├── Library ├── BuildPlayer.prefs ├── AssetImportState ├── ScriptAssemblies │ ├── BuiltinAssemblies.stamp │ ├── Assembly-CSharp.dll │ ├── Assembly-CSharp.dll.mdb │ ├── Assembly-CSharp-Editor.dll │ └── Assembly-CSharp-Editor.dll.mdb ├── ScriptMapper ├── ShaderCache.db ├── assetDatabase3 ├── expandedItems ├── AnnotationManager ├── AssetServerCacheV3 ├── AssetVersioning.db ├── BuildSettings.asset ├── MonoManager.asset ├── LibraryFormatVersion.txt ├── ProjectSettings.asset ├── EditorUserSettings.asset ├── EditorUserBuildSettings.asset ├── InspectorExpandedItems.asset ├── LastSceneManagerSetup.txt ├── shadercompiler-UnityShaderCompiler.exe0.log ├── metadata │ ├── 12 │ │ └── 12fd8a0055b84bb59e84c9835a37e333 │ ├── 15 │ │ ├── 1507508174d9e5c498fc516e048a85ae │ │ └── 1507508174d9e5c498fc516e048a85ae.info │ ├── 21 │ │ ├── 21eff446d50eaf44a85985cd4c0b6fa1 │ │ └── 21eff446d50eaf44a85985cd4c0b6fa1.info │ ├── 24 │ │ ├── 2417fa01dcc8f764cbcf50112cb22fb2 │ │ └── 2417fa01dcc8f764cbcf50112cb22fb2.info │ ├── 26 │ │ ├── 2682a692a2be7e14e901a738c7806da0 │ │ ├── 26e6d8440642499438108d6d886c0615 │ │ ├── 26e6d8440642499438108d6d886c0615.info │ │ └── 2682a692a2be7e14e901a738c7806da0.info │ ├── 30 │ │ ├── 307433eba81a469ab1e2084d52d1a5a2 │ │ └── 307433eba81a469ab1e2084d52d1a5a2.info │ ├── 32 │ │ ├── 32188fd89022c154c81befa2f0e00be0 │ │ ├── 328cc881519068e4eb7db4bb907ad2d9 │ │ ├── 328cc881519068e4eb7db4bb907ad2d9.info │ │ └── 32188fd89022c154c81befa2f0e00be0.info │ ├── 33 │ │ ├── 33cc3a1a3801bab42b1db88053355726 │ │ └── 33cc3a1a3801bab42b1db88053355726.info │ ├── 38 │ │ ├── 38c8faf1788024c02930a0c68a6e0edc │ │ └── 38c8faf1788024c02930a0c68a6e0edc.info │ ├── 40 │ │ ├── 405b9b51bb344a128608d968297df79c │ │ └── 405b9b51bb344a128608d968297df79c.info │ ├── 41 │ │ └── 4113173d5e95493ab8765d7b08371de4 │ ├── 48 │ │ ├── 48c86062f3845ae4298a6322c9fca576 │ │ └── 48c86062f3845ae4298a6322c9fca576.info │ ├── 51 │ │ ├── 517af1b5b81b93b43b9745d58f017562 │ │ └── 517af1b5b81b93b43b9745d58f017562.info │ ├── 53 │ │ └── 53ebcfaa2e1e4e2dbc85882cd5a73fa1 │ ├── 57 │ │ ├── 5782f9e9e6e0bb94bac99aeea24814fc │ │ └── 5782f9e9e6e0bb94bac99aeea24814fc.info │ ├── 58 │ │ ├── 58b3a5aacf58cbb428bb8929c0792759 │ │ └── 58b3a5aacf58cbb428bb8929c0792759.info │ ├── 61 │ │ ├── 61f4636eb9831ed4f83728cec21afa44 │ │ └── 61f4636eb9831ed4f83728cec21afa44.info │ ├── 67 │ │ ├── 67471d68c574fdd489aa7ad3911fa748 │ │ └── 67471d68c574fdd489aa7ad3911fa748.info │ ├── 73 │ │ └── 739bbd9f364b4268874f9fd86ab3beef │ ├── 75 │ │ ├── 75ffb311b5da907479caa13df69f6504 │ │ └── 75ffb311b5da907479caa13df69f6504.info │ ├── 80 │ │ ├── 80a3616ca19596e4da0f10f14d241e9f │ │ └── 80a3616ca19596e4da0f10f14d241e9f.info │ ├── 83 │ │ ├── 8382b2bb260241859771b69b7f377a8d │ │ └── 8382b2bb260241859771b69b7f377a8d.info │ ├── 85 │ │ ├── 852e56802eb941638acbb491814497b0 │ │ └── 852e56802eb941638acbb491814497b0.info │ ├── 86 │ │ ├── 86f4de9468454445ac2f39e207fafa3a │ │ └── 86f4de9468454445ac2f39e207fafa3a.info │ ├── 87 │ │ └── 870353891bb340e2b2a9c8707e7419ba │ ├── 89 │ │ ├── 896d73995ba5030439ddea7b2c058b42 │ │ └── 896d73995ba5030439ddea7b2c058b42.info │ ├── 90 │ │ ├── 9078b7128e594410d9b89e5b24cffd01 │ │ ├── 909ba0511d0a26646af84707d8872d93 │ │ ├── 9078b7128e594410d9b89e5b24cffd01.info │ │ └── 909ba0511d0a26646af84707d8872d93.info │ ├── 95 │ │ ├── 95e05c280e9a160468af3bcea4da1517 │ │ └── 95e05c280e9a160468af3bcea4da1517.info │ ├── 96 │ │ ├── 96cc70827d2d8534f9184d7ad524de5c │ │ └── 96cc70827d2d8534f9184d7ad524de5c.info │ ├── 97 │ │ ├── 97decbdab0634cdd991f8d23ddf0dead │ │ └── 97decbdab0634cdd991f8d23ddf0dead.info │ ├── 00 │ │ ├── 00000000000000001000000000000000 │ │ ├── 00000000000000002000000000000000 │ │ ├── 00000000000000003000000000000000 │ │ ├── 00000000000000004000000000000000 │ │ ├── 00000000000000004100000000000000 │ │ ├── 00000000000000005000000000000000 │ │ ├── 00000000000000005100000000000000 │ │ ├── 00000000000000006000000000000000 │ │ ├── 00000000000000006100000000000000 │ │ ├── 00000000000000007000000000000000 │ │ ├── 00000000000000007100000000000000 │ │ ├── 00000000000000008000000000000000 │ │ ├── 00000000000000009000000000000000 │ │ ├── 0000000000000000a000000000000000 │ │ ├── 0000000000000000a100000000000000 │ │ ├── 0000000000000000b000000000000000 │ │ ├── 0000000000000000c000000000000000 │ │ ├── 00000000000000005000000000000000.info │ │ ├── 00000000000000002000000000000000.info │ │ ├── 00000000000000003000000000000000.info │ │ ├── 00000000000000004100000000000000.info │ │ ├── 00000000000000006000000000000000.info │ │ ├── 00000000000000007000000000000000.info │ │ ├── 00000000000000001000000000000000.info │ │ ├── 00000000000000004000000000000000.info │ │ ├── 00000000000000005100000000000000.info │ │ ├── 00000000000000006100000000000000.info │ │ ├── 00000000000000008000000000000000.info │ │ ├── 00000000000000009000000000000000.info │ │ ├── 0000000000000000a000000000000000.info │ │ ├── 0000000000000000c000000000000000.info │ │ ├── 00000000000000007100000000000000.info │ │ ├── 0000000000000000a100000000000000.info │ │ └── 0000000000000000b000000000000000.info │ ├── 03 │ │ ├── 033b94e50804b5d47bb3a03615d69c46 │ │ └── 033b94e50804b5d47bb3a03615d69c46.info │ ├── 0a │ │ ├── 0ae454602994f47498ee733144bf737b │ │ └── 0ae454602994f47498ee733144bf737b.info │ ├── 0b │ │ ├── 0b8c5876c67631a48ac7e933c14b576c │ │ └── 0b8c5876c67631a48ac7e933c14b576c.info │ ├── 0d │ │ ├── 0d3bb855445e36e479c85976fc88383a │ │ └── 0d3bb855445e36e479c85976fc88383a.info │ ├── 1c │ │ └── 1c6d1fbb51834b64847b1b73a75bfc77 │ ├── 1d │ │ ├── 1d3dd9a573548b34eaca009a4e6ca570 │ │ └── 1d3dd9a573548b34eaca009a4e6ca570.info │ ├── 2d │ │ ├── 2d19724c7fd882146972e02cc2487672 │ │ └── 2d19724c7fd882146972e02cc2487672.info │ ├── 2f │ │ ├── 2f45c80f45c03214388e91d1993c5053 │ │ └── 2f45c80f45c03214388e91d1993c5053.info │ ├── 3a │ │ ├── 3abf0fe9c36149f459a2b01e4b54383c │ │ └── 3abf0fe9c36149f459a2b01e4b54383c.info │ ├── 4b │ │ ├── 4b3fa4bde7f1451a8218c03ee6a8ded8 │ │ ├── 4ba2329b63d54f0187bcaa12486b1b0f │ │ ├── 4b3fa4bde7f1451a8218c03ee6a8ded8.info │ │ └── 4ba2329b63d54f0187bcaa12486b1b0f.info │ ├── 4e │ │ ├── 4eae2fe8d1b042d458c49aed70a18f70 │ │ └── 4eae2fe8d1b042d458c49aed70a18f70.info │ ├── 5f │ │ └── 5f32cd94baa94578a686d4b9d6b660f7 │ ├── 6c │ │ ├── 6cdf1e5c78d14720aaadccd4c792df96 │ │ └── 6cdf1e5c78d14720aaadccd4c792df96.info │ ├── 7e │ │ ├── 7e5860571bd312e40a2e6047d630cb77 │ │ └── 7e5860571bd312e40a2e6047d630cb77.info │ ├── 7f │ │ ├── 7f4afabbf29907d4295774a18c64e340 │ │ └── 7f4afabbf29907d4295774a18c64e340.info │ ├── 8e │ │ ├── 8e0cd8ed44d4412cbe0642067abc9e44 │ │ ├── 8e7066e382b0fc749b25dbb1a3004dfe │ │ ├── 8e0cd8ed44d4412cbe0642067abc9e44.info │ │ └── 8e7066e382b0fc749b25dbb1a3004dfe.info │ ├── 9c │ │ ├── 9cd3ccbc97a7037489267327991967e2 │ │ └── 9cd3ccbc97a7037489267327991967e2.info │ ├── ab │ │ ├── ab091999f7715e04894caea0f2c8e192 │ │ └── ab091999f7715e04894caea0f2c8e192.info │ ├── ad │ │ ├── adebbd281f1a4ef3a30be7f21937e02f │ │ └── adebbd281f1a4ef3a30be7f21937e02f.info │ ├── ae │ │ ├── ae0fa38f4f68df64a83d8d5fee929576 │ │ └── ae0fa38f4f68df64a83d8d5fee929576.info │ ├── b2 │ │ ├── b20df05d54f9fc6478b32680b0be1950 │ │ ├── b2b693dffac3a4433b3114fea0b7fd4e │ │ ├── b2bead50dbf86924f8e51f03ddbebf70 │ │ ├── b2bead50dbf86924f8e51f03ddbebf70.info │ │ ├── b2b693dffac3a4433b3114fea0b7fd4e.info │ │ └── b20df05d54f9fc6478b32680b0be1950.info │ ├── b7 │ │ ├── b73c0cea2d4b13c4c8a5916e27ae966b │ │ └── b73c0cea2d4b13c4c8a5916e27ae966b.info │ ├── ba │ │ ├── ba69166054b755e4fb15162132c964c8 │ │ └── ba69166054b755e4fb15162132c964c8.info │ ├── bd │ │ ├── bd0e5c59d72359f489f2a44d620e1f21 │ │ └── bd0e5c59d72359f489f2a44d620e1f21.info │ ├── ca │ │ ├── ca67706d043fbf64db93737f34843276 │ │ └── ca67706d043fbf64db93737f34843276.info │ ├── cd │ │ ├── cd945bd0ad323fd46a7569d763221571 │ │ └── cd945bd0ad323fd46a7569d763221571.info │ ├── d7 │ │ ├── d73a133c4c01e344fa9f79d130f5eb91 │ │ └── d73a133c4c01e344fa9f79d130f5eb91.info │ ├── d9 │ │ ├── d91035c548f23744c9bfb107348ed1c0 │ │ └── d91035c548f23744c9bfb107348ed1c0.info │ ├── dc │ │ └── dc443db3e92b4983b9738c1131f555cb │ ├── dd │ │ ├── dd9fd28ae9c463f44bd85aa2c3ee5ce4 │ │ └── dd9fd28ae9c463f44bd85aa2c3ee5ce4.info │ ├── e1 │ │ ├── e1007cd261c84053beb0c3537782908d │ │ └── e1007cd261c84053beb0c3537782908d.info │ ├── f5 │ │ ├── f5f67c52d1564df4a8936ccd202a3bd8 │ │ └── f5f67c52d1564df4a8936ccd202a3bd8.info │ └── f7 │ │ ├── f70555f144d8491a825f0804e09c671c │ │ ├── f7b54ff4a43d4fcf81b4538b678e0bcc │ │ └── f70555f144d8491a825f0804e09c671c.info ├── ShaderCache │ ├── 0 │ │ ├── 015d277a07b2ed2eca3be87e9e2f7e7d.bin │ │ ├── 06b0b8abed5a9e0bfa491a02a867153b.bin │ │ ├── 07e693f57d4dda98ec9c3e38724b8556.bin │ │ └── 0cc7c652c258466866a2a012bd95542f.bin │ ├── 1 │ │ ├── 13a3483635f11308cf5277c61dcaa49a.bin │ │ ├── 14141b7f165560cba99e133c38fc40b4.bin │ │ ├── 15609b824bf5b684cc62067294b6fe95.bin │ │ ├── 1c70389583b53535767c334f2308872b.bin │ │ └── 1da102ec7e1fb6b0df1c8fb089cabfd3.bin │ ├── 2 │ │ ├── 209b9ff70b6076ef72b7acc27aa50f36.bin │ │ └── 2d84acff6237bdc223e915bcbaf1af82.bin │ ├── 3 │ │ └── 38a9ccff7a8d0ea23a001532cbc4b1c4.bin │ ├── 4 │ │ ├── 4617e9794b9c89cb3c991f6d060142ee.bin │ │ ├── 467355da040dadd41a093951a3431e65.bin │ │ └── 4a9347336d529dbf3a6f633dde30da65.bin │ ├── 5 │ │ ├── 530064623ca97ff870623f19ca4eaef0.bin │ │ ├── 54f6c4241f8905ea94c33d3e07b39b46.bin │ │ ├── 5b2be2c5d932fc48f524fd98cf64c5a9.bin │ │ ├── 5b67c96339b59d0cd58fb5f4f47569ec.bin │ │ ├── 5edfd0ce37c0da1368f308823225a8d5.bin │ │ └── 530d558c5fab8488f816e48f56af4787.bin │ ├── 6 │ │ ├── 66054d70d87719fa18002946ac6d7dde.bin │ │ ├── 68a35b2554bdffcaa09a797138621e74.bin │ │ └── 6d67b4bec8dceb0afc4a127b99dace70.bin │ ├── 7 │ │ ├── 72ac116f90baaf5d2f8401fc069af814.bin │ │ ├── 7372543e5e22360970c23b8741cfd9eb.bin │ │ ├── 7c71a0d096edf6c7e32bef9fd20a329c.bin │ │ ├── 7e58c0217dfd9805f439608d7c8ae14d.bin │ │ └── 718242aa9445b3fa80d3636deac39c00.bin │ ├── 8 │ │ ├── 8684f321c4186d4184bd2ad82e6f9a12.bin │ │ ├── 87b115771e74f8968216a653c87f04f6.bin │ │ └── 88619137b879aa0102a47d67e0723802.bin │ ├── 9 │ │ ├── 9835a1940acb7fb3c8559f08fd91d371.bin │ │ └── 9ef94cea1530a95ce07dce493c81aaed.bin │ ├── a │ │ ├── a32ec1e1267df3d542d56e69dbe5757b.bin │ │ ├── a5344e8677f5d0d692178e7552c7dc99.bin │ │ └── af4fe5fa71c159cd63a8081b6e2fa8cd.bin │ ├── b │ │ ├── be703f2759cbaa84cedab7dea70ab330.bin │ │ └── be8a224a727866b43acb8cfd5b6168de.bin │ ├── c │ │ ├── cd50b30eac35d3527c58921595277a98.bin │ │ └── ced49fbc0161e4dcdf84129a9de33039.bin │ ├── d │ │ └── d3e490bc82ad4a0c5a9ec1ce2227db6b.bin │ ├── e │ │ ├── e0b22cca9364d9250a0294a452e80ff7.bin │ │ ├── e2bbde59ed24ff0ce2434afc4a883dde.bin │ │ ├── e4e5857994b1eb94443154db816a35c7.bin │ │ ├── edde3f8069b58caf9b66f06345a3b6d2.bin │ │ ├── ee7017f28ad4a09a8e9818f65c896df7.bin │ │ ├── ee7a64ed6579aa0d9993728717e2f9ac.bin │ │ └── efa3d2f3ea543c595b7f656afef60638.bin │ └── f │ │ ├── f04fbcc681c16e62ae5c1f41e71dc367.bin │ │ ├── f27c7bdf6d0c604fdf5481b02d707726.bin │ │ ├── f5fc447e6fe74e4438ff54a954484b70.bin │ │ ├── f8355b3fcd0cdd3c7e12ceb25ebbb715.bin │ │ ├── f88f63efc610cabb81b75b8cbd33475d.bin │ │ ├── f97ab8b92f63b6fb3a46854fa3e3e195.bin │ │ ├── fa1e7dd7255e1e56c3d5a933b72c88a3.bin │ │ ├── fcddb515b7532d13367f1f08472751de.bin │ │ └── ffec8f148df2aea6a5099d8d4ac996e2.bin ├── shadercompiler-UnityShaderCompiler0.log └── CurrentLayout.dwlt ├── .vs └── ShipHunter 2.0 │ └── v15 │ ├── Server │ └── sqlite3 │ │ ├── db.lock │ │ └── storage.ide │ └── .suo ├── ProjectSettings ├── ProjectVersion.txt ├── TagManager.asset ├── AudioManager.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── TimeManager.asset ├── DynamicsManager.asset ├── EditorSettings.asset ├── NetworkManager.asset ├── ProjectSettings.asset ├── QualitySettings.asset ├── GraphicsSettings.asset ├── Physics2DSettings.asset ├── ClusterInputManager.asset ├── EditorBuildSettings.asset └── UnityConnectSettings.asset ├── Pic ├── Diagram.png └── EditorTool.png ├── obj └── Debug │ ├── Assembly-CSharp.csproj.CoreCompileInputs.cache │ └── Assembly-CSharp-Editor.csproj.CoreCompileInputs.cache ├── Assets ├── Scenes │ ├── MainScene.unity │ └── MainScene.unity.meta ├── Resources │ ├── UIPrefabs │ │ ├── Chat.prefab │ │ ├── Main.prefab │ │ ├── GameTopBar.prefab │ │ ├── Chat.prefab.meta │ │ ├── Main.prefab.meta │ │ └── GameTopBar.prefab.meta │ └── UIPrefabs.meta ├── Scripts │ ├── Util │ │ ├── ClientExtensions.cs │ │ ├── ClientExtensions.cs.meta │ │ ├── NotificationCenter.cs.meta │ │ └── NotificationCenter.cs │ ├── Editor.meta │ ├── Models.meta │ ├── UI.meta │ ├── Util.meta │ ├── UI │ │ ├── Chat.meta │ │ ├── Common.meta │ │ ├── Main.meta │ │ ├── MenuManagement.meta │ │ ├── Common │ │ │ ├── IController.cs │ │ │ ├── IController.cs.meta │ │ │ ├── IPresenter.cs.meta │ │ │ ├── TemplatePresenter.cs.meta │ │ │ ├── MenuBaseController.cs.meta │ │ │ ├── TemplateController.cs.meta │ │ │ ├── IPresenter.cs │ │ │ ├── MenuBaseController.cs │ │ │ ├── TemplatePresenter.cs │ │ │ └── TemplateController.cs │ │ ├── Chat │ │ │ ├── ChatController.cs.meta │ │ │ ├── ChatPresenter.cs.meta │ │ │ ├── ChatPresenter.cs │ │ │ └── ChatController.cs │ │ ├── Main │ │ │ ├── MainController.cs.meta │ │ │ ├── MainPresenter.cs.meta │ │ │ ├── GameTopBarPresenter.cs.meta │ │ │ ├── GameTopBarController.cs.meta │ │ │ ├── MainPresenter.cs │ │ │ ├── GameTopBarPresenter.cs │ │ │ ├── GameTopBarController.cs │ │ │ └── MainController.cs │ │ └── MenuManagement │ │ │ ├── MainCanvas.cs.meta │ │ │ ├── MainUIMenuManager.cs.meta │ │ │ ├── MainCanvas.cs │ │ │ └── MainUIMenuManager.cs │ ├── Models │ │ ├── UserData.cs │ │ └── UserData.cs.meta │ └── Editor │ │ ├── CreateNewUIScriptsEditor.cs.meta │ │ └── CreateNewUIScriptsEditor.cs ├── Atlases.meta ├── Resources.meta ├── Scenes.meta └── Scripts.meta ├── LICENSE ├── UMVC.sln ├── .vscode └── settings.json ├── README.md ├── Assembly-CSharp.csproj └── Assembly-CSharp-Editor.csproj /Library/BuildPlayer.prefs: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /Library/AssetImportState: -------------------------------------------------------------------------------- 1 | 4;0;196608;0;0 -------------------------------------------------------------------------------- /.vs/ShipHunter 2.0/v15/Server/sqlite3/db.lock: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /ProjectSettings/ProjectVersion.txt: -------------------------------------------------------------------------------- 1 | m_EditorVersion: 5.6.4p1 2 | -------------------------------------------------------------------------------- /Pic/Diagram.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/iMemento/UMVC/HEAD/Pic/Diagram.png 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-------------------------------------------------------------------------------- 1 | unityRebuildLibraryVersion: 11 2 | unityForwardCompatibleVersion: 40 3 | -------------------------------------------------------------------------------- /Library/ProjectSettings.asset: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/iMemento/UMVC/HEAD/Library/ProjectSettings.asset -------------------------------------------------------------------------------- /obj/Debug/Assembly-CSharp-Editor.csproj.CoreCompileInputs.cache: -------------------------------------------------------------------------------- 1 | 58efca5ef938f131a6bc7aa8f8d58220886547b0 2 | -------------------------------------------------------------------------------- /Library/EditorUserSettings.asset: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/iMemento/UMVC/HEAD/Library/EditorUserSettings.asset 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-------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 896d73995ba5030439ddea7b2c058b42 3 | folderAsset: yes 4 | timeCreated: 1517907971 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Resources/UIPrefabs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: cd945bd0ad323fd46a7569d763221571 3 | folderAsset: yes 4 | timeCreated: 1517900324 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Scripts/UI/Chat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7f4afabbf29907d4295774a18c64e340 3 | folderAsset: yes 4 | timeCreated: 1518071670 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Scripts/UI/Common.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b20df05d54f9fc6478b32680b0be1950 3 | folderAsset: yes 4 | timeCreated: 1517906285 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Scripts/UI/Main.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 48c86062f3845ae4298a6322c9fca576 3 | folderAsset: yes 4 | timeCreated: 1517907487 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Scripts/UI/MenuManagement.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 909ba0511d0a26646af84707d8872d93 3 | folderAsset: yes 4 | timeCreated: 1517909639 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Resources/UIPrefabs/Chat.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3abf0fe9c36149f459a2b01e4b54383c 3 | timeCreated: 1518069238 4 | licenseType: Pro 5 | NativeFormatImporter: 6 | mainObjectFileID: 100100000 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Resources/UIPrefabs/Main.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 26e6d8440642499438108d6d886c0615 3 | timeCreated: 1518069120 4 | licenseType: Pro 5 | NativeFormatImporter: 6 | mainObjectFileID: 100100000 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Resources/UIPrefabs/GameTopBar.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1507508174d9e5c498fc516e048a85ae 3 | timeCreated: 1518068595 4 | licenseType: Pro 5 | NativeFormatImporter: 6 | mainObjectFileID: 100100000 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Scripts/Models/UserData.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class UserData 6 | { 7 | 8 | void OnServiceDataChanged() 9 | { 10 | NotificationCenter.DefaultCenter.PostNotification("UserDataChanged"); 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /Assets/Scripts/UI/Common/IController.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | namespace Client.UI.Common 6 | { 7 | public interface IController 8 | { 9 | void OnUserInput(string command, params object[] args); 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Models/UserData.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 033b94e50804b5d47bb3a03615d69c46 3 | timeCreated: 1518076188 4 | 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fileFormatVersion: 2 2 | guid: b73c0cea2d4b13c4c8a5916e27ae966b 3 | timeCreated: 1518061073 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/Util/ClientExtensions.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9cd3ccbc97a7037489267327991967e2 3 | timeCreated: 1517908057 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/UI/Common/TemplatePresenter.cs.meta: 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-------------------------------------------------------------------------------- /Assets/Scripts/UI/Common/MenuBaseController.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ca67706d043fbf64db93737f34843276 3 | timeCreated: 1518071048 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/UI/Common/TemplateController.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 96cc70827d2d8534f9184d7ad524de5c 3 | timeCreated: 1517899341 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/UI/Main/GameTopBarController.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: bd0e5c59d72359f489f2a44d620e1f21 3 | timeCreated: 1518061091 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/UI/MenuManagement/MainCanvas.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0b8c5876c67631a48ac7e933c14b576c 3 | timeCreated: 1518060162 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/UI/MenuManagement/MainUIMenuManager.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4eae2fe8d1b042d458c49aed70a18f70 3 | timeCreated: 1517909693 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/UI/Common/IPresenter.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | namespace Client.UI.Common 6 | { 7 | public interface IPresenter 8 | { 9 | void RegisterIController(IController c); 10 | void SetParentAndPostion(RectTransform parent, Vector2 localPos); 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /Assets/Scripts/UI/MenuManagement/MainCanvas.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class MainCanvas : MonoBehaviour { 6 | 7 | public static MainCanvas Root; 8 | 9 | private void Awake() 10 | { 11 | Root = this; 12 | MainUIMenuManager.Instance.StartUp(); 13 | } 14 | 15 | private void OnDestroy() 16 | { 17 | Root = null; 18 | } 19 | 20 | public RectTransform RectTransform { get { return GetComponent(); } } 21 | } 22 | -------------------------------------------------------------------------------- /Assets/Scripts/UI/Common/MenuBaseController.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | namespace Client.UI.Common 6 | { 7 | public class MenuBaseController : MonoBehaviour 8 | { 9 | public virtual void Show() 10 | { 11 | gameObject.SetActive(true); 12 | } 13 | 14 | public virtual void Hide() 15 | { 16 | gameObject.SetActive(false); 17 | } 18 | 19 | public virtual void Refresh(params object[] args) 20 | { 21 | 22 | } 23 | 24 | public virtual void DestroySelf() 25 | { 26 | Destroy(gameObject); 27 | } 28 | 29 | } 30 | } -------------------------------------------------------------------------------- /Library/metadata/00/00000000000000002000000000000000.info: -------------------------------------------------------------------------------- 1 | PreviewAssetDataBaseName: 2 | mainRepresentation: 3 | serializedVersion: 3 4 | name: InputManager 5 | thumbnail: 6 | m_Format: 0 7 | m_Width: 0 8 | m_Height: 0 9 | m_RowBytes: 0 10 | image data: 0 11 | _typelessdata: 12 | guid: 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-------------------------------------------------------------------------------- /Library/metadata/ca/ca67706d043fbf64db93737f34843276.info: -------------------------------------------------------------------------------- 1 | PreviewAssetDataBaseName: 2 | mainRepresentation: 3 | serializedVersion: 3 4 | name: MenuBaseController 5 | thumbnail: 6 | m_Format: 0 7 | m_Width: 0 8 | m_Height: 0 9 | m_RowBytes: 0 10 | image data: 0 11 | _typelessdata: 12 | guid: ca67706d043fbf64db93737f34843276 13 | path: Assets/Scripts/UI/Common/MenuBaseController.cs 14 | localIdentifier: 11500000 15 | thumbnailClassID: 115 16 | flags: 0 17 | scriptClassName: Client.UI.Common.MenuBaseController 18 | representations: [] 19 | labels: 20 | m_Labels: [] 21 | assetImporterClassID: 1035 22 | assetBundleFullName: 23 | m_AssetBundleName: 24 | m_AssetBundleVariant: 25 | externalReferencesForValidation: [] 26 | AssetInfo_______x -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2018 王在京 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /Library/ShaderCache/2/209b9ff70b6076ef72b7acc27aa50f36.bin: -------------------------------------------------------------------------------- 1 | 2O xlatMtlMain#include 2 | #include 3 | using namespace metal; 4 | 5 | #if !(__HAVE_FMA__) 6 | #define fma(a,b,c) ((a) * (b) + (c)) 7 | #endif 8 | 9 | struct Globals_Type 10 | { 11 | float4 _Color; 12 | }; 13 | 14 | struct Mtl_FragmentIn 15 | { 16 | float2 TEXCOORD0 [[ user(TEXCOORD0) ]] ; 17 | }; 18 | 19 | struct Mtl_FragmentOut 20 | { 21 | float4 SV_Target0 [[ color(0) ]]; 22 | }; 23 | 24 | fragment Mtl_FragmentOut xlatMtlMain( 25 | constant Globals_Type& Globals [[ buffer(0) ]], 26 | texture2d _MainTex [[ texture (0) ]] , 27 | sampler sampler_MainTex [[ sampler (0) ]] , 28 | Mtl_FragmentIn input [[ stage_in ]]) 29 | { 30 | Mtl_FragmentOut output; 31 | float4 u_xlat0; 32 | u_xlat0 = _MainTex.sample(sampler_MainTex, input.TEXCOORD0.xy); 33 | output.SV_Target0 = u_xlat0 * Globals._Color; 34 | return output; 35 | } 36 | Globals_Color_MainTexGlobals -------------------------------------------------------------------------------- /Library/ShaderCache/2/2d84acff6237bdc223e915bcbaf1af82.bin: -------------------------------------------------------------------------------- 1 | 2O -xlatMtlMain#include 2 | #include 3 | using namespace metal; 4 | 5 | #if !(__HAVE_FMA__) 6 | #define fma(a,b,c) ((a) * (b) + (c)) 7 | #endif 8 | 9 | struct Mtl_FragmentIn 10 | { 11 | float4 COLOR0 [[ user(COLOR0) ]] ; 12 | float2 TEXCOORD0 [[ user(TEXCOORD0) ]] ; 13 | float2 TEXCOORD1 [[ user(TEXCOORD1) ]] ; 14 | }; 15 | 16 | struct Mtl_FragmentOut 17 | { 18 | float4 SV_Target0 [[ color(0) ]]; 19 | }; 20 | 21 | fragment Mtl_FragmentOut xlatMtlMain( 22 | texture2d _MainTex [[ texture (0) ]] , 23 | sampler sampler_MainTex [[ sampler (0) ]] , 24 | texture2d _GUIClipTexture [[ texture (1) ]] , 25 | sampler sampler_GUIClipTexture [[ sampler (1) ]] , 26 | Mtl_FragmentIn input [[ stage_in ]]) 27 | { 28 | Mtl_FragmentOut output; 29 | float u_xlat0; 30 | float4 u_xlat1; 31 | u_xlat0 = _GUIClipTexture.sample(sampler_GUIClipTexture, input.TEXCOORD1.xy).w; 32 | u_xlat1 = _MainTex.sample(sampler_MainTex, input.TEXCOORD0.xy); 33 | u_xlat1 = u_xlat1 * input.COLOR0; 34 | output.SV_Target0.w = u_xlat0 * u_xlat1.w; 35 | output.SV_Target0.xyz = u_xlat1.xyz; 36 | return output; 37 | } 38 | _MainTex_GUIClipTexture -------------------------------------------------------------------------------- /Library/ShaderCache/5/530d558c5fab8488f816e48f56af4787.bin: -------------------------------------------------------------------------------- 1 | 2O 3xlatMtlMain#include 2 | #include 3 | using namespace metal; 4 | 5 | #if !(__HAVE_FMA__) 6 | #define fma(a,b,c) ((a) * (b) + (c)) 7 | #endif 8 | 9 | struct Mtl_FragmentIn 10 | { 11 | float4 COLOR0 [[ user(COLOR0) ]] ; 12 | float2 TEXCOORD0 [[ user(TEXCOORD0) ]] ; 13 | float2 TEXCOORD1 [[ user(TEXCOORD1) ]] ; 14 | }; 15 | 16 | struct Mtl_FragmentOut 17 | { 18 | float4 SV_Target0 [[ color(0) ]]; 19 | }; 20 | 21 | fragment Mtl_FragmentOut xlatMtlMain( 22 | texture2d _MainTex [[ texture (0) ]] , 23 | sampler sampler_MainTex [[ sampler (0) ]] , 24 | texture2d _GUIClipTexture [[ texture (1) ]] , 25 | sampler sampler_GUIClipTexture [[ sampler (1) ]] , 26 | Mtl_FragmentIn input [[ stage_in ]]) 27 | { 28 | Mtl_FragmentOut output; 29 | float u_xlat0; 30 | float u_xlat1; 31 | u_xlat0 = _MainTex.sample(sampler_MainTex, input.TEXCOORD0.xy).w; 32 | u_xlat1 = _GUIClipTexture.sample(sampler_GUIClipTexture, input.TEXCOORD1.xy).w; 33 | u_xlat0 = u_xlat1 * u_xlat0; 34 | output.SV_Target0.w = u_xlat0 * input.COLOR0.w; 35 | output.SV_Target0.xyz = input.COLOR0.xyz; 36 | return output; 37 | } 38 | _MainTex_GUIClipTexture -------------------------------------------------------------------------------- /Assets/Scripts/UI/Chat/ChatPresenter.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using Client.UI.Common; 5 | 6 | namespace Client.UI.Chat 7 | { 8 | public class ChatPresenter : MonoBehaviour, IPresenter 9 | { 10 | private IController ic; 11 | 12 | private RectTransform rectTransform; 13 | public RectTransform RectTransform 14 | { 15 | get 16 | { 17 | if (rectTransform == null) 18 | { 19 | rectTransform = GetComponent(); 20 | } 21 | return rectTransform; 22 | } 23 | } 24 | 25 | void Start() 26 | { 27 | 28 | } 29 | 30 | void Update() 31 | { 32 | 33 | } 34 | 35 | public void OnClick() 36 | { 37 | ic.OnUserInput("command"); 38 | } 39 | 40 | public void RegisterIController(IController c) 41 | { 42 | ic = c; 43 | } 44 | 45 | public void SetParentAndPostion(RectTransform parent, Vector2 localPos) 46 | { 47 | RectTransform.SetParent(parent); 48 | RectTransform.localPosition = localPos; 49 | 50 | // todo: 51 | // set anchors or what ever 52 | } 53 | } 54 | } 55 | -------------------------------------------------------------------------------- /Assets/Scripts/UI/Main/MainPresenter.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using Client.UI.Common; 5 | 6 | namespace Client.UI.Main 7 | { 8 | public class MainPresenter : MonoBehaviour, IPresenter 9 | { 10 | private IController ic; 11 | 12 | private RectTransform rectTransform; 13 | public RectTransform RectTransform 14 | { 15 | get 16 | { 17 | if (rectTransform == null) 18 | { 19 | rectTransform = GetComponent(); 20 | } 21 | return rectTransform; 22 | } 23 | } 24 | 25 | void Start() 26 | { 27 | 28 | } 29 | 30 | void Update() 31 | { 32 | 33 | } 34 | 35 | public void OnClick() 36 | { 37 | ic.OnUserInput("command"); 38 | } 39 | 40 | public void RegisterIController(IController c) 41 | { 42 | ic = c; 43 | } 44 | 45 | public void SetParentAndPostion(RectTransform parent, Vector2 localPos) 46 | { 47 | RectTransform.SetParent(parent); 48 | RectTransform.localPosition = localPos; 49 | 50 | // todo: 51 | // set anchors or what ever 52 | } 53 | } 54 | } 55 | -------------------------------------------------------------------------------- /Assets/Scripts/UI/Common/TemplatePresenter.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using Client.UI.Common; 5 | 6 | namespace Client.UI 7 | { 8 | public class TemplatePresenter : MonoBehaviour, IPresenter 9 | { 10 | private IController ic; 11 | 12 | private RectTransform rectTransform; 13 | public RectTransform RectTransform 14 | { 15 | get 16 | { 17 | if (rectTransform == null) 18 | { 19 | rectTransform = GetComponent(); 20 | } 21 | return rectTransform; 22 | } 23 | } 24 | 25 | void Start() 26 | { 27 | 28 | } 29 | 30 | void Update() 31 | { 32 | 33 | } 34 | 35 | public void OnClick() 36 | { 37 | ic.OnUserInput("command"); 38 | } 39 | 40 | public void RegisterIController(IController c) 41 | { 42 | ic = c; 43 | } 44 | 45 | public void SetParentAndPostion(RectTransform parent, Vector2 localPos) 46 | { 47 | RectTransform.SetParent(parent); 48 | RectTransform.localPosition = localPos; 49 | 50 | // todo: 51 | // set anchors or what ever 52 | } 53 | } 54 | } 55 | -------------------------------------------------------------------------------- /Assets/Scripts/UI/Main/GameTopBarPresenter.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using Client.UI.Common; 5 | 6 | namespace Client.UI.Main 7 | { 8 | public class GameTopBarPresenter : MonoBehaviour, IPresenter 9 | { 10 | private IController ic; 11 | 12 | private RectTransform rectTransform; 13 | public RectTransform RectTransform 14 | { 15 | get 16 | { 17 | if (rectTransform == null) 18 | { 19 | rectTransform = GetComponent(); 20 | } 21 | return rectTransform; 22 | } 23 | } 24 | 25 | void Start() 26 | { 27 | 28 | } 29 | 30 | void Update() 31 | { 32 | 33 | } 34 | 35 | public void OnClick() 36 | { 37 | ic.OnUserInput("command"); 38 | } 39 | 40 | public void RegisterIController(IController c) 41 | { 42 | ic = c; 43 | } 44 | 45 | public void SetParentAndPostion(RectTransform parent, Vector2 localPos) 46 | { 47 | RectTransform.SetParent(parent); 48 | RectTransform.localPosition = localPos; 49 | 50 | // todo: 51 | // set anchors or what ever 52 | } 53 | } 54 | } 55 | -------------------------------------------------------------------------------- /Assets/Scripts/UI/Common/TemplateController.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using Client.UI.Common; 5 | 6 | namespace Client.UI 7 | { 8 | [RequireComponent(typeof(TemplatePresenter))] 9 | 10 | public class TemplateController : MonoBehaviour, IController 11 | { 12 | private TemplatePresenter presenter; 13 | 14 | void Start() 15 | { 16 | SetPresenter(GetComponent()); 17 | } 18 | 19 | void Update() 20 | { 21 | 22 | } 23 | 24 | 25 | public void OnUserInput(string command, params object[] args) 26 | { 27 | // todo: 28 | // handle ui presenter input 29 | } 30 | 31 | private void SetPresenter(TemplatePresenter p) 32 | { 33 | presenter = p; 34 | presenter.RegisterIController(this); 35 | } 36 | 37 | public static TemplateController Create(RectTransform parent, Vector2 localPos) 38 | { 39 | // todo: 40 | // set correct ui prefab path 41 | 42 | var prefab = Resources.Load("todo: path to load") as GameObject; 43 | var go = Instantiate(prefab); 44 | 45 | var p = go.GetComponent(); 46 | var ret = go.GetComponent(); 47 | 48 | p.SetParentAndPostion(parent, localPos); 49 | 50 | return ret; 51 | } 52 | } 53 | } 54 | -------------------------------------------------------------------------------- /Assets/Scripts/UI/Chat/ChatController.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using Client.UI.Common; 5 | 6 | namespace Client.UI.Chat 7 | { 8 | [RequireComponent(typeof(ChatPresenter))] 9 | 10 | public class ChatController : MenuBaseController, IController 11 | { 12 | private ChatPresenter presenter; 13 | 14 | void Start() 15 | { 16 | SetPresenter(GetComponent()); 17 | } 18 | 19 | void Update() 20 | { 21 | 22 | } 23 | 24 | 25 | public void OnUserInput(string command, params object[] args) 26 | { 27 | // todo: 28 | // handle ui presenter input 29 | } 30 | 31 | private void SetPresenter(ChatPresenter p) 32 | { 33 | presenter = p; 34 | presenter.RegisterIController(this); 35 | } 36 | 37 | public static ChatController Create(RectTransform parent, Vector2 localPos) 38 | { 39 | // todo: 40 | // set correct ui prefab path 41 | 42 | var prefab = Resources.Load("todo: path to load") as GameObject; 43 | var go = Instantiate(prefab); 44 | 45 | var p = go.GetComponent(); 46 | var ret = go.GetComponent(); 47 | 48 | p.SetParentAndPostion(parent, localPos); 49 | ret.SetPresenter(p); 50 | 51 | return ret; 52 | } 53 | } 54 | } 55 | -------------------------------------------------------------------------------- /UMVC.sln: -------------------------------------------------------------------------------- 1 | 2 | Microsoft Visual Studio Solution File, Format Version 11.00 3 | # Visual Studio 2010 4 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UMVC", "Assembly-CSharp.csproj", "{63B7A6C4-9F68-CC4D-FB2F-96B4D8F540D3}" 5 | EndProject 6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UMVC", "Assembly-CSharp-Editor.csproj", "{9F9D2AB4-C200-413B-2803-57988B20ADAE}" 7 | EndProject 8 | Global 9 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 10 | Debug|Any CPU = Debug|Any CPU 11 | Release|Any CPU = Release|Any CPU 12 | EndGlobalSection 13 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 14 | {63B7A6C4-9F68-CC4D-FB2F-96B4D8F540D3}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 15 | {63B7A6C4-9F68-CC4D-FB2F-96B4D8F540D3}.Debug|Any CPU.Build.0 = Debug|Any CPU 16 | {63B7A6C4-9F68-CC4D-FB2F-96B4D8F540D3}.Release|Any CPU.ActiveCfg = Release|Any CPU 17 | {63B7A6C4-9F68-CC4D-FB2F-96B4D8F540D3}.Release|Any CPU.Build.0 = Release|Any CPU 18 | {9F9D2AB4-C200-413B-2803-57988B20ADAE}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 19 | {9F9D2AB4-C200-413B-2803-57988B20ADAE}.Debug|Any CPU.Build.0 = Debug|Any CPU 20 | {9F9D2AB4-C200-413B-2803-57988B20ADAE}.Release|Any CPU.ActiveCfg = Release|Any CPU 21 | {9F9D2AB4-C200-413B-2803-57988B20ADAE}.Release|Any CPU.Build.0 = Release|Any CPU 22 | EndGlobalSection 23 | GlobalSection(SolutionProperties) = preSolution 24 | HideSolutionNode = FALSE 25 | EndGlobalSection 26 | GlobalSection(MonoDevelopProperties) = preSolution 27 | StartupItem = Assembly-CSharp.csproj 28 | EndGlobalSection 29 | EndGlobal 30 | -------------------------------------------------------------------------------- /.vscode/settings.json: -------------------------------------------------------------------------------- 1 | { 2 | "files.exclude": 3 | { 4 | "**/.DS_Store":true, 5 | "**/.git":true, 6 | "**/.gitignore":true, 7 | "**/.gitmodules":true, 8 | "**/*.booproj":true, 9 | "**/*.pidb":true, 10 | "**/*.suo":true, 11 | "**/*.user":true, 12 | "**/*.userprefs":true, 13 | "**/*.unityproj":true, 14 | "**/*.dll":true, 15 | "**/*.exe":true, 16 | "**/*.pdf":true, 17 | "**/*.mid":true, 18 | "**/*.midi":true, 19 | "**/*.wav":true, 20 | "**/*.gif":true, 21 | "**/*.ico":true, 22 | "**/*.jpg":true, 23 | "**/*.jpeg":true, 24 | "**/*.png":true, 25 | "**/*.psd":true, 26 | "**/*.tga":true, 27 | "**/*.tif":true, 28 | "**/*.tiff":true, 29 | "**/*.3ds":true, 30 | "**/*.3DS":true, 31 | "**/*.fbx":true, 32 | "**/*.FBX":true, 33 | "**/*.lxo":true, 34 | "**/*.LXO":true, 35 | "**/*.ma":true, 36 | "**/*.MA":true, 37 | "**/*.obj":true, 38 | "**/*.OBJ":true, 39 | "**/*.asset":true, 40 | "**/*.cubemap":true, 41 | "**/*.flare":true, 42 | "**/*.mat":true, 43 | "**/*.meta":true, 44 | "**/*.prefab":true, 45 | "**/*.unity":true, 46 | "build/":true, 47 | "Build/":true, 48 | "Library/":true, 49 | "library/":true, 50 | "obj/":true, 51 | "Obj/":true, 52 | "ProjectSettings/":true, 53 | "temp/":true, 54 | "Temp/":true 55 | }, 56 | "git.ignoreLimitWarning": true 57 | } -------------------------------------------------------------------------------- /Assets/Scripts/UI/Main/GameTopBarController.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using Client.UI.Common; 5 | 6 | namespace Client.UI.Main 7 | { 8 | [RequireComponent(typeof(GameTopBarPresenter))] 9 | 10 | public class GameTopBarController : MonoBehaviour, IController 11 | { 12 | private GameTopBarPresenter presenter; 13 | 14 | void Start() 15 | { 16 | SetPresenter(GetComponent()); 17 | } 18 | 19 | void Update() 20 | { 21 | 22 | } 23 | 24 | 25 | public void OnUserInput(string command, params object[] args) 26 | { 27 | // todo: 28 | // handle ui presenter input 29 | 30 | MainUIMenuManager.Instance.Back(); 31 | } 32 | 33 | private void SetPresenter(GameTopBarPresenter p) 34 | { 35 | presenter = p; 36 | presenter.RegisterIController(this); 37 | } 38 | 39 | public static GameTopBarController Create(RectTransform parent, Vector2 localPos) 40 | { 41 | // todo: 42 | // set correct ui prefab path 43 | 44 | var prefab = Resources.Load("todo: path to load") as GameObject; 45 | var go = Instantiate(prefab); 46 | 47 | var p = go.GetComponent(); 48 | var ret = go.GetComponent(); 49 | 50 | p.SetParentAndPostion(parent, localPos); 51 | ret.SetPresenter(p); 52 | 53 | return ret; 54 | } 55 | } 56 | } 57 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # UMVC 2 | === 3 | MVC Pattern Framework for Unity3d GUI System 4 | 5 | ![Diagram](/Pic/Diagram.png) 6 | 7 | ### Model 8 | 9 | * Holds no view data nor view state data. 10 | * Is accessed by the `Controller` and other `Models` only 11 | * Will trigger events to notify external system of changes. 12 | 13 | ### View 14 | * UGUI Prefabs 15 | 16 | ### Presenter 17 | * Each Presenter corresponds to a View 18 | * Holds references to elements needed for drawing 19 | * Receive User Input 20 | * Notify `Controller` when an user input 21 | * This script is a UI refresh operation function set 22 | 23 | ### Controller 24 | 25 | * Controls view flow. 26 | * Holds the application state needed for that view 27 | * Will trigger events to notify external system of changes. 28 | * Handles events either triggered by the player in the `View` or triggered by the `Models` 29 | * Each Controller corresponds to a Presenter and holds the reference of it's `Presenter`   30 | * Holds the references of the small `Controllers` under this controller 31 | 32 | ### NotificationCenter 33 | * A notification dispatch mechanism that enables the broadcast of information to registered observers. 34 | * Add observer in `Controllers` 35 | * Post notifications in `Models` 36 | 37 | ``` 38 | void Start() 39 | { 40 | NotificationCenter.DefaultCenter.AddObserver(this, "UserDataChanged", UserDataChanged); 41 | } 42 | void OnDestroy() 43 | { 44 | NotificationCenter.DefaultCenter.RemoveObserver(this, "UserDataChanged"); 45 | } 46 | ``` 47 | 48 | ### Create Controller and Presenter from Template 49 | * Click menu `Template Scripts` and `Create` 50 | * Type class name and namespace 51 | * Then it will create two scripts, one `Controller` and one `Presenter` 52 | ![Diagram](/Pic/EditorTool.png) -------------------------------------------------------------------------------- /Library/ShaderCache/7/718242aa9445b3fa80d3636deac39c00.bin: -------------------------------------------------------------------------------- 1 | 2O PxlatMtlMain#include 2 | #include 3 | using namespace metal; 4 | 5 | #if !(__HAVE_FMA__) 6 | #define fma(a,b,c) ((a) * (b) + (c)) 7 | #endif 8 | 9 | struct Globals_Type 10 | { 11 | float4 _TextureSampleAdd; 12 | float4 _ClipRect; 13 | }; 14 | 15 | struct Mtl_FragmentIn 16 | { 17 | float4 COLOR0 [[ user(COLOR0) ]] ; 18 | float2 TEXCOORD0 [[ user(TEXCOORD0) ]] ; 19 | float4 TEXCOORD1 [[ user(TEXCOORD1) ]] ; 20 | }; 21 | 22 | struct Mtl_FragmentOut 23 | { 24 | float4 SV_Target0 [[ color(0) ]]; 25 | }; 26 | 27 | fragment Mtl_FragmentOut xlatMtlMain( 28 | constant Globals_Type& Globals [[ buffer(0) ]], 29 | texture2d _MainTex [[ texture (0) ]] , 30 | sampler sampler_MainTex [[ sampler (0) ]] , 31 | Mtl_FragmentIn input [[ stage_in ]]) 32 | { 33 | Mtl_FragmentOut output; 34 | float4 u_xlat0; 35 | bool4 u_xlatb0; 36 | float4 u_xlat1; 37 | u_xlatb0.xy = (input.TEXCOORD1.xy>=Globals._ClipRect.xy); 38 | u_xlatb0.zw = (Globals._ClipRect.zw>=input.TEXCOORD1.xy); 39 | u_xlat0 = select(float4(0.0, 0.0, 0.0, 0.0), float4(1.0, 1.0, 1.0, 1.0), bool4(u_xlatb0)); 40 | u_xlat0.xy = u_xlat0.zw * u_xlat0.xy; 41 | u_xlat0.x = u_xlat0.y * u_xlat0.x; 42 | u_xlat1 = _MainTex.sample(sampler_MainTex, input.TEXCOORD0.xy); 43 | u_xlat1 = u_xlat1 + Globals._TextureSampleAdd; 44 | u_xlat1 = u_xlat1 * input.COLOR0; 45 | output.SV_Target0.w = u_xlat0.x * u_xlat1.w; 46 | output.SV_Target0.xyz = u_xlat1.xyz; 47 | return output; 48 | } 49 | Globals _TextureSampleAdd _ClipRect_MainTexGlobals -------------------------------------------------------------------------------- /Assets/Scripts/UI/Main/MainController.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using Client.UI.Common; 5 | 6 | namespace Client.UI.Main 7 | { 8 | [RequireComponent(typeof(MainPresenter))] 9 | 10 | public class MainController : MenuBaseController, IController 11 | { 12 | private MainPresenter presenter; 13 | 14 | void Start() 15 | { 16 | SetPresenter(GetComponent()); 17 | NotificationCenter.DefaultCenter.AddObserver(this, "UserDataChanged", UserDataChanged); 18 | } 19 | 20 | void Update() 21 | { 22 | 23 | } 24 | 25 | void OnDestroy() 26 | { 27 | NotificationCenter.DefaultCenter.RemoveObserver(this, "UserDataChanged"); 28 | } 29 | 30 | public void OnUserInput(string command, params object[] args) 31 | { 32 | // todo: 33 | // handle ui presenter input 34 | MainUIMenuManager.Instance.ChangeToMenu(MenuType.Chat); 35 | } 36 | 37 | private void SetPresenter(MainPresenter p) 38 | { 39 | presenter = p; 40 | presenter.RegisterIController(this); 41 | } 42 | 43 | private void UserDataChanged() 44 | { 45 | 46 | } 47 | public static MainController Create(RectTransform parent, Vector2 localPos) 48 | { 49 | // todo: 50 | // set correct ui prefab path 51 | 52 | var prefab = Resources.Load("todo: path to load") as GameObject; 53 | var go = Instantiate(prefab); 54 | 55 | var p = go.GetComponent(); 56 | var ret = go.GetComponent(); 57 | 58 | p.SetParentAndPostion(parent, localPos); 59 | ret.SetPresenter(p); 60 | 61 | return ret; 62 | } 63 | } 64 | } 65 | -------------------------------------------------------------------------------- /Assets/Scripts/UI/MenuManagement/MainUIMenuManager.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using Client.UI.Common; 5 | 6 | public class MenuType 7 | { 8 | public string Path { get; private set; } 9 | 10 | MenuType(string path) 11 | { 12 | Path = path; 13 | } 14 | 15 | public static readonly MenuType Main = new MenuType("UIPrefabs/Main"); 16 | public static readonly MenuType Chat = new MenuType("UIPrefabs/Chat"); 17 | } 18 | 19 | public class MainUIMenuManager 20 | { 21 | public static MainUIMenuManager Instance 22 | { 23 | get 24 | { 25 | if (sInstance == null) 26 | { 27 | sInstance = new MainUIMenuManager(); 28 | } 29 | 30 | return sInstance; 31 | } 32 | } 33 | 34 | private static MainUIMenuManager sInstance; 35 | 36 | private Stack stack = new Stack(); 37 | private Stack parameterStack = new Stack(); 38 | 39 | private MenuType currentMenu = MenuType.Main; 40 | private object[] currentParameters; 41 | 42 | private Dictionary menuDic = new Dictionary(); 43 | 44 | 45 | 46 | private void ChangeMenu(MenuType menu, bool isBack, params object[] args) 47 | { 48 | if (menuDic.ContainsKey(currentMenu)) 49 | { 50 | menuDic[currentMenu].Hide(); 51 | } 52 | 53 | if (!isBack) 54 | { 55 | stack.Push(currentMenu); 56 | parameterStack.Push(currentParameters); 57 | } 58 | 59 | if (!menuDic.ContainsKey(menu)) 60 | { 61 | menuDic[menu] = Create(menu); 62 | } 63 | 64 | menuDic[menu].Show(); 65 | menuDic[menu].Refresh(args); 66 | 67 | currentMenu = menu; 68 | currentParameters = args; 69 | } 70 | 71 | 72 | private MenuBaseController Create(MenuType menu) 73 | { 74 | var prefab = Resources.Load(menu.Path) as GameObject; 75 | var go = GameObject.Instantiate(prefab); 76 | var rt = go.GetComponent(); 77 | 78 | rt.SetParent(MainCanvas.Root.RectTransform); 79 | rt.offsetMin = new Vector2(0f, 0f); 80 | rt.offsetMax = new Vector2(0f, -140f); 81 | 82 | return go.GetComponent(); 83 | } 84 | 85 | public void ChangeToMenu(MenuType menu, params object[] args) 86 | { 87 | ChangeMenu(menu, false, args); 88 | } 89 | 90 | public void Back() 91 | { 92 | if (stack.Count > 0) 93 | { 94 | ChangeMenu(stack.Pop(), true, parameterStack.Pop()); 95 | } 96 | } 97 | 98 | public void StartUp() 99 | { 100 | ChangeToMenu(MenuType.Main); 101 | } 102 | 103 | } 104 | -------------------------------------------------------------------------------- /Library/shadercompiler-UnityShaderCompiler0.log: -------------------------------------------------------------------------------- 1 | Base path: /Applications/Unity/Unity.app/Contents 2 | Cmd: initializeCompiler 3 | Cmd: compileSnippet 4 | api=14 type=0 insize=1469 outsize=2385 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME ok=1 5 | Cmd: compileSnippet 6 | api=14 type=1 insize=1469 outsize=1069 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME ok=1 7 | Cmd: compileSnippet 8 | api=14 type=0 insize=1480 outsize=2421 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME ok=1 9 | Cmd: compileSnippet 10 | api=14 type=1 insize=1480 outsize=1075 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME ok=1 11 | Cmd: compileSnippet 12 | api=14 type=0 insize=943 outsize=1497 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME ok=1 13 | Cmd: compileSnippet 14 | api=14 type=1 insize=943 outsize=774 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME ok=1 15 | Cmd: compileSnippet 16 | api=14 type=0 insize=1555 outsize=1651 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME ok=1 17 | Cmd: compileSnippet 18 | api=14 type=1 insize=1555 outsize=1360 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME ok=1 19 | Cmd: compileSnippet 20 | api=14 type=0 insize=13211 outsize=9768 kw=_SUNDISK_SIMPLE pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME ok=1 21 | Cmd: compileSnippet 22 | api=14 type=1 insize=13211 outsize=1735 kw=_SUNDISK_SIMPLE pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME ok=1 23 | -------------------------------------------------------------------------------- /Assets/Scripts/Editor/CreateNewUIScriptsEditor.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using UnityEditor; 5 | using System.IO; 6 | 7 | public class CreateNewUIScriptsEditor : EditorWindow 8 | { 9 | 10 | [MenuItem("Template Script/Create")] 11 | static void OpenEditor() 12 | { 13 | GetWindowWithRect(new Rect(100, 100, 300, 200), false, "Create"); 14 | } 15 | 16 | private string scriptName = "Xxx"; 17 | private string namespaceName = ""; 18 | 19 | private readonly string PATH_TO_PRESENTER_TEMPLATE = "Assets/Scripts/UI/Common/TemplatePresenter.cs"; 20 | private readonly string PATH_TO_CONTROLLER_TEMPLATE = "Assets/Scripts/UI/Common/TemplateController.cs"; 21 | 22 | void OnGUI() 23 | { 24 | EditorGUILayout.Space(); 25 | EditorGUILayout.Space(); 26 | EditorGUILayout.Space(); 27 | GUILayout.Label("==================================="); 28 | GUILayout.BeginHorizontal(); 29 | GUILayout.Label("script:"); 30 | scriptName = GUILayout.TextField(scriptName, 30); 31 | GUILayout.EndHorizontal(); 32 | 33 | 34 | GUILayout.BeginHorizontal(); 35 | GUILayout.Label("namespace:"); 36 | namespaceName = GUILayout.TextField(namespaceName, 30); 37 | GUILayout.EndHorizontal(); 38 | 39 | 40 | EditorGUILayout.Space(); 41 | GUILayout.Label("==================================="); 42 | var tmpNameSpace = namespaceName == "" ? "" : "." + namespaceName; 43 | GUI.color = Color.cyan; 44 | GUILayout.Label(string.Format("namespace: Client.UI{0}", tmpNameSpace)); 45 | GUILayout.Label(string.Format("controller: {0}Controller", scriptName)); 46 | GUILayout.Label(string.Format("presenter: {0}Presenter", scriptName)); 47 | 48 | EditorGUILayout.Space(); 49 | 50 | if (GUILayout.Button("Create")) 51 | { 52 | Create(); 53 | } 54 | } 55 | 56 | void Create() 57 | { 58 | var presenter = string.Format("{0}Presenter", scriptName); 59 | var controller = string.Format("{0}Controller", scriptName); 60 | 61 | var folderPath = "Assets/Scripts/UI/"; 62 | if (namespaceName != null && namespaceName != "") 63 | { 64 | folderPath = string.Format("Assets/Scripts/UI/{0}/", namespaceName); 65 | if (!Directory.Exists(folderPath)) 66 | { 67 | Directory.CreateDirectory(folderPath); 68 | } 69 | } 70 | 71 | 72 | var presenterPath = folderPath + presenter + ".cs"; 73 | var controllerPath = folderPath + controller + ".cs"; 74 | 75 | if (!File.Exists(presenterPath)) 76 | { 77 | File.Copy(PATH_TO_PRESENTER_TEMPLATE, Path.Combine(folderPath, presenter + ".cs")); 78 | var text = File.ReadAllText(presenterPath); 79 | text = text.Replace("TemplatePresenter", presenter); 80 | text = text.Replace("TemplateController", controller); 81 | if (namespaceName != null && namespaceName != "") 82 | { 83 | text = text.Replace("namespace Client.UI", string.Format("namespace Client.UI.{0}", namespaceName)); 84 | } 85 | File.WriteAllText(presenterPath, text); 86 | } 87 | 88 | if (!File.Exists(controllerPath)) 89 | { 90 | File.Copy(PATH_TO_CONTROLLER_TEMPLATE, Path.Combine(folderPath, controller + ".cs")); 91 | var text = File.ReadAllText(controllerPath); 92 | text = text.Replace("TemplatePresenter", presenter); 93 | text = text.Replace("TemplateController", controller); 94 | if (namespaceName != null && namespaceName != "") 95 | { 96 | text = text.Replace("namespace Client.UI", string.Format("namespace Client.UI.{0}", namespaceName)); 97 | } 98 | File.WriteAllText(controllerPath, text); 99 | } 100 | 101 | AssetDatabase.Refresh(); 102 | } 103 | } 104 | -------------------------------------------------------------------------------- /Assets/Scripts/Util/NotificationCenter.cs: -------------------------------------------------------------------------------- 1 | /* 2 | Author: Danny 3 | CreateDate: 2016-08-27 09:22:01 4 | Desc: Custom NotificationCenter 5 | */ 6 | 7 | using UnityEngine; 8 | using System.Collections.Generic; 9 | using System; 10 | using System.Collections; 11 | 12 | 13 | public class NotificationCenter 14 | { 15 | public static NotificationCenter DefaultCenter 16 | { 17 | get 18 | { 19 | if (defaultCenter == null) 20 | { 21 | defaultCenter = new NotificationCenter(); 22 | } 23 | return defaultCenter; 24 | } 25 | } 26 | 27 | private static NotificationCenter defaultCenter; 28 | 29 | private NotificationCenter() 30 | { 31 | notifications = new Hashtable(); 32 | } 33 | 34 | private Hashtable notifications; 35 | 36 | 37 | public delegate void NotificationHandler0(); 38 | 39 | public delegate void NotificatonHandlerN(params object[] args); 40 | 41 | public void AddObserver(object observer, string notification, NotificationHandler0 handler) 42 | { 43 | AddObserverFunc(observer, notification, handler); 44 | } 45 | 46 | public void AddObserver(object observer, string notification, NotificatonHandlerN handler) 47 | { 48 | AddObserverFunc(observer, notification, handler); 49 | } 50 | 51 | private void AddObserverFunc(object observer, string notification, object handler) 52 | { 53 | if (string.IsNullOrEmpty(notification)) 54 | { 55 | Debug.Log("Null notification specified for notification in AddObserver."); 56 | return; 57 | } 58 | 59 | if (observer == null) 60 | { 61 | Debug.Log("Null observer specified for notification in AddObserver."); 62 | return; 63 | } 64 | 65 | if (notifications[notification] == null) 66 | { 67 | notifications[notification] = new Dictionary(); 68 | } 69 | 70 | var handlers = notifications[notification] as Dictionary; 71 | if (!handlers.ContainsKey(observer)) 72 | { 73 | handlers.Add(observer, handler); 74 | } 75 | } 76 | 77 | public void RemoveObserver(object observer, string notification) 78 | { 79 | if (notifications[notification] == null) 80 | { 81 | Debug.LogWarning("No need to remove notification not exist"); 82 | return; 83 | } 84 | 85 | var handlers = notifications[notification] as Dictionary; 86 | 87 | if (handlers != null) 88 | { 89 | if (handlers.ContainsKey(observer)) 90 | { 91 | handlers.Remove(observer); 92 | } 93 | } 94 | 95 | if (handlers.Count == 0) 96 | { 97 | notifications.Remove(notification); 98 | } 99 | } 100 | 101 | private List observersToRemove = new List(); 102 | 103 | public void PostNotification(string notification, params object[] args) 104 | { 105 | var handlers = notifications[notification] as Dictionary; 106 | 107 | observersToRemove.Clear(); 108 | 109 | if (handlers != null) 110 | { 111 | foreach (var handler in handlers) 112 | { 113 | if (handler.Key != null) 114 | { 115 | if (handler.Value != null) 116 | { 117 | if (handler.Value is NotificationHandler0) 118 | { 119 | (handler.Value as NotificationHandler0)(); 120 | 121 | if (args.Length != 0) 122 | { 123 | Debug.LogWarning(string.Format("handler '{0}' receive useless paramter. notfication: {1}", handler.Value, notification)); 124 | } 125 | 126 | } 127 | else 128 | { 129 | (handler.Value as NotificatonHandlerN)(args); 130 | } 131 | } 132 | else 133 | { 134 | Debug.LogError(string.Format("Opps! Receive notification '{0}', but handler has been destroyed ", notification)); 135 | } 136 | } 137 | else 138 | { 139 | Debug.LogError(string.Format("Opps! Receive notification '{0}', but observer has been destroyed ", notification)); 140 | observersToRemove.Add(handler.Key); 141 | } 142 | } 143 | } 144 | 145 | if (observersToRemove.Count > 0) 146 | { 147 | foreach (var o in observersToRemove) 148 | { 149 | handlers.Remove(o); 150 | } 151 | } 152 | } 153 | } 154 | 155 | -------------------------------------------------------------------------------- /Assembly-CSharp.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | Debug 5 | AnyCPU 6 | 10.0.20506 7 | 2.0 8 | 9 | {63B7A6C4-9F68-CC4D-FB2F-96B4D8F540D3} 10 | Library 11 | Properties 12 | Assembly-CSharp 13 | v3.5 14 | 512 15 | Assets 16 | 17 | 18 | true 19 | full 20 | false 21 | Temp\bin\Debug\ 22 | 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