├── FEATURES ├── Aimbot.cpp ├── Aimbot.h ├── AntiAim.cpp ├── AntiAim.h ├── AutoWall.cpp ├── AutoWall.h ├── Backtracking.cpp ├── Backtracking.h ├── Chams.cpp ├── Chams.h ├── D9Visuals.cpp ├── D9Visuals.h ├── EnginePred.cpp ├── EnginePred.h ├── EventListener.cpp ├── EventListener.h ├── FakeLag.cpp ├── FakeLag.h ├── Fakewalk.cpp ├── Fakewalk.h ├── Flashlight.cpp ├── Flashlight.h ├── GloveChanger.cpp ├── GloveChanger.h ├── GrenadePrediction.cpp ├── GrenadePrediction.h ├── Legitbot.cpp ├── Legitbot.h ├── Movement.cpp ├── Movement.h ├── NewEventLog.cpp ├── NewEventLog.h ├── Resolver.cpp ├── Resolver.h ├── SkinChanger.h ├── Skinchanger.cpp ├── StickerChanger.cpp ├── StickerChanger.h ├── Visuals.cpp ├── Visuals.h ├── custom_font.h ├── modelchangershit.h ├── player_esp.cpp ├── player_esp.h ├── recv.cpp └── recv.h ├── HOOKS ├── hooks.cpp └── hooks.h ├── README.md ├── SDK ├── AnimLayer.h ├── CBaseAnimState.h ├── CBaseAnimating.h ├── CBaseEntity.h ├── CBaseWeapon.h ├── CClientEntityList.h ├── CGlobalVars.cpp ├── CGlobalVars.h ├── CGlowObjectManager.h ├── CInput.h ├── CInputSystem.h ├── CPanel.h ├── CPrediction.h ├── CTrace.h ├── CUserCmd.h ├── CViewSetup.h ├── Checksum_CRC.h ├── Collideable.h ├── ConVar.h ├── GameEvents.h ├── IClient.h ├── IEngine.h ├── IEngineSound.h ├── IMaterial.h ├── IMemAlloc.h ├── INetChannelInfo.h ├── ISurface.h ├── IVDebugOverlay.h ├── IViewRenderBeams.h ├── ModelInfo.h ├── ModelRender.h ├── NetChannel.h ├── RecvData.h ├── RenderView.h ├── StudioRender.h ├── SurfaceData.h ├── player_info_t.h └── sdk.cpp ├── UTILS ├── CUtlVector.h ├── NetvarHookManager.cpp ├── NetvarHookManager.h ├── color.h ├── general_utils.cpp ├── general_utils.h ├── input_handler.cpp ├── input_handler.h ├── interfaces.cpp ├── interfaces.h ├── logging.cpp ├── logging.h ├── math.cpp ├── math.h ├── offsets.cpp ├── offsets.h ├── playerinclude.h ├── qangle.h ├── quaternion.h ├── render.cpp ├── render.h ├── singleton.h ├── spoofedconvar.cpp ├── variables.cpp ├── variables.h ├── vector2D.h ├── vector3D.h ├── vmatrix.h ├── vmt.cpp └── vmt.h ├── Wanheda SDK.vcxproj.user ├── cheats ├── exploits │ └── exploits.h ├── rage bot │ ├── resolver.cpp │ └── resolver.h └── visuals │ ├── other_esp.cpp │ ├── other_esp.h │ ├── player_esp.cpp │ ├── player_esp.h │ ├── world_esp.cpp │ └── world_esp.h ├── configurations ├── XorStr.hpp ├── configurations.cpp └── configurations.hpp ├── csgo_sdk ├── math │ ├── math.cpp │ └── math.h └── utils │ ├── utils.cpp │ └── utils.h ├── external dependencies └── steam api │ ├── isteamapplist.h │ ├── isteamapps.h │ ├── isteamclient.h │ ├── isteamcontroller.h │ ├── isteamfriends.h │ ├── isteamgameserver.h │ ├── isteamgameserverstats.h │ ├── isteamhtmlsurface.h │ ├── isteamhttp.h │ ├── isteammatchmaking.h │ ├── isteammusic.h │ ├── isteammusicremote.h │ ├── isteamnetworking.h │ ├── isteamremotestorage.h │ ├── isteamscreenshots.h │ ├── isteamugc.h │ ├── isteamunifiedmessages.h │ ├── isteamuser.h │ ├── isteamuserstats.h │ ├── isteamutils.h │ ├── matchmakingtypes.h │ ├── steam_api.h │ ├── steam_gameserver.h │ ├── steamclientpublic.h │ ├── steamcontrollerpublic.h │ ├── steamhttpenums.h │ ├── steamtypes.h │ ├── steamuniverse.h │ └── steamvr.h ├── imgui ├── DX9 │ ├── imgui_dx9.cpp │ ├── imgui_dx9.h │ ├── imgui_impl_dx9.cpp │ └── imgui_impl_dx9.h ├── imconfig.h ├── imgui.cpp ├── imgui.h ├── imgui_draw.cpp ├── imgui_internal.h ├── stb_rect_pack.h ├── stb_textedit.h └── stb_truetype.h ├── includes.h ├── main.cpp ├── night_mode.cpp ├── night_mode.h ├── nightmode.cpp ├── nightmode.h ├── shit.h ├── singleton.h ├── wanheda sdk.filters ├── wanheda sdk.sln_ ├── wanheda sdk.user └── wanheda sdk.vcxproj /FEATURES/Aimbot.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/iWanheda/wanhedacsgo/HEAD/FEATURES/Aimbot.cpp -------------------------------------------------------------------------------- /FEATURES/Aimbot.h: 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