├── .gitattributes ├── .gitignore ├── OpenGL 3D Game Tutorial - ThinMatrix.sln ├── OpenGL 3D Game Tutorial - ThinMatrix ├── Engine │ ├── GameManager.cpp │ └── GameManager.h ├── Entities │ ├── Camera.cpp │ ├── Camera.h │ ├── Entity.h │ ├── FPSCamera.cpp │ ├── FPSCamera.h │ └── Light.h ├── Models │ ├── RawModel.h │ └── TexturedModel.h ├── OpenGL 3D Game Tutorial - ThinMatrix.vcxproj ├── OpenGL 3D Game Tutorial - ThinMatrix.vcxproj.filters ├── RenderEngine │ ├── DisplayManager.cpp │ ├── DisplayManager.h │ ├── EntityRenderer.cpp │ ├── EntityRenderer.h │ ├── Loader.cpp │ ├── Loader.h │ ├── MasterRenderer.cpp │ ├── MasterRenderer.h │ ├── OBJLoader.cpp │ ├── OBJLoader.h │ ├── TerrainRenderer.cpp │ └── TerrainRenderer.h ├── Shaders │ ├── BasicShader.cpp │ ├── BasicShader.h │ ├── ShaderProgram.cpp │ ├── ShaderProgram.h │ ├── TerrainShader.cpp │ └── TerrainShader.h ├── Terrain │ ├── Terrain.cpp │ └── Terrain.h ├── Textures │ └── ModelTexture.h ├── Toolbox │ ├── Maths.cpp │ └── Maths.h └── main.cpp ├── README.md ├── current.png ├── include ├── GL │ ├── glew.h │ ├── glxew.h │ └── wglew.h ├── GLFW │ ├── glfw3.h │ └── glfw3native.h ├── glm │ ├── CMakeLists.txt │ ├── common.hpp │ ├── detail │ │ ├── _features.hpp │ │ ├── _fixes.hpp │ │ ├── _noise.hpp │ │ ├── _swizzle.hpp │ │ ├── _swizzle_func.hpp │ │ ├── _vectorize.hpp │ │ ├── dummy.cpp │ │ ├── func_common.hpp │ │ ├── func_common.inl │ │ ├── func_exponential.hpp │ │ ├── func_exponential.inl │ │ ├── func_geometric.hpp │ │ ├── func_geometric.inl │ │ ├── func_integer.hpp │ │ ├── func_integer.inl │ │ ├── func_matrix.hpp │ │ ├── func_matrix.inl │ │ ├── func_noise.hpp │ │ ├── func_noise.inl │ │ ├── func_packing.hpp │ │ ├── func_packing.inl │ │ ├── func_trigonometric.hpp │ │ ├── func_trigonometric.inl │ │ ├── func_vector_relational.hpp │ │ ├── func_vector_relational.inl │ │ ├── glm.cpp │ │ ├── intrinsic_common.hpp │ │ ├── intrinsic_common.inl │ │ ├── intrinsic_exponential.hpp │ │ ├── intrinsic_exponential.inl │ │ ├── intrinsic_geometric.hpp │ │ ├── intrinsic_geometric.inl │ │ ├── intrinsic_integer.hpp │ │ ├── intrinsic_integer.inl │ │ ├── intrinsic_matrix.hpp │ │ ├── intrinsic_matrix.inl │ │ ├── intrinsic_trigonometric.hpp │ │ ├── intrinsic_trigonometric.inl │ │ ├── intrinsic_vector_relational.hpp │ │ ├── intrinsic_vector_relational.inl │ │ ├── precision.hpp │ │ ├── setup.hpp │ │ ├── type_float.hpp │ │ ├── type_gentype.hpp │ │ ├── type_gentype.inl │ │ ├── type_half.hpp │ │ ├── type_half.inl │ │ ├── type_int.hpp │ │ ├── type_mat.hpp │ │ ├── type_mat.inl │ │ ├── type_mat2x2.hpp │ │ ├── type_mat2x2.inl │ │ ├── type_mat2x3.hpp │ │ ├── type_mat2x3.inl │ │ ├── type_mat2x4.hpp │ │ ├── type_mat2x4.inl │ │ ├── type_mat3x2.hpp │ │ ├── type_mat3x2.inl │ │ ├── type_mat3x3.hpp │ │ ├── type_mat3x3.inl │ │ ├── type_mat3x4.hpp │ │ ├── type_mat3x4.inl │ │ ├── type_mat4x2.hpp │ │ ├── type_mat4x2.inl │ │ ├── type_mat4x3.hpp │ │ ├── type_mat4x3.inl │ │ ├── type_mat4x4.hpp │ │ ├── type_mat4x4.inl │ │ ├── type_vec.hpp │ │ ├── type_vec.inl │ │ ├── type_vec1.hpp │ │ ├── type_vec1.inl │ │ ├── type_vec2.hpp │ │ ├── type_vec2.inl │ │ ├── type_vec3.hpp │ │ ├── type_vec3.inl │ │ ├── type_vec4.hpp │ │ ├── type_vec4.inl │ │ ├── type_vec4_avx.inl │ │ ├── type_vec4_avx2.inl │ │ └── type_vec4_sse2.inl │ ├── exponential.hpp │ ├── ext.hpp │ ├── fwd.hpp │ ├── geometric.hpp │ ├── glm.hpp │ ├── gtc │ │ ├── bitfield.hpp │ │ ├── bitfield.inl │ │ ├── constants.hpp │ │ ├── constants.inl │ │ ├── epsilon.hpp │ │ ├── epsilon.inl │ │ ├── integer.hpp │ │ ├── integer.inl │ │ ├── matrix_access.hpp │ │ ├── matrix_access.inl │ │ ├── matrix_integer.hpp │ │ ├── matrix_inverse.hpp │ │ ├── matrix_inverse.inl │ │ ├── matrix_transform.hpp │ │ ├── matrix_transform.inl │ │ ├── noise.hpp │ │ ├── noise.inl │ │ ├── packing.hpp │ │ ├── packing.inl │ │ ├── quaternion.hpp │ │ ├── quaternion.inl │ │ ├── random.hpp │ │ ├── random.inl │ │ ├── reciprocal.hpp │ │ ├── reciprocal.inl │ │ ├── round.hpp │ │ ├── round.inl │ │ ├── type_precision.hpp │ │ ├── type_precision.inl │ │ ├── type_ptr.hpp │ │ ├── type_ptr.inl │ │ ├── ulp.hpp │ │ ├── ulp.inl │ │ ├── vec1.hpp │ │ └── vec1.inl │ ├── gtx │ │ ├── associated_min_max.hpp │ │ ├── associated_min_max.inl │ │ ├── bit.hpp │ │ ├── bit.inl │ │ ├── closest_point.hpp │ │ ├── closest_point.inl │ │ ├── color_space.hpp │ │ ├── color_space.inl │ │ ├── color_space_YCoCg.hpp │ │ ├── color_space_YCoCg.inl │ │ ├── common.hpp │ │ ├── common.inl │ │ ├── compatibility.hpp │ │ ├── compatibility.inl │ │ ├── component_wise.hpp │ │ ├── component_wise.inl │ │ ├── dual_quaternion.hpp │ │ ├── dual_quaternion.inl │ │ ├── euler_angles.hpp │ │ ├── euler_angles.inl │ │ ├── extend.hpp │ │ ├── extend.inl │ │ ├── extented_min_max.hpp │ │ ├── extented_min_max.inl │ │ ├── fast_exponential.hpp │ │ ├── fast_exponential.inl │ │ ├── fast_square_root.hpp │ │ ├── fast_square_root.inl │ │ ├── fast_trigonometry.hpp │ │ ├── fast_trigonometry.inl │ │ ├── gradient_paint.hpp │ │ ├── gradient_paint.inl │ │ ├── handed_coordinate_space.hpp │ │ ├── handed_coordinate_space.inl │ │ ├── integer.hpp │ │ ├── integer.inl │ │ ├── intersect.hpp │ │ ├── intersect.inl │ │ ├── io.hpp │ │ ├── io.inl │ │ ├── log_base.hpp │ │ ├── log_base.inl │ │ ├── matrix_cross_product.hpp │ │ ├── matrix_cross_product.inl │ │ ├── matrix_decompose.hpp │ │ ├── matrix_decompose.inl │ │ ├── matrix_interpolation.hpp │ │ ├── matrix_interpolation.inl │ │ ├── matrix_major_storage.hpp │ │ ├── matrix_major_storage.inl │ │ ├── matrix_operation.hpp │ │ ├── matrix_operation.inl │ │ ├── matrix_query.hpp │ │ ├── matrix_query.inl │ │ ├── matrix_transform_2d.hpp │ │ ├── matrix_transform_2d.inl │ │ ├── mixed_product.hpp │ │ ├── mixed_product.inl │ │ ├── multiple.hpp │ │ ├── multiple.inl │ │ ├── norm.hpp │ │ ├── norm.inl │ │ ├── normal.hpp │ │ ├── normal.inl │ │ ├── normalize_dot.hpp │ │ ├── normalize_dot.inl │ │ ├── number_precision.hpp │ │ ├── number_precision.inl │ │ ├── optimum_pow.hpp │ │ ├── optimum_pow.inl │ │ ├── orthonormalize.hpp │ │ ├── orthonormalize.inl │ │ ├── perpendicular.hpp │ │ ├── perpendicular.inl │ │ ├── polar_coordinates.hpp │ │ ├── polar_coordinates.inl │ │ ├── projection.hpp │ │ ├── projection.inl │ │ ├── quaternion.hpp │ │ ├── quaternion.inl │ │ ├── range.hpp │ │ ├── raw_data.hpp │ │ ├── raw_data.inl │ │ ├── rotate_normalized_axis.hpp │ │ ├── rotate_normalized_axis.inl │ │ ├── rotate_vector.hpp │ │ ├── rotate_vector.inl │ │ ├── scalar_multiplication.hpp │ │ ├── scalar_relational.hpp │ │ ├── scalar_relational.inl │ │ ├── simd_mat4.hpp │ │ ├── simd_mat4.inl │ │ ├── simd_quat.hpp │ │ ├── simd_quat.inl │ │ ├── simd_vec4.hpp │ │ ├── simd_vec4.inl │ │ ├── spline.hpp │ │ ├── spline.inl │ │ ├── std_based_type.hpp │ │ ├── std_based_type.inl │ │ ├── string_cast.hpp │ │ ├── string_cast.inl │ │ ├── transform.hpp │ │ ├── transform.inl │ │ ├── transform2.hpp │ │ ├── transform2.inl │ │ ├── type_aligned.hpp │ │ ├── type_aligned.inl │ │ ├── vector_angle.hpp │ │ ├── vector_angle.inl │ │ ├── vector_query.hpp │ │ ├── vector_query.inl │ │ ├── wrap.hpp │ │ └── wrap.inl │ ├── integer.hpp │ ├── mat2x2.hpp │ ├── mat2x3.hpp │ ├── mat2x4.hpp │ ├── mat3x2.hpp │ ├── mat3x3.hpp │ ├── mat3x4.hpp │ ├── mat4x2.hpp │ ├── mat4x3.hpp │ ├── mat4x4.hpp │ ├── matrix.hpp │ ├── packing.hpp │ ├── trigonometric.hpp │ ├── vec2.hpp │ ├── vec3.hpp │ ├── vec4.hpp │ └── vector_relational.hpp └── stb_image.h ├── lib ├── glew32.dll ├── glew32.lib ├── glfw3.dll ├── glfw3.lib └── glfw3dll.lib └── res ├── models ├── box.obj ├── cube.obj ├── dragon.obj ├── fern.obj ├── grass.obj ├── lamp.obj ├── lowPolyTree.obj ├── stall.obj └── tree.obj ├── shaders ├── basicShader.frag ├── basicShader.vert ├── terrainShader.frag └── terrainShader.vert └── textures ├── box.png ├── cube.png ├── dragon.png ├── fern1.png ├── fern2.png ├── fern3.png ├── fern4.png ├── grass.png ├── grassy2.png ├── grassy3.png ├── lamp.png ├── lowPolyTree.png ├── stall.png └── tree.png /.gitattributes: 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