├── ProjectSettings ├── ProjectVersion.txt ├── ClusterInputManager.asset ├── PresetManager.asset ├── EditorBuildSettings.asset ├── XRSettings.asset ├── VersionControlSettings.asset ├── TimeManager.asset ├── VFXManager.asset ├── AudioManager.asset ├── TagManager.asset ├── UnityConnectSettings.asset ├── EditorSettings.asset ├── PackageManagerSettings.asset ├── DynamicsManager.asset ├── NavMeshAreas.asset ├── Physics2DSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── QualitySettings.asset └── ProjectSettings.asset ├── Assets ├── Scenes.meta ├── Scenes │ ├── SampleScene.unity.meta │ └── SampleScene.unity ├── Scripts.meta ├── Material.meta ├── Scripts │ ├── Movement.meta │ └── Movement │ │ ├── PlayerMovement.cs.meta │ │ ├── MovementController.cs.meta │ │ ├── PlayerMovement.cs │ │ └── MovementController.cs └── Material │ ├── Enemy.mat.meta │ ├── Player.mat.meta │ ├── Enemy.mat │ └── Player.mat ├── README.md └── Packages ├── manifest.json └── packages-lock.json /ProjectSettings/ProjectVersion.txt: -------------------------------------------------------------------------------- 1 | m_EditorVersion: 2020.3.5f1 2 | m_EditorVersionWithRevision: 2020.3.5f1 (8095aa901b9b) 3 | -------------------------------------------------------------------------------- /ProjectSettings/ClusterInputManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!236 &1 4 | ClusterInputManager: 5 | m_ObjectHideFlags: 0 6 | m_Inputs: [] 7 | -------------------------------------------------------------------------------- /ProjectSettings/PresetManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1386491679 &1 4 | PresetManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_DefaultPresets: {} 8 | 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-------------------------------------------------------------------------------- /ProjectSettings/EditorBuildSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1045 &1 4 | EditorBuildSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Scenes: [] 8 | m_configObjects: {} 9 | -------------------------------------------------------------------------------- /ProjectSettings/XRSettings.asset: -------------------------------------------------------------------------------- 1 | { 2 | "m_SettingKeys": [ 3 | "VR Device Disabled", 4 | "VR Device User Alert" 5 | ], 6 | "m_SettingValues": [ 7 | "False", 8 | "False" 9 | ] 10 | } -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Dio-rep-Unity-Script-RigidBody-PlayerMovement_Refactore 2 | 3 | Study of inputs and physics applied in the RigidBody component. 4 | 5 | We can see movements that have speed, strength, acceleration and position as references. 6 | -------------------------------------------------------------------------------- /Assets/Material/Enemy.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7be495cf62f76f54799d810528a1abbf 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 2100000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Material/Player.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d8aa152c2d020f2408a5918be2e3a6eb 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 2100000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | 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m_AmbisonicDecoderPlugin: 17 | m_DisableAudio: 0 18 | m_VirtualizeEffects: 1 19 | m_RequestedDSPBufferSize: 1024 20 | -------------------------------------------------------------------------------- /ProjectSettings/TagManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!78 &1 4 | TagManager: 5 | serializedVersion: 2 6 | tags: [] 7 | layers: 8 | - Default 9 | - TransparentFX 10 | - Ignore Raycast 11 | - 12 | - Water 13 | - UI 14 | - 15 | - 16 | - 17 | - 18 | - 19 | - 20 | - 21 | - 22 | - 23 | - 24 | - 25 | - 26 | - 27 | - 28 | - 29 | - 30 | - 31 | - 32 | - 33 | - 34 | - 35 | - 36 | - 37 | - 38 | - 39 | - 40 | m_SortingLayers: 41 | - name: Default 42 | uniqueID: 0 43 | locked: 0 44 | -------------------------------------------------------------------------------- /Assets/Scripts/Movement/PlayerMovement.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections; 3 | using System.Collections.Generic; 4 | using UnityEngine; 5 | 6 | [RequireComponent(typeof(Rigidbody))] 7 | public class PlayerMovement : MonoBehaviour 8 | { 9 | private MovementController mController; 10 | 11 | private Vector3 xAxis, zAxis, fAxis; 12 | [SerializeField] private float axisSpeed = 5; 13 | 14 | private float xInput, zInput; 15 | 16 | private void Start() 17 | { 18 | mController = GetComponent(); 19 | } 20 | 21 | private void Update() 22 | { 23 | InputHandler(); 24 | } 25 | 26 | private void InputHandler() 27 | { 28 | xInput = Input.GetAxisRaw("Horizontal"); 29 | zInput = Input.GetAxisRaw("Vertical"); 30 | 31 | xAxis = axisSpeed * xInput * Vector3.right; 32 | zAxis = axisSpeed * zInput * Vector3.forward; 33 | 34 | fAxis = xAxis + zAxis; 35 | 36 | mController.SetFinalVector(fAxis); 37 | } 38 | } 39 | -------------------------------------------------------------------------------- /ProjectSettings/UnityConnectSettings.asset: 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m_EnablePackageDependencies: 0 17 | m_AdvancedSettingsExpanded: 1 18 | m_ScopedRegistriesSettingsExpanded: 1 19 | oneTimeWarningShown: 0 20 | m_Registries: 21 | - m_Id: main 22 | m_Name: 23 | m_Url: https://packages.unity.com 24 | m_Scopes: [] 25 | m_IsDefault: 1 26 | m_Capabilities: 7 27 | m_UserSelectedRegistryName: 28 | m_UserAddingNewScopedRegistry: 0 29 | m_RegistryInfoDraft: 30 | m_ErrorMessage: 31 | m_Original: 32 | m_Id: 33 | m_Name: 34 | m_Url: 35 | m_Scopes: [] 36 | m_IsDefault: 0 37 | m_Capabilities: 0 38 | m_Modified: 0 39 | m_Name: 40 | m_Url: 41 | m_Scopes: 42 | - 43 | m_SelectedScopeIndex: 0 44 | -------------------------------------------------------------------------------- /Assets/Scripts/Movement/MovementController.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections; 3 | using System.Collections.Generic; 4 | using UnityEngine; 5 | 6 | [RequireComponent(typeof(Rigidbody))] 7 | public class MovementController : MonoBehaviour 8 | { 9 | private Rigidbody rb; 10 | 11 | private Vector3 finalVector; 12 | 13 | private void Start() 14 | { 15 | rb = GetComponent(); 16 | } 17 | 18 | private void FixedUpdate() 19 | { 20 | //MoveByPosition(); 21 | //MoveByForce(); 22 | //MoveByVelocity(); 23 | MoveByAcceleration(); 24 | 25 | 26 | } 27 | 28 | public void SetFinalVector(Vector3 vector) 29 | { 30 | finalVector = vector; 31 | } 32 | 33 | private void MoveByPosition() 34 | { 35 | rb.MovePosition(rb.position + finalVector * Time.deltaTime); 36 | } 37 | 38 | private void MoveByAcceleration() 39 | { 40 | rb.AddForce(finalVector * rb.mass); 41 | } 42 | 43 | private void MoveByForce() 44 | { 45 | rb.AddForce(finalVector); 46 | } 47 | 48 | private void MoveByVelocity() 49 | { 50 | rb.velocity = finalVector; 51 | } 52 | 53 | 54 | } 55 | -------------------------------------------------------------------------------- /ProjectSettings/DynamicsManager.asset: 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