├── Package ├── uguid.dll └── uguid.runtimeconfig.json ├── ReadMeImages └── AccessGUID.jpg ├── UnityGuidMapper ├── UnityGuidMapper.csproj ├── ListCommand.cs ├── FileSearch.cs ├── ProgramCommand.cs ├── Program.cs ├── ReplaceCommand.cs ├── ShowCommand.cs └── GuidMapper.cs ├── README.md ├── LICENSE ├── UnityGuidMapper.sln └── .gitignore /Package/uguid.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ibrahimpenekli/unity-guid-mapper/HEAD/Package/uguid.dll -------------------------------------------------------------------------------- /ReadMeImages/AccessGUID.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ibrahimpenekli/unity-guid-mapper/HEAD/ReadMeImages/AccessGUID.jpg -------------------------------------------------------------------------------- /Package/uguid.runtimeconfig.json: -------------------------------------------------------------------------------- 1 | { 2 | "runtimeOptions": { 3 | "tfm": "netcoreapp2.0", 4 | "framework": { 5 | "name": "Microsoft.NETCore.App", 6 | "version": "2.0.0" 7 | } 8 | } 9 | } -------------------------------------------------------------------------------- /UnityGuidMapper/UnityGuidMapper.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | Exe 5 | netcoreapp2.0 6 | uguid 7 | UnityGuidMapper.Program 8 | H. Ibrahim Penekli 9 | 10 | 11 | 12 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Unity GUID Mapper 2 | Show/List/Replace assets with specified GUID for Unity 3D. 3 | 4 | ## Usage 5 | * `dotnet uguid.dll -show ` Show the GUID for the asset file. 6 | * `dotnet uguid.dll -list ` Lists assets that uses given GUID asset. 7 | * `dotnet uguid.dll -replace ` Replaces assets that uses given GUID with the new one. 8 | 9 | ## How to know GUID of an asset? 10 | You can access GUID of an asset by its .meta file: 11 | 12 | ![AssetGUID](ReadMeImages/AccessGUID.jpg) 13 | -------------------------------------------------------------------------------- /UnityGuidMapper/ListCommand.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityGuidMapper 4 | { 5 | public class ListCommand : ProgramCommand 6 | { 7 | public string AssetsDirectory => Args[0]; 8 | public string Guid => Args[1]; 9 | public override string Usage => $"{Name} <{nameof(AssetsDirectory)}> <{nameof(Guid)}>"; 10 | public override string Description => "Lists assets that uses given GUID asset."; 11 | 12 | public ListCommand() : base("-list", 2) 13 | { 14 | } 15 | 16 | public override void Run() 17 | { 18 | Console.WriteLine(); 19 | Console.WriteLine($"Assets Directory : {AssetsDirectory}"); 20 | Console.WriteLine($"GUID : {Guid}"); 21 | 22 | var guidMapper = new GuidMapper(AssetsDirectory); 23 | guidMapper.FilterBy(Guid); 24 | guidMapper.Print(); 25 | } 26 | } 27 | } 28 | -------------------------------------------------------------------------------- /UnityGuidMapper/FileSearch.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.IO; 4 | 5 | namespace UnityGuidMapper 6 | { 7 | public class FileSearch 8 | { 9 | public static List FindFiles(string path, Predicate predicate) 10 | { 11 | var files = new List(); 12 | FindFilesRecursively(path, files, predicate); 13 | return files; 14 | } 15 | 16 | private static void FindFilesRecursively(string path, List files, Predicate predicate) 17 | { 18 | foreach (var d in Directory.GetDirectories(path)) 19 | { 20 | foreach (var f in Directory.GetFiles(d)) 21 | { 22 | if (predicate.Invoke(f)) 23 | { 24 | files.Add(f); 25 | } 26 | } 27 | FindFilesRecursively(d, files, predicate); 28 | } 29 | } 30 | } 31 | } 32 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2018 H. Ibrahim Penekli 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /UnityGuidMapper/ProgramCommand.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityGuidMapper 4 | { 5 | public abstract class ProgramCommand 6 | { 7 | public string Name { get; set; } 8 | public int ArgsCount { get; set; } 9 | public string[] Args { get; private set; } 10 | 11 | public ProgramCommand(string name, int argsCount) 12 | { 13 | Name = name; 14 | ArgsCount = argsCount; 15 | Args = new string[argsCount]; 16 | } 17 | 18 | public virtual bool TryParse(string[] args) 19 | { 20 | if (args.Length == 0) 21 | { 22 | return false; 23 | } 24 | 25 | if (Name != args[0]) 26 | { 27 | return false; 28 | } 29 | 30 | if (args.Length != ArgsCount + 1) 31 | { 32 | return false; 33 | } 34 | 35 | Array.Copy(args, 1, Args, 0, Args.Length); 36 | return true; 37 | } 38 | 39 | public abstract void Run(); 40 | public abstract string Usage { get; } 41 | public abstract string Description { get; } 42 | } 43 | } 44 | -------------------------------------------------------------------------------- /UnityGuidMapper.sln: -------------------------------------------------------------------------------- 1 | 2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | # Visual Studio 15 4 | VisualStudioVersion = 15.0.27130.2003 5 | MinimumVisualStudioVersion = 10.0.40219.1 6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UnityGuidMapper", "UnityGuidMapper\UnityGuidMapper.csproj", "{7A88335A-71F8-4B29-9699-27208CEFAF31}" 7 | EndProject 8 | Global 9 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 10 | Debug|Any CPU = Debug|Any CPU 11 | Release|Any CPU = Release|Any CPU 12 | EndGlobalSection 13 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 14 | {7A88335A-71F8-4B29-9699-27208CEFAF31}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 15 | {7A88335A-71F8-4B29-9699-27208CEFAF31}.Debug|Any CPU.Build.0 = Debug|Any CPU 16 | {7A88335A-71F8-4B29-9699-27208CEFAF31}.Release|Any CPU.ActiveCfg = Release|Any CPU 17 | {7A88335A-71F8-4B29-9699-27208CEFAF31}.Release|Any CPU.Build.0 = Release|Any CPU 18 | EndGlobalSection 19 | GlobalSection(SolutionProperties) = preSolution 20 | HideSolutionNode = FALSE 21 | EndGlobalSection 22 | GlobalSection(ExtensibilityGlobals) = postSolution 23 | SolutionGuid = {31CADF40-B59B-4C2F-A175-C1048911D2ED} 24 | EndGlobalSection 25 | EndGlobal 26 | -------------------------------------------------------------------------------- /UnityGuidMapper/Program.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Linq; 3 | 4 | namespace UnityGuidMapper 5 | { 6 | class Program 7 | { 8 | private static readonly ProgramCommand[] Commands = new ProgramCommand[] 9 | { 10 | new ShowCommand(), 11 | new ListCommand(), 12 | new ReplaceCommand() 13 | }; 14 | 15 | static void Main(string[] args) 16 | { 17 | var command = Commands.FirstOrDefault(c => c.TryParse(args)); 18 | if (command == null) 19 | { 20 | PrintUsage(); 21 | return; 22 | } 23 | 24 | command.Run(); 25 | #if DEBUG 26 | Console.WriteLine("Done! Press enter to exit..."); 27 | Console.ReadLine(); 28 | #endif 29 | } 30 | 31 | private static void PrintUsage() 32 | { 33 | Console.WriteLine(); 34 | Console.WriteLine("Usage:"); 35 | foreach (var command in Commands) 36 | { 37 | Console.WriteLine($"dotnet uguid.dll {command.Usage}"); 38 | Console.WriteLine($"\t{command.Description}"); 39 | Console.WriteLine(); 40 | } 41 | } 42 | } 43 | } 44 | -------------------------------------------------------------------------------- /UnityGuidMapper/ReplaceCommand.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityGuidMapper 4 | { 5 | public class ReplaceCommand : ProgramCommand 6 | { 7 | public string AssetsDirectory => Args[0]; 8 | public string OldGuid => Args[1]; 9 | public string NewGuid => Args[2]; 10 | public override string Usage => $"{Name} <{nameof(AssetsDirectory)}> <{nameof(OldGuid)}> <{nameof(NewGuid)}> "; 11 | public override string Description => "Replaces assets that uses given GUID with the new one."; 12 | 13 | public ReplaceCommand() : base("-replace", 3) 14 | { 15 | } 16 | 17 | public override void Run() 18 | { 19 | Console.WriteLine(); 20 | Console.WriteLine($"Assets Directory : {AssetsDirectory}"); 21 | Console.WriteLine($"GUID (old) : {OldGuid}"); 22 | Console.WriteLine($"GUID (new) : {NewGuid}"); 23 | 24 | var guidMapper = new GuidMapper(AssetsDirectory); 25 | guidMapper.FilterBy(OldGuid); 26 | guidMapper.Print(); 27 | 28 | if (ConfirmByUser()) 29 | { 30 | guidMapper.ReplaceWith(NewGuid); 31 | } 32 | } 33 | 34 | private static bool ConfirmByUser() 35 | { 36 | Console.Write($"Continue to replace? (Y) : "); 37 | return Console.ReadLine().ToUpper() == "Y"; 38 | } 39 | } 40 | } 41 | -------------------------------------------------------------------------------- /UnityGuidMapper/ShowCommand.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.IO; 3 | 4 | namespace UnityGuidMapper 5 | { 6 | public class ShowCommand : ProgramCommand 7 | { 8 | private const string GuidKey = "guid:"; 9 | 10 | public string AssetFile => Args[0]; 11 | public override string Usage => $"{Name} <{nameof(AssetFile)}>"; 12 | public override string Description => "Show the GUID for the asset file."; 13 | 14 | public ShowCommand() : base("-show", 1) 15 | { 16 | } 17 | 18 | public override void Run() 19 | { 20 | Console.WriteLine(); 21 | Console.WriteLine($"Assets file : {AssetFile}"); 22 | 23 | var metaFilePath = AssetFile + ".meta"; 24 | if (File.Exists(metaFilePath)) 25 | { 26 | try 27 | { 28 | var metaText = File.ReadAllText(metaFilePath); 29 | var startIdx = metaText.IndexOf(GuidKey) + GuidKey.Length; 30 | var endIdx = metaText.IndexOf("\r\n", startIdx); 31 | var guid = metaText.Substring(startIdx, endIdx - startIdx).Trim(); 32 | Console.WriteLine($"Asset GUID: {guid}"); 33 | } 34 | catch (Exception) 35 | { 36 | Console.WriteLine($"error: Meta file is not valid."); 37 | } 38 | } 39 | else 40 | { 41 | Console.WriteLine($"error: Meta file not exist for the file."); 42 | } 43 | } 44 | } 45 | } 46 | -------------------------------------------------------------------------------- /UnityGuidMapper/GuidMapper.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.IO; 4 | 5 | namespace UnityGuidMapper 6 | { 7 | public class GuidMapper 8 | { 9 | public string AssetsDirectory { get; private set; } 10 | public string TargetGuid { get; private set; } 11 | public string NewGuid { get; private set; } 12 | 13 | private List m_Files; 14 | private List m_FilteredFiles = new List(); 15 | 16 | public GuidMapper(string assetsDirectory) 17 | { 18 | AssetsDirectory = assetsDirectory; 19 | m_Files = FindYamlFiles(AssetsDirectory); 20 | } 21 | 22 | public void FilterBy(string guid) 23 | { 24 | // Find files that contains given GUID. 25 | TargetGuid = ""; 26 | m_FilteredFiles.Clear(); 27 | 28 | // Just clear filter. 29 | if (string.IsNullOrEmpty(guid)) 30 | { 31 | return; 32 | } 33 | 34 | // Filter by guid. 35 | TargetGuid = guid; 36 | foreach (var file in m_Files) 37 | { 38 | var fileText = File.ReadAllText(file); 39 | if (fileText.Contains(GetGuidExpression(TargetGuid))) 40 | { 41 | m_FilteredFiles.Add(file); 42 | } 43 | } 44 | } 45 | 46 | public void ReplaceWith(string guid) 47 | { 48 | // Replace old GUID with the new GUID given. 49 | foreach (var file in m_FilteredFiles) 50 | { 51 | var fileText = File.ReadAllText(file); 52 | fileText = fileText.Replace(GetGuidExpression(TargetGuid), GetGuidExpression(guid)); 53 | File.WriteAllText(file, fileText); 54 | } 55 | } 56 | 57 | public void Print() 58 | { 59 | Console.WriteLine(); 60 | Console.WriteLine($"Total {m_FilteredFiles.Count} assets found:"); 61 | foreach (var file in m_FilteredFiles) 62 | { 63 | Console.WriteLine("\t" + Path.GetFileName(file)); 64 | } 65 | } 66 | 67 | private static List FindYamlFiles(string path) 68 | { 69 | return FileSearch.FindFiles(path, (file) => 70 | { 71 | using (var readingFile = new StreamReader(file)) 72 | { 73 | var firstLine = readingFile.ReadLine(); 74 | return firstLine.Contains("%YAML"); 75 | } 76 | }); 77 | } 78 | 79 | private static string GetGuidExpression(string guid) 80 | { 81 | return $"guid: {guid}"; 82 | } 83 | } 84 | } 85 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | ## Ignore Visual Studio temporary files, build results, and 2 | ## files generated by popular Visual Studio add-ons. 3 | ## 4 | ## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore 5 | 6 | # User-specific files 7 | *.suo 8 | *.user 9 | *.userosscache 10 | *.sln.docstates 11 | 12 | # User-specific files (MonoDevelop/Xamarin Studio) 13 | *.userprefs 14 | 15 | # Build results 16 | [Dd]ebug/ 17 | [Dd]ebugPublic/ 18 | [Rr]elease/ 19 | [Rr]eleases/ 20 | x64/ 21 | x86/ 22 | bld/ 23 | [Bb]in/ 24 | [Oo]bj/ 25 | [Ll]og/ 26 | 27 | # Visual Studio 2015 cache/options directory 28 | .vs/ 29 | # Uncomment if you have tasks that create the project's static files in wwwroot 30 | #wwwroot/ 31 | 32 | # MSTest test Results 33 | [Tt]est[Rr]esult*/ 34 | [Bb]uild[Ll]og.* 35 | 36 | # NUNIT 37 | *.VisualState.xml 38 | TestResult.xml 39 | 40 | # Build Results of an ATL Project 41 | [Dd]ebugPS/ 42 | [Rr]eleasePS/ 43 | dlldata.c 44 | 45 | # .NET Core 46 | project.lock.json 47 | project.fragment.lock.json 48 | artifacts/ 49 | **/Properties/launchSettings.json 50 | 51 | *_i.c 52 | *_p.c 53 | *_i.h 54 | *.ilk 55 | *.meta 56 | *.obj 57 | *.pch 58 | *.pdb 59 | *.pgc 60 | *.pgd 61 | *.rsp 62 | *.sbr 63 | *.tlb 64 | *.tli 65 | *.tlh 66 | *.tmp 67 | *.tmp_proj 68 | *.log 69 | *.vspscc 70 | *.vssscc 71 | .builds 72 | *.pidb 73 | *.svclog 74 | *.scc 75 | 76 | # Chutzpah Test files 77 | _Chutzpah* 78 | 79 | # Visual C++ cache files 80 | ipch/ 81 | *.aps 82 | *.ncb 83 | *.opendb 84 | *.opensdf 85 | *.sdf 86 | *.cachefile 87 | *.VC.db 88 | *.VC.VC.opendb 89 | 90 | # Visual Studio profiler 91 | *.psess 92 | *.vsp 93 | *.vspx 94 | *.sap 95 | 96 | # TFS 2012 Local Workspace 97 | $tf/ 98 | 99 | # Guidance Automation Toolkit 100 | *.gpState 101 | 102 | # ReSharper is a .NET coding add-in 103 | _ReSharper*/ 104 | *.[Rr]e[Ss]harper 105 | *.DotSettings.user 106 | 107 | # JustCode is a .NET coding add-in 108 | .JustCode 109 | 110 | # TeamCity is a build add-in 111 | _TeamCity* 112 | 113 | # DotCover is a Code Coverage Tool 114 | *.dotCover 115 | 116 | # Visual Studio code coverage results 117 | *.coverage 118 | *.coveragexml 119 | 120 | # NCrunch 121 | _NCrunch_* 122 | .*crunch*.local.xml 123 | nCrunchTemp_* 124 | 125 | # MightyMoose 126 | *.mm.* 127 | AutoTest.Net/ 128 | 129 | # Web workbench (sass) 130 | .sass-cache/ 131 | 132 | # Installshield output folder 133 | [Ee]xpress/ 134 | 135 | # DocProject is a documentation generator add-in 136 | DocProject/buildhelp/ 137 | DocProject/Help/*.HxT 138 | DocProject/Help/*.HxC 139 | DocProject/Help/*.hhc 140 | DocProject/Help/*.hhk 141 | DocProject/Help/*.hhp 142 | DocProject/Help/Html2 143 | DocProject/Help/html 144 | 145 | # Click-Once directory 146 | publish/ 147 | 148 | # Publish Web Output 149 | *.[Pp]ublish.xml 150 | *.azurePubxml 151 | # TODO: Comment the next line if you want to checkin your web deploy settings 152 | # but database connection strings (with potential passwords) will be unencrypted 153 | *.pubxml 154 | *.publishproj 155 | 156 | # Microsoft Azure Web App publish settings. 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