├── document
└── demo.gif
├── ParticleOnTextCursor
├── App.config
├── Properties
│ ├── Settings.settings
│ ├── Settings.Designer.cs
│ ├── AssemblyInfo.cs
│ ├── Resources.Designer.cs
│ └── Resources.resx
├── Program.cs
├── ParticleForm.Designer.cs
├── ParticleOnTextCursor.csproj
├── Particle.cs
├── ParticleForm.resx
└── ParticleForm.cs
├── README.md
├── ParticleOnTextCursor.sln
└── .gitignore
/document/demo.gif:
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https://raw.githubusercontent.com/if1live/ParticleOnTextCursor/HEAD/document/demo.gif
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/ParticleOnTextCursor/App.config:
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1 |
2 |
3 |
4 |
5 |
6 |
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/ParticleOnTextCursor/Properties/Settings.settings:
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
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/README.md:
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1 | # ParticleOnTextCursor
2 |
3 | ## Overview
4 | Implement Particle effect on text cursor.
5 |
6 | 
7 |
8 | Similar with https://github.com/codeinthedark/editor/pull/1
9 |
10 | ## TODO
11 | * Quit Program (Not implemented yet. Use Ctrl-Alt-Delete)
12 | * Select Particle Color from text's pixel color
13 |
14 | ## Special Thanks
15 | * Getting Caret Position Inside Any Application
16 | * http://www.codeproject.com/Articles/34520/Getting-Position-Inside-Any-Appli
17 |
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/ParticleOnTextCursor/Program.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Threading.Tasks;
5 | using System.Windows.Forms;
6 |
7 | namespace ParticleOnTextCursor
8 | {
9 | static class Program
10 | {
11 | ///
12 | /// The main entry point for the application.
13 | ///
14 | [STAThread]
15 | static void Main()
16 | {
17 | Application.EnableVisualStyles();
18 | Application.SetCompatibleTextRenderingDefault(false);
19 | Application.Run(new ParticleForm());
20 | }
21 | }
22 | }
23 |
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/ParticleOnTextCursor.sln:
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1 |
2 | Microsoft Visual Studio Solution File, Format Version 12.00
3 | # Visual Studio 14
4 | VisualStudioVersion = 14.0.23107.0
5 | MinimumVisualStudioVersion = 10.0.40219.1
6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ParticleOnTextCursor", "ParticleOnTextCursor\ParticleOnTextCursor.csproj", "{DCAE25CD-6AEB-4438-85F6-939704247FE6}"
7 | EndProject
8 | Global
9 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
10 | Debug|Any CPU = Debug|Any CPU
11 | Release|Any CPU = Release|Any CPU
12 | EndGlobalSection
13 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
14 | {DCAE25CD-6AEB-4438-85F6-939704247FE6}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
15 | {DCAE25CD-6AEB-4438-85F6-939704247FE6}.Debug|Any CPU.Build.0 = Debug|Any CPU
16 | {DCAE25CD-6AEB-4438-85F6-939704247FE6}.Release|Any CPU.ActiveCfg = Release|Any CPU
17 | {DCAE25CD-6AEB-4438-85F6-939704247FE6}.Release|Any CPU.Build.0 = Release|Any CPU
18 | EndGlobalSection
19 | GlobalSection(SolutionProperties) = preSolution
20 | HideSolutionNode = FALSE
21 | EndGlobalSection
22 | EndGlobal
23 |
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/ParticleOnTextCursor/Properties/Settings.Designer.cs:
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1 | //------------------------------------------------------------------------------
2 | //
3 | // This code was generated by a tool.
4 | // Runtime Version:4.0.30319.42000
5 | //
6 | // Changes to this file may cause incorrect behavior and will be lost if
7 | // the code is regenerated.
8 | //
9 | //------------------------------------------------------------------------------
10 |
11 | namespace ParticleOnTextCursor.Properties {
12 |
13 |
14 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
15 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "14.0.0.0")]
16 | internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
17 |
18 | private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
19 |
20 | public static Settings Default {
21 | get {
22 | return defaultInstance;
23 | }
24 | }
25 | }
26 | }
27 |
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/ParticleOnTextCursor/Properties/AssemblyInfo.cs:
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1 | using System.Reflection;
2 | using System.Runtime.CompilerServices;
3 | using System.Runtime.InteropServices;
4 |
5 | // General Information about an assembly is controlled through the following
6 | // set of attributes. Change these attribute values to modify the information
7 | // associated with an assembly.
8 | [assembly: AssemblyTitle("ParticleOnTextCursor")]
9 | [assembly: AssemblyDescription("")]
10 | [assembly: AssemblyConfiguration("")]
11 | [assembly: AssemblyCompany("")]
12 | [assembly: AssemblyProduct("ParticleOnTextCursor")]
13 | [assembly: AssemblyCopyright("Copyright © 2015")]
14 | [assembly: AssemblyTrademark("")]
15 | [assembly: AssemblyCulture("")]
16 |
17 | // Setting ComVisible to false makes the types in this assembly not visible
18 | // to COM components. If you need to access a type in this assembly from
19 | // COM, set the ComVisible attribute to true on that type.
20 | [assembly: ComVisible(false)]
21 |
22 | // The following GUID is for the ID of the typelib if this project is exposed to COM
23 | [assembly: Guid("dcae25cd-6aeb-4438-85f6-939704247fe6")]
24 |
25 | // Version information for an assembly consists of the following four values:
26 | //
27 | // Major Version
28 | // Minor Version
29 | // Build Number
30 | // Revision
31 | //
32 | // You can specify all the values or you can default the Build and Revision Numbers
33 | // by using the '*' as shown below:
34 | // [assembly: AssemblyVersion("1.0.*")]
35 | [assembly: AssemblyVersion("1.0.0.0")]
36 | [assembly: AssemblyFileVersion("1.0.0.0")]
37 |
--------------------------------------------------------------------------------
/ParticleOnTextCursor/Properties/Resources.Designer.cs:
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1 | //------------------------------------------------------------------------------
2 | //
3 | // This code was generated by a tool.
4 | // Runtime Version:4.0.30319.42000
5 | //
6 | // Changes to this file may cause incorrect behavior and will be lost if
7 | // the code is regenerated.
8 | //
9 | //------------------------------------------------------------------------------
10 |
11 | namespace ParticleOnTextCursor.Properties {
12 | using System;
13 |
14 |
15 | ///
16 | /// A strongly-typed resource class, for looking up localized strings, etc.
17 | ///
18 | // This class was auto-generated by the StronglyTypedResourceBuilder
19 | // class via a tool like ResGen or Visual Studio.
20 | // To add or remove a member, edit your .ResX file then rerun ResGen
21 | // with the /str option, or rebuild your VS project.
22 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
23 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
24 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
25 | internal class Resources {
26 |
27 | private static global::System.Resources.ResourceManager resourceMan;
28 |
29 | private static global::System.Globalization.CultureInfo resourceCulture;
30 |
31 | [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
32 | internal Resources() {
33 | }
34 |
35 | ///
36 | /// Returns the cached ResourceManager instance used by this class.
37 | ///
38 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
39 | internal static global::System.Resources.ResourceManager ResourceManager {
40 | get {
41 | if (object.ReferenceEquals(resourceMan, null)) {
42 | global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ParticleOnTextCursor.Properties.Resources", typeof(Resources).Assembly);
43 | resourceMan = temp;
44 | }
45 | return resourceMan;
46 | }
47 | }
48 |
49 | ///
50 | /// Overrides the current thread's CurrentUICulture property for all
51 | /// resource lookups using this strongly typed resource class.
52 | ///
53 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
54 | internal static global::System.Globalization.CultureInfo Culture {
55 | get {
56 | return resourceCulture;
57 | }
58 | set {
59 | resourceCulture = value;
60 | }
61 | }
62 | }
63 | }
64 |
--------------------------------------------------------------------------------
/ParticleOnTextCursor/ParticleForm.Designer.cs:
--------------------------------------------------------------------------------
1 | namespace ParticleOnTextCursor
2 | {
3 | partial class ParticleForm
4 | {
5 | ///
6 | /// Required designer variable.
7 | ///
8 | private System.ComponentModel.IContainer components = null;
9 |
10 | ///
11 | /// Clean up any resources being used.
12 | ///
13 | /// true if managed resources should be disposed; otherwise, false.
14 | protected override void Dispose(bool disposing)
15 | {
16 | if (disposing && (components != null))
17 | {
18 | components.Dispose();
19 | }
20 | base.Dispose(disposing);
21 | }
22 |
23 | #region Windows Form Designer generated code
24 |
25 | ///
26 | /// Required method for Designer support - do not modify
27 | /// the contents of this method with the code editor.
28 | ///
29 | private void InitializeComponent()
30 | {
31 | this.components = new System.ComponentModel.Container();
32 | this.txtCaretX = new System.Windows.Forms.TextBox();
33 | this.txtCaretY = new System.Windows.Forms.TextBox();
34 | this.lblCurrentApp = new System.Windows.Forms.TextBox();
35 | this.timer1 = new System.Windows.Forms.Timer(this.components);
36 | this.particleTimer = new System.Windows.Forms.Timer(this.components);
37 | this.SuspendLayout();
38 | //
39 | // txtCaretX
40 | //
41 | this.txtCaretX.Location = new System.Drawing.Point(13, 13);
42 | this.txtCaretX.Name = "txtCaretX";
43 | this.txtCaretX.Size = new System.Drawing.Size(157, 21);
44 | this.txtCaretX.TabIndex = 0;
45 | //
46 | // txtCaretY
47 | //
48 | this.txtCaretY.Location = new System.Drawing.Point(13, 41);
49 | this.txtCaretY.Name = "txtCaretY";
50 | this.txtCaretY.Size = new System.Drawing.Size(157, 21);
51 | this.txtCaretY.TabIndex = 1;
52 | //
53 | // lblCurrentApp
54 | //
55 | this.lblCurrentApp.Location = new System.Drawing.Point(13, 69);
56 | this.lblCurrentApp.Name = "lblCurrentApp";
57 | this.lblCurrentApp.Size = new System.Drawing.Size(157, 21);
58 | this.lblCurrentApp.TabIndex = 2;
59 | //
60 | // timer1
61 | //
62 | this.timer1.Tick += new System.EventHandler(this.timer1_Tick);
63 | //
64 | // particleTimer
65 | //
66 | this.particleTimer.Interval = 20;
67 | this.particleTimer.Tick += new System.EventHandler(this.particleTimer_Tick);
68 | //
69 | // ParticleForm
70 | //
71 | this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 12F);
72 | this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
73 | this.ClientSize = new System.Drawing.Size(182, 125);
74 | this.Controls.Add(this.lblCurrentApp);
75 | this.Controls.Add(this.txtCaretY);
76 | this.Controls.Add(this.txtCaretX);
77 | this.Name = "ParticleForm";
78 | this.Text = "Form1";
79 | this.Load += new System.EventHandler(this.Form1_Load);
80 | this.ResumeLayout(false);
81 | this.PerformLayout();
82 |
83 | }
84 |
85 | #endregion
86 |
87 | private System.Windows.Forms.TextBox txtCaretX;
88 | private System.Windows.Forms.TextBox txtCaretY;
89 | private System.Windows.Forms.TextBox lblCurrentApp;
90 | private System.Windows.Forms.Timer timer1;
91 | private System.Windows.Forms.Timer particleTimer;
92 | }
93 | }
94 |
95 |
--------------------------------------------------------------------------------
/.gitignore:
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1 | ## Ignore Visual Studio temporary files, build results, and
2 | ## files generated by popular Visual Studio add-ons.
3 |
4 | # User-specific files
5 | *.suo
6 | *.user
7 | *.userosscache
8 | *.sln.docstates
9 |
10 | # User-specific files (MonoDevelop/Xamarin Studio)
11 | *.userprefs
12 |
13 | # Build results
14 | [Dd]ebug/
15 | [Dd]ebugPublic/
16 | [Rr]elease/
17 | [Rr]eleases/
18 | x64/
19 | x86/
20 | build/
21 | bld/
22 | [Bb]in/
23 | [Oo]bj/
24 |
25 | # Visual Studo 2015 cache/options directory
26 | .vs/
27 |
28 | # MSTest test Results
29 | [Tt]est[Rr]esult*/
30 | [Bb]uild[Ll]og.*
31 |
32 | # NUNIT
33 | *.VisualState.xml
34 | TestResult.xml
35 |
36 | # Build Results of an ATL Project
37 | [Dd]ebugPS/
38 | [Rr]eleasePS/
39 | dlldata.c
40 |
41 | *_i.c
42 | *_p.c
43 | *_i.h
44 | *.ilk
45 | *.meta
46 | *.obj
47 | *.pch
48 | *.pdb
49 | *.pgc
50 | *.pgd
51 | *.rsp
52 | *.sbr
53 | *.tlb
54 | *.tli
55 | *.tlh
56 | *.tmp
57 | *.tmp_proj
58 | *.log
59 | *.vspscc
60 | *.vssscc
61 | .builds
62 | *.pidb
63 | *.svclog
64 | *.scc
65 |
66 | # Chutzpah Test files
67 | _Chutzpah*
68 |
69 | # Visual C++ cache files
70 | ipch/
71 | *.aps
72 | *.ncb
73 | *.opensdf
74 | *.sdf
75 | *.cachefile
76 |
77 | # Visual Studio profiler
78 | *.psess
79 | *.vsp
80 | *.vspx
81 |
82 | # TFS 2012 Local Workspace
83 | $tf/
84 |
85 | # Guidance Automation Toolkit
86 | *.gpState
87 |
88 | # ReSharper is a .NET coding add-in
89 | _ReSharper*/
90 | *.[Rr]e[Ss]harper
91 | *.DotSettings.user
92 |
93 | # JustCode is a .NET coding addin-in
94 | .JustCode
95 |
96 | # TeamCity is a build add-in
97 | _TeamCity*
98 |
99 | # DotCover is a Code Coverage Tool
100 | *.dotCover
101 |
102 | # NCrunch
103 | _NCrunch_*
104 | .*crunch*.local.xml
105 |
106 | # MightyMoose
107 | *.mm.*
108 | AutoTest.Net/
109 |
110 | # Web workbench (sass)
111 | .sass-cache/
112 |
113 | # Installshield output folder
114 | [Ee]xpress/
115 |
116 | # DocProject is a documentation generator add-in
117 | DocProject/buildhelp/
118 | DocProject/Help/*.HxT
119 | DocProject/Help/*.HxC
120 | DocProject/Help/*.hhc
121 | DocProject/Help/*.hhk
122 | DocProject/Help/*.hhp
123 | DocProject/Help/Html2
124 | DocProject/Help/html
125 |
126 | # Click-Once directory
127 | publish/
128 |
129 | # Publish Web Output
130 | *.[Pp]ublish.xml
131 | *.azurePubxml
132 | # TODO: Comment the next line if you want to checkin your web deploy settings
133 | # but database connection strings (with potential passwords) will be unencrypted
134 | *.pubxml
135 | *.publishproj
136 |
137 | # NuGet Packages
138 | *.nupkg
139 | # The packages folder can be ignored because of Package Restore
140 | **/packages/*
141 | # except build/, which is used as an MSBuild target.
142 | !**/packages/build/
143 | # Uncomment if necessary however generally it will be regenerated when needed
144 | #!**/packages/repositories.config
145 |
146 | # Windows Azure Build Output
147 | csx/
148 | *.build.csdef
149 |
150 | # Windows Store app package directory
151 | AppPackages/
152 |
153 | # Others
154 | *.[Cc]ache
155 | ClientBin/
156 | [Ss]tyle[Cc]op.*
157 | ~$*
158 | *~
159 | *.dbmdl
160 | *.dbproj.schemaview
161 | *.pfx
162 | *.publishsettings
163 | node_modules/
164 | bower_components/
165 |
166 | # RIA/Silverlight projects
167 | Generated_Code/
168 |
169 | # Backup & report files from converting an old project file
170 | # to a newer Visual Studio version. Backup files are not needed,
171 | # because we have git ;-)
172 | _UpgradeReport_Files/
173 | Backup*/
174 | UpgradeLog*.XML
175 | UpgradeLog*.htm
176 |
177 | # SQL Server files
178 | *.mdf
179 | *.ldf
180 |
181 | # Business Intelligence projects
182 | *.rdl.data
183 | *.bim.layout
184 | *.bim_*.settings
185 |
186 | # Microsoft Fakes
187 | FakesAssemblies/
188 |
189 | # Node.js Tools for Visual Studio
190 | .ntvs_analysis.dat
191 |
192 | # Visual Studio 6 build log
193 | *.plg
194 |
195 | # Visual Studio 6 workspace options file
196 | *.opt
197 |
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/ParticleOnTextCursor/ParticleOnTextCursor.csproj:
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1 |
2 |
3 |
4 |
5 | Debug
6 | AnyCPU
7 | {DCAE25CD-6AEB-4438-85F6-939704247FE6}
8 | WinExe
9 | Properties
10 | ParticleOnTextCursor
11 | ParticleOnTextCursor
12 | v4.5.2
13 | 512
14 | true
15 |
16 |
17 | AnyCPU
18 | true
19 | full
20 | false
21 | bin\Debug\
22 | DEBUG;TRACE
23 | prompt
24 | 4
25 |
26 |
27 | AnyCPU
28 | pdbonly
29 | true
30 | bin\Release\
31 | TRACE
32 | prompt
33 | 4
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
49 |
50 |
51 | Form
52 |
53 |
54 | ParticleForm.cs
55 |
56 |
57 |
58 |
59 | ParticleForm.cs
60 |
61 |
62 | ResXFileCodeGenerator
63 | Resources.Designer.cs
64 | Designer
65 |
66 |
67 | True
68 | Resources.resx
69 |
70 |
71 | SettingsSingleFileGenerator
72 | Settings.Designer.cs
73 |
74 |
75 | True
76 | Settings.settings
77 | True
78 |
79 |
80 |
81 |
82 |
83 |
84 |
91 |
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/ParticleOnTextCursor/Particle.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.Drawing;
4 | using System.Reflection;
5 |
6 | namespace ParticleOnTextCursor
7 | {
8 | class Particle
9 | {
10 | public int x;
11 | public int y;
12 | public float vx;
13 | public float vy;
14 | public Color color;
15 | public int life;
16 |
17 | public Particle(int x, int y, float vx, float vy, Color color, int life)
18 | {
19 | this.x = x;
20 | this.y = y;
21 | this.vx = vx;
22 | this.vy = vy;
23 | this.color = color;
24 | this.life = life;
25 | }
26 | }
27 |
28 | class ParticleEmitter
29 | {
30 | public List AvailableColors
31 | {
32 | get
33 | {
34 | return availableColors;
35 | }
36 | }
37 | private List availableColors;
38 | private Random random = new Random();
39 |
40 | public List Particles
41 | {
42 | get
43 | {
44 | return particles;
45 | }
46 | }
47 | private List particles = new List();
48 |
49 | private List GetAllColors()
50 | {
51 | List allColors = new List();
52 |
53 | foreach (PropertyInfo property in typeof(Color).GetProperties())
54 | {
55 | if (property.PropertyType == typeof(Color))
56 | {
57 | allColors.Add((Color)property.GetValue(null));
58 | }
59 | }
60 | return allColors;
61 | }
62 |
63 | private List GetParticleColors()
64 | {
65 | // http://www.flounder.com/csharp_color_table.htm
66 | List colors = new List
67 | {
68 | Color.Blue,
69 | Color.CornflowerBlue,
70 | Color.Cyan,
71 | Color.Crimson,
72 | Color.DeepPink,
73 | Color.DeepSkyBlue,
74 | Color.MediumSpringGreen,
75 |
76 | };
77 | return colors;
78 | }
79 |
80 |
81 | public ParticleEmitter()
82 | {
83 | //availableColors = GetAllColors();
84 | availableColors = GetParticleColors();
85 | }
86 |
87 | public Color SelectColor()
88 | {
89 | int idx = random.Next(availableColors.Count);
90 | return availableColors[idx];
91 | }
92 |
93 | public int SelectLifeInterval()
94 | {
95 | int minLife = 80;
96 | int maxLife = 130;
97 | return random.Next(minLife, maxLife);
98 | }
99 |
100 | public Point SelectVelocity()
101 | {
102 | float minVelocity = 500;
103 | float maxVelocity = 890;
104 | float velocity = random.Next((int)minVelocity, (int)maxVelocity);
105 |
106 | int minAngle = 0;
107 | int maxAngle = 30;
108 | int angle = random.Next(minAngle, maxAngle);
109 |
110 | double vy = - Math.Cos((Math.PI / 180) * angle) * velocity;
111 | double vx = Math.Sin((Math.PI / 180) * angle) * velocity;
112 |
113 | int sign = random.Next(100) > 50 ? 1 : -1;
114 | vx = vx * sign;
115 | return new Point((int)vx, (int)vy);
116 | }
117 |
118 | public void Emit(int x, int y)
119 | {
120 | Color color = SelectColor();
121 | for(int i = 0; i < 5; ++i)
122 | {
123 | EmitSingleParticle(x, y, color);
124 | }
125 | }
126 |
127 | public void EmitSingleParticle(int x, int y, Color color)
128 | {
129 | Point velocity = SelectVelocity();
130 | float vx = velocity.X;
131 | float vy = velocity.Y;
132 | int life = SelectLifeInterval();
133 | Particle p = new Particle(x, y, vx, vy, color, life);
134 | particles.Add(p);
135 | }
136 |
137 | public void Update(int ms)
138 | {
139 | float gravity = 10.0f;
140 | for(int i = 0; i < particles.Count; ++i)
141 | {
142 | Particle p = particles[i];
143 | p.life -= ms;
144 |
145 | p.x += (int)(p.vx * ms / 1000.0f);
146 | p.y += (int)(p.vy * ms / 1000.0f);
147 |
148 | p.vy += gravity * ms;
149 | }
150 | particles.RemoveAll(p => p.life <= 0);
151 | }
152 | }
153 | }
154 |
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/ParticleOnTextCursor/Properties/Resources.resx:
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105 |
106 | text/microsoft-resx
107 |
108 |
109 | 2.0
110 |
111 |
112 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
113 |
114 |
115 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
116 |
117 |
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/ParticleOnTextCursor/ParticleForm.resx:
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108 |
109 | text/microsoft-resx
110 |
111 |
112 | 2.0
113 |
114 |
115 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
116 |
117 |
118 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
119 |
120 |
121 | 17, 17
122 |
123 |
124 | 104, 17
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/ParticleOnTextCursor/ParticleForm.cs:
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1 | // http://www.codeproject.com/Articles/34520/Getting-Position-Inside-Any-Appli
2 | //////////////////////////////////////////////////////////////////////////
3 | // //
4 | // Anybody can Use, Modify, Redistribute this code freely. If this //
5 | // module has been helpful to you then just leave a comment on Website //
6 | // //
7 | //////////////////////////////////////////////////////////////////////////
8 |
9 | using System;
10 | using System.Diagnostics;
11 | using System.Drawing;
12 | using System.Runtime.InteropServices;
13 | using System.Text;
14 | using System.Threading;
15 | using System.Windows.Forms;
16 | using System.Collections.Generic;
17 |
18 | namespace ParticleOnTextCursor
19 | {
20 | public partial class ParticleForm : Form
21 | {
22 | public ParticleForm()
23 | {
24 | InitializeComponent();
25 | // http://stackoverflow.com/questions/4387680/transparent-background-on-winforms
26 | // Transparent background on winforms?
27 | this.BackColor = Color.LimeGreen;
28 | this.TransparencyKey = Color.LimeGreen;
29 |
30 | // http://stackoverflow.com/questions/7482922/remove-the-title-bar-in-windows-forms
31 | // Remove the title bar in Windows Forms
32 | this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.None;
33 |
34 | // http://stackoverflow.com/questions/505167/how-do-i-make-a-winforms-app-go-full-screen
35 | // How do I make a WinForms app go Full Screen
36 | this.WindowState = FormWindowState.Maximized;
37 |
38 |
39 | // Processing events from Hooks involves message queue complexities.
40 | // Timer has been used just to avoid that Mouse and Keyboard hooking
41 | // and to keep things simple.
42 | timer1.Start();
43 | particleTimer.Start();
44 |
45 | #if (!DEBUG)
46 | txtCaretX.Hide();
47 | txtCaretY.Hide();
48 | lblCurrentApp.Hide();
49 | #endif
50 | }
51 |
52 | #region Data Members & Structures
53 |
54 | [StructLayout(LayoutKind.Sequential)] // Required by user32.dll
55 | public struct RECT
56 | {
57 | public uint Left;
58 | public uint Top;
59 | public uint Right;
60 | public uint Bottom;
61 | };
62 |
63 | [StructLayout(LayoutKind.Sequential)] // Required by user32.dll
64 | public struct GUITHREADINFO
65 | {
66 | public uint cbSize;
67 | public uint flags;
68 | public IntPtr hwndActive;
69 | public IntPtr hwndFocus;
70 | public IntPtr hwndCapture;
71 | public IntPtr hwndMenuOwner;
72 | public IntPtr hwndMoveSize;
73 | public IntPtr hwndCaret;
74 | public RECT rcCaret;
75 |
76 | };
77 | GUITHREADINFO guiInfo; // To store GUI Thread Information
78 | Point caretPosition; // To store Caret Position
79 | String prevActiveProcess = "";
80 |
81 | #endregion
82 |
83 | #region winform always on top
84 |
85 | // http://www.c-sharpcorner.com/UploadFile/kirtan007/make-form-stay-always-on-top-of-every-window/
86 | static readonly IntPtr HWND_TOPMOST = new IntPtr(-1);
87 | static readonly IntPtr HWND_NOTOPMOST = new IntPtr(-2);
88 | static readonly IntPtr HWND_TOP = new IntPtr(0);
89 | static readonly IntPtr HWND_BOTTOM = new IntPtr(1);
90 | const UInt32 SWP_NOSIZE = 0x0001;
91 | const UInt32 SWP_NOMOVE = 0x0002;
92 | const UInt32 TOPMOST_FLAGS = SWP_NOMOVE | SWP_NOSIZE;
93 |
94 | [DllImport("user32.dll")]
95 | [return: MarshalAs(UnmanagedType.Bool)]
96 | public static extern bool SetWindowPos(IntPtr hWnd, IntPtr hWndInsertAfter, int X, int Y, int cx, int cy, uint uFlags);
97 |
98 | private void Form1_Load(object sender, EventArgs e)
99 | {
100 | SetWindowPos(this.Handle, HWND_TOPMOST, 0, 0, 0, 0, TOPMOST_FLAGS);
101 | }
102 | #endregion
103 |
104 |
105 | #region DllImports
106 |
107 |
108 | /*- Retrieves Title Information of the specified window -*/
109 | [DllImport("user32.dll")]
110 | static extern int GetWindowText(int hWnd, StringBuilder text, int count);
111 |
112 | /*- Retrieves Id of the thread that created the specified window -*/
113 | [DllImport("user32.dll", SetLastError = true)]
114 | static extern uint GetWindowThreadProcessId(int hWnd, out uint lpdwProcessId);
115 |
116 | /*- Retrieves information about active window or any specific GUI thread -*/
117 | [DllImport("user32.dll", EntryPoint = "GetGUIThreadInfo")]
118 | public static extern bool GetGUIThreadInfo(uint tId, out GUITHREADINFO threadInfo);
119 |
120 | /*- Retrieves Handle to the ForeGroundWindow -*/
121 | [DllImport("user32.dll")]
122 | public static extern IntPtr GetForegroundWindow();
123 |
124 | /*- Converts window specific point to screen specific -*/
125 | [DllImport("user32.dll")]
126 | public static extern bool ClientToScreen(IntPtr hWnd, out Point position);
127 |
128 |
129 | #endregion
130 |
131 | #region Particle
132 | private ParticleEmitter emitter = new ParticleEmitter();
133 |
134 | private int tickCount = 0;
135 | private void RenderParticle(Graphics g)
136 | {
137 | int size = 4;
138 | List colors = emitter.AvailableColors;
139 | foreach(Color c in colors)
140 | {
141 | var allParticles = emitter.Particles;
142 | var particles = allParticles.FindAll(p => p.color == c);
143 |
144 | Brush brush = new SolidBrush(c);
145 | foreach(Particle p in particles)
146 | {
147 | g.FillRectangle(brush, p.x, p.y, size, size);
148 | }
149 | }
150 |
151 | #if DEBUG
152 | // for tick debuggging
153 | tickCount = (tickCount + 1) % 100;
154 | Pen myPen = new Pen(Color.DeepSkyBlue);
155 | myPen.Width = 5;
156 | g.DrawLine(myPen, 1, 1, tickCount, 1);
157 | #endif
158 | }
159 |
160 | #endregion
161 |
162 |
163 | #region Event Handlers
164 | protected override void OnPaint(PaintEventArgs e)
165 | {
166 | Graphics g = e.Graphics;
167 | RenderParticle(g);
168 | }
169 |
170 | private void particleTimer_Tick(object sender, EventArgs e)
171 | {
172 | emitter.Update(particleTimer.Interval);
173 | Invalidate();
174 | }
175 |
176 | private void timer1_Tick(object sender, EventArgs e)
177 | {
178 | // If Tooltip window is active window (Suppose user clicks on the Tooltip Window)
179 | if (GetForegroundWindow() == this.Handle)
180 | {
181 | // then do no processing
182 | return;
183 | }
184 |
185 | // Get Current active Process
186 | string activeProcess = GetActiveProcess();
187 |
188 | // If window explorer is active window (eg. user has opened any drive)
189 | // Or for any failure when activeProcess is nothing
190 | if ((activeProcess.ToLower().Contains("explorer") | (activeProcess == string.Empty)))
191 | {
192 | // Dissappear Tooltip
193 | this.Visible = false;
194 | }
195 | else
196 | {
197 | Point prevCaretPosition = new Point(caretPosition.X, caretPosition.Y);
198 |
199 | // Otherwise Calculate Caret position
200 | EvaluateCaretPosition();
201 |
202 | bool isParticleRequired = IsParticleRequired(prevActiveProcess, activeProcess, prevCaretPosition, caretPosition);
203 | if (isParticleRequired)
204 | {
205 | // Adjust ToolTip according to the Caret
206 | // 커서 위치에 맞춰서 창을 이동시킬 필요는 없을듯
207 | //AdjustUI();
208 | emitter.Emit(caretPosition.X - 25, caretPosition.Y - 35);
209 | }
210 |
211 | // Display current active Process on Tooltip
212 | lblCurrentApp.Text = activeProcess;
213 | this.Visible = true;
214 | }
215 |
216 | // 기존에 활성화되어있던 프로세스 이름 저장해두기
217 | // 창이 바뀌는 경우는 파티클 효과 무시하려고
218 | prevActiveProcess = activeProcess;
219 | }
220 | #endregion
221 |
222 | #region Methods
223 |
224 | private bool IsParticleRequired(String prevActiveProcess, String currActiveProcess, Point prevCaretPosition, Point currCaretPosition)
225 | {
226 | if ((currActiveProcess.ToLower().Contains("explorer") | (currActiveProcess == string.Empty)))
227 | {
228 | return false;
229 | }
230 | #if DEBUG
231 | if (currActiveProcess == "devenv")
232 | {
233 | // skip visual studio
234 | return false;
235 | }
236 | #endif
237 | if (prevActiveProcess != currActiveProcess)
238 | {
239 | return false;
240 | }
241 | if (prevCaretPosition == currCaretPosition)
242 | {
243 | return false;
244 | }
245 | return true;
246 | }
247 |
248 | ///
249 | /// This function will adjust Tooltip position and
250 | /// will keep it always inside the screen area.
251 | ///
252 | private void AdjustUI()
253 | {
254 | // Get Current Screen Resolution
255 | Rectangle workingArea = SystemInformation.WorkingArea;
256 |
257 | // If current caret position throws Tooltip outside of screen area
258 | // then do some UI adjustment.
259 | if (caretPosition.X + this.Width > workingArea.Width)
260 | {
261 | caretPosition.X = caretPosition.X - this.Width - 50;
262 | }
263 |
264 | if (caretPosition.Y + this.Height > workingArea.Height)
265 | {
266 | caretPosition.Y = caretPosition.Y - this.Height - 50;
267 | }
268 |
269 | this.Left = caretPosition.X;
270 | this.Top = caretPosition.Y;
271 | }
272 |
273 | ///
274 | /// Evaluates Cursor Position with respect to client screen.
275 | ///
276 | private void EvaluateCaretPosition()
277 | {
278 | caretPosition = new Point();
279 |
280 | // Fetch GUITHREADINFO
281 | GetCaretPosition();
282 |
283 | caretPosition.X = (int)guiInfo.rcCaret.Left + 25;
284 | caretPosition.Y = (int)guiInfo.rcCaret.Bottom + 25;
285 |
286 | ClientToScreen(guiInfo.hwndCaret, out caretPosition);
287 |
288 | txtCaretX.Text = (caretPosition.X).ToString();
289 | txtCaretY.Text = caretPosition.Y.ToString();
290 |
291 | }
292 |
293 | ///
294 | /// Get the caret position
295 | ///
296 | public void GetCaretPosition()
297 | {
298 | guiInfo = new GUITHREADINFO();
299 | guiInfo.cbSize = (uint)Marshal.SizeOf(guiInfo);
300 |
301 | // Get GuiThreadInfo into guiInfo
302 | GetGUIThreadInfo(0, out guiInfo);
303 | }
304 |
305 | ///
306 | /// Retrieves name of active Process.
307 | ///
308 | /// Active Process Name
309 | private string GetActiveProcess()
310 | {
311 | const int nChars = 256;
312 | int handle = 0;
313 | StringBuilder Buff = new StringBuilder(nChars);
314 | handle = (int)GetForegroundWindow();
315 |
316 | // If Active window has some title info
317 | if (GetWindowText(handle, Buff, nChars) > 0)
318 | {
319 | uint lpdwProcessId;
320 | uint dwCaretID = GetWindowThreadProcessId(handle, out lpdwProcessId);
321 | uint dwCurrentID = (uint)Thread.CurrentThread.ManagedThreadId;
322 | return Process.GetProcessById((int)lpdwProcessId).ProcessName;
323 | }
324 | // Otherwise either error or non client region
325 | return String.Empty;
326 | }
327 |
328 | #endregion
329 | }
330 | }
331 |
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