├── .github ├── ISSUE_TEMPLATE │ ├── bug-report.yml │ ├── config.yml │ ├── egg-request.yml │ └── install-bug-report.yml └── pull_request_template.md ├── .gitignore ├── CONTRIBUTING.md ├── LICENSE ├── README.md ├── bots ├── discord │ ├── README.md │ ├── aoede │ │ ├── README.md │ │ └── egg-aoede.json │ ├── atlbot │ │ ├── README.md │ │ └── egg-a-t-l-bot.json │ ├── bastion │ │ ├── README.md │ │ └── egg-bastion.json │ ├── corpbot │ │ ├── README.md │ │ ├── egg-corp-bot.json │ │ └── settings_dict.json │ ├── dynamica │ │ ├── README.md │ │ └── egg-dynamica.json │ ├── fragbot │ │ ├── README.md │ │ └── egg-fragbot.json │ ├── game-server-watcher │ │ ├── README.md │ │ └── egg-game-server-watcher.json │ ├── jmusicbot │ │ ├── README.md │ │ ├── config.txt │ │ ├── egg-j-music-bot.json │ │ └── example_playlist.txt │ ├── muse │ │ ├── README.md │ │ └── egg-muse.json │ ├── parkertron │ │ ├── README.md │ │ └── egg-parkertron.json │ ├── pixelbot │ │ ├── README.md │ │ └── egg-pixel-bot.json │ ├── redbot │ │ ├── README.md │ │ ├── config.json │ │ └── egg-red.json │ ├── ree6 │ │ ├── README.md │ │ ├── config.yml │ │ └── egg-ree6.json │ └── sinusbot │ │ ├── README.md │ │ └── egg-sinusbot.json ├── other │ └── bigbrotherbot │ │ ├── README.md │ │ └── egg-big-brother-bot.json ├── teamspeak3 │ ├── README.md │ └── jts3servermod │ │ └── egg-j-t-s3-server-mod.json └── twitch │ ├── README.md │ ├── phantombot │ ├── README.md │ └── egg-phantom-bot.json │ └── sogebot │ ├── README.md │ └── egg-soge-bot.json ├── database ├── README.md ├── nosql │ ├── mongodb │ │ ├── README.md │ │ ├── egg-mongo-d-b.json │ │ ├── egg-mongo-d-b6.json │ │ └── egg-mongo-d-b7.json │ └── rethinkdb │ │ ├── README.md │ │ └── egg-rethinkdb.json ├── redis │ ├── redis-5 │ │ ├── README.md │ │ └── egg-redis-5.json │ ├── redis-6 │ │ ├── README.md │ │ ├── egg-redis-6.json │ │ └── redis.conf │ └── redis-7 │ │ ├── README.md │ │ ├── egg-redis-7.json │ │ └── redis.conf └── sql │ ├── mariadb │ ├── README.md │ ├── egg-maria-d-b10-3.json │ ├── install.my.cnf │ └── my.cnf │ └── postgres │ ├── README.md │ ├── egg-postgres14.json │ └── egg-postgres16.json ├── example └── README.md ├── game_eggs ├── FoundryVTT │ ├── README.md │ └── egg-FoundryVTT.json ├── README.md ├── SuperTuxKart │ ├── ReadMe.md │ └── egg-super-tux-kart.json ├── among_us │ ├── README.md │ ├── bettercrewlink_server │ │ ├── README.md │ │ └── egg-better-crewlink-server.json │ ├── crewlink_server │ │ ├── README.md │ │ └── egg-crewlink-server.json │ └── impostor_server │ │ ├── README.md │ │ └── egg-among-us--impostor-server.json ├── beamng │ ├── README.md │ ├── beammp │ │ ├── README.md │ │ └── egg-beam-m-p-server.json │ └── kissmp │ │ ├── README.md │ │ └── egg-kissmp.json ├── classicube │ └── mcgalaxy │ │ ├── README.md │ │ └── egg-classi-cube--m-g-c.json ├── clone_hero │ ├── README.md │ └── egg-clone-hero.json ├── cs2d │ ├── README.md │ └── egg-c-s2-d.json ├── cubeengine │ ├── assaultcube │ │ ├── README.md │ │ └── egg-assault-cube.json │ └── cube2 │ │ ├── README.md │ │ └── egg-cube2--sauerbraten.json ├── ddracenetwork │ ├── README.md │ └── egg-d-d-race-network.json ├── doom │ ├── readme.md │ └── zandronum │ │ ├── GeoIP.dat │ │ ├── egg-zandronum.json │ │ ├── readme.md │ │ └── zandronum.ini ├── eft │ ├── README.md │ └── egg-singleplayer-tarkov.json ├── enemy_territory │ └── etlegacy │ │ ├── README.md │ │ └── egg-e-t-legacy.json ├── factorio │ ├── README.md │ ├── clusterio │ │ ├── README.md │ │ └── egg-clusterio.json │ ├── factorio-modupdate │ │ └── egg-factorio-modupdate.json │ └── factorio │ │ ├── egg-factorio-a-r-m64.json │ │ └── egg-factorio.json ├── ftl │ └── tachyon │ │ ├── README.MD │ │ └── egg-tachyon.json ├── gta │ ├── README.md │ ├── altv │ │ ├── README.md │ │ └── egg-alt--v.json │ ├── fivem │ │ ├── README.md │ │ ├── egg-five-m.json │ │ └── server.cfg │ ├── gtac │ │ ├── README.md │ │ └── egg-grand-theft-auto-connected.json │ ├── mtasa │ │ ├── README.md │ │ └── egg-multi-theft-auto.json │ ├── openmp │ │ ├── README.md │ │ ├── config.json │ │ └── egg-open-m-p.json │ ├── ragecoop │ │ ├── README.md │ │ └── egg-rage-c-o-o-p.json │ ├── ragemp │ │ ├── README.MD │ │ ├── conf.json │ │ └── egg-rage--m-p.json │ └── samp │ │ ├── README.md │ │ └── egg-s-a--m-p.json ├── hogwarp │ ├── README.md │ └── egg-hogwarp.json ├── ksp │ ├── README.md │ └── egg-k-s-p-d-m-p.json ├── leaguesandbox │ ├── LeagueSandbox_Egg.json │ └── README.md ├── losangelescrimes │ ├── README.md │ └── egg-l-a-c--online-public-server.json ├── mindustry │ ├── README.md │ └── egg-mindustry.json ├── minecraft │ ├── README.md │ ├── bedrock │ │ ├── LiteLoader-bedrock │ │ │ ├── README.md │ │ │ └── egg-LiteLoader-bedrock.json │ │ ├── PowerNukkitX │ │ │ ├── README.md │ │ │ ├── egg-powernukkitx.json │ │ │ ├── nukkit.yml │ │ │ └── server.properties │ │ ├── README.md │ │ ├── bedrock │ │ │ ├── README.md │ │ │ ├── egg-vanilla-bedrock-ARM64.json │ │ │ └── egg-vanilla-bedrock.json │ │ ├── gomint │ │ │ ├── README.md │ │ │ ├── egg-go-mint.json │ │ │ └── server.yml │ │ ├── nukkit │ │ │ ├── README.md │ │ │ ├── egg-nukkit.json │ │ │ ├── nukkit.yml │ │ │ └── server.properties │ │ └── pocketmine_mp │ │ │ ├── README.md │ │ │ ├── egg-pocketmine-m-p.json │ │ │ └── server.properties │ ├── crossplay │ │ └── purpur-geysermc-floodgate │ │ │ ├── README.md │ │ │ └── egg-purpur-geysermc-floodgate.json │ ├── java │ │ ├── README.md │ │ ├── cuberite │ │ │ ├── README.md │ │ │ ├── egg-cuberite.json │ │ │ ├── settings.ini │ │ │ └── webadmin.ini │ │ ├── curseforge │ │ │ ├── README.md │ │ │ └── egg-curse-forge-generic.json │ │ ├── fabric │ │ │ ├── README.MD │ │ │ └── egg-fabric.json │ │ ├── feather │ │ │ ├── README.md │ │ │ ├── egg-feather.json │ │ │ └── feather.toml │ │ ├── folia │ │ │ ├── README.MD │ │ │ └── egg-folia.json │ │ ├── forge │ │ │ └── forge │ │ │ │ ├── README.md │ │ │ │ └── egg-forge-enhanced.json │ │ ├── ftb │ │ │ ├── README.md │ │ │ ├── egg-ftb-modpacksch-server.json │ │ │ └── outdated │ │ │ │ ├── egg-f-t-b-revelation.json │ │ │ │ └── egg-feed-the-beast.json │ │ ├── glowstone │ │ │ ├── README.md │ │ │ └── egg-glowstone.json │ │ ├── krypton │ │ │ ├── README.md │ │ │ ├── config.conf │ │ │ └── egg-krypton.json │ │ ├── limbo │ │ │ ├── README.md │ │ │ └── egg-limbo.json │ │ ├── magma │ │ │ ├── README.md │ │ │ └── egg-magma.json │ │ ├── modrinth │ │ │ ├── README.md │ │ │ └── egg-modrinth-generic.json │ │ ├── mohist │ │ │ ├── README.MD │ │ │ └── egg-mohist.json │ │ ├── nanolimbo │ │ │ ├── README.MD │ │ │ ├── egg-nano-limbo.json │ │ │ └── settings.yml │ │ ├── neoforge │ │ │ ├── README.md │ │ │ └── egg-neo-forge.json │ │ ├── paper │ │ │ ├── README.MD │ │ │ └── egg-paper.json │ │ ├── purpur │ │ │ ├── README.md │ │ │ └── egg-purpur.json │ │ ├── quilt │ │ │ ├── README.md │ │ │ └── egg-quilt.json │ │ ├── server.properties │ │ ├── spigot │ │ │ ├── README.MD │ │ │ └── egg-spigot.json │ │ ├── spongeforge │ │ │ ├── README.MD │ │ │ └── egg-sponge-forge.json │ │ ├── spongevanilla │ │ │ ├── README.MD │ │ │ └── egg-sponge-vanilla.json │ │ ├── technic │ │ │ ├── README.md │ │ │ ├── Tekkit-2 │ │ │ │ ├── README.md │ │ │ │ └── egg-tekkit-2.json │ │ │ ├── Tekkit │ │ │ │ ├── README.md │ │ │ │ └── egg-tekkit.json │ │ │ ├── attack-of-the-bteam │ │ │ │ ├── README.MD │ │ │ │ └── egg-attack-of-the-b--team.json │ │ │ ├── blightfall │ │ │ │ └── egg-blightfall.json │ │ │ ├── hexxit │ │ │ │ └── egg-hexxit.json │ │ │ ├── tekkit-classic │ │ │ │ ├── README.md │ │ │ │ └── egg-tekkit-classic.json │ │ │ ├── tekkit-legends │ │ │ │ └── egg-tekkit-legends.json │ │ │ ├── the-1-12-2-pack │ │ │ │ ├── README.md │ │ │ │ └── egg-the1-12-2-pack.json │ │ │ └── the-1-7-10-pack │ │ │ │ ├── README.MD │ │ │ │ └── egg-the1-7-10-pack.json │ │ └── vanillacord │ │ │ ├── README.md │ │ │ └── egg-vanilla-cord.json │ └── proxy │ │ ├── README.md │ │ ├── bedrock │ │ ├── README.md │ │ └── waterdog_pe │ │ │ ├── README.md │ │ │ ├── config.yml │ │ │ └── egg-waterdog-p-e.json │ │ ├── cross_platform │ │ ├── README.md │ │ ├── geyser │ │ │ └── README.md │ │ └── waterdog │ │ │ ├── README.md │ │ │ └── egg-waterdog.json │ │ └── java │ │ ├── README.md │ │ ├── travertine │ │ ├── README.md │ │ └── egg-travertine.json │ │ ├── velocity │ │ ├── README.md │ │ ├── egg-velocity.json │ │ └── velocity.toml │ │ ├── viaaas │ │ ├── README.md │ │ └── egg-v-i-aaa-s.json │ │ └── waterfall │ │ ├── README.md │ │ ├── config.yml │ │ └── egg-waterfall.json ├── minetest │ ├── README.md │ └── egg-minetest.json ├── mohaa │ ├── README.md │ ├── egg-mohaa.json │ └── server.cfg ├── neverwinter_nights_ee │ ├── README.md │ └── egg-neverwinter-nights--enhanced-edition.json ├── openarena │ ├── README.md │ └── egg-open-arena.json ├── openra │ ├── README.md │ ├── openra_dune2000 │ │ ├── README.md │ │ └── egg-open-r-a--dune2000.json │ ├── openra_red_alert │ │ ├── README.md │ │ └── egg-open-r-a.json │ └── openra_tiberian_dawn │ │ ├── README.md │ │ └── egg-open-r-a--tiberian-dawn.json ├── rdr │ ├── README.md │ └── redm │ │ ├── README.md │ │ └── egg-red-m.json ├── rimworld │ ├── README.md │ ├── open_world │ │ ├── README.md │ │ └── egg-rimworld-open-world.json │ └── together │ │ ├── README.md │ │ └── egg-rimworld-together.json ├── spacestation_14 │ ├── README.md │ └── egg-spacestation14.json ├── starmade │ ├── README.md │ └── egg-starmade.json ├── steamcmd_servers │ ├── 7_days_to_die │ │ ├── README.md │ │ └── egg-7-days-to-die.json │ ├── README.md │ ├── ark_survival_ascended │ │ ├── README.md │ │ └── egg-ark--survival-ascended.json │ ├── ark_survival_evolved │ │ ├── README.md │ │ └── egg-ark--survival-evolved.json │ ├── arma │ │ ├── README.md │ │ ├── arma3 │ │ │ ├── README.md │ │ │ ├── egg-arma3-config │ │ │ │ ├── basic.cfg │ │ │ │ └── server.cfg │ │ │ └── egg-arma3.json │ │ └── arma_reforger │ │ │ ├── README.md │ │ │ └── egg-arma-reforger.json │ ├── assetto_corsa │ │ ├── README.md │ │ ├── egg-assetto-corsa--freeroam--a-i.json │ │ └── egg-assetto-corsa.json │ ├── astro_colony │ │ ├── README.md │ │ ├── egg-astro-colony-wine.json │ │ └── egg-astro-colony.json │ ├── astroneer │ │ ├── README.md │ │ └── egg-astroneer-dedicated-server.json │ ├── avorion │ │ ├── README.md │ │ ├── egg-avorion.json │ │ └── server.ini │ ├── barotrauma │ │ ├── README.md │ │ └── egg-barotrauma.json │ ├── battalion_legacy │ │ ├── README.md │ │ └── egg-b-a-t-t-a-l-i-o-n--legacy.json │ ├── black_mesa │ │ ├── README.md │ │ └── egg-black-mesa.json │ ├── citadel │ │ ├── README.md │ │ └── egg-citadel-forged-with-fire.json │ ├── colony_survival │ │ ├── README.md │ │ └── egg-colony-survival.json │ ├── conan_exiles │ │ ├── README.md │ │ └── egg-conan-exiles.json │ ├── core_keeper │ │ ├── README.md │ │ └── egg-core-keeper.json │ ├── counter_strike │ │ ├── README.md │ │ ├── counter_strike_2 │ │ │ ├── README.md │ │ │ └── egg-counter--strike2.json │ │ └── counter_strike_source │ │ │ ├── README.md │ │ │ └── egg-counter--strike--source.json │ ├── craftopia │ │ ├── README.md │ │ ├── ServerSetting.ini │ │ └── egg-craftopia.json │ ├── cryofall │ │ ├── README.md │ │ └── egg-cryo-fall.json │ ├── dayz-experimental │ │ ├── README.md │ │ └── egg-dayz-experimental.json │ ├── ddnet │ │ ├── README.md │ │ └── egg-d-d-net.json │ ├── dead_matter │ │ ├── README.md │ │ └── egg-dead-matter.json │ ├── dont_starve │ │ ├── README.md │ │ ├── egg-don-t-starve-together.json │ │ ├── server.caves.ini │ │ ├── server.cluster.ini │ │ ├── server.master.ini │ │ ├── worldgenoverride.caves.lua │ │ └── worldgenoverride.master.lua │ ├── eco │ │ ├── README.md │ │ └── egg-eco.json │ ├── empyrion │ │ ├── README.md │ │ └── egg-empyrion--galactic-survival.json │ ├── enshrouded │ │ ├── README.md │ │ ├── egg-enshrouded.json │ │ └── enshrouded_server.json │ ├── fof │ │ ├── README.md │ │ └── egg-fof.json │ ├── frozen_flame │ │ ├── README.md │ │ └── egg-frozen-flame.json │ ├── ground_branch │ │ ├── README.md │ │ └── egg-ground-branch.json │ ├── hlds_server │ │ ├── rehlds │ │ │ ├── README.md │ │ │ └── egg-custom-re-h-l-d-s-engine-game.json │ │ └── vanilla │ │ │ ├── README.md │ │ │ └── egg-custom-h-l-d-s-engine-game.json │ ├── holdfast │ │ ├── README.md │ │ └── egg-holdfast-na-w.json │ ├── humanitz │ │ ├── README.md │ │ └── egg-humanit-z.json │ ├── hurtworld │ │ ├── README.md │ │ └── egg-hurtworld.json │ ├── icarus │ │ ├── README.md │ │ └── egg-icarus--dedicated.json │ ├── insurgency_sandstorm │ │ ├── README.md │ │ └── egg-insurgency--sandstorm.json │ ├── iosoccer │ │ ├── eggs-iosoccer.json │ │ └── readme.md │ ├── killing_floor_2 │ │ ├── README.md │ │ └── egg-killing-floor2.json │ ├── left4dead │ │ ├── README.md │ │ └── egg-left4dead.json │ ├── left4dead_2 │ │ ├── README.md │ │ └── egg-left4dead_2.json │ ├── longvinter │ │ ├── README.md │ │ └── egg-longvinter.json │ ├── modiverse │ │ ├── README.md │ │ ├── ServerConfiguration.json │ │ └── egg-modiverse.json │ ├── mordhau │ │ ├── README.md │ │ ├── egg-mordhau-wine.json │ │ └── egg-mordhau.json │ ├── mount_blade_II_bannerlord │ │ ├── README.md │ │ └── egg-mount--blade-i-i--bannerlord.json │ ├── myth_of_empires │ │ ├── README.md │ │ └── egg-myth-of-empires.json │ ├── necesse │ │ ├── README.md │ │ └── egg-necesse.json │ ├── neosvr │ │ ├── Config.json │ │ ├── README.md │ │ └── egg-neos-v-r.json │ ├── nmrih │ │ ├── README.md │ │ └── egg-nmrih.json │ ├── no_love_lost │ │ ├── README.md │ │ └── egg-no-love-lost.json │ ├── no_one_survived │ │ ├── README.md │ │ └── egg-no-one-survived.json │ ├── novalife_amboise │ │ ├── README.md │ │ └── egg-nova--life--amboise.json │ ├── onset │ │ ├── README.md │ │ └── egg-onset.json │ ├── open_fortress │ │ ├── README.md │ │ ├── egg-open-fortress.json │ │ └── gameinfo.txt │ ├── operation_harsh_doorstop │ │ ├── README.md │ │ └── egg-operation-harsh-doorstop.json │ ├── palworld │ │ ├── PalworldServerConfigParser-linux-amd64 │ │ ├── README.md │ │ ├── egg-palworld-proton.json │ │ ├── egg-palworld.json │ │ └── winmm.dll │ ├── pavlov_vr │ │ ├── Game.ini │ │ ├── README.md │ │ ├── RconSettings.txt │ │ └── egg-pavlov-v-r.json │ ├── pixark │ │ ├── README.md │ │ └── egg-pix-a-r-k.json │ ├── portal_knights │ │ ├── README.md │ │ └── egg-portal-knights.json │ ├── post_scriptum │ │ ├── README.md │ │ └── egg-post-scriptum.json │ ├── project_zomboid │ │ ├── README.md │ │ └── egg-project-zomboid.json │ ├── quake_live │ │ ├── README.md │ │ └── egg-quake-live.json │ ├── resonite │ │ ├── Config.json │ │ ├── README.md │ │ └── egg-resonite.json │ ├── rising_world │ │ ├── legacy │ │ │ ├── README.md │ │ │ └── egg-rising-world-legacy.json │ │ └── unity │ │ │ ├── README.md │ │ │ └── egg-rising-world-unity.json │ ├── risk_of_rain_2 │ │ ├── README.md │ │ └── egg-risk-of-rain2.json │ ├── rust │ │ ├── rust_autowipe │ │ │ ├── README.md │ │ │ └── egg-rust-autowipe.json │ │ └── rust_staging │ │ │ ├── README.md │ │ │ └── egg-rust-staging.json │ ├── satisfactory │ │ ├── README.md │ │ └── egg-satisfactory.json │ ├── scpsl │ │ ├── README.md │ │ ├── dedicated │ │ │ ├── README.md │ │ │ └── egg-scpsl.json │ │ └── exiled │ │ │ ├── README.md │ │ │ └── egg-s-c-p--s-l--exiled.json │ ├── smalland_survive_the_wilds │ │ ├── README.md │ │ └── egg-smalland--survive-the-wilds.json │ ├── solace_crafting │ │ ├── README.md │ │ └── egg-solace-crafting.json │ ├── soldat │ │ ├── README.md │ │ └── egg-soldat.json │ ├── sonsoftheforest │ │ ├── README.md │ │ ├── dedicatedserver.cfg │ │ ├── egg-sons-of-the-forest.json │ │ └── ownerswhitelist.txt │ ├── space_engineers │ │ ├── default │ │ │ ├── README.md │ │ │ ├── SpaceEngineers-Dedicated.cfg │ │ │ ├── World.zip │ │ │ └── egg-space-engineers.json │ │ └── torch │ │ │ ├── README.md │ │ │ └── egg-space-engineers--torch-server.json │ ├── squad │ │ ├── README.md │ │ └── egg-squad.json │ ├── starbound │ │ ├── README.md │ │ ├── egg-starbound.json │ │ └── starbound_server.config │ ├── stationeers │ │ ├── stationeers_bepinex │ │ │ ├── README.md │ │ │ └── egg-stationeers--bep-in-ex.json │ │ └── stationeers_vanilla │ │ │ ├── README.md │ │ │ └── egg-stationeers.json │ ├── stormworks │ │ ├── README.md │ │ └── egg-stormworks--build-and-rescue.json │ ├── subnautica_nitrox_mod │ │ ├── README.md │ │ └── egg-subnautica.json │ ├── svencoop │ │ ├── README.md │ │ └── egg-sven-co-op.json │ ├── swords_'n_Magic_and_Stuff │ │ ├── README.md │ │ └── egg-swords-n-magic-and-stuff.json │ ├── team_fortress_2_classic │ │ ├── README.md │ │ └── egg-team-fortress-2-classic.json │ ├── terratech_worlds │ │ ├── README.md │ │ └── egg-terra-tech-worlds.json │ ├── the_forest │ │ ├── README.md │ │ └── egg-the-forest.json │ ├── the_isle │ │ └── evrima │ │ │ ├── README.md │ │ │ └── egg-the-isle.json │ ├── thefront │ │ ├── README.md │ │ └── egg-the-front.json │ ├── tower_unite │ │ ├── README.md │ │ └── egg-tower-unite.json │ ├── truck-simulator │ │ ├── american-truck-simulator │ │ │ ├── README.md │ │ │ ├── ats-files │ │ │ │ ├── server_packages.dat │ │ │ │ └── server_packages.sii │ │ │ └── egg-american-truck-simulator-dedicated-server.json │ │ ├── euro-truck-simulator2 │ │ │ ├── README.md │ │ │ ├── egg-euro-truck-simulator2-dedicated-server.json │ │ │ └── ets2-files │ │ │ │ ├── server_packages.dat │ │ │ │ └── server_packages.sii │ │ └── server_config.sii │ ├── unturned │ │ ├── README.md │ │ └── egg-unturned.json │ ├── v_rising │ │ ├── v_rising_bepinex │ │ │ ├── README.md │ │ │ └── egg-v-rising-bep-in-ex.json │ │ └── v_rising_vanilla │ │ │ ├── README.md │ │ │ └── egg-v-rising.json │ ├── valheim │ │ ├── valheim_bepinex │ │ │ ├── README.md │ │ │ └── egg-valheim-bep-i-nex.json │ │ ├── valheim_plus │ │ │ ├── README.md │ │ │ └── egg-valheim-plus-mod.json │ │ └── valheim_vanilla │ │ │ ├── README.md │ │ │ └── egg-valheim.json │ ├── vein │ │ ├── Game.ini │ │ ├── README.md │ │ └── egg-v-e-i-n.json │ └── wurm_unlimited │ │ ├── README.md │ │ └── egg-wurm-unlimited.json ├── teeworlds │ ├── README.md │ ├── autoexec.cfg │ ├── egg-teeworlds.json │ └── storage.cfg ├── terraria │ ├── README.md │ ├── tmodloader │ │ ├── README.md │ │ └── egg-t-modloader.json │ ├── tshock │ │ ├── README.md │ │ ├── egg-tshock-legacy.json │ │ └── egg-tshock.json │ └── vanilla │ │ ├── README.md │ │ └── egg-terraria-vanilla.json ├── tycoon_games │ ├── README.md │ ├── openrct2 │ │ ├── README.md │ │ ├── egg-openrct2.json │ │ └── save.park │ └── openttd │ │ ├── README.md │ │ ├── egg-open-t-t-d-server.json │ │ └── openttd.cfg ├── urbanterror │ ├── README.md │ └── egg-urban-terror.json ├── veloren │ ├── README.md │ ├── egg-veloren.json │ └── settings.ron ├── vintage_story │ ├── README.md │ └── egg-vintage-story.json ├── wine │ └── generic │ │ ├── README.md │ │ └── egg-wine-generic.json └── xonotic │ └── xonotic │ ├── README.md │ └── egg-xonotic.json ├── generic ├── README.md ├── bun │ ├── README.md │ └── egg-bun.json ├── c# │ ├── README.md │ └── egg-generic-c.json ├── dart │ ├── README.md │ └── egg-dart-generic.json ├── deno │ ├── README.md │ └── egg-deno-generic.json ├── elixir │ ├── README.md │ └── egg-elixir.json ├── golang │ ├── README.md │ └── egg-golang-generic.json ├── java │ ├── README.md │ └── egg-java.json ├── lua │ └── luvit │ │ ├── README.md │ │ └── egg-luvit-generic.json ├── nodejs │ ├── README.md │ └── egg-node-js-generic.json ├── nodemon │ ├── README.md │ └── egg-nodemon.json ├── python │ ├── README.md │ └── egg-python-generic.json └── rust │ ├── README.md │ └── egg-rust-generic.json ├── minecraft ├── README.md └── java │ ├── README.md │ └── server.properties ├── monitoring ├── loki │ ├── README.md │ └── egg-loki.json └── prometheus │ ├── README.md │ └── egg-prometheus.json ├── scripts ├── download_link_validator.sh ├── file_unpacker.sh ├── git_cloner.sh ├── github_release_grabber.sh └── steamcmd_installer.sh ├── software ├── 5e-tools │ ├── README.md │ └── egg-5e-tools.json ├── code-server │ ├── README.md │ └── egg-code--server.json ├── elasticsearch │ ├── README.md │ └── egg-elasticsearch.json ├── foldingathome │ ├── README.md │ └── egg-folding--home.json ├── forgejo │ ├── README.md │ └── egg-forgejo.json ├── gitea │ ├── README.md │ └── egg-gitea.json ├── grafana │ ├── README.md │ └── egg-grafana.json ├── haste-server │ ├── README.md │ └── egg-haste-server.json ├── languagetool │ ├── README.md │ └── egg-languagetool.json ├── meilisearch │ ├── README.md │ └── egg-meilisearch.json ├── owncast │ ├── README.md │ └── egg-owncast-online.json ├── rabbitmq │ ├── README.md │ ├── egg-rabbit-m-q.json │ └── rabbitmq.conf ├── rathole │ ├── README.md │ └── egg-rathole.json ├── reposilite │ ├── README.md │ └── egg-reposilite.json ├── uptime-kuma │ ├── README.md │ └── egg-uptime-kuma.json └── yarr │ ├── README.md │ └── egg-yarr.json ├── storage ├── minio │ ├── README.md │ ├── egg-minio-s3.json │ └── minio.sh └── sftp_storage_share │ ├── README.md │ └── egg-sftp-storage-share.json └── voice_servers ├── lavalink ├── README.md └── egg-lavalink.json ├── teamspeak_ARM64 ├── Readme.md └── egg-teamspeak3-arm64-server.json ├── teaspeak ├── README.md └── egg-tea-speak.json └── ts3_manager ├── README.md └── egg-t-s3-manager.json /.github/ISSUE_TEMPLATE/config.yml: -------------------------------------------------------------------------------- 1 | blank_issues_enabled: false 2 | contact_links: 3 | - name: ❓ Discord 4 | url: https://discord.gg/pterodactyl 5 | about: Please visit our Discord for support with configuration issues. 6 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | *.DS_Store 2 | node_modules/ 3 | .vuepress/* 4 | .vscode 5 | .idea -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT 2 | 3 | Copyright (c) 2018 Michael Parker and Contributors 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Parkers eggs repo 2 | 3 | > [!WARNING] 4 | > 5 | > End of Life / Continuation Message 6 | > --- 7 | > 8 | > ***Notice:*** This repository will transition to read-only mode starting on **May 13, 2024**. 9 | > 10 | > This change is necessary to facilitate the upcoming Pelican Panel Egg System integration. 11 | 12 | > [!IMPORTANT] 13 | > 14 | > ### Action Required: 15 | > 16 | > If you have any open issues or pull requests that are still relevant or needed, please consider migrating them to the new repositories. 17 | 18 | ### Repository Restructuring: 19 | 20 | To enhance organization and accessibility, the contents of this repository have been migrated into separate repositories based on categories: 21 | 22 | - **[Chatbots](https://github.com/pelican-eggs/chatbots)** 23 | - **[Database](https://github.com/pelican-eggs/database)** 24 | - **[Games](https://github.com/pelican-eggs/games)** 25 | - **[Generic](https://github.com/pelican-eggs/generic)** 26 | - **[Minecraft](https://github.com/pelican-eggs/minecraft)** 27 | - **[Monitoring](https://github.com/pelican-eggs/monitoring)** 28 | - **[Software](https://github.com/pelican-eggs/software)** 29 | - **[SteamCMD](https://github.com/pelican-eggs/steamcmd)** 30 | - **[Storage](https://github.com/pelican-eggs/storage)** 31 | - **[Tooling](https://github.com/pelican-eggs/tooling)** 32 | - **[Voice](https://github.com/pelican-eggs/voice)** 33 | 34 | Thank you for your understanding and cooperation during this transition period. 35 | -------------------------------------------------------------------------------- /bots/discord/aoede/README.md: -------------------------------------------------------------------------------- 1 | # Aoede 2 | 3 | ### Authors / Contributors 4 | 5 | 6 | 7 | 8 | 16 | 17 |
9 | 10 |
cleme29 11 |
12 |
13 | 💻 14 | 🔨 15 |
18 | 19 | 20 | Special thanks to Red-Thirten for providing most of the installation script and to TubaApollo & QuintenQVD0 for the Muse egg that helped build most of this one ! 21 | 22 | ## Their [Github](https://github.com/codetheweb/aoede) 23 | 24 | Aoede is a Discord music bot that directly streams from Spotify to Discord. The only interface is Spotify itself. 25 | 26 | ## Server Ports 27 | 28 | There are no ports required for the Aoede bot 29 | -------------------------------------------------------------------------------- /bots/discord/atlbot/README.md: -------------------------------------------------------------------------------- 1 | # ATLBot 2 | 3 | ## Their [Github](https://github.com/ATLauncher/discord-bot) 4 | 5 | This is the code for our Discord bot which runs on the official ATLauncher Discord server 6 | 7 | ## Server Ports 8 | 9 | There are no ports required for the atl bot 10 | -------------------------------------------------------------------------------- /bots/discord/bastion/README.md: -------------------------------------------------------------------------------- 1 | # Bastion 2 | 3 | ## From their [Github](https://github.com/TheBastionBot/Bastion) 4 | 5 | Bastion is a multi-purpose Discord Bot that can help you automate most tasks in your server, from administration and moderation to keeping the members active through various incentives, games and other fun activities. 6 | 7 | 8 | ## Running the bot 9 | 10 | You need to enable both `Privileged Gateway Intents` for the bot to run. 11 | 12 | Invite link: `https://discord.com/oauth2/authorize?client_id=INSERT_APP_ID_HERE&scope=bot&permissions=8` 13 | 14 | ## Server Ports 15 | 16 | 17 | | Port | default | 18 | |-----------------------|---------| 19 | | Bastion API Port | 8377 | 20 | 21 | ## Mongodb 22 | 23 | Mongodb is automaticly running in the background. Leave Mongo URL to the default to use it. If you want to use a external mongodb server a connection string should look like: `mongodb+srv://:@/?retryWrites=true&w=majority` 24 | 25 | ## Startup cmd 26 | By default this should be `npm start` but if you want to register your slash commands set it to `npm run commands` it will activate the slash commands on discord's side. Then the server will crash, change it back to `npm run` to start the bot back up and have slash commands enabled. -------------------------------------------------------------------------------- /bots/discord/corpbot/README.md: -------------------------------------------------------------------------------- 1 | # CorpBot.py 2 | 3 | ## From their [Github](https://github.com/corpnewt/CorpBot.py) 4 | 5 | A very clumsy python bot for discord 6 | 7 | ## Server Ports 8 | 9 | No ports are required to run CorpBot. You can assign a random port to the bot. 10 | 11 | ### Mods/Plugins may require ports to be added to the server 12 | -------------------------------------------------------------------------------- /bots/discord/corpbot/settings_dict.json: -------------------------------------------------------------------------------- 1 | { 2 | "token": "your_token_here", 3 | "prefix": "your_custom_prefix_here" 4 | } -------------------------------------------------------------------------------- /bots/discord/dynamica/README.md: -------------------------------------------------------------------------------- 1 | # Dynamica 2 | 3 | ## Their [Github](https://github.com/dynamicabot/dynamica-v2) 4 | 5 | An easy-to-use dynamic voice channel bot. 6 | 7 | ## Port 8 | You will manual have to change the web port in the src/main.ts on line 24. -------------------------------------------------------------------------------- /bots/discord/fragbot/README.md: -------------------------------------------------------------------------------- 1 | # fragbot 2 | 3 | ## Their [Github](https://github.com/fragforce/fragbot) 4 | 5 | The golang based discord bot for fragforce. 6 | 7 | Runs the fragforce `@fragbot` 8 | 9 | ## Server Ports 10 | 11 | There are no ports required for fragbot 12 | -------------------------------------------------------------------------------- /bots/discord/game-server-watcher/README.md: -------------------------------------------------------------------------------- 1 | # Game Server Watcher 2 | 3 | ## From [Github](https://github.com/a-sync/game-server-watcher#readme) 4 | A simple discord/telegram/slack bot that can be hosted on a free service to monitor your game servers and players in style. 😎 5 | 6 | ## Screenshots 7 | 8 | 9 | ## Running the bot 10 | Refer to the wiki on how to acquire tokens for: 11 | * [steam](https://github.com/a-sync/game-server-watcher/wiki/Steam-Web-API-key) 12 | * [discord](https://github.com/a-sync/game-server-watcher/wiki/Discord-bot-token) 13 | * [telegram](https://github.com/a-sync/game-server-watcher/wiki/Telegram-bot-token) 14 | * [slack](https://github.com/a-sync/game-server-watcher/wiki/Slack-bot-token) 15 | 16 | ## Server Ports 17 | GSW Control Panel requires one port for http traffic. 18 | (It can be any port.) 19 | 20 | | Port | default | 21 | |---------|---------| 22 | | Web | 8081 | 23 | -------------------------------------------------------------------------------- /bots/discord/jmusicbot/example_playlist.txt: -------------------------------------------------------------------------------- 1 | # This is an example playlist 2 | # More information about playlists can be found here: https://jmusicbot.com/playlists/ 3 | # Command to play this playlist: @Botname play playlist example_playlist 4 | # A new playlist can be made by making a new file in this directory called: my_playlist_name.txt 5 | 6 | # The following line currently makes the playlist shuffle 7 | # Remove this line entirely if you don't want shuffling 8 | #shuffle 9 | 10 | # Search Examples: 11 | ytsearch:gorillaz dare audio 12 | scsearch:lights metrognome 13 | 14 | # Direct Link Example: 15 | https://www.youtube.com/watch?v=dQw4w9WgXcQ 16 | 17 | # YouTube Playlist ID Example: 18 | PLUib4KwT0DMJaPgg_nr1ia8FY5JcXksvb 19 | 20 | # Local File Example: 21 | # /home/container/music/mysong.mp3 -------------------------------------------------------------------------------- /bots/discord/parkertron/README.md: -------------------------------------------------------------------------------- 1 | # parkertron 2 | 3 | ## Their [Github](https://github.com/parkervcp/parkertron) 4 | 5 | Purely a chatbot. Not even a smart one. 6 | 7 | Runs the Pterodactyl `@support bot` 8 | 9 | ## Server Ports 10 | 11 | There are no ports required for parkertron 12 | -------------------------------------------------------------------------------- /bots/discord/pixelbot/README.md: -------------------------------------------------------------------------------- 1 | # pixelbot 2 | 3 | ## Their [Github](https://github.com/possatti/pixelbot) 4 | 5 | Bot for pixelcanvas.io 6 | 7 | ## Server Ports 8 | 9 | There are no ports required for pixelbot 10 | 11 | ## Side notes 12 | 13 | This was to make sure the parkervcp/images:python 3 image worked. 14 | -------------------------------------------------------------------------------- /bots/discord/redbot/README.md: -------------------------------------------------------------------------------- 1 | # Red-DiscordBot 2 | 3 | ## From their [Github](https://github.com/Cog-Creators/Red-DiscordBot) 4 | 5 | A multifunction Discord bot 6 | 7 | ## Server Ports 8 | 9 | No port are required to run Red. 10 | 11 | if you want to use the internal Lavalink Server, you need to allocate port 2333 as primary 12 | 13 | ## Additional Requirements 14 | 15 | When using the Audio Cog the bot will attempt to save files to /tmp resulting in a disk space error. You may also see this same error when attempting to install a cog, due to pip using /tmp to build the requirements. To resolve this error you must increase the size of `tmpfs` using custom container policy. 16 | 17 | For additional details see: 18 | 19 | 20 | ### Mods/Plugins may require ports to be added to the server 21 | -------------------------------------------------------------------------------- /bots/discord/redbot/config.json: -------------------------------------------------------------------------------- 1 | { 2 | "pterodactyl": { 3 | "DATA_PATH": "/home/container/.local/share/Red-DiscordBot/data/pterodactyl", 4 | "COG_PATH_APPEND": "cogs", 5 | "CORE_PATH_APPEND": "core", 6 | "STORAGE_TYPE": "JSON", 7 | "STORAGE_DETAILS": {} 8 | } 9 | } -------------------------------------------------------------------------------- /bots/discord/sinusbot/README.md: -------------------------------------------------------------------------------- 1 | # SinusBot 2 | 3 | ## Their [Site](https://www.sinusbot.com/) 4 | 5 | Listen to your favorite music together with all of your friends 6 | 7 | Welcome the Simple, Elegant & great sounding TS3- and Discord-Bot! 8 | 9 | ## First startup 10 | 11 | On first startup wait until this message in the console appears: `TSClient quit.` Then press restart. 12 | Now the SinusBot will fully startup and you can login to the WebUI. 13 | 14 | ## Server Ports 15 | 16 | 1 port is required to run SinusBot. 17 | 18 | | Port | default | 19 | |---------|---------| 20 | | Game | 8087 | 21 | 22 | ## Side notes 23 | 24 | This uses a custom image. 25 | -------------------------------------------------------------------------------- /bots/other/bigbrotherbot/README.md: -------------------------------------------------------------------------------- 1 | # Big Brother Bot 2 | 3 | ## From their [Github](https://github.com/BigBrotherBot/big-brother-bot) 4 | 5 | Big Brother Bot B3 is a complete and total server administration package for online games. B3 is designed primarily to keep your server free from the derelicts of online gaming, but offers more, much more 6 | 7 | ## Server Ports 8 | 9 | No ports are required to run Big Brother Bot. You can assign a random port to the bot. 10 | 11 | ### Mods/Plugins may require ports to be added to the server 12 | -------------------------------------------------------------------------------- /bots/teamspeak3/README.md: -------------------------------------------------------------------------------- 1 | # TeamSpeak3 Bots 2 | 3 | ## Some of these bots support other services but are primarily TeamSpeak3 bots 4 | 5 | ### [JTS3ServerMod](jts3servermod) 6 | 7 | [JTS3ServerMod](https://www.stefan1200.de/forum/index.php?topic=2.0) 8 | Please Check their site for an in depth on the bot. 9 | -------------------------------------------------------------------------------- /bots/twitch/README.md: -------------------------------------------------------------------------------- 1 | # Twitch Bots 2 | 3 | ## Some of these bots support other services but are primarily Twitch bots 4 | 5 | ### [PhantomBot](phantombot) 6 | 7 | [Website](https://phantombot.github.io/PhantomBot/) 8 | [GitHub](https://github.com/phantombot/PhantomBot) 9 | PhantomBot is an actively developed open source interactive Twitch bot with a vibrant community that provides entertainment and moderation for your channel, allowing you to focus on what matters the most to you - your game and your viewers. 10 | 11 | ### [SogeBot](sogebot) 12 | 13 | [Website](https://sogebot.xyz) 14 | [GitHub](https://github.com/sogebot/sogeBot) 15 | Free Twitch Bot built on Node.js 16 | -------------------------------------------------------------------------------- /bots/twitch/phantombot/README.md: -------------------------------------------------------------------------------- 1 | # PhantomBot 2 | 3 | [Website](https://phantombot.dev/) 4 | [GitHub](https://github.com/phantombot/PhantomBot) 5 | PhantomBot is an actively developed open source interactive Twitch bot with a vibrant community that provides entertainment and moderation for your channel, allowing you to focus on what matters the most to you - your game and your viewers. 6 | 7 | ## Server Ports 8 | 9 | 1 port is required to run PhantomBot. 10 | 11 | | Port | default | 12 | |---------------------|---------| 13 | | Web UI (HTTP Server)| 25000 | 14 | -------------------------------------------------------------------------------- /bots/twitch/sogebot/README.md: -------------------------------------------------------------------------------- 1 | # SogeBot 2 | 3 | [Website](https://sogebot.xyz) 4 | [GitHub](https://github.com/sogebot/sogeBot) 5 | Free Twitch Bot built on Node.js 6 | 7 | ## Server Ports 8 | 9 | 1 port is required to run sogeBot. 10 | 11 | | Port | default | 12 | |---------------------|---------| 13 | | Game (HTTP Server) | 20000 | 14 | 15 | ## NOTES 16 | 17 | The installation take a long time, because a lot of things must be compiled. It can take 5 or more minutes !!! 18 | -------------------------------------------------------------------------------- /database/README.md: -------------------------------------------------------------------------------- 1 | # Databases 2 | 3 | ## In-Memory Databases 4 | 5 | ### [redis](redis) 6 | 7 | https://redis.io/ 8 | 9 | ## NoSQL 10 | 11 | ### [mongodb](nosql/mongodb) 12 | 13 | https://www.mongodb.com/ 14 | 15 | ### [rethinkdb](nosql/rethinkdb) 16 | 17 | https://rethinkdb.com/ 18 | 19 | ## SQL Databases 20 | 21 | ### [mariadb](sql/mariadb) 22 | 23 | https://mariadb.org/ 24 | 25 | ### [postgres](sql/postgres) 26 | 27 | https://www.postgresql.org/ 28 | -------------------------------------------------------------------------------- /database/nosql/rethinkdb/README.md: -------------------------------------------------------------------------------- 1 | # Rethinkdb 2 | 3 | ## [Website](https://rethinkdb.com/) 4 | 5 | The open-source database for the realtime web 6 | ## Notes 7 | 8 | - The web dashboard by default is disabled (remove the ` --no-http-admin` flag from startup to enable). 9 | - It defaults bind to 0.0.0.0 what is all interfaces so it is public availble. 10 | - On first start a admin pasword is randomly generated. 11 | 12 | 13 | ### Server Ports 14 | 15 | Ports required to run the server in a table format. 16 | 17 | | Port | default | 18 | |---------|---------| 19 | | cluster | 25567 | 20 | | driver | 25568 | 21 | | http | 25569 | -------------------------------------------------------------------------------- /database/redis/redis-5/README.md: -------------------------------------------------------------------------------- 1 | # Redis 2 | 3 | ## From their [Website](https://redis.io/) 4 | 5 | Redis is an open source (BSD licensed), in-memory data structure store, used as a database, cache and message broker. 6 | 7 | ## Minimum RAM warning 8 | 9 | It's recommended to have 4gb of RAM for redis 10 | 11 | See here 12 | 13 | ## Server Ports 14 | 15 | Ports required to run the server in a table format. 16 | 17 | | Port | default | 18 | |---------|---------| 19 | | Server | 6379 | 20 | -------------------------------------------------------------------------------- /database/redis/redis-6/README.md: -------------------------------------------------------------------------------- 1 | # Redis 2 | 3 | ## From their [Website](https://redis.io/) 4 | 5 | Redis is an open source (BSD licensed), in-memory data structure store, used as a database, cache and message broker. 6 | 7 | ## Server Startup 8 | 9 | You must first authenticate before trying to execute commands, to do this run `AUTH ` (without the `<>`). This should be the same as the password set in the `SERVER_PASSWORD` variable. 10 | 11 | ## Minimum RAM warning 12 | 13 | It's recommended to have 4gb of RAM for redis 14 | 15 | See here 16 | 17 | ## Server Ports 18 | 19 | Ports required to run the server in a table format. 20 | 21 | | Port | default | 22 | |---------|---------| 23 | | Server | 6379 | 24 | -------------------------------------------------------------------------------- /database/redis/redis-7/README.md: -------------------------------------------------------------------------------- 1 | # Redis 2 | 3 | ## From their [Website](https://redis.io/) 4 | 5 | Redis is an open source (BSD licensed), in-memory data structure store, used as a database, cache and message broker. 6 | 7 | ## Server Startup 8 | 9 | You must first authenticate before trying to execute commands, to do this run `AUTH ` (without the `<>`). This should be the same as the password set in the `SERVER_PASSWORD` variable. 10 | 11 | ## Minimum RAM warning 12 | 13 | It's recommended to have 4gb of RAM for redis 14 | 15 | See here 16 | 17 | ## Server Ports 18 | 19 | Ports required to run the server in a table format. 20 | 21 | | Port | default | 22 | |---------|---------| 23 | | Server | 6379 | 24 | -------------------------------------------------------------------------------- /database/sql/mariadb/README.md: -------------------------------------------------------------------------------- 1 | # MariaDB 2 | 3 | ## From their [Website](https://mariadb.org/) 4 | 5 | One of the most popular database servers. Made by the original developers of MySQL. 6 | Guaranteed to stay open source. 7 | 8 | ## Minimum RAM warning 9 | 10 | There is no actual minimum suggested for MariaDB. 11 | 12 | See here 13 | 14 | ## Server Ports 15 | 16 | Ports required to run the server in a table format. 17 | 18 | | Port | default | 19 | |---------|---------| 20 | | Server | 3306 | 21 | -------------------------------------------------------------------------------- /database/sql/postgres/README.md: -------------------------------------------------------------------------------- 1 | # PostgreSQL 2 | 3 | ## From their [Website](https://www.postgresql.org/) 4 | 5 | The World's Most Advanced Open Source Relational Database 6 | 7 | ## Minimum RAM warning 8 | 9 | 2 Gigabytes minimum recommended 10 | 11 | See here 12 | 13 | ## Server Ports 14 | 15 | Ports required to run the server in a table format. 16 | 17 | | Port | default | 18 | |---------|---------| 19 | | Server | 5432 | 20 | -------------------------------------------------------------------------------- /game_eggs/FoundryVTT/README.md: -------------------------------------------------------------------------------- 1 | # Foundry VTT 2 | [Foundry VTT](https://foundryvtt.com/) is a standalone application built for experiencing multiplayer tabletop RPGs using a feature-rich and modern self-hosted application where your players connect directly through the browser. 3 | 4 | # Installation 5 | Foundry requires a license. In order to use this egg, you will need to purchase a foundry license, select the linux platform from your profile on the website, and then paste the "Timed URL" into the variable when seting up the server. 6 | 7 | ![image](https://user-images.githubusercontent.com/1012176/141174950-840fbf28-37d9-4244-8402-a72821458f41.png) 8 | 9 | Note that this egg only runs the node application. You will need to manage TLS, reverse proxying, etc. on your own. 10 | 11 | # Server Ports 12 | This is a node application and only needs a single port that you will connect to over http(s) 13 | -------------------------------------------------------------------------------- /game_eggs/among_us/README.md: -------------------------------------------------------------------------------- 1 | # Among Us 2 | 3 | [BetterCrewLink Server](bettercrewlink_server) 4 | This project implements proximity voice chat in Among Us. Everyone in an Among Us lobby with this program running will be able to communicate over voice in-game, with no third-party programs required. 5 | 6 | [CrewLink Server](crewlink_server) 7 | This project implements proximity voice chat in Among Us. Everyone in an Among Us lobby with this program running will be able to communicate over voice in-game, with no third-party programs required. 8 | 9 | [Impostor Server](impostor_server) 10 | Impostor is one of the first Among Us private servers, written in C#. 11 | -------------------------------------------------------------------------------- /game_eggs/among_us/bettercrewlink_server/README.md: -------------------------------------------------------------------------------- 1 | # Among Us - BetterCrewLink Server 2 | 3 | ## From their [Github](https://github.com/OhMyGuus/BetterCrewLink) 4 | 5 | This project implements proximity voice chat in Among Us. Everyone in an Among Us lobby with this program running will be able to communicate over voice in-game, with no third-party programs required. Spatial audio ensures that you can only hear people close to you. 6 | 7 | ## Server Port 8 | 9 | Ports required to run the server in a table format. 10 | 11 | | Port | default (HTTPS enabled) | default (HTTPS disabled) | 12 | |---------|---------|---------| 13 | | Game | 443 | 9736 | 14 | 15 | Default port is 443 if HTTPS is enabled, and 9736 if not. But you can change to any port or domain/ip in the egg 16 | -------------------------------------------------------------------------------- /game_eggs/among_us/crewlink_server/README.md: -------------------------------------------------------------------------------- 1 | # Among Us - CrewLink Server 2 | 3 | ## From their [Github](https://github.com/ottomated/CrewLink) 4 | 5 | This project implements proximity voice chat in Among Us. Everyone in an Among Us lobby with this program running will be able to communicate over voice in-game, with no third-party programs required. Spatial audio ensures that you can only hear people close to you. 6 | 7 | ## Server Port 8 | 9 | Ports required to run the server in a table format. 10 | 11 | | Port | default | 12 | |---------|---------| 13 | | Game | 9736 | 14 | 15 | Default port is 9736 but you can change to any port or domain/ip in the egg 16 | -------------------------------------------------------------------------------- /game_eggs/among_us/impostor_server/README.md: -------------------------------------------------------------------------------- 1 | # Among Us - Impostor Server 2 | 3 | ## From their [Github](https://github.com/AeonLucid/Impostor) 4 | 5 | Impostor is one of the first Among Us private servers, written in C#. 6 | There are no special features at this moment, the goal is aiming to be as close as possible to the real server, for now. In a later stage, making modifications to game logic by modifying GameData packets can be looked at. 7 | 8 | ## Install notes 9 | 10 | You MUST use Port 22023 for the Master Server. To host multiple servers, please read [Impostor Multiple Servers Documentation](https://github.com/Impostor/Impostor/blob/master/docs/Running-the-server.md#multiple-servers). 11 | 12 | ## Server Ports 13 | 14 | Ports required to run the server in a table format. 15 | 16 | | Port | default | 17 | |---------|---------| 18 | | Game | 22023 | 19 | -------------------------------------------------------------------------------- /game_eggs/beamng/README.md: -------------------------------------------------------------------------------- 1 | # BeamMP 2 | 3 | BeamMP Bringing Multiplayer to BeamNG.drive! With a smooth and enjoyable experience. 4 | 5 | * [BeamMP Server](beammp) 6 | * [KissMP](kissmp) 7 | -------------------------------------------------------------------------------- /game_eggs/beamng/beammp/README.md: -------------------------------------------------------------------------------- 1 | # BeamMP 2 | 3 | BeamMP Bringing Multiplayer to BeamNG.drive! With a smooth and enjoyable experience. 4 | 5 | * [BeamMP Server](game_eggs/beamng/beammp) 6 | * [KissMP](game_eggs/beamng/kissmp) 7 | -------------------------------------------------------------------------------- /game_eggs/beamng/kissmp/README.md: -------------------------------------------------------------------------------- 1 | # BeamNG.drive - KISS Multiplayer 2 | 3 | ## From their [Github](https://github.com/TheHellBox/KISS-multiplayer) 4 | 5 | Server settings such as the map can be changed in the `config.json` file. Port is automatically set on each boot. 6 | -------------------------------------------------------------------------------- /game_eggs/classicube/mcgalaxy/README.md: -------------------------------------------------------------------------------- 1 | # Classicube MCGalaxy 2 | 3 | [MCGalaxy](https://github.com/UnknownShadow200/MCGalaxy) 4 | 5 | MCGalaxy is a fully featured and customisable ClassiCube Server Software based on MCForge/MCLawl. 6 | 7 | ## Server Ports 8 | 9 | | Port | default | 10 | |---------|---------| 11 | | Game | 25565 | 12 | -------------------------------------------------------------------------------- /game_eggs/clone_hero/README.md: -------------------------------------------------------------------------------- 1 | # Clone Hero 2 | 3 | ## From their [Site](https://clonehero.net/) 4 | 5 | ## [Documentation](https://wiki.clonehero.net/books/guides-and-tutorials/page/online-multiplayer#bkmrk-hosting-a-standalone) 6 | 7 | 8 | ## Minimum RAM warning 9 | 10 | Minimum required memory to run the server. 11 | 80MiB is recommended. 2GB+ is preferred 12 | 13 | ## Minumim Sorage warning 14 | 15 | Minimum required storage to run the server. 16 | 100MiB is recommended. 2GiB+ is preferred 17 | 18 | 19 | ## Server Ports 20 | 21 | Ports required to run the server. 22 | 23 | | Port | default | 24 | |---------|---------| 25 | | Game | 14242 | 26 | 27 | ### Notes 28 | 29 | 30 | 14242 is the default port, but any port can be used. 31 | 32 | -------------------------------------------------------------------------------- /game_eggs/cs2d/README.md: -------------------------------------------------------------------------------- 1 | # CS2D 2 | 3 | 4 | ## From their [Site](https://www.cs2d.com/index.php) 5 | 6 | 7 | ## [Documentation](https://www.cs2d.com/serverhosting.php) 8 | 9 | 10 | ## Install notes 11 | 12 | This egg only supports downloading the latest releases 13 | 14 | ## Minimum RAM warning 15 | 16 | Minimum required memory to run the server. 17 | 1GB is recommended. 2GB+ is preferred 18 | 19 | ## Minumim Sorage warning 20 | 21 | Minimum required storage to run the server. 22 | 600Mib is recommended. 2GB+ is preferred 23 | 24 | ## Server Ports 25 | 26 | Ports required to run the server in a table format. 27 | 28 | | Port | default | 29 | |---------|---------| 30 | | Game | 36963 | 31 | 32 | ### Notes 33 | 34 | 35 | 36963 is the default port, but any port can be used. -------------------------------------------------------------------------------- /game_eggs/cubeengine/assaultcube/README.md: -------------------------------------------------------------------------------- 1 | # AssaultCube 2 | [assault.cubers.net](https://assault.cubers.net/) 3 | 4 | AssaultCube is a FREE, multiplayer, first-person shooter game, based on the CUBE engine. 5 | 6 | Taking place in realistic environments, with fast, arcade gameplay, it's addictive and fun! 7 | 8 | With efficient bandwidth usage, it's low-latency and can even run over a 56 Kbps connection. 9 | It's tiny too, weighing in at a lightweight about 50 MB package available for Windows, Mac and Linux. 10 | On the correct settings, it can even run on old hardware (Pentium III and above). 11 | 12 | --- 13 | 14 | ## Server Ports 15 | 16 | Ports required to run the server. 17 | 18 | | Port | default | 19 | |---------|---------| 20 | | Game | 28763 | 21 | | Game +1 | 28764 | 22 | 23 | The second port is only used for the server master list to be able to update the server info. (Description, player count, etc.) 24 | 25 | **Must be Game +1!** 26 | 27 | ### Notes 28 | 29 | 30 | 28763 & 28764 is the default ports, but any port can be used. 31 | -------------------------------------------------------------------------------- /game_eggs/cubeengine/cube2/README.md: -------------------------------------------------------------------------------- 1 | # Cube 2: Sauerbraten 2 | [sauerbraten.org](http://sauerbraten.org/) 3 | 4 | Cube 2: Sauerbraten is a free multiplayer & singleplayer first person shooter, the successor of the Cube FPS. 5 | Much like the original Cube, the aim of this game is fun, old school deathmatch gameplay and also to allow map/geometry editing to be done cooperatively in-game. 6 | 7 | ## Server Ports 8 | 9 | Ports required to run the server. 10 | 11 | | Port | default | 12 | |---------|---------| 13 | | Game | 28785 | 14 | | Game +1 | 28786 | 15 | 16 | The second port is only used for the server master list to be able to update the server info. (Description, player count, etc.) 17 | 18 | **Must be Game +1!** 19 | 20 | ### Notes 21 | 22 | 23 | 28785 & 28786 is the default ports, but any port can be used. 24 | Port 28784 must be available for pinging servers over a LAN to work. 25 | -------------------------------------------------------------------------------- /game_eggs/ddracenetwork/README.md: -------------------------------------------------------------------------------- 1 | # DDRaceNetwork 2 | 3 | ## From their [Website](https://ddnet.org/downloads/) 4 | 5 | DDraceNetwork (DDNet) is an actively maintained version of DDRace, a Teeworlds modification with a unique cooperative gameplay.. 6 | 7 | ## Installation/System Requirements 8 | | | Bare Minimum | Recommended | 9 | |---------|---------|---------| 10 | | Processor | Almost any proccessor will work | -| 11 | | RAM | 100 MiB | 256 MiB | 12 | | Storage | 70 MiB | 1024 MiB | 13 | | Network | Any reasonable speed |- | 14 | | Game Ownership | Not needed | The game is free, and server doesn't need the game to work. | 15 | 16 | ## Server Ports 17 | 18 | | Port | default | 19 | |---------|---------| 20 | | Game | 8303 | 21 | -------------------------------------------------------------------------------- /game_eggs/doom/readme.md: -------------------------------------------------------------------------------- 1 | # Doom 2 | Doom is a 1993 first-person shooter (FPS) game developed by id Software. 3 | ## [Zandronum](zandronum) 4 | -------------------------------------------------------------------------------- /game_eggs/doom/zandronum/GeoIP.dat: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ign-gg/Pterodactyl-Eggs/fcfd5a3549769ade15127a7577d6d3c397e83b05/game_eggs/doom/zandronum/GeoIP.dat -------------------------------------------------------------------------------- /game_eggs/doom/zandronum/readme.md: -------------------------------------------------------------------------------- 1 | # Zandronum 2 | Zandronum is a multiplayer oriented port, based off Skulltag, for Doom and Doom II by id Software. 3 | 4 | This egg uses the [Freedoom](https://freedoom.github.io/) WAD by default. 5 | 6 | ### Server Ports 7 | 8 | Zandronum requires a single port: 9 | 10 | | Port | default | 11 | |---------|----------| 12 | | Game | 10666 | 13 | -------------------------------------------------------------------------------- /game_eggs/enemy_territory/etlegacy/README.md: -------------------------------------------------------------------------------- 1 | # ET: Legacy 2 | 3 | ## The ET: Legacy Server 4 | 5 | ## from the developers 6 | 7 | Wolfenstein: Enemy Territory is a free multiplayer first-person shooter. Set during World War II and heavily focused on team work, it was initially released in 2003 by Splash Damage and id Software. More than a decade after its release, after spending countless hours of escorting tanks and trucks, stealing gold and radar parts 8 | and transmitting confidential documents, it was time to dust off the game which consistently refused to go down. 9 | 10 | Enemy Territory: Legacy is an open source project based on the code of Wolfenstein: Enemy Territory which was released in 2010 under the terms of GPLv3 license. The main goal of this project is to fix bugs, remove old dependencies and make it playable on all major operating systems while still remaining compatible with the ET 2.60b version and as many of its mods as possible. We do appreciate any contribution to the project such as patches, suggestions or comments. 11 | 12 | Make sure to checkout their [Home Page](https://www.etlegacy.com/). 13 | 14 | ## Server Ports 15 | 16 | ET: Legacy requires a single port 17 | 18 | | Port | default | 19 | |---------|---------| 20 | | Game | 27960 | 21 | |---------|---------| 22 | | Server | 27950 | 23 | -------------------------------------------------------------------------------- /game_eggs/factorio/README.md: -------------------------------------------------------------------------------- 1 | # Factorio 2 | 3 | ## The Factorio Server 4 | 5 | The server supports mods. 6 | The factorio-modupdate egg uses the [factorio-mod-updater](https://github.com/pdemonaco/factorio-mod-updater) to update your mods when ReInstalling the Server. 7 | 8 | ## from the developers 9 | 10 | Factorio is a game in which you build and maintain factories. 11 | 12 | You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. Use your imagination to design your factory, combine simple elements into ingenious structures, apply management skills to keep it working, and protect it from the creatures who don't really like you. 13 | 14 | The game is very stable and optimized for building massive factories. You can create your own maps, write mods in Lua, or play with friends via Multiplayer. 15 | 16 | Factorio has been in development since the spring of 2012. So far over 1,400,000 people have bought the game. You can get it from [Steam](https://store.steampowered.com/app/427520/), [GOG](https://www.gog.com/game/factorio), or directly from their [shop](https://factorio.com/buy). 17 | 18 | New to the game? Make sure to checkout their [starter page](https://factorio.com/starter-page). 19 | 20 | ## Server Ports 21 | 22 | Factorio requires a single port 23 | 24 | | Port | default | 25 | |---------|---------| 26 | | Game | 34197 | 27 | 28 | ## ARM64 29 | There is a factorio egg for ARM64 machines that uses the box64 emulator. 30 | If you are on **AMD64** Like most of you download the normal non ARM64 egg! -------------------------------------------------------------------------------- /game_eggs/ftl/tachyon/README.MD: -------------------------------------------------------------------------------- 1 | # Tachyon 2 | 3 | Tachyon is a multiplayer FTL server and client. 4 | 5 | ## Server Ports 6 | 7 | The Tachyon server requires a single port for access. 8 | 9 | | Port | default | 10 | |-------|---------| 11 | | Game | 30303 | 12 | 13 | ## Server Specific 14 | 15 | Latest client and standalone server can be found at 16 | -------------------------------------------------------------------------------- /game_eggs/gta/README.md: -------------------------------------------------------------------------------- 1 | # Grand Theft Auto 2 | 3 | ## GTA V 4 | 5 | [FiveM](https://fivem.net/) 6 | FiveM is a modification for Grand Theft Auto V enabling you to play multiplayer on customized dedicated servers. 7 | 8 | [ragecoop](https://ragecoop.online/) 9 | ragecoop Drive around the interstate with your buddy, enjoy GTAs environment, make own missions and events or just chill in Grove Street! 🌐 10 | 11 | [Rage MP](https://rage.mp/) 12 | RAGE Multiplayer is an multiplayer modification for Grand Theft Auto V that is alternative to GTA Online. 13 | 14 | [alt:V](https://altv.mp) 15 | alt:V Multiplayer a third-party multiplayer modification for Grand Theft Auto: V 16 | 17 | 18 | ## San Andreas 19 | 20 | [GTA SA:MP](https://www.sa-mp.com/) 21 | SA-MP is a free Massively Multiplayer Online game mod for the PC version of Rockstar Games Grand Theft Auto: San Andreas (tm). 22 | 23 | [OpenMp](https://www.open.mp/) 24 | A multiplayer mod for Grand Theft Auto: San Andreas that is fully backwards compatible with San Andreas Multiplayer. 25 | 26 | [MTA SA](https://mtasa.com/) 27 | What more could you want? Multi Theft Auto provides the best online Grand Theft Auto experience there is. Read on to find out more. 28 | 29 | ## GTAC 30 | 31 | [GTAC](https://gtaconnected.com/) 32 | The Grand Theft Auto Connected is a custom scriptable multiplayer modification for multiple Grand Theft Auto games. 33 | -------------------------------------------------------------------------------- /game_eggs/gta/altv/README.md: -------------------------------------------------------------------------------- 1 | # alt:v 2 | 3 | ## From the [alt:V](https://altv.mp) Site 4 | 5 | alt:V Multiplayer a third-party multiplayer modification for Grand Theft Auto: V. 6 | 7 | ## Server Ports 8 | 9 | Ports required to run the server in a table format. 10 | 11 | | Port | default | 12 | |---------|---------| 13 | | Game | 7788 | 14 | -------------------------------------------------------------------------------- /game_eggs/gta/gtac/README.md: -------------------------------------------------------------------------------- 1 | # Grand Theft Auto Connected 2 | 3 | The [GTAC](https://gtaconnected.com/) Grand Theft Auto Connected is a custom scriptable multiplayer modification for multiple Grand Theft Auto games. 4 | 5 | ## Server Ports 6 | 7 | GTAC requires one port for both UDP/TCP 8 | 9 | | Port | default | 10 | |---------|----------| 11 | | Game | 22000 | 12 | -------------------------------------------------------------------------------- /game_eggs/gta/mtasa/README.md: -------------------------------------------------------------------------------- 1 | # Multi Theft Auto 2 | 3 | [Multi Theft Auto](https://mtasa.com/) is a Open Source Grand Theft Auto: San Andreas Multiplayer modification. 4 | 5 | ## Server Ports 6 | 7 | Multi Theft Auto requires 3 ports. 8 | 9 | | Port | Default | 10 | -------|---------- 11 | | Game | 22003 | 12 | | http | 22005 | 13 | | ASE | 22126 | 14 | 15 | The ASE port is required to announce the server to the mta server list, this port is always the Game port (22003) +123. 16 | -------------------------------------------------------------------------------- /game_eggs/gta/openmp/README.md: -------------------------------------------------------------------------------- 1 | # OpenMp 2 | 3 | The [OpenMp](https://www.open.mp/) GTA San Andreas dedicated server 4 | 5 | ## Server Ports 6 | 7 | 8 | | Port | default | 9 | |---------|---------| 10 | | Game | 25570 | 11 | -------------------------------------------------------------------------------- /game_eggs/gta/ragecoop/README.md: -------------------------------------------------------------------------------- 1 | # ragecoop.online 2 | 3 | The [ragecoop](https://ragecoop.online/) Drive around the interstate with your buddy, enjoy GTAs environment, make own missions and events or just chill in Grove Street! 🌐 4 | 5 | ## Server Ports 6 | 7 | ragecoop requires one port for both UDP/TCP 8 | 9 | | Port | default | 10 | |---------|----------| 11 | | Game | 4499 | 12 | -------------------------------------------------------------------------------- /game_eggs/gta/ragemp/README.MD: -------------------------------------------------------------------------------- 1 | # Rage-MP 2 | 3 | The [Rage-MP](https://rage.mp/) GTA 5 dedicated server 4 | RAGE Multiplayer is an multiplayer modification for Grand Theft Auto V that is alternative to GTA Online. 5 | 6 | ## Server Ports 7 | 8 | Warband requires a 2 ports (default 22005, 22006) 9 | 10 | | Port | default | 11 | |---------|----------| 12 | | Game | 22005 | 13 | | http | 22006 | 14 | -------------------------------------------------------------------------------- /game_eggs/gta/ragemp/conf.json: -------------------------------------------------------------------------------- 1 | { 2 | "announce": false, 3 | "bind": "0.0.0.0", 4 | "csharp": "disabled", 5 | "gamemode": "freeroam", 6 | "maxplayers": 50, 7 | "name": "RAGE:MP Unofficial server", 8 | "port": 25565, 9 | "stream-distance": 500 10 | } -------------------------------------------------------------------------------- /game_eggs/gta/samp/README.md: -------------------------------------------------------------------------------- 1 | # SA:MP 2 | 3 | The [SA:MP](https://www.sa-mp.mp/) GTA San Andreas dedicated server 4 | -------------------------------------------------------------------------------- /game_eggs/hogwarp/README.md: -------------------------------------------------------------------------------- 1 | # HogWarp 2 | 3 | HogWarp is a Work In Progress mod that adds Multiplayer functionality to Hogwarts Legacy, similar to FiveM for GTAV 4 | 5 | This Mod requires a API key only obtainable through their Discord, see the Startup Variable **API KEY** for more info. 6 | - Some features of the mod (Public servers / higher player counts) require a Patreon level. See their Patreon here: https://www.patreon.com/tiltedphoques 7 | 8 | ## Server Port 9 | | Port | default | 10 | |---------|---------| 11 | | Game | 11778 | 12 | 13 | ## Hardware Requirements 14 | | Storage | RAM | CPU | 15 | |---------|---------|-----| 16 | | 1.5GiB | 250MiB | 🥔 | 17 | 18 | -------------------------------------------------------------------------------- /game_eggs/ksp/README.md: -------------------------------------------------------------------------------- 1 | # Kerbal Space Program 2 | 3 | [Dark Multiplayer](https://d-mp.org/) 4 | Dark Multiplayer is an up-to-date mod adding the long awaited multiplayer feature to Kerbal Space Program while including support for other mods! 5 | 6 | ## Server Ports 7 | 8 | Ports required to run the server in a table format. 9 | 10 | | Port | default | 11 | |---------|---------| 12 | | Game | 6702 | 13 | -------------------------------------------------------------------------------- /game_eggs/leaguesandbox/LeagueSandbox_Egg.json: -------------------------------------------------------------------------------- 1 | { 2 | "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", 3 | "meta": { 4 | "version": "PTDL_v2", 5 | "update_url": null 6 | }, 7 | "exported_at": "2022-10-26T17:21:51+02:00", 8 | "name": "LeagueSandbox", 9 | "author": "domi@imagine.team", 10 | "description": "A simple egg to run LeagueSandbox server in pterodactyl", 11 | "features": null, 12 | "docker_images": { 13 | "ghcr.io\/parkervcp\/yolks:dotnet_6": "ghcr.io\/parkervcp\/yolks:dotnet_6" 14 | }, 15 | "file_denylist": [], 16 | "startup": ".\/GameServerConsole --port {{SERVER_PORT}}", 17 | "config": { 18 | "files": "{}", 19 | "startup": "{\r\n \"done\": \"Game is ready.\"\r\n}", 20 | "logs": "{}", 21 | "stop": "^C" 22 | }, 23 | "scripts": { 24 | "installation": { 25 | "script": "#!\/bin\/bash\r\n\r\napt update\r\napt install -y zip unzip jq curl wget git\r\n\r\nmkdir -p \/mnt\/server\r\ncd \/mnt\/server\r\n\r\ngit clone https:\/\/github.com\/LeagueSandbox\/GameServer.git\r\nrm .git -rf\r\n\r\ncd GameServer\/\r\n\r\ngit submodule init\r\ngit submodule update\r\n\r\ndotnet build .\r\ncp -r GameServerConsole\/bin\/Debug\/net6.0\/* \/mnt\/server\/\r\ncp -r Content \/mnt\/server\/Content\r\necho \"done\"", 26 | "container": "bitnami\/dotnet-sdk:6-debian-11", 27 | "entrypoint": "bash" 28 | } 29 | }, 30 | "variables": [] 31 | } -------------------------------------------------------------------------------- /game_eggs/leaguesandbox/README.md: -------------------------------------------------------------------------------- 1 | # League Sandbox 2 | 3 | ## From their [Github](https://github.com/LeagueSandbox/GameServer) 4 | 5 | [![Build status](https://ci.appveyor.com/api/projects/status/7olahkndcs3r295p/branch/indev?svg=true)](https://ci.appveyor.com/project/MythicManiac/gameserver/branch/indev) 6 | [![Build Status](https://travis-ci.org/LeagueSandbox/GameServer.svg?branch=indev)](https://travis-ci.org/LeagueSandbox/GameServer) 7 | 8 | Project website along with more specifications can be found from: 9 | 10 | Project chat on Discord: 11 | 12 | ## Install notes 13 | 14 | Post install you are required to set 15 | 16 | - `/home/container/Settings/GameInfo.json` `CONTENT_PATH` to just `Content` 17 | - `/home/container/Settings/GameServerSettings.json` `autoStartClient` to `false` 18 | 19 | ## Server Ports 20 | 21 | Ports required to run the server in a table format. 22 | 23 | | Port | default | 24 | | ---- | ------- | 25 | | Game | 5119 | 26 | -------------------------------------------------------------------------------- /game_eggs/losangelescrimes/README.md: -------------------------------------------------------------------------------- 1 | # Los Angeles Crimes 2 | This egg makes it easy for you to create a public server in the game [Los Angeles Crimes](https://play.google.com/store/apps/details?id=com.MA.LAC&hl=in&gl=US). 3 | 4 | I made it because I was confused about how to create a server manually which requires using a vpn and so on... But here such a method is not needed. This egg uses a Linux Server that has been provided by the Game Developer. 5 | 6 | ## Game Description 7 | Los Angeles Crimes lets you play, create, and discover a variety of immersive worlds created by a global community! 8 | 9 | Features: 10 | - Free roam, team death-match, zombie survival, car race & soccer 11 | - Third-person & first-person view 12 | - Active-ragdoll and realistic physics 13 | - LAN support 14 | - PS4 controller support (Bluetooth) 15 | 16 | Website: https://lacrimesonline.com/ 17 | 18 | ## Minimum Requirement 19 | 1024MB Ram and 1024MB Disk is enough to run the server. Better to add ram & disk as this is a public server and dozens of people can join. 20 | 21 | ## Server Port 22 | 23 | > **The LAC server can only run on port 7777. So the server port in the pterodactyl panel that you will use must be 7777.** 24 | 25 | | Port | Default | 26 | |---|---| 27 | | Public Server | 7777 | 28 | 29 | ## To Do 30 | - [ ] Can change version. 31 | 32 | # Contributors 33 | - [JastinXyz](https://github.com/JastinXyz) 34 | -------------------------------------------------------------------------------- /game_eggs/mindustry/README.md: -------------------------------------------------------------------------------- 1 | # Mindustry 2 | 3 | ## About the game 4 | 5 | Mindustry is a hybrid tower-defense sandbox factory game. Create elaborate supply chains of conveyor belts to feed ammo into your turrets, produce materials to use for building, and defend your structures from waves of enemies. Features include a map editor, 24 built-in maps, cross-platform multiplayer and large-scale PvP unit battles. 6 | 7 | You can get it from [Steam](https://store.steampowered.com/app/1127400) 8 | 9 | ## Server Port 10 | 11 | Mindustry requires a single port 12 | 13 | | Port | Default | 14 | |---------|---------| 15 | | Game | 6567 | 16 | 17 | ## Note 18 | You can't use hostname/alias to connect your mindustry server. IPv4 must be used to connect. 19 | -------------------------------------------------------------------------------- /game_eggs/minecraft/bedrock/LiteLoader-bedrock/README.md: -------------------------------------------------------------------------------- 1 | # LiteLoader Bedrock Dedicated Server 2 | 3 | [LiteLoaderBDS](https://github.com/LiteLDev/LiteLoaderBDS) - Epoch-making & Cross-language Bedrock Dedicated Servers Plugin Loader 4 | 5 | [LiteLoaderBDS](https://github.com/LiteLDev/LiteLoaderBDS) is an unofficial plugin loader that provides basic API support for Bedrock Dedicated Server, with a massive API, lots of packed utility interfaces, a rich event system and powerful basic interface support. 6 | 7 | ### Server Ports 8 | 9 | LiteLoader Bedrock Dedicated Server requires a single port (default 19132) 10 | 11 | | Port | default | 12 | |---------|----------| 13 | | Game | 19132 | 14 | 15 | ### Known Issues 16 | General Issues can check here -> [LiteLoaderBDS Issues](https://github.com/LiteLDev/LiteLoaderBDS/issues) 17 | -------------------------------------------------------------------------------- /game_eggs/minecraft/bedrock/PowerNukkitX/README.md: -------------------------------------------------------------------------------- 1 | # PowerNukkitX 2 | 3 | [PowerNukkitX](https://github.com/PowerNukkitX/PowerNukkitX) 4 | PowerNukkitX is a software for minecraft bedrock edition in Java which is a fork of PowerNukkit -------------------------------------------------------------------------------- /game_eggs/minecraft/bedrock/PowerNukkitX/server.properties: -------------------------------------------------------------------------------- 1 | #Properties Config file 2 | #2023-07-06 06:07:52 3 | motd=PowerNukkitX Server 4 | sub-motd=https://powernukkitx.cn 5 | server-port=19132 6 | server-ip=0.0.0.0 7 | view-distance=12 8 | white-list=off 9 | achievements=on 10 | announce-player-achievements=on 11 | spawn-protection=16 12 | max-players=20 13 | allow-flight=off 14 | spawn-animals=on 15 | spawn-mobs=on 16 | gamemode=0 17 | force-gamemode=off 18 | hardcore=off 19 | pvp=on 20 | difficulty=1 21 | generator-settings= 22 | level-name=world 23 | level-seed= 24 | level-type=DEFAULT 25 | allow-nether=on 26 | allow-the_end=on 27 | use-terra=on 28 | enable-experiment-mode=on 29 | enable-query=on 30 | enable-rcon=off 31 | rcon.password= 32 | auto-save=on 33 | force-resources=off 34 | force-resources-allow-client-packs=off 35 | xbox-auth=on 36 | check-login-time=on 37 | disable-auto-bug-report=off 38 | allow-shaded=off 39 | server-authoritative-movement=server-auth 40 | network-encryption=on 41 | -------------------------------------------------------------------------------- /game_eggs/minecraft/bedrock/README.md: -------------------------------------------------------------------------------- 1 | # Minecraft Bedrock (Formerly Pocket Edition) 2 | 3 | ## [Bedrock](/game_eggs/minecraft/bedrock/bedrock) 4 | 5 | [Minecraft Bedrock Server](https://minecraft.net/en-us/download/server/bedrock/) 6 | The official Minecraft Bedrock (Formerly Minecraft Pocket Edition) server. 7 | 8 | ## [gomint](/game_eggs/minecraft/bedrock/gomint) 9 | 10 | [Gomint Bedrock Server](https://github.com/gomint/gomint) 11 | No longer actively maintained. 12 | GoMint is a modern Minecraft Bedrock Edition server enabling you to make your visions come true 13 | 14 | ## [LiteLoaderBDS](/game_eggs/minecraft/bedrock/LiteLoader-bedrock/) 15 | 16 | [LiteLoaderBDS](https://github.com/LiteLDev/LiteLoaderBDS) 17 | LiteLoaderBDS is an unofficial plugin loader that provides basic API support for Bedrock Dedicated Server. 18 | 19 | ## [Nukkit](/game_eggs/minecraft/bedrock/nukkit) 20 | 21 | [Nukkit GitHub](https://github.com/Nukkit/Nukkit) 22 | Nukkit is a Nuclear-Powered Server Software For Minecraft: Pocket Edition 23 | 24 | ## [PowerNukkitX](/game_eggs/minecraft/bedrock/PowerNukkitX) 25 | 26 | [PowerNukkitX](https://github.com/PowerNukkitX/PowerNukkitX) 27 | PowerNukkitX is a software for minecraft bedrock edition in Java which is a fork of PowerNukkit 28 | 29 | ## [PocketMine MP](/game_eggs/minecraft/bedrock/pocketmine_mp) 30 | 31 | [PocketMine MP](https://github.com/pmmp/PocketMine-MP) 32 | A server software for Minecraft: Bedrock Edition in PHP 33 | -------------------------------------------------------------------------------- /game_eggs/minecraft/bedrock/bedrock/README.md: -------------------------------------------------------------------------------- 1 | # Minecraft Bedrock 2 | 3 | The official Minecraft Bedrock (Formerly Minecraft Pocket Edition) server. 4 | 5 | This is an alpha release server from the mojang team. 6 | 7 | ### Server Ports 8 | 9 | Bedrock requires a single port (default 19132) 10 | 11 | | Port | default | 12 | |---------|----------| 13 | | Game | 19132 | 14 | 15 | ### Known Issues 16 | Also see the [Mojang Issue tracker](https://bugs.mojang.com/projects/BDS/issues/) 17 | 18 | * On start the server will report is is listening on port 19132 but is listening on the correct port 19 | * Constant `NO LOG FILE` in the console before every log line. 20 | * Server chat is not printed to the console. 21 | * when you set ops in game they do not get saved. 22 | 23 | ### arm64 24 | * The arm64 may not perform as expected due to the amd64 to arm emulaton. 25 | -------------------------------------------------------------------------------- /game_eggs/minecraft/bedrock/gomint/README.md: -------------------------------------------------------------------------------- 1 | # gomint 2 | 3 | Easy-to-use, highly configurable Minecraft Bedrock Edition
 server software with the ability to sustain in a low-resource environment. 4 | 5 | ### Server Ports 6 | 7 | Bedrock server require a single port (default 19132) 8 | 9 | | Port | default | 10 | |---------|----------| 11 | | Game | 19132 | -------------------------------------------------------------------------------- /game_eggs/minecraft/bedrock/gomint/server.yml: -------------------------------------------------------------------------------- 1 | # The host and port to bind the server to 2 | listener: 3 | port: 19132 4 | ip: 0.0.0.0 -------------------------------------------------------------------------------- /game_eggs/minecraft/bedrock/nukkit/README.md: -------------------------------------------------------------------------------- 1 | # Nukkit 2 | 3 | [Old Nukkit GitHub](https://github.com/Nukkit/Nukkit) 4 | 5 | ## Nukkit is Abandoned, uses NukkitX now 6 | 7 | [NukkitX](https://github.com/CloudburstMC/Nukkit) 8 | 9 | Nukkit is a Nuclear-Powered Server Software For Minecraft: Pocket Edition 10 | -------------------------------------------------------------------------------- /game_eggs/minecraft/bedrock/nukkit/server.properties: -------------------------------------------------------------------------------- 1 | #Properties Config file 2 | #2018-05-13 08:00:20 3 | motd=Nukkit Server For Minecraft: PE 4 | sub-motd=Powered by Nukkit 5 | server-port=19132 6 | server-ip=0.0.0.0 7 | view-distance=10 8 | white-list=off 9 | achievements=on 10 | announce-player-achievements=on 11 | spawn-protection=16 12 | max-players=20 13 | allow-flight=off 14 | spawn-animals=on 15 | spawn-mobs=on 16 | gamemode=0 17 | force-gamemode=off 18 | hardcore=off 19 | pvp=on 20 | difficulty=1 21 | generator-settings= 22 | level-name=world 23 | level-seed= 24 | level-type=DEFAULT 25 | enable-query=on 26 | enable-rcon=off 27 | rcon.password=wMDM2Y2EwN 28 | auto-save=on 29 | force-resources=off 30 | bug-report=on 31 | xbox-auth=on 32 | -------------------------------------------------------------------------------- /game_eggs/minecraft/bedrock/pocketmine_mp/README.md: -------------------------------------------------------------------------------- 1 | # PocketMine MP 2 | 3 | [PocketMine MP](https://github.com/pmmp/PocketMine-MP) 4 | 5 | A server software for Minecraft: Bedrock Edition in PHP 6 | -------------------------------------------------------------------------------- /game_eggs/minecraft/bedrock/pocketmine_mp/server.properties: -------------------------------------------------------------------------------- 1 | #Properties Config file 2 | #Tue Jul 3 19:14:16 UTC 2018 3 | motd=PocketMine-MP Server 4 | server-port=25573 5 | white-list=off 6 | announce-player-achievements=on 7 | spawn-protection=16 8 | max-players=20 9 | allow-flight=off 10 | spawn-animals=on 11 | spawn-mobs=on 12 | gamemode=0 13 | force-gamemode=off 14 | hardcore=off 15 | pvp=on 16 | difficulty=1 17 | generator-settings= 18 | level-name=world 19 | level-seed= 20 | level-type=DEFAULT 21 | enable-query=true 22 | enable-rcon=off 23 | rcon.password= 24 | auto-save=on 25 | view-distance=8 26 | xbox-auth=on 27 | server-ip=0.0.0.0 28 | query.port=25573 29 | -------------------------------------------------------------------------------- /game_eggs/minecraft/crossplay/purpur-geysermc-floodgate/README.md: -------------------------------------------------------------------------------- 1 | # Purpur-Geyser-Floodgate 2 | 3 | Purpur-GeyserMC-Floodgate is a drop-in replacement for Paper servers designed for configurability, and new fun and exciting gameplay features, with the addition of GeyserMC and Floodgate 4 | 5 | [Purpur GitHub](https://github.com/PurpurMC/Purpur) 6 | [Purpur Website](https://purpurmc.org/) 7 | [GeyserMC/Floodgate Website](https://geysermc.org/) 8 | [GeyserMC GitHub](https://github.com/GeyserMC/Geyser) 9 | [Floodgate GitHub](https://github.com/GeyserMC/Floodgate/) 10 | 11 | 12 | ## Server Ports 13 | 14 | The minecraft server requires a single port for access (default 25565). GeyserMC requires an additional port (default 19132). Any other plugins you add may require extra ports to enabled for the server. 15 | 16 | | Port | default | Protocol | 17 | |----------|---------|----------| 18 | | Java | 25565 | TCP | 19 | | Bedrock | 19132 | UDP | 20 | -------------------------------------------------------------------------------- /game_eggs/minecraft/java/cuberite/README.md: -------------------------------------------------------------------------------- 1 | # Cuberite 2 | 3 | A lightweight, fast and extensible game server for Minecraft 4 | 5 | [Cuberite Website](https://cuberite.org/) 6 | [Cuberite GitHub](https://github.com/cuberite/cuberite) 7 | 8 | ## Server Ports 9 | 10 | The minecraft server requires a single port for access (default 25565) but plugins may require extra ports to enabled for the server. 11 | 12 | | Port | default | 13 | |----------|---------| 14 | | Game | 25565 | 15 | | WebAdmin | 8080 | 16 | -------------------------------------------------------------------------------- /game_eggs/minecraft/java/cuberite/settings.ini: -------------------------------------------------------------------------------- 1 | ; This is the main server configuration 2 | ; Most of the settings here can be configured using the webadmin interface, if enabled in webadmin.ini 3 | 4 | [Authentication] 5 | Authenticate=1 6 | AllowBungeeCord=0 7 | Server=sessionserver.mojang.com 8 | Address=/session/minecraft/hasJoined?username=%USERNAME%&serverId=%SERVERID% 9 | 10 | [MojangAPI] 11 | NameToUUIDServer=api.mojang.com 12 | NameToUUIDAddress=/profiles/minecraft 13 | UUIDToProfileServer=sessionserver.mojang.com 14 | UUIDToProfileAddress=/session/minecraft/profile/%UUID%?unsigned=false 15 | 16 | [Server] 17 | Description=Cuberite - in C++! 18 | ShutdownMessage=Server shutdown 19 | MaxPlayers=100 20 | HardcoreEnabled=0 21 | AllowMultiLogin=0 22 | Ports=25565 23 | AllowMultiWorldTabCompletion=1 24 | DefaultViewDistance=10 25 | 26 | [RCON] 27 | Enabled=0 28 | 29 | [AntiCheat] 30 | LimitPlayerBlockChanges=1 31 | 32 | [PlayerData] 33 | LoadOfflinePlayerData=0 34 | LoadNamedPlayerData=1 35 | 36 | [Worlds] 37 | DefaultWorld=world 38 | World=world_nether 39 | World=world_the_end 40 | 41 | [WorldPaths] 42 | world=world 43 | world_nether=world_nether 44 | world_the_end=world_the_end 45 | 46 | [Plugins] 47 | Plugin=Core 48 | Plugin=ChatLog 49 | 50 | [DeadlockDetect] 51 | Enabled=1 52 | IntervalSec=20 53 | -------------------------------------------------------------------------------- /game_eggs/minecraft/java/cuberite/webadmin.ini: -------------------------------------------------------------------------------- 1 | ; This file controls the webadmin feature of Cuberite 2 | ; It specifies whether webadmin is enabled, and what logins are allowed. 3 | ; Username format: [User:*username*] 4 | ; Password format: Password=*password*; for example: 5 | ; [User:admin] 6 | ; Password=admin 7 | ; Please restart Cuberite to apply changes made in this file! 8 | 9 | [WebAdmin] 10 | Ports=8080 11 | Enabled=1 12 | 13 | [User:admin] 14 | Password= -------------------------------------------------------------------------------- /game_eggs/minecraft/java/curseforge/README.md: -------------------------------------------------------------------------------- 1 | # CurseForge Generic 2 | 3 | ## This is a generic egg for CurseForge modpacks 4 | 5 | You will need to give it a modpack project ID. The project ID for [All the Mods 8 - ATM8](https://www.curseforge.com/minecraft/modpacks/all-the-mods-8) is `520914` for example. 6 | This can be found on the modpack page in the `About Project` section in the right sidebar. 7 | 8 | You can also optionally specify a file ID. If you do not specify a file ID, the latest version will be used. 9 | The file ID for the server pack for [All the Mods 8 - ATM8](https://www.curseforge.com/minecraft/modpacks/all-the-mods-8) version `1.0.17` is `4504876` for example. 10 | This can be found on the modpack page by clicking the wanted file and copying the id at the end of the URL (the number after `/files/`). 11 | 12 | The script will automatically setup of Forge, Fabric, or Quilt depending on the modpack. 13 | 14 | You *must* specify a CurseForge API key. 15 | You can find out how to get an API key [here](https://support.curseforge.com/en/support/solutions/articles/9000208346-about-the-curseforge-api-and-how-to-apply-for-a-key) 16 | 17 | ## Server Ports 18 | 19 | The minecraft server requires a single port for access (default 25565) but plugins may require extra ports to enabled for the server. 20 | 21 | | Port | default | 22 | |-------|---------| 23 | | Game | 25565 | -------------------------------------------------------------------------------- /game_eggs/minecraft/java/fabric/README.MD: -------------------------------------------------------------------------------- 1 | # Fabric 2 | 3 | Fabric is a lightweight, experimental modding toolchain for Minecraft. 4 | 5 | [Fabric Website](https://fabricmc.net/) 6 | 7 | ## Server Ports 8 | 9 | The fabric server requires a single port for access (default 25565) but plugins may require extra ports to enabled for the server. 10 | 11 | | Port | default | 12 | |-------|---------| 13 | | Game | 25565 | 14 | -------------------------------------------------------------------------------- /game_eggs/minecraft/java/feather/README.md: -------------------------------------------------------------------------------- 1 | # Feather 2 | 3 | An experimental Minecraft server implementation written in Rust. 4 | 5 | [Feather GitHub](https://github.com/feather-rs/feather) 6 | 7 | ## Server Ports 8 | 9 | The minecraft server requires a single port for access (default 25565) but plugins may require extra ports to enabled for the server. 10 | 11 | | Port | default | 12 | |-------|---------| 13 | | Game | 25565 | 14 | -------------------------------------------------------------------------------- /game_eggs/minecraft/java/folia/README.MD: -------------------------------------------------------------------------------- 1 | # Folia 2 | 3 | Fork of Paper which adds regionised multithreading to the dedicated server. 4 | 5 | Check out the [Folia Website](https://papermc.io/) for more information. 6 | 7 | ## Server Ports 8 | 9 | The minecraft server requires a single port for access (default 25565) but plugins may require extra ports to enabled for the server. 10 | 11 | | Port | default | 12 | |-------|---------| 13 | | Game | 25565 | 14 | -------------------------------------------------------------------------------- /game_eggs/minecraft/java/forge/forge/README.md: -------------------------------------------------------------------------------- 1 | # Forge Generic 2 | 3 | ## This is a generic egg for the forge standalone server 4 | 5 | This will download the latest jar for a specific forge version. 6 | 7 | this has a fix for the broken 1.7.10 and 1.8.9 versions forge has 8 | 9 | ## Server Ports 10 | 11 | The minecraft server requires a single port for access (default 25565) but plugins may require extra ports to enabled for the server. 12 | 13 | | Port | default | 14 | |-------|---------| 15 | | Game | 25565 | 16 | -------------------------------------------------------------------------------- /game_eggs/minecraft/java/glowstone/README.md: -------------------------------------------------------------------------------- 1 | ## Glowstone 2 | Glowstone is an open-source replacement for CraftBukkit, Spigot, and Paper. 3 | 4 | ## Ports 5 | Similar to CraftBukkit and it's derivatives, it only requires a single port. Other plugins may require more ports. 6 | 7 | | Port | default | 8 | |-------|---------| 9 | | Game | 25565 | -------------------------------------------------------------------------------- /game_eggs/minecraft/java/krypton/README.md: -------------------------------------------------------------------------------- 1 | # Krypton 2 | 3 | A fast, lightweight Minecraft server written in Kotlin 4 | 5 | [Krypton GitHub](https://github.com/KryptonMC/Krypton) 6 | 7 | ## Server Ports 8 | 9 | Krypton only requires a single port to run, just like vanilla, though plugins may need extra ports. 10 | 11 | ## Notes 12 | 13 | Please note that the server will not function correctly unless a pre-generated world is provided. 14 | 15 | | Port | default | 16 | |-------|---------| 17 | | Game | 25565 | 18 | -------------------------------------------------------------------------------- /game_eggs/minecraft/java/limbo/README.md: -------------------------------------------------------------------------------- 1 | # Limbo 2 | 3 | Standalone server program Limbo. 4 | 5 | [Limbo Github](https://github.com/LOOHP/Limbo) 6 | 7 | ## Server Ports 8 | 9 | The Limbo server requires a single port for access (default 25565). 10 | 11 | | Port | default | 12 | |-------|---------| 13 | | Game | 25565 | 14 | -------------------------------------------------------------------------------- /game_eggs/minecraft/java/magma/README.md: -------------------------------------------------------------------------------- 1 | # Magma 2 | 3 | Magma is most powerful Forge server providing you with Forge mods and Bukkit Plugins using Spigot and Paper for Performance Optimization and Stability. 4 | 5 | [Magma Website](https://magmafoundation.org/) 6 | 7 | ## Server Ports 8 | 9 | The minecraft server requires a single port for access (default 25565) but plugins may require extra ports to enabled for the server. 10 | 11 | | Port | default | 12 | |-------|---------| 13 | | Game | 25565 | 14 | 15 | ## Notes 16 | Providing a Minecraft version of ``latest`` or an empty value will default to 1.18.2 as this is the latest version that Magma supports at this time. 17 | There is no API to query to find the true latest supported version. -------------------------------------------------------------------------------- /game_eggs/minecraft/java/modrinth/README.md: -------------------------------------------------------------------------------- 1 | # Modrinth Generic 2 | 3 | ## This is a generic egg for Modrinth modpacks 4 | 5 | You will need to give it a modpack project ID. The project ID for [Extreme Optimization!](https://modrinth.com/modpack/extreme-optimization!) is `1oIpaoJo` for example. 6 | This can be found on the modpack page in the `Technical information` section in the left sidebar. 7 | 8 | You can also optionally specify a version ID. If you do not specify a version ID, the latest version will be used. The version ID for [Extreme Optimization!](https://modrinth.com/modpack/extreme-optimization!) version 1.12.2For2.0 is `SyMW2FDv` for example. This can be found on the modpack page by clicking the version number in the `Versions` section. 9 | 10 | The script will automatically setup of Forge, Fabric, or Quilt depending on the modpack. 11 | 12 | ## Server Ports 13 | 14 | The minecraft server requires a single port for access (default 25565) but plugins may require extra ports to enabled for the server. 15 | 16 | | Port | default | 17 | |-------|---------| 18 | | Game | 25565 | 19 | -------------------------------------------------------------------------------- /game_eggs/minecraft/java/mohist/README.MD: -------------------------------------------------------------------------------- 1 | # Mohist 2 | 3 | Mohist is a minecraft forge server software that implements the Paper/Spigot/Bukkit API. 4 | 5 | [Mohist Website](https://mohistmc.com/) 6 | 7 | ## Server Ports 8 | 9 | The minecraft server requires a single port for access (default 25565) but plugins may require extra ports to enabled for the server. 10 | 11 | | Port | default | 12 | |-------|---------| 13 | | Game | 25565 | 14 | 15 | ## Server Specific 16 | 17 | ### Supported versions 18 | 19 | - 1.16.4 series build 132+ 20 | - 1.12.x series 21 | - 1.7.x series (discontinued) build 13+ 22 | 23 | Requires changing Minecraft_Version variable on each new Minecraft version release. 24 | -------------------------------------------------------------------------------- /game_eggs/minecraft/java/nanolimbo/README.MD: -------------------------------------------------------------------------------- 1 | # NanoLimbo 2 | 3 | A lightweight minecraft limbo server, written on Java with Netty. The main goal of the project is maximum simplicity with a minimum number of sent and processed packets. This limbo is empty, there are no ability to set schematic building since this is not necessary. You can send useful information in chat or BossBar. 4 | No plugins, no logs. The server is fully clear. It only able keep a lot of players while the main server is down. 5 | 6 | [NanoLimbo Github](https://github.com/Nan1t/NanoLimbo) 7 | 8 | ## Server Ports 9 | 10 | The nanolimbo server requires a single port for access (default 25565). 11 | 12 | | Port | default | 13 | |-------|---------| 14 | | Game | 25565 | 15 | -------------------------------------------------------------------------------- /game_eggs/minecraft/java/neoforge/README.md: -------------------------------------------------------------------------------- 1 | # NeoForge 🦊 2 | 3 | ## This is a generic egg for the NeoForge standalone server. 4 | 5 | NeoForge is a fork of Minecraft Forge for versions 1.20.1 or newer. The install 6 | script is based on the official Forge install script. 7 | 8 | The egg supports downloading NeoForge for the latest or a specified Minecraft version, 9 | as well as downloading a specific NeoForge version. 10 | 11 | ## Server Ports 12 | 13 | The Minecraft server requires a single port for access (default 25565), 14 | but plugins may require extra ports to enabled for the server. 15 | 16 | | Port | Default | 17 | |------------|---------| 18 | | Minecraft | 25565 | 19 | -------------------------------------------------------------------------------- /game_eggs/minecraft/java/paper/README.MD: -------------------------------------------------------------------------------- 1 | # Paper 2 | 3 | Paper is the next generation of Minecraft server, compatible with Spigot plugins and offering uncompromising performance. 4 | 5 | Check out the [Paper Website](https://papermc.io/) for more information. 6 | 7 | ## Server Ports 8 | 9 | The minecraft server requires a single port for access (default 25565) but plugins may require extra ports to enabled for the server. 10 | 11 | | Port | default | 12 | |-------|---------| 13 | | Game | 25565 | 14 | -------------------------------------------------------------------------------- /game_eggs/minecraft/java/purpur/README.md: -------------------------------------------------------------------------------- 1 | # Purpur 2 | 3 | Purpur is a drop-in replacement for Paper servers designed for configurability, and new fun and exciting gameplay features. 4 | 5 | [Purpur GitHub](https://github.com/PurpurMC/Purpur) 6 | [Purpur Website](https://purpurmc.org/) 7 | 8 | ## Server Ports 9 | 10 | The minecraft server requires a single port for access (default 25565) but plugins may require extra ports to enabled for the server. 11 | 12 | | Port | default | 13 | |-------|---------| 14 | | Game | 25565 | 15 | -------------------------------------------------------------------------------- /game_eggs/minecraft/java/quilt/README.md: -------------------------------------------------------------------------------- 1 | # Quilt 2 | 3 | ## From their [Website](https://quiltmc.org/) 4 | 5 | ## [Documentation](https://quiltmc.org/en/install/server/) 6 | 7 | The Quilt project is an open-source, community-driven modding toolchain designed primarily for Minecraft. By focusing on speed, ease of use and modularity, Quilt aims to provide a sleek and modern modding toolchain with an open ecosystem. 8 | 9 | ## Installation/System Requirements 10 | 11 | | | Bare Minimum | Recommended | 12 | |---------|---------|---------| 13 | | Processor | Minecraft probably supports everything? | - | 14 | | RAM | 2GB | 5GB | 15 | | Storage | 300MB | 10GB | 16 | | Network | 3 Mbit/s | 7 Mbit/s | 17 | | Game Ownership | The game is not required to run the server. | - | 18 | 19 | ## Server Ports 20 | 21 | Ports required to run the server in a table format. 22 | 23 | | Port | default | 24 | |---------|---------| 25 | | Game | 25565 | 26 | 27 | ### Notes 28 | 29 | 25565 is the default port, but any port can be used. -------------------------------------------------------------------------------- /game_eggs/minecraft/java/server.properties: -------------------------------------------------------------------------------- 1 | #Minecraft server properties 2 | server-port=25565 3 | server-ip= 4 | -------------------------------------------------------------------------------- /game_eggs/minecraft/java/spigot/README.MD: -------------------------------------------------------------------------------- 1 | # Spigot 2 | 3 | A high performance Minecraft server implementation 4 | 5 | [Spigot Website](https://www.spigotmc.org/) 6 | 7 | ## Server Ports 8 | 9 | The minecraft server requires a single port for access (default 25565) but plugins may require extra ports to enabled for the server. 10 | 11 | | Port | default | 12 | |-------|---------| 13 | | Game | 25565 | 14 | 15 | ## Server Specific 16 | 17 | Spigot was hit with a DMCA and now requires that it be built by the user. 18 | 19 | ### This egg will build spigot for you 20 | 21 | You can also supply a download link to a server jar if you want. 22 | -------------------------------------------------------------------------------- /game_eggs/minecraft/java/spongeforge/README.MD: -------------------------------------------------------------------------------- 1 | # SpongeForge 2 | 3 | SpongeForge is the implementation of the Sponge API on the Minecraft Forge platform. 4 | 5 | [SpongePowered Website](https://www.spongepowered.org/) 6 | 7 | ## Server Ports 8 | 9 | The minecraft server requires a single port for access (default 25565) but plugins may require extra ports to enabled for the server. 10 | 11 | | Port | default | 12 | |-------|---------| 13 | | Game | 25565 | 14 | -------------------------------------------------------------------------------- /game_eggs/minecraft/java/spongevanilla/README.MD: -------------------------------------------------------------------------------- 1 | # SpongeVanilla 2 | 3 | A community-driven open source Minecraft: Java Edition modding platform. 4 | 5 | [SpongePowered Website](https://www.spongepowered.org/) 6 | 7 | ## Server Ports 8 | 9 | The minecraft server requires a single port for access (default 25565) but plugins may require extra ports to enabled for the server. 10 | 11 | | Port | default | 12 | |-------|---------| 13 | | Game | 25565 | 14 | -------------------------------------------------------------------------------- /game_eggs/minecraft/java/technic/README.md: -------------------------------------------------------------------------------- 1 | # Technic Eggs 2 | 3 | [Technic](/game_eggs/minecraft/java/technic/) 4 | 5 | * [Attack of the B-Team](/game_eggs/minecraft/java/technic/attack-of-the-bteam/) 6 | * [Blightfall](/game_eggs/minecraft/java/technic/blightfall/) 7 | * [Hexxit](/game_eggs/minecraft/java/technic/hexxit/) 8 | * [Tekkit](/game_eggs/minecraft/java/technic/Tekkit/) 9 | * [Tekkit 2](/game_eggs/minecraft/java/technic/Tekkit-2/) 10 | * [Tekkit Classic](/game_eggs/minecraft/java/technic/tekkit-classic/) 11 | * [Tekkit Legends](/game_eggs/minecraft/java/technic/tekkit-legends/) 12 | * [The 1.7.10 Pack](/game_eggs/minecraft/java/technic/the-1-7-10-pack/) 13 | * [The 1.12.2 Pack](/game_eggs/minecraft/java/technic/the-1-12-2-pack/) 14 | -------------------------------------------------------------------------------- /game_eggs/minecraft/java/technic/Tekkit-2/README.md: -------------------------------------------------------------------------------- 1 | # Minecraft: Tekkit 2 2 | 3 | ## Server Ports 4 | The minecraft server requires a single port for access (default 25565) but plugins may require extra ports to enabled for the server. 5 | 6 | 7 | | Port | default | 8 | |-------|---------| 9 | | Game | 25565 | 10 | -------------------------------------------------------------------------------- /game_eggs/minecraft/java/technic/Tekkit/README.md: -------------------------------------------------------------------------------- 1 | # Minecraft: Tekkit 2 | 3 | ## Server Ports 4 | The minecraft server requires a single port for access (default 25565) but plugins may require extra ports to enabled for the server. 5 | 6 | 7 | | Port | default | 8 | |-------|---------| 9 | | Game | 25565 | 10 | -------------------------------------------------------------------------------- /game_eggs/minecraft/java/technic/attack-of-the-bteam/README.MD: -------------------------------------------------------------------------------- 1 | # Minecraft: Attack of the B Team 2 | 3 | A very good modpack! 4 | 5 | ## Server Ports 6 | The minecraft server requires a single port for access (default 25565) but plugins may require extra ports to enabled for the server. 7 | 8 | 9 | | Port | default | 10 | |-------|---------| 11 | | Game | 25565 | 12 | -------------------------------------------------------------------------------- /game_eggs/minecraft/java/technic/tekkit-classic/README.md: -------------------------------------------------------------------------------- 1 | # Minecraft: Tekkit classic 2 | 3 | ## Server Ports 4 | The Minecraft server requires a single port for access (default 25565) but plugins may require extra ports to enabled for the server. 5 | 6 | 7 | | Port | default | 8 | |-------|---------| 9 | | Game | 25565 | -------------------------------------------------------------------------------- /game_eggs/minecraft/java/technic/the-1-12-2-pack/README.md: -------------------------------------------------------------------------------- 1 | # Minecraft: The 1.12.2 Pack 2 | 3 | https://www.technicpack.net/modpack/the-1122-pack.1406454 4 | 5 | ## Server Ports 6 | The minecraft server requires a single port for access (default 25565) but plugins may require extra ports to enabled for the server. 7 | 8 | 9 | | Port | default | 10 | |-------|---------| 11 | | Game | 25565 | 12 | 13 | 14 | Egg is based on the "1.7.10 Pack"-Egg 15 | -------------------------------------------------------------------------------- /game_eggs/minecraft/java/technic/the-1-7-10-pack/README.MD: -------------------------------------------------------------------------------- 1 | # Minecraft: The 1.7.10 Pack 2 | 3 | A very good modpack! 4 | 5 | https://www.technicpack.net/modpack/the-1710-pack.453902 6 | 7 | ## Server Ports 8 | The minecraft server requires a single port for access (default 25565) but plugins may require extra ports to enabled for the server. 9 | 10 | 11 | | Port | default | 12 | |-------|---------| 13 | | Game | 25565 | 14 | -------------------------------------------------------------------------------- /game_eggs/minecraft/java/vanillacord/README.md: -------------------------------------------------------------------------------- 1 | # VanillaCord 2 | 3 | A patch for vanilla servers to work with BungeeCord's ip_forward setting. 4 | 5 | This uses [ME1312's fork](https://github.com/ME1312/VanillaCord) of VanillaCord which has been updated for modern Minecraft. 6 | 7 | ## Notes 8 | 9 | If you've set up Spigot, Paper or some other server with BungeeCord's IP forwarding you might know that you have to set online-mode to false. Due to the way that VanillaCord works this is not necessary with this Egg, you can (and should) leave online-mode as true. 10 | 11 | ## Server Ports 12 | 13 | The minecraft server requires a single port for access (default 25565) but plugins may require extra ports to enabled for the server. 14 | 15 | | Port | default | 16 | |-------|---------| 17 | | Game | 25565 | 18 | -------------------------------------------------------------------------------- /game_eggs/minecraft/proxy/README.md: -------------------------------------------------------------------------------- 1 | # Minecraft Proxies 2 | 3 | * [Java](/game_eggs/minecraft/proxy/java/) 4 | * [Travertine](/game_eggs/minecraft/proxy/java/travertine) 5 | * [Velocity](/game_eggs/minecraft/proxy/java/velocity) 6 | * [VIAaaS](/game_eggs/minecraft/proxy/java/viaaas) 7 | * [Waterfall](/game_eggs/minecraft/proxy/java/waterfall) 8 | * [Bedrock](/game_eggs/minecraft/proxy/bedrock) 9 | * [Waterdog PE](/game_eggs/minecraft/proxy/bedrock/waterdogpe) 10 | * [Cross Platform](/game_eggs/minecraft/proxy/cross_platform) 11 | * [GeyserMC](/game_eggs/minecraft/proxy/cross_platform/geyser) 12 | * [Waterdog](/game_eggs/minecraft/proxy/cross_platform/waterdog) 13 | -------------------------------------------------------------------------------- /game_eggs/minecraft/proxy/bedrock/README.md: -------------------------------------------------------------------------------- 1 | # Mineraft Bedrock Proxies 2 | 3 | ## Waterdog PE 4 | 5 | [Waterdog PE](https://github.com/WaterdogPE/WaterdogPE) 6 | WaterdogPE is a brand new Minecraft: Bedrock Edition proxy software developed by the developers of the old Waterdog Proxy. 7 | -------------------------------------------------------------------------------- /game_eggs/minecraft/proxy/bedrock/waterdog_pe/README.md: -------------------------------------------------------------------------------- 1 | # Waterdog PE 2 | 3 | Brand new proxy server for Minecraft: Bedrock Edition 4 | 5 | ## Server Ports 6 | 7 | | Port | default | 8 | |----------|---------| 9 | | server | 19132 | 10 | -------------------------------------------------------------------------------- /game_eggs/minecraft/proxy/cross_platform/README.md: -------------------------------------------------------------------------------- 1 | # Mineraft Cross Platform Proxies 2 | 3 | ## [GeyserMC](geyser) 4 | 5 | [GeyserMC](https://github.com/GeyserMC) 6 | 7 | A bridge/proxy allowing you to connect to Minecraft: Java Edition servers with Minecraft: Bedrock edition. 8 | 9 | ## [Waterdog](waterdog) 10 | 11 | [Waterdog](https://github.com/WaterdogPE/Waterdog) 12 | 13 | Waterdog provides native support for the Minecraft Bedrock protocols along with the existing java protocols. It is capable of using the ProtocolSupport PE encapsulation protocol over TCP, or it can use the native RakNet Bedrock protocol for traditional downstream Bedrock servers such as Nukkit, Pocketmine, Bedrock Alpha Server, MiNET, and others. 14 | -------------------------------------------------------------------------------- /game_eggs/minecraft/proxy/cross_platform/geyser/README.md: -------------------------------------------------------------------------------- 1 | # Geyser 2 | 3 | A bridge/proxy allowing you to connect to Minecraft: Java Edition servers with Minecraft: Bedrock edition. 4 | 5 | ## Eggs 6 | 7 | GeyserMC maintains their own eggs on their github: [GeyserMC pterodactyl eggs](https://github.com/GeyserMC/pterodactyl-stuff) 8 | -------------------------------------------------------------------------------- /game_eggs/minecraft/proxy/cross_platform/waterdog/README.md: -------------------------------------------------------------------------------- 1 | # Waterdog server 2 | 3 | Waterdog provides native support for the Minecraft Bedrock protocols along with the existing java protocols. It is capable of using the ProtocolSupport PE encapsulation protocol over TCP, or it can use the native RakNet Bedrock protocol for traditional downstream Bedrock servers such as Nukkit, Pocketmine, Bedrock Alpha Server, MiNET, and others. 4 | 5 | ## Server Ports 6 | 7 | The minecraft server requires a single port for access (default 25565) but plugins may require extra ports to enabled for the server. 8 | 9 | | Port | default | 10 | |----------|---------| 11 | | Java | 25565 | 12 | | Bedrock | 19132 | 13 | -------------------------------------------------------------------------------- /game_eggs/minecraft/proxy/java/README.md: -------------------------------------------------------------------------------- 1 | # Minecraft Java Proxies 2 | 3 | 4 | #### Travertine 5 | [Travertine](https://papermc.io/downloads#Travertine) 6 | Waterfall, with additional support for Minecraft 1.7.10. 7 | 8 | #### Velocity 9 | [Velocity](https://velocitypowered.com) 10 | Velocity is a Minecraft server proxy with unparalleled server support, scalability, and flexibility. 11 | 12 | #### VIAaaS 13 | [VIAaaS](https://github.com/ViaVersion/VIAaaS) is the Minecraft plugin ViaVersion made standalone as a proxy. 14 | 15 | #### Waterfall 16 | [Waterfall](https://papermc.io/downloads#Waterfall) 17 | Paper fork of the BungeeCord software, with improved Forge support and more features. -------------------------------------------------------------------------------- /game_eggs/minecraft/proxy/java/travertine/README.md: -------------------------------------------------------------------------------- 1 | # Travertine server 2 | Waterfall, with additional support for Minecraft 1.7.10. 3 | 4 | ## Server Ports 5 | The minecraft server requires a single port for access (default 25565) but plugins may require extra ports to enabled for the server. 6 | 7 | 8 | | Port | default | 9 | |-------|---------| 10 | | Game | 25565 | -------------------------------------------------------------------------------- /game_eggs/minecraft/proxy/java/velocity/README.md: -------------------------------------------------------------------------------- 1 | # Velocity Minecraft Proxy 2 | Velocity is a Minecraft server proxy with unparalleled server support, scalability, and flexibility. 3 | 4 | ## Server Ports 5 | The minecraft server requires a single port for access (default 25565) but plugins may require extra ports to enabled for the server. 6 | 7 | 8 | | Port | default | 9 | |-------|---------| 10 | | Game | 25565 | -------------------------------------------------------------------------------- /game_eggs/minecraft/proxy/java/viaaas/README.md: -------------------------------------------------------------------------------- 1 | # VIAaaS 2 | VIAaaS is the Minecraft plugin ViaVersion made standalone as a proxy. 3 | 4 | More information is available here: https://github.com/ViaVersion/VIAaaS 5 | 6 | ## Server Ports 7 | The minecraft server requires a single port for access (default 25565), and one TCP port 25543, to be used for HTTPS and WebSocket connections. 8 | 9 | | Port | default | 10 | |------------|---------| 11 | | Game | 25565 | 12 | | WS & HTTPS | 25543 | 13 | -------------------------------------------------------------------------------- /game_eggs/minecraft/proxy/java/waterfall/README.md: -------------------------------------------------------------------------------- 1 | # Waterfall server 2 | Paper fork of the BungeeCord software, with improved Forge support and more features. 3 | 4 | ## Server Ports 5 | The minecraft server requires a single port for access (default 25565) but plugins may require extra ports to enabled for the server. 6 | 7 | 8 | | Port | default | 9 | |-------|---------| 10 | | Game | 25565 | -------------------------------------------------------------------------------- /game_eggs/minecraft/proxy/java/waterfall/config.yml: -------------------------------------------------------------------------------- 1 | listeners: 2 | - query_port: 25573 3 | host: 0.0.0.0:25573 -------------------------------------------------------------------------------- /game_eggs/minetest/README.md: -------------------------------------------------------------------------------- 1 | # Minetest 2 | 3 | An open source voxel game engine. Play one of our many games, mod a game to your liking, make your own game, or play on a multiplayer server. 4 | 5 | ## Stopping the server 6 | 7 | For the server to be able to stop properly you have to give the admin/console user the permission `server` else you will have to kill the server and no date will be saved! 8 | 9 | ## Console 10 | 11 | The console is currently bugged. It does work but the startup message is messed up. 12 | 13 | ## Rewrite 14 | A special thank you to [Tealk](https://github.com/Tealk) for helping me rewrite this egg. -------------------------------------------------------------------------------- /game_eggs/mohaa/README.md: -------------------------------------------------------------------------------- 1 | # Medal of Honor: Allied Assault 2 | 3 | Medal of Honor: Allied Assault is a first-person shooter video game developed by 2015, Inc. 4 | 5 | ### Server Ports 6 | 7 | | Port | default | 8 | | ---- | ------- | 9 | | Game | 12203 | 10 | 11 | This egg uses the Unofficial MoH:AA 1.12 Patch that addes several features and security updates to allow a fair multiplayer experience. 12 | 13 | Ones the server is installed you can check the File Manager for `Medal of Honor Reborn Patch Documentation RC3.5.1.pdf` for more information. 14 | 15 | Check the `main/server.cfg` in the File Manager for more configuration options. 16 | -------------------------------------------------------------------------------- /game_eggs/openarena/README.md: -------------------------------------------------------------------------------- 1 | # OpenArena 2 | 3 | ## From their [site](http://www.openarena.ws) 4 | 5 | OpenArena is a community-produced deathmatch FPS based on GPL idTech3 technology. 6 | 7 | There are many game types supported including Free For All, Capture The Flag, Domination, Overload, Harvester, and more. 8 | 9 | ## Server Ports 10 | 11 | | Port | default | 12 | |---------|---------| 13 | | Game | 27960 | 14 | 15 | ### Mods/Plugins may require ports to be added to the server 16 | -------------------------------------------------------------------------------- /game_eggs/openra/README.md: -------------------------------------------------------------------------------- 1 | # OpenRA Servers 2 | 3 | OpenRA is a project that recreates and modernizes the classic Command & Conquer real time strategy games. 4 | We have developed a flexible open source game engine (the OpenRA engine) that provides 5 | a common platform for rebuilding and reimagining classic 2D and 2.5D RTS games (the OpenRA mods). 6 | -------------------------------------------------------------------------------- /game_eggs/openra/openra_dune2000/README.md: -------------------------------------------------------------------------------- 1 | # OpenRA Dune2000 2 | 3 | ## The classic command & conquer Server 4 | 5 | ## from the developers 6 | 7 | OpenRA is a project that recreates and modernizes the classic Command & Conquer real time strategy games. We have developed a flexible open source game engine (the OpenRA engine) that provides a common platform for rebuilding and reimagining classic 2D and 2.5D RTS games (the OpenRA mods). 8 | 9 | This means that OpenRA is not restricted by the technical limitations of the original closed-source games: it includes native support for modern operating systems and screen resolutions (including Windows 10, macOS, and most Linux distros) without relying on emulation or binary hacks, and features integrated online multiplayer. 10 | 11 | Make sure to checkout their [Home Page](https://openra.net). 12 | 13 | ## Server Ports 14 | 15 | OpenRA requires a single port 16 | 17 | | Port | default | 18 | |---------|---------| 19 | | Game | 5500 | 20 | 21 | ## Mods/Plugins may require ports to be added to the server 22 | -------------------------------------------------------------------------------- /game_eggs/openra/openra_red_alert/README.md: -------------------------------------------------------------------------------- 1 | # OpenRA 2 | 3 | ## The classic command & conquer Server 4 | 5 | ## from the developers 6 | 7 | OpenRA is a project that recreates and modernizes the classic Command & Conquer real time strategy games. We have developed a flexible open source game engine (the OpenRA engine) that provides a common platform for rebuilding and reimagining classic 2D and 2.5D RTS games (the OpenRA mods). 8 | 9 | This means that OpenRA is not restricted by the technical limitations of the original closed-source games: it includes native support for modern operating systems and screen resolutions (including Windows 10, macOS, and most Linux distros) without relying on emulation or binary hacks, and features integrated online multiplayer. 10 | 11 | Make sure to checkout their [Home Page](https://openra.net). 12 | 13 | ## Server Ports 14 | 15 | OpenRA requires a single port 16 | 17 | | Port | default | 18 | |---------|---------| 19 | | Game | 5500 | 20 | 21 | ### Mods/Plugins may require ports to be added to the server 22 | -------------------------------------------------------------------------------- /game_eggs/openra/openra_tiberian_dawn/README.md: -------------------------------------------------------------------------------- 1 | # OpenRA Tiberian Dawn 2 | 3 | ## The classic command & conquer Server 4 | 5 | ## from the developers 6 | 7 | OpenRA is a project that recreates and modernizes the classic Command & Conquer real time strategy games. We have developed a flexible open source game engine (the OpenRA engine) that provides a common platform for rebuilding and reimagining classic 2D and 2.5D RTS games (the OpenRA mods). 8 | 9 | This means that OpenRA is not restricted by the technical limitations of the original closed-source games: it includes native support for modern operating systems and screen resolutions (including Windows 10, macOS, and most Linux distros) without relying on emulation or binary hacks, and features integrated online multiplayer. 10 | 11 | Make sure to checkout their [Home Page](https://openra.net). 12 | 13 | ## Server Ports 14 | 15 | OpenRA requires a single port 16 | 17 | | Port | default | 18 | |---------|---------| 19 | | Game | 5500 | 20 | 21 | ### Mods/Plugins may require ports to be added to the server 22 | -------------------------------------------------------------------------------- /game_eggs/rdr/README.md: -------------------------------------------------------------------------------- 1 | # Read Dead Redemption 2 | 3 | ## RedM 4 | 5 | [RedM](https://redm.gg/) 6 | RedM, for Red Dead Redemption 2 on PC. Launching now, based on the CitizenFX framework and Cfx.re technology. 7 | -------------------------------------------------------------------------------- /game_eggs/rdr/redm/README.md: -------------------------------------------------------------------------------- 1 | # Red M 2 | 3 | ## From the [RedM](https://redm.gg/) Site 4 | 5 | RedM, for Red Dead Redemption 2 on PC. Launching now, based on the CitizenFX framework and Cfx.re technology. 6 | 7 | ## Install notes 8 | 9 | - Only installs latest version versions are not selectable. 10 | 11 | ## Server Ports 12 | 13 | Ports required to run the server in a table format. 14 | 15 | | Port | default | 16 | |---------|---------| 17 | | Game | 30120 | 18 | | ServerListing | 30110 | 19 | | cfx join links | 30130 | 20 | -------------------------------------------------------------------------------- /game_eggs/rimworld/README.md: -------------------------------------------------------------------------------- 1 | # Rimworld 2 | 3 | RimWorld follows three survivors from a crashed space liner as they build a colony on a frontier world at the rim of known space. Inspired by the space western vibe of Firefly, the deep simulation of Dwarf Fortress, and the epic scale of Dune and Warhammer 40,000. 4 | 5 | Manage colonists' moods, needs, individual wounds, and illnesses. Engage in small-team tactical gunplay. Fashion structures, weapons, and apparel from metal, wood, stone, cloth, or futuristic materials. Fight pirate raiders, hostile tribes, rampaging animals, giant tunnelling insects and ancient killing machines. Tame and train cute pets, productive farm animals, and deadly attack beasts. Watch colonists develop relationships with family members, lovers, and spouses. Discover a new generated world each time you play. Build colonies in the desert, jungle, tundra, and more. Manage quirky colonists with unique backstories, traits, and skills. Learn to play easily with the help of an intelligent and unobtrusive AI tutor. -------------------------------------------------------------------------------- /game_eggs/rimworld/open_world/README.md: -------------------------------------------------------------------------------- 1 | # Open World 2 | 3 | ## From their [site](https://openworldhelp.fandom.com/wiki/Open_World_Wiki) 4 | 5 | The Open World mod allows you to create and join servers to play with people all around the world, it introduces plenty of new features including trading, gifting, bartering, PvP and so much more! 6 | 7 | ## Server Ports 8 | 9 | | Port | default | 10 | |---------|---------| 11 | | Game | 25555 | 12 | 13 | ### Mods/Plugins may require ports to be added to the server. See [here](https://openworldhelp.fandom.com/wiki/Creating_a_server) for help 14 | -------------------------------------------------------------------------------- /game_eggs/rimworld/together/README.md: -------------------------------------------------------------------------------- 1 | # Rimworld Together 2 | 3 | ## From their [site](https://rimworld-together.fandom.com/wiki/Rimworld_Together_Wiki) 4 | 5 | ## From their [Github](https://github.com/Byte-Nova/Rimworld-Together) 6 | 7 | A community driven multiplayer mod, for Rimworld. 8 | 9 | [Rimworld Together](https://steamcommunity.com/sharedfiles/filedetails/?id=3005289691) 10 | 11 | ## Server Ports 12 | 13 | | Port | default | 14 | |---------|---------| 15 | | Game | 25555 | 16 | 17 | -------------------------------------------------------------------------------- /game_eggs/spacestation_14/README.md: -------------------------------------------------------------------------------- 1 | # Spacestation 14 2 | 3 | ## From their [Site](https://spacestation14.io/) 4 | 5 | ## [Documentation](https://docs.spacestation14.io/en/getting-started/hosting) 6 | 7 | 8 | ## Minimum RAM warning 9 | 10 | Minimum required memory to run the server. 11 | 2GB is recommended. 3GB+ is preferred 12 | 13 | ## Minimum Sorage warning 14 | 15 | Minimum required storage to run the server. 16 | Example: 100MiB is recommended. 2GiB+ is preferred 17 | 18 | 19 | ## Server Ports 20 | 21 | Ports required to run the server in a table format. 22 | 23 | | Port | default | 24 | |---------|---------| 25 | | Game | 1212 (TCP+ UDP) | 26 | 27 | ### Notes 28 | 29 | 30 | 1212 is the default port, but any port can be used. 31 | 32 | -------------------------------------------------------------------------------- /game_eggs/starmade/README.md: -------------------------------------------------------------------------------- 1 | # Starmade Server 2 | 3 | ## From their [Homepage](https://starmadedock.net/) - [Guide](https://www.star-made.org/help/setting_up_a_server) 4 | 5 | The ultimate space sandbox. Participate in epic fleet battles, form alliances, strive to dominate entire galaxies and harness the universe’s resources for your industrious empire or the destruction of others. Customise your experience, the universe is yours! 6 | 7 | ## Server Ports 8 | 9 | Ports required to run the server 10 | 11 | | Port | default | 12 | |---------|---------| 13 | | Game | 4242 | 14 | -------------------------------------------------------------------------------- /game_eggs/steamcmd_servers/7_days_to_die/README.md: -------------------------------------------------------------------------------- 1 | # 7 Days to Die 2 | 3 | Steam Description 4 | Set in a brutally unforgiving post-apocalyptic world overrun by the undead, 7 Days to Die is an open-world game that is a unique combination of first person shooter, survival horror, tower defense, and role-playing games. It presents combat, crafting, looting, mining, exploration, and character growth, in a way that has seen a rapturous response from fans worldwide. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits! 5 | 6 | ## Server Ports 7 | 8 | 7 Days to Die requires up to 6 ports 9 | 10 | | Port | default | 11 | |---------|---------------| 12 | | Game | 26900 - 26902 | 13 | | RCON | 8080 - 8081 | 14 | | webmap | 8082 | 15 | 16 | ## Sample ignore file for backups 17 | 18 | By default the backup includes a lot of files that can be reacquired by pulling the image. Using the following file limits backups to the files that are unique to your server: your config files, logs, saves and generated worlds. 19 | 20 | ``` 21 | # Ignore all 22 | * 23 | # Except server config file 24 | !serverconfig.xml 25 | # Except server data dir 26 | !.local/ 27 | # Except logs 28 | !logs/ 29 | ``` 30 | -------------------------------------------------------------------------------- /game_eggs/steamcmd_servers/ark_survival_evolved/README.md: -------------------------------------------------------------------------------- 1 | # Ark: Survival Evolved 2 | 3 | Steam Description : 4 | As a man or woman stranded naked, freezing and starving on the shores of a mysterious island called ARK, you must hunt, harvest resources, craft items, grow crops, research technologies, and build shelters to withstand the elements. Use your cunning and resources to kill or tame & breed the leviathan dinosaurs and other primeval creatures roaming the land, and team up with or prey on hundreds of other players to survive, dominate... and escape! 5 | 6 | ## Recommended server settings 7 | 8 | ### Minimum RAM 9 | 10 | This server requires about 4096M to run with no players on a default map. Although it is recommended to run 6144M by the ARK creators, specific DLC maps will increase this requirement, such as Genesis 2 requiring over 13,440M to start. 11 | 12 | See the following - 13 | 14 | ### RCON 15 | 16 | The server requires a local RCON connection to function. You will see RCON connection refused messages until the server has successfully started and connects to the RCON, which can take anywhere from 10 to 20 minutes. The RCON Port is only required for external RCON connections. 17 | 18 | ## Server Ports 19 | 20 | | Port | Default | 21 | | --------------- | ------- | 22 | | Game | 7777 | 23 | | Raw UDP | 7778 | 24 | | Query | 27015 | 25 | | RCON (optional) | 27020 | 26 | -------------------------------------------------------------------------------- /game_eggs/steamcmd_servers/arma/README.md: -------------------------------------------------------------------------------- 1 | # ARMA 2 | 3 | ARMA is a series of first-person tactical military shooters, originally released for Microsoft Windows. It features large elements of realism and simulation; a blend of large-scale military conflict spread across large areas alongside the more close quartered battles. 4 | 5 | ## Arma Titles 6 | 7 | * [Arma 3](arma3) 8 | * [Arma Reforger](arma_reforger) 9 | -------------------------------------------------------------------------------- /game_eggs/steamcmd_servers/assetto_corsa/README.md: -------------------------------------------------------------------------------- 1 | # Assetto Corsa 2 | 3 | Assetto Corsa is a sim racing video game developed by the Italian video game developer Kunos Simulazioni. It is designed with an emphasis on a realistic racing experience with support for extensive customization and moddability. 4 | 5 | ## Server Ports 6 | 7 | Asseto Corsa requires two ports, game port is UDP and WEB HTTP port is TCP. 8 | 9 | | Port | default | 10 | |-------------|---------| 11 | | Game | 9600 | 12 | | HTTP | 8081 | 13 | 14 | ### Notes 15 | 16 | 17 | 9600 is the default port, but any port can be used. 18 | 19 | ## Freeroam + AI 20 | This egg uses: [GitHub](https://github.com/compujuckel/AssettoServer) [Website](https://assettoserver.org/) -------------------------------------------------------------------------------- /game_eggs/steamcmd_servers/astro_colony/README.md: -------------------------------------------------------------------------------- 1 | # [Astro Colony](https://astrocolony.com/) 2 | 3 | Explore endless Universe and create the most efficient constellation of colonies. Build conveyor systems to automate production. Take care of Astronauts and their needs! Establish new colonies as part of intergalactic simulation. 4 | 5 | ## Server Ports 6 | 7 | Ports required to run the server in a table format. 8 | 9 | > [!IMPORTANT] 10 | > It’s possible to change the query port but changing the game port from **7777** will result in not being able to join the server! 11 | 12 | | Port | Default | 13 | |---------|---------| 14 | | Game | 7777 | 15 | | Query | 27015 | 16 | -------------------------------------------------------------------------------- /game_eggs/steamcmd_servers/avorion/README.md: -------------------------------------------------------------------------------- 1 | # Avorion 2 | 3 | A procedural co-op space sandbox where players can build their own space ships out of dynamically scalable blocks. Fight epic space battles, explore, mine, trade, wage wars and build your own empire to save your galaxy from being torn apart by an unknown enemy. 4 | 5 | ## Server Ports 6 | 7 | Avorion requires 4 ports to run. Despite claiming to require 4 ports, the game port is the only one that appears to have a config option. 8 | 9 | | Port | default | 10 | |-------------|---------| 11 | | Game | 27000 | 12 | | Query | 27003 | 13 | | Steam Query | 27020 | 14 | | Steam | 27021 | 15 | 16 | Additionally the server can be configured with an RCON port. RCON will be disabled if a password is not specified. 17 | 18 | | Port | default | 19 | |-------------|---------| 20 | | RCON | 27015 | 21 | 22 | ## RCON 23 | 24 | If you plan to use RCON it currently needs to be manually configured in the server.ini file. At some point server variables will be added. 25 | 26 | ## Updating 27 | Because with an update to this egg, the startup command changed, so if you update this egg, you will manually have to update the startup command for every server that was already made. 28 | -------------------------------------------------------------------------------- /game_eggs/steamcmd_servers/barotrauma/README.md: -------------------------------------------------------------------------------- 1 | # Barotrauma 2 | 3 | ## From their [Steam Description](https://store.steampowered.com/app/602960/Barotrauma/) 4 | 5 | Barotrauma is a 2D co-op survival horror submarine simulator, inspired by games like FTL: Faster Than Light, Rimworld, Dwarf Fortress and Space Station 13. It’s a Sci-Fi game that combines ragdoll physics and alien sea monsters with teamwork and existential fear. 6 | 7 | ## Server Ports 8 | 9 | Ports required to run the server in a table format. 10 | 11 | | Port | default | 12 | |------------|---------| 13 | | Game Port | 27015 | 14 | | Query Port | 27016 | 15 | 16 | **WARNING 17 | You must edit the port and server settings in serversettings.xml file or your server will not work!** 18 | 19 | ## No console 20 | 21 | Barotrauma server does not currently have server console, it will just spam random messages. You have to add yourself as admin and type commands in-game. Admin file is located at Data/clientpermissions.xml, example config is below. 22 | 23 | ``` 24 | 25 | 29 | 30 | -------------------------------------------------------------------------------- /game_eggs/steamcmd_servers/battalion_legacy/README.md: -------------------------------------------------------------------------------- 1 | # BATTALION: Legacy 2 | 3 | ## From their [Steam Depot](https://steamdb.info/app/805140) 4 | 5 | ## [Documentation](https://github.com/parkervcp/eggs/blob/master/README.md) 6 | 7 | BATTALION: Legacy recaptures the core of classic shooters in the final iteration of Battalion 1944. Return to the simple days of playing first person shooters with your friends. Grab your bolt action rifle in 'rifles only' mode or compete in 5v5 Search and Destroy. 8 | ## Install notes 9 | 10 | The only issue with this egg is that server name appears with a ] in the end, for example: if you set the name to "Test", in the game it'll display as "Test]", the reason for this in unknown. 11 | ## Installation/System Requirements 12 | 13 | | | Bare Minimum | Recommended | 14 | |---------|---------|---------| 15 | | Processor | No ARM support(?) | | 16 | | RAM | 1GiB | 2GiB | 17 | | Storage | 2GB | - | 18 | | Network | 1Mbit/s | 3Mbit/s | 19 | | Game Ownership | No | - | 20 | 21 | ## Server Ports 22 | 23 | Ports required to run the server in a table format. 24 | 25 | | Port | default | 26 | |---------|---------| 27 | | Game | 27015 | 28 | | Query | 27016 | 29 | 30 | ### Notes 31 | 32 | Game and Query port can be anything, but they're both required. -------------------------------------------------------------------------------- /game_eggs/steamcmd_servers/black_mesa/README.md: -------------------------------------------------------------------------------- 1 | # Black Mesa 2 | 3 | ## From their [Website](https://www.crowbarcollective.com/games/black-mesa) 4 | 5 | Black Mesa is a 2020 first-person shooter game. It is a third-party remake of Half-Life (1998) made in the Source game engine. 6 | 7 | ## Server Ports 8 | 9 | BlackMessa servers require 2 ports to be open, the SourceTV port can also be opened for spectators. 10 | 11 | | Port | default | 12 | |-----------|---------| 13 | | Game/rcon | 27015 | 14 | | SourceTV | 27020 | 15 | | ClientPort | 27005 | 16 | 17 | ## Steam Download [SteamStore](https://store.steampowered.com/app/362890/Black_Mesa/) 18 | -------------------------------------------------------------------------------- /game_eggs/steamcmd_servers/citadel/README.md: -------------------------------------------------------------------------------- 1 | # Citadel: Forged with fire 2 | 3 | Citadel: Forged With Fire is a massive online sandbox RPG set in the mystical world of Ignus. Featuring magic, spellcasting, building, exploring and crafting as you fight to make a name for yourself and achieve notoriety across the land. 4 | 5 | ## Server Ports 6 | 7 | | Port | default | 8 | |-------|---------| 9 | | Game | 7777 | 10 | | Query | 27015 | 11 | 12 | ## Notes 13 | 14 | You need to setup the Config of the Server in 15 | /Config/Game.ini 16 | 17 | -> WorldCreationSettings 18 | -------------------------------------------------------------------------------- /game_eggs/steamcmd_servers/colony_survival/README.md: -------------------------------------------------------------------------------- 1 | # Colony Survival 2 | 3 | ## [Documentation](https://colonysurvival.fandom.com/wiki/Dedicated_Server) 4 | 5 | 6 | ## Installation/System Requirements 7 | 8 | | | Bare Minimum | Recommended | 9 | |---------|---------|---------| 10 | | Processor | *Any AMD64 will work* | ** | 11 | | RAM | *2 GiB* | *4 GiB* | 12 | | Storage | *2 GiB* | *3 GiB* | 13 | | Network | *Anything will work* | ** | 14 | | Game Ownership | *not needed* | *Needed for mods but the egg does not support it* | 15 | 16 | ## Server Ports 17 | 18 | Ports required to run the server in a table format. 19 | 20 | | Port | default | 21 | |---------|---------| 22 | | Game | 27004 | 23 | | Steam | 27005 | 24 | -------------------------------------------------------------------------------- /game_eggs/steamcmd_servers/conan_exiles/README.md: -------------------------------------------------------------------------------- 1 | # Conan Exiles 2 | 3 | ## From their [Site](https://conanexiles.com/) 4 | 5 | Conan Exiles is online multiplayer survival game set in the lands of Conan the Barbarian 6 | 7 | ## Minimum RAM warning 8 | 9 | This server requires about 4096m to run properly. 10 | 11 | ## Server Ports 12 | 13 | Ports required to run the server in a table format. 14 | 15 | | Port | default | 16 | |---------|---------| 17 | | Game | 7777 | 18 | | Game +1 | 7778 | 19 | | UDP Server query| 27015 | 20 | | RCON| 25575 | 21 | 22 | 23 | ## Mods 24 | 25 | If you want mods download you have to allocated 1 extra port and manualy set Engine.ini. 26 | 27 | See: [Here](https://www.conanexiles.com/dedicated-servers/) 28 | 29 | 30 | ## More information can be found [here](https://forums.funcom.com/t/conan-exiles-dedicated-server-app-latest-version-1-0-21/21699) 31 | -------------------------------------------------------------------------------- /game_eggs/steamcmd_servers/counter_strike/README.md: -------------------------------------------------------------------------------- 1 | # Counter-Strike 2 | 3 | Counter-Strike is a series of multiplayer tactical first-person shooter video games in which teams of terrorists battle to perpetrate an act of terror while counter-terrorists try to prevent it. The series began on Windows in 1999 with the release of the first game, Counter-Strike. 4 | 5 | ## Counter-Strike Titles 6 | 7 | - [Counter-Strike: Source](counter_strike_source) 8 | - [Counter-Strike: Global-Offensive](https://github.com/pterodactyl/panel/blob/develop/database/Seeders/eggs/source-engine/egg-counter--strike--global-offensive.json) 9 | - [Counter-Strike 2](counter_strike_2) -------------------------------------------------------------------------------- /game_eggs/steamcmd_servers/counter_strike/counter_strike_2/README.md: -------------------------------------------------------------------------------- 1 | # Counter-Strike 2 2 | 3 | Steam Description : 4 | For over two decades, Counter-Strike has offered an elite competitive experience, one shaped by millions of players from across the globe. And now the next chapter in the CS story is about to begin. This is Counter-Strike 2. 5 | 6 | ## Install notes 7 | 8 | For CS2 Valve has decided to merge the game and server files. There will not be standalone dedicated server files.
9 | 10 | ## Installation/System Requirements 11 | 12 | | | Minimum | Recommended | 13 | |---------|---------|---------| 14 | | Processor | minim x86-64-v2 (with popcnt) | --- | 15 | | RAM | 2 GB | --- | 16 | | Storage | 33 GB | --- | 17 | 18 | ## Server Ports 19 | 20 | Ports required to run the server in a table format. 21 | 22 | | Port | default | 23 | |---------|---------| 24 | | Game | 27015 | 25 | | Source TV (Optional) | 27020 | 26 | 27 | ## RCON 28 | 29 | RCON is only accessible from external apps, NOT from the game client itself. It's broken in CS2.
30 | If possible always use the Pterodactyl console to use your commands like ``map de_nuke`` or ``mp_restartgame 3``.
31 | 32 | ## Notes 33 | 34 | Further install instructions can be found at the official [Documentation](https://developer.valvesoftware.com/wiki/Counter-Strike_2/Dedicated_Servers). 35 | -------------------------------------------------------------------------------- /game_eggs/steamcmd_servers/craftopia/README.md: -------------------------------------------------------------------------------- 1 | # Craftopia 2 | 3 | Craftopia is the brand new crafting game we made by combining excellent features of various existing crafting games. 4 | 5 | ## Server Ports 6 | 7 | Craftopia requires 1 port to run. 8 | 9 | | Port | default | 10 | |-------------|---------| 11 | | Game | 27015 | 12 | -------------------------------------------------------------------------------- /game_eggs/steamcmd_servers/cryofall/README.md: -------------------------------------------------------------------------------- 1 | # CryoFall 2 | 3 | ## Minimum RAM warning 4 | 5 | You may want to assign a minimum of 1GB of RAM to a server. 6 | 7 | ## Server Ports 8 | 9 | The default is 6000 can be changed in SettingsServer.xml 10 | 11 | | Port | default | 12 | |---------|---------| 13 | | Game | 6000 | 14 | 15 | ### Plugins may require ports to be added to the server 16 | -------------------------------------------------------------------------------- /game_eggs/steamcmd_servers/ddnet/README.md: -------------------------------------------------------------------------------- 1 | # DDNet 2 | 3 | Want to play the hardest cooperative 2D platformer ever? Want to finish no map ever? Want to be in pain for hours and cry, getting nothing in return? Come play DDNet with a large community of other sufferers! 4 | 5 | This game does not have a Anonymous Server Comp for the Server Files. To pull this you need to own the game on Steam and fill both the STEAM_USER and STEAM_PASS variables prior to installation as it packages the Server Executable into the base games files 6 | 7 | For all added edits, these are found under **ddnet/data/autoexec_server.cfg** 8 | 9 | ## Server Port 10 | | Port | default | 11 | |---------|---------| 12 | | Game | 8303 | 13 | 14 | ## Hardware Requirements 15 | | Storage | RAM | CPU | 16 | |---------|---------|-----| 17 | | 2.0GiB | 250MiB | 🥔 | 18 | -------------------------------------------------------------------------------- /game_eggs/steamcmd_servers/dead_matter/README.md: -------------------------------------------------------------------------------- 1 | # Dead 2 | 3 | 4 | 5 | ## From their [Github](https://github.com/QI-Software/deadmatterpublic) 6 | 7 | ## [Documentation]https://www.notion.so/qisoftware/Server-Setup-Guide-d17e5a3f73e34164b6a4d2b37e54da78) 8 | 9 | 10 | ## Installation/System Requirements 11 | 12 | | | Bare Minimum | Recommended | 13 | |---------|---------|---------| 14 | | Processor | *AMD64 Only 300%* | *-* | 15 | | RAM | 18GiB* | *22GiB* | 16 | | Storage | *8GiB* | 10GiB* | 17 | | Network | *any* | *-* | 18 | | Game Ownership | *Not needed* | *-* | 19 | 20 | ## Server Ports 21 | 22 | Ports required to run the server in a table format. 23 | 24 | | Port | default | 25 | |---------|---------| 26 | | Game | 7001 | 27 | | Query | 7002 | 28 | 29 | ### Notes 30 | 31 | 32 | 7001 is the default port, but any port can be used. 33 | -------------------------------------------------------------------------------- /game_eggs/steamcmd_servers/dont_starve/README.md: -------------------------------------------------------------------------------- 1 | # Don't Starve Together 2 | 3 | ## From their [site](https://www.klei.com/games/dont-starve) 4 | 5 | Don’t Starve is an uncompromising wilderness survival game full of science and magic. 6 | 7 | You play as Wilson, an intrepid Gentleman Scientist who has been trapped by a demon and transported to a mysterious wilderness world. Wilson must learn to exploit his environment and its inhabitants if he ever hopes to escape and find his way back home. 8 | 9 | Enter a strange and unexplored world full of strange creatures, dangers, and surprises. Gather resources to craft items and structures that match your survival style. Play your way as you unravel the mysteries of this strange land. 10 | 11 | ## Minimum RAM warning 12 | 13 | Minimum required memory to run the server is around 512mb for a single user.. 14 | 15 | ## Server Ports 16 | 17 | Don't Starve Together only requires a single port to run. All network communications are proxied through the master. The default is 10999 18 | 19 | | Port | default | 20 | |---------|---------| 21 | | Game | 10999 | 22 | 23 | ### Mods/Plugins may require ports to be added to the server 24 | -------------------------------------------------------------------------------- /game_eggs/steamcmd_servers/dont_starve/server.caves.ini: -------------------------------------------------------------------------------- 1 | [ACCOUNT] 2 | encode_user_path = true 3 | 4 | [NETWORK] 5 | server_port = 11000 6 | 7 | [SHARD] 8 | is_master = false 9 | name = Caves 10 | id = 1137196188 -------------------------------------------------------------------------------- /game_eggs/steamcmd_servers/dont_starve/server.cluster.ini: -------------------------------------------------------------------------------- 1 | [GAMEPLAY] 2 | game_mode = survival 3 | max_players = 10 4 | pvp = false 5 | pause_when_empty = true 6 | 7 | [NETWORK] 8 | cluster_name = Pterodactyl Test Server 9 | cluster_description = A Pterodactyl Hosted Server 10 | cluster_password = 11 | cluster_intention = social 12 | autosaver_enabled = true 13 | enable_vote_kick = false 14 | 15 | [MISC] 16 | console_enabled = true 17 | 18 | [SHARD] 19 | shard_enabled = true 20 | bind_ip = 127.0.0.1 21 | master_ip = 127.0.0.1 22 | master_port = 11001 23 | cluster_key = dst 24 | -------------------------------------------------------------------------------- /game_eggs/steamcmd_servers/dont_starve/server.master.ini: -------------------------------------------------------------------------------- 1 | [ACCOUNT] 2 | encode_user_path = true 3 | 4 | [NETWORK] 5 | server_port = 10999 6 | 7 | [SHARD] 8 | is_master = true 9 | -------------------------------------------------------------------------------- /game_eggs/steamcmd_servers/eco/README.md: -------------------------------------------------------------------------------- 1 | # Eco 2 | 3 | ## Steam Description 4 | Eco is a community-based game; the players develop laws, government, and an economy to determine the success of their world. We need extensive playtesting to get the balance of our core features just right. Early Access is the perfect fit for finding an audience for this while also funding additional development. 5 | 6 | ## Author & Contributers 7 | | Name | Github Profile | Buy me a Coffee | 8 | | ------------- |-------------|-------------| 9 | | gOOvER | https://github.com/gOOvER | [![ko-fi](https://ko-fi.com/img/githubbutton_sm.svg)](https://ko-fi.com/B0B351D0Q) | 10 | 11 | ## Server Ports 12 | 13 | Eco requires up to 2 ports 14 | 15 | game port (default 3000) 16 | web port (default 3001) 17 | 18 | | Port | default | 19 | |---------|---------------| 20 | | Game | 3000 | 21 | | Web | 3001 | 22 | -------------------------------------------------------------------------------- /game_eggs/steamcmd_servers/enshrouded/enshrouded_server.json: -------------------------------------------------------------------------------- 1 | { 2 | "gamePort": 27015, 3 | "ip": "0.0.0.0", 4 | "logDirectory": "./logs", 5 | "name": "My Server", 6 | "password": "", 7 | "queryPort": 27016, 8 | "saveDirectory": "./savegame", 9 | "slotCount": 10 10 | } -------------------------------------------------------------------------------- /game_eggs/steamcmd_servers/fof/README.md: -------------------------------------------------------------------------------- 1 | # Fistful of Frags 2 | 3 | ## From their steamstore [Website](https://store.steampowered.com/app/265630/Fistful_of_Frags/) 4 | 5 | Multiplayer based, first person enabled, action packed and skill demanding shooter set in the Wild West times. A unique combination of non stop action and slow but powerful weaponry. 6 | 7 | ## Server Ports 8 | 9 | FOF servers require 1 port to be open, the SourceTV port can also be opened for spectators. 10 | 11 | | Port | default | 12 | |-----------|---------| 13 | | Game/rcon | 27015 | 14 | | SourceTV | 27020 | 15 | 16 | ## Steam Download [SteamStore](https://store.steampowered.com/app/265630/Fistful_of_Frags/) 17 | -------------------------------------------------------------------------------- /game_eggs/steamcmd_servers/frozen_flame/README.md: -------------------------------------------------------------------------------- 1 | # Frozen Flame Dedicated Server 2 | 3 | Frozen Flame is a Survival RPG set in the vast world of Arсana, an ancient land once governed by the Dragons. 4 | 5 | ## Server Ports 6 | 7 | 8 | | Port | default | 9 | |-----------|---------| 10 | | Game | 7777 | 11 | | Query | 25575 | 12 | | RCON | 27015 | 13 | 14 | ## Server configuration 15 | The documentation can be found here: [Dedicated server documentation](https://github.com/DreamsideInteractive/FrozenFlameServer) 16 | 17 | ## Steam Page [Steam](https://store.steampowered.com/app/715400/Frozen_Flame/) 18 | -------------------------------------------------------------------------------- /game_eggs/steamcmd_servers/hlds_server/rehlds/README.md: -------------------------------------------------------------------------------- 1 | # HLDS Servers 2 | 3 | This is for older games like CS 1.6 (default game) and other servers that still run on the older HLDS server under id 90 4 | 5 | # ReHLDS 6 | 7 | ReHLDS is a reverse engineered build of the original HLDS (build 6152/6153), and provides a number of fixes and improvements over the vanilla engine files, while remaining compatible with vanilla clients. 8 | 9 | Github: https://github.com/dreamstalker/rehlds 10 | 11 | ## Server Ports 12 | 13 | HLDS servers require up to 6 ports 14 | 15 | | Port | default | 16 | |-----------|---------| 17 | | Game/rcon | 27015 | 18 | | HLTV | 27020 | 19 | | VAC | 26900 | 20 | -------------------------------------------------------------------------------- /game_eggs/steamcmd_servers/hlds_server/vanilla/README.md: -------------------------------------------------------------------------------- 1 | # HLDS Servers 2 | 3 | This is for older games like CS 1.6 (default game) and other servers that still run on the older HLDS server under id 90 4 | 5 | ## Server Ports 6 | 7 | HLDS servers require up to 6 ports 8 | 9 | | Port | default | 10 | |-----------|---------| 11 | | Game/rcon | 27015 | 12 | | HLTV | 27020 | 13 | | VAC | 26900 | 14 | -------------------------------------------------------------------------------- /game_eggs/steamcmd_servers/holdfast/README.md: -------------------------------------------------------------------------------- 1 | # What is Holdfast: Nations At War 2 | 3 | Fight on multiple fronts in Holdfast: Nations At War - A competitive multiplayer first and third person shooter set during the great Napoleonic Era. Charge into battle with over 150 players per server! 4 | 5 | >[Holdfast: NaW](https://store.steampowered.com/app/589290/Holdfast_Nations_At_War/) 6 | 7 | ![image](https://steamcdn-a.akamaihd.net/steam/apps/589290/capsule_616x353.jpg?t=1600279941) 8 | 9 | ## Server Ports 10 | 11 | These are the servers required ports 12 | 13 | | Port | default | 14 | |----------------|---------| 15 | | Game | 20100 | 16 | | Query | 27000 | 17 | | Communications | 8700 | 18 | -------------------------------------------------------------------------------- /game_eggs/steamcmd_servers/humanitz/README.md: -------------------------------------------------------------------------------- 1 | # HumanitZ 2 | 3 | 4 | ## [Documentation](https://store.steampowered.com/app/2728330/HZ_SERVER) 5 | 6 | 7 | HumanitZ is a co-op, isometric, open world survival game in a world ended by the zombie outbreak. As one of the few human survivors, try to last as long as “humanly” possible. The past can’t be changed, but you can make a difference today for the future of humanity. 8 | 9 | ## Install notes 10 | 11 | The current version of the server software is slightly buggy, and as of this writing has no proper documentation. 12 | 13 | They include a `README.txt` file with the server software, that includes a description of most of the variables, but not more than that. This is only obtainable via the SteamCMD tool. 14 | 15 | ## Installation/System Requirements 16 | 17 | Requires a 64-bit processor and operating system 18 | 19 | ## Server Ports 20 | 21 | Ports required to run the server in a table format. 22 | 23 | | Port | default | 24 | |--------------|---------| 25 | | Game Port | 7777 | 26 | | Query Port | 27015 | 27 | 28 | ### Notes 29 | 30 | 7777 is the default port, but any port can be used. 31 | -------------------------------------------------------------------------------- /game_eggs/steamcmd_servers/hurtworld/README.md: -------------------------------------------------------------------------------- 1 | # Hurtworld 2 | 3 | ## From their [website](http://hurtworld.com/) 4 | 5 | ## Install notes 6 | 7 | Due to rate limiting the console on the panel cannot keep up with the game console and the build will complete before the panel console may show it. Reloading the console will load it to the latest part of the log. 8 | 9 | ## Server Ports 10 | 11 | These are the servers required ports 12 | 13 | | Port | default | 14 | |---------|---------| 15 | | Game | 12871 | 16 | | Query | 13871 | 17 | 18 | ### Mods/Plugins may require ports to be added to the server 19 | -------------------------------------------------------------------------------- /game_eggs/steamcmd_servers/insurgency_sandstorm/README.md: -------------------------------------------------------------------------------- 1 | # Insurgency: Sandstorm 2 | 3 | Steam Description 4 | Insurgency: Sandstorm is a team-based, tactical FPS based on lethal close quarters combat and objective-oriented multiplayer gameplay. Experience the intensity of modern combat where skill is rewarded, and teamwork wins the fight. 5 | 6 | ## GSLT Authentication 7 | 8 | In order for your server to be able to authenticate with the stats server, you must authenticate your server through using a Steam GSLT (Game Server Login Token). 9 | 10 | To start your server with GSLT authentication add -GSLTToken=xxxxxxxxxxxxxxx to the server's command line where "xxxxxxxxxxxxxxx" is the token displayed on the Steam Game Server Account page. 11 | 12 | See the following for additional configurations - 13 | 14 | ## Recommended server settings 15 | 16 | ### Minimum Storage 17 | 18 | This server requires about 5632M to install. 19 | 20 | ### Minimum RAM 21 | 22 | This server requires about 1024M to run with no players. 23 | 24 | ## Server Ports 25 | 26 | | Port | default | 27 | |-------|---------| 28 | | Game | 27102 | 29 | | Query | 27131 | 30 | -------------------------------------------------------------------------------- /game_eggs/steamcmd_servers/iosoccer/readme.md: -------------------------------------------------------------------------------- 1 | # Iosoccer 2 | 3 | ## [Steam](https://store.steampowered.com/app/673560/IOSoccer/) 4 | 5 | 6 | IOSoccer is a free non-commercial competitive third-person online multiplayer soccer game that offers unparalleled freedom in ball control and gameplay depth 7 | 8 | ## Server Ports 9 | 10 | These are the servers required ports 11 | 12 | | Port | default | 13 | |---------|---------| 14 | | Game | 27015 | 15 | 16 | -------------------------------------------------------------------------------- /game_eggs/steamcmd_servers/killing_floor_2/README.md: -------------------------------------------------------------------------------- 1 | # Killing Floor 2 2 | 3 | ## From their [Site](https://killingfloor2.com/) 4 | 5 | In KILLING FLOOR 2, players descend into continental Europe after it has been overrun by horrific, murderous clones called Zeds that were created by the corporation Horzine. The Zed outbreak caused by Horzine Biotech’s failed experiments has quickly spread with unstoppable momentum, paralyzing the European Union. Only a month ago, the first Zed outbreak from the original KILLING FLOOR ripped through London; now the specimen clones are everywhere. 6 | 7 | ## Server Ports 8 | 9 | Ports required to run the server in a table format. 10 | 11 | | Port | default | 12 | |------------|---------| 13 | | Game Port | 7777 | 14 | | Query Port | 27015 | 15 | |Extra Ports |---------| 16 | | Web Admin | 8080 | 17 | -------------------------------------------------------------------------------- /game_eggs/steamcmd_servers/left4dead/README.md: -------------------------------------------------------------------------------- 1 | # Left 4 Dead 2 | 3 | ## From their [Website](https://www.l4d.com/) 4 | 5 | Set in the immediate aftermath of the zombie apocalypse, L4D's survival co-op mode lets you blast a path through the infected in four unique “movies,” guiding your survivors across the rooftops of an abandoned metropolis, through rural ghost towns and pitch-black forests in your quest to escape a devastated Ground Zero crawling with infected enemies. Each "movie" is comprised of five large maps, and can be played by one to four human players, with an emphasis on team-based strategy and objectives. 6 | 7 | ### Server Ports 8 | 9 | L4D servers require 1 port to be open. The port can be safely changed to any other. 10 | 11 | | Port | default | 12 | |-----------|---------| 13 | | Game/rcon | 27015 | 14 | 15 | ## Steam Download [SteamStore](https://store.steampowered.com/app/500/Left_4_Dead/) 16 | 17 | -------------------------------------------------------------------------------- /game_eggs/steamcmd_servers/left4dead_2/README.md: -------------------------------------------------------------------------------- 1 | # Left 4 Dead 2 2 | 3 | ## From their [Website](https://www.l4d.com/) 4 | 5 | Set in the zombie apocalypse, Left 4 Dead 2 (L4D2) is the highly anticipated sequel to the award-winning Left 4 Dead, the #1 co-op game of 2008. 6 | 7 | ### Server Ports 8 | 9 | L4D 2 servers require 1 port to be open. The port can be safely changed to any other. 10 | 11 | | Port | default | 12 | |-----------|---------| 13 | | Game/rcon | 27015 | 14 | 15 | ## Steam Download [SteamStore](https://store.steampowered.com/app/550/Left_4_Dead_2/) 16 | 17 | -------------------------------------------------------------------------------- /game_eggs/steamcmd_servers/longvinter/README.md: -------------------------------------------------------------------------------- 1 | # Longvinter 2 | Longvinter is a multiplayer, third-person sandbox game that implements Crafting, Farming, Building, Trading, and PVP. 3 | ___ 4 | 5 | ### Server Ports 6 | 7 | - Default server ports are listed below, but all three ports can be changed freely. 8 | - **Note:** The query ports does not seem to be used at all at the moment (at least on the linux server). 9 | 10 | | Port | Default | 11 | |---------|---------| 12 | | **Game (Primary Port in Pterodactyl)** | 7777 (UDP) | 13 | | Query | 27015 (UDP/TCP) | 14 | | Query +1 | 27016 (UDP/TCP) | 15 | 16 | ___ 17 | 18 | ### Installation/System Requirements 19 | 20 | | | Minimum | 21 | |---------|---------| 22 | | RAM | 2048 MiB | 23 | | Storage | 2 GB | 24 | 25 | ___ 26 | 27 | ### Known Errors/Warnings 28 | 29 | The following errors or warnings you see in the console can safely be ignored: 30 | 31 | ```log 32 | [2022.05.15-00.07.35:353][508]LogEOS: Error: UpdateSession: 33 | Successfully updated session 'Test' with ID '18exxxxxxxxxxxxxxxxxxxxxxxxxxxxx' 34 | ``` 35 | 36 | ↑ This error is displayed regularly, but does not affect the server functions. An [open issue](https://github.com/Uuvana-Studios/longvinter-linux-server/issues/40) already exists in the developers repository. -------------------------------------------------------------------------------- /game_eggs/steamcmd_servers/modiverse/README.md: -------------------------------------------------------------------------------- 1 | # Modiverse 2 | 3 | Modiverse provides a sandbox environment with the ability to create and play mods such as TTT, Deathrun, FortWars, RP, and more! Use the many sandbox tools to build complex worlds with props, lights, thrusters, wheels, and much much more! 4 | 5 | ## Information 6 | 7 | Default ServerConfiguration.json is provided to start the server, you must modify it with your own mods to customize the server. The game is currently in beta and as such the console is filled with debug spam, developers have noted that this will be removed when the game releases. 8 | 9 | ## Server Ports 10 | 11 | | Port | default | 12 | |-------------|---------| 13 | | Game | 7777 | 14 | | Query | 27015 | 15 | -------------------------------------------------------------------------------- /game_eggs/steamcmd_servers/modiverse/ServerConfiguration.json: -------------------------------------------------------------------------------- 1 | { 2 | "version": 1, 3 | "pin": "0000", 4 | "motdURL": "http://test.com/motd.html", 5 | "motdDelay": 5, 6 | "rconPassword" : "cHangeRC0nPasswOrD", 7 | "mapCycle": 8 | [ 9 | {"gameMode":"2285067974","comment":"Deathrun, Deathrun Example Map, ","map":"2286680373","assets":["2229481041"],"duration":1800} 10 | ] 11 | } -------------------------------------------------------------------------------- /game_eggs/steamcmd_servers/mount_blade_II_bannerlord/README.md: -------------------------------------------------------------------------------- 1 | # Mount & Blade II: Bannerlord 2 | 3 | ## [Documentation](https://moddocs.bannerlord.com/multiplayer/hosting_server/) 4 | 5 | 6 | ## Installation/System Requirements 7 | 8 | | | Bare Minimum | Recommended | 9 | |---------|---------|---------| 10 | | Processor | *AMD64 only* | *-* | 11 | | RAM | *4 GiB* | *8 GiB* | 12 | | Storage | *5 GiB* | *8 GiB* | 13 | | Network | *60 packets to each player and each packet is less than 1.5 kilobytes* | *-* | 14 | | Game Ownership | *Needed for the game token* | *-* | 15 | 16 | ## Server Ports 17 | 18 | Ports required to run the server 19 | 20 | | Port | default | 21 | |---------|---------| 22 | | Game | 7210 (UDP) | 23 | 24 | ### Notes 25 | 26 | You need to get your own AUTH token to run this server generated by an offical client 27 | 28 | [YT](https://www.youtube.com/watch?v=9Hvuz12Bfzg) 29 | [Docs](https://moddocs.bannerlord.com/multiplayer/hosting_server/#generating-a-token) 30 | -------------------------------------------------------------------------------- /game_eggs/steamcmd_servers/myth_of_empires/README.md: -------------------------------------------------------------------------------- 1 | # Myth of Empires 2 | 3 | ## [Steam](https://store.steampowered.com/app/1371580/Myth_of_Empires/) 4 | 5 | 6 | ## Installation/System Requirements 7 | 8 | | | Bare Minimum | Recommended | 9 | |---------|---------|---------| 10 | | Processor | *AMD64 only* | *-* | 11 | | RAM | *9 GiB* | *12 GiB* | 12 | | Storage | *10 GiB* | *15 GiB* | 13 | | Network | *-* | *-* | 14 | | Game Ownership | *Not needed* | *-* | 15 | 16 | ## Server Ports 17 | 18 | Ports required to run the server 19 | 20 | | Port | default | 21 | |---------|---------| 22 | | Game | 11888 | 23 | | Query | 12888 | 24 | | RCON | 13888 | 25 | 26 | -------------------------------------------------------------------------------- /game_eggs/steamcmd_servers/necesse/README.md: -------------------------------------------------------------------------------- 1 | # Necesse 2 | 3 | Build, quest, and conquer across an infinite procedurally generated world. Play alone or with friends as you establish a settlement and explore deep dungeons, fight monsters and bosses, mine rare ores, craft magical equipment, recruit specialists for your colony, and more! 4 | 5 | ## Server Configuration 6 | 7 | Steam page: [link](https://store.steampowered.com/app/1169040/Necesse/) 8 | Official Wiki: [link](https://necessewiki.com) 9 | Server Wiki Page: [link](https://necessewiki.com/Multiplayer) (Linux specifics can be [found here](https://necessewiki.com/Multiplayer-Linux)) 10 | 11 | ### Server Ports 12 | 13 | | Port | default | 14 | |-----------|---------| 15 | | Game | 14159 | 16 | 17 | ### Configuration files 18 | 19 | | File | Path | 20 | |-----------|---------| 21 | | server.cfg | /home/container/cfg/server.cfg | 22 | | worldSettings.cfg | /home/container/saves/worlds/SAVE_NAME.zip/worldSettings.cfg | 23 | -------------------------------------------------------------------------------- /game_eggs/steamcmd_servers/neosvr/README.md: -------------------------------------------------------------------------------- 1 | # Neos VR headless client 2 | ## From https://neos.com 3 | Developing Neos, short for neo spatium - new space, a highly collaborative virtual and augmented reality metaverse. 4 | 5 | # Notice 6 | 7 | To use this egg you will need a beta code and a Steam account. Currently the beta code can only acquired by going to the Neos Patreon, subscribing to the "Gunter" level, and linking your Patreon to Discord. Then you will be able to see the #headless-client channel and the password will be pinned in the command after -betapassword. The account will also need to have Neos VR in its library. You can do this by running `app_license_request 740250` in steamcmd if you have never installed Neos VR on this Steam account. 8 | For more information related to configuration go here: https://wiki.neos.com/Headless_Client/Server 9 | 10 | This game does not require any port forwarding, but instead uses UDP NAT hole punching (and/or relay) on a random port. You can force a certain port in the config for direct connections, but most communcation is done via NAT hole punch using LiteNetLib (LNL). -------------------------------------------------------------------------------- /game_eggs/steamcmd_servers/nmrih/README.md: -------------------------------------------------------------------------------- 1 | # No More Room in Hell 2 | 3 | ## From their [Website](https://www.nomoreroominhell.com/) 4 | 5 | No More Room in Hell is the ultimate ruthless and unforgiving co-operative zombie survival experience on the Source Engine, delivering award winning survival horror gameplay with dozens of weapons and multiple game modes. 6 | 7 | ## Server Ports 8 | 9 | NMRIH servers require 1 port to be open, the SourceTV port can also be opened for spectators. 10 | 11 | | Port | default | 12 | |-----------|---------| 13 | | Game/rcon | 27015 | 14 | | SourceTV | 27020 | 15 | 16 | ## Steam Download [SteamStore](https://store.steampowered.com/app/224260/No_More_Room_in_Hell/) 17 | -------------------------------------------------------------------------------- /game_eggs/steamcmd_servers/no_love_lost/README.md: -------------------------------------------------------------------------------- 1 | # No Love Lost 2 | 3 | Grab your ragtag crew & take up the Nectar Raiding trade on a dangerous planet that’s become all the rage! 4 | In this PvPvE extraction game for 1-10 players, compete against enemy crews to harvest as much Nectar as possible before night falls. 5 | But watch out, you're not the only one roaming this planet! 6 | 7 | ## Server Port 8 | | Port | default | 9 | |---------|---------| 10 | | Game | 7777 | 11 | | Query | 27015 | 12 | 13 | ## Hardware Requirements 14 | | Storage | RAM | 15 | |---------|---------| 16 | | 6.0GB | 6.0GB | -------------------------------------------------------------------------------- /game_eggs/steamcmd_servers/no_one_survived/README.md: -------------------------------------------------------------------------------- 1 | # No One Survived 2 | 3 | [STEAM](https://store.steampowered.com/app/1963370/No_One_Survived/) 4 | 5 | This is a multiplayer cooperative open world construction survival sandbox game, where you and your friends must find supplies and build shelters in this world. You have to keep an eye on your character's needs state at all times, a bad state is likely to lead to death. 6 | 7 | ## Minimum RAM warning 8 | 9 | Minimum required memory to run the server. 10 | 2GB is recommended. 4GB+ is preferred 11 | 12 | ## Minimum Sorage warning 13 | 14 | Minimum required storage to run the server. 15 | 3GB is recommended. 16 | 17 | 18 | ## Server Ports 19 | 20 | Ports required to run the server in a table format. 21 | 22 | | Port | default | 23 | |---------|---------| 24 | | Game | 5761 | 25 | | Query | 27015 | 26 | 27 | Both TCP and UDP 28 | -------------------------------------------------------------------------------- /game_eggs/steamcmd_servers/onset/README.md: -------------------------------------------------------------------------------- 1 | # Onset 2 | 3 | From their [site](https://playonset.com/): 4 | Onset is an open world multiplayer sandbox without predefined goals. Create and host your very own experience in Onset using scripting functions. Whether that is Roleplay, Cops and Robbers or classic Freeroam. Or just enjoy the different gamemodes created by other players. 5 | 6 | ## Recommended server settings 7 | 8 | ### RAM 9 | 10 | This server requires about 100M to run. 11 | 12 | See the following - 13 | 14 | ### Disk 15 | 16 | This server uses about 50M of disk. 17 | 18 | ## Server Ports 19 | 20 | | Port | default | 21 | |-------|---------| 22 | | Game | 7777 | 23 | | Query | 7776 | 24 | | file | 7775 | 25 | -------------------------------------------------------------------------------- /game_eggs/steamcmd_servers/open_fortress/README.md: -------------------------------------------------------------------------------- 1 | # Open Fortress 2 | 3 | ## From their [Website](https://openfortress.fun/) 4 | 5 | Open Fortress is a free Team Fortress 2 mod that introduces new gamemodes, weapons, characters, maps, and more to the world of TF2. 6 | 7 | ## Server Ports 8 | 9 | Open Fortress servers require 1 port to be open, the SourceTV port can also be opened for spectators. 10 | 11 | | Port | default | 12 | |-----------|---------| 13 | | Game/rcon | 27015 | 14 | | SourceTV | 27020 | 15 | 16 | ## Beans 17 | 18 | Because they now use Beans to download the needed files you need increase the tempfs_size in the wings config.yml to at least a value above 6000 else the install will fail. -------------------------------------------------------------------------------- /game_eggs/steamcmd_servers/operation_harsh_doorstop/README.md: -------------------------------------------------------------------------------- 1 | # Operation Harsh Doorstop 2 | 3 | [Steam](https://store.steampowered.com/app/736590/Operation_Harsh_Doorstop/) 4 | 5 | Operation: Harsh Doorstop is an Unreal Engine powered shooter sandbox similar to mod-friendly games like Ravenfield and Garry's Mod but with roots in tactical shooters like Squad and Arma III. Our game is entirely donation funded, completely free, and has full Steam workshop support! 6 | 7 | ## Server Ports 8 | 9 | Operation Harsh Doorstop servers require 3 ports to be open 10 | 11 | | Port | default | 12 | |-----------|---------| 13 | | Game | 7777 | 14 | | Query | 27005 | 15 | | RCON | 7779 | -------------------------------------------------------------------------------- /game_eggs/steamcmd_servers/palworld/PalworldServerConfigParser-linux-amd64: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ign-gg/Pterodactyl-Eggs/fcfd5a3549769ade15127a7577d6d3c397e83b05/game_eggs/steamcmd_servers/palworld/PalworldServerConfigParser-linux-amd64 -------------------------------------------------------------------------------- /game_eggs/steamcmd_servers/palworld/winmm.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ign-gg/Pterodactyl-Eggs/fcfd5a3549769ade15127a7577d6d3c397e83b05/game_eggs/steamcmd_servers/palworld/winmm.dll -------------------------------------------------------------------------------- /game_eggs/steamcmd_servers/pavlov_vr/Game.ini: -------------------------------------------------------------------------------- 1 | [/Script/Pavlov.DedicatedServer] 2 | bEnabled=true 3 | ServerName="My dedicated server" 4 | MaxPlayers=10 #Set this to 10 for Shack. 24 is the max for PC, setting it higher will not allow players to join. 5 | ApiKey="ABC123FALSEKEYDONTUSEME" 6 | bSecured=true 7 | bCustomServer=true 8 | bVerboseLogging=false 9 | bCompetitive=false #This only works for SND 10 | bWhitelist=false 11 | RefreshListTime=120 12 | LimitedAmmoType=0 13 | TickRate=90 14 | TimeLimit=60 15 | #Password=0000 16 | #BalanceTableURL="vankruptgames/BalancingTable/main" 17 | MapRotation=(MapId="UGC1758245796", GameMode="GUN") 18 | MapRotation=(MapId="datacenter", GameMode="SND") 19 | MapRotation=(MapId="sand", GameMode="DM") -------------------------------------------------------------------------------- /game_eggs/steamcmd_servers/pavlov_vr/RconSettings.txt: -------------------------------------------------------------------------------- 1 | Password= 2 | Port= -------------------------------------------------------------------------------- /game_eggs/steamcmd_servers/pixark/README.md: -------------------------------------------------------------------------------- 1 | # PixARK 2 | 3 | Welcome to PixARK, a vast, wild world filled with vicious dinosaurs, magical creatures and endless adventure! To survive in this mysterious land, you must tame creatures both ferocious and cuddly, craft high tech and magical tools, and build your own base out of cubes. 4 | 5 | ## Server Ports 6 | 7 | PixARK requires 4 ports 8 | 9 | | Port | default | 10 | |-------|---------| 11 | | Game | 27015 | 12 | | Query | 27016 | 13 | | RCON | 27017 | 14 | | cube | 27018 | 15 | -------------------------------------------------------------------------------- /game_eggs/steamcmd_servers/portal_knights/README.md: -------------------------------------------------------------------------------- 1 | # Portal Knights 2 | 3 | The world of Elysia needs YOU! Join this cooperative, 3D sandbox action RPG to level up your character, craft epic weapons, conquer enemies in real-time, and build almost anything! Craft your adventure. Forge your hero. Become the ultimate Portal Knight! 4 | 5 | ## Server 6 | 7 | Because the server files are not in a dedicated Steam app id this egg installs the whole game and then unpacks the .zip with the dedicated server files. 8 | 9 | **Because of this a steam account is required that own the game and has Steam guard off** 10 | 11 | ## WineHQ 12 | 13 | The server is running with wine. So the console output can be a litte strange but it does work. 14 | 15 | ## Storage 16 | 17 | This server will at least needs 12GB of storage allocated to be able to start 18 | 19 | ## Server Ports 20 | 21 | Portal Knights requires 1 port 22 | 23 | | Port | default | 24 | |-------|---------| 25 | | Game | 16365 | 26 | 27 | -------------------------------------------------------------------------------- /game_eggs/steamcmd_servers/post_scriptum/README.md: -------------------------------------------------------------------------------- 1 | # Post Scriptum 2 | 3 | Post Scriptum is a WW2-themed first-person tactical shooter that provides an authentic WWII combat experience. Focusing on historical accuracy, large-scale battles, and a challenging battlefield demands an intense need for cohesion, communication, and teamwork. 4 | 5 | ## Server Ports 6 | 7 | Post Scriptum requires Game and Query port to function, while RCON port is only required if you want to use RCON. 8 | 9 | | Port | default | 10 | |-----------------|---------| 11 | | Game | 10027 | 12 | | Query | 10037 | 13 | | RCON (optional) | 21114 | 14 | -------------------------------------------------------------------------------- /game_eggs/steamcmd_servers/project_zomboid/README.md: -------------------------------------------------------------------------------- 1 | # Project Zomboid 2 | 3 | Project Zomboid is the ultimate in zombie survival. Alone or in MP: you loot, build, craft, fight, farm and fish in a struggle to survive. A hardcore RPG skillset, a vast map, a massively customisable sandbox and a cute tutorial raccoon await the unwary. So how will you die? 4 | 5 | ## Configuration 6 | 7 | Project Zomboid creates Backup on Server Start by copying its SaveData into Temp and then zipping it up, after a few days these files are so large that your Server will fail on Startup with Error: `java.util.concurrent.ExecutionException: java.io.IOException: No space left on device`. 8 | 9 | Either disable Backups in the Project Zomboid Server Settings via `BackupsOnStart=false` or increase the `tmpfs_size` in your wings config.yml configuration file. 10 | 11 | ## Server Ports 12 | 13 | Project Zomboid requires one port for game data and one port for Steam. 14 | 15 | ```log 16 | > *** SERVER STARTED ****. 17 | > *** Steam is enabled. 18 | > Server is listening on port 16261 (for Steam connection) and port 16262 (for UDPRakNet connection). 19 | > Clients should use 16261 port for connections. 20 | ``` 21 | 22 | | Port | default | 23 | |-------------|---------| 24 | | DefaultPort | 16261 | 25 | | UDPPort | 16262 | 26 | -------------------------------------------------------------------------------- /game_eggs/steamcmd_servers/quake_live/README.md: -------------------------------------------------------------------------------- 1 | # Quake Live 2 | 3 | A first-person shooter video game by id Software. It is an updated version of Quake III Arena that was originally designed 4 | as a free-to-play game launched via a web browser plug-in. On September 17, 2014, the game was re-launched as a standalone 5 | title on Steam. 6 | 7 | Quake Live was previously a free-to-play game, with subscription options offering additional arenas, game types and game 8 | server options. As of October 27, 2015, the game is no longer free and must be purchased, and the subscription options 9 | were dropped. 10 | 11 | ## Server Ports 12 | 13 | Ports required to run the server in a table format. 14 | 15 | | Port | default | 16 | |---------|-----------| 17 | | Game | 27960 UDP | 18 | | Stats | 27960 TCP | 19 | -------------------------------------------------------------------------------- /game_eggs/steamcmd_servers/resonite/README.md: -------------------------------------------------------------------------------- 1 | # Resonite headless client 2 | ## From https://resonite.com 3 | Dive into a brand new digital universe with infinite possibilities, socialize and hang out with people around the world or to build, create and develop anything. 4 | 5 | # Notice 6 | 7 | To use this egg, you will need a beta code and a Steam account. Currently the beta code can only acquired by going to the Resonite Patreon (https://www.patreon.com/Resonite), and subscribing to the "Discoverer" level. Then you will be able to message the Resonite bot in-game with "/headlessCode", and receive the beta code. The account will also need to have Resonite in its library. You can do this by running `app_license_request 2519830` in steamcmd if you have never installed Resonite on this Steam account. 8 | For more information related to Headless configuration, ask in the official Resonite Discord: https://discord.gg/resonite 9 | 10 | This game does not require any port forwarding, but instead uses UDP NAT hole punching (and/or relay) on a random port. You can force a certain port in the config for direct connections with the `forcePort` directive, but most communcation is done via NAT hole punch using LiteNetLib (LNL). -------------------------------------------------------------------------------- /game_eggs/steamcmd_servers/rising_world/legacy/README.md: -------------------------------------------------------------------------------- 1 | # Rising World Legacy Java 2 | 3 | Rising World is a voxel based open-world sandbox game, featuring a procedurally generated world, playable in single and multi-player. 4 | 5 | ## Server Ports 6 | 7 | Rising World requires up to 7 ports. 8 | 9 | * The RCON port is optional, but is enabled by default. 10 | * Game ports require both TCP and UDP 11 | 12 | | Port | default | 13 | |---------|---------------| 14 | | Game | 4255 - 4259 | 15 | | RCON | 4253 | 16 | | Query | 4254 | 17 | -------------------------------------------------------------------------------- /game_eggs/steamcmd_servers/rising_world/unity/README.md: -------------------------------------------------------------------------------- 1 | # Rising World Unity Version 2 | 3 | Rising World is a voxel based open-world sandbox game, featuring a procedurally generated world, playable in single and multi-player. 4 | 5 | ## Server Ports 6 | 7 | Rising World requires up to 3 ports. 8 | 9 | * The RCON port is optional 10 | * Game ports require both TCP and UDP 11 | * The server port can be set in the server.properties file (see "Server_Port"). By default, the server uses port 4255 TCP and UDP. The query port (which is required for the server to show up in the server list) is always serverport-1 TCP (so when using the default server port, it's 4254 accordingly). 12 | 13 | 14 | | Port | default | 15 | |---------|---------------| 16 | | Game | 4255 | 17 | | Query | 4254 | 18 | | RCON | 4253 | 19 | 20 | -------------------------------------------------------------------------------- /game_eggs/steamcmd_servers/risk_of_rain_2/README.md: -------------------------------------------------------------------------------- 1 | # Risk of Rain 2 2 | 3 | Escape a chaotic alien planet by fighting through hordes of frenzied monsters – with your friends, or on your own. 4 | 5 | ### Author & Contributers 6 | | Name | Github Profile | Buy me a Coffee | 7 | | ------------- |-------------|-------------| 8 | | acl1704 | https://github.com/acl1704 | | 9 | | gOOvER | https://github.com/gOOvER | [![ko-fi](https://ko-fi.com/img/githubbutton_sm.svg)](https://ko-fi.com/B0B351D0Q) | 10 | 11 | 12 | ## Minimum Specifications 13 | 14 | - At least 1GB RAM 15 | - Minimum 4GB hard disk space 16 | 17 | ## Server Ports 18 | 19 | The Risk of Rain 2 server requires a single port for access. Steam Query ports are optional for server listing, which might not always function properly, and as such direct IP connection might be required. 20 | 21 | | Port | default | 22 | |-------|---------| 23 | | Game | 27015 | 24 | | Query | 27016 | 25 | | Steam | 27017 (must be queryport +1) | 26 | -------------------------------------------------------------------------------- /game_eggs/steamcmd_servers/rust/rust_autowipe/README.md: -------------------------------------------------------------------------------- 1 | # Rust Autowipe 2 | 3 | The only aim in Rust is to survive. To do this you will need to overcome struggles such as hunger, thirst and cold. Build a fire. Build a shelter. Kill animals for meat. Protect yourself from other players, and kill them for meat. Create alliances with other players and form a town. Do whatever it takes to survive. 4 | 5 | Adds variables to wipe files based on a list you set. Reinstall to perform the wipe. 6 | 7 | The variable `REGEN_SERVER` was added, default 0, set to 1 to generate a random seed and remove old files on reinstall. 8 | 9 | Files listed in the `REMOVE_FILES` variable, space separated, will be removed. 10 | 11 | ## Minimum RAM warning 12 | 13 | The server requires at least 4096MB to run properly. 14 | This is mostly needed for the startup only, once it is running (depending on your world size) it should consume less. 15 | 16 | ## Server Ports 17 | 18 | Ports required to run the server. 19 | 20 | | Port | default | 21 | |---------|---------| 22 | | Game and Query | 28015 UDP | 23 | | RCON | 28016 TCP | 24 | 25 | ### Information about server updates can be found [here](https://steamdb.info/app/258550/depots/?branch=staging) 26 | -------------------------------------------------------------------------------- /game_eggs/steamcmd_servers/rust/rust_staging/README.md: -------------------------------------------------------------------------------- 1 | # Rust Staging Branch 2 | 3 | The only aim in Rust is to survive. To do this you will need to overcome struggles such as hunger, thirst and cold. Build a fire. Build a shelter. Kill animals for meat. Protect yourself from other players, and kill them for meat. Create alliances with other players and form a town. Do whatever it takes to survive. 4 | 5 | ## Minimum RAM warning 6 | 7 | The server requires at least 4096MB to run properly. 8 | This is mostly needed for the startup only, once it is running (depending on your world size) it should consume less. 9 | 10 | ## Modding warning 11 | 12 | Due to Oxide/uMod not supporting the staging branch, you will not be able to Mod this server. 13 | 14 | Wulf (Community Admin on Oxidemod/uMod): 15 | 16 | "We only release builds for the release/public branch of Rust, so if you'd like to use it on any other branch, you'd need to manually patch it yourself using our patcher tool founder under the Snapshots repo. To switch a different Rust branch, just use the -beta tag with SteamCMD and the branch name." 17 | 18 | ## Server Ports 19 | 20 | Ports required to run the server. 21 | 22 | | Port | default | 23 | |---------|---------| 24 | | Game and Query | 28015 UDP | 25 | | RCON | 28016 TCP | 26 | 27 | ### Information about server updates can be found [here](https://steamdb.info/app/258550/depots/?branch=staging) 28 | -------------------------------------------------------------------------------- /game_eggs/steamcmd_servers/scpsl/README.md: -------------------------------------------------------------------------------- 1 | # SCP: Secret Laboratory 2 | 3 | ## [dedicated](dedicated/) 4 | 5 | SCP: Secret Laboratory Dedicated Linux Server AddID: [996560](https://steamdb.info/app/996560/) 6 | This Server is NOT compatible with ServerMod2 or MultiAdmin 7 | 8 | ## [Exiled Plugin Framework](exiled) 9 | 10 | SCP: Secret Laboratory Pterodactyl egg with Exiled Plugin Framework 11 | 12 | ## Minimum RAM 13 | 14 | Minimum memory required to run the server: 3096 MB 15 | 16 | ## Server Port 17 | 18 | Default port required to run the server. 19 | 20 | | Port | Default | 21 | |---------|---------| 22 | | Game | 7777 | 23 | 24 | ## Verification 25 | 26 | The server must be verified with the SCP:SL developers in order for it to be visible in the server browser. 27 | 28 | Instructions are as follows: 29 | 30 | * Make sure your server complies with the [Verified Server Rules](https://scpslgame.com/Verified_server_rules.pdf). 31 | * Send an email to `server.verification@scpslgame.com` from your configured contact email with the following information: 32 | 1. The **public** IPv4 address of your server, with port. e.g. `69.69.69.69:7777` 33 | 2. If the server's IP is static or dynamic. 34 | -------------------------------------------------------------------------------- /game_eggs/steamcmd_servers/scpsl/dedicated/README.md: -------------------------------------------------------------------------------- 1 | # SCP: Secret Laboratory 2 | 3 | SCP: Secret Laboratory Dedicated Linux Server AddID: [996560](https://steamdb.info/app/996560/) 4 | 5 | This Server is NOT compatible with ServerMod2 or MultiAdmin 6 | 7 | ## Minimum RAM warning 8 | 9 | Minimum required memory to run the server: 3096 MB 10 | 11 | ## Server Ports 12 | 13 | Ports required to run the server in a table format. 14 | 15 | | Port | default | 16 | |---------|---------| 17 | | Game | 7777 | 18 | 19 | ### Mods/Plugins may require additional ports to be added to the server 20 | 21 | ## Verification 22 | 23 | The server must be verified to be visible in the Server Browser. 24 | 25 | Before requesting verification make sure your server follows the [Verified Server Rules](https://scpslgame.com/Verified_server_rules.pdf). 26 | 27 | ### Requesting Verification 28 | 29 | Once ready send an email to server.verification@scpslgame.com with the following info: 30 | 31 | * The server's external IPv4 address 32 | * The port used by the server 33 | * If the server IP is static or dynamic 34 | -------------------------------------------------------------------------------- /game_eggs/steamcmd_servers/scpsl/exiled/README.md: -------------------------------------------------------------------------------- 1 | # SCP: Secret Laboratory Exiled 2 | 3 | SCP: Secret Laboratory Pterodactyl egg with Exiled Plugin Framework 4 | 5 | ## Minimum RAM 6 | 7 | Minimum memory required to run the server: 4096 MB 8 | 9 | ## Server Port 10 | 11 | Default port required to run the server. 12 | 13 | | Port | Default | 14 | |---------|---------| 15 | | Game | 7777 | 16 | 17 | ## Verification 18 | 19 | The server must be verified with the SCP:SL developers in order for it to be visible in the server browser. 20 | 21 | Instructions are as follows: 22 | 23 | * Make sure your server complies with the [Verified Server Rules](https://scpslgame.com/Verified_server_rules.pdf). 24 | * Send an email to `server.verification@scpslgame.com` from your configured contact email with the following information: 25 | 1. The **public** IPv4 address of your server, with port. e.g. `69.69.69.69:7777` 26 | 2. If the server's IP is static or dynamic. 27 | -------------------------------------------------------------------------------- /game_eggs/steamcmd_servers/smalland_survive_the_wilds/README.md: -------------------------------------------------------------------------------- 1 | ### Smalland: Survive the Wilds 2 | 3 | Experience a big adventure on a tiny scale! Enjoy multiplayer survival in a vast, hazardous world. Preparation is key when you're this small & at the bottom of the food chain. Craft weapons & armour, tame & ride creatures, build encampments & explore a strange new land. 4 | 5 | Steam page: [link](https://store.steampowered.com/app/768200/Smalland_Survive_the_Wilds/) 6 | 7 | ### Server Ports 8 | 9 | | Port | default | 10 | |-------|---------| 11 | | Game | 7777 | 12 | -------------------------------------------------------------------------------- /game_eggs/steamcmd_servers/solace_crafting/README.md: -------------------------------------------------------------------------------- 1 | ### Solace Crafting 2 | 3 | Open-world fantasy survival role-playing game. Limitless distance-based difficulty with player-created fast travel, modular building and city management. 4 | 5 | ### Server Ports 6 | 7 | | Port | default | 8 | |-------|---------| 9 | | Game | 27015 | 10 | | Query | 27016 | 11 | -------------------------------------------------------------------------------- /game_eggs/steamcmd_servers/soldat/README.md: -------------------------------------------------------------------------------- 1 | # Soldat 2 | 3 | Soldat is a unique 2D (side-view) multiplayer action game. It has been influenced by the best of games such as Liero, Worms, Quake, and Counter-Strike and provides a fast-paced gaming experience with tons of blood and flesh. Soldiers fight against each other in 2D battle arenas using a deadly arsenal of military weapons, across 7 default game modes. It features 18 different weapons and 60 maps to frag away on, with full support for user created content. 4 | 5 | ## Server Ports 6 | 7 | | Port | default | 8 | |-------|---------| 9 | | Game | 23073 | 10 | | Query | 23083 | 11 | -------------------------------------------------------------------------------- /game_eggs/steamcmd_servers/sonsoftheforest/README.md: -------------------------------------------------------------------------------- 1 | # Sons of the Forest 2 | 3 | ### Game Description 4 | 5 | Sons of the Forest is a horror survival game and sequel to The Forest by Endnight Games, Ltd.. Sent to find a missing billionaire on a remote island, you find yourself in a cannibal-infested hellscape. Craft, build, and struggle to survive, alone or with friends. 6 | 7 | ### Useful links 8 | 9 | Steam: https://store.steampowered.com/app/1326470/Sons_Of_The_Forest/ 10 | 11 | ### Author & Contributers 12 | | Name | Github Profile | Buy me a Coffee | 13 | | ------------- |-------------|-------------| 14 | | gOOvER | https://github.com/gOOvER | [![ko-fi](https://ko-fi.com/img/githubbutton_sm.svg)](https://ko-fi.com/B0B351D0Q) | 15 | 16 | 17 | ### Server Ports 18 | 19 | Sons of the Forest requires up to 3 ports. You can choose every port you want. 20 | 21 | | Port | default | 22 | |---------|---------------| 23 | | Game | 8766 | 24 | | Query | 27016 | 25 | | BlobSyncPort | 9700 | 26 | 27 | ## Special Note 28 | 29 | you need a minimum of 8GB RAM for the Server to run -------------------------------------------------------------------------------- /game_eggs/steamcmd_servers/sonsoftheforest/ownerswhitelist.txt: -------------------------------------------------------------------------------- 1 | # In order to be able to administrate your server from in game directly, you will need to setup server ownership. 2 | # Add below the steam ids of every server owner, one steam id per line. 3 | # To find your SteamID, open Steam and click on your name on the top right, then go to Account Details. 4 | # You can use # to comment out a line. That can be helpful to keep track of SteamIDs, you can include their name in the line above or below, starting with a #. 5 | 6 | 7 | -------------------------------------------------------------------------------- /game_eggs/steamcmd_servers/space_engineers/default/README.md: -------------------------------------------------------------------------------- 1 | # Space Engineers 2 | 3 | ### Author & Contributers 4 | | Name | Github Profile | 5 | | ------------- |-------------| 6 | | gOOvER | https://github.com/gOOvER | 7 | 8 | 9 | ## Description 10 | Space Engineers is a voxel-based sandbox game set in space and on planets. 11 | 12 | **NOTE** 13 | Because of the winetricks installation, the install process could take some time. Likewise, the first start of the server takes its time. 14 | 15 | **SPECIAL NOTE** 16 | When installed, the Server loads a base World and config from this repo. ONLY THIS WORLD IS SUPPORTED. 17 | Everything which is not defined in a variable could be edited directy in the config file /config/SpaceEngineers-Dedicated.cfg and config/Saves/World/Sandbox.sbc 18 | 19 | ## Server Ports 20 | 21 | Default server ports are listed below, but the Main, STEAM and API port can be any port. 22 | 23 | | Port | default | 24 | |-------|---------| 25 | | Game | 27016 | 26 | | Steam | 8766 | 27 | | API | 8081 | 28 | 29 | ## Minumum server settings 30 | 31 | ### RAM 32 | 33 | This server requires about 6GB. 34 | 35 | Based on the information provided by the developer: [See here](https://www.spaceengineersgame.com/dedicated-servers/) 36 | 37 | ### Disk 38 | 39 | This server uses about 7GB of diskspace. 40 | -------------------------------------------------------------------------------- /game_eggs/steamcmd_servers/space_engineers/default/World.zip: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ign-gg/Pterodactyl-Eggs/fcfd5a3549769ade15127a7577d6d3c397e83b05/game_eggs/steamcmd_servers/space_engineers/default/World.zip -------------------------------------------------------------------------------- /game_eggs/steamcmd_servers/squad/README.md: -------------------------------------------------------------------------------- 1 | # Squad 2 | 3 | Squad is an online multiplayer first-person shooter that aims to capture combat realism through communication and teamplay. 4 | 5 | ## Server Ports 6 | 7 | Squad requires 5 ports 8 | 9 | | Port | default | 10 | |----------|---------| 11 | | Game | 7787 | 12 | | game +1 | 7788 | 13 | | Query | 27165 | 14 | | Query +1 | 27166 | 15 | | Beacon | 15000 | 16 | -------------------------------------------------------------------------------- /game_eggs/steamcmd_servers/starbound/README.md: -------------------------------------------------------------------------------- 1 | # Starbound 2 | 3 | Their desctiption: 4 | In Starbound, you create your own story - there’s no wrong way to play! You may choose to save the universe from the forces that destroyed your home, uncovering greater galactic mysteries in the process, or you may wish to forego a heroic journey entirely in favor of colonizing uncharted planets. 5 | 6 | ## Server Ports 7 | 8 | Starbound requires a single port to be oepened 9 | 10 | | Port | default | 11 | |---------|---------| 12 | | Game | 21025 | 13 | -------------------------------------------------------------------------------- /game_eggs/steamcmd_servers/stationeers/stationeers_bepinex/README.md: -------------------------------------------------------------------------------- 1 | # Stationeers 2 | 3 | Steam Description 4 | Construct and manage your own space station either by yourself in singleplayer or with friends online! Fully functioning atmospherics, science, power, engineering, medical, logic, and agricultural systems. Explore to find asteroids and construct elaborate factories to harvest your resources! 5 | 6 | ## SPECIAL NOTE 7 | 8 | The console output does not work properly with the new server. THIS IS NOT AN ERROR IN THIS EGG !!!! 9 | 10 | ## BepInEx 11 | 12 | BepInEx is a general purpose framework for Unity modding. BepInEx includes tools and libraries to 13 | - load custom code (hereafter plugins) into the game on launch; 14 | - patch in-game methods, classes and even entire assemblies without touching original game files; 15 | - configure plugins and log game to desired outputs like console or file; 16 | - manage plugin dependencies. 17 | 18 | BepInEx is currently one of the most popular modding tools for Unity on GitHub. 19 | 20 | **Notice:** 21 | - This egg is using the latest Unix version of BepInEx available, no extra libraries added. 22 | - This egg is also using latest version of "[StationeersMods](https://github.com/jixxed/StationeersMods)" 23 | 24 | ## Server Ports 25 | 26 | Stationeers requires up to 2 ports 27 | 28 | | Port | default | 29 | |-------------|---------| 30 | | Game | 27500 | 31 | | Steam Query | 27015 | 32 | -------------------------------------------------------------------------------- /game_eggs/steamcmd_servers/stationeers/stationeers_vanilla/README.md: -------------------------------------------------------------------------------- 1 | # Stationeers 2 | 3 | Steam Description 4 | Construct and manage your own space station either by yourself in singleplayer or with friends online! Fully functioning atmospherics, science, power, engineering, medical, logic, and agricultural systems. Explore to find asteroids and construct elaborate factories to harvest your resources! 5 | 6 | ## SPECIAL NOTE 7 | 8 | The console output does not work properly with the new server. THIS IS NOT AN ERROR IN THIS EGG !!!! 9 | 10 | ## Server Ports 11 | 12 | Stationeers requires up to 2 ports 13 | 14 | | Port | default | 15 | |-------------|---------| 16 | | Game | 27500 | 17 | | Steam Query | 27015 | 18 | -------------------------------------------------------------------------------- /game_eggs/steamcmd_servers/subnautica_nitrox_mod/README.md: -------------------------------------------------------------------------------- 1 | # Subnautica: Nitrox Mod 2 | 3 | Subnautica is an open world survival action-adventure video game developed and published by Unknown Worlds Entertainment. 4 | In it, players are free to explore the ocean on an alien planet, known as planet 4546B, after their spaceship, the Aurora, crashes on the planet's surface. 5 | The multiplayer function is provided by the mod "Nitrox". This mod is still in alpha version and therefore not yet fully stable. 6 | 7 | ## NOTE 8 | 9 | To download the base game, you will need to authenticate against Steam. 10 | Because of the normally active Steamgaurd protection, it is important to enter the Steamgaurd code. 11 | Once the initial installation is complete, you will need to enter the Steamguard code that will be emailed to you and then reinstall the server. 12 | 13 | This will only work if you receive Steamguard codes via mail. The Authenticator app is not supported. 14 | 15 | ## NOTE 2 16 | 17 | NitroxMod version >=1.5.0.0 is required for this egg 18 | 19 | ## Server Ports 20 | 21 | The nitrox server requires only the default Server port. 22 | 23 | | Port | default | 24 | |--------|---------| 25 | | Server | any | 26 | -------------------------------------------------------------------------------- /game_eggs/steamcmd_servers/svencoop/README.md: -------------------------------------------------------------------------------- 1 | # Sven Co-op 2 | 3 | Sven Co-op is a co-operative game originally based around Valve Software's Half-Life. In this game players must work together against computer controlled enemies and solve puzzles as a team. 4 | 5 | ## Server Ports 6 | 7 | Sven co-op requires a single port to be opened 8 | 9 | game ports (default 27015 ) 10 | 11 | | Port | default | 12 | |---------|---------| 13 | | Game | 27015 | 14 | | VAC | 26900 | 15 | -------------------------------------------------------------------------------- /game_eggs/steamcmd_servers/swords_'n_Magic_and_Stuff/README.md: -------------------------------------------------------------------------------- 1 | # Swords 'n Magic and Stuff 2 | 3 | Grab your friends and set out for adventure in a world of swords, magic, and stuff. Discover tons of cool loot, uncover hidden secrets, and meet new friends and foes along the way. Make your mark and find a place to call home in this cute, multiplayer, open world RPG. 4 | 5 | ## Console 6 | Because there is not yet a real console this egg uses a wrapper that prints the log file to the console but it is a continue loop so it will keep sending the contents of the latest log file to the console. The console does not accept any input. 7 | 8 | There is a 30 seconds timeout before the wrapper will try to start the server as it needs to wait until the log file is written and the first lines are writen to that file. 9 | 10 | ## first start 11 | Because of the wrapper the first start of the console will show no logs. On first start wait for vcrun2019 to install. Then hit restart. 12 | 13 | ## Server Ports 14 | 15 | 16 | | Port | default | 17 | |-----------|---------| 18 | | Game | 7777 | 19 | | Query | 27015 | 20 | 21 | 22 | -------------------------------------------------------------------------------- /game_eggs/steamcmd_servers/team_fortress_2_classic/README.md: -------------------------------------------------------------------------------- 1 | # Team Fortress 2 Classic 2 | 3 | ## From their [Website](https://tf2classic.com) 4 | 5 | Team Fortress 2 Classic is a re-imagining of the 2008-2009 era of the original Team Fortress 2, of which is what we consider the "Classic Era", featuring old features that were scrapped and worked upon, or new content such as new weapons and gamemodes. 6 | 7 | ## Server Ports 8 | 9 | TF2C servers require 1 port to be open, the SourceTV port can also be opened for spectators. 10 | 11 | | Port | default | 12 | |-----------|---------| 13 | | Game/rcon | 27015 | 14 | | SourceTV | 27020 | 15 | -------------------------------------------------------------------------------- /game_eggs/steamcmd_servers/terratech_worlds/README.md: -------------------------------------------------------------------------------- 1 | # TerraTech Worlds 2 | 3 | Steam Description : 4 | TerraTech Worlds is an open-world, PvE survival game set on an uncharted alien planet. Explore, mine, build, craft and battle your way through natural hazards and dangerous enemies, to harness the power of your environment. Play solo or up to 6 friends via online co-op, and get ready for adventure! 5 | 6 | --- 7 | ## Server Ports 8 | 9 | Ports required to run the server in a table format. 10 | 11 | | Port | default | 12 | |---------|---------| 13 | | Game | 7777 | 14 | 15 | ## Known Issues 16 | 17 | 1) Proxmox VM(s): You'll need to change your Processor Type to `Host` (Default: kvm64) 18 | -------------------------------------------------------------------------------- /game_eggs/steamcmd_servers/the_forest/README.md: -------------------------------------------------------------------------------- 1 | # The Forest 2 | 3 | As the lone survivor of a passenger jet crash, you find yourself in a mysterious forest battling to stay alive against a society of cannibalistic mutants. 4 | Build, explore, survive in this terrifying first-person survival horror simulator. 5 | 6 | ## NOTE 7 | 8 | This server requires a Steam Token 9 | You can generate the token on steam at 10 | 11 | ## Server Ports 12 | 13 | The forest server requires three ports for access Server port (Default), Steam port (8766), Query Port (27016) but some plugins may require extra ports to enabled for the server. 14 | 15 | | Port | default | 16 | |--------|---------| 17 | | Server | any | 18 | | Steam | 8766 | 19 | | Query | 27016 | 20 | -------------------------------------------------------------------------------- /game_eggs/steamcmd_servers/the_isle/evrima/README.md: -------------------------------------------------------------------------------- 1 | # The Isle Evrima 2 | 3 | The Isle is an open beta with an open-world survival game where players choose from three factions in an attempt to survive a fierce island. Hunt. Prey. Survive. 4 | 5 | ### Server Ports 6 | The Isle requires 3 ports 7 | 8 | | Port | default | 9 | |-------|---------| 10 | | Game | 7777 | 11 | | Rcon | 9999 | 12 | | Queue | 10000 | 13 | -------------------------------------------------------------------------------- /game_eggs/steamcmd_servers/tower_unite/README.md: -------------------------------------------------------------------------------- 1 | # Tower Unite 2 | 3 | ## Attention !!!! 4 | **THIS EGG IS DEPRECATED, SINCE THEY REMOVED COMMUNITY SERVERS. ONLY OFFICIAL SERVERS ARE ALLOWED** 5 | 6 | ## desctiption 7 | Every aspect of Tower Unite allows for online multiplayer interaction. It is a living and evolving online game world, driven by the community. Play games online with your friends, or make new friends from across the globe. 8 | 9 | ## Server Ports 10 | 11 | Tower Unite requires a single port to be opened 12 | 13 | | Port | default | 14 | |---------|---------| 15 | | Game | 7778 | 16 | | Query | 27016 | 17 | -------------------------------------------------------------------------------- /game_eggs/steamcmd_servers/truck-simulator/american-truck-simulator/ats-files/server_packages.dat: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ign-gg/Pterodactyl-Eggs/fcfd5a3549769ade15127a7577d6d3c397e83b05/game_eggs/steamcmd_servers/truck-simulator/american-truck-simulator/ats-files/server_packages.dat -------------------------------------------------------------------------------- /game_eggs/steamcmd_servers/truck-simulator/american-truck-simulator/ats-files/server_packages.sii: -------------------------------------------------------------------------------- 1 | SiiNunit 2 | { 3 | server_packages_info : _nameless.21b.d39c.2430 { 4 | version: 1 5 | dlc_essential_list: 0 6 | dlc_non_essential_list: 2 7 | dlc_non_essential_list[0]: 1924694473000009 8 | dlc_non_essential_list[1]: 49463220153873 9 | mod_list: 0 10 | map_name: "/map/usa.mbd" 11 | map_dimensions: (-31744000, -16384000, -7168000, 10240000) 12 | roads_data_file_name: "/home/server_packages.dat" 13 | time_stamp: 1670771831 14 | } 15 | 16 | } 17 | -------------------------------------------------------------------------------- /game_eggs/steamcmd_servers/truck-simulator/euro-truck-simulator2/ets2-files/server_packages.dat: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ign-gg/Pterodactyl-Eggs/fcfd5a3549769ade15127a7577d6d3c397e83b05/game_eggs/steamcmd_servers/truck-simulator/euro-truck-simulator2/ets2-files/server_packages.dat -------------------------------------------------------------------------------- /game_eggs/steamcmd_servers/truck-simulator/euro-truck-simulator2/ets2-files/server_packages.sii: -------------------------------------------------------------------------------- 1 | SiiNunit 2 | { 3 | server_packages_info : _nameless.1ce.5a64.0b70 { 4 | version: 1 5 | dlc_essential_list: 0 6 | dlc_non_essential_list: 0 7 | mod_list: 0 8 | map_name: "/map/europe.mbd" 9 | map_dimensions: (-16384000, -16384000, 17408000, 14336000) 10 | roads_data_file_name: "/home/server_packages.dat" 11 | time_stamp: 1670716814 12 | } 13 | 14 | } 15 | -------------------------------------------------------------------------------- /game_eggs/steamcmd_servers/truck-simulator/server_config.sii: -------------------------------------------------------------------------------- 1 | SiiNunit 2 | { 3 | server_config : _nameless.54e.4440 { 4 | lobby_name: "" 5 | description: "" 6 | welcome_message: "" 7 | password: "" 8 | max_players: 8 9 | max_vehicles_total: 100 10 | max_ai_vehicles_player: 50 11 | max_ai_vehicles_player_spawn: 50 12 | connection_virtual_port: 100 13 | query_virtual_port: 101 14 | connection_dedicated_port: 27015 15 | query_dedicated_port: 27016 16 | server_logon_token: "" 17 | player_damage: true 18 | traffic: true 19 | hide_in_company: false 20 | hide_colliding: true 21 | force_speed_limiter: false 22 | mods_optioning: false 23 | timezones: 0 24 | service_no_collision: false 25 | in_menu_ghosting: false 26 | name_tags: true 27 | friends_only: false 28 | show_server: true 29 | moderator_list: 0 30 | } 31 | 32 | } 33 | -------------------------------------------------------------------------------- /game_eggs/steamcmd_servers/unturned/README.md: -------------------------------------------------------------------------------- 1 | # Unturned 2 | 3 | Steam Description 4 | You're one of the few not yet turned zombie. Keeping it that way will be a challenge. 5 | 6 | - Go in guns blazing and attract the attention of everything, living and dead. 7 | - Take a subtle approach sneaking around and making use of distractions. 8 | - Confront and learn to counter special abilities ranging from invisibility to fire breathing to lightning attacks. 9 | 10 | ## GSLT 11 | 12 | You can manually create GSLTs while logged in with your Steam account here: https://steamcommunity.com/dev/managegameservers 13 | 14 | Use Unturned's app ID 304930, and a memo to remind you which server the token is for. 15 | 16 | ## Server Ports 17 | 18 | Unturned requires 2 ports to run properly. 19 | 20 | | Port | default | 21 | |---------|---------| 22 | | Game | 27015 | 23 | | Game +1 | 27016 | 24 | -------------------------------------------------------------------------------- /game_eggs/steamcmd_servers/valheim/valheim_vanilla/README.md: -------------------------------------------------------------------------------- 1 | # Valheim 2 | 3 | A brutal exploration and survival game for 1-10 players, set in a procedurally-generated purgatory inspired by viking culture. Battle, build, and conquer your way to a saga worthy of Odin’s patronage! 4 | 5 | 6 | 7 | ## Server Ports 8 | 9 | | Port | default | 10 | |-------|---------| 11 | | Game | 2456 | 12 | | Query | 2457 | 13 | -------------------------------------------------------------------------------- /game_eggs/steamcmd_servers/vein/Game.ini: -------------------------------------------------------------------------------- 1 | [/Script/Engine.GameSession] 2 | MaxPlayers=16 3 | 4 | [/Script/Vein.VeinGameSession] 5 | bPublic=True 6 | bAntiCheatProtected=False 7 | ServerName=Vein Server 8 | BindAddr=0.0.0.0 9 | HeartbeatInterval=30.0 10 | AdminSteamIDs=1234 11 | Password=secret 12 | 13 | [OnlineSubsystemSteam] 14 | GameServerQueryPort=27015 15 | bVACEnabled=0 -------------------------------------------------------------------------------- /game_eggs/steamcmd_servers/vein/README.md: -------------------------------------------------------------------------------- 1 | # VEIN 2 | 3 | 4 | ## From their [Steam](https://store.steampowered.com/app/1857950/VEIN/) 5 | 6 | ## [Documentation](https://ramjet.notion.site/Server-Hosting-85f92f43f32548c1b5b33797ddf456ad) 7 | 8 | ## Installation/System Requirements 9 | 10 | ## Installation/System Requirements 11 | | | Bare Minimum | Recommended | 12 | |---------|---------|---------| 13 | | Processor | Almost any proccessor will work (AMD64 only) | -| 14 | | RAM | 3 GiB | 4 GiB | 15 | | Storage | 6 GiB | 8 GiB | 16 | | Network | Any reasonable speed |- | 17 | | Game Ownership | Not needed | * | 18 | 19 | ## Server Ports 20 | 21 | Ports required to run the server in a table format. 22 | 23 | | Port | default | 24 | |---------|---------| 25 | | Game | 7777 | 26 | | Query | 27015 | 27 | 28 | ## Config 29 | 30 | Some config values can be changed under the startup tab. 31 | Everything else must manual be changed in `Vein/Saved/Config/LinuxServer/Game.ini` 32 | 33 | See [here](https://ramjet.notion.site/Server-Hosting-85f92f43f32548c1b5b33797ddf456ad) what every option means. 34 | 35 | ## Warning 36 | 37 | Do not touch the `Vein/Saved/Config/LinuxServer/Engine.ini` file, it will brake the console! 38 | 39 | 40 | -------------------------------------------------------------------------------- /game_eggs/steamcmd_servers/wurm_unlimited/README.md: -------------------------------------------------------------------------------- 1 | # Wurm Unlimited 2 | 3 | ## [Steam](https://store.steampowered.com/app/366220/Wurm_Unlimited/) 4 | 5 | ## [Documentation](https://www.wurmpedia.com/index.php/Server_administration_(Wurm_Unlimited)) 6 | 7 | ## Install notes 8 | 9 | 10 | On first install the backup command will error as nothing was created yet. This can safly be ignored 11 | 12 | ## Installation/System Requirements 13 | 14 | | | Bare Minimum | Recommended | 15 | |---------|---------|---------| 16 | | Processor | *Any AMD64 will work* | ** | 17 | | RAM | *2 GiB* | *4 GiB* | 18 | | Storage | *2 GiB* | *3 GiB* | 19 | | Network | *Anything will work* | ** | 20 | | Game Ownership | *not needed* | ** | 21 | 22 | ## Server Ports 23 | 24 | Ports required to run the server in a table format. 25 | 26 | | Port | default | 27 | |---------|---------| 28 | | Game | 3724 TCP | 29 | | Query | 27016-27030 UDP | 30 | 31 | -------------------------------------------------------------------------------- /game_eggs/teeworlds/README.md: -------------------------------------------------------------------------------- 1 | # Teeworlds 2 | 3 | ## From their [Site](https://www.teeworlds.com/) 4 | 5 | Teeworlds is a free online multiplayer game, available for all major operating systems. Battle with up to 16 players in a variety of game modes, including Team Deathmatch and Capture The Flag. You can even design your own maps 6 | 7 | ## Server Ports 8 | 9 | Ports required to run the server in a table format. 10 | 11 | | Port | default | 12 | |---------|---------| 13 | | Game | 8303 | 14 | -------------------------------------------------------------------------------- /game_eggs/teeworlds/autoexec.cfg: -------------------------------------------------------------------------------- 1 | ## These settings are set on start. 2 | ## changing them will be overwritten on start 3 | bindaddr 0.0.0.0 4 | sv_port 8308 5 | sv_name A Pterodactyl Hosted Teeworlds Server 6 | sv_motd A Pterodactyl Hosted Teeworlds Server 7 | 8 | ## These can be changed manually 9 | sv_map dm1 10 | sv_scorelimit 20 11 | sv_timelimit 10 12 | sv_gametype dm -------------------------------------------------------------------------------- /game_eggs/teeworlds/storage.cfg: -------------------------------------------------------------------------------- 1 | #### 2 | # This specifies where and in which order Teeworlds looks 3 | # for its data (sounds, skins, ...). The search goes top 4 | # down which means the first path has the highest priority. 5 | # Furthermore the top entry also defines the save path where 6 | # all data (settings.cfg, screenshots, ...) are stored. 7 | # There are 3 special paths available: 8 | # $USERDIR 9 | # - ~/.appname on UNIX based systems 10 | # - ~/Library/Applications Support/appname on Mac OS X 11 | # - %APPDATA%/Appname on Windows based systems 12 | # $DATADIR 13 | # - the 'data' directory which is part of an official 14 | # release 15 | # $CURRENTDIR 16 | # - current working directory 17 | # $APPDIR 18 | # - usable path provided by argv[0] 19 | # 20 | # 21 | # The default file has the following entries: 22 | # add_path $USERDIR 23 | # add_path $DATADIR 24 | # add_path $CURRENTDIR 25 | # 26 | # A customised one could look like this: 27 | # add_path user 28 | # add_path mods/mymod 29 | #### 30 | 31 | ## 32 | # Touch it and your server may not start. 33 | ## 34 | 35 | add_path $DATADIR 36 | add_path $CURRENTDIR 37 | add_path $APPDIR -------------------------------------------------------------------------------- /game_eggs/terraria/README.md: -------------------------------------------------------------------------------- 1 | # Terraria 2 | 3 | ## Minimum RAM warning 4 | 5 | You may want to assign a minimum of 768 mb of RAM to a server as it will use around 650 mb to generate the world on the first start. 6 | 7 | ## Required Server Ports 8 | 9 | tModloader, like Terraria, only requires a single port to run. The default is 7777 10 | 11 | | Port | default | 12 | |---------|---------| 13 | | Game | 7777 | 14 | 15 | ### Plugins may require ports to be added to the server 16 | -------------------------------------------------------------------------------- /game_eggs/terraria/vanilla/README.md: -------------------------------------------------------------------------------- 1 | # Terraria 2 | 3 | Vanilla Terraria egg with support for Journey's End. Currently up to 1.4.0.2 is supported, however future patches will require updates to the install script. 4 | 5 | ## Minimum RAM warning 6 | 7 | You may want to assign a minimum of 768 mb of RAM to a server as it will use around 650 mb to generate the world on the first start. 8 | 9 | ## Required Server Ports 10 | 11 | Terraria only requires a single port to run. The default is 7777 12 | 13 | | Port | default | 14 | |---------|---------| 15 | | Game | 7777 | 16 | 17 | ### Plugins may require ports to be added to the server 18 | -------------------------------------------------------------------------------- /game_eggs/tycoon_games/README.md: -------------------------------------------------------------------------------- 1 | # Tycoon Game Servers 2 | 3 | This is a collection of Tycoon game servers, that are typically open-source re-implementations of classic Tycoon titles. 4 | 5 | ## Roller Coaster Tycoon 2 6 | [OpenRCT2](openrct2) 7 | 8 | ## Transport Tycoon Deluxe 9 | [OpenTTD](openttd) 10 | -------------------------------------------------------------------------------- /game_eggs/tycoon_games/openrct2/save.park: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ign-gg/Pterodactyl-Eggs/fcfd5a3549769ade15127a7577d6d3c397e83b05/game_eggs/tycoon_games/openrct2/save.park -------------------------------------------------------------------------------- /game_eggs/tycoon_games/openttd/README.md: -------------------------------------------------------------------------------- 1 | # [OpenTTD](https://www.openttd.org) 2 | 3 | OpenTTD is a business simulation game in which players try to earn money via transporting passengers and freight by road, rail, water and air. It is an open-source remake and expansion of the 1995 Chris Sawyer video game Transport Tycoon Deluxe 4 | 5 | ## Server Ports 6 | 7 | | Port | Default | 8 | |---------|---------| 9 | | Game | 3979 | 10 | | Admin | 3977 | 11 | -------------------------------------------------------------------------------- /game_eggs/urbanterror/README.md: -------------------------------------------------------------------------------- 1 | # Urban Terror 2 | 3 | ## From their [Website](https://www.urbanterror.info/downloads/) 4 | 5 | Urban Terror™ is a free multiplayer first person shooter developed by FrozenSand, that will run on any Quake III Arena compatible engine. It is available for Windows, Linux and Macintosh. 6 | 7 | Urban Terror can be described as a Hollywood tactical shooter; somewhat realism based, but the motto is "fun over realism". This results in a very unique, enjoyable and addictive game. 8 | 9 | ## Installation/System Requirements 10 | | | Bare Minimum | Recommended | 11 | |---------|---------|---------| 12 | | Processor | Almost any proccessor will work | - | 13 | | RAM | 256 MiB | 512 MiB | 14 | | SWAP| 512 MiB | 512 MiB (Swap not needed if RAM is 1024MiB)| 15 | | Storage | 1500 MiB | 2000 MiB | 16 | | Network | Any reasonable speed |- | 17 | | Game Ownership | Not needed | The game is free, and server doesn't need the game to work. | 18 | 19 | ## Server Ports 20 | 21 | | Port | default | 22 | |---------|---------| 23 | | Game | 27960 | 24 | 25 | 26 | ## Game Infos 27 | Gamemodes: 0 = Free For All, 1 = Last Man Standing, 3 = Team DeathMatch, 4 = Team Survivor, 5 = Follow The Leader, 6 = Capture And Hold, 7 = Capture The Flag, 8 = Bomb Mode, 9 = Jump, 10 = Freeze Tag, 11 = Gun Game 28 | You can edit the Server.cfg in /home/container/q3ut4/server.cfg as you wish after creating the server. 29 | -------------------------------------------------------------------------------- /game_eggs/veloren/README.md: -------------------------------------------------------------------------------- 1 | # Veloren 2 | 3 | ## From their [Site](https://veloren.net/) 4 | 5 | Veloren is a multiplayer voxel RPG written in Rust. It is inspired by games such as Cube World, Legend of Zelda: Breath of the Wild, Dwarf Fortress and Minecraft. 6 | 7 | Veloren is fully open-source, licensed under GPL 3. It uses original graphics, musics and other assets created by its community. Being contributor-driven, its development community and user community is one and the same: developers, players, artists and musicians come together to develop the game. 8 | 9 | ## Server Ports 10 | 11 | **Due to there new config file you have to set the game port manual in the config file!!** 12 | 13 | `/home/container/userdata/server/server_config/settings.ron` 14 | - Line 4: `address: "[::]:14004",` -> ` address: "[::]:",` 15 | - Line 7: `address: "0.0.0.0:14004",`-> `address: "0.0.0.0:",` 16 | 17 | Ports required to run the server in a table format. 18 | 19 | | Port | default | 20 | |---------|---------| 21 | | Game | 14004 | 22 | | Metrics | 14005 | 23 | 24 | ### Mods/Plugins may require ports to be added to the server 25 | -------------------------------------------------------------------------------- /game_eggs/veloren/settings.ron: -------------------------------------------------------------------------------- 1 | ( 2 | gameserver_protocols: [ 3 | Tcp( 4 | address: "[::]:14004", 5 | ), 6 | Tcp( 7 | address: "0.0.0.0:14004", 8 | ), 9 | ], 10 | metrics_address: "127.0.0.1:14005", 11 | auth_server_address: Some("https://auth.veloren.net"), 12 | max_players: 100, 13 | world_seed: 230, 14 | server_name: "Veloren Server", 15 | start_time: 32400.0, 16 | map_file: None, 17 | max_view_distance: Some(65), 18 | max_player_group_size: 6, 19 | client_timeout: ( 20 | secs: 40, 21 | nanos: 0, 22 | ), 23 | spawn_town: None, 24 | max_player_for_kill_broadcast: None, 25 | calendar_mode: Auto, 26 | gameplay: ( 27 | battle_mode: Global(PvP), 28 | safe_spawn: false, 29 | explosion_burn_marks: true, 30 | ), 31 | moderation: ( 32 | banned_words_files: [], 33 | automod: false, 34 | admins_exempt: true, 35 | ), 36 | ) -------------------------------------------------------------------------------- /game_eggs/vintage_story/README.md: -------------------------------------------------------------------------------- 1 | # Vintage Story 2 | 3 | ## The Vintage Story Server 4 | 5 | The server supports mods 6 | 7 | Egg supports following branches for server files: [pre](http://api.vintagestory.at/pre.json), [unstable](http://api.vintagestory.at/unstable.json), [stable](http://api.vintagestory.at/stable.json) 8 | 9 | ### from the developers 10 | 11 | Vintage Story is an uncompromising wilderness survival sandbox game inspired by lovecraftian horror themes. 12 | Find yourself in a ruined world reclaimed by nature and permeated by unnerving temporal disturbances. 13 | Relive the advent of human civilization, or take your own path. 14 | New to the game? Make sure to checkout their [starter page](https://wiki.vintagestory.at/index.php?title=Main_Page). 15 | 16 | ## Server Ports 17 | 18 | Vintage Story requires a single port 19 | 20 | | Port | default | 21 | |---------|---------| 22 | | Game | 42420 | 23 | -------------------------------------------------------------------------------- /game_eggs/wine/generic/README.md: -------------------------------------------------------------------------------- 1 | # Wine Generic 2 | 3 | A generic wine image that can be used to install servers that need wine to run. 4 | Downloads compressed server files and extracts them to a specified folder in `/mnt/server/` 5 | 6 | I.E. `INSTALL_DIR` = `server/folder` will unpack the server into `/mnt/server//server/folder/` 7 | 8 | ## Install notes 9 | 10 | May require a full custom start command. This is on you to figure out what that is. 11 | -------------------------------------------------------------------------------- /game_eggs/xonotic/xonotic/README.md: -------------------------------------------------------------------------------- 1 | # Xonotic 2 | 3 | The Free and Fast Arena Shooter 4 | 5 | ## Server Ports 6 | 7 | Xonotic requires 1 port 8 | 9 | | Port | default | 10 | |-------|---------| 11 | | Game | 26000 | -------------------------------------------------------------------------------- /generic/README.md: -------------------------------------------------------------------------------- 1 | # Generic Language 2 | 3 | ### [C#](c%23) 4 | 5 | [C#](https://learn.microsoft.com/en-us/dotnet/csharp//) 6 | A generic C# language egg running with dotnet 7 | 8 | ### [Elixir](elixir) 9 | 10 | [elixir](https://elixir-lang.org/) 11 | A generic Elixir language egg 12 | 13 | ### [Dart](dart) 14 | 15 | [dart](https://dart.dev/) 16 | A generic Dart language egg 17 | 18 | ### [Deno](deno) 19 | 20 | [deno](https://deno.land/) 21 | A generic Deno language egg 22 | 23 | ### [Golang](golang) 24 | 25 | [golang](https://go.dev/) 26 | A generic Go language egg 27 | 28 | ### [Java](java) 29 | 30 | [java](https://www.java.com/en/) 31 | A generic Java (and Kotlin) language egg 32 | 33 | ### [Lua](lua) 34 | 35 | [lua](https://www.lua.org/) 36 | A generic Lua (Luvit) language egg 37 | 38 | ### [Node JS](nodejs) 39 | 40 | [nodejs](https://nodejs.org) 41 | A generic Node.JS egg 42 | 43 | ### [Bun](bun) 44 | 45 | [bun](https://bun.sh) 46 | A generic Bun egg 47 | 48 | ### [nodemon](nodemon) 49 | 50 | [nodemon](https://nodemon.io/) 51 | A nodemon JavaScript and TypeScript language egg for running and automatically restarting the node application when file changes in the directory are detected 52 | 53 | ### [Python](python) 54 | 55 | [python](https://www.python.org/) 56 | A generic Python language egg 57 | 58 | ### [Rust](rust) 59 | 60 | [rust](https://www.rust-lang.org/) 61 | A generic Rust language egg 62 | -------------------------------------------------------------------------------- /generic/bun/README.md: -------------------------------------------------------------------------------- 1 | # Bun - JavaScript & TypeScript Generic 2 | 3 | ## From their [site](https://bun.sh/) 4 | 5 | This egg is designed to run any generic Bun application, allowing users to pull their own Bun source code from a Git repository. 6 | 7 | There is an option to allow a user to upload their own files to run a server. 8 | 9 | The startup configs and commands may need changing to actually function properly. 10 | 11 | ## Configuration 12 | 13 | The server will be stuck as `starting` until the egg Start Configuration is modified. You have to edit the text to match something your bot will print for Pterodactyl panel to detect it as running. 14 | ![image](https://user-images.githubusercontent.com/10975908/126516861-c5cb4630-9f25-405c-8199-97bf5ec15a7f.png) 15 | 16 | You can use arrays to have multiple different values when different bots are being used 17 | 18 | ```json 19 | { 20 | "done":[ 21 | "change this text 1", 22 | "change this text 2" 23 | ] 24 | } 25 | -------------------------------------------------------------------------------- /generic/c#/README.md: -------------------------------------------------------------------------------- 1 | # C# Language Generic 2 | 3 | This egg is designed to run any generic C# application, allowing users to pull their own C# source code from a Github repository. 4 | 5 | There is an option to allow a user to upload their own files to run a bot. 6 | 7 | The startup configs and commands may need changing to actually function properly. 8 | 9 | ## Configuration 10 | 11 | The server will be stuck as `starting` until the egg Start Configuration is modified. You have to edit the text to match something your bot will print for Pterodactyl panel to detect it as running. 12 | ![image](https://user-images.githubusercontent.com/10975908/126516861-c5cb4630-9f25-405c-8199-97bf5ec15a7f.png) 13 | 14 | You can use arrays to have multiple different values when different bots are being used 15 | 16 | ```json 17 | { 18 | "done":[ 19 | "change this text 1", 20 | "change this text 2" 21 | ] 22 | } 23 | -------------------------------------------------------------------------------- /generic/dart/README.md: -------------------------------------------------------------------------------- 1 | # Dart Language Generic 2 | 3 | This egg is designed to run any generic Dart application, allowing users to pull their own Dart source code from a Github repository. 4 | 5 | There is an option to allow a user to upload their own files to run a bot. 6 | 7 | The startup configs and commands may need changing to actually function properly. 8 | 9 | ## Configuration 10 | 11 | The server will be stuck as `starting` until the egg Start Configuration is modified. You have to edit the text to match something your bot will print for Pterodactyl panel to detect it as running. 12 | ![image](https://user-images.githubusercontent.com/10975908/126516861-c5cb4630-9f25-405c-8199-97bf5ec15a7f.png) 13 | 14 | You can use arrays to have multiple different values when different bots are being used 15 | 16 | ```json 17 | { 18 | "done":[ 19 | "change this text 1", 20 | "change this text 2" 21 | ] 22 | } 23 | -------------------------------------------------------------------------------- /generic/deno/README.md: -------------------------------------------------------------------------------- 1 | # Deno - JavaScript & TypeScript Generic 2 | 3 | ## From their [site](https://deno.land/) 4 | 5 | This egg is designed to run any generic Deno application, allowing users to pull their own Deno source code from a Github repository. 6 | 7 | There is an option to allow a user to upload their own files to run a server. 8 | 9 | The startup configs and commands may need changing to actually function properly. 10 | 11 | ## Configuration 12 | 13 | The server will be stuck as `starting` until the egg Start Configuration is modified. You have to edit the text to match something your bot will print for Pterodactyl panel to detect it as running. 14 | ![image](https://user-images.githubusercontent.com/10975908/126516861-c5cb4630-9f25-405c-8199-97bf5ec15a7f.png) 15 | 16 | You can use arrays to have multiple different values when different bots are being used 17 | 18 | ```json 19 | { 20 | "done":[ 21 | "change this text 1", 22 | "change this text 2" 23 | ] 24 | } 25 | -------------------------------------------------------------------------------- /generic/elixir/README.md: -------------------------------------------------------------------------------- 1 | # Elixir Language Generic 2 | 3 | This egg is designed to run any generic Elixir application, allowing users to pull their own Elixir source code from a Git repository. 4 | 5 | There is an option to allow a user to upload their own files to run a server. 6 | 7 | The startup configs and commands may need changing to actually function properly. 8 | 9 | ## Configuration 10 | 11 | The server will be stuck as `starting` until the egg Start Configuration is modified. You have to edit the text to match something your bot will print for Pterodactyl panel to detect it as running. 12 | ![image](https://user-images.githubusercontent.com/10975908/126516861-c5cb4630-9f25-405c-8199-97bf5ec15a7f.png) 13 | 14 | You can use arrays to have multiple different values when different bots are being used 15 | 16 | ```json 17 | { 18 | "done":[ 19 | "change this text 1", 20 | "change this text 2" 21 | ] 22 | } 23 | -------------------------------------------------------------------------------- /generic/golang/README.md: -------------------------------------------------------------------------------- 1 | # Go Language Generic 2 | 3 | This egg is designed to run any generic Go application, allowing users to pull their own Go source code from a Github repository. 4 | 5 | The startup configs and commands may need changing to actually function properly. 6 | 7 | Users cannot upload their own code as this is built to build the resulting bot. 8 | 9 | `GO_PACKAGE` is the variable for the Go repo i.e. `github.com/aurieh/ddg-ng` 10 | `EXECUTABLE` is the variable for the executable that is built i.e. `ddg-ng` 11 | 12 | ## Configuration 13 | 14 | The server will be stuck as `starting` until the egg Start Configuration is modified. You have to edit the text to match something your bot will print for Pterodactyl panel to detect it as running. 15 | ![image](https://user-images.githubusercontent.com/10975908/126516861-c5cb4630-9f25-405c-8199-97bf5ec15a7f.png) 16 | 17 | You can use arrays to have multiple different values when different bots are being used 18 | 19 | ```json 20 | { 21 | "done":[ 22 | "change this text 1", 23 | "change this text 2" 24 | ] 25 | } 26 | -------------------------------------------------------------------------------- /generic/java/README.md: -------------------------------------------------------------------------------- 1 | # Java Language Generic 2 | 3 | This egg is designed to run any generic Java application, allowing users to pull their own Java source code from a Github repository. This egg is also compatible with Kotlin. 4 | 5 | There is an option to allow a user to upload their own files to run a bot. 6 | 7 | The startup configs and commands may need changing to actually function properly. 8 | 9 | ## Configuration 10 | 11 | The server will be stuck as `starting` until the egg Start Configuration is modified. You have to edit the text to match something your bot will print for Pterodactyl panel to detect it as running. 12 | ![image](https://user-images.githubusercontent.com/10975908/126516861-c5cb4630-9f25-405c-8199-97bf5ec15a7f.png) 13 | 14 | You can use arrays to have multiple different values when different bots are being used 15 | 16 | ```json 17 | { 18 | "done":[ 19 | "change this text 1", 20 | "change this text 2" 21 | ] 22 | } 23 | -------------------------------------------------------------------------------- /generic/lua/luvit/README.md: -------------------------------------------------------------------------------- 1 | # Lua (Luvit) Language Generic 2 | 3 | This egg was designed to allow a user to pull their own Lua source code from a repo and run it with Luvit. 4 | 5 | There is an option to allow a user to upload their own files to run an app. 6 | 7 | The startup configs and commands may need changing to actually function properly. 8 | 9 | ## Configuration 10 | 11 | The server will be stuck as `starting` until the egg Start Configuration is modified. You have to edit the text to match something your bot will print for Pterodactyl panel to detect it as running. 12 | ![image](https://user-images.githubusercontent.com/10975908/126516861-c5cb4630-9f25-405c-8199-97bf5ec15a7f.png) 13 | 14 | You can use arrays to have multiple different values when different bots are being used 15 | 16 | ```json 17 | { 18 | "done":[ 19 | "change this text 1", 20 | "change this text 2" 21 | ] 22 | } 23 | -------------------------------------------------------------------------------- /generic/nodejs/README.md: -------------------------------------------------------------------------------- 1 | # JavaScript Language Generic 2 | 3 | This egg is designed to run any generic JavaScript application, allowing users to pull their own JavaScript source code from a Github repository. 4 | 5 | There is an option to allow a user to upload their own files to run a bot. 6 | 7 | The startup configs and commands may need changing to actually function properly. 8 | 9 | ## Configuration 10 | 11 | The server will be stuck as `starting` until the egg Start Configuration is modified. You have to edit the text to match something your bot will print for Pterodactyl panel to detect it as running. 12 | ![image](https://user-images.githubusercontent.com/10975908/126516861-c5cb4630-9f25-405c-8199-97bf5ec15a7f.png) 13 | 14 | You can use arrays to have multiple different values when different bots are being used 15 | 16 | ```json 17 | { 18 | "done":[ 19 | "change this text 1", 20 | "change this text 2" 21 | ] 22 | } 23 | -------------------------------------------------------------------------------- /generic/nodemon/README.md: -------------------------------------------------------------------------------- 1 | # Nodemon (JavaScript & TypeScript) 2 | 3 | Tired of manually restarting your bot? Nodemon will do it by itself. 4 | 5 | Nodemon is a tool that helps develop node.js based applications by automatically restarting the node application when file changes in the directory are detected. Nodemon does not require any additional changes to your code or method of development. 6 | 7 | This egg is designed to run any generic Javascript application, allowing users to pull their own JavaScript or TypeScript source code from a Github repository. 8 | 9 | There is an option to allow a user to upload their own files to run a bot. 10 | 11 | The startup configs and commands may need changing to actually function properly. 12 | 13 | ## Configuration 14 | 15 | The server will be stuck as `starting` until the egg Start Configuration is modified. You have to edit the text to match something your bot will print for Pterodactyl panel to detect it as running. 16 | ![image](https://user-images.githubusercontent.com/10975908/126516861-c5cb4630-9f25-405c-8199-97bf5ec15a7f.png) 17 | 18 | You can use arrays to have multiple different values when different bots are being used 19 | 20 | ```json 21 | { 22 | "done":[ 23 | "change this text 1", 24 | "change this text 2" 25 | ] 26 | } 27 | -------------------------------------------------------------------------------- /generic/python/README.md: -------------------------------------------------------------------------------- 1 | # Python Language Generic 2 | 3 | This egg is designed to run any generic Python application, allowing users to pull their own Python source code from a Github repository. 4 | 5 | There is an option to allow a user to upload their own files to run a bot. 6 | 7 | The startup configs and commands may need changing to actually function properly. 8 | 9 | ## Configuration 10 | 11 | The server will be stuck as `starting` until the egg Start Configuration is modified. You have to edit the text to match something your bot will print for Pterodactyl panel to detect it as running. 12 | ![image](https://user-images.githubusercontent.com/10975908/126516861-c5cb4630-9f25-405c-8199-97bf5ec15a7f.png) 13 | 14 | You can use arrays to have multiple different values when different bots are being used 15 | 16 | ```json 17 | { 18 | "done":[ 19 | "change this text 1", 20 | "change this text 2" 21 | ] 22 | } 23 | -------------------------------------------------------------------------------- /generic/rust/README.md: -------------------------------------------------------------------------------- 1 | # Rust Language Generic 2 | 3 | This egg is designed to run any generic Rust application with Cargo, allowing users to pull their own Rust source code from a GitHub repository. 4 | 5 | ## Configuration 6 | 7 | The server will be stuck as `starting` until the egg Start Configuration is modified. You have to edit the text to match something your bot will print for Pterodactyl panel to detect it as running. 8 | ![image](https://user-images.githubusercontent.com/10975908/126516861-c5cb4630-9f25-405c-8199-97bf5ec15a7f.png) 9 | 10 | You can use arrays to have multiple different values when different bots are being used 11 | 12 | ```json 13 | { 14 | "done":[ 15 | "change this text 1", 16 | "change this text 2" 17 | ] 18 | } 19 | -------------------------------------------------------------------------------- /minecraft/README.md: -------------------------------------------------------------------------------- 1 | # All Minecraft eggs have been migrated to a [new game_eggs folder.](https://github.com/parkervcp/eggs/tree/master/game_eggs/minecraft) 2 | 3 | This folder is only kept for backward compatibility for eggs that are downloading server.properties file from here. 4 | -------------------------------------------------------------------------------- /minecraft/java/README.md: -------------------------------------------------------------------------------- 1 | # All Minecraft eggs have been migrated to a [new game_eggs folder.](https://github.com/parkervcp/eggs/tree/master/game_eggs/minecraft) 2 | 3 | This folder is only kept for backward compatibility for eggs that are downloading server.properties file from here. 4 | -------------------------------------------------------------------------------- /minecraft/java/server.properties: -------------------------------------------------------------------------------- 1 | #Minecraft server properties 2 | server-port=25565 3 | server-ip= 4 | -------------------------------------------------------------------------------- /monitoring/loki/README.md: -------------------------------------------------------------------------------- 1 | # Loki 2 | 3 | ## From the [Loki](https://github.com/grafana/loki) GitHub repository 4 | 5 | Loki is a horizontally-scalable, highly-available, multi-tenant log aggregation system inspired by Prometheus. It is designed to be very cost effective and easy to operate. 6 | 7 | ## Working with Loki 8 | 9 | To get logs "into" Loki you need a scrape agent, such as official [Promtail](https://grafana.com/docs/loki/latest/clients/promtail/installation/) or a library for your app that can push logs through HTTP endpoint (gRPC endpoint is disabled in Docker enviroment by default) 10 | 11 | ## Resource consumption 12 | 13 | As this egg sets up Loki in single node mode, it can consume a lot of disk space really fast. It is possible to setup different kind of storages for different parts of Loki files. For further information refer to official [Loki documentation](https://grafana.com/docs/loki/latest/operations/storage/). 14 | 15 | To get started, you can go with a minimum of 3GB RAM and >=2.5GB disk space. 16 | 17 | Keep in mind that those numbers can grow pretty quick! 18 | 19 | ## Server Ports 20 | 21 | Ports required to run the server in a table format. 22 | 23 | | Port | default | 24 | |-------------|---------| 25 | | Loki server | 3100 | 26 | -------------------------------------------------------------------------------- /monitoring/prometheus/README.md: -------------------------------------------------------------------------------- 1 | # Prometheus 2 | 3 | ## From the [Prometheus](https://github.com/prometheus/prometheus) GitHub repository 4 | 5 | The Prometheus monitoring system and time series database. 6 | 7 | ## Resource consumption 8 | 9 | As Prometheus is a monitoring software that saves data in a timeseries database, it can take up massive amounts of disk space. Due to Prometheus design, a huge memory consumption is also possible. 10 | To get started, a minimum of 3GB RAM and >=2.5GB disk space is recommended. 11 | Keep in mind that those numbers can grow pretty quick for large monitored environments! 12 | 13 | ## Server Ports 14 | 15 | Ports required to run the server in a table format. 16 | 17 | | Port | default | 18 | |-------------------|---------| 19 | | Prometheus server | 9090 | 20 | -------------------------------------------------------------------------------- /scripts/download_link_validator.sh: -------------------------------------------------------------------------------- 1 | ## this is a simple script to validate a download url actaully exists 2 | 3 | if [ ! -z "${DOWNLOAD_URL}" ]; then 4 | if curl --output /dev/null --silent --head --fail ${DOWNLOAD_URL}; then 5 | echo -e "link is valid. setting download link to ${DOWNLOAD_URL}" 6 | DOWNLOAD_LINK=${DOWNLOAD_URL} 7 | else 8 | echo -e "link is invalid closing out" 9 | exit 2 10 | fi 11 | fi -------------------------------------------------------------------------------- /scripts/file_unpacker.sh: -------------------------------------------------------------------------------- 1 | ## only needs to have the file with a file passed into it to get the filetype. 2 | ## only supports tar.gz/xz and zip currently for unpacking. 3 | ## The value for ${DOWNLOAD_LINK##*/} is derived from DOWNLOAD_LINK 4 | ## if the download link is https://launcher.mojang.com/v1/objects/3dc3d84a581f14691199cf6831b71ed1296a9fdf/server.jar then the ##*/ is server.jar 5 | 6 | apt update 7 | apt install -y curl file unzip 8 | 9 | curl -sSL ${DOWNLOAD_LINK} 10 | 11 | FILETYPE=$(file -F ',' ${DOWNLOAD_LINK##*/} | cut -d',' -f2 | cut -d' ' -f2) 12 | if [ "$FILETYPE" == "gzip" ]; then 13 | tar xzvf ${DOWNLOAD_LINK##*/} 14 | elif [ "$FILETYPE" == "Zip" ]; then 15 | unzip -o ${DOWNLOAD_LINK##*/} 16 | elif [ "$FILETYPE" == "XZ" ]; then 17 | tar xvf ${DOWNLOAD_LINK##*/} 18 | else 19 | echo -e "unknown filetype. Exeting" 20 | exit 2 21 | fi -------------------------------------------------------------------------------- /software/5e-tools/README.md: -------------------------------------------------------------------------------- 1 | # 5e Tools 2 | > A suite of tools for 5th Edition Dungeons & Dragons players and Dungeon Masters. 3 | 4 | This is a self-hosted mirror of https://5e.tools. It will clone a github repository mirror on install and update on container reboot. 5 | -------------------------------------------------------------------------------- /software/code-server/README.md: -------------------------------------------------------------------------------- 1 | # Code-Server 2 | 3 | ## From the [Code-Server](https://github.com/cdr/code-server) GitHub 4 | 5 | Run [VS Code](https://github.com/Microsoft/vscode) on any machine anywhere and access it in the browser. 6 | 7 | ### Server Ports 8 | 9 | Ports required to run the server in a table format. 10 | 11 | | Port | default | 12 | | ---- | ------- | 13 | | Game | 8080 | 14 | -------------------------------------------------------------------------------- /software/elasticsearch/README.md: -------------------------------------------------------------------------------- 1 | # Elasticsearch 2 | 3 | ## From the [Elasticsearch](https://github.com/elastic/elasticsearch) GitHub 4 | 5 | Run [Elasticsearch](https://github.com/elastic/elasticsearch) on any machine anywhere and access it in the browser. 6 | 7 | ## vm.max_map_count requirement 8 | 9 | Please follow this for the vm.max_map_count requirement: 10 | 11 | ## Server Ports 12 | 13 | Ports required to run the server in a table format. 14 | 15 | | Port | default | 16 | | ---- | ------- | 17 | | Game | 9200 | 18 | -------------------------------------------------------------------------------- /software/foldingathome/README.md: -------------------------------------------------------------------------------- 1 | # Folding@Home 2 | 3 | [Folding@Home](https://foldingathome.org/) is a distributed computing project aimed at simulating protein folding and other molecular dynamics. 4 | 5 | ## User Account 6 | 7 | You can setup an User Account to track your PPD (Points per Day) and done WUs (Work Units). To get a Passkey visit the [Folding@home Passkey Site](https://apps.foldingathome.org/getpasskey) 8 | 9 | ## Teams 10 | 11 | You can add your earned Points to a Team that you support. This is not nessesary as the points are just to track how much work was done (with some exeptions). Here is the [full List of the Teams](https://stats.foldingathome.org/team) 12 | 13 | ## Remote Control 14 | 15 | You can connect via FAHControl to your instance. WebUI is not supported because it wouldn't be password protected. 16 | 17 | ## CPU Usage Control 18 | 19 | There are three power modes: 20 | - light 21 | - medium 22 | - full 23 | 24 | Only light and medium are useful because full enables gpu which is not supported in this egg. 25 | Light uses half of the available **cpu cores of your system**. Full uses **all of your cpu cores.** You can still limit the cpu usage via the panel. 26 | 27 | ## Supported Versions 28 | 29 | Versions < v8 are supported. v8 is still beta and wont work with this egg. Get the latest v7 version number here: [Folding@Home Downloadserver](https://download.foldingathome.org/releases/public/release/fahclient/debian-stable-64bit/) 30 | 31 | ## Server Ports 32 | 33 | | Port | default | 34 | | ---- | ------- | 35 | | FAHControl | 36330 | 36 | -------------------------------------------------------------------------------- /software/forgejo/README.md: -------------------------------------------------------------------------------- 1 | # Forgejo 2 | 3 | [Forgejo](https://forgejo.org/) is a community managed lightweight code hosting solution written in Go. It is published under the MIT license. 4 | 5 | ## Supported Versions 6 | You can set the version in Version variable. You can use following values: 7 | 8 | latest - latest stable release 9 | version - set the version according to this page: https://forgejo.org/releases/ 10 | 11 | ## Server Ports 12 | 13 | Ports required to run the server in a table format. 14 | 15 | | Port | default | 16 | | ---- | ------- | 17 | | App | 3000 | 18 | | SSH | 2020 | 19 | -------------------------------------------------------------------------------- /software/gitea/README.md: -------------------------------------------------------------------------------- 1 | # Gitea 2 | 3 | [Gitea](https://gitea.io/en-us/) is a community managed lightweight code hosting solution written in Go. It is published under the MIT license. 4 | 5 | ## Supported Versions 6 | You can set the version in Version variable. You can use following values: 7 | 8 | latest - latest stable release 9 | nightly - latest Github master branch 10 | version - set the version according this page: https://dl.gitea.io/gitea 11 | 12 | ## Server Ports 13 | 14 | Ports required to run the server in a table format. 15 | 16 | | Port | default | 17 | | ---- | ------- | 18 | | App | 3000 | 19 | | SSH | 2020 | 20 | -------------------------------------------------------------------------------- /software/grafana/README.md: -------------------------------------------------------------------------------- 1 | # Grafana 2 | 3 | ## From the [Grafana](https://github.com/grafana/grafana) GitHub 4 | 5 | The open and composable observability and data visualization platform. 6 | Visualize metrics, logs, and traces from multiple sources like Prometheus, Loki, Elasticsearch, InfluxDB, Postgres and many more. 7 | 8 | ## Initial credentials 9 | 10 | After the first start of Grafana, you can login using the following credentials: 11 | 12 | - Username: admin 13 | - Password: admin 14 | 15 | ## Update support 16 | 17 | The egg _should_ keep the data and conf folder when reinstalling. Therefore a reinstallation with "latest" as the selected version can be used to update Grafana. 18 | 19 | If you want to reset the server completly, remove the `conf` and `data` directories manually before reinstalling. 20 | 21 | ## Server Ports 22 | 23 | Ports required to run the server in a table format. 24 | 25 | | Port | default | 26 | | ------------ | ------- | 27 | | Webinterface | 3000 | 28 | -------------------------------------------------------------------------------- /software/haste-server/README.md: -------------------------------------------------------------------------------- 1 | # haste-server 2 | 3 | ## Their [Github](https://github.com/seejohnrun/haste-server) 4 | 5 | Host your own [Hastebin](https://hastebin.com). 6 | 7 | ## Server Ports 8 | 9 | Ports required to run the server in a table format. 10 | 11 | | Port | default | 12 | | ---- | ------- | 13 | | Game | 7777 | 14 | -------------------------------------------------------------------------------- /software/languagetool/README.md: -------------------------------------------------------------------------------- 1 | # LanguageTool 2 | 3 | LanguageTool is an Open Source proofreading software for English, French, German, Polish, Russian, [and more than 20 other languages](https://languagetool.org/languages/). It finds many errors that a simple spell checker cannot find. 4 | 5 | View https://languagetool.org for more information. 6 | 7 | Requires one port for comunication. 8 | 9 | Try `addr:port/v2/check?language=en-US&text=this+is+a+test` to test 10 | -------------------------------------------------------------------------------- /software/meilisearch/README.md: -------------------------------------------------------------------------------- 1 | # [Meilisearch](https://www.meilisearch.com/) 2 | 3 | An open-source, lightning-fast, and hyper-relevant search engine that fits effortlessly into your workflow. 4 | 5 | ## Server Ports 6 | 7 | One port needs to be allocated to run Meilisearch. 8 | -------------------------------------------------------------------------------- /software/rathole/README.md: -------------------------------------------------------------------------------- 1 | # Rathole 2 | A secure, stable and high-performance reverse proxy for NAT traversal, written in Rust 3 | 4 | rathole, like frp and ngrok, can help to expose the service on the device behind the NAT to the Internet, via a server with a public IP. 5 | 6 | ## This egg only includes server side of rathole 7 | Please refer to https://github.com/rapiz1/rathole for more information about rathole 8 | -------------------------------------------------------------------------------- /software/reposilite/README.md: -------------------------------------------------------------------------------- 1 | # [Reposilite](https://github.com/dzikoysk/reposilite) 2 | 3 | Lightweight and easy-to-use repository management software dedicated for Maven based artifacts in the JVM ecosystem. 4 | 5 | ## Server Ports 6 | 7 | One port needs to be allocated to run Reposilite. 8 | -------------------------------------------------------------------------------- /software/yarr/README.md: -------------------------------------------------------------------------------- 1 | # Yar 2 | 3 | ## From their [Github](https://github.com/nkanaev/yarr) 4 | 5 | Host your own web based RSS feed aggregator `yarr`. 6 | 7 | ## Server Ports 8 | 9 | Ports required to run the server in a table format. 10 | 11 | | Port | default | 12 | |---------|---------| 13 | | App | 7070 | 14 | 15 | ### Notes 16 | 17 | 7070 is the default port, but any port can be used. 18 | -------------------------------------------------------------------------------- /storage/minio/README.md: -------------------------------------------------------------------------------- 1 | # minio s3 2 | 3 | ## Features 4 | 5 | Auto generate keys on server creation bypassing default minio keys 6 | 7 | ## Update 8 | 9 | Auto update minio to latest version using "update" startup feature 10 | 11 | Automatic Key rotation using "rotate" startup feature 12 | 13 | ## Auto Rotate 14 | 15 | It's possible to rotate your keys by changing the startup option to "rotate" 16 | 17 | Once this is changed restart your server and it will automatically move your current keys to old and create your new keys 18 | 19 | Be sure to change your startup back to "normal" once you have started your server using "rotate". This will ensure that you don't accidentally rotate your keys twice 20 | 21 | ## Known Issues 22 | 23 | Double encryption may occur if you manually manipulate files in the keys directory 24 | 25 | ### Key rotation is handled automatically, DO NOT manually delete files in keys directory 26 | -------------------------------------------------------------------------------- /voice_servers/lavalink/README.md: -------------------------------------------------------------------------------- 1 | # Lavalink Server 2 | 3 | ## From their [Github](https://github.com/freyacodes/Lavalink) 4 | 5 | Standalone audio sending node based on Lavaplayer and JDA-Audio. Allows for sending audio without it ever reaching any of your shards. 6 | 7 | ## Server Ports 8 | 9 | Ports required to run the server in a table format. 10 | 11 | | Port | default | 12 | |----------|----------| 13 | | Lavalink | 2333 | 14 | 15 | ### Mods/Plugins may require ports to be added to the server 16 | -------------------------------------------------------------------------------- /voice_servers/teamspeak_ARM64/Readme.md: -------------------------------------------------------------------------------- 1 | # TeamSpeak ARM64 2 | 3 | ## From their [Website](https://www.teamspeak.com/) 4 | 5 | 6 | ## Server Ports 7 | 8 | Ports required to run the server in a table format. 9 | 10 | | Port | default | 11 | |---------|---------| 12 | | Voice | 9987 | 13 | | Query | 10011 | 14 | | File | 30033 | 15 | 16 | ### arm64 17 | * The arm64 may not perform as expected due to the amd64 to arm emulaton. -------------------------------------------------------------------------------- /voice_servers/teaspeak/README.md: -------------------------------------------------------------------------------- 1 | # TeaSpeak 2 | 3 | ## From their [Website](https://teaspeak.de/) 4 | 5 | Because a license fee is not my cup of tea! 6 | 7 | ## Server Ports 8 | 9 | Ports required to run the server in a table format. 10 | 11 | | Port | default | 12 | |---------|---------| 13 | | Voice | 9987 | 14 | | Query | 10101 | 15 | | File | 30303 | 16 | -------------------------------------------------------------------------------- /voice_servers/ts3_manager/README.md: -------------------------------------------------------------------------------- 1 | # TS3 Manager 2 | 3 | ## [Website](https://www.ts3.app/) 4 | 5 | TS3 Manager is a simple and lightwight webbased Teamspeak Webinterface 6 | 7 | ### Install notes 8 | 9 | Connect with your IP from your Pteroserver and the assigned Port. Add your IP to TS Server Withlist 10 | 11 | ### Server Ports 12 | 13 | Ports required to run the server in a table format. 14 | 15 | | Port | default | 16 | |---------|---------| 17 | | Game | 3000 | 18 | --------------------------------------------------------------------------------