├── .gitignore ├── README.md ├── RenderWareFile.sln └── RenderWareFile ├── Enums ├── BinMeshHeaderFlags.cs ├── NativeDataType.cs ├── Section.cs ├── TextureAddressMode.cs ├── TextureFilterMode.cs ├── TexturePlatformID.cs └── TextureRasterFormat.cs ├── GenericSection.cs ├── Other ├── Color.cs ├── Matrix3x3.cs ├── NativeDataGC.cs ├── Triangle.cs ├── Vertex2.cs └── Vertex3.cs ├── Properties └── AssemblyInfo.cs ├── RWSection.cs ├── ReadFileMethods.cs ├── RenderWareFile.csproj ├── Sections ├── AtomicSector_0009.cs ├── Atomic_0014.cs ├── BinMeshPLG_050E.cs ├── Clump_0010.cs ├── ColTree_002C.cs ├── CollisionPLG_011D.cs ├── CollisionPLG_011D_Scooby.cs ├── Extension_0003.cs ├── FrameList_000E.cs ├── GeometryList_001A.cs ├── Geometry_000F.cs ├── MaterialEffectsPLG_0120.cs ├── MaterialList_0008.cs ├── Material_0007.cs ├── NativeDataPLG_0510.cs ├── PlaneSection_000A.cs ├── String_0002.cs ├── Structs │ ├── AtomicSectorStruct_0001.cs │ ├── AtomicStruct_0001.cs │ ├── ClumpStruct_0001.cs │ ├── 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