├── LICENSE.md
├── README.md
├── examples
├── CompleteTest
│ ├── CompleteTest.ino
│ └── bitmaps.h
├── Sample1-Basic
│ ├── Sample1-Basic.ino
│ └── bitmaps.h
├── Sample2-Mirror
│ ├── Sample2-Mirror.ino
│ └── bitmaps.h
├── Sample3-Resize
│ ├── Sample3-Resize.ino
│ └── bitmaps.h
├── Sample4-Animation
│ ├── Sample4-Animation.ino
│ └── bitmaps.h
├── Sample5-Basic-Arduboy2
│ ├── Sample5-Basic-Arduboy2.ino
│ └── bitmaps.h
└── Sample6-Complex
│ ├── Sample6-Complex.ino
│ └── bitmaps.h
├── extras
├── compressor
│ └── compressor2.0.jar
└── images
│ ├── boy.gif
│ ├── dog.gif
│ └── test.png
├── keywords.txt
├── library.properties
└── src
└── ArdBitmap.h
/LICENSE.md:
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/README.md:
--------------------------------------------------------------------------------
1 | # ArdBitmap: Compress and draw bitmaps on the Arduboy
2 | By @igvina
3 | ## Features:
4 | ### Bitmap library:
5 | * Works with compressed & uncompressed bitmaps.
6 | * Real-time image resize (downscale).
7 | * Horizontal/Vertical mirroring (fast).
8 | * Bitmap alignment.
9 |
10 | ### Bitmap compressor:
11 | * Compatible with PC/MAC/Linux (made with Java).
12 | * Good compression (better than Cabi).
13 | * Supports PNG, GIF (also animated gifs) & JPG.
14 | * Autogenerate sketches from images or animated gifs (great for no-developers).
15 |
16 | ## Video:
17 |
18 |
21 |
22 | ## Usage:
23 | ### Compressor (v2.0):
24 | * Syntax: java -jar compressor2.0.jar image [-options]
25 | * options:
26 | * -gs SKETCH_FOLDER Generate sketch code
27 | * -fr VALUE Change frame rate (only animated gifs)
28 | * -v View compressed image
29 | * -anp PREFIX Array name prefix
30 | * -ver Show encoder version
31 |
32 | * examples:
33 |
34 | "java -jar compressor2.0.jar dog.gif -gs DOG -fr 15"
35 | "java -jar compressor2.0.jar dance.png -v"
36 |
37 | * Notes:
38 | * Supports PNG, GIF (also animated gifs) & JPG
39 | * Max image size = 128 x 64 pixels (resized if bigger)
40 | * Encoding ratio could be bigger than 1 (worse than original image)
41 |
42 | ### Bitmap library (v2.0.x):
43 | * Install the ArdBitmap library in the Arduino IDE. The library can be installed using the Arduino IDE library manager:
44 |
45 | - In the Arduino IDE select from the menus: `Sketch > Include Library > Manage Libraries...`
46 | - In the Library Manager *Filter your search...* field enter *ardbitmap*
47 | - Click somewhere within the ArdBitmap entry.
48 | - Click on the *Install* button.
49 |
50 | For more library installation information see:
51 |
52 | [Installing Additional Arduino Libraries - Using the Library Manager](https://www.arduino.cc/en/Guide/Libraries#toc3)
53 |
54 | * In .ino file, add ArdBitmap library instance after main library instance:
55 |
56 | ```cpp
57 | // make an instance of the Arduboy2 class used for many functions
58 | Arduboy2 arduboy;
59 |
60 | // make an ArdBitmap instance that will use the given the screen buffer and dimensions
61 | #define ARDBITMAP_SBUF arduboy.getBuffer()
62 | #include
63 | ArdBitmap ardbitmap;
64 | ```
65 |
66 | * See the _Library instance details_ section below for more information on creating an ArdBitmap class instance.
67 |
68 | * To draw, call function: ardbitmap.drawCompressed(...) , ardbitmap.drawCompressedResized(...) , ardbitmap.drawBitmap(...) , ardbitmap.drawBitmapResized(...)
69 |
70 | #### Methods:
71 |
72 | ##### Compressed images:
73 | * `void drawCompressed(int16_t sx, int16_t sy, const uint8_t *compBitmap, uint8_t color, uint8_t align, uint8_t mirror);`
74 | * `void drawCompressedResized(int16_t sx, int16_t sy, const uint8_t *compBitmap, uint8_t color,uint8_t align, uint8_t mirror, float resize);`
75 |
76 | ##### Uncompressed images:
77 | * `void drawBitmap(int16_t sx, int16_t sy, const uint8_t *bitmap,uint8_t w, uint8_t h, uint8_t color, uint8_t align, uint8_t mirror);`
78 | * `void drawBitmapResized(int16_t sx, int16_t sy, const uint8_t *bitmap, uint8_t w,uint8_t h, uint8_t color,uint8_t align, uint8_t mirror, float resize);`
79 |
80 | #### Defines:
81 | * `#define ALIGN_H_LEFT`
82 | * `#define ALIGN_H_RIGHT`
83 | * `#define ALIGN_H_CENTER`
84 | * `#define ALIGN_V_TOP`
85 | * `#define ALIGN_V_BOTTOM`
86 | * `#define ALIGN_V_CENTER`
87 | * `#define ALIGN_CENTER`
88 | * `#define ALIGN_NONE`
89 | * `#define MIRROR_NONE`
90 | * `#define MIRROR_HORIZONTAL`
91 | * `#define MIRROR_VERTICAL`
92 | * `#define MIRROR_HOR_VER`
93 |
94 | #### Library instance details:
95 | * The library is implemented as a class template named ArdBitmap. It requires 3 pieces of information in order to create an instance of the ArdBitmap class:
96 |
97 | - An _expression_ that will evaluate to a pointer to the first location in the screen buffer array, such that it can be used to index a screen buffer location like `expression[i] = 5`. The expression is provided by defining the macro `ARDBITMAP_SBUF`. It must be defined **before** including _ArdBitmap.h_
98 | - The width of the screen, in pixels. This is provided as the first of the two template arguments.
99 | - the height of the screen in pixels. This is provided as the second of the two template arguments.
100 |
101 | * It's probably best to group the `#define ARDBITMAP_SBUF`, the `#include ArdBitmap.h` and the instantiation of an ArdBitmap class object as one block of code. For an Arduboy sketch this might be:
102 |
103 | ```cpp
104 | // make an instance of the Arduboy2 class used for many functions
105 | // (this has to be done before creating an ArdBitmap object so we can define
106 | // the ARDBITMAP_SBUF macro and use the defined WIDTH and HEIGHT)
107 | Arduboy2 arduboy;
108 | // use the following instead, for the older Arduboy library:
109 | //Arduboy arduboy;
110 |
111 | // define the screen buffer pointer expression
112 | #define ARDBITMAP_SBUF arduboy.getBuffer()
113 | // Arduboy2 library verson 3.1.0 and higher exposes the screen buffer as public,
114 | // so the following could be used instead and may reduce code size:
115 | //#define ARDBITMAP_SBUF arduboy.sBuffer
116 |
117 | // we can now include the ArdBitmap header file, which will use the
118 | // ARDBITMAP_SBUF macro when creating the template
119 | #include
120 |
121 | // make an ArdBitmap instance, providing screen width and height arguments that
122 | // were defined by the Arduboy2 (or Arduboy) library
123 | ArdBitmap ardbitmap;
124 | ```
125 |
126 |
--------------------------------------------------------------------------------
/examples/CompleteTest/CompleteTest.ino:
--------------------------------------------------------------------------------
1 |
2 | #include
3 | #include "bitmaps.h"
4 |
5 | #define ARRAY_LEN(a) (sizeof(a) / sizeof((a)[0]))
6 |
7 | #define SHOW_FPS
8 |
9 | #ifdef SHOW_FPS
10 |
11 | unsigned long previousTime = 0;
12 | uint8_t fps = 0, fpsCounter = 0;
13 |
14 | #endif
15 |
16 | unsigned char* bitmap = BITMAP_TEST;
17 | unsigned char* bitmap_c = BITMAP_COMP_TEST;
18 | float resize = 0.6;
19 |
20 | uint16_t counter = 0;
21 | uint8_t test_number = 0;
22 | int16_t offset = -WIDTH/2;
23 |
24 | // make an instance of arduboy used for many functions
25 | Arduboy arduboy;
26 |
27 | // make an ArdBitmap instance that will use the given the screen buffer and dimensions
28 | #define ARDBITMAP_SBUF arduboy.getBuffer()
29 | #include
30 | ArdBitmap ardbitmap;
31 |
32 | // This function runs once in your game.
33 | // use it for anything that needs to be set only once in your game.
34 | void setup() {
35 | // initiate arduboy instance
36 | arduboy.beginNoLogo();
37 | //arduboy.boot();
38 | arduboy.setFrameRate(60);
39 | }
40 |
41 |
42 | // our main game loop, this runs once every cycle/frame.
43 | // this is where our game logic goes.
44 | void loop() {
45 | // pause render until it's time for the next frame
46 | if (!(arduboy.nextFrame()))
47 | return;
48 | counter++;
49 | // first we clear our screen to black
50 | arduboy.clear();
51 |
52 | long time1 = millis();
53 |
54 | switch (test_number){
55 | case 0:
56 | arduboy.setCursor(6, 28);
57 | arduboy.print(F("UNCOMPRESSED BITMAP"));
58 | break;
59 | case 1:
60 | ardbitmap.drawBitmap(offset, HEIGHT/2, bitmap, 128, 64, WHITE, ALIGN_CENTER, MIRROR_NONE);
61 | break;
62 | case 2:
63 | ardbitmap.drawBitmap(WIDTH/2, offset, bitmap, 128, 64, WHITE, ALIGN_CENTER, MIRROR_NONE);
64 | break;
65 | case 3:
66 | ardbitmap.drawBitmap(offset, HEIGHT/2, bitmap, 128, 64, WHITE, ALIGN_CENTER, MIRROR_HORIZONTAL);
67 | break;
68 | case 4:
69 | ardbitmap.drawBitmap(WIDTH/2, offset, bitmap, 128, 64, WHITE, ALIGN_CENTER, MIRROR_HORIZONTAL);
70 | break;
71 | case 5:
72 | ardbitmap.drawBitmap(offset, HEIGHT/2, bitmap, 128, 64, WHITE, ALIGN_CENTER, MIRROR_VERTICAL);
73 | break;
74 | case 6:
75 | ardbitmap.drawBitmap(WIDTH/2, offset, bitmap, 128, 64, WHITE, ALIGN_CENTER, MIRROR_VERTICAL);
76 | break;
77 | case 7:
78 | ardbitmap.drawBitmap(offset, HEIGHT/2, bitmap, 128, 64, WHITE, ALIGN_CENTER, MIRROR_HOR_VER);
79 | break;
80 | case 8:
81 | ardbitmap.drawBitmap(WIDTH/2, offset, bitmap, 128, 64, WHITE, ALIGN_CENTER, MIRROR_HOR_VER);
82 | break;
83 |
84 | case 9:
85 | arduboy.setCursor(12, 28);
86 | arduboy.print(F("COMPRESSED BITMAP"));
87 | break;
88 | case 10:
89 | ardbitmap.drawCompressed(offset, HEIGHT/2, bitmap_c, WHITE, ALIGN_CENTER, MIRROR_NONE);
90 | break;
91 | case 11:
92 | ardbitmap.drawCompressed(WIDTH/2, offset, bitmap_c, WHITE, ALIGN_CENTER, MIRROR_NONE);
93 | break;
94 | case 12:
95 | ardbitmap.drawCompressed(offset, HEIGHT/2, bitmap_c, WHITE, ALIGN_CENTER, MIRROR_HORIZONTAL);
96 | break;
97 | case 13:
98 | ardbitmap.drawCompressed(WIDTH/2, offset, bitmap_c, WHITE, ALIGN_CENTER, MIRROR_HORIZONTAL);
99 | break;
100 | case 14:
101 | ardbitmap.drawCompressed(offset, HEIGHT/2, bitmap_c, WHITE, ALIGN_CENTER, MIRROR_VERTICAL);
102 | break;
103 | case 15:
104 | ardbitmap.drawCompressed(WIDTH/2, offset, bitmap_c, WHITE, ALIGN_CENTER, MIRROR_VERTICAL);
105 | break;
106 | case 16:
107 | ardbitmap.drawCompressed(offset, HEIGHT/2, bitmap_c, WHITE, ALIGN_CENTER, MIRROR_HOR_VER);
108 | break;
109 | case 17:
110 | ardbitmap.drawCompressed(WIDTH/2, offset, bitmap_c, WHITE, ALIGN_CENTER, MIRROR_HOR_VER);
111 | break;
112 |
113 | case 18:
114 | arduboy.setCursor(6, 24);
115 | arduboy.print(F("UNCOMPRESSED BITMAP"));
116 | arduboy.setCursor(50, 38);
117 | arduboy.print(F("RESIZE"));
118 | break;
119 | case 19:
120 | ardbitmap.drawBitmapResized(WIDTH/2, HEIGHT/2, bitmap, 128, 64, WHITE, ALIGN_CENTER, MIRROR_NONE, abs(cos(counter/80.0)));
121 | break;
122 | case 20:
123 | ardbitmap.drawBitmapResized(offset, HEIGHT/2, bitmap, 128, 64, WHITE, ALIGN_CENTER, MIRROR_NONE, resize);
124 | break;
125 | case 21:
126 | ardbitmap.drawBitmapResized(WIDTH/2, offset, bitmap, 128, 64, WHITE, ALIGN_CENTER, MIRROR_NONE, resize);
127 | break;
128 | case 22:
129 | ardbitmap.drawBitmapResized(offset, HEIGHT/2, bitmap, 128, 64, WHITE, ALIGN_CENTER, MIRROR_HORIZONTAL, resize);
130 | break;
131 | case 23:
132 | ardbitmap.drawBitmapResized(WIDTH/2, offset, bitmap, 128, 64, WHITE, ALIGN_CENTER, MIRROR_HORIZONTAL, resize);
133 | break;
134 | case 24:
135 | ardbitmap.drawBitmapResized(offset, HEIGHT/2, bitmap, 128, 64, WHITE, ALIGN_CENTER, MIRROR_VERTICAL, resize);
136 | break;
137 | case 25:
138 | ardbitmap.drawBitmapResized(WIDTH/2, offset, bitmap, 128, 64, WHITE, ALIGN_CENTER, MIRROR_VERTICAL, resize);
139 | break;
140 | case 26:
141 | ardbitmap.drawBitmapResized(offset, HEIGHT/2, bitmap, 128, 64, WHITE, ALIGN_CENTER, MIRROR_HOR_VER, resize);
142 | break;
143 | case 27:
144 | ardbitmap.drawBitmapResized(WIDTH/2, offset, bitmap, 128, 64, WHITE, ALIGN_CENTER, MIRROR_HOR_VER, resize);
145 | break;
146 |
147 | case 28:
148 | arduboy.setCursor(12, 24);
149 | arduboy.print(F("COMPRESSED BITMAP"));
150 | arduboy.setCursor(50, 38);
151 | arduboy.print(F("RESIZE"));
152 | break;
153 | case 29:
154 | ardbitmap.drawCompressedResized(WIDTH/2, HEIGHT/2, bitmap_c, WHITE, ALIGN_CENTER, MIRROR_NONE, abs(cos(counter/50.0)));
155 | break;
156 | case 30:
157 | ardbitmap.drawCompressedResized(offset, HEIGHT/2, bitmap_c, WHITE, ALIGN_CENTER, MIRROR_NONE, resize);
158 | break;
159 | case 31:
160 | ardbitmap.drawCompressedResized(WIDTH/2, offset, bitmap_c, WHITE, ALIGN_CENTER, MIRROR_NONE, resize);
161 | break;
162 | case 32:
163 | ardbitmap.drawCompressedResized(offset, HEIGHT/2, bitmap_c, WHITE, ALIGN_CENTER, MIRROR_HORIZONTAL, resize);
164 | break;
165 | case 33:
166 | ardbitmap.drawCompressedResized(WIDTH/2, offset, bitmap_c, WHITE, ALIGN_CENTER, MIRROR_HORIZONTAL, resize);
167 | break;
168 | case 34:
169 | ardbitmap.drawCompressedResized(offset, HEIGHT/2, bitmap_c, WHITE, ALIGN_CENTER, MIRROR_VERTICAL, resize);
170 | break;
171 | case 35:
172 | ardbitmap.drawCompressedResized(WIDTH/2, offset, bitmap_c, WHITE, ALIGN_CENTER, MIRROR_VERTICAL, resize);
173 | break;
174 | case 36:
175 | ardbitmap.drawCompressedResized(offset, HEIGHT/2, bitmap_c, WHITE, ALIGN_CENTER, MIRROR_HOR_VER, resize);
176 | break;
177 | case 37:
178 | ardbitmap.drawCompressedResized(WIDTH/2, offset, bitmap_c, WHITE, ALIGN_CENTER, MIRROR_HOR_VER, resize);
179 | break;
180 |
181 | case 38:
182 | arduboy.setCursor(12, 24);
183 | arduboy.print(F("COMPRESSED BITMAP"));
184 | arduboy.setCursor(36, 38);
185 | arduboy.print(F("ANIMATION"));
186 | break;
187 | case 39:
188 | ardbitmap.drawCompressed(WIDTH/2, HEIGHT, DOG[(time1/80)%ARRAY_LEN(DOG)], WHITE, ALIGN_H_CENTER | ALIGN_V_BOTTOM, MIRROR_NONE);
189 | break;
190 |
191 | case 40:
192 | arduboy.setCursor(12, 24);
193 | arduboy.print(F("COMPRESSED BITMAP"));
194 | arduboy.setCursor(15, 38);
195 | arduboy.print(F("RESIZE ANIMATION"));
196 | break;
197 | case 41:
198 | ardbitmap.drawCompressedResized(WIDTH/2, HEIGHT, DOG[(time1/80)%ARRAY_LEN(DOG)], WHITE, ALIGN_H_CENTER | ALIGN_V_BOTTOM, MIRROR_HORIZONTAL, abs(cos(counter/50.0)));
199 | break;
200 |
201 | default:
202 | arduboy.setCursor(44, 28);
203 | arduboy.print(F("TEST OK"));
204 |
205 | break;
206 | }
207 |
208 | offset++;
209 | if (offset > (WIDTH * 3) /2){
210 | offset = -WIDTH/2;
211 | test_number++;
212 | }
213 |
214 | time1 = millis() - time1;
215 | #ifdef SHOW_FPS
216 | fpsCounter++;
217 | unsigned long actualTime = millis();
218 | if ((fpsCounter % 30) == 0) {
219 | if (previousTime != 0) {
220 | fps = (30 * 1000 / (actualTime - previousTime));
221 | }
222 | previousTime = actualTime;
223 | fpsCounter = 0;
224 | }
225 |
226 | arduboy.setCursor(96, 4);
227 | arduboy.print(fps);
228 | arduboy.print(F("fps"));
229 |
230 | arduboy.setCursor(96, 56);
231 | arduboy.print(time1);
232 | arduboy.print(F(" ms"));
233 |
234 | #endif
235 |
236 | // then we finaly we tell the arduboy to display what we just wrote to the display
237 | arduboy.display();
238 | }
239 |
--------------------------------------------------------------------------------
/examples/CompleteTest/bitmaps.h:
--------------------------------------------------------------------------------
1 |
2 | const unsigned char PROGMEM BITMAP_TEST[] ={
3 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
4 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
5 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
6 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
7 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
8 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
9 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
10 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
11 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
12 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
13 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
14 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
15 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
16 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
17 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
18 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
19 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
20 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
21 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
22 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
23 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
24 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
25 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
26 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
27 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
28 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
29 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
30 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
31 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
32 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
33 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
34 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
35 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
36 | 0x80, 0xc0, 0xc0, 0xc0, 0xc0, 0x00, 0x00, 0x00,
37 | 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0xc0, 0xc0,
38 | 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0x80,
39 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0xc0,
40 | 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0x80,
41 | 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
42 | 0xc0, 0xc0, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x00,
43 | 0x00, 0x00, 0x00, 0xc0, 0xc0, 0xc0, 0xc0, 0x00,
44 | 0x00, 0x00, 0x00, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0,
45 | 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0x80, 0x80, 0x00,
46 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80,
47 | 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0x80, 0x80,
48 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0xc0, 0xc0,
49 | 0xc0, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
50 | 0x00, 0x80, 0xc0, 0xc0, 0xc0, 0x40, 0x00, 0x00,
51 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0xfc,
52 | 0xff, 0xff, 0x1f, 0x7f, 0xff, 0xfe, 0xf0, 0x80,
53 | 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff,
54 | 0xff, 0x81, 0x81, 0x81, 0x81, 0xc3, 0xe7, 0xff,
55 | 0xff, 0x7e, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff,
56 | 0xff, 0xff, 0x01, 0x01, 0x01, 0x01, 0x03, 0x03,
57 | 0x1f, 0xff, 0xfe, 0xfc, 0xe0, 0x00, 0x00, 0x00,
58 | 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00,
59 | 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00,
60 | 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xc1,
61 | 0xc1, 0xc1, 0xc1, 0xc3, 0xff, 0xff, 0x7f, 0x3e,
62 | 0x00, 0x00, 0x00, 0xf0, 0xfc, 0xff, 0xff, 0x0f,
63 | 0x03, 0x01, 0x01, 0x01, 0x01, 0x03, 0x07, 0xff,
64 | 0xff, 0xfe, 0xfc, 0x00, 0x00, 0x00, 0x01, 0x07,
65 | 0x1f, 0x7f, 0xfe, 0xf8, 0xe0, 0x80, 0xe0, 0xf8,
66 | 0xfe, 0x7f, 0x1f, 0x07, 0x01, 0x00, 0x00, 0x00,
67 | 0x00, 0x00, 0x00, 0xc0, 0xf8, 0xff, 0xff, 0x3f,
68 | 0x3f, 0x38, 0x38, 0x38, 0x3b, 0x3f, 0xff, 0xff,
69 | 0xfc, 0xe0, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff,
70 | 0xff, 0x03, 0x03, 0x03, 0x03, 0x07, 0x0f, 0xff,
71 | 0xfe, 0xfc, 0xe0, 0x00, 0x00, 0x00, 0xff, 0xff,
72 | 0xff, 0xff, 0x80, 0x80, 0x80, 0x80, 0xc0, 0xc0,
73 | 0xf8, 0xff, 0x7f, 0x3f, 0x07, 0x00, 0x00, 0x00,
74 | 0x7f, 0xff, 0xff, 0xf0, 0xc0, 0x80, 0x80, 0x80,
75 | 0x80, 0xc0, 0xe0, 0xff, 0xff, 0x7f, 0x3f, 0x00,
76 | 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x81,
77 | 0x81, 0x81, 0x81, 0x83, 0xc3, 0xff, 0xff, 0xff,
78 | 0x7c, 0x00, 0x00, 0x0f, 0x3f, 0xff, 0xff, 0xf0,
79 | 0xc0, 0x80, 0x80, 0x80, 0x80, 0xc0, 0xe0, 0xff,
80 | 0xff, 0x7f, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00,
81 | 0x00, 0x00, 0x01, 0x07, 0xff, 0xff, 0xff, 0x07,
82 | 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
83 | 0x00, 0x00, 0x02, 0x03, 0x03, 0x03, 0x01, 0x00,
84 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03,
85 | 0x03, 0x03, 0x03, 0x00, 0x00, 0x03, 0x03, 0x03,
86 | 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03,
87 | 0x03, 0x03, 0x03, 0x00, 0x00, 0x00, 0x03, 0x03,
88 | 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x01,
89 | 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
90 | 0x00, 0x00, 0x01, 0x01, 0x03, 0x03, 0x03, 0x03,
91 | 0x03, 0x03, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00,
92 | 0x00, 0x00, 0x00, 0x03, 0x03, 0x03, 0x03, 0x03,
93 | 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x01, 0x00,
94 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01,
95 | 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x01, 0x01,
96 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
97 | 0x00, 0x00, 0x00, 0x00, 0x03, 0x03, 0x03, 0x00,
98 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
99 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
100 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
101 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
102 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
103 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
104 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
105 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
106 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
107 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
108 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
109 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
110 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
111 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
112 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
113 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
114 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
115 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
116 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
117 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
118 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
119 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
120 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
121 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
122 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
123 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
124 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
125 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
126 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
127 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
128 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
129 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
130 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
131 | };
132 |
133 | const unsigned char PROGMEM BITMAP_COMP_TEST[] ={
134 | 0x7f, 0xbf, 0xff, 0x67, 0x84, 0xdc, 0x7a, 0xf3, 0xfb, 0xde, 0x7a, 0xeb, 0xad, 0xb7, 0xde, 0xf2,
135 | 0xf1, 0xde, 0x7a, 0xeb, 0xad, 0xb7, 0x5c, 0xf9, 0x7a, 0x6f, 0x7e, 0xdf, 0x5b, 0x6f, 0xbe, 0xf7,
136 | 0xd6, 0x5b, 0x6f, 0xbd, 0xf5, 0x96, 0x2b, 0x9f, 0xf7, 0xd8, 0x5b, 0x6f, 0x3d, 0xfa, 0x3d, 0x6e,
137 | 0xbd, 0xf5, 0xeb, 0x1c, 0x7b, 0x13, 0x7e, 0xca, 0xc1, 0x47, 0x7d, 0x35, 0xc6, 0xe7, 0x3e, 0xb0,
138 | 0x5c, 0x2e, 0x57, 0x3a, 0x7c, 0xc2, 0xfa, 0xc0, 0x07, 0xae, 0x5e, 0x73, 0x9b, 0xd9, 0x1c, 0x67,
139 | 0xde, 0xbd, 0xfb, 0xfe, 0xfb, 0xf7, 0x5f, 0x18, 0x8e, 0x0e, 0x47, 0xfb, 0x30, 0xe3, 0x61, 0xd7,
140 | 0xab, 0xae, 0xa3, 0x57, 0x8f, 0x63, 0x3c, 0xcb, 0x7a, 0xc7, 0x6d, 0x77, 0x72, 0xdb, 0xbd, 0xed,
141 | 0x4e, 0x6e, 0xbb, 0x9f, 0xf5, 0xf0, 0xc8, 0x5b, 0xb3, 0xd2, 0x44, 0xd2, 0x57, 0x1e, 0x1e, 0xbf,
142 | 0x5f, 0xbd, 0xf5, 0x34, 0xbb, 0x39, 0xce, 0xbc, 0x7b, 0x3f, 0xbd, 0x7a, 0xec, 0xe1, 0x4d, 0x0e,
143 | 0x8f, 0x27, 0x6f, 0x2e, 0xb9, 0x7a, 0xcd, 0xe9, 0x09, 0xc7, 0x2f, 0x7c, 0x60, 0xb9, 0x5c, 0x2e,
144 | 0x47, 0xfb, 0xd2, 0xf1, 0xe8, 0xe2, 0x9b, 0x4b, 0xae, 0x5e, 0x73, 0x7a, 0xc2, 0xf1, 0xcb, 0xdc,
145 | 0x9e, 0x8e, 0xfe, 0x1e, 0x6e, 0xbd, 0xe5, 0xc7, 0xf4, 0xd6, 0xb7, 0xbd, 0xf5, 0xdb, 0xbd, 0xf5,
146 | 0xb5, 0xb7, 0xde, 0x7a, 0xeb, 0xad, 0x47, 0x7f, 0x0e, 0xd7, 0xdc, 0x7a, 0xeb, 0x2d, 0x57, 0xbe,
147 | 0xde, 0x5b, 0x6f, 0xbd, 0xf5, 0xd6, 0x5b, 0x3e, 0xcf, 0x35, 0xb7, 0xde, 0x7a, 0xcb, 0x95, 0xdf,
148 | 0xe7, 0xad, 0xff, 0xd7, 0x04,
149 | };
150 |
151 | // File: test.png
152 | // Size: 128x64px (1024 bytes)
153 | // Compressed: 229 bytes
154 | // Ratio: 0.22363281
155 |
156 | const unsigned char PROGMEM DOG_0[] ={
157 | 0x7f, 0xbf, 0xff, 0xec, 0xbc, 0x7a, 0xf5, 0xea, 0xd5, 0xab, 0xff, 0x1d, 0xe1, 0xb4, 0x0e, 0x7b,
158 | 0xd6, 0x91, 0x95, 0xdb, 0x38, 0x1c, 0xd6, 0x29, 0x7f, 0x8d, 0x9c, 0xe6, 0x3c, 0xf5, 0xe8, 0x5f,
159 | 0xc7, 0x6b, 0x6e, 0xe3, 0x32, 0xf7, 0x61, 0x9d, 0x7a, 0xcb, 0xd5, 0xab, 0x9f, 0xde, 0xf3, 0x32,
160 | 0xf7, 0xde, 0x7b, 0x1f, 0xd6, 0x65, 0xee, 0xbd, 0xf7, 0xde, 0x7b, 0x1f, 0xc6, 0x91, 0xbf, 0xf2,
161 | 0x38, 0xec, 0x79, 0xca, 0x95, 0xe9, 0xb1, 0xa7, 0x75, 0xd8, 0xfb, 0x30, 0xe7, 0x29, 0xff, 0x1c,
162 | 0xb9, 0x7a, 0x14, 0xfe, 0xb8, 0xb9, 0x8d, 0xcb, 0xba, 0xfc, 0x89, 0xb9, 0xe6, 0xd6, 0xd3, 0xba,
163 | 0xac, 0xcb, 0x3a, 0xf5, 0xe8, 0x71, 0x1c, 0x2e, 0xf9, 0xe7, 0xcb, 0x35, 0xa7, 0x75, 0xd8, 0x7b,
164 | 0xef, 0x7d, 0x58, 0x97, 0x75, 0x59, 0x87, 0xbd, 0xf7, 0x3c, 0xe5, 0x9f, 0xd6, 0x89, 0xcf, 0x38,
165 | 0x7a, 0xeb, 0x2d, 0xdf, 0xe7, 0xd6, 0x5b, 0x4f, 0x7b, 0xdc, 0xc6, 0x65, 0xf6, 0xf7, 0x73, 0xcd,
166 | 0x6d, 0x5c, 0xe6, 0x3e, 0x8c, 0x5b, 0xfe, 0xe3, 0xf1, 0x05, 0x4e, 0x27, 0x3e, 0xd3, 0xc3, 0xc5,
167 | 0xcf, 0xe4, 0x74, 0xf0, 0x3d, 0xf3, 0x77, 0x70, 0x1c, 0x87, 0xc3, 0x38, 0xf2, 0xdf, 0xa7, 0xd5,
168 | 0x5b, 0x4f, 0x6b, 0xff, 0x98, 0xee, 0x0f, 0x60, 0x2e, 0xeb, 0x32, 0x3e, 0xd2, 0xc3, 0x61, 0x1c,
169 | 0xf9, 0xef, 0x2d, 0xc7, 0xde, 0xb6, 0x1f, 0x9d, 0xfb, 0xdf, 0x38,
170 | };
171 |
172 | const unsigned char PROGMEM DOG_1[] ={
173 | 0x7f, 0xff, 0xff, 0xfb, 0x88, 0xe3, 0x38, 0xec, 0x79, 0x59, 0x97, 0x75, 0x59, 0x97, 0x75, 0x59,
174 | 0x97, 0x75, 0x99, 0x7b, 0xcf, 0x53, 0x8f, 0xfe, 0xb9, 0xb9, 0x7a, 0xcd, 0x69, 0x1d, 0xf6, 0xde,
175 | 0x7b, 0x9e, 0x7a, 0xf4, 0x9f, 0x23, 0xb7, 0x3d, 0x8e, 0xfc, 0xb9, 0x3d, 0xf6, 0x36, 0x2e, 0xeb,
176 | 0xb2, 0x2e, 0xeb, 0xb2, 0x2e, 0xeb, 0xb0, 0x4f, 0x5e, 0x3d, 0xe6, 0xea, 0x5f, 0x79, 0xe4, 0xef,
177 | 0xea, 0x35, 0xb7, 0x71, 0x99, 0xfb, 0x30, 0x6e, 0x79, 0xc6, 0x95, 0x7f, 0xee, 0x39, 0xcd, 0xc3,
178 | 0xba, 0xac, 0xcb, 0x3a, 0xec, 0xbd, 0xf7, 0xde, 0x7b, 0x9e, 0xfa, 0xb7, 0x40, 0x4e, 0x92, 0xcb,
179 | 0xdc, 0x7b, 0xef, 0xbd, 0xf7, 0xde, 0x7b, 0xef, 0xbd, 0x0f, 0xeb, 0x32, 0x6e, 0xf9, 0x0c, 0x93,
180 | 0x4e, 0x07, 0x3f, 0x29, 0x47, 0x3e, 0x3e, 0x6e, 0xf9, 0x73, 0x72, 0x1c, 0x87, 0xc3, 0x38, 0xfa,
181 | 0x9f, 0x0b, 0x8e, 0xe3, 0x32, 0xf7, 0x9e, 0x97, 0x71, 0xeb, 0xd1, 0xc9, 0xe7, 0xc7, 0x38, 0xcd,
182 | 0xf5, 0x15, 0x8e, 0xe3, 0x30, 0x4f, 0xf9, 0x0d, 0xb4, 0xae, 0x5c, 0xf9, 0x6f, 0x56, 0x18, 0xeb,
183 | 0xb2, 0x2e, 0xeb, 0xb2, 0x2e, 0xea, 0x85, 0xf2, 0x88, 0x6b, 0x6e, 0xb9, 0x3a, 0xb9, 0x7a, 0xec,
184 | 0x69, 0xae, 0xc5, 0x68, 0x87, 0x9f, 0xfe, 0xef, 0x19, 0x57, 0xaf, 0x5e, 0xbd, 0x7a, 0xf5, 0xb7,
185 | 0xce, 0xbd, 0xf7, 0xde, 0x7b, 0xef, 0x3d, 0x2f, 0xe3, 0x5f, 0x1d,
186 | };
187 |
188 | const unsigned char PROGMEM DOG_2[] ={
189 | 0x7f, 0xff, 0xff, 0xb9, 0xf4, 0xea, 0xd5, 0x2b, 0xff, 0xfe, 0xb9, 0x7a, 0xcd, 0xad, 0xb7, 0xde,
190 | 0x7a, 0xeb, 0xad, 0xb7, 0x1e, 0xbd, 0xfa, 0x35, 0xaf, 0x5e, 0xbd, 0x7a, 0xf5, 0xea, 0xd5, 0xab,
191 | 0x57, 0xbf, 0x74, 0xea, 0x2d, 0x57, 0xaf, 0xfc, 0x1e, 0x8e, 0xe3, 0xb2, 0x2e, 0xeb, 0xb2, 0x2e,
192 | 0xeb, 0xf0, 0x4f, 0xab, 0x87, 0xc3, 0xb8, 0xe5, 0x9f, 0x39, 0x57, 0xaf, 0x39, 0x7a, 0xf5, 0xea,
193 | 0x35, 0xb7, 0x71, 0x38, 0xf4, 0x5f, 0x4d, 0x4e, 0x73, 0xfd, 0xab, 0xe6, 0x9a, 0xdb, 0x38, 0x1c,
194 | 0xc6, 0x91, 0x3f, 0x2e, 0xe5, 0x60, 0xb3, 0x32, 0x92, 0xae, 0xd2, 0xbd, 0xf7, 0xde, 0x7b, 0xef,
195 | 0xbd, 0xf7, 0xde, 0x87, 0x75, 0xea, 0xd1, 0xe5, 0xb1, 0xa7, 0x79, 0x18, 0xb7, 0xfc, 0xa9, 0x74,
196 | 0x8d, 0xcb, 0xdc, 0x87, 0x71, 0xcb, 0xd5, 0xab, 0xbf, 0xce, 0xab, 0xbf, 0xc2, 0x63, 0x4f, 0x73,
197 | 0x1f, 0xd6, 0xa9, 0x47, 0xfe, 0x5d, 0x70, 0xf5, 0x9a, 0x5b, 0x6f, 0xbd, 0xf5, 0xe8, 0x95, 0xdf,
198 | 0xcb, 0xfc, 0xbe, 0x97, 0xfd, 0xf9, 0x53, 0xae, 0xbc, 0xf7, 0xd6, 0x5b, 0x17, 0x23, 0x9d, 0x09,
199 | 0x1f, 0xfd, 0xbc, 0xd7, 0x8c, 0xb4, 0x1d, 0x2e, 0x17, 0x9f, 0xee, 0xf8, 0xa7, 0xed, 0xba, 0xf1,
200 | 0xa5, 0x8c, 0x23, 0x9f, 0xf3, 0x38, 0x0e, 0x7b, 0x9e, 0xf2, 0x8c, 0x6b, 0xbe, 0xc8, 0x70, 0xcf,
201 | 0xc3, 0xde, 0x7b, 0x9e, 0xfc, 0x31, 0x73, 0xef, 0x79, 0x99, 0xfb, 0xb0, 0x4e, 0x3d, 0xf2, 0xcf,
202 | 0x3f, 0xa7, 0x39, 0x2f, 0xe3, 0xc8, 0xf4, 0xd8, 0x5b, 0x6f, 0xe3, 0xf2, 0x13, 0xb8, 0xe6, 0xd6,
203 | 0x5b, 0x6f, 0x3d, 0xf2, 0xef, 0x16,
204 | };
205 |
206 | const unsigned char PROGMEM DOG_3[] ={
207 | 0x7f, 0xff, 0xff, 0x39, 0xf3, 0xd8, 0x5b, 0x6f, 0xbd, 0xf5, 0x36, 0x2e, 0xeb, 0xb0, 0xf7, 0x3e,
208 | 0xac, 0x53, 0x8f, 0xfc, 0xe7, 0xcb, 0x63, 0x6f, 0xbd, 0xf5, 0xd6, 0x5b, 0x6f, 0x3d, 0x48, 0x49,
209 | 0xfe, 0x9c, 0x1c, 0x7b, 0xeb, 0xad, 0xb7, 0x8e, 0x7f, 0x0f, 0x5e, 0xbd, 0x7a, 0xf5, 0x38, 0x0e,
210 | 0x7b, 0x5e, 0xc6, 0x2d, 0x57, 0xaf, 0x5e, 0xbd, 0x7a, 0xf5, 0xea, 0xd5, 0xab, 0xd7, 0xdc, 0x72,
211 | 0xf5, 0xea, 0x3f, 0x03, 0x8e, 0x3d, 0xad, 0xcb, 0xba, 0xac, 0xcb, 0xba, 0xac, 0xcb, 0x3a, 0xec,
212 | 0xbd, 0xe7, 0x8d, 0xbf, 0x13, 0xc7, 0x71, 0x99, 0xf3, 0xd4, 0xa3, 0xcb, 0xe3, 0xb8, 0xac, 0xc3,
213 | 0xde, 0xe3, 0x9f, 0x3a, 0xc3, 0x59, 0x3b, 0x86, 0x8b, 0xe9, 0xb1, 0xb7, 0xde, 0x7a, 0xeb, 0x2d,
214 | 0x57, 0xfe, 0x06, 0x2c, 0x36, 0xcb, 0x95, 0x66, 0xa5, 0x59, 0x69, 0x56, 0xed, 0xba, 0xac, 0xcb,
215 | 0xdc, 0x87, 0x71, 0xf4, 0xb3, 0x1c, 0xc7, 0xe1, 0x10, 0xf8, 0x0b, 0xce, 0xcb, 0xb8, 0xf5, 0xe8,
216 | 0xd5, 0x9f, 0xc3, 0xd5, 0x63, 0x8f, 0xfc, 0xb1, 0x28, 0x17, 0xc9, 0x65, 0x9d, 0x72, 0xe5, 0x99,
217 | 0xc7, 0x9e, 0xe6, 0x3e, 0x8c, 0xbf, 0xed, 0x5a, 0x47, 0xaf, 0xbc, 0xe3, 0x9a, 0xdb, 0xb8, 0xcc,
218 | 0x7d, 0x58, 0x97, 0x71, 0xeb, 0x69, 0xfb, 0x03, 0xb8, 0x1d, 0xfc, 0xe7, 0xe0, 0xd5, 0xab, 0xa3,
219 | 0x6d, 0x56, 0xda, 0xe6, 0x93, 0xac, 0x0f, 0x71, 0xec, 0x69, 0x5d, 0xd6, 0x65, 0x1c, 0xf9, 0x3b,
220 | 0x79, 0xb9, 0xe4, 0x23, 0xe3, 0x70, 0xc9, 0x95, 0x1f, 0xbe, 0xf8, 0x01, 0x23, 0xff, 0x8c, 0x3c,
221 | 0xad, 0xcb, 0xba, 0xac, 0xcb, 0xb8, 0xe5, 0xdf, 0xce, 0xa1, 0x47, 0xaf, 0xae, 0x0c, 0x47, 0x47,
222 | 0xf2, 0x27, 0xe1, 0x9a, 0xd3, 0x3a, 0x1c, 0xc6, 0xd1, 0x57, 0xb9, 0xf5, 0xd6, 0x45, 0x67, 0xfe,
223 | 0x03, 0x00,
224 | };
225 |
226 | const unsigned char PROGMEM DOG_4[] ={
227 | 0x7f, 0xff, 0xff, 0xf9, 0xf3, 0xbf, 0x8e, 0x5e, 0x3d, 0xf6, 0x36, 0x2e, 0x73, 0xef, 0xbd, 0xf7,
228 | 0xbc, 0xac, 0xcb, 0xb8, 0x55, 0x13, 0x4b, 0x19, 0x94, 0xbf, 0x89, 0xc7, 0x71, 0x99, 0xf3, 0xb2,
229 | 0x4e, 0xbd, 0xf5, 0xe6, 0xef, 0xe1, 0x38, 0x2e, 0x73, 0x5e, 0xc6, 0x62, 0x74, 0xb8, 0x1c, 0x1d,
230 | 0xac, 0x71, 0x59, 0x97, 0x75, 0x59, 0x97, 0x71, 0xeb, 0xd1, 0xe5, 0xd5, 0x63, 0x6f, 0xb9, 0xfa,
231 | 0x73, 0xb9, 0xfa, 0xaf, 0xd0, 0xab, 0x3f, 0x87, 0x6b, 0x4e, 0x73, 0x7e, 0xc4, 0x4b, 0xec, 0xe8,
232 | 0x28, 0xdd, 0xf3, 0x32, 0x8e, 0xfe, 0x19, 0xb8, 0xcd, 0xf5, 0x1f, 0x02, 0xb6, 0xcd, 0x68, 0x9b,
233 | 0xd1, 0xc1, 0xea, 0xad, 0xb7, 0xde, 0x7a, 0xeb, 0x2d, 0x57, 0xff, 0x9a, 0x39, 0xad, 0xcb, 0xdc,
234 | 0x7b, 0x1f, 0xd6, 0xa9, 0x47, 0xfe, 0x4a, 0x63, 0xdf, 0xbc, 0x7a, 0xf5, 0xea, 0xb1, 0xa7, 0x75,
235 | 0xd8, 0xf3, 0xb2, 0x4e, 0xbd, 0xf5, 0xd6, 0x5b, 0x6f, 0xbd, 0xf5, 0xd6, 0xd3, 0xba, 0xac, 0xc3,
236 | 0xde, 0xf3, 0xd4, 0xa3, 0x57, 0xaf, 0x7c, 0x9a, 0x99, 0x66, 0xb4, 0x6d, 0x56, 0xed, 0x8c, 0x39,
237 | 0xac, 0x4b, 0xf0, 0x84, 0xdc, 0xd0, 0x26, 0x7a, 0xe5, 0x63, 0x73, 0xef, 0xc3, 0x3a, 0xec, 0x79,
238 | 0xca, 0x67, 0x38, 0x8e, 0x43, 0x06, 0xbf, 0xcc, 0xab, 0xc7, 0xde, 0xc6, 0x65, 0xee, 0xc3, 0xb8,
239 | 0xe5, 0x9f, 0x2b, 0xd7, 0xdc, 0xc6, 0x65, 0xce, 0xcb, 0xba, 0xac, 0xcb, 0xba, 0xac, 0xcb, 0xba,
240 | 0xac, 0xcb, 0x3a, 0xec, 0x79, 0xf2, 0x73, 0x39, 0xad, 0xc3, 0xde, 0xf3, 0xb2, 0x4e, 0xb9, 0xb2,
241 | 0x3d, 0xdc, 0xf8, 0x4c, 0x0f, 0x17, 0xff, 0x6b, 0x3d, 0xc7, 0x2d, 0x57, 0xaf, 0x2e, 0x97, 0x63,
242 | 0xe4, 0xbf, 0x90,
243 | };
244 |
245 | const unsigned char PROGMEM DOG_5[] ={
246 | 0x7f, 0xbf, 0x3f, 0xd3, 0xab, 0xc7, 0xde, 0x7a, 0xeb, 0x69, 0x5d, 0xd6, 0x65, 0x5d, 0xd6, 0x65,
247 | 0x9d, 0x7a, 0xeb, 0xd1, 0x7f, 0xdd, 0x5e, 0xbd, 0x7a, 0xf5, 0xea, 0x1f, 0x9a, 0x8b, 0x7a, 0x02,
248 | 0x6f, 0xbd, 0xf5, 0xe8, 0xd5, 0xab, 0x57, 0x8f, 0xbd, 0xf5, 0xd6, 0xd3, 0x3a, 0xec, 0x79, 0x19,
249 | 0xb7, 0x3c, 0xe3, 0xd8, 0xd3, 0xba, 0xac, 0x53, 0x6f, 0xbd, 0xf5, 0xd6, 0x5b, 0x6f, 0xbd, 0x8d,
250 | 0xcb, 0xba, 0xac, 0xc3, 0xde, 0x7b, 0x5e, 0xd6, 0x65, 0x5d, 0xd6, 0x65, 0x5d, 0xd6, 0x65, 0xee,
251 | 0xbd, 0xf7, 0xde, 0x7b, 0x1f, 0xd6, 0xa9, 0xb7, 0x74, 0xd5, 0xce, 0x98, 0x03, 0x1f, 0xce, 0x69,
252 | 0x5d, 0xd6, 0x65, 0x1d, 0xf6, 0xbc, 0x8c, 0x23, 0xff, 0xbc, 0xc6, 0xfa, 0x8f, 0x95, 0xc7, 0x8e,
253 | 0xf4, 0x97, 0x72, 0xf5, 0x9a, 0xd3, 0x9c, 0xa7, 0x5c, 0xb9, 0x73, 0xf5, 0xd8, 0xd3, 0xba, 0x8c,
254 | 0x23, 0x7f, 0x16, 0x8f, 0xe3, 0x32, 0xf7, 0x3c, 0xe5, 0x5f, 0x47, 0x6e, 0xe3, 0x32, 0xf7, 0x61,
255 | 0x5d, 0xd6, 0xa9, 0xb7, 0xde, 0x7a, 0xeb, 0x69, 0x5d, 0xd6, 0x65, 0xdc, 0xf2, 0x73, 0xbd, 0x5c,
256 | 0xf8, 0x7d, 0x5e, 0x3d, 0xe6, 0xea, 0xd5, 0xab, 0x57, 0x8f, 0x3d, 0xcd, 0x7d, 0x58, 0x97, 0x75,
257 | 0x19, 0xb7, 0x1e, 0xfd, 0xb5, 0xb9, 0x8d, 0xc3, 0xde, 0x87, 0x75, 0x59, 0x97, 0x75, 0xea, 0x6d,
258 | 0x5c, 0xd6, 0x25, 0xbf, 0x93, 0xe3, 0xb8, 0xac, 0xc3, 0x9e, 0x97, 0x71, 0xcb, 0x95, 0x3f, 0xcd,
259 | 0x65, 0x5d, 0xc6, 0xad, 0x47, 0x27, 0xd7, 0xdc, 0xc6, 0xe1, 0xb0, 0x4e, 0xb9, 0xf2, 0x8f, 0x7f,
260 | 0x8f, 0xdf, 0x91, 0x8e, 0x71, 0x99, 0x7b, 0xcf, 0xcb, 0x3a, 0xf5, 0x96, 0xab, 0x57, 0x97, 0xd7,
261 | 0xdc, 0x7a, 0xeb, 0x2d, 0xd7, 0xdc, 0x3a, 0xd2, 0xff, 0xa0, 0xe5, 0xb4, 0xc7, 0x91, 0xcf, 0xe4,
262 | 0x72, 0x18, 0x47, 0xfe, 0xbb, 0xcd, 0x71, 0x1c, 0x0e, 0xe3, 0xe8, 0xd5, 0xc9, 0x72, 0x74, 0x38,
263 | 0x3a, 0x1c, 0x1d, 0x8e, 0xe1, 0x4f, 0x05,
264 | };
265 |
266 | const unsigned char PROGMEM DOG_6[] ={
267 | 0x7f, 0xff, 0xbf, 0x8d, 0xc5, 0x74, 0x39, 0x32, 0x4d, 0x76, 0xe8, 0x9e, 0x87, 0x3d, 0x2f, 0xe3,
268 | 0xe8, 0xf2, 0xd8, 0xd3, 0x3a, 0x1c, 0xd6, 0x29, 0xff, 0x15, 0xcf, 0x6d, 0x1c, 0xf6, 0x3c, 0xf5,
269 | 0xc8, 0xe6, 0x9a, 0x5b, 0x6f, 0xbd, 0xf5, 0xd6, 0x5b, 0x6f, 0xbd, 0xf5, 0xd6, 0xd3, 0x3a, 0xec,
270 | 0x7d, 0x58, 0xa7, 0x1e, 0xfd, 0x7b, 0x76, 0xdc, 0x7a, 0x1b, 0x97, 0x39, 0x4f, 0xfe, 0x7b, 0xe2,
271 | 0xd8, 0xcb, 0x61, 0x9d, 0x7a, 0x1b, 0x87, 0xc3, 0x38, 0x7a, 0xed, 0xe1, 0xd0, 0x7f, 0x1d, 0x5e,
272 | 0xbd, 0x7a, 0xf5, 0xea, 0xb1, 0xb7, 0xde, 0x7a, 0x5a, 0x87, 0xc3, 0xba, 0xac, 0xcb, 0x6a, 0xfd,
273 | 0x34, 0x57, 0xaf, 0x5e, 0x3d, 0x8e, 0xc3, 0x61, 0x1c, 0xf9, 0xc1, 0x1e, 0xf6, 0xde, 0xfb, 0xb0,
274 | 0x4e, 0x3d, 0xfa, 0x8c, 0x63, 0x4f, 0x73, 0xef, 0x1d, 0xb3, 0x2d, 0x7f, 0x6c, 0xfe, 0xd5, 0x3b,
275 | 0x59, 0x8e, 0x5f, 0xc2, 0x35, 0xb7, 0x71, 0x59, 0x97, 0x75, 0xea, 0x11, 0x33, 0x86, 0xa3, 0xc3,
276 | 0xd1, 0x5b, 0x6f, 0xbd, 0x8d, 0xcb, 0x3a, 0xec, 0x79, 0x59, 0x97, 0x75, 0x59, 0x97, 0x75, 0xea,
277 | 0xad, 0xb7, 0xde, 0x7a, 0xeb, 0x2d, 0x57, 0x9f, 0x73, 0x1c, 0x87, 0xc3, 0xba, 0x04, 0xfe, 0x96,
278 | 0xe8, 0x65, 0xee, 0xc3, 0xba, 0x8c, 0x5b, 0x8f, 0x5e, 0xbd, 0x7a, 0xcd, 0xad, 0xa7, 0x75, 0x59,
279 | 0x97, 0x71, 0xcb, 0x95, 0xff, 0x4e, 0x78, 0xb9, 0xe4, 0xb3, 0x1c, 0xc7, 0xe1, 0x30, 0x8e, 0x5e,
280 | 0xc7, 0xbc, 0x8c, 0x5b, 0xae, 0x7c, 0x36, 0xa7, 0x39, 0x4f, 0xf9, 0xaf, 0xd7, 0xca, 0x67, 0x72,
281 | 0x39, 0x8c, 0x23, 0x7f, 0x1e, 0x8f, 0x3d, 0xcd, 0x79, 0x19, 0x47, 0x5f, 0xe5, 0xb4, 0x0e, 0x7b,
282 | 0x5e, 0xd6, 0x65, 0x5d, 0xc6, 0x7f, 0x45, 0x32, 0x8f, 0x5e, 0xbd, 0x3a, 0x59, 0x8e, 0x7f, 0x10,
283 | 0x1e, 0x7b, 0xeb, 0x69, 0x5d, 0xd6, 0x65, 0xdc, 0xfa, 0xab, 0x00,
284 | };
285 |
286 | const unsigned char *DOG[] = {
287 | DOG_0,
288 | DOG_1,
289 | DOG_2,
290 | DOG_3,
291 | DOG_4,
292 | DOG_5,
293 | DOG_6,
294 | };
295 |
--------------------------------------------------------------------------------
/examples/Sample1-Basic/Sample1-Basic.ino:
--------------------------------------------------------------------------------
1 |
2 | #include
3 | #include "bitmaps.h"
4 |
5 | // make an instance of arduboy used for many functions
6 | Arduboy arduboy;
7 |
8 | // make an ArdBitmap instance that will use the given the screen buffer and dimensions
9 | #define ARDBITMAP_SBUF arduboy.getBuffer()
10 | #include
11 | ArdBitmap ardbitmap;
12 |
13 | // This function runs once in your game.
14 | // use it for anything that needs to be set only once in your game.
15 | void setup() {
16 | // initiate arduboy instance
17 | arduboy.begin();
18 | arduboy.setFrameRate(60);
19 | }
20 |
21 |
22 | // our main game loop, this runs once every cycle/frame.
23 | // this is where our game logic goes.
24 | void loop() {
25 | // pause render until it's time for the next frame
26 | if (!(arduboy.nextFrame()))
27 | return;
28 |
29 | // first we clear our screen to black
30 | arduboy.clear();
31 |
32 | ardbitmap.drawCompressed(WIDTH / 2 ,HEIGHT / 2, BOY, WHITE, ALIGN_CENTER, MIRROR_NONE);
33 |
34 | // then we finaly we tell the arduboy to display what we just wrote to the display
35 | arduboy.display();
36 | }
37 |
--------------------------------------------------------------------------------
/examples/Sample1-Basic/bitmaps.h:
--------------------------------------------------------------------------------
1 |
2 | const unsigned char PROGMEM BOY[] ={
3 | 0x3f, 0xbf, 0xff, 0x91, 0x59, 0x87, 0xbd, 0xf7, 0x61, 0xdd, 0xf8, 0xfb, 0x70, 0xf4, 0xdf, 0x81,
4 | 0xf9, 0x36, 0xb7, 0xde, 0x7a, 0xeb, 0x6d, 0x5c, 0xe6, 0xde, 0x7b, 0xc7, 0xcc, 0x34, 0x23, 0x2b,
5 | 0xc9, 0x9e, 0x27, 0xff, 0xfe, 0x7f, 0x0b, 0x5b, 0x57, 0xfe, 0xb1, 0xad, 0xf5, 0x47, 0xc8, 0x22,
6 | 0xff, 0xfc, 0x7e, 0x6c, 0xc7, 0x3f, 0xc0, 0x8c, 0xc1, 0xf7, 0xba, 0xf9, 0x54, 0xc6, 0x3f, 0x42,
7 | 0x6d, 0x60, 0x78, 0xcd, 0xad, 0xfb, 0xb4, 0x0e, 0x7b, 0xdd, 0xb2, 0x32, 0xec, 0xe6, 0x2f, 0x0d,
8 | };
9 |
10 | // File: d:\arduboy\boy.gif
11 | // Size: 64x64px (512 bytes)
12 | // Encoded: 80 bytes
13 | // Ratio: 0.15625
14 |
--------------------------------------------------------------------------------
/examples/Sample2-Mirror/Sample2-Mirror.ino:
--------------------------------------------------------------------------------
1 |
2 | #include
3 | #include "bitmaps.h"
4 |
5 | // make an instance of arduboy used for many functions
6 | Arduboy arduboy;
7 |
8 | // make an ArdBitmap instance that will use the given the screen buffer and dimensions
9 | #define ARDBITMAP_SBUF arduboy.getBuffer()
10 | #include
11 | ArdBitmap ardbitmap;
12 |
13 | // This function runs once in your game.
14 | // use it for anything that needs to be set only once in your game.
15 | void setup() {
16 | // initiate arduboy instance
17 | arduboy.begin();
18 | arduboy.setFrameRate(60);
19 | }
20 |
21 |
22 | // our main game loop, this runs once every cycle/frame.
23 | // this is where our game logic goes.
24 | void loop() {
25 | // pause render until it's time for the next frame
26 | if (!(arduboy.nextFrame()))
27 | return;
28 |
29 | // first we clear our screen to black
30 | arduboy.clear();
31 |
32 | ardbitmap.drawCompressed(WIDTH / 2 ,HEIGHT / 2, BOY, WHITE, ALIGN_CENTER, MIRROR_HORIZONTAL | MIRROR_VERTICAL);
33 |
34 | // then we finaly we tell the arduboy to display what we just wrote to the display
35 | arduboy.display();
36 | }
37 |
--------------------------------------------------------------------------------
/examples/Sample2-Mirror/bitmaps.h:
--------------------------------------------------------------------------------
1 |
2 | const unsigned char PROGMEM BOY[] ={
3 | 0x3f, 0xbf, 0xff, 0x91, 0x59, 0x87, 0xbd, 0xf7, 0x61, 0xdd, 0xf8, 0xfb, 0x70, 0xf4, 0xdf, 0x81,
4 | 0xf9, 0x36, 0xb7, 0xde, 0x7a, 0xeb, 0x6d, 0x5c, 0xe6, 0xde, 0x7b, 0xc7, 0xcc, 0x34, 0x23, 0x2b,
5 | 0xc9, 0x9e, 0x27, 0xff, 0xfe, 0x7f, 0x0b, 0x5b, 0x57, 0xfe, 0xb1, 0xad, 0xf5, 0x47, 0xc8, 0x22,
6 | 0xff, 0xfc, 0x7e, 0x6c, 0xc7, 0x3f, 0xc0, 0x8c, 0xc1, 0xf7, 0xba, 0xf9, 0x54, 0xc6, 0x3f, 0x42,
7 | 0x6d, 0x60, 0x78, 0xcd, 0xad, 0xfb, 0xb4, 0x0e, 0x7b, 0xdd, 0xb2, 0x32, 0xec, 0xe6, 0x2f, 0x0d,
8 | };
9 |
10 | // File: d:\arduboy\boy.gif
11 | // Size: 64x64px (512 bytes)
12 | // Encoded: 80 bytes
13 | // Ratio: 0.15625
14 |
--------------------------------------------------------------------------------
/examples/Sample3-Resize/Sample3-Resize.ino:
--------------------------------------------------------------------------------
1 |
2 | #include
3 | #include "bitmaps.h"
4 |
5 | // make an instance of arduboy used for many functions
6 | Arduboy arduboy;
7 |
8 | // make an ArdBitmap instance that will use the given the screen buffer and dimensions
9 | #define ARDBITMAP_SBUF arduboy.getBuffer()
10 | #include
11 | ArdBitmap ardbitmap;
12 |
13 | // This function runs once in your game.
14 | // use it for anything that needs to be set only once in your game.
15 | void setup() {
16 | // initiate arduboy instance
17 | arduboy.begin();
18 | arduboy.setFrameRate(60);
19 | }
20 |
21 |
22 | // our main game loop, this runs once every cycle/frame.
23 | // this is where our game logic goes.
24 | void loop() {
25 | // pause render until it's time for the next frame
26 | if (!(arduboy.nextFrame()))
27 | return;
28 |
29 | // first we clear our screen to black
30 | arduboy.clear();
31 |
32 | ardbitmap.drawCompressedResized(WIDTH / 2 ,HEIGHT, BOY, WHITE, ALIGN_H_CENTER | ALIGN_V_BOTTOM, MIRROR_NONE, 0.5);
33 |
34 | // then we finaly we tell the arduboy to display what we just wrote to the display
35 | arduboy.display();
36 | }
37 |
--------------------------------------------------------------------------------
/examples/Sample3-Resize/bitmaps.h:
--------------------------------------------------------------------------------
1 |
2 | const unsigned char PROGMEM BOY[] ={
3 | 0x3f, 0xbf, 0xff, 0x91, 0x59, 0x87, 0xbd, 0xf7, 0x61, 0xdd, 0xf8, 0xfb, 0x70, 0xf4, 0xdf, 0x81,
4 | 0xf9, 0x36, 0xb7, 0xde, 0x7a, 0xeb, 0x6d, 0x5c, 0xe6, 0xde, 0x7b, 0xc7, 0xcc, 0x34, 0x23, 0x2b,
5 | 0xc9, 0x9e, 0x27, 0xff, 0xfe, 0x7f, 0x0b, 0x5b, 0x57, 0xfe, 0xb1, 0xad, 0xf5, 0x47, 0xc8, 0x22,
6 | 0xff, 0xfc, 0x7e, 0x6c, 0xc7, 0x3f, 0xc0, 0x8c, 0xc1, 0xf7, 0xba, 0xf9, 0x54, 0xc6, 0x3f, 0x42,
7 | 0x6d, 0x60, 0x78, 0xcd, 0xad, 0xfb, 0xb4, 0x0e, 0x7b, 0xdd, 0xb2, 0x32, 0xec, 0xe6, 0x2f, 0x0d,
8 | };
9 |
10 | // File: d:\arduboy\boy.gif
11 | // Size: 64x64px (512 bytes)
12 | // Encoded: 80 bytes
13 | // Ratio: 0.15625
14 |
--------------------------------------------------------------------------------
/examples/Sample4-Animation/Sample4-Animation.ino:
--------------------------------------------------------------------------------
1 |
2 | #include
3 | #include "bitmaps.h"
4 |
5 | #define ARRAY_LEN(a) (sizeof(a) / sizeof((a)[0]))
6 |
7 | #define FRAME_RATE 60
8 | #define SHOW_FPS
9 | // make an instance of arduboy used for many functions
10 | Arduboy arduboy;
11 |
12 | // make an ArdBitmap instance that will use the given the screen buffer and dimensions
13 | #define ARDBITMAP_SBUF arduboy.getBuffer()
14 | #include
15 | ArdBitmap ardbitmap;
16 |
17 | #ifdef SHOW_FPS
18 |
19 | long previousTime = 0;
20 | uint8_t fps = 0, fpsCounter = 0;
21 |
22 | #endif
23 |
24 |
25 | // This function runs once in your game.
26 | // use it for anything that needs to be set only once in your game.
27 | void setup() {
28 | // initiate arduboy instance
29 | //arduboy.begin();
30 | arduboy.beginNoLogo();
31 | arduboy.setFrameRate(FRAME_RATE);
32 | }
33 |
34 |
35 | // our main game loop, this runs once every cycle/frame.
36 | // this is where our game logic goes.
37 | void loop() {
38 | // pause render until it's time for the next frame
39 | if (!(arduboy.nextFrame()))
40 | return;
41 |
42 | // first we clear our screen to black
43 | arduboy.clear();
44 |
45 | //ardbitmap.drawCompressedResized(WIDTH / 2, HEIGHT / 2, BOY[arduboy.frameCount % ARRAY_LEN(BOY)], WHITE, ALIGN_CENTER, MIRROR_HORIZONTAL| MIRROR_VERTICAL, (arduboy.frameCount % 100)/50.0);
46 | ardbitmap.drawCompressed(WIDTH / 2, HEIGHT / 2, BOY[arduboy.frameCount % ARRAY_LEN(BOY)], WHITE, ALIGN_CENTER, MIRROR_HORIZONTAL| MIRROR_VERTICAL);
47 |
48 | #ifdef SHOW_FPS
49 | fpsCounter++;
50 | long actualTime = millis();
51 | if ((fpsCounter % 30) == 0) {
52 | if (previousTime != 0) {
53 | fps = (30 * 1000 / (actualTime - previousTime));
54 | }
55 | previousTime = actualTime;
56 | fpsCounter = 0;
57 | }
58 |
59 | arduboy.setCursor(116, 4);
60 | arduboy.print(fps);
61 |
62 | #endif
63 |
64 | // then we finaly we tell the arduboy to display what we just wrote to the display
65 | arduboy.display();
66 | }
67 |
--------------------------------------------------------------------------------
/examples/Sample4-Animation/bitmaps.h:
--------------------------------------------------------------------------------
1 | // java -jar compressor.jar boy.gif -anp BOY
2 |
3 | const unsigned char PROGMEM BOY_0[] ={
4 | 0x3f, 0xbf, 0xff, 0x91, 0x59, 0x87, 0xbd, 0xf7, 0x61, 0xdd, 0xf8, 0xfb, 0x70, 0xf4, 0xdf, 0x81,
5 | 0xf9, 0x36, 0xb7, 0xde, 0x7a, 0xeb, 0x6d, 0x5c, 0xe6, 0xde, 0x7b, 0xc7, 0xcc, 0x34, 0x23, 0x2b,
6 | 0xc9, 0x9e, 0x27, 0xff, 0xfe, 0x7f, 0x0b, 0x5b, 0x57, 0xfe, 0xb1, 0xad, 0xf5, 0x47, 0xc8, 0x22,
7 | 0xff, 0xfc, 0x7e, 0x6c, 0xc7, 0x3f, 0xc0, 0x8c, 0xc1, 0xf7, 0xba, 0xf9, 0x54, 0xc6, 0x3f, 0x42,
8 | 0x6d, 0x60, 0x78, 0xcd, 0xad, 0xfb, 0xb4, 0x0e, 0x7b, 0xdd, 0xb2, 0x32, 0xec, 0xe6, 0x2f, 0x0d,
9 | };
10 |
11 | const unsigned char PROGMEM BOY_1[] ={
12 | 0x3f, 0xbf, 0xff, 0xd1, 0x99, 0x7b, 0xcf, 0xc3, 0x9e, 0x27, 0xff, 0xb5, 0xae, 0xfe, 0x9a, 0xde,
13 | 0xc6, 0x65, 0x1d, 0x0e, 0xe3, 0x96, 0xab, 0x57, 0xaf, 0x5e, 0x73, 0x9a, 0x17, 0xfe, 0xf0, 0x7f,
14 | 0x13, 0xed, 0x3e, 0x8c, 0x5b, 0x6f, 0xbd, 0xe5, 0xea, 0x95, 0xbf, 0x3f, 0xc7, 0xb5, 0x0f, 0xfe,
15 | 0xee, 0x8c, 0xf8, 0x6f, 0xce, 0xf9, 0xf1, 0x1e, 0xf9, 0xce, 0xca, 0x3f, 0x39, 0x3a, 0xf2, 0xd9,
16 | 0x47, 0x9f, 0x5c, 0xfe, 0xa3, 0xd3, 0x06, 0x86, 0xd7, 0xdc, 0xba, 0x5e, 0x8f, 0xcb, 0x21, 0x57,
17 | 0x57, 0xf3, 0x97, 0x06,
18 | };
19 |
20 | const unsigned char PROGMEM BOY_2[] ={
21 | 0x3f, 0xff, 0xff, 0x39, 0xca, 0xe5, 0x30, 0x6e, 0xbd, 0xf5, 0x34, 0xf3, 0xcf, 0x6f, 0xcd, 0x9b,
22 | 0x3f, 0x8f, 0x63, 0x4f, 0x73, 0xde, 0xf8, 0x97, 0xe3, 0xbc, 0xac, 0xcb, 0xf8, 0xf9, 0xd9, 0xf3,
23 | 0xd4, 0xe1, 0x68, 0xa6, 0xff, 0x92, 0x34, 0xfc, 0x15, 0x0e, 0xfc, 0x93, 0xfb, 0x76, 0x0f, 0xfb,
24 | 0xb0, 0x4e, 0x7e, 0x65, 0x8e, 0x7f, 0x57, 0x19, 0x83, 0xc9, 0x77, 0xbe, 0xfb, 0xbd, 0xe5, 0x3f,
25 | 0x2c, 0x0f, 0xf1, 0xea, 0xb1, 0xab, 0x7c, 0x39, 0xa7, 0x3d, 0x8e, 0xae, 0x36, 0xfe, 0x2d, 0x01,
26 | };
27 |
28 | const unsigned char PROGMEM BOY_3[] ={
29 | 0x3f, 0xbf, 0x7f, 0x46, 0xaf, 0x5e, 0xf9, 0xf7, 0xc8, 0x71, 0x5c, 0xe6, 0x3e, 0xf4, 0xf3, 0x54,
30 | 0xfe, 0x45, 0x65, 0xd4, 0x95, 0xbf, 0x8e, 0xc7, 0x35, 0xfe, 0x19, 0x39, 0xff, 0x10, 0x2c, 0x6e,
31 | 0x3d, 0xad, 0x41, 0xff, 0x55, 0xfd, 0x11, 0x38, 0x9d, 0xf8, 0x77, 0xf6, 0x5d, 0x2f, 0x87, 0x75,
32 | 0xd8, 0xf3, 0xe4, 0x57, 0xe6, 0xf8, 0x27, 0x25, 0x23, 0xdf, 0xfb, 0x19, 0x59, 0x9f, 0xfa, 0x17,
33 | 0xa5, 0xcd, 0xf4, 0x9a, 0x5b, 0xfd, 0x41, 0x73, 0x1d, 0x9d, 0x2c, 0xf3, 0x37, 0x04,
34 | };
35 |
36 | const unsigned char PROGMEM BOY_4[] ={
37 | 0x3f, 0xff, 0x7f, 0xdc, 0xb9, 0xf7, 0xde, 0x7b, 0xde, 0xf8, 0xf7, 0xe3, 0x6d, 0x5c, 0xe6, 0xbc,
38 | 0xac, 0x53, 0x8f, 0xfe, 0x34, 0xb3, 0xf8, 0xf7, 0xc2, 0x71, 0x66, 0xf6, 0x90, 0xe1, 0x1f, 0xe8,
39 | 0x5f, 0x07, 0x76, 0xef, 0x8b, 0x6b, 0xe6, 0x6f, 0x40, 0x73, 0x58, 0x97, 0x75, 0xf8, 0xb7, 0xf4,
40 | 0xf7, 0xc8, 0xfc, 0x57, 0xc6, 0xfc, 0xf6, 0xa5, 0xa7, 0x39, 0x2f, 0xe3, 0x2b, 0x1e, 0x4e, 0xf9,
41 | 0x47, 0xb5, 0xfd, 0xce, 0xaf, 0x99, 0xf9, 0x0e, 0xb7, 0x7f, 0x3b, 0x59, 0xc3, 0x6b, 0x6e, 0x63,
42 | 0xfc, 0xb8, 0xdd, 0xab, 0x57, 0x2d, 0x7f, 0x37,
43 | };
44 |
45 | const unsigned char PROGMEM BOY_5[] ={
46 | 0x3f, 0xbf, 0x7f, 0xe6, 0x1e, 0x0e, 0xeb, 0xb2, 0x2e, 0x73, 0xfe, 0x5b, 0x1a, 0x7b, 0xcf, 0x53,
47 | 0x6f, 0xb9, 0xfa, 0x13, 0xc3, 0xe4, 0xdf, 0x81, 0xb7, 0x71, 0x09, 0x1d, 0x99, 0x21, 0x97, 0x31,
48 | 0x46, 0xe4, 0xaf, 0xc3, 0xf8, 0x87, 0xe0, 0x95, 0x97, 0xec, 0xe4, 0x4f, 0x41, 0x7a, 0x58, 0x97,
49 | 0xd9, 0x7f, 0x4f, 0x7f, 0x8e, 0xcd, 0xbf, 0xb3, 0xef, 0x2e, 0xef, 0x5e, 0x0e, 0xe3, 0xc8, 0x57,
50 | 0xe6, 0xf8, 0x57, 0xe5, 0xfe, 0xd4, 0xf6, 0xfb, 0x3d, 0x7c, 0xb2, 0xe3, 0x5f, 0xce, 0xf0, 0xea,
51 | 0x71, 0x8c, 0xdf, 0x97, 0x79, 0xf4, 0xea, 0x1c, 0xfe, 0xe1, 0x00,
52 | };
53 |
54 | const unsigned char PROGMEM BOY_6[] ={
55 | 0x3f, 0xbf, 0xff, 0x0a, 0xc6, 0x61, 0xef, 0xbd, 0xe7, 0xc9, 0x7f, 0x3e, 0xbd, 0xcc, 0x7d, 0x58,
56 | 0x97, 0x71, 0xcb, 0xd5, 0xab, 0x57, 0xbe, 0x6d, 0xfe, 0xf0, 0xce, 0x34, 0xcb, 0x95, 0x7a, 0x50,
57 | 0x4f, 0xbd, 0x65, 0xb5, 0xe6, 0x20, 0x1e, 0xf9, 0xfd, 0x8c, 0x7f, 0x33, 0x19, 0xc3, 0xbf, 0xc5,
58 | 0xba, 0xac, 0xcb, 0x85, 0x7f, 0x46, 0x9b, 0xdf, 0xcf, 0xfc, 0x77, 0xf6, 0xdd, 0x95, 0xb3, 0x97,
59 | 0xc3, 0xf8, 0xe6, 0xcc, 0xbf, 0xa7, 0xc9, 0x77, 0xb2, 0x7f, 0xca, 0x98, 0x5f, 0xe1, 0xf6, 0xaf,
60 | 0xe7, 0x94, 0x6b, 0x36, 0xf9, 0xa5, 0x5d, 0x47, 0xaf, 0xce, 0xe1, 0x1f, 0x0e,
61 | };
62 |
63 | const unsigned char PROGMEM BOY_7[] ={
64 | 0x3f, 0xbf, 0xff, 0x2c, 0x72, 0x5a, 0x97, 0x75, 0x19, 0x47, 0xfe, 0xf9, 0xe4, 0xd6, 0xd3, 0x3a,
65 | 0xec, 0x79, 0x19, 0xb7, 0xde, 0x7a, 0xf3, 0xcb, 0x19, 0x7f, 0x68, 0x97, 0x2b, 0xcd, 0x4a, 0x33,
66 | 0xad, 0x07, 0xf5, 0x32, 0x6e, 0x1d, 0x4d, 0x33, 0xfd, 0x8b, 0xd8, 0x7f, 0x2e, 0xa4, 0xe3, 0xc8,
67 | 0xef, 0xf6, 0xd6, 0x5b, 0xf7, 0xbf, 0xa2, 0x91, 0x3f, 0xc7, 0x3f, 0x2c, 0xe7, 0x67, 0xc7, 0x38,
68 | 0xe6, 0x72, 0x18, 0x5f, 0xed, 0xfa, 0xd7, 0xf4, 0xb9, 0xee, 0x8f, 0x73, 0x5c, 0xeb, 0x2b, 0x9e,
69 | 0xfe, 0xcd, 0xb8, 0x4f, 0xb9, 0x66, 0xd5, 0x5f, 0x3a, 0xc6, 0xd1, 0xab, 0x73, 0xf8, 0x87, 0x03,
70 | };
71 |
72 | const unsigned char PROGMEM BOY_8[] ={
73 | 0x3f, 0xff, 0xff, 0x5e, 0x38, 0xf6, 0xd6, 0x5b, 0xfe, 0x75, 0x79, 0xf5, 0x38, 0x2e, 0x73, 0xef,
74 | 0xbd, 0xf7, 0x1e, 0x9f, 0xcd, 0xe1, 0xcf, 0xca, 0xb6, 0x59, 0x69, 0x56, 0x9a, 0xe5, 0x4a, 0x33,
75 | 0x4d, 0x76, 0xe8, 0xde, 0xc5, 0x0b, 0x7f, 0x96, 0x7f, 0x3a, 0xd9, 0xa7, 0xfc, 0x4c, 0xae, 0x5e,
76 | 0x3d, 0xae, 0x75, 0xe4, 0xdf, 0x49, 0xfb, 0xc7, 0xf8, 0x97, 0x95, 0xcb, 0xf7, 0x0e, 0xeb, 0xd4,
77 | 0xcb, 0xc5, 0xef, 0x66, 0xfc, 0x3b, 0xfa, 0xe8, 0xc1, 0xaf, 0x8f, 0xc3, 0xc5, 0xaf, 0x6c, 0xff,
78 | 0xdd, 0x8c, 0x71, 0xf4, 0x58, 0xc3, 0x0f, 0xcc, 0x3c, 0xe5, 0xea, 0x4e, 0xf4, 0x8f, 0x07,
79 | };
80 |
81 | const unsigned char PROGMEM BOY_9[] ={
82 | 0x3f, 0xff, 0xff, 0xb9, 0xcb, 0xad, 0xb7, 0xde, 0xc6, 0x65, 0xae, 0xa3, 0x57, 0x8f, 0x5d, 0xf4,
83 | 0x8f, 0xeb, 0xb6, 0x6e, 0xeb, 0xb6, 0x4e, 0x97, 0xcb, 0x95, 0x74, 0xd5, 0x8e, 0xe1, 0xe8, 0x5f,
84 | 0x05, 0xcd, 0xbf, 0x9e, 0x71, 0x38, 0xf4, 0x67, 0xf1, 0xf5, 0x1e, 0xfe, 0xcd, 0x2c, 0x7f, 0xfe,
85 | 0xca, 0xe6, 0xea, 0x95, 0x7f, 0x37, 0x9e, 0x3e, 0xc1, 0x71, 0xcd, 0xc3, 0xc5, 0x5f, 0xf1, 0x6f,
86 | 0xea, 0x2b, 0x1c, 0xbe, 0x3d, 0x0e, 0x17, 0xbf, 0xb3, 0xfc, 0x37, 0x14, 0x3a, 0x2f, 0xb3, 0x3f,
87 | 0xb0, 0xe3, 0x96, 0xab, 0xdb, 0xea, 0x1f, 0x0f,
88 | };
89 |
90 | const unsigned char PROGMEM BOY_10[] ={
91 | 0x3f, 0xbf, 0xff, 0xd9, 0xec, 0x61, 0xef, 0xbd, 0xf7, 0x21, 0x7f, 0xed, 0xde, 0x7a, 0x1b, 0x17,
92 | 0xcd, 0xb6, 0x19, 0x6d, 0xb3, 0x5c, 0x2e, 0xa6, 0x7f, 0x10, 0xf9, 0x53, 0x73, 0xf5, 0xca, 0x67,
93 | 0x73, 0xda, 0xe3, 0x6f, 0xf4, 0x8f, 0x26, 0xfe, 0x78, 0xbd, 0xe6, 0x36, 0x2e, 0xeb, 0x1f, 0xd3,
94 | 0x67, 0xfd, 0x19, 0xae, 0x7f, 0x5f, 0x5c, 0x6e, 0xbc, 0x1a, 0xf3, 0xc8, 0x9d, 0xdb, 0xee, 0xe7,
95 | 0xfe, 0x91, 0xad, 0xcb, 0xba, 0xf1, 0x53, 0xca, 0xea, 0xd1, 0xab, 0x39, 0xf8, 0x87, 0x03,
96 | };
97 |
98 | const unsigned char PROGMEM BOY_11[] ={
99 | 0x3f, 0xbf, 0xff, 0xd9, 0xec, 0x61, 0xef, 0xbd, 0xe7, 0xc9, 0x7f, 0x3d, 0xe3, 0x32, 0xf7, 0x9e,
100 | 0x97, 0x71, 0xcb, 0xd5, 0xab, 0x57, 0xbe, 0x3b, 0xc6, 0x3f, 0x04, 0x47, 0x56, 0x9a, 0x95, 0xe4,
101 | 0x30, 0x6e, 0x1d, 0x4d, 0xfd, 0xd3, 0xac, 0xfc, 0x03, 0x5a, 0xfc, 0xe4, 0x38, 0xe6, 0xbc, 0xac,
102 | 0xcb, 0x21, 0xff, 0x9c, 0x32, 0x7f, 0xed, 0x3f, 0xc6, 0x9d, 0x6f, 0x1c, 0xe6, 0xfa, 0xda, 0xc8,
103 | 0x3f, 0xbd, 0xb2, 0x7a, 0xeb, 0xfa, 0x54, 0x5c, 0x3d, 0x7a, 0x35, 0x07, 0xff, 0x70,
104 | };
105 |
106 | const unsigned char PROGMEM BOY_12[] ={
107 | 0x3f, 0xbf, 0xff, 0xd5, 0x1c, 0x87, 0xbd, 0xf7, 0x61, 0xdd, 0xf8, 0xe7, 0x94, 0xdb, 0xb8, 0xcc,
108 | 0x79, 0x19, 0xb7, 0xde, 0xfa, 0x1b, 0x76, 0xfe, 0x59, 0xe4, 0xb2, 0x0e, 0x49, 0xda, 0x39, 0x2f,
109 | 0x2b, 0x7f, 0x98, 0xcd, 0xbf, 0x9f, 0xd1, 0x9f, 0x3d, 0xe6, 0x3e, 0xac, 0xc3, 0x25, 0xff, 0x9c,
110 | 0xb2, 0x7f, 0xec, 0xbf, 0xcf, 0xcf, 0xf1, 0xbd, 0x8c, 0x7f, 0x81, 0x6d, 0x5d, 0xbd, 0xf5, 0x70,
111 | 0xe3, 0x52, 0x66, 0x8f, 0x5e, 0xcd, 0xc1, 0x3f, 0x1c,
112 | };
113 |
114 | const unsigned char PROGMEM BOY_13[] ={
115 | 0x3f, 0xff, 0xff, 0xb1, 0x5c, 0x87, 0xbd, 0xf7, 0x9e, 0xff, 0xb8, 0xbc, 0x8d, 0xcb, 0xdc, 0x87,
116 | 0x75, 0xea, 0xad, 0x3f, 0x24, 0xfe, 0x33, 0xda, 0x3c, 0x0a, 0xf9, 0xf3, 0xfc, 0xa3, 0xf1, 0xd6,
117 | 0xfe, 0xfe, 0xb9, 0x0e, 0x7b, 0xaf, 0x23, 0xff, 0x7e, 0x38, 0x1e, 0xf8, 0x9d, 0xcc, 0x7f, 0x94,
118 | 0xbf, 0xf3, 0x1f, 0x61, 0x46, 0x3b, 0x58, 0xbd, 0x15, 0xe6, 0x69, 0xf7, 0x96, 0xab, 0xb3, 0xd1,
119 | 0x3f, 0x1e,
120 | };
121 |
122 | const unsigned char PROGMEM BOY_14[] ={
123 | 0x3f, 0xbf, 0xff, 0x91, 0x9c, 0xf3, 0xb2, 0x2e, 0x73, 0xff, 0x53, 0xcb, 0x6d, 0x1c, 0x0e, 0xe3,
124 | 0xd6, 0x5b, 0xae, 0x7c, 0x1c, 0x47, 0xff, 0x1d, 0xa5, 0x93, 0xbf, 0x97, 0xeb, 0x9f, 0xd0, 0xdf,
125 | 0xe1, 0x34, 0xd7, 0x65, 0x8e, 0x7f, 0x4e, 0x4c, 0xf3, 0x93, 0xff, 0x1d, 0xc6, 0xef, 0xe6, 0x7b,
126 | 0x2e, 0xf2, 0xcf, 0x8e, 0xae, 0xde, 0x7a, 0x2b, 0x8e, 0x87, 0x71, 0xf5, 0xe8, 0xd5, 0x1c, 0xfc,
127 | 0xc3, 0x01,
128 | };
129 |
130 | const unsigned char PROGMEM BOY_15[] ={
131 | 0x3f, 0xbf, 0xff, 0xd9, 0xcb, 0x6d, 0xe7, 0xea, 0xd5, 0x6b, 0x4e, 0xff, 0xf4, 0x3c, 0xdc, 0xf8,
132 | 0xf9, 0xb9, 0x1c, 0xfa, 0x0f, 0x29, 0xf9, 0x73, 0xac, 0xb5, 0x4f, 0x79, 0x72, 0xc9, 0x3f, 0x93,
133 | 0x3f, 0xc3, 0xe6, 0xf3, 0x39, 0xad, 0xc3, 0xfc, 0xa3, 0x7b, 0x9a, 0xfd, 0x0e, 0xa7, 0xc3, 0xec,
134 | 0x77, 0xff, 0xb9, 0x7d, 0xf7, 0x0b, 0x9f, 0xfd, 0xa7, 0x66, 0x56, 0x6f, 0xbd, 0x1d, 0xf8, 0x52,
135 | 0x5d, 0x3d, 0x7a, 0x35, 0x61, 0xf8, 0x87, 0x03,
136 | };
137 |
138 | const unsigned char PROGMEM BOY_16[] ={
139 | 0x3f, 0xbf, 0x7f, 0xf6, 0xdc, 0xc6, 0x65, 0x5d, 0xc6, 0x91, 0x7f, 0x9d, 0xe3, 0x32, 0xfb, 0x63,
140 | 0xe6, 0x3e, 0x8c, 0x23, 0xff, 0xbe, 0x46, 0xfe, 0x0e, 0xde, 0x32, 0xbd, 0x8d, 0x79, 0xe4, 0x9f,
141 | 0x4b, 0xfd, 0x2b, 0x7c, 0xcb, 0xe3, 0xb8, 0x84, 0xec, 0xd8, 0x95, 0xe6, 0x0f, 0xbe, 0xfd, 0x2b,
142 | 0xfc, 0xfb, 0x5a, 0xfd, 0x8e, 0xa7, 0xdd, 0xe3, 0xea, 0x77, 0xff, 0x7d, 0x39, 0x3e, 0xf4, 0xe9,
143 | 0xcf, 0xd9, 0x7f, 0x52, 0x8e, 0xba, 0x7a, 0x5a, 0xf3, 0xc8, 0xa7, 0xe3, 0xea, 0xd1, 0xab, 0x09,
144 | 0xc3, 0x3f, 0x1c,
145 | };
146 |
147 | const unsigned char PROGMEM BOY_17[] ={
148 | 0x3f, 0xbf, 0x7f, 0xd3, 0xc3, 0xb8, 0xf5, 0xd6, 0xd3, 0x1c, 0xff, 0x3c, 0xb9, 0xed, 0xf1, 0xeb,
149 | 0xb8, 0xe6, 0x36, 0x0e, 0x7b, 0x9e, 0xfa, 0x8f, 0x68, 0xe5, 0x4f, 0x50, 0xaf, 0xb9, 0xf5, 0xb4,
150 | 0x2e, 0x9a, 0x6d, 0xdd, 0xd6, 0x6d, 0xf9, 0x27, 0xb0, 0xfc, 0x0b, 0xb8, 0xfe, 0x69, 0x9d, 0xfc,
151 | 0x3b, 0xac, 0xfe, 0x2b, 0xca, 0x3e, 0xf9, 0x8e, 0xdb, 0x5c, 0x47, 0xae, 0xab, 0x5f, 0x1e, 0xfc,
152 | 0x3b, 0xfa, 0x4e, 0xc7, 0xaf, 0xf9, 0xe6, 0x3f, 0xa3, 0xc1, 0xf4, 0x38, 0x0e, 0xbf, 0x6d, 0x8c,
153 | 0xa3, 0x57, 0xe7, 0xf0, 0x0f, 0x07,
154 | };
155 |
156 | const unsigned char PROGMEM BOY_18[] ={
157 | 0x3f, 0xbf, 0x7f, 0xb8, 0xac, 0x5b, 0xae, 0x5e, 0x73, 0xda, 0xbd, 0xf2, 0xaf, 0x73, 0x8c, 0xdf,
158 | 0xcb, 0x35, 0xb7, 0x9e, 0xd6, 0x61, 0xcf, 0x53, 0xae, 0x5e, 0xbd, 0xf2, 0x77, 0xef, 0xfa, 0x7b,
159 | 0x7c, 0x85, 0xab, 0x57, 0xaf, 0x5e, 0xfd, 0xe7, 0xa0, 0x7f, 0x0b, 0x0e, 0xff, 0xb0, 0x4e, 0xfe,
160 | 0x1d, 0xa6, 0xff, 0x8c, 0xbc, 0x9c, 0x78, 0xe7, 0x69, 0xce, 0x93, 0xe7, 0x8e, 0xef, 0xff, 0xfb,
161 | 0x61, 0x7e, 0x67, 0xf4, 0xd7, 0x7c, 0xf8, 0x9f, 0x8e, 0xe3, 0xe8, 0x71, 0x8d, 0x9f, 0x97, 0x79,
162 | 0xf4, 0xea, 0xae, 0x7f, 0x38,
163 | };
164 |
165 | const unsigned char PROGMEM BOY_19[] ={
166 | 0x3f, 0xbf, 0x7f, 0xa2, 0x32, 0xc6, 0xad, 0xb7, 0xde, 0xd6, 0xfa, 0xc7, 0xfb, 0x43, 0xb9, 0x7a,
167 | 0xec, 0xad, 0xb7, 0x9e, 0xd6, 0x65, 0xaf, 0xcb, 0xba, 0x04, 0x2f, 0x86, 0x3f, 0xfa, 0xc8, 0x1f,
168 | 0x65, 0xe7, 0x5f, 0xd9, 0xda, 0x7f, 0x93, 0xcc, 0x7f, 0x5a, 0x3b, 0x7f, 0x87, 0xe9, 0x3f, 0x23,
169 | 0x6e, 0x07, 0x3f, 0x93, 0xcb, 0x61, 0x1c, 0x73, 0xf8, 0x01, 0xff, 0x7a, 0x32, 0xbe, 0x92, 0x79,
170 | 0xe4, 0xfb, 0x93, 0xef, 0xfe, 0xcb, 0xa9, 0xd3, 0x63, 0x2f, 0xbf, 0x8e, 0x7d, 0xf3, 0xea, 0x21,
171 | 0xfe, 0xe1, 0x00,
172 | };
173 |
174 | const unsigned char PROGMEM BOY_20[] ={
175 | 0x3f, 0xbf, 0x7f, 0x15, 0xc8, 0xe1, 0xb0, 0x2e, 0xeb, 0x32, 0xc7, 0x3f, 0xdf, 0xdf, 0xe1, 0xad,
176 | 0xb7, 0x9e, 0xd6, 0x65, 0x5d, 0xd6, 0x61, 0xef, 0xbd, 0x2f, 0xbd, 0xf5, 0x36, 0x2e, 0xc1, 0x83,
177 | 0x7f, 0xe9, 0xe5, 0x5f, 0x05, 0xdd, 0xf5, 0xea, 0xd5, 0x7f, 0x3e, 0x5e, 0xf6, 0xfe, 0x8b, 0xcc,
178 | 0xfc, 0xeb, 0x5a, 0xfd, 0x03, 0xb0, 0x26, 0xff, 0xaa, 0x66, 0xbe, 0xc3, 0x6d, 0xae, 0x63, 0x4e,
179 | 0x9f, 0xff, 0x67, 0xf4, 0xc1, 0x43, 0x3f, 0x3f, 0xf9, 0xee, 0xbf, 0x1c, 0x3b, 0x3d, 0xf6, 0x74,
180 | 0xf0, 0x07, 0xb9, 0x6f, 0x5e, 0x3d, 0xc4, 0x3f, 0x1c,
181 | };
182 |
183 | const unsigned char PROGMEM BOY_21[] ={
184 | 0x3f, 0xff, 0x7f, 0x1e, 0x8f, 0x3d, 0xfa, 0xcf, 0x97, 0xdb, 0xef, 0x98, 0x7b, 0xcf, 0xcb, 0x3a,
185 | 0xf5, 0xd6, 0x5b, 0xae, 0xbe, 0xf6, 0xea, 0xb1, 0xa7, 0xfc, 0xa5, 0xeb, 0x9f, 0x84, 0x1d, 0xba,
186 | 0xf7, 0x3e, 0x8c, 0x5b, 0x6f, 0xb9, 0x7a, 0xe5, 0xcf, 0x9f, 0xc3, 0xa9, 0x37, 0x7f, 0xf5, 0x38,
187 | 0x5c, 0xf2, 0xcf, 0xed, 0x4f, 0x61, 0x96, 0xf0, 0x6f, 0xec, 0xfb, 0x63, 0x9e, 0x66, 0x3f, 0x55,
188 | 0xfe, 0x79, 0x75, 0x7c, 0x26, 0x87, 0x1b, 0xdf, 0x69, 0xbe, 0xf5, 0x2f, 0x89, 0x34, 0x33, 0xb7,
189 | 0xde, 0x56, 0x7f, 0xcd, 0xce, 0xd5, 0xab, 0xfe, 0xf1, 0x00,
190 | };
191 |
192 | const unsigned char PROGMEM BOY_22[] ={
193 | 0x3f, 0xbf, 0xff, 0xdd, 0xc9, 0x3e, 0xf5, 0xd6, 0xdb, 0x38, 0x9c, 0xbc, 0x7a, 0xf5, 0xc7, 0xf7,
194 | 0x34, 0xfe, 0xf6, 0xdb, 0xdf, 0xcf, 0x64, 0xb9, 0x5c, 0x8e, 0x15, 0x73, 0x50, 0x2f, 0xe3, 0xd6,
195 | 0xa3, 0x7f, 0xfe, 0xae, 0x23, 0x7f, 0x84, 0x3d, 0xfe, 0xcd, 0xf5, 0xd6, 0xf5, 0xe3, 0x67, 0xe2,
196 | 0xbf, 0xb9, 0xdf, 0xcd, 0x34, 0xff, 0xf4, 0xbe, 0xe7, 0xe1, 0x94, 0xe3, 0x97, 0x18, 0xff, 0xb6,
197 | 0xd8, 0x75, 0xb1, 0x7a, 0xeb, 0xe1, 0xe4, 0xf7, 0x56, 0x8f, 0xde, 0xfe, 0xb4,
198 | };
199 |
200 | const unsigned char PROGMEM BOY_23[] ={
201 | 0x3f, 0xbf, 0xff, 0xdd, 0xc9, 0x3e, 0xf5, 0xd6, 0xdb, 0x38, 0x9c, 0xbc, 0x7a, 0xf5, 0xc7, 0xf7,
202 | 0x34, 0xfe, 0xf6, 0xdb, 0xdf, 0xcf, 0x64, 0xb9, 0x5c, 0x8e, 0x15, 0x73, 0x50, 0x2f, 0xe3, 0xd6,
203 | 0xa3, 0x7f, 0xfe, 0xae, 0x23, 0x7f, 0x84, 0x3d, 0xfe, 0xcd, 0xf5, 0xd6, 0x55, 0x7f, 0xf6, 0x6a,
204 | 0xfc, 0x37, 0xf7, 0xbb, 0x99, 0xe6, 0x9f, 0xde, 0xf7, 0x3c, 0x9c, 0x72, 0xfc, 0x12, 0xe3, 0xdf,
205 | 0x16, 0xbb, 0x2e, 0x56, 0x6f, 0x3d, 0x1d, 0xfc, 0xde, 0xea, 0xd1, 0xdb, 0x9f, 0x16,
206 | };
207 |
208 |
209 | const unsigned char *BOY[] = {
210 | BOY_0,
211 | BOY_1,
212 | BOY_2,
213 | BOY_3,
214 | BOY_4,
215 | BOY_5,
216 | BOY_6,
217 | BOY_7,
218 | BOY_8,
219 | BOY_9,
220 | BOY_10,
221 | BOY_11,
222 | BOY_12,
223 | BOY_13,
224 | BOY_14,
225 | BOY_15,
226 | BOY_16,
227 | BOY_17,
228 | BOY_18,
229 | BOY_19,
230 | BOY_20,
231 | BOY_21,
232 | BOY_22,
233 | BOY_23,
234 | };
235 |
236 | // File: d:\arduboy\boy.gif (24 frames)
237 | // Size: 24x64x64px (12288 bytes)
238 | // Encoded: 1978 bytes
239 | // Ratio: 0.16097005
240 |
241 |
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/examples/Sample5-Basic-Arduboy2/Sample5-Basic-Arduboy2.ino:
--------------------------------------------------------------------------------
1 |
2 | #include
3 | #include "bitmaps.h"
4 |
5 | // make an instance of arduboy used for many functions
6 | Arduboy2 arduboy;
7 |
8 | // make an ArdBitmap instance that will use the given the screen buffer and dimensions
9 | #define ARDBITMAP_SBUF arduboy.getBuffer()
10 | #include
11 | ArdBitmap ardbitmap;
12 |
13 | // This function runs once in your game.
14 | // use it for anything that needs to be set only once in your game.
15 | void setup() {
16 | // initiate arduboy instance
17 | arduboy.begin();
18 | arduboy.setFrameRate(60);
19 | }
20 |
21 |
22 | // our main game loop, this runs once every cycle/frame.
23 | // this is where our game logic goes.
24 | void loop() {
25 | // pause render until it's time for the next frame
26 | if (!(arduboy.nextFrame()))
27 | return;
28 |
29 | // first we clear our screen to black
30 | arduboy.clear();
31 |
32 | ardbitmap.drawCompressed(WIDTH / 2 ,HEIGHT / 2, BOY, WHITE, ALIGN_CENTER, MIRROR_NONE);
33 |
34 | // then we finaly we tell the arduboy to display what we just wrote to the display
35 | arduboy.display();
36 | }
37 |
--------------------------------------------------------------------------------
/examples/Sample5-Basic-Arduboy2/bitmaps.h:
--------------------------------------------------------------------------------
1 |
2 | const unsigned char PROGMEM BOY[] ={
3 | 0x3f, 0xbf, 0xff, 0x91, 0x59, 0x87, 0xbd, 0xf7, 0x61, 0xdd, 0xf8, 0xfb, 0x70, 0xf4, 0xdf, 0x81,
4 | 0xf9, 0x36, 0xb7, 0xde, 0x7a, 0xeb, 0x6d, 0x5c, 0xe6, 0xde, 0x7b, 0xc7, 0xcc, 0x34, 0x23, 0x2b,
5 | 0xc9, 0x9e, 0x27, 0xff, 0xfe, 0x7f, 0x0b, 0x5b, 0x57, 0xfe, 0xb1, 0xad, 0xf5, 0x47, 0xc8, 0x22,
6 | 0xff, 0xfc, 0x7e, 0x6c, 0xc7, 0x3f, 0xc0, 0x8c, 0xc1, 0xf7, 0xba, 0xf9, 0x54, 0xc6, 0x3f, 0x42,
7 | 0x6d, 0x60, 0x78, 0xcd, 0xad, 0xfb, 0xb4, 0x0e, 0x7b, 0xdd, 0xb2, 0x32, 0xec, 0xe6, 0x2f, 0x0d,
8 | };
9 |
10 | // File: d:\arduboy\boy.gif
11 | // Size: 64x64px (512 bytes)
12 | // Encoded: 80 bytes
13 | // Ratio: 0.15625
14 |
--------------------------------------------------------------------------------
/examples/Sample6-Complex/Sample6-Complex.ino:
--------------------------------------------------------------------------------
1 |
2 | #include
3 | #include "bitmaps.h"
4 |
5 | #define ARRAY_LEN(a) (sizeof(a) / sizeof((a)[0]))
6 |
7 | #define FRAME_RATE 24
8 | // make an instance of arduboy used for many functions
9 | Arduboy arduboy;
10 |
11 | // make an ArdBitmap instance that will use the given the screen buffer and dimensions
12 | #define ARDBITMAP_SBUF arduboy.getBuffer()
13 | #include
14 | ArdBitmap ardbitmap;
15 |
16 | // This function runs once in your game.
17 | // use it for anything that needs to be set only once in your game.
18 | void setup() {
19 | // initiate arduboy instance
20 | arduboy.begin();
21 | arduboy.setFrameRate(FRAME_RATE);
22 | }
23 |
24 |
25 | // our main game loop, this runs once every cycle/frame.
26 | // this is where our game logic goes.
27 | void loop() {
28 | // pause render until it's time for the next frame
29 | if (!(arduboy.nextFrame()))
30 | return;
31 |
32 | // first we clear our screen to black
33 | arduboy.clear();
34 |
35 | float resize1 = abs(cos(millis()/ 1000.0));
36 | float resize2 = abs(sin(millis()/ 1000.0));
37 |
38 | ardbitmap.drawCompressedResized(WIDTH/ 4, HEIGHT, BOY[arduboy.frameCount % ARRAY_LEN(BOY)], WHITE, ALIGN_H_CENTER | ALIGN_V_BOTTOM, MIRROR_NONE, resize1);
39 |
40 | ardbitmap.drawCompressedResized((WIDTH * 3) / 4, HEIGHT, BOY[(arduboy.frameCount + 10) % ARRAY_LEN(BOY)], WHITE, ALIGN_H_CENTER | ALIGN_V_BOTTOM, MIRROR_NONE, resize2);
41 |
42 | // then we finaly we tell the arduboy to display what we just wrote to the display
43 | arduboy.display();
44 | }
45 |
--------------------------------------------------------------------------------
/examples/Sample6-Complex/bitmaps.h:
--------------------------------------------------------------------------------
1 |
2 | const unsigned char PROGMEM BOY_0[] ={
3 | 0x3f, 0xbf, 0xff, 0x91, 0x59, 0x87, 0xbd, 0xf7, 0x61, 0xdd, 0xf8, 0xfb, 0x70, 0xf4, 0xdf, 0x81,
4 | 0xf9, 0x36, 0xb7, 0xde, 0x7a, 0xeb, 0x6d, 0x5c, 0xe6, 0xde, 0x7b, 0xc7, 0xcc, 0x34, 0x23, 0x2b,
5 | 0xc9, 0x9e, 0x27, 0xff, 0xfe, 0x7f, 0x0b, 0x5b, 0x57, 0xfe, 0xb1, 0xad, 0xf5, 0x47, 0xc8, 0x22,
6 | 0xff, 0xfc, 0x7e, 0x6c, 0xc7, 0x3f, 0xc0, 0x8c, 0xc1, 0xf7, 0xba, 0xf9, 0x54, 0xc6, 0x3f, 0x42,
7 | 0x6d, 0x60, 0x78, 0xcd, 0xad, 0xfb, 0xb4, 0x0e, 0x7b, 0xdd, 0xb2, 0x32, 0xec, 0xe6, 0x2f, 0x0d,
8 | };
9 |
10 | const unsigned char PROGMEM BOY_1[] ={
11 | 0x3f, 0xbf, 0xff, 0xd1, 0x99, 0x7b, 0xcf, 0xc3, 0x9e, 0x27, 0xff, 0xb5, 0xae, 0xfe, 0x9a, 0xde,
12 | 0xc6, 0x65, 0x1d, 0x0e, 0xe3, 0x96, 0xab, 0x57, 0xaf, 0x5e, 0x73, 0x9a, 0x17, 0xfe, 0xf0, 0x7f,
13 | 0x13, 0xed, 0x3e, 0x8c, 0x5b, 0x6f, 0xbd, 0xe5, 0xea, 0x95, 0xbf, 0x3f, 0xc7, 0xb5, 0x0f, 0xfe,
14 | 0xee, 0x8c, 0xf8, 0x6f, 0xce, 0xf9, 0xf1, 0x1e, 0xf9, 0xce, 0xca, 0x3f, 0x39, 0x3a, 0xf2, 0xd9,
15 | 0x47, 0x9f, 0x5c, 0xfe, 0xa3, 0xd3, 0x06, 0x86, 0xd7, 0xdc, 0xba, 0x5e, 0x8f, 0xcb, 0x21, 0x57,
16 | 0x57, 0xf3, 0x97, 0x06,
17 | };
18 |
19 | const unsigned char PROGMEM BOY_2[] ={
20 | 0x3f, 0xff, 0xff, 0x39, 0xca, 0xe5, 0x30, 0x6e, 0xbd, 0xf5, 0x34, 0xf3, 0xcf, 0x6f, 0xcd, 0x9b,
21 | 0x3f, 0x8f, 0x63, 0x4f, 0x73, 0xde, 0xf8, 0x97, 0xe3, 0xbc, 0xac, 0xcb, 0xf8, 0xf9, 0xd9, 0xf3,
22 | 0xd4, 0xe1, 0x68, 0xa6, 0xff, 0x92, 0x34, 0xfc, 0x15, 0x0e, 0xfc, 0x93, 0xfb, 0x76, 0x0f, 0xfb,
23 | 0xb0, 0x4e, 0x7e, 0x65, 0x8e, 0x7f, 0x57, 0x19, 0x83, 0xc9, 0x77, 0xbe, 0xfb, 0xbd, 0xe5, 0x3f,
24 | 0x2c, 0x0f, 0xf1, 0xea, 0xb1, 0xab, 0x7c, 0x39, 0xa7, 0x3d, 0x8e, 0xae, 0x36, 0xfe, 0x2d, 0x01,
25 | };
26 |
27 | const unsigned char PROGMEM BOY_3[] ={
28 | 0x3f, 0xbf, 0x7f, 0x46, 0xaf, 0x5e, 0xf9, 0xf7, 0xc8, 0x71, 0x5c, 0xe6, 0x3e, 0xf4, 0xf3, 0x54,
29 | 0xfe, 0x45, 0x65, 0xd4, 0x95, 0xbf, 0x8e, 0xc7, 0x35, 0xfe, 0x19, 0x39, 0xff, 0x10, 0x2c, 0x6e,
30 | 0x3d, 0xad, 0x41, 0xff, 0x55, 0xfd, 0x11, 0x38, 0x9d, 0xf8, 0x77, 0xf6, 0x5d, 0x2f, 0x87, 0x75,
31 | 0xd8, 0xf3, 0xe4, 0x57, 0xe6, 0xf8, 0x27, 0x25, 0x23, 0xdf, 0xfb, 0x19, 0x59, 0x9f, 0xfa, 0x17,
32 | 0xa5, 0xcd, 0xf4, 0x9a, 0x5b, 0xfd, 0x41, 0x73, 0x1d, 0x9d, 0x2c, 0xf3, 0x37, 0x04,
33 | };
34 |
35 | const unsigned char PROGMEM BOY_4[] ={
36 | 0x3f, 0xff, 0x7f, 0xdc, 0xb9, 0xf7, 0xde, 0x7b, 0xde, 0xf8, 0xf7, 0xe3, 0x6d, 0x5c, 0xe6, 0xbc,
37 | 0xac, 0x53, 0x8f, 0xfe, 0x34, 0xb3, 0xf8, 0xf7, 0xc2, 0x71, 0x66, 0xf6, 0x90, 0xe1, 0x1f, 0xe8,
38 | 0x5f, 0x07, 0x76, 0xef, 0x8b, 0x6b, 0xe6, 0x6f, 0x40, 0x73, 0x58, 0x97, 0x75, 0xf8, 0xb7, 0xf4,
39 | 0xf7, 0xc8, 0xfc, 0x57, 0xc6, 0xfc, 0xf6, 0xa5, 0xa7, 0x39, 0x2f, 0xe3, 0x2b, 0x1e, 0x4e, 0xf9,
40 | 0x47, 0xb5, 0xfd, 0xce, 0xaf, 0x99, 0xf9, 0x0e, 0xb7, 0x7f, 0x3b, 0x59, 0xc3, 0x6b, 0x6e, 0x63,
41 | 0xfc, 0xb8, 0xdd, 0xab, 0x57, 0x2d, 0x7f, 0x37,
42 | };
43 |
44 | const unsigned char PROGMEM BOY_5[] ={
45 | 0x3f, 0xbf, 0x7f, 0xe6, 0x1e, 0x0e, 0xeb, 0xb2, 0x2e, 0x73, 0xfe, 0x5b, 0x1a, 0x7b, 0xcf, 0x53,
46 | 0x6f, 0xb9, 0xfa, 0x13, 0xc3, 0xe4, 0xdf, 0x81, 0xb7, 0x71, 0x09, 0x1d, 0x99, 0x21, 0x97, 0x31,
47 | 0x46, 0xe4, 0xaf, 0xc3, 0xf8, 0x87, 0xe0, 0x95, 0x97, 0xec, 0xe4, 0x4f, 0x41, 0x7a, 0x58, 0x97,
48 | 0xd9, 0x7f, 0x4f, 0x7f, 0x8e, 0xcd, 0xbf, 0xb3, 0xef, 0x2e, 0xef, 0x5e, 0x0e, 0xe3, 0xc8, 0x57,
49 | 0xe6, 0xf8, 0x57, 0xe5, 0xfe, 0xd4, 0xf6, 0xfb, 0x3d, 0x7c, 0xb2, 0xe3, 0x5f, 0xce, 0xf0, 0xea,
50 | 0x71, 0x8c, 0xdf, 0x97, 0x79, 0xf4, 0xea, 0x1c, 0xfe, 0xe1, 0x00,
51 | };
52 |
53 | const unsigned char PROGMEM BOY_6[] ={
54 | 0x3f, 0xbf, 0xff, 0x0a, 0xc6, 0x61, 0xef, 0xbd, 0xe7, 0xc9, 0x7f, 0x3e, 0xbd, 0xcc, 0x7d, 0x58,
55 | 0x97, 0x71, 0xcb, 0xd5, 0xab, 0x57, 0xbe, 0x6d, 0xfe, 0xf0, 0xce, 0x34, 0xcb, 0x95, 0x7a, 0x50,
56 | 0x4f, 0xbd, 0x65, 0xb5, 0xe6, 0x20, 0x1e, 0xf9, 0xfd, 0x8c, 0x7f, 0x33, 0x19, 0xc3, 0xbf, 0xc5,
57 | 0xba, 0xac, 0xcb, 0x85, 0x7f, 0x46, 0x9b, 0xdf, 0xcf, 0xfc, 0x77, 0xf6, 0xdd, 0x95, 0xb3, 0x97,
58 | 0xc3, 0xf8, 0xe6, 0xcc, 0xbf, 0xa7, 0xc9, 0x77, 0xb2, 0x7f, 0xca, 0x98, 0x5f, 0xe1, 0xf6, 0xaf,
59 | 0xe7, 0x94, 0x6b, 0x36, 0xf9, 0xa5, 0x5d, 0x47, 0xaf, 0xce, 0xe1, 0x1f, 0x0e,
60 | };
61 |
62 | const unsigned char PROGMEM BOY_7[] ={
63 | 0x3f, 0xbf, 0xff, 0x2c, 0x72, 0x5a, 0x97, 0x75, 0x19, 0x47, 0xfe, 0xf9, 0xe4, 0xd6, 0xd3, 0x3a,
64 | 0xec, 0x79, 0x19, 0xb7, 0xde, 0x7a, 0xf3, 0xcb, 0x19, 0x7f, 0x68, 0x97, 0x2b, 0xcd, 0x4a, 0x33,
65 | 0xad, 0x07, 0xf5, 0x32, 0x6e, 0x1d, 0x4d, 0x33, 0xfd, 0x8b, 0xd8, 0x7f, 0x2e, 0xa4, 0xe3, 0xc8,
66 | 0xef, 0xf6, 0xd6, 0x5b, 0xf7, 0xbf, 0xa2, 0x91, 0x3f, 0xc7, 0x3f, 0x2c, 0xe7, 0x67, 0xc7, 0x38,
67 | 0xe6, 0x72, 0x18, 0x5f, 0xed, 0xfa, 0xd7, 0xf4, 0xb9, 0xee, 0x8f, 0x73, 0x5c, 0xeb, 0x2b, 0x9e,
68 | 0xfe, 0xcd, 0xb8, 0x4f, 0xb9, 0x66, 0xd5, 0x5f, 0x3a, 0xc6, 0xd1, 0xab, 0x73, 0xf8, 0x87, 0x03,
69 | };
70 |
71 | const unsigned char PROGMEM BOY_8[] ={
72 | 0x3f, 0xff, 0xff, 0x5e, 0x38, 0xf6, 0xd6, 0x5b, 0xfe, 0x75, 0x79, 0xf5, 0x38, 0x2e, 0x73, 0xef,
73 | 0xbd, 0xf7, 0x1e, 0x9f, 0xcd, 0xe1, 0xcf, 0xca, 0xb6, 0x59, 0x69, 0x56, 0x9a, 0xe5, 0x4a, 0x33,
74 | 0x4d, 0x76, 0xe8, 0xde, 0xc5, 0x0b, 0x7f, 0x96, 0x7f, 0x3a, 0xd9, 0xa7, 0xfc, 0x4c, 0xae, 0x5e,
75 | 0x3d, 0xae, 0x75, 0xe4, 0xdf, 0x49, 0xfb, 0xc7, 0xf8, 0x97, 0x95, 0xcb, 0xf7, 0x0e, 0xeb, 0xd4,
76 | 0xcb, 0xc5, 0xef, 0x66, 0xfc, 0x3b, 0xfa, 0xe8, 0xc1, 0xaf, 0x8f, 0xc3, 0xc5, 0xaf, 0x6c, 0xff,
77 | 0xdd, 0x8c, 0x71, 0xf4, 0x58, 0xc3, 0x0f, 0xcc, 0x3c, 0xe5, 0xea, 0x4e, 0xf4, 0x8f, 0x07,
78 | };
79 |
80 | const unsigned char PROGMEM BOY_9[] ={
81 | 0x3f, 0xff, 0xff, 0xb9, 0xcb, 0xad, 0xb7, 0xde, 0xc6, 0x65, 0xae, 0xa3, 0x57, 0x8f, 0x5d, 0xf4,
82 | 0x8f, 0xeb, 0xb6, 0x6e, 0xeb, 0xb6, 0x4e, 0x97, 0xcb, 0x95, 0x74, 0xd5, 0x8e, 0xe1, 0xe8, 0x5f,
83 | 0x05, 0xcd, 0xbf, 0x9e, 0x71, 0x38, 0xf4, 0x67, 0xf1, 0xf5, 0x1e, 0xfe, 0xcd, 0x2c, 0x7f, 0xfe,
84 | 0xca, 0xe6, 0xea, 0x95, 0x7f, 0x37, 0x9e, 0x3e, 0xc1, 0x71, 0xcd, 0xc3, 0xc5, 0x5f, 0xf1, 0x6f,
85 | 0xea, 0x2b, 0x1c, 0xbe, 0x3d, 0x0e, 0x17, 0xbf, 0xb3, 0xfc, 0x37, 0x14, 0x3a, 0x2f, 0xb3, 0x3f,
86 | 0xb0, 0xe3, 0x96, 0xab, 0xdb, 0xea, 0x1f, 0x0f,
87 | };
88 |
89 | const unsigned char PROGMEM BOY_10[] ={
90 | 0x3f, 0xbf, 0xff, 0xd9, 0xec, 0x61, 0xef, 0xbd, 0xf7, 0x21, 0x7f, 0xed, 0xde, 0x7a, 0x1b, 0x17,
91 | 0xcd, 0xb6, 0x19, 0x6d, 0xb3, 0x5c, 0x2e, 0xa6, 0x7f, 0x10, 0xf9, 0x53, 0x73, 0xf5, 0xca, 0x67,
92 | 0x73, 0xda, 0xe3, 0x6f, 0xf4, 0x8f, 0x26, 0xfe, 0x78, 0xbd, 0xe6, 0x36, 0x2e, 0xeb, 0x1f, 0xd3,
93 | 0x67, 0xfd, 0x19, 0xae, 0x7f, 0x5f, 0x5c, 0x6e, 0xbc, 0x1a, 0xf3, 0xc8, 0x9d, 0xdb, 0xee, 0xe7,
94 | 0xfe, 0x91, 0xad, 0xcb, 0xba, 0xf1, 0x53, 0xca, 0xea, 0xd1, 0xab, 0x39, 0xf8, 0x87, 0x03,
95 | };
96 |
97 | const unsigned char PROGMEM BOY_11[] ={
98 | 0x3f, 0xbf, 0xff, 0xd9, 0xec, 0x61, 0xef, 0xbd, 0xe7, 0xc9, 0x7f, 0x3d, 0xe3, 0x32, 0xf7, 0x9e,
99 | 0x97, 0x71, 0xcb, 0xd5, 0xab, 0x57, 0xbe, 0x3b, 0xc6, 0x3f, 0x04, 0x47, 0x56, 0x9a, 0x95, 0xe4,
100 | 0x30, 0x6e, 0x1d, 0x4d, 0xfd, 0xd3, 0xac, 0xfc, 0x03, 0x5a, 0xfc, 0xe4, 0x38, 0xe6, 0xbc, 0xac,
101 | 0xcb, 0x21, 0xff, 0x9c, 0x32, 0x7f, 0xed, 0x3f, 0xc6, 0x9d, 0x6f, 0x1c, 0xe6, 0xfa, 0xda, 0xc8,
102 | 0x3f, 0xbd, 0xb2, 0x7a, 0xeb, 0xfa, 0x54, 0x5c, 0x3d, 0x7a, 0x35, 0x07, 0xff, 0x70,
103 | };
104 |
105 | const unsigned char PROGMEM BOY_12[] ={
106 | 0x3f, 0xbf, 0xff, 0xd5, 0x1c, 0x87, 0xbd, 0xf7, 0x61, 0xdd, 0xf8, 0xe7, 0x94, 0xdb, 0xb8, 0xcc,
107 | 0x79, 0x19, 0xb7, 0xde, 0xfa, 0x1b, 0x76, 0xfe, 0x59, 0xe4, 0xb2, 0x0e, 0x49, 0xda, 0x39, 0x2f,
108 | 0x2b, 0x7f, 0x98, 0xcd, 0xbf, 0x9f, 0xd1, 0x9f, 0x3d, 0xe6, 0x3e, 0xac, 0xc3, 0x25, 0xff, 0x9c,
109 | 0xb2, 0x7f, 0xec, 0xbf, 0xcf, 0xcf, 0xf1, 0xbd, 0x8c, 0x7f, 0x81, 0x6d, 0x5d, 0xbd, 0xf5, 0x70,
110 | 0xe3, 0x52, 0x66, 0x8f, 0x5e, 0xcd, 0xc1, 0x3f, 0x1c,
111 | };
112 |
113 | const unsigned char PROGMEM BOY_13[] ={
114 | 0x3f, 0xff, 0xff, 0xb1, 0x5c, 0x87, 0xbd, 0xf7, 0x9e, 0xff, 0xb8, 0xbc, 0x8d, 0xcb, 0xdc, 0x87,
115 | 0x75, 0xea, 0xad, 0x3f, 0x24, 0xfe, 0x33, 0xda, 0x3c, 0x0a, 0xf9, 0xf3, 0xfc, 0xa3, 0xf1, 0xd6,
116 | 0xfe, 0xfe, 0xb9, 0x0e, 0x7b, 0xaf, 0x23, 0xff, 0x7e, 0x38, 0x1e, 0xf8, 0x9d, 0xcc, 0x7f, 0x94,
117 | 0xbf, 0xf3, 0x1f, 0x61, 0x46, 0x3b, 0x58, 0xbd, 0x15, 0xe6, 0x69, 0xf7, 0x96, 0xab, 0xb3, 0xd1,
118 | 0x3f, 0x1e,
119 | };
120 |
121 | const unsigned char PROGMEM BOY_14[] ={
122 | 0x3f, 0xbf, 0xff, 0x91, 0x9c, 0xf3, 0xb2, 0x2e, 0x73, 0xff, 0x53, 0xcb, 0x6d, 0x1c, 0x0e, 0xe3,
123 | 0xd6, 0x5b, 0xae, 0x7c, 0x1c, 0x47, 0xff, 0x1d, 0xa5, 0x93, 0xbf, 0x97, 0xeb, 0x9f, 0xd0, 0xdf,
124 | 0xe1, 0x34, 0xd7, 0x65, 0x8e, 0x7f, 0x4e, 0x4c, 0xf3, 0x93, 0xff, 0x1d, 0xc6, 0xef, 0xe6, 0x7b,
125 | 0x2e, 0xf2, 0xcf, 0x8e, 0xae, 0xde, 0x7a, 0x2b, 0x8e, 0x87, 0x71, 0xf5, 0xe8, 0xd5, 0x1c, 0xfc,
126 | 0xc3, 0x01,
127 | };
128 |
129 | const unsigned char PROGMEM BOY_15[] ={
130 | 0x3f, 0xbf, 0xff, 0xd9, 0xcb, 0x6d, 0xe7, 0xea, 0xd5, 0x6b, 0x4e, 0xff, 0xf4, 0x3c, 0xdc, 0xf8,
131 | 0xf9, 0xb9, 0x1c, 0xfa, 0x0f, 0x29, 0xf9, 0x73, 0xac, 0xb5, 0x4f, 0x79, 0x72, 0xc9, 0x3f, 0x93,
132 | 0x3f, 0xc3, 0xe6, 0xf3, 0x39, 0xad, 0xc3, 0xfc, 0xa3, 0x7b, 0x9a, 0xfd, 0x0e, 0xa7, 0xc3, 0xec,
133 | 0x77, 0xff, 0xb9, 0x7d, 0xf7, 0x0b, 0x9f, 0xfd, 0xa7, 0x66, 0x56, 0x6f, 0xbd, 0x1d, 0xf8, 0x52,
134 | 0x5d, 0x3d, 0x7a, 0x35, 0x61, 0xf8, 0x87, 0x03,
135 | };
136 |
137 | const unsigned char PROGMEM BOY_16[] ={
138 | 0x3f, 0xbf, 0x7f, 0xf6, 0xdc, 0xc6, 0x65, 0x5d, 0xc6, 0x91, 0x7f, 0x9d, 0xe3, 0x32, 0xfb, 0x63,
139 | 0xe6, 0x3e, 0x8c, 0x23, 0xff, 0xbe, 0x46, 0xfe, 0x0e, 0xde, 0x32, 0xbd, 0x8d, 0x79, 0xe4, 0x9f,
140 | 0x4b, 0xfd, 0x2b, 0x7c, 0xcb, 0xe3, 0xb8, 0x84, 0xec, 0xd8, 0x95, 0xe6, 0x0f, 0xbe, 0xfd, 0x2b,
141 | 0xfc, 0xfb, 0x5a, 0xfd, 0x8e, 0xa7, 0xdd, 0xe3, 0xea, 0x77, 0xff, 0x7d, 0x39, 0x3e, 0xf4, 0xe9,
142 | 0xcf, 0xd9, 0x7f, 0x52, 0x8e, 0xba, 0x7a, 0x5a, 0xf3, 0xc8, 0xa7, 0xe3, 0xea, 0xd1, 0xab, 0x09,
143 | 0xc3, 0x3f, 0x1c,
144 | };
145 |
146 | const unsigned char PROGMEM BOY_17[] ={
147 | 0x3f, 0xbf, 0x7f, 0xd3, 0xc3, 0xb8, 0xf5, 0xd6, 0xd3, 0x1c, 0xff, 0x3c, 0xb9, 0xed, 0xf1, 0xeb,
148 | 0xb8, 0xe6, 0x36, 0x0e, 0x7b, 0x9e, 0xfa, 0x8f, 0x68, 0xe5, 0x4f, 0x50, 0xaf, 0xb9, 0xf5, 0xb4,
149 | 0x2e, 0x9a, 0x6d, 0xdd, 0xd6, 0x6d, 0xf9, 0x27, 0xb0, 0xfc, 0x0b, 0xb8, 0xfe, 0x69, 0x9d, 0xfc,
150 | 0x3b, 0xac, 0xfe, 0x2b, 0xca, 0x3e, 0xf9, 0x8e, 0xdb, 0x5c, 0x47, 0xae, 0xab, 0x5f, 0x1e, 0xfc,
151 | 0x3b, 0xfa, 0x4e, 0xc7, 0xaf, 0xf9, 0xe6, 0x3f, 0xa3, 0xc1, 0xf4, 0x38, 0x0e, 0xbf, 0x6d, 0x8c,
152 | 0xa3, 0x57, 0xe7, 0xf0, 0x0f, 0x07,
153 | };
154 |
155 | const unsigned char PROGMEM BOY_18[] ={
156 | 0x3f, 0xbf, 0x7f, 0xb8, 0xac, 0x5b, 0xae, 0x5e, 0x73, 0xda, 0xbd, 0xf2, 0xaf, 0x73, 0x8c, 0xdf,
157 | 0xcb, 0x35, 0xb7, 0x9e, 0xd6, 0x61, 0xcf, 0x53, 0xae, 0x5e, 0xbd, 0xf2, 0x77, 0xef, 0xfa, 0x7b,
158 | 0x7c, 0x85, 0xab, 0x57, 0xaf, 0x5e, 0xfd, 0xe7, 0xa0, 0x7f, 0x0b, 0x0e, 0xff, 0xb0, 0x4e, 0xfe,
159 | 0x1d, 0xa6, 0xff, 0x8c, 0xbc, 0x9c, 0x78, 0xe7, 0x69, 0xce, 0x93, 0xe7, 0x8e, 0xef, 0xff, 0xfb,
160 | 0x61, 0x7e, 0x67, 0xf4, 0xd7, 0x7c, 0xf8, 0x9f, 0x8e, 0xe3, 0xe8, 0x71, 0x8d, 0x9f, 0x97, 0x79,
161 | 0xf4, 0xea, 0xae, 0x7f, 0x38,
162 | };
163 |
164 | const unsigned char PROGMEM BOY_19[] ={
165 | 0x3f, 0xbf, 0x7f, 0xa2, 0x32, 0xc6, 0xad, 0xb7, 0xde, 0xd6, 0xfa, 0xc7, 0xfb, 0x43, 0xb9, 0x7a,
166 | 0xec, 0xad, 0xb7, 0x9e, 0xd6, 0x65, 0xaf, 0xcb, 0xba, 0x04, 0x2f, 0x86, 0x3f, 0xfa, 0xc8, 0x1f,
167 | 0x65, 0xe7, 0x5f, 0xd9, 0xda, 0x7f, 0x93, 0xcc, 0x7f, 0x5a, 0x3b, 0x7f, 0x87, 0xe9, 0x3f, 0x23,
168 | 0x6e, 0x07, 0x3f, 0x93, 0xcb, 0x61, 0x1c, 0x73, 0xf8, 0x01, 0xff, 0x7a, 0x32, 0xbe, 0x92, 0x79,
169 | 0xe4, 0xfb, 0x93, 0xef, 0xfe, 0xcb, 0xa9, 0xd3, 0x63, 0x2f, 0xbf, 0x8e, 0x7d, 0xf3, 0xea, 0x21,
170 | 0xfe, 0xe1, 0x00,
171 | };
172 |
173 | const unsigned char PROGMEM BOY_20[] ={
174 | 0x3f, 0xbf, 0x7f, 0x15, 0xc8, 0xe1, 0xb0, 0x2e, 0xeb, 0x32, 0xc7, 0x3f, 0xdf, 0xdf, 0xe1, 0xad,
175 | 0xb7, 0x9e, 0xd6, 0x65, 0x5d, 0xd6, 0x61, 0xef, 0xbd, 0x2f, 0xbd, 0xf5, 0x36, 0x2e, 0xc1, 0x83,
176 | 0x7f, 0xe9, 0xe5, 0x5f, 0x05, 0xdd, 0xf5, 0xea, 0xd5, 0x7f, 0x3e, 0x5e, 0xf6, 0xfe, 0x8b, 0xcc,
177 | 0xfc, 0xeb, 0x5a, 0xfd, 0x03, 0xb0, 0x26, 0xff, 0xaa, 0x66, 0xbe, 0xc3, 0x6d, 0xae, 0x63, 0x4e,
178 | 0x9f, 0xff, 0x67, 0xf4, 0xc1, 0x43, 0x3f, 0x3f, 0xf9, 0xee, 0xbf, 0x1c, 0x3b, 0x3d, 0xf6, 0x74,
179 | 0xf0, 0x07, 0xb9, 0x6f, 0x5e, 0x3d, 0xc4, 0x3f, 0x1c,
180 | };
181 |
182 | const unsigned char PROGMEM BOY_21[] ={
183 | 0x3f, 0xff, 0x7f, 0x1e, 0x8f, 0x3d, 0xfa, 0xcf, 0x97, 0xdb, 0xef, 0x98, 0x7b, 0xcf, 0xcb, 0x3a,
184 | 0xf5, 0xd6, 0x5b, 0xae, 0xbe, 0xf6, 0xea, 0xb1, 0xa7, 0xfc, 0xa5, 0xeb, 0x9f, 0x84, 0x1d, 0xba,
185 | 0xf7, 0x3e, 0x8c, 0x5b, 0x6f, 0xb9, 0x7a, 0xe5, 0xcf, 0x9f, 0xc3, 0xa9, 0x37, 0x7f, 0xf5, 0x38,
186 | 0x5c, 0xf2, 0xcf, 0xed, 0x4f, 0x61, 0x96, 0xf0, 0x6f, 0xec, 0xfb, 0x63, 0x9e, 0x66, 0x3f, 0x55,
187 | 0xfe, 0x79, 0x75, 0x7c, 0x26, 0x87, 0x1b, 0xdf, 0x69, 0xbe, 0xf5, 0x2f, 0x89, 0x34, 0x33, 0xb7,
188 | 0xde, 0x56, 0x7f, 0xcd, 0xce, 0xd5, 0xab, 0xfe, 0xf1, 0x00,
189 | };
190 |
191 | const unsigned char PROGMEM BOY_22[] ={
192 | 0x3f, 0xbf, 0xff, 0xdd, 0xc9, 0x3e, 0xf5, 0xd6, 0xdb, 0x38, 0x9c, 0xbc, 0x7a, 0xf5, 0xc7, 0xf7,
193 | 0x34, 0xfe, 0xf6, 0xdb, 0xdf, 0xcf, 0x64, 0xb9, 0x5c, 0x8e, 0x15, 0x73, 0x50, 0x2f, 0xe3, 0xd6,
194 | 0xa3, 0x7f, 0xfe, 0xae, 0x23, 0x7f, 0x84, 0x3d, 0xfe, 0xcd, 0xf5, 0xd6, 0xf5, 0xe3, 0x67, 0xe2,
195 | 0xbf, 0xb9, 0xdf, 0xcd, 0x34, 0xff, 0xf4, 0xbe, 0xe7, 0xe1, 0x94, 0xe3, 0x97, 0x18, 0xff, 0xb6,
196 | 0xd8, 0x75, 0xb1, 0x7a, 0xeb, 0xe1, 0xe4, 0xf7, 0x56, 0x8f, 0xde, 0xfe, 0xb4,
197 | };
198 |
199 | const unsigned char PROGMEM BOY_23[] ={
200 | 0x3f, 0xbf, 0xff, 0xdd, 0xc9, 0x3e, 0xf5, 0xd6, 0xdb, 0x38, 0x9c, 0xbc, 0x7a, 0xf5, 0xc7, 0xf7,
201 | 0x34, 0xfe, 0xf6, 0xdb, 0xdf, 0xcf, 0x64, 0xb9, 0x5c, 0x8e, 0x15, 0x73, 0x50, 0x2f, 0xe3, 0xd6,
202 | 0xa3, 0x7f, 0xfe, 0xae, 0x23, 0x7f, 0x84, 0x3d, 0xfe, 0xcd, 0xf5, 0xd6, 0x55, 0x7f, 0xf6, 0x6a,
203 | 0xfc, 0x37, 0xf7, 0xbb, 0x99, 0xe6, 0x9f, 0xde, 0xf7, 0x3c, 0x9c, 0x72, 0xfc, 0x12, 0xe3, 0xdf,
204 | 0x16, 0xbb, 0x2e, 0x56, 0x6f, 0x3d, 0x1d, 0xfc, 0xde, 0xea, 0xd1, 0xdb, 0x9f, 0x16,
205 | };
206 |
207 |
208 | const unsigned char *BOY[] = {
209 | BOY_0,
210 | BOY_1,
211 | BOY_2,
212 | BOY_3,
213 | BOY_4,
214 | BOY_5,
215 | BOY_6,
216 | BOY_7,
217 | BOY_8,
218 | BOY_9,
219 | BOY_10,
220 | BOY_11,
221 | BOY_12,
222 | BOY_13,
223 | BOY_14,
224 | BOY_15,
225 | BOY_16,
226 | BOY_17,
227 | BOY_18,
228 | BOY_19,
229 | BOY_20,
230 | BOY_21,
231 | BOY_22,
232 | BOY_23,
233 | };
234 |
235 | // File: d:\arduboy\boy.gif (24 frames)
236 | // Size: 24x64x64px (12288 bytes)
237 | // Encoded: 1978 bytes
238 | // Ratio: 0.16097005
239 |
240 |
--------------------------------------------------------------------------------
/extras/compressor/compressor2.0.jar:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/igvina/ArdBitmap/719035a3c424dd02655f9fa794e73b3a2ac79dbe/extras/compressor/compressor2.0.jar
--------------------------------------------------------------------------------
/extras/images/boy.gif:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/igvina/ArdBitmap/719035a3c424dd02655f9fa794e73b3a2ac79dbe/extras/images/boy.gif
--------------------------------------------------------------------------------
/extras/images/dog.gif:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/igvina/ArdBitmap/719035a3c424dd02655f9fa794e73b3a2ac79dbe/extras/images/dog.gif
--------------------------------------------------------------------------------
/extras/images/test.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/igvina/ArdBitmap/719035a3c424dd02655f9fa794e73b3a2ac79dbe/extras/images/test.png
--------------------------------------------------------------------------------
/keywords.txt:
--------------------------------------------------------------------------------
1 | ######################################
2 | # Syntax Coloring Map For ArdBitmap
3 | ######################################
4 |
5 | ######################################
6 | # Datatypes (KEYWORD1)
7 | ######################################
8 |
9 | ArdBitmap KEYWORD1
10 |
11 | ######################################
12 | # Methods and Functions (KEYWORD2)
13 | ######################################
14 |
15 | drawBitmap KEYWORD2
16 | drawBitmapResized KEYWORD2
17 | drawCompressed KEYWORD2
18 | drawCompressedResized KEYWORD2
19 |
20 | ######################################
21 | # Constants (LITERAL1)
22 | ######################################
23 |
24 | ALIGN_H_LEFT LITERAL1
25 | ALIGN_H_RIGHT LITERAL1
26 | ALIGN_H_CENTER LITERAL1
27 | ALIGN_V_TOP LITERAL1
28 | ALIGN_V_BOTTOM LITERAL1
29 | ALIGN_V_CENTER LITERAL1
30 | ALIGN_CENTER LITERAL1
31 | ALIGN_NONE LITERAL1
32 |
33 | MIRROR_NONE LITERAL1
34 | MIRROR_HORIZONTAL LITERAL1
35 | MIRROR_VERTICAL LITERAL1
36 | MIRROR_HOR_VER LITERAL1
37 |
38 |
--------------------------------------------------------------------------------
/library.properties:
--------------------------------------------------------------------------------
1 | name=ArdBitmap
2 | version=2.0.3
3 | author=Ignacio Vina
4 | maintainer=Ignacio Vina
5 | sentence=A library to compress and draw bitmaps on the Arduboy game system.
6 | paragraph=It supports real-time resizing and mirroring. This library is implemented as a class template.
7 | category=Other
8 | url=https://github.com/igvina/ArdBitmap
9 | architectures=*
10 |
--------------------------------------------------------------------------------
/src/ArdBitmap.h:
--------------------------------------------------------------------------------
1 | /*
2 | Copyright (C) 2016 Ignacio Vina (@igvina)
3 |
4 | Licensed under the Apache License, Version 2.0 (the "License");
5 | you may not use this file except in compliance with the License.
6 | You may obtain a copy of the License at
7 |
8 | http://www.apache.org/licenses/LICENSE-2.0
9 |
10 | Unless required by applicable law or agreed to in writing, software
11 | distributed under the License is distributed on an "AS IS" BASIS,
12 | WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 | See the License for the specific language governing permissions and
14 | limitations under the License.
15 | */
16 |
17 | // ArdBitmap: version 2.0.3
18 |
19 | #ifndef ARDBITMAP_H
20 | #define ARDBITMAP_H
21 |
22 | //Uncomment NO_SPEED_HACK if speed is not important (reduce ~100 bytes)
23 | //#define NO_SPEED_HACK
24 |
25 | //Uncomment RESIZE_HACK for fast drawResized with resize >= 1.0
26 | //#define RESIZE_HACK
27 |
28 | #include
29 |
30 | #define ALIGN_H_LEFT 0b00000000
31 | #define ALIGN_H_RIGHT 0b00000001
32 | #define ALIGN_H_CENTER 0b00000010
33 | #define ALIGN_V_TOP 0b00000000
34 | #define ALIGN_V_BOTTOM 0b00000100
35 | #define ALIGN_V_CENTER 0b00001000
36 | #define ALIGN_CENTER 0b00001010
37 | #define ALIGN_NONE 0b00000000
38 |
39 | #define MIRROR_NONE 0b00000000
40 | #define MIRROR_HORIZONTAL 0b00000001
41 | #define MIRROR_VERTICAL 0b00000010
42 | #define MIRROR_HOR_VER 0b00000011
43 |
44 | static const uint8_t BIT_SHIFT[8] = {
45 | 0b00000001,
46 | 0b00000010,
47 | 0b00000100,
48 | 0b00001000,
49 | 0b00010000,
50 | 0b00100000,
51 | 0b01000000,
52 | 0b10000000,
53 | };
54 |
55 | /*
56 | static const uint8_t REVERSE_16[16] = { 0, 8, 4, 12,
57 | 2, 10, 6, 14 ,
58 | 1, 9, 5, 13,
59 | 3, 11, 7, 15 };
60 |
61 | static const uint8_t REVERSE_256[256] = {
62 | 0x00, 0x80, 0x40, 0xc0, 0x20, 0xa0, 0x60, 0xe0,
63 | 0x10, 0x90, 0x50, 0xd0, 0x30, 0xb0, 0x70, 0xf0,
64 | 0x08, 0x88, 0x48, 0xc8, 0x28, 0xa8, 0x68, 0xe8,
65 | 0x18, 0x98, 0x58, 0xd8, 0x38, 0xb8, 0x78, 0xf8,
66 | 0x04, 0x84, 0x44, 0xc4, 0x24, 0xa4, 0x64, 0xe4,
67 | 0x14, 0x94, 0x54, 0xd4, 0x34, 0xb4, 0x74, 0xf4,
68 | 0x0c, 0x8c, 0x4c, 0xcc, 0x2c, 0xac, 0x6c, 0xec,
69 | 0x1c, 0x9c, 0x5c, 0xdc, 0x3c, 0xbc, 0x7c, 0xfc,
70 | 0x02, 0x82, 0x42, 0xc2, 0x22, 0xa2, 0x62, 0xe2,
71 | 0x12, 0x92, 0x52, 0xd2, 0x32, 0xb2, 0x72, 0xf2,
72 | 0x0a, 0x8a, 0x4a, 0xca, 0x2a, 0xaa, 0x6a, 0xea,
73 | 0x1a, 0x9a, 0x5a, 0xda, 0x3a, 0xba, 0x7a, 0xfa,
74 | 0x06, 0x86, 0x46, 0xc6, 0x26, 0xa6, 0x66, 0xe6,
75 | 0x16, 0x96, 0x56, 0xd6, 0x36, 0xb6, 0x76, 0xf6,
76 | 0x0e, 0x8e, 0x4e, 0xce, 0x2e, 0xae, 0x6e, 0xee,
77 | 0x1e, 0x9e, 0x5e, 0xde, 0x3e, 0xbe, 0x7e, 0xfe,
78 | 0x01, 0x81, 0x41, 0xc1, 0x21, 0xa1, 0x61, 0xe1,
79 | 0x11, 0x91, 0x51, 0xd1, 0x31, 0xb1, 0x71, 0xf1,
80 | 0x09, 0x89, 0x49, 0xc9, 0x29, 0xa9, 0x69, 0xe9,
81 | 0x19, 0x99, 0x59, 0xd9, 0x39, 0xb9, 0x79, 0xf9,
82 | 0x05, 0x85, 0x45, 0xc5, 0x25, 0xa5, 0x65, 0xe5,
83 | 0x15, 0x95, 0x55, 0xd5, 0x35, 0xb5, 0x75, 0xf5,
84 | 0x0d, 0x8d, 0x4d, 0xcd, 0x2d, 0xad, 0x6d, 0xed,
85 | 0x1d, 0x9d, 0x5d, 0xdd, 0x3d, 0xbd, 0x7d, 0xfd,
86 | 0x03, 0x83, 0x43, 0xc3, 0x23, 0xa3, 0x63, 0xe3,
87 | 0x13, 0x93, 0x53, 0xd3, 0x33, 0xb3, 0x73, 0xf3,
88 | 0x0b, 0x8b, 0x4b, 0xcb, 0x2b, 0xab, 0x6b, 0xeb,
89 | 0x1b, 0x9b, 0x5b, 0xdb, 0x3b, 0xbb, 0x7b, 0xfb,
90 | 0x07, 0x87, 0x47, 0xc7, 0x27, 0xa7, 0x67, 0xe7,
91 | 0x17, 0x97, 0x57, 0xd7, 0x37, 0xb7, 0x77, 0xf7,
92 | 0x0f, 0x8f, 0x4f, 0xcf, 0x2f, 0xaf, 0x6f, 0xef,
93 | 0x1f, 0x9f, 0x5f, 0xdf, 0x3f, 0xbf, 0x7f, 0xff,
94 | };
95 | */
96 |
97 | template class ArdBitmap
98 | {
99 | public:
100 |
101 | void drawCompressed(int16_t sx, int16_t sy, const uint8_t *compBitmap, uint8_t color, uint8_t align, uint8_t mirror);
102 | void drawCompressedResized(int16_t sx, int16_t sy, const uint8_t *compBitmap, uint8_t color,uint8_t align, uint8_t mirror, float resize);
103 |
104 | void drawBitmap(int16_t sx, int16_t sy, const uint8_t *bitmap,uint8_t w, uint8_t h, uint8_t color, uint8_t align, uint8_t mirror);
105 | void drawBitmapResized(int16_t sx, int16_t sy, const uint8_t *bitmap, uint8_t w,uint8_t h, uint8_t color,uint8_t align, uint8_t mirror, float resize);
106 | };
107 |
108 | ////////////////////////
109 | // COMPRESSED BITMAPS //
110 | ////////////////////////
111 |
112 | template
113 | void ArdBitmap::drawCompressed(int16_t sx, int16_t sy, const uint8_t *compBitmap, uint8_t color, uint8_t align, uint8_t mirror)
114 | {
115 | //TODO: check why int16_t sizeCounter is a bit faster than uint16_t sizeCounter
116 | int16_t sizeCounter;
117 | uint16_t len;
118 | int a, iCol;
119 | uint8_t decByte;
120 | uint8_t w, h;
121 | uint8_t col;
122 | boolean scanMode, scanZigZag;
123 | uint16_t encoderPos;
124 | uint8_t characterPos;
125 |
126 |
127 | // Read size from header (Max image size = 128 x 64)
128 |
129 | uint8_t byte0 = pgm_read_byte(&compBitmap[0]);
130 | uint8_t byte1 = pgm_read_byte(&compBitmap[1]);
131 |
132 | w = (byte0 & 0b01111111) + 1;
133 | h = (byte1 & 0b00111111) + 1;
134 |
135 | // Move positions to match alignment
136 |
137 | if (align & ALIGN_H_CENTER) {
138 | sx -= (w / 2);
139 | } else if (align & ALIGN_H_RIGHT) {
140 | sx -= w;
141 | }
142 |
143 | if (align & ALIGN_V_CENTER) {
144 | sy -= (h / 2);
145 | } else if (align & ALIGN_V_BOTTOM) {
146 | sy -= h;
147 | }
148 |
149 | // No need to draw at all if we're offscreen
150 | if (sx + w < 0 || sx > SB_WIDTH - 1 || sy + h < 0 || sy > SB_HEIGHT - 1)
151 | return;
152 |
153 | col = (byte0 >> 7) & 0x01;
154 | scanMode = ((byte1 >> 6) & 0x01) > 0;
155 | scanZigZag = ((byte1 >> 7) & 0x01) > 0;
156 |
157 | int yOffset = abs(sy) % 8;
158 | int sRow = sy / 8;
159 | if (sy < 0 && yOffset > 0) {
160 | sRow--;
161 | yOffset = 8 - yOffset;
162 | }
163 |
164 | uint8_t data;
165 | uint16_t bitmap_data;
166 | uint8_t mul_amt = 1 << yOffset;
167 |
168 | //uint16_t boffs;
169 |
170 | int8_t rows = h / 8;
171 | if (h % 8 != 0) rows++;
172 |
173 | // Init values
174 | iCol = 0;
175 | decByte = 0;
176 | encoderPos = 16;
177 | characterPos = 7;
178 | a = 0;
179 |
180 | if (mirror & MIRROR_VERTICAL) {
181 | a = rows - 1;
182 | scanMode = !scanMode;
183 | }
184 |
185 | int iColMod = (mirror & MIRROR_HORIZONTAL) ? w - 1 : 0;
186 | while (a < rows && a > -1) {
187 |
188 | sizeCounter = 1;
189 | while (((pgm_read_byte(&compBitmap[encoderPos / 8]) >> (encoderPos % 8)) & 0x01) == 1) {
190 | sizeCounter ++;
191 | encoderPos++;
192 | }
193 | encoderPos ++;
194 |
195 | if (sizeCounter == 1) {
196 | len = 1 + ((pgm_read_byte(&compBitmap[encoderPos / 8]) >> (encoderPos % 8)) & 0x01);
197 | encoderPos++;
198 | } else {
199 | len = (1 << (sizeCounter - 1)) + 1 ;
200 |
201 | //TODO: check why int j is faster than uint16_t j
202 | for (int j = 0; j < sizeCounter - 1; j++) {
203 | if (((pgm_read_byte(&compBitmap[encoderPos / 8]) >> (encoderPos % 8)) & 0x01) == 1) {
204 | len += (1 << j);
205 | }
206 | encoderPos++;
207 | }
208 | }
209 |
210 | for (uint16_t i = 0; i < len; i++)
211 | {
212 |
213 | #ifndef NO_SPEED_HACK
214 | if (col == 0) {
215 | if (len - i > characterPos) {
216 | i += characterPos;
217 | characterPos = 0;
218 | } else {
219 | characterPos -= (len - i - 1);
220 | i = len;
221 | }
222 | } else if (len - i > characterPos) {
223 | if (characterPos == 7) {
224 | decByte = 0xFF;
225 | } else {
226 | decByte |= scanMode ? 0xFF >> (7 - characterPos) : (0xFF80 >> characterPos);
227 | }
228 | i += characterPos;
229 | characterPos = 0;
230 | } else {
231 | decByte |= scanMode ? BIT_SHIFT[characterPos] : BIT_SHIFT[7 - characterPos];
232 | }
233 | #else
234 | if (col) {
235 | decByte |= scanMode ? BIT_SHIFT[characterPos] : BIT_SHIFT[7 - characterPos];
236 | }
237 | #endif
238 |
239 | characterPos--;
240 |
241 | if (characterPos == 0xFF){
242 |
243 | //Paint decoded byte
244 | int8_t bRow = sRow + a;
245 |
246 | if (decByte && bRow < (SB_HEIGHT / 8) && iColMod + sx < SB_WIDTH && iColMod + sx >= 0){
247 |
248 | bitmap_data = decByte * mul_amt;
249 |
250 | if (bRow >= 0) {
251 |
252 | data = ARDBITMAP_SBUF[(bRow * SB_WIDTH) + sx + iColMod];
253 | if (color) {
254 | data |= bitmap_data & 0xFF;
255 | }else {
256 | data &= ~(bitmap_data & 0xFF);
257 | }
258 | ARDBITMAP_SBUF[(bRow * SB_WIDTH) + sx + iColMod] = data;
259 | }
260 |
261 | if (yOffset && bRow < (SB_HEIGHT / 8) - 1 && bRow > -2) {
262 |
263 | data = ARDBITMAP_SBUF[((bRow + 1) * SB_WIDTH) + sx + iColMod];
264 | if (color) {
265 | data |= ((bitmap_data >> 8) & 0xFF);
266 | } else {
267 | data &= ~(((bitmap_data >> 8) & 0xFF));
268 | }
269 | ARDBITMAP_SBUF[((bRow + 1)*SB_WIDTH) + sx + iColMod] = data;
270 | }
271 | }
272 |
273 | // Iterate next column-byte
274 |
275 | if (scanZigZag) {
276 | scanMode = !scanMode;
277 | }
278 |
279 | iCol++;
280 |
281 | if(mirror & MIRROR_HORIZONTAL){
282 | iColMod--;
283 | }else{
284 | iColMod++;
285 | }
286 | if (iCol >= w){
287 |
288 | iCol = 0;
289 | if (mirror & MIRROR_VERTICAL) {
290 | a--;
291 | } else {
292 | a++;
293 | }
294 |
295 | iColMod = (mirror & MIRROR_HORIZONTAL) ? w - 1 : 0;
296 | }
297 |
298 | // Reset decoded byte
299 | decByte = 0;
300 | characterPos = 7;
301 | }
302 | }
303 |
304 | // Toggle color for next span
305 | col = 1 - col;
306 | }
307 | }
308 |
309 |
310 |
311 | template
312 | void ArdBitmap::drawCompressedResized(int16_t sx, int16_t sy, const uint8_t *compBitmap, uint8_t color,uint8_t align, uint8_t mirror, float resize)
313 | {
314 |
315 | //TODO: check if this can be done in a better way
316 | #ifdef RESIZE_HACK
317 | if (resize >= 1.0){
318 | return drawCompressed(sx, sy, compBitmap, color, align, mirror);
319 | }
320 | #else
321 | if (resize > 1.0){
322 | resize = 1.0;
323 | }
324 | #endif
325 |
326 | //TODO: check why int16_t sizeCounter is a bit faster than uint16_t sizeCounter
327 | int16_t sizeCounter;
328 | uint16_t len;
329 | uint8_t a, iCol;
330 | uint8_t decByte;
331 | uint8_t w, wRes, h, hRes;
332 | uint8_t col;
333 | boolean scanMode, scanZigZag;
334 | uint16_t encoderPos;
335 | uint8_t characterPos;
336 |
337 | // Read size from header (Max image size = 128 x 64)
338 |
339 | uint8_t byte0 = pgm_read_byte(&compBitmap[0]);
340 | uint8_t byte1 = pgm_read_byte(&compBitmap[1]);
341 |
342 | w = (byte0 & 0b01111111) + 1;
343 | h = (byte1 & 0b00111111) + 1;
344 |
345 | wRes = (uint8_t)(w * resize);
346 | hRes = (uint8_t)(h * resize);
347 |
348 | if (align & ALIGN_H_CENTER) {
349 | sx -= (wRes / 2);
350 | } else if (align & ALIGN_H_RIGHT) {
351 | sx -= wRes;
352 | }
353 |
354 | if (align & ALIGN_V_CENTER) {
355 | sy -= (hRes / 2);
356 | } else if (align & ALIGN_V_BOTTOM) {
357 | sy -= hRes;
358 | }
359 |
360 | // No need to draw at all if we're offscreen
361 | if (sx + wRes < 0 || sx > SB_WIDTH - 1 || sy + hRes < 0 || sy > SB_HEIGHT - 1)
362 | return;
363 |
364 | col = (byte0 >> 7) & 0x01;
365 | scanMode = ((byte1 >> 6) & 0x01) > 0;
366 | scanZigZag = ((byte1 >> 7) & 0x01) > 0;
367 |
368 | int yOffset = abs(sy) % 8;
369 | int sRow = sy / 8;
370 | if (sy < 0) {
371 | sRow--;
372 | yOffset = 8 - yOffset;
373 | }
374 |
375 | uint8_t data;
376 | uint16_t bitmap_data;
377 | uint8_t mul_amt = 1 << yOffset;
378 |
379 | int rows = h / 8;
380 | if (h % 8 != 0) rows++;
381 |
382 | uint8_t rowsRes = hRes / 8;
383 | if (hRes % 8 != 0) rowsRes++;
384 |
385 | // Init values
386 | iCol = 0;
387 | decByte = 0;
388 | encoderPos = 16;
389 | characterPos = 7;
390 | a = 0;
391 |
392 | // Create Lookup tables to speed up drawing
393 |
394 | uint8_t x_LUT[w];
395 |
396 | for (uint8_t i=0 ; i < w; i++){
397 | x_LUT[i] = 0xFF;
398 | }
399 | // Precalculate column translation (0xFF if skipped)
400 | for (uint8_t i=0 ; i < wRes; i++){
401 | x_LUT[((uint16_t)i * w) / wRes] = (mirror & MIRROR_HORIZONTAL) ? wRes - 1 - i : i;
402 | }
403 |
404 | uint8_t y_LUT[h];
405 |
406 | for (uint8_t i=0 ; i < h; i++){
407 | y_LUT[i] = 0xFF;
408 | }
409 |
410 | for (uint8_t i=0 ; i < hRes; i++){
411 | y_LUT[((uint16_t)i * h) / hRes] = (mirror & MIRROR_VERTICAL) ? hRes - 1 - i : i;
412 | }
413 |
414 | while (a < rows && /*a > -1*/ a != 0xFF) {
415 |
416 | sizeCounter = 1;
417 | while (((pgm_read_byte(&compBitmap[encoderPos / 8]) >> (encoderPos % 8)) & 0x01) == 1) {
418 | sizeCounter ++;
419 | encoderPos++;
420 | }
421 | encoderPos ++;
422 |
423 | if (sizeCounter == 1) {
424 | len = 1 + ((pgm_read_byte(&compBitmap[encoderPos / 8]) >> (encoderPos % 8)) & 0x01);
425 | encoderPos++;
426 | } else {
427 | len = (1 << (sizeCounter - 1)) + 1 ;
428 |
429 | //TODO: check why int j is faster than uint16_t j
430 | for (int j = 0; j < sizeCounter - 1; j++) {
431 | if (((pgm_read_byte(&compBitmap[encoderPos / 8]) >> (encoderPos % 8)) & 0x01) == 1) {
432 | len += (1 << j);
433 | }
434 | encoderPos++;
435 | }
436 | }
437 |
438 | for (uint16_t i = 0; i < len; i++)
439 | {
440 |
441 | #ifndef NO_SPEED_HACK
442 | if (col == 0) {
443 | if (len - i > characterPos) {
444 | i += characterPos;
445 | characterPos = 0;
446 | } else {
447 | characterPos -= (len - i - 1);
448 | i = len;
449 | }
450 | } else if (len - i > characterPos) {
451 | if (characterPos == 7) {
452 | decByte = 0xFF;
453 | } else {
454 | decByte |= scanMode ? 0xFF >> (7 - characterPos) : (0xFF80 >> characterPos);
455 | }
456 | i += characterPos;
457 | characterPos = 0;
458 | } else {
459 | decByte |= scanMode ? BIT_SHIFT[characterPos] : BIT_SHIFT[7 - characterPos];
460 | }
461 | #else
462 | if (col) {
463 | decByte |= scanMode ? BIT_SHIFT[characterPos] : BIT_SHIFT[7 - characterPos];
464 | }
465 | #endif
466 |
467 | characterPos--;
468 |
469 | if (characterPos == 0xFF){
470 |
471 | //Paint decoded byte
472 | int aRow8 = a * 8;
473 | int16_t iColMod = x_LUT[iCol] + sx;
474 |
475 | // Skip if column not needed
476 | if (x_LUT[iCol] != 0xFF && iColMod < SB_WIDTH && iColMod >= 0){
477 |
478 | for (uint8_t s = 0; s < 8 ;s++){
479 |
480 | if (y_LUT[aRow8+s] != 0xFF && decByte & BIT_SHIFT[s]){
481 |
482 | //TODO: CHECK LIMITS ON LUT?
483 | uint8_t row = (uint8_t)(y_LUT[aRow8+s]+sy) / 8;
484 |
485 | if (row < (SB_HEIGHT / 8)) {
486 |
487 | if (color) {
488 | ARDBITMAP_SBUF[(row*SB_WIDTH) + (uint8_t)iColMod] |= BIT_SHIFT[((uint8_t)(y_LUT[aRow8+s]+sy) % 8)];
489 | } else {
490 | ARDBITMAP_SBUF[(row*SB_WIDTH) + (uint8_t)iColMod] &= ~ BIT_SHIFT[((uint8_t)(y_LUT[aRow8+s]+sy) % 8)];
491 | }
492 | }
493 |
494 | }
495 | }
496 | }
497 |
498 | // Iterate next column-byte
499 |
500 | if (scanZigZag) {
501 | scanMode = !scanMode;
502 | }
503 |
504 | iCol++;
505 | if (iCol >= w){
506 |
507 | iCol = 0;
508 | a++;
509 | }
510 |
511 | // Reset decoded byte
512 | decByte = 0;
513 | characterPos = 7;
514 | }
515 | }
516 |
517 | col = 1 - col; // toggle colour for next span
518 | }
519 | }
520 |
521 |
522 |
523 | //////////////////////////
524 | // UNCOMPRESSED BITMAPS //
525 | //////////////////////////
526 |
527 |
528 | template
529 | void ArdBitmap::drawBitmap(int16_t x, int16_t y, const uint8_t *bitmap, uint8_t w, uint8_t h, uint8_t color, uint8_t align, uint8_t mirror)
530 | {
531 |
532 | // Move positions to match alignment
533 |
534 | if (align & ALIGN_H_CENTER) {
535 | x -= (w / 2);
536 | } else if (align & ALIGN_H_RIGHT) {
537 | x -= w;
538 | }
539 |
540 | if (align & ALIGN_V_CENTER) {
541 | y -= (h / 2);
542 | } else if (align & ALIGN_V_BOTTOM) {
543 | y -= h;
544 | }
545 |
546 | // no need to draw at all of we're offscreen
547 | if (x + w <= 0 || x > SB_WIDTH - 1 || y + h <= 0 || y > SB_HEIGHT - 1)
548 | return;
549 |
550 | if (bitmap == NULL)
551 | return;
552 |
553 | // xOffset technically doesn't need to be 16 bit but the math operations
554 | // are measurably faster if it is
555 | uint16_t xOffset, ofs;
556 | int8_t yOffset = abs(y) % 8;
557 | int8_t sRow = y / 8;
558 | uint8_t loop_h, start_h, rendered_width;
559 |
560 | if (y < 0 && yOffset > 0) {
561 | sRow--;
562 | yOffset = 8 - yOffset;
563 | }
564 |
565 | // if the left side of the render is offscreen skip those loops
566 | if (x < 0) {
567 | xOffset = abs(x);
568 | } else {
569 | xOffset = 0;
570 | }
571 |
572 | // if the right side of the render is offscreen skip those loops
573 | if (x + w > SB_WIDTH - 1) {
574 | rendered_width = ((SB_WIDTH - x) - xOffset);
575 | } else {
576 | rendered_width = (w - xOffset);
577 | }
578 |
579 | // if the top side of the render is offscreen skip those loops
580 | if (sRow < -1) {
581 | start_h = abs(sRow) - 1;
582 | } else {
583 | start_h = 0;
584 | }
585 |
586 | loop_h = h / 8 + (h % 8 > 0 ? 1 : 0); // divide, then round up
587 |
588 | // if (sRow + loop_h - 1 > (SB_HEIGHT/8)-1)
589 | if (sRow + loop_h > (SB_HEIGHT / 8)) {
590 | loop_h = (SB_HEIGHT / 8) - sRow;
591 | }
592 |
593 | // prepare variables for loops later so we can compare with 0
594 | // instead of comparing two variables
595 | loop_h -= start_h;
596 |
597 | sRow += start_h;
598 | ofs = (sRow * SB_WIDTH) + x + xOffset;
599 |
600 | uint8_t *bofs = (uint8_t *)bitmap + (start_h * w) + xOffset;
601 |
602 | if (mirror & MIRROR_HORIZONTAL) {
603 | bofs += rendered_width - 1;
604 | if (x < 0){
605 | bofs -= w - rendered_width;
606 | } else{
607 | bofs += w - rendered_width;
608 | }
609 | }
610 |
611 | if (mirror & MIRROR_VERTICAL) {
612 | bofs += (loop_h - 1) * w;
613 | if (y < 0){
614 | bofs -= (start_h * w);
615 | } else {
616 | bofs += (sRow * w);
617 | }
618 | }
619 |
620 | uint8_t data;
621 | uint8_t mul_amt = 1 << yOffset;
622 | uint16_t bitmap_data;
623 |
624 | // really if yOffset = 0 you have a faster case here that could be
625 | // optimized
626 | for (uint8_t a = 0; a < loop_h; a++) {
627 | for (uint8_t iCol = 0; iCol < rendered_width; iCol++) {
628 | data = pgm_read_byte(bofs);
629 | if(data) {
630 | if (mirror & MIRROR_VERTICAL){
631 | //reverse bits
632 | data = (data & 0xF0) >> 4 | (data & 0x0F) << 4;
633 | data = (data & 0xCC) >> 2 | (data & 0x33) << 2;
634 | data = (data & 0xAA) >> 1 | (data & 0x55) << 1;
635 |
636 | //LUT - No speed improvement and more mem
637 | //data = (((REVERSE_16[(data & 0x0F)]) << 4) + REVERSE_16[((data & 0xF0) >> 4)]);
638 |
639 | //Fast but too much mem
640 | //data = REVERSE_256[data];
641 | }
642 |
643 | bitmap_data = data * mul_amt;
644 | if (sRow >= 0) {
645 | data = ARDBITMAP_SBUF[ofs];
646 | if (color){
647 | data |= bitmap_data & 0xFF;
648 | } else {
649 | data &= ~(bitmap_data & 0xFF);
650 | }
651 | ARDBITMAP_SBUF[ofs] = data;
652 | }
653 |
654 | if (yOffset != 0 && sRow < 7) {
655 | data = ARDBITMAP_SBUF[ofs + SB_WIDTH];
656 | if (color){
657 | data |= (bitmap_data >> 8) & 0xFF;
658 | } else{
659 | data &= ~((bitmap_data >> 8) & 0xFF);
660 | }
661 | ARDBITMAP_SBUF[ofs + SB_WIDTH] = data;
662 | }
663 | }
664 | ofs++;
665 |
666 | if (mirror & MIRROR_HORIZONTAL){
667 | bofs--;
668 | } else{
669 | bofs++;
670 | }
671 | }
672 | sRow++;
673 |
674 | if (mirror & MIRROR_HORIZONTAL){
675 | bofs += w + rendered_width;
676 | } else{
677 | bofs += w - rendered_width;
678 | }
679 |
680 | if (mirror & MIRROR_VERTICAL){
681 | bofs -= 2 * w;
682 | }
683 | ofs += SB_WIDTH - rendered_width;
684 | }
685 | }
686 |
687 |
688 | template
689 | void ArdBitmap::drawBitmapResized(int16_t sx, int16_t sy, const uint8_t *bitmap, uint8_t w,uint8_t h, uint8_t color,uint8_t align, uint8_t mirror, float resize)
690 | {
691 |
692 | //TODO: check if this can be done in a better way
693 | #ifdef RESIZE_HACK
694 | if (resize >= 1.0){
695 | return drawBitmap(sx, sy, bitmap,w, h, color, align, mirror);
696 | }
697 | #else
698 | if (resize > 1.0){
699 | resize = 1.0;
700 | }
701 | #endif
702 |
703 | //TODO: check why int16_t sizeCounter is a bit faster than uint16_t sizeCounter
704 | int16_t sizeCounter;
705 | uint16_t len;
706 | uint8_t a, iCol;
707 | uint8_t data;
708 | uint8_t wRes, hRes;
709 | uint8_t col;
710 |
711 | wRes = (uint8_t)(w * resize);
712 | hRes = (uint8_t)(h * resize);
713 |
714 |
715 | // Move positions to match alignment
716 | if (align & ALIGN_H_CENTER) {
717 | sx -= (wRes / 2);
718 | } else if (align & ALIGN_H_RIGHT) {
719 | sx -= wRes;
720 | }
721 |
722 | if (align & ALIGN_V_CENTER) {
723 | sy -= (hRes / 2);
724 | } else if (align & ALIGN_V_BOTTOM) {
725 | sy -= hRes;
726 | }
727 |
728 | // No need to draw at all if we're offscreen
729 | if (sx + wRes < 0 || sx > SB_WIDTH - 1 || sy + hRes < 0 || sy > SB_HEIGHT - 1)
730 | return;
731 |
732 | int yOffset = abs(sy) % 8;
733 | int sRow = sy / 8;
734 | if (sy < 0) {
735 | sRow--;
736 | yOffset = 8 - yOffset;
737 | }
738 |
739 | int rows = h / 8;
740 | if (h % 8 != 0) rows++;
741 |
742 | uint8_t rowsRes = hRes / 8;
743 | if (hRes % 8 != 0) rowsRes++;
744 |
745 | // Init values
746 | iCol = 0;
747 | a = 0;
748 |
749 | // Create Lookup tables to speed up drawing
750 |
751 | uint8_t x_LUT[w];
752 |
753 | for (uint8_t i=0 ; i < w; i++){
754 | x_LUT[i] = 0xFF;
755 | }
756 | // Precalculate column translation (0xFF if skipped)
757 | for (uint8_t i=0 ; i < wRes; i++){
758 | x_LUT[((uint16_t)i * w) / wRes] = (mirror & MIRROR_HORIZONTAL) ? wRes - 1 - i : i;
759 | }
760 |
761 | uint8_t y_LUT[h];
762 |
763 | for (uint8_t i=0 ; i < h; i++){
764 | y_LUT[i] = 0xFF;
765 | }
766 |
767 | for (uint8_t i=0 ; i < hRes; i++){
768 | y_LUT[((uint16_t)i * h) / hRes] = (mirror & MIRROR_VERTICAL) ? hRes - 1 - i : i;
769 | }
770 |
771 | len = w * rows;
772 |
773 | for (uint16_t i = 0; i < len ; i++){
774 |
775 | data = pgm_read_byte(&bitmap[i]);
776 | int aRow8 = a * 8;
777 | int16_t iColMod = x_LUT[iCol] + sx;
778 |
779 | // Skip if column not needed
780 | if (x_LUT[iCol] != 0xFF && iColMod < SB_WIDTH && iColMod >= 0){
781 | for (uint8_t s = 0; s < 8 ;s++){
782 | if (y_LUT[aRow8+s] != 0xFF && data & BIT_SHIFT[s]){
783 | //TODO: CHECK LIMITS ON LUT?
784 | uint8_t row = (uint8_t)(y_LUT[aRow8+s]+sy) / 8;
785 |
786 | if (row < (SB_HEIGHT / 8)) {
787 | if (color) {
788 | ARDBITMAP_SBUF[(row*SB_WIDTH) + (uint8_t)iColMod] |= BIT_SHIFT[((uint8_t)(y_LUT[aRow8+s]+sy) % 8)];
789 | } else {
790 | ARDBITMAP_SBUF[(row*SB_WIDTH) + (uint8_t)iColMod] &= ~ BIT_SHIFT[((uint8_t)(y_LUT[aRow8+s]+sy) % 8)];
791 | }
792 | }
793 | }
794 | }
795 | }
796 |
797 | iCol++;
798 | if (iCol >= w){
799 | iCol = 0;
800 | a++;
801 | }
802 | }
803 | }
804 |
805 | #endif
806 |
807 |
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