├── .gitignore
├── .travis.yml
├── LICENSE
├── README.md
├── build
└── qt-installer.qs
├── examples
├── caves.v3m
└── dungeon.v3m
├── manual
├── img
│ ├── caves-01.png
│ ├── editor-01.png
│ ├── editor-02.png
│ ├── editor-03.png
│ ├── editor-generic.png
│ ├── editor-modifying.png
│ └── github-markdown.css
└── manual.htm
├── screenshots
├── caves-01.png
├── dungeon-01.png
├── editor-01.png
├── editor-02.png
├── editor-03.png
├── editor-04.png
├── editor-generic.png
├── editor-modifying.png
├── editor-modifying.xcf
└── screenshot-0.png
└── src
├── data.qrc
├── data
├── camera-xy.png
├── camera-xz.png
├── camera-yz.png
├── close.png
├── content-copy.png
├── content-cut.png
├── content-paste.png
├── delete.png
├── export.png
├── flip-horizontal.png
├── flip-vertical.png
├── focus.png
├── github-circle.png
├── grid.png
├── home.png
├── import.png
├── information-variant.png
├── new.png
├── open.png
├── pixel.png
├── redo-variant.png
├── rotate-left.png
├── rotate-right.png
├── save.png
├── settings.png
├── tileset.png
├── tilesets
│ ├── dungeon.png
│ ├── roguelike-caves.png
│ └── roguelike-city.png
├── tool-cursor.png
├── tool-flip.png
├── tool-move.png
├── tool-select.png
├── undo-variant.png
└── web.png
├── gl3w
├── gl3w.pri
├── include
│ └── GL
│ │ ├── gl3w.h
│ │ └── glcorearb.h
└── src
│ └── gl3w.c
├── glsl
├── fragment.glsl
└── vertex.glsl
├── main.cpp
├── mainwindow.cpp
├── mainwindow.h
├── mainwindow.ui
├── mesh.cpp
├── mesh.h
├── modeleditorview.cpp
├── modeleditorview.h
├── openspritesheetdialog.cpp
├── openspritesheetdialog.h
├── openspritesheetdialog.ui
├── optionsdialog.cpp
├── optionsdialog.h
├── optionsdialog.ui
├── tilesetviewer.cpp
├── tilesetviewer.h
└── versa-tile.pro
/.gitignore:
--------------------------------------------------------------------------------
1 | old/
2 | *.pro.user
3 | raw/
4 | *~
5 |
--------------------------------------------------------------------------------
/.travis.yml:
--------------------------------------------------------------------------------
1 | sudo: required
2 | dist: trusty
3 | language: cpp
4 | compiler: gcc
5 |
6 | before_install:
7 | - sudo apt-get -qq update
8 | - sudo apt-get install -y libassimp-dev libglm-dev
9 |
10 | install:
11 | - wget https://download.qt.io/official_releases/qt/5.9/5.9.1/qt-opensource-linux-x64-5.9.1.run
12 | - chmod +x qt-opensource-linux-x64-5.9.1.run
13 | - ./qt-opensource-linux-x64-5.9.1.run --no-force-installations --script build/qt-installer.qs --platform minimal
14 |
15 | script:
16 | - export PATH="~/Qt/5.9.1/gcc_64/bin/:$PATH"
17 | - export LD_LIBRARY_PATH="~/Qt/5.9.1/gcc_64/lib/:$LD_LIBRARY_PATH"
18 | - cd build
19 | - ~/Qt/5.9.1/gcc_64/bin/qmake -version
20 | - ~/Qt/5.9.1/gcc_64/bin/qmake ../src/versa-tile.pro
21 | - make -B
22 |
--------------------------------------------------------------------------------
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527 | to the third party based on the extent of your activity of conveying
528 | the work, and under which the third party grants, to any of the
529 | parties who would receive the covered work from you, a discriminatory
530 | patent license (a) in connection with copies of the covered work
531 | conveyed by you (or copies made from those copies), or (b) primarily
532 | for and in connection with specific products or compilations that
533 | contain the covered work, unless you entered into that arrangement,
534 | or that patent license was granted, prior to 28 March 2007.
535 |
536 | Nothing in this License shall be construed as excluding or limiting
537 | any implied license or other defenses to infringement that may
538 | otherwise be available to you under applicable patent law.
539 |
540 | 12. No Surrender of Others' Freedom.
541 |
542 | If conditions are imposed on you (whether by court order, agreement or
543 | otherwise) that contradict the conditions of this License, they do not
544 | excuse you from the conditions of this License. If you cannot convey a
545 | covered work so as to satisfy simultaneously your obligations under this
546 | License and any other pertinent obligations, then as a consequence you may
547 | not convey it at all. For example, if you agree to terms that obligate you
548 | to collect a royalty for further conveying from those to whom you convey
549 | the Program, the only way you could satisfy both those terms and this
550 | License would be to refrain entirely from conveying the Program.
551 |
552 | 13. Use with the GNU Affero General Public License.
553 |
554 | Notwithstanding any other provision of this License, you have
555 | permission to link or combine any covered work with a work licensed
556 | under version 3 of the GNU Affero General Public License into a single
557 | combined work, and to convey the resulting work. The terms of this
558 | License will continue to apply to the part which is the covered work,
559 | but the special requirements of the GNU Affero General Public License,
560 | section 13, concerning interaction through a network will apply to the
561 | combination as such.
562 |
563 | 14. Revised Versions of this License.
564 |
565 | The Free Software Foundation may publish revised and/or new versions of
566 | the GNU General Public License from time to time. Such new versions will
567 | be similar in spirit to the present version, but may differ in detail to
568 | address new problems or concerns.
569 |
570 | Each version is given a distinguishing version number. If the
571 | Program specifies that a certain numbered version of the GNU General
572 | Public License "or any later version" applies to it, you have the
573 | option of following the terms and conditions either of that numbered
574 | version or of any later version published by the Free Software
575 | Foundation. If the Program does not specify a version number of the
576 | GNU General Public License, you may choose any version ever published
577 | by the Free Software Foundation.
578 |
579 | If the Program specifies that a proxy can decide which future
580 | versions of the GNU General Public License can be used, that proxy's
581 | public statement of acceptance of a version permanently authorizes you
582 | to choose that version for the Program.
583 |
584 | Later license versions may give you additional or different
585 | permissions. However, no additional obligations are imposed on any
586 | author or copyright holder as a result of your choosing to follow a
587 | later version.
588 |
589 | 15. Disclaimer of Warranty.
590 |
591 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
592 | APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
593 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
594 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
595 | THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
596 | PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
597 | IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
598 | ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
599 |
600 | 16. Limitation of Liability.
601 |
602 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
603 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
604 | THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
605 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
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607 | DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
608 | PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
609 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
610 | SUCH DAMAGES.
611 |
612 | 17. Interpretation of Sections 15 and 16.
613 |
614 | If the disclaimer of warranty and limitation of liability provided
615 | above cannot be given local legal effect according to their terms,
616 | reviewing courts shall apply local law that most closely approximates
617 | an absolute waiver of all civil liability in connection with the
618 | Program, unless a warranty or assumption of liability accompanies a
619 | copy of the Program in return for a fee.
620 |
621 | END OF TERMS AND CONDITIONS
622 |
623 | How to Apply These Terms to Your New Programs
624 |
625 | If you develop a new program, and you want it to be of the greatest
626 | possible use to the public, the best way to achieve this is to make it
627 | free software which everyone can redistribute and change under these terms.
628 |
629 | To do so, attach the following notices to the program. It is safest
630 | to attach them to the start of each source file to most effectively
631 | state the exclusion of warranty; and each file should have at least
632 | the "copyright" line and a pointer to where the full notice is found.
633 |
634 | {one line to give the program's name and a brief idea of what it does.}
635 | Copyright (C) {year} {name of author}
636 |
637 | This program is free software: you can redistribute it and/or modify
638 | it under the terms of the GNU General Public License as published by
639 | the Free Software Foundation, either version 3 of the License, or
640 | (at your option) any later version.
641 |
642 | This program is distributed in the hope that it will be useful,
643 | but WITHOUT ANY WARRANTY; without even the implied warranty of
644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
645 | GNU General Public License for more details.
646 |
647 | You should have received a copy of the GNU General Public License
648 | along with this program. If not, see .
649 |
650 | Also add information on how to contact you by electronic and paper mail.
651 |
652 | If the program does terminal interaction, make it output a short
653 | notice like this when it starts in an interactive mode:
654 |
655 | {project} Copyright (C) {year} {fullname}
656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
657 | This is free software, and you are welcome to redistribute it
658 | under certain conditions; type `show c' for details.
659 |
660 | The hypothetical commands `show w' and `show c' should show the appropriate
661 | parts of the General Public License. Of course, your program's commands
662 | might be different; for a GUI interface, you would use an "about box".
663 |
664 | You should also get your employer (if you work as a programmer) or school,
665 | if any, to sign a "copyright disclaimer" for the program, if necessary.
666 | For more information on this, and how to apply and follow the GNU GPL, see
667 | .
668 |
669 | The GNU General Public License does not permit incorporating your program
670 | into proprietary programs. If your program is a subroutine library, you
671 | may consider it more useful to permit linking proprietary applications with
672 | the library. If this is what you want to do, use the GNU Lesser General
673 | Public License instead of this License. But first, please read
674 | .
675 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | # VersaTile 3D Model Editor
2 |
3 | [](https://travis-ci.org/MasterQ32/VersaTile)
4 |
5 | 
6 |
7 | *VersaTile* is a simple 3D model editor that allows
8 | editing models based on tilesets.
9 |
10 | Tiles can be placed on an axis-aligned plane and a
11 | model can be constructed this way.
12 |
13 | ## Features
14 |
15 | - Model editing
16 | - Undo/redo
17 | - Vertex displacement
18 | - Post-placement edit (move/rotate/mirror/displace/…)
19 | - Export via Assimp
20 |
21 | ## Usage
22 |
23 | The editor is mainly controlled with the mouse. On the right hand side is a side bar
24 | that shows the models sprite sheet and allows the selection of sprites.
25 |
26 | The center of the editor contains a 3D viewport that shows the model and allows editing.
27 |
28 | ### Creating a model
29 |
30 | When creating a new model, the following dialog appears:
31 |
32 | 
33 |
34 | It provides several options that must be set up correctly to import a sprite sheet:
35 |
36 | - **File Name**
37 | This option is required and defines the file that should be used as the sprite sheet.
38 | - **Sprite Size**
39 | This option defines the size of the smallest tile that can be selected in the sprite
40 | sheet view. This also defines the grid size.
41 | - **Spritesheet Margin**
42 | If the sprite sheet image has a border around the contained sprites, set this value to
43 | the number of pixels this border is wide.
44 | - **Sprite Padding**
45 | If there is a padding between the single sprites in the sheet, set this value to the
46 | number of pixels this padding is wide.
47 | - **Preview**
48 | Here you can see a preview of the imported sprites. The magenta lines will disappear in
49 | the editor, but are displayed here for you to check if your setup of the sprite sheet
50 | is correct.
51 |
52 | ### Navigating in the Viewport
53 |
54 | 
55 |
56 | *VersaTile* uses a grid aligned movement for the camera focus. This grid is shown
57 | as white lines and aligns itself to fit a comfortable insertion position.
58 |
59 | To rotate the camera, hold the **right mouse button** and drag. Horizontal movement
60 | rotates the camera around the focus point, vertical movement looks up and down.
61 |
62 | To move the focus point, press W,A,S,D,Q and E. W moves the camera forward horizontally,
63 | S moves it backwards. A moves to the left and B to the right. E moves the camera upwards
64 | and Q downwards.
65 |
66 | For a quick rotation of the camera, all shortcuts listed in the table below.
67 |
68 | If the option `Automatic adjust grid orientation` is set, the displayed grid will align
69 | with the camera so always the most convenient grid is active. If this option is disabled,
70 | the active grid can be changed by pressing **G** or the **Toggle Grid Plane** button.
71 |
72 | ### Inserting a tile
73 | To insert a tile, select the sprite on the right side by clicking and dragging until
74 | the wanted portion is selected. Now a tile can be inserted in the 3D viewport on
75 | the white grid.
76 |
77 | When inserting, the tile snaps to the grid unless the **Shift** key is pressed, then
78 | a pixel perfect insertion can be done.
79 |
80 | When a good position is chosen, a left click will insert the tile at the previewed
81 | position. Then, another tile can be inserted. To insert a different tile, just
82 | select another sprite in the right panel. To end tile insertion, press **Space** or
83 | use the **Selection mode** button in the toolbar.
84 |
85 | ### Modifying an existing tile
86 |
87 | 
88 |
89 | Tiles can be modified in different ways:
90 |
91 | #### Translate / Move
92 | Click and drag the tiles center gizmo to move the tile on its own placement
93 | plane. You can move the tile up,down,left and right.
94 |
95 | #### Rotate Left / Right
96 | Click the corresponding button in the toolbar or menu to rotate the tile around
97 | its upper left corner.
98 |
99 | #### Flip Horizontal / Vertical
100 | Click the corresponding button in the toolbar or menu to mirror the contents of
101 | the tile.
102 |
103 | #### Displace Vertex
104 | This feature allows you to displace a vertex to the tiles own plane. Click and
105 | drag a vertex gizmo to displace it along the tiles normal.
106 |
107 | This can be used to achieve slopes and skewed tiles.
108 |
109 | #### Delete
110 | Click the button on the toolbar or press **Delete** to remove the tile from the
111 | model.
112 |
113 | ## Controls
114 |
115 | | Key | Function |
116 | |--------------|--------------------------------------------------------------|
117 | | W,A,S,D | Move camera focus horizontal |
118 | | Q,E | Move camera focus up/down |
119 | | Space | Cancel/Stop tile insertion |
120 | | H | Flip horizontal |
121 | | V | Flip vertical |
122 | | R,Ctrl+R | Rotate tile |
123 | | Shift | Enable fine grid snapping (pixel perfect) |
124 | | Num-2 | Rotate camera down 90° |
125 | | Num-8 | Rotate camera up 90° |
126 | | Num-4 | Rotate camera left 90° |
127 | | Num-6 | Rotate camera right 90° |
128 | | Num-Plus | Zoom camera in |
129 | | Num-Minus | Zoom camera out |
130 | | Right Mouse | Drag to rotate camera |
131 | | Left Mouse | Click to select, modify or insert tile |
132 | | Delete | Remove the selected tile |
133 | | Ctrl+Z | Undo the last modification |
134 | | Ctrl+Y | Redo the last undone modification |
135 | | Ctrl+H | Rotate camera into **Home** position |
136 | | Ctrl+T | Rotate camera into **Top** position |
137 | | Ctrl+F | Rotate camera into **Front** position |
138 | | Ctrl+G | Rotate camera into **Side** position |
139 | | Ctrl+Shift+H | Set camera home position |
140 | | G | When AutoGrid is disabled, selects the next grid option |
141 | | F | Moves the camera center to the currently selected tile. |
142 |
143 | ## Supported Export Formats
144 | *VersaTile* supports exporting the created 3D models with [Assimp](http://assimp.sourceforge.net/).
145 | Every format that can be exported by Assimp can also be used with *VersaTile*.
146 |
147 | On export, the **Y-axis** is **up** and the model is scaled in a way that a single
148 | texture pixel is equivalent to one model unit.
149 |
150 | So a model that is 64 pixels wide is also 64 units wide.
151 |
152 | ## Preferences
153 |
154 | In this dialog, you can set up your preferences on how *VeraTile* should behave.
155 |
156 | ### Behaviour
157 |
158 | 
159 |
160 | #### Automatic adjust grid orientation
161 | When this option is active, the grid will align itself with the camera
162 | as soon as it is moved.
163 |
164 | #### Horizontal Grid Threshold
165 | This is a factor from `0.0`…`1.0` that scales the **y axis** when determining
166 | the current auto grid.
167 |
168 | The lower this is, the later the grid will align into "horizontal" mode,
169 | allowing more camera movement before swapping into horizontal mode.
170 |
171 | ### Display
172 |
173 | 
174 |
175 | #### Ground Display
176 |
177 | Determines the way a ground plane is shown. When **None**, no ground plane is
178 | visible, **Grid** is a static horizontal grid, even when the vertical one
179 | is shown and **Solid** is a solid, green surface that is supposed to resemble
180 | a grassy ground.
181 |
182 | #### Ground Size
183 | The extends of the ground in tiles. The larger this is, the larger the ground
184 | will be displayed.
185 |
186 | #### Show Coordinate Axis
187 | If this option is enabled, the coordinate axis are shown by three short lines in the
188 | colors red (x-axis), green (y-axis) and blue (z-axis). The intersection of the three
189 | lines is the current camera focus point.
190 |
191 | ## Credits
192 |
193 | Thanks for each [Crocotile3D](http://www.crocotile3d.com/) and [Sprytile](https://github.com/ChemiKhazi/Sprytile)
194 | for inspiring me to create *VersaTile*!
195 |
196 | Also thanks to [kenney.nl](http://kenney.nl/assets/roguelike-caves-dungeons) for delivering our default tile
197 | set! It suits this editor very much.
198 |
199 | ## More Screenshots
200 |
201 | 
202 |
203 | 
204 |
205 |
--------------------------------------------------------------------------------
/build/qt-installer.qs:
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1 | // Emacs mode hint: -*- mode: JavaScript -*-
2 |
3 | function Controller() {
4 | installer.autoRejectMessageBoxes();
5 | installer.installationFinished.connect(function() {
6 | gui.clickButton(buttons.NextButton);
7 | })
8 | }
9 |
10 | Controller.prototype.WelcomePageCallback = function() {
11 | gui.clickButton(buttons.NextButton);
12 | }
13 |
14 | Controller.prototype.CredentialsPageCallback = function() {
15 | gui.clickButton(buttons.NextButton);
16 | }
17 |
18 | Controller.prototype.IntroductionPageCallback = function() {
19 | gui.clickButton(buttons.NextButton);
20 | }
21 |
22 | Controller.prototype.TargetDirectoryPageCallback = function()
23 | {
24 | gui.currentPageWidget().TargetDirectoryLineEdit.setText(installer.value("HomeDir") + "/Qt");
25 | gui.clickButton(buttons.NextButton);
26 | }
27 |
28 | Controller.prototype.ComponentSelectionPageCallback = function() {
29 | var widget = gui.currentPageWidget();
30 |
31 | widget.deselectAll();
32 | widget.selectComponent("qt.591.gcc_64");
33 |
34 | gui.clickButton(buttons.NextButton);
35 | }
36 |
37 | Controller.prototype.LicenseAgreementPageCallback = function() {
38 | gui.currentPageWidget().AcceptLicenseRadioButton.setChecked(true);
39 | gui.clickButton(buttons.NextButton);
40 | }
41 |
42 | Controller.prototype.StartMenuDirectoryPageCallback = function() {
43 | gui.clickButton(buttons.NextButton);
44 | }
45 |
46 | Controller.prototype.ReadyForInstallationPageCallback = function()
47 | {
48 | gui.clickButton(buttons.NextButton);
49 | }
50 |
51 | Controller.prototype.FinishedPageCallback = function() {
52 | var checkBoxForm = gui.currentPageWidget().LaunchQtCreatorCheckBoxForm
53 | if (checkBoxForm && checkBoxForm.launchQtCreatorCheckBox) {
54 | checkBoxForm.launchQtCreatorCheckBox.checked = false;
55 | }
56 | gui.clickButton(buttons.FinishButton);
57 | }
--------------------------------------------------------------------------------
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4 | }
5 |
6 | .markdown-body {
7 | -ms-text-size-adjust: 100%;
8 | -webkit-text-size-adjust: 100%;
9 | line-height: 1.5;
10 | color: #24292e;
11 | font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Helvetica, Arial, sans-serif, "Apple Color Emoji", "Segoe UI Emoji", "Segoe UI Symbol";
12 | font-size: 16px;
13 | line-height: 1.5;
14 | word-wrap: break-word;
15 | }
16 |
17 | .markdown-body .pl-c {
18 | color: #6a737d;
19 | }
20 |
21 | .markdown-body .pl-c1,
22 | .markdown-body .pl-s .pl-v {
23 | color: #005cc5;
24 | }
25 |
26 | .markdown-body .pl-e,
27 | .markdown-body .pl-en {
28 | color: #6f42c1;
29 | }
30 |
31 | .markdown-body .pl-smi,
32 | .markdown-body .pl-s .pl-s1 {
33 | color: #24292e;
34 | }
35 |
36 | .markdown-body .pl-ent {
37 | color: #22863a;
38 | }
39 |
40 | .markdown-body .pl-k {
41 | color: #d73a49;
42 | }
43 |
44 | .markdown-body .pl-s,
45 | .markdown-body .pl-pds,
46 | .markdown-body .pl-s .pl-pse .pl-s1,
47 | .markdown-body .pl-sr,
48 | .markdown-body .pl-sr .pl-cce,
49 | .markdown-body .pl-sr .pl-sre,
50 | .markdown-body .pl-sr .pl-sra {
51 | color: #032f62;
52 | }
53 |
54 | .markdown-body .pl-v,
55 | .markdown-body .pl-smw {
56 | color: #e36209;
57 | }
58 |
59 | .markdown-body .pl-bu {
60 | color: #b31d28;
61 | }
62 |
63 | .markdown-body .pl-ii {
64 | color: #fafbfc;
65 | background-color: #b31d28;
66 | }
67 |
68 | .markdown-body .pl-c2 {
69 | color: #fafbfc;
70 | background-color: #d73a49;
71 | }
72 |
73 | .markdown-body .pl-c2::before {
74 | content: "^M";
75 | }
76 |
77 | .markdown-body .pl-sr .pl-cce {
78 | font-weight: bold;
79 | color: #22863a;
80 | }
81 |
82 | .markdown-body .pl-ml {
83 | color: #735c0f;
84 | }
85 |
86 | .markdown-body .pl-mh,
87 | .markdown-body .pl-mh .pl-en,
88 | .markdown-body .pl-ms {
89 | font-weight: bold;
90 | color: #005cc5;
91 | }
92 |
93 | .markdown-body .pl-mi {
94 | font-style: italic;
95 | color: #24292e;
96 | }
97 |
98 | .markdown-body .pl-mb {
99 | font-weight: bold;
100 | color: #24292e;
101 | }
102 |
103 | .markdown-body .pl-md {
104 | color: #b31d28;
105 | background-color: #ffeef0;
106 | }
107 |
108 | .markdown-body .pl-mi1 {
109 | color: #22863a;
110 | background-color: #f0fff4;
111 | }
112 |
113 | .markdown-body .pl-mc {
114 | color: #e36209;
115 | background-color: #ffebda;
116 | }
117 |
118 | .markdown-body .pl-mi2 {
119 | color: #f6f8fa;
120 | background-color: #005cc5;
121 | }
122 |
123 | .markdown-body .pl-mdr {
124 | font-weight: bold;
125 | color: #6f42c1;
126 | }
127 |
128 | .markdown-body .pl-ba {
129 | color: #586069;
130 | }
131 |
132 | .markdown-body .pl-sg {
133 | color: #959da5;
134 | }
135 |
136 | .markdown-body .pl-corl {
137 | text-decoration: underline;
138 | color: #032f62;
139 | }
140 |
141 | .markdown-body .octicon {
142 | display: inline-block;
143 | vertical-align: text-top;
144 | fill: currentColor;
145 | }
146 |
147 | .markdown-body a {
148 | background-color: transparent;
149 | -webkit-text-decoration-skip: objects;
150 | }
151 |
152 | .markdown-body a:active,
153 | .markdown-body a:hover {
154 | outline-width: 0;
155 | }
156 |
157 | .markdown-body strong {
158 | font-weight: inherit;
159 | }
160 |
161 | .markdown-body strong {
162 | font-weight: bolder;
163 | }
164 |
165 | .markdown-body h1 {
166 | font-size: 2em;
167 | margin: 0.67em 0;
168 | }
169 |
170 | .markdown-body img {
171 | border-style: none;
172 | }
173 |
174 | .markdown-body svg:not(:root) {
175 | overflow: hidden;
176 | }
177 |
178 | .markdown-body code,
179 | .markdown-body kbd,
180 | .markdown-body pre {
181 | font-family: monospace, monospace;
182 | font-size: 1em;
183 | }
184 |
185 | .markdown-body hr {
186 | box-sizing: content-box;
187 | height: 0;
188 | overflow: visible;
189 | }
190 |
191 | .markdown-body input {
192 | font: inherit;
193 | margin: 0;
194 | }
195 |
196 | .markdown-body input {
197 | overflow: visible;
198 | }
199 |
200 | .markdown-body [type="checkbox"] {
201 | box-sizing: border-box;
202 | padding: 0;
203 | }
204 |
205 | .markdown-body * {
206 | box-sizing: border-box;
207 | }
208 |
209 | .markdown-body input {
210 | font-family: inherit;
211 | font-size: inherit;
212 | line-height: inherit;
213 | }
214 |
215 | .markdown-body a {
216 | color: #0366d6;
217 | text-decoration: none;
218 | }
219 |
220 | .markdown-body a:hover {
221 | text-decoration: underline;
222 | }
223 |
224 | .markdown-body strong {
225 | font-weight: 600;
226 | }
227 |
228 | .markdown-body hr {
229 | height: 0;
230 | margin: 15px 0;
231 | overflow: hidden;
232 | background: transparent;
233 | border: 0;
234 | border-bottom: 1px solid #dfe2e5;
235 | }
236 |
237 | .markdown-body hr::before {
238 | display: table;
239 | content: "";
240 | }
241 |
242 | .markdown-body hr::after {
243 | display: table;
244 | clear: both;
245 | content: "";
246 | }
247 |
248 | .markdown-body table {
249 | border-spacing: 0;
250 | border-collapse: collapse;
251 | }
252 |
253 | .markdown-body td,
254 | .markdown-body th {
255 | padding: 0;
256 | }
257 |
258 | .markdown-body h1,
259 | .markdown-body h2,
260 | .markdown-body h3,
261 | .markdown-body h4,
262 | .markdown-body h5,
263 | .markdown-body h6 {
264 | margin-top: 0;
265 | margin-bottom: 0;
266 | }
267 |
268 | .markdown-body h1 {
269 | font-size: 32px;
270 | font-weight: 600;
271 | }
272 |
273 | .markdown-body h2 {
274 | font-size: 24px;
275 | font-weight: 600;
276 | }
277 |
278 | .markdown-body h3 {
279 | font-size: 20px;
280 | font-weight: 600;
281 | }
282 |
283 | .markdown-body h4 {
284 | font-size: 16px;
285 | font-weight: 600;
286 | }
287 |
288 | .markdown-body h5 {
289 | font-size: 14px;
290 | font-weight: 600;
291 | }
292 |
293 | .markdown-body h6 {
294 | font-size: 12px;
295 | font-weight: 600;
296 | }
297 |
298 | .markdown-body p {
299 | margin-top: 0;
300 | margin-bottom: 10px;
301 | }
302 |
303 | .markdown-body blockquote {
304 | margin: 0;
305 | }
306 |
307 | .markdown-body ul,
308 | .markdown-body ol {
309 | padding-left: 0;
310 | margin-top: 0;
311 | margin-bottom: 0;
312 | }
313 |
314 | .markdown-body ol ol,
315 | .markdown-body ul ol {
316 | list-style-type: lower-roman;
317 | }
318 |
319 | .markdown-body ul ul ol,
320 | .markdown-body ul ol ol,
321 | .markdown-body ol ul ol,
322 | .markdown-body ol ol ol {
323 | list-style-type: lower-alpha;
324 | }
325 |
326 | .markdown-body dd {
327 | margin-left: 0;
328 | }
329 |
330 | .markdown-body code {
331 | font-family: "SFMono-Regular", Consolas, "Liberation Mono", Menlo, Courier, monospace;
332 | font-size: 12px;
333 | }
334 |
335 | .markdown-body pre {
336 | margin-top: 0;
337 | margin-bottom: 0;
338 | font: 12px "SFMono-Regular", Consolas, "Liberation Mono", Menlo, Courier, monospace;
339 | }
340 |
341 | .markdown-body .octicon {
342 | vertical-align: text-bottom;
343 | }
344 |
345 | .markdown-body .pl-0 {
346 | padding-left: 0 !important;
347 | }
348 |
349 | .markdown-body .pl-1 {
350 | padding-left: 4px !important;
351 | }
352 |
353 | .markdown-body .pl-2 {
354 | padding-left: 8px !important;
355 | }
356 |
357 | .markdown-body .pl-3 {
358 | padding-left: 16px !important;
359 | }
360 |
361 | .markdown-body .pl-4 {
362 | padding-left: 24px !important;
363 | }
364 |
365 | .markdown-body .pl-5 {
366 | padding-left: 32px !important;
367 | }
368 |
369 | .markdown-body .pl-6 {
370 | padding-left: 40px !important;
371 | }
372 |
373 | .markdown-body::before {
374 | display: table;
375 | content: "";
376 | }
377 |
378 | .markdown-body::after {
379 | display: table;
380 | clear: both;
381 | content: "";
382 | }
383 |
384 | .markdown-body>*:first-child {
385 | margin-top: 0 !important;
386 | }
387 |
388 | .markdown-body>*:last-child {
389 | margin-bottom: 0 !important;
390 | }
391 |
392 | .markdown-body a:not([href]) {
393 | color: inherit;
394 | text-decoration: none;
395 | }
396 |
397 | .markdown-body .anchor {
398 | float: left;
399 | padding-right: 4px;
400 | margin-left: -20px;
401 | line-height: 1;
402 | }
403 |
404 | .markdown-body .anchor:focus {
405 | outline: none;
406 | }
407 |
408 | .markdown-body p,
409 | .markdown-body blockquote,
410 | .markdown-body ul,
411 | .markdown-body ol,
412 | .markdown-body dl,
413 | .markdown-body table,
414 | .markdown-body pre {
415 | margin-top: 0;
416 | margin-bottom: 16px;
417 | }
418 |
419 | .markdown-body hr {
420 | height: 0.25em;
421 | padding: 0;
422 | margin: 24px 0;
423 | background-color: #e1e4e8;
424 | border: 0;
425 | }
426 |
427 | .markdown-body blockquote {
428 | padding: 0 1em;
429 | color: #6a737d;
430 | border-left: 0.25em solid #dfe2e5;
431 | }
432 |
433 | .markdown-body blockquote>:first-child {
434 | margin-top: 0;
435 | }
436 |
437 | .markdown-body blockquote>:last-child {
438 | margin-bottom: 0;
439 | }
440 |
441 | .markdown-body kbd {
442 | display: inline-block;
443 | padding: 3px 5px;
444 | font-size: 11px;
445 | line-height: 10px;
446 | color: #444d56;
447 | vertical-align: middle;
448 | background-color: #fafbfc;
449 | border: solid 1px #c6cbd1;
450 | border-bottom-color: #959da5;
451 | border-radius: 3px;
452 | box-shadow: inset 0 -1px 0 #959da5;
453 | }
454 |
455 | .markdown-body h1,
456 | .markdown-body h2,
457 | .markdown-body h3,
458 | .markdown-body h4,
459 | .markdown-body h5,
460 | .markdown-body h6 {
461 | margin-top: 24px;
462 | margin-bottom: 16px;
463 | font-weight: 600;
464 | line-height: 1.25;
465 | }
466 |
467 | .markdown-body h1 .octicon-link,
468 | .markdown-body h2 .octicon-link,
469 | .markdown-body h3 .octicon-link,
470 | .markdown-body h4 .octicon-link,
471 | .markdown-body h5 .octicon-link,
472 | .markdown-body h6 .octicon-link {
473 | color: #1b1f23;
474 | vertical-align: middle;
475 | visibility: hidden;
476 | }
477 |
478 | .markdown-body h1:hover .anchor,
479 | .markdown-body h2:hover .anchor,
480 | .markdown-body h3:hover .anchor,
481 | .markdown-body h4:hover .anchor,
482 | .markdown-body h5:hover .anchor,
483 | .markdown-body h6:hover .anchor {
484 | text-decoration: none;
485 | }
486 |
487 | .markdown-body h1:hover .anchor .octicon-link,
488 | .markdown-body h2:hover .anchor .octicon-link,
489 | .markdown-body h3:hover .anchor .octicon-link,
490 | .markdown-body h4:hover .anchor .octicon-link,
491 | .markdown-body h5:hover .anchor .octicon-link,
492 | .markdown-body h6:hover .anchor .octicon-link {
493 | visibility: visible;
494 | }
495 |
496 | .markdown-body h1 {
497 | padding-bottom: 0.3em;
498 | font-size: 2em;
499 | border-bottom: 1px solid #eaecef;
500 | }
501 |
502 | .markdown-body h2 {
503 | padding-bottom: 0.3em;
504 | font-size: 1.5em;
505 | border-bottom: 1px solid #eaecef;
506 | }
507 |
508 | .markdown-body h3 {
509 | font-size: 1.25em;
510 | }
511 |
512 | .markdown-body h4 {
513 | font-size: 1em;
514 | }
515 |
516 | .markdown-body h5 {
517 | font-size: 0.875em;
518 | }
519 |
520 | .markdown-body h6 {
521 | font-size: 0.85em;
522 | color: #6a737d;
523 | }
524 |
525 | .markdown-body ul,
526 | .markdown-body ol {
527 | padding-left: 2em;
528 | }
529 |
530 | .markdown-body ul ul,
531 | .markdown-body ul ol,
532 | .markdown-body ol ol,
533 | .markdown-body ol ul {
534 | margin-top: 0;
535 | margin-bottom: 0;
536 | }
537 |
538 | .markdown-body li>p {
539 | margin-top: 16px;
540 | }
541 |
542 | .markdown-body li+li {
543 | margin-top: 0.25em;
544 | }
545 |
546 | .markdown-body dl {
547 | padding: 0;
548 | }
549 |
550 | .markdown-body dl dt {
551 | padding: 0;
552 | margin-top: 16px;
553 | font-size: 1em;
554 | font-style: italic;
555 | font-weight: 600;
556 | }
557 |
558 | .markdown-body dl dd {
559 | padding: 0 16px;
560 | margin-bottom: 16px;
561 | }
562 |
563 | .markdown-body table {
564 | display: block;
565 | width: 100%;
566 | overflow: auto;
567 | }
568 |
569 | .markdown-body table th {
570 | font-weight: 600;
571 | }
572 |
573 | .markdown-body table th,
574 | .markdown-body table td {
575 | padding: 6px 13px;
576 | border: 1px solid #dfe2e5;
577 | }
578 |
579 | .markdown-body table tr {
580 | background-color: #fff;
581 | border-top: 1px solid #c6cbd1;
582 | }
583 |
584 | .markdown-body table tr:nth-child(2n) {
585 | background-color: #f6f8fa;
586 | }
587 |
588 | .markdown-body img {
589 | max-width: 100%;
590 | box-sizing: content-box;
591 | background-color: #fff;
592 | }
593 |
594 | .markdown-body code {
595 | padding: 0;
596 | padding-top: 0.2em;
597 | padding-bottom: 0.2em;
598 | margin: 0;
599 | font-size: 85%;
600 | background-color: rgba(27,31,35,0.05);
601 | border-radius: 3px;
602 | }
603 |
604 | .markdown-body code::before,
605 | .markdown-body code::after {
606 | letter-spacing: -0.2em;
607 | content: "\00a0";
608 | }
609 |
610 | .markdown-body pre {
611 | word-wrap: normal;
612 | }
613 |
614 | .markdown-body pre>code {
615 | padding: 0;
616 | margin: 0;
617 | font-size: 100%;
618 | word-break: normal;
619 | white-space: pre;
620 | background: transparent;
621 | border: 0;
622 | }
623 |
624 | .markdown-body .highlight {
625 | margin-bottom: 16px;
626 | }
627 |
628 | .markdown-body .highlight pre {
629 | margin-bottom: 0;
630 | word-break: normal;
631 | }
632 |
633 | .markdown-body .highlight pre,
634 | .markdown-body pre {
635 | padding: 16px;
636 | overflow: auto;
637 | font-size: 85%;
638 | line-height: 1.45;
639 | background-color: #f6f8fa;
640 | border-radius: 3px;
641 | }
642 |
643 | .markdown-body pre code {
644 | display: inline;
645 | max-width: auto;
646 | padding: 0;
647 | margin: 0;
648 | overflow: visible;
649 | line-height: inherit;
650 | word-wrap: normal;
651 | background-color: transparent;
652 | border: 0;
653 | }
654 |
655 | .markdown-body pre code::before,
656 | .markdown-body pre code::after {
657 | content: normal;
658 | }
659 |
660 | .markdown-body .full-commit .btn-outline:not(:disabled):hover {
661 | color: #005cc5;
662 | border-color: #005cc5;
663 | }
664 |
665 | .markdown-body kbd {
666 | display: inline-block;
667 | padding: 3px 5px;
668 | font: 11px "SFMono-Regular", Consolas, "Liberation Mono", Menlo, Courier, monospace;
669 | line-height: 10px;
670 | color: #444d56;
671 | vertical-align: middle;
672 | background-color: #fafbfc;
673 | border: solid 1px #d1d5da;
674 | border-bottom-color: #c6cbd1;
675 | border-radius: 3px;
676 | box-shadow: inset 0 -1px 0 #c6cbd1;
677 | }
678 |
679 | .markdown-body :checked+.radio-label {
680 | position: relative;
681 | z-index: 1;
682 | border-color: #0366d6;
683 | }
684 |
685 | .markdown-body .task-list-item {
686 | list-style-type: none;
687 | }
688 |
689 | .markdown-body .task-list-item+.task-list-item {
690 | margin-top: 3px;
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692 |
693 | .markdown-body .task-list-item input {
694 | margin: 0 0.2em 0.25em -1.6em;
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698 | .markdown-body hr {
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700 | }
701 |
--------------------------------------------------------------------------------
/manual/manual.htm:
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1 |
2 |
3 |
4 |
5 | VersaTile 3D Manual
6 |
7 |
14 |
15 |
16 |
17 |
VersaTile 3D Model Editor
18 |
19 |
20 |
21 |
VersaTile is a simple 3D model editor that allows
22 | editing models based on tilesets.
23 |
24 |
Tiles can be placed on an axis-aligned plane and a
25 | model can be constructed this way.
The editor is mainly controlled with the mouse. On the right hand side is a side bar
40 | that shows the models sprite sheet and allows the selection of sprites.
41 |
42 |
The center of the editor contains a 3D viewport that shows the model and allows editing.
43 |
44 |
Creating a model
45 |
46 |
When creating a new model, the following dialog appears:
47 |
48 |
49 |
50 |
It provides several options that must be set up correctly to import a sprite sheet:
51 |
52 |
53 |
File Name
54 | This option is required and defines the file that should be used as the sprite sheet.
55 |
Sprite Size
56 | This option defines the size of the smallest tile that can be selected in the sprite
57 | sheet view. This also defines the grid size.
58 |
Spritesheet Margin
59 | If the sprite sheet image has a border around the contained sprites, set this value to
60 | the number of pixels this border is wide.
61 |
Sprite Padding
62 | If there is a padding between the single sprites in the sheet, set this value to the
63 | number of pixels this padding is wide.
64 |
Preview
65 | Here you can see a preview of the imported sprites. The magenta lines will disappear in
66 | the editor, but are displayed here for you to check if your setup of the sprite sheet
67 | is correct.
68 |
69 |
70 |
Navigating in the Viewport
71 |
72 |
73 |
74 |
VersaTile uses a grid aligned movement for the camera focus. This grid is shown
75 | as white lines and aligns itself to fit a comfortable insertion position.
76 |
77 |
To rotate the camera, hold the right mouse button and drag. Horizontal movement
78 | rotates the camera around the focus point, vertical movement looks up and down.
79 |
80 |
To move the focus point, press W,A,S,D,Q and E. W moves the camera forward horizontally,
81 | S moves it backwards. A moves to the left and B to the right. E moves the camera upwards
82 | and Q downwards.
83 |
84 |
For a quick rotation of the camera, all shortcuts listed in the table below.
85 |
86 |
If the option Automatic adjust grid orientation is set, the displayed grid will align
87 | with the camera so always the most convenient grid is active. If this option is disabled,
88 | the active grid can be changed by pressing G or the Toggle Grid Plane button.
89 |
90 |
Inserting a tile
91 |
92 |
To insert a tile, select the sprite on the right side by clicking and dragging until
93 | the wanted portion is selected. Now a tile can be inserted in the 3D viewport on
94 | the white grid.
95 |
96 |
When inserting, the tile snaps to the grid unless the Shift key is pressed, then
97 | a pixel perfect insertion can be done.
98 |
99 |
When a good position is chosen, a left click will insert the tile at the previewed
100 | position. Then, another tile can be inserted. To insert a different tile, just
101 | select another sprite in the right panel. To end tile insertion, press Space or
102 | use the Selection mode button in the toolbar.
103 |
104 |
Modifying an existing tile
105 |
106 |
107 |
108 |
Tiles can be modified in different ways:
109 |
110 |
Translate / Move
111 |
112 |
Click and drag the tiles center gizmo to move the tile on its own placement
113 | plane. You can move the tile up,down,left and right.
114 |
115 |
Rotate Left / Right
116 |
117 |
Click the corresponding button in the toolbar or menu to rotate the tile around
118 | its upper left corner.
119 |
120 |
Flip Horizontal / Vertical
121 |
122 |
Click the corresponding button in the toolbar or menu to mirror the contents of
123 | the tile.
124 |
125 |
Displace Vertex
126 |
127 |
This feature allows you to displace a vertex to the tiles own plane. Click and
128 | drag a vertex gizmo to displace it along the tiles normal.
129 |
130 |
This can be used to achieve slopes and skewed tiles.
131 |
132 |
Delete
133 |
134 |
Click the button on the toolbar or press Delete to remove the tile from the
135 | model.
136 |
137 |
Controls
138 |
139 |
140 |
141 |
Key
142 |
Function
143 |
144 |
145 |
146 |
W,A,S,D
147 |
Move camera focus horizontal
148 |
149 |
150 |
Q,E
151 |
Move camera focus up/down
152 |
153 |
154 |
Space
155 |
Cancel/Stop tile insertion
156 |
157 |
158 |
H
159 |
Flip horizontal
160 |
161 |
162 |
V
163 |
Flip vertical
164 |
165 |
166 |
R,Ctrl+R
167 |
Rotate tile
168 |
169 |
170 |
Shift
171 |
Enable fine grid snapping (pixel perfect)
172 |
173 |
174 |
Num-2
175 |
Rotate camera down 90°
176 |
177 |
178 |
Num-8
179 |
Rotate camera up 90°
180 |
181 |
182 |
Num-4
183 |
Rotate camera left 90°
184 |
185 |
186 |
Num-6
187 |
Rotate camera right 90°
188 |
189 |
190 |
Num-Plus
191 |
Zoom camera in
192 |
193 |
194 |
Num-Minus
195 |
Zoom camera out
196 |
197 |
198 |
Right Mouse
199 |
Drag to rotate camera
200 |
201 |
202 |
Left Mouse
203 |
Click to select, modify or insert tile
204 |
205 |
206 |
Delete
207 |
Remove the selected tile
208 |
209 |
210 |
Ctrl+Z
211 |
Undo the last modification
212 |
213 |
214 |
Ctrl+Y
215 |
Redo the last undone modification
216 |
217 |
218 |
Ctrl+H
219 |
Rotate camera into Home position
220 |
221 |
222 |
Ctrl+T
223 |
Rotate camera into Top position
224 |
225 |
226 |
Ctrl+F
227 |
Rotate camera into Front position
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Ctrl+G
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Rotate camera into Side position
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Ctrl+Shift+H
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Set camera home position
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G
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When AutoGrid is disabled, selects the next grid option
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F
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Moves the camera center to the currently selected tile.
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Supported Export Formats
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VersaTile supports exporting the created 3D models with Assimp.
250 | Every format that can be exported by Assimp can also be used with VersaTile.
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On export, the Y-axis is up and the model is scaled in a way that a single
253 | texture pixel is equivalent to one model unit.
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So a model that is 64 pixels wide is also 64 units wide.
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Preferences
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In this dialog, you can set up your preferences on how VeraTile should behave.
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Behaviour
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Automatic adjust grid orientation
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When this option is active, the grid will align itself with the camera
268 | as soon as it is moved.
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Horizontal Grid Threshold
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This is a factor from 0.0…1.0 that scales the y axis when determining
273 | the current auto grid.
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The lower this is, the later the grid will align into "horizontal" mode,
276 | allowing more camera movement before swapping into horizontal mode.
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Display
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Ground Display
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Determines the way a ground plane is shown. When None, no ground plane is
285 | visible, Grid is a static horizontal grid, even when the vertical one
286 | is shown and Solid is a solid, green surface that is supposed to resemble
287 | a grassy ground.
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Ground Size
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The extends of the ground in tiles. The larger this is, the larger the ground
292 | will be displayed.
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Show Coordinate Axis
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If this option is enabled, the coordinate axis are shown by three short lines in the
297 | colors red (x-axis), green (y-axis) and blue (z-axis). The intersection of the three
298 | lines is the current camera focus point.
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Credits
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Thanks for each Crocotile3D and Sprytile
303 | for inspiring me to create VersaTile!
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Also thanks to kenney.nl for delivering our default tile
306 | set! It suits this editor very much.