├── .babelrc
├── .gitignore
├── .npmignore
├── .travis.yml
├── LICENSE
├── README.md
├── dist
└── cardboard-vr-display.js
├── examples
├── custom-viewer.html
├── iframe.html
├── img
│ └── box.png
├── index.html
└── magicwindow.html
├── index.html
├── licenses.txt
├── package-lock.json
├── package.json
├── rollup.config.js
├── src
├── assets
│ └── rotate-instructions.js
├── base.js
├── cardboard-distorter.js
├── cardboard-ui.js
├── cardboard-vr-display.js
├── device-info.js
├── distortion.js
├── dpdb.js
├── math-util.js
├── options.js
├── pose-sensor.js
├── rotate-instructions.js
├── sensor-fusion
│ ├── complementary-filter.js
│ ├── fusion-pose-sensor.js
│ ├── pose-predictor.js
│ └── sensor-sample.js
├── util.js
└── viewer-selector.js
└── third_party
└── three.js
├── LICENSE
├── METADATA
├── VRControls.js
├── VREffect.js
└── three.js
/.babelrc:
--------------------------------------------------------------------------------
1 | {
2 | "presets": [
3 | ["env", {
4 | "modules": false
5 | }]
6 | ],
7 | }
8 |
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/.gitignore:
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1 | *.log
2 | *.pid
3 | *.seed
4 | *.swp
5 | *.un~
6 | *~
7 | .DS_Store
8 | .netrwhist
9 | .node_repl_history
10 | .npm
11 | Session.vim
12 | [._]*.s[a-w][a-z]
13 | [._]s[a-w][a-z]
14 | logs
15 | node_modules
16 | pids
17 |
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/.npmignore:
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1 | *.log
2 | *.pid
3 | *.seed
4 | *.un~
5 | *~
6 | .DS_Store
7 | .netrwhist
8 | .node_repl_history
9 | .npm
10 | Session.vim
11 | [._]*.s[a-w][a-z]
12 | [._]s[a-w][a-z]
13 | examples
14 | logs
15 | node_modules
16 | pids
17 | third_party
18 |
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/.travis.yml:
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1 | language: node_js
2 | node_js:
3 | - "node"
4 |
5 | cache:
6 | directories:
7 | - node_modules
8 |
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/LICENSE:
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/README.md:
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1 | # cardboard-vr-display
2 |
3 | [](https://travis-ci.org/immersive-web/cardboard-vr-display)
4 | [](https://www.npmjs.org/package/cardboard-vr-display)
5 |
6 | A JavaScript implementation of a [WebVR 1.1 VRDisplay][VRDisplay]. This is the magic
7 | behind rendering distorted stereoscopic views for browsers that do not support the [WebVR API]
8 | with the [webvr-polyfill].
9 |
10 | Unless you're building a WebVR wrapper, you probably want to use [webvr-polyfill] directly
11 | rather than this. This component **does not** polyfill interfaces like `VRFrameData` and
12 | `navigator.getVRDisplays`, and up to the consumer, although trivial (see examples).
13 |
14 | ## How It Works
15 |
16 | As of [1.0.4](https://github.com/immersive-web/cardboard-vr-display/tree/v1.0.4), `CardboardVRDisplay` uses [RelativeOrientationSensor] for orientation tracking,
17 | falling back to [DeviceMotionEvents] using [sensor fusion and pose prediction][fusion].
18 | [RelativeOrientationSensor] is a new API ([read more about the new Sensors on the web][sensors])
19 | first implemented in Chrome M63. This API uses the new [Feature Policy] specification which allows
20 | developers to selectively enable or disable browser features.
21 |
22 | It can also render in stereo mode, and includes mesh-based
23 | lens distortion. This display also includes user interface elements in VR mode
24 | to make the VR experience more intuitive, including:
25 |
26 | * A gear icon to select your VR viewer.
27 | * A back button to exit VR mode.
28 | * An interstitial which only appears in portrait orientation, requesting you switch
29 | into landscape orientation (if [orientation lock][ol] is not available).
30 |
31 | ### iframes
32 |
33 | By default, main frames and same-origin iframes have access to Sensor APIs,
34 | but cross-origin iframes must specify feature policy and allow `gyroscope` and
35 | `accelerometer` features. If your experience is attempting to use the native
36 | [WebXR Device API] in an iframe, you'll have to specify that feature as well ([WebXR's
37 | feature name may change](https://github.com/immersive-web/webxr/issues/308)). All of these features require HTTPS to function, except for `localhost`, where HTTP is allowed.
38 |
39 | ```html
40 |
41 | ```
42 |
43 | While `devicemotion` is a fallback for Sensors, eventually `devicemotion` will be behind the same
44 | Feature Policy as Sensors and it is encouraged to adhere to these policies in the meantime.
45 | If the Feature Policy for Sensors is denied, `CardboardVRDisplay` will **not** always attempt
46 | to fall back to `devicemotion`. Using Feature Policies now will guarantee a more future-proof experience.
47 |
48 | #### Caveats
49 |
50 | * On iOS, cross-origin iframes do not have access to the `devicemotion` events.
51 | The `CardboardVRDisplay` however does respond to events passed in from a parent
52 | frame via `postMessage`. See the [iframe example][iframe-example] to see how
53 | the events must be formatted.
54 | * Chrome M63 supports Sensors, although not the corresponding Feature Policy [until Chrome M65][sensors-main-frame].
55 | This results in Chrome M63/M64 only supporting Sensors in main frames, and these browsers
56 | will fall back to using devicemotion if in iframes.
57 | * Using Sensors in a cross-origin iframe [requires the frame to be in focus](https://www.w3.org/TR/generic-sensor/#focused-area). In builds of Chrome prior to M69, this logic is [erroneously reversed](https://bugs.chromium.org/p/chromium/issues/detail?id=849501). If loading content via cross-origin iframe, you can disable Sensors, triggering the `devicemotion` fallback with this [hacky workaround](https://github.com/immersive-web/cardboard-vr-display/blob/c196e15a8c7ccf594fe6a5044fbdcb51cc2eff91/examples/index.html#L117-L124). More info in [#27](https://github.com/immersive-web/cardboard-vr-display/issues/27).
58 |
59 | ### Magic Window
60 |
61 | It is possible to have a magic window using a VRDisplay that isn't 100% width/height of the window, and can jump into fullscreen WebVR. See the [magic window][magicwindow-example] for usage.
62 |
63 | ## Installation
64 |
65 | ```
66 | $ npm install --save cardboard-vr-display
67 | ```
68 |
69 | ## Browser Support
70 |
71 | Should support most modern browsers (IE11 is missing a few, for example) and requires [ES5](https://kangax.github.io/compat-table/es5/) JavaScript support. If you want to support a non-ES5 browser, or browser lacking some DOM globals, you must use a transformation or provide polyfills to support older environments.
72 |
73 | Globals required:
74 |
75 | * [`Promise`](https://caniuse.com/#feat=promises)
76 | * [`CustomEvent`](https://caniuse.com/#feat=customevent)
77 | * [`requestAnimationFrame`](https://caniuse.com/#feat=requestanimationframe)
78 |
79 | Additionally, WebGL support, [`devicemotion`](https://caniuse.com/#feat=deviceorientation) events, and common browser globals (`window`, `navigator`, `document`) are also required in the environment.
80 |
81 | ## Usage
82 |
83 | `cardboard-vr-display` exposes a constructor for a `CardboardVRDisplay` that takes
84 | a single options configuration, detailed below. Check out [running the demo](#running-the-demo)
85 | to try the different options.
86 |
87 | ```js
88 | import CardboardVRDisplay from 'cardboard-vr-display';
89 |
90 | // Default options
91 | const options = {
92 | // Optionally inject custom Viewer parameters as an option. Each item
93 | // in the array must be an object with the following properties; here is
94 | // an example of the built in CardboardV2 viewer:
95 | //
96 | // {
97 | // id: 'CardboardV2',
98 | // label: 'Cardboard I/O 2015',
99 | // fov: 60,
100 | // interLensDistance: 0.064,
101 | // baselineLensDistance: 0.035,
102 | // screenLensDistance: 0.039,
103 | // distortionCoefficients: [0.34, 0.55],
104 | // inverseCoefficients: [-0.33836704, -0.18162185, 0.862655, -1.2462051,
105 | // 1.0560602, -0.58208317, 0.21609078, -0.05444823, 0.009177956,
106 | // -9.904169E-4, 6.183535E-5, -1.6981803E-6]
107 | // }
108 | // Added in 1.0.12.
109 | ADDITIONAL_VIEWERS: [],
110 |
111 | // Select the viewer by ID. If unspecified, defaults to 'CardboardV1'.
112 | // Added in 1.0.12.
113 | DEFAULT_VIEWER: '',
114 |
115 | // By default, on mobile, a wakelock is necessary to prevent the device's screen
116 | // from turning off without user input. Disable if you're keeping the screen awake through
117 | // other means on mobile. A wakelock is never used on desktop.
118 | // Added in 1.0.3.
119 | MOBILE_WAKE_LOCK: true,
120 |
121 | // Whether or not CardboardVRDisplay is in debug mode. Logs extra
122 | // messages. Added in 1.0.2.
123 | DEBUG: false,
124 |
125 | // The URL to JSON of DPDB information. By default, uses the data
126 | // from https://github.com/WebVRRocks/webvr-polyfill-dpdb; if left
127 | // falsy, then no attempt is made.
128 | // Added in 1.0.1
129 | DPDB_URL: 'https://dpdb.webvr.rocks/dpdb.json',
130 |
131 | // Complementary filter coefficient. 0 for accelerometer, 1 for gyro.
132 | K_FILTER: 0.98,
133 |
134 | // How far into the future to predict during fast motion (in seconds).
135 | PREDICTION_TIME_S: 0.040,
136 |
137 | // Flag to disabled the UI in VR Mode.
138 | CARDBOARD_UI_DISABLED: false,
139 |
140 | // Flag to disable the instructions to rotate your device.
141 | ROTATE_INSTRUCTIONS_DISABLED: false,
142 |
143 | // Enable yaw panning only, disabling roll and pitch. This can be useful
144 | // for panoramas with nothing interesting above or below.
145 | YAW_ONLY: false,
146 |
147 | // Scales the recommended buffer size reported by WebVR, which can improve
148 | // performance.
149 | // UPDATE(2016-05-03): Setting this to 0.5 by default since 1.0 does not
150 | // perform well on many mobile devices.
151 | BUFFER_SCALE: 0.5,
152 |
153 | // Allow VRDisplay.submitFrame to change gl bindings, which is more
154 | // efficient if the application code will re-bind its resources on the
155 | // next frame anyway. This has been seen to cause rendering glitches with
156 | // THREE.js.
157 | // Dirty bindings include: gl.FRAMEBUFFER_BINDING, gl.CURRENT_PROGRAM,
158 | // gl.ARRAY_BUFFER_BINDING, gl.ELEMENT_ARRAY_BUFFER_BINDING,
159 | // and gl.TEXTURE_BINDING_2D for texture unit 0.
160 | DIRTY_SUBMIT_FRAME_BINDINGS: false,
161 | };
162 |
163 | const display = new CardboardVRDisplay(options);
164 |
165 | function MockVRFrameData () {
166 | this.leftViewMatrix = new Float32Array(16);
167 | this.rightViewMatrix = new Float32Array(16);
168 | this.leftProjectionMatrix = new Float32Array(16);
169 | this.rightProjectionMatrix = new Float32Array(16);
170 | this.pose = null;
171 | };
172 |
173 | const frame = new (window.VRFrameData || MockVRFrameData)();
174 |
175 | display.isConnected; // true
176 | display.getFrameData(frame);
177 |
178 | frame.rightViewMatrix; // Float32Array
179 | frame.pose; // { orientation, position }
180 | ```
181 |
182 | ## Development
183 |
184 | * `npm install`: installs the dependencies.
185 | * `npm run build`: builds the distributable.
186 | * `npm run watch`: watches `src/` for changes and rebuilds on change.
187 |
188 | ### Releasing a new version
189 |
190 | For maintainers only, to cut a new release for npm, use the [npm version] command. The `preversion`, `version` and `postversion` npm scripts will run tests, build, add built files and tag to git, push to github, and publish the new npm version.
191 |
192 | `npm version `
193 |
194 | ## Running The Demo
195 |
196 | View the [example] to see a demo running the CardboardVRDisplay. This executes
197 | a minimal WebVR 1.1 polyfill and parses query params to inject configuration parameters.
198 | View some premade links at [index.html]. For example, to set the buffer scale to 1.0
199 | and limit rotation to yaw, go to [https://immersive-web.github.io/cardboard-vr-display/examples/index.html?YAW_ONLY=true&BUFFER_SCALE=1.0].
200 | View all config options at `src/options.js`.
201 |
202 | ## License
203 |
204 | This program is free software for both commercial and non-commercial use,
205 | distributed under the [Apache 2.0 License](LICENSE).
206 |
207 | [VRDisplay]: https://immersive-web.github.io/webvr/spec/1.1/#interface-vrdisplay
208 | [WebVR API]: https://immersive-web.github.io/webvr/spec/1.1/
209 | [WebXR Device API]: https://immersive-web.github.io/webxr/spec/latest/
210 | [webvr-polyfill]: https://github.com/immersive-web/webvr-polyfill
211 | [example]: https://immersive-web.github.io/cardboard-vr-display/examples
212 | [iframe-example]: examples/iframe.html
213 | [magicwindow-example]: examples/magicwindow.html
214 | [index.html]: https://immersive-web.github.io/cardboard-vr-display
215 | [fusion]: http://smus.com/sensor-fusion-prediction-webvr/
216 | [ol]: https://www.w3.org/TR/screen-orientation/
217 | [sensors]: https://developers.google.com/web/updates/2017/09/sensors-for-the-web
218 | [DeviceMotionEvents]: https://developer.mozilla.org/en-US/docs/Web/API/DeviceMotionEvent
219 | [RelativeOrientationSensor]: https://www.w3.org/TR/orientation-sensor/#relativeorientationsensor-model
220 | [Feature Policy]: https://wicg.github.io/feature-policy/
221 | [sensors-main-frame]: https://developers.google.com/web/updates/2017/09/sensors-for-the-web#feature_policy_integration
222 |
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