├── .github
└── workflows
│ └── build-release.yml
├── .gitignore
├── LICENSE
├── README.md
├── __init__.py
├── auto_load.py
└── generator.py
/.github/workflows/build-release.yml:
--------------------------------------------------------------------------------
1 | # Build a release containing .zip of the (filtered) contents of the repository
2 | # when a new tag is pushed with a semantic versioning format.
3 | name: Build Release
4 |
5 | on:
6 | push:
7 | tags: ["v[0-9]+.[0-9]+.[0-9]+"]
8 |
9 | jobs:
10 | build:
11 | runs-on: ubuntu-latest
12 | steps:
13 | # Checkout the repository under a subdirectory (repository-name/) to
14 | # make zipping easier. Note: 'gh' or 'git' commands must be executed
15 | # *after* changing into the repository's directory.
16 | - uses: actions/checkout@v3
17 | with:
18 | path: ${{ github.event.repository.name }}
19 |
20 | # Create a filtered zip of the repository.
21 | - name: Zip Repository (excludes .git*)
22 | run: |
23 | zip -r ${{ github.event.repository.name }}.zip \
24 | ${{ github.event.repository.name }} \
25 | -x "${{ github.event.repository.name }}/.git*"
26 |
27 | # Create a new GitHub release using the tag name or commit id.
28 | - name: Create versioned build with filtered zip file.
29 | run: |
30 | cd ${{ github.event.repository.name }}
31 | gh release create ${{github.ref_name}} --generate-notes \
32 | ../${{ github.event.repository.name }}.zip
33 | env:
34 | GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
--------------------------------------------------------------------------------
/.gitignore:
--------------------------------------------------------------------------------
1 | __pycache__
2 | .vscode
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
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551 |
552 | 13. Use with the GNU Affero General Public License.
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570 | Each version is given a distinguishing version number. If the
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573 | option of following the terms and conditions either of that numbered
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612 | 17. Interpretation of Sections 15 and 16.
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622 |
623 | How to Apply These Terms to Your New Programs
624 |
625 | If you develop a new program, and you want it to be of the greatest
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630 | to attach them to the start of each source file to most effectively
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633 |
634 |
635 | Copyright (C)
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637 | This program is free software: you can redistribute it and/or modify
638 | it under the terms of the GNU General Public License as published by
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642 | This program is distributed in the hope that it will be useful,
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644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
645 | GNU General Public License for more details.
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647 | You should have received a copy of the GNU General Public License
648 | along with this program. If not, see .
649 |
650 | Also add information on how to contact you by electronic and paper mail.
651 |
652 | If the program does terminal interaction, make it output a short
653 | notice like this when it starts in an interactive mode:
654 |
655 | Copyright (C)
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657 | This is free software, and you are welcome to redistribute it
658 | under certain conditions; type `show c' for details.
659 |
660 | The hypothetical commands `show w' and `show c' should show the appropriate
661 | parts of the General Public License. Of course, your program's commands
662 | might be different; for a GUI interface, you would use an "about box".
663 |
664 | You should also get your employer (if you work as a programmer) or school,
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666 | For more information on this, and how to apply and follow the GNU GPL, see
667 | .
668 |
669 | The GNU General Public License does not permit incorporating your program
670 | into proprietary programs. If your program is a subroutine library, you
671 | may consider it more useful to permit linking proprietary applications with
672 | the library. If this is what you want to do, use the GNU Lesser General
673 | Public License instead of this License. But first, please read
674 | .
675 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | # Floorboard-Generator
2 |
3 | Download the latest release:
4 |
5 | https://github.com/importbpy/Floorboard-Generator/releases/latest/download/Floorboard-Generator.zip
6 |
7 | and install the zip file (do not unpack it).
8 |
9 |
10 | If you need another version just download the source code and pack it to zip file.
--------------------------------------------------------------------------------
/__init__.py:
--------------------------------------------------------------------------------
1 | # ##### BEGIN GPL LICENSE BLOCK #####
2 | #
3 | # Floor Generator, a Blender addon
4 | # (c) 2013,2015,2016 Michel J. Anders (varkenvarken)
5 | #
6 | # This program is free software; you can redistribute it and/or
7 | # modify it under the terms of the GNU General Public License
8 | # as published by the Free Software Foundation; either version 2
9 | # of the License, or (at your option) any later version.
10 | #
11 | # This program is distributed in the hope that it will be useful,
12 | # but WITHOUT ANY WARRANTY; without even the implied warranty of
13 | # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 | # GNU General Public License for more details.
15 | #
16 | # You should have received a copy of the GNU General Public License
17 | # along with this program; if not, write to the Free Software Foundation,
18 | # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
19 | #
20 | # ##### END GPL LICENSE BLOCK #####
21 |
22 | bl_info = {
23 | "name": "Floor Generator",
24 | "author": "Michel Anders (varkenvarken) with contributions from Alain, Floric ,Lell and Marek Moravec. The idea to add patterns is based on Cedric Brandin's (clarkx) parquet addon",
25 | "version": (1, 0, 0),
26 | "blender": (2, 80, 0),
27 | "location": "View3D > Add > Mesh",
28 | "description": "Adds a mesh representing floor boards (planks)",
29 | "warning": "",
30 | "wiki_url": "",
31 | "tracker_url": "",
32 | "category": "Add Mesh"
33 | }
34 |
35 | from . import auto_load
36 |
37 | auto_load.init()
38 |
39 | def register():
40 | auto_load.register()
41 |
42 | def unregister():
43 | auto_load.unregister()
44 |
--------------------------------------------------------------------------------
/auto_load.py:
--------------------------------------------------------------------------------
1 | import bpy
2 | import typing
3 | import inspect
4 | import pkgutil
5 | import importlib
6 | from pathlib import Path
7 |
8 | __all__ = (
9 | "init",
10 | "register",
11 | "unregister",
12 | )
13 |
14 | blender_version = bpy.app.version
15 |
16 | modules = None
17 | ordered_classes = None
18 |
19 | def init():
20 | global modules
21 | global ordered_classes
22 |
23 | modules = get_all_submodules(Path(__file__).parent)
24 | ordered_classes = get_ordered_classes_to_register(modules)
25 |
26 | def register():
27 | for cls in ordered_classes:
28 | bpy.utils.register_class(cls)
29 |
30 | for module in modules:
31 | if module.__name__ == __name__:
32 | continue
33 | if hasattr(module, "register"):
34 | module.register()
35 |
36 | def unregister():
37 | for cls in reversed(ordered_classes):
38 | bpy.utils.unregister_class(cls)
39 |
40 | for module in modules:
41 | if module.__name__ == __name__:
42 | continue
43 | if hasattr(module, "unregister"):
44 | module.unregister()
45 |
46 |
47 | # Import modules
48 | #################################################
49 |
50 | def get_all_submodules(directory):
51 | return list(iter_submodules(directory, directory.name))
52 |
53 | def iter_submodules(path, package_name):
54 | for name in sorted(iter_submodule_names(path)):
55 | yield importlib.import_module("." + name, package_name)
56 |
57 | def iter_submodule_names(path, root=""):
58 | for _, module_name, is_package in pkgutil.iter_modules([str(path)]):
59 | if is_package:
60 | sub_path = path / module_name
61 | sub_root = root + module_name + "."
62 | yield from iter_submodule_names(sub_path, sub_root)
63 | else:
64 | yield root + module_name
65 |
66 |
67 | # Find classes to register
68 | #################################################
69 |
70 | def get_ordered_classes_to_register(modules):
71 | return toposort(get_register_deps_dict(modules))
72 |
73 | def get_register_deps_dict(modules):
74 | my_classes = set(iter_my_classes(modules))
75 | my_classes_by_idname = {cls.bl_idname : cls for cls in my_classes if hasattr(cls, "bl_idname")}
76 |
77 | deps_dict = {}
78 | for cls in my_classes:
79 | deps_dict[cls] = set(iter_my_register_deps(cls, my_classes, my_classes_by_idname))
80 | return deps_dict
81 |
82 | def iter_my_register_deps(cls, my_classes, my_classes_by_idname):
83 | yield from iter_my_deps_from_annotations(cls, my_classes)
84 | yield from iter_my_deps_from_parent_id(cls, my_classes_by_idname)
85 |
86 | def iter_my_deps_from_annotations(cls, my_classes):
87 | for value in typing.get_type_hints(cls, {}, {}).values():
88 | dependency = get_dependency_from_annotation(value)
89 | if dependency is not None:
90 | if dependency in my_classes:
91 | yield dependency
92 |
93 | def get_dependency_from_annotation(value):
94 | if blender_version >= (2, 93):
95 | if isinstance(value, bpy.props._PropertyDeferred):
96 | return value.keywords.get("type")
97 | else:
98 | if isinstance(value, tuple) and len(value) == 2:
99 | if value[0] in (bpy.props.PointerProperty, bpy.props.CollectionProperty):
100 | return value[1]["type"]
101 | return None
102 |
103 | def iter_my_deps_from_parent_id(cls, my_classes_by_idname):
104 | if bpy.types.Panel in cls.__bases__:
105 | parent_idname = getattr(cls, "bl_parent_id", None)
106 | if parent_idname is not None:
107 | parent_cls = my_classes_by_idname.get(parent_idname)
108 | if parent_cls is not None:
109 | yield parent_cls
110 |
111 | def iter_my_classes(modules):
112 | base_types = get_register_base_types()
113 | for cls in get_classes_in_modules(modules):
114 | if any(base in base_types for base in cls.__bases__):
115 | if not getattr(cls, "is_registered", False):
116 | yield cls
117 |
118 | def get_classes_in_modules(modules):
119 | classes = set()
120 | for module in modules:
121 | for cls in iter_classes_in_module(module):
122 | classes.add(cls)
123 | return classes
124 |
125 | def iter_classes_in_module(module):
126 | for value in module.__dict__.values():
127 | if inspect.isclass(value):
128 | yield value
129 |
130 | def get_register_base_types():
131 | return set(getattr(bpy.types, name) for name in [
132 | "Panel", "Operator", "PropertyGroup",
133 | "AddonPreferences", "Header", "Menu",
134 | "Node", "NodeSocket", "NodeTree",
135 | "UIList", "RenderEngine",
136 | "Gizmo", "GizmoGroup",
137 | ])
138 |
139 |
140 | # Find order to register to solve dependencies
141 | #################################################
142 |
143 | def toposort(deps_dict):
144 | sorted_list = []
145 | sorted_values = set()
146 | while len(deps_dict) > 0:
147 | unsorted = []
148 | for value, deps in deps_dict.items():
149 | if len(deps) == 0:
150 | sorted_list.append(value)
151 | sorted_values.add(value)
152 | else:
153 | unsorted.append(value)
154 | deps_dict = {value : deps_dict[value] - sorted_values for value in unsorted}
155 | return sorted_list
156 |
--------------------------------------------------------------------------------
/generator.py:
--------------------------------------------------------------------------------
1 | from random import random as rand, seed, uniform as randuni, randrange
2 | from math import pi as PI, sqrt, radians
3 | from copy import deepcopy
4 | from itertools import zip_longest
5 | import bpy
6 | import bmesh
7 | from bpy.props import FloatProperty, IntProperty, BoolProperty, EnumProperty, StringProperty
8 | from mathutils import Vector, Euler
9 |
10 | D180 = radians(180)
11 | D90 = radians(90)
12 | D45 = radians(45)
13 | W2 = sqrt(2)
14 |
15 | # Vector.rotate() does NOT return anything, contrary to what the docs say
16 | # docs are now fixed (https://projects.blender.org/tracker/index.php?func=detail&aid=36518&group_id=9&atid=498)
17 | # but unfortunately no rotated() function was added
18 | def rotate(v, r):
19 | v2 = deepcopy(v)
20 | v2.rotate(r)
21 | return v2
22 |
23 | def rotatep(v, r, p):
24 | v2 = v - p
25 | v2.rotate(r)
26 | return v2 + p
27 |
28 | def vcenter(verts):
29 | return sum(verts,Vector())/len(verts)
30 |
31 | available_meshes = [(' None ','None',"")]
32 |
33 | def availableMeshes(self, context):
34 | available_meshes.clear()
35 | for ob in bpy.data.objects:
36 | if ob.type == 'MESH' and ob.name != context.active_object.name:
37 | name = ob.name[:]
38 | available_meshes.append((name, name, ""))
39 | if(len(available_meshes)==0):
40 | available_meshes.append((' None ','None',"There appear to be no mesh objects in this scene"))
41 | return available_meshes
42 |
43 | def swap(c, i, j):
44 | p1 = deepcopy(c[i])
45 | p2 = deepcopy(c[j])
46 | c[i] = p2
47 | c[j] = p1
48 |
49 | def swapx(c, i):
50 | p1 = c[i]
51 | p2 = c[i+1]
52 | x1min = min(v.x for v in p1)
53 | x1max = max(v.x for v in p1)
54 | x2min = min(v.x for v in p2)
55 | x2max = max(v.x for v in p2)
56 | dx1 = Vector((x2min - x1min,0,0))
57 | dx2 = Vector((x2max - x1max,0,0))
58 | c[i+1] = [v - dx1 for v in p2]
59 | c[i] = [v + dx2 for v in p1]
60 |
61 |
62 | def getMaterialList(obj):
63 | materials = []
64 | for slot in obj.material_slots:
65 | materials.append((slot.link, slot.name, slot.material.name, slot.material.use_fake_user))
66 | slot.material.use_fake_user = True # we remove the mesh so any linked data is invalidated. setting a fake user will keep our material 'live'
67 | return materials
68 |
69 | def rebuildMaterialList(obj, lst):
70 | for slot, (link, slotname, materialname, use_fake_user) in enumerate(lst):
71 | bpy.ops.object.material_slot_add()
72 | obj.material_slots[slot].link = link
73 | obj.material_slots[slot].material = bpy.data.materials[materialname]
74 | obj.material_slots[slot].material.use_fake_user = use_fake_user
75 |
76 | def assignRandomMaterial(slot_n):
77 | bpy.ops.object.mode_set(mode = 'EDIT') # Go to edit mode to create bmesh
78 | obj = bpy.context.object
79 |
80 | bm = bmesh.from_edit_mesh(obj.data) # Create bmesh object from object mesh
81 |
82 | for face in bm.faces: # Iterate over all of the object's faces
83 | face.material_index = randrange(slot_n) # Assign random material to face
84 | obj.data.update() # Update the mesh from the bmesh data
85 | bpy.ops.object.mode_set(mode = 'OBJECT') # Return to object mode
86 |
87 | def plank(start, end, left, right, longgap, shortgap, rot=None):
88 | ll = Vector((start, left, 0))
89 | lr = Vector((start, right - longgap, 0))
90 | ul = Vector((end - shortgap, right - longgap, 0))
91 | ur = Vector((end - shortgap, left, 0))
92 | if rot:
93 | midpoint = Vector(((start + end)/2.0, (left + right)/ 2.0, 0))
94 | ll = rotate((ll - midpoint), rot) + midpoint
95 | lr = rotate((lr - midpoint), rot) + midpoint
96 | ul = rotate((ul - midpoint), rot) + midpoint
97 | ur = rotate((ur - midpoint), rot) + midpoint
98 | verts = (ll, lr, ul, ur)
99 | return verts
100 |
101 | def planklw(length, width, rot=None):
102 | ll = Vector((0, 0, 0))
103 | lr = Vector((length, 0, 0))
104 | ul = Vector((length, width, 0))
105 | ur = Vector((0, width, 0))
106 | if rot:
107 | ll = rotate(ll, rot)
108 | lr = rotate(lr, rot)
109 | ul = rotate(ul, rot)
110 | ur = rotate(ur, rot)
111 | verts = (ll, lr, ul, ur)
112 | return verts
113 |
114 |
115 | def planks(n, m,
116 | length, lengthvar,
117 | width, widthvar,
118 | longgap, shortgap,
119 | offset, randomoffset, minoffset,
120 | nseed,
121 | randrotx, randroty, randrotz,
122 | originx, originy):
123 |
124 | #n=Number of planks, m=Floor Length, length = Planklength
125 |
126 | verts = []
127 | faces = []
128 | uvs = []
129 |
130 | seed(nseed)
131 | widthoffset = 0
132 | s = 0
133 | e = offset
134 | c = offset # Offset per row
135 | ws = 0
136 | p = 0
137 |
138 | while p < n:
139 | p += 1
140 |
141 | uvs.append([])
142 |
143 | w = width + randuni(0, widthvar)
144 | we = ws + w
145 | if randomoffset:
146 | e = randuni(4 * shortgap + (offset if minoffset else 0.0), length) # we don't like negative plank lengths
147 | while (m - e) > (4 * shortgap + (offset if minoffset else 0.0)):
148 | ll = len(verts)
149 | rot = Euler((randrotx * randuni(-1, 1), randroty * randuni(-1, 1), randrotz * randuni(-1, 1)), 'XYZ')
150 | pverts = plank(s - originx, e - originx, ws - originy, we - originy, longgap, shortgap, rot)
151 | verts.extend(pverts)
152 | uvs[-1].append(deepcopy(pverts))
153 | faces.append((ll, ll + 3, ll + 2, ll + 1))
154 | s = e
155 | e += length + randuni(0, lengthvar)
156 | ll = len(verts)
157 | rot = Euler((randrotx * randuni(-1, 1), randroty * randuni(-1, 1), randrotz * randuni(-1, 1)), 'XYZ')
158 | pverts = plank(s - originx, m - originx, ws - originy, we - originy, longgap, shortgap, rot)
159 | verts.extend(pverts)
160 | uvs[-1].append(deepcopy(pverts))
161 | faces.append((ll, ll + 3, ll + 2, ll + 1))
162 | s = 0
163 | #e = e - m
164 | if c <= (length):
165 | c = c + offset
166 | if c > (length):
167 | c = c - length
168 | e = c
169 | ws = we
170 | # randomly swap uvs of planks. Note: we only swap within one set of planks because different sets can have different widths.
171 | nplanks = len(uvs[-1])
172 | if nplanks < 2 : continue
173 | for pp in range(nplanks//2): # // to make sure it stays an int
174 | i = randrange(nplanks-1)
175 | swapx(uvs[-1],i)
176 |
177 | fuvs = [uv for col in uvs for plank in col for uv in plank]
178 | return verts, faces, fuvs
179 |
180 | def herringbone(rows, cols, planklength, plankwidth, longgap, shortgap, nseed, randrotx, randroty, randrotz, originx, originy):
181 | verts = []
182 | faces = []
183 | uvs = []
184 |
185 | seed(nseed)
186 |
187 | ll=0
188 | longside = (planklength-shortgap)/sqrt(2.0)
189 | shortside = (plankwidth-longgap)/sqrt(2.0)
190 | vstep = Vector((0,plankwidth * sqrt(2.0),0))
191 | hstepl = Vector((planklength * sqrt(2.0),0,0))
192 | hstep = Vector((planklength/sqrt(2.0)-(plankwidth-longgap)/sqrt(2.0),planklength/sqrt(2.0)+(plankwidth-longgap)/sqrt(2.0),0))
193 |
194 | dy = Vector((0,-planklength/sqrt(2.0),0))
195 |
196 | pu = [Vector((0,0,0)),Vector((longside,0,0)),Vector((longside,shortside,0)),Vector((0,shortside,0))]
197 |
198 | pv = [Vector((0,0,0)),Vector((longside,longside,0)),Vector((longside-shortside,longside+shortside,0)),Vector((-shortside,shortside,0))]
199 | rot = Euler((0,0,-PI/2),"XYZ")
200 | pvm = [rotate(v, rot)+hstep for v in pv]
201 |
202 | midpointpv = sum(pv,Vector())/4.0
203 | midpointpvm = sum(pvm,Vector())/4.0
204 |
205 | o = Vector((-originx, -originy, 0))
206 | midpointpvo = midpointpv - o
207 | midpointpvmo = midpointpvm - o
208 |
209 | for col in range(cols):
210 | for row in range(rows):
211 | # CLEANUP: this could be shorter: for P in pv,pvm
212 | rot = Euler((randrotx * randuni(-1, 1), randroty * randuni(-1, 1), randrotz * randuni(-1, 1)), 'XYZ')
213 | pvo = [ v + o for v in pv]
214 | pverts = [rotate(v - midpointpvo, rot) + midpointpvo + row * vstep + col * hstepl + dy for v in pvo]
215 | verts.extend(deepcopy(pverts))
216 | uvs.append([v + Vector((col*2*longside,row*shortside,0)) for v in pu])
217 | faces.append((ll, ll + 1, ll + 2, ll + 3))
218 | ll = len(verts)
219 | rot = Euler((randrotx * randuni(-1, 1), randroty * randuni(-1, 1), randrotz * randuni(-1, 1)), 'XYZ')
220 | pvmo = [ v + o for v in pvm]
221 | pverts = [rotate(v - midpointpvmo, rot) + midpointpvmo + row * vstep + col * hstepl + dy for v in pvmo]
222 | verts.extend(deepcopy(pverts))
223 | uvs.append([v + Vector(((1+col*2)*longside,row*shortside,0)) for v in pu])
224 | faces.append((ll, ll + 1, ll + 2, ll + 3))
225 | ll = len(verts)
226 |
227 | for i in range(len(uvs)):
228 | pp1 = randrange(len(uvs))
229 | pp2 = randrange(len(uvs))
230 | swap(uvs,pp1,pp2)
231 |
232 | fuvs = [v for p in uvs for v in p]
233 | return verts, faces, fuvs
234 |
235 | def square(rows, cols, planklength, n, border, longgap, shortgap, nseed, randrotx, randroty, randrotz, originx, originy):
236 | verts = []
237 | verts2 = []
238 | faces = []
239 | faces2 = []
240 | uvs = []
241 | uvs2 = []
242 | seed(nseed)
243 |
244 | ll=0
245 | ll2=0
246 | net_planklength = planklength - 2.0 * border
247 |
248 | plankwidth = net_planklength/n
249 | longside = (net_planklength-shortgap)
250 | shortside = (plankwidth-longgap)
251 | stepv = Vector((0,planklength ,0))
252 | steph = Vector((planklength,0 ,0))
253 | nstepv = Vector((0,plankwidth ,0))
254 | nsteph = Vector((plankwidth,0 ,0))
255 |
256 | pv = [Vector((0,0,0)),Vector((longside,0,0)),Vector((longside,shortside,0)),Vector((0,shortside,0))]
257 | rot = Euler((0,0,-PI/2),"XYZ")
258 | pvm = [rotate(v, rot) + Vector((0,planklength - border,0)) for v in pv]
259 |
260 | midpointpv = sum(pv,Vector())/4.0
261 | midpointpvm = sum(pvm,Vector())/4.0
262 |
263 | offseth = Vector((border, border, 0))
264 | offsetv = Vector((border, 0, 0))
265 |
266 | bw = border - shortgap
267 | b1 = [(0,longgap/2.0,0),(0,planklength - longgap/2.0,0),(bw,planklength - longgap/2.0 - border,0),(bw,longgap/2.0 + border,0)]
268 | b1 = [Vector(v) for v in b1]
269 | d = Vector((planklength/2.0, planklength/2.0, 0))
270 | rot = Euler((0,0,- PI/2),"XYZ")
271 | b2 = [rotate(v-d,rot)+d for v in b1]
272 | rot = Euler((0,0,- PI ),"XYZ")
273 | b3 = [rotate(v-d,rot)+d for v in b1]
274 | rot = Euler((0,0,-3*PI/2),"XYZ")
275 | b4 = [rotate(v-d,rot)+d for v in b1]
276 |
277 | o = Vector((-originx, -originy, 0))
278 |
279 | # CLEANUP: duplicate code, suboptimal loop nesting and a lot of repeated calculations
280 | # note that the uv map we create here is always aligned in the same direction even though planks alternate. This matches the saw direction in real life
281 | for col in range(cols):
282 | for row in range(rows):
283 | # add the regular planks
284 | for p in range(n):
285 | rot = Euler((randrotx * randuni(-1, 1), randroty * randuni(-1, 1), randrotz * randuni(-1, 1)), 'XYZ')
286 | if (col ^ row) %2 == 1:
287 | pverts = [rotate(v - midpointpv, rot) + midpointpv + row * stepv + col * steph + nstepv * p + offseth + o for v in pv]
288 | uverts = [v + row * stepv + col * steph + nstepv * p for v in pv]
289 | else:
290 | pverts = [rotate(v - midpointpv, rot) + midpointpv + row * stepv + col * steph + nsteph * p + offsetv + o for v in pvm]
291 | uverts = [v + row * stepv + col * steph + nstepv * p for v in pv]
292 | verts.extend(deepcopy(pverts))
293 | uvs.append(deepcopy(uverts))
294 | faces.append((ll, ll + 1, ll + 2, ll + 3))
295 | ll = len(verts)
296 | # add the border planks
297 | if bw > 0.001:
298 | for vl in b1,b2,b3,b4:
299 | rot = Euler((randrotx * randuni(-1, 1), randroty * randuni(-1, 1), randrotz * randuni(-1, 1)), 'XYZ')
300 | midpointvl = sum(vl,Vector())/4.0
301 | verts2.extend([rotate(v - midpointvl, rot) + midpointvl + row * stepv + col * steph + o for v in vl])
302 | uvs2.append(deepcopy([v + row * stepv + col * steph for v in b1])) # again, always the unrotated uvs to match the saw direction
303 | faces2.append((ll2, ll2 + 3, ll2 + 2, ll2 + 1))
304 | ll2 = len(verts2)
305 |
306 | for i in range(len(uvs)):
307 | pp1 = randrange(len(uvs))
308 | pp2 = randrange(len(uvs))
309 | swap(uvs,pp1,pp2)
310 | for i in range(len(uvs2)):
311 | pp1 = randrange(len(uvs2))
312 | pp2 = randrange(len(uvs2))
313 | swap(uvs2,pp1,pp2)
314 |
315 | fuvs = [v for p in uvs for v in p]
316 | fuvs2 = [v for p in uvs2 for v in p]
317 |
318 | return verts + verts2, faces + [(f[0]+ll,f[1]+ll,f[2]+ll,f[3]+ll) for f in faces2], fuvs + fuvs2
319 |
320 | def shortside(vert):
321 | """return true if length of 2 out of 3 connected vertices is equal to the min length of the connected edges"""
322 | n = 0
323 | el = [e.calc_length() for e in vert.link_edges]
324 | mel = min(el)
325 | for e in el:
326 | if abs(e - mel) < 1e-4 :
327 | n += 1
328 | return n == 2
329 |
330 | def versaille(rows, cols, planklength, plankwidth,longgap=0, shortgap=0, randrotx=0, randroty=0, randrotz=0, originx=0, originy=0, switch=False):
331 |
332 | o = Vector((-originx, -originy, 0)) * planklength
333 |
334 | # (8*w+w/W2)*W2 + w = 8*w*W2+w = (8*W2+1)*w = 1
335 | w = 1.0 / (8*W2+2)
336 | #w1 = 1 - w
337 | q = w/W2
338 | #k = w*4*W2-w
339 | #s = (k - w)/2
340 | #d = ((s+2*w)/W2)/2
341 | #S = s/W2
342 | sg = shortgap
343 | s2 = sg/W2
344 | lg = longgap
345 |
346 | dd=-q if switch else 0
347 |
348 | planks1 = (
349 | # rectangles
350 | (0,[(0+sg,0,0), (w*5-sg,0,0), (w*5-sg,w,0), (0+sg,w,0)]),
351 | (0,[(6*w+sg,0,0), (w*11-sg,0,0), (w*11-sg,w,0), (6*w+sg,w,0)]),
352 | (90,[(5*w,-2*w+sg,0), (w*6,-2*w+sg,0), (w*6,3*w-sg,0), (5*w,3*w-sg,0)]),
353 | (0,[(3*w+sg,3*w,0), (w*8-sg,3*w,0), (w*8-sg,w*4,0), (3*w+sg,w*4,0)]),
354 | (0,[(3*w+sg,-3*w,0), (w*8-sg,-3*w,0), (w*8-sg,w*-2,0), (3*w+sg,w*-2,0)]),
355 | (90,[(5*w,4*w+sg,0),(6*w,4*w+sg,0),(6*w,6*w-sg,0),(5*w,6*w-sg,0)]),
356 | (90,[(5*w,-3*w-sg,0),(5*w,-5*w+sg,0),(6*w,-5*w+sg,0),(6*w,-3*w-sg,0)]),
357 | # squares
358 | (0,[(0+sg,w+sg,0), (w*2-sg,w+sg,0), (w*2-sg,w*3-sg,0), (0+sg,w*3-sg,0)]),
359 | (0,[(3*w+sg,w+sg,0), (w*5-sg,w+sg,0), (w*5-sg,w*3-sg,0), (3*w+sg,w*3-sg,0)]),
360 | (0,[(6*w+sg,w+sg,0), (w*8-sg,w+sg,0), (w*8-sg,w*3-sg,0), (6*w+sg,w*3-sg,0)]),
361 | (0,[(9*w+sg,w+sg,0), (w*11-sg,w+sg,0), (w*11-sg,w*3-sg,0), (9*w+sg,w*3-sg,0)]),
362 | (0,[(0+sg,-2*w+sg,0), (w*2-sg,-2*w+sg,0), (w*2-sg,0-sg,0), (0+sg,0-sg,0)]),
363 | (0,[(3*w+sg,-2*w+sg,0), (w*5-sg,-2*w+sg,0), (w*5-sg,0-sg,0), (3*w+sg,0-sg,0)]),
364 | (0,[(6*w+sg,-2*w+sg,0), (w*8-sg,-2*w+sg,0), (w*8-sg,0-sg,0), (6*w+sg,0-sg,0)]),
365 | (0,[(9*w+sg,-2*w+sg,0), (w*11-sg,-2*w+sg,0), (w*11-sg,0-sg,0), (9*w+sg,0-sg,0)]),
366 | (0,[(3*w+sg,4*w+sg,0),(5*w-sg,4*w+sg,0),(5*w-sg,6*w-sg,0),(3*w+sg,6*w-sg,0)]),
367 | (0,[(6*w+sg,4*w+sg,0),(8*w-sg,4*w+sg,0),(8*w-sg,6*w-sg,0),(6*w+sg,6*w-sg,0)]),
368 | (0,[(3*w+sg,-5*w+sg,0),(5*w-sg,-5*w+sg,0),(5*w-sg,-3*w-sg,0),(3*w+sg,-3*w-sg,0)]),
369 | (0,[(6*w+sg,-5*w+sg,0),(8*w-sg,-5*w+sg,0),(8*w-sg,-3*w-sg,0),(6*w+sg,-3*w-sg,0)]),
370 |
371 | # pointed
372 | (0,[(0+sg,3*w,0),(2*w-sg,3*w,0),(2*w-sg,4*w,0),(w+sg,4*w,0)]),
373 | #left
374 | (0,[(w+sg,4*w,0),(2*w-sg,4*w,0),(2*w-sg,5*w-sg*2,0)]),
375 |
376 | (0,[(9*w+sg,3*w,0),(11*w-sg,3*w,0),(10*w-sg,4*w,0),(9*w+sg,4*w,0)]),
377 | #top
378 | (0,[(9*w+sg,4*w,0),(10*w-sg,4*w,0),(9*w+sg,5*w-sg*2,0)]),
379 |
380 | (0,[(0+sg,-2*w,0),(w+sg,-3*w,0),(2*w-sg,-3*w,0),(2*w-sg,-2*w,0)]),
381 | #bottom
382 | (0,[(1*w+sg,-3*w,0),(2*w-sg,-4*w+sg+sg,0),(2*w-sg,-3*w,0)]),
383 |
384 | (0,[(9*w+sg,-3*w,0),(10*w-sg,-3*w,0),(11*w-sg,-2*w,0),(9*w+sg,-2*w,0)]),
385 | #right
386 | (0,[(9*w+sg,-3*w,0),(9*w+sg,-4*w+sg*2,0),(10*w-sg,-3*w,0)]),
387 |
388 | # long pointed
389 | (90,[(2*w,0-sg,0),(2*w,-4*w+sg,0),(3*w,-5*w+sg,0),(3*w,0-sg,0)]),
390 | (90,[(8*w,0-sg,0),(8*w,-5*w+sg,0),(9*w,-4*w+sg,0),(9*w,0-sg,0)]),
391 | (90,[(2*w,w+sg,0),(3*w,w+sg,0),(3*w,6*w-sg,0),(2*w,5*w-sg,0)]),
392 | (90,[(8*w,w+sg,0),(9*w,w+sg,0),(9*w,5*w-sg,0),(8*w,6*w-sg,0)]),
393 | # corner planks
394 | (90,[(0,-2*w+sg,0),(0,3*w-sg,0),(-1*w,2*w-sg,0),(-1*w,-1*w+sg,0)]),
395 | (90,[(11*w,-2*w+sg,0),(12*w,-1*w+sg,0),(12*w,2*w-sg,0),(11*w,3*w-sg,0)]),
396 | (0,[(3*w+sg,-5*w,0),(4*w+sg,-6*w,0),(7*w-sg,-6*w,0),(8*w-sg,-5*w,0)]),
397 | (0,[(3*w+sg,6*w,0),(8*w-sg,6*w,0),(7*w-sg,7*w,0),(4*w+sg,7*w,0)]),
398 | # corner triangles
399 | (90,[(-w-s2,-w+s2*2,0),(-w-s2,2*w-s2*2,0),(-2.5*w+s2,0.5*w,0)]),
400 | (90,[(12*w+s2,2*w-s2*2,0),(12*w+s2,-w+s2*2,0),(13.5*w-s2,0.5*w,0)]),
401 | (0,[(4*w+s2*2,7*w+s2,0),(7*w-s2*2,7*w+s2,0),(5.5*w,8.5*w-s2,0)]),
402 | (0,[(4*w+s2*2,-6*w-s2,0),(5.5*w,-7.5*w+s2,0),(7*w-s2*2,-6*w-s2,0)]),
403 |
404 | # border planks
405 | # bottom
406 | (45,[(-2.5*w-q+q+dd+lg,0.5*w+q-q-dd-lg,0),(-2.5*w-2*q+q+dd+lg+lg,0.5*w-q-dd+lg-lg,0),(5.5*w-q+lg-lg,-7.5*w-q+lg+lg,0),(5.5*w-lg,-7.5*w+lg,0)]),
407 | # right
408 | (135,[(5.5*w-q+lg,-7.5*w-q+lg,0),(5.5*w+lg-lg,-7.5*w-2*q+lg+lg,0),(13.5*w+2*q+dd-lg-lg,0.5*w+dd-lg+lg,0),(13.5*w+q+dd-lg,0.5*w+q+dd-lg,0)]),
409 | #top
410 | (45,[(13.5*w-dd-lg,0.5*w+dd+lg,0),(13.5*w+q-dd-lg-lg,0.5*w+q+dd-lg+lg,0),(5.5*w+q-lg+lg,8.5*w+q-lg-lg,0),(5.5*w+lg,8.5*w-lg,0)]),
411 | #left
412 | (135,[(-2.5*w-q-dd+lg,0.5*w-q-dd+lg,0),(5.5*w+q-lg,8.5*w+q-lg,0),(5.5*w-lg+lg,8.5*w+2*q-lg-lg,0),(-2.5*w-q-q-dd+lg+lg,0.5*w+q-q-dd+lg-lg,0)])
413 | )
414 |
415 | verts = []
416 | faces = []
417 | uvs = []
418 | left = 0
419 | center = Vector((5.5*w,0.5*w,0))*planklength
420 | delta = Vector((w, -10*q, 0)) * planklength
421 | for col in range(cols):
422 | start = 0
423 | for row in range(rows):
424 | origin = Vector((start, left, 0))
425 | for uvrot,p in planks1:
426 | ll = len(verts)
427 | rot = Euler((randrotx * randuni(-1, 1), randroty * randuni(-1, 1), randrotz * randuni(-1, 1)), 'XYZ')
428 | # randomly rotate the plank a little bit around its own center
429 | pverts = [rotate(Vector(v)*planklength, rot) for v in p]
430 | pverts = [origin + delta + o + rotatep(v, Euler((0,0,radians(45)),'XYZ'), center) for v in pverts]
431 |
432 | verts.extend(pverts)
433 | midpoint = vcenter(pverts)
434 | #if uvrot > 0:
435 | # print(uvrot)
436 | # print([v - midpoint for v in pverts])
437 | # print([rotatep(v, Euler((0,0,radians(uvrot)),'XYZ'), midpoint) - midpoint for v in pverts])
438 | # print()
439 | uvs.append([rotatep(v, Euler((0,0,radians(uvrot)),'XYZ'), midpoint) for v in pverts])
440 | faces.append((ll, ll + 3, ll + 2, ll + 1) if len(pverts)==4 else (ll, ll + 2, ll + 1))
441 |
442 |
443 | start += planklength
444 | left += planklength
445 |
446 | fuvs = [v for p in uvs for v in p]
447 |
448 | return verts, faces, fuvs
449 |
450 | def updateMesh(self, context):
451 | o = context.object
452 |
453 | material_list = getMaterialList(o)
454 |
455 | if o.pattern == 'Regular':
456 | nplanks = (o.width + o.originy) / o.plankwidth
457 | verts, faces, uvs = planks(nplanks, o.length + o.originx,
458 | o.planklength, o.planklengthvar,
459 | o.plankwidth, o.plankwidthvar,
460 | o.longgap, o.shortgap,
461 | o.offset, o.randomoffset, o.minoffset,
462 | o.randomseed,
463 | o.randrotx, o.randroty, o.randrotz,
464 | o.originx, o.originy)
465 | elif o.pattern == 'Herringbone':
466 | # note that there is a lot of extra length and width here to make sure that we create a pattern w.o. gaps at the edges
467 | v = o.plankwidth * sqrt(2.0)
468 | w = o.planklength * sqrt(2.0)
469 | nplanks = int((o.width+o.planklength + o.originy*2) / v)+1
470 | nplanksc = int((o.length + o.originx*2) / w)+1
471 | verts, faces, uvs = herringbone(nplanks, nplanksc,
472 | o.planklength, o.plankwidth,
473 | o.longgap, o.shortgap,
474 | o.randomseed,
475 | o.randrotx, o.randroty, o.randrotz,
476 | o.originx, o.originy)
477 | elif o.pattern == 'Square':
478 | rows = int((o.width + o.originy)/ o.planklength)+1
479 | cols = int((o.length + o.originx)/ o.planklength)+1
480 | verts, faces, uvs = square(rows, cols, o.planklength, o.nsquare, o.border, o.longgap, o.shortgap, o.randomseed,
481 | o.randrotx, o.randroty, o.randrotz,
482 | o.originx, o.originy)
483 | elif o.pattern == 'Versaille':
484 | rows = int((o.width + o.originy)/ o.planklength)+2
485 | cols = int((o.length + o.originx)/ o.planklength)+2
486 | verts, faces, uvs = versaille(rows, cols,
487 | o.planklength, o.plankwidth,
488 | o.longgap, o.shortgap,
489 | o.randrotx, o.randroty, o.randrotz,
490 | o.originx, o.originy,
491 | o.borderswitch)
492 |
493 | # create mesh &link object to scene
494 | emesh = o.data
495 |
496 | mesh = bpy.data.meshes.new(name='Planks')
497 | mesh.from_pydata(verts, [], faces)
498 |
499 | mesh.update(calc_edges=True)
500 |
501 | # more than one object can refer to the same emesh
502 | for i in bpy.data.objects:
503 | if i.data == emesh:
504 | i.data = mesh
505 |
506 | name = emesh.name
507 | emesh.user_clear() # this way the old mesh is marked as used by noone and not saved on exit
508 | bpy.data.meshes.remove(emesh)
509 | mesh.name = name
510 |
511 | #switch to edit mode
512 | if bpy.context.mode != 'EDIT_MESH':
513 | bpy.ops.object.editmode_toggle()
514 | bpy.ops.object.editmode_toggle()
515 |
516 | #set shading to smooth and autosmooth
517 | bpy.ops.object.shade_smooth()
518 | bpy.context.object.data.use_auto_smooth = 1
519 | bpy.context.object.data.auto_smooth_angle = 1
520 |
521 | # add uv-coords and per face random vertex colors
522 | rot = Euler((0,0,o.uvrotation))
523 | mesh.uv_layers.new()
524 | # WARNING: need to create vertex colors layer before accessing uv_layer
525 | vertex_colors = mesh.vertex_colors.new().data
526 | uv_layer = mesh.uv_layers.active.data
527 | offset = Vector()
528 | # note that the uvs that are returned are shuffled
529 | for poly in mesh.polygons:
530 | color = [rand(), rand(), rand(), 1]
531 | if o.randomuv == 'Random':
532 | offset = Vector((rand(), rand(), 0))
533 | if o.randomuv == 'Restricted':
534 | offset = Vector((rand()*2-1, rand()*2-1, 0))
535 | for loop_index in range(poly.loop_start, poly.loop_start + poly.loop_total):
536 | co = offset + mesh.vertices[mesh.loops[loop_index].vertex_index].co
537 | if co.x > o.length or co.x < 0:
538 | offset[0] = 0
539 | if co.y > o.width or co.y < 0:
540 | offset[1] = 0
541 | elif o.randomuv == 'Packed':
542 | x = []
543 | y = []
544 | for loop_index in range(poly.loop_start, poly.loop_start + poly.loop_total):
545 | x.append(uvs[mesh.loops[loop_index].vertex_index].x)
546 | y.append(uvs[mesh.loops[loop_index].vertex_index].y)
547 | offset = Vector((-min(x), -min(y), 0))
548 | for loop_index in range(poly.loop_start, poly.loop_start + poly.loop_total):
549 | if o.randomuv == 'Shuffle':
550 | coords = uvs[mesh.loops[loop_index].vertex_index]
551 | elif o.randomuv in ('Random', 'Restricted'):
552 | coords = mesh.vertices[mesh.loops[loop_index].vertex_index].co + offset
553 | elif o.randomuv == 'Packed':
554 | coords = uvs[mesh.loops[loop_index].vertex_index] + offset
555 | else:
556 | coords = mesh.vertices[mesh.loops[loop_index].vertex_index].co
557 | coords = Vector(coords) # copy
558 | coords.x *= o.uvscalex
559 | coords.y *= o.uvscaley
560 | coords.rotate(rot)
561 | uv_layer[loop_index].uv = coords.xy
562 | vertex_colors[loop_index].color = color
563 |
564 | # subdivide mesh and warp it
565 | warped = o.hollowlong > 0 or o.hollowshort > 0 or o.twist > 0
566 | if warped:
567 | bm = bmesh.new()
568 | bm.from_mesh(mesh)
569 |
570 | # calculate hollowness for each face
571 | dshortmap = {}
572 | dlongmap = {}
573 | for face in bm.faces:
574 | dshort = o.hollowshort * rand()
575 | dlong = o.hollowlong * rand()
576 | for v in face.verts:
577 | dshortmap[v.index] = dshort
578 | dlongmap[v.index] = dlong
579 |
580 | bm.to_mesh(mesh)
581 | bm.free()
582 |
583 | # at this point all new geometry is selected and subdivide works in all selection modes
584 | bpy.ops.object.editmode_toggle()
585 | bpy.ops.mesh.subdivide() # bmesh subdivide doesn't work for me ...
586 | bpy.ops.object.editmode_toggle()
587 |
588 | bm = bmesh.new()
589 | bm.from_mesh(mesh)
590 |
591 | for v in bm.verts:
592 | if o.twist and len(v.link_edges) == 4: # vertex in the middle of the plank
593 | dtwist = o.twist * randuni(-1, 1)
594 | for e in v.link_edges:
595 | v2 = e.other_vert(v) # the vertices on the side of the plank
596 | if shortside(v2):
597 | for e2 in v2.link_edges:
598 | v3 = e2.other_vert(v2)
599 | if len(v3.link_edges) == 2:
600 | v3.co.z += dtwist
601 | dtwist = -dtwist # one corner up, the other corner down
602 | elif len(v.link_edges) == 3: # vertex in the middle of a side of the plank
603 | for e in v.link_edges:
604 | v2 = e.other_vert(v)
605 | if len(v2.link_edges) == 2: # hollowness values are stored with the all original corner vertices
606 | dshort = dshortmap[v2.index]
607 | dlong = dlongmap[v2.index]
608 | break
609 | if shortside(v):
610 | v.co.z -= dlong
611 | else:
612 | v.co.z -= dshort
613 |
614 | if bpy.app.version >= (4,0,0):
615 | creases = bm.edges.layers.float.get('crease_edge', bm.edges.layers.float.new('crease_edge'))
616 | else:
617 | creases = bm.edges.layers.crease.verify()
618 | for edge in bm.edges:
619 | edge[creases] = 1
620 | for vert in edge.verts:
621 | if len(vert.link_edges) == 4:
622 | edge[creases] = 0
623 | break
624 |
625 | bm.to_mesh(mesh)
626 | bm.free()
627 |
628 |
629 | # remove all modifiers to make sure the boolean will be last & only modifier
630 | n = len(o.modifiers)
631 | while n > 0:
632 | n -= 1
633 | bpy.ops.object.modifier_remove(modifier=o.modifiers[-1].name)
634 |
635 | # add thickness
636 | bpy.ops.object.mode_set(mode='EDIT')
637 | bm = bmesh.from_edit_mesh(o.data)
638 |
639 | # extrude to given thickness
640 | ret=bmesh.ops.extrude_face_region(bm,geom=bm.faces[:]) # all planks are separate faces, except when subdivided by random twist or hollowness
641 | if warped: # we have a extra subdivision
642 | Z = Vector((0,0,1))
643 | for el in ret['geom']:
644 | if isinstance(el, bmesh.types.BMVert) and len(el.link_edges) == 4 and el.normal.dot(Z) > 0.99 : # we look start at the vertex in the middle of the 4 faces but only on the top
645 | d = Vector((0,0,o.thickness + rand() * o.randomthickness))
646 | verts = set(v for f in el.link_faces for v in f.verts) # some vertices are shared, this way we make them unique
647 | bmesh.ops.translate(bm, vec=d, verts=list(verts))
648 | else:
649 | for el in ret['geom']:
650 | if isinstance(el, bmesh.types.BMFace):
651 | d = Vector((0,0,o.thickness + rand() * o.randomthickness))
652 | bmesh.ops.translate(bm, vec=d, verts=el.verts)
653 |
654 | # trim excess flooring
655 | ret = bmesh.ops.bisect_plane(bm, geom=bm.verts[:]+bm.edges[:]+bm.faces[:], plane_co=(o.length,0,0), plane_no=(1,0,0), clear_outer=True)
656 | ret = bmesh.ops.bisect_plane(bm, geom=bm.verts[:]+bm.edges[:]+bm.faces[:], plane_co=(0,0,0), plane_no=(-1,0,0), clear_outer=True)
657 | ret = bmesh.ops.bisect_plane(bm, geom=bm.verts[:]+bm.edges[:]+bm.faces[:], plane_co=(0,o.width,0), plane_no=(0,1,0), clear_outer=True)
658 | ret = bmesh.ops.bisect_plane(bm, geom=bm.verts[:]+bm.edges[:]+bm.faces[:], plane_co=(0,0,0), plane_no=(0,-1,0), clear_outer=True)
659 |
660 | # fill in holes caused by the trimming
661 | open_edges = [e for e in bm.edges if len(e.link_faces)==1]
662 | bmesh.ops.edgeloop_fill(bm, edges=open_edges, mat_nr=0, use_smooth=False)
663 |
664 | creases = bm.edges.layers.float.get('crease_edge', None) if bpy.app.version >= (4,0,0) else bm.edges.layers.crease.active
665 | if creases is not None:
666 | for edge in open_edges:
667 | edge[creases] = 1
668 |
669 | bmesh.update_edit_mesh(o.data)
670 | bpy.ops.object.mode_set(mode='OBJECT')
671 |
672 | # intersect with a floorplan. Note the floorplan must be 2D (all z-coords must be identical) and a closed polygon.
673 | if self.usefloorplan and self.floorplan != ' None ':
674 | # make the floorplan the only active an selected object
675 | bpy.ops.object.select_all(action='DESELECT')
676 | context.scene.objects.active = bpy.data.objects[self.floorplan]
677 | bpy.data.objects[self.floorplan].select = True
678 |
679 | # duplicate the selected geometry into a separate object
680 | me = context.scene.objects.active.data
681 | selected_faces = [p.index for p in me.polygons if p.select]
682 | bpy.ops.object.editmode_toggle()
683 | bpy.ops.mesh.duplicate()
684 | bpy.ops.mesh.separate()
685 | bpy.ops.object.editmode_toggle()
686 | me = context.scene.objects.active.data
687 | for i in selected_faces:
688 | me.polygons[i].select = True
689 |
690 | # now there will be two selected objects
691 | # the one with the new name will be the copy
692 | for ob in context.selected_objects:
693 | if ob.name != self.floorplan:
694 | fpob = ob
695 |
696 | # make that copy active and selected
697 | for ob in context.selected_objects:
698 | ob.select = False
699 | fpob.select = True
700 | context.scene.objects.active = fpob
701 | # add thickness
702 | # let normals of select faces point in same direction
703 | bpy.ops.object.editmode_toggle()
704 | bpy.ops.mesh.select_all(action='SELECT')
705 | bpy.ops.mesh.normals_make_consistent(inside=False)
706 | bpy.ops.object.editmode_toggle()
707 | # add solidify modifier
708 | # NOTE: for some reason bpy.ops.object.modifier_add doesn't work here
709 | # even though fpob at this point is verifyable the active and selected object ...
710 | mod = fpob.modifiers.new(name='Solidify', type='SOLIDIFY')
711 | mod.offset = 1.0 # in the direction of the normals
712 | mod.thickness = 2000 # very thick
713 | bpy.ops.object.modifier_apply(apply_as='DATA', modifier="Solidify")
714 | bpy.ops.object.editmode_toggle()
715 | bpy.ops.mesh.select_all(action='SELECT')
716 | bpy.ops.mesh.normals_make_consistent(inside=False)
717 | bpy.ops.object.editmode_toggle()
718 | fpob.location -= Vector((0,0,1000)) # actually this should be in the negative direction of the normals not just plain downward...
719 |
720 | # at this point the floorplan object is the active and selected object
721 | if True:
722 | # make the floorboards active and selected
723 | for ob in context.selected_objects:
724 | ob.select = False
725 | context.scene.objects.active = o
726 | o.select = True
727 |
728 | # add-and-apply a boolean modifier to get the intersection with the floorplan copy
729 | bpy.ops.object.modifier_add(type='BOOLEAN') # default is intersect
730 | o.modifiers[-1].object = fpob
731 | if True:
732 | bpy.ops.object.modifier_apply(apply_as='DATA', modifier="Boolean")
733 | # delete the copy
734 | bpy.ops.object.select_all(action='DESELECT')
735 | context.scene.objects.active = fpob
736 | fpob.select = True
737 | bpy.ops.object.delete()
738 | # make the floorboards active and selected
739 | context.scene.objects.active = o
740 | o.select = True
741 |
742 | if self.modify:
743 | mods = o.modifiers
744 | if len(mods) == 0: # always true
745 | bpy.ops.object.modifier_add(type='BEVEL')
746 | mods[0].use_clamp_overlap = False # clamp overlap causes some issues
747 | #bpy.ops.object.modifier_add(type='EDGE_SPLIT')
748 | mods = o.modifiers
749 | mods[0].show_expanded = False
750 | #mods[1].show_expanded = False
751 | mods[0].width = self.bevel
752 | mods[0].segments = 2
753 | mods[0].limit_method = 'ANGLE'
754 | mods[0].angle_limit = (85/90.0)*PI/2
755 | if warped and not ('SUBSURF' in [m.type for m in mods]):
756 | bpy.ops.object.modifier_add(type='SUBSURF')
757 | mods[-1].show_expanded = False
758 | mods[-1].show_viewport = False # subsurf in viewport is not necessary and slow things down
759 | mods[-1].levels = 2
760 | if not warped and ('SUBSURF' in [m.type for m in mods]):
761 | bpy.ops.object.modifier_remove(modifier='Subsurf')
762 |
763 | if self.preservemats and len(material_list)>0:
764 | rebuildMaterialList(o, material_list)
765 | assignRandomMaterial(len(material_list))
766 |
767 | # correct the shading artefacts
768 | bpy.ops.object.editmode_toggle()
769 | bpy.ops.mesh.select_all(action='SELECT')
770 | bpy.ops.mesh.remove_doubles()
771 | bpy.ops.mesh.normals_make_consistent()
772 | bpy.ops.mesh.select_all(action='DESELECT')
773 | bpy.ops.mesh.edges_select_sharp(sharpness=1.4)
774 | bpy.ops.mesh.mark_sharp()
775 | bpy.ops.mesh.select_face_by_sides(number=5, type='GREATER', extend=False)
776 | bpy.ops.mesh.quads_convert_to_tris(quad_method='BEAUTY', ngon_method='BEAUTY')
777 | bpy.ops.mesh.tris_convert_to_quads()
778 | bpy.ops.object.editmode_toggle()
779 |
780 | bpy.types.Object.reg = StringProperty(default='FloorBoards')
781 |
782 | bpy.types.Object.length = FloatProperty(name="Floor Size X",
783 | description="Length (X) of the floor in Blender units",
784 | default=4,
785 | soft_min=0.5,
786 | soft_max=40.0,
787 | subtype='DISTANCE',
788 | unit='LENGTH',
789 | update=updateMesh)
790 |
791 | bpy.types.Object.width = FloatProperty(name="Y",
792 | description="Width (Y) of the floor in Blender units",
793 | default=4,
794 | soft_min=0.5,
795 | soft_max=40.0,
796 | subtype='DISTANCE',
797 | unit='LENGTH',
798 | update=updateMesh)
799 |
800 | bpy.types.Object.planklength = FloatProperty(name="Plank Size X",
801 | description="Length of a single plank",
802 | default=2,
803 | soft_min=0.5,
804 | soft_max=40.0,
805 | subtype='DISTANCE',
806 | unit='LENGTH',
807 | update=updateMesh)
808 |
809 | bpy.types.Object.planklengthvar = FloatProperty(name="Variation X",
810 | description="Max Length variation of single planks",
811 | default=0.2,
812 | min=0,
813 | soft_max=40.0,
814 | subtype='DISTANCE',
815 | unit='LENGTH',
816 | update=updateMesh)
817 |
818 | bpy.types.Object.plankwidth = FloatProperty(name="Y",
819 | description="Width of a single plank",
820 | default=0.18,
821 | soft_min=0.05,
822 | soft_max=40.0,
823 | subtype='DISTANCE',
824 | unit='LENGTH',
825 | update=updateMesh)
826 |
827 | bpy.types.Object.plankwidthvar = FloatProperty(name="Y",
828 | description="Max Width variation of single planks",
829 | default=0,
830 | min=0,
831 | soft_max=4.0,
832 | subtype='DISTANCE',
833 | unit='LENGTH',
834 | update=updateMesh)
835 |
836 | bpy.types.Object.longgap = FloatProperty(name="Gap Size X",
837 | description="Gap between the long edges of the planks",
838 | default=0.002,
839 | min=0,
840 | soft_max=0.01,
841 | step=0.01,
842 | precision=4,
843 | subtype='DISTANCE',
844 | unit='LENGTH',
845 | update=updateMesh)
846 |
847 | bpy.types.Object.shortgap = FloatProperty(name="Y",
848 | description="Gap between the short edges of the planks",
849 | default=0.0005,
850 | min=0,
851 | soft_max=0.01,
852 | step=0.01,
853 | precision=4,
854 | subtype='DISTANCE',
855 | unit='LENGTH',
856 | update=updateMesh)
857 |
858 | bpy.types.Object.thickness = FloatProperty(name="Plank Thickness",
859 | description="Thickness of the planks",
860 | default=0.018,
861 | soft_max=0.1,
862 | soft_min=0.008,
863 | step=0.1,
864 | precision=3,
865 | subtype='DISTANCE',
866 | unit='LENGTH',
867 | update=updateMesh)
868 |
869 | bpy.types.Object.bevel = FloatProperty(name="Bevel",
870 | description="Bevel width planks",
871 | default=0.001,
872 | min=0,
873 | soft_max=0.01,
874 | step=0.01,
875 | precision=4,
876 | subtype='DISTANCE',
877 | unit='LENGTH',
878 | update=updateMesh)
879 |
880 | bpy.types.Object.offset = FloatProperty(name="Offset",
881 | description="Offset per row in Blender Units",
882 | default=0.4,
883 | min=0,
884 | soft_max=2,
885 | subtype='DISTANCE',
886 | unit='LENGTH',
887 | update=updateMesh)
888 |
889 | bpy.types.Object.randomoffset = BoolProperty(name="Offset random",
890 | description="Uses random values for offset",
891 | default=True,
892 | update=updateMesh)
893 |
894 | bpy.types.Object.minoffset = BoolProperty(name="Minimum offset",
895 | description="Use Offset value as a minimum when using random values for offset",
896 | default=False,
897 | update=updateMesh)
898 |
899 | bpy.types.Object.randomseed = IntProperty(name="Random Seed",
900 | description="The seed governing random generation",
901 | default=0,
902 | min=0,
903 | update=updateMesh)
904 |
905 | bpy.types.Object.nsquare = IntProperty(name="Planks per Square",
906 | description="Number of planks in each square tile",
907 | default=4,
908 | min=1,
909 | update=updateMesh)
910 |
911 | bpy.types.Object.border = FloatProperty(name="Border",
912 | description="Width of border",
913 | default=0,
914 | soft_max=0.1,
915 | min=0,
916 | subtype='DISTANCE',
917 | unit='LENGTH',
918 | update=updateMesh)
919 |
920 | bpy.types.Object.originx = FloatProperty(name="Origin Offset X",
921 | description="X offset of the whole pattern",
922 | default=0,
923 | soft_max=1,
924 | min=0,
925 | subtype='DISTANCE',
926 | unit='LENGTH',
927 | update=updateMesh)
928 |
929 | bpy.types.Object.originy = FloatProperty(name="Y",
930 | description="Y offset of the whole pattern",
931 | default=0,
932 | soft_max=1,
933 | min=0,
934 | subtype='DISTANCE',
935 | unit='LENGTH',
936 | update=updateMesh)
937 |
938 |
939 | bpy.types.Object.randomuv = EnumProperty(name="UV randomization",
940 | description="Randomization mode for the uv-offset of individual planks",
941 | items = [('None','None','Plain mapping from top view'),
942 | ('Random','Random','Add a random offset to the plain uv map of individual planks'),
943 | ('Restricted','Restricted','Add a random offset to the plain map but keep individual planks withing the orginal border'),
944 | ('Shuffle','Shuffle','Exchange uvmaps of simlilar planks'),
945 | ('Packed','Packed','Overlap all uvs of individual planks while maintaining their proportions')],
946 | update=updateMesh)
947 |
948 | bpy.types.Object.modify = BoolProperty(name="Add modifiers",
949 | description="Add bevel and solidify modifiers to the planks",
950 | default=True,
951 | update=updateMesh)
952 |
953 | bpy.types.Object.preservemats = BoolProperty(name="Keep materials",
954 | description="Keep any materials assigned to the mesh",
955 | default=True,
956 | update=updateMesh)
957 |
958 | bpy.types.Object.randrotx = FloatProperty(name="Rotation X",
959 | description="Random rotation of individual planks around x-axis",
960 | default=0,
961 | min=0,
962 | soft_max=0.01,
963 | step=(0.02 / 180) * PI,
964 | precision=4,
965 | subtype='ANGLE',
966 | unit='ROTATION',
967 | update=updateMesh)
968 |
969 | bpy.types.Object.randroty = FloatProperty(name="Rotation Y",
970 | description="Random rotation of individual planks around y-axis",
971 | default=0,
972 | min=0,
973 | soft_max=0.01,
974 | step=(0.02 / 180) * PI,
975 | precision=4,
976 | subtype='ANGLE',
977 | unit='ROTATION',
978 | update=updateMesh)
979 |
980 | bpy.types.Object.randrotz = FloatProperty(name="Rotation Z",
981 | description="Random rotation of individual planks around z-axis",
982 | default=0,
983 | min=0,
984 | soft_max=0.01,
985 | step=(0.02 / 180) * PI,
986 | precision=4,
987 | subtype='ANGLE',
988 | unit='ROTATION',
989 | update=updateMesh)
990 |
991 | bpy.types.Object.randomthickness = FloatProperty(name="Thickness",
992 | description="Random thickness added to a plank",
993 | default=0,
994 | min=0,
995 | soft_max=0.05,
996 | step=0.01,
997 | precision=4,
998 | update=updateMesh)
999 |
1000 | bpy.types.Object.hollowlong = FloatProperty(name="Hollowness along plank",
1001 | description="Amount of curvature along a plank",
1002 | default=0,
1003 | min=0,
1004 | soft_max=0.01,
1005 | step=0.01,
1006 | precision=4,
1007 | update=updateMesh)
1008 |
1009 | bpy.types.Object.hollowshort = FloatProperty(name="Hollowness across plank",
1010 | description="Amount of curvature across a plank",
1011 | default=0,
1012 | min=0,
1013 | soft_max=0.01,
1014 | step=0.01,
1015 | precision=4,
1016 | update=updateMesh)
1017 |
1018 | bpy.types.Object.twist = FloatProperty(name="Twist along plank",
1019 | description="Amount of twist along a plank",
1020 | default=0,
1021 | min=0,
1022 | soft_max=0.01,
1023 | step=0.01,
1024 | precision=4,
1025 | update=updateMesh)
1026 |
1027 | bpy.types.Object.uvrotation = FloatProperty(name="UV Rotation",
1028 | description="Rotation of the generated UV-map",
1029 | default=0,
1030 | step=(1.0 / 180) * PI,
1031 | precision=2,
1032 | subtype='ANGLE',
1033 | unit='ROTATION',
1034 | update=updateMesh)
1035 |
1036 | bpy.types.Object.uvscalex = FloatProperty(name="Scale UV X",
1037 | description="Scale UV coordinates in the X direction",
1038 | default=1.0,
1039 | step=0.01,
1040 | precision=4,
1041 | update=updateMesh)
1042 |
1043 | bpy.types.Object.uvscaley = FloatProperty(name="Y",
1044 | description="Scale UV coordinates in the Y direction",
1045 | default=1.0,
1046 | step=0.01,
1047 | precision=4,
1048 | update=updateMesh)
1049 |
1050 | bpy.types.Object.floorplan = EnumProperty(name="Floorplan",
1051 | description="Mesh to use as a floorplan",
1052 | items = availableMeshes,
1053 | update=updateMesh)
1054 |
1055 | bpy.types.Object.usefloorplan = BoolProperty(name="Use Floorplan",
1056 | description="use a mesh object as a floorplan",
1057 | default=False,
1058 | update=updateMesh)
1059 |
1060 | bpy.types.Object.pattern = EnumProperty(name="Pattern",
1061 | description="Pattern of the planks",
1062 | items = [('Regular','Regular','Parallel planks'),
1063 | ('Herringbone','Herringbone','Herringbone pattern'),
1064 | ('Square','Square','Alternating square pattern'),
1065 | ('Versaille','Versaille','Diagonal weave like pattern')],
1066 | update=updateMesh)
1067 |
1068 | bpy.types.Object.borderswitch = BoolProperty(name="Switch border",
1069 | description="Order border plank in a spiral fashion",
1070 | default=False,
1071 | update=updateMesh)
1072 |
1073 |
1074 |
1075 | class FBGPanelMain(bpy.types.Panel):
1076 | bl_idname = "FLOOR_BOARD_GEN_PT_main"
1077 | bl_label = "Main Settings"
1078 | bl_space_type = "VIEW_3D"
1079 | bl_region_type = "UI"
1080 | bl_category = "Floorgenerator"
1081 |
1082 | #def poll(cls, context):
1083 | #return context.mode == 'OBJECT'
1084 |
1085 | @classmethod
1086 | def poll(cls, context):
1087 | o = context.object
1088 | return ((context.active_object != None) and (context.mode == 'OBJECT'))
1089 |
1090 | def draw(self, context):
1091 | layout = self.layout
1092 | o = context.object
1093 | layout.use_property_split = True # Active single-column layout
1094 | flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
1095 |
1096 | if 'reg' in o:
1097 | if o['reg'] == 'FloorBoards':
1098 |
1099 | col = flow.column(align=True)
1100 | col.prop(o, 'pattern')
1101 | col = flow.column(align=True)
1102 | col.prop(o, 'length')
1103 | col.prop(o, 'width')
1104 |
1105 |
1106 | else:
1107 | layout.operator('mesh.floor_boards_convert')
1108 | else:
1109 | layout.operator('mesh.floor_boards_convert')
1110 |
1111 | class FBGPanelMainOffset(bpy.types.Panel):
1112 | bl_idname = "FLOOR_BOARD_GEN_PT_main_offset"
1113 | bl_parent_id = "FLOOR_BOARD_GEN_PT_main"
1114 | bl_label = "Origin Offset"
1115 | bl_space_type = "VIEW_3D"
1116 | bl_region_type = "UI"
1117 | bl_category = "Floorgenerator"
1118 |
1119 |
1120 | @classmethod
1121 | def poll(cls, context):
1122 | o = context.object
1123 | return ((context.mode == 'OBJECT') and ('reg' in o) and (o['reg'] == 'FloorBoards'))
1124 |
1125 | def draw(self, context):
1126 | o = context.object
1127 | layout = self.layout
1128 | layout.use_property_split = True # Active single-column layout
1129 | flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
1130 |
1131 | col = flow.column(align=True)
1132 | col.prop(o, 'originx')
1133 | col.prop(o, 'originy')
1134 |
1135 | class FBGPanelPlanksDim(bpy.types.Panel):
1136 | bl_idname = "FLOOR_BOARD_GEN_PT_planks_dimensions"
1137 | bl_label = "Plank Dimensions"
1138 | bl_space_type = "VIEW_3D"
1139 | bl_region_type = "UI"
1140 | bl_category = "Floorgenerator"
1141 |
1142 |
1143 | @classmethod
1144 | def poll(cls, context):
1145 | o = context.object
1146 | return ((context.active_object != None) and (context.mode == 'OBJECT') and ('reg' in o) and (o['reg'] == 'FloorBoards'))
1147 |
1148 | def draw(self, context):
1149 | o = context.object
1150 | layout = self.layout
1151 | layout.use_property_split = True # Active single-column layout
1152 | flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
1153 |
1154 | if o.pattern == 'Regular':
1155 | col = flow.column(align=True)
1156 | col.prop(o, 'planklength')
1157 | col.prop(o, 'plankwidth')
1158 | col = flow.column(align=True)
1159 | col.prop(o, 'planklengthvar')
1160 | col.prop(o, 'plankwidthvar')
1161 |
1162 | if o.pattern == 'Herringbone':
1163 | col = flow.column(align=True)
1164 | col.prop(o, 'planklength')
1165 | col.prop(o, 'plankwidth')
1166 |
1167 | if o.pattern == 'Square':
1168 | layout.prop(o, 'planklength')
1169 | layout.prop(o, 'nsquare')
1170 | layout.prop(o, 'border')
1171 |
1172 | if o.pattern == 'Versaille':
1173 | layout.prop(o, 'planklength')
1174 |
1175 | layout.prop(o, 'thickness')
1176 |
1177 | col = flow.column(align=True)
1178 | col.prop(o, 'longgap')
1179 | col.prop(o, 'shortgap')
1180 |
1181 | if o.pattern == 'Regular':
1182 | layout.prop(o, 'offset')
1183 | layout.prop(o, 'randomoffset')
1184 | layout.prop(o, 'minoffset')
1185 |
1186 | if o.pattern == 'Versaille':
1187 | layout.prop(o, 'borderswitch')
1188 |
1189 | class FBGPanelRandomness(bpy.types.Panel):
1190 | bl_idname = "FLOOR_BOARD_GEN_PT_randomness"
1191 | bl_parent_id = "FLOOR_BOARD_GEN_PT_planks_dimensions"
1192 | bl_label = "Randomness"
1193 | bl_space_type = "VIEW_3D"
1194 | bl_region_type = "UI"
1195 | bl_category = "Floorgenerator"
1196 |
1197 |
1198 | @classmethod
1199 | def poll(cls, context):
1200 | o = context.object
1201 | return ((context.mode == 'OBJECT') and ('reg' in o) and (o['reg'] == 'FloorBoards'))
1202 |
1203 | def draw(self, context):
1204 | o = context.object
1205 | layout = self.layout
1206 | layout.use_property_split = True # Active single-column layout
1207 | flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
1208 |
1209 | col = flow.column(align=True)
1210 | col.prop(o, 'randrotx')
1211 | col.prop(o, 'randroty')
1212 | col.prop(o, 'randrotz')
1213 |
1214 | col = flow.column(align=True)
1215 | col.prop(o, 'hollowlong')
1216 | col.prop(o, 'hollowshort')
1217 |
1218 | layout.prop(o, 'twist')
1219 | layout.prop(o, 'randomthickness')
1220 | layout.prop(o, 'randomseed')
1221 |
1222 | class FBGPanelMiscellaneous(bpy.types.Panel):
1223 | bl_idname = "FLOOR_BOARD_GEN_PT_miscellaneous"
1224 | bl_label = "Miscellaneous"
1225 | bl_space_type = "VIEW_3D"
1226 | bl_region_type = "UI"
1227 | bl_category = "Floorgenerator"
1228 |
1229 |
1230 | @classmethod
1231 | def poll(cls, context):
1232 | o = context.object
1233 | return ((context.active_object != None) and (context.mode == 'OBJECT') and ('reg' in o) and (o['reg'] == 'FloorBoards'))
1234 |
1235 | def draw(self, context):
1236 | o = context.object
1237 | layout = self.layout
1238 | layout.use_property_split = True # Active single-column layout
1239 | flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
1240 |
1241 | layout.prop(o, 'usefloorplan')
1242 | if o.usefloorplan:
1243 | layout.prop(o, 'floorplan')
1244 | layout.prop(o, 'randomuv')
1245 | layout.prop(o, 'uvrotation')
1246 | col = flow.column(align=True)
1247 | col.prop(o, 'uvscalex')
1248 | col.prop(o, 'uvscaley')
1249 | layout.prop(o, 'modify')
1250 | if o.modify:
1251 | layout.prop(o, 'bevel')
1252 | layout.prop(o,'preservemats')
1253 |
1254 |
1255 |
1256 | class FloorBoardsAdd(bpy.types.Operator):
1257 | bl_idname = "mesh.floor_boards_add"
1258 | bl_label = "FloorBoards"
1259 | bl_options = {'REGISTER', 'UNDO'}
1260 |
1261 | @classmethod
1262 | def poll(self, context):
1263 | return context.mode == 'OBJECT'
1264 |
1265 | def execute(self, context):
1266 | bpy.ops.mesh.primitive_cube_add()
1267 | context.active_object.name = "FloorBoard"
1268 | bpy.ops.mesh.floor_boards_convert('INVOKE_DEFAULT')
1269 | return {'FINISHED'}
1270 |
1271 | class FloorBoardsConvert(bpy.types.Operator):
1272 | bl_idname = 'mesh.floor_boards_convert'
1273 | bl_label = 'Convert to Floorobject'
1274 | #bl_options = {"UNDO"}
1275 |
1276 | def invoke(self, context, event):
1277 | o = context.object
1278 | o.reg = 'FloorBoards'
1279 | o.length = 4
1280 | return {"FINISHED"}
1281 |
1282 | def menu_func(self, context):
1283 | self.layout.operator(
1284 | FloorBoardsAdd.bl_idname,
1285 | text="Add floor board mesh",
1286 | icon='PLUGIN'
1287 | )
1288 |
1289 | def register():
1290 | bpy.types.VIEW3D_MT_mesh_add.append(menu_func)
1291 |
1292 | def unregister():
1293 | bpy.types.VIEW3D_MT_mesh_add.remove(menu_func)
1294 |
1295 |
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