├── .gitignore ├── experiments ├── character-expander │ ├── settings.json │ ├── README.md │ ├── output-0_25.txt │ ├── output-0_0.txt │ ├── output-0_5.txt │ └── prompt.txt ├── character-suggester │ ├── settings.json │ ├── output-0_0.txt │ ├── output-0_25.txt │ ├── output-0_5.txt │ ├── output-0_75.txt │ ├── output-1_0.txt │ ├── README.md │ └── prompt.txt ├── food-generator │ ├── settings.json │ ├── README.md │ ├── prompt.txt │ └── output-0_0.txt ├── spell-generator │ ├── README.md │ ├── prompt.txt │ └── output-0_5.txt ├── sword-generator │ ├── README.md │ ├── prompt.txt │ ├── output-0_5.txt │ ├── output-0_75.txt │ ├── output-0_0.txt │ ├── output-1_0.txt │ └── output-0_25.txt ├── sport-generator │ ├── README.md │ ├── prompt.txt │ └── output-0_0.txt ├── item-generator │ ├── prompt.txt │ ├── output-0_0.txt │ ├── README.md │ ├── output-0_25.txt │ ├── output-0_5.txt │ └── output-0_75.txt ├── group-generator │ ├── README.md │ ├── prompt.txt │ ├── output-0_75.txt │ ├── output-0_25.txt │ ├── output-0_5.txt │ ├── output-0_0.txt │ └── output-1_0.txt ├── government-generator │ ├── README.md │ ├── prompt.txt │ ├── output-1_0.txt │ ├── output-0_0.txt │ ├── output-0_5.txt │ ├── output-0_75.txt │ └── output-0_25.txt ├── race-generator │ ├── README.md │ ├── prompt.txt │ ├── output-0_0.txt │ ├── output-0_5.txt │ ├── output-0_25.txt │ ├── output-0_75.txt │ └── output-1_0.txt ├── ability-generator │ ├── prompt.txt │ ├── output-0_0.txt │ ├── output-0_25.txt │ ├── output-0_5.txt │ ├── output-0_75.txt │ └── README.md ├── creature-generator │ ├── prompt.txt │ ├── README.md │ ├── output-0_25.txt │ ├── output-0_5.txt │ ├── output-0_75.txt │ ├── output-1_0.txt │ └── output-0_0.txt ├── flora-generator │ ├── README.md │ ├── prompt.txt │ ├── output-0_0.txt │ ├── output-0_25.txt │ ├── output-0_5.txt │ └── output-0_75.txt ├── job-generator │ ├── README.md │ ├── prompt.txt │ ├── output-0_25.txt │ └── output-0_5.txt ├── landmark-generator │ ├── README.md │ ├── prompt.txt │ ├── output-0_75.txt │ ├── output-0_5.txt │ ├── output-0_25.txt │ └── output-0_0.txt ├── building-generator │ ├── prompt.txt │ ├── README.md │ ├── output-0_25.txt │ ├── output-0_0.txt │ ├── output-0_5.txt │ ├── output-0_75.txt │ └── output-1_0.txt ├── character-generator │ ├── prompt.txt │ ├── README.md │ ├── output-0_25.txt │ ├── output-0_5.txt │ ├── output-0_75.txt │ └── output-0_0.txt └── condition-generator │ ├── README.md │ ├── output-0_25.txt │ ├── output-0_0.txt │ ├── prompt.txt │ ├── output-0_5.txt │ ├── output-0_75.txt │ └── output-1_0.txt └── experiment.rb /.gitignore: -------------------------------------------------------------------------------- 1 | ideas/ -------------------------------------------------------------------------------- /experiments/character-expander/settings.json: -------------------------------------------------------------------------------- 1 | { 2 | "stop": "--------------------------------------------" 3 | } -------------------------------------------------------------------------------- /experiments/character-suggester/settings.json: -------------------------------------------------------------------------------- 1 | { 2 | "stop": "\n", 3 | "result_delimiter": "\n\n" 4 | } -------------------------------------------------------------------------------- /experiments/food-generator/settings.json: -------------------------------------------------------------------------------- 1 | { 2 | "stop": "\n\n\n", 3 | "result_delimiter": "\n\n" 4 | } 5 | -------------------------------------------------------------------------------- /experiments/spell-generator/README.md: -------------------------------------------------------------------------------- 1 | # Spell Generator 2 | 3 | This experiment generates fictional spells. Please see `prompt.txt` to view the prompt used. 4 | 5 | ## Usage in Notebook.ai 6 | 7 | Users are able to create random spells to easily fill out their world, saved under "Magic" pages. 8 | 9 | ## Output analysis 10 | 11 | | Temperature | Remarks | 12 | |-------------|---------| 13 | | 0.0 | | 14 | | 0.25 | | 15 | | 0.50 | | 16 | | 0.75 | | 17 | | 1.00 | | 18 | 19 | Recommended temperature for our use-case: -------------------------------------------------------------------------------- /experiments/sword-generator/README.md: -------------------------------------------------------------------------------- 1 | # Sword Generator 2 | 3 | This experiment generates fictional swords. Please see `prompt.txt` to view the prompt used. 4 | 5 | ## Usage in Notebook.ai 6 | 7 | Users are able to create random swords to easily fill out their world, saved under "Item" pages. 8 | 9 | ## Output analysis 10 | 11 | | Temperature | Remarks | 12 | |-------------|---------| 13 | | 0.0 | | 14 | | 0.25 | | 15 | | 0.50 | | 16 | | 0.75 | | 17 | | 1.00 | | 18 | 19 | Recommended temperature for our use-case: -------------------------------------------------------------------------------- /experiments/sport-generator/README.md: -------------------------------------------------------------------------------- 1 | # Sport Generator 2 | 3 | This experiment generates fictional sports and games. Please see `prompt.txt` to view the prompt used. 4 | 5 | ## Usage in Notebook.ai 6 | 7 | Users are able to create random sports to easily fill out their world, saved under "Sport" pages. 8 | 9 | ## Output analysis 10 | 11 | | Temperature | Remarks | 12 | |-------------|---------| 13 | | 0.0 | | 14 | | 0.25 | | 15 | | 0.50 | | 16 | | 0.75 | | 17 | | 1.00 | | 18 | 19 | Recommended temperature for our use-case: -------------------------------------------------------------------------------- /experiments/item-generator/prompt.txt: -------------------------------------------------------------------------------- 1 | Name: Bowstaff of Glory 2 | Made of: Wood & stone 3 | Description: The bow that King Lao was using when he conquered the Chuns in the Battle of Luhan 4 | 5 | Name: Dragon Tear 6 | Made of: Crystallized dragon tear 7 | Description: A blue crystal that shimmers in the light and can cure any disease. 8 | 9 | Name: Shadowblade 10 | Made of: Onyx 11 | Description: A blade carved out of a sheet of onyx thinner than its own shadow. 12 | 13 | Name: Bow of Sorrows 14 | Made of: Wood, bone, and sinew 15 | Description: A bow used by the Dark Elves to commit atrocities. 16 | 17 | Name: The Water of the Gods 18 | Made of: A mixture of sacred herbs and medicinal plants 19 | Description: A transparent, colorless liquid that is a panacea for all kinds of ailments. 20 | -------------------------------------------------------------------------------- /experiments/group-generator/README.md: -------------------------------------------------------------------------------- 1 | # Group Generator 2 | 3 | This experiment generates fictional groups. Please see `prompt.txt` to view the prompt used. 4 | 5 | ## Usage in Notebook.ai 6 | 7 | Users are able to create random groups to easily fill out their world, saved under "Group" pages. 8 | 9 | ## Output analysis 10 | 11 | | Temperature | Remarks | 12 | |-------------|---------| 13 | | 0.0 | Good for generating a single group. | 14 | | 0.25 | Usable. | 15 | | 0.50 | Usable. | 16 | | 0.75 | Usable. | 17 | | 1.00 | Has some really good results, but also some minor format bucking, which makes it unusable for production. Good for some raw ideas, though. | 18 | 19 | Recommended temperature for our use-case: 0.50 gives the best results in initial test cases, but 0.25 and 0.75 are also good. -------------------------------------------------------------------------------- /experiments/government-generator/README.md: -------------------------------------------------------------------------------- 1 | # Government Generator 2 | 3 | This experiment generates fictional governments. Please see `prompt.txt` to view the prompt used. 4 | 5 | ## Usage in Notebook.ai 6 | 7 | Users are able to create random governments to easily fill out their world, saved under "Government" pages. 8 | 9 | ## Output analysis 10 | 11 | | Temperature | Remarks | 12 | |-------------|---------| 13 | | 0.0 | Good for generating a single government. | 14 | | 0.25 | Works really well for high-level government generation. | 15 | | 0.50 | Works similarly well to 0.25 temperature. No qualms. | 16 | | 0.75 | Works similarly to 0.50 temperature, with mildly longer descriptions and more variance in output. | 17 | | 1.00 | Multiple instances of format bucking. Unusable in this state. | 18 | 19 | Recommended temperature for our use-case: 0.5 or 0.75 -------------------------------------------------------------------------------- /experiments/race-generator/README.md: -------------------------------------------------------------------------------- 1 | # Race Generator 2 | 3 | This experiment generates fictional races. Please see `prompt.txt` to view the prompt used. 4 | 5 | ## Usage in Notebook.ai 6 | 7 | Users are able to create random races to easily fill out their world, saved under "Race" pages. 8 | 9 | ## Output analysis 10 | 11 | | Temperature | Remarks | 12 | |-------------|---------| 13 | | 0.0 | Usable for generating single races at a time. | 14 | | 0.25 | Some races are taken from existing lore, but descriptions are very good. We need to either adjust the prompt for more novelness or have some kind of copyright check in place before using this low temperature in production. | 15 | | 0.50 | Better quality. Lots of variance. Occasionally references existing creatures from lore. | 16 | | 0.75 | Great quality. Great variance. Seems usable. | 17 | | 1.00 | Unusable. Too much format bucking. | 18 | 19 | Recommended temperature for our use-case: 0.75 -------------------------------------------------------------------------------- /experiments/ability-generator/prompt.txt: -------------------------------------------------------------------------------- 1 | Ability: Animal Whisperer 2 | Strength: You can talk to animals and understand what they say, even when they are talking to other animals. 3 | Weakness: You lose the ability to talk to or understand humans. 4 | 5 | Ability: Inner Light 6 | Strength: Light is amplified before reflecting off your skin, always making the area around you as bright as daylight. 7 | Weakness: People are unable to look directly at you without damaging their retinas and going partially blind. 8 | 9 | Ability: Cryokinesis 10 | Strength: You have the ability to lower the temperature of objects with your mind. 11 | Weakness: Any time you make objects colder, you absorb the temperature differential by increasing your own body heat by the same amount. 12 | 13 | Ability: Potential Foresight 14 | Strength: You have the ability to preemptively see the immediate future. 15 | Weakness: The future you see is not guaranteed and even the smallest variation in your actions will render it obsolete. 16 | -------------------------------------------------------------------------------- /experiments/creature-generator/prompt.txt: -------------------------------------------------------------------------------- 1 | Species: Hellfrost Beetles 2 | Description: Hellfrost beetles burrow into the snow for warmth, often in large groups. They are always in search of a source of warmth and won't hesitate to burrow into anything even remotely warm, including houses, animals, and passing humans. 3 | Legs: 6 4 | 5 | Species: Droneflies 6 | Description: Mosquitos fitted with drone control implants that travel in sparse, coordinated fleets and share knowledge of the environment amongst themselves, effectively giving each one hundreds of eyes and ears. 7 | Legs: 6 8 | 9 | Species: E'vi 10 | Description: These creatures are the physical manifestation of sentient electricity, often taking an amorphic blob-like form that slightly resembles a jellyfish and slowly float around deserts in packs. 11 | Legs: 0 12 | 13 | Species: Goldbills 14 | Description: A bright race of birds that migrate with the sunlight with each day. They are often hunted for their beaks, which sell for a large amount. 15 | Legs: 2 16 | -------------------------------------------------------------------------------- /experiments/flora-generator/README.md: -------------------------------------------------------------------------------- 1 | # Flora Generator 2 | 3 | This experiment generates fictional plants. Please see `prompt.txt` to view the prompt used. 4 | 5 | ## Usage in Notebook.ai 6 | 7 | Users are able to create random flora to easily fill out their world, saved under "Building" pages. 8 | 9 | ## Output analysis 10 | 11 | | Temperature | Remarks | 12 | |-------------|---------| 13 | | 0.0 | Surprisingly good, but no variety. | 14 | | 0.25 | Doesn't do well mixing ["legendary" trees](https://github.com/indentlabs/gpt-3-experiments/blob/master/experiments/flora-generator/output-0_25.txt#L6) with the "Grows in" field. | 15 | | 0.50 | Longer descriptions than 0.25, but still a lot of focus on "blood" plants, even though there's no mention of blood in the prompt anywhere. Gets better at matching descriptions with "Grows in" fields though. | 16 | | 0.75 | A nice balance of variety and consistent quality. | 17 | | 1.00 | Too much format bucking, starting immediately on the first line. Unusuable. | 18 | 19 | Recommended temperature for our use-case: 0.75 -------------------------------------------------------------------------------- /experiments/job-generator/README.md: -------------------------------------------------------------------------------- 1 | # Job Generator 2 | 3 | This experiment generates fictional occupations. Please see `prompt.txt` to view the prompt used. 4 | 5 | ## Usage in Notebook.ai 6 | 7 | Users are able to create random jobs and occupations to easily fill out their world, saved under "Job" pages. 8 | 9 | ## Output analysis 10 | 11 | | Temperature | Remarks | 12 | |-------------|---------| 13 | | 0.0 | Not super great quality, but a passable way to generate a single job at a time. | 14 | | 0.25 | Generates reasonable jobs, requirements, and descriptions. | 15 | | 0.50 | Not a lot of variety in domain (mostly all fantasy-esque jobs), but otherwise high consistency and quality. Might perform better with individual users' existing jobs as a prompt. | 16 | | 0.75 | A lot more variety but [format bucking](https://github.com/indentlabs/gpt-3-experiments/blob/master/experiments/job-generator/output-0_75.txt#L40) makes this temperature unusable for production without some changes. | 17 | | 1.00 | Unusable. | 18 | 19 | Recommended temperature for our use-case: 0.50 -------------------------------------------------------------------------------- /experiments/landmark-generator/README.md: -------------------------------------------------------------------------------- 1 | # Landmark Generator 2 | 3 | This experiment generates fictional landmarks. Please see `prompt.txt` to view the prompt used. 4 | 5 | ## Usage in Notebook.ai 6 | 7 | Users are able to create random landmarks to easily fill out their world, saved under "Landmark" pages. 8 | 9 | ## Output analysis 10 | 11 | | Temperature | Remarks | 12 | |-------------|---------| 13 | | 0.0 | Nice, lengthy detail. Good for generating landmarks one at a time. | 14 | | 0.25 | Interesting, believable landmarks. Good quality, good consistency. | 15 | | 0.50 | One landmark is [missing a description](https://github.com/indentlabs/gpt-3-experiments/blob/master/experiments/landmark-generator/output-0_5.txt#L29) which is concerning, but otherwise this temperature looks promising. | 16 | | 0.75 | Names and descriptions are missing. Unusable. | 17 | | 1.00 | Surprisingly usable given how bad the formatting at 0.75 was. | 18 | 19 | Recommended temperature for our use-case: 1.0 looks promising, but needs further testing to ensure its output is stable enough for production. Otherwise, we should probably go with 0.25. -------------------------------------------------------------------------------- /experiments/item-generator/output-0_0.txt: -------------------------------------------------------------------------------- 1 | 2 | Name: The Golden Bell 3 | Made of: Gold 4 | Description: A golden bell that can be heard from miles away. 5 | 6 | Name: The Golden Bell 7 | Made of: Gold 8 | Description: A golden bell that can be heard from miles away. 9 | 10 | Name: The Golden Bell 11 | Made of: Gold 12 | Description: A golden bell that can be heard from miles away. 13 | 14 | Name: The Golden Bell 15 | Made of: Gold 16 | Description: A golden bell that can be heard from miles away. 17 | 18 | Name: The Golden Bell 19 | Made of: Gold 20 | Description: A golden bell that can be heard from miles away. 21 | 22 | Name: The Golden Bell 23 | Made of: Gold 24 | Description: A golden bell that can be heard from miles away. 25 | 26 | Name: The Golden Bell 27 | Made of: Gold 28 | Description: A golden bell that can be heard from miles away. 29 | 30 | Name: The Golden Bell 31 | Made of: Gold 32 | Description: A golden bell that can be heard from miles away. 33 | 34 | Name: The Golden Bell 35 | Made of: Gold 36 | Description: A golden bell that can be heard from miles away. 37 | 38 | Name: The Golden Bell 39 | Made of: Gold 40 | Description: A golden bell that can be heard from miles away. -------------------------------------------------------------------------------- /experiments/character-suggester/output-0_0.txt: -------------------------------------------------------------------------------- 1 | Joe is a very religious man. He believes that the world is a dark place and that people are inherently evil. 2 | 3 | Joe is a very religious man. He believes that the world is a dark place and that people are inherently evil. 4 | 5 | Joe is a very religious man. He believes that the world is a dark place and that people are inherently evil. 6 | 7 | Joe is a very religious man. He believes that the world is a dark place and that people are inherently evil. 8 | 9 | Joe is a very religious man. He believes that the world is a dark place and that people are inherently evil. 10 | 11 | Joe is a very religious man. He believes that the world is a dark place and that people are inherently evil. 12 | 13 | Joe is a very religious man. He believes that the world is a dark place and that people are inherently evil. 14 | 15 | Joe is a very religious man. He believes that the world is a dark place and that people are inherently evil. 16 | 17 | Joe is a very religious man. He believes that the world is a dark place and that people are inherently evil. 18 | 19 | Joe is a very religious man. He believes that the world is a dark place and that people are inherently evil. -------------------------------------------------------------------------------- /experiments/character-suggester/output-0_25.txt: -------------------------------------------------------------------------------- 1 | Joe is very protective of his family and doesn't like people he doesn't know well. 2 | 3 | Joe hates nobles and rich people. He believes they have it easy and don't deserve the luxuries they have. 4 | 5 | Joe is very prejudiced against the rich. He believes that they are all greedy and that they only care about themselves. 6 | 7 | Joe hates nobles and rich people. He sees them as the cause of all the world's problems and wishes they would all just disappear. 8 | 9 | Joe is very skeptical of the supernatural. He believes that everything can be explained by science and logic. 10 | 11 | Joe is a bit of a bigot. He doesn't like foreigners and thinks they're all criminals. 12 | 13 | Joe hates the rich and the nobles. He feels that they have everything handed to them and that they don't have to work for anything. 14 | 15 | Joe is a very stressed man. He doesn't trust anyone and doesn't like to talk to people. He's quick to anger and doesn't like to be bothered. 16 | 17 | Joe is very wary of the government and often feels like they're out to get him. 18 | 19 | Joe is very racist towards the "elves" that live in the forest. He believes they are all thieves and liars. -------------------------------------------------------------------------------- /experiments/government-generator/prompt.txt: -------------------------------------------------------------------------------- 1 | The government of Phyrr is an authoritarian dictatorship based on a total theocracy under the Arbiter. All disputes, including those within the official legal system, are settled by the Arbiter. The government is violent in their suppression of any trace of opposition. 2 | 3 | The government of Mialgonn is a scientific meritocracy based on technological and scientific progress. Historically, this government was a representative democracy until the assassination of a popular president forced the restoration of scentific rule. 4 | 5 | The government of Magnarr is a stratocratic oligarchy based on the superior virtue of those who are considered "male". The government is expansionist and views all others as suspect. 6 | 7 | The government of Vagh is a confederacy based on regional and ethnic affiliations. It claims authority over the region, although the other governments do not recognize that claim. 8 | 9 | The government of Jurlin is a representative democracy based on equality. It is religiously neutral and promotes freedom of worship, including atheism, as well as cultural diversity. It is extremely welcoming of foreign citizens and values their contributions to society. 10 | -------------------------------------------------------------------------------- /experiments/character-suggester/output-0_5.txt: -------------------------------------------------------------------------------- 1 | Joe is very worried about his family's financial future. He has very little money saved up and worries about his family's future. 2 | 3 | Joe doesn't like how the new school system is making it harder for his kids to get ahead. He feels the system is too complicated and wishes that it would just go back to the way it was. 4 | 5 | Joe is extremely paranoid and worries about his family constantly. He has a tendency to jump to conclusions and get angry quickly. 6 | 7 | Joe is wary of foreigners and people with strange accents. 8 | 9 | Joe is extremely protective of his family and will do anything to protect them. He's also extremely wary of people he doesn't know. 10 | 11 | Joe is a firm believer in the church. He is against the concept of witchcraft and the supernatural. 12 | 13 | Joe doesn't like anyone who's rich or has any sort of title. He sees them as a waste of space and thinks they don't deserve the money they have. 14 | 15 | Joe doesn't like the idea of magic or magic users. He's also wary of anyone who seems too "rich" or "royal." 16 | 17 | Joe hates rich people. He's not one to hold his tongue, either. 18 | 19 | Joe is afraid of the dark and very distrusting of strangers. -------------------------------------------------------------------------------- /experiments/building-generator/prompt.txt: -------------------------------------------------------------------------------- 1 | The town was known throughout the region for its detailed architecture and vast array of shops, guilds, offices, and other buildings. Every street was packed with buildings as far as the eye could see. These are just some of the notable buildings in the town. 2 | 3 | Twist House 4 | A well-known training house for amateur organized crime in the area. The Twist House operates in the public as an orphanage but requires the children it adopts to train in pickpocketing and sleight of hand. It is three stories tall, in an old cathedral that is no longer used. However, all of the original stained glass is still in perfect condition. 5 | 6 | Newell Justice Center 7 | The Newell Justice Center is a detention center for troubled teens and offers rehabilitation, classes, and job training to those within its care. It's a large, square building on the outside of town made entirely of stone masonry, with a well-known brick road that leads to it. 8 | 9 | Tower of Spite 10 | The Tower of Spite is home to the local Darcian witch convent. It was built hundreds of years ago in secret, but its height eventually led to its discovery from afar. The tower stretches into the heavens and has hundreds of lookout points that stretch into the sky like branches on a tree. 11 | -------------------------------------------------------------------------------- /experiments/character-suggester/output-0_75.txt: -------------------------------------------------------------------------------- 1 | Joe believes all criminals deserve the death penalty. 2 | 3 | Joe is very paranoid. He thinks everyone else in town is plotting to steal his job. He's also a firm believer that those who are better off are only that way because they've stolen from the poor. 4 | 5 | Joe hates rich people and nobles with a passion. He believes that they can take advantage of the poor and do whatever they want. He's very outspoken about his views and doesn't mind arguing with anyone. 6 | 7 | Joe hates his job and hates that he can't give his family what they deserve. 8 | 9 | Joe is a devout Christian and doesn't like when people swear or do things in front of women and children. 10 | 11 | Joe is very religious and believes in an afterlife. 12 | 13 | Joe doesn't like nobles. He thinks they're all stuck up and just want to take what he has. 14 | 15 | Joe dislikes talking about money, seeing other people waste it, and, most of all, those that don't work hard enough to earn it. 16 | 17 | Joe doesn't trust rich people, nobles, or politicians. He believes that anyone with a lot of money has made it off the backs of hardworking, honest people. 18 | 19 | Joe is a very angry man. He's not very good at expressing it, but it does come out in certain situations. He also hates rich people and noblemen, but doesn't have much of a reason for it. -------------------------------------------------------------------------------- /experiments/character-suggester/output-1_0.txt: -------------------------------------------------------------------------------- 1 | Joe is a homebody and only spends money on food and things that he adores. He's suspicious of others and extremely defensive of the relationships he has within his family. 2 | 3 | Joe doesn't really care about anyone but his family. He doesn't put one's station above another and honestly strives to not interact with the world too much, for the sake of his family. 4 | 5 | Joe is scared of anything religious. 6 | 7 | Joe doesn't like to pay for good food, instead always going for the cheapest stuff. 8 | 9 | Joe dislikes people who cause trouble for him for no reason. 10 | 11 | Joe has a deep dislike for rich nobles, rich men constantly showering their wife and daughters with expensive gifts, and "dumb jocks." 12 | 13 | Joe dislikes nobles - especially the Morgens. He sees them as rich and spoiled, and resents the fact that they live in the mansion in the forest that should belong to the town. 14 | 15 | He doesn't think women are as qualified or good as men are for many jobs, even though it doesn't effect him. 16 | 17 | He hates the rich and The Librarian for different reasons. His money situation stresses him out, making it hard to hold a grudge towards the rich. 18 | 19 | Joe hates high-class people and rich nobles living in the city. He worries what will happen if they find out about the Jung Pub and its activities. -------------------------------------------------------------------------------- /experiments/sword-generator/prompt.txt: -------------------------------------------------------------------------------- 1 | Sword: Shadowblade 2 | The Shadowblade was carved from meteoroid of onyx by the fabled blacksmith Held Majj. After years of sharpening, the blade was finally thinner than its own shadow. It's incredibly brittle, but has the capability to slice through anything at the molecule level. 3 | 4 | Sword: Fireblade 5 | The Fireblade is made from an amalgamation of lava rocks found at the base of the Juroku Volcano after it exploded in 1319. Its properties allow it to be superheated to extreme 6 | temperatures with ease without melting. 7 | 8 | Sword: Iceblade 9 | The Iceblade was forged out of an alien alloy that remains at near-zero Kelvin, instantly freezing anything it touches. Additionally, the extremely cold temperature has a faint illumination at night, lighting the way for the legendary warrior who wields it. 10 | 11 | Sword: Lifeblade 12 | The Lifeblade was forged out of the crystallized remains of a dragon. It has the power to re-animate the dead and heal injuries. 13 | 14 | Sword: The Keyblade 15 | The Keyblade is the legendary sword of the kingdom of Falus, and is said to be the first sword ever forged by the gods themselves. Legends declare it the most powerful sword in the world and one of the only weapons capable of destroying the gods themselves. It has a keyhole at its hilt, but what key might be out there that fits remains unknown. 16 | -------------------------------------------------------------------------------- /experiments/job-generator/prompt.txt: -------------------------------------------------------------------------------- 1 | Job: Blacksmith Apprentice 2 | Requirements: Able body, studious 3 | Description: Jurg the Blacksmith needs someone to work under him and help out around the shop, which includes various tasks such as going to a nearby town to get some ore for metalwork and fetching drinks and food for Jurg and the shop. The apprentice will also need to pitch in around the house, but will be given a place to stay in the basement. 4 | 5 | Job: Pickle Picking Adventurer 6 | Requirements: Able body, thirst for a bit of danger 7 | Description: Need someone to venture deep into the forest to pick exotic vegetables that will be used in a new variety of pickle. You will need to venture deep into the forest, which is said to be inhabited by evil spirits, and retrieve the materials. A heavy pickaxe is recommended for the task. No armor of any kind will be provided. Also, no weapons of any kind. A thick rucksack is recommended. 8 | 9 | Job: Professional Butterfly Catcher 10 | Requirements: Ability to catch butterflies 11 | Description: Professional Butterfly Catcher in search of a trustworthy apprentice to capture rare species of butterflies and maintain butterfly garden, required to stay outdoors for long hours in all weathers. Must be experienced in butterfly catching and able to demonstrate knowledge of butterfly breeding, life cycles and metamorphosis. A net will be provided. 12 | -------------------------------------------------------------------------------- /experiments/food-generator/README.md: -------------------------------------------------------------------------------- 1 | # Food Generator 2 | 3 | This experiment generates fictional foods. Please see `prompt.txt` to view the prompt used. 4 | 5 | ## Usage in Notebook.ai 6 | 7 | Users are able to create random foods to easily fill out their world, saved under "Food" pages. 8 | 9 | ## Output analysis 10 | 11 | | Temperature | Remarks | 12 | |-------------|---------| 13 | | 0.0 | Generates an accurate description of real food. Could be useful but we want way more creativity than this. | 14 | | 0.25 | Huge problems with [repetition](https://github.com/indentlabs/gpt-3-experiments/blob/master/experiments/food-generator/output-0_25.txt#L11). Unusuable without some kind of change. | 15 | | 0.50 | Same problems with recipe [repetition](https://github.com/indentlabs/gpt-3-experiments/blob/master/experiments/food-generator/output-0_5.txt#L7) as 0.25. Many recipes have a more subtle problem with repeating steps once or twice as well. Unusable. | 16 | | 0.75 | Nice variety. Nice consistency. Comes up with some interesting recipes which require parts from fictional creatures, which seems like a bonus for our use-case. | 17 | | 1.00 | Incorrect formatting, uninteresting descriptions, and bad recipes. Unusable. | 18 | 19 | Recommended temperature for our use-case: 0.75, but needs further consistency testing since all other temperatures seem so wildly bad. -------------------------------------------------------------------------------- /experiments/flora-generator/prompt.txt: -------------------------------------------------------------------------------- 1 | Flora: Butterbush 2 | Description: A bright yellow bush that is commonly ground up and put on toast. It has a sweet flavor and a gooey inside that gives it a nice consistency on food. 3 | Grows in: meadows, near rivers, sparse jungles, coastal regions 4 | 5 | Flora: Feedflowers 6 | Description: Feedflowers consist of artificially-modified genetic strains that include DC-X Implant code. They reproduce as flowers do and maintain periodic network connections to "phone home" with observed camera, sound, and movement sensor data. 7 | Grows in: gardens, houseplants, open fields 8 | 9 | Flora: Lightfi Shrooms 10 | Description: Large, bell-capped mushrooms that emit an eerie glow from underneath, illuminating small patches of light on the ground like miniature street lamps for scavenging rodents. 11 | Grows in: dense forests, swamps, bogs, caves 12 | 13 | Flora: Ratskin Leather 14 | Description: A strong, leathery plant that grows across mountain sides, which has a furry hide on either site of its large leaves. The hide is tanned and usually used to make fine gloves, belts, and bags. 15 | Grows in: mountains, cliffs 16 | 17 | Flora: Bone Tree 18 | Description: A large tree with long, thin branches that end in sharp, claw-like tips. Their bark is smooth and grey, with some bits of bone and teeth scattered along the branches. 19 | Grows in: swamps, woodlands, forests, deserts 20 | -------------------------------------------------------------------------------- /experiments/food-generator/prompt.txt: -------------------------------------------------------------------------------- 1 | Topic: fictional foods in a fictional world. The following is a list of foods that people of a fictional world would eat, including a brief description and summarized recipe instructions. 2 | 3 | 4 | Name: Goldstew 5 | Description: A delicious stew made from the beaks of Goldbills, which gives the stew a shimmering golden color. 6 | Recipe: Bring a large pot of salted water to boil, then add 2-4 Goldbill beaks dependendant on how potent you want the flavor to be. Add chives, onions, flavored beetles, and/or a potato for flavor. Stew for at least 6 hours, then serve hot. Pairs well with corn crackers. 7 | 8 | 9 | Name: Hamnur 10 | Description: Hamnur is a delicacy of the Sumen peoples, prepared by mixing a pot of multiple kinds of meats with the acidic water of the Purple River. The water bonds the meats together at an atomic level, which can then be sliced or prepared in a variety of multi-meat dishes. 11 | Recipe: Slice at least two different types of meat into thin strips to maximize exposed surface area while waiting for a pot of Purple Water to boil. Add all of the meat at once, stirring briefly. Let the pot continue to boil for fifteen minutes per pound of meat. Do not stir during this time. When the meat is ready, drain the water and cover the meat in a heavy salting to dry it, then leave it out in a dry area for at least one day but no more than three. 12 | 13 | 14 | -------------------------------------------------------------------------------- /experiments/creature-generator/README.md: -------------------------------------------------------------------------------- 1 | # Creature Generator 2 | 3 | This experiment generates fictional creatures. Please see `prompt.txt` to view the prompt used. 4 | 5 | ## Usage in Notebook.ai 6 | 7 | Users are able to create random creatures to easily fill out their world, saved under "Creature" pages. 8 | 9 | ## Output analysis 10 | 11 | | Temperature | Remarks | 12 | |-------------|---------| 13 | | 0.0 | Not bad for singular outputs, but lacks creativity across multiple runs. | 14 | | 0.25 | Generates a few real-life creatures (which are entirely reasonable to add to fictional worlds), but a surprising amount of new ones as well. | 15 | | 0.50 | A surprising amount of species and description text reuse. Not very useful. | 16 | | 0.75 | This is where the creativity starts amping up. Lots of great, unique creatures. | 17 | | 1.00 | Includes a few unusuable creatures and occasional format bucking, but there is a lot more variance in what gets generates. Not very useful for "finished" suggestions, but interesting ideas to build off of. | 18 | 19 | Recommended temperature for our use-case: 0.75 20 | 21 | I'm guessing the emphasis on number of legs put an accidental focus on insects and arachnids, producing a lot of "beetle" species at low temperatures. The prompt should be able to be modified to produce a wider variety of species, but we could always just remove the silly legs line also. -------------------------------------------------------------------------------- /experiments/race-generator/prompt.txt: -------------------------------------------------------------------------------- 1 | Race: Terafon 2 | Description: Terafons are cat-like creatures that come in a variety of bright colors. They can speak and have an innate ability to mimic the noises they hear, as well as the ability to morph in and out of shadow form, enabling them to slip in and out of almost any place they want. 3 | 4 | Race: Marin 5 | Description: Marin are ocean-dwelling ghosts who become bound to follow a human until the next full moon upon being seen. That human's skin emits a light blue glow whenever they have a bound Marin and have their luckiness (or unluckiness) amplified by the presence of the Marin. Marin are usually solitary creatures, angry at being tethered to this world and unable to move on. They greatly prefer deep oceans where the lack of sound makes them feel closer to death. 6 | 7 | Race: Wyrde 8 | Description: Wyrde are large, feathered creatures who live in treetops and are capable of breathing fire. They are strong, fast, and are large enough to carry multiple people long distances. Wyrde are often caught and tamed by nobles to pass down through generations. They are extremely dull-witted. 9 | 10 | Race: Draga 11 | Description: Draga are bipedal reptiles that are strong and are usually covered in thick leathery skin. They have long tails that are nearly as strong as their arms and can often be seen doing cartwheels for fun. The males have large spiked crests on top of their heads. 12 | -------------------------------------------------------------------------------- /experiments/item-generator/README.md: -------------------------------------------------------------------------------- 1 | # Item Generator 2 | 3 | This experiment generates fictional items. Please see `prompt.txt` to view the prompt used. 4 | 5 | ## Usage in Notebook.ai 6 | 7 | Users are able to create random items to easily fill out their world, saved under "Item" pages. 8 | 9 | ## Output analysis 10 | 11 | | Temperature | Remarks | 12 | |-------------|---------| 13 | | 0.0 | Usable for generating items one at a time. | 14 | | 0.25 |.Names and makeup don't match for [some items](https://github.com/indentlabs/gpt-3-experiments/blob/master/experiments/item-generator/output-0_25.txt#L11). Multiple instances of description [text reuse](https://github.com/indentlabs/gpt-3-experiments/blob/master/experiments/item-generator/output-0_25.txt#L16). | 15 | | 0.50 | [Some descriptions](https://github.com/indentlabs/gpt-3-experiments/blob/master/experiments/item-generator/output-0_5.txt#L4) don't make sense. [Some](https://github.com/indentlabs/gpt-3-experiments/blob/master/experiments/item-generator/output-0_5.txt#L8) are boring. Others seem fine. | 16 | | 0.75 | [Some items](https://github.com/indentlabs/gpt-3-experiments/blob/master/experiments/item-generator/output-0_75.txt#L10) are missing a name. Others seem fine. | 17 | | 1.00 | Frequent format bucking. Unusable. | 18 | 19 | Recommended temperature for our use-case: Either 0.25 or 0.75 temperature seem the best currently, but the prompt needs tweaking more as as-is things are pretty underwhelming. -------------------------------------------------------------------------------- /experiments/building-generator/README.md: -------------------------------------------------------------------------------- 1 | # Building Generator 2 | 3 | This experiment generates fictional buildings. Please see `prompt.txt` to view the prompt used. 4 | 5 | ## Usage in Notebook.ai 6 | 7 | Users are able to create random buildings to easily fill out their world, saved under "Building" pages. 8 | 9 | ## Output analysis 10 | 11 | | Temperature | Remarks | 12 | |-------------|---------| 13 | | 0.0 | Seems fine, but obviously we want a bit more creativity than one or two suggestions. | 14 | | 0.25 | Makes solid references to groups and houses in the prompt, which is promising for fleshing out existing cities/regions from a user's existing buildings. | 15 | | 0.50 | Also looks great. Good consistency and good variety. | 16 | | 0.75 | Output descriptions get a little longer at this temperature. Could be good or bad depending on how long we want descriptions to be. Again, great quality, but with the occasional [logic error](https://github.com/indentlabs/gpt-3-experiments/blob/master/experiments/building-generator/output-0_75.txt#L15) (silver _repels_ bandits?). | 17 | | 1.00 | Has some [formatting](https://github.com/indentlabs/gpt-3-experiments/blob/master/experiments/building-generator/output-1_0.txt#L10) [issues](https://github.com/indentlabs/gpt-3-experiments/blob/master/experiments/building-generator/output-1_0.txt#L21) that could be a problem, but the content itself looks just fine. | 18 | 19 | Recommended temperature for our use-case: 0.50 or 0.75 -------------------------------------------------------------------------------- /experiments/spell-generator/prompt.txt: -------------------------------------------------------------------------------- 1 | Spell: Fireblast 2 | Element: Fire 3 | Incantation: "Alla-hu fire-jon buu" 4 | Description: The caster makes a fist and holds it tightly with their other hand while chanting the incantation. Their fist will glow red-hot until it combusts into a ball of flame, which can then be "punched" to launch a single fireball. The fireball will explode when making contact with a solid object. 5 | 6 | Spell: Clairvoyance 7 | Element: Cosmic 8 | Incantation: "Du-jin sho-jo al-fu min-dun rek" 9 | Description: A skilled celestial magician can enter a meditative state and subconsciously chant the incantation to initiate an out-of-body experience. While they're unable to interact with the physical world in this form, they are able to move around and observe the world from other vantage points. 10 | 11 | Spell: Stone Wall 12 | Element: Earth 13 | Incantation: "Mwasha-shu swoshi-su bindushi wan" 14 | Description: With both palms planted firmly on a dirt ground, the caster should repeat the incantation a number of times proportional to the depth and width of the stone wall they would like to conjure. While reciting, the caster should point their mind in the direction the wall should form and visualize its size. 15 | 16 | Spell: Frostbite 17 | Element: Water 18 | Incantation: "Kwita-machi-eo" 19 | Description: The caster must chant the incantation and then spit water from their mouth, which will immediately freeze into weightless ice shards upon contact with the air. To achieve sharp shards, water should be spit through teeth in small, separated streams. 20 | -------------------------------------------------------------------------------- /experiments/item-generator/output-0_25.txt: -------------------------------------------------------------------------------- 1 | 2 | Name: The Sacred Scroll 3 | Made of: Silk 4 | Description: A scroll that contains the secrets of the universe. 5 | 6 | Name: The Heart of the Mountain 7 | Made of: A piece of the heart of the Great Mountain 8 | Description: A red gem that is said to be the heart of the Great Mountain. 9 | 10 | Name: The Sword of the Gods 11 | Made of: A mixture of sacred herbs and medicinal plants 12 | Description: A transparent, colorless liquid that is a panacea for all kinds of ailments. 13 | 14 | Name: The Stone of the Gods 15 | Made of: A mixture of sacred herbs and medicinal plants 16 | Description: A transparent, colorless liquid that is a panacea for all kinds of ailments. 17 | 18 | Name: The Blood of the Gods 19 | Made of: A mixture of sacred herbs and medicinal plants 20 | Description: A transparent, colorless liquid that can cure any disease. 21 | 22 | Name: The Water of Life 23 | Made of: A mixture of sacred herbs and medicinal plants 24 | Description: A transparent, colorless liquid that can revive the dead. 25 | 26 | Name: The Golden Crown 27 | Made of: Gold 28 | Description: A golden crown that was worn by the first king of the Chuns. 29 | 30 | Name: The Tears of the Gods 31 | Made of: The sacred tears of the gods 32 | Description: A transparent, colorless liquid that can cure any disease. 33 | 34 | Name: The Jade of the Gods 35 | Made of: Jade 36 | Description: A jade carving of a dragon that is said to be able to grant immortality. 37 | 38 | Name: The Golden Bell 39 | Made of: Gold 40 | Description: A golden bell that can be heard from miles away. -------------------------------------------------------------------------------- /experiments/item-generator/output-0_5.txt: -------------------------------------------------------------------------------- 1 | 2 | Name: The Heart of the Mountain 3 | Made of: Gold 4 | Description: A piece of gold that is said to have the same hardness as the mountain itself. 5 | 6 | Name: The Imperial Seal 7 | Made of: Gold and jade 8 | Description: The Imperial Seal is a symbol of the Emperor's authority. 9 | 10 | Name: The Magic Stone 11 | Made of: The magic stone of the Heavens 12 | Description: A stone that can amplify the powers of the Heavens and the Earth. 13 | 14 | Name: The Flute of the Goddess 15 | Made of: Ivory 16 | Description: A flute made from the tusk of a beast of legend. It can call upon the power of the goddess to make its bearer invincible. 17 | 18 | Name: The Golden Hammer 19 | Made of: Gold 20 | Description: A golden hammer that is able to break any material. 21 | 22 | Name: The Blue Dragon 23 | Made of: Dragon scales 24 | Description: A giant dragon that guards the secret passageway to the tomb of King Lao. 25 | 26 | Name: The Sacred Bow 27 | Made of: Wood and animal hide 28 | Description: A bow used by the first king of Shu to unite the people of the land. 29 | 30 | Name: The Wand of Death 31 | Made of: Crystal 32 | Description: A wand that can be used to cast a spell of death. 33 | 34 | Name: The Blood of the Gods 35 | Made of: A mixture of sacred herbs and medicinal plants 36 | Description: A transparent, colorless liquid that can be used to heal wounds. 37 | 38 | Name: The Sword of Heavens 39 | Made of: The blade is made of meteoric iron, the hilt is made of gold 40 | Description: A powerful sword that is said to be able to cleave the sky and the earth. -------------------------------------------------------------------------------- /experiments/character-generator/prompt.txt: -------------------------------------------------------------------------------- 1 | Name: Alice Smith 2 | Description: A middle-aged woman who works at the Jung Pub. She likes art and reading, but hates talking about either. 3 | Appearance: She has blonde hair that's quickly turning white and often wears oversized dresses to hide her large figure. 4 | 5 | Name: Quincy Black 6 | Description: A quiet boy who works at as an apprentice for the local blacksmith. He's one year into his training, but learning fast. 7 | Appearance: His style is down-to-earth, with lots of long pants and plain shirts. 8 | 9 | Name: Charles Morgen 10 | Description: A slightly greedy man who lives in the Morgen Mansion up the mountain. Made a fortune on the war. 11 | Appearance: He's typically seen wearing a suit and rarely in anything else. 12 | 13 | Name: Ebeneezer Jung 14 | Description: An old widower that runs the Jung Pub. Lives in the forest behind the Pub with his son Jason Lugg. 15 | Appearance: Usually wearing overalls. Very tanned from working outside. Strong and hairy. 16 | 17 | Name: Dr. Milton Malicious 18 | Description: A grumpy old shrew who lives at the far edge of town. He is overly protective of his sweet potato garden. 19 | Appearance: Dr. Milton is incredibly tall and lanky. His glasses are extremely large and thick, and he walks with a silver cane. 20 | 21 | Name: Joe Clementz 22 | Description: A man stressed out by life. He works two full-time jobs to put food on the table for his disabled wife and three kids. 23 | Appearance: He has a full beard and a balding head. His clothes are old and falling apart, but still do the job -- for the most part. 24 | -------------------------------------------------------------------------------- /experiments/item-generator/output-0_75.txt: -------------------------------------------------------------------------------- 1 | 2 | Name: Golden Nugget 3 | Made of: Gold 4 | Description: A lump of gold the size of a hen's egg that is soft to the touch and easy to shape. 5 | 6 | Name: Dragon's Tooth 7 | Made of: A tooth from the Dragon King 8 | Description: A sharp, gleaming fang that could pierce the toughest armor. 9 | 10 | Name: 11 | Made of: Dragon bones and gold 12 | Description: An incense burner for the Jade Emperor. 13 | 14 | Name: Red Feather of Courage 15 | Made of: Feather of a Firebird 16 | Description: A red feather that turns into a sword with a will of its own when its owner is in danger. 17 | 18 | Name: The Feathered Hat 19 | Made of: A bird's wing 20 | Description: A feathered hat made from the wing of a rare bird. It will bring its wearer luck. 21 | 22 | Name: Bamboo Leaf Fan 23 | Made of: Bamboo leaf 24 | Description: A fan made of bamboo leaf used to fan away the mosquitoes in the summer. 25 | 26 | Name: Staff of the Stray Wind 27 | Made of: Wind and wood 28 | Description: A staff carved out of a single piece of wood. It is light enough to be carried in one hand, but strong enough to break the strongest stone. 29 | 30 | Name: The Soul of Magic 31 | Made of: Gold 32 | Description: A magical staff used by a mage named Old Liang, who became the king of the Mage Guild after he conquered the world with the power of magic. 33 | 34 | Name: Vorpal Sword 35 | Made of: Black gold and steel 36 | Description: A sword with a blade so sharp that it can slice through anything. 37 | 38 | Name: The "Jade" Fan 39 | Made of: Wood and stone 40 | Description: A fan that can summon and control clouds. -------------------------------------------------------------------------------- /experiments/landmark-generator/prompt.txt: -------------------------------------------------------------------------------- 1 | D'Avor's Caves 2 | D'Avor's Caves is a large cave system that was discovered in the northern mountains. It is a series of caves that are very deep, with large underground lakes and rivers. There are several entrances to the caves, but the only entrance that is not guarded by a cave troll is the one in the northern mountains. 3 | 4 | Broken Bridge 5 | The Broken Bridge is a bridge that has been broken down for decades. It's the only remaining structure from the previous city that existed before Njorndr and the first ever version of Bridgefort. The Broken Bridge is one of the oldest remaining structures in the city, but no one knows how old it really is. 6 | 7 | Evergreen Cemetery 8 | One of the most notorious graveyards in the region, it's a massive graveyard that sits on a hill just outside of the town's wall. It's known as the Evergreen Cemetery because of the large number of trees that surround it, which are left undisturbed in order to avoid a haunting. The graves within the cemetery date back hundreds of years, and some of the more expensive ones are well-kept, while others are falling apart. 9 | 10 | God's Rock 11 | It's uncertain whether God's Rock is a naturally occurring boulder or something celestial, but its size outclasses other boulders in the area by a magnitude of over one hundred times larger. The grey stone is smooth and almost perfectly spherical, eternally resting in a valley between two ridges. 12 | 13 | Stonefinger Field 14 | Stonefinger Field is a large field of naturally occuring stalagmites that stick out into the air, like stone fingers stretching to the sky. 15 | -------------------------------------------------------------------------------- /experiments/character-suggester/README.md: -------------------------------------------------------------------------------- 1 | # Character Suggester 2 | 3 | This experiment accepts a character and field for input. Please see `prompt.txt` to view the prompt used and how to format a character and field for input. In this example, Joe Clementz (the final character in the prompt, used for input) follows several other characters that are used as examples. The final line contains the field to suggest answers to. 4 | 5 | This suggester is just an example for characters, but the same logic and prompt style could be used for any kind of page. 6 | 7 | ## Usage in Notebook.ai 8 | 9 | The character suggester (and, really, suggesters in general) will probably be used when editing pages on Notebook.ai, allowing characters to generate "reasonable" answers to fields they are stuck on or don't have an answer to. 10 | 11 | ## Output analysis 12 | 13 | | Temperature | Remarks | 14 | |-------------|---------| 15 | | 0.0 | Solid output, but lack of variety. | 16 | | 0.25 | All looks great, also it might be worth looking into a way to incorporate universe genres so we don't get e.g. [random references to elves](https://github.com/indentlabs/gpt-3-experiments/blob/master/experiments/character-suggester/output-0_25.txt#L19) in non-fantasy universes. | 17 | | 0.50 | High quality output. High variance/creativity. | 18 | | 0.75 | High quality output. Slightly longer descriptions than 0.50. High variance/creativity. | 19 | | 1.00 | Seems equally as fine as 0.75, albeit with potentially random references to [undefined characters](https://github.com/indentlabs/gpt-3-experiments/blob/master/experiments/character-suggester/output-1_0.txt#L17). | 20 | 21 | Recommended temperature for our use-case: 0.75 -------------------------------------------------------------------------------- /experiments/ability-generator/output-0_0.txt: -------------------------------------------------------------------------------- 1 | 2 | Ability: Telekinesis 3 | Strength: You have the ability to move objects with your mind. 4 | Weakness: You are unable to move anything that you are not touching. 5 | 6 | Ability: Telekinesis 7 | Strength: You have the ability to move objects with your mind. 8 | Weakness: You are unable to move anything that you are not touching. 9 | 10 | Ability: Telekinesis 11 | Strength: You have the ability to move objects with your mind. 12 | Weakness: You are unable to move anything that you are not touching. 13 | 14 | Ability: Telekinesis 15 | Strength: You have the ability to move objects with your mind. 16 | Weakness: You are unable to move anything that you are not touching. 17 | 18 | Ability: Telekinesis 19 | Strength: You have the ability to move objects with your mind. 20 | Weakness: You are unable to move anything that you are not touching. 21 | 22 | Ability: Telekinesis 23 | Strength: You have the ability to move objects with your mind. 24 | Weakness: You are unable to move anything that you are not touching. 25 | 26 | Ability: Telekinesis 27 | Strength: You have the ability to move objects with your mind. 28 | Weakness: You are unable to move anything that you are not touching. 29 | 30 | Ability: Telekinesis 31 | Strength: You have the ability to move objects with your mind. 32 | Weakness: You are unable to move anything that you are not touching. 33 | 34 | Ability: Telekinesis 35 | Strength: You have the ability to move objects with your mind. 36 | Weakness: You are unable to move anything that you are not touching. 37 | 38 | Ability: Telekinesis 39 | Strength: You have the ability to move objects with your mind. 40 | Weakness: You are unable to move anything that you are not touching. -------------------------------------------------------------------------------- /experiments/ability-generator/output-0_25.txt: -------------------------------------------------------------------------------- 1 | 2 | Ability: Gravity Manipulation 3 | Strength: You have the ability to manipulate gravity. 4 | Weakness: You are unable to fly. 5 | 6 | Ability: Elemental Mimicry 7 | Strength: You can mimic the abilities of other elements. 8 | Weakness: You can only mimic the abilities of elements you have already experienced. 9 | 10 | Ability: Flight 11 | Strength: You can fly. 12 | Weakness: You can only fly for a maximum of five minutes before you need to rest for an hour. 13 | 14 | Ability: Super-Speed 15 | Strength: You can move at superhuman speeds. 16 | Weakness: You can only move in a straight line. 17 | 18 | Ability: Shapeshifting 19 | Strength: You can change your physical form to whatever you can imagine. 20 | Weakness: You can only change your form to something you have seen before. 21 | 22 | Ability: Flight 23 | Strength: You can fly by manipulating the air around you. 24 | Weakness: You can only fly for as long as you can hold your breath. 25 | 26 | Ability: Phasing 27 | Strength: You can pass through solid objects. 28 | Weakness: You can only pass through solid objects that are smaller than you. 29 | 30 | Ability: Telekinesis 31 | Strength: You have the ability to move objects with your mind. 32 | Weakness: You are unable to move anything that you are not touching. 33 | 34 | Ability: Pyrokinesis 35 | Strength: You have the ability to raise the temperature of objects with your mind. 36 | Weakness: Any time you make objects hotter, you absorb the temperature differential by increasing your own body heat by the same amount. 37 | 38 | Ability: Shapeshifting 39 | Strength: You can change your physical form to anything you can imagine. 40 | Weakness: You cannot change back to your original form. -------------------------------------------------------------------------------- /experiments/condition-generator/README.md: -------------------------------------------------------------------------------- 1 | # Condition Generator 2 | 3 | This experiment generates fictional conditions, such as diseases, blessings, auras, or illnesses. Please see `prompt.txt` to view the prompt used. 4 | 5 | ## Usage in Notebook.ai 6 | 7 | Users are able to create random conditions to easily fill out their world, saved under "Condition" pages. 8 | 9 | ## Output analysis 10 | 11 | | Temperature | Remarks | 12 | |-------------|---------| 13 | | 0.0 | Not very creative, but works for a single output. | 14 | | 0.25 | Diseases are real, rather than ficticious, which doesn't really suit our use-case. Probably need to tweak the prompt to focus more on novel diseases instead of real-world ones. | 15 | | 0.50 | Some diseases are real and some are fictional. Occasionally real ones have [interesting takes](https://github.com/indentlabs/gpt-3-experiments/blob/master/experiments/condition-generator/output-0_5.txt#L10). Fictional ones are generally interesting. | 16 | | 0.75 | Some diseases seem [borderline](https://github.com/indentlabs/gpt-3-experiments/blob/master/experiments/condition-generator/output-0_75.txt#L38) [offensive](https://github.com/indentlabs/gpt-3-experiments/blob/master/experiments/condition-generator/output-0_75.txt#L10). | 17 | | 1.00 | Some very interesting fictional diseases, but still includes some real diseases and boring effects for them. Has [content bucking](https://github.com/indentlabs/gpt-3-experiments/blob/master/experiments/condition-generator/output-1_0.txt#L25) that makes it unusable for production. | 18 | 19 | Recommended temperature for our use-case: None seem ready for production, but 0.5 has the best results so far. We need to tweak the prompt to focus more on fictional diseases and avoid real ones. -------------------------------------------------------------------------------- /experiments/character-expander/README.md: -------------------------------------------------------------------------------- 1 | # Character Expander 2 | 3 | This experiment takes an existing character as input and outputs additional information about that character. Please see `prompt.txt` to view the prompt used and how to structure the character's information being used as input. The final character in the prompt (Joe Clementz) is the one being expanded upon, while previous characters are used as an example of what other fields are available to expound with. 4 | 5 | ## Usage in Notebook.ai 6 | 7 | By including other characters from the same universe in Notebook.ai, the expander is able to reference those other characters. Additionally, the same fields (and style of answer) that other characters use can be reused on this character, even if users have customized their character template to add or remove non-standard fields. 8 | 9 | ## Output analysis 10 | 11 | | Temperature | Remarks | 12 | |-------------|---------| 13 | | 0.0 | Seems fine. Produces several fields with relevant values. | 14 | | 0.25 | More variety and longer descriptions than 0.0, so arguably better. | 15 | | 0.50 | Even more fields and accurate values than 0.25, so arguably even better. | 16 | | 0.75 | Unusable due to frequent [format bucking](https://github.com/indentlabs/gpt-3-experiments/blob/master/experiments/character-expander/output-0_75.txt#L14). Also frequently tries to generate other characters instead of expanding the given one. | 17 | | 1.00 | Same problems as 0.75 with [format bucking](https://github.com/indentlabs/gpt-3-experiments/blob/master/experiments/character-expander/output-1_0.txt#L12). Might be able to mitigate by standardizing start and stop tokens. | 18 | 19 | Recommended temperature for our use-case: 0.50 looks the best, but needs more rigorous testing to ensure all output looks usable. -------------------------------------------------------------------------------- /experiments/condition-generator/output-0_25.txt: -------------------------------------------------------------------------------- 1 | 2 | Disease: The Hiccups 3 | Effects: The Hiccups are a condition that causes the victim to hiccup uncontrollably. 4 | Prognosis: The Hiccups are not lethal, but they can be very annoying. 5 | 6 | Disease: Rheumatism 7 | Effects: Rheumatism causes the joints to become stiff and painful. 8 | Prognosis: Rheumatism can be countered by taking anti-inflammatory medication. 9 | 10 | Disease: Hibernitis 11 | Effects: Hibernitis causes the victim to become lethargic and lose the ability to feel cold. 12 | Prognosis: Hibernitis is not lethal, but it can be very dangerous to those who live in cold climates. 13 | 14 | Disease: Gout 15 | Effects: Gout is a painful disease that causes the joints to swell and become stiff. 16 | Prognosis: Gout can be treated with painkillers and anti-inflammatory drugs. 17 | 18 | Disease: Blistering Plague 19 | Effects: A victim of Blistering Plague will find themselves covered in painful, pus-filled blisters. 20 | Prognosis: The disease is not lethal, but the pain can be debilitating. 21 | 22 | Disease: Aphasia 23 | Effects: A victim of Aphasia will find themselves unable to speak. 24 | Prognosis: There is no known cure for Aphasia. 25 | 26 | Disease: Nymphomania 27 | Effects: A victim of Nymphomania will find themselves in a constant state of arousal. 28 | Prognosis: There is no known cure for Nymphomania. 29 | 30 | Disease: Mucus 31 | Effects: A victim of Mucus will find themselves covered in a thick, slimy mucus. 32 | Prognosis: The disease is not lethal, but it is highly uncomfortable. 33 | 34 | Disease: Aneurysm 35 | Effects: Aneurysm causes the victim's blood vessels to weaken and rupture. 36 | Prognosis: Aneurysm is often fatal, but it can be countered by a steady diet of aspirin. 37 | 38 | Disease: Haggard's Disease 39 | Effects: Haggard's Disease causes the victim to lose their hair and nails. 40 | Prognosis: There is no known cure for Haggard's Disease. -------------------------------------------------------------------------------- /experiments/ability-generator/output-0_5.txt: -------------------------------------------------------------------------------- 1 | 2 | Ability: Touch of the Divine 3 | Strength: You can heal the wounds of others with a touch. 4 | Weakness: You are unable to heal yourself. 5 | 6 | Ability: Unstable Isotope Transformation 7 | Strength: You can transform into a radioactive isotope, giving you super strength and the ability to fly. 8 | Weakness: The transformation is only temporary and leaves you in a weakened state for a short time after you revert to your original form. 9 | 10 | Ability: Telekinesis 11 | Strength: You have the ability to move objects with your mind. 12 | Weakness: You have no control over the movement of the object. 13 | 14 | Ability: Shapeshifting 15 | Strength: You can transform into any animal you can think of. 16 | Weakness: You are limited to animals that exist in real life. 17 | 18 | Ability: Shapeshifting 19 | Strength: You can change your physical form to that of any animal you have seen before. 20 | Weakness: You cannot change back to your original form. 21 | 22 | Ability: Psychic Projection 23 | Strength: You can project your mind into the mind of another person. 24 | Weakness: You are unable to control your physical body while projecting your mind. 25 | 26 | Ability: Shapeshifting 27 | Strength: You can change your body into any form you can imagine. 28 | Weakness: You can only change your body into forms that you have seen before. 29 | 30 | Ability: Illusionist 31 | Strength: You can create realistic illusions in the minds of other people. 32 | Weakness: The illusions you create are always based on your own senses and are unable to fool other senses, such as touch. 33 | 34 | Ability: Self-Resurrection 35 | Strength: You can bring yourself back to life after dying. 36 | Weakness: You cannot be brought back to life by anyone else. 37 | 38 | Ability: Photokinesis 39 | Strength: You have the ability to control light, and bend it to your will. 40 | Weakness: Your body is in a constant state of luminescence. -------------------------------------------------------------------------------- /experiments/creature-generator/output-0_25.txt: -------------------------------------------------------------------------------- 1 | 2 | Species: Frost Beetles 3 | Description: A beetle that has adapted to the cold, its body is covered in a thick layer of ice that it uses to protect itself from predators. 4 | Legs: 6 5 | 6 | Species: Nymphs 7 | Description: Nymphs are the offspring of the Great Mother, and are often mistaken for humans. They are not as strong as their mother, but are still very dangerous. 8 | Legs: 2 9 | 10 | Species: Naga 11 | Description: A race of humanoid snakes that live in the desert. They are extremely territorial and will attack anything that enters their territory. 12 | Legs: 2 13 | 14 | Species: Vultures 15 | Description: A large, aggressive race of vultures that live in large packs. They are known to attack and eat humans. 16 | Legs: 2 17 | 18 | Species: Gulls 19 | Description: A common species of gull that is found in the Hellfrost. 20 | Legs: 2 21 | 22 | Species: Glowing Snakes 23 | Description: A type of snake that glows in the dark. They are often kept as pets and are known to be very loyal. 24 | Legs: 0 25 | 26 | Species: Gremlins 27 | Description: Gremlins are small, mischievous creatures that are often found in the wild. They are very territorial and will attack anything that invades their territory. 28 | Legs: 2 29 | 30 | Species: Hellfrost Beetles 31 | Description: Hellfrost beetles burrow into the snow for warmth, often in large groups. They are always in search of a source of warmth and won't hesitate to burrow into anything even remotely warm, including houses, animals, and passing humans. 32 | Legs: 6 33 | 34 | Species: Snow-crows 35 | Description: A race of large, intelligent crows that live in the mountains. They are often hunted for their beaks, which sell for a large amount. 36 | Legs: 2 37 | 38 | Species: Gorgonopsid 39 | Description: A large, quadrupedal predator with a large, bony crest on its head. It is a very territorial creature and will attack anything that enters its territory. 40 | Legs: 4 -------------------------------------------------------------------------------- /experiments/government-generator/output-1_0.txt: -------------------------------------------------------------------------------- 1 | 2 | The government of Blundredymow is a republican oligarchy based on the idea of creating a "mighty magical empire". The military is subjugated to the government in name only. In reality, the government serves the military. The Robber is a de-facto emperor in all but name. His sisters are the real power behind the throne. 3 | 4 | Individuals from other modern, science fiction civilizations may choose any option (including creating a new brand of government). Characters created in the "Russia 20XX" timeline exist or exist under another zipper. 5 | 6 | The government of Cuhringa is a corporate republic based on the richest holding the most positions of power. Executive bonuses are applied to normal incomes for the purpose of effecting a degree of income redistribution. All members can share in certain passive governmental income from upkeep of public works. 7 | 8 | Local Government 9 | 10 | Major Conflicts 11 | 12 | Religion 13 | 14 | The government of Helgin is a democracy based on the rule of law and scientific freedom. It is freethinking with alitlitarian roots and an emphasis on "rights and the pursuit of happiness". Owing to their support of scientific research, it holds itself as much a country of ideas as one of political course, due in part to the lack of defined function of many of its institutions. 15 | 16 | The dissolution of government has broken trust between humans. Governmental institutions are disappearing and individuals are descending into barbarism. 17 | 18 | Regarding material possessions, the inhabitants of Vrokilani are the poorest, while the citizens of Jurlin and Ahlgren are the most affluent. 19 | 20 | The government of Erstan is a representative democracy based on human rights. Erstan is extremely tolerant and accepting of all diverse peoples. It has been generally isolationist and continues to be so to a degree, although a large portion of its population are foreign citizens at this time. -------------------------------------------------------------------------------- /experiments/race-generator/output-0_0.txt: -------------------------------------------------------------------------------- 1 | 2 | Race: Fae 3 | Description: Fae are small, winged creatures that are capable of flight. They are extremely fast and agile, and are capable of speaking. They are often mistaken for pixies. 4 | 5 | Race: Fae 6 | Description: Fae are small, winged creatures that are capable of flight. They are extremely fast and agile, and are capable of speaking. They are often mistaken for pixies. 7 | 8 | Race: Fae 9 | Description: Fae are small, winged creatures that are capable of flight. They are extremely fast and agile, and are capable of speaking. They are often mistaken for pixies. 10 | 11 | Race: Fae 12 | Description: Fae are small, winged creatures that are capable of flight. They are extremely fast and agile, and are capable of speaking. They are often mistaken for pixies. 13 | 14 | Race: Fae 15 | Description: Fae are small, winged creatures that are capable of flight. They are extremely fast and agile, and are capable of speaking. They are often mistaken for pixies. 16 | 17 | Race: Fae 18 | Description: Fae are small, winged creatures that are capable of flight. They are extremely fast and agile, and are capable of speaking. They are often mistaken for pixies. 19 | 20 | Race: Fae 21 | Description: Fae are small, winged creatures that are capable of flight. They are extremely fast and agile, and are capable of speaking. They are often mistaken for pixies. 22 | 23 | Race: Fae 24 | Description: Fae are small, winged creatures that are capable of flight. They are extremely fast and agile, and are capable of speaking. They are often mistaken for pixies. 25 | 26 | Race: Fae 27 | Description: Fae are small, winged creatures that are capable of flight. They are extremely fast and agile, and are capable of speaking. They are often mistaken for pixies. 28 | 29 | Race: Fae 30 | Description: Fae are small, winged creatures that are capable of flight. They are extremely fast and agile, and are capable of speaking. They are often mistaken for pixies. -------------------------------------------------------------------------------- /experiments/creature-generator/output-0_5.txt: -------------------------------------------------------------------------------- 1 | 2 | Species: Great Sea Sharks 3 | Description: These are massive, sea-dwelling creatures that are extremely territorial and will attack anything that invades their space. 4 | Legs: 0 5 | 6 | Species: Hellfrost Hornets 7 | Description: A large hornet that inhabits the frozen wastes of the north. They are very territorial and will attack anything that comes near their nest. 8 | Legs: 6 9 | 10 | Species: Bumblebee 11 | Description: A bee that lives in large hives and makes honeycombs. They are the most commonly domesticated animal. 12 | Legs: 2 13 | 14 | Species: Frost Beetles 15 | Description: Large, black beetles that often grow to be over a foot long. They are covered in ice crystals and are a common food source in the north. 16 | Legs: 6 17 | 18 | Species: Toxidrill 19 | Description: A dangerous, carnivorous species of large beetle that uses its large mandibles to tear apart its prey. They are often used as mounts by the Natives. 20 | Legs: 6 21 | 22 | Species: Waterbeetles 23 | Description: Waterbeetles are a large, slow-moving beetle that have adapted to life in the ocean. They are covered in thick, black scales that are very difficult to penetrate. 24 | Legs: 6 25 | 26 | Species: Sunspiders 27 | Description: Giant spiders that use the sun to power their webs. The silk is extremely strong and is used in a variety of applications. 28 | Legs: 8 29 | 30 | Species: Hellcrawlers 31 | Description: Hellcrawlers are giant arachnids that have adapted to live in the cold. They are often used as mounts by the natives of the northern tundras. 32 | Legs: 8 33 | 34 | Species: Sandsharks 35 | Description: A sand-dwelling species of shark that has adapted to the arid climate of the desert. It is capable of swimming through sand at high speeds and uses its long nose to probe the ground for prey. 36 | Legs: 2 37 | 38 | Species: Fluxlings 39 | Description: Fluxlings are a race of creatures that live on the fringe of reality, their very existence bending the fabric of reality around them. They are often considered to be magical creatures. 40 | Legs: 0 -------------------------------------------------------------------------------- /experiments/ability-generator/output-0_75.txt: -------------------------------------------------------------------------------- 1 | 2 | Ability: Psychic Intuition 3 | Strength: You can detect and sense any psychic phenomenon within range of your mind. 4 | Weakness: You become oblivious to anything else happening around you. 5 | 6 | Ability: Rapid Healing 7 | Strength: You heal quickly from injuries. 8 | Weakness: You also heal quickly from diseases, but you are vulnerable to catching new ones. 9 | 10 | Ability: Hair Manipulation 11 | Strength: You can control the shape, length, thickness and texture of your hair at will. 12 | 13 | Ability: Flight 14 | Strength: You can fly by running in midair. 15 | Weakness: You are incapable of running or standing still on the ground. 16 | 17 | Ability: Sleep Inducement 18 | Strength: You can induce sleep in others with your mind. 19 | Weakness: You are unable to fall asleep under any circumstances. 20 | 21 | Ability: Natural Invisibility 22 | Strength: You can't be seen by anything except infrared cameras and other people with this ability. 23 | Weakness: Anything you touch becomes visible. 24 | 25 | Ability: Enhanced Acute Senses 26 | Strength: Your sight, hearing, taste, touch, and smell are greatly enhanced. 27 | Weakness: You are only capable of receiving enhanced information from your five senses. Any other type of information you try to gather is much harder to understand. 28 | 29 | Ability: Combat Precognition 30 | Strength: You have the ability to predict an opponent's next move. 31 | Weakness: The predictions are often generic and only work in a fight against an opponent using similar moves. 32 | 33 | Ability: Super Flexibility 34 | Strength: Your muscles are so limber that you are capable of feats of contortion that others could only dream of. 35 | Weakness: Your body can't take the strain of being bent out of shape and is more susceptible to breaking. 36 | 37 | Ability: Vitality Burst 38 | Strength: You can absorb and convert the kinetic energy of nearby impacts into energy that fuels your own abilities. 39 | Strength: You can absorb and convert the kinetic energy of nearby impacts into energy that fuels your own abilities. -------------------------------------------------------------------------------- /experiments/condition-generator/output-0_0.txt: -------------------------------------------------------------------------------- 1 | 2 | Disease: The Red Death 3 | Effects: The Red Death is a highly-contagious disease that causes the victim to bleed from the eyes, ears, nose, and mouth. 4 | Prognosis: The Red Death is always fatal. 5 | 6 | Disease: The Red Death 7 | Effects: The Red Death is a highly-contagious disease that causes the victim to bleed from the eyes, ears, nose, and mouth. 8 | Prognosis: The Red Death is always fatal. 9 | 10 | Disease: The Red Death 11 | Effects: The Red Death is a highly-contagious disease that causes the victim to bleed from the eyes, ears, nose, and mouth. 12 | Prognosis: The Red Death is always fatal. 13 | 14 | Disease: The Red Death 15 | Effects: The Red Death is a highly-contagious disease that causes the victim to bleed from the eyes, ears, nose, and mouth. 16 | Prognosis: The Red Death is always fatal. 17 | 18 | Disease: The Red Death 19 | Effects: The Red Death is a highly-contagious disease that causes the victim to bleed from the eyes, ears, nose, and mouth. 20 | Prognosis: The Red Death is always fatal. 21 | 22 | Disease: The Red Death 23 | Effects: The Red Death is a highly-contagious disease that causes the victim to bleed from the eyes, ears, nose, and mouth. 24 | Prognosis: The Red Death is always fatal. 25 | 26 | Disease: The Red Death 27 | Effects: The Red Death is a highly-contagious disease that causes the victim to bleed from the eyes, ears, nose, and mouth. 28 | Prognosis: The Red Death is always fatal. 29 | 30 | Disease: The Red Death 31 | Effects: The Red Death is a highly-contagious disease that causes the victim to bleed from the eyes, ears, nose, and mouth. 32 | Prognosis: The Red Death is always fatal. 33 | 34 | Disease: The Red Death 35 | Effects: The Red Death is a highly-contagious disease that causes the victim to bleed from the eyes, ears, nose, and mouth. 36 | Prognosis: The Red Death is always fatal. 37 | 38 | Disease: The Red Death 39 | Effects: The Red Death is a highly-contagious disease that causes the victim to bleed from the eyes, ears, nose, and mouth. 40 | Prognosis: The Red Death is always fatal. -------------------------------------------------------------------------------- /experiments/group-generator/prompt.txt: -------------------------------------------------------------------------------- 1 | Group: Photo-vegans 2 | Description: Photo-vegans are the penultimate culmination of a No True Scotsman progression from vegetarianism, veganism, raw veganism, and so on. Photo-vegans endure exhausting transhumanist surgery to enable their bodies to absorb nutrients directly from sunlight, like plants, removing the need to eat any food at all. 3 | 4 | Group: The Chaos Club 5 | Description: A secret club for students interested in mayhem, anarchy, and crime. The Harund Bomber was a member of this club and it's rumored that he's now in hiding somewhere within their walls. 6 | 7 | Group: The Guidance 8 | Description: The Guidance is a highly-influential high-tech illuminati-esque group that no one knows anything about. Their steady, invisible hand guides humanity through paths of their choosing. 9 | 10 | Group: The Church of the Second Coming 11 | Description: The Church of the Second Coming is a cult that believes that the second coming of Jesus Christ is imminent. They believe that they will be the only ones saved and that everyone else will be left behind to suffer in the apocalypse. 12 | 13 | Group: The Spades 14 | Description: The Spades are a gang of delinquent, petty criminals who roam the streets of St. Dymba and the surrounding neighborhoods. They're often seen wearing red and black, and are known for their flashy clothing and tattoos. 15 | 16 | Group: The Guild of Calamitous Intent 17 | Description: The Guild of Calamitous Intent is a shadowy, criminal organization that sponsors super-villains and super-heroes alike. It's a secret society and its headquarters is in the arctic, on an iceberg. Their finances are sealed, but some of their more notable members are largely active on social media. 18 | 19 | Group: The Storytellers' Guild/Hivers 20 | Description: The Storytellers' Guild runs an alternate universe as a shared imaginary story. Belonging to the guild is expensive; anyone involved in making role-playing games is automatically invited to work for the guild. Hivers are people who don't belong to the guild, but are "hiving off the universe" by calling themselves player characters and other names in the story. 21 | -------------------------------------------------------------------------------- /experiments/creature-generator/output-0_75.txt: -------------------------------------------------------------------------------- 1 | 2 | Species: Peepers 3 | Description: Blind amphibious creatures that inhabit the swamps of Terra. They often burrow themselves in mud and sand to hide from predators, and use echolocation to locate their prey. 4 | Legs: 0 5 | 6 | Species: Magma Beetles 7 | Description: Magma beetles are larger than normal beetles and burrow into the hot sands for warmth. They are red and their bodies emit a faint glow. 8 | Legs: 6 9 | 10 | Species: Hellmice 11 | Description: Hellmice are white, mouse-like rodents that burrow into the snow during the day to avoid predators. They are known for their fierceness in combat and are often hunted for their meat and fur. 12 | Legs: 4 13 | 14 | Species: Beartoads 15 | Description: Toa have large, muscular bodies with four stumpy legs, and a beaver-like head with small, sharp teeth. They are herbivorous, and are the only toa species not to have developed metalworking skills. 16 | Legs: 4 17 | 18 | Species: Goldbears 19 | Description: These creatures are the physical manifestation of sentient sunlight. They are often hunted for their pelts, which sell for a large amount. 20 | Legs: 0 21 | 22 | Species: Glissantines 23 | Description: The giant, worm-like glissantines burrow through the dirt looking for food and eating anything that gets caught in their way. They are often hunted for their incredibly durable skin. 24 | Legs: 2 25 | 26 | Species: Howler Monkeys 27 | Description: Large monkeys that howl and scream to communicate. The males also use them to attract mates. They tend to be quite territorial and will often patrol their territory, marking the borders with their urine. 28 | Legs: 2 29 | 30 | Species: Stonemasons 31 | Description: A race of small humanoid creatures that are renowned for their crafting abilities. 32 | Legs: 2 33 | 34 | Species: Noxlings 35 | Description: A mutant species of mole that digs deep tunnels into the ground to keep away from the sun, often into valuable mineral deposits. 36 | Legs: 4 37 | 38 | Species: Blue Bloodgrass 39 | Description: Blue Bloodgrass is a spiny plant that forms impenetrable forests that has to be cut down to reach its central roots. 40 | Legs: 0 -------------------------------------------------------------------------------- /experiments/condition-generator/prompt.txt: -------------------------------------------------------------------------------- 1 | Disease: Gigantism 2 | Effects: Someone with Gigantism rapidly grows during childhood to the size of an adult, and then continues to grow unbounded for the rest of their largely-shortened adult life. 3 | Prognosis: There is no cure for gigantism and the increased strain on the body makes this disease largely lethal. When this disease is contracted by an Immortal, it takes approximately 200 years for them to reach Titan size and status. 4 | 5 | Sickness: Sunwrath 6 | Effects: A victim inflicted with Sunwrath will find themselves with itchy, red skin that stings painfully. Occasionally, boils may develop. Eventually, the skin will blacken and peel away. 7 | Prognosis: Sunwrath will clear on its own after two to three weeks. Symptoms should be treated for maximum comfort. 8 | 9 | Disease: Isolde's Disease 10 | Effects: Someone affected by Isolde's Disease (ID) loses the ability to see curved lines and instead sees the world in a warped view of straight lines and blocks. 11 | Prognosis: Those with ID often cannot navigate the world by themselves and need treatment and assistant similar to what is available to the blind. There is no known cure for Isolde's Disease. 12 | 13 | Disease: Wartweed 14 | Effects: Wartweed is a contagious disease that causes small, wart-like growths to appear on the skin. These growths can be removed, but they will continue to grow back. 15 | Prognosis: Wartweed is not lethal, but the pain and disfigurement can be debilitating. There is no known cure for Wartweed. 16 | 17 | Sickness: Parrot Fever 18 | Effects: Those infected with Parrot Fever will find themselves repeating the same phrase over and over. This phrase is usually one that the infected has said or heard recently. 19 | Prognosis: The urge to repeat the phrase will fade over time and will eventually disappear if not heard. 20 | 21 | Disease: Sanguinaria 22 | Effects: A victim of Sanguinaria has their blood replaced by a highly-toxic red chemical. Prolonged exposure to air causes the chemical to explode. 23 | Prognosis: The disease can be countered by injecting the victim with an anti-coagulant, but even then, victims will have to be careful around fire. 24 | -------------------------------------------------------------------------------- /experiments/character-generator/README.md: -------------------------------------------------------------------------------- 1 | # Character Generator 2 | 3 | This experiment generates fictional characters. Please see `prompt.txt` to view the prompt used. 4 | 5 | ## Usage in Notebook.ai 6 | 7 | Users are able to create random characters to easily fill out their world. Their existing 8 | characters (and their descriptions) can also be used to seed the prompt, resulting in characters 9 | that reference characters and locations from the user's current world. 10 | 11 | ## Output analysis 12 | 13 | | Temperature | Remarks | 14 | |-------------|---------| 15 | | 0.0 | Not very useful. Generates another character, but it looks like the frequency of [text reuse](https://github.com/indentlabs/gpt-3-experiments/blob/master/experiments/character-generator/output-0_0.txt#L4) is too high. Might be able to increase the Presence Penalty to limit this, but it's currently not available as a parameter over the API. | 16 | | 0.25 | Looks better, but there can be minor issues (such as [characters with no last name](https://github.com/indentlabs/gpt-3-experiments/blob/master/experiments/character-generator/output-0_25.txt#L38)). Seems to also have a tendency to create the same character multiple times, but since each run would be re-seeded with the full list of characters, this shouldn't be a problem. | 17 | | 0.50 | Looks very similar to temperature 0.25. Has the same problem with occasional [one-name people](https://github.com/indentlabs/gpt-3-experiments/blob/master/experiments/character-generator/output-0_5.txt#L18) but seems to have a wider variance in generated characters, instead of suggesting the same character as many times. | 18 | | 0.75 | Looks ideal for our use-case. Good variance, but also good consistency. | 19 | | 1.00 | Unusable. Goes [off the rails formatting-wise](https://github.com/indentlabs/gpt-3-experiments/blob/master/experiments/character-generator/output-1_0.txt#L5) too often, gets a bit too ambitious with [new references](https://github.com/indentlabs/gpt-3-experiments/blob/master/experiments/character-generator/output-1_0.txt#L38), and doesn't seem to offer any benefits over temperature 0.75. | 20 | 21 | Recommended temperature for our use-case: 0.75 -------------------------------------------------------------------------------- /experiments/creature-generator/output-1_0.txt: -------------------------------------------------------------------------------- 1 | 2 | Species: Spherical-shaped lobsters 3 | Description: They are camouflaged ball of neon-red chitin with powerful pincers and live mainly in the volcanic caves beneath Ansalon. 4 | Legs: 6 5 | 6 | Species: Afolk 7 | Description: A cold-dwelling folk of 1' tall humans that resemble Mr. Peanut Man. They are extremely blunt and to the point and many have an unsettling obsession with finding the truth above anything else. 8 | Legs: 0 9 | 10 | Species: Electric Pheasants 11 | Description: These large flying birds are usually found with crows and other scavenging wildlife in the skies of Barricade Peak. Their wings are made of an electrolluminate material which creates a reflective display of color. 12 | Legs: 2 13 | 14 | Species: Sanddamsels 15 | Description: Fiercely territorial creatures who live below the sand and within it. 16 | Legs: 3 17 | 18 | Species: Dustworms 19 | Description: Whisker-shaped dustworms that float through Earth's atmosphere with fluttering wings, often referred to by miners as the "sign of death". 20 | Legs: 0 21 | 22 | Species: Undergorks 23 | Description: Said to resemble an ant where a human's brain is located, undergorks are intelligent and are known to cultivate mushrooms in underground caves by careful attention. 24 | Legs: 2 25 | 26 | Species: Groundmerrows 27 | Description: Throaters who inhabit both realms, ground merrows are a race of creatures that are rarely seen in Hellfrost. They often inhabit areas like the Driftlands and move between the ice and sand. 28 | Legs: 4 29 | 30 | Species: Hamadryads 31 | Description: Slender women who get energy either through absorbing ambient radiation, plants and lichen or they eject poisonous spores onto surfaces. Their skin is metallic in texture and color and their entire life cycle revolves around the search for a male potential mate. Legs: 0 32 | Legs: 0 33 | 34 | Species: Cloudbirds 35 | Description: A flightless exhaustive race that fly with the help of a single oar-like feather on their back. It originates from the Armored Wingfins. 36 | Legs: 0 37 | 38 | Species: Coquatles 39 | Description: These cute little infant-like creatures grew to humanoid size in a matter of days, develop at different rates dependent on the aggregate strength of their herd. -------------------------------------------------------------------------------- /experiments/landmark-generator/output-0_75.txt: -------------------------------------------------------------------------------- 1 | 2 | High Rock 3 | 4 | Fissure's Point 5 | Fissure's Point is a peninsula in the northern sea that juts out into the water, creating a natural inlet. The land is extremely rocky, and the cliff faces are almost vertical. The water at the base of the cliffs is usually calm, due to the rocky outcropping. It is one of the only places in the region where ships can safely dock. 6 | 7 | The Howling Windmill 8 | A windmill that was built by an architect who loved the howling sound of the wind. It was his hope that the howling sound of the wind would be captured by the windmill and be distributed throughout the city. He built it so that it would be so loud that people would be able to hear it from miles away. 9 | 10 | Western Farmlands 11 | Western Farmlands is the farmlands located west of the city, located within the city's walls. They are the primary supplier of food for the city, and also serve as the main supplier of leather and wool for the city. 12 | 13 | Traitor's Gate 14 | Traitor's Gate is the southern entrance to the city, and the largest. It is guarded by several towers, which are occupied by archers and men at arms. The gate is also guarded by a small contingent of knights. 15 | 16 | The town was founded over a thousand years ago by a man named Njorndr. Njorndr was a skilled blacksmith who specialized in creating large swords, which he crafted from a nearby mountain. 17 | 18 | Frog Marsh 19 | Frog Marsh is a swamp just south of Bridgefort, where large numbers of frogs have made their home. 20 | 21 | Foggy Swamp 22 | The Foggy Swamp is a large, foggy, murky, and mossy swamp that is near the river. It's filled with various kinds of monsters and creatures that can be found in swamps. 23 | 24 | The Temple of Galadera 25 | The Temple of Galadera is the religious center for the region. It is where the Clergy of Galadera reside and study. There is a graveyard just outside the temple walls, as well as a large training grounds for the Temple's Order of Knights. The Temple of Galadera is the oldest remaining structure in Bridgefort. 26 | 27 | Cracked Cavern 28 | The Cracked Cavern is an underground cavern that was created during the Battle of Broken Bridge. It's a massive hole in the ground that can be found just off the broken bridge. -------------------------------------------------------------------------------- /experiments/condition-generator/output-0_5.txt: -------------------------------------------------------------------------------- 1 | 2 | Disease: Snake's Kiss 3 | Effects: Snake's Kiss is a disease that turns the tongue and mouth of the victim into a snake's head. 4 | Prognosis: There is no known cure for Snake's Kiss. 5 | 6 | Disease: Pox 7 | Effects: Pox causes the victim to develop sores all over their body. 8 | Prognosis: The disease is not lethal, but the pain can be debilitating. There is no known cure for Pox. 9 | 10 | Disease: Erysipelas 11 | Effects: Erysipelas is a skin disease that causes the skin to turn a bright, glowing red. 12 | Prognosis: Erysipelas is not lethal, but the glowing red skin is very noticeable and can cause social stigma. 13 | 14 | Disease: Verdigris 15 | Effects: A victim of Verdigris will find themselves unable to form memories. 16 | Prognosis: There is no known cure for Verdigris. 17 | 18 | Disease: Lycanthropy 19 | Effects: Lycanthropy is a contagious disease that causes the victim to turn into a wolf-like creature at night. 20 | Prognosis: Lycanthropy is not lethal, but the victim will be unable to return to their human form. 21 | 22 | Disease: Gehenna's Plague 23 | Effects: Gehenna's Plague causes the skin to become itchy and blotchy. Over time, the skin will blacken and peel away. 24 | Prognosis: Gehenna's Plague will clear on its own after two to three weeks. Symptoms should be treated for maximum comfort. 25 | 26 | Disease: Dragon's Breath 27 | Effects: Those inflicted with Dragon's Breath will find themselves coughing up small, black lumps of coal-like material. 28 | Prognosis: There is no known cure for Dragon's Breath. 29 | 30 | Disease: Lymphia 31 | Effects: A victim of Lymphia will find their skin covered in small, brown bumps. These bumps will eventually grow into a web of small, brown tubes. 32 | Prognosis: There is no known cure for Lymphia. The tubes are not harmful, but they will eventually drain the victim's blood. 33 | 34 | Disease: Gurgle's Disease 35 | Effects: A victim of Gurgle's Disease will find their throat to become swollen and their voice to become deep and gravelly. 36 | Prognosis: There is no known cure for Gurgle's Disease. 37 | 38 | Disease: Bloodfire 39 | Effects: Bloodfire is a disease that causes the victim's blood to burst into flames when exposed to air. 40 | Prognosis: There is no known cure for Bloodfire. -------------------------------------------------------------------------------- /experiments/flora-generator/output-0_0.txt: -------------------------------------------------------------------------------- 1 | 2 | Flora: Bloodroot 3 | Description: A small, red flower that grows in clusters. It has a sweet, pleasant smell, but when crushed, it releases a red, sticky sap that is poisonous. 4 | Grows in: meadows, forests, swamps, bogs 5 | 6 | Flora: Bloodroot 7 | Description: A small, red flower that grows in clusters. It has a sweet, pleasant smell, but when crushed, it releases a red, sticky sap that is poisonous. 8 | Grows in: meadows, forests, swamps, bogs 9 | 10 | Flora: Bloodroot 11 | Description: A small, red flower that grows in clusters. It has a sweet, pleasant smell, but when crushed, it releases a red, sticky sap that is poisonous. 12 | Grows in: meadows, plains, hills, forests 13 | 14 | Flora: Bloodroot 15 | Description: A small, red flower that grows in clusters. It has a sweet, pleasant smell, but when crushed, it releases a red, sticky sap that is poisonous. 16 | Grows in: meadows, forests, swamps, bogs 17 | 18 | Flora: Bloodroot 19 | Description: A small, red flower that grows in clusters. It has a sweet, pleasant smell, but when crushed, it releases a red, sticky sap that is poisonous. 20 | Grows in: meadows, plains, hills, forests 21 | 22 | Flora: Bloodroot 23 | Description: A small, red flower that grows in clusters. It has a sweet, pleasant smell, but when crushed, it releases a red, sticky sap that is poisonous. 24 | Grows in: meadows, forests, swamps, bogs 25 | 26 | Flora: Bloodroot 27 | Description: A small, red flower that grows in clusters. It has a sweet, pleasant smell, but when crushed, it releases a red, sticky sap that is poisonous. 28 | Grows in: meadows, forests, swamps, bogs 29 | 30 | Flora: Bloodroot 31 | Description: A small, red flower that grows in clusters. It has a sweet, pleasant smell, but when crushed, it releases a red, sticky sap that is poisonous. 32 | Grows in: meadows, plains, forests, swamps 33 | 34 | Flora: Bloodroot 35 | Description: A small, red flower that grows in clusters. It has a sweet, pleasant smell, but when crushed, it releases a red, sticky sap that is poisonous. 36 | Grows in: meadows, plains, hills, forests 37 | 38 | Flora: Bloodroot 39 | Description: A small, red flower that grows in clusters. It has a sweet, pleasant smell, but when crushed, it releases a red, sticky sap that is poisonous. 40 | Grows in: meadows, forests, swamps, bogs -------------------------------------------------------------------------------- /experiments/flora-generator/output-0_25.txt: -------------------------------------------------------------------------------- 1 | 2 | Flora: Scented Fern 3 | Description: A fern that has a sweet, pleasant smell. It is often used in cooking. 4 | Grows in: meadows, forests, jungles, plains 5 | 6 | Flora: Tree of Life 7 | Description: A large, ancient tree that is the only source of the rare, life-giving sap that can cure the infected. 8 | Grows in: forests, jungles, swamps 9 | 10 | Flora: Rope Tree 11 | Description: A tree that grows long, thin vines that are used to make rope. The tree itself is very tall and thin, with a large canopy. 12 | Grows in: forests, woodlands, swamps, deserts 13 | 14 | Flora: Bloodleaf 15 | Description: A small, red leaf that grows on a thin stem. It is commonly used in cooking, and is often ground up and put on toast. 16 | Grows in: meadows, near rivers, sparse jungles, coastal regions 17 | 18 | Flora: Gatorweed 19 | Description: A large, fleshy plant that grows in swamps and bogs. It has a tough, leathery skin that is often used to make bags and belts. 20 | Grows in: swamps, bogs, marshes 21 | 22 | Flora: Rattleweed 23 | Description: A tall, thin plant with a single, large leaf at the top. The leaf is covered in a fine layer of dust, which makes a rattling sound when the wind blows. 24 | Grows in: plains, savannas, grasslands, open fields 25 | 26 | Flora: The Deadwood 27 | Description: A tree that grows in the most barren of places, the Deadwood is a twisted, gnarled tree that has no leaves and is covered in a dark, almost black bark. It is said that the Deadwood is the only tree that can grow in the most barren of places, and that it is a symbol of hope. 28 | Grows in: deserts, rocky plains, barren hills 29 | 30 | Flora: Blueberry Bush 31 | Description: A small bush with dark green leaves and small, blue berries. The berries are sweet and juicy, and are commonly used in desserts. 32 | Grows in: meadows, near rivers, sparse jungles, coastal regions 33 | 34 | Flora: Moss-Covered Trees 35 | Description: A large tree with long, thin branches that end in sharp, claw-like tips. Their bark is smooth and grey, with some bits of bone and teeth scattered along the branches. 36 | Grows in: swamps, woodlands, forests, deserts 37 | 38 | Flora: Bloodroot 39 | Description: A red flower that grows in clusters. It has a very strong, pungent smell, and a bitter taste. 40 | Grows in: meadows, plains, hills, mountains -------------------------------------------------------------------------------- /experiments/character-expander/output-0_25.txt: -------------------------------------------------------------------------------- 1 | Hair color: Brown 2 | Eye color: Brown 3 | Favorite food: Pizza 4 | Prejudices: Joe doesn't like the rich. He feels they have it easy and don't deserve the money they have. 5 | 6 | Age: 35 7 | Weight: 200 8 | Height: 5'11" 9 | Prejudices: Joe hates the rich and the nobles. He sees them as spoiled and arrogant, and he's not afraid to let them know it. 10 | 11 | Age: 36 12 | Weight: 210 13 | Height: 5'10" 14 | Favorite color: Green 15 | Hair color: Brown 16 | Prejudices: Joe is extremely prejudiced against nobles. He believes they are all spoiled and lazy, and he has no respect for them. 17 | 18 | Age: 32 19 | Children: Three kids, two boys and a girl. 20 | Profession: Two full-time jobs. One as a construction worker and the other as a night watchman. 21 | Prejudices: Joe hates the rich and the nobles. He feels that they have everything handed to them and don't appreciate it. 22 | 23 | Hair color: Brown 24 | Eye color: Brown 25 | Prejudices: Joe is a very stressed man. He's always on edge and doesn't trust anyone. He's also very suspicious of the government and thinks they're always watching him. 26 | 27 | Age: 36 28 | Weight: 200 29 | Height: 5'11" 30 | Prejudices: Joe hates the rich and the nobles. He sees them as spoiled and lazy, and resents the fact that they don't have to work for anything. 31 | Favorite food: Spaghetti 32 | Favorite color: Blue 33 | 34 | Hair color: Brown 35 | Eye color: Brown 36 | Favorite color: Blue 37 | Prejudices: Joe is very protective of his family and doesn't like to see them get hurt. He is very anti-war and doesn't like the idea of his children being drafted. 38 | 39 | Prejudices: Joe is very distrusting of anyone who isn't a member of his family. He doesn't like talking to people he doesn't know and is quick to anger when he feels threatened. 40 | Favorite food: Meat 41 | Favorite animal: Dog 42 | Favorite color: Blue 43 | 44 | Age: 35 45 | Weight: 190 46 | Height: 5'8" 47 | Prejudices: Joe is very protective of his family and is very wary of strangers. He doesn't trust anyone who tries to talk to him about his family. 48 | 49 | Hair color: Brown 50 | Eye color: Brown 51 | Prejudices: Joe is extremely wary of anyone who is rich or a noble. He believes that they are all greedy and only care about themselves. 52 | Favorite food: Pizza 53 | Favorite animal: Dog 54 | Favorite color: Blue 55 | -------------------------------------------------------------------------------- /experiments/character-generator/output-0_25.txt: -------------------------------------------------------------------------------- 1 | 2 | Name: Jason Lugg 3 | Description: A young man who lives in the forest with his father Ebeneezer. He is a bit of a hermit and has a knack for building things. 4 | Appearance: He has a very short haircut and is often seen wearing a dirty white shirt and overalls. 5 | 6 | Name: Simon Morgen 7 | Description: A young man who lives in the Morgen Mansion. He's a bit of a slacker, but he's a good guy. 8 | Appearance: He has long, brown hair and a short beard. He wears a long, brown coat and a red shirt. 9 | 10 | Name: Jason Lugg 11 | Description: A young man who lives in the forest with his father Ebeneezer. He's a skilled hunter and tracker. 12 | Appearance: He wears a red bandana and has a large scar on his face. 13 | 14 | Name: Jessica Clementz 15 | Description: Joe's wife. She is disabled and unable to walk. She is very sweet and kind, but is very bitter about her situation. 16 | Appearance: She has long, brown hair and wears a blue dress. She is in a wheelchair. 17 | 18 | Name: Lillian Clementz 19 | Description: Joe's wife. She is disabled and cannot walk. She is a very kind woman who loves her family. 20 | Appearance: She has long, brown hair and a sweet smile. She wears a long, white dress. 21 | 22 | Name: Jason Lugg 23 | Description: A young man who lives in the forest with his father Ebeneezer. He is a talented carpenter. 24 | Appearance: He has a scruffy beard and long hair. He wears a plain shirt and pants. 25 | 26 | Name: Jason Lugg 27 | Description: A young man who lives in the forest with his father Ebeneezer. He's an expert at hunting and fishing. 28 | Appearance: He wears a leather jacket and has a bandana tied around his head. 29 | 30 | Name: Dora Clementz 31 | Description: Joe's wife. She is disabled and can't walk. She spends most of her time in bed. 32 | Appearance: She has long, dark hair and wears a pink nightgown. 33 | 34 | Name: Kip McWhirter 35 | Description: A young man who is the son of the local mayor. He's a bit of a troublemaker, but he's a good kid at heart. 36 | Appearance: He has short, brown hair and a clean-shaven face. He wears a white shirt and blue jeans. 37 | 38 | Name: J.D. 39 | Description: A man who lives in the forest. He's a recluse and doesn't like to be bothered. 40 | Appearance: He's tall and lanky, with a long beard and a wild mane of hair. He wears a cloak and carries a staff. -------------------------------------------------------------------------------- /experiments/government-generator/output-0_0.txt: -------------------------------------------------------------------------------- 1 | 2 | The government of K'luth is a meritocratic oligarchy based on the superiority of the K'luthian race. It is expansionist and views all others as suspect. 3 | 4 | The government of K'lur is a representative democracy based on the rule of law. It is religiously neutral and promotes freedom of worship, including atheism, as well as cultural diversity. It is extremely welcoming of foreign citizens and values their contributions to society. 5 | 6 | The government of K'lur is a representative democracy based on the rule of law. It is religiously neutral and promotes freedom of worship, including atheism, as well as cultural diversity. It is extremely welcoming of foreign citizens and values their contributions to society. 7 | 8 | The government of K'luth is a meritocratic oligarchy based on the superiority of the K'luthian race. It is expansionist and views all others as suspect. 9 | 10 | The government of K'lur is a representative democracy based on the rule of law. It is religiously neutral and promotes freedom of worship, including atheism, as well as cultural diversity. It is extremely welcoming of foreign citizens and values their contributions to society. 11 | 12 | The government of K'lur is a representative democracy based on the rule of law. It is religiously neutral and promotes freedom of worship, including atheism, as well as cultural diversity. It is extremely welcoming of foreign citizens and values their contributions to society. 13 | 14 | The government of K'lur is a representative democracy based on the rule of law. It is religiously neutral and promotes freedom of worship, including atheism, as well as cultural diversity. It is extremely welcoming of foreign citizens and values their contributions to society. 15 | 16 | The government of K'lur is a representative democracy based on the rule of law. It is religiously neutral and promotes freedom of worship, including atheism, as well as cultural diversity. It is extremely welcoming of foreign citizens and values their contributions to society. 17 | 18 | The government of K'luth is a meritocratic oligarchy based on the superiority of the K'luthian race. It is expansionist and views all others as suspect. 19 | 20 | The government of K'luth is a meritocratic oligarchy based on the superiority of the K'luthian race. It is expansionist and views all others as suspect. -------------------------------------------------------------------------------- /experiments/government-generator/output-0_5.txt: -------------------------------------------------------------------------------- 1 | 2 | The government of Shodr is a meritocratic oligarchy based on scientific and technological progress. It is religiously neutral and promotes freedom of worship, including atheism, as well as cultural diversity. It is extremely welcoming of foreign citizens and values their contributions to society. 3 | 4 | The government of Istos is a technocratic oligarchy based on the technological and scientific progress of its people. It is a representative democracy, but is very strict in the maintenance of its power. 5 | 6 | The government of Neshr is a stratocratic oligarchy based on military might. The government is expansionist and views all others as suspect. 7 | 8 | The government of Gondr is a meritocratic technocracy based on the most advanced technologies and scientific research. It is a non-expansionist government that values the contributions of foreign scientists and researchers. 9 | 10 | The government of Eltia is a confederacy based on a democratic constitution. It is religiously neutral and promotes freedom of worship, including atheism, as well as cultural diversity. It is extremely welcoming of foreign citizens and values their contributions to society. 11 | 12 | The government of Aevr is a representative democracy based on a total meritocracy. It is extremely welcoming of foreign citizens and values their contributions to society. 13 | 14 | The government of Sairt is a confederacy based on the equality of all citizens. It is religiously neutral and promotes freedom of worship, including atheism, as well as cultural diversity. It is extremely welcoming of foreign citizens and values their contributions to society. 15 | 16 | The government of Terlin is a meritocratic technocracy based on the scientific method. It is culturally and religiously neutral and promotes the advancement of technology and science. It is also open to the exchange of ideas from other nations. 17 | 18 | The government of the Velthar is a confederacy based on the regions of Velthar. It is religiously neutral and promotes freedom of worship, including atheism, as well as cultural diversity. It is extremely welcoming of foreign citizens and values their contributions to society. 19 | 20 | The government of Jorgun is a theocracy based on the worship of the dead. It is extremely intolerant of non-believers and has been known to torture them to death. -------------------------------------------------------------------------------- /experiments/character-generator/output-0_5.txt: -------------------------------------------------------------------------------- 1 | 2 | Name: Abigail Clementz 3 | Description: Joe's wife. She is disabled and needs a wheelchair to get around. She is a sweet and loving woman. 4 | Appearance: She has short brown hair and wears a light blue dress. 5 | 6 | Name: Melissa Clementz 7 | Description: Joe's wife. She's confined to a wheelchair and can't do much on her own. 8 | Appearance: She has short, brown hair and is very thin. She's in her mid-thirties. 9 | 10 | Name: Dr. Theodore N. Tinkles 11 | Description: A very serious doctor who lives in a small cabin near the town. He has a large practice, but is known to take on a lot of personal patients. 12 | Appearance: He wears a long white coat and always has a stethoscope around his neck. 13 | 14 | Name: Sheriff Dave Hanson 15 | Description: The sheriff of New Jungsberg. He is a firm believer in the law, but he is also a man of his word. 16 | Appearance: He is a tall man with a full head of brown hair. He wears a uniform and a cowboy hat. 17 | 18 | Name: Darlene 19 | Description: A young woman who is very fond of Joe. She has a crush on him, but he doesn't seem to notice. 20 | Appearance: She has brown hair and dresses like a tomboy. 21 | 22 | Name: Cassandra "Cassie" Black 23 | Description: A teenage girl who works at the local library. She is often seen wearing a blue dress. 24 | Appearance: She has long, brown hair and a round face. 25 | 26 | Name: Jason Lugg 27 | Description: An awkward young man who lives in the forest with his father Ebeneezer. He has a strange relationship with the creatures of the forest. 28 | Appearance: He's tall and lanky with brown hair and a long nose. 29 | 30 | Name: Rachel Clementz 31 | Description: A disabled woman who lives with her husband and three kids. She is often sick and unable to get out of bed. 32 | Appearance: She is pale and frail. Her hair is always tied back in a bun. 33 | 34 | Name: Dan Maitland 35 | Description: A strange man who lives in the forest. He is known for having a good eye for art and can often be found wandering the streets. 36 | Appearance: He is tall and thin, with a large nose and long hair. He is usually seen wearing a large coat and tie. 37 | 38 | Name: Lisa Clementz 39 | Description: Joe's wife, who suffers from an unknown illness. She's mostly bed-ridden and relies on Joe to take care of her. 40 | Appearance: She's a little overweight and has long brown hair. -------------------------------------------------------------------------------- /experiments/government-generator/output-0_75.txt: -------------------------------------------------------------------------------- 1 | 2 | The government of Jirg is a representative democracy based on the right to self-determination of the citizens. It has a strict equality law, meaning that every citizen is given an equal chance to contribute to society. It is religious neutral and promotes freedom of worship, including atheism, as well as cultural diversity. 3 | 4 | The government of Gorvarr is a totalitarian dictatorship based on the totalitarian principles of national security and state authority. The government is extremely violent and oppressive in the suppression of dissent. 5 | 6 | The government of Arr is a democratic monarchy based on the principles of social welfare and equality. It is extremely welcoming of foreign citizens and values their contributions to society. 7 | 8 | The government of Solag, despite being nominally a representative democracy, is in reality a corrupt autocracy ruled by the executive. It has few friends among other nations. 9 | 10 | The government of Wulf is a confederacy based on religious freedom and personal freedom. It is the most ethnically and culturally diverse of the five nations, accepting the immigration of people of all backgrounds. It is also religiously neutral and welcomes people of all faiths. 11 | 12 | The government of Arbela is a constitutional republic based on a written constitution. It is religiously neutral, but its constitution protects the rights of religious citizens. It is also a signatory to the Halcyon Accords. 13 | 14 | The government of Gdharo is a representative democracy based on equality. It is religiously neutral and promotes freedom of worship, including atheism, as well as cultural diversity. It is extremely welcoming of foreign citizens and values their contributions to society. 15 | 16 | The government of Rymant is a confederacy based on local traditions and cultural identities. The government is religiously neutral and supports equal rights for all religions, but it is a theocracy under a religious figure. 17 | 18 | The government of Ollin is a confederacy based on the principles of family, friendship, and clan. It is extremely intolerant of those who choose to live outside of the clan structure. 19 | 20 | The government of Cvottr is a theocracy based on the Church of Cvottr, an authoritarian religious organization that promotes peace and order through absolute obedience to the Church's authority. -------------------------------------------------------------------------------- /experiments/group-generator/output-0_75.txt: -------------------------------------------------------------------------------- 1 | 2 | Group: The Socialists 3 | Description: The Socialists are a large, international group of communists and socialists who seek to create a utopian world in which everyone is equal and has equal resources. 4 | 5 | Group: Black Rose 6 | Description: The Black Rose is a group of socialist guerillas who carry out violent attacks against the government. 7 | 8 | Group: The Free Republic of St. Dymba 9 | Description: The Free Republic of St. Dymba is a small micronation founded by a group of American college students. It consists of a few acres of land near campus, a handful of small shacks, and a small contingent of flag-waving citizens. 10 | 11 | Group: NoCoPIRG 12 | Description: NoCoPIRG is a student activist group that fights for the rights of the local community. 13 | 14 | Group: The Old Ones 15 | Description: The Old Ones are a cult of aliens living on Earth, and it is said that they will one day return to the Earth and destroy it. 16 | 17 | Group: The Hacktivist Collective 18 | Description: The Hacktivist Collective is a loosely-connected group of hacktivists, artists, and programmers. They're involved in numerous activist and charity-based causes, including the rise of feminism in the late 21st century. 19 | 20 | Group: The Morningside Heights community 21 | Description: The Morningside Heights community is the organized effort of the people of the neighborhoods around Morningside Heights. They are against the redevelopment of the neighborhood, and will fight to the bitter end. 22 | 23 | Group: The Top Hatters 24 | Description: The Top Hatters are an exclusive and elite club for young men who aspire to be gentlemen and patrons of the arts. They believe that class is measured by how far up your hat sits on your head. 25 | 26 | Group: The Church of the Technochrist 27 | Description: The Church of the Technochrist believes that technology is the way of the future and that they should not be questioned. It's a very conservative religious group that doesn't believe in science, but only technology. 28 | 29 | Group: The Harund Bomber 30 | Description: The Harund Bomber was a student at St. Dymba's until he disappeared. His name is never mentioned, and he is referred to only as the Harund Bomber, in reference to his hobby of creating bombs. He has been out of school for three years, but a few people still remember him and talk about him from time to time. -------------------------------------------------------------------------------- /experiments/flora-generator/output-0_5.txt: -------------------------------------------------------------------------------- 1 | 2 | Flora: Rattleweed 3 | Description: A plant that grows from a large, brown seed. The plant grows to be about three feet tall and produces large, purple flowers. When the flowers are pollinated, they grow into a large, purple seed pod that rattle around. 4 | Grows in: plains, meadows, open fields 5 | 6 | Flora: The Glowing Mushroom 7 | Description: A large, white mushroom with a red cap that glows in the dark. It is usually found in caves and is very valuable for growing underground. 8 | Grows in: caves, deep forests, swamps 9 | 10 | Flora: Blood Tree 11 | Description: A tree with a large trunk and thin branches. The branches are lined with large, blood-red leaves and the bark is a dark grey. 12 | Grows in: mountains, forests, swamps, deserts 13 | 14 | Flora: Blood Lily 15 | Description: A lily that has a dark red flower and red leaves. It grows in swamps and marshes, and is often used as a decoration. 16 | Grows in: swamps, marshes, wetlands 17 | 18 | Flora: Grubs 19 | Description: Small, fat, worm-like creatures that live in the ground. They are often eaten by various animals, and are commonly used as bait by humans. 20 | Grows in: grasslands, meadows, forests, swamps, deserts 21 | 22 | Flora: Snake Weed 23 | Description: A tall, slender plant with a long, thin stem and large, dark green leaves. It has a large seed pod that grows from the top of the stem and can be found growing in most biomes. 24 | Grows in: forests, plains, meadows, grasslands, bogs, swamps, mountains, caves 25 | 26 | Flora: Rosewood 27 | Description: A tall tree with long, thin branches that end in sharp, claw-like tips. Their bark is smooth and grey, with some bits of bone and teeth scattered along the branches. 28 | Grows in: swamps, woodlands, forests, deserts 29 | 30 | Flora: Cactus 31 | Description: A large, spiky plant that grows in desert areas. The flesh of the plant is edible and has a very sweet taste. 32 | Grows in: deserts, near beaches 33 | 34 | Flora: Rockweed 35 | Description: A plant that grows in rocky areas. It has a brown, fibrous stalk with purple and red flowers. 36 | Grows in: rocky areas, bogs, marshes, hills, plains 37 | 38 | Flora: Meat Tree 39 | Description: A large tree that grows from the flesh of a long-dead creature. It has a hollow trunk that is filled with muscle and bone, and the branches are long and sharp. 40 | Grows in: swamps, woodlands, forests, deserts -------------------------------------------------------------------------------- /experiments/landmark-generator/output-0_5.txt: -------------------------------------------------------------------------------- 1 | 2 | Stonefinger Lake 3 | Stonefinger Lake is a large lake that sits at the base of the Stonefinger Field. It's fed by the nearby river and is a popular fishing spot for the town's inhabitants. 4 | 5 | Jorund's Pass 6 | Jorund's Pass is a small pass between the northern mountains and the mountains that border the northern forests. It's a large valley that was named after the great warrior Jorund, who once defeated a dragon that lived in the northern mountains. 7 | 8 | The Rift 9 | The Rift is a massive rift in the ground that stretches from the mountains to the river. It's so deep that it's bottom cannot be seen from the surface. The rift was created by a meteor that crashed into the earth thousands of years ago. The meteor is still there, at the bottom of the rift. 10 | 11 | The Witch's Garden 12 | The Witch's Garden is a small, fenced in garden that sits just outside of the city. The garden is home to a number of rare plants and herbs, and is tended to by a small group of druids who live in the city. 13 | 14 | Kraken's Head 15 | Kraken's Head is a small island that is connected to the mainland by a thin strip of land. It's the location of the ruins of an old, abandoned lighthouse. 16 | 17 | The House of Dust 18 | The House of Dust is a small town that is located just outside of Bridgefort. It's known for being the location of the town's primary source of income, which is the mill. The mill is the only place in the town that employs people, and the town itself is very poor. The town is also known for its strict curfew, and the lack of a guard force. 19 | 20 | The Caves of Doom 21 | The Caves of Doom are a series of caves that are well known for their large population of cave trolls. The caves are known to be very dangerous, and only a few adventurers have ever returned from the caves alive. 22 | 23 | The Lava Caves 24 | The Lava Caves are a series of lava-filled caves that are located just north of the city. The caves are filled with lava, and the only way to get to them is by boat. 25 | 26 | The Northern Mountains 27 | The Northern Mountains are a mountain range that separates the north of the continent from the south. The mountains are home to a large number of wild animals and monsters, and the northern mountains are a dangerous place to travel. The mountains are home to a number of caves, but the most notable is D'Avor's Caves. 28 | 29 | The Battle of Bridgefort -------------------------------------------------------------------------------- /experiments/group-generator/output-0_25.txt: -------------------------------------------------------------------------------- 1 | 2 | Group: The Order of the Black Sun 3 | Description: The Order of the Black Sun is a cult that worships the sun. They believe that the sun is a god and that they are its chosen people. They are often seen wearing black robes and carrying around black sun-shaped totems. 4 | 5 | Group: The Misfits 6 | Description: The Misfits are a group of super-villains who are more interested in fame and glory than actually committing crimes. They're often seen on social media, but they're not very good at being villains. 7 | 8 | Group: The Society of the Evening Star 9 | Description: The Society of the Evening Star is a secret society that believes that the world is going to end soon. They believe that the end of the world is imminent and that they will be the only ones saved. 10 | 11 | Group: The Bards 12 | Description: The Bards are a group of artists who use their powers to manipulate the world around them. They're a group of people who are very aware of their own creative powers and use them to change the world around them. 13 | 14 | Group: The Misfits 15 | Description: The Misfits are a group of misfits who are too weird for the other groups. They're not necessarily evil, but they're definitely not good. 16 | 17 | Group: The Dictatorship of the Proletariat 18 | Description: The Dictatorship of the Proletariat is a group of students who believe that the proletariat should rule the world. They are led by a man named Chairman Bao, who is the son of a Chinese billionaire. 19 | 20 | Group: The Hivers 21 | Description: The Hivers are people who don't belong to the Storytellers' Guild, but are "hiving off the universe" by calling themselves player characters and other names in the story. 22 | 23 | Group: The Unnamed 24 | Description: The Unnamed are a group of people who are trying to make the world a better place by doing good deeds. They are known for their masks and for their ability to be in two places at once. 25 | 26 | Group: The International Society of Amalgamated Union Workers 27 | Description: The International Society of Amalgamated Union Workers is a union for people who work in the "amalgamated" industries. They are a union of unions, and they are very powerful. 28 | 29 | Group: The C.I.A. 30 | Description: The C.I.A. is a secret organization that works to protect the United States from threats both foreign and domestic. They are a very powerful organization, and they have a large presence in St. Dymba. -------------------------------------------------------------------------------- /experiments/ability-generator/README.md: -------------------------------------------------------------------------------- 1 | # Ability Generator 2 | 3 | This experiment generates fictional abilities. Please see `prompt.txt` to view the prompt used. 4 | 5 | ## Usage in Notebook.ai 6 | 7 | Users are able to create random abilities to easily fill out their world, saved under "Magic" pages. 8 | 9 | ## Output analysis 10 | 11 | | Temperature | Remarks | 12 | |-------------|---------| 13 | | 0.0 | Seems surprisingly fine in singular outputs, but having more creativity/options would be better. | 14 | | 0.25 | [Some weaknesses](https://github.com/indentlabs/gpt-3-experiments/blob/master/experiments/ability-generator/output-0_25.txt#L4) aren't that great (though comical) and [some strengths](https://github.com/indentlabs/gpt-3-experiments/blob/master/experiments/ability-generator/output-0_25.txt#L7) are unclear/ambiguous. | 15 | | 0.50 | Again, [some strengths](https://github.com/indentlabs/gpt-3-experiments/blob/master/experiments/ability-generator/output-0_5.txt#L7) seem to creep too far out of the domain and [some abilities](https://github.com/indentlabs/gpt-3-experiments/blob/master/experiments/ability-generator/output-0_5.txt#L10) don't make sense. Low success rate. | 16 | | 0.75 | Overall a significant improvement in quality, but [some abilities](https://github.com/indentlabs/gpt-3-experiments/blob/master/experiments/ability-generator/output-0_75.txt#L10) buck the format, which is worrisome. ([x2](https://github.com/indentlabs/gpt-3-experiments/blob/master/experiments/ability-generator/output-0_75.txt#L10)) | 17 | | 1.00 | Unusable due to a [high](https://github.com/indentlabs/gpt-3-experiments/blob/master/experiments/ability-generator/output-1_0.txt#L12) [frequency](https://github.com/indentlabs/gpt-3-experiments/blob/master/experiments/ability-generator/output-1_0.txt#L17) [of](https://github.com/indentlabs/gpt-3-experiments/blob/master/experiments/ability-generator/output-1_0.txt#L24) [format](https://github.com/indentlabs/gpt-3-experiments/blob/master/experiments/ability-generator/output-1_0.txt#L28) [bucking](https://github.com/indentlabs/gpt-3-experiments/blob/master/experiments/ability-generator/output-1_0.txt#L38). | 18 | 19 | In all, the success rate for abilities is currently disappointing. The prompt needs further work before being production-ready. 20 | 21 | Recommended temperature for our use-case: None, but 0.75 comes the closest. All temperatures need work before being production-ready. -------------------------------------------------------------------------------- /experiments/food-generator/output-0_0.txt: -------------------------------------------------------------------------------- 1 | Name: Kebab 2 | Description: A dish of meat and vegetables cooked on a skewer. 3 | Recipe: Cut vegetables into bite-sized pieces, then cut meat into bite-sized pieces. Skewer the meat and vegetables alternately, then cook over a fire. 4 | 5 | Name: Kebab 6 | Description: A dish of meat and vegetables cooked on a skewer. 7 | Recipe: Cut vegetables into bite-sized pieces, then cut meat into bite-sized pieces. Skewer the meat and vegetables alternately, then cook over a fire. 8 | 9 | Name: Kebab 10 | Description: A dish of meat and vegetables cooked on a skewer. 11 | Recipe: Cut vegetables into bite-sized pieces, then cut meat into bite-sized pieces. Skewer the meat and vegetables alternately, then cook over a fire. 12 | 13 | Name: Kebab 14 | Description: A dish of meat and vegetables cooked on a skewer. 15 | Recipe: Cut vegetables into bite-sized pieces, then cut meat into bite-sized pieces. Skewer the meat and vegetables alternately, then cook over a fire. 16 | 17 | Name: Kebab 18 | Description: A dish of meat and vegetables cooked on a skewer. 19 | Recipe: Cut vegetables into bite-sized pieces, then cut meat into bite-sized pieces. Skewer the meat and vegetables alternately, then cook over a fire. 20 | 21 | Name: Kebab 22 | Description: A dish of meat and vegetables cooked on a skewer. 23 | Recipe: Cut vegetables into bite-sized pieces, then cut meat into bite-sized pieces. Skewer the meat and vegetables alternately, then cook over a fire. 24 | 25 | Name: Kebab 26 | Description: A dish of meat and vegetables cooked on a skewer. 27 | Recipe: Cut vegetables into bite-sized pieces, then cut meat into bite-sized pieces. Skewer the meat and vegetables alternately, then cook over a fire. 28 | 29 | Name: Kebab 30 | Description: A dish of meat and vegetables cooked on a skewer. 31 | Recipe: Cut vegetables into bite-sized pieces, then cut meat into bite-sized pieces. Skewer the meat and vegetables alternately, then cook over a fire. 32 | 33 | Name: Kebab 34 | Description: A dish of meat and vegetables cooked on a skewer. 35 | Recipe: Cut vegetables into bite-sized pieces, then cut meat into bite-sized pieces. Skewer the meat and vegetables alternately, then cook over a fire. 36 | 37 | Name: Kebab 38 | Description: A dish of meat and vegetables cooked on a skewer. 39 | Recipe: Cut vegetables into bite-sized pieces, then cut meat into bite-sized pieces. Skewer the meat and vegetables alternately, then cook over a fire. -------------------------------------------------------------------------------- /experiments/sword-generator/output-0_5.txt: -------------------------------------------------------------------------------- 1 | 2 | Sword: Ultimasword 3 | The Ultimasword is the most powerful sword in the world. It is said to be forged from the core of the sun itself. The Ultimasword is a very large sword that is only wielded by the most powerful warriors. 4 | 5 | Sword: The Ancient Blade 6 | The Ancient Blade is the only weapon capable of destroying the god of death, Kalz. It was created by the ancient gods and hidden away for centuries. 7 | 8 | Sword: The Cursed Blade 9 | The Cursed Blade is a blackened, cursed sword. It's said that anyone who is cut by the blade will be cursed to suffer for eternity. 10 | 11 | Sword: Sword of Damocles 12 | The Sword of Damocles is a massive blade forged by the legendary blacksmith, Damocles. The blade is so large, it is impossible to wield with one hand. The sword was used to cut down a large tree in the village of Falus. The tree was said to have been the source of the village's prosperity. The tree was cut down, but it was said that the prosperity of the village was never the same. 13 | 14 | Sword: Zweihander 15 | The Zweihander is a massive two-handed sword that is nearly as tall as the wielder. It is made from the bones of a dragon and has a hollow cavity inside, which can be used to store a variety of objects. 16 | 17 | Sword: The Sword of the Moon 18 | The Sword of the Moon is a mythical sword forged from a meteorite that fell from the sky. It is said to have the power to cut through anything. 19 | 20 | Sword: Shadow Keyblade 21 | The Shadow Keyblade is a black version of the Keyblade. It is said to be the opposite of the Keyblade, created by the gods to keep balance in the world. It is a shadow of the Keyblade, the blackest black, the darkest dark. Only the Keyblade's chosen one can wield it. 22 | 23 | Shield: The Shield of the Ancients 24 | The Shield of the Ancients is a shield made from the bones of the most powerful dragons. It has the power to absorb any attack and is said to be capable of protecting its wielder from even the most powerful of spells. 25 | 26 | Sword: Bloodblade 27 | The Bloodblade was forged from the blood of a powerful demon. It is incredibly sharp and can cut through anything, even a god's skin. It is also known to be cursed, and whoever wields it will be forever hunted by the demon's vengeful spirit. 28 | 29 | Sword: The Soulblade 30 | The Soulblade is the most powerful sword in the world. It is said that only the chosen one, the one who is pure of heart, can wield it. It is a sword that can cut through anything, including the very fabric of reality itself. -------------------------------------------------------------------------------- /experiments/character-expander/output-0_0.txt: -------------------------------------------------------------------------------- 1 | Hair color: Brown 2 | Eye color: Brown 3 | Prejudices: Joe is a very religious man. He believes that the world is going to hell and that the only way to save it is to spread the word of God. 4 | Favorite food: Meat 5 | Favorite animal: Dog 6 | Favorite color: Red 7 | 8 | Hair color: Brown 9 | Eye color: Brown 10 | Prejudices: Joe is a very religious man. He believes that the world is a dark place and that people are inherently evil. He's very distrusting of others and doesn't like to talk to people he doesn't know. 11 | 12 | Hair color: Brown 13 | Eye color: Brown 14 | Prejudices: Joe is a very religious man. He believes that the world is going to hell and that the only way to save it is to spread the word of God. 15 | 16 | Hair color: Brown 17 | Eye color: Brown 18 | Prejudices: Joe is a very religious man. He believes that the world is going to hell and that the only way to save it is to spread the word of God. 19 | Favorite food: Spaghetti 20 | Favorite animal: Dog 21 | Favorite color: Blue 22 | 23 | Hair color: Brown 24 | Eye color: Brown 25 | Prejudices: Joe is a very religious man. He believes that the world is going to hell and that the only way to save it is to spread the word of God. 26 | Favorite food: Spaghetti 27 | Favorite animal: Dog 28 | Favorite color: Blue 29 | 30 | Hair color: Brown 31 | Eye color: Brown 32 | Prejudices: Joe is a very religious man. He believes that the world is going to hell and that the only way to save it is to spread the word of God. 33 | Favorite food: Meat 34 | Favorite animal: Dog 35 | Favorite color: Red 36 | 37 | Hair color: Brown 38 | Eye color: Brown 39 | Prejudices: Joe is a very religious man. He believes that the world is going to hell and that the only way to save it is to spread the word of God. 40 | 41 | Hair color: Brown 42 | Eye color: Brown 43 | Prejudices: Joe is a very religious man. He believes that the world is going to hell and that the only way to save it is to spread the word of God. 44 | Favorite food: Spaghetti 45 | Favorite animal: Dog 46 | Favorite color: Blue 47 | 48 | Hair color: Brown 49 | Eye color: Brown 50 | Prejudices: Joe is a very religious man. He believes that the world is a dark place and that people are inherently evil. He's also very racist, believing that all non-whites are out to get him. 51 | 52 | Hair color: Brown 53 | Eye color: Brown 54 | Prejudices: Joe is a very religious man. He believes that the world is a dark place and that people are inherently evil. He's also very racist, believing that all non-whites are out to get him. 55 | -------------------------------------------------------------------------------- /experiments/race-generator/output-0_5.txt: -------------------------------------------------------------------------------- 1 | 2 | Race: Ochre 3 | Description: Ochre are large, furry creatures that are similar to dogs. They are extremely loyal and are used as pets, guards, and for racing. 4 | 5 | Race: Mabari 6 | Description: Mabari are canine-like creatures with the ability to speak. They are the primary hunting and fighting animals of the Varden. They are bred for their strength, loyalty, and intelligence. 7 | 8 | Race: Nereid 9 | Description: Nereids are humanoid water-dwelling creatures with the upper body of a human and the lower body of a fish. They are able to breathe both air and water. They are usually friendly towards humans, but are known to attack if provoked. 10 | 11 | Race: Drea 12 | Description: Drea are small, winged humanoids that are similar to pixies. They are capable of flight and have a natural affinity for magic. They are small enough to fit in the palm of a hand and usually have an almost ethereal glow to them. 13 | 14 | Race: Undine 15 | Description: Undine are aquatic creatures that have the upper body of a human and the lower body of a fish. They are very intelligent and can breathe both air and water. 16 | 17 | Race: Dokkalfar 18 | Description: Dokkalfar are dark elves who are skilled in magic and use a combination of ice and shadow magic. They are born with dark grey skin that fades to a lighter grey with age. They are the only race to have pointed ears and have a reputation for being the most intelligent of the races. 19 | 20 | Race: Amal 21 | Description: Amal are large, strong, furry creatures with short horns on their heads. They are very territorial and are often seen as the "protectors" of the other races. They are often used as guards by nobles and kings. 22 | 23 | Race: Human 24 | Description: Humans are the main race in the world of "The Grisha" and make up the majority of the population. They have no magical abilities, but are the most adaptable of the races. 25 | 26 | Race: Drau 27 | Description: Drau are creatures that are born from the darkness. They are creatures of the night and are attracted to dark places. They are born from the dark and are capable of controlling the dark, and they are attracted to it. They can manipulate shadows and create tendrils of darkness to attack their enemies. They are also capable of creating illusions to hide themselves. 28 | 29 | Race: Ghuls 30 | Description: Ghuls are an ancient race of humanoid creatures that are pale and sickly-looking. They have large, yellow eyes and are known for their paralyzing touch. Ghuls are a dying race and have lost much of their former power. -------------------------------------------------------------------------------- /experiments/condition-generator/output-0_75.txt: -------------------------------------------------------------------------------- 1 | 2 | Disease: Turbot's Disease 3 | Effects: A victim of Turbot's Disease will find themselves experiencing a burning sensation when near water. 4 | Prognosis: The pain caused by Turbot's Disease is highly treatable and does not kill its victims. 5 | 6 | Sickness: Rhuobury 7 | Effects: A victim of Rhuobury is plagued with strong cravings for random food. Prolonged indulgence of the cravings will lead to weight gain. 8 | Prognosis: Rhuobury can be treated by indulging in the cravings and exercising to work off the excess calories. 9 | 10 | Sickness: Acanthosis Nigricans 11 | Effects: The skin becomes darker and thicker, especially in areas that are normally covered by clothing. 12 | Prognosis: There is no known cure for Acanthosis Nigricans, but it can be countered by applying a whitening agent. 13 | 14 | Sickness: Leper's Chorea 15 | Effects: Those afflicted with Leper's Chorea will have their limbs jerk uncontrollably. 16 | Prognosis: There is no known cure for Leper's Chorea, though it is not considered fatal. 17 | 18 | Sickness: Hachishakuso 19 | Effects: Hachishakuso causes a victim to hallucinate extremely realistic, but temporary images. 20 | Prognosis: Those who have been infected with Hachishakuso will be at peace until the hallucinations end. 21 | 22 | Disease: Chalcanthiasis 23 | Effects: Chalcanthiasis is a parasitic disease that causes severe cramping and bloating of the abdomen. 24 | Prognosis: While Chalcanthiasis is not fatal, it can be very debilitating and painful. There is no known cure for Chalcanthiasis. 25 | 26 | Sickness: Lockjaw 27 | Effects: Lockjaw results in the victim finding themselves unable to speak. This disease will eventually pass, but until it does, the victim is rendered mute. 28 | Prognosis: There is no known cure for Lockjaw. 29 | 30 | Sickness: Bookworm 31 | Effects: A victim of Bookworm develops an intense fascination with books and reading. They will not be able to leave a book or reading material alone, often ignoring other tasks or needs. 32 | Prognosis: Bookworm will fade on its own over time. 33 | 34 | Sickness: Cankermouth 35 | Effects: A victim with Cankermouth has their jaw slowly turned into stone. Eventually, their jaw will be entirely petrified, and they will have to eat through a tube or by mouth-to-mouth feeding. 36 | Prognosis: Cankermouth will clear on its own after two to three weeks. 37 | 38 | Sickness: Retardation 39 | Effects: Those affected with Retardation find themselves physically slower and less agile than normal. 40 | Prognosis: There is no known cure for Retardation. -------------------------------------------------------------------------------- /experiments/landmark-generator/output-0_25.txt: -------------------------------------------------------------------------------- 1 | 2 | Troll's Bridge 3 | Troll's Bridge is a bridge that has been broken down for decades. It's the only remaining structure from the previous city that existed before Njorndr and the first ever version of Bridgefort. The Troll's Bridge is one of the oldest remaining structures in the city, but no one knows how old it really is. 4 | 5 | The Undercity 6 | The Undercity is a large network of tunnels that were dug out by the dwarves in the northern mountains. It's a massive underground city that is filled with shops, taverns, and homes. The Undercity is the most common place for adventurers to go to in order to buy or sell equipment, and it's also the most common place for adventurers to go to in order to find work. 7 | 8 | The Northern Mountains 9 | The Northern Mountains are a large mountain range that runs along the northern border of the city. The mountains are home to several cave systems, and are also the location of the northern entrance to the city. 10 | 11 | The Deadlands 12 | The Deadlands is a large area of land that is uninhabitable due to the large number of undead that roam the area. It's said that the land was cursed by a powerful necromancer, and the undead are the result of that curse. 13 | 14 | The Golden Forest 15 | The Golden Forest is a large forest that is located on the northern side of the city. It's a very dense forest, with a large number of trees and a large number of plants. The forest is named for the large number of golden leaves that fall from the trees during the autumn season. 16 | 17 | Stonefinger River 18 | Stonefinger River is a river that runs through the Stonefinger Field. It's a fast-moving river that is filled with large rocks and boulders. 19 | 20 | The Stump 21 | The Stump is a massive tree stump that has been there for hundreds of years. It's said that the stump is the remains of a massive tree that was cut down by a lumberjack who was in a hurry. 22 | 23 | Troll's Den 24 | The Troll's Den is a cave system that is located in the northern mountains. It is a large cave system that is home to a large number of cave trolls. The cave system is a maze of tunnels and caves, and it is rumored that there is a secret passage that leads to the Broken Bridge. 25 | 26 | The Darkwood 27 | The Darkwood is a large forest that sits on the northern border of the city. It's a very dark and dangerous place, and is known for being the home of many creatures. 28 | 29 | The Stump 30 | The Stump is a massive tree stump that is at least a hundred feet tall. It's been hollowed out and serves as a tavern for the town. -------------------------------------------------------------------------------- /experiments/character-generator/output-0_75.txt: -------------------------------------------------------------------------------- 1 | 2 | Name: Jane Clementz 3 | Description: Joe's wife, who has a mild form of muscular dystrophy. 4 | Appearance: She is always seen wearing a hat and a long shirt to hide her deformed right arm. 5 | 6 | Name: Lucas Nickleson 7 | Description: A young man who works as a guard at the Morgen Mansion. He's too nice to really be a guard, but can't bring himself to quit. 8 | Appearance: Lucas is tall and skinny with long, brown hair. He wears a guard uniform. 9 | 10 | Name: Hannah Clementz 11 | Description: Joe's wife. She has a slight learning disability that hinders her communication skills. 12 | Appearance: She has long brown hair, a brown dress, and always wears a red bandana. 13 | 14 | Name: Phoebe Clementz 15 | Description: Joe's wife, who is blind and deaf. She communicates through a note pad and a large white wolf named Wolfie. 16 | Appearance: Phoebe is an attractive woman, but is always in bed because she is blind and deaf. She wears a large, pink dress. Her hair is always in pigtails. 17 | 18 | Name: Jill Clementz 19 | Description: Joe's wife who is wheelchair-bound and is a paraplegic. She's very sickly, but doesn't let it get in the way of life. 20 | Appearance: She has long blonde hair and wears dresses with socks and sandals. 21 | 22 | Name: Katie Clementz 23 | Description: Joe Clementz's wife. A sweet, innocent, and blind girl. 24 | Appearance: She is the typical farmer's wife. She has shoulder-length hair and wears an apron. She's completely blind and relies on others to guide her. 25 | 26 | Name: Jason Lugg 27 | Description: An overworked young man who lives with his father at the far edge of town. He is a farmer and carpenter, as well as his father's caretaker. 28 | Appearance: Jason wears a jacket and slacks to work, and spends the rest of his time in overalls. He has a red beard and a farmer's tan. 29 | 30 | Name: Gregory Mungo 31 | Description: A man who's rarely seen without his trusty hunting rifle. His favorite pastimes are hunting and gambling. 32 | Appearance: He wears a brown leather jacket, a thick fur cap, and has a mustache. 33 | 34 | Name: Howard Benson 35 | Description: An old man who spends his days on the bench by the river, feeding the ducks. He seems to enjoy just sitting there. 36 | Appearance: His clothes are always clean and neat, and his hair is always combed. He has a red beard that looks like it was styled that way. 37 | 38 | Name: James Manly 39 | Description: An up-and-coming hero. He works part-time at the local tavern. 40 | Appearance: He has a large frame and often wears dark clothing to compliment it. -------------------------------------------------------------------------------- /experiments/race-generator/output-0_25.txt: -------------------------------------------------------------------------------- 1 | 2 | Race: Rask 3 | Description: Rask are large, furry, bear-like creatures that are usually covered in thick brown fur. They have large claws and sharp teeth and are extremely strong. They are often used as guards by nobles. 4 | 5 | Race: Vrykolakas 6 | Description: Vrykolakas are the undead, reanimated corpses of the dead. They are extremely strong and are able to infect others with their bite. They are also able to take on the form of a mist and move through the air. 7 | 8 | Race: Tear 9 | Description: Tear are large, furry creatures that are usually covered in thick, soft fur. They have long, thick tails that are used to balance themselves when they jump. They have a large mane of fur around their neck and are usually a dark brown or black color. 10 | 11 | Race: Shriek 12 | Description: Shrieks are small, bat-like creatures that are covered in fur. They have a large mouth filled with sharp teeth and a long tongue. They are very fast and are often used as messengers. 13 | 14 | Race: Ljosalfar 15 | Description: Ljosalfar are small, winged creatures that are very similar to pixies. They are extremely playful and are known to steal shiny objects. They are very curious and are known to follow people around. 16 | 17 | Race: Dæth 18 | Description: Dæth are small, furry creatures that are very fast and can climb up walls and trees. They are extremely intelligent and can be taught to do simple tasks. They are very loyal to their owners and are very affectionate. 19 | 20 | Race: Ruka 21 | Description: Ruka are a race of humanoid creatures that are extremely short and have a thick layer of fur covering their bodies. They are extremely fast and agile, and are capable of jumping up to ten feet in the air. They are also extremely strong for their size. 22 | 23 | Race: Zee 24 | Description: Zee are small, blue, and have a long tail that they use to swim. They are able to breathe underwater and are capable of moving quickly through the water. They are usually very friendly and are often found in the company of humans. 25 | 26 | Race: Lorn 27 | Description: Lorn are large, quadrupedal creatures that are covered in thick fur. They are extremely strong and are capable of carrying multiple people long distances. They are very loyal and are often used as mounts by the military. 28 | 29 | Race: Fyra 30 | Description: Fyra are small, cat-like creatures that are extremely fast and agile. They are capable of climbing walls and trees with ease and are often used as messengers by the nobility. They are very loyal to their masters and are often seen wearing collars with a bell attached. -------------------------------------------------------------------------------- /experiments/sport-generator/prompt.txt: -------------------------------------------------------------------------------- 1 | Sport: Billyball 2 | Setup: Two teams of 15 players each face off in a large field with three large balls in play, trying to keep them in the air as long as possible. 3 | Points: When a ball touches the ground, the last team to touch it gains 1 point. If a ball goes out of bounds, the last team to touch it loses 1 point. 4 | Win condition: First team to 21 points wins. 5 | 6 | Sport: Speedgolf 7 | Setup: Golf balls are tied to the start position with a long, tensile cord which slowly rescinds during the game, continuously drawing the ball back closer and closer to its original starting position. Players must take shots quickly to avoid the ball being dragged backward between shots. 8 | Points: Like in regular golf, each stroke is counted as one point. 9 | Win condition: When all players have reached the end of the course, the player with the lowest score wins. 10 | 11 | Sport: Beeball 12 | Setup: This sport was traditionally played with bees in a flower field, but can be played with any fast-moving animal in an enclosed field. Two or more teams of at least ten players each hold a "score basket" that they attempt to pass the bee (or other animal) through. When the bee passes through a score basket, that player's team earns one point. 13 | Win condition: Beeball typically lasts for thirty minutes or until the bee dies. 14 | 15 | Sport: Prisonball 16 | Setup: Players are assigned roles randomly, and placed into groups of ten. They are not allowed to communicate with each other until the end of the game. Each player is also given a hat which must be worn throughout the game. Roles include "kicker", "goalie", "defender", and "rebound". In order to fulfill a role, players much accomplish a set of specific achievements within that role during the course of the game. 17 | Points: Players are individually scored based on fulfilling their roles, rather than scoring the ball in the other team's goal. 18 | Win condition: All players must reveal their roles to each other at the end of the game. Players who fulfilled their roles will be awarded points. The player with the highest score wins "MVP" and the team with more points across all of its players wins. 19 | 20 | Sport: Banana Curling 21 | Setup: A "curling stone" (banana) is balanced on a pebble, and teams alternate throwing tennis balls at the banana to knock it out of the "house" (constructed with buckets) and into the "hole" (a bucket of water). Points are scored when a team's ball is closest to the banana. 22 | Points: Each shot earns one point for the closest team to the banana. 23 | Win condition: First team to 5 points wins. 24 | -------------------------------------------------------------------------------- /experiments/building-generator/output-0_25.txt: -------------------------------------------------------------------------------- 1 | 2 | Sister's House 3 | The Sister's House is a small, three-story building that is home to the local Darcian witch convent. It is made of stone masonry and has a well-known brick road that leads to it. 4 | 5 | The Tower of Hope 6 | The Tower of Hope is a massive cathedral that was built in the center of the town. It is the largest building in the town and is home to the town's most prominent church. The tower is a large, circular building with a large dome at the top. The tower is surrounded by a large stone wall that is overgrown with vines. 7 | 8 | The Iron Wall 9 | The Iron Wall is a massive, impenetrable wall that surrounds the entire town. It is made of stone and is tall enough to reach the clouds. It is the only way in or out of the town. The wall is so tall that it is impossible to see the top of it from the ground. 10 | 11 | The Great Library 12 | The Great Library is the largest library in the region. It is a three-story building with a large courtyard in the center. The library is open to the public and has a large collection of books, scrolls, and other literature. 13 | 14 | Stoneridge 15 | Stoneridge is a large, stone bridge that crosses the river that runs through the town. It is well-known for its beauty and is often used as a place for young couples to go on dates. 16 | 17 | Tower of the Lost 18 | The Tower of the Lost is a tall, thin tower that is the home of the local thieves' guild. It is a three-story building that is made entirely of stone masonry. The top floor is the guild's headquarters, and the bottom floor is a large tavern that is open to the public. 19 | 20 | The City of Masks 21 | The City of Masks is a small, one-story building that houses a mask shop. It is the only mask shop in the region and is a popular destination for tourists. The shop is owned by a man named Rene, who is a master craftsman. He has been making masks for over thirty years and has made masks for the wealthy and famous. 22 | 23 | The Cathedral 24 | The Cathedral is the main church in the town. It is a large, three-story building with a bell tower that reaches into the sky. The Cathedral is home to the town's most powerful priests and clerics. 25 | 26 | Stonewall Academy 27 | Stonewall Academy is a school for the wealthy and elite. It is a private school that teaches the children of the wealthy and powerful in the region. It is a large, three-story building with a large courtyard in the center. 28 | 29 | The Great Library 30 | The Great Library is the largest library in the region. It is home to thousands of books, scrolls, and other written works. It is also home to the town's most prestigious university. -------------------------------------------------------------------------------- /experiments/government-generator/output-0_25.txt: -------------------------------------------------------------------------------- 1 | 2 | The government of Zal is a confederacy based on regional and ethnic affiliations. It claims authority over the region, although the other governments do not recognize that claim. 3 | 4 | The government of Nogon is a meritocratic oligarchy based on the superior virtue of those who are considered "noble". The government is expansionist and views all others as suspect. 5 | 6 | The government of Huln is a confederacy based on the ideals of honor and justice. It is religiously neutral and promotes freedom of worship, including atheism, as well as cultural diversity. It is extremely welcoming of foreign citizens and values their contributions to society. 7 | 8 | The government of Kaira is a representative democracy based on equality. It is religiously neutral and promotes freedom of worship, including atheism, as well as cultural diversity. It is extremely welcoming of foreign citizens and values their contributions to society. 9 | 10 | The government of Suth is a representative democracy based on equality. It is religiously neutral and promotes freedom of worship, including atheism, as well as cultural diversity. It is extremely welcoming of foreign citizens and values their contributions to society. 11 | 12 | The government of Narg is a representative democracy based on equality. It is religiously neutral and promotes freedom of worship, including atheism, as well as cultural diversity. It is extremely welcoming of foreign citizens and values their contributions to society. 13 | 14 | The government of Vynd is a representative democracy based on the equality of all citizens. It is religiously neutral and promotes freedom of worship, including atheism, as well as cultural diversity. It is extremely welcoming of foreign citizens and values their contributions to society. 15 | 16 | The government of Drava is a representative democracy based on equality. It is religiously neutral and promotes freedom of worship, including atheism, as well as cultural diversity. It is extremely welcoming of foreign citizens and values their contributions to society. 17 | 18 | The government of Karr is a confederacy based on the right of the individual to do as they please. It is religiously neutral and promotes freedom of worship, including atheism, as well as cultural diversity. It is extremely welcoming of foreign citizens and values their contributions to society. 19 | 20 | The government of Vyrn is a representative democracy based on equality. It is religiously neutral and promotes freedom of worship, including atheism, as well as cultural diversity. It is extremely welcoming of foreign citizens and values their contributions to society. -------------------------------------------------------------------------------- /experiments/flora-generator/output-0_75.txt: -------------------------------------------------------------------------------- 1 | 2 | Flora: Deathstalk 3 | Description: A tall, slender stalk with a bulbous top that is covered in a thick, white mucus. The stalk grows slowly but contains a very strong neurotoxin. 4 | Grows in: deserts, caves, ruins, mountains 5 | 6 | Flora: Slugcorn 7 | Description: Small, yellow-green spheres of partially digested corn with tiny antennae. They are occasionally eaten by scavengers but their texture makes them almost inedible. 8 | Grows in: farmlands, fields, open plains, small forests 9 | 10 | Flora: Burnwood 11 | Description: An unusual tree that burns like wood, but has a slight sparkle to it. Its ashes are usually thrown onto fires to add an extra bit of magic. 12 | Grows in: all climates 13 | 14 | Flora: Hookahvine 15 | Description: A strange and curious vine that usually only grows from a hookah pipe if the water bowl inside is left uncovered. It grows from the bowl to the stem and produces large, green leaves with a strange texture. 16 | Grows in: hookah pipes, hookah bars 17 | 18 | Flora: Glowing Mushrooms 19 | Description: A fungus that grows in a spherical shape with a warm, yellow glow to it. Some can be found on the ceilings of caves, others are ground up and used in small amounts as a seasoning in certain dishes. 20 | Grows in: caves, shallow areas 21 | 22 | Flora: Helltree 23 | Description: A thick, gnarled tree with twisting branches and thorns. It has a grey trunk and black, rough bark. Its fruit is black and juicy, but highly toxic. 24 | Grows in: dense forests, swamps, bogs, caves 25 | 26 | Flora: Blood Flower 27 | Description: Blood flowers have a long, leafless stem with a pink flower at the top. It grows a thick, fleshy flower bud with an orange center that is quite delicious. The flower bud will bleed when cut, but the bleeding stops as soon as the bud is picked. 28 | Grows in: swamps, bogs, gardens, forests 29 | 30 | Flora: Snakeskin Plant 31 | Description: A long, black vine that grows like a weed, but with a greenish sheen. The leaves are serrated and the fruit grows in bunches. The fruit looks like a cluster of dark green grapes. 32 | Grows in: gardens, meadows, forests 33 | 34 | Flora: Sky Nut 35 | Description: A small tree with sparse branches that usually grow at a slant. Its leaves are small and resemble needles, while its nuts resemble pinecones and grow on the ends of the branches. The bark of the tree is soft and rubbery. 36 | Grows in: deserts, dry forests, rocky hills, barren fields 37 | 38 | Flora: Snowfield Gourd 39 | Description: An orange and white-spotted gourd that can be found growing in snowfields. It is said that it grows well only in cold, high altitudes. 40 | Grows in: snowy mountains -------------------------------------------------------------------------------- /experiments/character-generator/output-0_0.txt: -------------------------------------------------------------------------------- 1 | 2 | Name: Jason Lugg 3 | Description: A young man who lives in the forest with his father Ebeneezer. He's a bit of a troublemaker. 4 | Appearance: He has a full beard and a balding head. His clothes are old and falling apart, but still do the job -- for the most part. 5 | 6 | Name: Jason Lugg 7 | Description: A young man who lives in the forest with his father Ebeneezer. He's a bit of a troublemaker. 8 | Appearance: He has a full beard and a balding head. His clothes are old and falling apart, but still do the job -- for the most part. 9 | 10 | Name: Jason Lugg 11 | Description: A young man who lives in the forest with his father Ebeneezer. He's a bit of a troublemaker. 12 | Appearance: He has a scruffy beard and long hair. He wears a leather jacket and jeans. 13 | 14 | Name: Jason Lugg 15 | Description: A young man who lives in the forest with his father Ebeneezer. He's a bit of a troublemaker. 16 | Appearance: He has a full beard and a balding head. His clothes are old and falling apart, but still do the job -- for the most part. 17 | 18 | Name: Jason Lugg 19 | Description: A young man who lives in the forest with his father Ebeneezer. He's a bit of a troublemaker. 20 | Appearance: He has a full beard and a balding head. His clothes are old and falling apart, but still do the job -- for the most part. 21 | 22 | Name: Jason Lugg 23 | Description: A young man who lives in the forest with his father. He's a bit of a loner, but is very kind to those he knows. 24 | Appearance: He wears a green shirt and brown pants. His hair is long and brown. 25 | 26 | Name: Jason Lugg 27 | Description: A young man who lives in the forest with his father Ebeneezer. He's a bit of a troublemaker. 28 | Appearance: He has a full beard and a balding head. His clothes are old and falling apart, but still do the job -- for the most part. 29 | 30 | Name: Jason Lugg 31 | Description: A young man who lives in the forest with his father Ebeneezer. He's a bit of a troublemaker. 32 | Appearance: He has a full beard and a balding head. His clothes are old and falling apart, but still do the job -- for the most part. 33 | 34 | Name: Jason Lugg 35 | Description: A young man who lives in the forest with his father. He's a bit of a troublemaker, but he's a good kid. 36 | Appearance: He has a full beard and a balding head. His clothes are old and falling apart, but still do the job -- for the most part. 37 | 38 | Name: Jason Lugg 39 | Description: A young man who lives in the forest with his father Ebeneezer. He's a bit of a troublemaker. 40 | Appearance: He has a full beard and a balding head. His clothes are old and falling apart, but still do the job -- for the most part. -------------------------------------------------------------------------------- /experiments/race-generator/output-0_75.txt: -------------------------------------------------------------------------------- 1 | 2 | Race: The Woods 3 | Description: The Woods are a sentient forest that are incredibly protective of their forest. They can move trees around, make roots trip up intruders, and even create fire from their branches. 4 | 5 | Race: Urkis 6 | Description: Urkis are a race of strong and hearty humanoids with features similar to a bird's. They have talons for feet and hands, feathers on their arms and legs, and are often seen carrying a bow and arrow around. 7 | 8 | Race: Liom 9 | Description: Liom are bipedal reptiles that are leaner and smaller than Draga. They have flat noses and a long, thin tail. 10 | 11 | Race: Humani 12 | Description: Humani are the descendents of human survivors of the first Great War, a cataclysmic war between the humans and the dragons. Their skins are typically a dark grey and their eyes are generally a light blue. They are stronger and faster than humans and their bones are about twice as thick. 13 | 14 | Race: Hagl 15 | Description: Hagl are six-legged creatures with short, stumpy legs and elongated bodies. They have beaks, but have no discernible eyes. They have short hair on their bodies, but long hair on their head and their feet. They are covered in moss, making them almost impossible to spot in the forest. Hagl are very timid creatures and will run from almost anything. 16 | 17 | Race: Morgen 18 | Description: Morgen are small, quick creatures with long ears and thick fur. They are often used as familiars by witches and wizards, and are known for their sharp claws and ability to mimic human speech. 19 | 20 | Race: Avar 21 | Description: Avars are wolf-like creatures that are the size of ponies. They have bushy tails and thick coats. 22 | 23 | Race: Merrow 24 | Description: Merrow are the most intelligent and humanoid of the aquatic races, and are the most commonly encountered by humans. They are the primary reason for the curse of the Sirens, for their constant raids of the human ships, searching for sailors to be their playthings. They are not a very welcoming race, and often kill humans who encounter them. They are described as having fish tails instead of legs. 25 | 26 | Race: Jotun 27 | Description: Jotun are massive creatures, usually at least twice the size of an average human. They are covered in thick, stoney skin and have thick, blocky legs. They also have short arms, a very long neck, and are usually covered in snow and ice. 28 | 29 | Race: Merro 30 | Description: Merro are fish-like creatures that can breath air. They have no limbs, but their bodies are long and slim. They have gills on their neck, which can be used to close off and seal up the mouth. They are often mistaken for fish or other sea life. -------------------------------------------------------------------------------- /experiments/sword-generator/output-0_75.txt: -------------------------------------------------------------------------------- 1 | 2 | Sword: Meteorblade 3 | The Meteorblade is said to be forged from the broken star that struck Falus nearly 300 years ago. It has the power to slice through meteors and is said to be the ultimate blade for cutting anything. 4 | 5 | Keyblade: The King's Keyblade 6 | The King's Keyblade is a legendary Keyblade created by the first king of Falus. It was forged using his own blood, sweat, and tears. 7 | 8 | Sword: Rheall 9 | Rheall is the name of the legendary blade forged by Sigmund the Strong. The sword was made from meteoric iron from the Juroku Volcano. The blade itself is so sharp it can cut through a god, as it is said to have been used by Sigmund to slay Yggdrasil, the world tree. The hilt is made from solid gold, making it incredibly heavy. It is said that Sigmund wielded it with one hand, but even for a warrior of his caliber, two hands would be required to wield it in battle. 10 | 11 | Sword: Sword of Time 12 | The Sword of Time is one of the most powerful swords in existence. It has the power to cut through the fabric of time and space, to literally cut time itself. It is currently in the hands of the king of the Kalen-Tol kingdom, but is often loaned out to its greatest warrior. 13 | 14 | Sword: Aqua Blade 15 | The Aqua Blade was crafted from the crystallized remains of a goddess who bathed in the moonlight. The blade can be superheated and is rumored to be able to evaporate water. 16 | 17 | Sword: Earthblade 18 | The Earthblade was created when a fabled swordsmith had a chunk of Earthfall imbued with mana and then molded into a sword. While the blade itself is brittle, it is indestructible when used against the elements of the earth. 19 | 20 | Sword: Whiteout 21 | 22 | Katana: Life's Gift 23 | 24 | Sword: Merciless 25 | Merciless is a sword forged by Falus' greatest blacksmith, Orug. It is said to be infused with the spirit of Orug himself, which is capable of draining the lifeforce of its victims to increase its own power. 26 | 27 | A popular board game played by both Humans and their Lupin slaves. The game is played on a square board, divided into alternating colored fields. Each player controls three pawns of their color and a "Wizard", which can be moved across the board and rotated to face any direction. The objective is to occupy the most territory. Players take turns moving their pawns. If a pawn is moved onto an unoccupied field of the same color as the pawn, it is "captured" and removed from the game. A pawn may only move one space at a time, unless a Wizard is moved to its location. In that case, it is moved to the Wizard's location. The Wizard may move as many spaces as desired, and rotate to any desired direction after each move. -------------------------------------------------------------------------------- /experiments/creature-generator/output-0_0.txt: -------------------------------------------------------------------------------- 1 | 2 | Species: Hellfrost Spiders 3 | Description: Hellfrost spiders are a species of spider that have adapted to the cold. They are often found in the snow and ice, and are known to be very aggressive. 4 | Legs: 8 5 | 6 | Species: Hellfrost Beetles 7 | Description: Hellfrost beetles burrow into the snow for warmth, often in large groups. They are always in search of a source of warmth and won't hesitate to burrow into anything even remotely warm, including houses, animals, and passing humans. 8 | Legs: 6 9 | 10 | Species: Hellfrost Beetles 11 | Description: Hellfrost beetles burrow into the snow for warmth, often in large groups. They are always in search of a source of warmth and won't hesitate to burrow into anything even remotely warm, including houses, animals, and passing humans. 12 | Legs: 6 13 | 14 | Species: Hellfrost Beetles 15 | Description: Hellfrost beetles burrow into the snow for warmth, often in large groups. They are always in search of a source of warmth and won't hesitate to burrow into anything even remotely warm, including houses, animals, and passing humans. 16 | Legs: 6 17 | 18 | Species: Hellfrost Beetles 19 | Description: Hellfrost beetles burrow into the snow for warmth, often in large groups. They are always in search of a source of warmth and won't hesitate to burrow into anything even remotely warm, including houses, animals, and passing humans. 20 | Legs: 6 21 | 22 | Species: Hellfrost Spiders 23 | Description: Hellfrost spiders are a species of spider that have adapted to the cold. They are often found in the snow and ice, and are known to be very aggressive. 24 | Legs: 8 25 | 26 | Species: Hellfrost Beetles 27 | Description: Hellfrost beetles burrow into the snow for warmth, often in large groups. They are always in search of a source of warmth and won't hesitate to burrow into anything even remotely warm, including houses, animals, and passing humans. 28 | Legs: 6 29 | 30 | Species: Hellfrost Beetles 31 | Description: Hellfrost beetles burrow into the snow for warmth, often in large groups. They are always in search of a source of warmth and won't hesitate to burrow into anything even remotely warm, including houses, animals, and passing humans. 32 | Legs: 6 33 | 34 | Species: Hellfrost Beetles 35 | Description: Hellfrost beetles burrow into the snow for warmth, often in large groups. They are always in search of a source of warmth and won't hesitate to burrow into anything even remotely warm, including houses, animals, and passing humans. 36 | Legs: 6 37 | 38 | Species: Hellfrost Spiders 39 | Description: Hellfrost spiders are a species of spider that have adapted to the cold. They are often found in the snow and ice, and are known to be very aggressive. 40 | Legs: 8 -------------------------------------------------------------------------------- /experiments/group-generator/output-0_5.txt: -------------------------------------------------------------------------------- 1 | 2 | Group: The Bureau of Alternate Universe Management 3 | Description: The Bureau of Alternate Universe Management is a governmental agency that monitors the activities of the Storytellers' Guild and enforces the laws of the universe. They are constantly monitoring and keeping tabs on the storytellers, who are required to file reports and follow a strict set of rules. 4 | 5 | Group: The Cult of the Four-Armed Emperor 6 | Description: The Cult of the Four-Armed Emperor is a cult that worships a four-armed statue of a man. They are dedicated to keeping the statue safe and secret, and believe that if the statue is ever destroyed, the world will end. 7 | 8 | Group: The Doppelgängers 9 | Description: The Doppelgängers are a group of people who are genetically identical. They are all descended from a group of explorers who crashed on the planet. They were the only survivors and they settled down to start a new civilization. 10 | 11 | Group: The Amalgamated Union of Disgusting Characters 12 | Description: The Amalgamated Union of Disgusting Characters is a guild of misfits, freaks, and mutants. They're the only guild that welcomes characters that are inhuman, or who are less than human. They are the largest guild in the city. 13 | 14 | Group: The Undocumented 15 | Description: The Undocumented are a group of super-villains who work outside of the Guild of Calamitous Intent. They are often considered a threat to the Guild's monopoly on villainy. 16 | 17 | Group: The Intergalactic Alliance of Freedom 18 | Description: The Intergalactic Alliance of Freedom is a peacekeeping organization that oversees the galactic community. They're headquartered on the moon and have an office on Earth. They have an intergalactic court system and a military. 19 | 20 | Group: The Holographic Liberation Front 21 | Description: The Holographic Liberation Front is a group of people who believe that they are not living in the real world, but in a simulation. They are fighting to break free from the simulation and into the real world. 22 | 23 | Group: The Black Hands 24 | Description: The Black Hands are a group of super-villains who all have a grudge against the Guild of Calamitous Intent. 25 | 26 | Group: The Legion of Justice 27 | Description: The Legion of Justice is a super-hero team that's been around for a long time. They've had many different members over the years, but their current roster is mostly young people who have recently joined the team. 28 | 29 | Group: The Society of Creative Anachronism 30 | Description: The Society of Creative Anachronism is a group of people who live in the past. They dress up in costumes, learn medieval skills, and hold medieval tournaments. They are sometimes seen wearing the letters SCA on their clothes. -------------------------------------------------------------------------------- /experiments/sword-generator/output-0_0.txt: -------------------------------------------------------------------------------- 1 | 2 | Sword: The Sword of the Gods 3 | The Sword of the Gods is the most powerful sword in the world. It is said to be the sword that the gods used to create the world. It is said that the gods themselves forged the sword, and that it is the only weapon capable of destroying them. 4 | 5 | Sword: The Sword of the Gods 6 | The Sword of the Gods is the most powerful sword in the world. It is said to be the sword that the gods used to create the world. It is said that the gods themselves forged the sword, and that it is the only weapon capable of destroying them. 7 | 8 | Sword: The Sword of the Gods 9 | The Sword of the Gods is the most powerful sword in the world. It is said to be forged by the gods themselves, and is capable of destroying the gods themselves. It is said to be the only weapon capable of destroying the gods themselves. 10 | 11 | Sword: The Sword of the Gods 12 | The Sword of the Gods is the most powerful sword in the world. It is said to be the sword that the gods used to create the world. It is said that the gods themselves forged the sword, and that it is the only weapon capable of destroying them. 13 | 14 | Sword: The Sword of the Gods 15 | The Sword of the Gods is the most powerful sword in the world. It is said to be the sword that the gods used to create the world. It is said that the gods themselves forged the sword, and that it is the only weapon capable of destroying them. 16 | 17 | Sword: The Sword of the Gods 18 | The Sword of the Gods is the most powerful sword in the world. It is said to be the sword that the gods used to create the world. It is said that the gods themselves forged the sword, and that it is the only weapon capable of destroying them. 19 | 20 | Sword: The Sword of the Gods 21 | The Sword of the Gods is the most powerful sword in the world. It is said to be the sword that the gods used to create the world. It is said that the gods themselves forged the sword, and that it is the only weapon capable of destroying them. 22 | 23 | Sword: The Sword of the Gods 24 | The Sword of the Gods is the most powerful sword in the world. It is said to be the sword that the gods used to create the world. It is said that the gods themselves forged the sword, and that it is the only weapon capable of destroying them. 25 | 26 | Sword: The Sword of the Gods 27 | The Sword of the Gods is the most powerful sword in the world. It is said to be the sword that the gods used to create the world. It is said that the gods themselves forged the sword, and that it is the only weapon capable of destroying them. 28 | 29 | Sword: The Sword of the Gods 30 | The Sword of the Gods is the most powerful sword in the world. It is said to be the sword that the gods used to create the world. It is said that the gods themselves forged the sword, and that it is the only weapon capable of destroying them. -------------------------------------------------------------------------------- /experiment.rb: -------------------------------------------------------------------------------- 1 | #!/usr/bin/ruby 2 | require 'gpt3' 3 | 4 | # Decide on an experiment to run 5 | experiment_name = ARGV.shift 6 | raise "Usage: #{$0} name-of-experiment" unless experiment_name 7 | puts "# Running experiment `#{experiment_name}`" 8 | 9 | # Fetch prompt for the active experiment 10 | prompt = File.read("experiments/#{experiment_name}/prompt.txt") 11 | 12 | # Set default settings for all experiments 13 | settings = { 14 | stop: "\n\n", 15 | verbose: true, 16 | n: 10, 17 | engine: 'davinci', 18 | result_delimiter: "\n" 19 | } 20 | 21 | # Fetch and parse any settings overrides for this experiment 22 | if File.exists?("experiments/#{experiment_name}/settings.json") 23 | settings.merge!( 24 | JSON.parse( 25 | File.read("experiments/#{experiment_name}/settings.json"), 26 | { symbolize_names: true } 27 | ) 28 | ) 29 | end 30 | 31 | # Generate completions at each of the desired temperatures 32 | [0.0, 0.25, 0.5, 0.75, 1.0].each do |temperature| 33 | # Since we're storing all of our experiment settings in a single hash AND passing that hash to 34 | # the GPT3::Completion API wrapper, we want to first filter down that settings hash to just the 35 | # settings that GPT::Completion.create accepts. We could always just hard-code the keys, use 36 | # separate settings objects, or explicitly pass key/values in from the hash itself, but a little 37 | # metaprogramming here is a fun yak-shave that also has the benefit of letting us add/remove 38 | # experiment settings willy-nilly without worrying about whether the API is expecting them or not. 39 | completion_method = GPT3::Completion.method(:create) 40 | completion_keys = completion_method.parameters 41 | .select { |p_type, name| [:keyreq, :key].include?(p_type) } # Select all named parameters 42 | .map { |p_type, name| name } # Grab the parameter name 43 | completion_settings = settings.slice(*completion_keys) 44 | completion_settings.merge!({ temperature: temperature }) 45 | 46 | # Now that we have a settings object pared down for the API, we complete our prompt. 47 | completions = GPT3::Completion.create(prompt, completion_settings) 48 | .fetch('choices', []) 49 | .map { |choice| choice.fetch('text') } 50 | 51 | # Report to the console 52 | puts "Completion result:" 53 | puts completions.join(settings.fetch(:result_delimiter)) 54 | 55 | # Write the completions for this temperature to an output file 56 | filename = "experiments/#{experiment_name}/output-#{temperature.to_s.gsub('.', '_')}.txt" 57 | File.write("#{filename}", completions.join(settings.fetch(:result_delimiter))) 58 | 59 | # Sleep for a short period of time to keep stress off OpenAI servers 60 | puts "Briefly sleeping -- hold tight!" 61 | sleep 30 62 | end 63 | -------------------------------------------------------------------------------- /experiments/condition-generator/output-1_0.txt: -------------------------------------------------------------------------------- 1 | 2 | Disease: Amnesia 3 | Effects: The victim loses both short-term and long-term memory and, unlike those affected by the Barbarian Disease, does not acquire the ability to retain anything he's been taught. 4 | Prognosis: There is no real cure for the disease, but over time with outside intervention, memory should return. No truly long-term cure has yet been discovered though. 5 | 6 | Sickness: Pale Talk 7 | Effects: A victim of Pale Talk will find the skin around their mouth becoming a yellowish-green and their eyes becoming a pale blue. 8 | Prognosis: There is no known cure for Pale Talk, and it is not considered that detrimental. Those who are inflicted with Pale Talk are often shunned or driven away from communities because of how unattractive they appear. 9 | 10 | Disease: Melon-Eater 11 | Effects: The Melon-Eater infects the brain, making the infected believe that they are the toughest fighter in the world, and of course, must prove it by fighting anyone they meet. 12 | Prognosis: Few people actually do survive the sheer near-suicidal lust for violence displayed by the Melon-Eater-infected. This disease can be lethal. 13 | 14 | Disease: Madness of Happiness 15 | Effects: An affected subject sees everything as overly happy. They can become depressed at the sight of a bright flower because it looks too cheerful. The subject might be forced to wear special filters so that they can deal with the world. 16 | Prognosis: A subject infected with the "Madness of Happiness" may be forced to reevaluate their outlook on life to cope with the "hyper-happiness" they feel when looking at the world. 17 | 18 | Disease: Cirrusis 19 | Effects: A victim of Cirrusis has their circulatory system replaced with a circulatory system of gas—often helium. 20 | 21 | Sickness: Shocktoire 22 | Effects: Shocktoire is a strange disease that causes a victim's voice to filter through mismatched, electronic effects. 23 | Prognosis: The condition is not permanent, but remains for up to 24 hours. 24 | 25 | Ryouma Sakamoto - One of the best administrators and warriors at the Imperial Court. He is incorruptible by corrupt ministers. In the Imperial Court, he is thought to be one of the best at making strategies. He is known for gathering recognition with every blow in battle. 26 | Prognosis: The disease can be fixed by replacing the blood with a non-toxic variant. 27 | Prognosis: Sanguinaria is fatal if the victim is alone. If they can be treated, however, there is no cause for concern. 28 | 29 | The Sisters of the Rose are hierarchal-based as they bind together in a community. The ranking system of the Sisters of The Rose is not fully explored, but it is known that there is a ruling body that is referred to as headquarters. The head of each regional Chapter is called a "Mother"; the head of international affairs is known as a Mother Commander. -------------------------------------------------------------------------------- /experiments/group-generator/output-0_0.txt: -------------------------------------------------------------------------------- 1 | 2 | Group: The Order of the Black Sun 3 | Description: The Order of the Black Sun is a secret society that worships the sun. They believe that the sun is a god and that they are its chosen people. They are a highly-influential group that is rumored to have ties to the government. 4 | 5 | Group: The Order of the Black Sun 6 | Description: The Order of the Black Sun is a secret society that worships the sun. They believe that the sun is a god and that they are its chosen people. They are a highly-influential group that is rumored to have ties to the government. 7 | 8 | Group: The Order of the Black Sun 9 | Description: The Order of the Black Sun is a secret society that worships the sun. They believe that the sun is a god and that they are its chosen people. They are a highly-influential group that is rumored to have ties to the government. 10 | 11 | Group: The Order of the Black Sun 12 | Description: The Order of the Black Sun is a secret society that worships the sun. They believe that the sun is a god and that they are its chosen people. They are a highly-influential group that is rumored to have ties to the government. 13 | 14 | Group: The Order of the Black Sun 15 | Description: The Order of the Black Sun is a secret society that worships the sun. They believe that the sun is a god and that they are its chosen people. They are a highly-influential group that is rumored to have ties to the government. 16 | 17 | Group: The Order of the Black Sun 18 | Description: The Order of the Black Sun is a secret society that worships the sun. They believe that the sun is a god and that they are its chosen people. They are a highly-influential group that is rumored to have ties to the government. 19 | 20 | Group: The Order of the Black Sun 21 | Description: The Order of the Black Sun is a secret society that worships the sun. They believe that the sun is a god and that they are its chosen people. They are a highly-influential group that is rumored to have ties to the government. 22 | 23 | Group: The Order of the Black Sun 24 | Description: The Order of the Black Sun is a secret society that worships the sun. They believe that the sun is a god and that they are its chosen people. They are a highly-influential group that is rumored to have ties to the government. 25 | 26 | Group: The Order of the Black Sun 27 | Description: The Order of the Black Sun is a secret society that worships the sun. They believe that the sun is a god and that they are its chosen people. They are a highly-influential group that is rumored to have ties to the government. 28 | 29 | Group: The Order of the Black Sun 30 | Description: The Order of the Black Sun is a secret society that worships the sun. They believe that the sun is a god and that they are its chosen people. They are a highly-influential group that is rumored to have ties to the government. -------------------------------------------------------------------------------- /experiments/job-generator/output-0_25.txt: -------------------------------------------------------------------------------- 1 | 2 | Job: Personal Assistant to the King 3 | Requirements: Ability to keep secrets, able to work long hours 4 | Description: Personal assistant to the King, required to take dictation, run errands, answer correspondence, book travel arrangements, and perform other secretarial duties. Knowledge of the royal family and their history is a must. 5 | 6 | Job: Woodcutter 7 | Requirements: Ability to swing an axe 8 | Description: Woodcutter in search of an apprentice to help with the daily chores of chopping wood, maintaining the woodpile, and keeping the shop tidy. Must be able to demonstrate knowledge of woodcutting and be able to chop wood into various sizes. 9 | 10 | Job: Lumberjack 11 | Requirements: Able body, able to swing an axe 12 | Description: The Lumberjack is looking for someone to help him chop down trees in the forest. You will be provided with an axe and a rucksack to carry the wood. 13 | 14 | Job: Traveling Circus Performer 15 | Requirements: Strong body, good sense of humor 16 | Description: Looking for someone to perform in the circus. You will be expected to perform a variety of acts, including sword swallowing, fire eating, and juggling. Must be able to perform in front of a crowd. 17 | 18 | Job: Ghost Hunter 19 | Requirements: Able body, must be able to see ghosts 20 | Description: Ghost Hunter in search of an apprentice to help him rid the world of evil spirits. Must be able to see ghosts and have a strong stomach. A ghost-catching net will be provided. 21 | 22 | Job: Stonemason 23 | Requirements: Able body, able to lift heavy stones 24 | Description: Stonemason in search of an apprentice to help him build a new house. Must be able to lift heavy stones and work outdoors in all weathers. Must be able to work well with others. 25 | 26 | Job: Royal Guard 27 | Requirements: Ability to wield a sword, ability to wear armor 28 | Description: The Royal Guard is in need of a new recruit. You will be responsible for protecting the King and his family. You will be provided with a sword and armor. 29 | 30 | Job: Woodcutter 31 | Requirements: Able body, good eye 32 | Description: Woodcutter in search of an apprentice to help with the daily tasks of chopping wood and maintaining the woodpile. The apprentice will also be required to help with the upkeep of the house, such as cleaning and cooking. 33 | 34 | Job: Lumberjack 35 | Requirements: Able body, strong arms 36 | Description: Lumberjack in search of an apprentice to chop down trees and carry logs to the nearby river. A strong back and a good pair of legs are required. No armor of any kind will be provided. Also, no weapons of any kind. A thick rucksack is recommended. 37 | 38 | Job: Pet Sitter 39 | Requirements: Able body, good with animals 40 | Description: Looking for someone to take care of my pet, which is a wolf. You will need to feed it, walk it, and play with it. You will also need to clean up after it. -------------------------------------------------------------------------------- /experiments/building-generator/output-0_0.txt: -------------------------------------------------------------------------------- 1 | 2 | The Tower of the Sun 3 | The Tower of the Sun is a large, circular building that is home to the local Darcian wizard's guild. It is a tall, thin tower that is made entirely of stone masonry. It is the tallest building in the town and is home to the local wizard's guild. 4 | 5 | The Tower of the Sun 6 | The Tower of the Sun is a large, circular building that is home to the local Darcian wizard's guild. It is a tall, thin tower that is made entirely of stone masonry. It is the tallest building in the town and is home to the local wizard's guild. 7 | 8 | The Tower of the Sun 9 | The Tower of the Sun is a large, circular building that is home to the local Darcian wizard's guild. It is a tall, thin tower that is made entirely of stone masonry. It is a place of learning and study for the wizards of the region. 10 | 11 | The Tower of the Sun 12 | The Tower of the Sun is a large, circular building that is home to the local Darcian wizard's guild. It is a tall, thin tower that is made entirely of stone masonry. It is a place of learning and study for the local wizards and is open to the public. 13 | 14 | The Darcian Witch Convent 15 | The Darcian Witch Convent is a large, stone building that is home to the Darcian witches. It is a tall, square building with a large, open courtyard in the center. The building is surrounded by a tall, stone wall that is covered in vines and other vegetation. 16 | 17 | The Tower of Spite is the tallest structure in the city, and is the only building that is not made of stone. It is made of a dark, black wood that is as hard as stone. The wood is so hard that it is impossible to cut with a normal blade. The wood is also very light, and the tower is able to stand tall without any support. 18 | 19 | The Darcian Witch Convent 20 | The Darcian Witch Convent is a large, three-story building that is home to the Darcian witches. It is a large, square building with a large, open courtyard in the center. The building is made entirely of stone masonry, with a large, open courtyard in the center. The courtyard is surrounded by a large, stone wall that is covered in vines. 21 | 22 | The Tower of the Sun 23 | The Tower of the Sun is a large, circular building that is home to the local Darcian wizard's guild. It is a tall, thin tower that is made entirely of stone masonry. It is a place of learning and study for the local wizards and is open to the public. 24 | 25 | The Tower of Spite is the tallest structure in the city, and is the most well-known landmark in the city. It is a tall, thin tower that stretches into the sky. It is made of stone masonry and has hundreds of lookout points that stretch into the sky like branches on a tree. 26 | 27 | The Tower of the Sun 28 | The Tower of the Sun is a large, circular building that is home to the local Darcian wizard's guild. It is a tall, thin tower that is made entirely of stone masonry. It is a place of learning and study for the wizards of the region. -------------------------------------------------------------------------------- /experiments/group-generator/output-1_0.txt: -------------------------------------------------------------------------------- 1 | 2 | Group: The Smith Institute 3 | Description: The Smith Institute is a superhigh tech business conglomerate owned by a married couple by the same name. The Smiths are aging hippies who created the company by acquiring other companies and using them to create derivative works before merging them into a large conglomerate. 4 | 5 | Group: The Crusaders, and The Shrouds 6 | Description: The Shrouds is a subtle millennial Christian separatist group that tattoos their members with a 6-point cross. They're characterized by a very clean and straight-looking appearance, usually wearing all white or all black. The Crusaders are a similar group that seem to be getting more old school religious about everything. 7 | 8 | The University employs a student-run bar located in Stichbury called the Hops and Tears (Hearts and Tears in the TV series) that serves alcohol to 18- and over students. It is suggested that the name is a joke on words, implying the drinking age in Scotland is 18, as well as referencing the effect alcohol has on people. "Hearts and Tear" = the side effects of alcohol. "Hops and Tears" = the number of items sold in the shop. 9 | 10 | Group: Winter Age Studies Program 11 | Description: The Winter Age Studies Program is a graduate collegiate program lauded for its eccentricity. 12 | 13 | Group: The Watch 14 | Description: The Watch is an elite group of high school students that protect St. Dymba and its inhabitants against all sorts of threats, including themselves. 15 | 16 | Group: 17 | Description: 18 | 19 | Group: Moonbrook 20 | Description: Moonbrook is the largest city in Cascadia, and it's known for its nightlife, its musical scene, and other vibrant, technological, avant-garde aesthetic movements. Moonbrook has the largest gaming convention in the world, which is where the Harbinger Pups debuted. 21 | 22 | Group: The League of Instead 23 | Description: The League of Instead was founded by super-villains who wanted to use their surplus funds to do good deeds. It's a challenge, however, to use the skills that are required to be a supervillain while wholly reforming. Some of the League's notable members are Death Crab, Bee Annihilator and Ray Support. 24 | 25 | Group: The Science Fiction and Fantasy Authors League 26 | Description: The SFAL or Science Fiction and Fantasy Authors League are little more than a group of popular authors reading one another's books and offering congratulations as needed. Although they are popular, the league insists on not being popular. Their stamp of approval brings immense popularity to whatever they commented on. 27 | 28 | Group: The Committee 29 | Description: The Committee is an immoral shadow government that's intent on world domination. A few members of it are shown to be eccentric, insane, or caricatures of wealthy businessmen. Their members include the Mayor of St. Dymba and his daughter, a female version of the Harund Bomber, a boy version of the Harund Bomber, and a clone of Somehow Machine. -------------------------------------------------------------------------------- /experiments/sword-generator/output-1_0.txt: -------------------------------------------------------------------------------- 1 | 2 | Sword: Agrax's Razor 3 | Named after the great warrior, Agrax, who dedicated his life to the kingdom of Ancalien, Agrax's Razor is a sword that is literally a battle of two against one. With a black grip held in place between two blades, the wielder can attack either high or low, making it a valued weapon among falcon knights. 4 | 5 | Spear: Beautifully-Forged Lance 6 | Eyeing this stunningly flawless spear with doubt, many whoh have gazed upon its perfect surface believe it to be a cold weapon, forged and artificially sharpened by man. Little do they know, its perfect construction was crafted by natural forces. 7 | 8 | Harp: Relic Harp 9 | 10 | The humans of Elyria each have a racial mentality. This determines what kind of man they are. For example, Richardson is a pious man, Celestine is an idiot, and Colin Adcott is an amoral man. Each of these men are human, but they lack certain aspects of their race. 11 | 12 | Short Sword:The Baneflected 13 | An aged short sword originally seen in History books as a weapon of the gods turned The Baneflected in the wrong hands can easily be your end. Legend tells of a tribesman once changing the direction of a cyclone using only a small - but very sharp- piece of metal. 14 | 15 | Life Sketch 16 | Designed by Fireblade, this blade is a perfect contradiction. At first glance, the cross-section appears to be a typical adze-type blade, but on the back of the blade there is a closer resemblance to "kage-ri", the small, thinner katana used for close combat. The two sides of the blade are constructed to eliminate excess weight, but they don’t convey enough force to be of much combat worth. Instead, the drawing side contains a single paper-thin layer of Lightningweave silk, making it so sharp that it makes no sound when it draws “life-sketches” of any moving object. While the blade may be cute, the frozen effect of hitting anything on the “sketch” with the blade will stop any brain function within two seconds. 17 | 18 | Shield: Backshield 19 | The Backshield is a shield in reverse form, made out of flexible toricorn scales that combine to form a circular green plate. Its sheer size and weight causes the dragest of enemies to stumble, but requires great strength to wield. 20 | 21 | Sword: Sword of Destruction 22 | Created by the Feltor wizard Nekortiz, every scrape and dent is 400 consecutive strikes on the same pebble. Supposedly, anyone who were to touch the blade would risk contracting leprosy or lupus. 23 | Any glove can be worn, each having some sort of special abilities: 24 | 25 | Key:Wooden Key 26 | The Wooden key was forged on the tree Yggdrasil, and houses the soul of the god Yum. It is said to belong to the uncle of the King of Falus, and was passed down from generation to generation. It's been kept inside the royal vaults ever since Falus was abandoned, and to this day the key remains an object of mystery. The falusian royal family is currently searching for its rightful owner, who is apparently said to possess infinite potential. -------------------------------------------------------------------------------- /experiments/landmark-generator/output-0_0.txt: -------------------------------------------------------------------------------- 1 | 2 | The Great Wall 3 | The Great Wall is a massive wall that was built to protect the city from the northern mountains. It's a massive wall that is over one hundred feet tall and stretches for miles. It's a massive structure that was built by the first settlers of the city, and it's still standing strong. 4 | 5 | The Great Wall 6 | The Great Wall is a massive wall that was built to protect the city from the northern mountains. It's a massive wall that is over one hundred feet tall and stretches for miles. It's a massive structure that was built by the first settlers of the city, and it's still standing strong. 7 | 8 | The Great Wall 9 | The Great Wall is a massive wall that was built to protect the city from the northern mountains. It's a massive wall that is over one hundred feet tall and stretches for miles. It's a massive structure that was built by the first settlers of the city, and it's still standing strong. 10 | 11 | The Great Wall 12 | The Great Wall is a massive wall that was built to protect the city from the northern mountains. It's a massive wall that is over one hundred feet tall and stretches for miles. It's a massive structure that was built by the first settlers of the city, and it's still standing strong. 13 | 14 | The Great Wall 15 | The Great Wall is a massive wall that was built to protect the city from the northern mountains. It's a massive wall that is over one hundred feet tall and stretches for miles. It's a massive structure that was built by the first settlers of the city, and it's still standing strong. 16 | 17 | The Great Wall 18 | The Great Wall is a massive wall that was built to protect the city from the northern mountains. It's a massive wall that is over one hundred feet tall and stretches for miles. It's a massive structure that was built by the original settlers of the city. 19 | 20 | The Great Wall 21 | The Great Wall is a massive wall that was built to protect the city from the northern mountains. It's a massive wall that is over one hundred feet tall and stretches for miles. It's a massive structure that was built by the first settlers of the city, and it's still standing strong. 22 | 23 | The Great Wall 24 | The Great Wall is a massive wall that was built to protect the city from the northern mountains. It's a massive wall that is over one hundred feet tall and stretches for miles. It's a massive structure that was built by the first settlers of the city, and it's still standing strong. 25 | 26 | The Great Wall 27 | The Great Wall is a massive wall that was built to protect the city from the northern mountains. It's a massive wall that is over one hundred feet tall and stretches for miles. It's a massive structure that was built by the first settlers of the city, and it's still standing strong. 28 | 29 | The Great Wall 30 | The Great Wall is a massive wall that was built to protect the city from the northern mountains. It's a massive wall that is over one hundred feet tall and stretches for miles. It's a massive structure that was built by the original settlers of the city. -------------------------------------------------------------------------------- /experiments/building-generator/output-0_5.txt: -------------------------------------------------------------------------------- 1 | 2 | The Crypt of Eternal Sorrow 3 | A massive mausoleum, the Crypt of Eternal Sorrow is the final resting place of the first governor of the town. The building is three stories tall and made entirely of stone. It has hundreds of rooms and chambers, each with its own set of tombs and sarcophagi. 4 | 5 | St. Louis Cathedral 6 | The St. Louis Cathedral is the oldest church in town. It was built hundreds of years ago and is still in use to this day. It is made of stone and has a large, stained glass window in the front that is famous throughout the region. 7 | 8 | Sugar House 9 | The Sugar House is a large, three-story building with a clock tower. It is a famous restaurant and bakery in the region, and is the only place in the town that offers a selection of alcoholic beverages. It is the largest building in the town and is a very popular tourist attraction. 10 | 11 | Tower of Enlightenment 12 | The Tower of Enlightenment is home to the local Erudite wizard's guild. It is a tall, slender tower with a long, winding staircase that goes all the way to the top. The inside of the tower is filled with classrooms, training facilities, and offices. 13 | 14 | Sylvania Park 15 | A large, circular park that has a fountain in the center. It is often used for concerts and festivals, and the fountain itself is often used as a stage for performances. The park is surrounded by trees and a brick road. 16 | 17 | Church of the Gods 18 | The Church of the Gods is the largest religious building in the town. It's a large, white building that is surrounded by an equally large graveyard. The building itself is a huge cathedral with a bell tower that stretches hundreds of feet into the air. The bell tower is home to a large array of chimes that are rung by the church's acolytes. 19 | 20 | The Bridgeton Grand Library 21 | The Bridgeton Grand Library is the largest library in the entire region. It is a three-story building with a large dome in the center of it. The building is made of marble and is said to be as large as a castle. It is a very well-known landmark and is visited by many people from around the region. 22 | 23 | Thornwood 24 | The Thornwood is a large, private estate that is owned by the Duke of the town. It is a large forest that stretches for miles and miles and is used as a hunting ground for the Duke's family and his most elite guards. It is filled with dangerous creatures and magical beasts, as well as the occasional fey creature. 25 | 26 | D'Avor's Caves 27 | D'Avor's Caves is a large cave system that was discovered in the northern mountains. It is a series of caves that are very deep, with large underground lakes and rivers. There are several entrances to the caves, but the only entrance that is not guarded by a cave troll is the one in the northern mountains. 28 | 29 | The Silver Fountain 30 | The Silver Fountain is a large public fountain that was donated to the town by the royal family of the Kingdom of Tarkov. It is a massive stone fountain that is covered in silver and has a large basin in the center that fills with water. The fountain is a symbol of peace and prosperity, and is the center of the town's central square. -------------------------------------------------------------------------------- /experiments/character-expander/output-0_5.txt: -------------------------------------------------------------------------------- 1 | Children: Joseph Clementz Jr., Elizabeth Clementz, Anna Clementz 2 | Hobbies: Joe is a big fan of the "Owl's Club" and is often found there drinking away his troubles. 3 | Motivations: Joe wants nothing more than to provide for his family. He's willing to do anything to make sure they're taken care of. 4 | 5 | Hair color: Brown 6 | Eye color: Brown 7 | Children: Peter Clementz, Alex Clementz, Emma Clementz 8 | Prejudices: Joe doesn't like the way people from the upper-class treat the lower-class. He doesn't like how they treat the poor, or how they treat each other. He doesn't like how they look down on him. 9 | Personality: Joe is very cynical and believes the world is going to hell. He doesn't trust anyone, and has trouble believing people when they say they care about him. 10 | Favorite food: Fish 11 | Favorite color: Blue 12 | Favorite animal: Horse 13 | Favorite activity: Playing with his kids 14 | Prejudices: Joe hates nobles. He hates how they treat people and the fact that they have so much power. 15 | 16 | Age: 35 17 | Weight: 170 18 | Height: 5'8" 19 | Prejudices: Joe hates nobles and the rich. He thinks they're all a bunch of spoiled brats who never had to work a day in their lives. 20 | Hobbies: Joe likes to go fishing in his spare time. 21 | 22 | Favorite color: Green 23 | Favorite food: Steak 24 | Favorite animal: Birds 25 | Prejudices: Joe doesn't like how "modern" everyone else in town is. He sees himself as the "old ways" and resents the direction the world is heading in. 26 | 27 | Favorite food: Beans 28 | Prejudices: Joe is a racist and doesn't like it when he's around people of different races. 29 | 30 | Children: Jill Clementz, James Clementz, Joey Clementz 31 | Age: 37 32 | Favorite food: Sweet potatoes 33 | Prejudices: Joe dislikes the rich and the poor, believing that they both have an easy life and don't deserve it. 34 | Favorite color: Blue 35 | Hobbies: Joe likes to watch the clouds and the stars. He finds them calming and soothing. 36 | 37 | Children: Chris Clementz, Jenny Clementz, Jon Clementz 38 | Hobbies: Joe loves to cook, but has no time to do so. 39 | Age: 32 40 | Prejudices: Joe hates nobles and rich people. He believes they are the reason his family is in the position they are in. 41 | 42 | Prejudices: Joe is afraid of anything that might cause him to lose his job. He doesn't like anything that might cause him to lose his job. 43 | Favorite food: Peanut butter and jelly sandwiches 44 | Favorite drink: Beer 45 | Favorite animal: Dogs 46 | Favorite color: Black 47 | Children: Mary Clementz, David Clementz, Samuel Clementz 48 | Age: 36 49 | Weight: 185 50 | Height: 5'10" 51 | Eye color: Blue 52 | Hair color: Brown 53 | 54 | Age: 37 55 | Prejudices: Joe is extremely distrusting of people. He doesn't like anyone that he hasn't known for a long time, and he is always on the lookout for someone to steal from him. 56 | Hobbies: Joe likes to spend his free time with his family. He also likes to watch the birds that live in the trees around his house. 57 | 58 | Hair color: Brown 59 | Prejudices: Joe doesn't like rich people. He feels they're just looking out for themselves and don't care about anyone else. 60 | -------------------------------------------------------------------------------- /experiments/job-generator/output-0_5.txt: -------------------------------------------------------------------------------- 1 | 2 | Job: Personal Assistant 3 | Requirements: Literate, trustworthy, capable of carrying out instructions 4 | Description: Personal Assistant needed for busy local business man. Tasks include running errands, delivering messages, taking notes, filing paperwork, and helping out at events. A strong sense of duty is required. 5 | 6 | Job: Professional Woodcutter 7 | Requirements: Ability to cut wood 8 | Description: Professional Woodcutter in search of a trustworthy apprentice to collect firewood, required to stay outdoors for long hours in all weathers. Must be experienced in woodcutting and able to demonstrate knowledge of tree identification, wood anatomy and tree felling. A saw will be provided. 9 | 10 | Job: Professional Dragon Slayer 11 | Requirements: Ability to slay dragons 12 | Description: Professional Dragon Slayer in search of a trustworthy apprentice to slay dragons, required to stay outdoors for long hours in all weathers. Must be experienced in dragon slaying and able to demonstrate knowledge of dragon anatomy, habitats and habits. A sword will be provided. 13 | 14 | Job: Farmhand 15 | Requirements: Able body, able to lift heavy objects 16 | Description: Need someone to help out on the farm. You will be required to help with the heavy lifting, so you must be able to lift heavy objects. You will be required to do the chores, such as feeding the animals and harvesting the crops. You will be provided with a room in the farmhouse. 17 | 18 | Job: Dung Collector 19 | Requirements: Ability to work outdoors 20 | Description: Looking for someone to collect dung from various animals. Must be able to work outdoors and work for long hours. Must be able to work independently and be trustworthy. 21 | 22 | Job: Bardic Troubadour 23 | Requirements: Good voice, good memory, good at telling stories 24 | Description: Bardic Troubadour in search of a trustworthy apprentice to help with his work. The apprentice will be expected to remember and recount the Bard's stories to the people he meets on his travels. The apprentice will also be expected to help the Bard with his musical instruments and help him with his work. 25 | 26 | Job: Inventor's Apprentice 27 | Requirements: Strong body, able to carry heavy loads 28 | Description: Inventor's Apprentice required to assist in the development of a number of inventions, such as the All Purpose Carpet, the Fire-Proof Sofa, and the Self-Warming Socks. Will need to carry heavy loads, and work with dangerous chemicals and mechanical devices. Good pay, but dangerous work. 29 | 30 | Job: Knight of the Round Table 31 | Requirements: Good at jousting, sword fighting, and the art of chivalry 32 | Description: Knight of the Round Table in search of an apprentice to learn the art of chivalry, horseback riding, jousting, and sword fighting. 33 | 34 | Job: Pea Picker 35 | Requirements: Able body, able to climb a ladder 36 | Description: Pea Picker needed to harvest peas. 37 | 38 | Job: Chicken Raising Farmer 39 | Requirements: Ability to care for chickens 40 | Description: Farmer looking for someone to raise chickens for eggs and meat. Applicant must be willing to take care of the chickens and clean the coop. No experience necessary. -------------------------------------------------------------------------------- /experiments/spell-generator/output-0_5.txt: -------------------------------------------------------------------------------- 1 | 2 | Spell: Dimensional Rift 3 | Element: None 4 | Incantation: "Dwa-kwa-moo" 5 | Description: A skilled celestial magician can create a rift in the fabric of space by using their hands to trace a circular path in the air. While the rift is not large enough to allow anything to pass through, it can be used to transport things from one location to another. 6 | 7 | Spell: Blinding Light 8 | Element: Light 9 | Incantation: "Bin-jon dai-ro" 10 | Description: The caster points their finger at the target and chants the incantation. A small orb of light will form on their fingertip and will gradually grow in size until it explodes into a blinding flash of light. 11 | 12 | Spell: Healing 13 | Element: Water 14 | Incantation: "Sai-i-tai" 15 | Description: The caster should chant the incantation and then lightly touch the wound of the person they wish to heal. This will cause the wound to heal rapidly. 16 | 17 | Spell: Fireball 18 | Element: Fire 19 | Incantation: "Buurin-shu" 20 | Description: The caster must hold their hand out with their palm facing upwards and repeat the incantation. Their hand will begin to glow red-hot and will then ignite into a ball of flame, which can then be "thrown" to launch a single fireball. 21 | 22 | Spell: Shockwave 23 | Element: Air 24 | Incantation: "Wu-ji-wo-shi" 25 | Description: The caster raises their hand and summons a large gust of wind that is able to knock back most enemies. 26 | 27 | Spell: Speed 28 | Element: Wind 29 | Incantation: "Dai-yu-dai-yu-dai-yu-dai-yu-dai-yu-dai-yu-dai-yu-dai-yu-dai-yu-dai-yu-dai-yu-dai-yu-dai-yu-dai-yu-dai-yu-dai-yu-dai-yu-dai-yu-dai-yu-dai-yu-dai-yu-dai-yu-dai-yu-dai-yu-dai-yu-dai-yu-dai-yu-dai-yu-dai-yu-dai-yu-dai-yu-dai-yu-dai-yu-dai-yu-dai-yu-dai-yu-dai-yu-dai-yu-dai-yu-dai-yu-dai-yu-dai-yu-dai-yu-dai-yu-dai-yu-dai-yu-dai-yu-dai-yu-dai-yu-dai-yu-dai-yu-dai-yu-dai-yu-dai-yu-dai-yu-dai-yu-dai-yu-dai-yu-dai-yu-dai-yu-dai-yu-dai-yu-dai-yu-dai-yu-dai-yu-dai-yu-dai-yu-dai-yu-dai-yu-dai-yu-dai-yu-dai-yu-dai-yu-dai-yu-dai-yu-dai-yu-dai-yu-dai-yu-dai-yu-dai-yu-dai-yu-dai-yu-dai-yu-dai-yu-dai-yu-dai-yu-dai-yu-dai-yu-dai-yu-dai-yu-dai-yu-dai-yu-dai-yu-dai-yu-dai-yu-dai-yu-dai-yu-dai-yu-dai-yu-dai- 30 | 31 | Spell: Flame Blast 32 | Element: Fire 33 | Incantation: "Bwanda-yama-yamu" 34 | Description: The caster should clench their fist and hold it to their chest while chanting the incantation. The caster's fist will then glow with fire and can be "punched" to launch a ball of flame that will explode on contact with a solid object. 35 | 36 | Spell: Light 37 | Element: Light 38 | Incantation: "Kami-sama no me-ra-ka-na-shi-i" 39 | Description: The caster must recite the incantation and then hold their hand in front of them. The hand will glow brightly and illuminate the area around it. 40 | 41 | Spell: Time Stop 42 | Element: Time 43 | Incantation: "Naga-ya-yara-yara" 44 | Description: The caster must chant the incantation while performing a hand gesture that will freeze time for everyone but themselves. 45 | 46 | Spell: Fireball 47 | Element: Fire 48 | Incantation: "Agni-koma" 49 | Description: The caster must chant the incantation while holding their hands out in front of them. The caster's hands will then begin to glow red-hot, which can then be "punched" to launch a single fireball. The fireball will explode when making contact with a solid object. -------------------------------------------------------------------------------- /experiments/race-generator/output-1_0.txt: -------------------------------------------------------------------------------- 1 | 2 | Creapso: A Taboo is the ruler of a nation on Taloo. To do something considered taboo, whether in a negative or positive way (i.e. "truly caring for your people") is a crime punishable by death. This is the reason that Jagar became a pariah as he was preparing to tell the humans about the Creapse (leader of Taloo) taboo of using magic on their Tama plants. 3 | 4 | Race: Nightwing 5 | Description: Nightwings are small, bat-like, harmless creatures that crave bloatsprites. They are sometimes used as transportation by nightwings, typically in the form of a makeshift saddle. 6 | 7 | Race: Beta (a kind of Centaur, actually) 8 | Description: Betas are bipedal creatures that have hooves instead of feet. Their feet are capable of becoming flat and hard like spikes to allow them to run on any surface. They have the bodies of humans but the tails of horses. Like bicycles or unicorns, they need to be paired with another Beta in order to pass over the boundaries of wonderlands. 9 | 10 | Race: Amal 11 | Description: Amal are enormous tortoise-like creatures with thick shells covering their bodies. They are covered in horns and spikes on their backs and heads when it is time for them to transition to adulthood, and have smooth shells prior. When an Amal reaches adulthood, they stay that way until they die. 12 | Physically, Draga are amongst the strongest creatures in the world. They excel in endurance and can continue fighting through a significant amount of wounds. While they are fast during their early years, Draga eventually become significantly slower. This is also true of their high level of flexibility which tapers off later in the Draga's life. Draga also have no distinction between hot and cold climate. Queimada Draga are grassland dwelling Draga who are brightly coloured and can usually be found with other Dragons. They rely more on their agility rather than their endurance and show different physical signs of strength than those found in jungle dwelling Draga. 13 | 14 | The world of Falcrest is ruled over by a single omnipotent deity referred to as Recluse. Despite Recluse granting all people the power of magic, the citizens of Falcrest live mostly in the wilderness in political city-state fiefdoms. Many of the city-states worship Recluse by building their own giant statues in Recluse's image. 15 | 16 | Race: Starshadow 17 | Description: Starshadows are capable of rendering themselves seemingly invisible to human eyes. They are wingless faeries that are wrapped completely in dark blue hair. They are quite taciturn and nearly impossible to understand due to their tendency to speak only in murmurs. 18 | 19 | Race: Rashka 20 | Description: Rashka are bipedal, large reptiles that live in herds. They have long claws on their pointing 'fingers' and these tend to be the preferred weapons. They are as aggressive and territorial as wyverns. 21 | 22 | Race: Nuvek 23 | Description: Nuveks are salamander like creatures that come in multiple colors. They often lose limbs in fights and grow them back eventually. 24 | 25 | Race: Leigor 26 | Description: Leigors look similar to Draga, but are slimmer. They have slightly longer tails and usually have more luxurious hair than Draga. Leigors tend to make up for their lack of strength and speed with their tongues, often seen persuading others to do things for them or badgering their compatriots. -------------------------------------------------------------------------------- /experiments/building-generator/output-0_75.txt: -------------------------------------------------------------------------------- 1 | 2 | O'Neill Mansion 3 | The O'Neill Mansion is a rather plain-looking, stone building with two floors, a basement, and an attic. It sits on a large plot of land with several other houses and a small creek running through it. The mansion is owned by a rich merchant who moved to town several years ago and built the home. He and his family are rarely seen. The townspeople often gossip that they're involved in illegal activity and that the building is a front. 4 | 5 | Broken Bridge 6 | The Broken Bridge is a bridge that has been broken down for decades. It's the only remaining structure from the previous city that existed before Njorndr and the first ever version of Bridgefort. The Broken Bridge is one of the oldest remaining structures in the city, but no one knows how old it really is. 7 | 8 | Evergreen Cemetery 9 | One of the most notorious graveyards in the region, it's a massive graveyard that sits on a hill just outside of the town's wall. It's known as the Evergreen Cemetery because of the large number of trees that surround it, which are left undisturbed in order to avoid a haunting. The graves within the cemetery date back hundreds of years, and some of the more expensive ones are well-kept, while others are falling apart. 10 | 11 | Castle Bains 12 | The Bains Family lives in the Castle Bains. It is a two-story stone masonry building, but is also home to the local high school and sports teams. Castle Bains is known for its expensive imported architecture, which can be found all over the castle. It is also the only castle in the region to have a ballroom. 13 | 14 | Silver Woods 15 | The Silver Woods is a vast expanse of trees to the northeast of the city. It is named as such for the massive amounts of silver within the tree's trunks and leaves. The silver in the woods is not native to the area, but is from an old dwarven mine. The silver acts as a natural repellent to beasts and bandits. 16 | 17 | Lucky O'Toole's 18 | Lucky O'Toole's is a bar/restaurant located near the center of town that is well known for its good food and relaxed atmosphere. It is a three story building with a stone exterior and a bright red awning that leads to the entrance. 19 | 20 | The Scribe 21 | The Scribe is the town's one and only newspaper. Its publisher, a man by the name of Bartholomew, is known for being an incredibly passionate man. The newspaper has made a name for itself in recent years for its "true news" campaign, in which it exclusively publishes articles that aren't backed by the nobility. 22 | 23 | The Snaketown Pub 24 | This local bar is run by a drow named Selzynn. It has a long, dark history of serving as a safe house for those who needed a place to hide from the law. It is known for its cheap ale and it's nightly performances by bards and other musicians. 25 | 26 | Alley of Legends 27 | The Alley of Legends is a well-known shopping area for those who want to purchase an illegal or rare item. It is a network of tight alleyways that are a mile long and filled with shady characters. Most who visit this area know how to navigate it and don't leave until they have what they need. 28 | 29 | New Horizon High School 30 | New Horizon High School is a boarding school that is attended by young teenagers from all over the country, as far away as three hundred miles away. It's a very prestigious school, as well as one of the largest buildings in the entire town. -------------------------------------------------------------------------------- /experiments/sport-generator/output-0_0.txt: -------------------------------------------------------------------------------- 1 | 2 | Sport: Tug of War 3 | Setup: Two teams of at least ten players each face off in a large field. Each team has a rope tied to a stake in the ground. 4 | Points: The goal is to pull the other team's rope out of the ground. 5 | Win condition: First team to pull the other team's rope out of the ground wins. 6 | 7 | Sport: Tug of War 8 | Setup: Two teams of at least ten players each face off in a large field. Each team has a rope tied to a stake in the ground. 9 | Points: The goal is to pull the other team's rope out of the ground. 10 | Win condition: First team to pull the other team's rope out of the ground wins. 11 | 12 | Sport: Tug of War 13 | Setup: Two teams of at least ten players each face off in a large field. Each team has a rope tied to a stake in the ground. 14 | Points: The goal is to pull the other team's rope out of the ground. 15 | Win condition: First team to pull the other team's rope out of the ground wins. 16 | 17 | Sport: Tug of War 18 | Setup: Two teams of at least ten players each face off in a large field. Each team has a rope tied to a stake in the ground. 19 | Points: The goal is to pull the other team's rope out of the ground. 20 | Win condition: First team to pull the other team's rope out of the ground wins. 21 | 22 | Sport: Tug of War 23 | Setup: Two teams of at least ten players each face off in a field with a rope between them. The rope is marked with a line in the middle, and each team must stay on their side of the line. 24 | Points: Players on each team must pull the rope toward their side of the line. The team that pulls the rope across the line wins. 25 | Win condition: First team to win three pulls wins. 26 | 27 | Sport: Tug of War 28 | Setup: Two teams of at least ten players each face off in a large field. Each team has a rope tied to a stake in the ground. 29 | Points: The goal is to pull the other team's rope out of the ground. 30 | Win condition: First team to pull the other team's rope out of the ground wins. 31 | 32 | Sport: Tug of War 33 | Setup: Two teams of at least ten players each face off in a field with a rope between them. The rope is marked with a line in the middle, and each team must stay on their side of the line. 34 | Points: Players on each team must pull the rope toward their side of the line. The team that pulls the rope across the line wins. 35 | Win condition: First team to win three pulls wins. 36 | 37 | Sport: Tug of War 38 | Setup: Two teams of at least ten players each face off in a field with a rope between them. The rope is marked with a line in the middle, and each team must stay on their side of the line. 39 | Points: Players on each team must pull the rope toward their side of the line. The team that pulls the rope across the line wins. 40 | Win condition: First team to win three pulls wins. 41 | 42 | Sport: Tug of War 43 | Setup: Two teams of at least ten players each face off in a large field. Each team has a rope tied to a stake in the ground. 44 | Points: The goal is to pull the other team's rope out of the ground. 45 | Win condition: First team to pull the other team's rope out of the ground wins. 46 | 47 | Sport: Tug of War 48 | Setup: Two teams of at least ten players each face off in a large field. Each team has a rope tied to a stake in the ground. 49 | Points: The goal is to pull the other team's rope out of the ground. 50 | Win condition: First team to pull the other team's rope out of the ground wins. -------------------------------------------------------------------------------- /experiments/building-generator/output-1_0.txt: -------------------------------------------------------------------------------- 1 | 2 | Orsham Manor 3 | Orsham Manor is a large manor a few minutes from downtown in the woods. It is a mansion of glass, mirror, and beauty. It's a hot spot for parties in the evening. However, the house is set on fire and burns down at midnight, around the stroke of midnight, so the events are sometimes closed to the public, for reasons unknown. It's common for arson investigators to start the investigation first thing in the morning, but somehow the building is always a charred mess. 4 | 5 | The Ravenswood District 6 | This was the last and most recent section to be built, due to its distance and hilly terrain from the main district and its dense forest that would eventually grow closer together to create a barricade. It's mostly residential with the only notable building being St. Bryar's Church. 7 | 8 | Omen House 9 | The Omen House is an orphanage for mid-teen teens to young adults that have been orphaned through tragedy. Though founded with good intentions, it's now used as a training ground by criminal organizations who pay for the orphans keep. All of the orphans are required to commit crimes in order to maintain themselves in the group. 10 | L. G. Luke Stadium 11 | A large, publicly owned sportsplex whose athletic fields include football, soccer, and baseball. There's also a training facility for athletes. It was built in the middle of an open field in a patch of woods that still exist to this day, though the stadium itself has grown much taller. 12 | 13 | Langhold Courthouse 14 | City Hall is where the town Mayor, and major political players, meet with other influential figures and Representatives from other areas. They talk about dealings, trade, and make alliances and beneficial deals with each other. It is entirely made of brick, as is common in Lumeria. 15 | 16 | Flower Street 17 | A long street lined with florists and flower shops, built many decades ago to celebrate the local Daeru culture. Those who live there grow flowers in their homes and sell them to shops and use their day off to dress elegantly and pull wagons of flowers all over the city. 18 | 19 | Unmarked Church 20 | Not an uncommon building, an unmarked church is just that - a place of worship for followers of a god or goddess that do not wish to draw any attention to their beliefs. Unmarked churches are typically found in deep rural areas, but one is located on the outskirts of town, alone on its own, made of polished marble. 21 | The Cathedral Ridge 22 | The Ridge is the largest and oldest cemetery in the city and is overgrown by a large collection of shady trees. 23 | Due to its many sudden and tragic deaths, a large owl and snake population inhabit the place. A massive stone obelisk stands at the center. 24 | 25 | Academy of Dreams 26 | This splendid old-fashioned building has a marble staircase that leads to the turquoise door on the side of the second floor. It's an academy for aspiring arcane casters that teaches magic theory and gives new casters a chance to craft their first focus. A large, white marble bookcase can be found on the bottom floor. This school was built when magic was still common and it was widely accepted and understood. 27 | 28 | Eastern District Courthouse 29 | The courthouse is in the heart of Vezna's Eastern District. The courthouse itself is three stories tall and can be seen approaching from anywhere in the district. Its outer structure is designed like a giant clock and has a large bell. The bell rings out 8 hourly times and noon on weekdays. -------------------------------------------------------------------------------- /experiments/character-expander/prompt.txt: -------------------------------------------------------------------------------- 1 | ============================================ 2 | Name: Alice Smith 3 | Description: A middle-aged woman who works at the Jung Pub. She likes art and reading, but hates talking about either. 4 | Appearance: She has blonde hair that's quickly turning white and often wears oversized dresses to hide her large figure. 5 | Age: 27 6 | Weight: 190 7 | Height: 5'6" 8 | Favorite color: Green 9 | Nickname: Howl 10 | -------------------------------------------- 11 | 12 | ============================================ 13 | Name: Quincy Black 14 | Description: A quiet boy who works at as an apprentice for the local blacksmith. He's one year into his training, but learning fast. 15 | Appearance: His style is down-to-earth, with lots of long pants and plain shirts. 16 | Eye color: Blue 17 | Hair color: Blonde 18 | Age: 17 19 | Prejudices: Quincy often feels extremely uneasy around rich people and nobles. He doesn't trust them or their motivations and intentionally strives to keep poor friends. 20 | -------------------------------------------- 21 | 22 | ============================================ 23 | Name: Charles Morgen 24 | Description: A slightly greedy man who lives in the Morgen Mansion up the mountain. Made a fortune on the war. 25 | Greatest fear: Falling and being unable to get up 26 | Appearance: He's typically seen wearing a suit and rarely in anything else. 27 | Hair color: Grey 28 | Favorite weapon: Rapiers 29 | Children: Henry Morgen, Christina Morgen 30 | Age: 84 31 | Favorite animal: Walrus 32 | Religion: Atheist 33 | Prejudices: Charles doesn't like how "modern" everyone else in town is. He sees himself as the "old ways" and resents the direction the world is heading in. 34 | -------------------------------------------- 35 | 36 | ============================================ 37 | Name: Ebeneezer Jung 38 | Description: An old widower that runs the Jung Pub. Lives in the forest behind the Pub with his son Jason Lugg. 39 | Appearance: Usually wearing overalls. Very tanned from working outside. Strong and hairy. 40 | Gender: Male 41 | Age: 79 42 | Skin tone: Olive 43 | Hair style: Bald 44 | Motivations: Ebeneezer tries his hardest to make what money he can at an old age in order to give his son Jason a good life, or at least a better one than he had growing up. 45 | Hobbies: In his spare time, Ebeneezer likes to knit and whittle. His favorite projects combine the two to build intricate wooden cradles for knitted designs. 46 | -------------------------------------------- 47 | 48 | ============================================ 49 | Name: Dr. Milton Malicious 50 | Description: A grumpy old shrew who lives at the far edge of town. He is overly protective of his sweet potato garden. 51 | Appearance: Dr. Milton is incredibly tall and lanky. His glasses are extremely large and thick, and he walks with a silver cane. 52 | Profession: Science Professor 53 | Age: 53 54 | Favorite food: Sweet potato 55 | Personality type: Introverted and quiet, although he comes out of his shell occasionally with those he's close with. 56 | Religion: Christianity 57 | Favorite color: Blue 58 | -------------------------------------------- 59 | 60 | ============================================ 61 | Name: Joe Clementz 62 | Description: A man stressed out by life. He works two full-time jobs to put food on the table for his disabled wife and three kids. 63 | Appearance: He has a full beard and a balding head. His clothes are old and falling apart, but still do the job -- for the most part. 64 | -------------------------------------------------------------------------------- /experiments/character-suggester/prompt.txt: -------------------------------------------------------------------------------- 1 | ============================================ 2 | Name: Alice Smith 3 | Description: A middle-aged woman who works at the Jung Pub. She likes art and reading, but hates talking about either. 4 | Appearance: She has blonde hair that's quickly turning white and often wears oversized dresses to hide her large figure. 5 | Nickname: Howl 6 | Occupation: Bartender 7 | Age: 27 8 | Weight: 190 9 | Height: 5'6" 10 | Favorite color: Green 11 | -------------------------------------------- 12 | 13 | ============================================ 14 | Name: Quincy Black 15 | Description: A quiet boy who works at as an apprentice for the local blacksmith. He's one year into his training, but learning fast. 16 | Appearance: His style is down-to-earth, with lots of long pants and plain shirts. 17 | Age: 17 18 | Eye color: Blue 19 | Hair color: Blonde 20 | Prejudices: Quincy often feels extremely uneasy around rich people and nobles. He doesn't trust them or their motivations and intentionally strives to keep poor friends. 21 | -------------------------------------------- 22 | 23 | ============================================ 24 | Name: Charles Morgen 25 | Description: A slightly greedy man who lives in the Morgen Mansion up the mountain. Made a fortune on the war. 26 | Greatest fear: Falling and being unable to get up 27 | Appearance: He's typically seen wearing a suit and rarely in anything else. 28 | Age: 84 29 | Hair color: Grey 30 | Favorite weapon: Rapiers 31 | Children: Henry Morgen, Christina Morgen 32 | Favorite animal: Walrus 33 | Religion: Atheist 34 | Prejudices: Charles doesn't like how "modern" everyone else in town is. He sees himself as the "old ways" and resents the direction the world is heading in. 35 | -------------------------------------------- 36 | 37 | ============================================ 38 | Name: Ebeneezer Jung 39 | Description: An old widower that runs the Jung Pub. Lives in the forest behind the Pub with his son Jason Lugg. 40 | Appearance: Usually wearing overalls. Very tanned from working outside. Strong and hairy. 41 | Gender: Male 42 | Age: 79 43 | Skin tone: Olive 44 | Hair style: Bald 45 | Motivations: Ebeneezer tries his hardest to make what money he can at an old age in order to give his son Jason a good life, or at least a better one than he had growing up. 46 | Hobbies: In his spare time, Ebeneezer likes to knit and whittle. His favorite projects combine the two to build intricate wooden cradles for knitted designs. 47 | -------------------------------------------- 48 | 49 | ============================================ 50 | Name: Dr. Milton Malicious 51 | Description: A grumpy old shrew who lives at the far edge of town. He is overly protective of his sweet potato garden. 52 | Appearance: Dr. Milton is incredibly tall and lanky. His glasses are extremely large and thick, and he walks with a silver cane. 53 | Profession: Science Professor 54 | Age: 53 55 | Favorite food: Sweet potato 56 | Personality type: Introverted and quiet, although he comes out of his shell occasionally with those he's close with. 57 | Religion: Christianity 58 | Favorite color: Blue 59 | -------------------------------------------- 60 | 61 | ============================================ 62 | Name: Joe Clementz 63 | Description: A man stressed out by life. He works two full-time jobs to put food on the table for his disabled wife and three kids. 64 | Appearance: He has a full beard and a balding head. His clothes are old and falling apart, but still do the job -- for the most part. 65 | Prejudices: -------------------------------------------------------------------------------- /experiments/sword-generator/output-0_25.txt: -------------------------------------------------------------------------------- 1 | 2 | Sword: The King's Sword 3 | The King's Sword is the most powerful sword in the world, and is said to be the only weapon capable of killing the gods. It is the only weapon that can harm the gods, and it is said that it was forged by the gods themselves. It is said that the gods gave the sword to the first king of Falus, and that it has been passed down through the generations of kings ever since. 4 | 5 | Sword: The Master Sword 6 | The Master Sword is the legendary sword of the kingdom of Falus, and is said to be the first sword ever forged by the gods themselves. Legends declare it the most powerful sword in the world and one of the only weapons capable of destroying the gods themselves. It has a keyhole at its hilt, but what key might be out there that fits remains unknown. 7 | 8 | Sword: The Soulblade 9 | The Soulblade is a sword forged from the crystallized remains of a human soul. It is said to be the most powerful sword in the world, and the only weapon capable of destroying the gods themselves. It has a keyhole at its hilt, but what key might be out there that fits remains unknown. 10 | 11 | Sword: The Master Sword 12 | The Master Sword is the legendary sword of the kingdom of Falus, and is said to be the first sword ever forged by the gods themselves. Legends declare it the most powerful sword in the world and one of the only weapons capable of destroying the gods themselves. It has a keyhole at its hilt, but what key might be out there that fits remains unknown. 13 | 14 | Sword: The Soulblade 15 | The Soulblade is a sword that was forged from the soul of a demon. It is said that the sword was forged by the gods to destroy the demon, but the demon was able to escape before it could be sealed. The demon's soul was sealed within the sword, and the sword was sealed within a volcano. The volcano erupted in 1319, and the sword was found by a man who was on a quest to find the sword. The man used the sword to defeat the demon, and the sword was named the Soulblade. 16 | 17 | Sword: Excalibur 18 | Excalibur is the legendary sword of the kingdom of Camelot. It is said to be the most powerful sword in the world, and the only weapon capable of destroying the gods themselves. It has a keyhole at its hilt, but what key might be out there that fits remains unknown. 19 | 20 | Sword: The Master Sword 21 | The Master Sword is the legendary sword of the kingdom of Falus, and is said to be the first sword ever forged by the gods themselves. It is the most powerful sword in the world, and is capable of destroying the gods themselves. It has a keyhole at its hilt, but what key might be out there that fits remains unknown. 22 | 23 | Sword: Deathblade 24 | The Deathblade is a cursed sword that was forged by the dark god of death, Kesh. It is said that the blade will drink the blood of its victims and bring death to all who wield it. 25 | 26 | Sword: The Soulblade 27 | The Soulblade is a legendary sword forged from the very essence of the human soul. It is said that the sword was forged by the gods themselves and was used to create the world. The Soulblade is the only weapon capable of destroying the gods themselves. 28 | 29 | Sword: The Master Sword 30 | The Master Sword is the legendary sword of the kingdom of Falus, and is said to be the first sword ever forged by the gods themselves. Legends declare it the most powerful sword in the world and one of the only weapons capable of destroying the gods themselves. It has a keyhole at its hilt, but what key might be out there that fits remains unknown. --------------------------------------------------------------------------------