├── .gitignore ├── .travis.yml ├── CMakeLists.txt ├── LICENSE ├── README.md ├── animations ├── dot.animera ├── ghost.animera ├── maze.animera ├── pacman.animera └── scared.animera ├── appveyor.yml ├── cmake └── modules │ └── FindSDL2.cmake ├── sprites.json ├── src ├── comp │ ├── chase_target.hpp │ ├── dir.hpp │ ├── ghost.hpp │ ├── ghost_mode.hpp │ ├── home_position.hpp │ ├── house.hpp │ ├── player.hpp │ ├── position.hpp │ ├── sprite.hpp │ └── target.hpp ├── core │ ├── app.cpp │ ├── app.hpp │ ├── constants.hpp │ ├── factories.cpp │ ├── factories.hpp │ ├── game.cpp │ ├── game.hpp │ ├── maze.cpp │ └── maze.hpp ├── main.cpp ├── sys │ ├── can_move.cpp │ ├── can_move.hpp │ ├── change_ghost_mode.cpp │ ├── change_ghost_mode.hpp │ ├── eat_dots.cpp │ ├── eat_dots.hpp │ ├── house.cpp │ ├── house.hpp │ ├── movement.cpp │ ├── movement.hpp │ ├── player_ghost_collide.cpp │ ├── player_ghost_collide.hpp │ ├── player_input.cpp │ ├── player_input.hpp │ ├── pursue_target.cpp │ ├── pursue_target.hpp │ ├── render.cpp │ ├── render.hpp │ ├── set_target.cpp │ └── set_target.hpp └── util │ ├── dir.hpp │ ├── dir_to_pos.hpp │ ├── frame_cap.hpp │ ├── grid.hpp │ ├── pos.hpp │ ├── sdl_check.hpp │ ├── sdl_delete.hpp │ ├── sdl_load_texture.cpp │ ├── sdl_load_texture.hpp │ ├── sdl_quad_writer.cpp │ ├── sdl_quad_writer.hpp │ ├── sprites.cpp │ └── sprites.hpp └── third_party └── entt ├── config ├── config.h └── version.h ├── core ├── algorithm.hpp ├── attribute.h ├── family.hpp ├── fwd.hpp ├── hashed_string.hpp ├── ident.hpp ├── monostate.hpp ├── type_info.hpp ├── type_traits.hpp └── utility.hpp ├── entity ├── actor.hpp ├── entity.hpp ├── fwd.hpp ├── group.hpp ├── helper.hpp ├── observer.hpp ├── registry.hpp ├── runtime_view.hpp ├── snapshot.hpp ├── sparse_set.hpp ├── storage.hpp ├── utility.hpp └── view.hpp ├── entt.hpp ├── fwd.hpp ├── locator └── locator.hpp ├── meta ├── factory.hpp ├── meta.hpp ├── policy.hpp └── resolve.hpp ├── process ├── process.hpp └── scheduler.hpp ├── resource ├── cache.hpp 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