├── .gitattributes ├── .gitignore ├── Content └── Test │ ├── GISHotBar.uasset │ ├── GISHotBarSlot.uasset │ ├── GISHotBarTab.uasset │ ├── GISInventoryContainer.uasset │ ├── GISInventoryItem.uasset │ ├── GISInventorySlot.uasset │ ├── GISInventoryTab.uasset │ ├── GISLootSlot.uasset │ ├── GISLootWindow.uasset │ ├── M_ItemIcon.uasset │ ├── M_SlotBackGround.uasset │ ├── NewWidgetBlueprint.uasset │ └── TestItemData.uasset ├── GameInventorySystem.uplugin ├── LICENSE ├── README.md └── Source ├── GameInventorySystem ├── GISBlueprintFunctionLibrary.cpp ├── GISBlueprintFunctionLibrary.h ├── GISGlobalTypes.h ├── GISInventoryBaseComponent.cpp ├── GISInventoryBaseComponent.h ├── GISItemData.cpp ├── GISItemData.h ├── GISPickupActor.cpp ├── GISPickupActor.h ├── GameInventorySystem.Build.cs ├── IGISPickupItem.cpp ├── IGISPickupItem.h ├── Private │ ├── GameInventorySystem.cpp │ └── GameInventorySystemPrivatePCH.h ├── Public │ ├── GameInventorySystem.h │ └── IGameInventorySystem.h └── Widgets │ ├── GISContainerBaseWidget.cpp │ ├── GISContainerBaseWidget.h │ ├── GISItemBaseWidget.cpp │ ├── GISItemBaseWidget.h │ ├── GISLootContainerBaseWidget.cpp │ ├── GISLootContainerBaseWidget.h │ ├── GISLootSlotBaseWidget.cpp │ ├── GISLootSlotBaseWidget.h │ ├── GISSlotBaseWidget.cpp │ ├── GISSlotBaseWidget.h │ ├── GISTabBaseWidget.cpp │ └── GISTabBaseWidget.h └── GameInventorySystemEditor ├── BPNode_CreateItemData.cpp ├── BPNode_CreateItemData.h ├── GameInventorySystemEditor.Build.cs ├── Private ├── GameInventorySystemEditor.cpp └── GameInventorySystemEditorPrivatePCH.h └── Public ├── GameInventorySystemEditor.h └── IGameInventorySystemEditor.h /.gitattributes: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/iniside/GameInventorySystemPlugin/HEAD/.gitattributes -------------------------------------------------------------------------------- /.gitignore: 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