├── LICENSE └── README.md /LICENSE: -------------------------------------------------------------------------------- 1 | This is free and unencumbered software released into the public domain. 2 | 3 | Anyone is free to copy, modify, publish, use, compile, sell, or 4 | distribute this software, either in source code form or as a compiled 5 | binary, for any purpose, commercial or non-commercial, and by any 6 | means. 7 | 8 | In jurisdictions that recognize copyright laws, the author or authors 9 | of this software dedicate any and all copyright interest in the 10 | software to the public domain. We make this dedication for the benefit 11 | of the public at large and to the detriment of our heirs and 12 | successors. We intend this dedication to be an overt act of 13 | relinquishment in perpetuity of all present and future rights to this 14 | software under copyright law. 15 | 16 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 17 | EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 18 | MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 19 | IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR 20 | OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 21 | ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 22 | OTHER DEALINGS IN THE SOFTWARE. 23 | 24 | For more information, please refer to 25 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # awesome-unreal 2 | A categorized collection of awesome opensource Unreal Engine 4 repos 3 | 4 | - [Ability System](#ability-system) 5 | - [AI](#ai) 6 | - [Anti Cheat / Cheat](#anti-cheat--cheat) 7 | - [Camera](#camera) 8 | - [Character Movement](#character-movement) 9 | - [Controller](#controller) 10 | - [Pawn](#pawn) 11 | - [Plugin](#plugin) 12 | - [Data Exporter](#data-exporter) 13 | - [Database Connector](#database-connector) 14 | - [Editor](#editor) 15 | - [Effects](#effects) 16 | - [Game Data](#game-data) 17 | - [Game Environment](#game-environment) 18 | - [Gameplay](#gameplay) 19 | - [Game Save](#game-save) 20 | - [Graphics](#graphics) 21 | - [Graphics Compute Plugins](#graphics-compute-plugins) 22 | - [Importer / Runtime Data Loader](#importer--runtime-data-loader) 23 | - [Localization](#localization) 24 | - [Locomotion](#locomotion) 25 | - [Machine Learning](#machine-learning) 26 | - [Mobile](#mobile) 27 | - [Modding](#modding) 28 | - [Networking](#networking) 29 | - [Node](#node) 30 | - [Online Services](#online-services) 31 | - [Project Templates](#project-templates) 32 | - [Scripting](#scripting) 33 | - [Serializing](#serializing) 34 | - [Sound](#sound) 35 | - [Voice](#voice) 36 | - [VR](#vr) 37 | - [UI](#ui) 38 | - [Utilities](#utilities) 39 | - [Template](#template) 40 | - [Text Editor Extensions](#text-editor-extensions) 41 | - [Text Formatter/Parser](#text-formatterparser) 42 | - [Tools](#tools) 43 | - [Tweens / Object Movements](#tweens--object-movements) 44 | - [Documents](#documents) 45 | 46 | ## Ability System 47 | * [RemAbilityUtility](https://github.com/RemRemRemRe/RemAbilityUtility) - Utilities for gameplay ability system 48 | 49 | ## AI 50 | * [BTUtilityPlugin](https://github.com/kamrann/BTUtilityPlugin) - Extension to engine behavior tree system, adding utility-based selection nodes - Plugin version 51 | * [charisma-sdk-unreal](https://github.com/charisma-ai/charisma-sdk-unreal) - Charisma SDK for Unreal Engine 4. 52 | * [Reasonable Planning AI](https://github.com/hollsteinm/ReasonablePlanningAI) - Reasonable Planning AI, Utility Reasoning with Goal Oriented Action Planning execution. Data driven with C++ and Blueprint Support. 53 | 54 | ## Anti Cheat / Cheat 55 | * [SCUE4-Plugin](https://github.com/BrUnOXaVIeRLeiTE/SCUE4-Plugin) - Secure-Client; Anti-Cheat Plugin for Unreal Engine 4. 56 | * [SCUE5-Plugin](https://github.com/BrUnOXaVIeRLeiTE/SCUE5-Plugin) - SCUE updated to Unreal 5. 57 | * [Meta Cheat Manager](https://github.com/JanSeliv/MetaCheatManager) - A plugin that allows to call cheats with custom meta names from the console command. 58 | 59 | ## Camera 60 | * [Advanced-Camera-Manager](https://github.com/oivio/Advanced-Camera-Manager) - Advanced Player Camera Component 61 | * [Editor-Camera-Position](https://github.com/zompi2/EditorCameraPositionUE4) - Editor plugin for convenient control of camera position in the editor view 62 | 63 | ## Character Movement 64 | * [SMN2](https://github.com/Reddy-dev/SMN2) - Character Movement Network Prediction easily accessible in UE5 Blueprints! 65 | * [PBCharacterMovement](https://github.com/ProjectBorealis/PBCharacterMovement) - https://github.com/ProjectBorealis/PBCharacterMovement 66 | * [ALS-Community](https://github.com/dyanikoglu/ALS-Community) - Replicated and optimized community version of Advanced Locomotion System V4 for Unreal Engine 4.26 with additional bug fixes. 67 | * [ALS_Component](https://github.com/oivio/ALS_Component) - Based on ALSv4 this is Component 68 | * [ALS-Refactored](https://github.com/Sixze/ALS-Refactored) - Completely reworked and improved C++ version of Advanced Locomotion System V4. 69 | * [PredictedMovement](https://github.com/Vaei/PredictedMovement) - CMC extended for predicted abilities 70 | * [GASP-ALS](https://github.com/PolygonHive/GASP-ALS) - Game Animation Sample with ALS Layering 71 | 72 | ## Controller 73 | * [LeapUnreal](https://github.com/leapmotion/leapunreal) - Leap Motion SDK for the Unreal Engine 74 | * [myo-ue4](https://github.com/getnamo/myo-ue4) - Myo Plugin for Unreal Engine 4 75 | * [Swipe](https://github.com/getsetgames/Swipe) - A plugin for Unreal Engine 4 that exposes swipes on mobile devices as events in blueprint 76 | 77 | ## Pawn 78 | * [Pawn](https://github.com/BoredEngineer/MMT_Plugin) - Machinery Modelling Toolkit (Plugin for UE4) 79 | * [Morphs Player](https://github.com/JanSeliv/MorphsPlayer) - A plugin that allows to play Morph Targets directly on the animation track of your skeletal mesh. 80 | 81 | ## Plugin 82 | * [PsWebServer](https://github.com/PushkinStudio/PsWebServer) - Civet web server integration plugin for Unreal Engine 4 83 | * [PsReplayKit](https://github.com/PushkinStudio/PsReplayKit) - Unreal Engine 4 plugin for iOS to record or stream video from the screen, and audio from the app and microphone 84 | * [PsFacebookMobile](https://github.com/PushkinStudio/PsFacebookMobile) - Just a simple Unreal Engine 4 integration of Facebook authorization for mobile devices 85 | * [UE4GameLiftClientSDK](https://github.com/YetiTech-Studios/UE4GameLiftClientSDK) - Gamelift Client SDK for Unreal Engine 4 86 | * [acl-ue4-plugin](https://github.com/nfrechette/acl-ue4-plugin) - The official Animation Compression Library Unreal Engine 4 plugin 87 | * [MMT_Plugin](https://github.com/BoredEngineer/MMT_Plugin) - This plugin provides some basic means to add custom physics code in blueprints, which can be executed during physics sub-stepping. This repository contains only plugin binary for x64 and source code. 88 | * [Dialogue System](https://gitlab.com/NotYetGames/DlgSystem) - The Dialogue System Plugin allows you to create simple as well as multi-branch dialogoues with the help of a graph editor. 89 | * [UE4GameJoltAPI](https://github.com/Ogniok/UE4GameJoltAPI) - A project including a plugin that allows you to use GameJolt's Game API to unlock achievements and post highscores to your GameJolt Page. 90 | * [Unreal Engine 4 - GameJolt API Plugin](https://gitlab.com/f2p-entertainment/plugins/ue4/gj/ue4-gamejoltapi) - This plugin adds Blueprint nodes to use the GameJolt API 91 | * [KawaiiPhysics](https://github.com/pafuhana1213/KawaiiPhysics) - Simple fake Physics for UnrealEngine4 92 | * [UnrealLive2D](https://github.com/Arisego/UnrealLive2D) - UE4 plugin for live2d model 93 | * [ArticyImporterForUnreal](https://github.com/ArticySoftware/ArticyImporterForUnreal) - Articy Importer plugin for the Unreal Engine 4. 94 | * [VRExpansionPlugin](https://github.com/mordentral/VRExpansionPlugin) - A UE4 VR framework 95 | * [AdvancedSessionsPlugin](https://github.com/mordentral/AdvancedSessionsPlugin) - Advanced Sessions Plugin for UE4 96 | * [Cesium for Unreal](https://github.com/CesiumGS/cesium-unreal) - Bringing the 3D geospatial ecosystem to Unreal Engine 97 | * [AccelByte UE4 SDK](https://github.com/AccelByte/accelbyte-ue4-sdk) - AccelByte UE4 SDK is a plugin for Unreal Engine 4 98 | * [MindMaker](https://github.com/krumiaa/MindMaker) - MindMaker UE4 Machine Learning Toolkit 99 | * [UEAssimp](https://github.com/irajsb/UE4_Assimp) - Assimp Mesh Importer for UE 100 | * [RealtimeMeshComponent](https://github.com/TriAxis-Games/RealtimeMeshComponent) - Unreal Engine 5 plugin component for rendering runtime generated content. 101 | * [PluginTemplate](https://github.com/Sythenz/PluginTemplate) - A basic Unreal Template with Editor and Runtime Module. 102 | * [MounteaDialogueSystem](https://github.com/Mountea-Framework/MounteaDialogueSystem) 103 | 104 | ## Data Exporter 105 | * [ServerRecast](https://github.com/darkwere/ServerRecast) - UE4 plugin for navmesh export 106 | * [ue4-export-nav-data](https://github.com/hxhb/ue4-export-nav-data) - Export ue4 navigation data to outside. 107 | 108 | ## Database Connector 109 | * [MySQLConnectorUE4Plugin](https://github.com/KhArtNJava/MySQLConnectorUE4Plugin) - MySQL Database Connector Plugin for Unreal Engine 4 110 | * [SQLite3UE4](https://github.com/KhArtNJava/SQLite3UE4) - SQLite3 Database Plugin for Unreal Engine 4 111 | 112 | ## Editor 113 | * [RemEditorUtilities](https://github.com/RemRemRemRe/RemEditorUtilities) - Utilities for editor customization 114 | * [Function Picker](https://github.com/JanSeliv/FunctionPicker) - a plugin that allows to choose a function right in the property from any blueprint or asset. 115 | 116 | ## Effects 117 | * [UE4-AuroraEffect](https://github.com/Hideous/UE4-AuroraEffect) - A raymarched aurora borealis effect for Unreal 4 118 | * [NiagaraUIRenderer](https://github.com/SourySK/NiagaraUIRenderer) - Niagara UI Renderer | Free Plugin for Unreal Engine 119 | * [UE5-StylizedPostProcess](https://github.com/ymt3d/UE5-StylizedPostProcess) - Stylized Post Process for Unreal Engine 5 120 | 121 | ## Game Data 122 | * [SUQS](https://github.com/sinbad/SUQS) - Steve's Unreal Quest System: data-driven quest system for UE4 123 | 124 | ## Game Environment 125 | * [OceanProject](https://github.com/UE4-OceanProject/OceanProject) - An Ocean Simulation project for Unreal Engine 4 126 | * [VoxelPlugin](https://github.com/Phyronnaz/VoxelPlugin) - Voxel plugin for Unreal Engine 127 | * [StreetMap](https://github.com/ue4plugins/StreetMap) - Import OpenStreetMap data into Unreal Engine 4 128 | * [RuntimeMeshComponent](https://github.com/Koderz/RuntimeMeshComponent) - Unreal Engine 4 plugin component for rendering runtime generated content 129 | * [Greebler](https://github.com/alexismorin/Greebler) - UE4 and Unity plugin to automatically add rubble in the nooks and crannies of your scene 130 | * [cashgenUE](https://github.com/midgen/cashgenUE) - Runtime Procedural Terrain Generator for UnrealEngine 131 | * [OpenLand](https://github.com/GameDev4K/unreal-open-land) - An OpenSource Landscape Auto Material 132 | * [DungeonGenerator](https://github.com/orfeasel/DungeonGenerator) - An Unreal Engine 4 Dungeon Generator 133 | * [ProceduralDungeon](https://github.com/BenPyton/ProceduralDungeon) - This is an Unreal Engine 4/5 plugin to generate procedural dungeon. 134 | 135 | ## Gameplay 136 | * [UE4-CustomGravityPlugin](https://github.com/mhousse1247/UE4-CustomGravityPlugin) - Unreal Engine 4 : Custom Gravity Plugin 137 | * [UnrealSandboxTerrain](https://github.com/bw2012/UnrealSandboxTerrain) - Smooth voxel terrain plugin 138 | * [VaFogOfWar](https://github.com/ufna/VaFogOfWar) - A clear and simple solution of Fog of War for Unreal Engine 4 139 | * [GASDocumentation](https://github.com/tranek/GASDocumentation) - My understanding of Unreal Engine 4's GameplayAbilitySystem plugin with a simple multiplayer sample project. 140 | * [GASShooter](https://github.com/tranek/GASShooter) - Advanced FPS/TPS Sample Project for Unreal Engine 4's GameplayAbilitySystem plugin 141 | * [Inventory + Equipment System](https://github.com/angelhodar/OpenRPG_Inventory) - Generic and fully featured multipurpose inventory container and equipment system for Unreal Engine 4 142 | * [Quests](https://github.com/angelhodar/OpenRPG_Quest) - Efficient and rich featured quests system for Unreal Engine 4 143 | * [Horizontal 360 Radar](https://github.com/angelhodar/OpenRPG_RadarSystem) - Horizontal 360º rich featured radar system, typically seen in games like Skyrim, for Unreal Engine 4 144 | * [Stats + Attributes](https://github.com/angelhodar/OpenRPG_Stats) - A powerful stats, attributes, leveling system and much more for Unreal Engine 4! 145 | * [PsRealVehicle](https://github.com/PushkinStudio/PsRealVehicle) - PsRealVehicle is the plugin for Unreal Engine 4 with simple force-driven vehicle simulation. 146 | * [ue4-targetsystemplugin](https://github.com/mklabs/ue4-targetsystemplugin) - UE4 Dark Souls inspired Camera Lock On / Targeting system plugin. 147 | * [WeaponTrace-Unreal](https://github.com/getnamo/WeaponTrace-Unreal) - WeaponTracing plugin for reliable melee combat. 148 | * [GameplayTesting-UE5](https://github.com/Polarzincomfrio/GameplayTesting-UE5) - This project was created with the sole purpose of performing several small gameplay tests in Unreal Engine 5. 149 | * [Bomber](https://github.com/JanSeliv/Bomber) - This project could be useful for learners, demonstrating a clean code base, the newest UE5 features, and multiplayer functionalities. 150 | * [Arc Activities](https://github.com/punyhumangames/ArcActivities) - An Activity and Quest system with a custom editor graph for creating gameplay activities for UE5. 151 | 152 | ## Game Save 153 | * [SPUD](https://github.com/sinbad/SPUD) - Steve's Persistent Unreal Data library 154 | 155 | ## Graphics 156 | * [CelShader](https://github.com/antidamage/CelShader) - Advanced CelShader project for Unreal Engine 4 157 | * [GhostMeshPlugin](https://github.com/NoahZuo/GhostMeshPlugin) - This is a UE4 plugin that can create ghost mesh in Unreal Engine 4 158 | * [CensoredUE4](https://github.com/BitReign/CensoredUE4) - World space area censoring solution for Unreal Engine 4. It is using blueprint actor for censoring and can be attached to any other blueprint actor like characters 159 | 160 | ## Graphics Compute Plugins 161 | * [unrealcv](https://github.com/unrealcv/unrealcv) - UnrealCV: Connecting Computer Vision to Unreal Engine 162 | * [OpenCL.uplugin](https://github.com/kwonoh/OpenCL.uplugin) - OpenCL Plugin for Unreal Engine 4 163 | 164 | ## Importer / Runtime Data Loader 165 | * [RuntimeFilesDownloader](https://github.com/gtreshchev/RuntimeFilesDownloader) - Runtime Files Downloader plugin for Unreal Engine. Downloading files over HTTP / HTTPS at runtime. 166 | * [RuntimeAudioImporter](https://github.com/gtreshchev/RuntimeAudioImporter) - Runtime Audio Importer plugin for Unreal Engine. Importing audio of various formats at runtime. 167 | * [ue4_runtimeimageloader](https://github.com/RaiaN/ue4_runtimeimageloader) - About 168 | Load images into Unreal at runtime without hitches 169 | * [RuntimeMeshLoader](https://github.com/Chrizey91/RuntimeMeshLoader) - A pluging for Unreal Engine 4, which allows to import meshes during runtime. 170 | 171 | ## Localization 172 | * [UE4-BYGLocalization](https://github.com/BraceYourselfGames/UE4-BYGLocalization) - Simple CSV localization system for Unreal Engine 4 173 | * [Easy Localization Tool](https://github.com/zompi2/UE4EasyLocalizationTool) - Introduces a way simpler method of localizing game by simply importing CSV file into engine's localization files. 174 | 175 | ## Machine Learning 176 | * [tensorflow-ue4](https://github.com/getnamo/tensorflow-ue4) - TensorFlow plugin for Unreal Engine 4 177 | * [tensorflow2-ue4-ar](https://github.com/Allysony/tensorflow2-ue4-ar) - Augmented Reality Computer Vision Application using TensorFlow 2 and the Unreal Engine 4.23 178 | * [UELlama](https://github.com/mika314/UELlama) - Llama plugin for Unreal Engine 5 179 | 180 | ## Mobile 181 | * [MobileUtils](https://github.com/gameDNAstudio/MobileUtils) - A plugin for Unreal Engine 4 that lets you integrate mobile utilities into your project 182 | * [AndroidNative](https://github.com/gtreshchev/AndroidNative) - Android Native plugin for Unreal Engine that makes it easy to call Java functions via JNI. 183 | 184 | ## Modding 185 | * [UAssetAPI](https://github.com/atenfyr/UAssetAPI) - A low-level .NET library for reading and writing Unreal Engine 4 game assets. 186 | * [mod.io](https://github.com/modio/modio-ue) - Unreal Engine Plugin for easily integrating mod.io into your game - the UGC management service for game developers. 187 | 188 | ## Networking 189 | * [VaRest](https://github.com/ufna/VaRest) - REST API plugin for Unreal Engine 4 - we love restfull backend and JSON communications! 190 | * [socketio-client-ue4](https://github.com/getnamo/socketio-client-ue4) - socket.io client plugin for Unreal Engine 4 191 | * [InfraworldRuntime](https://github.com/vizor-games/InfraworldRuntime) - A solution that enables Unreal Engine 4 to work with Google gRPC services from either C++ or Blueprints. 192 | * [udp-ue4](https://github.com/getnamo/udp-ue4) - Convenience UDP wrapper for Unreal Engine 4 193 | * [tcp-ue4](https://github.com/getnamo/tcp-ue4) - Convenience TCP wrapper for Unreal Engine 4 194 | * [socketcluster-client-ue4](https://github.com/ziicreater/socketcluster-client-ue4) - UE4 client for socketcluster framework in node.js 195 | * [UE4MasterServer](https://github.com/RyroNZ/UE4MasterServer) - This is a plugin for Unreal Engine 4 that adds server registration, deregistration etc with a master server. 196 | * [ObjectDeliverer](https://github.com/ayumax/ObjectDeliverer) - ObjectDeliverer is a data transmission / reception library for Unreal Engine (C ++, Blueprint) 197 | * [UE4TcpSocketPlugin](https://github.com/CodeSpartan/UE4TcpSocketPlugin) - Tcp Socket Plugin facilitates communication with a TCP server in blueprints or in code. 198 | * [Socketer](https://github.com/How2Compute/Socketer) -- A TCP socket blueprint library for Unreal Engine 4! 199 | * [UEWebsocket](https://github.com/kristjanvalur/UEWebsocket) - unreal engine 4 websocket plugin for both c++ and blueprint developer 200 | * [mqtt-utilities-unreal](https://github.com/NinevaStudios/mqtt-utilities-unreal) - MqttUtilities is a plugin for Unreal Engine intended to expose MQTT client functionality to blueprints 201 | * [ble-utilities-unreal](https://github.com/NinevaStudios/ble-utilities-unreal) - This is Unreal Engine plugin that allows to scan for BLE devices with Cycling Power service running, connect to one of them and subscribe for its notifications 202 | * [Fetch](https://github.com/GameDev4K/unreal-fetch) - A Simple HTTP client for Blueprints & JSON inspired by the Fetch API 203 | * [colyseus-unreal](https://github.com/charisma-ai/colyseus-unreal) - Colyseus Multiplayer SDK for Unreal Engine 204 | * [GGPOUE4](https://github.com/BwdYeti/GGPOUE4) - Unreal Engine 4 plugin port of GGPO 205 | * [UE-DSSPlugin](https://github.com/sha3sha3/UE-DSSPlugin) - Scalable MMO servers instantiation, dungeon instantiation and player balancing subsystem for unreal engine 206 | * [UE-EasyKafka](https://github.com/sha3sha3/UE-EasyKafka) - EasyKafka is a Kafka/Redpanda client sub-system for unreal engine. It supports producing and consuming records through blueprint and C++. 207 | * [Unreal-SignalR](https://github.com/FrozenStormInteractive/Unreal-SignalR) - SignalR client for Unreal Engine. 208 | * [OWS](https://github.com/Dartanlla/OWS) - Open World Server system 209 | * [LocusReplicationGraph](https://github.com/locus84/LocusReplicationGraph) - Simple Unity Addressables Alternative That Supports Synchronized API And Memory Management. 210 | 211 | ## Node 212 | * [Unreal-Magic-Nodes](https://github.com/BrUnOXaVIeRLeiTE/Unreal-Magic-Nodes) - Custom Kismet Node System that enables C++ code to be written on Blueprint Graphs. 213 | * [Unreal-Magic-Nodes-CS](https://github.com/BrUnOXaVIeRLeiTE/Unreal-Magic-Nodes-CS) - C# Magic Nodes 214 | 215 | ## Online Services 216 | * [UE4_EOS_Plugin](https://github.com/gaslightgames/UE4_EOS_Plugin) - A plugin and sample project, built for Unreal Engine 4, that implements the Epic Online Services SDK 217 | 218 | ## Project templates 219 | * [Nano](https://github.com/pfist/Nano) - A tiny template for tiny Unreal games. 220 | 221 | ## Scripting 222 | * [Unreal.js](https://github.com/ncsoft/Unreal.js) - Unreal.js: Javascript runtime built for UnrealEngine 4 223 | * [UnrealEnginePython](https://github.com/20tab/UnrealEnginePython) - Embed Python in Unreal Engine 4 224 | * [sluaunreal](https://github.com/Tencent/sluaunreal) - lua dev plugin for unreal engine 4 225 | * [USharp](https://github.com/pixeltris/USharp) - C# plugin for Unreal Engine 4 226 | * [UnLua](https://github.com/Tencent/UnLua) - A feature-rich, easy-learning and highly optimized Lua scripting plugin for UE4 227 | * [UnrealCLR](https://github.com/nxrighthere/UnrealCLR) - Unreal Engine 4 .NET Core integration 228 | * [LuaMachine](https://github.com/rdeioris/LuaMachine) - Unreal Engine 4 Plugin for Lua APIs implementation 229 | * [puerts](https://github.com/Tencent/puerts) - Write your game with TypeScript in the ue4 or unity 230 | * [NimForUE](https://github.com/jmgomez/NimForUE) - Nim plugin for UE5 with native performance, hot reloading and full interop that sits between C++ and Blueprints. 231 | * [nimue4](https://github.com/pragmagic/nimue4) - Nim language integration for Unreal Engine 4 232 | * [kotlin-unreal](https://github.com/hiperbou/kotlin-unreal) - kotlin-unreal: Use the amazing Kotlin language with UnrealEngine 4 233 | * [Unreal.hx](https://github.com/proletariatgames/unreal.hx) - Unreal.hx: Haxe Integration for Unreal 234 | * [UnrealEngine-Angelscript](https://github.com/Hazelight/UnrealEngine-Angelscript) - Angelscript Integration for Unreal Engine (__Note:__ Private repository, due to being a direct fork of the Unreal Engine source code. In order to view the repository, you must join the Epic Games organization. Learn how to do so [here](https://www.unrealengine.com/en-US/ue4-on-github)) 235 | * [SilvervineUE4Lua](https://github.com/devcat-studio/SilvervineUE4Lua) - A Lua Scripting Plugin for Unreal Engine 4 236 | * [unreal-rust](https://github.com/MaikKlein/unreal-rust) - Rust integration for Unreal Engine 5 237 | 238 | ## Serializing 239 | * [FreeXml](https://gitlab.com/f2p-entertainment/plugins/ue4/xmlparser) - A simple plugin exposing Unreal's xml parsing capabilities to Blueprints 240 | * [ue4-protobuf](https://github.com/hxhb/ue4-protobuf) - This is an Unreal Engine 4 plugin that integrates Protobuf into the project without requiring you to add system PATH or anything else. 241 | * [DataConfig](https://github.com/slowburn-dev/DataConfig) - Serialization framework for Unreal Engine Property System that just works! 242 | 243 | ## Sound 244 | * [ArthursAudioBPs](https://github.com/ArthurBarthur/ArthursAudioBPs) - UE4 project with various examples of audio-related stuff like visualizers, generators etc. 245 | * [AudioAnalysisTools](https://github.com/gtreshchev/AudioAnalysisTools) - Audio Analysis Tools plugin for Unreal Engine. Provides a variety of functions for analyzing audio data. Works in conjunction with the Runtime Audio Importer plugin. 246 | * [XJ music](https://github.com/xjmusic/UnrealPlugin/) - XJ music plugin for Unreal Engine. XJ is the first end-to-end solution for adaptive music in video games built specifically and only for music, enabling composers to realize new possibilities. 247 | * [Level Sequencer Audio Trimmer](https://github.com/JanSeliv/LevelSequencerAudioTrimmer) - A plugin that trims and reimports all audio assets in a level sequence to reduce project size. 248 | 249 | ## Voice 250 | * [RuntimeSpeechRecognizer](https://github.com/gtreshchev/RuntimeSpeechRecognizer) - Cross-platform, real-time, offline speech recognition plugin for Unreal Engine. Based on Whisper OpenAI technology, whisper.cpp. 251 | 252 | ## VR 253 | * [OSVR-Unreal](https://github.com/OSVR/OSVR-Unreal) - OSVR plugin for Unreal Engine 254 | * [MixedReality-UXTools-Unreal](https://github.com/microsoft/MixedReality-UXTools-Unreal) - UX tools and components for developing Mixed Reality applications in UE4. 255 | 256 | ## UI 257 | * [React-UMG](https://github.com/ncsoft/React-UMG) - A React renderer for Unreal Motion Graphics With Unreal.js 258 | * [Noesis/UE4Plugin](https://github.com/Noesis/UE4Plugin) - NoesisGUI Integration to UE4 259 | * [UMG-MoveableWindow](https://github.com/insthync/UMG-MoveableWindow) 260 | * [VRUMGPlugin](https://github.com/mitchemmc/VRUMGPlugin) - A compatability layer between UE4 UMG and VR 261 | * [MeshWidgets](https://github.com/skeskinen/MeshWidgets) - UE 4.13 plugin for UMG & Slate widgets on StaticMesh surface 262 | * [UMG-ResizableWidget](https://github.com/MWadstein/UMG-ResizableWidget) - Resizable Widget for UMG for Unreal Engine 4 263 | * [AnimatedCrosshairsUE4](https://github.com/BitReign/AnimatedCrosshairsUE4) - Animated Crosshairs for Unreal Engine 4 provides 17 ready to use animated UMG widgets including demo scene to test their combination 264 | * [FastSwitcher](https://github.com/gameDNAstudio/FastSwitcher) - Fast Switcher UMG for Unreal Engine 4 loads only the needed widget 265 | * [Unreal-UMG-3DObjectInWidget](https://github.com/Tolc/Unreal-UMG-3DObjectInWidget) - A simple Unreal Engine 4 project (precisely 4.7.4) showing how to render a 3D object/mesh in a UMG widget 266 | * [UE4GamepadUMG](https://github.com/EverNewJoy/UE4GamepadUMG) - Unreal Engine 4 gamepad plugin so you can use a gamepad like a mouse in UMG 267 | * [VaTexAtlas](https://github.com/ufna/VaTexAtlas) - Simple way to use texture atlases for Unreal Engine 4 UMG 268 | * [ParagonUIPrototyping](https://github.com/roman-dzieciol/ParagonUIPrototyping) - Paragon UI Prototyping using UE4.11 UMG 269 | * [BLUI](https://github.com/AaronShea/BLUI) - Rich HTML UI engine for UE4 270 | * [UnrealImGui](https://github.com/segross/UnrealImGui) - Unreal plug-in that integrates Dear ImGui framework into Unreal Engine 4. 271 | * [ue4-uitween](https://github.com/benui-dev/ue4-uitween) - Unreal 4 UMG UI tweening library in C++ 272 | * [ue4-canvas-gui](https://github.com/MaddyOff/ue4-canvas-gui) - It's a simple Canvas GUI for Unreal Engine 4 with mouse operation 273 | * [FairyGUI-unreal](https://github.com/fairygui/FairyGUI-unreal) - A flexible UI framework for Unreal Engine 274 | * [MDFastBinding](https://github.com/DoubleDeez/MDFastBinding) - A versatile and performant alternative to property bindings for designer-friendly workflows in UE5.1+ 275 | * [Settings Widget Constructor](https://github.com/JanSeliv/SettingsWidgetConstructor) - A plugin that automatically generates a UI for your game settings. 276 | * [Custom Shape Button](https://github.com/JanSeliv/CustomShapeButton) - A plugin that allows the creation of buttons of any shape or form. 277 | * [RemWidgetComponent](https://github.com/RemRemRemRe/RemWidgetComponent) - Component for user widget 278 | * [RemWidgetComponentEditor](https://github.com/RemRemRemRe/RemWidgetComponentEditor) - Editor customization for RemWidgetComponent 279 | 280 | ## Utilities 281 | * [ZipUtility Plugin](https://github.com/getnamo/ZipUtility-ue4) - Event driven 7zip utility plugin for Unreal Engine 4 282 | * [VictoryPlugin](https://github.com/EverNewJoy/VictoryPlugin) - Rama's Victory BP Plugin 283 | * [RuntimeMeshComponent](https://github.com/Koderz/RuntimeMeshComponent) - Unreal Engine 4 plugin component for rendering runtime generated content 284 | * [HoudiniEngineForUnreal](https://github.com/sideeffects/HoudiniEngineForUnreal) - Houdini Engine for Unreal Engine is a plug-in that allows integration of Houdini technology into Unreal. 285 | * [Unreal-Library](https://github.com/EliotVU/Unreal-Library) - UE Explorer's library for parsing data from games built with the Unreal Engine. 286 | * [ProjectExodus](https://github.com/NegInfinity/ProjectExodus) - Project Exodus - Unity to Unreal scene/project transfer tool. 287 | * [SuperluminalPlugin](https://github.com/kitelightning/SuperluminalPlugin) - UE4 Plugin for Superluminal Profiler 288 | * [UE4-Binary-Builder](https://github.com/ryanjon2040/UE4-Binary-Builder) - An application designed to create installed Unreal Engine builds (aka Rocket builds) from Unreal Engine GitHub source. 289 | * [prefabricator-ue4](https://github.com/coderespawn/prefabricator-ue4) - Prefabricator - Prefab plugin for Unreal Engine 4 290 | * [WhatsMyPublicIP-ue4-plugin](https://github.com/alexhajdu/WhatsMyPublicIP-ue4-plugin) - In case you need to get your public IP - this can help. C++ and Blueprints 291 | * [WindowCapture2D](https://github.com/ayumax/WindowCapture2D) - Library for capturing and displaying windows in real time with UnrealEngine 292 | * [UnrealFastNoise](https://github.com/midgen/UnrealFastNoise) - Modular, Blueprint-friendly noise generation for UE4 293 | * [UnrealFastNoise2](https://github.com/DoubleDeez/UnrealFastNoise2) - A plugin that wraps [FastNoise2](https://github.com/Auburn/FastNoise2), allowing you to use the FastNoise2 library in blueprints. 294 | * [StevesUEHelpers](https://github.com/sinbad/StevesUEHelpers) - A plugin adding a bunch of common helper functionality that I use in my UE projects 295 | * [AsyncLoadingScreen](https://github.com/truong-bui/AsyncLoadingScreen) - Async Loading Screen is a free and open-source plugin for Unreal Engine. Async Loading Screen allows you to easily configure a Loading Screen System in the project settings, and automatically add a Loading Screen whenever you open a new level, without Level Streaming. 296 | * [global-event-system-ue4](https://github.com/getnamo/global-event-system-ue4) - A loosely coupled internal global event system (GES) plugin for the Unreal Engine. Aims to solve cross-map and cross-blueprint communication for reliable and inferable event flow. 297 | * [EnhancedCodeFlow](https://github.com/zompi2/UE4EnhancedCodeFlow) - Drastically improves the quality of life during the implementation of game flow in C++. 298 | * [Ue4MarchingCubes](https://github.com/mikhomak/Ue4MarchingCubes) - 3D Perlin Noise using Marching cubes algorithm for Unreal Engine 4 299 | * [UE4-Node-Graph-Assistant](https://github.com/pdlogingithub/UE4-Node-Graph-Assistant) - A plugin to help you to create node graph faster and easier in unreal engine 4. 300 | * [Hermes](https://github.com/jorgenpt/Hermes) - An Unreal Engine plugin that allows direct (deep) links into the UE4 editor 301 | * [RedTalaria](https://github.com/cdpred/RedTalaria) - an Unreal Engine plugin providing a set of Hermes endpoints 302 | * [Pool Manager](https://github.com/JanSeliv/PoolManager) - A plugin that helps reuse objects, improving game performance by maintaining a pool of objects for reuse instead of creating and destroying them each time. 303 | * [unreal-bp-csv-parsing](https://github.com/IncantaGames/unreal-bp-csv-parsing) - Unreal Engine plugin that adds CSV parsing blueprint nodes 304 | * [MDMetaDataEditor](https://github.com/DoubleDeez/MDMetaDataEditor) - Unreal Engine 5.1+ plugin to enable editing meta data of Blueprint Properties, Functions, and Function and Event Parameters 305 | * [UE-EasyJWT](https://github.com/sha3sha3/UE-EasyJWT) - JWT wrapper (Engine Sub-system) for Unreal Engine. 306 | * [RuntimeArchiver](https://github.com/gtreshchev/RuntimeArchiver) - Cross-platform archiving and unarchiving directories and files. Supports Zip, Oodle, Tar, LZ4, and GZip formats. 307 | * [ue5coro](https://github.com/landelare/ue5coro) - A C++20 coroutine plugin, offering seamless integration with Unreal Engine 5. 308 | * [RemMyBlank](https://github.com/RemRemRemRe/RemMyBlank) - My plugin template 309 | * [RemCommon](https://github.com/RemRemRemRe/RemCommon) - Common utilities for gameplay in UnrealEngine 310 | * [RemRanges](https://github.com/RemRemRemRe/RemRanges) - Combination of IGRanges and ranges-v3 for Unreal 311 | 312 | ## Template 313 | * [TP_2DSideScrollerBP](https://github.com/CobraCodeDev/TP_2DSideScrollerBP) 314 | 315 | ## Text Editor Extensions 316 | * [sublime-unreal-snippets](https://github.com/awforsythe/sublime-unreal-snippets) - A collection of Sublime Text 3 snippets for writing Unreal Engine 4 game code. 317 | * [vscode-unreal-snippets](https://github.com/pseuplex/vscode-unreal-snippets) - Unreal Engine snippets based on https://github.com/awforsythe/sublime-unreal-snippets. 318 | 319 | ## Text Formatter/Parser 320 | * [EasyJsonParser](https://github.com/ayumax/EasyJsonParser) - json parse library for unreal engine 321 | * [EasyXMLParser](https://github.com/ayumax/EasyXMLParser) - xml parse library for unreal engine 322 | 323 | ## Tools 324 | * [Retargeting Mixamo Animation Tool](http://terribilisstudio.fr/converter) 325 | * [Mr-Mannequins-Tools](https://github.com/Jim-Kroovy/Mr-Mannequins-Tools) - An add-on for Blender 2.8+ that enables export and import of animations and character meshes to and from UE4 without the need for re-targeting within Unreal Engine. 326 | * [optick](https://github.com/bombomby/optick) - C++ Profiler For Games 327 | * [ue4-docker](https://github.com/adamrehn/ue4-docker) - Windows and Linux containers for Unreal Engine 4 328 | * [LocalizationUE4](https://github.com/rionix/LocalizationUE4) - Translation Editor for Unreal Engine 4 329 | * [UnrealVersionChanger](https://github.com/Gradess2019/UnrealVersionChanger) - Simple tool for faking UE version for Epic Games Store so we can install outdated / non-upgraded plugins to newer UE version without installing old UE 330 | * [Nuke.Unreal](https://github.com/microdee/Nuke.Unreal) - C# scriptable workflow for automating Unreal Engine project tasks embracing the [Nuke](https://nuke.build) target graph and fluent API tool bindings. 331 | 332 | ## Tweens / Object Movements 333 | * [Fresh Cooked Tweens](https://github.com/jdcook/fresh_cooked_tweens) - A tweening library for Unreal Engine that provide convenient curve equations to ease a value between a start and end, like a position, scale, color, anything you want to smoothly change. 334 | * [UE-BUITween](https://github.com/benui-dev/UE-BUITween) - UI Tweening Libary for Unreal Engine UMG UI. Create simple tweens for UMG widgets from C++. 335 | 336 | ## Documents 337 | * [GASDocumentation](https://github.com/tranek/GASDocumentation) - My understanding of Unreal Engine 4's GameplayAbilitySystem plugin with a simple multiplayer sample project. 338 | * [Game Development & Unreal Engine Programming Guide](https://github.com/ikrima/gamedevguide) - Game Development & Unreal Engine Programming Guide https://ikrima.dev 339 | * [UE4-Plugin-Resources](https://github.com/Sythenz/UE4-Plugin-Resources) - A list of community resources for Slate, Graphs, and UE4 Plugin Development. 340 | * [UE4-CheatSheet](https://github.com/jbtronics/UE4-CheatSheet) - An Cheat Sheet for Unreal Engine 4 C++ programming, licensed under CC BY-NC-SA 4.0 341 | * [unrealcpp](https://github.com/Harrison1/unrealcpp) - Unreal Engine 4 C++ examples 342 | * [MassSample](https://github.com/Megafunk/MassSample) - Community Mass Sample 343 | * [Guide-UnrealEngine](https://github.com/MrRobinOfficial/Guide-UnrealEngine) - This repository is designed to help developers learn how to get started with Unreal Engine. This project includes tutorials and examples for using these tools with the Unreal Engine and C++ 344 | * [Narxim-GAS-Example](https://github.com/Narxim/Narxim-GAS-Example) - A basic setup for using Epic's Gameplay Ability System. 345 | --------------------------------------------------------------------------------