├── .gitignore ├── .vscode ├── launch.json └── settings.json ├── Assets ├── Example.meta ├── Example │ ├── Animation.meta │ ├── Animation │ │ ├── Teddy.controller │ │ ├── Teddy.controller.meta │ │ ├── Teddy@Jog Strafe Left.fbx │ │ ├── Teddy@Jog Strafe Left.fbx.meta │ │ ├── Teddy@Jog Strafe Right.fbx │ │ ├── Teddy@Jog Strafe Right.fbx.meta │ │ ├── Teddy@Run Backward.fbx │ │ ├── Teddy@Run Backward.fbx.meta │ │ ├── Teddy@Running.fbx │ │ ├── Teddy@Running.fbx.meta │ │ ├── xbot@Idle.fbx │ │ ├── xbot@Idle.fbx.meta │ │ ├── xbot@Talking.fbx │ │ ├── xbot@Talking.fbx.meta │ │ ├── xbot@Thinking.fbx │ │ └── xbot@Thinking.fbx.meta │ ├── Art.meta │ ├── Art │ │ ├── Dog.meta │ │ ├── Dog │ │ │ ├── GermanShephardLowPoly.mtl │ │ │ ├── GermanShephardLowPoly.mtl.meta │ │ │ ├── GermanShephardLowPoly.obj │ │ │ └── GermanShephardLowPoly.obj.meta │ │ ├── PolygonStarter.meta │ │ └── PolygonStarter │ │ │ ├── Materials.meta │ │ │ ├── Materials │ │ │ ├── Misc.meta │ │ │ ├── Misc │ │ │ │ ├── PolygonStarter_Clouds_Mat.mat │ │ │ │ ├── PolygonStarter_Clouds_Mat.mat.meta │ │ │ │ ├── PolygonStarter_Mat_01_Glass.mat │ │ │ │ ├── PolygonStarter_Mat_01_Glass.mat.meta │ │ │ │ ├── PolygonStarter_SimpleSky_01.mat │ │ │ │ └── PolygonStarter_SimpleSky_01.mat.meta │ │ │ ├── Plane.meta │ │ │ ├── Plane │ │ │ │ ├── PolygonStarter_Mat_Plane_01.mat │ │ │ │ ├── PolygonStarter_Mat_Plane_01.mat.meta │ │ │ │ ├── PolygonStarter_Mat_Plane_02.mat │ │ │ │ ├── PolygonStarter_Mat_Plane_02.mat.meta │ │ │ │ ├── PolygonStarter_Mat_Plane_03.mat │ │ │ │ ├── PolygonStarter_Mat_Plane_03.mat.meta │ │ │ │ ├── PolygonStarter_Mat_Plane_04.mat │ │ │ │ └── PolygonStarter_Mat_Plane_04.mat.meta │ │ │ ├── PolygonStarter_Mat_01.mat │ │ │ ├── PolygonStarter_Mat_01.mat.meta │ │ │ ├── PolygonStarter_Mat_02.mat │ │ │ ├── PolygonStarter_Mat_02.mat.meta │ │ │ ├── PolygonStarter_Mat_03.mat │ │ │ ├── PolygonStarter_Mat_03.mat.meta │ │ │ ├── PolygonStarter_Mat_04.mat │ │ │ └── PolygonStarter_Mat_04.mat.meta │ │ │ ├── Models.meta │ │ │ ├── Models │ │ │ ├── Characters.fbx │ │ │ ├── Characters.fbx.meta │ │ │ ├── Collision.meta │ │ │ ├── Collision │ │ │ │ ├── SM_Buildings_Block_1x1_01.fbx │ │ │ │ ├── SM_Buildings_Block_1x1_01.fbx.meta │ │ │ │ ├── SM_Buildings_Column_2x3_01.fbx │ │ │ │ ├── SM_Buildings_Column_2x3_01.fbx.meta │ │ │ │ ├── SM_Buildings_DoorFrame_01.fbx │ │ │ │ ├── SM_Buildings_DoorFrame_01.fbx.meta │ │ │ │ ├── SM_Buildings_Floor_1x1_01.fbx │ │ │ │ ├── SM_Buildings_Floor_1x1_01.fbx.meta │ │ │ │ ├── SM_Buildings_Ramp_25_1x1_01.fbx │ │ │ │ ├── SM_Buildings_Ramp_25_1x1_01.fbx.meta │ │ │ │ ├── SM_Buildings_Stairs_1x1_01.fbx │ │ │ │ ├── SM_Buildings_Stairs_1x1_01.fbx.meta │ │ │ │ ├── SM_Buildings_Stairs_1x3_01.fbx │ │ │ │ ├── SM_Buildings_Stairs_1x3_01.fbx.meta │ │ │ │ ├── SM_Buildings_WallDoor_2x3_01.fbx │ │ │ │ ├── SM_Buildings_WallDoor_2x3_01.fbx.meta │ │ │ │ ├── SM_Buildings_WallWindow_2x3_01.fbx │ │ │ │ ├── SM_Buildings_WallWindow_2x3_01.fbx.meta │ │ │ │ ├── SM_PolygonApocalypse_Bld_House_01_Collision.fbx │ │ │ │ ├── SM_PolygonApocalypse_Bld_House_01_Collision.fbx.meta │ │ │ │ ├── SM_Primitive_Cone_02.fbx │ │ │ │ ├── SM_Primitive_Cone_02.fbx.meta │ │ │ │ ├── SM_Primitive_Cylander_02.fbx │ │ │ │ ├── SM_Primitive_Cylander_02.fbx.meta │ │ │ │ ├── SM_Primitive_Sphere_02.fbx │ │ │ │ └── SM_Primitive_Sphere_02.fbx.meta │ │ │ ├── SM_Bean_Cop_01.fbx │ │ │ ├── SM_Bean_Cop_01.fbx.meta │ │ │ ├── SM_Bean_Cowboy_01.fbx │ │ │ ├── SM_Bean_Cowboy_01.fbx.meta │ │ │ ├── SM_Bean_Female_01.fbx │ │ │ ├── SM_Bean_Female_01.fbx.meta │ │ │ ├── SM_Bean_Town_Female_01.fbx │ │ │ ├── SM_Bean_Town_Female_01.fbx.meta │ │ │ ├── SM_Bld_Door_01.fbx │ │ │ ├── SM_Bld_Door_01.fbx.meta │ │ │ ├── SM_Generic_CloudRing_01.fbx │ │ │ ├── SM_Generic_CloudRing_01.fbx.meta │ │ │ ├── SM_Generic_Ground_01.fbx │ │ │ ├── SM_Generic_Ground_01.fbx.meta │ │ │ ├── SM_Generic_Ground_02.fbx │ │ │ ├── SM_Generic_Ground_02.fbx.meta │ │ │ ├── SM_Generic_Ground_03.fbx │ │ │ ├── SM_Generic_Ground_03.fbx.meta │ │ │ ├── SM_Generic_Ground_04.fbx │ │ │ ├── SM_Generic_Ground_04.fbx.meta │ │ │ ├── SM_Generic_Ground_Flat_01.fbx │ │ │ ├── SM_Generic_Ground_Flat_01.fbx.meta │ │ │ ├── SM_Generic_Mountains_Grass_02.fbx │ │ │ ├── SM_Generic_Mountains_Grass_02.fbx.meta │ │ │ ├── SM_Generic_Mountains_Soft_01.fbx │ │ │ ├── SM_Generic_Mountains_Soft_01.fbx.meta │ │ │ ├── SM_Generic_Small_Rocks_01.fbx │ │ │ ├── SM_Generic_Small_Rocks_01.fbx.meta │ │ │ ├── SM_Generic_Small_Rocks_02.fbx │ │ │ ├── SM_Generic_Small_Rocks_02.fbx.meta │ │ │ ├── SM_Generic_Small_Rocks_03.fbx │ │ │ ├── SM_Generic_Small_Rocks_03.fbx.meta │ │ │ ├── SM_Generic_Small_Rocks_04.fbx │ │ │ ├── SM_Generic_Small_Rocks_04.fbx.meta │ │ │ ├── SM_Generic_Small_Rocks_05.fbx │ │ │ ├── SM_Generic_Small_Rocks_05.fbx.meta │ │ │ ├── SM_Generic_TreeDead_01.fbx │ │ │ ├── SM_Generic_TreeDead_01.fbx.meta │ │ │ ├── SM_Generic_TreeStump_01.fbx │ │ │ ├── SM_Generic_TreeStump_01.fbx.meta │ │ │ ├── SM_Generic_Tree_01.fbx │ │ │ ├── SM_Generic_Tree_01.fbx.meta │ │ │ ├── SM_Generic_Tree_02.fbx │ │ │ ├── SM_Generic_Tree_02.fbx.meta │ │ │ ├── SM_Generic_Tree_03.fbx │ │ │ ├── SM_Generic_Tree_03.fbx.meta │ │ │ ├── SM_Generic_Tree_04.fbx │ │ │ ├── SM_Generic_Tree_04.fbx.meta │ │ │ ├── SM_PolygonApocalypse_Bld_House_01.fbx │ │ │ ├── SM_PolygonApocalypse_Bld_House_01.fbx.meta │ │ │ ├── SM_PolygonCity_Veh_Car_Small_01.fbx │ │ │ ├── SM_PolygonCity_Veh_Car_Small_01.fbx.meta │ │ │ ├── SM_PolygonPrototype_Buildings_Block_1x1_01P.fbx │ │ │ ├── SM_PolygonPrototype_Buildings_Block_1x1_01P.fbx.meta │ │ │ ├── SM_PolygonPrototype_Buildings_Column_2x3_01P.fbx │ │ │ ├── SM_PolygonPrototype_Buildings_Column_2x3_01P.fbx.meta │ │ │ ├── SM_PolygonPrototype_Buildings_DoorFrame_01P.fbx │ │ │ ├── SM_PolygonPrototype_Buildings_DoorFrame_01P.fbx.meta │ │ │ ├── SM_PolygonPrototype_Buildings_Floor_1x1_01P.fbx │ │ │ ├── SM_PolygonPrototype_Buildings_Floor_1x1_01P.fbx.meta │ │ │ ├── SM_PolygonPrototype_Buildings_Floor_5x5_01P.fbx │ │ │ ├── SM_PolygonPrototype_Buildings_Floor_5x5_01P.fbx.meta │ │ │ ├── SM_PolygonPrototype_Buildings_Ramp_25_1x1_01P.fbx │ │ │ ├── SM_PolygonPrototype_Buildings_Ramp_25_1x1_01P.fbx.meta │ │ │ ├── SM_PolygonPrototype_Buildings_Ramp_45_1x1_01P.fbx │ │ │ ├── SM_PolygonPrototype_Buildings_Ramp_45_1x1_01P.fbx.meta │ │ │ ├── SM_PolygonPrototype_Buildings_Stairs_1x1_01P.fbx │ │ │ ├── SM_PolygonPrototype_Buildings_Stairs_1x1_01P.fbx.meta │ │ │ ├── SM_PolygonPrototype_Buildings_Stairs_1x3_01P.fbx │ │ │ ├── SM_PolygonPrototype_Buildings_Stairs_1x3_01P.fbx.meta │ │ │ ├── SM_PolygonPrototype_Buildings_WallDoor_2x3_01P.fbx │ │ │ ├── SM_PolygonPrototype_Buildings_WallDoor_2x3_01P.fbx.meta │ │ │ ├── SM_PolygonPrototype_Buildings_WallWindow_2x3_01P.fbx │ │ │ ├── SM_PolygonPrototype_Buildings_WallWindow_2x3_01P.fbx.meta │ │ │ ├── SM_PolygonPrototype_Icon_Arrow_Small_01.fbx │ │ │ ├── SM_PolygonPrototype_Icon_Arrow_Small_01.fbx.meta │ │ │ ├── SM_PolygonPrototype_Icon_Coin_01.fbx │ │ │ ├── SM_PolygonPrototype_Icon_Coin_01.fbx.meta │ │ │ ├── SM_PolygonPrototype_Icon_Letter_Question_01.fbx │ │ │ ├── SM_PolygonPrototype_Icon_Letter_Question_01.fbx.meta │ │ │ ├── SM_PolygonPrototype_Primitive_Cone_01P.fbx │ │ │ ├── SM_PolygonPrototype_Primitive_Cone_01P.fbx.meta │ │ │ ├── SM_PolygonPrototype_Primitive_Cylander_01P.fbx │ │ │ ├── SM_PolygonPrototype_Primitive_Cylander_01P.fbx.meta │ │ │ ├── SM_PolygonPrototype_Primitive_Sphere_01P.fbx │ │ │ ├── SM_PolygonPrototype_Primitive_Sphere_01P.fbx.meta │ │ │ ├── SM_PolygonPrototype_Primitive_Tube_01P.fbx │ │ │ ├── SM_PolygonPrototype_Primitive_Tube_01P.fbx.meta │ │ │ ├── SM_PolygonPrototype_Prop_Cone_01.fbx │ │ │ ├── SM_PolygonPrototype_Prop_Cone_01.fbx.meta │ │ │ ├── SM_PolygonPrototype_Prop_Crate_03.fbx │ │ │ ├── SM_PolygonPrototype_Prop_Crate_03.fbx.meta │ │ │ ├── SM_PolygonPrototype_Prop_Ladder_1x2_01P.fbx │ │ │ ├── SM_PolygonPrototype_Prop_Ladder_1x2_01P.fbx.meta │ │ │ ├── SM_PolygonPrototype_Prop_Sword_01.fbx │ │ │ ├── SM_PolygonPrototype_Prop_Sword_01.fbx.meta │ │ │ ├── SM_PolygonPrototype_Prop_Target_03.fbx │ │ │ ├── SM_PolygonPrototype_Prop_Target_03.fbx.meta │ │ │ ├── SM_Prop_Plane_Ring_01.fbx │ │ │ ├── SM_Prop_Plane_Ring_01.fbx.meta │ │ │ ├── SM_SimpleSky_Dome_01.fbx │ │ │ ├── SM_SimpleSky_Dome_01.fbx.meta │ │ │ ├── SM_Veh_Plane_Stunt_01.fbx │ │ │ ├── SM_Veh_Plane_Stunt_01.fbx.meta │ │ │ ├── SM_Wep_Shield_04.fbx │ │ │ ├── SM_Wep_Shield_04.fbx.meta │ │ │ ├── SM_Wep_WaterPistol_01.fbx │ │ │ ├── SM_Wep_WaterPistol_01.fbx.meta │ │ │ ├── SM_Wep_Watergun_01.fbx │ │ │ ├── SM_Wep_Watergun_01.fbx.meta │ │ │ ├── SM_Wep_Watergun_02.fbx │ │ │ └── SM_Wep_Watergun_02.fbx.meta │ │ │ ├── Prefabs.meta │ │ │ ├── Prefabs │ │ │ ├── Characters.meta │ │ │ ├── Characters │ │ │ │ ├── SM_Bean_Cop_01.prefab │ │ │ │ ├── SM_Bean_Cop_01.prefab.meta │ │ │ │ ├── SM_Bean_Cowboy_01.prefab │ │ │ │ ├── SM_Bean_Cowboy_01.prefab.meta │ │ │ │ ├── SM_Bean_Female_01.prefab │ │ │ │ ├── SM_Bean_Female_01.prefab.meta │ │ │ │ ├── SM_Bean_Town_Female_01.prefab │ │ │ │ ├── SM_Bean_Town_Female_01.prefab.meta │ │ │ │ ├── SM_Character_Female_01.prefab │ │ │ │ ├── SM_Character_Female_01.prefab.meta │ │ │ │ ├── SM_Character_Male_01.prefab │ │ │ │ └── SM_Character_Male_01.prefab.meta │ │ │ ├── SM_Bld_Door_01.prefab │ │ │ ├── SM_Bld_Door_01.prefab.meta │ │ │ ├── SM_Generic_CloudRing_01.prefab │ │ │ ├── SM_Generic_CloudRing_01.prefab.meta │ │ │ ├── SM_Generic_Ground_01.prefab │ │ │ ├── SM_Generic_Ground_01.prefab.meta │ │ │ ├── SM_Generic_Ground_02.prefab │ │ │ ├── SM_Generic_Ground_02.prefab.meta │ │ │ ├── SM_Generic_Ground_03.prefab │ │ │ ├── SM_Generic_Ground_03.prefab.meta │ │ │ ├── SM_Generic_Ground_04.prefab │ │ │ ├── SM_Generic_Ground_04.prefab.meta │ │ │ ├── SM_Generic_Ground_Flat_01.prefab │ │ │ ├── SM_Generic_Ground_Flat_01.prefab.meta │ │ │ ├── SM_Generic_Mountains_Grass_02.prefab │ │ │ ├── SM_Generic_Mountains_Grass_02.prefab.meta │ │ │ ├── SM_Generic_Mountains_Soft_01.prefab │ │ │ ├── SM_Generic_Mountains_Soft_01.prefab.meta │ │ │ ├── SM_Generic_Small_Rocks_01.prefab │ │ │ ├── SM_Generic_Small_Rocks_01.prefab.meta │ │ │ ├── SM_Generic_Small_Rocks_02.prefab │ │ │ ├── SM_Generic_Small_Rocks_02.prefab.meta │ │ │ ├── SM_Generic_Small_Rocks_03.prefab │ │ │ ├── SM_Generic_Small_Rocks_03.prefab.meta │ │ │ ├── SM_Generic_Small_Rocks_04.prefab │ │ │ ├── SM_Generic_Small_Rocks_04.prefab.meta │ │ │ ├── SM_Generic_Small_Rocks_05.prefab │ │ │ ├── SM_Generic_Small_Rocks_05.prefab.meta │ │ │ ├── SM_Generic_TreeDead_01.prefab │ │ │ ├── SM_Generic_TreeDead_01.prefab.meta │ │ │ ├── SM_Generic_TreeStump_01.prefab │ │ │ ├── SM_Generic_TreeStump_01.prefab.meta │ │ │ ├── SM_Generic_Tree_01.prefab │ │ │ ├── SM_Generic_Tree_01.prefab.meta │ │ │ ├── SM_Generic_Tree_02.prefab │ │ │ ├── SM_Generic_Tree_02.prefab.meta │ │ │ ├── SM_Generic_Tree_03.prefab │ │ │ ├── SM_Generic_Tree_03.prefab.meta │ │ │ ├── SM_Generic_Tree_04.prefab │ │ │ ├── SM_Generic_Tree_04.prefab.meta │ │ │ ├── SM_PolygonApocalypse_Bld_House_01.prefab │ │ │ ├── SM_PolygonApocalypse_Bld_House_01.prefab.meta │ │ │ ├── SM_PolygonCity_Veh_Car_Small_01.prefab │ │ │ ├── SM_PolygonCity_Veh_Car_Small_01.prefab.meta │ │ │ ├── SM_PolygonPrototype_Buildings_Block_1x1_01P.prefab │ │ │ ├── SM_PolygonPrototype_Buildings_Block_1x1_01P.prefab.meta │ │ │ ├── SM_PolygonPrototype_Buildings_Column_2x3_01P.prefab │ │ │ ├── SM_PolygonPrototype_Buildings_Column_2x3_01P.prefab.meta │ │ │ ├── SM_PolygonPrototype_Buildings_DoorFrame_01P.prefab │ │ │ ├── SM_PolygonPrototype_Buildings_DoorFrame_01P.prefab.meta │ │ │ ├── SM_PolygonPrototype_Buildings_Floor_1x1_01P.prefab │ │ │ ├── SM_PolygonPrototype_Buildings_Floor_1x1_01P.prefab.meta │ │ │ ├── SM_PolygonPrototype_Buildings_Floor_5x5_01P.prefab │ │ │ ├── SM_PolygonPrototype_Buildings_Floor_5x5_01P.prefab.meta │ │ │ ├── SM_PolygonPrototype_Buildings_Ramp_25_1x1_01P.prefab │ │ │ ├── SM_PolygonPrototype_Buildings_Ramp_25_1x1_01P.prefab.meta │ │ │ ├── SM_PolygonPrototype_Buildings_Ramp_45_1x1_01P.prefab │ │ │ ├── SM_PolygonPrototype_Buildings_Ramp_45_1x1_01P.prefab.meta │ │ │ ├── SM_PolygonPrototype_Buildings_Stairs_1x1_01P.prefab │ │ │ ├── SM_PolygonPrototype_Buildings_Stairs_1x1_01P.prefab.meta │ │ │ ├── SM_PolygonPrototype_Buildings_Stairs_1x3_01P.prefab │ │ │ ├── SM_PolygonPrototype_Buildings_Stairs_1x3_01P.prefab.meta │ │ │ ├── SM_PolygonPrototype_Buildings_WallDoor_2x3_01P.prefab │ │ │ ├── SM_PolygonPrototype_Buildings_WallDoor_2x3_01P.prefab.meta │ │ │ ├── SM_PolygonPrototype_Buildings_WallWindow_2x3_01P.prefab │ │ │ ├── SM_PolygonPrototype_Buildings_WallWindow_2x3_01P.prefab.meta │ │ │ ├── SM_PolygonPrototype_Icon_Arrow_Small_01.prefab │ │ │ ├── SM_PolygonPrototype_Icon_Arrow_Small_01.prefab.meta │ │ │ ├── SM_PolygonPrototype_Icon_Coin_01.prefab │ │ │ ├── SM_PolygonPrototype_Icon_Coin_01.prefab.meta │ │ │ ├── SM_PolygonPrototype_Icon_Letter_Question_01.prefab │ │ │ ├── SM_PolygonPrototype_Icon_Letter_Question_01.prefab.meta │ │ │ ├── SM_PolygonPrototype_Primitive_Cone_01P.prefab │ │ │ ├── SM_PolygonPrototype_Primitive_Cone_01P.prefab.meta │ │ │ ├── SM_PolygonPrototype_Primitive_Cylander_01P.prefab │ │ │ ├── SM_PolygonPrototype_Primitive_Cylander_01P.prefab.meta │ │ │ ├── SM_PolygonPrototype_Primitive_Sphere_01P.prefab │ │ │ ├── SM_PolygonPrototype_Primitive_Sphere_01P.prefab.meta │ │ │ ├── SM_PolygonPrototype_Primitive_Tube_01P.prefab │ │ │ ├── SM_PolygonPrototype_Primitive_Tube_01P.prefab.meta │ │ │ ├── SM_PolygonPrototype_Prop_Cone_01.prefab │ │ │ ├── SM_PolygonPrototype_Prop_Cone_01.prefab.meta │ │ │ ├── SM_PolygonPrototype_Prop_Crate_03.prefab │ │ │ ├── SM_PolygonPrototype_Prop_Crate_03.prefab.meta │ │ │ ├── SM_PolygonPrototype_Prop_Ladder_1x2_01P.prefab │ │ │ ├── SM_PolygonPrototype_Prop_Ladder_1x2_01P.prefab.meta │ │ │ ├── SM_PolygonPrototype_Prop_Sword_01.prefab │ │ │ ├── SM_PolygonPrototype_Prop_Sword_01.prefab.meta │ │ │ ├── SM_PolygonPrototype_Prop_Target_03.prefab │ │ │ ├── SM_PolygonPrototype_Prop_Target_03.prefab.meta │ │ │ ├── SM_Prop_Plane_Ring_01.prefab │ │ │ ├── SM_Prop_Plane_Ring_01.prefab.meta │ │ │ ├── SM_SimpleSky_Dome_01.prefab │ │ │ ├── SM_SimpleSky_Dome_01.prefab.meta │ │ │ ├── SM_Veh_Plane_Stunt_01.prefab │ │ │ ├── SM_Veh_Plane_Stunt_01.prefab.meta │ │ │ ├── SM_Wep_Shield_04.prefab │ │ │ ├── SM_Wep_Shield_04.prefab.meta │ │ │ ├── SM_Wep_WaterPistol_01.prefab │ │ │ ├── SM_Wep_WaterPistol_01.prefab.meta │ │ │ ├── SM_Wep_Watergun_01.prefab │ │ │ ├── SM_Wep_Watergun_01.prefab.meta │ │ │ ├── SM_Wep_Watergun_02.prefab │ │ │ └── SM_Wep_Watergun_02.prefab.meta │ │ │ ├── Scenes.meta │ │ │ ├── Scenes │ │ │ ├── Demo.unity │ │ │ └── Demo.unity.meta │ │ │ ├── Textures.meta │ │ │ └── Textures │ │ │ ├── PolygonStarter_Texture_01.png │ │ │ ├── PolygonStarter_Texture_01.png.meta │ │ │ ├── PolygonStarter_Texture_02.png │ │ │ ├── PolygonStarter_Texture_02.png.meta │ │ │ ├── PolygonStarter_Texture_03.png │ │ │ ├── PolygonStarter_Texture_03.png.meta │ │ │ ├── PolygonStarter_Texture_04.png │ │ │ ├── PolygonStarter_Texture_04.png.meta │ │ │ ├── Polygon_Plane_Texture_01.png │ │ │ ├── Polygon_Plane_Texture_01.png.meta │ │ │ ├── Polygon_Plane_Texture_02.png │ │ │ ├── Polygon_Plane_Texture_02.png.meta │ │ │ ├── Polygon_Plane_Texture_03.png │ │ │ ├── Polygon_Plane_Texture_03.png.meta │ │ │ ├── Polygon_Plane_Texture_04.png │ │ │ ├── Polygon_Plane_Texture_04.png.meta │ │ │ ├── Simple_Sky_Texture_01.png │ │ │ └── Simple_Sky_Texture_01.png.meta │ ├── DemoScenes.meta │ ├── DemoScenes │ │ ├── OAICharacterDemo.unity │ │ ├── OAICharacterDemo.unity.meta │ │ ├── OAICharacterDemoSettings.lighting │ │ ├── OAICharacterDemoSettings.lighting.meta │ │ ├── OAISimpleDemo.unity │ │ └── OAISimpleDemo.unity.meta │ ├── Physics.meta │ ├── Physics │ │ ├── People.physicMaterial │ │ └── People.physicMaterial.meta │ ├── Prefabs.meta │ ├── Prefabs │ │ ├── Character.prefab │ │ ├── Character.prefab.meta │ │ ├── TextBubble.prefab │ │ └── TextBubble.prefab.meta │ ├── Scriptables.meta │ ├── Scriptables │ │ ├── Angry.asset │ │ ├── Angry.asset.meta │ │ ├── Helpful.asset │ │ ├── Helpful.asset.meta │ │ ├── Inquisitive.asset │ │ └── Inquisitive.asset.meta │ ├── Scripts.meta │ └── Scripts │ │ ├── Pickupable.cs │ │ ├── Pickupable.cs.meta │ │ ├── PlayerController.cs │ │ ├── PlayerController.cs.meta │ │ ├── SimpleCharacter.cs │ │ ├── SimpleCharacter.cs.meta │ │ ├── TextBubble.cs │ │ └── TextBubble.cs.meta ├── OpenAI_Unity.meta ├── OpenAI_Unity │ ├── EngineSettings.asset │ ├── EngineSettings.asset.meta │ ├── OAI.meta │ ├── OAI │ │ ├── Behaviors.meta │ │ ├── Behaviors │ │ │ ├── OAIBehavior.cs │ │ │ ├── OAIBehavior.cs.meta │ │ │ ├── ScriptableOAIBehavior.cs │ │ │ ├── ScriptableOAIBehavior.cs.meta │ │ │ ├── SimpleOAIBehavior.cs │ │ │ └── SimpleOAIBehavior.cs.meta │ │ ├── Helpers.meta │ │ ├── Helpers │ │ │ ├── EventHelper.cs │ │ │ └── EventHelper.cs.meta │ │ ├── OAICharacter.cs │ │ ├── OAICharacter.cs.meta │ │ ├── OAICompletion.cs │ │ ├── OAICompletion.cs.meta │ │ ├── OAIEngine.cs │ │ ├── OAIEngine.cs.meta │ │ ├── OAIGenericCompletion.cs │ │ └── OAIGenericCompletion.cs.meta │ ├── Scriptables.meta │ ├── Scriptables │ │ ├── BehaviorSO.cs │ │ ├── BehaviorSO.cs.meta │ │ ├── EngineSO.cs │ │ └── EngineSO.cs.meta │ ├── Utils.meta │ └── Utils │ │ ├── JsonDotNet.meta │ │ ├── JsonDotNet │ │ ├── Assemblies.meta │ │ ├── Assemblies │ │ │ ├── AOT.meta │ │ │ ├── AOT │ │ │ │ ├── Newtonsoft.Json.XML │ │ │ │ ├── Newtonsoft.Json.XML.meta │ │ │ │ ├── Newtonsoft.Json.dll │ │ │ │ └── Newtonsoft.Json.dll.meta │ │ │ ├── Standalone.meta │ │ │ ├── Standalone │ │ │ │ ├── Newtonsoft.Json.XML │ │ │ │ ├── Newtonsoft.Json.XML.meta │ │ │ │ ├── Newtonsoft.Json.dll │ │ │ │ └── Newtonsoft.Json.dll.meta │ │ │ ├── Windows.meta │ │ │ └── Windows │ │ │ │ ├── Newtonsoft.Json.XML │ │ │ │ ├── Newtonsoft.Json.XML.meta │ │ │ │ ├── Newtonsoft.Json.dll │ │ │ │ └── Newtonsoft.Json.dll.meta │ │ ├── Documentation.meta │ │ ├── Documentation │ │ │ ├── Json Net for Unity 2.0.1.pdf │ │ │ └── Json Net for Unity 2.0.1.pdf.meta │ │ ├── JsonDotNet201Source.zip │ │ ├── JsonDotNet201Source.zip.meta │ │ ├── link.xml │ │ └── link.xml.meta │ │ ├── OpenAI_API.meta │ │ ├── OpenAI_API │ │ ├── APIAuthentication.cs │ │ ├── APIAuthentication.cs.meta │ │ ├── Completions.meta │ │ ├── Completions │ │ │ ├── CompletionEndpoint.cs │ │ │ ├── CompletionEndpoint.cs.meta │ │ │ ├── CompletionRequest.cs │ │ │ ├── CompletionRequest.cs.meta │ │ │ ├── CompletionResult.cs │ │ │ └── CompletionResult.cs.meta │ │ ├── Engine.meta │ │ ├── Engine │ │ │ ├── Engine.cs │ │ │ ├── Engine.cs.meta │ │ │ ├── EnginesEndpoint.cs │ │ │ └── EnginesEndpoint.cs.meta │ │ ├── OpenAIAPI.cs │ │ ├── OpenAIAPI.cs.meta │ │ ├── README.md │ │ ├── README.md.meta │ │ ├── Search.meta │ │ └── Search │ │ │ ├── SearchEndpoint.cs │ │ │ ├── SearchEndpoint.cs.meta │ │ │ ├── SearchRequest.cs │ │ │ ├── SearchRequest.cs.meta │ │ │ ├── SearchResponse.cs │ │ │ └── SearchResponse.cs.meta │ │ ├── OpenAI_Tests.meta │ │ └── OpenAI_Tests │ │ ├── SearchEndpointTests.cs │ │ └── SearchEndpointTests.cs.meta ├── TextMesh Pro.meta └── TextMesh Pro │ ├── Documentation.meta │ ├── Documentation │ ├── TextMesh Pro User Guide 2016.pdf │ └── TextMesh Pro User Guide 2016.pdf.meta │ ├── Fonts.meta │ ├── Fonts │ ├── LiberationSans - OFL.txt │ ├── LiberationSans - OFL.txt.meta │ ├── LiberationSans.ttf │ └── LiberationSans.ttf.meta │ ├── Resources.meta │ ├── Resources │ ├── Fonts & Materials.meta │ ├── Fonts & Materials │ │ ├── LiberationSans SDF - Drop Shadow.mat │ │ ├── LiberationSans SDF - Drop Shadow.mat.meta │ │ ├── LiberationSans SDF - Fallback.asset │ │ ├── LiberationSans SDF - Fallback.asset.meta │ │ ├── LiberationSans SDF - Outline.mat │ │ ├── LiberationSans SDF - Outline.mat.meta │ │ ├── LiberationSans SDF.asset │ │ └── LiberationSans SDF.asset.meta │ ├── LineBreaking Following Characters.txt │ ├── LineBreaking Following Characters.txt.meta │ ├── LineBreaking Leading Characters.txt │ ├── LineBreaking Leading Characters.txt.meta │ ├── Sprite Assets.meta │ ├── Sprite Assets │ │ ├── EmojiOne.asset │ │ └── EmojiOne.asset.meta │ ├── Style Sheets.meta │ ├── Style Sheets │ │ ├── Default Style Sheet.asset │ │ └── Default Style Sheet.asset.meta │ ├── TMP Settings.asset │ └── TMP Settings.asset.meta │ ├── Shaders.meta │ ├── Shaders │ ├── TMP_Bitmap-Custom-Atlas.shader │ ├── TMP_Bitmap-Custom-Atlas.shader.meta │ ├── TMP_Bitmap-Mobile.shader │ ├── TMP_Bitmap-Mobile.shader.meta │ ├── TMP_Bitmap.shader │ ├── TMP_Bitmap.shader.meta │ ├── TMP_SDF Overlay.shader │ ├── TMP_SDF Overlay.shader.meta │ ├── TMP_SDF SSD.shader │ ├── TMP_SDF SSD.shader.meta │ ├── TMP_SDF-Mobile Masking.shader │ ├── TMP_SDF-Mobile Masking.shader.meta │ ├── TMP_SDF-Mobile Overlay.shader │ ├── TMP_SDF-Mobile Overlay.shader.meta │ ├── TMP_SDF-Mobile SSD.shader │ ├── TMP_SDF-Mobile SSD.shader.meta │ ├── TMP_SDF-Mobile.shader │ ├── TMP_SDF-Mobile.shader.meta │ ├── TMP_SDF-Surface-Mobile.shader │ ├── TMP_SDF-Surface-Mobile.shader.meta │ ├── TMP_SDF-Surface.shader │ ├── TMP_SDF-Surface.shader.meta │ ├── TMP_SDF.shader │ ├── TMP_SDF.shader.meta │ ├── TMP_Sprite.shader │ ├── TMP_Sprite.shader.meta │ ├── TMPro.cginc │ ├── TMPro.cginc.meta │ ├── TMPro_Mobile.cginc │ ├── TMPro_Mobile.cginc.meta │ ├── TMPro_Properties.cginc │ ├── TMPro_Properties.cginc.meta │ ├── TMPro_Surface.cginc │ └── TMPro_Surface.cginc.meta │ ├── Sprites.meta │ └── Sprites │ ├── EmojiOne Attribution.txt │ ├── EmojiOne Attribution.txt.meta │ ├── EmojiOne.json │ ├── EmojiOne.json.meta │ ├── EmojiOne.png │ └── EmojiOne.png.meta ├── Packages ├── manifest.json └── packages-lock.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── PackageManagerSettings.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset ├── UnityConnectSettings.asset ├── VFXManager.asset ├── VersionControlSettings.asset └── XRSettings.asset ├── README.md └── UserSettings └── EditorUserSettings.asset /.gitignore: -------------------------------------------------------------------------------- 1 | # This .gitignore file should be placed at the root of your Unity project directory 2 | # 3 | # Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore 4 | # 5 | /[Ll]ibrary/ 6 | /[Tt]emp/ 7 | /[Oo]bj/ 8 | /[Bb]uild/ 9 | /[Bb]uilds/ 10 | /[Ll]ogs/ 11 | /[Mm]emoryCaptures/ 12 | 13 | # Asset meta data should only be ignored when the corresponding asset is also ignored 14 | !/[Aa]ssets/**/*.meta 15 | 16 | # Uncomment this line if you wish to ignore the asset store tools plugin 17 | # /[Aa]ssets/AssetStoreTools* 18 | 19 | # Autogenerated Jetbrains Rider plugin 20 | [Aa]ssets/Plugins/Editor/JetBrains* 21 | 22 | # Visual Studio cache directory 23 | .vs/ 24 | 25 | # Gradle cache directory 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-------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: dc9a59a3b56f472499688782308b452c 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Example/Scriptables/Angry.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &11400000 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 0 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: 39e4dc951779a3f4fa8eed710259f4c7, type: 3} 13 | m_Name: Angry 14 | m_EditorClassIdentifier: 15 | Description: '[Subject] is angry. 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[Subject] 16 | is very friendly' 17 | -------------------------------------------------------------------------------- /Assets/Example/Scriptables/Helpful.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 508753cb9f1a34449ac6d2f058dcc7b6 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 0 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Example/Scriptables/Inquisitive.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &11400000 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 0 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: 39e4dc951779a3f4fa8eed710259f4c7, type: 3} 13 | m_Name: Inquisitive 14 | m_EditorClassIdentifier: 15 | Description: '[Subject] asks many questions. [Subject] wants to get to know you.' 16 | -------------------------------------------------------------------------------- /Assets/Example/Scriptables/Inquisitive.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e6a29a29a4cc8534cb67b2ece2a438bc 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 0 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Example/Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5c79b13e2536f2b468159223596d4c17 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Example/Scripts/Pickupable.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class Pickupable : MonoBehaviour 6 | { 7 | public float speed = 100; 8 | private void Update() 9 | { 10 | this.transform.Rotate(0, Time.deltaTime * speed, 0); 11 | } 12 | 13 | private void OnTriggerEnter(Collider other) 14 | { 15 | if (other.GetComponentInParent()) 16 | { 17 | Destroy(this.gameObject); 18 | } 19 | 20 | } 21 | } 22 | -------------------------------------------------------------------------------- /Assets/Example/Scripts/Pickupable.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9f51b626d0c0e594b97d5a072274479a 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Example/Scripts/PlayerController.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0f59414a33a50c7418458e0f31731809 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Example/Scripts/SimpleCharacter.cs: -------------------------------------------------------------------------------- 1 | using OpenAI_API; 2 | using System.Collections; 3 | using System.Collections.Generic; 4 | using UnityEngine; 5 | 6 | public class SimpleCharacter : MonoBehaviour 7 | { 8 | public TextBubble ResponseTextPrefab; 9 | private Animator anim; 10 | 11 | // Start is called before the first frame update 12 | void Start() 13 | { 14 | anim = GetComponentInChildren(); 15 | } 16 | 17 | public void Think (string text) 18 | { 19 | anim.SetTrigger("Think"); 20 | } 21 | 22 | public void Talk(List choices) 23 | { 24 | Instantiate(ResponseTextPrefab).Init(this.gameObject, choices[0].Text); 25 | anim.SetTrigger("Talk"); 26 | } 27 | } 28 | -------------------------------------------------------------------------------- /Assets/Example/Scripts/SimpleCharacter.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b42c77ff53f88d14d8cd4df55b1ebfb8 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Example/Scripts/TextBubble.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using TMPro; 4 | using UnityEngine; 5 | 6 | public class TextBubble : MonoBehaviour 7 | { 8 | public float delayToFade = 1; 9 | public float speed = 1; 10 | public float timeToFade = 1; 11 | 12 | public Vector3 offset = new Vector3(0, 3, 0); 13 | 14 | private float timer; 15 | 16 | private TextMeshPro textMesh; 17 | 18 | public void Init(GameObject owner, string text) 19 | { 20 | this.transform.position = owner.transform.position + offset; 21 | 22 | //Rotate to cam 23 | if (Camera.main) 24 | { 25 | Vector3 lookAtPos = Camera.main.transform.position; 26 | lookAtPos.y = this.transform.position.y; 27 | this.transform.LookAt(lookAtPos); 28 | this.transform.Rotate(0, 180, 0); 29 | } 30 | 31 | textMesh = GetComponent(); 32 | textMesh.text = text; 33 | StartCoroutine(FadeOut()); 34 | } 35 | 36 | IEnumerator FadeOut() 37 | { 38 | while (true) 39 | { 40 | this.transform.Translate(0, Time.deltaTime * speed, 0); 41 | timer += Time.deltaTime; 42 | if (timer >= delayToFade) 43 | { 44 | textMesh.alpha = (timeToFade - (timer - delayToFade)) / timeToFade; 45 | if (textMesh.alpha <= 0) 46 | { 47 | Destroy(this.gameObject); 48 | } 49 | } 50 | 51 | yield return null; 52 | } 53 | 54 | } 55 | } 56 | -------------------------------------------------------------------------------- /Assets/Example/Scripts/TextBubble.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5c7048c8d04016744bddf8a29cba1b27 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/OpenAI_Unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e642addd967de4bbaacc23529f87ac23 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/OpenAI_Unity/EngineSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &11400000 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 0 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: 652a86007ccb23f488086e98d346e594, type: 3} 13 | m_Name: EngineSettings 14 | m_EditorClassIdentifier: 15 | ApiKey: 16 | -------------------------------------------------------------------------------- /Assets/OpenAI_Unity/EngineSettings.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d1c01fd8d2bf862428f53e640ea1266b 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 0 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/OpenAI_Unity/OAI.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ae053452e4268834abbf9f5030ab0eb9 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/OpenAI_Unity/OAI/Behaviors.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4e9840f0047837c44b872d90dde4baa8 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/OpenAI_Unity/OAI/Behaviors/OAIBehavior.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | namespace OpenAI_Unity 6 | { 7 | [RequireComponent(typeof(OAICharacter))] 8 | public abstract class OAIBehavior : MonoBehaviour 9 | { 10 | public abstract string GetAsText(); 11 | } 12 | 13 | } 14 | -------------------------------------------------------------------------------- /Assets/OpenAI_Unity/OAI/Behaviors/OAIBehavior.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 47197df23b3c0e94a836c5753cfe21a6 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/OpenAI_Unity/OAI/Behaviors/ScriptableOAIBehavior.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using System.Text; 4 | using UnityEngine; 5 | 6 | namespace OpenAI_Unity 7 | { 8 | public class ScriptableOAIBehavior : OAIBehavior 9 | { 10 | public BehaviorSO[] behaviors; 11 | 12 | public override string GetAsText() 13 | { 14 | StringBuilder sb = new StringBuilder(); 15 | foreach(BehaviorSO bSo in behaviors) 16 | { 17 | sb.Append(bSo.Description); 18 | } 19 | return sb.ToString(); 20 | } 21 | } 22 | 23 | } 24 | -------------------------------------------------------------------------------- /Assets/OpenAI_Unity/OAI/Behaviors/ScriptableOAIBehavior.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3045f8c50321fe340a34d62d986a89c9 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/OpenAI_Unity/OAI/Behaviors/SimpleOAIBehavior.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using System.Text; 4 | using UnityEngine; 5 | 6 | namespace OpenAI_Unity 7 | { 8 | public class SimpleOAIBehavior : OAIBehavior 9 | { 10 | [TextArea(5,20)] 11 | public string Description; 12 | 13 | public override string GetAsText() 14 | { 15 | return Description; 16 | } 17 | } 18 | 19 | } 20 | -------------------------------------------------------------------------------- /Assets/OpenAI_Unity/OAI/Behaviors/SimpleOAIBehavior.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ad201f82b2eae5544aaecaf32e147834 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/OpenAI_Unity/OAI/Helpers.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4c5ff9858980f5e4e9ae996045977b82 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/OpenAI_Unity/OAI/Helpers/EventHelper.cs: -------------------------------------------------------------------------------- 1 | using OpenAI_API; 2 | using System; 3 | using System.Collections; 4 | using System.Collections.Generic; 5 | using UnityEngine; 6 | using UnityEngine.Events; 7 | 8 | namespace OpenAI_Unity 9 | { 10 | [Serializable] public class StringEvent : UnityEvent { } 11 | [Serializable] public class ChoicesEvent : UnityEvent> { } 12 | 13 | } -------------------------------------------------------------------------------- /Assets/OpenAI_Unity/OAI/Helpers/EventHelper.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: cea1925bdb51f6b4d875daf257a32ff5 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/OpenAI_Unity/OAI/OAICharacter.cs: -------------------------------------------------------------------------------- 1 | using OpenAI_API; 2 | using System; 3 | using System.IO; 4 | using System.Linq; 5 | using System.Text; 6 | using System.Threading.Tasks; 7 | using UnityEngine; 8 | using UnityEngine.Events; 9 | using UnityEngine.UI; 10 | 11 | namespace OpenAI_Unity 12 | { 13 | 14 | public class OAICharacter : OAICompletion 15 | { 16 | protected override StringBuilder GetDefaultInformation() 17 | { 18 | var sb = base.GetDefaultInformation(); 19 | sb.Replace("[Subject]", this.characterName); 20 | sb.Append($"\n\nHuman: Hi\n{characterName}: Hello\nHuman: "); 21 | 22 | return sb; 23 | } 24 | public override string Description { get => $"The following is a conversation between a Human and {characterName}.\n"; set => throw new System.NotImplementedException(); } 25 | 26 | public override string InjectStartText { get => "\n" + characterName + ":"; set => throw new System.NotImplementedException(); } 27 | [SerializeField] 28 | private string characterName = "Chad"; 29 | 30 | public override string InjectRestartText { get => "\nHuman: "; set => throw new System.NotImplementedException(); } 31 | 32 | public override string[] StopSequences { get => new string[] { "\n", "Human:" }; set => throw new System.NotImplementedException(); } 33 | 34 | public override int NumOutputs { get => 1; set => throw new NotImplementedException(); } 35 | 36 | 37 | private void ThrowError (string value) 38 | { 39 | Debug.LogError($"Can not set OAICharacter variable to {value}! If you want to modify these please use an OAISimpleObject instead"); 40 | } 41 | 42 | } 43 | } 44 | -------------------------------------------------------------------------------- /Assets/OpenAI_Unity/OAI/OAICharacter.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4b5e73f84458b428fa14af3ab1301216 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/OpenAI_Unity/OAI/OAICompletion.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 11c7e53c9234e402d9cf141a0f1328ab 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/OpenAI_Unity/OAI/OAIEngine.cs: -------------------------------------------------------------------------------- 1 | using OpenAI_API; 2 | using System.Collections; 3 | using System.Collections.Generic; 4 | using UnityEngine; 5 | 6 | namespace OpenAI_Unity 7 | { 8 | public class OAIEngine : MonoBehaviour 9 | { 10 | public static OAIEngine Instance; 11 | 12 | public OpenAIAPI Api; 13 | 14 | public EngineSO EngineSO; 15 | 16 | private void Awake() 17 | { 18 | Instance = this; 19 | 20 | if (!EngineSO) 21 | { 22 | Debug.LogError("No EngineSO set. To create a new EngineSO, go to Assets>Create>ScriptableObjects>Open AI Engine"); 23 | return; 24 | } 25 | 26 | if (string.IsNullOrEmpty(EngineSO.ApiKey)) 27 | { 28 | Debug.LogError("Your ApiKey was not set. You can get your ApiKey from https://beta.openai.com/docs/developer-quickstart/your-api-keys"); 29 | return; 30 | } 31 | Api = new OpenAIAPI(new APIAuthentication(EngineSO.ApiKey)); // specify manually 32 | 33 | } 34 | 35 | } 36 | } -------------------------------------------------------------------------------- /Assets/OpenAI_Unity/OAI/OAIEngine.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: aa0b87cebc8c0b44b893ae778f763e8b 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/OpenAI_Unity/OAI/OAIGenericCompletion.cs: -------------------------------------------------------------------------------- 1 | using OpenAI_API; 2 | using System; 3 | using System.IO; 4 | using System.Linq; 5 | using System.Text; 6 | using System.Threading.Tasks; 7 | using UnityEngine; 8 | using UnityEngine.Events; 9 | using UnityEngine.UI; 10 | 11 | namespace OpenAI_Unity 12 | { 13 | /// 14 | /// Allows us to communicate with the Completion engine without any presets 15 | /// 16 | public class OAIGenericCompletion : OAICompletion 17 | { 18 | [SerializeField, Tooltip("Used to send data next frame. Can be useful when testing")] 19 | private bool addToStoryNextFrame; 20 | 21 | [SerializeField, TextArea(5, 20)] 22 | private string _description; 23 | public override string Description { get => _description; set => _description = value; } 24 | 25 | [SerializeField] 26 | private string _appendToQuestion; 27 | public override string InjectStartText { get => _appendToQuestion; set => _appendToQuestion = value; } 28 | 29 | [SerializeField] 30 | private string _appendToResponse; 31 | public override string InjectRestartText { get => _appendToResponse; set => _appendToResponse = value; } 32 | 33 | [SerializeField] 34 | private string[] _stopSequences; 35 | public override string[] StopSequences { get => _stopSequences; set => _stopSequences = value; } 36 | 37 | [SerializeField] 38 | private int _numOutputs; 39 | public override int NumOutputs { get => _numOutputs; set => _numOutputs = value; } 40 | 41 | private void Update() 42 | { 43 | if (addToStoryNextFrame) 44 | { 45 | addToStoryNextFrame = false; 46 | AddToStory(""); 47 | } 48 | } 49 | } 50 | } -------------------------------------------------------------------------------- /Assets/OpenAI_Unity/OAI/OAIGenericCompletion.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8806a64ba03444bfb8bd2699773f4c07 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/OpenAI_Unity/Scriptables.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0175a3365b9a6b14b8078c262635f964 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/OpenAI_Unity/Scriptables/BehaviorSO.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | namespace OpenAI_Unity 4 | { 5 | [CreateAssetMenu(fileName = "OpenAI Behavior", menuName = "ScriptableObjects/OpenAI Behavior", order = 1)] 6 | public class BehaviorSO : ScriptableObject 7 | { 8 | [SerializeField, TextArea(5, 20)] 9 | public string Description; 10 | 11 | } 12 | 13 | } -------------------------------------------------------------------------------- /Assets/OpenAI_Unity/Scriptables/BehaviorSO.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 39e4dc951779a3f4fa8eed710259f4c7 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/OpenAI_Unity/Scriptables/EngineSO.cs: -------------------------------------------------------------------------------- 1 | using OpenAI_API; 2 | using UnityEngine; 3 | 4 | namespace OpenAI_Unity 5 | { 6 | [CreateAssetMenu(fileName = "OpenAI Engine", menuName = "ScriptableObjects/OpenAI Engine", order = 1)] 7 | public class EngineSO : ScriptableObject 8 | { 9 | public string ApiKey; 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /Assets/OpenAI_Unity/Scriptables/EngineSO.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 652a86007ccb23f488086e98d346e594 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | 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assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/OpenAI_Unity/Utils/OpenAI_API/Engine/EnginesEndpoint.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: eb558de1f465c4ed785ca71f30ae604f 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/OpenAI_Unity/Utils/OpenAI_API/OpenAIAPI.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c83b009e5156a45338c69c6e27a49107 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/OpenAI_Unity/Utils/OpenAI_API/README.md.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0ea7ec020f76247c2aecea0bc33f7608 3 | TextScriptImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/OpenAI_Unity/Utils/OpenAI_API/Search.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8cbfb3acde5eb4ac5acb083a071449f6 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/OpenAI_Unity/Utils/OpenAI_API/Search/SearchEndpoint.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ca5fc5d32e69e45ed8ba5a61975e8a9c 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/OpenAI_Unity/Utils/OpenAI_API/Search/SearchRequest.cs: -------------------------------------------------------------------------------- 1 | using Newtonsoft.Json; 2 | using System; 3 | using System.Collections.Generic; 4 | using System.Linq; 5 | using System.Text; 6 | 7 | namespace OpenAI_API 8 | { 9 | public class SearchRequest 10 | { 11 | 12 | [JsonProperty("documents")] 13 | public List Documents { get; set; } 14 | 15 | [JsonProperty("query")] 16 | public string Query { get; set; } 17 | 18 | public SearchRequest(string query = null, params string[] documents) 19 | { 20 | Query = query; 21 | Documents = documents?.ToList() ?? new List(); 22 | } 23 | 24 | public SearchRequest(IEnumerable documents) 25 | { 26 | Documents = documents.ToList(); 27 | } 28 | } 29 | } 30 | -------------------------------------------------------------------------------- /Assets/OpenAI_Unity/Utils/OpenAI_API/Search/SearchRequest.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5b42b4a7fd8704660aba94b1f68a7046 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/OpenAI_Unity/Utils/OpenAI_API/Search/SearchResponse.cs: -------------------------------------------------------------------------------- 1 | using Newtonsoft.Json; 2 | using System; 3 | using System.Collections.Generic; 4 | using System.Text; 5 | 6 | namespace OpenAI_API 7 | { 8 | /// 9 | /// Used internally to deserialize a result from the Document Search API 10 | /// 11 | public class SearchResult 12 | { 13 | /// 14 | /// The index of the document as originally supplied 15 | /// 16 | [JsonProperty("document")] 17 | public int DocumentIndex { get; set; } 18 | 19 | /// 20 | /// The relative score of this document 21 | /// 22 | [JsonProperty("score")] 23 | public double Score { get; set; } 24 | 25 | } 26 | 27 | /// 28 | /// Used internally to deserialize the json response from the Document Search API 29 | /// 30 | public class SearchResponse 31 | { 32 | /// 33 | /// The list of results 34 | /// 35 | [JsonProperty("data")] 36 | public List Results { get; set; } 37 | 38 | /// 39 | /// The server-side processing time as reported by the API. This can be useful for debugging where a delay occurs. 40 | /// 41 | [JsonIgnore] 42 | public TimeSpan ProcessingTime { get; set; } 43 | 44 | /// 45 | /// The organization associated with the API request, as reported by the API. 46 | /// 47 | [JsonIgnore] 48 | public string Organization { get; set; } 49 | 50 | /// 51 | /// The request id of this API call, as reported in the response headers. This may be useful for troubleshooting or when contacting OpenAI support in reference to a specific request. 52 | /// 53 | [JsonIgnore] 54 | public string RequestId { get; set; } 55 | } 56 | } 57 | -------------------------------------------------------------------------------- /Assets/OpenAI_Unity/Utils/OpenAI_API/Search/SearchResponse.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c1aa069a43e49448f81c75d01ec1f283 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/OpenAI_Unity/Utils/OpenAI_Tests.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 43273f1d6cd5ccc45a43083ea9f6da2d 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/OpenAI_Unity/Utils/OpenAI_Tests/SearchEndpointTests.cs: -------------------------------------------------------------------------------- 1 | /* 2 | using NUnit.Framework; 3 | using OpenAI_API; 4 | using System; 5 | using System.IO; 6 | using System.Linq; 7 | 8 | namespace OpenAI_Tests 9 | { 10 | public class SearchEndpointTests 11 | { 12 | [SetUp] 13 | public void Setup() 14 | { 15 | OpenAI_API.APIAuthentication.Default = new OpenAI_API.APIAuthentication(Environment.GetEnvironmentVariable("TEST_OPENAI_SECRET_KEY")); 16 | } 17 | 18 | [Test] 19 | public void TestBasicSearch() 20 | { 21 | var api = new OpenAI_API.OpenAIAPI(engine: Engine.Curie); 22 | 23 | Assert.IsNotNull(api.Search); 24 | 25 | var result = api.Search.GetBestMatchAsync("Washington DC", "Canada", "China", "USA", "Spain").Result; 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