├── ProjectSettings ├── ProjectVersion.txt ├── ClusterInputManager.asset ├── EditorBuildSettings.asset ├── NetworkManager.asset ├── TimeManager.asset ├── AudioManager.asset ├── TagManager.asset ├── EditorSettings.asset ├── DynamicsManager.asset ├── UnityConnectSettings.asset ├── Physics2DSettings.asset ├── NavMeshAreas.asset ├── GraphicsSettings.asset ├── QualitySettings.asset ├── InputManager.asset └── ProjectSettings.asset ├── Assets ├── Demo Scene.unity.meta ├── Materials.meta ├── Bullet.prefab.meta ├── Materials │ ├── Bullet.mat.meta │ ├── Player.mat.meta │ ├── Player.mat │ └── Bullet.mat ├── RadialBulletController.cs.meta ├── RadialBulletController.cs ├── Demo Scene.unity └── Bullet.prefab ├── README.md ├── LICENSE └── .gitignore /ProjectSettings/ProjectVersion.txt: -------------------------------------------------------------------------------- 1 | m_EditorVersion: 2017.2.0f3 2 | -------------------------------------------------------------------------------- /ProjectSettings/ClusterInputManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! 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tag:unity3d.com,2011: 3 | --- !u!159 &1 4 | EditorSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 5 7 | m_ExternalVersionControlSupport: Hidden Meta Files 8 | m_SerializationMode: 2 9 | m_DefaultBehaviorMode: 0 10 | m_SpritePackerMode: 0 11 | m_SpritePackerPaddingPower: 1 12 | m_EtcTextureCompressorBehavior: 1 13 | m_EtcTextureFastCompressor: 1 14 | m_EtcTextureNormalCompressor: 2 15 | m_EtcTextureBestCompressor: 4 16 | m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd 17 | m_ProjectGenerationRootNamespace: 18 | m_UserGeneratedProjectSuffix: 19 | m_CollabEditorSettings: 20 | inProgressEnabled: 1 21 | -------------------------------------------------------------------------------- /ProjectSettings/DynamicsManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!55 &1 4 | PhysicsManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 3 7 | m_Gravity: {x: 0, y: -9.81, z: 0} 8 | m_DefaultMaterial: {fileID: 0} 9 | m_BounceThreshold: 2 10 | m_SleepThreshold: 0.005 11 | m_DefaultContactOffset: 0.01 12 | m_DefaultSolverIterations: 6 13 | m_DefaultSolverVelocityIterations: 1 14 | m_QueriesHitBackfaces: 0 15 | m_QueriesHitTriggers: 1 16 | m_EnableAdaptiveForce: 0 17 | m_EnablePCM: 1 18 | m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff 19 | m_AutoSimulation: 1 20 | m_AutoSyncTransforms: 1 21 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Radial Bullet Spread 2 | Radial bullet patterns created in Unity with a universal controller. 3 | 4 | ## Preview :eyes: 5 | ![gif demo](https://i.imgur.com/IKk2ZuD.gif) 6 | 7 | ## Getting Started :page_with_curl: 8 | Clone or download this repository and open the project with your favourite flavour of Unity. 9 | _This project was built with Unity 2018.1_ 10 | 11 | ## Contributing :muscle: 12 | Looking to contribute something to this project? **Here's how you can help.** 13 | If you believe something needs to be immediately fixed please open an issue and document the problem. Fork this project and create a pull request with your solution to the problem. Thank you. 14 | 15 | [VueCode YouTube](https://www.youtube.com/channel/UCtP-1zQ2g_jpgYvvBqkWltA) 16 | [VueCode Twitter](https://twitter.com/VueCode/) 17 | [VueCode Discord](https://discord.gg/qWpEtR3) 18 | -------------------------------------------------------------------------------- /ProjectSettings/UnityConnectSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!310 &1 4 | UnityConnectSettings: 5 | m_ObjectHideFlags: 0 6 | m_Enabled: 0 7 | m_TestMode: 0 8 | m_TestEventUrl: 9 | m_TestConfigUrl: 10 | m_TestInitMode: 0 11 | CrashReportingSettings: 12 | m_EventUrl: https://perf-events.cloud.unity3d.com/api/events/crashes 13 | m_NativeEventUrl: https://perf-events.cloud.unity3d.com/symbolicate 14 | m_Enabled: 0 15 | m_CaptureEditorExceptions: 1 16 | UnityPurchasingSettings: 17 | m_Enabled: 0 18 | m_TestMode: 0 19 | UnityAnalyticsSettings: 20 | m_Enabled: 1 21 | m_InitializeOnStartup: 1 22 | m_TestMode: 0 23 | m_TestEventUrl: 24 | m_TestConfigUrl: 25 | UnityAdsSettings: 26 | m_Enabled: 0 27 | m_InitializeOnStartup: 1 28 | m_TestMode: 0 29 | m_IosGameId: 30 | m_AndroidGameId: 31 | m_GameIds: {} 32 | m_GameId: 33 | PerformanceReportingSettings: 34 | m_Enabled: 0 35 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2018 Vue Code 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /ProjectSettings/Physics2DSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!19 &1 4 | Physics2DSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 3 7 | m_Gravity: {x: 0, y: -9.81} 8 | m_DefaultMaterial: {fileID: 0} 9 | m_VelocityIterations: 8 10 | m_PositionIterations: 3 11 | m_VelocityThreshold: 1 12 | m_MaxLinearCorrection: 0.2 13 | m_MaxAngularCorrection: 8 14 | m_MaxTranslationSpeed: 100 15 | m_MaxRotationSpeed: 360 16 | m_BaumgarteScale: 0.2 17 | m_BaumgarteTimeOfImpactScale: 0.75 18 | m_TimeToSleep: 0.5 19 | 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38 | -------------------------------------------------------------------------------- /ProjectSettings/NavMeshAreas.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!126 &1 4 | NavMeshProjectSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | areas: 8 | - name: Walkable 9 | cost: 1 10 | - name: Not Walkable 11 | cost: 1 12 | - name: Jump 13 | cost: 2 14 | - name: 15 | cost: 1 16 | - name: 17 | cost: 1 18 | - name: 19 | cost: 1 20 | - name: 21 | cost: 1 22 | - name: 23 | cost: 1 24 | - name: 25 | cost: 1 26 | - name: 27 | cost: 1 28 | - name: 29 | cost: 1 30 | - name: 31 | cost: 1 32 | - name: 33 | cost: 1 34 | - name: 35 | cost: 1 36 | - name: 37 | cost: 1 38 | - name: 39 | cost: 1 40 | - name: 41 | cost: 1 42 | - name: 43 | cost: 1 44 | - name: 45 | cost: 1 46 | - name: 47 | cost: 1 48 | - name: 49 | cost: 1 50 | - name: 51 | cost: 1 52 | - name: 53 | cost: 1 54 | - name: 55 | cost: 1 56 | - name: 57 | cost: 1 58 | - name: 59 | cost: 1 60 | - name: 61 | cost: 1 62 | - name: 63 | cost: 1 64 | - name: 65 | cost: 1 66 | - name: 67 | cost: 1 68 | - name: 69 | cost: 1 70 | - name: 71 | cost: 1 72 | m_LastAgentTypeID: -887442657 73 | m_Settings: 74 | - serializedVersion: 2 75 | agentTypeID: 0 76 | agentRadius: 0.5 77 | agentHeight: 2 78 | agentSlope: 45 79 | agentClimb: 0.75 80 | ledgeDropHeight: 0 81 | maxJumpAcrossDistance: 0 82 | minRegionArea: 2 83 | manualCellSize: 0 84 | cellSize: 0.16666667 85 | manualTileSize: 0 86 | tileSize: 256 87 | accuratePlacement: 0 88 | debug: 89 | m_Flags: 0 90 | m_SettingNames: 91 | - Humanoid 92 | -------------------------------------------------------------------------------- /Assets/RadialBulletController.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | public class RadialBulletController : MonoBehaviour 4 | { 5 | [Header("Projectile Settings")] 6 | public int numberOfProjectiles; // Number of projectiles to shoot. 7 | public float projectileSpeed; // Speed of the projectile. 8 | public GameObject ProjectilePrefab; // Prefab to spawn. 9 | 10 | [Header("Private Variables")] 11 | private Vector3 startPoint; // Starting position of the bullet. 12 | private const float radius = 1F; // Help us find the move direction. 13 | 14 | 15 | 16 | // Update is called once per frame 17 | void Update() 18 | { 19 | if (Input.GetKeyDown(KeyCode.Space)) 20 | { 21 | startPoint = transform.position; 22 | SpawnProjectile(numberOfProjectiles); 23 | } 24 | } 25 | 26 | // Spawns x number of projectiles. 27 | private void SpawnProjectile(int _numberOfProjectiles) 28 | { 29 | float angleStep = 360f / _numberOfProjectiles; 30 | float angle = 0f; 31 | 32 | for (int i = 0; i <=_numberOfProjectiles -1; i++) 33 | { 34 | // Direction calculations. 35 | float projectileDirXPosition = startPoint.x + Mathf.Sin((angle * Mathf.PI) / 180) * radius; 36 | float projectileDirYPosition = startPoint.y + Mathf.Cos((angle * Mathf.PI) / 180) * radius; 37 | 38 | // Create vectors. 39 | Vector3 projectileVector = new Vector3(projectileDirXPosition, projectileDirYPosition, 0); 40 | Vector3 projectileMoveDirection = (projectileVector - startPoint).normalized * projectileSpeed; 41 | 42 | // Create game objects. 43 | GameObject tmpObj = Instantiate(ProjectilePrefab, startPoint, Quaternion.identity); 44 | tmpObj.GetComponent().velocity = new Vector3(projectileMoveDirection.x, 0, projectileMoveDirection.y); 45 | 46 | // Destory the gameobject after 10 seconds. 47 | Destroy(tmpObj, 10F); 48 | 49 | angle += angleStep; 50 | } 51 | } 52 | } -------------------------------------------------------------------------------- /Assets/Materials/Player.mat: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!21 &2100000 4 | Material: 5 | serializedVersion: 6 6 | m_ObjectHideFlags: 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271 | altPositiveButton: space 272 | gravity: 1000 273 | dead: 0.001 274 | sensitivity: 1000 275 | snap: 0 276 | invert: 0 277 | type: 0 278 | axis: 0 279 | joyNum: 0 280 | - serializedVersion: 3 281 | m_Name: Cancel 282 | descriptiveName: 283 | descriptiveNegativeName: 284 | negativeButton: 285 | positiveButton: escape 286 | altNegativeButton: 287 | altPositiveButton: joystick button 1 288 | gravity: 1000 289 | dead: 0.001 290 | sensitivity: 1000 291 | snap: 0 292 | invert: 0 293 | type: 0 294 | axis: 0 295 | joyNum: 0 296 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | 2 | # Created by https://www.gitignore.io/api/unity,windows,visualstudio 3 | 4 | ### Unity ### 5 | /[Ll]ibrary/ 6 | /[Tt]emp/ 7 | /[Oo]bj/ 8 | /[Bb]uild/ 9 | /[Bb]uilds/ 10 | /Assets/AssetStoreTools* 11 | 12 | # Visual Studio 2015 cache directory 13 | /.vs/ 14 | 15 | # Autogenerated VS/MD/Consulo solution and project files 16 | ExportedObj/ 17 | .consulo/ 18 | *.csproj 19 | *.unityproj 20 | *.sln 21 | *.suo 22 | *.tmp 23 | *.user 24 | *.userprefs 25 | *.pidb 26 | *.booproj 27 | *.svd 28 | *.pdb 29 | 30 | # Unity3D generated meta files 31 | *.pidb.meta 32 | 33 | # Unity3D Generated File On Crash Reports 34 | sysinfo.txt 35 | 36 | # Builds 37 | *.apk 38 | *.unitypackage 39 | 40 | ### Windows ### 41 | # Windows thumbnail cache files 42 | Thumbs.db 43 | ehthumbs.db 44 | ehthumbs_vista.db 45 | 46 | # Folder config file 47 | Desktop.ini 48 | 49 | # Recycle Bin used on file shares 50 | $RECYCLE.BIN/ 51 | 52 | # Windows Installer files 53 | *.cab 54 | *.msi 55 | *.msm 56 | *.msp 57 | 58 | # Windows shortcuts 59 | *.lnk 60 | 61 | ### VisualStudio ### 62 | ## Ignore Visual Studio temporary files, build results, and 63 | ## files generated by popular Visual Studio add-ons. 64 | ## 65 | ## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore 66 | 67 | # User-specific files 68 | *.userosscache 69 | *.sln.docstates 70 | 71 | # User-specific files (MonoDevelop/Xamarin Studio) 72 | 73 | # Build results 74 | [Dd]ebug/ 75 | [Dd]ebugPublic/ 76 | [Rr]elease/ 77 | [Rr]eleases/ 78 | x64/ 79 | x86/ 80 | bld/ 81 | [Bb]in/ 82 | [Oo]bj/ 83 | [Ll]og/ 84 | 85 | # Visual Studio 2015 cache/options directory 86 | .vs/ 87 | # Uncomment if you have tasks that create the project's static files in wwwroot 88 | #wwwroot/ 89 | 90 | # MSTest test Results 91 | [Tt]est[Rr]esult*/ 92 | [Bb]uild[Ll]og.* 93 | 94 | # NUNIT 95 | *.VisualState.xml 96 | TestResult.xml 97 | 98 | # Build Results of an ATL Project 99 | [Dd]ebugPS/ 100 | [Rr]eleasePS/ 101 | dlldata.c 102 | 103 | # .NET Core 104 | project.lock.json 105 | project.fragment.lock.json 106 | artifacts/ 107 | **/Properties/launchSettings.json 108 | 109 | *_i.c 110 | *_p.c 111 | *_i.h 112 | *.ilk 113 | *.meta 114 | *.obj 115 | *.pch 116 | *.pgc 117 | *.pgd 118 | *.rsp 119 | *.sbr 120 | *.tlb 121 | *.tli 122 | *.tlh 123 | *.tmp_proj 124 | *.log 125 | *.vspscc 126 | *.vssscc 127 | .builds 128 | *.svclog 129 | *.scc 130 | 131 | # Chutzpah Test files 132 | _Chutzpah* 133 | 134 | # Visual C++ cache files 135 | ipch/ 136 | *.aps 137 | *.ncb 138 | *.opendb 139 | *.opensdf 140 | *.sdf 141 | *.cachefile 142 | *.VC.db 143 | *.VC.VC.opendb 144 | 145 | # Visual Studio profiler 146 | *.psess 147 | *.vsp 148 | *.vspx 149 | *.sap 150 | 151 | # TFS 2012 Local Workspace 152 | $tf/ 153 | 154 | # Guidance Automation Toolkit 155 | *.gpState 156 | 157 | # ReSharper is a .NET coding add-in 158 | _ReSharper*/ 159 | *.[Rr]e[Ss]harper 160 | *.DotSettings.user 161 | 162 | # JustCode is a .NET coding add-in 163 | .JustCode 164 | 165 | # TeamCity is a build add-in 166 | _TeamCity* 167 | 168 | # DotCover is a Code Coverage Tool 169 | *.dotCover 170 | 171 | # Visual Studio code coverage results 172 | *.coverage 173 | *.coveragexml 174 | 175 | # NCrunch 176 | _NCrunch_* 177 | .*crunch*.local.xml 178 | nCrunchTemp_* 179 | 180 | # MightyMoose 181 | *.mm.* 182 | AutoTest.Net/ 183 | 184 | # Web workbench (sass) 185 | .sass-cache/ 186 | 187 | # Installshield output folder 188 | [Ee]xpress/ 189 | 190 | # DocProject is a documentation generator add-in 191 | DocProject/buildhelp/ 192 | DocProject/Help/*.HxT 193 | DocProject/Help/*.HxC 194 | DocProject/Help/*.hhc 195 | DocProject/Help/*.hhk 196 | DocProject/Help/*.hhp 197 | DocProject/Help/Html2 198 | DocProject/Help/html 199 | 200 | # Click-Once directory 201 | publish/ 202 | 203 | # Publish Web Output 204 | *.[Pp]ublish.xml 205 | *.azurePubxml 206 | # TODO: Uncomment the next line to ignore your web deploy settings. 207 | # By default, sensitive information, such as encrypted password 208 | # should be stored in the .pubxml.user file. 209 | #*.pubxml 210 | *.pubxml.user 211 | *.publishproj 212 | 213 | # Microsoft Azure Web App publish settings. Comment the next line if you want to 214 | # checkin your Azure Web App publish settings, but sensitive information contained 215 | # in these scripts will be unencrypted 216 | PublishScripts/ 217 | 218 | # NuGet Packages 219 | *.nupkg 220 | # The packages folder can be ignored because of Package Restore 221 | **/packages/* 222 | # except build/, which is used as an MSBuild target. 223 | !**/packages/build/ 224 | # Uncomment if necessary however generally it will be regenerated when needed 225 | #!**/packages/repositories.config 226 | # NuGet v3's project.json files produces more ignorable files 227 | *.nuget.props 228 | *.nuget.targets 229 | 230 | # Microsoft Azure Build Output 231 | csx/ 232 | *.build.csdef 233 | 234 | # Microsoft Azure Emulator 235 | ecf/ 236 | rcf/ 237 | 238 | # Windows Store app package directories and files 239 | AppPackages/ 240 | BundleArtifacts/ 241 | Package.StoreAssociation.xml 242 | _pkginfo.txt 243 | 244 | # Visual Studio cache files 245 | # files ending in .cache can be ignored 246 | *.[Cc]ache 247 | # but keep track of directories ending in .cache 248 | !*.[Cc]ache/ 249 | 250 | # Others 251 | ClientBin/ 252 | ~$* 253 | *~ 254 | *.dbmdl 255 | *.dbproj.schemaview 256 | *.jfm 257 | *.pfx 258 | *.publishsettings 259 | orleans.codegen.cs 260 | 261 | # Since there are multiple workflows, uncomment next line to ignore bower_components 262 | # (https://github.com/github/gitignore/pull/1529#issuecomment-104372622) 263 | #bower_components/ 264 | 265 | # RIA/Silverlight projects 266 | Generated_Code/ 267 | 268 | # Backup & report files from converting an old project file 269 | # to a newer Visual Studio version. Backup files are not needed, 270 | # because we have git ;-) 271 | _UpgradeReport_Files/ 272 | Backup*/ 273 | UpgradeLog*.XML 274 | UpgradeLog*.htm 275 | 276 | # SQL Server files 277 | *.mdf 278 | *.ldf 279 | *.ndf 280 | 281 | # Business Intelligence projects 282 | *.rdl.data 283 | *.bim.layout 284 | *.bim_*.settings 285 | 286 | # Microsoft Fakes 287 | FakesAssemblies/ 288 | 289 | # GhostDoc plugin setting file 290 | *.GhostDoc.xml 291 | 292 | # Node.js Tools for Visual Studio 293 | .ntvs_analysis.dat 294 | node_modules/ 295 | 296 | # Typescript v1 declaration files 297 | typings/ 298 | 299 | # Visual Studio 6 build log 300 | *.plg 301 | 302 | # Visual Studio 6 workspace options file 303 | *.opt 304 | 305 | # Visual Studio 6 auto-generated workspace file (contains which files were open etc.) 306 | *.vbw 307 | 308 | # Visual Studio LightSwitch build output 309 | **/*.HTMLClient/GeneratedArtifacts 310 | **/*.DesktopClient/GeneratedArtifacts 311 | **/*.DesktopClient/ModelManifest.xml 312 | **/*.Server/GeneratedArtifacts 313 | **/*.Server/ModelManifest.xml 314 | _Pvt_Extensions 315 | 316 | # Paket dependency manager 317 | .paket/paket.exe 318 | paket-files/ 319 | 320 | # FAKE - F# Make 321 | .fake/ 322 | 323 | # JetBrains Rider 324 | .idea/ 325 | *.sln.iml 326 | 327 | # CodeRush 328 | .cr/ 329 | 330 | # Python Tools for Visual Studio (PTVS) 331 | __pycache__/ 332 | *.pyc 333 | 334 | # Cake - Uncomment if you are using it 335 | # tools/** 336 | # !tools/packages.config 337 | 338 | # Telerik's JustMock configuration file 339 | *.jmconfig 340 | 341 | # BizTalk build output 342 | *.btp.cs 343 | *.btm.cs 344 | *.odx.cs 345 | *.xsd.cs 346 | 347 | ### VisualStudio Patch ### 348 | # By default, sensitive information, such as encrypted password 349 | # should be stored in the .pubxml.user file. 350 | 351 | 352 | # End of https://www.gitignore.io/api/unity,windows,visualstudio 353 | -------------------------------------------------------------------------------- /Assets/Demo 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