├── .gitignore ├── LICENSE ├── README.md ├── app ├── build.gradle └── src │ └── main │ ├── AndroidManifest.xml │ ├── assets │ └── big_buck_bunny.mp4 │ ├── java │ └── si │ │ └── virag │ │ └── androidopenglvideodemo │ │ ├── SurfaceActivity.java │ │ └── gl │ │ ├── TextureSurfaceRenderer.java │ │ └── VideoTextureRenderer.java │ └── res │ ├── drawable-hdpi │ └── ic_launcher.png │ ├── drawable-ldpi │ └── ic_launcher.png │ ├── drawable-mdpi │ └── ic_launcher.png │ ├── drawable-nodpi │ └── kitten.jpg │ ├── drawable-xhdpi │ └── ic_launcher.png │ ├── layout │ └── main.xml │ └── values │ └── strings.xml ├── build.gradle ├── gradle.properties ├── gradle └── wrapper │ ├── gradle-wrapper.jar │ └── gradle-wrapper.properties ├── gradlew ├── gradlew.bat └── settings.gradle /.gitignore: -------------------------------------------------------------------------------- 1 | *.iml 2 | .gradle 3 | /local.properties 4 | /.idea/caches 5 | /.idea/libraries 6 | /.idea/modules.xml 7 | /.idea/workspace.xml 8 | /.idea/navEditor.xml 9 | /.idea/assetWizardSettings.xml 10 | .DS_Store 11 | /build 12 | /captures 13 | .externalNativeBuild 14 | .cxx 15 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | Apache License 2 | Version 2.0, January 2004 3 | http://www.apache.org/licenses/ 4 | 5 | TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION 6 | 7 | 1. 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The text should be enclosed in the appropriate 184 | comment syntax for the file format. We also recommend that a 185 | file or class name and description of purpose be included on the 186 | same "printed page" as the copyright notice for easier 187 | identification within third-party archives. 188 | 189 | Copyright 2011 Jernej Virag 190 | 191 | Licensed under the Apache License, Version 2.0 (the "License"); 192 | you may not use this file except in compliance with the License. 193 | You may obtain a copy of the License at 194 | 195 | http://www.apache.org/licenses/LICENSE-2.0 196 | 197 | Unless required by applicable law or agreed to in writing, software 198 | distributed under the License is distributed on an "AS IS" BASIS, 199 | WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 200 | See the License for the specific language governing permissions and 201 | limitations under the License. -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | TextureView Video playback demo 2 | ================================ 3 | 4 | This is a demo for using OpenGL to render video to a TextureView. 5 | 6 | With this you can use OpenGL shaders for video effects during playback. 7 | 8 | Important files: 9 | 10 | `TextureSurfaceRenderer.java` - Similar to GLSurfaceView, it initialiazes OpenGL context on a TextureView surface and has an abstract `draw()` function where OpenGL drawing should be done. 11 | 12 | `VideoTextureRendrer.java` - Extension of TextureSurfaceRendrer that uses OpenGL shaders to render video with OpenGL. 13 | 14 | -------------------------------------------------------------------------------- /app/build.gradle: -------------------------------------------------------------------------------- 1 | apply plugin: 'com.android.application' 2 | 3 | android { 4 | compileSdkVersion 29 5 | buildToolsVersion "29.0.2" 6 | defaultConfig { 7 | applicationId "si.virag.androidopenglvideodemo" 8 | minSdkVersion 15 9 | targetSdkVersion 29 10 | versionCode 1 11 | versionName "1.0" 12 | } 13 | compileOptions { 14 | sourceCompatibility = 1.8 15 | targetCompatibility = 1.8 16 | } 17 | } 18 | 19 | dependencies {} 20 | -------------------------------------------------------------------------------- /app/src/main/AndroidManifest.xml: -------------------------------------------------------------------------------- 1 | 2 | 4 | 7 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | -------------------------------------------------------------------------------- /app/src/main/assets/big_buck_bunny.mp4: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/izacus/AndroidOpenGLVideoDemo/a8e900df68beca29c06d2365b5d7b1d8eb1bed3c/app/src/main/assets/big_buck_bunny.mp4 -------------------------------------------------------------------------------- /app/src/main/java/si/virag/androidopenglvideodemo/SurfaceActivity.java: -------------------------------------------------------------------------------- 1 | package si.virag.androidopenglvideodemo; 2 | 3 | import android.app.Activity; 4 | import android.content.res.AssetFileDescriptor; 5 | import android.graphics.SurfaceTexture; 6 | import android.media.MediaPlayer; 7 | import android.os.Bundle; 8 | import android.view.Surface; 9 | import android.view.TextureView; 10 | import si.virag.androidopenglvideodemo.gl.VideoTextureRenderer; 11 | 12 | import java.io.IOException; 13 | 14 | public class SurfaceActivity extends Activity implements TextureView.SurfaceTextureListener 15 | { 16 | private TextureView surface; 17 | private MediaPlayer player; 18 | private VideoTextureRenderer renderer; 19 | 20 | private int surfaceWidth; 21 | private int surfaceHeight; 22 | 23 | @Override 24 | public void onCreate(Bundle savedInstanceState) 25 | { 26 | super.onCreate(savedInstanceState); 27 | setContentView(R.layout.main); 28 | 29 | surface = findViewById(R.id.surface); 30 | surface.setSurfaceTextureListener(this); 31 | } 32 | 33 | @Override 34 | protected void onResume() 35 | { 36 | super.onResume(); 37 | if (surface.isAvailable()) { 38 | startPlaying(surface.getSurfaceTexture()); 39 | } 40 | } 41 | 42 | @Override 43 | protected void onPause() 44 | { 45 | super.onPause(); 46 | if (player != null) 47 | player.release(); 48 | if (renderer != null) 49 | renderer.onPause(); 50 | } 51 | 52 | private void startPlaying(SurfaceTexture surfaceTexture) 53 | { 54 | renderer = new VideoTextureRenderer(surfaceTexture, surfaceWidth, surfaceHeight, videoTexture -> { 55 | // This runs on background thread as well. 56 | player = new MediaPlayer(); 57 | try 58 | { 59 | AssetFileDescriptor afd = getAssets().openFd("big_buck_bunny.mp4"); 60 | player.setDataSource(afd.getFileDescriptor(), afd.getStartOffset(), afd.getLength()); 61 | player.setSurface(new Surface(videoTexture)); 62 | player.setLooping(true); 63 | player.prepare(); 64 | renderer.setVideoSize(player.getVideoWidth(), player.getVideoHeight()); 65 | player.start(); 66 | 67 | } 68 | catch (IOException e) 69 | { 70 | throw new RuntimeException("Could not open input video!"); 71 | } 72 | }); 73 | } 74 | 75 | @Override 76 | public void onSurfaceTextureAvailable(SurfaceTexture surface, int width, int height) 77 | { 78 | surfaceWidth = width; 79 | surfaceHeight = height; 80 | startPlaying(surface); 81 | } 82 | 83 | @Override 84 | public void onSurfaceTextureSizeChanged(SurfaceTexture surface, int width, int height) 85 | {} 86 | 87 | @Override 88 | public boolean onSurfaceTextureDestroyed(SurfaceTexture surface) 89 | { 90 | return false; 91 | } 92 | 93 | @Override 94 | public void onSurfaceTextureUpdated(SurfaceTexture surface) 95 | { } 96 | } 97 | -------------------------------------------------------------------------------- /app/src/main/java/si/virag/androidopenglvideodemo/gl/TextureSurfaceRenderer.java: -------------------------------------------------------------------------------- 1 | package si.virag.androidopenglvideodemo.gl; 2 | 3 | import android.graphics.SurfaceTexture; 4 | import android.opengl.GLUtils; 5 | import android.util.Log; 6 | 7 | import javax.microedition.khronos.egl.*; 8 | 9 | /** 10 | * Renderer which initializes OpenGL 2.0 context on a passed surface and starts a rendering thread 11 | * 12 | * This class has to be subclassed to be used properly 13 | */ 14 | public abstract class TextureSurfaceRenderer implements Runnable 15 | { 16 | private static final int EGL_OPENGL_ES2_BIT = 4; 17 | private static final int EGL_CONTEXT_CLIENT_VERSION = 0x3098; 18 | private static final String LOG_TAG = "SurfaceTest.GL"; 19 | 20 | int width; 21 | int height; 22 | 23 | private final SurfaceTexture texture; 24 | private EGL10 egl; 25 | private EGLDisplay eglDisplay; 26 | private EGLContext eglContext; 27 | private EGLSurface eglSurface; 28 | 29 | private boolean running; 30 | 31 | /** 32 | * @param texture Surface texture on which to render. This has to be called AFTER the texture became available 33 | * @param width Width of the passed surface 34 | * @param height Height of the passed surface 35 | */ 36 | TextureSurfaceRenderer(SurfaceTexture texture, int width, int height) 37 | { 38 | this.texture = texture; 39 | this.width = width; 40 | this.height = height; 41 | this.running = true; 42 | Thread thrd = new Thread(this); 43 | thrd.start(); 44 | } 45 | 46 | @Override 47 | public void run() 48 | { 49 | initGL(); 50 | initGLComponents(); 51 | Log.d(LOG_TAG, "OpenGL init OK."); 52 | 53 | while (running) 54 | { 55 | long loopStart = System.currentTimeMillis(); 56 | pingFps(); 57 | 58 | if (draw()) 59 | { 60 | egl.eglSwapBuffers(eglDisplay, eglSurface); 61 | } 62 | 63 | long waitDelta = 16 - (System.currentTimeMillis() - loopStart); // Targeting 60 fps, no need for faster 64 | if (waitDelta > 0) 65 | { 66 | try 67 | { 68 | Thread.sleep(waitDelta); 69 | } 70 | catch (InterruptedException e) 71 | { 72 | continue; 73 | } 74 | } 75 | } 76 | 77 | deinitGLComponents(); 78 | deinitGL(); 79 | } 80 | 81 | /** 82 | * Main draw function, subclass this and add custom drawing code here. The rendering thread will attempt to limit 83 | * FPS to 60 to keep CPU usage low. 84 | */ 85 | protected abstract boolean draw(); 86 | 87 | /** 88 | * OpenGL component initialization funcion. This is called after OpenGL context has been initialized on the rendering thread. 89 | * Subclass this and initialize shaders / textures / other GL related components here. 90 | */ 91 | protected abstract void initGLComponents(); 92 | protected abstract void deinitGLComponents(); 93 | 94 | private long lastFpsOutput = 0; 95 | private int frames; 96 | private void pingFps() 97 | { 98 | if (lastFpsOutput == 0) 99 | lastFpsOutput = System.currentTimeMillis(); 100 | 101 | frames ++; 102 | 103 | if (System.currentTimeMillis() - lastFpsOutput > 1000) 104 | { 105 | Log.d(LOG_TAG, "FPS: " + frames); 106 | lastFpsOutput = System.currentTimeMillis(); 107 | frames = 0; 108 | } 109 | } 110 | 111 | 112 | /** 113 | * Call when activity pauses. This stops the rendering thread and deinitializes OpenGL. 114 | */ 115 | public void onPause() 116 | { 117 | running = false; 118 | } 119 | 120 | 121 | private void initGL() 122 | { 123 | egl = (EGL10) EGLContext.getEGL(); 124 | eglDisplay = egl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY); 125 | 126 | int[] version = new int[2]; 127 | egl.eglInitialize(eglDisplay, version); 128 | 129 | EGLConfig eglConfig = chooseEglConfig(); 130 | eglContext = createContext(egl, eglDisplay, eglConfig); 131 | 132 | eglSurface = egl.eglCreateWindowSurface(eglDisplay, eglConfig, texture, null); 133 | 134 | if (eglSurface == null || eglSurface == EGL10.EGL_NO_SURFACE) 135 | { 136 | throw new RuntimeException("GL Error: " + GLUtils.getEGLErrorString(egl.eglGetError())); 137 | } 138 | 139 | if (!egl.eglMakeCurrent(eglDisplay, eglSurface, eglSurface, eglContext)) 140 | { 141 | throw new RuntimeException("GL Make current error: " + GLUtils.getEGLErrorString(egl.eglGetError())); 142 | } 143 | } 144 | 145 | private void deinitGL() 146 | { 147 | egl.eglMakeCurrent(eglDisplay, EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_CONTEXT); 148 | egl.eglDestroySurface(eglDisplay, eglSurface); 149 | egl.eglDestroyContext(eglDisplay, eglContext); 150 | egl.eglTerminate(eglDisplay); 151 | Log.d(LOG_TAG, "OpenGL deinit OK."); 152 | } 153 | 154 | private EGLContext createContext(EGL10 egl, EGLDisplay eglDisplay, EGLConfig eglConfig) 155 | { 156 | int[] attribList = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL10.EGL_NONE }; 157 | return egl.eglCreateContext(eglDisplay, eglConfig, EGL10.EGL_NO_CONTEXT, attribList); 158 | } 159 | 160 | private EGLConfig chooseEglConfig() 161 | { 162 | int[] configsCount = new int[1]; 163 | EGLConfig[] configs = new EGLConfig[1]; 164 | int[] configSpec = getConfig(); 165 | 166 | if (!egl.eglChooseConfig(eglDisplay, configSpec, configs, 1, configsCount)) 167 | { 168 | throw new IllegalArgumentException("Failed to choose config: " + GLUtils.getEGLErrorString(egl.eglGetError())); 169 | } 170 | else if (configsCount[0] > 0) 171 | { 172 | return configs[0]; 173 | } 174 | 175 | return null; 176 | } 177 | 178 | private int[] getConfig() 179 | { 180 | return new int[] { 181 | EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, 182 | EGL10.EGL_RED_SIZE, 8, 183 | EGL10.EGL_GREEN_SIZE, 8, 184 | EGL10.EGL_BLUE_SIZE, 8, 185 | EGL10.EGL_ALPHA_SIZE, 8, 186 | EGL10.EGL_DEPTH_SIZE, 0, 187 | EGL10.EGL_STENCIL_SIZE, 0, 188 | EGL10.EGL_NONE 189 | }; 190 | } 191 | 192 | @Override 193 | protected void finalize() throws Throwable 194 | { 195 | super.finalize(); 196 | running = false; 197 | } 198 | } -------------------------------------------------------------------------------- /app/src/main/java/si/virag/androidopenglvideodemo/gl/VideoTextureRenderer.java: -------------------------------------------------------------------------------- 1 | package si.virag.androidopenglvideodemo.gl; 2 | 3 | 4 | import android.graphics.SurfaceTexture; 5 | import android.opengl.GLES11Ext; 6 | import android.opengl.GLES20; 7 | import android.opengl.GLUtils; 8 | import android.util.Log; 9 | 10 | import java.nio.ByteBuffer; 11 | import java.nio.ByteOrder; 12 | import java.nio.FloatBuffer; 13 | import java.nio.ShortBuffer; 14 | import java.util.concurrent.CountDownLatch; 15 | import java.util.function.Consumer; 16 | 17 | public class VideoTextureRenderer extends TextureSurfaceRenderer implements SurfaceTexture.OnFrameAvailableListener 18 | { 19 | private static final String VERTEX_SHADER_CODE = 20 | "attribute vec4 vPosition;" + 21 | "attribute vec4 vTexCoordinate;" + 22 | "uniform mat4 textureTransform;" + 23 | "varying vec2 v_TexCoordinate;" + 24 | "void main() {" + 25 | " v_TexCoordinate = (textureTransform * vTexCoordinate).xy;" + 26 | " gl_Position = vPosition;" + 27 | "}"; 28 | 29 | private static final String FRAGMENT_SHADER_CODE = 30 | "#extension GL_OES_EGL_image_external : require\n" + 31 | "precision mediump float;" + 32 | "uniform samplerExternalOES texture;" + 33 | "varying vec2 v_TexCoordinate;" + 34 | "void main () {" + 35 | " vec4 color = texture2D(texture, v_TexCoordinate);" + 36 | " gl_FragColor = color;" + 37 | "}"; 38 | 39 | 40 | private static final float SQUARE_SIZE = 1.0f; 41 | private static final float[] SQUARE_COORDINATES = {-SQUARE_SIZE, SQUARE_SIZE, 0.0f, // top left 42 | -SQUARE_SIZE, -SQUARE_SIZE, 0.0f, // bottom left 43 | SQUARE_SIZE, -SQUARE_SIZE, 0.0f, // bottom right 44 | SQUARE_SIZE, SQUARE_SIZE, 0.0f}; // top right 45 | 46 | private static final short[] DRAW_ORDER = {0, 1, 2, 0, 2, 3}; 47 | 48 | private static final float[] TEXTURE_COORDINATES = {0.0f, 1.0f, 0.0f, 1.0f, 49 | 0.0f, 0.0f, 0.0f, 1.0f, 50 | 1.0f, 0.0f, 0.0f, 1.0f, 51 | 1.0f, 1.0f, 0.0f, 1.0f}; 52 | 53 | private final Consumer initCompleteRunnable; 54 | 55 | // Texture to be shown in backgrund 56 | private FloatBuffer textureBuffer; 57 | 58 | private int[] textures = new int[1]; 59 | 60 | private int shaderProgram; 61 | private FloatBuffer vertexBuffer; 62 | private ShortBuffer drawListBuffer; 63 | 64 | private SurfaceTexture videoTexture; 65 | private float[] videoTextureTransform; 66 | private boolean frameAvailable = false; 67 | 68 | private int videoWidth; 69 | private int videoHeight; 70 | private boolean adjustViewport = false; 71 | 72 | public VideoTextureRenderer(SurfaceTexture texture, int width, int height, Consumer initComplete) 73 | { 74 | super(texture, width, height); 75 | videoTextureTransform = new float[16]; 76 | initCompleteRunnable = initComplete; 77 | } 78 | 79 | private void loadShaders() 80 | { 81 | int vertexShaderHandle = GLES20.glCreateShader(GLES20.GL_VERTEX_SHADER); 82 | GLES20.glShaderSource(vertexShaderHandle, VERTEX_SHADER_CODE); 83 | GLES20.glCompileShader(vertexShaderHandle); 84 | checkGlError("Vertex shader compile"); 85 | 86 | int fragmentShaderHandle = GLES20.glCreateShader(GLES20.GL_FRAGMENT_SHADER); 87 | GLES20.glShaderSource(fragmentShaderHandle, FRAGMENT_SHADER_CODE); 88 | GLES20.glCompileShader(fragmentShaderHandle); 89 | checkGlError("Pixel shader compile"); 90 | 91 | shaderProgram = GLES20.glCreateProgram(); 92 | GLES20.glAttachShader(shaderProgram, vertexShaderHandle); 93 | GLES20.glAttachShader(shaderProgram, fragmentShaderHandle); 94 | GLES20.glLinkProgram(shaderProgram); 95 | checkGlError("Shader program compile"); 96 | 97 | int[] status = new int[1]; 98 | GLES20.glGetProgramiv(shaderProgram, GLES20.GL_LINK_STATUS, status, 0); 99 | if (status[0] != GLES20.GL_TRUE) { 100 | String error = GLES20.glGetProgramInfoLog(shaderProgram); 101 | Log.e("SurfaceTest", "Error while linking program:\n" + error); 102 | } 103 | 104 | } 105 | 106 | 107 | private void setupVertexBuffer() 108 | { 109 | // Draw list buffer 110 | ByteBuffer dlb = ByteBuffer.allocateDirect(DRAW_ORDER. length * 2); 111 | dlb.order(ByteOrder.nativeOrder()); 112 | drawListBuffer = dlb.asShortBuffer(); 113 | drawListBuffer.put(DRAW_ORDER); 114 | drawListBuffer.position(0); 115 | 116 | // Initialize the texture holder 117 | ByteBuffer bb = ByteBuffer.allocateDirect(SQUARE_COORDINATES.length * 4); 118 | bb.order(ByteOrder.nativeOrder()); 119 | 120 | vertexBuffer = bb.asFloatBuffer(); 121 | vertexBuffer.put(SQUARE_COORDINATES); 122 | vertexBuffer.position(0); 123 | } 124 | 125 | 126 | private void setupTexture() 127 | { 128 | ByteBuffer texturebb = ByteBuffer.allocateDirect(TEXTURE_COORDINATES.length * 4); 129 | texturebb.order(ByteOrder.nativeOrder()); 130 | 131 | textureBuffer = texturebb.asFloatBuffer(); 132 | textureBuffer.put(TEXTURE_COORDINATES); 133 | textureBuffer.position(0); 134 | 135 | // Generate the actual texture 136 | GLES20.glActiveTexture(GLES20.GL_TEXTURE0); 137 | GLES20.glGenTextures(1, textures, 0); 138 | checkGlError("Texture generate"); 139 | 140 | GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, textures[0]); 141 | checkGlError("Texture bind"); 142 | 143 | videoTexture = new SurfaceTexture(textures[0]); 144 | videoTexture.setOnFrameAvailableListener(this); 145 | } 146 | 147 | @Override 148 | protected boolean draw() 149 | { 150 | synchronized (this) 151 | { 152 | if (frameAvailable) 153 | { 154 | videoTexture.updateTexImage(); 155 | videoTexture.getTransformMatrix(videoTextureTransform); 156 | frameAvailable = false; 157 | } 158 | else 159 | { 160 | return false; 161 | } 162 | 163 | } 164 | 165 | if (adjustViewport) 166 | adjustViewport(); 167 | 168 | GLES20.glClearColor(1.0f, 0.0f, 0.0f, 0.0f); 169 | GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT); 170 | 171 | // Draw texture 172 | GLES20.glUseProgram(shaderProgram); 173 | int textureParamHandle = GLES20.glGetUniformLocation(shaderProgram, "texture"); 174 | int textureCoordinateHandle = GLES20.glGetAttribLocation(shaderProgram, "vTexCoordinate"); 175 | int positionHandle = GLES20.glGetAttribLocation(shaderProgram, "vPosition"); 176 | int textureTranformHandle = GLES20.glGetUniformLocation(shaderProgram, "textureTransform"); 177 | 178 | GLES20.glEnableVertexAttribArray(positionHandle); 179 | GLES20.glVertexAttribPointer(positionHandle, 3, GLES20.GL_FLOAT, false, 4 * 3, vertexBuffer); 180 | 181 | GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, textures[0]); 182 | GLES20.glActiveTexture(GLES20.GL_TEXTURE0); 183 | GLES20.glUniform1i(textureParamHandle, 0); 184 | 185 | GLES20.glEnableVertexAttribArray(textureCoordinateHandle); 186 | GLES20.glVertexAttribPointer(textureCoordinateHandle, 4, GLES20.GL_FLOAT, false, 0, textureBuffer); 187 | 188 | GLES20.glUniformMatrix4fv(textureTranformHandle, 1, false, videoTextureTransform, 0); 189 | 190 | GLES20.glDrawElements(GLES20.GL_TRIANGLES, DRAW_ORDER.length, GLES20.GL_UNSIGNED_SHORT, drawListBuffer); 191 | GLES20.glDisableVertexAttribArray(positionHandle); 192 | GLES20.glDisableVertexAttribArray(textureCoordinateHandle); 193 | 194 | return true; 195 | } 196 | 197 | private void adjustViewport() 198 | { 199 | float surfaceAspect = height / (float)width; 200 | float videoAspect = videoHeight / (float)videoWidth; 201 | 202 | if (surfaceAspect > videoAspect) 203 | { 204 | float heightRatio = height / (float)videoHeight; 205 | int newWidth = (int)(width * heightRatio); 206 | int xOffset = (newWidth - width) / 2; 207 | GLES20.glViewport(-xOffset, 0, newWidth, height); 208 | } 209 | else 210 | { 211 | float widthRatio = width / (float)videoWidth; 212 | int newHeight = (int)(height * widthRatio); 213 | int yOffset = (newHeight - height) / 2; 214 | GLES20.glViewport(0, -yOffset, width, newHeight); 215 | } 216 | 217 | adjustViewport = false; 218 | } 219 | 220 | @Override 221 | protected void initGLComponents() 222 | { 223 | synchronized (this) { 224 | setupVertexBuffer(); 225 | setupTexture(); 226 | loadShaders(); 227 | } 228 | 229 | initCompleteRunnable.accept(videoTexture); 230 | } 231 | 232 | @Override 233 | protected void deinitGLComponents() 234 | { 235 | GLES20.glDeleteTextures(1, textures, 0); 236 | GLES20.glDeleteProgram(shaderProgram); 237 | videoTexture.release(); 238 | videoTexture.setOnFrameAvailableListener(null); 239 | } 240 | 241 | public void setVideoSize(int width, int height) 242 | { 243 | this.videoWidth = width; 244 | this.videoHeight = height; 245 | adjustViewport = true; 246 | } 247 | 248 | @Override 249 | public void onFrameAvailable(SurfaceTexture surfaceTexture) 250 | { 251 | synchronized (this) 252 | { 253 | frameAvailable = true; 254 | } 255 | } 256 | 257 | private void checkGlError(String op) 258 | { 259 | int error; 260 | while ((error = GLES20.glGetError()) != GLES20.GL_NO_ERROR) { 261 | Log.e("SurfaceTest", op + ": glError " + GLUtils.getEGLErrorString(error)); 262 | } 263 | } 264 | } 265 | -------------------------------------------------------------------------------- /app/src/main/res/drawable-hdpi/ic_launcher.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/izacus/AndroidOpenGLVideoDemo/a8e900df68beca29c06d2365b5d7b1d8eb1bed3c/app/src/main/res/drawable-hdpi/ic_launcher.png -------------------------------------------------------------------------------- /app/src/main/res/drawable-ldpi/ic_launcher.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/izacus/AndroidOpenGLVideoDemo/a8e900df68beca29c06d2365b5d7b1d8eb1bed3c/app/src/main/res/drawable-ldpi/ic_launcher.png -------------------------------------------------------------------------------- /app/src/main/res/drawable-mdpi/ic_launcher.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/izacus/AndroidOpenGLVideoDemo/a8e900df68beca29c06d2365b5d7b1d8eb1bed3c/app/src/main/res/drawable-mdpi/ic_launcher.png -------------------------------------------------------------------------------- /app/src/main/res/drawable-nodpi/kitten.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/izacus/AndroidOpenGLVideoDemo/a8e900df68beca29c06d2365b5d7b1d8eb1bed3c/app/src/main/res/drawable-nodpi/kitten.jpg -------------------------------------------------------------------------------- /app/src/main/res/drawable-xhdpi/ic_launcher.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/izacus/AndroidOpenGLVideoDemo/a8e900df68beca29c06d2365b5d7b1d8eb1bed3c/app/src/main/res/drawable-xhdpi/ic_launcher.png -------------------------------------------------------------------------------- /app/src/main/res/layout/main.xml: -------------------------------------------------------------------------------- 1 | 2 | 7 | 8 | 12 | 13 | 14 | 15 | -------------------------------------------------------------------------------- /app/src/main/res/values/strings.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | OpenGL Video Demo 4 | 5 | -------------------------------------------------------------------------------- /build.gradle: -------------------------------------------------------------------------------- 1 | // Top-level build file where you can add configuration options common to all sub-projects/modules. 2 | 3 | buildscript { 4 | repositories { 5 | google() 6 | jcenter() 7 | 8 | } 9 | dependencies { 10 | classpath 'com.android.tools.build:gradle:3.5.3' 11 | 12 | // NOTE: Do not place your application dependencies here; they belong 13 | // in the individual module build.gradle files 14 | } 15 | } 16 | 17 | allprojects { 18 | repositories { 19 | google() 20 | jcenter() 21 | 22 | } 23 | } 24 | 25 | task clean(type: Delete) { 26 | delete rootProject.buildDir 27 | } 28 | -------------------------------------------------------------------------------- /gradle.properties: -------------------------------------------------------------------------------- 1 | # Project-wide Gradle settings. 2 | # IDE (e.g. Android Studio) users: 3 | # Gradle settings configured through the IDE *will override* 4 | # any settings specified in this file. 5 | # For more details on how to configure your build environment visit 6 | # http://www.gradle.org/docs/current/userguide/build_environment.html 7 | # Specifies the JVM arguments used for the daemon process. 8 | # The setting is particularly useful for tweaking memory settings. 9 | org.gradle.jvmargs=-Xmx1536m 10 | # When configured, Gradle will run in incubating parallel mode. 11 | # This option should only be used with decoupled projects. More details, visit 12 | # http://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects 13 | # org.gradle.parallel=true 14 | # AndroidX package structure to make it clearer which packages are bundled with the 15 | # Android operating system, and which are packaged with your app's APK 16 | # https://developer.android.com/topic/libraries/support-library/androidx-rn 17 | android.useAndroidX=true 18 | # Automatically convert third-party libraries to use AndroidX 19 | android.enableJetifier=true 20 | 21 | -------------------------------------------------------------------------------- /gradle/wrapper/gradle-wrapper.jar: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/izacus/AndroidOpenGLVideoDemo/a8e900df68beca29c06d2365b5d7b1d8eb1bed3c/gradle/wrapper/gradle-wrapper.jar -------------------------------------------------------------------------------- /gradle/wrapper/gradle-wrapper.properties: -------------------------------------------------------------------------------- 1 | #Wed Jan 01 11:22:00 CET 2020 2 | distributionBase=GRADLE_USER_HOME 3 | distributionPath=wrapper/dists 4 | zipStoreBase=GRADLE_USER_HOME 5 | zipStorePath=wrapper/dists 6 | distributionUrl=https\://services.gradle.org/distributions/gradle-5.4.1-all.zip 7 | -------------------------------------------------------------------------------- /gradlew: -------------------------------------------------------------------------------- 1 | #!/usr/bin/env sh 2 | 3 | ############################################################################## 4 | ## 5 | ## Gradle start up script for UN*X 6 | ## 7 | ############################################################################## 8 | 9 | # Attempt to set APP_HOME 10 | # Resolve links: $0 may be a link 11 | PRG="$0" 12 | # Need this for relative symlinks. 13 | while [ -h "$PRG" ] ; do 14 | ls=`ls -ld "$PRG"` 15 | link=`expr "$ls" : '.*-> \(.*\)$'` 16 | if expr "$link" : '/.*' > /dev/null; then 17 | PRG="$link" 18 | else 19 | PRG=`dirname "$PRG"`"/$link" 20 | fi 21 | done 22 | SAVED="`pwd`" 23 | cd "`dirname \"$PRG\"`/" >/dev/null 24 | APP_HOME="`pwd -P`" 25 | cd "$SAVED" >/dev/null 26 | 27 | APP_NAME="Gradle" 28 | APP_BASE_NAME=`basename "$0"` 29 | 30 | # Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script. 31 | DEFAULT_JVM_OPTS="" 32 | 33 | # Use the maximum available, or set MAX_FD != -1 to use that value. 34 | MAX_FD="maximum" 35 | 36 | warn () { 37 | echo "$*" 38 | } 39 | 40 | die () { 41 | echo 42 | echo "$*" 43 | echo 44 | exit 1 45 | } 46 | 47 | # OS specific support (must be 'true' or 'false'). 48 | cygwin=false 49 | msys=false 50 | darwin=false 51 | nonstop=false 52 | case "`uname`" in 53 | CYGWIN* ) 54 | cygwin=true 55 | ;; 56 | Darwin* ) 57 | darwin=true 58 | ;; 59 | MINGW* ) 60 | msys=true 61 | ;; 62 | NONSTOP* ) 63 | nonstop=true 64 | ;; 65 | esac 66 | 67 | CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar 68 | 69 | # Determine the Java command to use to start the JVM. 70 | if [ -n "$JAVA_HOME" ] ; then 71 | if [ -x "$JAVA_HOME/jre/sh/java" ] ; then 72 | # IBM's JDK on AIX uses strange locations for the executables 73 | JAVACMD="$JAVA_HOME/jre/sh/java" 74 | else 75 | JAVACMD="$JAVA_HOME/bin/java" 76 | fi 77 | if [ ! -x "$JAVACMD" ] ; then 78 | die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME 79 | 80 | Please set the JAVA_HOME variable in your environment to match the 81 | location of your Java installation." 82 | fi 83 | else 84 | JAVACMD="java" 85 | which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. 86 | 87 | Please set the JAVA_HOME variable in your environment to match the 88 | location of your Java installation." 89 | fi 90 | 91 | # Increase the maximum file descriptors if we can. 92 | if [ "$cygwin" = "false" -a "$darwin" = "false" -a "$nonstop" = "false" ] ; then 93 | MAX_FD_LIMIT=`ulimit -H -n` 94 | if [ $? -eq 0 ] ; then 95 | if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then 96 | MAX_FD="$MAX_FD_LIMIT" 97 | fi 98 | ulimit -n $MAX_FD 99 | if [ $? -ne 0 ] ; then 100 | warn "Could not set maximum file descriptor limit: $MAX_FD" 101 | fi 102 | else 103 | warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT" 104 | fi 105 | fi 106 | 107 | # For Darwin, add options to specify how the application appears in the dock 108 | if $darwin; then 109 | GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\"" 110 | fi 111 | 112 | # For Cygwin, switch paths to Windows format before running java 113 | if $cygwin ; then 114 | APP_HOME=`cygpath --path --mixed "$APP_HOME"` 115 | CLASSPATH=`cygpath --path --mixed "$CLASSPATH"` 116 | JAVACMD=`cygpath --unix "$JAVACMD"` 117 | 118 | # We build the pattern for arguments to be converted via cygpath 119 | ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null` 120 | SEP="" 121 | for dir in $ROOTDIRSRAW ; do 122 | ROOTDIRS="$ROOTDIRS$SEP$dir" 123 | SEP="|" 124 | done 125 | OURCYGPATTERN="(^($ROOTDIRS))" 126 | # Add a user-defined pattern to the cygpath arguments 127 | if [ "$GRADLE_CYGPATTERN" != "" ] ; then 128 | OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)" 129 | fi 130 | # Now convert the arguments - kludge to limit ourselves to /bin/sh 131 | i=0 132 | for arg in "$@" ; do 133 | CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -` 134 | CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option 135 | 136 | if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition 137 | eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"` 138 | else 139 | eval `echo args$i`="\"$arg\"" 140 | fi 141 | i=$((i+1)) 142 | done 143 | case $i in 144 | (0) set -- ;; 145 | (1) set -- "$args0" ;; 146 | (2) set -- "$args0" "$args1" ;; 147 | (3) set -- "$args0" "$args1" "$args2" ;; 148 | (4) set -- "$args0" "$args1" "$args2" "$args3" ;; 149 | (5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;; 150 | (6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;; 151 | (7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;; 152 | (8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;; 153 | (9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;; 154 | esac 155 | fi 156 | 157 | # Escape application args 158 | save () { 159 | for i do printf %s\\n "$i" | sed "s/'/'\\\\''/g;1s/^/'/;\$s/\$/' \\\\/" ; done 160 | echo " " 161 | } 162 | APP_ARGS=$(save "$@") 163 | 164 | # Collect all arguments for the java command, following the shell quoting and substitution rules 165 | eval set -- $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS "\"-Dorg.gradle.appname=$APP_BASE_NAME\"" -classpath "\"$CLASSPATH\"" org.gradle.wrapper.GradleWrapperMain "$APP_ARGS" 166 | 167 | # by default we should be in the correct project dir, but when run from Finder on Mac, the cwd is wrong 168 | if [ "$(uname)" = "Darwin" ] && [ "$HOME" = "$PWD" ]; then 169 | cd "$(dirname "$0")" 170 | fi 171 | 172 | exec "$JAVACMD" "$@" 173 | -------------------------------------------------------------------------------- /gradlew.bat: -------------------------------------------------------------------------------- 1 | @if "%DEBUG%" == "" @echo off 2 | @rem ########################################################################## 3 | @rem 4 | @rem Gradle startup script for Windows 5 | @rem 6 | @rem ########################################################################## 7 | 8 | @rem Set local scope for the variables with windows NT shell 9 | if "%OS%"=="Windows_NT" setlocal 10 | 11 | set DIRNAME=%~dp0 12 | if "%DIRNAME%" == "" set DIRNAME=. 13 | set APP_BASE_NAME=%~n0 14 | set APP_HOME=%DIRNAME% 15 | 16 | @rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script. 17 | set DEFAULT_JVM_OPTS= 18 | 19 | @rem Find java.exe 20 | if defined JAVA_HOME goto findJavaFromJavaHome 21 | 22 | set JAVA_EXE=java.exe 23 | %JAVA_EXE% -version >NUL 2>&1 24 | if "%ERRORLEVEL%" == "0" goto init 25 | 26 | echo. 27 | echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. 28 | echo. 29 | echo Please set the JAVA_HOME variable in your environment to match the 30 | echo location of your Java installation. 31 | 32 | goto fail 33 | 34 | :findJavaFromJavaHome 35 | set JAVA_HOME=%JAVA_HOME:"=% 36 | set JAVA_EXE=%JAVA_HOME%/bin/java.exe 37 | 38 | if exist "%JAVA_EXE%" goto init 39 | 40 | echo. 41 | echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME% 42 | echo. 43 | echo Please set the JAVA_HOME variable in your environment to match the 44 | echo location of your Java installation. 45 | 46 | goto fail 47 | 48 | :init 49 | @rem Get command-line arguments, handling Windows variants 50 | 51 | if not "%OS%" == "Windows_NT" goto win9xME_args 52 | 53 | :win9xME_args 54 | @rem Slurp the command line arguments. 55 | set CMD_LINE_ARGS= 56 | set _SKIP=2 57 | 58 | :win9xME_args_slurp 59 | if "x%~1" == "x" goto execute 60 | 61 | set CMD_LINE_ARGS=%* 62 | 63 | :execute 64 | @rem Setup the command line 65 | 66 | set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar 67 | 68 | @rem Execute Gradle 69 | "%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS% 70 | 71 | :end 72 | @rem End local scope for the variables with windows NT shell 73 | if "%ERRORLEVEL%"=="0" goto mainEnd 74 | 75 | :fail 76 | rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of 77 | rem the _cmd.exe /c_ return code! 78 | if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1 79 | exit /b 1 80 | 81 | :mainEnd 82 | if "%OS%"=="Windows_NT" endlocal 83 | 84 | :omega 85 | -------------------------------------------------------------------------------- /settings.gradle: -------------------------------------------------------------------------------- 1 | include ':app' 2 | rootProject.name='AndroidOpenGLVideoDemo' 3 | --------------------------------------------------------------------------------