├── Images ├── BF.png ├── Belt.png ├── Bow.png ├── Cape.png ├── Cost.png ├── Rod.png ├── Tear.png ├── Vest.png ├── hush.png ├── null.png ├── darkin.png ├── demon.jpg ├── yuumi.png ├── zephyr.png ├── Spatula.png ├── assassin.jpg ├── red_buff.png ├── thornmail.png ├── cstyle │ ├── BFPM.png │ ├── BeltPM.png │ ├── BowPM.png │ ├── CapePM.png │ ├── Classes.png │ ├── Origins.png │ ├── RodPM.png │ ├── TearPM.png │ ├── VestPM.png │ ├── SpatulaPM.png │ ├── TiersIcon.png │ └── items │ │ ├── BF.png │ │ ├── Bow.png │ │ ├── Rod.png │ │ ├── Belt.png │ │ ├── Cape.png │ │ ├── Tear.png │ │ ├── Vest.png │ │ ├── darkin.png │ │ ├── hush.png │ │ ├── yuumi.png │ │ ├── zephyr.png │ │ ├── Spatula.png │ │ ├── red_buff.png │ │ ├── ionic_spark.png │ │ ├── knights_vow.png │ │ ├── ludens_echo.png │ │ ├── redemption.png │ │ ├── thornmail.png │ │ ├── Infinity_Edge.png │ │ ├── Zekes_Herald.png │ │ ├── bloodthirster.png │ │ ├── cursed_blade.png │ │ ├── dragons_claw.png │ │ ├── frozen_heart.png │ │ ├── frozen_mallet.png │ │ ├── statikk_shiv.png │ │ ├── sword_breaker.png │ │ ├── titanic_hydra.png │ │ ├── warmogs_armor.png │ │ ├── Guardian_Angel.png │ │ ├── Hextech_Gunblade.png │ │ ├── Spear_Of_Shojin.png │ │ ├── force_of_nature.png │ │ ├── morellonomicon.png │ │ ├── phantom_dancer.png │ │ ├── rapid_firecannon.png │ │ ├── seraphs_embrace.png │ │ ├── guinsoos_rageblade.png │ │ ├── rabadons_deathcap.png │ │ ├── runaans_hurricane.png │ │ ├── youmuus_ghostblade.png │ │ ├── Sword_Of_The_Divine.png │ │ ├── blade_of_the_ruined_king.png │ │ └── locket_of_the_iron_solari.png ├── ionic_spark.png ├── knights_vow.png ├── ludens_echo.png ├── redemption.png ├── riversprite.png ├── Rounds │ ├── dragon.png │ ├── herald.png │ ├── krugs.png │ ├── minion.png │ ├── raptors.png │ ├── wolves.png │ ├── carousel.png │ └── elder_dragon.png ├── bloodthirster.png ├── classes │ ├── knight.jpg │ ├── ranger.jpg │ ├── assassin.jpg │ ├── brawler.jpg │ ├── guardian.jpg │ ├── sorcerer.jpg │ ├── blademaster.jpg │ ├── gunslinger.jpg │ ├── elementalist.jpg │ └── shapeshifter.jpg ├── cursed_blade.png ├── cursor │ ├── Click.cur │ └── Normal.cur ├── dragons_claw.png ├── frozen_heart.png ├── frozen_mallet.png ├── guardian_angel.png ├── infinity_edge.png ├── morellonomicon.png ├── origins │ ├── demon.jpg │ ├── dragon.jpg │ ├── exile.jpg │ ├── ninja.jpg │ ├── noble.jpg │ ├── pirate.jpg │ ├── robot.jpg │ ├── void.jpg │ ├── wild.jpg │ ├── yordle.jpg │ ├── glacial.jpg │ ├── imperial.jpg │ └── phantom.jpg ├── phantom_dancer.png ├── statikk_shiv.png ├── sword_breaker.png ├── titanic_hydra.png ├── warmogs_armor.png ├── zekes_herald.png ├── champs │ ├── Ahri-Icon.png │ ├── Ashe-Icon.png │ ├── Gnar-Icon.png │ ├── Lulu-Icon.png │ ├── Pyke-Icon.png │ ├── Shen-Icon.png │ ├── Zed-Icon.png │ ├── Aatrox-Icon.png │ ├── Akali-Icon.png │ ├── Anivia-Icon.png │ ├── Brand-Icon.png │ ├── Braum-Icon.png │ ├── ChoGath-Icon.png │ ├── Darius-Icon.png │ ├── Draven-Icon.png │ ├── Elise-Icon.png │ ├── Evelynn-Icon.png │ ├── Fiora-Icon.png │ ├── Garen-Icon.png │ ├── Graves-Icon.png │ ├── Karthus-Icon.png │ ├── Kayle-Icon.png │ ├── Kennen-Icon.png │ ├── KhaZix-Icon.png │ ├── Kindred-Icon.png │ ├── Leona-Icon.png │ ├── Lucian-Icon.png │ ├── Morgana-Icon.png │ ├── Nidalee-Icon.png │ ├── Poppy-Icon.png │ ├── RekSai-Icon.png │ ├── Rengar-Icon.png │ ├── Sejuani-Icon.png │ ├── Shyvana-Icon.png │ ├── Swain-Icon.png │ ├── Teemo-Icon.png │ ├── Varus-Icon.png │ ├── Vayne-Icon.png │ ├── Veigar-Icon.png │ ├── Warwick-Icon.png │ ├── Yasuo-Icon.png │ ├── Gangplank-Icon.png │ ├── Kassadin-Icon.png │ ├── Katarina-Icon.png │ ├── Lissandra-Icon.png │ ├── Tristana-Icon.png │ ├── Volibear-Icon.png │ ├── AurelionSol-Icon.png │ ├── Blitzcrank-Icon.png │ ├── MissFortune-Icon.png │ └── Mordekaiser-Icon.png ├── force_of_nature.png ├── hextech_gunblade.png ├── rapid_firecannon.png ├── seraphs_embrace.png ├── spear_of_shojin.png ├── guinsoos_rageblade.png ├── rabadons_deathcap.png ├── runaans_hurricane.png ├── sword_of_the_divine.png ├── youmuus_ghostblade.png ├── blade_of_the_ruined_king.png └── locket_of_the_iron_solari.png ├── Cursor ├── LoLHover.cur ├── LoLNormal.cur └── LoLPointer.cur ├── Font ├── Cabin-Bold.ttf ├── Cabin-Italic.ttf ├── Cabin-Medium.ttf ├── Cabin-Regular.ttf ├── Cabin-BoldItalic.ttf ├── Cabin-SemiBold.ttf ├── Cabin-MediumItalic.ttf └── Cabin-SemiBoldItalic.ttf ├── Version.cs ├── FodyWeavers.xml ├── Utilities ├── Version.cs ├── ProcessHelper.cs ├── AttachedControls.cs ├── IsEqualOrGreaterThanConverter.cs ├── RadioConverter.cs └── CommandRunner.cs ├── README.md ├── CustomCursor.cs ├── packages.config ├── Localization.md ├── ViewModel ├── MainViewModel.cs └── ViewModelLocator.cs ├── Settings.cs ├── RadioButtonToggle.cs ├── Properties ├── Settings.settings ├── AssemblyInfo.cs ├── Resources.Designer.cs ├── Settings.Designer.cs └── Resources.resx ├── App.xaml ├── TFT Overlay.sln ├── App.xaml.cs ├── Styles ├── ItemsBuilderStyles.xaml └── MainWindowStyles.xaml ├── App.config ├── ItemsCounter.cs ├── 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/Images/cstyle/items/guinsoos_rageblade.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/izoyo/TFT-Overlay/HEAD/Images/cstyle/items/guinsoos_rageblade.png -------------------------------------------------------------------------------- /Images/cstyle/items/rabadons_deathcap.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/izoyo/TFT-Overlay/HEAD/Images/cstyle/items/rabadons_deathcap.png -------------------------------------------------------------------------------- /Images/cstyle/items/runaans_hurricane.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/izoyo/TFT-Overlay/HEAD/Images/cstyle/items/runaans_hurricane.png -------------------------------------------------------------------------------- /Images/cstyle/items/youmuus_ghostblade.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/izoyo/TFT-Overlay/HEAD/Images/cstyle/items/youmuus_ghostblade.png -------------------------------------------------------------------------------- /Images/cstyle/items/Sword_Of_The_Divine.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/izoyo/TFT-Overlay/HEAD/Images/cstyle/items/Sword_Of_The_Divine.png -------------------------------------------------------------------------------- /Version.cs: -------------------------------------------------------------------------------- 1 | namespace TFT_Overlay 2 | { 3 | class Version 4 | { 5 | public static string version = "1.9.5"; 6 | } 7 | } 8 | -------------------------------------------------------------------------------- /Images/cstyle/items/blade_of_the_ruined_king.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/izoyo/TFT-Overlay/HEAD/Images/cstyle/items/blade_of_the_ruined_king.png -------------------------------------------------------------------------------- /Images/cstyle/items/locket_of_the_iron_solari.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/izoyo/TFT-Overlay/HEAD/Images/cstyle/items/locket_of_the_iron_solari.png -------------------------------------------------------------------------------- /FodyWeavers.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | -------------------------------------------------------------------------------- /Utilities/Version.cs: -------------------------------------------------------------------------------- 1 | namespace TFT_Overlay.Utilities 2 | { 3 | class Version 4 | { 5 | public static string version = "1.9.5"; 6 | } 7 | } 8 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | ## 下载地址:https://github.com/izoyo/TFT-Overlay/releases 2 | 3 | 使用不了的看提示:如果提示 .NET Framework 缺失,就去下 .NET Framework ,一搜就有了。 4 | 5 | 不能全屏的到上面下载地址重下一个,2019年7月16日 00:19:24有一次更新,还不行就把游戏改成无边框。 6 | -------------------------------------------------------------------------------- /CustomCursor.cs: -------------------------------------------------------------------------------- 1 | using System.IO; 2 | using System.Windows.Input; 3 | 4 | namespace TFT_Overlay 5 | { 6 | public static class CustomCursor 7 | { 8 | public static Cursor FromByteArray(byte[] array) 9 | { 10 | using (MemoryStream memoryStream = new MemoryStream(array)) 11 | { 12 | return new Cursor(memoryStream); 13 | } 14 | } 15 | } 16 | } 17 | -------------------------------------------------------------------------------- /packages.config: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | -------------------------------------------------------------------------------- /Utilities/ProcessHelper.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Diagnostics; 3 | using System.Runtime.InteropServices; 4 | 5 | namespace TFT_Overlay.Utilities 6 | { 7 | public static class ProcessHelper 8 | { 9 | [DllImport("user32.dll")] 10 | public static extern IntPtr GetWindowThreadProcessId(IntPtr hWnd, out uint ProcessId); 11 | 12 | [DllImport("user32.dll")] 13 | private static extern IntPtr GetForegroundWindow(); 14 | 15 | public static string GetActiveProcessName() 16 | { 17 | var hwnd = GetForegroundWindow(); 18 | GetWindowThreadProcessId(hwnd, out uint pid); 19 | 20 | return Process.GetProcessById((int)pid).ProcessName; 21 | } 22 | } 23 | } 24 | -------------------------------------------------------------------------------- /Localization.md: -------------------------------------------------------------------------------- 1 | ## How to Localize app for your language: 2 | 3 | - [Download a Copy of the Strings File](https://github.com/Just2good/TFT-Overlay/blob/master/Resource/Localization/ItemStrings_en-US.xaml) 4 | - Rename ItemStrings_en-US.xaml to ItemStrings_LocaleCode.xaml 5 | - You can find LocaleCode here [Locale Codes](https://www.science.co.il/language/Locale-codes.php) 6 | - Use LCID String Section 7 | ![Image](http://puu.sh/DQw0s.png) 8 | 9 | ## How to edit file 10 | ![Image](http://puu.sh/DQw2r.png) 11 | - Red box is where you edit the name of the item 12 | - Blue box is where you edit the description of the item 13 | - Do Not Change Anything Else 14 | 15 | ## Send the file to me through discord (Jinsoku#4019) or just commit. 16 | -------------------------------------------------------------------------------- /Utilities/AttachedControls.cs: -------------------------------------------------------------------------------- 1 | using System.Windows; 2 | 3 | namespace TFT_Overlay.Utilities 4 | { 5 | public class AttachedControls 6 | { 7 | public static readonly DependencyProperty RelatedControlProperty = DependencyProperty.RegisterAttached("RelatedControl", typeof(UIElement), typeof(AttachedControls)); 8 | 9 | #region Methods... 10 | 11 | #region SetRelatedControl 12 | public static void SetRelatedControl(DependencyObject element, UIElement value) 13 | { 14 | element.SetValue(RelatedControlProperty, value); 15 | } 16 | #endregion 17 | 18 | #region GetRelatedControl 19 | public static UIElement GetRelatedControl(DependencyObject element) 20 | { 21 | return (UIElement)element.GetValue(RelatedControlProperty); 22 | } 23 | #endregion 24 | 25 | #endregion 26 | } 27 | } 28 | -------------------------------------------------------------------------------- /Utilities/IsEqualOrGreaterThanConverter.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Globalization; 3 | using System.Windows.Data; 4 | 5 | namespace TFT_Overlay.Utilities 6 | { 7 | public class IsEqualOrGreaterThanConverter : IValueConverter 8 | { 9 | public static readonly IValueConverter Instance = new IsEqualOrGreaterThanConverter(); 10 | 11 | #region Methods... 12 | 13 | #region Convert 14 | public object Convert(object value, Type targetType, object parameter, CultureInfo culture) 15 | { 16 | int.TryParse(value.ToString(), out int intValue); 17 | int.TryParse(parameter.ToString(), out int compareToValue); 18 | 19 | return intValue >= compareToValue; 20 | } 21 | #endregion 22 | 23 | #region ConvertBack 24 | public object ConvertBack(object value, Type targetType, object parameter, CultureInfo culture) 25 | { 26 | throw new NotImplementedException(); 27 | } 28 | #endregion 29 | 30 | #endregion 31 | } 32 | } 33 | -------------------------------------------------------------------------------- /ViewModel/MainViewModel.cs: -------------------------------------------------------------------------------- 1 | using GalaSoft.MvvmLight; 2 | 3 | namespace TFT_Overlay.ViewModel 4 | { 5 | /// 6 | /// This class contains properties that the main View can data bind to. 7 | /// 8 | /// Use the mvvminpc snippet to add bindable properties to this ViewModel. 9 | /// 10 | /// 11 | /// You can also use Blend to data bind with the tool's support. 12 | /// 13 | /// 14 | /// See http://www.galasoft.ch/mvvm 15 | /// 16 | /// 17 | public class MainViewModel : ViewModelBase 18 | { 19 | /// 20 | /// Initializes a new instance of the MainViewModel class. 21 | /// 22 | public MainViewModel() 23 | { 24 | ////if (IsInDesignMode) 25 | ////{ 26 | //// // Code runs in Blend --> create design time data. 27 | ////} 28 | ////else 29 | ////{ 30 | //// // Code runs "for real" 31 | ////} 32 | } 33 | } 34 | } -------------------------------------------------------------------------------- /Utilities/RadioConverter.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Globalization; 3 | using System.Windows; 4 | using System.Windows.Controls; 5 | using System.Windows.Data; 6 | 7 | namespace TFT_Overlay.Utilities 8 | { 9 | public class RadioConverter : IValueConverter 10 | { 11 | public object Convert(object value, Type targetType, object parameter, CultureInfo culture) 12 | { 13 | if (value != null && value.Equals(parameter)) 14 | { 15 | return true; 16 | } 17 | return false; 18 | } 19 | public object ConvertBack(object value, Type targetType, object parameter, CultureInfo culture) 20 | { 21 | if (value != null && value.Equals(true)) 22 | { 23 | return parameter; 24 | } 25 | return Binding.DoNothing; 26 | } 27 | } 28 | 29 | public class TabControlRadio : TabControl 30 | { 31 | public static readonly DependencyProperty RadioSelectionProperty 32 | = DependencyProperty.Register("RadioGroup", typeof(string), typeof(TabControlRadio)); 33 | 34 | public string RadioSelection 35 | { 36 | get { return (string)GetValue(RadioSelectionProperty); } 37 | set { SetValue(RadioSelectionProperty, value); } 38 | } 39 | } 40 | 41 | } 42 | -------------------------------------------------------------------------------- /Settings.cs: -------------------------------------------------------------------------------- 1 | namespace TFT_Overlay.Properties 2 | { 3 | // This class allows you to handle specific events on the settings class: 4 | // The SettingChanging event is raised before a setting's value is changed. 5 | // The PropertyChanged event is raised after a setting's value is changed. 6 | // The SettingsLoaded event is raised after the setting values are loaded. 7 | // The SettingsSaving event is raised before the setting values are saved. 8 | public sealed partial class Settings 9 | { 10 | public Settings() { } 11 | 12 | public static void FindAndUpdate(string key, T value) 13 | { 14 | try 15 | { 16 | Default[key] = value; 17 | Default.Save(); 18 | } 19 | catch (System.Configuration.SettingsPropertyNotFoundException ex) 20 | { 21 | System.Console.WriteLine(ex); 22 | } 23 | } 24 | 25 | 26 | private void SettingChangingEventHandler(object sender, System.Configuration.SettingChangingEventArgs e) 27 | { 28 | // Add code to handle the SettingChangingEvent event here. 29 | } 30 | 31 | private void SettingsSavingEventHandler(object sender, System.ComponentModel.CancelEventArgs e) 32 | { 33 | // Add code to handle the SettingsSaving event here. 34 | } 35 | } 36 | } 37 | -------------------------------------------------------------------------------- /RadioButtonToggle.cs: -------------------------------------------------------------------------------- 1 | using System.Windows; 2 | using System.Windows.Controls; 3 | 4 | namespace TFT_Overlay 5 | { 6 | public class OptionalRadioButton : RadioButton 7 | { 8 | #region bool IsOptional dependency property 9 | public static DependencyProperty IsOptionalProperty = 10 | DependencyProperty.Register( 11 | "IsOptional", 12 | typeof(bool), 13 | typeof(OptionalRadioButton), 14 | new PropertyMetadata((bool)true, 15 | (obj, args) => 16 | { 17 | ((OptionalRadioButton)obj).OnIsOptionalChanged(args); 18 | })); 19 | public bool IsOptional 20 | { 21 | get 22 | { 23 | return (bool)GetValue(IsOptionalProperty); 24 | } 25 | set 26 | { 27 | SetValue(IsOptionalProperty, value); 28 | } 29 | } 30 | private void OnIsOptionalChanged(DependencyPropertyChangedEventArgs args) 31 | { 32 | // TODO: Add event handler if needed 33 | } 34 | #endregion 35 | 36 | protected override void OnClick() 37 | { 38 | bool? wasChecked = this.IsChecked; 39 | base.OnClick(); 40 | if (this.IsOptional && wasChecked == true) 41 | this.IsChecked = false; 42 | } 43 | } 44 | } 45 | -------------------------------------------------------------------------------- /Utilities/CommandRunner.cs: -------------------------------------------------------------------------------- 1 | /* 2 | using System; 3 | using System.Windows.Input; 4 | 5 | namespace TFT_Overlay.Utilities 6 | { 7 | public class CommandRunner : ICommand 8 | { 9 | private Action _TargetExecuteMethod; 10 | private Func _TargetCanExecuteMethod; 11 | 12 | public CommandRunner(Action executeMethod) 13 | { 14 | _TargetExecuteMethod = executeMethod; 15 | } 16 | 17 | public CommandRunner(Action executeMethod, Func canExecuteMethod) 18 | { 19 | _TargetExecuteMethod = executeMethod; 20 | _TargetCanExecuteMethod = canExecuteMethod; 21 | } 22 | 23 | public void RaiseCanExecuteChanged() 24 | { 25 | CanExecuteChanged(this, EventArgs.Empty); 26 | } 27 | 28 | bool ICommand.CanExecute(object parameter) 29 | { 30 | 31 | if (_TargetCanExecuteMethod != null) 32 | { 33 | return _TargetCanExecuteMethod(); 34 | } 35 | 36 | if (_TargetExecuteMethod != null) 37 | { 38 | return true; 39 | } 40 | 41 | return false; 42 | } 43 | 44 | public event EventHandler CanExecuteChanged = delegate { }; 45 | 46 | void ICommand.Execute(object parameter) 47 | { 48 | _TargetExecuteMethod?.Invoke(parameter); 49 | } 50 | } 51 | } */ 52 | -------------------------------------------------------------------------------- /Properties/Settings.settings: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | True 7 | 8 | 9 | True 10 | 11 | 12 | 0 13 | 14 | 15 | 0 16 | 17 | 18 | 935 19 | 20 | 21 | False 22 | 23 | 24 | en-US 25 | 26 | 27 | 0.5 28 | 29 | 30 | 1 31 | 32 | 33 | -------------------------------------------------------------------------------- /App.xaml: -------------------------------------------------------------------------------- 1 | 10 | 11 | 12 | 13 | pack://application:,,,/ReferencedAssembly;component/Font/Cabin.ttf 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | -------------------------------------------------------------------------------- /TFT Overlay.sln: -------------------------------------------------------------------------------- 1 | 2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | # Visual Studio Version 16 4 | VisualStudioVersion = 16.0.29020.237 5 | MinimumVisualStudioVersion = 10.0.40219.1 6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TFT Overlay", "TFT Overlay.csproj", "{C6947BE3-E8F1-4F6B-B48F-FB9E256EA041}" 7 | EndProject 8 | Global 9 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 10 | Debug|Any CPU = Debug|Any CPU 11 | Debug|x64 = Debug|x64 12 | Debug|x86 = Debug|x86 13 | Release|Any CPU = Release|Any CPU 14 | Release|x64 = Release|x64 15 | Release|x86 = Release|x86 16 | EndGlobalSection 17 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 18 | {C6947BE3-E8F1-4F6B-B48F-FB9E256EA041}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 19 | {C6947BE3-E8F1-4F6B-B48F-FB9E256EA041}.Debug|Any CPU.Build.0 = Debug|Any CPU 20 | {C6947BE3-E8F1-4F6B-B48F-FB9E256EA041}.Debug|x64.ActiveCfg = Debug|x64 21 | {C6947BE3-E8F1-4F6B-B48F-FB9E256EA041}.Debug|x64.Build.0 = Debug|x64 22 | {C6947BE3-E8F1-4F6B-B48F-FB9E256EA041}.Debug|x86.ActiveCfg = Debug|x86 23 | {C6947BE3-E8F1-4F6B-B48F-FB9E256EA041}.Debug|x86.Build.0 = Debug|x86 24 | {C6947BE3-E8F1-4F6B-B48F-FB9E256EA041}.Release|Any CPU.ActiveCfg = Release|Any CPU 25 | {C6947BE3-E8F1-4F6B-B48F-FB9E256EA041}.Release|Any CPU.Build.0 = Release|Any CPU 26 | {C6947BE3-E8F1-4F6B-B48F-FB9E256EA041}.Release|x64.ActiveCfg = Release|x64 27 | {C6947BE3-E8F1-4F6B-B48F-FB9E256EA041}.Release|x64.Build.0 = Release|x64 28 | {C6947BE3-E8F1-4F6B-B48F-FB9E256EA041}.Release|x86.ActiveCfg = Release|x86 29 | {C6947BE3-E8F1-4F6B-B48F-FB9E256EA041}.Release|x86.Build.0 = Release|x86 30 | EndGlobalSection 31 | GlobalSection(SolutionProperties) = preSolution 32 | HideSolutionNode = FALSE 33 | EndGlobalSection 34 | GlobalSection(ExtensibilityGlobals) = postSolution 35 | SolutionGuid = {9B43BB5B-0024-4EF0-8B4C-E6926652BD38} 36 | EndGlobalSection 37 | EndGlobal 38 | -------------------------------------------------------------------------------- /ViewModel/ViewModelLocator.cs: -------------------------------------------------------------------------------- 1 | /* 2 | In App.xaml: 3 | 4 | 6 | 7 | 8 | In the View: 9 | DataContext="{Binding Source={StaticResource Locator}, Path=ViewModelName}" 10 | 11 | You can also use Blend to do all this with the tool's support. 12 | See http://www.galasoft.ch/mvvm 13 | */ 14 | 15 | using GalaSoft.MvvmLight; 16 | using GalaSoft.MvvmLight.Ioc; 17 | using Microsoft.Practices.ServiceLocation; 18 | 19 | namespace TFT_Overlay.ViewModel 20 | { 21 | /// 22 | /// This class contains static references to all the view models in the 23 | /// application and provides an entry point for the bindings. 24 | /// 25 | public class ViewModelLocator 26 | { 27 | /// 28 | /// Initializes a new instance of the ViewModelLocator class. 29 | /// 30 | public ViewModelLocator() 31 | { 32 | ServiceLocator.SetLocatorProvider(() => SimpleIoc.Default); 33 | 34 | ////if (ViewModelBase.IsInDesignModeStatic) 35 | ////{ 36 | //// // Create design time view services and models 37 | //// SimpleIoc.Default.Register(); 38 | ////} 39 | ////else 40 | ////{ 41 | //// // Create run time view services and models 42 | //// SimpleIoc.Default.Register(); 43 | ////} 44 | 45 | SimpleIoc.Default.Register(); 46 | } 47 | 48 | public MainViewModel Main 49 | { 50 | get 51 | { 52 | return ServiceLocator.Current.GetInstance(); 53 | } 54 | } 55 | 56 | public static void Cleanup() 57 | { 58 | // TODO Clear the ViewModels 59 | } 60 | } 61 | } -------------------------------------------------------------------------------- /Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Resources; 3 | using System.Runtime.CompilerServices; 4 | using System.Runtime.InteropServices; 5 | using System.Windows; 6 | 7 | // General Information about an assembly is controlled through the following 8 | // set of attributes. Change these attribute values to modify the information 9 | // associated with an assembly. 10 | [assembly: AssemblyTitle("TFT Overlay")] 11 | [assembly: AssemblyDescription("")] 12 | [assembly: AssemblyConfiguration("")] 13 | [assembly: AssemblyCompany("")] 14 | [assembly: AssemblyProduct("TFT Overlay")] 15 | [assembly: AssemblyCopyright("Copyright © 2019")] 16 | [assembly: AssemblyTrademark("")] 17 | [assembly: AssemblyCulture("")] 18 | 19 | // Setting ComVisible to false makes the types in this assembly not visible 20 | // to COM components. If you need to access a type in this assembly from 21 | // COM, set the ComVisible attribute to true on that type. 22 | [assembly: ComVisible(false)] 23 | 24 | //In order to begin building localizable applications, set 25 | //CultureYouAreCodingWith in your .csproj file 26 | //inside a . For example, if you are using US english 27 | //in your source files, set the to en-US. Then uncomment 28 | //the NeutralResourceLanguage attribute below. Update the "en-US" in 29 | //the line below to match the UICulture setting in the project file. 30 | 31 | //[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)] 32 | 33 | 34 | [assembly: ThemeInfo( 35 | ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located 36 | //(used if a resource is not found in the page, 37 | // or application resource dictionaries) 38 | ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located 39 | //(used if a resource is not found in the page, 40 | // app, or any theme specific resource dictionaries) 41 | )] 42 | 43 | 44 | // Version information for an assembly consists of the following four values: 45 | // 46 | // Major Version 47 | // Minor Version 48 | // Build Number 49 | // Revision 50 | // 51 | // You can specify all the values or you can default the Build and Revision Numbers 52 | // by using the '*' as shown below: 53 | // [assembly: AssemblyVersion("1.0.*")] 54 | [assembly: AssemblyVersion("1.0.0.0")] 55 | [assembly: AssemblyFileVersion("1.8.1.0")] 56 | -------------------------------------------------------------------------------- /App.xaml.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Diagnostics; 3 | using System.IO; 4 | using System.Net; 5 | using System.Windows; 6 | using TFT_Overlay.Properties; 7 | 8 | namespace TFT_Overlay 9 | { 10 | public partial class App : Application 11 | { 12 | private void AutoUpdater(object sender, StartupEventArgs e) 13 | { 14 | string currentVersion = Utilities.Version.version; 15 | string version; 16 | 17 | using (WebClient client = new WebClient()) 18 | { 19 | try 20 | { 21 | string htmlCode = client.DownloadString("https://raw.githubusercontent.com/izoyo/TFT-Overlay/zh-CN/Utilities/Version.cs"); 22 | int versionFind = htmlCode.IndexOf("public static string version = "); 23 | version = htmlCode.Substring(versionFind + 32, 5); 24 | if (currentVersion != version && Settings.Default.AutoUpdate) 25 | { 26 | var result = MessageBox.Show($"现在已经发布新的版本啦~\n你需要下载 V{version} 吗?", "TFT Overlay Update Available", MessageBoxButton.YesNo, MessageBoxImage.Question); 27 | 28 | if (result == MessageBoxResult.Yes) 29 | { 30 | string link = "https://github.com/izoyo/TFT-Overlay/releases/download/V" + version + ".CN/V" + version + ".zip"; 31 | ServicePointManager.Expect100Continue = true; 32 | ServicePointManager.SecurityProtocol = SecurityProtocolType.Tls12; 33 | client.DownloadFile(new Uri(link), "TFTOverlay.zip"); 34 | 35 | var res = MessageBox.Show("zip文件已下载到您的本地目录,请解压并使用更新的版本。\n要打开本地目录吗?", 36 | "Success", MessageBoxButton.YesNo, MessageBoxImage.Information); 37 | if (res == MessageBoxResult.Yes) 38 | { 39 | Process.Start(Directory.GetCurrentDirectory()); 40 | } 41 | } 42 | else if (result == MessageBoxResult.No) 43 | { 44 | Settings.FindAndUpdate("AutoUpdate", false); 45 | } 46 | } 47 | } 48 | catch (WebException ex) 49 | { 50 | Console.WriteLine(ex); 51 | MessageBox.Show(ex.ToString(), "报错啦!", MessageBoxButton.OK, MessageBoxImage.Error); 52 | } 53 | } 54 | } 55 | } 56 | } -------------------------------------------------------------------------------- /Styles/ItemsBuilderStyles.xaml: -------------------------------------------------------------------------------- 1 | 6 | 7 | 24 | 25 | 32 | 33 | 34 | 37 | 38 | 54 | 55 | -------------------------------------------------------------------------------- /App.config: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 |
6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | True 16 | 17 | 18 | True 19 | 20 | 21 | 0 22 | 23 | 24 | 0 25 | 26 | 27 | 935 28 | 29 | 30 | False 31 | 32 | 33 | zh-CN 34 | 35 | 36 | 0.5 37 | 38 | 39 | 1 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | -------------------------------------------------------------------------------- /ItemsCounter.cs: -------------------------------------------------------------------------------- 1 | using Microsoft.VisualStudio.PlatformUI; 2 | using System.Windows; 3 | using System.Windows.Controls; 4 | using System.Windows.Input; 5 | 6 | namespace TFT_Overlay 7 | { 8 | public partial class ItemsCounter : UserControl 9 | { 10 | private ICommand _upCommand; 11 | private ICommand _downCommand; 12 | 13 | #region Methods... 14 | 15 | private void UpPoints() => Value += Step; 16 | 17 | private void DownPoints() => Value -= Step; 18 | 19 | #endregion 20 | 21 | #region Commands... 22 | public ICommand UpCommand => _upCommand ?? (_upCommand = new DelegateCommand(() => UpPoints())); 23 | 24 | public ICommand DownCommand => _downCommand ?? (_downCommand = new DelegateCommand(() => DownPoints())); 25 | 26 | #endregion 27 | 28 | #region Properties... 29 | 30 | #region ValueProperty 31 | public static DependencyProperty ValueProperty = 32 | DependencyProperty.Register( 33 | "Value", 34 | typeof(int), 35 | typeof(ItemsCounter), 36 | new PropertyMetadata(0)); 37 | 38 | public int Value 39 | { 40 | get { return (int)GetValue(ValueProperty); } 41 | set 42 | { 43 | if (value < MinValue) 44 | value = MinValue; 45 | if (value > MaxValue) 46 | value = MaxValue; 47 | SetValue(ValueProperty, value); 48 | } 49 | } 50 | #endregion 51 | 52 | #region MinValueProperty 53 | public readonly static DependencyProperty MinValueProperty = DependencyProperty.Register( 54 | "MinValue", 55 | typeof(int), 56 | typeof(ItemsCounter), 57 | new PropertyMetadata(0)); 58 | 59 | public int MinValue 60 | { 61 | get { return (int)GetValue(MinValueProperty); } 62 | set 63 | { 64 | if (value > MaxValue) 65 | MaxValue = value; 66 | SetValue(MinValueProperty, value); 67 | } 68 | } 69 | #endregion 70 | 71 | #region MaxValueProperty 72 | public readonly static DependencyProperty MaxValueProperty = DependencyProperty.Register( 73 | "MaxValue", 74 | typeof(int), 75 | typeof(ItemsCounter), 76 | new PropertyMetadata(int.MaxValue)); 77 | 78 | public int MaxValue 79 | { 80 | get { return (int)GetValue(MaxValueProperty); } 81 | set 82 | { 83 | if (value < MinValue) 84 | value = MinValue; 85 | SetValue(MaxValueProperty, value); 86 | } 87 | } 88 | #endregion 89 | 90 | #region StepProperty 91 | public readonly static DependencyProperty StepProperty = DependencyProperty.Register( 92 | "Step", 93 | typeof(int), 94 | typeof(ItemsCounter), 95 | new PropertyMetadata(1)); 96 | 97 | public int Step 98 | { 99 | get { return (int)GetValue(StepProperty); } 100 | set 101 | { 102 | SetValue(StepProperty, value); 103 | } 104 | } 105 | #endregion 106 | 107 | #endregion 108 | } 109 | } 110 | -------------------------------------------------------------------------------- /Properties/Resources.Designer.cs: -------------------------------------------------------------------------------- 1 | //------------------------------------------------------------------------------ 2 | // 3 | // This code was generated by a tool. 4 | // Runtime Version:4.0.30319.42000 5 | // 6 | // Changes to this file may cause incorrect behavior and will be lost if 7 | // the code is regenerated. 8 | // 9 | //------------------------------------------------------------------------------ 10 | 11 | namespace TFT_Overlay.Properties { 12 | using System; 13 | 14 | 15 | /// 16 | /// A strongly-typed resource class, for looking up localized strings, etc. 17 | /// 18 | // This class was auto-generated by the StronglyTypedResourceBuilder 19 | // class via a tool like ResGen or Visual Studio. 20 | // To add or remove a member, edit your .ResX file then rerun ResGen 21 | // with the /str option, or rebuild your VS project. 22 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "15.0.0.0")] 23 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] 24 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] 25 | internal class Resources { 26 | 27 | private static global::System.Resources.ResourceManager resourceMan; 28 | 29 | private static global::System.Globalization.CultureInfo resourceCulture; 30 | 31 | [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] 32 | internal Resources() { 33 | } 34 | 35 | /// 36 | /// Returns the cached ResourceManager instance used by this class. 37 | /// 38 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] 39 | internal static global::System.Resources.ResourceManager ResourceManager { 40 | get { 41 | if (object.ReferenceEquals(resourceMan, null)) { 42 | global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("TFT_Overlay.Properties.Resources", typeof(Resources).Assembly); 43 | resourceMan = temp; 44 | } 45 | return resourceMan; 46 | } 47 | } 48 | 49 | /// 50 | /// Overrides the current thread's CurrentUICulture property for all 51 | /// resource lookups using this strongly typed resource class. 52 | /// 53 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] 54 | internal static global::System.Globalization.CultureInfo Culture { 55 | get { 56 | return resourceCulture; 57 | } 58 | set { 59 | resourceCulture = value; 60 | } 61 | } 62 | 63 | /// 64 | /// Looks up a localized resource of type System.Byte[]. 65 | /// 66 | internal static byte[] LoLHover { 67 | get { 68 | object obj = ResourceManager.GetObject("LoLHover", resourceCulture); 69 | return ((byte[])(obj)); 70 | } 71 | } 72 | 73 | /// 74 | /// Looks up a localized resource of type System.Byte[]. 75 | /// 76 | internal static byte[] LoLNormal { 77 | get { 78 | object obj = ResourceManager.GetObject("LoLNormal", resourceCulture); 79 | return ((byte[])(obj)); 80 | } 81 | } 82 | 83 | /// 84 | /// Looks up a localized resource of type System.Byte[]. 85 | /// 86 | internal static byte[] LoLPointer { 87 | get { 88 | object obj = ResourceManager.GetObject("LoLPointer", resourceCulture); 89 | return ((byte[])(obj)); 90 | } 91 | } 92 | } 93 | } 94 | -------------------------------------------------------------------------------- /Properties/Settings.Designer.cs: -------------------------------------------------------------------------------- 1 | //------------------------------------------------------------------------------ 2 | // 3 | // This code was generated by a tool. 4 | // Runtime Version:4.0.30319.42000 5 | // 6 | // Changes to this file may cause incorrect behavior and will be lost if 7 | // the code is regenerated. 8 | // 9 | //------------------------------------------------------------------------------ 10 | 11 | namespace TFT_Overlay.Properties { 12 | 13 | 14 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] 15 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "16.1.0.0")] 16 | public sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase { 17 | 18 | private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings()))); 19 | 20 | public static Settings Default { 21 | get { 22 | return defaultInstance; 23 | } 24 | } 25 | 26 | [global::System.Configuration.UserScopedSettingAttribute()] 27 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] 28 | [global::System.Configuration.DefaultSettingValueAttribute("True")] 29 | public bool AutoUpdate { 30 | get { 31 | return ((bool)(this["AutoUpdate"])); 32 | } 33 | set { 34 | this["AutoUpdate"] = value; 35 | } 36 | } 37 | 38 | [global::System.Configuration.UserScopedSettingAttribute()] 39 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] 40 | [global::System.Configuration.DefaultSettingValueAttribute("True")] 41 | public bool AutoDim { 42 | get { 43 | return ((bool)(this["AutoDim"])); 44 | } 45 | set { 46 | this["AutoDim"] = value; 47 | } 48 | } 49 | 50 | [global::System.Configuration.UserScopedSettingAttribute()] 51 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] 52 | [global::System.Configuration.DefaultSettingValueAttribute("0")] 53 | public double Top { 54 | get { 55 | return ((double)(this["Top"])); 56 | } 57 | set { 58 | this["Top"] = value; 59 | } 60 | } 61 | 62 | [global::System.Configuration.UserScopedSettingAttribute()] 63 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] 64 | [global::System.Configuration.DefaultSettingValueAttribute("0")] 65 | public double Left { 66 | get { 67 | return ((double)(this["Left"])); 68 | } 69 | set { 70 | this["Left"] = value; 71 | } 72 | } 73 | 74 | [global::System.Configuration.UserScopedSettingAttribute()] 75 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] 76 | [global::System.Configuration.DefaultSettingValueAttribute("935")] 77 | public double Height { 78 | get { 79 | return ((double)(this["Height"])); 80 | } 81 | set { 82 | this["Height"] = value; 83 | } 84 | } 85 | 86 | [global::System.Configuration.UserScopedSettingAttribute()] 87 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] 88 | [global::System.Configuration.DefaultSettingValueAttribute("False")] 89 | public bool Lock { 90 | get { 91 | return ((bool)(this["Lock"])); 92 | } 93 | set { 94 | this["Lock"] = value; 95 | } 96 | } 97 | 98 | [global::System.Configuration.UserScopedSettingAttribute()] 99 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] 100 | [global::System.Configuration.DefaultSettingValueAttribute("en-US")] 101 | public string Language { 102 | get { 103 | return ((string)(this["Language"])); 104 | } 105 | set { 106 | this["Language"] = value; 107 | } 108 | } 109 | 110 | [global::System.Configuration.UserScopedSettingAttribute()] 111 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] 112 | [global::System.Configuration.DefaultSettingValueAttribute("0.5")] 113 | public double Opacity { 114 | get { 115 | return ((double)(this["Opacity"])); 116 | } 117 | set { 118 | this["Opacity"] = value; 119 | } 120 | } 121 | 122 | [global::System.Configuration.UserScopedSettingAttribute()] 123 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] 124 | [global::System.Configuration.DefaultSettingValueAttribute("1")] 125 | public double IconOpacity { 126 | get { 127 | return ((double)(this["IconOpacity"])); 128 | } 129 | set { 130 | this["IconOpacity"] = value; 131 | } 132 | } 133 | } 134 | } 135 | -------------------------------------------------------------------------------- /FodyWeavers.xsd: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | A list of assembly names to exclude from the default action of "embed all Copy Local references", delimited with line breaks 13 | 14 | 15 | 16 | 17 | A list of assembly names to include from the default action of "embed all Copy Local references", delimited with line breaks. 18 | 19 | 20 | 21 | 22 | A list of unmanaged 32 bit assembly names to include, delimited with line breaks. 23 | 24 | 25 | 26 | 27 | A list of unmanaged 64 bit assembly names to include, delimited with line breaks. 28 | 29 | 30 | 31 | 32 | The order of preloaded assemblies, delimited with line breaks. 33 | 34 | 35 | 36 | 37 | 38 | This will copy embedded files to disk before loading them into memory. This is helpful for some scenarios that expected an assembly to be loaded from a physical file. 39 | 40 | 41 | 42 | 43 | Controls if .pdbs for reference assemblies are also embedded. 44 | 45 | 46 | 47 | 48 | Embedded assemblies are compressed by default, and uncompressed when they are loaded. You can turn compression off with this option. 49 | 50 | 51 | 52 | 53 | As part of Costura, embedded assemblies are no longer included as part of the build. This cleanup can be turned off. 54 | 55 | 56 | 57 | 58 | Costura by default will load as part of the module initialization. This flag disables that behavior. Make sure you call CosturaUtility.Initialize() somewhere in your code. 59 | 60 | 61 | 62 | 63 | Costura will by default use assemblies with a name like 'resources.dll' as a satellite resource and prepend the output path. This flag disables that behavior. 64 | 65 | 66 | 67 | 68 | A list of assembly names to exclude from the default action of "embed all Copy Local references", delimited with | 69 | 70 | 71 | 72 | 73 | A list of assembly names to include from the default action of "embed all Copy Local references", delimited with |. 74 | 75 | 76 | 77 | 78 | A list of unmanaged 32 bit assembly names to include, delimited with |. 79 | 80 | 81 | 82 | 83 | A list of unmanaged 64 bit assembly names to include, delimited with |. 84 | 85 | 86 | 87 | 88 | The order of preloaded assemblies, delimited with |. 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 'true' to run assembly verification (PEVerify) on the target assembly after all weavers have been executed. 97 | 98 | 99 | 100 | 101 | A comma-separated list of error codes that can be safely ignored in assembly verification. 102 | 103 | 104 | 105 | 106 | 'false' to turn off automatic generation of the XML Schema file. 107 | 108 | 109 | 110 | 111 | -------------------------------------------------------------------------------- /Properties/Resources.resx: -------------------------------------------------------------------------------- 1 | 2 | 3 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | 105 | 106 | 107 | 108 | 109 | text/microsoft-resx 110 | 111 | 112 | 2.0 113 | 114 | 115 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 116 | 117 | 118 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 119 | 120 | 121 | 122 | ..\Cursor\LoLHover.cur;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 123 | 124 | 125 | ..\Cursor\LoLNormal.cur;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 126 | 127 | 128 | ..\Cursor\LoLPointer.cur;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 129 | 130 | -------------------------------------------------------------------------------- /Resource/Localization/ItemStrings_zh-TW.xaml: -------------------------------------------------------------------------------- 1 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 殞落王者之劍 12 | 佩戴者附加劍士職業。 13 | 14 | 冥血族 15 | 佩戴者附加惡魔血統。 16 | 17 | 自然之力 18 | +1戰棋放置上限。 19 | 20 | 冰霜之錘 21 | 佩戴者附加冰川使者血統。 22 | 23 | 騎士誓願 24 | 佩戴者附加騎士職業。 25 | 26 | 芮蘭颶風箭 27 | 普攻會額外對兩個目標射出箭矢,箭矢只造成50%傷害。 28 | 29 | 妖夢鬼刀 30 | 佩戴者附加刺客職業。 31 | 32 | 悠咪 33 | 佩戴者附加巫師職業。 34 | 35 | 36 | 嗜血者 37 | +50%普攻吸血。 38 | 39 | 詛咒之刃 40 | 普攻有低機率使目標受到縮小詛咒,減少該目標1星。 41 | 42 | 龍之爪 43 | 額外獲得83%魔法傷害減免。 44 | 45 | 冰霜之心 46 | 降低周圍敵人20%攻速。 47 | 48 | 守護天使 49 | 以500生命復活一次。 50 | 51 | 鬼索的狂暴之刃 52 | 每次攻擊命中即增加3%攻速,可以無限疊加。 53 | 54 | 海克斯科技槍刃 55 | 治療所有傷害的25%。 56 | 57 | 沉默 58 | 普攻高機率沉默目標。 59 | 60 | 無盡之刃 61 | 增加100%爆擊傷害。 62 | 63 | 艾歐尼亞星火 64 | 當敵人施放技能時,對施放者造成200點魔法傷害。 65 | 66 | 日輪的加冕 67 | 在戰鬥開始時,對鄰近的所有隊友施放200點護盾。 68 | 69 | 盧登回音 70 | 技能造成額外200點魔法傷害並彈跳至鄰近敵人身上。 71 | 72 | 黑魔禁書 73 | 被技能命中的目標將會燃燒,每秒造成2.5%目標最大生命值的真實傷害,且無法被治療,持續3秒。 74 | 75 | 幻影之舞 76 | 閃避所有普攻爆擊。 77 | 78 | 死亡之帽 79 | +50%總魔攻 80 | 81 | 衝擊火炮 82 | 增加攻擊距離為兩倍,攻擊無法閃避。 83 | 84 | 樹精長老增益效果 85 | 普攻會附加燃燒狀態,每秒造成目標最大血量2.5%的真實傷害,且無法被治療。 86 | 87 | 贖罪神石 88 | 配戴者死亡後,經過短暫延遲,治療周圍的隊友1000點生命。 89 | 90 | 熾天使的擁抱 91 | 每施放一次技能就回復20魔力 92 | 93 | 精進之矛 94 | 第一次施放技能後,每次普攻都會回復15%最大魔力。 95 | 96 | 史提克彈簧刀 97 | 每三次普通攻擊,造成額外100點魔法傷害並彈跳至鄰近敵人身上。 98 | 99 | 折劍者 100 | 普攻將有機率使目標無法普攻。 101 | 102 | 神聖之劍 103 | 每秒都有5%的機率100%爆擊。 104 | 105 | 荊棘之甲 106 | 反彈35%普攻傷害。 107 | 108 | 泰坦九頭蛇 109 | 每次普攻對目標及目標後方錐狀範圍內敵人造成自身10%最大生命的額外傷害。 110 | 111 | 好戰者鎧甲 112 | 每秒回復3%最大生命。 113 | 114 | 錫柯的號角 115 | 戰鬥開始時,讓周圍友軍增加10%攻速。 116 | 117 | 西風匕首 118 | 在戰鬥開始時,放逐對方一個單位5秒。 119 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | ## Ignore Visual Studio temporary files, build results, and 2 | ## files generated by popular Visual Studio add-ons. 3 | ## 4 | ## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore 5 | 6 | # User-specific files 7 | *.rsuser 8 | *.suo 9 | *.user 10 | *.userosscache 11 | *.sln.docstates 12 | 13 | # User-specific files (MonoDevelop/Xamarin Studio) 14 | *.userprefs 15 | 16 | # Mono auto generated files 17 | mono_crash.* 18 | 19 | # Build results 20 | [Dd]ebug/ 21 | [Dd]ebugPublic/ 22 | [Rr]elease/ 23 | [Rr]eleases/ 24 | x64/ 25 | x86/ 26 | [Aa][Rr][Mm]/ 27 | [Aa][Rr][Mm]64/ 28 | bld/ 29 | [Bb]in/ 30 | [Oo]bj/ 31 | [Ll]og/ 32 | 33 | # Visual Studio 2015/2017 cache/options directory 34 | .vs/ 35 | # Uncomment if you have tasks that create the project's static files in wwwroot 36 | #wwwroot/ 37 | 38 | # Visual Studio 2017 auto generated files 39 | Generated\ Files/ 40 | 41 | # MSTest test Results 42 | [Tt]est[Rr]esult*/ 43 | [Bb]uild[Ll]og.* 44 | 45 | # NUnit 46 | *.VisualState.xml 47 | TestResult.xml 48 | nunit-*.xml 49 | 50 | # Build Results of an ATL Project 51 | [Dd]ebugPS/ 52 | [Rr]eleasePS/ 53 | dlldata.c 54 | 55 | # Benchmark Results 56 | BenchmarkDotNet.Artifacts/ 57 | 58 | # .NET Core 59 | project.lock.json 60 | project.fragment.lock.json 61 | artifacts/ 62 | 63 | # StyleCop 64 | StyleCopReport.xml 65 | 66 | # Files built by Visual Studio 67 | *_i.c 68 | *_p.c 69 | *_h.h 70 | *.ilk 71 | *.meta 72 | *.obj 73 | *.iobj 74 | *.pch 75 | *.pdb 76 | *.ipdb 77 | *.pgc 78 | *.pgd 79 | *.rsp 80 | *.sbr 81 | *.tlb 82 | *.tli 83 | *.tlh 84 | *.tmp 85 | *.tmp_proj 86 | *_wpftmp.csproj 87 | *.log 88 | *.vspscc 89 | *.vssscc 90 | .builds 91 | *.pidb 92 | *.svclog 93 | *.scc 94 | 95 | # Chutzpah Test files 96 | _Chutzpah* 97 | 98 | # Visual C++ cache files 99 | ipch/ 100 | *.aps 101 | *.ncb 102 | *.opendb 103 | *.opensdf 104 | *.sdf 105 | *.cachefile 106 | *.VC.db 107 | *.VC.VC.opendb 108 | 109 | # Visual Studio profiler 110 | *.psess 111 | *.vsp 112 | *.vspx 113 | *.sap 114 | 115 | # Visual Studio Trace Files 116 | *.e2e 117 | 118 | # TFS 2012 Local Workspace 119 | $tf/ 120 | 121 | # Guidance Automation Toolkit 122 | *.gpState 123 | 124 | # ReSharper is a .NET coding add-in 125 | _ReSharper*/ 126 | *.[Rr]e[Ss]harper 127 | *.DotSettings.user 128 | 129 | # JustCode is a .NET coding add-in 130 | .JustCode 131 | 132 | # TeamCity is a build add-in 133 | _TeamCity* 134 | 135 | # DotCover is a Code Coverage Tool 136 | *.dotCover 137 | 138 | # AxoCover is a Code Coverage Tool 139 | .axoCover/* 140 | !.axoCover/settings.json 141 | 142 | # Visual Studio code coverage results 143 | *.coverage 144 | *.coveragexml 145 | 146 | # NCrunch 147 | _NCrunch_* 148 | .*crunch*.local.xml 149 | nCrunchTemp_* 150 | 151 | # MightyMoose 152 | *.mm.* 153 | AutoTest.Net/ 154 | 155 | # Web workbench (sass) 156 | .sass-cache/ 157 | 158 | # Installshield output folder 159 | [Ee]xpress/ 160 | 161 | # DocProject is a documentation generator add-in 162 | DocProject/buildhelp/ 163 | DocProject/Help/*.HxT 164 | DocProject/Help/*.HxC 165 | DocProject/Help/*.hhc 166 | DocProject/Help/*.hhk 167 | DocProject/Help/*.hhp 168 | DocProject/Help/Html2 169 | DocProject/Help/html 170 | 171 | # Click-Once directory 172 | publish/ 173 | 174 | # Publish Web Output 175 | *.[Pp]ublish.xml 176 | *.azurePubxml 177 | # Note: Comment the next line if you want to checkin your web deploy settings, 178 | # but database connection strings (with potential passwords) will be unencrypted 179 | *.pubxml 180 | *.publishproj 181 | 182 | # Microsoft Azure Web App publish settings. Comment the next line if you want to 183 | # checkin your Azure Web App publish settings, but sensitive information contained 184 | # in these scripts will be unencrypted 185 | PublishScripts/ 186 | 187 | # NuGet Packages 188 | *.nupkg 189 | # NuGet Symbol Packages 190 | *.snupkg 191 | # The packages folder can be ignored because of Package Restore 192 | **/[Pp]ackages/* 193 | # except build/, which is used as an MSBuild target. 194 | !**/[Pp]ackages/build/ 195 | # Uncomment if necessary however generally it will be regenerated when needed 196 | #!**/[Pp]ackages/repositories.config 197 | # NuGet v3's project.json files produces more ignorable files 198 | *.nuget.props 199 | *.nuget.targets 200 | 201 | # Microsoft Azure Build Output 202 | csx/ 203 | *.build.csdef 204 | 205 | # Microsoft Azure Emulator 206 | ecf/ 207 | rcf/ 208 | 209 | # Windows Store app package directories and files 210 | AppPackages/ 211 | BundleArtifacts/ 212 | Package.StoreAssociation.xml 213 | _pkginfo.txt 214 | *.appx 215 | *.appxbundle 216 | *.appxupload 217 | 218 | # Visual Studio cache files 219 | # files ending in .cache can be ignored 220 | *.[Cc]ache 221 | # but keep track of directories ending in .cache 222 | !?*.[Cc]ache/ 223 | 224 | # Others 225 | ClientBin/ 226 | ~$* 227 | *~ 228 | *.dbmdl 229 | *.dbproj.schemaview 230 | *.jfm 231 | *.pfx 232 | *.publishsettings 233 | orleans.codegen.cs 234 | 235 | # Including strong name files can present a security risk 236 | # (https://github.com/github/gitignore/pull/2483#issue-259490424) 237 | #*.snk 238 | 239 | # Since there are multiple workflows, uncomment next line to ignore bower_components 240 | # (https://github.com/github/gitignore/pull/1529#issuecomment-104372622) 241 | #bower_components/ 242 | 243 | # RIA/Silverlight projects 244 | Generated_Code/ 245 | 246 | # Backup & report files from converting an old project file 247 | # to a newer Visual Studio version. Backup files are not needed, 248 | # because we have git ;-) 249 | _UpgradeReport_Files/ 250 | Backup*/ 251 | UpgradeLog*.XML 252 | UpgradeLog*.htm 253 | ServiceFabricBackup/ 254 | *.rptproj.bak 255 | 256 | # SQL Server files 257 | *.mdf 258 | *.ldf 259 | *.ndf 260 | 261 | # Business Intelligence projects 262 | *.rdl.data 263 | *.bim.layout 264 | *.bim_*.settings 265 | *.rptproj.rsuser 266 | *- [Bb]ackup.rdl 267 | *- [Bb]ackup ([0-9]).rdl 268 | *- [Bb]ackup ([0-9][0-9]).rdl 269 | 270 | # Microsoft Fakes 271 | FakesAssemblies/ 272 | 273 | # GhostDoc plugin setting file 274 | *.GhostDoc.xml 275 | 276 | # Node.js Tools for Visual Studio 277 | .ntvs_analysis.dat 278 | node_modules/ 279 | 280 | # Visual Studio 6 build log 281 | *.plg 282 | 283 | # Visual Studio 6 workspace options file 284 | *.opt 285 | 286 | # Visual Studio 6 auto-generated workspace file (contains which files were open etc.) 287 | *.vbw 288 | 289 | # Visual Studio LightSwitch build output 290 | **/*.HTMLClient/GeneratedArtifacts 291 | **/*.DesktopClient/GeneratedArtifacts 292 | **/*.DesktopClient/ModelManifest.xml 293 | **/*.Server/GeneratedArtifacts 294 | **/*.Server/ModelManifest.xml 295 | _Pvt_Extensions 296 | 297 | # Paket dependency manager 298 | .paket/paket.exe 299 | paket-files/ 300 | 301 | # FAKE - F# Make 302 | .fake/ 303 | 304 | # CodeRush personal settings 305 | .cr/personal 306 | 307 | # Python Tools for Visual Studio (PTVS) 308 | __pycache__/ 309 | *.pyc 310 | 311 | # Cake - Uncomment if you are using it 312 | # tools/** 313 | # !tools/packages.config 314 | 315 | # Tabs Studio 316 | *.tss 317 | 318 | # Telerik's JustMock configuration file 319 | *.jmconfig 320 | 321 | # BizTalk build output 322 | *.btp.cs 323 | *.btm.cs 324 | *.odx.cs 325 | *.xsd.cs 326 | 327 | # OpenCover UI analysis results 328 | OpenCover/ 329 | 330 | # Azure Stream Analytics local run output 331 | ASALocalRun/ 332 | 333 | # MSBuild Binary and Structured Log 334 | *.binlog 335 | 336 | # NVidia Nsight GPU debugger configuration file 337 | *.nvuser 338 | 339 | # MFractors (Xamarin productivity tool) working folder 340 | .mfractor/ 341 | 342 | # Local History for Visual Studio 343 | .localhistory/ 344 | 345 | # BeatPulse healthcheck temp database 346 | healthchecksdb 347 | 348 | # Backup folder for Package Reference Convert tool in Visual Studio 2017 349 | MigrationBackup/ -------------------------------------------------------------------------------- /Resource/Localization/ItemStrings_JA.xaml: -------------------------------------------------------------------------------- 1 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | ルインドキング・ブレード 12 | 装備ユニットにクラス「ブレードマスター」を付与する 13 | 14 | ダーキン 15 | 装備ユニットに特性「デーモン」を付与する 16 | 17 | 自然の力 18 | チームサイズを1枠増やす 19 | 20 | フローズンマレット 21 | 装備ユニットに特性「グレイシャル」を付与する 22 | 23 | 騎士の誓い 24 | 装備ユニットにクラス「ナイト」を付与する 25 | 26 | ルナーン・ハリケーン 27 | 通常攻撃の50%のダメージを追加で2体のチャンピオンに与える 28 | 29 | 妖夢の霊剣 30 | 装備ユニットにクラス「アサシン」を付与する 31 | 32 | ユーミ 33 | 装備ユニットにクラス「ソーサラー」を付与する 34 | 35 | 36 | ブラッドサースター 37 | 通常攻撃で与えたダメージ量の50%を回復する 38 | 39 | 呪いの刃 40 | 通常攻撃時、低確率で敵をシュリンクさせる (敵ユニットのレベルを1下げる) 41 | 42 | ドラゴンクロウ 43 | 魔法ダメージの耐性が83%上昇する 44 | 45 | フローズンハート 46 | 周囲の敵の攻撃速度が20%低下する 47 | 48 | ガーディアンエンジェル 49 | 倒された際、一度だけHPが300の状態で復活する 50 | 51 | グインソー・レイジブレード 52 | 通常攻撃をするたびに攻撃速度が3%上昇する(上限無し) 53 | 54 | ヘクステック・ガンブレード 55 | 与えたダメージ量の25%を回復する 56 | 57 | 静寂 58 | 通常攻撃時、高確率で相手をサイレンス状態にする 59 | 60 | インフィニティ・エッジ 61 | クリティカルダメージが+100% 62 | 63 | アイオニックスパーク 64 | スキルを使用した敵ユニットは200のダメージを受ける 65 | 66 | ソラリのロケット 67 | 戦闘開始時、周囲の味方ユニットに200のシールドを付与する 68 | 69 | ルーデンエコー 70 | スキル命中時に周りに200の範囲ダメージを与える 71 | 72 | モレロノミコン 73 | スキル命中時、敵の最大体力の2.5%分のダメージを毎秒与える 74 | 75 | ファントムダンサー 76 | クリティカル判定のダメージをすべて回避する 77 | 78 | ラバドン・デスキャップ 79 | 装備ユニットのスキルダメージが50%増加する 80 | 81 | ラピッドファイアキャノン 82 | 通常攻撃の射程が2倍になり、必ず命中する 83 | 84 | レッドバフ 85 | 通常攻撃に最大体力の2.5%のダメージを追加し、回復出来ない状態にする 86 | 87 | リデンプション 88 | 装備ユニットが倒された際、周りの味方ユニットの体力を1000回復する 89 | 90 | セラフ・エンブレイス 91 | スキルを使用する度に、マナを20回復する 92 | 93 | ショウジンの矛 94 | スキル使用後、通常攻撃に最大マナの15%を回復する効果を付与する 95 | 96 | スタティック・シヴ 97 | 通常攻撃3回毎に、100の範囲ダメージを与える 98 | 99 | ソードブレーカー 100 | 通常攻撃時、一定確率で敵を通常攻撃が出来ない状態にする 101 | 102 | 天帝の剣 103 | 毎秒5%の確率で、クリティカル率100%を得る 104 | 105 | ソーンメイル 106 | 通常攻撃のダメージを35%反射する 107 | 108 | タイタン・ハイドラ 109 | 通常攻撃に最大体力の10%を範囲ダメージとして追加する 110 | 111 | ワーモグアーマー 112 | 最大体力の3%を毎秒回復する 113 | 114 | ジークの使者 115 | 周囲の味方ユニットの攻撃速度を10%上昇させる 116 | 117 | ゼファー 118 | 試合開始時、敵ユニット1体を5秒間フィールドから除外させる 119 | -------------------------------------------------------------------------------- /Resource/Localization/ItemStrings_vi-VN.xaml: -------------------------------------------------------------------------------- 1 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | Gươm Của Vua Vô Danh 12 | Người sử dụng cũng là Kiếm Khách. 13 | 14 | Ác Quỷ 15 | Người sử dụng cũng là Ác Quỷ. 16 | 17 | Giáp Thiên Nhiên 18 | + 1 tướng vào đội hình. 19 | 20 | Búa Băng 21 | Người sử dụng cũng là Băng Tộc. 22 | 23 | Lời Thề Hiệp Sĩ 24 | Người sử dụng cũng là một Hiệp sĩ. 25 | 26 | Cuồng Cung Ruanna 27 | Đòn tấn công bắn ra thêm 2 tia gây 50% sát thương. 28 | 29 | Kiếm Ma Youmuu 30 | Người sử dụng cũng là Sát thủ. 31 | 32 | Yuumi 33 | Người sử dụng cũng là Pháp Sư. 34 | 35 | 36 | Huyết Kiếm 37 | Đòn đánh hồi máu bằng 50% sát thương. 38 | 39 | Kiếm Nguyền Rủa 40 | Tấn công có tỉ lệ nhỏ giảm cấp địch (giảm 1*) 41 | 42 | Vuốt Rồng 43 | Tăng 83% kháng phép 44 | 45 | Tim Băngt 46 | Giảm 20% tốc độ đánh kẻ địch xung quanh 47 | 48 | Giáp Thiên Thần 49 | Hồi sinh với 300 máu 50 | 51 | Cuồng đao Guinsoo 52 | Tấn công tăng vĩnh viễn 3% tốc độ đánh. Cộng dồn vô hạn. 53 | 54 | Kiếm súng Hextech 55 | Hồi máu bằng 25% sát thương gây ra. 56 | 57 | Dao Câm Lặng 58 | Tấn công có tỉ lệ cao khiến địch Câm Lặng. 59 | 60 | Vô Cực Kiếm 61 | Đòn đánh chí mạng +100% sát thương. 62 | 63 | Gươm Sấm Sét 64 | Khi kẻ địch sử dụng kĩ năng, chúng chịu 200 sát thương. 65 | 66 | Khiên Iron Solari 67 | Khi bắt đầu trận chiến, đồng đội xung quanh nhận 200 giá trị lá chắn. 68 | 69 | Vọng Âm Luden 70 | Kĩ năng trúng địch nổ 200 sát thương lan. 71 | 72 | Quỷ Thư Morello 73 | Kĩ năng thiêu đốt đối thủ. Gây sát thương bằng 2.5% máu tối đa mỗi giây. 74 | 75 | Ma Vũ Song Kiếm 76 | Người sử dụng né tất cả đòn chí mạng. 77 | 78 | Mũ Phù Thủy Rabadon 79 | +50% Sát thương Phép 80 | 81 | Đại Bác Liên Thanh 82 | Đòn đánh của chủ sở hữu không thể né. Tầm đánh nhân đôi. 83 | 84 | Bùa Đỏ 85 | Đòn đánh thiêu đốt đối thủ bằng 2.5% máu tối đa và ngăn chúng hồi phục. 86 | 87 | Dây Chuyền Chuộc Tội 88 | Khi chết, hồi máu 1000 máu cho đồng đội trong tâm. 89 | 90 | Quyền Trượng Thiên Sứ 91 | Hồi lại 20 năng lượng sau khi sử dụng kĩ năn.g 92 | 93 | Ngọn giáo Shojin 94 | Sau khi sử dụng kĩ năng, mỗi đòn đánh hồi lại 15% năng lượng tối đa. 95 | 96 | Dao Điện Statikk 97 | Mỗi đòn đánh thứ 3 sẽ giật sét, gây 100 sát thương phép lan. 98 | 99 | Kiếm giải giới 100 | Đòn đánh có tỉ lệ giải giới. 101 | 102 | Ỷ Thiên Kiếm 103 | Mỗi giây, chủ sở hữu có 5% tỉ lệ nhận 100% chí mạng. 104 | 105 | Giáp gai 106 | Phản 35% sát thương từ đòn đánh thường. 107 | 108 | Rìu Đại Mãng Xà 109 | Đòn đánh gây sát thương lan bằng 10% máu tối đa chủ sở hữu. 110 | 111 | Giáp Máu Warmogs 112 | Chủ sở hữu hồi 3% máu tối đa mỗi giây. 113 | 114 | Lá Cờ Zeke 115 | Đồng đội cạnh bên nhận 10% tốc độ đánh. 116 | 117 | Phong Kiếm 118 | Khi bắt đầu trận đấu, trục xuất 1 kẻ địch ngẫu nhiên 5 giây. 119 | 120 | -------------------------------------------------------------------------------- /Resource/Localization/ItemStrings_PL.xaml: -------------------------------------------------------------------------------- 1 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | Ostrze Zniszczonego Króla 12 | Posiadacz jest także Mistrzem Miecza. 13 | 14 | Darkin 15 | Posiadacz jest także Demon. 16 | 17 | Siła Natury 18 | Dostajesz +1 Miejsce w drużynie. 19 | 20 | Lodowy Młot 21 | Posiadacz jest także Mroźnym. 22 | 23 | Przysięga Rycerska 24 | Posiadacz jest także Rycerzem. 25 | 26 | Huragan Runaana 27 | Atak trafia dodatkowego wroga zadając 50% obrażeń. 28 | 29 | Widmowe Ostrze Youmuu 30 | Posiadacz jest także Zabójcą. 31 | 32 | Yuumi 33 | Posiadacz jest także Czarodziejem. 34 | 35 | 36 | Krwiopijec 37 | Atak leczy za 50% zadanych obrażeń. 38 | 39 | Ostrze Derwisza 40 | Atak ma niską szansę na skurczenie (Zredukowanie poziomu gwiazdki przeciwnika o 1). 41 | 42 | Smoczy Pazur 43 | Daje 83% odporności na magiczne obrażenia. 44 | 45 | Mroźne Serce 46 | Sąsiadujący przeciwnicy tracą 20% prędkości ataku. 47 | 48 | Anioł Stróż 49 | Posiadacz odradza się z 500 punktami zdrowia. 50 | 51 | Ostrze Gniewu Guinsoo 52 | Atak zapewnia dodatkowe 3% prędkości ataku (Kumuluje się w nieskończoność). 53 | 54 | Miecz-Pistolet Hextech 55 | Leczy za 25% wszystkich zadanych obrażeń. 56 | 57 | Uciszacz 58 | Ataki mają dużą szansę na Uciszenie. 59 | 60 | Ostrze Nieskończoności 61 | Trafienia krytyczne zadają +100% obrażeń. 62 | 63 | Jonowa Iskra 64 | Gdy jakikolwiek przeciwnik użyje umiejętności, otrzymuje on 200 obrażeń. 65 | 66 | Naszyjnik Żelaznych Solari 67 | Na początku walki, wszyscy sąsiadujący sojusznicy otrzymują tarcze o wartości 200. 68 | 69 | Echo Luden 70 | Umiejętność zadaje 200 obrażeń rozpryskowych. 71 | 72 | Morellonomicon 73 | Umiejętności pali wrogów za 2.5% ich maxymalnego zdrowia na sekundę. 74 | 75 | Widmowy Tancerz 76 | Posiadacz unika wszystkie Trafienia Krytyczne. 77 | 78 | Zabójczy Kapelusz Rabadona 79 | +50% Mocy Umiejętności. 80 | 81 | Ognista Armata 82 | Ataki posiadacza nie mogą zostać uniknięte. Zasięg ataku jest podwojony. 83 | 84 | Czerwone Wzmocnienie 85 | Ataki palą za 2.5% maksymalnego zdrowia i wyłączają leczenie. 86 | 87 | Odkupienie 88 | Po śmierci leczy pobliskich sojuszników, przywracając im 1000 zdrowia. 89 | 90 | Uścisk Serafina 91 | Odnawia 20 many za każdym razem, gdy używana jest umiejętność. 92 | 93 | Włócznia Shojin 94 | Po użyciu umiejętność, posiadacz odnawia 15% many po każdym ataku. 95 | 96 | Kosa Statikka 97 | Co każdy 3. atak zadaje 100 magicznych obrażeń. 98 | 99 | Łamimiecz 100 | Atak ma szansę na rozbrojenie. 101 | 102 | Boski Miecz 103 | Co każdą sekundę, posiadacz ma 5% szans na zdobycie 100% szans na Trafienie Krytyczne. 104 | 105 | Kolczasta Kolczuga 106 | Odbija 35% odtrzymanych fizycznych obrażeń. 107 | 108 | Kolosalna Hydra 109 | Ataki zadają 10% maksymalnego zdrowia posiadacza jako obrażenia rozpryskowe. 110 | 111 | Plemienna Zbroja 112 | Posiadacz odnawia 3% maksymalnego zdrowia co sekundę. 113 | 114 | Herold Zeke'a 115 | Sąsiadujący sojucznicy otrzymują +10% prędkości ataku. 116 | 117 | Zefir 118 | Na początku walki, wyklucza jednego przeciwnika na 5 sekund. 119 | -------------------------------------------------------------------------------- /Resource/Localization/ItemStrings_pt-BR.xaml: -------------------------------------------------------------------------------- 1 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | Espada do Rei Destruído 12 | Usuário também é um Mestre das Lâminas. 13 | 14 | Darkin 15 | Usuário também é um Demônio. 16 | 17 | Força da Natureza 18 | Recebe +1 de tamanho de equipe. 19 | 20 | Malho Congelado 21 | Usuário também é um Glacial. 22 | 23 | Juramento do Cavaleiro 24 | Usuário também e um Cavaleiro. 25 | 26 | Furacão de Runaan 27 | Ataques atingem inimigos adicionais causando 50% do dano. 28 | 29 | Lâmina Fantasma de Youmuu 30 | Usuário também é um Assassino. 31 | 32 | Yuumi 33 | Usuário também é um Feitiçeiro. 34 | 35 | 36 | A Sedenta por Sangue 37 | Ataques curam 50% do dano causado. 38 | 39 | Lâmina Amaldiçoada 40 | Ataques tem uma pequena chance de diminuir (Reduzir o nível de estrela do inimigo em 1) 41 | 42 | Garra do Dragão 43 | Recebe 83% de resistência a dano mágico 44 | 45 | Coração Congelado 46 | Inimigos adjacentes perdem 20% de velocidade de ataque 47 | 48 | Anjo Guardião 49 | Usuário revive com 300 de vida 50 | 51 | Lâmina da Fúria de Guinsoo 52 | Ataques fornecem 3% de velocidade de ataque (Acumula infinitamente) 53 | 54 | Pistola Laminar Hextech 55 | Cura 25% de todo dano causado 56 | 57 | Quietude 58 | Ataques tem alta chance de causarem Silêncio 59 | 60 | Gume do Infinito 61 | Acertos críticos causam +100% de dano 62 | 63 | Centelha Iônica 64 | Sempre que um inimigo usa uma habilidade, ele sofre 200 de dano 65 | 66 | Medalhão dos Solari de Ferro 67 | No início do combate, todos os aliados adjacentes recebem um escudo de 200 de vida 68 | 69 | Eco de Luden 70 | Habilidades causam 200 de dano de dispersão ao contato 71 | 72 | Morellonomicon 73 | Habilidades causam dando por queimadura igual a 2,5% da vida máxima do inimigo por segundo 74 | 75 | Dançarina Fantasma 76 | Usuário esquiva de todos os Acertos Críticos 77 | 78 | Capuz da Morte de Rabadon 79 | +50% de Poder de Habilidade 80 | 81 | Canhão Fumegante 82 | Ataques do usuário não podem ser esquivados. O alcance de ataque é dobrado 83 | 84 | Efeito Vermelho 85 | Ataques queimam por 2,5% da vida máxima do usuário e impedem cura. 86 | 87 | Redenção 88 | Ao morrer, cura todas unidades aliadas próximas em 1000 de vida 89 | 90 | Abraço de Seraph 91 | Recupera 20 de mana cada vez que usa uma habilidade 92 | 93 | Lança de Shojin 94 | Após usar uma habilidade, usuario recebe 15% de sua mana máxima por ataque 95 | 96 | Faca de Stattik 97 | Cada 3º ataque causa 100 de dano mágico ao contato 98 | 99 | Quebra-Espadas 100 | Ataques tem uma chance de desarmar 101 | 102 | Espada do Divino 103 | A cada segundo, o usuário tem uma chance de 5% de receber 100% de Acerto Crítico 104 | 105 | Armadura de Espinhos 106 | Reflete 35% de dano sofrido de ataques 107 | 108 | Hidra Titânica 109 | Ataques causam 10% da vida máxima do usuário como dano ao contato 110 | 111 | Armadura de Warmog 112 | Usuário regenera 3% da vida máxima por segundo 113 | 114 | Arauto de Zeke 115 | Aliados adjacentes recebem +10% de velocidade de ataque 116 | 117 | Zéfiro 118 | No início do combate, bane um inimigo por 5 segundo 119 | 120 | -------------------------------------------------------------------------------- /Resource/Localization/ItemStrings_it-IT.xaml: -------------------------------------------------------------------------------- 1 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | Blade of the Ruined King 12 | Chi lo indossa è anche un Maestro d'Armi. 13 | 14 | Darkin 15 | Chi lo indossa è anche un Demone. 16 | 17 | Force of Nature 18 | Ottieni +1 slot nella tua squadra. 19 | 20 | Frozen Mallet 21 | Chi lo indossa è anche un Glaciale. 22 | 23 | Knight's Vow 24 | Chi lo indossa è anche un Cavaliere. 25 | 26 | Runaan's Hurricane 27 | Gli attacchi colpisono 2 nemici extra. I colpi extra infliggono il 50% del danno. 28 | 29 | Youmuu's Ghostblade 30 | Chi lo indossa è anche unn Assassino. 31 | 32 | Yuumi 33 | Chi lo indossa è anche un Mago. 34 | 35 | 36 | Bloodthirster 37 | Gli attacchi curano del 50% del danno inflitto. 38 | 39 | Cursed Blade 40 | Ogni attacco ha una bassa possiblità di fare Shrink (Ridurre di 1 le stelle del nemico) 41 | 42 | Dragon's Claw 43 | Ottieni 83% di resistenza magica 44 | 45 | Frozen Heart 46 | I nemici adiacenti perdono il 20% di Velocità di Attacco 47 | 48 | Guardian Angel 49 | Chi lo indossa rinasce con 300 punti vita 50 | 51 | Guinsoo's Rageblade 52 | Ogni attacco garantisce il 3% di velocità d'Attacco. (Continua all'infinito) 53 | 54 | Hextech Gunblade 55 | Cura del 25% del danno inflitto 56 | 57 | Hush 58 | Gli attacchi hanno un'alta possibilità di silenziare 59 | 60 | Infinity Edge 61 | Gli attacchi critici infliggono +100% dei danni 62 | 63 | Ionic Spark 64 | Ogni qualcosa un nemico lancia un'ablitià, subisce 200 danni 65 | 66 | Locket of the Iron Solari 67 | All'inizio del combattimento, tutti gli alleati guadagno 200 di scudo 68 | 69 | Luden's Echo 70 | Le abilità infliggono 200 danni ad area per ogni colpo 71 | 72 | Morellonomicon 73 | Le abilità bruciano il nemico, infliggendoli 2.5% della sua vita massima. 74 | 75 | Phantom Dancer 76 | Chi lo indossa schiva tutti i colpi critici 77 | 78 | Rabadon's Deathcap 79 | +50% Potere Magico 80 | 81 | Rapid Firecannon 82 | Gli attacchi di chi lo indossa non possono essere schivati. Il suo raggio d'attacco è raddopiato 83 | 84 | Red Buff 85 | Gli attacchi bruciano il nemico infliggendoli 2.5% della sua vita massima come danno e negando le cure 86 | 87 | Redemption 88 | Alla morte tutti gli alleati si curano di 1000 punti vita 89 | 90 | Seraph's Embrace 91 | Riottieni 20 mana per ogni abilità lanciata 92 | 93 | Spear of Shojin 94 | Dopo il lancio, ottieni 15% di mana massimo per ogni attacco 95 | 96 | Statikk Shiv 97 | Ogni terzo attacco infligge 100 danni ad area 98 | 99 | Sword Breaker 100 | Gli attacchi hanno una possibilità di disarmare 101 | 102 | Sword of the Divine 103 | Ogni secondo, chi lo indossa ha il 5% di ottenere al 100% un Colpo Critico 104 | 105 | Thornmail 106 | Rifletti il 35% del danno subito dagli attacchi 107 | 108 | Titanic Hydra 109 | Gli attacchi infliggono il 10% della vita massima di chi lo indossa come danni ad area 110 | 111 | Warmog's Armor 112 | Chi lo indossa rigenera il 3% dei punti vita ogni secondo 113 | 114 | Zeke's Herald 115 | Ogni alleato vicino guadagna il 10% di velocità d'attacco 116 | 117 | Zephyr 118 | All'inizio del combattimento, bandisci un nemico per 5 secondi 119 | -------------------------------------------------------------------------------- /Resource/Localization/ItemStrings_RU.xaml: -------------------------------------------------------------------------------- 1 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | Клинок уничтоженного короля 12 | Владелец также становится Мастером клинка. 13 | 14 | Даркин 15 | Владелец также становится Демоном. 16 | 17 | Сила природы 18 | Дает +1 место в команде. 19 | 20 | Замерзший Молот 21 | Владелец также становится Оледенелым. 22 | 23 | Клятва Рыцаря 24 | Владелец также становится Рыцарем. 25 | 26 | Ураган Рунаан 27 | Атаки поражают двух дополнительных врагов и наносят 50% урона. 28 | 29 | Призрачный клинок Йомуу 30 | Владелец также становится Убийцей. 31 | 32 | Юми 33 | Владелец также становится Чародеем. 34 | 35 | 36 | Кровопийца 37 | Атаки восстанавливают здоровье в размере 50% от нанесенного урона 38 | 39 | Проклятый клинок 40 | У атак появляется небольшой шанс "порезать" врага (Сократить его звездный уровень на 1) 41 | 42 | Коготь дракона 43 | Дает 83% сопротивления магическому урону 44 | 45 | Ледяное сердце 46 | Враги поблизости теряют 20% скорости атаки 47 | 48 | Ангел-хранитель 49 | Владелец возрождается с 300 здоровья 50 | 51 | Клинок ярости Гинсу 52 | Каждая атака дает прибавку 3% к скорости атаки (Суммируется бесконечно) 53 | 54 | Хекстековый штык 55 | Восстанавливает здоровье в размере 25% от всего нанесенного урона 56 | 57 | Тишина 58 | У атак появляется большой шанс наложить на врага Безмолвие 59 | 60 | Грань Бесконечности 61 | Критические удары наносят +100% урона 62 | 63 | Ионийская искра 64 | Когда враг применяет умение, он получает 200 урона 65 | 66 | Медальон Железных Солари 67 | В начале боя все союзники поблизости получают щит прочностью 200 68 | 69 | Эхо Людена 70 | При попадании умения врагам поблизости наносится 200 урона 71 | 72 | Мореллономикон 73 | Умения обжигают врагов, нанося урон в размере 2.5% от максимального здоровья цели в секунду 74 | 75 | Призрачный Танцор 76 | Владелец уклоняется ото всех критических ударов 77 | 78 | Смертельная шляпа Рабадона 79 | +50% урона умениями 80 | 81 | Скорострельная пушка 82 | От атак владельца нельзя увернуться. Дальность атаки удвоена 83 | 84 | Красное усиление 85 | Атаки обжигают врагов, нанося 2.5% урона и не дают ему лечиться 86 | 87 | Искупление 88 | После смерти владелец восстанавливает всем союзникам поблизости 1000 здоровья 89 | 90 | Обьятья серафима 91 | Восстанавливает 20 маны при каждом применении умения 92 | 93 | Копье Седзина 94 | После применения умения владелец получает 15% от максимального запаса маны за атаку 95 | 96 | Заточка Статикка 97 | Каждая третья атака наносит 100 магического урона врагам поблизости 98 | 99 | Мечелом 100 | У атак появляется шанс разоружить врага 101 | 102 | Меч Божественных 103 | Каждую секунду владелец с вероятностью 5% может увеличить шанс критического удара до 100% 104 | 105 | Шипованный доспех 106 | Отражает 35% урона от полученых атак 107 | 108 | Титаническая гидра 109 | Атаки наносят врагам поблизости урон в размере 10% от максимального запаса здоровья владельца 110 | 111 | Доспех Вармога 112 | Владелец восстанавливает 3% от максимального запаса здоровья в секунду 113 | 114 | Вестник Зика 115 | Скорость атаки союзников поблизости увеличивается на 10% 116 | 117 | Западный ветер 118 | В начале боя изгоняет врага на 5 секунд 119 | -------------------------------------------------------------------------------- /Resource/Localization/ItemStrings_de-DE.xaml: -------------------------------------------------------------------------------- 1 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | Klinge des gestürzten Königs 12 | Träger ist gleichzeitig ein Klingenmeister. 13 | 14 | Düsterer 15 | Träger ist gleichzeitig ein Dämon. 16 | 17 | Naturgewalt 18 | +1 Teamgröße. 19 | 20 | Frosthammer 21 | Träger ist gleichzeitig ein Eiswesen. 22 | 23 | Ritterschwur 24 | Träger ist gleichzeitig ein Ritter. 25 | 26 | Runaans Wirbelsturm 27 | Angriffe treffen zwei zusätzliche Gegner. Diese zusätzlichen Angriffe verursachen 50% Schaden. 28 | 29 | Youmus Geistklinge 30 | Träger ist gleichzeitig ein Assasine. 31 | 32 | Yuumi 33 | Träger ist gleichzeitig ein Zaubermeister. 34 | 35 | 36 | Blutdürster 37 | Angriffe heilen um 50% des angerichteten Schadens. 38 | 39 | Verfluchte Klinge 40 | Angriffe haben eine geringe Chance zu verkleinern (Senkt die Sternewertung um 1) 41 | 42 | Drachenklaue 43 | Gewährt 83% Magieresistenz 44 | 45 | Gefrorenes Herz 46 | Angrenzende Gegner verlieren 20% Angriffstempo 47 | 48 | Schutzengel 49 | Träger wird mit 300 Leben wiederbelebt 50 | 51 | Guinsoos Wutklinge 52 | Angriffe gewähren 3% Angriffstempo (unbegrenzt steigerbar) 53 | 54 | Hextech-Gunblade 55 | Heilt um 25% des insgesamt verursachten Schadens 56 | 57 | Stille 58 | Angriffe haben eine hohe Chance, den Gegner verstummen zu lassen 59 | 60 | Klinge der Unendlichkeit 61 | Kritische Treffer verursachen +100% Schaden 62 | 63 | Ionischer Funke 64 | Wenn ein Gegner eine Fähigkeit einsetzt, erleidet er 200 Schaden 65 | 66 | Reif der eisernen Solari 67 | Bei Kampfbeginn erhalten alle angrenzenden Verbündeten einen Schild in Höhe von 200 68 | 69 | Ludens Echo 70 | Fähigkeiten verursachen bei Treffern 200 Flächenschaden. 71 | 72 | Morellonomikon 73 | Fähigkeiten verursachen Verbrennungsschaden in Höhe von 5% des max. Leben des Gegners pro Sek. 74 | 75 | Phantomtänzer 76 | Träger weicht allen kritischen Treffern aus 77 | 78 | Rabadons Todeshaube 79 | Fähigkeitsschaden des Trägers ist um 50% erhöht 80 | 81 | Schnellfeuer-Geschütz 82 | Angriffen des trägers kann nicht ausgewichen werden. Angriffsreichweite ist verdoppelt. 83 | 84 | Roter Buff 85 | Angriffe verursachen 2,5% Verbrennungsschaden. 86 | 87 | Befreiungsschlag 88 | Heilt beim Tod alle nahen Verbündeten um 1000 Leben. 89 | 90 | Umarmung des Seraphen 91 | Erhalte bei jedem Einsatz einer Fähigkeit 20 Mana zurück. 92 | 93 | Speer von Shojin 94 | Nach Fähigkeitsaktivierung wird dem Träger pro Angriff 15% seines max. Mana gewährt. 95 | 96 | Statikks Stich 97 | Jeder dritte Angriff verursacht 100 magischen Flächenschaden. 98 | 99 | Schwertbrecher 100 | Angriffe haben eine Chance, den Gegner zu entwaffnen 101 | 102 | Schwert der Göttlichen 103 | Der Träger hat jede Sekunde eine Chance von 5% auf 100% kritische Treffer 104 | 105 | Dornenpanzer 106 | Wirft 35% des erlittenen Schadens durch Angriffe zurück 107 | 108 | Titanische Hydra 109 | Angriffe verursachen 10% des maximalen Lebens des Trägers als Flächenschaden 110 | 111 | Warmogs Rüstung 112 | Träger regeneriert 3% seines maximalen Lebens pro Sekunde. 113 | 114 | Zekes Herold 115 | Angrenzende Verbündete erhalten +10% Angriffstempo 116 | 117 | Zephir 118 | Verbanne bei Kampfbeginn einen Gegner 5 Sekunden lang. 119 | 120 | -------------------------------------------------------------------------------- /Resource/Localization/ItemStrings_es-AR.xaml: -------------------------------------------------------------------------------- 1 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | Espada del Rey Arruinado 12 | El portador también es Espadachín. 13 | 14 | Darkin 15 | El portador también es Demonio. 16 | 17 | Fuerza de la Naturaleza 18 | +1 al tamaño de tu equipo. 19 | 20 | Mazo de Hielo 21 | El portador también es Gélido. 22 | 23 | Promesa del Caballero 24 | El portador también es Caballero. 25 | 26 | Huracán de Runaan 27 | Los ataques alcanzan a 2 enemigos adicionales. Estos ataques adicionales infligen un 50% de daño. 28 | 29 | Espada Fantasma de Yoummu 30 | El portador también es un Asesino. 31 | 32 | Yuumi 33 | El portador también es Hechicero. 34 | 35 | 36 | La Sanguinaria 37 | Los ataques curan un 50% del daño 38 | 39 | Cuchilla Maldita 40 | Los ataques tienen una pequeña probabilidad de encoger (reduce el nivel de estrella del enemigo en 1) 41 | 42 | Garra de Dragón 43 | Obtienes 83% de resistencia al daño mágico 44 | 45 | Corazón de Hielo 46 | Reduce un 20% la velocidad de ataque de los enemigos adyacentes 47 | 48 | Ángel Guardián 49 | El portador reaparece con 300 de vida 50 | 51 | Espadafuria de Guinsoo 52 | Los ataques otorgan 3% de Velocidad de Ataque. Se acumula infinitamente 53 | 54 | Sablepistola Hextech 55 | Te curas un 25% del daño total infligido. 56 | 57 | Silencio 58 | Los ataques tienen una alta probabilidad de silenciar 59 | 60 | Filo del Infinito 61 | Los golpes críticos infligen +100% de daño 62 | 63 | Chispa Iónica 64 | Cada vez que un enemigo lanza un hechizo, recibe 200 de daño 65 | 66 | Relicario de los Solari de Hierro 67 | Al comienzo del combate, todos los aliados adyacentes reciben un escudo contra 200 de daño 68 | 69 | Eco de Luden 70 | Los hechizos infligen 200 de daño de área al impacto 71 | 72 | Morellonomicón 73 | Los hechizos infligen daño de quemadura igual al 2.5% de la Vida Máxima del enemigo por segundo 74 | 75 | Bailarín Espectral 76 | El portador esquiva todos los golpes críticos 77 | 78 | Sombrero Mortífero de Rabadon 79 | El daño de hechizos del portador se amplifica un 50%. 80 | 81 | Cañón de Fuego Rápido 82 | Los ataques del portador no se pueden esquivar. El alcance de ataque se duplica. 83 | 84 | Mejora Roja 85 | Los ataques infligen 2.5% de daño de quemadura. 86 | 87 | Redención 88 | Al morir, cura 1000 de Vida a todos los aliados cercanos 89 | 90 | Abrazo del Serafín 91 | Restaura 20 de Maná cada vez que lanzas un hechizo 92 | 93 | Lanza de Shojin 94 | Después de lanzar el hechizo, el portador obtiene 15% de su Maná Máximo por ataque 95 | 96 | Daga de Statikk 97 | Cada tercer ataque inflige 100 de daño mágico de área 98 | 99 | Rompespadas 100 | Los ataques tienen una alta probabilidad de desarmar 101 | 102 | Espada de los Dioses 103 | Cada segundo, el portador tiene 5% de probabilidad de obtener 100% de Probabilidad de Golpe Crítico 104 | 105 | Cota de Espinas 106 | Refleja 35% del daño recibido de ataques 107 | 108 | Hidra Titánica 109 | Los ataques infligen un 10% de la Vida Máxima del portador como daño de área 110 | 111 | Armadura de Warmog 112 | El portador recupera 3% de su Vida Máxima por segundo 113 | 114 | Heraldo de Zeke 115 | Los aliados adyacentes obtienen +10% de Velocidad de Ataque 116 | 117 | Céfiro 118 | Al comienzo del combate, destierra a un enemigo durante 5 segundos 119 | -------------------------------------------------------------------------------- /Resource/Localization/ItemStrings_es-MX.xaml: -------------------------------------------------------------------------------- 1 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | Espada del Rey Arruinado 12 | El Portador es tambien un Espadachin. 13 | 14 | Demonio 15 | El Portador es tambien un Demonio. 16 | 17 | Fuerza de la Naturaleza 18 | Puedes tener una unidad mas en el campo de batalla. 19 | 20 | Maza Helada 21 | El Portador es tambien un Gelido. 22 | 23 | Voluntad del Caballero 24 | El Portador es tambien un Caballero. 25 | 26 | Huracan de Runaan 27 | Los ataques golpean a 2 enemigos adicionales e infligen un 50% de daño. 28 | 29 | Espada Fantasma de Youmuu 30 | El Portador es también un Asesino. 31 | 32 | Yuumi 33 | El Portador es también un Hechicero. 34 | 35 | 36 | La Sanguinaria 37 | Los ataques curan un 50% del daño causado. 38 | 39 | Hoja Maldita 40 | Los ataques tienen una pequeña probabilidad de encoger (Reduce 1 nivel de estrella del campeon enemigo) 41 | 42 | Garra del Dragón 43 | El Portador obtiene un 83% de Resistencia a la Magia 44 | 45 | Corazón de Hielo 46 | Los enemigos adyacentes pierden un 20% de velocidad de ataque 47 | 48 | Angel Guardián 49 | El portador revive con un 30% de su salud. 50 | 51 | Espadafuria de Guinsoo 52 | Los ataques otorgan 3% de Velocidad de Ataque (Se acumula Infinitamente) 53 | 54 | Sablepistola Hextech 55 | Cura un 25% del daño causado 56 | 57 | Silencio 58 | Los ataques tienen una alta probabilidad de silenciar 59 | 60 | Filo Infinito 61 | Los golpes criticos infligen un 100% de daño 62 | 63 | Chispa Ionica 64 | Cuando un enemigo lanza un hechizo, recibe 200 de daño 65 | 66 | Medallon de los Solari de Hierro 67 | Al comienzo del combate, los aliados adyacentes gana un escudo de 200 68 | 69 | Eco de Luden 70 | Los hechizos causan 200 de daño a de salpicadura a los enemigos adyacentes al objetivo 71 | 72 | Morellonomicon 73 | Los hechizos infligen daño de quemadura equivalente al 2.5% de la salud maxima del enemigo por segundo 74 | 75 | Bailarin Espectral 76 | El Portador esquiva todos los Golpes Criticos 77 | 78 | Sombero Mortifero de Rabadon 79 | +50% Poder de Habilidad 80 | 81 | Cañon de fuego rapido 82 | Los ataques del portador no pueden ser esquivados. El rango de ataque se duplica 83 | 84 | Mejora Roja 85 | Los ataques queman un 2.5% de la vida maxima del objetivo. Las unidades quemadas no pueden curarse. 86 | 87 | Redencion 88 | Cuando el portador muere, sana a los aliados cercanos 1000 de salud 89 | 90 | Abrazo del Serafin 91 | Recupera 20 de mana cada vez que lanzas un hechizo 92 | 93 | Lanza de Shojin 94 | Despues de lanzar un hechizo, el portador gana un 15% de su mana maximo por ataque 95 | 96 | Daga de Statikk 97 | Cada tercer ataque inflige 100 de daño magico en salpicadura 98 | 99 | Rompeespadas 100 | Los ataques tienen una probabilidad de desarmar 101 | 102 | Espada de los Dioses 103 | Cada segundo, el portador tiene un 5% de probabilidad de ganar 100% de Golpe Critico 104 | 105 | Cota de Espinas 106 | Refleja un 35% del daño de ataques basicos 107 | 108 | Hidra Titanica 109 | Los ataques infligen un 10% de la salud maxima del portador como daño en un cono en frente de el 110 | 111 | Armadura de Warmog 112 | El portador regenera un 3% de su salud maxima por segundo 113 | 114 | Heraldo de Zeke 115 | Los aliados adyacentes ganan +10% de Velocidad de Ataque 116 | 117 | Céfiro 118 | Al inicio del combate, desvanece a un enemigo por 5 segundos 119 | -------------------------------------------------------------------------------- /Resource/Localization/ItemStrings_fr-FR.xaml: -------------------------------------------------------------------------------- 1 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | Lame Du Roi Déchu 12 | Le porteur est aussi un Maître des lames. 13 | 14 | Darkin 15 | Le porteur est aussi un Démon. 16 | 17 | Force De La Nature 18 | La taille de l'équipe augmente de 1. 19 | 20 | Maillet Gelé 21 | Le porteur est aussi un Glacial. 22 | 23 | Vœu Du Chevalier 24 | Le porteur est aussi un Chevalier. 25 | 26 | Ouragan De Runaan 27 | Les attaques touchent 2 adversaires supplémentaires, leur infligeant 50% des dégâts. 28 | 29 | Lame Spectre De Youmuu 30 | Le porteur est aussi un Assassin. 31 | 32 | Yuumi 33 | Le porteur est aussi un Sorcerer. 34 | 35 | 36 | Soif De Sang 37 | Les auto attaques soignent 50% des dégâts. 38 | 39 | Lame Maudite 40 | Les auto attaques ont une faible chance de réduire l'adversaire d'un niveau.(Reduce enemy's star level by 1) 41 | 42 | Griffe De Dragon 43 | Le champion équipé gagne 83% de Résistance magique. 44 | 45 | Cœur Gelé 46 | Les adversaires à proximité perdent 20% de Vitesse d'attaque. 47 | 48 | Ange Gardien 49 | Le porteur revient à la vie avec 300 PV. 50 | 51 | Lame Enragée De Guinsoo 52 | Les auto attaques donnent 3% de Vitesse d'attaque. (S'additionne à l'infini) 53 | 54 | Pistolame Hextech 55 | Soigne 25% de tous les dégâts infligés. 56 | 57 | Silence 58 | Les auto attaques ont une chance importante de réduire la cible au silence. 59 | 60 | Lame D'infini 61 | Les dégâts des coups critiques sont augmentés de 100%. 62 | 63 | Etincelle Ionique 64 | Chaque fois qu'un adversaire lance un sort, il subit 200 dégâts. 65 | 66 | Médaillon De L'iron Solari 67 | Au début du combat, tous les alliés adjacents gagnent un bouclier de 200 PV. 68 | 69 | Echo De Luden 70 | Les sorts infligent 200 dégâts aux alentours lorsqu'ils touchent une cible. 71 | 72 | Morellonomicon 73 | Les sorts brûlent les adversaires à hauteur de 2,5% de leurs PV maximum chaque seconde. 74 | 75 | Danseur Fantôme 76 | Le champion équipé esquive tous les coups critiques. 77 | 78 | Coiffe De Rabadon 79 | Décuple le pourcentage de Dégâts magiques du champion équipé de 50%. 80 | 81 | Canon Ultrarapide 82 | Les attaques du champion équipé ne peuvent pas être esquivées. Sa portée est doublée. 83 | 84 | Buff Rouge 85 | Les auto attaques infligent 2,5% de dégâts de brûlure supplémentaires. Les adversaires brûlés ne peuvent pas se soigner. 86 | 87 | Rédemption 88 | Lorsqu'il meurt, le héros équipé soigne 1000 PV à tous les alliés à proximité. 89 | 90 | Etreinte du Séraphin 91 | Récupère 20 Mana chaque fois qu'un sort est lancé. 92 | 93 | Lance De Shojin 94 | Après avoir lancé un sort, le champion équipé gagne 15% de son mana maximum à chaque auto attaque. 95 | 96 | Poignard De Statikk 97 | Toutes les 3 auto attaques, la prochaine attaque inflige 100 dégâts magiques supplémentaires qui rebondissent. 98 | 99 | Briseur D'épée 100 | Les auto attaques ont une chance de désarmer. 101 | 102 | Epée Du Divin 103 | Chaque seconde, le champion équipé a 5% de chance de gagner 100% de chance de coups critiques. 104 | 105 | Cotte épineuse 106 | Renvoie 35% des dégâts subis lors des auto attaques. 107 | 108 | Hydre Titanesque 109 | Les auto attaques infligent 10% des PV maximum du champion équipé en zone. 110 | 111 | Warmog Armure Vivante 112 | Le champion équipé régénère 3% de ses PV maximum chaque seconde. 113 | 114 | Héraut De Zeke 115 | Les alliés adjacents gagnent +10% Vitesse d'attaque. 116 | 117 | Zéphyr 118 | Au début du combat, bannit un adversaire pendant 5 secondes. 119 | -------------------------------------------------------------------------------- /Styles/MainWindowStyles.xaml: -------------------------------------------------------------------------------- 1 | 4 | 5 | 38 | 39 | 40 | 53 | 54 | 65 | 66 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 115 | 116 | 117 | 131 | 132 | 133 | 134 | 151 | 152 | 153 | 191 | 192 | \Cursor\LoLNormal.cur 193 | \Cursor\LoLPointer.cur 194 | \Cursor\LoLHover.cur 195 | --------------------------------------------------------------------------------