├── 게임_서버_개발자_알아야할_TCPIP_Windows_소켓_프로그래밍 ├── codes │ ├── IocpNetLib │ │ ├── README.md │ │ ├── IocpNetLib_IocpChatServer │ │ │ ├── sequence_로그인.puml │ │ │ ├── sequence_방나가기.puml │ │ │ ├── sequence_방입장.puml │ │ │ ├── ChatServerLib │ │ │ │ ├── Main.h │ │ │ │ ├── User.h │ │ │ │ ├── Main.cpp │ │ │ │ ├── Packet.h │ │ │ │ ├── ErrorCode.h │ │ │ │ ├── UserManager.h │ │ │ │ └── PacketManager.cpp │ │ │ ├── sequence_방 채팅.puml │ │ │ ├── ConsoleHost │ │ │ │ └── ConsoleHost.vcxproj.filters │ │ │ └── 00_Bins │ │ │ │ └── run_ChatServer.bat │ │ ├── IocpNetLib │ │ │ ├── MiniDump.h │ │ │ ├── Connection.h │ │ │ ├── NetDefine.h │ │ │ ├── IOCPServerNet.h │ │ │ ├── MessagePool.h │ │ │ ├── NetLib.vcxproj.filters │ │ │ └── Lock.h │ │ └── IocpNetLib_Echo │ │ │ ├── EchoServer.h │ │ │ └── EchoConsoleHost.vcxproj.filters │ ├── first_IOCP │ │ ├── main.cpp │ │ ├── IOCPServer.h │ │ ├── IOCPServer.cpp │ │ └── first_IOCP.sln │ ├── tcp_client_01 │ │ ├── main.cpp │ │ └── tcp_client_01.sln │ ├── tcp_client_02 │ │ ├── main.cpp │ │ └── tcp_client_02.sln │ ├── tcp_client_03 │ │ ├── main.cpp │ │ └── tcp_client_03.sln │ ├── tcp_server_01 │ │ ├── main.cpp │ │ └── tcp_server_01.sln │ ├── tcp_server_02 │ │ ├── main.cpp │ │ └── tcp_server_02.sln │ ├── tcp_server_03 │ │ ├── main.cpp │ │ └── tcp_server_03.sln │ ├── tcp_MixedLengthClient │ │ ├── Defines.h │ │ ├── main.cpp │ │ ├── MixedLengthClient.h │ │ └── MixedLengthClient.sln │ ├── tcp_MixedLengthServer │ │ ├── Defines.h │ │ ├── main.cpp │ │ ├── MixedLengthServer.h │ │ └── MixedLengthServer.sln │ └── SelectChatServer │ │ ├── ChatServer2 │ │ ├── ServerNetLib │ │ │ ├── Define.h │ │ │ ├── ServerNetErrorCode.h │ │ │ ├── ServerNetLib.vcxproj.filters │ │ │ ├── CMakeLists.txt │ │ │ └── ITcpNetwork.h │ │ ├── ConsoleHost │ │ │ ├── ConsoleHost.vcxproj.filters │ │ │ ├── main.cpp │ │ │ └── CMakeLists.txt │ │ └── LogicLib │ │ │ ├── Game.cpp │ │ │ └── Game.h │ │ ├── ChatClient │ │ ├── App.config │ │ ├── Properties │ │ │ └── Settings.settings │ │ └── Program.cs │ │ ├── Bin │ │ └── ServerConfig.ini │ │ └── README.md └── images │ ├── 002.png │ ├── 003.png │ ├── 004.png │ ├── 005.png │ ├── 006.png │ ├── 007.png │ ├── 008.png │ ├── 009.png │ ├── 010.png │ ├── 011.png │ ├── 012.png │ ├── 013.png │ ├── 014.png │ ├── 015.png │ ├── 016.png │ ├── 017.png │ ├── 018.png │ ├── 019.png │ ├── 020.png │ ├── 021.png │ ├── 022.png │ ├── 023.png │ ├── 024.png │ ├── 025.png │ ├── 026.png │ ├── 027.png │ ├── 028.png │ ├── 029.png │ ├── 030.png │ ├── 031.png │ ├── 032.png │ ├── 033.png │ ├── 034.png │ ├── 035.png │ ├── 036.png │ ├── 037.png │ ├── 038.png │ ├── 039.png │ ├── 040.png │ ├── 041.png │ ├── 042.png │ ├── 043.png │ ├── 044.png │ ├── 045.png │ ├── 046.png │ ├── 047.png │ ├── 048.png │ ├── 049.png │ ├── 050.png │ ├── 051.png │ ├── 052.png │ ├── 053.png │ ├── 054.png │ ├── 055.png │ ├── 056.png │ ├── 057.png │ ├── 058.png │ ├── 059.png │ ├── 060.png │ ├── 061.png │ ├── 062.png │ ├── 063.png │ ├── 064.png │ ├── 065.png │ ├── 066.png │ ├── 067.png │ ├── 068.png │ ├── 069.png │ ├── 070.png │ ├── 071.png │ ├── 072.png │ ├── 073.png │ ├── 074.png │ ├── 075.png │ ├── 076.png │ ├── 077.png │ ├── 078.png │ ├── 079.png │ ├── 080.png │ ├── 081.png │ ├── 082.png │ ├── 083.png │ ├── 084.png │ ├── 085.png │ ├── 086.png │ ├── 087.png │ ├── 088.png │ ├── 089.png │ ├── 090.png │ ├── 091.png │ ├── 092.png │ ├── 093.png │ ├── 094.png │ ├── 095.png │ ├── 096.png │ ├── 097.png │ ├── 098.png │ ├── 099.png │ ├── 100.png │ ├── 101.png │ ├── 102.png │ ├── 103.png │ ├── 104.png │ ├── 105.png │ ├── 106.png │ ├── 107.png │ ├── 108.png │ ├── 109.png │ ├── 110.png │ ├── 111.png │ ├── 112.png │ ├── 113.png │ ├── 114.png │ ├── 115.png │ ├── 116.png │ ├── 117.png │ ├── 118.png │ ├── 119.png │ ├── 120.png │ ├── 121.png │ ├── 122.png │ ├── 123.png │ ├── 124.png │ ├── 125.png │ ├── 126.png │ ├── 127.png │ ├── 128.png │ ├── 129.png │ ├── 130.png │ ├── 131.png │ ├── 132.png │ ├── 133.png │ ├── 134.png │ ├── 201.png │ ├── 202.png │ ├── 203.png │ ├── 204.png │ ├── 205.png │ ├── 206.png │ ├── 207.png │ ├── 208.png │ ├── 209.png │ ├── 210.png │ ├── 211.png │ ├── 212.png │ ├── 213.png │ ├── 214.png │ ├── 215.png │ ├── 216.png │ ├── 217.png │ ├── 218.png │ ├── 219.png │ ├── 220.png │ ├── 221.png │ ├── 222.png │ ├── 223.png │ ├── 224.png │ ├── 225.png │ ├── 226.png │ ├── 227.png │ ├── 228.png │ ├── 229.png │ ├── 301.png │ ├── 302.png │ └── 303.png ├── Rust_Cpp개발자를_위한_Rust_입문서 └── codes │ ├── hello.rs │ └── hello_cargo │ ├── src │ └── main.rs │ ├── Cargo.toml │ ├── Cargo.lock │ └── target │ └── CACHEDIR.TAG ├── Cpp_BoostAsio로_만드는_온라인_게임_서버 ├── Samples_VS2022 │ ├── AsyncReadFile │ │ ├── AsyncReadFile.txt │ │ ├── AsyncReadFile.cpp │ │ └── AsyncReadFile.vcxproj.filters │ ├── WorkerThread │ │ ├── ClassDiagram.cd │ │ ├── WokerThread.cpp │ │ └── WorkerThread.vcxproj.filters │ ├── Timer1 │ │ ├── Timer1.cpp │ │ └── Timer1.vcxproj.filters │ ├── Timer2 │ │ ├── Timer2.cpp │ │ └── Timer2.vcxproj.filters │ ├── Timer3 │ │ ├── Timer3.cpp │ │ └── Timer3.vcxproj.filters │ ├── Timer4 │ │ ├── Timer4.cpp │ │ └── Timer4.vcxproj.filters │ ├── strand │ │ ├── strand.cpp │ │ ├── strand.vcxproj.user │ │ └── strand.vcxproj.filters │ ├── Boost_Asio.vcxproj.filters │ ├── io_service_pool │ │ ├── poll.cpp │ │ └── io_service_pool.vcxproj.filters │ ├── EchoServer_spawn │ │ ├── main.cpp │ │ ├── EchoServer.h │ │ └── EchoServer_spawn.vcxproj.filters │ ├── HttpClient │ │ ├── HttpClient.cpp │ │ └── HttpClient.h │ ├── ChattingTCPServer │ │ ├── Protocol.h │ │ ├── ServerMain.cpp │ │ ├── ChattingServer.h │ │ ├── ServerSession.cpp │ │ └── ChattingTCPServer.vcxproj.filters │ ├── ChattingTCPServer_spawn │ │ ├── Protocol.h │ │ ├── ServerMain.cpp │ │ ├── ChattingServer.h │ │ ├── ServerSession.cpp │ │ └── ChattingTCPServer_spawn.vcxproj.filters │ ├── ChattingTcpServer2_spawn │ │ ├── Message.h │ │ ├── main.cpp │ │ ├── ChatServer.h │ │ └── ChattingTcpServer2_spawn.vcxproj.filters │ ├── ChattingTCPClient │ │ ├── ChattingTCPClient.cpp │ │ ├── ChattingTCPClient.vcxproj.filters │ │ └── ClassDiagram.cd │ ├── RedisClient │ │ └── redis_asio │ │ │ ├── response_parser.h │ │ │ └── CMakeLists.txt │ ├── AsynchronousTCPClient │ │ ├── AsynchronousTCPClient.cpp │ │ └── AsynchronousTCPClient.vcxproj.filters │ ├── AsynchronousTCPServer │ │ ├── AsynchronousTCPServer.cpp │ │ └── AsynchronousTCPServer.vcxproj.filters │ ├── AsynchronousUDPClient │ │ ├── AsynchronousUDPClient.cpp │ │ └── AsynchronousUDPClient.vcxproj.filters │ ├── AsynchronousUDPServer │ │ ├── AsynchronousUDPServer.cpp │ │ └── AsynchronousUDPServer.vcxproj.filters │ ├── SynchronousTCPClient │ │ ├── SynchronousTCPClient.cpp │ │ └── SynchronousTCPClient.vcxproj.filters │ ├── SynchronousTCPServer │ │ ├── SynchronousTCPServer.cpp │ │ └── SynchronousTCPServer.vcxproj.filters │ ├── AsynchronousTCPServer_lambda │ │ ├── AsynchronousTCPServer_lambda.cpp │ │ └── AsynchronousTCPServer_lambda.vcxproj.filters │ ├── AsynchronousUDPClient_future │ │ ├── AsynchronousUDPClient_future.cpp │ │ └── AsynchronousUDPClient_future.vcxproj.filters │ ├── resolver │ │ └── resolver.vcxproj.filters │ └── io_service_post_packaged_task │ │ └── io_service_post_packaged_task.vcxproj.filters └── images │ ├── 001.png │ ├── 002.png │ └── 003.png ├── 게임_서버_개발자가_알아야할_네트워크_이론 └── images │ ├── 001.png │ ├── 002.png │ ├── 003.png │ ├── 004.png │ ├── 005.png │ ├── 006.png │ ├── 007.png │ ├── 008.png │ ├── 009.png │ ├── 010.png │ ├── 011.png │ └── 012.png ├── ASP_NET_WebAPI로_만드는_게임서버 ├── images │ ├── 001.png │ ├── 002.png │ ├── 003.png │ ├── 004.png │ ├── 005.png │ ├── 006.png │ ├── 007.png │ ├── 008.png │ ├── 009.png │ ├── 010.png │ ├── 011.png │ ├── 012.png │ ├── 013.png │ ├── 014.png │ ├── 015.png │ ├── 016.png │ ├── 017.png │ ├── 018.png │ ├── 019.png │ ├── 020.png │ ├── 021.png │ ├── 022.png │ ├── 023.png │ ├── 024.png │ ├── 025.png │ ├── 026.png │ ├── 027.png │ ├── 028.png │ ├── 029.png │ ├── 030.png │ ├── 031.png │ ├── 032.png │ ├── 033.png │ ├── 034.png │ ├── 035.png │ ├── 036.png │ ├── 037.png │ ├── 038.png │ ├── 039.png │ ├── 040.png │ ├── 041.png │ ├── 042.png │ ├── 043.png │ ├── 044.png │ ├── 045.png │ ├── 046.png │ ├── 047.png │ └── 048.png ├── codes │ ├── GameAPIServer_Template_01 │ │ ├── Models │ │ │ ├── DTO │ │ │ │ ├── Logout.cs │ │ │ │ ├── ErrorCode.cs │ │ │ │ ├── Header.cs │ │ │ │ ├── UserDataLoad.cs │ │ │ │ ├── GameDataLoad.cs │ │ │ │ └── CreateAccount.cs │ │ │ ├── DAO │ │ │ │ ├── Account.cs │ │ │ │ ├── Game.cs │ │ │ │ └── User.cs │ │ │ └── RedisDB.cs │ │ ├── Services │ │ │ └── Interfaces │ │ │ │ ├── IGameService.cs │ │ │ │ ├── IDataLoadService.cs │ │ │ │ ├── IUserService.cs │ │ │ │ └── IAuthService.cs │ │ ├── httpTest.http │ │ ├── Repository │ │ │ └── Interfaces │ │ │ │ ├── IMasterDb.cs │ │ │ │ └── IGameDb.cs │ │ ├── appsettings.Development.json │ │ ├── appsettings.json │ │ ├── GameAPIServer.csproj │ │ ├── Controllers │ │ │ └── LogoutController.cs │ │ └── Properties │ │ │ └── launchSettings.json │ └── GameAPIServer_Template.zip └── 03.md ├── Cpp_OpenSiv3D를_이용한_Cpp_프로그래밍_학습 └── images │ ├── 001.png │ ├── 002.png │ ├── 003.png │ ├── 004.png │ ├── 005.png │ ├── 006.png │ ├── 007.png │ ├── 008.png │ ├── 009.png │ ├── 010.png │ ├── 011.png │ ├── 012.png │ ├── 014.png │ ├── 015.png │ ├── 016.png │ ├── 017.png │ └── 018.png ├── 게임_서버_개발을_위한_CSharp_Socket_프로그래밍 ├── images │ ├── 001.png │ ├── 002.png │ ├── 003.png │ ├── 004.png │ ├── 005.png │ ├── 006.png │ ├── 007.png │ ├── 008.png │ ├── 009.png │ ├── 010.png │ ├── 011.png │ ├── 012.png │ ├── 013.png │ ├── 014.png │ ├── 015.png │ ├── 016.png │ ├── 017.png │ ├── 018.png │ ├── 019.png │ ├── 020.png │ ├── 021.png │ ├── 022.png │ ├── 023.png │ ├── 024.png │ ├── 025.png │ ├── 026.png │ ├── 027.png │ ├── 028.png │ ├── 029.png │ ├── 030.png │ ├── 031.png │ ├── 032.png │ ├── 033.png │ ├── 034.png │ ├── 035.png │ ├── 036.png │ ├── 037.png │ └── 038.png └── codes │ ├── FreeNetLiteRe │ ├── Samples │ │ ├── EchoServer.bat │ │ ├── test_client │ │ │ ├── App.config │ │ │ ├── Properties │ │ │ │ └── Settings.settings │ │ │ └── Program.cs │ │ ├── EchoServer │ │ │ ├── GameUser.cs │ │ │ └── EchoServer.csproj │ │ └── EchoServerIOThreadPacketProcess │ │ │ ├── GameUser.cs │ │ │ └── EchoServerIOThreadPacketProcess.csproj │ └── FreeNetLite │ │ ├── Packet.cs │ │ ├── FreeNetLite.csproj │ │ ├── NetworkDefine.cs │ │ └── ServerOption.cs │ ├── 10장 │ ├── NetServerLib │ │ └── NetServerLib.csproj │ └── ChatServer │ │ ├── ChatServer.csproj │ │ └── Packets │ │ ├── LoginRequestPacket.cs │ │ └── ChatMessagePacket.cs │ ├── 7장 │ └── NetServerLib │ │ └── NetServerLib.csproj │ └── 9장 │ ├── NetServerLib │ └── NetServerLib.csproj │ └── ChatServer │ ├── Program.cs │ ├── ChatServer.csproj │ └── User.cs ├── SuperSocketLite를_이용한_CSharp_게임_서버_프로그래밍 ├── images │ ├── 001.png │ ├── 002.png │ ├── 003.png │ ├── 004.png │ ├── 005.png │ ├── 006.png │ ├── 007.png │ ├── 008.png │ ├── 009.png │ ├── 010.png │ ├── 011.png │ ├── 012.png │ ├── 015.png │ └── 016.png └── codes │ └── OnlineOmok │ ├── OmokClient │ ├── Program.cs │ ├── mainForm.cs │ └── sound │ │ ├── 무르기.wav │ │ ├── 오류.wav │ │ ├── 대국승리.wav │ │ ├── 대국시작.wav │ │ ├── 대국종료.wav │ │ └── 바둑돌소리.wav │ ├── SuperSocketLite │ ├── SuperSocketLite.dll │ └── SuperSocketLite.pdb │ ├── ServerClientCommon │ └── ServerClientCommon.csproj │ └── OmokServer │ ├── appsettings.json │ ├── ConnectionStrings.cs │ └── PKHandler.cs ├── CSharp_학습을_위한_CSharp네트워크라이브러리_분석 ├── edu_LiteNetwork │ ├── src │ │ └── LiteNetwork │ │ │ ├── Resources │ │ │ └── icon.png │ │ │ ├── Properties │ │ │ └── AssemblyInfo.cs │ │ │ ├── Hosting │ │ │ ├── ILiteBuilder.cs │ │ │ └── LiteBuilder.cs │ │ │ ├── ReceiveStrategyType.cs │ │ │ ├── Client │ │ │ └── LiteClientStateType.cs │ │ │ └── Internal │ │ │ ├── ObjectPool.cs │ │ │ └── ILiteConnectionToken.cs │ └── samples │ │ ├── custom-packet-reader-writer │ │ ├── Sample.CustomPacketReaderWriter.Protocol │ │ │ └── Sample.CustomPacketReaderWriter.Protocol.csproj │ │ ├── Sample.CustomPacketReaderWriter.Server │ │ │ ├── Program.cs │ │ │ ├── Sample.CustomPacketReaderWriter.Server.csproj │ │ │ └── CustomServer.cs │ │ └── Sample.CustomPacketReaderWriter.Client │ │ │ └── Sample.CustomPacketReaderWriter.Client.csproj │ │ ├── echo │ │ ├── Sample.Echo.Client │ │ │ └── Sample.Echo.Client.csproj │ │ └── Sample.Echo.Server │ │ │ ├── Sample.Echo.Server.csproj │ │ │ ├── EchoServer.cs │ │ │ └── Program.cs │ │ └── hosting │ │ ├── Sample.Hosting.Server │ │ ├── Sample.Hosting.Server.csproj │ │ ├── Server.cs │ │ └── Program.cs │ │ └── Sample.Hosting.Client │ │ └── Sample.Hosting.Client.csproj ├── edu_FastSocketLite │ ├── Server │ │ ├── Messaging │ │ │ ├── IMessage.cs │ │ │ ├── ThriftMessage.cs │ │ │ └── DefaultBinaryMessage.cs │ │ ├── FastSocketLite.Server.csproj │ │ ├── IUdpService.cs │ │ ├── Config │ │ │ └── SocketServerConfig.cs │ │ ├── Protocol │ │ │ ├── ProtocolNames.cs │ │ │ ├── BadProtocolException.cs │ │ │ ├── IUdpProtocol.cs │ │ │ └── IProtocol.cs │ │ ├── ISocketListener.cs │ │ ├── AbsUdpService.cs │ │ └── IUdpServer.cs │ ├── README.md │ ├── SocketBase │ │ ├── DisconnectedHandler.cs │ │ ├── FastSocketLite.SocketBase.csproj │ │ └── Log │ │ │ └── ITraceListener.cs │ └── Samples │ │ └── EchoServer │ │ ├── EchoServer.csproj │ │ └── App.config ├── edu_laster40_CSharpNetworkLib │ ├── laster40Net_SimpleChatServer │ │ └── laster40Net_SimpleChatServer.csproj │ ├── laster40Net_EchoServer │ │ ├── laster40Net_EchoServer.csproj │ │ └── SimpleEchoServer.xml │ └── laster40Net │ │ └── laster40Net.csproj └── README.md └── README.md /게임_서버_개발자_알아야할_TCPIP_Windows_소켓_프로그래밍/codes/IocpNetLib/README.md: -------------------------------------------------------------------------------- 1 | # IocpNetLib -------------------------------------------------------------------------------- /Rust_Cpp개발자를_위한_Rust_입문서/codes/hello.rs: -------------------------------------------------------------------------------- 1 | fn main() { 2 | println!("Hello World"); 3 | } 4 | 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-------------------------------------------------------------------------------- /ASP_NET_WebAPI로_만드는_게임서버/codes/GameAPIServer_Template_01/Models/DTO/ErrorCode.cs: -------------------------------------------------------------------------------- 1 | namespace GameAPIServer.Models.DTO; 2 | 3 | public class ErrorCode 4 | { 5 | public global::ErrorCode Result { get; set; } = global::ErrorCode.None; 6 | } 7 | -------------------------------------------------------------------------------- /Cpp_BoostAsio로_만드는_온라인_게임_서버/Samples_VS2022/strand/strand.vcxproj.user: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | -------------------------------------------------------------------------------- /Cpp_BoostAsio로_만드는_온라인_게임_서버/Samples_VS2022/AsynchronousTCPClient/AsynchronousTCPClient.cpp: -------------------------------------------------------------------------------- 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-------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | net9.0 5 | enable 6 | enable 7 | 8 | 9 | 10 | -------------------------------------------------------------------------------- /게임_서버_개발을_위한_CSharp_Socket_프로그래밍/codes/7장/NetServerLib/NetServerLib.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | net9.0 5 | enable 6 | enable 7 | 8 | 9 | 10 | -------------------------------------------------------------------------------- /게임_서버_개발을_위한_CSharp_Socket_프로그래밍/codes/9장/NetServerLib/NetServerLib.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | net9.0 5 | enable 6 | enable 7 | 8 | 9 | 10 | -------------------------------------------------------------------------------- /게임_서버_개발자_알아야할_TCPIP_Windows_소켓_프로그래밍/codes/IocpNetLib/IocpNetLib_IocpChatServer/sequence_방 채팅.puml: -------------------------------------------------------------------------------- 1 | @startuml 2 | participant Client_모두 3 | participant Client 4 | participant GameServer 5 | Client -> GameServer: ROOM_CHAT_REQ 6 | Client <- GameServer: ROOM_CHAT_RES 7 | Client_모두 <- GameServer: ROOM_CHAT_NOTIFY 8 | @enduml 9 | -------------------------------------------------------------------------------- /게임_서버_개발을_위한_CSharp_Socket_프로그래밍/codes/9장/ChatServer/Program.cs: -------------------------------------------------------------------------------- 1 | // See https://aka.ms/new-console-template for more information 2 | 3 | var server = new ChatServer.ChattingServer(); 4 | server.Start(); 5 | 6 | Console.WriteLine("Server Started. Press ENTER to stop."); 7 | Console.ReadLine(); 8 | 9 | server.Stop(); 10 | -------------------------------------------------------------------------------- /게임_서버_개발자_알아야할_TCPIP_Windows_소켓_프로그래밍/codes/SelectChatServer/ChatServer2/ConsoleHost/ConsoleHost.vcxproj.filters: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | -------------------------------------------------------------------------------- /Cpp_BoostAsio로_만드는_온라인_게임_서버/Samples_VS2022/SynchronousTCPClient/SynchronousTCPClient.vcxproj.filters: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | -------------------------------------------------------------------------------- /Cpp_BoostAsio로_만드는_온라인_게임_서버/Samples_VS2022/SynchronousTCPServer/SynchronousTCPServer.vcxproj.filters: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | -------------------------------------------------------------------------------- /Cpp_BoostAsio로_만드는_온라인_게임_서버/Samples_VS2022/AsynchronousTCPClient/AsynchronousTCPClient.vcxproj.filters: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | -------------------------------------------------------------------------------- /Cpp_BoostAsio로_만드는_온라인_게임_서버/Samples_VS2022/AsynchronousTCPServer/AsynchronousTCPServer.vcxproj.filters: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | -------------------------------------------------------------------------------- /Cpp_BoostAsio로_만드는_온라인_게임_서버/Samples_VS2022/AsynchronousUDPClient/AsynchronousUDPClient.vcxproj.filters: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | -------------------------------------------------------------------------------- /Cpp_BoostAsio로_만드는_온라인_게임_서버/Samples_VS2022/AsynchronousUDPServer/AsynchronousUDPServer.vcxproj.filters: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | -------------------------------------------------------------------------------- /게임_서버_개발자_알아야할_TCPIP_Windows_소켓_프로그래밍/codes/IocpNetLib/IocpNetLib_IocpChatServer/ConsoleHost/ConsoleHost.vcxproj.filters: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | -------------------------------------------------------------------------------- /Cpp_BoostAsio로_만드는_온라인_게임_서버/Samples_VS2022/EchoServer_spawn/EchoServer_spawn.vcxproj.filters: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | -------------------------------------------------------------------------------- /Cpp_BoostAsio로_만드는_온라인_게임_서버/Samples_VS2022/AsynchronousTCPServer_lambda/AsynchronousTCPServer_lambda.vcxproj.filters: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | -------------------------------------------------------------------------------- /Cpp_BoostAsio로_만드는_온라인_게임_서버/Samples_VS2022/AsynchronousUDPClient_future/AsynchronousUDPClient_future.vcxproj.filters: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | -------------------------------------------------------------------------------- /Cpp_BoostAsio로_만드는_온라인_게임_서버/Samples_VS2022/io_service_post_packaged_task/io_service_post_packaged_task.vcxproj.filters: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | -------------------------------------------------------------------------------- /게임_서버_개발을_위한_CSharp_Socket_프로그래밍/codes/FreeNetLiteRe/Samples/test_client/Properties/Settings.settings: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | -------------------------------------------------------------------------------- /게임_서버_개발자_알아야할_TCPIP_Windows_소켓_프로그래밍/codes/SelectChatServer/ChatClient/Properties/Settings.settings: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | -------------------------------------------------------------------------------- /게임_서버_개발자_알아야할_TCPIP_Windows_소켓_프로그래밍/codes/IocpNetLib/IocpNetLib_IocpChatServer/00_Bins/run_ChatServer.bat: -------------------------------------------------------------------------------- 1 | ConsoleHost.exe --port=12021 --WorkThreadCount=4 --MaxRecvConnectionBufferSize=1024 --MaxSendConnectionBufferSize=1024 --MaxPacketSize=1024 --MaxConnectionCount=1024 --MaxMessagePoolCount=1024 --ExtraMessagePoolCount=128 --StartRoomNumber=0 --MaxRoomCnt=10 --MaxRoomUserCnt=10 -------------------------------------------------------------------------------- /게임_서버_개발을_위한_CSharp_Socket_프로그래밍/codes/FreeNetLiteRe/Samples/EchoServer/GameUser.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using FreeNetLite; 3 | 4 | namespace EchoServer; 5 | 6 | /// 7 | /// 하나의 session객체를 나타낸다. 8 | /// 9 | class GameUser 10 | { 11 | Session _session; 12 | 13 | 14 | public GameUser(Session session) 15 | { 16 | _session = session; 17 | } 18 | } 19 | -------------------------------------------------------------------------------- /Cpp_BoostAsio로_만드는_온라인_게임_서버/Samples_VS2022/WorkerThread/WorkerThread.vcxproj.filters: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | -------------------------------------------------------------------------------- /게임_서버_개발을_위한_CSharp_Socket_프로그래밍/codes/FreeNetLiteRe/FreeNetLite/Packet.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Text; 5 | 6 | namespace FreeNetLite; 7 | 8 | 9 | /// 10 | /// 네트워크 통신에 사용되는 데이터 패킷을 나타냅니다. 11 | /// 12 | public record Packet(Session Owner, ushort Id, ReadOnlyMemory? BodyData); 13 | 14 | -------------------------------------------------------------------------------- /Cpp_BoostAsio로_만드는_온라인_게임_서버/Samples_VS2022/ChattingTCPClient/ChattingTCPClient.vcxproj.filters: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | -------------------------------------------------------------------------------- /CSharp_학습을_위한_CSharp네트워크라이브러리_분석/edu_laster40_CSharpNetworkLib/laster40Net_SimpleChatServer/laster40Net_SimpleChatServer.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | Exe 4 | net9.0 5 | 6 | 7 | 8 | 9 | -------------------------------------------------------------------------------- /ASP_NET_WebAPI로_만드는_게임서버/codes/GameAPIServer_Template_01/Models/DTO/UserDataLoad.cs: -------------------------------------------------------------------------------- 1 | namespace GameAPIServer.Models.DTO; 2 | 3 | public class UserDataLoadResponse : ErrorCode 4 | { 5 | public DataLoadUserInfo UserData { get; set; } 6 | } 7 | 8 | public class DataLoadUserInfo 9 | { 10 | public DAO.GdbUserInfo UserInfo { get; set; } 11 | public DAO.GdbUserMoneyInfo MoneyInfo { get; set; } 12 | } 13 | -------------------------------------------------------------------------------- /CSharp_학습을_위한_CSharp네트워크라이브러리_분석/edu_FastSocketLite/SocketBase/DisconnectedHandler.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FastSocketLite.SocketBase 4 | { 5 | /// 6 | /// connection disconnected delegate 7 | /// 8 | /// 9 | /// 10 | public delegate void DisconnectedHandler(IConnection connection, Exception ex); 11 | } -------------------------------------------------------------------------------- /ASP_NET_WebAPI로_만드는_게임서버/codes/GameAPIServer_Template_01/Services/Interfaces/IGameService.cs: -------------------------------------------------------------------------------- 1 | using GameAPIServer.Models.DAO; 2 | using System; 3 | using System.Collections.Generic; 4 | using System.Threading.Tasks; 5 | 6 | namespace GameAPIServer.Servicies.Interfaces; 7 | 8 | public interface IGameService 9 | { 10 | public Task<(ErrorCode, int)> InitNewUserGameData(Int64 playerId, string nickname); 11 | 12 | } 13 | -------------------------------------------------------------------------------- /ASP_NET_WebAPI로_만드는_게임서버/codes/GameAPIServer_Template_01/Models/DTO/GameDataLoad.cs: -------------------------------------------------------------------------------- 1 | 2 | namespace GameAPIServer.Models.DTO; 3 | 4 | public class GameDataLoadResponse : ErrorCode 5 | { 6 | public DataLoadGameInfo GameData { get; set; } 7 | } 8 | 9 | public class DataLoadGameInfo 10 | { 11 | } 12 | 13 | public class UserCharInfo 14 | { 15 | public DAO.GdbUserCharInfo CharInfo { get; set; } 16 | 17 | } 18 | -------------------------------------------------------------------------------- /게임_서버_개발을_위한_CSharp_Socket_프로그래밍/codes/FreeNetLiteRe/Samples/EchoServerIOThreadPacketProcess/GameUser.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using FreeNetLite; 3 | 4 | namespace EchoServerIOThreadPacketProcess; 5 | 6 | /// 7 | /// 하나의 session객체를 나타낸다. 8 | /// 9 | class GameUser 10 | { 11 | Session _session; 12 | 13 | public GameUser(Session session) 14 | { 15 | _session = session; 16 | } 17 | 18 | 19 | } 20 | -------------------------------------------------------------------------------- /CSharp_학습을_위한_CSharp네트워크라이브러리_분석/edu_FastSocketLite/SocketBase/FastSocketLite.SocketBase.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | net9.0 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | -------------------------------------------------------------------------------- /ASP_NET_WebAPI로_만드는_게임서버/codes/GameAPIServer_Template_01/Services/Interfaces/IDataLoadService.cs: -------------------------------------------------------------------------------- 1 | using GameAPIServer.Models.DTO; 2 | using System.Threading.Tasks; 3 | 4 | namespace GameAPIServer.Servicies.Interfaces; 5 | 6 | public interface IDataLoadService 7 | { 8 | public Task<(ErrorCode, DataLoadUserInfo)> LoadUserData(int uid); 9 | 10 | public Task<(ErrorCode, DataLoadGameInfo)> LoadGameData(int uid); 11 | 12 | } 13 | -------------------------------------------------------------------------------- /ASP_NET_WebAPI로_만드는_게임서버/codes/GameAPIServer_Template_01/httpTest.http: -------------------------------------------------------------------------------- 1 | POST http://localhost:11500/CreateAccount 2 | Content-Type: application/json 3 | 4 | { 5 | "UserID":"jacking751@naver.com", 6 | "Password":"123qwe" 7 | } 8 | 9 | 10 | 11 | ### 12 | POST http://localhost:11500/Login 13 | Content-Type: application/json 14 | 15 | { 16 | "UserID":"jacking751@naver.com", 17 | "Password":"123qwe" 18 | } 19 | 20 | ### 21 | 22 | 23 | 24 | -------------------------------------------------------------------------------- /CSharp_학습을_위한_CSharp네트워크라이브러리_분석/edu_LiteNetwork/samples/custom-packet-reader-writer/Sample.CustomPacketReaderWriter.Protocol/Sample.CustomPacketReaderWriter.Protocol.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | net6.0 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | -------------------------------------------------------------------------------- /CSharp_학습을_위한_CSharp네트워크라이브러리_분석/edu_LiteNetwork/samples/echo/Sample.Echo.Client/Sample.Echo.Client.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | Exe 5 | net6.0 6 | 10.0 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | -------------------------------------------------------------------------------- /CSharp_학습을_위한_CSharp네트워크라이브러리_분석/edu_LiteNetwork/samples/echo/Sample.Echo.Server/Sample.Echo.Server.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | Exe 5 | net6.0 6 | 10.0 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | -------------------------------------------------------------------------------- /ASP_NET_WebAPI로_만드는_게임서버/codes/GameAPIServer_Template_01/Models/DAO/Account.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace GameAPIServer.Models.DAO; 4 | 5 | 6 | public class Account 7 | { 8 | public Int64 player_id { get; set; } 9 | public string user_id { get; set; } 10 | public string pw { get; set; } 11 | public string salt_value { get; set; } 12 | public string recent_login_dt { get; set; } 13 | public string create_dt { get; set; } 14 | } -------------------------------------------------------------------------------- /게임_서버_개발자_알아야할_TCPIP_Windows_소켓_프로그래밍/codes/SelectChatServer/ChatServer2/ConsoleHost/main.cpp: -------------------------------------------------------------------------------- 1 | #include 2 | #include 3 | #include "../LogicLib/Main.h" 4 | 5 | int main() 6 | { 7 | NLogicLib::Main main; 8 | main.Init(); 9 | 10 | std::thread logicThread([&]() { 11 | main.Run(); } 12 | ); 13 | 14 | std::cout << "press any key to exit..."; 15 | getchar(); 16 | 17 | main.Stop(); 18 | logicThread.join(); 19 | 20 | return 0; 21 | } -------------------------------------------------------------------------------- /게임_서버_개발을_위한_CSharp_Socket_프로그래밍/codes/10장/ChatServer/ChatServer.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | Exe 5 | net9.0 6 | enable 7 | enable 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | -------------------------------------------------------------------------------- /게임_서버_개발을_위한_CSharp_Socket_프로그래밍/codes/9장/ChatServer/ChatServer.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | Exe 5 | net9.0 6 | enable 7 | enable 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | -------------------------------------------------------------------------------- /ASP_NET_WebAPI로_만드는_게임서버/codes/GameAPIServer_Template_01/Models/RedisDB.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace GameAPIServer.Models; 4 | 5 | //RedisDB의 객체는 객체 이름 앞에 Rdb를 붙인다. 6 | 7 | public class RdbAuthUserData 8 | { 9 | public Int64 Uid { get; set; } = 0; 10 | public string Token { get; set; } = ""; 11 | } 12 | 13 | public class RdbUserScoreData 14 | { 15 | public Int64 uid { get; set; } = 0; 16 | public int total_bestscore { get; set; } = 0; 17 | } 18 | -------------------------------------------------------------------------------- /ASP_NET_WebAPI로_만드는_게임서버/codes/GameAPIServer_Template_01/Services/Interfaces/IUserService.cs: -------------------------------------------------------------------------------- 1 | using GameAPIServer.Models.DAO; 2 | using GameAPIServer.Models.DTO; 3 | using System.Threading.Tasks; 4 | 5 | namespace GameAPIServer.Servicies.Interfaces; 6 | 7 | public interface IUserService 8 | { 9 | public Task<(ErrorCode, GdbUserInfo)> GetUserInfo(int uid); 10 | 11 | public Task<(ErrorCode, GdbUserMoneyInfo)> GetUserMoneyInfo(int uid); 12 | 13 | 14 | } 15 | -------------------------------------------------------------------------------- /CSharp_학습을_위한_CSharp네트워크라이브러리_분석/edu_FastSocketLite/Server/FastSocketLite.Server.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | net9.0 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | -------------------------------------------------------------------------------- /CSharp_학습을_위한_CSharp네트워크라이브러리_분석/edu_FastSocketLite/Samples/EchoServer/EchoServer.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | Exe 5 | net9.0 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | -------------------------------------------------------------------------------- /Cpp_BoostAsio로_만드는_온라인_게임_서버/Samples_VS2022/ChattingTCPClient/ClassDiagram.cd: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | CAAAAAUAAAMEAAAAQBAAAMABAIAAAAAAEAAAACiAQQA= 7 | ChattingTCPClient.cpp 8 | 9 | 10 | 11 | -------------------------------------------------------------------------------- /SuperSocketLite를_이용한_CSharp_게임_서버_프로그래밍/codes/OnlineOmok/ServerClientCommon/ServerClientCommon.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | net9.0 5 | enable 6 | enable 7 | true 8 | 9 | 10 | 11 | 12 | 13 | 14 | -------------------------------------------------------------------------------- /게임_서버_개발자_알아야할_TCPIP_Windows_소켓_프로그래밍/codes/SelectChatServer/Bin/ServerConfig.ini: -------------------------------------------------------------------------------- 1 | [Config] 2 | Port = 32452 3 | BackLogCount = 32 4 | MaxClientPacketSize = 1024 5 | MaxClientSockOptRecvBufferSize = 10240 6 | MaxClientSockOptSendBufferSize = 10240 7 | MaxClientRecvBufferSize = 8192 8 | MaxClientSendBufferSize = 8192 9 | 10 | IsLoginCheck = 0; 11 | 12 | MaxClientCount = 2000 13 | ExtraClientCount = 64 14 | MaxLobbyCount = 2 15 | MaxLobbyUserCount = 50 16 | MaxRoomCountByLobby = 20 17 | MaxRoomUserCount = 4 -------------------------------------------------------------------------------- /CSharp_학습을_위한_CSharp네트워크라이브러리_분석/edu_FastSocketLite/Server/IUdpService.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FastSocketLite.Server 4 | { 5 | /// 6 | /// udp service interface. 7 | /// 8 | /// 9 | public interface IUdpService where TMessage : class, Messaging.IMessage 10 | { 11 | void OnReceived(UdpSession session, TMessage message); 12 | 13 | void OnError(UdpSession session, Exception ex); 14 | } 15 | } -------------------------------------------------------------------------------- /게임_서버_개발을_위한_CSharp_Socket_프로그래밍/codes/FreeNetLiteRe/Samples/EchoServer/EchoServer.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | Exe 5 | net9.0 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | -------------------------------------------------------------------------------- /CSharp_학습을_위한_CSharp네트워크라이브러리_분석/edu_LiteNetwork/src/LiteNetwork/Hosting/ILiteBuilder.cs: -------------------------------------------------------------------------------- 1 | using Microsoft.Extensions.DependencyInjection; 2 | 3 | namespace LiteNetwork.Hosting; 4 | 5 | /// 6 | /// Provides a basic mechanism to configuring LiteNetwork clients or servers. 7 | /// 8 | public interface ILiteBuilder 9 | { 10 | /// 11 | /// Gets an where services are configured. 12 | /// 13 | IServiceCollection Services { get; } 14 | } 15 | -------------------------------------------------------------------------------- /SuperSocketLite를_이용한_CSharp_게임_서버_프로그래밍/codes/OnlineOmok/OmokServer/appsettings.json: -------------------------------------------------------------------------------- 1 | { 2 | "ServerOption": { 3 | "ServerUniqueID": 1, 4 | "Port": "32451", 5 | "Name": "OmokGameServer", 6 | "MaxConnectionNumber":500, 7 | "MaxRequestLength": 1000, 8 | "ReceiveBufferSize": 8000, 9 | "SendBufferSize": 8000, 10 | "RoomMaxCount": 100, 11 | "RoomMaxUserCount": 2, 12 | "RoomStartNumber": 0, 13 | "RoomIntervalMilliseconds": 20000 14 | } 15 | } -------------------------------------------------------------------------------- /Cpp_BoostAsio로_만드는_온라인_게임_서버/Samples_VS2022/ChattingTcpServer2_spawn/ChattingTcpServer2_spawn.vcxproj.filters: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | -------------------------------------------------------------------------------- /게임_서버_개발을_위한_CSharp_Socket_프로그래밍/codes/9장/ChatServer/User.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Text; 5 | using System.Threading.Tasks; 6 | using NetServerLib; 7 | 8 | namespace ChatServer; 9 | 10 | 11 | public class User 12 | { 13 | public ISession Session { get; } 14 | public string Name { get; } 15 | 16 | public User(ISession session) 17 | { 18 | Session = session; 19 | Name = $"User-{session.Id.ToString().Substring(0, 4)}"; 20 | } 21 | } -------------------------------------------------------------------------------- /CSharp_학습을_위한_CSharp네트워크라이브러리_분석/edu_FastSocketLite/Server/Config/SocketServerConfig.cs: -------------------------------------------------------------------------------- 1 | using System.Configuration; 2 | 3 | namespace FastSocketLite.Server.Config 4 | { 5 | /// 6 | /// socket server config. 7 | /// 8 | public class SocketServerConfig : ConfigurationSection 9 | { 10 | [ConfigurationProperty("servers", IsRequired = true)] 11 | public ServerCollection Servers 12 | { 13 | get { return this["servers"] as ServerCollection; } 14 | } 15 | } 16 | } -------------------------------------------------------------------------------- /CSharp_학습을_위한_CSharp네트워크라이브러리_분석/edu_FastSocketLite/Server/Protocol/ProtocolNames.cs: -------------------------------------------------------------------------------- 1 | 2 | namespace FastSocketLite.Server.Protocol 3 | { 4 | /// 5 | /// ProtocolNames 6 | /// 7 | static public class ProtocolNames 8 | { 9 | /// 10 | /// thrift协议 11 | /// 12 | public const string Thrift = "thrift"; 13 | /// 14 | /// 命令行协议 15 | /// 16 | public const string CommandLine = "commandLine"; 17 | } 18 | } -------------------------------------------------------------------------------- /ASP_NET_WebAPI로_만드는_게임서버/03.md: -------------------------------------------------------------------------------- 1 | # ASP.NET Core Web API로 게임 서버 개발 2 | 3 | 저자: 최흥배, Claude AI 4 | ----------------------- 5 | 6 | # Chapter 3. 개발 환경 구축 7 | 3장의 내용은 다양한 경로를 통해서 학습이 가능하므로 여기에서는 별도로 내용을 적지 않는다. 8 | 9 | 10 | ## .NET 9.0 SDK 설치 및 설정 11 | 12 | ## Visual Studio/VS Code 환경 구성 13 | 14 | ## 프로젝트 생성 및 기본 구조 15 | ![](./images/026.png) 16 | 17 | - Controllers: 컨트롤러 클래스를 저장하는 곳 18 | - Dto: 클라이언트와 데이터를 주고받을 때 모델 클래스를 저장하는 곳 19 | - Repositories: DB 접근 처리를 저장하는 곳 20 | - Services : 비즈니스 로직을 저장하는 곳 21 | 22 | 23 | -------------------------------------------------------------------------------- /게임_서버_개발자_알아야할_TCPIP_Windows_소켓_프로그래밍/codes/SelectChatServer/ChatServer2/ConsoleHost/CMakeLists.txt: -------------------------------------------------------------------------------- 1 | cmake_minimum_required(VERSION 3.9) 2 | project(chatServer) 3 | 4 | set(CMAKE_CXX_STANDARD 17) 5 | 6 | set(Lib_LIBRARY_DIR ../bin) 7 | set(Lib_LIBRARY_OUTPUT_DIR ../bin) 8 | 9 | include_directories( 10 | ${Lib_LIBRARY_DIR} 11 | ) 12 | link_directories(${Lib_LIBRARY_OUTPUT_DIR}) 13 | link_libraries(netLibSelect chatServerLib) 14 | 15 | add_executable(chatServer main.cpp) 16 | target_link_libraries( chatServer netLibSelect chatServerLib pthread) -------------------------------------------------------------------------------- /Cpp_BoostAsio로_만드는_온라인_게임_서버/Samples_VS2022/ChattingTCPServer_spawn/ChattingTCPServer_spawn.vcxproj.filters: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | -------------------------------------------------------------------------------- /CSharp_학습을_위한_CSharp네트워크라이브러리_분석/edu_laster40_CSharpNetworkLib/laster40Net_EchoServer/laster40Net_EchoServer.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | Exe 4 | net9.0 5 | 6 | 7 | 8 | 9 | 10 | 11 | Always 12 | 13 | 14 | -------------------------------------------------------------------------------- /게임_서버_개발을_위한_CSharp_Socket_프로그래밍/codes/FreeNetLiteRe/FreeNetLite/FreeNetLite.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | net9.0 5 | 6 | 7 | 8 | true 9 | 10 | 11 | 12 | true 13 | 14 | 15 | 16 | -------------------------------------------------------------------------------- /ASP_NET_WebAPI로_만드는_게임서버/codes/GameAPIServer_Template_01/Services/Interfaces/IAuthService.cs: -------------------------------------------------------------------------------- 1 | using System.Threading.Tasks; 2 | using System; 3 | 4 | namespace GameAPIServer.Servicies.Interfaces; 5 | 6 | public interface IAuthService 7 | { 8 | public Task CreateAccount(string userID, string passWord); 9 | 10 | public Task<(ErrorCode, Int64, string)> Login(string userID, string passWord); 11 | 12 | //public Task UpdateLastLoginTime(int uid); 13 | 14 | //public Task<(ErrorCode, string)> RegisterToken(int uid); 15 | } 16 | -------------------------------------------------------------------------------- /CSharp_학습을_위한_CSharp네트워크라이브러리_분석/edu_FastSocketLite/Server/ISocketListener.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Net; 3 | 4 | namespace FastSocketLite.Server 5 | { 6 | /// 7 | /// socket listener 8 | /// 9 | public interface ISocketListener 10 | { 11 | /// 12 | /// socket accepted event 13 | /// 14 | event Action Accepted; 15 | 16 | EndPoint EndPoint { get; } 17 | 18 | void Start(); 19 | 20 | void Stop(); 21 | } 22 | } -------------------------------------------------------------------------------- /ASP_NET_WebAPI로_만드는_게임서버/codes/GameAPIServer_Template_01/Models/DAO/Game.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace GameAPIServer.Models.DAO; 4 | 5 | public class GdbMiniGameInfo 6 | { 7 | public int game_key { get; set; } 8 | public int play_char_key { get; set; } 9 | public int bestscore { get; set; } 10 | public DateTime create_dt { get; set; } 11 | public DateTime new_record_dt { get; set; } 12 | public DateTime recent_play_dt { get; set; } 13 | public int bestscore_cur_season { get; set; } 14 | public int bestscore_prev_season { get; set; } 15 | } 16 | -------------------------------------------------------------------------------- /ASP_NET_WebAPI로_만드는_게임서버/codes/GameAPIServer_Template_01/Repository/Interfaces/IMasterDb.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | using System.Threading.Tasks; 3 | using GameAPIServer.Models; 4 | 5 | namespace GameAPIServer.Repository.Interfaces; 6 | 7 | public interface IMasterDb 8 | { 9 | public VersionDAO _version { get; } 10 | public List _attendanceRewardList { get; } 11 | public List _gachaRewardList { get; } 12 | public List _itemLevelList { get; set; } 13 | 14 | public Task Load(); 15 | } 16 | -------------------------------------------------------------------------------- /CSharp_학습을_위한_CSharp네트워크라이브러리_분석/edu_LiteNetwork/samples/custom-packet-reader-writer/Sample.CustomPacketReaderWriter.Server/Program.cs: -------------------------------------------------------------------------------- 1 | using LiteNetwork; 2 | using LiteNetwork.Server; 3 | using Sample.CustomPacketReaderWriter.Server; 4 | using System; 5 | 6 | Console.WriteLine("=== CUSTOM SERVER ==="); 7 | 8 | var configuration = new LiteServerOptions() 9 | { 10 | Host = "127.0.0.1", 11 | Port = 4444, 12 | ReceiveStrategy = ReceiveStrategyType.Queued 13 | }; 14 | using var server = new CustomServer(configuration); 15 | 16 | await server.StartAsync(); 17 | Console.ReadKey(); -------------------------------------------------------------------------------- /게임_서버_개발을_위한_CSharp_Socket_프로그래밍/codes/10장/ChatServer/Packets/LoginRequestPacket.cs: -------------------------------------------------------------------------------- 1 | using NetServerLib; 2 | using System.IO; 3 | 4 | namespace ChatServer.Packets 5 | { 6 | /// 7 | /// ログイン要求パケット (クライアント -> サーバー) 8 | /// 9 | public class LoginRequestPacket : IPacket 10 | { 11 | public ushort Id => 1; 12 | public string Username { get; set; } 13 | 14 | public void Serialize(BinaryWriter writer) => writer.Write(Username); 15 | public void Deserialize(BinaryReader reader) => Username = reader.ReadString(); 16 | } 17 | } -------------------------------------------------------------------------------- /CSharp_학습을_위한_CSharp네트워크라이브러리_분석/edu_LiteNetwork/samples/custom-packet-reader-writer/Sample.CustomPacketReaderWriter.Client/Sample.CustomPacketReaderWriter.Client.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | Exe 5 | net6.0 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | -------------------------------------------------------------------------------- /CSharp_학습을_위한_CSharp네트워크라이브러리_분석/edu_LiteNetwork/samples/hosting/Sample.Hosting.Server/Sample.Hosting.Server.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | Exe 5 | net6 6 | 9.0 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | -------------------------------------------------------------------------------- /게임_서버_개발자_알아야할_TCPIP_Windows_소켓_프로그래밍/codes/SelectChatServer/ChatServer2/ServerNetLib/ServerNetLib.vcxproj.filters: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | -------------------------------------------------------------------------------- /CSharp_학습을_위한_CSharp네트워크라이브러리_분석/edu_FastSocketLite/Server/Protocol/BadProtocolException.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FastSocketLite.Server.Protocol 4 | { 5 | /// 6 | /// bad protocol exception 7 | /// 8 | public sealed class BadProtocolException : ApplicationException 9 | { 10 | /// 11 | /// new 12 | /// 13 | public BadProtocolException() : base("bad protocol.") 14 | { 15 | } 16 | 17 | public BadProtocolException(string message) : base(message) 18 | { 19 | } 20 | } 21 | } -------------------------------------------------------------------------------- /CSharp_학습을_위한_CSharp네트워크라이브러리_분석/edu_LiteNetwork/src/LiteNetwork/ReceiveStrategyType.cs: -------------------------------------------------------------------------------- 1 | namespace LiteNetwork; 2 | 3 | /// 4 | /// Defines the different receive strategy types available. 5 | /// 6 | public enum ReceiveStrategyType 7 | { 8 | /// 9 | /// The default strategy. Handles the incoming packets right after they got received. 10 | /// 11 | Default, 12 | 13 | /// 14 | /// Place the received packet into a receive queue. The packet will be processed in the same order it got received. 15 | /// 16 | Queued 17 | } 18 | -------------------------------------------------------------------------------- /CSharp_학습을_위한_CSharp네트워크라이브러리_분석/edu_FastSocketLite/Server/Protocol/IUdpProtocol.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FastSocketLite.Server.Protocol 4 | { 5 | /// 6 | /// upd protocol 7 | /// 8 | /// 9 | public interface IUdpProtocol where TMessage : class, Messaging.IMessage 10 | { 11 | /// 12 | /// parse protocol message 13 | /// 14 | /// 15 | /// 16 | TMessage Parse(ArraySegment buffer); 17 | } 18 | } -------------------------------------------------------------------------------- /CSharp_학습을_위한_CSharp네트워크라이브러리_분석/edu_LiteNetwork/samples/custom-packet-reader-writer/Sample.CustomPacketReaderWriter.Server/Sample.CustomPacketReaderWriter.Server.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | Exe 5 | net6.0 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | -------------------------------------------------------------------------------- /Cpp_BoostAsio로_만드는_온라인_게임_서버/Samples_VS2022/ChattingTCPServer/ChattingTCPServer.vcxproj.filters: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | -------------------------------------------------------------------------------- /CSharp_학습을_위한_CSharp네트워크라이브러리_분석/edu_LiteNetwork/src/LiteNetwork/Client/LiteClientStateType.cs: -------------------------------------------------------------------------------- 1 | namespace LiteNetwork.Client; 2 | 3 | /// 4 | /// Defines the client connection states. 5 | /// 6 | public enum LiteClientStateType 7 | { 8 | /// 9 | /// The client is not connected to a remote host. 10 | /// 11 | Disconnected, 12 | 13 | /// 14 | /// The client is in connection process. 15 | /// 16 | Connecting, 17 | 18 | /// 19 | /// The client is connected to a remote host. 20 | /// 21 | Connected 22 | } 23 | -------------------------------------------------------------------------------- /CSharp_학습을_위한_CSharp네트워크라이브러리_분석/edu_FastSocketLite/Server/AbsUdpService.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FastSocketLite.Server 4 | { 5 | /// 6 | /// udp service 7 | /// 8 | /// 9 | public abstract class AbsUdpService : IUdpService 10 | where TMessage : class, Messaging.IMessage 11 | { 12 | public virtual void OnReceived(UdpSession session, TMessage message) 13 | { 14 | } 15 | 16 | public virtual void OnError(UdpSession session, Exception ex) 17 | { 18 | } 19 | } 20 | } -------------------------------------------------------------------------------- /CSharp_학습을_위한_CSharp네트워크라이브러리_분석/edu_LiteNetwork/samples/hosting/Sample.Hosting.Client/Sample.Hosting.Client.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | Exe 5 | net6.0 6 | enable 7 | enable 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | -------------------------------------------------------------------------------- /게임_서버_개발자_알아야할_TCPIP_Windows_소켓_프로그래밍/codes/SelectChatServer/ChatServer2/LogicLib/Game.cpp: -------------------------------------------------------------------------------- 1 | #include 2 | 3 | #include "Game.h" 4 | 5 | 6 | namespace NLogicLib 7 | { 8 | /*Game::Game() {} 9 | 10 | Game::~Game() {}*/ 11 | 12 | void Game::Clear() 13 | { 14 | m_State = GameState::NONE; 15 | } 16 | 17 | bool Game::CheckSelectTime() 18 | { 19 | auto curTime = std::chrono::system_clock::now(); 20 | auto curSecTime = std::chrono::system_clock::to_time_t(curTime); 21 | 22 | auto diff = curSecTime - m_SelectTime; 23 | if (diff >= 60) 24 | { 25 | // 26 | return true; 27 | } 28 | 29 | return false; 30 | } 31 | } -------------------------------------------------------------------------------- /CSharp_학습을_위한_CSharp네트워크라이브러리_분석/edu_LiteNetwork/samples/echo/Sample.Echo.Server/EchoServer.cs: -------------------------------------------------------------------------------- 1 | using LiteNetwork.Server; 2 | using System; 3 | 4 | namespace LiteNetwork.Sample.Echo.Server; 5 | 6 | public class EchoServer : LiteServer 7 | { 8 | public EchoServer(LiteServerOptions options) 9 | : base(options) 10 | { 11 | } 12 | 13 | protected override void OnBeforeStart() 14 | { 15 | Console.WriteLine("Starting Echo server."); 16 | } 17 | 18 | protected override void OnAfterStart() 19 | { 20 | Console.WriteLine($"Echo server listining on port: {Options.Port}"); 21 | } 22 | } 23 | -------------------------------------------------------------------------------- /게임_서버_개발을_위한_CSharp_Socket_프로그래밍/codes/FreeNetLiteRe/Samples/EchoServerIOThreadPacketProcess/EchoServerIOThreadPacketProcess.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | Exe 5 | net9.0 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | -------------------------------------------------------------------------------- /게임_서버_개발을_위한_CSharp_Socket_프로그래밍/codes/FreeNetLiteRe/FreeNetLite/NetworkDefine.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Text; 4 | 5 | namespace FreeNetLite; 6 | 7 | /// 8 | /// 네트워크 시스템에서 사용하는 상수들을 정의합니다. 9 | /// 10 | public static class NetworkDefine 11 | { 12 | public const ushort SysNtfConnected = 1; 13 | public const ushort SysNtfClosed = 2; 14 | public const ushort SysStartHeartbeat = 3; 15 | 16 | /// 17 | /// 시스템 패킷 ID의 최대값입니다. 이 값 이하의 ID는 클라이언트에서 전송할 수 없습니다. 18 | /// 19 | public const ushort SysNtfMax = 100; 20 | } 21 | 22 | 23 | 24 | 25 | -------------------------------------------------------------------------------- /CSharp_학습을_위한_CSharp네트워크라이브러리_분석/README.md: -------------------------------------------------------------------------------- 1 | # 학습을 위한 C# 네트워크 라이브러리 분석 2 | 게임 서버 개발을 위해 네트워크 프로그래밍 학습을 할 때 C# 네트워크 라이브러리 코드 분석을 통해 배운다. 3 | 4 | 5 | ## FastSocketLite 6 | - 코드 `edu_FastSocketLite` 7 | - AI에 질문을 할 때 사용할 코드 모음 텍스트 파일 `FastSocketLite.txt` 8 | - FastSocketLite의 코드를 1개의 텍스트 파일로 만든 것이다. 9 | 10 | ## LiteNetwork 11 | - 코드 `edu_LiteNetwork` 12 | - AI에 질문을 할 때 사용할 코드 모음 텍스트 파일 `LiteNetwork.txt` 13 | - LiteNetwork의 코드를 1개의 텍스트 파일로 만든 것이다. 14 | 15 | 16 | ## laster40Net 17 | - 코드 `edu_laster40_CSharpNetworkLib` 18 | - AI에 질문을 할 때 사용할 코드 모음 텍스트 파일 `laster40Net.txt` 19 | - laster40Net의 코드를 1개의 텍스트 파일로 만든 것이다. 20 | 21 | -------------------------------------------------------------------------------- /게임_서버_개발자_알아야할_TCPIP_Windows_소켓_프로그래밍/codes/SelectChatServer/README.md: -------------------------------------------------------------------------------- 1 | # ChatServer 2 | ## 사양 3 | - Windows 플랫폼만 지원(Linux 지원 어렵지 않음) 4 | - 64비트 지원 5 | - C++로 구현 6 | - Visual Studio 2017 7 | - select 기반 8 | - 동기 IO 9 | - DB 연동은 구현 되지 않음. 10 | - 로비 채팅, 방 채팅 구현 11 | 12 | **학습용으로 만든 것으로 버그와 비효율적인 코드가 있을 수 있다** 13 | 14 | 15 | 16 | # ChatServer2 17 | ## 사양 18 | - Windows 플랫폼만 지원 19 | - 64비트 지원 20 | - C++로 구현 21 | - Visual Studio 2019 22 | - select 기반 23 | - 동기 IO 24 | - DB 연동은 구현 되지 않음. 25 | - 로비 채팅, 방 채팅 구현 26 | 27 | **학습용으로 만든 것으로 버그와 비효율적인 코드가 있을 수 있다** 28 | 29 | ## TODO 30 | - [ ] Linux 지원 31 | - [ ] C++17 32 | - [ ] 오목 게임 구현 33 | - [ ] Redis 조작 -------------------------------------------------------------------------------- /게임_서버_개발을_위한_CSharp_Socket_프로그래밍/codes/FreeNetLiteRe/Samples/test_client/Program.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Threading.Tasks; 5 | using System.Windows.Forms; 6 | 7 | namespace csharp_test_client 8 | { 9 | static class Program 10 | { 11 | /// 12 | /// 해당 응용 프로그램의 주 진입점입니다. 13 | /// 14 | [STAThread] 15 | static void Main() 16 | { 17 | Application.EnableVisualStyles(); 18 | Application.SetCompatibleTextRenderingDefault(false); 19 | Application.Run(new mainForm()); 20 | } 21 | } 22 | } 23 | -------------------------------------------------------------------------------- /CSharp_학습을_위한_CSharp네트워크라이브러리_분석/edu_FastSocketLite/Server/IUdpServer.cs: -------------------------------------------------------------------------------- 1 | using System.Net; 2 | 3 | namespace FastSocketLite.Server 4 | { 5 | /// 6 | /// upd server interface 7 | /// 8 | public interface IUdpServer 9 | { 10 | void Start(); 11 | 12 | void Stop(); 13 | 14 | void SendTo(EndPoint endPoint, byte[] payload); 15 | } 16 | 17 | /// 18 | /// upd server interface 19 | /// 20 | /// 21 | public interface IUdpServer : IUdpServer where TMessage : class, Messaging.IMessage 22 | { 23 | } 24 | } -------------------------------------------------------------------------------- /게임_서버_개발자_알아야할_TCPIP_Windows_소켓_프로그래밍/codes/SelectChatServer/ChatServer2/ServerNetLib/CMakeLists.txt: -------------------------------------------------------------------------------- 1 | cmake_minimum_required(VERSION 3.9) 2 | project(netLibSelect) 3 | 4 | set(CMAKE_CXX_STANDARD 17) 5 | 6 | add_library(netLibSelect STATIC 7 | ILog.h Define.h ITcpNetwork.h ServerNetErrorCode.h 8 | ServerNetErrorCode.h TcpNetwork.cpp TcpNetwork.h 9 | ) 10 | 11 | # 빌드 잘 되면 아래 것을 주석 처리해본다 12 | set( CMAKE_LIBRARY_OUTPUT_DIRECTORY ../../bin ) 13 | set( CMAKE_ARCHIVE_OUTPUT_DIRECTORY ../../bin ) 14 | 15 | set_target_properties( netLibSelect 16 | PROPERTIES 17 | LIBRARY_OUTPUT_DIRECTORY ../../bin 18 | ARCHIVE_OUTPUT_DIRECTORY ../../bin 19 | ) -------------------------------------------------------------------------------- /CSharp_학습을_위한_CSharp네트워크라이브러리_분석/edu_LiteNetwork/src/LiteNetwork/Hosting/LiteBuilder.cs: -------------------------------------------------------------------------------- 1 | using Microsoft.Extensions.DependencyInjection; 2 | 3 | namespace LiteNetwork.Hosting; 4 | 5 | /// 6 | /// Provides a basic implementation. 7 | /// 8 | internal class LiteBuilder : ILiteBuilder 9 | { 10 | public IServiceCollection Services { get; } 11 | 12 | /// 13 | /// Creates a new instance with the given services. 14 | /// 15 | /// Service collection. 16 | public LiteBuilder(IServiceCollection services) 17 | { 18 | Services = services; 19 | } 20 | } 21 | -------------------------------------------------------------------------------- /게임_서버_개발자_알아야할_TCPIP_Windows_소켓_프로그래밍/codes/IocpNetLib/IocpNetLib/NetLib.vcxproj.filters: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | -------------------------------------------------------------------------------- /게임_서버_개발자_알아야할_TCPIP_Windows_소켓_프로그래밍/codes/SelectChatServer/ChatServer2/LogicLib/Game.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | 4 | 5 | namespace NLogicLib 6 | { 7 | enum class GameState 8 | { 9 | NONE, 10 | STARTTING, 11 | ING, 12 | END 13 | }; 14 | 15 | class Game 16 | { 17 | public: 18 | Game() = default; 19 | virtual ~Game() = default; 20 | 21 | void Clear(); 22 | 23 | GameState GetState() { return m_State; } 24 | 25 | void SetState(const GameState state) { m_State = state; } 26 | 27 | bool CheckSelectTime(); 28 | 29 | private: 30 | GameState m_State = GameState::NONE; 31 | 32 | int64_t m_SelectTime; 33 | int m_GameSelect1; // 가위(0), 바위(1), 보(2) 34 | int m_GameSelect2; 35 | }; 36 | 37 | } -------------------------------------------------------------------------------- /SuperSocketLite를_이용한_CSharp_게임_서버_프로그래밍/codes/OnlineOmok/OmokServer/ConnectionStrings.cs: -------------------------------------------------------------------------------- 1 | using CommandLine; 2 | 3 | 4 | #pragma warning disable CS8618 5 | 6 | namespace OmokServer; 7 | 8 | public class ConnectionStrings 9 | { 10 | [Option("MySqlHiveDb", Required = true, HelpText = "MySqlHiveDb")] 11 | public string MySqlHiveDb { get; set; } 12 | 13 | [Option("MySqlGameDb", Required = true, HelpText = "MySqlGameDb")] 14 | public string MySqlGameDb { get; set; } 15 | 16 | [Option("HiveRedis", Required = true, HelpText = "HiveRedis")] 17 | public string HiveRedis { get; set; } 18 | 19 | [Option("GameRedis", Required = true, HelpText = "GameRedis")] 20 | public string GameRedis { get; set; } 21 | } 22 | -------------------------------------------------------------------------------- /게임_서버_개발자_알아야할_TCPIP_Windows_소켓_프로그래밍/codes/SelectChatServer/ChatClient/Program.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Threading.Tasks; 5 | using System.Windows.Forms; 6 | 7 | namespace csharp_test_client 8 | { 9 | static class Program 10 | { 11 | /// 12 | /// 해당 응용 프로그램의 주 진입점입니다. 13 | /// 14 | [STAThread] 15 | static void Main() 16 | { 17 | Application.EnableVisualStyles(); 18 | Application.SetHighDpiMode(HighDpiMode.SystemAware); 19 | Application.SetCompatibleTextRenderingDefault(false); 20 | Application.Run(new mainForm()); 21 | } 22 | } 23 | } 24 | -------------------------------------------------------------------------------- /CSharp_학습을_위한_CSharp네트워크라이브러리_분석/edu_LiteNetwork/samples/echo/Sample.Echo.Server/Program.cs: -------------------------------------------------------------------------------- 1 | using LiteNetwork.Server; 2 | using System; 3 | using System.Threading.Tasks; 4 | 5 | namespace LiteNetwork.Sample.Echo.Server; 6 | 7 | class Program 8 | { 9 | static async Task Main(string[] args) 10 | { 11 | Console.WriteLine("=== ECHO SERVER ==="); 12 | 13 | var configuration = new LiteServerOptions() 14 | { 15 | Host = "127.0.0.1", 16 | Port = 4444, 17 | ReceiveStrategy = ReceiveStrategyType.Queued 18 | }; 19 | using var server = new EchoServer(configuration); 20 | 21 | await server.StartAsync(); 22 | Console.ReadKey(); 23 | } 24 | } 25 | -------------------------------------------------------------------------------- /게임_서버_개발자_알아야할_TCPIP_Windows_소켓_프로그래밍/codes/IocpNetLib/IocpNetLib_Echo/EchoConsoleHost.vcxproj.filters: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | {67DA6AB6-F800-4c08-8B7A-83BB121AAD01} 6 | rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | -------------------------------------------------------------------------------- /CSharp_학습을_위한_CSharp네트워크라이브러리_분석/edu_LiteNetwork/samples/hosting/Sample.Hosting.Server/Server.cs: -------------------------------------------------------------------------------- 1 | using LiteNetwork.Server; 2 | using System; 3 | 4 | namespace LiteNetwork.Samples.Hosting.Server 5 | { 6 | public class Server : LiteServer 7 | { 8 | public Server(LiteServerOptions options, IServiceProvider serviceProvider) 9 | : base(options, serviceProvider) 10 | { 11 | } 12 | 13 | protected override void OnBeforeStart() 14 | { 15 | Console.WriteLine("Starting server..."); 16 | } 17 | 18 | protected override void OnAfterStart() 19 | { 20 | Console.WriteLine($"Server listening on port {Options.Port}."); 21 | } 22 | } 23 | } 24 | -------------------------------------------------------------------------------- /CSharp_학습을_위한_CSharp네트워크라이브러리_분석/edu_laster40_CSharpNetworkLib/laster40Net/laster40Net.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | net9.0 4 | 5 | 6 | true 7 | 8 | 9 | true 10 | 11 | 12 | 13 | 14 | 15 | -------------------------------------------------------------------------------- /CSharp_학습을_위한_CSharp네트워크라이브러리_분석/edu_LiteNetwork/samples/custom-packet-reader-writer/Sample.CustomPacketReaderWriter.Server/CustomServer.cs: -------------------------------------------------------------------------------- 1 | using LiteNetwork.Server; 2 | using System; 3 | 4 | namespace Sample.CustomPacketReaderWriter.Server 5 | { 6 | public class CustomServer : LiteServer 7 | { 8 | public CustomServer(LiteServerOptions options) 9 | : base(options) 10 | { 11 | } 12 | 13 | protected override void OnBeforeStart() 14 | { 15 | Console.WriteLine("Starting Echo server."); 16 | } 17 | 18 | protected override void OnAfterStart() 19 | { 20 | Console.WriteLine($"Echo server listining on port: {Options.Port}"); 21 | } 22 | } 23 | } 24 | -------------------------------------------------------------------------------- /Cpp_BoostAsio로_만드는_온라인_게임_서버/Samples_VS2022/HttpClient/HttpClient.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | namespace AsioHttp 4 | { 5 | 6 | struct Response 7 | { 8 | bool bSuccess; 9 | std::wstring strData; 10 | unsigned int statusCode; 11 | }; 12 | 13 | // http://www.boost.org/doc/libs/1_48_0/doc/html/boost_asio/example/http/client/sync_client.cpp 14 | 15 | class Client 16 | { 17 | public: 18 | Client(void); 19 | virtual ~Client(void); 20 | 21 | bool Init( const std::string& strServer, unsigned int codePage ); 22 | const Response Request( const std::string& strPath ); 23 | 24 | protected: 25 | class ClientImpl; 26 | ClientImpl* m_pImpl; 27 | }; 28 | 29 | std::string ToUrlString( const std::wstring& src ); 30 | std::string ToUrlString( const std::string& src ); 31 | 32 | } // namespace AsioHttp -------------------------------------------------------------------------------- /ASP_NET_WebAPI로_만드는_게임서버/codes/GameAPIServer_Template_01/Repository/Interfaces/IGameDb.cs: -------------------------------------------------------------------------------- 1 | using GameAPIServer.Models; 2 | using GameAPIServer.Models.DAO; 3 | using System; 4 | using System.Collections.Generic; 5 | using System.Data; 6 | using System.Threading.Tasks; 7 | 8 | namespace GameAPIServer.Repository.Interfaces; 9 | 10 | public interface IGameDb 11 | { 12 | public Task CreateAccount(string userID, string pw); 13 | public Task<(ErrorCode, Int64)> VerifyUser(string userID, string pw); 14 | 15 | 16 | public Task GetUserByUid(int uid); 17 | public Task InsertUser(Int64 playerId, string nickname); 18 | 19 | 20 | 21 | public Task InsertInitMoneyInfo(int uid); 22 | public Task GetUserMoneyById(int uid); 23 | 24 | 25 | } -------------------------------------------------------------------------------- /ASP_NET_WebAPI로_만드는_게임서버/codes/GameAPIServer_Template_01/appsettings.Development.json: -------------------------------------------------------------------------------- 1 | { 2 | "Logging": { 3 | "LogLevel": { 4 | "Default": "Debug", 5 | "Microsoft": "Warning", 6 | "Microsoft.Hosting.Lifetime": "Debug" 7 | } 8 | }, 9 | "AllowedHosts": "*", 10 | "ServerAddress": "http://localhost:11500", 11 | "HiveServerAddress": "http://localhost:11501", 12 | "logdir": "./log/", 13 | "DbConfig": { 14 | "Redis": "localhost", 15 | "GameDb": "Server=localhost;Port=3306;user=root;Password=sykim2312;Database=game_db;Pooling=true;Min Pool Size=0;Max Pool Size=100;AllowUserVariables=True;", 16 | "MasterDb": "Server=localhost;Port=3306;user=root;Password=sykim2312;Database=master_db;Pooling=true;Min Pool Size=0;Max Pool Size=100;AllowUserVariables=True;" 17 | } 18 | } 19 | -------------------------------------------------------------------------------- /CSharp_학습을_위한_CSharp네트워크라이브러리_분석/edu_FastSocketLite/Server/Messaging/ThriftMessage.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FastSocketLite.Server.Messaging 4 | { 5 | /// 6 | /// thrift message. 7 | /// 8 | public sealed class ThriftMessage : IMessage 9 | { 10 | /// 11 | /// payload 12 | /// 13 | public readonly byte[] Payload; 14 | 15 | /// 16 | /// new 17 | /// 18 | /// 19 | public ThriftMessage(byte[] payload) 20 | { 21 | if (payload == null) 22 | { 23 | throw new ArgumentNullException("payload"); 24 | } 25 | 26 | this.Payload = payload; 27 | } 28 | } 29 | } -------------------------------------------------------------------------------- /Cpp_BoostAsio로_만드는_온라인_게임_서버/Samples_VS2022/RedisClient/redis_asio/CMakeLists.txt: -------------------------------------------------------------------------------- 1 | project(redis-assio) 2 | 3 | add_executable(mt-redis-cli multi-thread-client.cpp response_parser.cpp) 4 | add_executable(general-redis-cli general-client.cpp response_parser.cpp) 5 | add_executable(protocol_parser_test response_parser.cpp response_parser_test.cpp) 6 | 7 | set(EXECUTABLE_OUTPUT_PATH ${BINARY_OUTPUT_DIR}) 8 | 9 | target_include_directories(mt-redis-cli PRIVATE ${ASIO_INCLUDE_DIR}) 10 | target_link_libraries(mt-redis-cli pthread) 11 | 12 | target_include_directories(general-redis-cli PRIVATE ${ASIO_INCLUDE_DIR}) 13 | target_link_libraries(general-redis-cli pthread) 14 | 15 | target_include_directories(protocol_parser_test PRIVATE ${ASIO_INCLUDE_DIR} ${ut_SINGLE_INCLUDE}) 16 | target_link_libraries(protocol_parser_test pthread) -------------------------------------------------------------------------------- /게임_서버_개발을_위한_CSharp_Socket_프로그래밍/codes/10장/ChatServer/Packets/ChatMessagePacket.cs: -------------------------------------------------------------------------------- 1 | using NetServerLib; 2 | using System.IO; 3 | 4 | namespace ChatServer.Packets 5 | { 6 | /// 7 | /// チャットメッセージパケット (クライアント <-> サーバー) 8 | /// 9 | public class ChatMessagePacket : IPacket 10 | { 11 | public ushort Id => 2; 12 | public string Username { get; set; } // 送信者の名前 13 | public string Message { get; set; } 14 | 15 | public void Serialize(BinaryWriter writer) 16 | { 17 | writer.Write(Username); 18 | writer.Write(Message); 19 | } 20 | 21 | public void Deserialize(BinaryReader reader) 22 | { 23 | Username = reader.ReadString(); 24 | Message = reader.ReadString(); 25 | } 26 | } 27 | } -------------------------------------------------------------------------------- /CSharp_학습을_위한_CSharp네트워크라이브러리_분석/edu_FastSocketLite/Samples/EchoServer/App.config: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 |
7 | 8 | 9 | 10 | 11 | 12 | 20 | 21 | 22 | 23 | -------------------------------------------------------------------------------- /CSharp_학습을_위한_CSharp네트워크라이브러리_분석/edu_LiteNetwork/src/LiteNetwork/Internal/ObjectPool.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Concurrent; 3 | 4 | namespace LiteNetwork.Internal; 5 | 6 | internal class ObjectPool where TObject : class 7 | { 8 | private readonly ConcurrentBag _objects; 9 | private readonly Func _objectFactory; 10 | 11 | public ObjectPool(Func objectFactory) 12 | { 13 | _objects = new(); 14 | _objectFactory = objectFactory ?? throw new ArgumentNullException(nameof(objectFactory)); 15 | } 16 | 17 | public TObject Get() 18 | { 19 | return _objects.TryTake(out var @object) ? @object : _objectFactory(); 20 | } 21 | 22 | public void Return(TObject @object) 23 | { 24 | _objects.Add(@object); 25 | } 26 | } 27 | -------------------------------------------------------------------------------- /CSharp_학습을_위한_CSharp네트워크라이브러리_분석/edu_FastSocketLite/SocketBase/Log/ITraceListener.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FastSocketLite.SocketBase.Log 4 | { 5 | /// 6 | /// trace listener interface. 7 | /// 8 | public interface ITraceListener 9 | { 10 | /// 11 | /// debug 12 | /// 13 | /// 14 | void Debug(string message); 15 | /// 16 | /// error 17 | /// 18 | /// 19 | /// 20 | void Error(string message, Exception ex); 21 | /// 22 | /// info 23 | /// 24 | /// 25 | void Info(string message); 26 | } 27 | } -------------------------------------------------------------------------------- /게임_서버_개발을_위한_CSharp_Socket_프로그래밍/codes/FreeNetLiteRe/FreeNetLite/ServerOption.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Text; 4 | 5 | namespace FreeNetLite; 6 | 7 | /// 8 | /// 서버의 주요 설정을 나타냅니다. 9 | /// 10 | public record ServerOption 11 | { 12 | public int Port { get; init; } = 32451; 13 | public int MaxConnectionCount { get; init; } = 1000; 14 | public int ReceiveBufferSize { get; init; } = 4096; 15 | public int MaxPacketSize { get; init; } = 1024; 16 | 17 | public override string ToString() 18 | { 19 | return $""" 20 | [ServerOption] 21 | Port: {Port} 22 | MaxConnectionCount: {MaxConnectionCount} 23 | ReceiveBufferSize: {ReceiveBufferSize} 24 | MaxPacketSize: {MaxPacketSize} 25 | """; 26 | } 27 | } 28 | -------------------------------------------------------------------------------- /SuperSocketLite를_이용한_CSharp_게임_서버_프로그래밍/codes/OnlineOmok/OmokServer/PKHandler.cs: -------------------------------------------------------------------------------- 1 | using SuperSocketLite.SocketBase.Logging; 2 | 3 | #pragma warning disable CS8618 4 | #pragma warning disable CS8625 5 | 6 | 7 | namespace OmokServer; 8 | 9 | public class PKHandler 10 | { 11 | public static Func NetSendFunc; 12 | public static Action DistributeInnerPacket; 13 | 14 | private readonly SuperSocketLite.SocketBase.Logging.ILog _logger; 15 | 16 | 17 | protected UserManager _userMgr = null; 18 | public RoomManager _roomMgr = null; 19 | 20 | public PKHandler(ILog logger) 21 | { 22 | this._logger = logger; 23 | } 24 | 25 | public void Init(UserManager userMgr, RoomManager roomMgr) 26 | { 27 | this._userMgr = userMgr; 28 | this._roomMgr = roomMgr; 29 | } 30 | } 31 | -------------------------------------------------------------------------------- /CSharp_학습을_위한_CSharp네트워크라이브러리_분석/edu_FastSocketLite/Server/Protocol/IProtocol.cs: -------------------------------------------------------------------------------- 1 | using FastSocketLite.SocketBase; 2 | using System; 3 | 4 | namespace FastSocketLite.Server.Protocol 5 | { 6 | /// 7 | /// tcp 프로토콜 인터페이스 8 | /// 9 | /// 10 | public interface IProtocol where TMessage : class, Messaging.IMessage 11 | { 12 | /// 13 | /// parse protocol message 14 | /// 15 | /// 16 | /// 17 | /// 18 | /// 19 | /// 20 | TMessage Parse(IConnection connection, ArraySegment buffer, 21 | int maxMessageSize, out int readlength); 22 | } 23 | } -------------------------------------------------------------------------------- /CSharp_학습을_위한_CSharp네트워크라이브러리_분석/edu_LiteNetwork/src/LiteNetwork/Internal/ILiteConnectionToken.cs: -------------------------------------------------------------------------------- 1 | using LiteNetwork.Protocol; 2 | using System; 3 | using System.Collections.Generic; 4 | 5 | namespace LiteNetwork.Internal; 6 | 7 | /// 8 | /// Provides a structure to used in receiver process. 9 | /// 10 | internal interface ILiteConnectionToken : IDisposable 11 | { 12 | /// 13 | /// Gets the connection attached to the current token. 14 | /// 15 | LiteConnection Connection { get; } 16 | 17 | /// 18 | /// Gets the data token. 19 | /// 20 | LiteDataToken DataToken { get; } 21 | 22 | /// 23 | /// Process a received messages. 24 | /// 25 | /// Collection of message data buffers. 26 | void ProcessReceivedMessages(IEnumerable messages); 27 | } 28 | -------------------------------------------------------------------------------- /ASP_NET_WebAPI로_만드는_게임서버/codes/GameAPIServer_Template_01/appsettings.json: -------------------------------------------------------------------------------- 1 | { 2 | "Logging": { 3 | "LogLevel": { 4 | "Default": "Debug", 5 | "Microsoft": "Warning", 6 | "Microsoft.Hosting.Lifetime": "Debug" 7 | }, 8 | "ZLoggerConsole": { 9 | "LogLevel": { 10 | "Default": "Information" 11 | } 12 | } 13 | }, 14 | "AllowedHosts": "*", 15 | "ServerAddress": "http://localhost:11500", 16 | "HiveServerAddress": "http://localhost:11501", 17 | "logdir": "./log/", 18 | "DbConfig": { 19 | "Redis": "localhost", 20 | "GameDb": "Server=localhost;Port=3306;user=root;Password=sykim2312;Database=game_db;Pooling=true;Min Pool Size=0;Max Pool Size=100;AllowUserVariables=True;", 21 | "MasterDb": "Server=localhost;Port=3306;user=root;Password=sykim2312;Database=master_db;Pooling=true;Min Pool Size=0;Max Pool Size=100;AllowUserVariables=True;" 22 | } 23 | } 24 | -------------------------------------------------------------------------------- /CSharp_학습을_위한_CSharp네트워크라이브러리_분석/edu_FastSocketLite/Server/Messaging/DefaultBinaryMessage.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Text; 4 | 5 | namespace FastSocketLite.Server.Messaging 6 | { 7 | public class DefaultBinaryMessage : Messaging.IMessage 8 | { 9 | public UInt16 TotalSize; 10 | public UInt16 PacketID; 11 | public SByte Type; 12 | public UInt16 Version; 13 | public byte[] Body; 14 | 15 | public const Int16 HEADER_SIZE = sizeof(Int16) + sizeof(Int16) + sizeof(SByte) + sizeof(Int16); 16 | 17 | public DefaultBinaryMessage(UInt16 totalSize, UInt16 packetID, SByte type, UInt16 version, byte[] body) 18 | { 19 | TotalSize = totalSize; 20 | PacketID = packetID; 21 | Type = type; 22 | Version = version; 23 | Body = body; 24 | } 25 | } 26 | } 27 | -------------------------------------------------------------------------------- /게임_서버_개발자_알아야할_TCPIP_Windows_소켓_프로그래밍/codes/SelectChatServer/ChatServer2/ServerNetLib/ITcpNetwork.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "Define.h" 4 | #include "ServerNetErrorCode.h" 5 | #include "ILog.h" 6 | 7 | namespace NServerNetLib 8 | { 9 | class ITcpNetwork 10 | { 11 | public: 12 | ITcpNetwork() {} 13 | virtual ~ITcpNetwork() {} 14 | 15 | virtual NET_ERROR_CODE Init(const ServerConfig* pConfig, ILog* pLogger) { return NET_ERROR_CODE::NONE; } 16 | 17 | virtual NET_ERROR_CODE SendData(const int sessionIndex, const short packetId, 18 | const short size, const char* pMsg) { return NET_ERROR_CODE::NONE; } 19 | 20 | virtual void Run() {} 21 | 22 | virtual RecvPacketInfo GetPacketInfo() { return RecvPacketInfo(); } 23 | 24 | virtual void Release() {} 25 | 26 | virtual int ClientSessionPoolSize() { return 0; } 27 | 28 | virtual void ForcingClose(const int sessionIndex) {} 29 | }; 30 | } -------------------------------------------------------------------------------- /CSharp_학습을_위한_CSharp네트워크라이브러리_분석/edu_laster40_CSharpNetworkLib/laster40Net_EchoServer/SimpleEchoServer.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 41000 4 | 41000 5 | 100 6 | 10 7 | 50 8 | 30000 9 | NetService 10 | NetService.Message.SimpleBinaryMessageFactory 11 | file 12 | Info 13 | 14 | 15 | 11110 16 | 128 17 | 18 | 19 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # AI 와 같이 만든 프로그래밍 책 2 | LLM AI를 사용하여 만든 프로그래밍 책을 모아 놓은 저장소이다. 3 | 내가 어떤 책을 만들지, 어떤 내용이 들어가야 할지 AI에게 요청하고, AI가 만든 글을 편집을 해서 만들어간다. 4 | 수정 혹은 추가할 부분이 있다면 PR 하기 바람. 5 | 6 | 7 | ## 완성 책 리스트 8 | - 게임 서버 개발: Socket 방식 9 | - 게임 서버 개발자가 알아야할 네트워크 이론 10 | - 게임 서버 개발자 알아야할 TCP/IP Windows 소켓_프로그래밍 11 | - C++ Boost.Asio로 만드는 온라인 게임 서버 12 | - 게임 서버 개발자를 위한 최신 Win32 API 프로그래밍 13 | - 게임 서버 개발를 위한 C# Socket 프로그래밍 14 | - SuperSocketLite를 이용한 C# 게임 서버 프로그래밍 15 | - 게임 서버 개발: API 서버 방식 16 | - ASP.NET Core Web API로 만드는 게임 서버 17 | - C++ 18 | - Modern C++로 안전하고 우아한 프로그래밍 19 | - 모던 C++로 시작하는 안전하고 쉬운 C++ 프로그래밍 20 | - Siv3D 예제 코드 중에서 일부 빌드 에러가 발생할 수도 있는데 이 경우 AI를 통해서 오류를 수정하기 바람 21 | - OpenSiv3D를 이용한 C++ 프로그래밍 학습 22 | - Rust 23 | - C++ 개발자를 위한 Rust 입문서 24 | 25 | 26 |
27 | 28 | 29 | ## 작업 중 책 리스트 30 | - 학습을 위한 C# 네트워크 라이브러리 분석 (진행 중) 31 | -------------------------------------------------------------------------------- /게임_서버_개발자_알아야할_TCPIP_Windows_소켓_프로그래밍/codes/IocpNetLib/IocpNetLib/Lock.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #define WIN32_LEAN_AND_MEAN 4 | #include 5 | 6 | namespace NetLib 7 | { 8 | const int SPINLOCK_COUNT = 1000; 9 | 10 | struct CustomSpinLockCriticalSection 11 | { 12 | CRITICAL_SECTION m_CS; 13 | 14 | CustomSpinLockCriticalSection() 15 | { 16 | (void)InitializeCriticalSectionAndSpinCount(&m_CS, SPINLOCK_COUNT); 17 | } 18 | 19 | ~CustomSpinLockCriticalSection() 20 | { 21 | DeleteCriticalSection(&m_CS); 22 | } 23 | }; 24 | 25 | 26 | class SpinLockGuard 27 | { 28 | public: 29 | explicit SpinLockGuard(CustomSpinLockCriticalSection* pCS) 30 | : m_pSpinCS(&pCS->m_CS) 31 | { 32 | EnterCriticalSection(m_pSpinCS); 33 | } 34 | 35 | ~SpinLockGuard() 36 | { 37 | LeaveCriticalSection(m_pSpinCS); 38 | } 39 | 40 | private: 41 | CRITICAL_SECTION* m_pSpinCS = nullptr; 42 | }; 43 | } -------------------------------------------------------------------------------- /ASP_NET_WebAPI로_만드는_게임서버/codes/GameAPIServer_Template_01/GameAPIServer.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | net9.0 5 | 6 | 7 | 8 | ..\00_ServerBin\GameAPIServer\ 9 | 10 | 11 | 12 | ..\00_ServerBin\GameAPIServer\ 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | -------------------------------------------------------------------------------- /ASP_NET_WebAPI로_만드는_게임서버/codes/GameAPIServer_Template_01/Models/DAO/User.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace GameAPIServer.Models.DAO; 4 | 5 | public class GdbUserInfo 6 | { 7 | public int uid { get; set; } 8 | public string player_id { get; set; } 9 | public string nickname { get; set; } 10 | public int main_char_key { get; set; } 11 | public DateTime create_dt { get; set; } 12 | public DateTime recent_login_dt { get; set; } 13 | public int total_bestscore { get; set; } 14 | public int total_bestscore_cur_season { get; set; } 15 | public int total_bestscore_prev_season { get; set; } 16 | public int star_point { get; set; } 17 | } 18 | 19 | public class GdbUserMoneyInfo 20 | { 21 | public int uid { get; set; } 22 | public int jewelry { get; set; } 23 | public int gold_medal { get; set; } 24 | public int sunchip { get; set; } 25 | public int cash { get; set; } 26 | } 27 | 28 | -------------------------------------------------------------------------------- /ASP_NET_WebAPI로_만드는_게임서버/codes/GameAPIServer_Template_01/Controllers/LogoutController.cs: -------------------------------------------------------------------------------- 1 | using System.Threading.Tasks; 2 | using GameAPIServer.Models.DTO; 3 | using Microsoft.AspNetCore.Mvc; 4 | using Microsoft.Extensions.Logging; 5 | 6 | 7 | namespace GameAPIServer.Controllers; 8 | 9 | [ApiController] 10 | [Route("[controller]")] 11 | public class LogoutController : ControllerBase 12 | { 13 | readonly ILogger _logger; 14 | 15 | public LogoutController(ILogger logger) 16 | { 17 | _logger = logger; 18 | } 19 | 20 | /// 21 | /// 로그아웃 API
22 | /// 해당 유저의 토큰을 Redis에서 삭제합니다. 23 | ///
24 | [HttpPost] 25 | public async Task DeleteUserToken([FromHeader] Header request) 26 | { 27 | await Task.CompletedTask; 28 | 29 | LogoutResponse response = new(); 30 | return response; 31 | } 32 | } 33 | -------------------------------------------------------------------------------- /ASP_NET_WebAPI로_만드는_게임서버/codes/GameAPIServer_Template_01/Models/DTO/CreateAccount.cs: -------------------------------------------------------------------------------- 1 | using System.ComponentModel.DataAnnotations; 2 | 3 | 4 | namespace GameAPIServer.Models.DTO; 5 | 6 | public class CreateHiveAccountRequest 7 | { 8 | [Required] 9 | [MinLength(1, ErrorMessage = "EMAIL CANNOT BE EMPTY")] 10 | [StringLength(50, ErrorMessage = "EMAIL IS TOO LONG")] 11 | [RegularExpression("^[a-zA-Z0-9_\\.-]+@([a-zA-Z0-9-]+\\.)+[a-zA-Z]{2,6}$", ErrorMessage = "E-mail is not valid")] 12 | public string UserID { get; set; } 13 | 14 | [Required] 15 | [MinLength(1, ErrorMessage = "PASSWORD CANNOT BE EMPTY")] 16 | [StringLength(30, ErrorMessage = "PASSWORD IS TOO LONG")] 17 | [DataType(DataType.Password)] 18 | public string Password { get; set; } 19 | } 20 | 21 | 22 | public class CreateHiveAccountResponse 23 | { 24 | [Required] 25 | public global::ErrorCode Result { get; set; } = global::ErrorCode.None; 26 | } 27 | -------------------------------------------------------------------------------- /ASP_NET_WebAPI로_만드는_게임서버/codes/GameAPIServer_Template_01/Properties/launchSettings.json: -------------------------------------------------------------------------------- 1 | { 2 | "$schema": "http://json.schemastore.org/launchsettings.json", 3 | "iisSettings": { 4 | "windowsAuthentication": false, 5 | "anonymousAuthentication": true, 6 | "iisExpress": { 7 | "applicationUrl": "http://localhost:55883", 8 | "sslPort": 44384 9 | } 10 | }, 11 | "profiles": { 12 | "IIS Express": { 13 | "commandName": "IISExpress", 14 | "launchBrowser": true, 15 | "launchUrl": "weatherforecast", 16 | "environmentVariables": { 17 | "ASPNETCORE_ENVIRONMENT": "Development" 18 | } 19 | }, 20 | "API Server": { 21 | "commandName": "Project", 22 | "launchBrowser": false, 23 | "launchUrl": "Login", 24 | "applicationUrl": "http://0.0.0.0:11500;", 25 | "environmentVariables": { 26 | "ASPNETCORE_ENVIRONMENT": "Development" 27 | } 28 | } 29 | } 30 | } 31 | -------------------------------------------------------------------------------- /게임_서버_개발자_알아야할_TCPIP_Windows_소켓_프로그래밍/codes/first_IOCP/first_IOCP.sln: -------------------------------------------------------------------------------- 1 | 2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | # Visual Studio Version 17 4 | Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "first_IOCP", "first_IOCP.vcxproj", "{37041F78-23BC-60C5-8CC3-3921789AFBB5}" 5 | EndProject 6 | Global 7 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 8 | Debug|x64 = Debug|x64 9 | Release|x64 = Release|x64 10 | EndGlobalSection 11 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 12 | {37041F78-23BC-60C5-8CC3-3921789AFBB5}.Debug|x64.ActiveCfg = Debug|x64 13 | {37041F78-23BC-60C5-8CC3-3921789AFBB5}.Debug|x64.Build.0 = Debug|x64 14 | {37041F78-23BC-60C5-8CC3-3921789AFBB5}.Release|x64.ActiveCfg = Release|x64 15 | {37041F78-23BC-60C5-8CC3-3921789AFBB5}.Release|x64.Build.0 = Release|x64 16 | EndGlobalSection 17 | GlobalSection(SolutionProperties) = preSolution 18 | HideSolutionNode = FALSE 19 | EndGlobalSection 20 | EndGlobal 21 | -------------------------------------------------------------------------------- /게임_서버_개발자_알아야할_TCPIP_Windows_소켓_프로그래밍/codes/tcp_client_01/tcp_client_01.sln: -------------------------------------------------------------------------------- 1 | 2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | # Visual Studio Version 17 4 | Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "tcp_client_01", "tcp_client_01.vcxproj", "{AA1ACD68-16DB-489F-DF15-921C4B958D7B}" 5 | EndProject 6 | Global 7 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 8 | Debug|x64 = Debug|x64 9 | Release|x64 = Release|x64 10 | EndGlobalSection 11 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 12 | {AA1ACD68-16DB-489F-DF15-921C4B958D7B}.Debug|x64.ActiveCfg = Debug|x64 13 | {AA1ACD68-16DB-489F-DF15-921C4B958D7B}.Debug|x64.Build.0 = Debug|x64 14 | {AA1ACD68-16DB-489F-DF15-921C4B958D7B}.Release|x64.ActiveCfg = Release|x64 15 | {AA1ACD68-16DB-489F-DF15-921C4B958D7B}.Release|x64.Build.0 = Release|x64 16 | EndGlobalSection 17 | GlobalSection(SolutionProperties) = preSolution 18 | HideSolutionNode = FALSE 19 | EndGlobalSection 20 | EndGlobal 21 | -------------------------------------------------------------------------------- /게임_서버_개발자_알아야할_TCPIP_Windows_소켓_프로그래밍/codes/tcp_client_02/tcp_client_02.sln: -------------------------------------------------------------------------------- 1 | 2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | # Visual Studio Version 17 4 | Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "tcp_client_02", "tcp_client_02.vcxproj", "{AB1ACD68-17DB-489F-E015-921C4C958D7B}" 5 | EndProject 6 | Global 7 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 8 | Debug|x64 = Debug|x64 9 | Release|x64 = Release|x64 10 | EndGlobalSection 11 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 12 | {AB1ACD68-17DB-489F-E015-921C4C958D7B}.Debug|x64.ActiveCfg = Debug|x64 13 | {AB1ACD68-17DB-489F-E015-921C4C958D7B}.Debug|x64.Build.0 = Debug|x64 14 | {AB1ACD68-17DB-489F-E015-921C4C958D7B}.Release|x64.ActiveCfg = Release|x64 15 | {AB1ACD68-17DB-489F-E015-921C4C958D7B}.Release|x64.Build.0 = Release|x64 16 | EndGlobalSection 17 | GlobalSection(SolutionProperties) = preSolution 18 | HideSolutionNode = FALSE 19 | EndGlobalSection 20 | EndGlobal 21 | -------------------------------------------------------------------------------- /게임_서버_개발자_알아야할_TCPIP_Windows_소켓_프로그래밍/codes/tcp_client_03/tcp_client_03.sln: -------------------------------------------------------------------------------- 1 | 2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | # Visual Studio Version 17 4 | Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "tcp_client_03", "tcp_client_03.vcxproj", "{AB1ACD68-17DB-489F-E015-921C4C958D7B}" 5 | EndProject 6 | Global 7 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 8 | Debug|x64 = Debug|x64 9 | Release|x64 = Release|x64 10 | EndGlobalSection 11 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 12 | {AB1ACD68-17DB-489F-E015-921C4C958D7B}.Debug|x64.ActiveCfg = Debug|x64 13 | {AB1ACD68-17DB-489F-E015-921C4C958D7B}.Debug|x64.Build.0 = Debug|x64 14 | {AB1ACD68-17DB-489F-E015-921C4C958D7B}.Release|x64.ActiveCfg = Release|x64 15 | {AB1ACD68-17DB-489F-E015-921C4C958D7B}.Release|x64.Build.0 = Release|x64 16 | EndGlobalSection 17 | GlobalSection(SolutionProperties) = preSolution 18 | HideSolutionNode = FALSE 19 | EndGlobalSection 20 | EndGlobal 21 | -------------------------------------------------------------------------------- /게임_서버_개발자_알아야할_TCPIP_Windows_소켓_프로그래밍/codes/tcp_server_01/tcp_server_01.sln: -------------------------------------------------------------------------------- 1 | 2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | # Visual Studio Version 17 4 | Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "tcp_server_01", "tcp_server_01.vcxproj", "{2CDCB30D-98F0-DBBE-6172-7F1ECD45D8EF}" 5 | EndProject 6 | Global 7 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 8 | Debug|x64 = Debug|x64 9 | Release|x64 = Release|x64 10 | EndGlobalSection 11 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 12 | {2CDCB30D-98F0-DBBE-6172-7F1ECD45D8EF}.Debug|x64.ActiveCfg = Debug|x64 13 | {2CDCB30D-98F0-DBBE-6172-7F1ECD45D8EF}.Debug|x64.Build.0 = Debug|x64 14 | {2CDCB30D-98F0-DBBE-6172-7F1ECD45D8EF}.Release|x64.ActiveCfg = Release|x64 15 | {2CDCB30D-98F0-DBBE-6172-7F1ECD45D8EF}.Release|x64.Build.0 = Release|x64 16 | EndGlobalSection 17 | GlobalSection(SolutionProperties) = preSolution 18 | HideSolutionNode = FALSE 19 | EndGlobalSection 20 | EndGlobal 21 | -------------------------------------------------------------------------------- /게임_서버_개발자_알아야할_TCPIP_Windows_소켓_프로그래밍/codes/tcp_server_02/tcp_server_02.sln: -------------------------------------------------------------------------------- 1 | 2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | # Visual Studio Version 17 4 | Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "tcp_server_02", "tcp_server_02.vcxproj", "{C3389716-2FF9-124D-F833-5CCA64B35729}" 5 | EndProject 6 | Global 7 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 8 | Debug|x64 = Debug|x64 9 | Release|x64 = Release|x64 10 | EndGlobalSection 11 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 12 | {C3389716-2FF9-124D-F833-5CCA64B35729}.Debug|x64.ActiveCfg = Debug|x64 13 | {C3389716-2FF9-124D-F833-5CCA64B35729}.Debug|x64.Build.0 = Debug|x64 14 | {C3389716-2FF9-124D-F833-5CCA64B35729}.Release|x64.ActiveCfg = Release|x64 15 | {C3389716-2FF9-124D-F833-5CCA64B35729}.Release|x64.Build.0 = Release|x64 16 | EndGlobalSection 17 | GlobalSection(SolutionProperties) = preSolution 18 | HideSolutionNode = FALSE 19 | EndGlobalSection 20 | EndGlobal 21 | -------------------------------------------------------------------------------- /게임_서버_개발자_알아야할_TCPIP_Windows_소켓_프로그래밍/codes/tcp_server_03/tcp_server_03.sln: -------------------------------------------------------------------------------- 1 | 2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | # Visual Studio Version 17 4 | Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "tcp_server_03", "tcp_server_03.vcxproj", "{C3389716-2FF9-124D-F833-5CCA64B35729}" 5 | EndProject 6 | Global 7 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 8 | Debug|x64 = Debug|x64 9 | Release|x64 = Release|x64 10 | EndGlobalSection 11 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 12 | {C3389716-2FF9-124D-F833-5CCA64B35729}.Debug|x64.ActiveCfg = Debug|x64 13 | {C3389716-2FF9-124D-F833-5CCA64B35729}.Debug|x64.Build.0 = Debug|x64 14 | {C3389716-2FF9-124D-F833-5CCA64B35729}.Release|x64.ActiveCfg = Release|x64 15 | {C3389716-2FF9-124D-F833-5CCA64B35729}.Release|x64.Build.0 = Release|x64 16 | EndGlobalSection 17 | GlobalSection(SolutionProperties) = preSolution 18 | HideSolutionNode = FALSE 19 | EndGlobalSection 20 | EndGlobal 21 | -------------------------------------------------------------------------------- /CSharp_학습을_위한_CSharp네트워크라이브러리_분석/edu_LiteNetwork/samples/hosting/Sample.Hosting.Server/Program.cs: -------------------------------------------------------------------------------- 1 | using LiteNetwork.Hosting; 2 | using LiteNetwork.Server.Hosting; 3 | using Microsoft.Extensions.Hosting; 4 | using System; 5 | using System.Threading.Tasks; 6 | 7 | namespace LiteNetwork.Samples.Hosting.Server 8 | { 9 | class Program 10 | { 11 | static Task Main(string[] args) 12 | { 13 | Console.Title = "LiteNetwork Hosting Sample"; 14 | 15 | var host = new HostBuilder() 16 | .ConfigureLiteNetwork((context, builder) => 17 | { 18 | builder.AddLiteServer(options => 19 | { 20 | options.Host = "127.0.0.1"; 21 | options.Port = 4444; 22 | }); 23 | }) 24 | .UseConsoleLifetime() 25 | .Build(); 26 | 27 | return host.RunAsync(); 28 | } 29 | } 30 | } 31 | -------------------------------------------------------------------------------- /게임_서버_개발자_알아야할_TCPIP_Windows_소켓_프로그래밍/codes/tcp_MixedLengthClient/MixedLengthClient.sln: -------------------------------------------------------------------------------- 1 | 2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | # Visual Studio Version 17 4 | Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "MixedLengthClient", "MixedLengthClient.vcxproj", "{9D449647-095B-94DD-52D2-1FFFBE276565}" 5 | EndProject 6 | Global 7 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 8 | Debug|x64 = Debug|x64 9 | Release|x64 = Release|x64 10 | EndGlobalSection 11 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 12 | {9D449647-095B-94DD-52D2-1FFFBE276565}.Debug|x64.ActiveCfg = Debug|x64 13 | {9D449647-095B-94DD-52D2-1FFFBE276565}.Debug|x64.Build.0 = Debug|x64 14 | {9D449647-095B-94DD-52D2-1FFFBE276565}.Release|x64.ActiveCfg = Release|x64 15 | {9D449647-095B-94DD-52D2-1FFFBE276565}.Release|x64.Build.0 = Release|x64 16 | EndGlobalSection 17 | GlobalSection(SolutionProperties) = preSolution 18 | HideSolutionNode = FALSE 19 | EndGlobalSection 20 | EndGlobal 21 | -------------------------------------------------------------------------------- /게임_서버_개발자_알아야할_TCPIP_Windows_소켓_프로그래밍/codes/tcp_MixedLengthServer/MixedLengthServer.sln: -------------------------------------------------------------------------------- 1 | 2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | # Visual Studio Version 17 4 | Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "MixedLengthServer", "MixedLengthServer.vcxproj", "{B5596F6C-2170-6D02-6AE7-F823D63C3E8A}" 5 | EndProject 6 | Global 7 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 8 | Debug|x64 = Debug|x64 9 | Release|x64 = Release|x64 10 | EndGlobalSection 11 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 12 | {B5596F6C-2170-6D02-6AE7-F823D63C3E8A}.Debug|x64.ActiveCfg = Debug|x64 13 | {B5596F6C-2170-6D02-6AE7-F823D63C3E8A}.Debug|x64.Build.0 = Debug|x64 14 | {B5596F6C-2170-6D02-6AE7-F823D63C3E8A}.Release|x64.ActiveCfg = Release|x64 15 | {B5596F6C-2170-6D02-6AE7-F823D63C3E8A}.Release|x64.Build.0 = Release|x64 16 | EndGlobalSection 17 | GlobalSection(SolutionProperties) = preSolution 18 | HideSolutionNode = FALSE 19 | EndGlobalSection 20 | EndGlobal 21 | --------------------------------------------------------------------------------