├── 게임_서버_개발자_알아야할_TCPIP_Windows_소켓_프로그래밍
├── codes
│ ├── IocpNetLib
│ │ ├── README.md
│ │ ├── IocpNetLib_IocpChatServer
│ │ │ ├── sequence_로그인.puml
│ │ │ ├── sequence_방나가기.puml
│ │ │ ├── sequence_방입장.puml
│ │ │ ├── ChatServerLib
│ │ │ │ ├── Main.h
│ │ │ │ ├── User.h
│ │ │ │ ├── Main.cpp
│ │ │ │ ├── Packet.h
│ │ │ │ ├── ErrorCode.h
│ │ │ │ ├── UserManager.h
│ │ │ │ └── PacketManager.cpp
│ │ │ ├── sequence_방 채팅.puml
│ │ │ ├── ConsoleHost
│ │ │ │ └── ConsoleHost.vcxproj.filters
│ │ │ └── 00_Bins
│ │ │ │ └── run_ChatServer.bat
│ │ ├── IocpNetLib
│ │ │ ├── MiniDump.h
│ │ │ ├── Connection.h
│ │ │ ├── NetDefine.h
│ │ │ ├── IOCPServerNet.h
│ │ │ ├── MessagePool.h
│ │ │ ├── NetLib.vcxproj.filters
│ │ │ └── Lock.h
│ │ └── IocpNetLib_Echo
│ │ │ ├── EchoServer.h
│ │ │ └── EchoConsoleHost.vcxproj.filters
│ ├── first_IOCP
│ │ ├── main.cpp
│ │ ├── IOCPServer.h
│ │ ├── IOCPServer.cpp
│ │ └── first_IOCP.sln
│ ├── tcp_client_01
│ │ ├── main.cpp
│ │ └── tcp_client_01.sln
│ ├── tcp_client_02
│ │ ├── main.cpp
│ │ └── tcp_client_02.sln
│ ├── tcp_client_03
│ │ ├── main.cpp
│ │ └── tcp_client_03.sln
│ ├── tcp_server_01
│ │ ├── main.cpp
│ │ └── tcp_server_01.sln
│ ├── tcp_server_02
│ │ ├── main.cpp
│ │ └── tcp_server_02.sln
│ ├── tcp_server_03
│ │ ├── main.cpp
│ │ └── tcp_server_03.sln
│ ├── tcp_MixedLengthClient
│ │ ├── Defines.h
│ │ ├── main.cpp
│ │ ├── MixedLengthClient.h
│ │ └── MixedLengthClient.sln
│ ├── tcp_MixedLengthServer
│ │ ├── Defines.h
│ │ ├── main.cpp
│ │ ├── MixedLengthServer.h
│ │ └── MixedLengthServer.sln
│ └── SelectChatServer
│ │ ├── ChatServer2
│ │ ├── ServerNetLib
│ │ │ ├── Define.h
│ │ │ ├── ServerNetErrorCode.h
│ │ │ ├── ServerNetLib.vcxproj.filters
│ │ │ ├── CMakeLists.txt
│ │ │ └── ITcpNetwork.h
│ │ ├── ConsoleHost
│ │ │ ├── ConsoleHost.vcxproj.filters
│ │ │ ├── main.cpp
│ │ │ └── CMakeLists.txt
│ │ └── LogicLib
│ │ │ ├── Game.cpp
│ │ │ └── Game.h
│ │ ├── ChatClient
│ │ ├── App.config
│ │ ├── Properties
│ │ │ └── Settings.settings
│ │ └── Program.cs
│ │ ├── Bin
│ │ └── ServerConfig.ini
│ │ └── README.md
└── images
│ ├── 002.png
│ ├── 003.png
│ ├── 004.png
│ ├── 005.png
│ ├── 006.png
│ ├── 007.png
│ ├── 008.png
│ ├── 009.png
│ ├── 010.png
│ ├── 011.png
│ ├── 012.png
│ ├── 013.png
│ ├── 014.png
│ ├── 015.png
│ ├── 016.png
│ ├── 017.png
│ ├── 018.png
│ ├── 019.png
│ ├── 020.png
│ ├── 021.png
│ ├── 022.png
│ ├── 023.png
│ ├── 024.png
│ ├── 025.png
│ ├── 026.png
│ ├── 027.png
│ ├── 028.png
│ ├── 029.png
│ ├── 030.png
│ ├── 031.png
│ ├── 032.png
│ ├── 033.png
│ ├── 034.png
│ ├── 035.png
│ ├── 036.png
│ ├── 037.png
│ ├── 038.png
│ ├── 039.png
│ ├── 040.png
│ ├── 041.png
│ ├── 042.png
│ ├── 043.png
│ ├── 044.png
│ ├── 045.png
│ ├── 046.png
│ ├── 047.png
│ ├── 048.png
│ ├── 049.png
│ ├── 050.png
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│ ├── 064.png
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│ ├── 098.png
│ ├── 099.png
│ ├── 100.png
│ ├── 101.png
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│ ├── 104.png
│ ├── 105.png
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│ ├── 110.png
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│ ├── 114.png
│ ├── 115.png
│ ├── 116.png
│ ├── 117.png
│ ├── 118.png
│ ├── 119.png
│ ├── 120.png
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│ ├── 122.png
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│ ├── 124.png
│ ├── 125.png
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│ ├── 128.png
│ ├── 129.png
│ ├── 130.png
│ ├── 131.png
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│ ├── 134.png
│ ├── 201.png
│ ├── 202.png
│ ├── 203.png
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│ ├── 225.png
│ ├── 226.png
│ ├── 227.png
│ ├── 228.png
│ ├── 229.png
│ ├── 301.png
│ ├── 302.png
│ └── 303.png
├── Rust_Cpp개발자를_위한_Rust_입문서
└── codes
│ ├── hello.rs
│ └── hello_cargo
│ ├── src
│ └── main.rs
│ ├── Cargo.toml
│ ├── Cargo.lock
│ └── target
│ └── CACHEDIR.TAG
├── Cpp_BoostAsio로_만드는_온라인_게임_서버
├── Samples_VS2022
│ ├── AsyncReadFile
│ │ ├── AsyncReadFile.txt
│ │ ├── AsyncReadFile.cpp
│ │ └── AsyncReadFile.vcxproj.filters
│ ├── WorkerThread
│ │ ├── ClassDiagram.cd
│ │ ├── WokerThread.cpp
│ │ └── WorkerThread.vcxproj.filters
│ ├── Timer1
│ │ ├── Timer1.cpp
│ │ └── Timer1.vcxproj.filters
│ ├── Timer2
│ │ ├── Timer2.cpp
│ │ └── Timer2.vcxproj.filters
│ ├── Timer3
│ │ ├── Timer3.cpp
│ │ └── Timer3.vcxproj.filters
│ ├── Timer4
│ │ ├── Timer4.cpp
│ │ └── Timer4.vcxproj.filters
│ ├── strand
│ │ ├── strand.cpp
│ │ ├── strand.vcxproj.user
│ │ └── strand.vcxproj.filters
│ ├── Boost_Asio.vcxproj.filters
│ ├── io_service_pool
│ │ ├── poll.cpp
│ │ └── io_service_pool.vcxproj.filters
│ ├── EchoServer_spawn
│ │ ├── main.cpp
│ │ ├── EchoServer.h
│ │ └── EchoServer_spawn.vcxproj.filters
│ ├── HttpClient
│ │ ├── HttpClient.cpp
│ │ └── HttpClient.h
│ ├── ChattingTCPServer
│ │ ├── Protocol.h
│ │ ├── ServerMain.cpp
│ │ ├── ChattingServer.h
│ │ ├── ServerSession.cpp
│ │ └── ChattingTCPServer.vcxproj.filters
│ ├── ChattingTCPServer_spawn
│ │ ├── Protocol.h
│ │ ├── ServerMain.cpp
│ │ ├── ChattingServer.h
│ │ ├── ServerSession.cpp
│ │ └── ChattingTCPServer_spawn.vcxproj.filters
│ ├── ChattingTcpServer2_spawn
│ │ ├── Message.h
│ │ ├── main.cpp
│ │ ├── ChatServer.h
│ │ └── ChattingTcpServer2_spawn.vcxproj.filters
│ ├── ChattingTCPClient
│ │ ├── ChattingTCPClient.cpp
│ │ ├── ChattingTCPClient.vcxproj.filters
│ │ └── ClassDiagram.cd
│ ├── RedisClient
│ │ └── redis_asio
│ │ │ ├── response_parser.h
│ │ │ └── CMakeLists.txt
│ ├── AsynchronousTCPClient
│ │ ├── AsynchronousTCPClient.cpp
│ │ └── AsynchronousTCPClient.vcxproj.filters
│ ├── AsynchronousTCPServer
│ │ ├── AsynchronousTCPServer.cpp
│ │ └── AsynchronousTCPServer.vcxproj.filters
│ ├── AsynchronousUDPClient
│ │ ├── AsynchronousUDPClient.cpp
│ │ └── AsynchronousUDPClient.vcxproj.filters
│ ├── AsynchronousUDPServer
│ │ ├── AsynchronousUDPServer.cpp
│ │ └── AsynchronousUDPServer.vcxproj.filters
│ ├── SynchronousTCPClient
│ │ ├── SynchronousTCPClient.cpp
│ │ └── SynchronousTCPClient.vcxproj.filters
│ ├── SynchronousTCPServer
│ │ ├── SynchronousTCPServer.cpp
│ │ └── SynchronousTCPServer.vcxproj.filters
│ ├── AsynchronousTCPServer_lambda
│ │ ├── AsynchronousTCPServer_lambda.cpp
│ │ └── AsynchronousTCPServer_lambda.vcxproj.filters
│ ├── AsynchronousUDPClient_future
│ │ ├── AsynchronousUDPClient_future.cpp
│ │ └── AsynchronousUDPClient_future.vcxproj.filters
│ ├── resolver
│ │ └── resolver.vcxproj.filters
│ └── io_service_post_packaged_task
│ │ └── io_service_post_packaged_task.vcxproj.filters
└── images
│ ├── 001.png
│ ├── 002.png
│ └── 003.png
├── 게임_서버_개발자가_알아야할_네트워크_이론
└── images
│ ├── 001.png
│ ├── 002.png
│ ├── 003.png
│ ├── 004.png
│ ├── 005.png
│ ├── 006.png
│ ├── 007.png
│ ├── 008.png
│ ├── 009.png
│ ├── 010.png
│ ├── 011.png
│ └── 012.png
├── ASP_NET_WebAPI로_만드는_게임서버
├── images
│ ├── 001.png
│ ├── 002.png
│ ├── 003.png
│ ├── 004.png
│ ├── 005.png
│ ├── 006.png
│ ├── 007.png
│ ├── 008.png
│ ├── 009.png
│ ├── 010.png
│ ├── 011.png
│ ├── 012.png
│ ├── 013.png
│ ├── 014.png
│ ├── 015.png
│ ├── 016.png
│ ├── 017.png
│ ├── 018.png
│ ├── 019.png
│ ├── 020.png
│ ├── 021.png
│ ├── 022.png
│ ├── 023.png
│ ├── 024.png
│ ├── 025.png
│ ├── 026.png
│ ├── 027.png
│ ├── 028.png
│ ├── 029.png
│ ├── 030.png
│ ├── 031.png
│ ├── 032.png
│ ├── 033.png
│ ├── 034.png
│ ├── 035.png
│ ├── 036.png
│ ├── 037.png
│ ├── 038.png
│ ├── 039.png
│ ├── 040.png
│ ├── 041.png
│ ├── 042.png
│ ├── 043.png
│ ├── 044.png
│ ├── 045.png
│ ├── 046.png
│ ├── 047.png
│ └── 048.png
├── codes
│ ├── GameAPIServer_Template_01
│ │ ├── Models
│ │ │ ├── DTO
│ │ │ │ ├── Logout.cs
│ │ │ │ ├── ErrorCode.cs
│ │ │ │ ├── Header.cs
│ │ │ │ ├── UserDataLoad.cs
│ │ │ │ ├── GameDataLoad.cs
│ │ │ │ └── CreateAccount.cs
│ │ │ ├── DAO
│ │ │ │ ├── Account.cs
│ │ │ │ ├── Game.cs
│ │ │ │ └── User.cs
│ │ │ └── RedisDB.cs
│ │ ├── Services
│ │ │ └── Interfaces
│ │ │ │ ├── IGameService.cs
│ │ │ │ ├── IDataLoadService.cs
│ │ │ │ ├── IUserService.cs
│ │ │ │ └── IAuthService.cs
│ │ ├── httpTest.http
│ │ ├── Repository
│ │ │ └── Interfaces
│ │ │ │ ├── IMasterDb.cs
│ │ │ │ └── IGameDb.cs
│ │ ├── appsettings.Development.json
│ │ ├── appsettings.json
│ │ ├── GameAPIServer.csproj
│ │ ├── Controllers
│ │ │ └── LogoutController.cs
│ │ └── Properties
│ │ │ └── launchSettings.json
│ └── GameAPIServer_Template.zip
└── 03.md
├── Cpp_OpenSiv3D를_이용한_Cpp_프로그래밍_학습
└── images
│ ├── 001.png
│ ├── 002.png
│ ├── 003.png
│ ├── 004.png
│ ├── 005.png
│ ├── 006.png
│ ├── 007.png
│ ├── 008.png
│ ├── 009.png
│ ├── 010.png
│ ├── 011.png
│ ├── 012.png
│ ├── 014.png
│ ├── 015.png
│ ├── 016.png
│ ├── 017.png
│ └── 018.png
├── 게임_서버_개발을_위한_CSharp_Socket_프로그래밍
├── images
│ ├── 001.png
│ ├── 002.png
│ ├── 003.png
│ ├── 004.png
│ ├── 005.png
│ ├── 006.png
│ ├── 007.png
│ ├── 008.png
│ ├── 009.png
│ ├── 010.png
│ ├── 011.png
│ ├── 012.png
│ ├── 013.png
│ ├── 014.png
│ ├── 015.png
│ ├── 016.png
│ ├── 017.png
│ ├── 018.png
│ ├── 019.png
│ ├── 020.png
│ ├── 021.png
│ ├── 022.png
│ ├── 023.png
│ ├── 024.png
│ ├── 025.png
│ ├── 026.png
│ ├── 027.png
│ ├── 028.png
│ ├── 029.png
│ ├── 030.png
│ ├── 031.png
│ ├── 032.png
│ ├── 033.png
│ ├── 034.png
│ ├── 035.png
│ ├── 036.png
│ ├── 037.png
│ └── 038.png
└── codes
│ ├── FreeNetLiteRe
│ ├── Samples
│ │ ├── EchoServer.bat
│ │ ├── test_client
│ │ │ ├── App.config
│ │ │ ├── Properties
│ │ │ │ └── Settings.settings
│ │ │ └── Program.cs
│ │ ├── EchoServer
│ │ │ ├── GameUser.cs
│ │ │ └── EchoServer.csproj
│ │ └── EchoServerIOThreadPacketProcess
│ │ │ ├── GameUser.cs
│ │ │ └── EchoServerIOThreadPacketProcess.csproj
│ └── FreeNetLite
│ │ ├── Packet.cs
│ │ ├── FreeNetLite.csproj
│ │ ├── NetworkDefine.cs
│ │ └── ServerOption.cs
│ ├── 10장
│ ├── NetServerLib
│ │ └── NetServerLib.csproj
│ └── ChatServer
│ │ ├── ChatServer.csproj
│ │ └── Packets
│ │ ├── LoginRequestPacket.cs
│ │ └── ChatMessagePacket.cs
│ ├── 7장
│ └── NetServerLib
│ │ └── NetServerLib.csproj
│ └── 9장
│ ├── NetServerLib
│ └── NetServerLib.csproj
│ └── ChatServer
│ ├── Program.cs
│ ├── ChatServer.csproj
│ └── User.cs
├── SuperSocketLite를_이용한_CSharp_게임_서버_프로그래밍
├── images
│ ├── 001.png
│ ├── 002.png
│ ├── 003.png
│ ├── 004.png
│ ├── 005.png
│ ├── 006.png
│ ├── 007.png
│ ├── 008.png
│ ├── 009.png
│ ├── 010.png
│ ├── 011.png
│ ├── 012.png
│ ├── 015.png
│ └── 016.png
└── codes
│ └── OnlineOmok
│ ├── OmokClient
│ ├── Program.cs
│ ├── mainForm.cs
│ └── sound
│ │ ├── 무르기.wav
│ │ ├── 오류.wav
│ │ ├── 대국승리.wav
│ │ ├── 대국시작.wav
│ │ ├── 대국종료.wav
│ │ └── 바둑돌소리.wav
│ ├── SuperSocketLite
│ ├── SuperSocketLite.dll
│ └── SuperSocketLite.pdb
│ ├── ServerClientCommon
│ └── ServerClientCommon.csproj
│ └── OmokServer
│ ├── appsettings.json
│ ├── ConnectionStrings.cs
│ └── PKHandler.cs
├── CSharp_학습을_위한_CSharp네트워크라이브러리_분석
├── edu_LiteNetwork
│ ├── src
│ │ └── LiteNetwork
│ │ │ ├── Resources
│ │ │ └── icon.png
│ │ │ ├── Properties
│ │ │ └── AssemblyInfo.cs
│ │ │ ├── Hosting
│ │ │ ├── ILiteBuilder.cs
│ │ │ └── LiteBuilder.cs
│ │ │ ├── ReceiveStrategyType.cs
│ │ │ ├── Client
│ │ │ └── LiteClientStateType.cs
│ │ │ └── Internal
│ │ │ ├── ObjectPool.cs
│ │ │ └── ILiteConnectionToken.cs
│ └── samples
│ │ ├── custom-packet-reader-writer
│ │ ├── Sample.CustomPacketReaderWriter.Protocol
│ │ │ └── Sample.CustomPacketReaderWriter.Protocol.csproj
│ │ ├── Sample.CustomPacketReaderWriter.Server
│ │ │ ├── Program.cs
│ │ │ ├── Sample.CustomPacketReaderWriter.Server.csproj
│ │ │ └── CustomServer.cs
│ │ └── Sample.CustomPacketReaderWriter.Client
│ │ │ └── Sample.CustomPacketReaderWriter.Client.csproj
│ │ ├── echo
│ │ ├── Sample.Echo.Client
│ │ │ └── Sample.Echo.Client.csproj
│ │ └── Sample.Echo.Server
│ │ │ ├── Sample.Echo.Server.csproj
│ │ │ ├── EchoServer.cs
│ │ │ └── Program.cs
│ │ └── hosting
│ │ ├── Sample.Hosting.Server
│ │ ├── Sample.Hosting.Server.csproj
│ │ ├── Server.cs
│ │ └── Program.cs
│ │ └── Sample.Hosting.Client
│ │ └── Sample.Hosting.Client.csproj
├── edu_FastSocketLite
│ ├── Server
│ │ ├── Messaging
│ │ │ ├── IMessage.cs
│ │ │ ├── ThriftMessage.cs
│ │ │ └── DefaultBinaryMessage.cs
│ │ ├── FastSocketLite.Server.csproj
│ │ ├── IUdpService.cs
│ │ ├── Config
│ │ │ └── SocketServerConfig.cs
│ │ ├── Protocol
│ │ │ ├── ProtocolNames.cs
│ │ │ ├── BadProtocolException.cs
│ │ │ ├── IUdpProtocol.cs
│ │ │ └── IProtocol.cs
│ │ ├── ISocketListener.cs
│ │ ├── AbsUdpService.cs
│ │ └── IUdpServer.cs
│ ├── README.md
│ ├── SocketBase
│ │ ├── DisconnectedHandler.cs
│ │ ├── FastSocketLite.SocketBase.csproj
│ │ └── Log
│ │ │ └── ITraceListener.cs
│ └── Samples
│ │ └── EchoServer
│ │ ├── EchoServer.csproj
│ │ └── App.config
├── edu_laster40_CSharpNetworkLib
│ ├── laster40Net_SimpleChatServer
│ │ └── laster40Net_SimpleChatServer.csproj
│ ├── laster40Net_EchoServer
│ │ ├── laster40Net_EchoServer.csproj
│ │ └── SimpleEchoServer.xml
│ └── laster40Net
│ │ └── laster40Net.csproj
└── README.md
└── README.md
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1 | # IocpNetLib
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1 | fn main() {
2 | println!("Hello World");
3 | }
4 |
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1 | fn main() {
2 | println!("Hello, world!");
3 | }
4 |
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1 | dsdsds
2 | dsdsd
3 | dsd
4 | s
5 | dsdsd
6 |
7 | dsds
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1 |
2 |
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/Rust_Cpp개발자를_위한_Rust_입문서/codes/hello_cargo/Cargo.toml:
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1 | [package]
2 | name = "hello_cargo"
3 | version = "0.1.0"
4 | edition = "2024"
5 |
6 | [dependencies]
7 |
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/ASP_NET_WebAPI로_만드는_게임서버/codes/GameAPIServer_Template_01/Models/DTO/Logout.cs:
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1 | namespace GameAPIServer.Models.DTO;
2 |
3 | public class LogoutResponse : ErrorCode
4 | {
5 | }
6 |
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/Cpp_BoostAsio로_만드는_온라인_게임_서버/Samples_VS2022/ChattingTCPServer_spawn/ServerSession.cpp:
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/Cpp_BoostAsio로_만드는_온라인_게임_서버/Samples_VS2022/RedisClient/redis_asio/response_parser.h:
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/게임_서버_개발자_알아야할_TCPIP_Windows_소켓_프로그래밍/codes/tcp_MixedLengthClient/MixedLengthClient.h:
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/게임_서버_개발자_알아야할_TCPIP_Windows_소켓_프로그래밍/codes/tcp_MixedLengthServer/MixedLengthServer.h:
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/ASP_NET_WebAPI로_만드는_게임서버/codes/GameAPIServer_Template_01/Models/DTO/ErrorCode.cs:
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1 | namespace GameAPIServer.Models.DTO;
2 |
3 | public class ErrorCode
4 | {
5 | public global::ErrorCode Result { get; set; } = global::ErrorCode.None;
6 | }
7 |
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/Cpp_BoostAsio로_만드는_온라인_게임_서버/Samples_VS2022/strand/strand.vcxproj.user:
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1 |
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3 |
4 |
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/Cpp_BoostAsio로_만드는_온라인_게임_서버/Samples_VS2022/AsynchronousTCPServer/AsynchronousTCPServer.cpp:
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/Cpp_BoostAsio로_만드는_온라인_게임_서버/Samples_VS2022/AsynchronousUDPClient/AsynchronousUDPClient.cpp:
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/Cpp_BoostAsio로_만드는_온라인_게임_서버/Samples_VS2022/AsynchronousUDPServer/AsynchronousUDPServer.cpp:
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/Cpp_BoostAsio로_만드는_온라인_게임_서버/Samples_VS2022/SynchronousTCPServer/SynchronousTCPServer.cpp:
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/Rust_Cpp개발자를_위한_Rust_입문서/codes/hello_cargo/target/CACHEDIR.TAG:
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1 | Signature: 8a477f597d28d172789f06886806bc55
2 | # This file is a cache directory tag created by cargo.
3 | # For information about cache directory tags see https://bford.info/cachedir/
4 |
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/SuperSocketLite를_이용한_CSharp_게임_서버_프로그래밍/codes/OnlineOmok/SuperSocketLite/SuperSocketLite.dll:
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/SuperSocketLite를_이용한_CSharp_게임_서버_프로그래밍/codes/OnlineOmok/SuperSocketLite/SuperSocketLite.pdb:
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/CSharp_학습을_위한_CSharp네트워크라이브러리_분석/edu_LiteNetwork/src/LiteNetwork/Properties/AssemblyInfo.cs:
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1 | using System.Runtime.CompilerServices;
2 |
3 | [assembly: InternalsVisibleTo("LiteNetwork.Common.Tests")]
4 | [assembly: InternalsVisibleTo("LiteNetwork.Protocol.Tests")]
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/게임_서버_개발자_알아야할_TCPIP_Windows_소켓_프로그래밍/codes/SelectChatServer/ChatServer2/ServerNetLib/Define.h:
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/ASP_NET_WebAPI로_만드는_게임서버/codes/GameAPIServer_Template_01/Models/DTO/Header.cs:
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1 | using Microsoft.AspNetCore.Mvc;
2 |
3 | namespace GameAPIServer.Models.DTO;
4 |
5 | public class Header
6 | {
7 | [FromHeader]
8 | public int Uid { get; set; }
9 | }
10 |
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/게임_서버_개발자_알아야할_TCPIP_Windows_소켓_프로그래밍/codes/IocpNetLib/IocpNetLib_IocpChatServer/ChatServerLib/Main.h:
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/게임_서버_개발자_알아야할_TCPIP_Windows_소켓_프로그래밍/codes/IocpNetLib/IocpNetLib_IocpChatServer/ChatServerLib/User.h:
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/CSharp_학습을_위한_CSharp네트워크라이브러리_분석/edu_FastSocketLite/Server/Messaging/IMessage.cs:
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1 |
2 | namespace FastSocketLite.Server.Messaging
3 | {
4 | ///
5 | /// message interface
6 | ///
7 | public interface IMessage
8 | {
9 | }
10 | }
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/게임_서버_개발자_알아야할_TCPIP_Windows_소켓_프로그래밍/codes/IocpNetLib/IocpNetLib_IocpChatServer/ChatServerLib/Main.cpp:
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/게임_서버_개발자_알아야할_TCPIP_Windows_소켓_프로그래밍/codes/IocpNetLib/IocpNetLib_IocpChatServer/ChatServerLib/Packet.h:
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/Cpp_BoostAsio로_만드는_온라인_게임_서버/Samples_VS2022/AsynchronousTCPServer_lambda/AsynchronousTCPServer_lambda.cpp:
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/Cpp_BoostAsio로_만드는_온라인_게임_서버/Samples_VS2022/AsynchronousUDPClient_future/AsynchronousUDPClient_future.cpp:
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/게임_서버_개발자_알아야할_TCPIP_Windows_소켓_프로그래밍/codes/IocpNetLib/IocpNetLib_IocpChatServer/ChatServerLib/ErrorCode.h:
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/게임_서버_개발자_알아야할_TCPIP_Windows_소켓_프로그래밍/codes/SelectChatServer/ChatClient/App.config:
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/게임_서버_개발을_위한_CSharp_Socket_프로그래밍/codes/FreeNetLiteRe/Samples/test_client/App.config:
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/CSharp_학습을_위한_CSharp네트워크라이브러리_분석/edu_FastSocketLite/README.md:
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1 | # FastSocketList
2 | FastSocket.Net(https://github.com/ihaoqihao/FastSocket.Net)을 .NET Core로 포팅한 것이다.
3 |
4 | ## TODO
5 | - [] .NET Core 및 C# 최신 버전의 기능 적용
6 | - [] 샘플 코드 만들기
7 | - [] 기능 추가
8 | - [] 대규모 더미 클라이언트 테스트
9 | - [] 프로파일링을 통한 최적화 작업
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4 | net9.0
5 | enable
6 | enable
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/게임_서버_개발을_위한_CSharp_Socket_프로그래밍/codes/7장/NetServerLib/NetServerLib.csproj:
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4 | net9.0
5 | enable
6 | enable
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4 | net9.0
5 | enable
6 | enable
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/게임_서버_개발자_알아야할_TCPIP_Windows_소켓_프로그래밍/codes/IocpNetLib/IocpNetLib_IocpChatServer/sequence_방 채팅.puml:
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1 | @startuml
2 | participant Client_모두
3 | participant Client
4 | participant GameServer
5 | Client -> GameServer: ROOM_CHAT_REQ
6 | Client <- GameServer: ROOM_CHAT_RES
7 | Client_모두 <- GameServer: ROOM_CHAT_NOTIFY
8 | @enduml
9 |
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/게임_서버_개발을_위한_CSharp_Socket_프로그래밍/codes/9장/ChatServer/Program.cs:
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1 | // See https://aka.ms/new-console-template for more information
2 |
3 | var server = new ChatServer.ChattingServer();
4 | server.Start();
5 |
6 | Console.WriteLine("Server Started. Press ENTER to stop.");
7 | Console.ReadLine();
8 |
9 | server.Stop();
10 |
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/게임_서버_개발을_위한_CSharp_Socket_프로그래밍/codes/FreeNetLiteRe/Samples/test_client/Properties/Settings.settings:
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1 | ConsoleHost.exe --port=12021 --WorkThreadCount=4 --MaxRecvConnectionBufferSize=1024 --MaxSendConnectionBufferSize=1024 --MaxPacketSize=1024 --MaxConnectionCount=1024 --MaxMessagePoolCount=1024 --ExtraMessagePoolCount=128 --StartRoomNumber=0 --MaxRoomCnt=10 --MaxRoomUserCnt=10
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/게임_서버_개발을_위한_CSharp_Socket_프로그래밍/codes/FreeNetLiteRe/Samples/EchoServer/GameUser.cs:
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1 | using System;
2 | using FreeNetLite;
3 |
4 | namespace EchoServer;
5 |
6 | ///
7 | /// 하나의 session객체를 나타낸다.
8 | ///
9 | class GameUser
10 | {
11 | Session _session;
12 |
13 |
14 | public GameUser(Session session)
15 | {
16 | _session = session;
17 | }
18 | }
19 |
--------------------------------------------------------------------------------
/Cpp_BoostAsio로_만드는_온라인_게임_서버/Samples_VS2022/WorkerThread/WorkerThread.vcxproj.filters:
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
--------------------------------------------------------------------------------
/게임_서버_개발을_위한_CSharp_Socket_프로그래밍/codes/FreeNetLiteRe/FreeNetLite/Packet.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Text;
5 |
6 | namespace FreeNetLite;
7 |
8 |
9 | ///
10 | /// 네트워크 통신에 사용되는 데이터 패킷을 나타냅니다.
11 | ///
12 | public record Packet(Session Owner, ushort Id, ReadOnlyMemory? BodyData);
13 |
14 |
--------------------------------------------------------------------------------
/Cpp_BoostAsio로_만드는_온라인_게임_서버/Samples_VS2022/ChattingTCPClient/ChattingTCPClient.vcxproj.filters:
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
--------------------------------------------------------------------------------
/CSharp_학습을_위한_CSharp네트워크라이브러리_분석/edu_laster40_CSharpNetworkLib/laster40Net_SimpleChatServer/laster40Net_SimpleChatServer.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 | Exe
4 | net9.0
5 |
6 |
7 |
8 |
9 |
--------------------------------------------------------------------------------
/ASP_NET_WebAPI로_만드는_게임서버/codes/GameAPIServer_Template_01/Models/DTO/UserDataLoad.cs:
--------------------------------------------------------------------------------
1 | namespace GameAPIServer.Models.DTO;
2 |
3 | public class UserDataLoadResponse : ErrorCode
4 | {
5 | public DataLoadUserInfo UserData { get; set; }
6 | }
7 |
8 | public class DataLoadUserInfo
9 | {
10 | public DAO.GdbUserInfo UserInfo { get; set; }
11 | public DAO.GdbUserMoneyInfo MoneyInfo { get; set; }
12 | }
13 |
--------------------------------------------------------------------------------
/CSharp_학습을_위한_CSharp네트워크라이브러리_분석/edu_FastSocketLite/SocketBase/DisconnectedHandler.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace FastSocketLite.SocketBase
4 | {
5 | ///
6 | /// connection disconnected delegate
7 | ///
8 | ///
9 | ///
10 | public delegate void DisconnectedHandler(IConnection connection, Exception ex);
11 | }
--------------------------------------------------------------------------------
/ASP_NET_WebAPI로_만드는_게임서버/codes/GameAPIServer_Template_01/Services/Interfaces/IGameService.cs:
--------------------------------------------------------------------------------
1 | using GameAPIServer.Models.DAO;
2 | using System;
3 | using System.Collections.Generic;
4 | using System.Threading.Tasks;
5 |
6 | namespace GameAPIServer.Servicies.Interfaces;
7 |
8 | public interface IGameService
9 | {
10 | public Task<(ErrorCode, int)> InitNewUserGameData(Int64 playerId, string nickname);
11 |
12 | }
13 |
--------------------------------------------------------------------------------
/ASP_NET_WebAPI로_만드는_게임서버/codes/GameAPIServer_Template_01/Models/DTO/GameDataLoad.cs:
--------------------------------------------------------------------------------
1 |
2 | namespace GameAPIServer.Models.DTO;
3 |
4 | public class GameDataLoadResponse : ErrorCode
5 | {
6 | public DataLoadGameInfo GameData { get; set; }
7 | }
8 |
9 | public class DataLoadGameInfo
10 | {
11 | }
12 |
13 | public class UserCharInfo
14 | {
15 | public DAO.GdbUserCharInfo CharInfo { get; set; }
16 |
17 | }
18 |
--------------------------------------------------------------------------------
/게임_서버_개발을_위한_CSharp_Socket_프로그래밍/codes/FreeNetLiteRe/Samples/EchoServerIOThreadPacketProcess/GameUser.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using FreeNetLite;
3 |
4 | namespace EchoServerIOThreadPacketProcess;
5 |
6 | ///
7 | /// 하나의 session객체를 나타낸다.
8 | ///
9 | class GameUser
10 | {
11 | Session _session;
12 |
13 | public GameUser(Session session)
14 | {
15 | _session = session;
16 | }
17 |
18 |
19 | }
20 |
--------------------------------------------------------------------------------
/CSharp_학습을_위한_CSharp네트워크라이브러리_분석/edu_FastSocketLite/SocketBase/FastSocketLite.SocketBase.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 | net9.0
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
--------------------------------------------------------------------------------
/ASP_NET_WebAPI로_만드는_게임서버/codes/GameAPIServer_Template_01/Services/Interfaces/IDataLoadService.cs:
--------------------------------------------------------------------------------
1 | using GameAPIServer.Models.DTO;
2 | using System.Threading.Tasks;
3 |
4 | namespace GameAPIServer.Servicies.Interfaces;
5 |
6 | public interface IDataLoadService
7 | {
8 | public Task<(ErrorCode, DataLoadUserInfo)> LoadUserData(int uid);
9 |
10 | public Task<(ErrorCode, DataLoadGameInfo)> LoadGameData(int uid);
11 |
12 | }
13 |
--------------------------------------------------------------------------------
/ASP_NET_WebAPI로_만드는_게임서버/codes/GameAPIServer_Template_01/httpTest.http:
--------------------------------------------------------------------------------
1 | POST http://localhost:11500/CreateAccount
2 | Content-Type: application/json
3 |
4 | {
5 | "UserID":"jacking751@naver.com",
6 | "Password":"123qwe"
7 | }
8 |
9 |
10 |
11 | ###
12 | POST http://localhost:11500/Login
13 | Content-Type: application/json
14 |
15 | {
16 | "UserID":"jacking751@naver.com",
17 | "Password":"123qwe"
18 | }
19 |
20 | ###
21 |
22 |
23 |
24 |
--------------------------------------------------------------------------------
/CSharp_학습을_위한_CSharp네트워크라이브러리_분석/edu_LiteNetwork/samples/custom-packet-reader-writer/Sample.CustomPacketReaderWriter.Protocol/Sample.CustomPacketReaderWriter.Protocol.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | net6.0
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
--------------------------------------------------------------------------------
/CSharp_학습을_위한_CSharp네트워크라이브러리_분석/edu_LiteNetwork/samples/echo/Sample.Echo.Client/Sample.Echo.Client.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Exe
5 | net6.0
6 | 10.0
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
--------------------------------------------------------------------------------
/CSharp_학습을_위한_CSharp네트워크라이브러리_분석/edu_LiteNetwork/samples/echo/Sample.Echo.Server/Sample.Echo.Server.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Exe
5 | net6.0
6 | 10.0
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
--------------------------------------------------------------------------------
/ASP_NET_WebAPI로_만드는_게임서버/codes/GameAPIServer_Template_01/Models/DAO/Account.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace GameAPIServer.Models.DAO;
4 |
5 |
6 | public class Account
7 | {
8 | public Int64 player_id { get; set; }
9 | public string user_id { get; set; }
10 | public string pw { get; set; }
11 | public string salt_value { get; set; }
12 | public string recent_login_dt { get; set; }
13 | public string create_dt { get; set; }
14 | }
--------------------------------------------------------------------------------
/게임_서버_개발자_알아야할_TCPIP_Windows_소켓_프로그래밍/codes/SelectChatServer/ChatServer2/ConsoleHost/main.cpp:
--------------------------------------------------------------------------------
1 | #include
2 | #include
3 | #include "../LogicLib/Main.h"
4 |
5 | int main()
6 | {
7 | NLogicLib::Main main;
8 | main.Init();
9 |
10 | std::thread logicThread([&]() {
11 | main.Run(); }
12 | );
13 |
14 | std::cout << "press any key to exit...";
15 | getchar();
16 |
17 | main.Stop();
18 | logicThread.join();
19 |
20 | return 0;
21 | }
--------------------------------------------------------------------------------
/게임_서버_개발을_위한_CSharp_Socket_프로그래밍/codes/10장/ChatServer/ChatServer.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Exe
5 | net9.0
6 | enable
7 | enable
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
--------------------------------------------------------------------------------
/게임_서버_개발을_위한_CSharp_Socket_프로그래밍/codes/9장/ChatServer/ChatServer.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Exe
5 | net9.0
6 | enable
7 | enable
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
--------------------------------------------------------------------------------
/ASP_NET_WebAPI로_만드는_게임서버/codes/GameAPIServer_Template_01/Models/RedisDB.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace GameAPIServer.Models;
4 |
5 | //RedisDB의 객체는 객체 이름 앞에 Rdb를 붙인다.
6 |
7 | public class RdbAuthUserData
8 | {
9 | public Int64 Uid { get; set; } = 0;
10 | public string Token { get; set; } = "";
11 | }
12 |
13 | public class RdbUserScoreData
14 | {
15 | public Int64 uid { get; set; } = 0;
16 | public int total_bestscore { get; set; } = 0;
17 | }
18 |
--------------------------------------------------------------------------------
/ASP_NET_WebAPI로_만드는_게임서버/codes/GameAPIServer_Template_01/Services/Interfaces/IUserService.cs:
--------------------------------------------------------------------------------
1 | using GameAPIServer.Models.DAO;
2 | using GameAPIServer.Models.DTO;
3 | using System.Threading.Tasks;
4 |
5 | namespace GameAPIServer.Servicies.Interfaces;
6 |
7 | public interface IUserService
8 | {
9 | public Task<(ErrorCode, GdbUserInfo)> GetUserInfo(int uid);
10 |
11 | public Task<(ErrorCode, GdbUserMoneyInfo)> GetUserMoneyInfo(int uid);
12 |
13 |
14 | }
15 |
--------------------------------------------------------------------------------
/CSharp_학습을_위한_CSharp네트워크라이브러리_분석/edu_FastSocketLite/Server/FastSocketLite.Server.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 | net9.0
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
--------------------------------------------------------------------------------
/CSharp_학습을_위한_CSharp네트워크라이브러리_분석/edu_FastSocketLite/Samples/EchoServer/EchoServer.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Exe
5 | net9.0
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
--------------------------------------------------------------------------------
/Cpp_BoostAsio로_만드는_온라인_게임_서버/Samples_VS2022/ChattingTCPClient/ClassDiagram.cd:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 | CAAAAAUAAAMEAAAAQBAAAMABAIAAAAAAEAAAACiAQQA=
7 | ChattingTCPClient.cpp
8 |
9 |
10 |
11 |
--------------------------------------------------------------------------------
/SuperSocketLite를_이용한_CSharp_게임_서버_프로그래밍/codes/OnlineOmok/ServerClientCommon/ServerClientCommon.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | net9.0
5 | enable
6 | enable
7 | true
8 |
9 |
10 |
11 |
12 |
13 |
14 |
--------------------------------------------------------------------------------
/게임_서버_개발자_알아야할_TCPIP_Windows_소켓_프로그래밍/codes/SelectChatServer/Bin/ServerConfig.ini:
--------------------------------------------------------------------------------
1 | [Config]
2 | Port = 32452
3 | BackLogCount = 32
4 | MaxClientPacketSize = 1024
5 | MaxClientSockOptRecvBufferSize = 10240
6 | MaxClientSockOptSendBufferSize = 10240
7 | MaxClientRecvBufferSize = 8192
8 | MaxClientSendBufferSize = 8192
9 |
10 | IsLoginCheck = 0;
11 |
12 | MaxClientCount = 2000
13 | ExtraClientCount = 64
14 | MaxLobbyCount = 2
15 | MaxLobbyUserCount = 50
16 | MaxRoomCountByLobby = 20
17 | MaxRoomUserCount = 4
--------------------------------------------------------------------------------
/CSharp_학습을_위한_CSharp네트워크라이브러리_분석/edu_FastSocketLite/Server/IUdpService.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace FastSocketLite.Server
4 | {
5 | ///
6 | /// udp service interface.
7 | ///
8 | ///
9 | public interface IUdpService where TMessage : class, Messaging.IMessage
10 | {
11 | void OnReceived(UdpSession session, TMessage message);
12 |
13 | void OnError(UdpSession session, Exception ex);
14 | }
15 | }
--------------------------------------------------------------------------------
/게임_서버_개발을_위한_CSharp_Socket_프로그래밍/codes/FreeNetLiteRe/Samples/EchoServer/EchoServer.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Exe
5 | net9.0
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
--------------------------------------------------------------------------------
/CSharp_학습을_위한_CSharp네트워크라이브러리_분석/edu_LiteNetwork/src/LiteNetwork/Hosting/ILiteBuilder.cs:
--------------------------------------------------------------------------------
1 | using Microsoft.Extensions.DependencyInjection;
2 |
3 | namespace LiteNetwork.Hosting;
4 |
5 | ///
6 | /// Provides a basic mechanism to configuring LiteNetwork clients or servers.
7 | ///
8 | public interface ILiteBuilder
9 | {
10 | ///
11 | /// Gets an where services are configured.
12 | ///
13 | IServiceCollection Services { get; }
14 | }
15 |
--------------------------------------------------------------------------------
/SuperSocketLite를_이용한_CSharp_게임_서버_프로그래밍/codes/OnlineOmok/OmokServer/appsettings.json:
--------------------------------------------------------------------------------
1 | {
2 | "ServerOption": {
3 | "ServerUniqueID": 1,
4 | "Port": "32451",
5 | "Name": "OmokGameServer",
6 | "MaxConnectionNumber":500,
7 | "MaxRequestLength": 1000,
8 | "ReceiveBufferSize": 8000,
9 | "SendBufferSize": 8000,
10 | "RoomMaxCount": 100,
11 | "RoomMaxUserCount": 2,
12 | "RoomStartNumber": 0,
13 | "RoomIntervalMilliseconds": 20000
14 | }
15 | }
--------------------------------------------------------------------------------
/Cpp_BoostAsio로_만드는_온라인_게임_서버/Samples_VS2022/ChattingTcpServer2_spawn/ChattingTcpServer2_spawn.vcxproj.filters:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
--------------------------------------------------------------------------------
/게임_서버_개발을_위한_CSharp_Socket_프로그래밍/codes/9장/ChatServer/User.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Text;
5 | using System.Threading.Tasks;
6 | using NetServerLib;
7 |
8 | namespace ChatServer;
9 |
10 |
11 | public class User
12 | {
13 | public ISession Session { get; }
14 | public string Name { get; }
15 |
16 | public User(ISession session)
17 | {
18 | Session = session;
19 | Name = $"User-{session.Id.ToString().Substring(0, 4)}";
20 | }
21 | }
--------------------------------------------------------------------------------
/CSharp_학습을_위한_CSharp네트워크라이브러리_분석/edu_FastSocketLite/Server/Config/SocketServerConfig.cs:
--------------------------------------------------------------------------------
1 | using System.Configuration;
2 |
3 | namespace FastSocketLite.Server.Config
4 | {
5 | ///
6 | /// socket server config.
7 | ///
8 | public class SocketServerConfig : ConfigurationSection
9 | {
10 | [ConfigurationProperty("servers", IsRequired = true)]
11 | public ServerCollection Servers
12 | {
13 | get { return this["servers"] as ServerCollection; }
14 | }
15 | }
16 | }
--------------------------------------------------------------------------------
/CSharp_학습을_위한_CSharp네트워크라이브러리_분석/edu_FastSocketLite/Server/Protocol/ProtocolNames.cs:
--------------------------------------------------------------------------------
1 |
2 | namespace FastSocketLite.Server.Protocol
3 | {
4 | ///
5 | /// ProtocolNames
6 | ///
7 | static public class ProtocolNames
8 | {
9 | ///
10 | /// thrift协议
11 | ///
12 | public const string Thrift = "thrift";
13 | ///
14 | /// 命令行协议
15 | ///
16 | public const string CommandLine = "commandLine";
17 | }
18 | }
--------------------------------------------------------------------------------
/ASP_NET_WebAPI로_만드는_게임서버/03.md:
--------------------------------------------------------------------------------
1 | # ASP.NET Core Web API로 게임 서버 개발
2 |
3 | 저자: 최흥배, Claude AI
4 | -----------------------
5 |
6 | # Chapter 3. 개발 환경 구축
7 | 3장의 내용은 다양한 경로를 통해서 학습이 가능하므로 여기에서는 별도로 내용을 적지 않는다.
8 |
9 |
10 | ## .NET 9.0 SDK 설치 및 설정
11 |
12 | ## Visual Studio/VS Code 환경 구성
13 |
14 | ## 프로젝트 생성 및 기본 구조
15 | 
16 |
17 | - Controllers: 컨트롤러 클래스를 저장하는 곳
18 | - Dto: 클라이언트와 데이터를 주고받을 때 모델 클래스를 저장하는 곳
19 | - Repositories: DB 접근 처리를 저장하는 곳
20 | - Services : 비즈니스 로직을 저장하는 곳
21 |
22 |
23 |
--------------------------------------------------------------------------------
/게임_서버_개발자_알아야할_TCPIP_Windows_소켓_프로그래밍/codes/SelectChatServer/ChatServer2/ConsoleHost/CMakeLists.txt:
--------------------------------------------------------------------------------
1 | cmake_minimum_required(VERSION 3.9)
2 | project(chatServer)
3 |
4 | set(CMAKE_CXX_STANDARD 17)
5 |
6 | set(Lib_LIBRARY_DIR ../bin)
7 | set(Lib_LIBRARY_OUTPUT_DIR ../bin)
8 |
9 | include_directories(
10 | ${Lib_LIBRARY_DIR}
11 | )
12 | link_directories(${Lib_LIBRARY_OUTPUT_DIR})
13 | link_libraries(netLibSelect chatServerLib)
14 |
15 | add_executable(chatServer main.cpp)
16 | target_link_libraries( chatServer netLibSelect chatServerLib pthread)
--------------------------------------------------------------------------------
/Cpp_BoostAsio로_만드는_온라인_게임_서버/Samples_VS2022/ChattingTCPServer_spawn/ChattingTCPServer_spawn.vcxproj.filters:
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
--------------------------------------------------------------------------------
/CSharp_학습을_위한_CSharp네트워크라이브러리_분석/edu_laster40_CSharpNetworkLib/laster40Net_EchoServer/laster40Net_EchoServer.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 | Exe
4 | net9.0
5 |
6 |
7 |
8 |
9 |
10 |
11 | Always
12 |
13 |
14 |
--------------------------------------------------------------------------------
/게임_서버_개발을_위한_CSharp_Socket_프로그래밍/codes/FreeNetLiteRe/FreeNetLite/FreeNetLite.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | net9.0
5 |
6 |
7 |
8 | true
9 |
10 |
11 |
12 | true
13 |
14 |
15 |
16 |
--------------------------------------------------------------------------------
/ASP_NET_WebAPI로_만드는_게임서버/codes/GameAPIServer_Template_01/Services/Interfaces/IAuthService.cs:
--------------------------------------------------------------------------------
1 | using System.Threading.Tasks;
2 | using System;
3 |
4 | namespace GameAPIServer.Servicies.Interfaces;
5 |
6 | public interface IAuthService
7 | {
8 | public Task CreateAccount(string userID, string passWord);
9 |
10 | public Task<(ErrorCode, Int64, string)> Login(string userID, string passWord);
11 |
12 | //public Task UpdateLastLoginTime(int uid);
13 |
14 | //public Task<(ErrorCode, string)> RegisterToken(int uid);
15 | }
16 |
--------------------------------------------------------------------------------
/CSharp_학습을_위한_CSharp네트워크라이브러리_분석/edu_FastSocketLite/Server/ISocketListener.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Net;
3 |
4 | namespace FastSocketLite.Server
5 | {
6 | ///
7 | /// socket listener
8 | ///
9 | public interface ISocketListener
10 | {
11 | ///
12 | /// socket accepted event
13 | ///
14 | event Action Accepted;
15 |
16 | EndPoint EndPoint { get; }
17 |
18 | void Start();
19 |
20 | void Stop();
21 | }
22 | }
--------------------------------------------------------------------------------
/ASP_NET_WebAPI로_만드는_게임서버/codes/GameAPIServer_Template_01/Models/DAO/Game.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace GameAPIServer.Models.DAO;
4 |
5 | public class GdbMiniGameInfo
6 | {
7 | public int game_key { get; set; }
8 | public int play_char_key { get; set; }
9 | public int bestscore { get; set; }
10 | public DateTime create_dt { get; set; }
11 | public DateTime new_record_dt { get; set; }
12 | public DateTime recent_play_dt { get; set; }
13 | public int bestscore_cur_season { get; set; }
14 | public int bestscore_prev_season { get; set; }
15 | }
16 |
--------------------------------------------------------------------------------
/ASP_NET_WebAPI로_만드는_게임서버/codes/GameAPIServer_Template_01/Repository/Interfaces/IMasterDb.cs:
--------------------------------------------------------------------------------
1 | using System.Collections.Generic;
2 | using System.Threading.Tasks;
3 | using GameAPIServer.Models;
4 |
5 | namespace GameAPIServer.Repository.Interfaces;
6 |
7 | public interface IMasterDb
8 | {
9 | public VersionDAO _version { get; }
10 | public List _attendanceRewardList { get; }
11 | public List _gachaRewardList { get; }
12 | public List _itemLevelList { get; set; }
13 |
14 | public Task Load();
15 | }
16 |
--------------------------------------------------------------------------------
/CSharp_학습을_위한_CSharp네트워크라이브러리_분석/edu_LiteNetwork/samples/custom-packet-reader-writer/Sample.CustomPacketReaderWriter.Server/Program.cs:
--------------------------------------------------------------------------------
1 | using LiteNetwork;
2 | using LiteNetwork.Server;
3 | using Sample.CustomPacketReaderWriter.Server;
4 | using System;
5 |
6 | Console.WriteLine("=== CUSTOM SERVER ===");
7 |
8 | var configuration = new LiteServerOptions()
9 | {
10 | Host = "127.0.0.1",
11 | Port = 4444,
12 | ReceiveStrategy = ReceiveStrategyType.Queued
13 | };
14 | using var server = new CustomServer(configuration);
15 |
16 | await server.StartAsync();
17 | Console.ReadKey();
--------------------------------------------------------------------------------
/게임_서버_개발을_위한_CSharp_Socket_프로그래밍/codes/10장/ChatServer/Packets/LoginRequestPacket.cs:
--------------------------------------------------------------------------------
1 | using NetServerLib;
2 | using System.IO;
3 |
4 | namespace ChatServer.Packets
5 | {
6 | ///
7 | /// ログイン要求パケット (クライアント -> サーバー)
8 | ///
9 | public class LoginRequestPacket : IPacket
10 | {
11 | public ushort Id => 1;
12 | public string Username { get; set; }
13 |
14 | public void Serialize(BinaryWriter writer) => writer.Write(Username);
15 | public void Deserialize(BinaryReader reader) => Username = reader.ReadString();
16 | }
17 | }
--------------------------------------------------------------------------------
/CSharp_학습을_위한_CSharp네트워크라이브러리_분석/edu_LiteNetwork/samples/custom-packet-reader-writer/Sample.CustomPacketReaderWriter.Client/Sample.CustomPacketReaderWriter.Client.csproj:
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1 |
2 |
3 |
4 | Exe
5 | net6.0
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
--------------------------------------------------------------------------------
/CSharp_학습을_위한_CSharp네트워크라이브러리_분석/edu_LiteNetwork/samples/hosting/Sample.Hosting.Server/Sample.Hosting.Server.csproj:
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1 |
2 |
3 |
4 | Exe
5 | net6
6 | 9.0
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
--------------------------------------------------------------------------------
/게임_서버_개발자_알아야할_TCPIP_Windows_소켓_프로그래밍/codes/SelectChatServer/ChatServer2/ServerNetLib/ServerNetLib.vcxproj.filters:
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
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/CSharp_학습을_위한_CSharp네트워크라이브러리_분석/edu_FastSocketLite/Server/Protocol/BadProtocolException.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace FastSocketLite.Server.Protocol
4 | {
5 | ///
6 | /// bad protocol exception
7 | ///
8 | public sealed class BadProtocolException : ApplicationException
9 | {
10 | ///
11 | /// new
12 | ///
13 | public BadProtocolException() : base("bad protocol.")
14 | {
15 | }
16 |
17 | public BadProtocolException(string message) : base(message)
18 | {
19 | }
20 | }
21 | }
--------------------------------------------------------------------------------
/CSharp_학습을_위한_CSharp네트워크라이브러리_분석/edu_LiteNetwork/src/LiteNetwork/ReceiveStrategyType.cs:
--------------------------------------------------------------------------------
1 | namespace LiteNetwork;
2 |
3 | ///
4 | /// Defines the different receive strategy types available.
5 | ///
6 | public enum ReceiveStrategyType
7 | {
8 | ///
9 | /// The default strategy. Handles the incoming packets right after they got received.
10 | ///
11 | Default,
12 |
13 | ///
14 | /// Place the received packet into a receive queue. The packet will be processed in the same order it got received.
15 | ///
16 | Queued
17 | }
18 |
--------------------------------------------------------------------------------
/CSharp_학습을_위한_CSharp네트워크라이브러리_분석/edu_FastSocketLite/Server/Protocol/IUdpProtocol.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace FastSocketLite.Server.Protocol
4 | {
5 | ///
6 | /// upd protocol
7 | ///
8 | ///
9 | public interface IUdpProtocol where TMessage : class, Messaging.IMessage
10 | {
11 | ///
12 | /// parse protocol message
13 | ///
14 | ///
15 | ///
16 | TMessage Parse(ArraySegment buffer);
17 | }
18 | }
--------------------------------------------------------------------------------
/CSharp_학습을_위한_CSharp네트워크라이브러리_분석/edu_LiteNetwork/samples/custom-packet-reader-writer/Sample.CustomPacketReaderWriter.Server/Sample.CustomPacketReaderWriter.Server.csproj:
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1 |
2 |
3 |
4 | Exe
5 | net6.0
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
--------------------------------------------------------------------------------
/Cpp_BoostAsio로_만드는_온라인_게임_서버/Samples_VS2022/ChattingTCPServer/ChattingTCPServer.vcxproj.filters:
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
--------------------------------------------------------------------------------
/CSharp_학습을_위한_CSharp네트워크라이브러리_분석/edu_LiteNetwork/src/LiteNetwork/Client/LiteClientStateType.cs:
--------------------------------------------------------------------------------
1 | namespace LiteNetwork.Client;
2 |
3 | ///
4 | /// Defines the client connection states.
5 | ///
6 | public enum LiteClientStateType
7 | {
8 | ///
9 | /// The client is not connected to a remote host.
10 | ///
11 | Disconnected,
12 |
13 | ///
14 | /// The client is in connection process.
15 | ///
16 | Connecting,
17 |
18 | ///
19 | /// The client is connected to a remote host.
20 | ///
21 | Connected
22 | }
23 |
--------------------------------------------------------------------------------
/CSharp_학습을_위한_CSharp네트워크라이브러리_분석/edu_FastSocketLite/Server/AbsUdpService.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace FastSocketLite.Server
4 | {
5 | ///
6 | /// udp service
7 | ///
8 | ///
9 | public abstract class AbsUdpService : IUdpService
10 | where TMessage : class, Messaging.IMessage
11 | {
12 | public virtual void OnReceived(UdpSession session, TMessage message)
13 | {
14 | }
15 |
16 | public virtual void OnError(UdpSession session, Exception ex)
17 | {
18 | }
19 | }
20 | }
--------------------------------------------------------------------------------
/CSharp_학습을_위한_CSharp네트워크라이브러리_분석/edu_LiteNetwork/samples/hosting/Sample.Hosting.Client/Sample.Hosting.Client.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Exe
5 | net6.0
6 | enable
7 | enable
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
--------------------------------------------------------------------------------
/게임_서버_개발자_알아야할_TCPIP_Windows_소켓_프로그래밍/codes/SelectChatServer/ChatServer2/LogicLib/Game.cpp:
--------------------------------------------------------------------------------
1 | #include
2 |
3 | #include "Game.h"
4 |
5 |
6 | namespace NLogicLib
7 | {
8 | /*Game::Game() {}
9 |
10 | Game::~Game() {}*/
11 |
12 | void Game::Clear()
13 | {
14 | m_State = GameState::NONE;
15 | }
16 |
17 | bool Game::CheckSelectTime()
18 | {
19 | auto curTime = std::chrono::system_clock::now();
20 | auto curSecTime = std::chrono::system_clock::to_time_t(curTime);
21 |
22 | auto diff = curSecTime - m_SelectTime;
23 | if (diff >= 60)
24 | {
25 | //
26 | return true;
27 | }
28 |
29 | return false;
30 | }
31 | }
--------------------------------------------------------------------------------
/CSharp_학습을_위한_CSharp네트워크라이브러리_분석/edu_LiteNetwork/samples/echo/Sample.Echo.Server/EchoServer.cs:
--------------------------------------------------------------------------------
1 | using LiteNetwork.Server;
2 | using System;
3 |
4 | namespace LiteNetwork.Sample.Echo.Server;
5 |
6 | public class EchoServer : LiteServer
7 | {
8 | public EchoServer(LiteServerOptions options)
9 | : base(options)
10 | {
11 | }
12 |
13 | protected override void OnBeforeStart()
14 | {
15 | Console.WriteLine("Starting Echo server.");
16 | }
17 |
18 | protected override void OnAfterStart()
19 | {
20 | Console.WriteLine($"Echo server listining on port: {Options.Port}");
21 | }
22 | }
23 |
--------------------------------------------------------------------------------
/게임_서버_개발을_위한_CSharp_Socket_프로그래밍/codes/FreeNetLiteRe/Samples/EchoServerIOThreadPacketProcess/EchoServerIOThreadPacketProcess.csproj:
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1 |
2 |
3 |
4 | Exe
5 | net9.0
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
--------------------------------------------------------------------------------
/게임_서버_개발을_위한_CSharp_Socket_프로그래밍/codes/FreeNetLiteRe/FreeNetLite/NetworkDefine.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Text;
4 |
5 | namespace FreeNetLite;
6 |
7 | ///
8 | /// 네트워크 시스템에서 사용하는 상수들을 정의합니다.
9 | ///
10 | public static class NetworkDefine
11 | {
12 | public const ushort SysNtfConnected = 1;
13 | public const ushort SysNtfClosed = 2;
14 | public const ushort SysStartHeartbeat = 3;
15 |
16 | ///
17 | /// 시스템 패킷 ID의 최대값입니다. 이 값 이하의 ID는 클라이언트에서 전송할 수 없습니다.
18 | ///
19 | public const ushort SysNtfMax = 100;
20 | }
21 |
22 |
23 |
24 |
25 |
--------------------------------------------------------------------------------
/CSharp_학습을_위한_CSharp네트워크라이브러리_분석/README.md:
--------------------------------------------------------------------------------
1 | # 학습을 위한 C# 네트워크 라이브러리 분석
2 | 게임 서버 개발을 위해 네트워크 프로그래밍 학습을 할 때 C# 네트워크 라이브러리 코드 분석을 통해 배운다.
3 |
4 |
5 | ## FastSocketLite
6 | - 코드 `edu_FastSocketLite`
7 | - AI에 질문을 할 때 사용할 코드 모음 텍스트 파일 `FastSocketLite.txt`
8 | - FastSocketLite의 코드를 1개의 텍스트 파일로 만든 것이다.
9 |
10 | ## LiteNetwork
11 | - 코드 `edu_LiteNetwork`
12 | - AI에 질문을 할 때 사용할 코드 모음 텍스트 파일 `LiteNetwork.txt`
13 | - LiteNetwork의 코드를 1개의 텍스트 파일로 만든 것이다.
14 |
15 |
16 | ## laster40Net
17 | - 코드 `edu_laster40_CSharpNetworkLib`
18 | - AI에 질문을 할 때 사용할 코드 모음 텍스트 파일 `laster40Net.txt`
19 | - laster40Net의 코드를 1개의 텍스트 파일로 만든 것이다.
20 |
21 |
--------------------------------------------------------------------------------
/게임_서버_개발자_알아야할_TCPIP_Windows_소켓_프로그래밍/codes/SelectChatServer/README.md:
--------------------------------------------------------------------------------
1 | # ChatServer
2 | ## 사양
3 | - Windows 플랫폼만 지원(Linux 지원 어렵지 않음)
4 | - 64비트 지원
5 | - C++로 구현
6 | - Visual Studio 2017
7 | - select 기반
8 | - 동기 IO
9 | - DB 연동은 구현 되지 않음.
10 | - 로비 채팅, 방 채팅 구현
11 |
12 | **학습용으로 만든 것으로 버그와 비효율적인 코드가 있을 수 있다**
13 |
14 |
15 |
16 | # ChatServer2
17 | ## 사양
18 | - Windows 플랫폼만 지원
19 | - 64비트 지원
20 | - C++로 구현
21 | - Visual Studio 2019
22 | - select 기반
23 | - 동기 IO
24 | - DB 연동은 구현 되지 않음.
25 | - 로비 채팅, 방 채팅 구현
26 |
27 | **학습용으로 만든 것으로 버그와 비효율적인 코드가 있을 수 있다**
28 |
29 | ## TODO
30 | - [ ] Linux 지원
31 | - [ ] C++17
32 | - [ ] 오목 게임 구현
33 | - [ ] Redis 조작
--------------------------------------------------------------------------------
/게임_서버_개발을_위한_CSharp_Socket_프로그래밍/codes/FreeNetLiteRe/Samples/test_client/Program.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Threading.Tasks;
5 | using System.Windows.Forms;
6 |
7 | namespace csharp_test_client
8 | {
9 | static class Program
10 | {
11 | ///
12 | /// 해당 응용 프로그램의 주 진입점입니다.
13 | ///
14 | [STAThread]
15 | static void Main()
16 | {
17 | Application.EnableVisualStyles();
18 | Application.SetCompatibleTextRenderingDefault(false);
19 | Application.Run(new mainForm());
20 | }
21 | }
22 | }
23 |
--------------------------------------------------------------------------------
/CSharp_학습을_위한_CSharp네트워크라이브러리_분석/edu_FastSocketLite/Server/IUdpServer.cs:
--------------------------------------------------------------------------------
1 | using System.Net;
2 |
3 | namespace FastSocketLite.Server
4 | {
5 | ///
6 | /// upd server interface
7 | ///
8 | public interface IUdpServer
9 | {
10 | void Start();
11 |
12 | void Stop();
13 |
14 | void SendTo(EndPoint endPoint, byte[] payload);
15 | }
16 |
17 | ///
18 | /// upd server interface
19 | ///
20 | ///
21 | public interface IUdpServer : IUdpServer where TMessage : class, Messaging.IMessage
22 | {
23 | }
24 | }
--------------------------------------------------------------------------------
/게임_서버_개발자_알아야할_TCPIP_Windows_소켓_프로그래밍/codes/SelectChatServer/ChatServer2/ServerNetLib/CMakeLists.txt:
--------------------------------------------------------------------------------
1 | cmake_minimum_required(VERSION 3.9)
2 | project(netLibSelect)
3 |
4 | set(CMAKE_CXX_STANDARD 17)
5 |
6 | add_library(netLibSelect STATIC
7 | ILog.h Define.h ITcpNetwork.h ServerNetErrorCode.h
8 | ServerNetErrorCode.h TcpNetwork.cpp TcpNetwork.h
9 | )
10 |
11 | # 빌드 잘 되면 아래 것을 주석 처리해본다
12 | set( CMAKE_LIBRARY_OUTPUT_DIRECTORY ../../bin )
13 | set( CMAKE_ARCHIVE_OUTPUT_DIRECTORY ../../bin )
14 |
15 | set_target_properties( netLibSelect
16 | PROPERTIES
17 | LIBRARY_OUTPUT_DIRECTORY ../../bin
18 | ARCHIVE_OUTPUT_DIRECTORY ../../bin
19 | )
--------------------------------------------------------------------------------
/CSharp_학습을_위한_CSharp네트워크라이브러리_분석/edu_LiteNetwork/src/LiteNetwork/Hosting/LiteBuilder.cs:
--------------------------------------------------------------------------------
1 | using Microsoft.Extensions.DependencyInjection;
2 |
3 | namespace LiteNetwork.Hosting;
4 |
5 | ///
6 | /// Provides a basic implementation.
7 | ///
8 | internal class LiteBuilder : ILiteBuilder
9 | {
10 | public IServiceCollection Services { get; }
11 |
12 | ///
13 | /// Creates a new instance with the given services.
14 | ///
15 | /// Service collection.
16 | public LiteBuilder(IServiceCollection services)
17 | {
18 | Services = services;
19 | }
20 | }
21 |
--------------------------------------------------------------------------------
/게임_서버_개발자_알아야할_TCPIP_Windows_소켓_프로그래밍/codes/IocpNetLib/IocpNetLib/NetLib.vcxproj.filters:
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
--------------------------------------------------------------------------------
/게임_서버_개발자_알아야할_TCPIP_Windows_소켓_프로그래밍/codes/SelectChatServer/ChatServer2/LogicLib/Game.h:
--------------------------------------------------------------------------------
1 | #pragma once
2 |
3 |
4 |
5 | namespace NLogicLib
6 | {
7 | enum class GameState
8 | {
9 | NONE,
10 | STARTTING,
11 | ING,
12 | END
13 | };
14 |
15 | class Game
16 | {
17 | public:
18 | Game() = default;
19 | virtual ~Game() = default;
20 |
21 | void Clear();
22 |
23 | GameState GetState() { return m_State; }
24 |
25 | void SetState(const GameState state) { m_State = state; }
26 |
27 | bool CheckSelectTime();
28 |
29 | private:
30 | GameState m_State = GameState::NONE;
31 |
32 | int64_t m_SelectTime;
33 | int m_GameSelect1; // 가위(0), 바위(1), 보(2)
34 | int m_GameSelect2;
35 | };
36 |
37 | }
--------------------------------------------------------------------------------
/SuperSocketLite를_이용한_CSharp_게임_서버_프로그래밍/codes/OnlineOmok/OmokServer/ConnectionStrings.cs:
--------------------------------------------------------------------------------
1 | using CommandLine;
2 |
3 |
4 | #pragma warning disable CS8618
5 |
6 | namespace OmokServer;
7 |
8 | public class ConnectionStrings
9 | {
10 | [Option("MySqlHiveDb", Required = true, HelpText = "MySqlHiveDb")]
11 | public string MySqlHiveDb { get; set; }
12 |
13 | [Option("MySqlGameDb", Required = true, HelpText = "MySqlGameDb")]
14 | public string MySqlGameDb { get; set; }
15 |
16 | [Option("HiveRedis", Required = true, HelpText = "HiveRedis")]
17 | public string HiveRedis { get; set; }
18 |
19 | [Option("GameRedis", Required = true, HelpText = "GameRedis")]
20 | public string GameRedis { get; set; }
21 | }
22 |
--------------------------------------------------------------------------------
/게임_서버_개발자_알아야할_TCPIP_Windows_소켓_프로그래밍/codes/SelectChatServer/ChatClient/Program.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Threading.Tasks;
5 | using System.Windows.Forms;
6 |
7 | namespace csharp_test_client
8 | {
9 | static class Program
10 | {
11 | ///
12 | /// 해당 응용 프로그램의 주 진입점입니다.
13 | ///
14 | [STAThread]
15 | static void Main()
16 | {
17 | Application.EnableVisualStyles();
18 | Application.SetHighDpiMode(HighDpiMode.SystemAware);
19 | Application.SetCompatibleTextRenderingDefault(false);
20 | Application.Run(new mainForm());
21 | }
22 | }
23 | }
24 |
--------------------------------------------------------------------------------
/CSharp_학습을_위한_CSharp네트워크라이브러리_분석/edu_LiteNetwork/samples/echo/Sample.Echo.Server/Program.cs:
--------------------------------------------------------------------------------
1 | using LiteNetwork.Server;
2 | using System;
3 | using System.Threading.Tasks;
4 |
5 | namespace LiteNetwork.Sample.Echo.Server;
6 |
7 | class Program
8 | {
9 | static async Task Main(string[] args)
10 | {
11 | Console.WriteLine("=== ECHO SERVER ===");
12 |
13 | var configuration = new LiteServerOptions()
14 | {
15 | Host = "127.0.0.1",
16 | Port = 4444,
17 | ReceiveStrategy = ReceiveStrategyType.Queued
18 | };
19 | using var server = new EchoServer(configuration);
20 |
21 | await server.StartAsync();
22 | Console.ReadKey();
23 | }
24 | }
25 |
--------------------------------------------------------------------------------
/게임_서버_개발자_알아야할_TCPIP_Windows_소켓_프로그래밍/codes/IocpNetLib/IocpNetLib_Echo/EchoConsoleHost.vcxproj.filters:
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1 |
2 |
3 |
4 |
5 | {67DA6AB6-F800-4c08-8B7A-83BB121AAD01}
6 | rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
--------------------------------------------------------------------------------
/CSharp_학습을_위한_CSharp네트워크라이브러리_분석/edu_LiteNetwork/samples/hosting/Sample.Hosting.Server/Server.cs:
--------------------------------------------------------------------------------
1 | using LiteNetwork.Server;
2 | using System;
3 |
4 | namespace LiteNetwork.Samples.Hosting.Server
5 | {
6 | public class Server : LiteServer
7 | {
8 | public Server(LiteServerOptions options, IServiceProvider serviceProvider)
9 | : base(options, serviceProvider)
10 | {
11 | }
12 |
13 | protected override void OnBeforeStart()
14 | {
15 | Console.WriteLine("Starting server...");
16 | }
17 |
18 | protected override void OnAfterStart()
19 | {
20 | Console.WriteLine($"Server listening on port {Options.Port}.");
21 | }
22 | }
23 | }
24 |
--------------------------------------------------------------------------------
/CSharp_학습을_위한_CSharp네트워크라이브러리_분석/edu_laster40_CSharpNetworkLib/laster40Net/laster40Net.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 | net9.0
4 |
5 |
6 | true
7 |
8 |
9 | true
10 |
11 |
12 |
13 |
14 |
15 |
--------------------------------------------------------------------------------
/CSharp_학습을_위한_CSharp네트워크라이브러리_분석/edu_LiteNetwork/samples/custom-packet-reader-writer/Sample.CustomPacketReaderWriter.Server/CustomServer.cs:
--------------------------------------------------------------------------------
1 | using LiteNetwork.Server;
2 | using System;
3 |
4 | namespace Sample.CustomPacketReaderWriter.Server
5 | {
6 | public class CustomServer : LiteServer
7 | {
8 | public CustomServer(LiteServerOptions options)
9 | : base(options)
10 | {
11 | }
12 |
13 | protected override void OnBeforeStart()
14 | {
15 | Console.WriteLine("Starting Echo server.");
16 | }
17 |
18 | protected override void OnAfterStart()
19 | {
20 | Console.WriteLine($"Echo server listining on port: {Options.Port}");
21 | }
22 | }
23 | }
24 |
--------------------------------------------------------------------------------
/Cpp_BoostAsio로_만드는_온라인_게임_서버/Samples_VS2022/HttpClient/HttpClient.h:
--------------------------------------------------------------------------------
1 | #pragma once
2 |
3 | namespace AsioHttp
4 | {
5 |
6 | struct Response
7 | {
8 | bool bSuccess;
9 | std::wstring strData;
10 | unsigned int statusCode;
11 | };
12 |
13 | // http://www.boost.org/doc/libs/1_48_0/doc/html/boost_asio/example/http/client/sync_client.cpp
14 |
15 | class Client
16 | {
17 | public:
18 | Client(void);
19 | virtual ~Client(void);
20 |
21 | bool Init( const std::string& strServer, unsigned int codePage );
22 | const Response Request( const std::string& strPath );
23 |
24 | protected:
25 | class ClientImpl;
26 | ClientImpl* m_pImpl;
27 | };
28 |
29 | std::string ToUrlString( const std::wstring& src );
30 | std::string ToUrlString( const std::string& src );
31 |
32 | } // namespace AsioHttp
--------------------------------------------------------------------------------
/ASP_NET_WebAPI로_만드는_게임서버/codes/GameAPIServer_Template_01/Repository/Interfaces/IGameDb.cs:
--------------------------------------------------------------------------------
1 | using GameAPIServer.Models;
2 | using GameAPIServer.Models.DAO;
3 | using System;
4 | using System.Collections.Generic;
5 | using System.Data;
6 | using System.Threading.Tasks;
7 |
8 | namespace GameAPIServer.Repository.Interfaces;
9 |
10 | public interface IGameDb
11 | {
12 | public Task CreateAccount(string userID, string pw);
13 | public Task<(ErrorCode, Int64)> VerifyUser(string userID, string pw);
14 |
15 |
16 | public Task GetUserByUid(int uid);
17 | public Task InsertUser(Int64 playerId, string nickname);
18 |
19 |
20 |
21 | public Task InsertInitMoneyInfo(int uid);
22 | public Task GetUserMoneyById(int uid);
23 |
24 |
25 | }
--------------------------------------------------------------------------------
/ASP_NET_WebAPI로_만드는_게임서버/codes/GameAPIServer_Template_01/appsettings.Development.json:
--------------------------------------------------------------------------------
1 | {
2 | "Logging": {
3 | "LogLevel": {
4 | "Default": "Debug",
5 | "Microsoft": "Warning",
6 | "Microsoft.Hosting.Lifetime": "Debug"
7 | }
8 | },
9 | "AllowedHosts": "*",
10 | "ServerAddress": "http://localhost:11500",
11 | "HiveServerAddress": "http://localhost:11501",
12 | "logdir": "./log/",
13 | "DbConfig": {
14 | "Redis": "localhost",
15 | "GameDb": "Server=localhost;Port=3306;user=root;Password=sykim2312;Database=game_db;Pooling=true;Min Pool Size=0;Max Pool Size=100;AllowUserVariables=True;",
16 | "MasterDb": "Server=localhost;Port=3306;user=root;Password=sykim2312;Database=master_db;Pooling=true;Min Pool Size=0;Max Pool Size=100;AllowUserVariables=True;"
17 | }
18 | }
19 |
--------------------------------------------------------------------------------
/CSharp_학습을_위한_CSharp네트워크라이브러리_분석/edu_FastSocketLite/Server/Messaging/ThriftMessage.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace FastSocketLite.Server.Messaging
4 | {
5 | ///
6 | /// thrift message.
7 | ///
8 | public sealed class ThriftMessage : IMessage
9 | {
10 | ///
11 | /// payload
12 | ///
13 | public readonly byte[] Payload;
14 |
15 | ///
16 | /// new
17 | ///
18 | ///
19 | public ThriftMessage(byte[] payload)
20 | {
21 | if (payload == null)
22 | {
23 | throw new ArgumentNullException("payload");
24 | }
25 |
26 | this.Payload = payload;
27 | }
28 | }
29 | }
--------------------------------------------------------------------------------
/Cpp_BoostAsio로_만드는_온라인_게임_서버/Samples_VS2022/RedisClient/redis_asio/CMakeLists.txt:
--------------------------------------------------------------------------------
1 | project(redis-assio)
2 |
3 | add_executable(mt-redis-cli multi-thread-client.cpp response_parser.cpp)
4 | add_executable(general-redis-cli general-client.cpp response_parser.cpp)
5 | add_executable(protocol_parser_test response_parser.cpp response_parser_test.cpp)
6 |
7 | set(EXECUTABLE_OUTPUT_PATH ${BINARY_OUTPUT_DIR})
8 |
9 | target_include_directories(mt-redis-cli PRIVATE ${ASIO_INCLUDE_DIR})
10 | target_link_libraries(mt-redis-cli pthread)
11 |
12 | target_include_directories(general-redis-cli PRIVATE ${ASIO_INCLUDE_DIR})
13 | target_link_libraries(general-redis-cli pthread)
14 |
15 | target_include_directories(protocol_parser_test PRIVATE ${ASIO_INCLUDE_DIR} ${ut_SINGLE_INCLUDE})
16 | target_link_libraries(protocol_parser_test pthread)
--------------------------------------------------------------------------------
/게임_서버_개발을_위한_CSharp_Socket_프로그래밍/codes/10장/ChatServer/Packets/ChatMessagePacket.cs:
--------------------------------------------------------------------------------
1 | using NetServerLib;
2 | using System.IO;
3 |
4 | namespace ChatServer.Packets
5 | {
6 | ///
7 | /// チャットメッセージパケット (クライアント <-> サーバー)
8 | ///
9 | public class ChatMessagePacket : IPacket
10 | {
11 | public ushort Id => 2;
12 | public string Username { get; set; } // 送信者の名前
13 | public string Message { get; set; }
14 |
15 | public void Serialize(BinaryWriter writer)
16 | {
17 | writer.Write(Username);
18 | writer.Write(Message);
19 | }
20 |
21 | public void Deserialize(BinaryReader reader)
22 | {
23 | Username = reader.ReadString();
24 | Message = reader.ReadString();
25 | }
26 | }
27 | }
--------------------------------------------------------------------------------
/CSharp_학습을_위한_CSharp네트워크라이브러리_분석/edu_FastSocketLite/Samples/EchoServer/App.config:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
7 |
8 |
9 |
10 |
11 |
12 |
20 |
21 |
22 |
23 |
--------------------------------------------------------------------------------
/CSharp_학습을_위한_CSharp네트워크라이브러리_분석/edu_LiteNetwork/src/LiteNetwork/Internal/ObjectPool.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Concurrent;
3 |
4 | namespace LiteNetwork.Internal;
5 |
6 | internal class ObjectPool where TObject : class
7 | {
8 | private readonly ConcurrentBag _objects;
9 | private readonly Func _objectFactory;
10 |
11 | public ObjectPool(Func objectFactory)
12 | {
13 | _objects = new();
14 | _objectFactory = objectFactory ?? throw new ArgumentNullException(nameof(objectFactory));
15 | }
16 |
17 | public TObject Get()
18 | {
19 | return _objects.TryTake(out var @object) ? @object : _objectFactory();
20 | }
21 |
22 | public void Return(TObject @object)
23 | {
24 | _objects.Add(@object);
25 | }
26 | }
27 |
--------------------------------------------------------------------------------
/CSharp_학습을_위한_CSharp네트워크라이브러리_분석/edu_FastSocketLite/SocketBase/Log/ITraceListener.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace FastSocketLite.SocketBase.Log
4 | {
5 | ///
6 | /// trace listener interface.
7 | ///
8 | public interface ITraceListener
9 | {
10 | ///
11 | /// debug
12 | ///
13 | ///
14 | void Debug(string message);
15 | ///
16 | /// error
17 | ///
18 | ///
19 | ///
20 | void Error(string message, Exception ex);
21 | ///
22 | /// info
23 | ///
24 | ///
25 | void Info(string message);
26 | }
27 | }
--------------------------------------------------------------------------------
/게임_서버_개발을_위한_CSharp_Socket_프로그래밍/codes/FreeNetLiteRe/FreeNetLite/ServerOption.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Text;
4 |
5 | namespace FreeNetLite;
6 |
7 | ///
8 | /// 서버의 주요 설정을 나타냅니다.
9 | ///
10 | public record ServerOption
11 | {
12 | public int Port { get; init; } = 32451;
13 | public int MaxConnectionCount { get; init; } = 1000;
14 | public int ReceiveBufferSize { get; init; } = 4096;
15 | public int MaxPacketSize { get; init; } = 1024;
16 |
17 | public override string ToString()
18 | {
19 | return $"""
20 | [ServerOption]
21 | Port: {Port}
22 | MaxConnectionCount: {MaxConnectionCount}
23 | ReceiveBufferSize: {ReceiveBufferSize}
24 | MaxPacketSize: {MaxPacketSize}
25 | """;
26 | }
27 | }
28 |
--------------------------------------------------------------------------------
/SuperSocketLite를_이용한_CSharp_게임_서버_프로그래밍/codes/OnlineOmok/OmokServer/PKHandler.cs:
--------------------------------------------------------------------------------
1 | using SuperSocketLite.SocketBase.Logging;
2 |
3 | #pragma warning disable CS8618
4 | #pragma warning disable CS8625
5 |
6 |
7 | namespace OmokServer;
8 |
9 | public class PKHandler
10 | {
11 | public static Func NetSendFunc;
12 | public static Action DistributeInnerPacket;
13 |
14 | private readonly SuperSocketLite.SocketBase.Logging.ILog _logger;
15 |
16 |
17 | protected UserManager _userMgr = null;
18 | public RoomManager _roomMgr = null;
19 |
20 | public PKHandler(ILog logger)
21 | {
22 | this._logger = logger;
23 | }
24 |
25 | public void Init(UserManager userMgr, RoomManager roomMgr)
26 | {
27 | this._userMgr = userMgr;
28 | this._roomMgr = roomMgr;
29 | }
30 | }
31 |
--------------------------------------------------------------------------------
/CSharp_학습을_위한_CSharp네트워크라이브러리_분석/edu_FastSocketLite/Server/Protocol/IProtocol.cs:
--------------------------------------------------------------------------------
1 | using FastSocketLite.SocketBase;
2 | using System;
3 |
4 | namespace FastSocketLite.Server.Protocol
5 | {
6 | ///
7 | /// tcp 프로토콜 인터페이스
8 | ///
9 | ///
10 | public interface IProtocol where TMessage : class, Messaging.IMessage
11 | {
12 | ///
13 | /// parse protocol message
14 | ///
15 | ///
16 | ///
17 | ///
18 | ///
19 | ///
20 | TMessage Parse(IConnection connection, ArraySegment buffer,
21 | int maxMessageSize, out int readlength);
22 | }
23 | }
--------------------------------------------------------------------------------
/CSharp_학습을_위한_CSharp네트워크라이브러리_분석/edu_LiteNetwork/src/LiteNetwork/Internal/ILiteConnectionToken.cs:
--------------------------------------------------------------------------------
1 | using LiteNetwork.Protocol;
2 | using System;
3 | using System.Collections.Generic;
4 |
5 | namespace LiteNetwork.Internal;
6 |
7 | ///
8 | /// Provides a structure to used in receiver process.
9 | ///
10 | internal interface ILiteConnectionToken : IDisposable
11 | {
12 | ///
13 | /// Gets the connection attached to the current token.
14 | ///
15 | LiteConnection Connection { get; }
16 |
17 | ///
18 | /// Gets the data token.
19 | ///
20 | LiteDataToken DataToken { get; }
21 |
22 | ///
23 | /// Process a received messages.
24 | ///
25 | /// Collection of message data buffers.
26 | void ProcessReceivedMessages(IEnumerable messages);
27 | }
28 |
--------------------------------------------------------------------------------
/ASP_NET_WebAPI로_만드는_게임서버/codes/GameAPIServer_Template_01/appsettings.json:
--------------------------------------------------------------------------------
1 | {
2 | "Logging": {
3 | "LogLevel": {
4 | "Default": "Debug",
5 | "Microsoft": "Warning",
6 | "Microsoft.Hosting.Lifetime": "Debug"
7 | },
8 | "ZLoggerConsole": {
9 | "LogLevel": {
10 | "Default": "Information"
11 | }
12 | }
13 | },
14 | "AllowedHosts": "*",
15 | "ServerAddress": "http://localhost:11500",
16 | "HiveServerAddress": "http://localhost:11501",
17 | "logdir": "./log/",
18 | "DbConfig": {
19 | "Redis": "localhost",
20 | "GameDb": "Server=localhost;Port=3306;user=root;Password=sykim2312;Database=game_db;Pooling=true;Min Pool Size=0;Max Pool Size=100;AllowUserVariables=True;",
21 | "MasterDb": "Server=localhost;Port=3306;user=root;Password=sykim2312;Database=master_db;Pooling=true;Min Pool Size=0;Max Pool Size=100;AllowUserVariables=True;"
22 | }
23 | }
24 |
--------------------------------------------------------------------------------
/CSharp_학습을_위한_CSharp네트워크라이브러리_분석/edu_FastSocketLite/Server/Messaging/DefaultBinaryMessage.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Text;
4 |
5 | namespace FastSocketLite.Server.Messaging
6 | {
7 | public class DefaultBinaryMessage : Messaging.IMessage
8 | {
9 | public UInt16 TotalSize;
10 | public UInt16 PacketID;
11 | public SByte Type;
12 | public UInt16 Version;
13 | public byte[] Body;
14 |
15 | public const Int16 HEADER_SIZE = sizeof(Int16) + sizeof(Int16) + sizeof(SByte) + sizeof(Int16);
16 |
17 | public DefaultBinaryMessage(UInt16 totalSize, UInt16 packetID, SByte type, UInt16 version, byte[] body)
18 | {
19 | TotalSize = totalSize;
20 | PacketID = packetID;
21 | Type = type;
22 | Version = version;
23 | Body = body;
24 | }
25 | }
26 | }
27 |
--------------------------------------------------------------------------------
/게임_서버_개발자_알아야할_TCPIP_Windows_소켓_프로그래밍/codes/SelectChatServer/ChatServer2/ServerNetLib/ITcpNetwork.h:
--------------------------------------------------------------------------------
1 | #pragma once
2 |
3 | #include "Define.h"
4 | #include "ServerNetErrorCode.h"
5 | #include "ILog.h"
6 |
7 | namespace NServerNetLib
8 | {
9 | class ITcpNetwork
10 | {
11 | public:
12 | ITcpNetwork() {}
13 | virtual ~ITcpNetwork() {}
14 |
15 | virtual NET_ERROR_CODE Init(const ServerConfig* pConfig, ILog* pLogger) { return NET_ERROR_CODE::NONE; }
16 |
17 | virtual NET_ERROR_CODE SendData(const int sessionIndex, const short packetId,
18 | const short size, const char* pMsg) { return NET_ERROR_CODE::NONE; }
19 |
20 | virtual void Run() {}
21 |
22 | virtual RecvPacketInfo GetPacketInfo() { return RecvPacketInfo(); }
23 |
24 | virtual void Release() {}
25 |
26 | virtual int ClientSessionPoolSize() { return 0; }
27 |
28 | virtual void ForcingClose(const int sessionIndex) {}
29 | };
30 | }
--------------------------------------------------------------------------------
/CSharp_학습을_위한_CSharp네트워크라이브러리_분석/edu_laster40_CSharpNetworkLib/laster40Net_EchoServer/SimpleEchoServer.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 | 41000
4 | 41000
5 | 100
6 | 10
7 | 50
8 | 30000
9 | NetService
10 | NetService.Message.SimpleBinaryMessageFactory
11 | file
12 | Info
13 |
14 |
15 | 11110
16 | 128
17 |
18 |
19 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | # AI 와 같이 만든 프로그래밍 책
2 | LLM AI를 사용하여 만든 프로그래밍 책을 모아 놓은 저장소이다.
3 | 내가 어떤 책을 만들지, 어떤 내용이 들어가야 할지 AI에게 요청하고, AI가 만든 글을 편집을 해서 만들어간다.
4 | 수정 혹은 추가할 부분이 있다면 PR 하기 바람.
5 |
6 |
7 | ## 완성 책 리스트
8 | - 게임 서버 개발: Socket 방식
9 | - 게임 서버 개발자가 알아야할 네트워크 이론
10 | - 게임 서버 개발자 알아야할 TCP/IP Windows 소켓_프로그래밍
11 | - C++ Boost.Asio로 만드는 온라인 게임 서버
12 | - 게임 서버 개발자를 위한 최신 Win32 API 프로그래밍
13 | - 게임 서버 개발를 위한 C# Socket 프로그래밍
14 | - SuperSocketLite를 이용한 C# 게임 서버 프로그래밍
15 | - 게임 서버 개발: API 서버 방식
16 | - ASP.NET Core Web API로 만드는 게임 서버
17 | - C++
18 | - Modern C++로 안전하고 우아한 프로그래밍
19 | - 모던 C++로 시작하는 안전하고 쉬운 C++ 프로그래밍
20 | - Siv3D 예제 코드 중에서 일부 빌드 에러가 발생할 수도 있는데 이 경우 AI를 통해서 오류를 수정하기 바람
21 | - OpenSiv3D를 이용한 C++ 프로그래밍 학습
22 | - Rust
23 | - C++ 개발자를 위한 Rust 입문서
24 |
25 |
26 |
27 |
28 |
29 | ## 작업 중 책 리스트
30 | - 학습을 위한 C# 네트워크 라이브러리 분석 (진행 중)
31 |
--------------------------------------------------------------------------------
/게임_서버_개발자_알아야할_TCPIP_Windows_소켓_프로그래밍/codes/IocpNetLib/IocpNetLib/Lock.h:
--------------------------------------------------------------------------------
1 | #pragma once
2 |
3 | #define WIN32_LEAN_AND_MEAN
4 | #include
5 |
6 | namespace NetLib
7 | {
8 | const int SPINLOCK_COUNT = 1000;
9 |
10 | struct CustomSpinLockCriticalSection
11 | {
12 | CRITICAL_SECTION m_CS;
13 |
14 | CustomSpinLockCriticalSection()
15 | {
16 | (void)InitializeCriticalSectionAndSpinCount(&m_CS, SPINLOCK_COUNT);
17 | }
18 |
19 | ~CustomSpinLockCriticalSection()
20 | {
21 | DeleteCriticalSection(&m_CS);
22 | }
23 | };
24 |
25 |
26 | class SpinLockGuard
27 | {
28 | public:
29 | explicit SpinLockGuard(CustomSpinLockCriticalSection* pCS)
30 | : m_pSpinCS(&pCS->m_CS)
31 | {
32 | EnterCriticalSection(m_pSpinCS);
33 | }
34 |
35 | ~SpinLockGuard()
36 | {
37 | LeaveCriticalSection(m_pSpinCS);
38 | }
39 |
40 | private:
41 | CRITICAL_SECTION* m_pSpinCS = nullptr;
42 | };
43 | }
--------------------------------------------------------------------------------
/ASP_NET_WebAPI로_만드는_게임서버/codes/GameAPIServer_Template_01/GameAPIServer.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | net9.0
5 |
6 |
7 |
8 | ..\00_ServerBin\GameAPIServer\
9 |
10 |
11 |
12 | ..\00_ServerBin\GameAPIServer\
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
--------------------------------------------------------------------------------
/ASP_NET_WebAPI로_만드는_게임서버/codes/GameAPIServer_Template_01/Models/DAO/User.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace GameAPIServer.Models.DAO;
4 |
5 | public class GdbUserInfo
6 | {
7 | public int uid { get; set; }
8 | public string player_id { get; set; }
9 | public string nickname { get; set; }
10 | public int main_char_key { get; set; }
11 | public DateTime create_dt { get; set; }
12 | public DateTime recent_login_dt { get; set; }
13 | public int total_bestscore { get; set; }
14 | public int total_bestscore_cur_season { get; set; }
15 | public int total_bestscore_prev_season { get; set; }
16 | public int star_point { get; set; }
17 | }
18 |
19 | public class GdbUserMoneyInfo
20 | {
21 | public int uid { get; set; }
22 | public int jewelry { get; set; }
23 | public int gold_medal { get; set; }
24 | public int sunchip { get; set; }
25 | public int cash { get; set; }
26 | }
27 |
28 |
--------------------------------------------------------------------------------
/ASP_NET_WebAPI로_만드는_게임서버/codes/GameAPIServer_Template_01/Controllers/LogoutController.cs:
--------------------------------------------------------------------------------
1 | using System.Threading.Tasks;
2 | using GameAPIServer.Models.DTO;
3 | using Microsoft.AspNetCore.Mvc;
4 | using Microsoft.Extensions.Logging;
5 |
6 |
7 | namespace GameAPIServer.Controllers;
8 |
9 | [ApiController]
10 | [Route("[controller]")]
11 | public class LogoutController : ControllerBase
12 | {
13 | readonly ILogger _logger;
14 |
15 | public LogoutController(ILogger logger)
16 | {
17 | _logger = logger;
18 | }
19 |
20 | ///
21 | /// 로그아웃 API
22 | /// 해당 유저의 토큰을 Redis에서 삭제합니다.
23 | ///
24 | [HttpPost]
25 | public async Task DeleteUserToken([FromHeader] Header request)
26 | {
27 | await Task.CompletedTask;
28 |
29 | LogoutResponse response = new();
30 | return response;
31 | }
32 | }
33 |
--------------------------------------------------------------------------------
/ASP_NET_WebAPI로_만드는_게임서버/codes/GameAPIServer_Template_01/Models/DTO/CreateAccount.cs:
--------------------------------------------------------------------------------
1 | using System.ComponentModel.DataAnnotations;
2 |
3 |
4 | namespace GameAPIServer.Models.DTO;
5 |
6 | public class CreateHiveAccountRequest
7 | {
8 | [Required]
9 | [MinLength(1, ErrorMessage = "EMAIL CANNOT BE EMPTY")]
10 | [StringLength(50, ErrorMessage = "EMAIL IS TOO LONG")]
11 | [RegularExpression("^[a-zA-Z0-9_\\.-]+@([a-zA-Z0-9-]+\\.)+[a-zA-Z]{2,6}$", ErrorMessage = "E-mail is not valid")]
12 | public string UserID { get; set; }
13 |
14 | [Required]
15 | [MinLength(1, ErrorMessage = "PASSWORD CANNOT BE EMPTY")]
16 | [StringLength(30, ErrorMessage = "PASSWORD IS TOO LONG")]
17 | [DataType(DataType.Password)]
18 | public string Password { get; set; }
19 | }
20 |
21 |
22 | public class CreateHiveAccountResponse
23 | {
24 | [Required]
25 | public global::ErrorCode Result { get; set; } = global::ErrorCode.None;
26 | }
27 |
--------------------------------------------------------------------------------
/ASP_NET_WebAPI로_만드는_게임서버/codes/GameAPIServer_Template_01/Properties/launchSettings.json:
--------------------------------------------------------------------------------
1 | {
2 | "$schema": "http://json.schemastore.org/launchsettings.json",
3 | "iisSettings": {
4 | "windowsAuthentication": false,
5 | "anonymousAuthentication": true,
6 | "iisExpress": {
7 | "applicationUrl": "http://localhost:55883",
8 | "sslPort": 44384
9 | }
10 | },
11 | "profiles": {
12 | "IIS Express": {
13 | "commandName": "IISExpress",
14 | "launchBrowser": true,
15 | "launchUrl": "weatherforecast",
16 | "environmentVariables": {
17 | "ASPNETCORE_ENVIRONMENT": "Development"
18 | }
19 | },
20 | "API Server": {
21 | "commandName": "Project",
22 | "launchBrowser": false,
23 | "launchUrl": "Login",
24 | "applicationUrl": "http://0.0.0.0:11500;",
25 | "environmentVariables": {
26 | "ASPNETCORE_ENVIRONMENT": "Development"
27 | }
28 | }
29 | }
30 | }
31 |
--------------------------------------------------------------------------------
/게임_서버_개발자_알아야할_TCPIP_Windows_소켓_프로그래밍/codes/first_IOCP/first_IOCP.sln:
--------------------------------------------------------------------------------
1 |
2 | Microsoft Visual Studio Solution File, Format Version 12.00
3 | # Visual Studio Version 17
4 | Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "first_IOCP", "first_IOCP.vcxproj", "{37041F78-23BC-60C5-8CC3-3921789AFBB5}"
5 | EndProject
6 | Global
7 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
8 | Debug|x64 = Debug|x64
9 | Release|x64 = Release|x64
10 | EndGlobalSection
11 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
12 | {37041F78-23BC-60C5-8CC3-3921789AFBB5}.Debug|x64.ActiveCfg = Debug|x64
13 | {37041F78-23BC-60C5-8CC3-3921789AFBB5}.Debug|x64.Build.0 = Debug|x64
14 | {37041F78-23BC-60C5-8CC3-3921789AFBB5}.Release|x64.ActiveCfg = Release|x64
15 | {37041F78-23BC-60C5-8CC3-3921789AFBB5}.Release|x64.Build.0 = Release|x64
16 | EndGlobalSection
17 | GlobalSection(SolutionProperties) = preSolution
18 | HideSolutionNode = FALSE
19 | EndGlobalSection
20 | EndGlobal
21 |
--------------------------------------------------------------------------------
/게임_서버_개발자_알아야할_TCPIP_Windows_소켓_프로그래밍/codes/tcp_client_01/tcp_client_01.sln:
--------------------------------------------------------------------------------
1 |
2 | Microsoft Visual Studio Solution File, Format Version 12.00
3 | # Visual Studio Version 17
4 | Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "tcp_client_01", "tcp_client_01.vcxproj", "{AA1ACD68-16DB-489F-DF15-921C4B958D7B}"
5 | EndProject
6 | Global
7 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
8 | Debug|x64 = Debug|x64
9 | Release|x64 = Release|x64
10 | EndGlobalSection
11 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
12 | {AA1ACD68-16DB-489F-DF15-921C4B958D7B}.Debug|x64.ActiveCfg = Debug|x64
13 | {AA1ACD68-16DB-489F-DF15-921C4B958D7B}.Debug|x64.Build.0 = Debug|x64
14 | {AA1ACD68-16DB-489F-DF15-921C4B958D7B}.Release|x64.ActiveCfg = Release|x64
15 | {AA1ACD68-16DB-489F-DF15-921C4B958D7B}.Release|x64.Build.0 = Release|x64
16 | EndGlobalSection
17 | GlobalSection(SolutionProperties) = preSolution
18 | HideSolutionNode = FALSE
19 | EndGlobalSection
20 | EndGlobal
21 |
--------------------------------------------------------------------------------
/게임_서버_개발자_알아야할_TCPIP_Windows_소켓_프로그래밍/codes/tcp_client_02/tcp_client_02.sln:
--------------------------------------------------------------------------------
1 |
2 | Microsoft Visual Studio Solution File, Format Version 12.00
3 | # Visual Studio Version 17
4 | Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "tcp_client_02", "tcp_client_02.vcxproj", "{AB1ACD68-17DB-489F-E015-921C4C958D7B}"
5 | EndProject
6 | Global
7 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
8 | Debug|x64 = Debug|x64
9 | Release|x64 = Release|x64
10 | EndGlobalSection
11 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
12 | {AB1ACD68-17DB-489F-E015-921C4C958D7B}.Debug|x64.ActiveCfg = Debug|x64
13 | {AB1ACD68-17DB-489F-E015-921C4C958D7B}.Debug|x64.Build.0 = Debug|x64
14 | {AB1ACD68-17DB-489F-E015-921C4C958D7B}.Release|x64.ActiveCfg = Release|x64
15 | {AB1ACD68-17DB-489F-E015-921C4C958D7B}.Release|x64.Build.0 = Release|x64
16 | EndGlobalSection
17 | GlobalSection(SolutionProperties) = preSolution
18 | HideSolutionNode = FALSE
19 | EndGlobalSection
20 | EndGlobal
21 |
--------------------------------------------------------------------------------
/게임_서버_개발자_알아야할_TCPIP_Windows_소켓_프로그래밍/codes/tcp_client_03/tcp_client_03.sln:
--------------------------------------------------------------------------------
1 |
2 | Microsoft Visual Studio Solution File, Format Version 12.00
3 | # Visual Studio Version 17
4 | Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "tcp_client_03", "tcp_client_03.vcxproj", "{AB1ACD68-17DB-489F-E015-921C4C958D7B}"
5 | EndProject
6 | Global
7 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
8 | Debug|x64 = Debug|x64
9 | Release|x64 = Release|x64
10 | EndGlobalSection
11 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
12 | {AB1ACD68-17DB-489F-E015-921C4C958D7B}.Debug|x64.ActiveCfg = Debug|x64
13 | {AB1ACD68-17DB-489F-E015-921C4C958D7B}.Debug|x64.Build.0 = Debug|x64
14 | {AB1ACD68-17DB-489F-E015-921C4C958D7B}.Release|x64.ActiveCfg = Release|x64
15 | {AB1ACD68-17DB-489F-E015-921C4C958D7B}.Release|x64.Build.0 = Release|x64
16 | EndGlobalSection
17 | GlobalSection(SolutionProperties) = preSolution
18 | HideSolutionNode = FALSE
19 | EndGlobalSection
20 | EndGlobal
21 |
--------------------------------------------------------------------------------
/게임_서버_개발자_알아야할_TCPIP_Windows_소켓_프로그래밍/codes/tcp_server_01/tcp_server_01.sln:
--------------------------------------------------------------------------------
1 |
2 | Microsoft Visual Studio Solution File, Format Version 12.00
3 | # Visual Studio Version 17
4 | Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "tcp_server_01", "tcp_server_01.vcxproj", "{2CDCB30D-98F0-DBBE-6172-7F1ECD45D8EF}"
5 | EndProject
6 | Global
7 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
8 | Debug|x64 = Debug|x64
9 | Release|x64 = Release|x64
10 | EndGlobalSection
11 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
12 | {2CDCB30D-98F0-DBBE-6172-7F1ECD45D8EF}.Debug|x64.ActiveCfg = Debug|x64
13 | {2CDCB30D-98F0-DBBE-6172-7F1ECD45D8EF}.Debug|x64.Build.0 = Debug|x64
14 | {2CDCB30D-98F0-DBBE-6172-7F1ECD45D8EF}.Release|x64.ActiveCfg = Release|x64
15 | {2CDCB30D-98F0-DBBE-6172-7F1ECD45D8EF}.Release|x64.Build.0 = Release|x64
16 | EndGlobalSection
17 | GlobalSection(SolutionProperties) = preSolution
18 | HideSolutionNode = FALSE
19 | EndGlobalSection
20 | EndGlobal
21 |
--------------------------------------------------------------------------------
/게임_서버_개발자_알아야할_TCPIP_Windows_소켓_프로그래밍/codes/tcp_server_02/tcp_server_02.sln:
--------------------------------------------------------------------------------
1 |
2 | Microsoft Visual Studio Solution File, Format Version 12.00
3 | # Visual Studio Version 17
4 | Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "tcp_server_02", "tcp_server_02.vcxproj", "{C3389716-2FF9-124D-F833-5CCA64B35729}"
5 | EndProject
6 | Global
7 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
8 | Debug|x64 = Debug|x64
9 | Release|x64 = Release|x64
10 | EndGlobalSection
11 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
12 | {C3389716-2FF9-124D-F833-5CCA64B35729}.Debug|x64.ActiveCfg = Debug|x64
13 | {C3389716-2FF9-124D-F833-5CCA64B35729}.Debug|x64.Build.0 = Debug|x64
14 | {C3389716-2FF9-124D-F833-5CCA64B35729}.Release|x64.ActiveCfg = Release|x64
15 | {C3389716-2FF9-124D-F833-5CCA64B35729}.Release|x64.Build.0 = Release|x64
16 | EndGlobalSection
17 | GlobalSection(SolutionProperties) = preSolution
18 | HideSolutionNode = FALSE
19 | EndGlobalSection
20 | EndGlobal
21 |
--------------------------------------------------------------------------------
/게임_서버_개발자_알아야할_TCPIP_Windows_소켓_프로그래밍/codes/tcp_server_03/tcp_server_03.sln:
--------------------------------------------------------------------------------
1 |
2 | Microsoft Visual Studio Solution File, Format Version 12.00
3 | # Visual Studio Version 17
4 | Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "tcp_server_03", "tcp_server_03.vcxproj", "{C3389716-2FF9-124D-F833-5CCA64B35729}"
5 | EndProject
6 | Global
7 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
8 | Debug|x64 = Debug|x64
9 | Release|x64 = Release|x64
10 | EndGlobalSection
11 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
12 | {C3389716-2FF9-124D-F833-5CCA64B35729}.Debug|x64.ActiveCfg = Debug|x64
13 | {C3389716-2FF9-124D-F833-5CCA64B35729}.Debug|x64.Build.0 = Debug|x64
14 | {C3389716-2FF9-124D-F833-5CCA64B35729}.Release|x64.ActiveCfg = Release|x64
15 | {C3389716-2FF9-124D-F833-5CCA64B35729}.Release|x64.Build.0 = Release|x64
16 | EndGlobalSection
17 | GlobalSection(SolutionProperties) = preSolution
18 | HideSolutionNode = FALSE
19 | EndGlobalSection
20 | EndGlobal
21 |
--------------------------------------------------------------------------------
/CSharp_학습을_위한_CSharp네트워크라이브러리_분석/edu_LiteNetwork/samples/hosting/Sample.Hosting.Server/Program.cs:
--------------------------------------------------------------------------------
1 | using LiteNetwork.Hosting;
2 | using LiteNetwork.Server.Hosting;
3 | using Microsoft.Extensions.Hosting;
4 | using System;
5 | using System.Threading.Tasks;
6 |
7 | namespace LiteNetwork.Samples.Hosting.Server
8 | {
9 | class Program
10 | {
11 | static Task Main(string[] args)
12 | {
13 | Console.Title = "LiteNetwork Hosting Sample";
14 |
15 | var host = new HostBuilder()
16 | .ConfigureLiteNetwork((context, builder) =>
17 | {
18 | builder.AddLiteServer(options =>
19 | {
20 | options.Host = "127.0.0.1";
21 | options.Port = 4444;
22 | });
23 | })
24 | .UseConsoleLifetime()
25 | .Build();
26 |
27 | return host.RunAsync();
28 | }
29 | }
30 | }
31 |
--------------------------------------------------------------------------------
/게임_서버_개발자_알아야할_TCPIP_Windows_소켓_프로그래밍/codes/tcp_MixedLengthClient/MixedLengthClient.sln:
--------------------------------------------------------------------------------
1 |
2 | Microsoft Visual Studio Solution File, Format Version 12.00
3 | # Visual Studio Version 17
4 | Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "MixedLengthClient", "MixedLengthClient.vcxproj", "{9D449647-095B-94DD-52D2-1FFFBE276565}"
5 | EndProject
6 | Global
7 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
8 | Debug|x64 = Debug|x64
9 | Release|x64 = Release|x64
10 | EndGlobalSection
11 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
12 | {9D449647-095B-94DD-52D2-1FFFBE276565}.Debug|x64.ActiveCfg = Debug|x64
13 | {9D449647-095B-94DD-52D2-1FFFBE276565}.Debug|x64.Build.0 = Debug|x64
14 | {9D449647-095B-94DD-52D2-1FFFBE276565}.Release|x64.ActiveCfg = Release|x64
15 | {9D449647-095B-94DD-52D2-1FFFBE276565}.Release|x64.Build.0 = Release|x64
16 | EndGlobalSection
17 | GlobalSection(SolutionProperties) = preSolution
18 | HideSolutionNode = FALSE
19 | EndGlobalSection
20 | EndGlobal
21 |
--------------------------------------------------------------------------------
/게임_서버_개발자_알아야할_TCPIP_Windows_소켓_프로그래밍/codes/tcp_MixedLengthServer/MixedLengthServer.sln:
--------------------------------------------------------------------------------
1 |
2 | Microsoft Visual Studio Solution File, Format Version 12.00
3 | # Visual Studio Version 17
4 | Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "MixedLengthServer", "MixedLengthServer.vcxproj", "{B5596F6C-2170-6D02-6AE7-F823D63C3E8A}"
5 | EndProject
6 | Global
7 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
8 | Debug|x64 = Debug|x64
9 | Release|x64 = Release|x64
10 | EndGlobalSection
11 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
12 | {B5596F6C-2170-6D02-6AE7-F823D63C3E8A}.Debug|x64.ActiveCfg = Debug|x64
13 | {B5596F6C-2170-6D02-6AE7-F823D63C3E8A}.Debug|x64.Build.0 = Debug|x64
14 | {B5596F6C-2170-6D02-6AE7-F823D63C3E8A}.Release|x64.ActiveCfg = Release|x64
15 | {B5596F6C-2170-6D02-6AE7-F823D63C3E8A}.Release|x64.Build.0 = Release|x64
16 | EndGlobalSection
17 | GlobalSection(SolutionProperties) = preSolution
18 | HideSolutionNode = FALSE
19 | EndGlobalSection
20 | EndGlobal
21 |
--------------------------------------------------------------------------------