├── Backup
├── SolarSystem.sln
└── SolarSystem.v12.suo
├── ReadMe.md
├── SolarSystem.sln
├── SolarSystem.suo
├── SolarSystem.v12.suo
├── SolarSystem.vcproj
├── SolarSystem.vcproj.F328DDBFE869463.Administrator.user
├── SolarSystem.vcxproj
├── SolarSystem.vcxproj.filters
├── UpgradeLog.htm
├── base.h
├── billboardingtut.pdf
├── bk.png
├── fileSystem.h
├── glDrawer.cpp
├── glDrawer.h
├── glcamera.h
├── glexplosion.cpp
├── glexplosion.h
├── glparticle.cpp
├── glparticle.h
├── glpath.h
├── glskybox.h
├── gltexture.cpp
├── gltexture.h
├── glut.h
├── glut32.dll
├── glut32.lib
├── lodepng.cpp
├── lodepng.h
├── main.cpp
├── particle.png
├── planet.h
├── spawnflash.png
├── test.txt
├── tga.h
├── trail.h
├── vec3.h
├── 冥王星.png
├── 土星.png
├── 地球.png
├── 天王星.png
├── 太阳.png
├── 太阳系1.jpg
├── 太阳系2.jpg
├── 星空图.png
├── 月亮.png
├── 木星.png
├── 水星.png
├── 海王星.png
├── 火星.png
└── 金星.png
/Backup/SolarSystem.sln:
--------------------------------------------------------------------------------
1 |
2 | Microsoft Visual Studio Solution File, Format Version 9.00
3 | # Visual Studio 2005
4 | Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SolarSystem", "SolarSystem.vcproj", "{13DAC5FF-0A0E-47C2-8B66-41DC951800F7}"
5 | EndProject
6 | Global
7 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
8 | Debug|Win32 = Debug|Win32
9 | Release|Win32 = Release|Win32
10 | EndGlobalSection
11 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
12 | {13DAC5FF-0A0E-47C2-8B66-41DC951800F7}.Debug|Win32.ActiveCfg = Debug|Win32
13 | {13DAC5FF-0A0E-47C2-8B66-41DC951800F7}.Debug|Win32.Build.0 = Debug|Win32
14 | {13DAC5FF-0A0E-47C2-8B66-41DC951800F7}.Release|Win32.ActiveCfg = Release|Win32
15 | {13DAC5FF-0A0E-47C2-8B66-41DC951800F7}.Release|Win32.Build.0 = Release|Win32
16 | EndGlobalSection
17 | GlobalSection(SolutionProperties) = preSolution
18 | HideSolutionNode = FALSE
19 | EndGlobalSection
20 | EndGlobal
21 |
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/Backup/SolarSystem.v12.suo:
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https://raw.githubusercontent.com/jackyblf/SolarSystem-openGL-/218d9b2efacd12f569e30c3182a8a8ce1505cf0f/Backup/SolarSystem.v12.suo
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/ReadMe.md:
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https://raw.githubusercontent.com/jackyblf/SolarSystem-openGL-/218d9b2efacd12f569e30c3182a8a8ce1505cf0f/ReadMe.md
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/SolarSystem.sln:
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1 |
2 | Microsoft Visual Studio Solution File, Format Version 12.00
3 | # Visual Studio Express 2013 for Windows Desktop
4 | VisualStudioVersion = 12.0.31101.0
5 | MinimumVisualStudioVersion = 10.0.40219.1
6 | Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SolarSystem", "SolarSystem.vcxproj", "{13DAC5FF-0A0E-47C2-8B66-41DC951800F7}"
7 | EndProject
8 | Global
9 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
10 | Debug|Win32 = Debug|Win32
11 | Release|Win32 = Release|Win32
12 | EndGlobalSection
13 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
14 | {13DAC5FF-0A0E-47C2-8B66-41DC951800F7}.Debug|Win32.ActiveCfg = Debug|Win32
15 | {13DAC5FF-0A0E-47C2-8B66-41DC951800F7}.Debug|Win32.Build.0 = Debug|Win32
16 | {13DAC5FF-0A0E-47C2-8B66-41DC951800F7}.Release|Win32.ActiveCfg = Release|Win32
17 | {13DAC5FF-0A0E-47C2-8B66-41DC951800F7}.Release|Win32.Build.0 = Release|Win32
18 | EndGlobalSection
19 | GlobalSection(SolutionProperties) = preSolution
20 | HideSolutionNode = FALSE
21 | EndGlobalSection
22 | EndGlobal
23 |
--------------------------------------------------------------------------------
/SolarSystem.suo:
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/SolarSystem.v12.suo:
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6 | cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx
7 |
8 |
9 | {93995380-89BD-4b04-88EB-625FBE52EBFB}
10 | h;hpp;hxx;hm;inl;inc;xsd
11 |
12 |
13 | {67DA6AB6-F800-4c08-8B7A-83BB121AAD01}
14 | rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav
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/UpgradeLog.htm:
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https://raw.githubusercontent.com/jackyblf/SolarSystem-openGL-/218d9b2efacd12f569e30c3182a8a8ce1505cf0f/UpgradeLog.htm
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/base.h:
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1 | #ifndef BASE_H
2 | #define BASE_H
3 | #include "windows.h"
4 | #include "glut.h"
5 | #include "stdlib.h"
6 | #include "stdarg.h"
7 | #include "stdio.h"
8 | #include "string.h"
9 | #include "vec3.h"
10 | #endif
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/billboardingtut.pdf:
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https://raw.githubusercontent.com/jackyblf/SolarSystem-openGL-/218d9b2efacd12f569e30c3182a8a8ce1505cf0f/billboardingtut.pdf
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/bk.png:
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https://raw.githubusercontent.com/jackyblf/SolarSystem-openGL-/218d9b2efacd12f569e30c3182a8a8ce1505cf0f/bk.png
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/fileSystem.h:
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1 | #ifndef FILESYSTEM_H
2 | #define FILESYSTEM
3 | #include "base.h"
4 | #include "planet.h"
5 |
6 | class fileSystem
7 | {
8 | FILE *file;
9 |
10 | public:
11 |
12 | fileSystem() : file(NULL){}
13 |
14 | ~fileSystem(){ closeFile(); }
15 |
16 | bool beginWrite(char * fileName)
17 | {
18 | file = fopen(fileName, "w");
19 | if (!file)
20 | {
21 | return false;
22 | }
23 | return true;
24 | }
25 |
26 | void writeInt(int value)
27 | {
28 | fprintf(file, "%d ", value);
29 | printf("the value is %d\n", value);
30 | }
31 |
32 | void writeDataFrom(planet *p)
33 | {
34 | fprintf(file, "%.6f %.6f %.6f %.6f %.6f %.6f ", p->aroundRotatedSpeed, p->selfRotatedSpeed, p->radius, p->pos.x, p->pos.y, p->pos.z);
35 | }
36 |
37 | bool beginRead(char * fileName)
38 | {
39 | file = fopen(fileName, "r");
40 | if (!file)
41 | {
42 | return false;
43 | }
44 | return true;
45 | }
46 |
47 | void readInt(int *value)
48 | {
49 | fscanf(file, "%d ", value);
50 | }
51 |
52 | void readDataTo(planet *p)
53 | {
54 | fscanf(file, "%.6f %.6f %.6f %.6f %.6f %.6f ", p->aroundRotatedSpeed, p->selfRotatedSpeed, p->radius, p->pos.x, p->pos.y, p->pos.z);
55 | }
56 |
57 | void closeFile()
58 | {
59 | if (file)
60 | {
61 | fclose(file);
62 | file = NULL;
63 | }
64 | }
65 | };
66 | #endif
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/glDrawer.cpp:
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1 | #include "glDrawer.h"
2 | GLUquadricObj * m_quad = NULL;
3 |
4 | void drawInit()
5 | {
6 | m_quad = gluNewQuadric();
7 | }
8 |
9 | void drawDeInit()
10 | {
11 | gluDeleteQuadric(m_quad);
12 | }
13 |
14 | void drawSphere(double radius , int slices, int stack ,bool texture)
15 | {
16 |
17 | gluQuadricTexture(m_quad, true);
18 | gluSphere(m_quad,radius,slices,stack);
19 | }
20 |
21 | void drawDisk(GLdouble innerRadius,
22 | GLdouble outerRadius,
23 | GLint slices )
24 | {
25 | gluDisk(m_quad,innerRadius,
26 | outerRadius,
27 | slices,
28 | true);
29 | }
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/glDrawer.h:
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1 | #ifndef GLDRAWER_H
2 | #define GLDRAWER_H
3 | #include "base.h"
4 |
5 |
6 | void drawInit();
7 | void drawSphere(double radius , int slices, int stack,bool texture);
8 | void drawDisk( GLdouble innerRadius,
9 | GLdouble outerRadius,
10 | GLint slices);
11 | void drawDeInit();
12 | #endif
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/glcamera.h:
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/glexplosion.cpp:
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https://raw.githubusercontent.com/jackyblf/SolarSystem-openGL-/218d9b2efacd12f569e30c3182a8a8ce1505cf0f/glexplosion.cpp
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/glexplosion.h:
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1 | #ifndef __EXPLOSION_H_INCLUDED__
2 | #define __EXPLOSION_H_INCLUDED__
3 |
4 | #include "glparticle.h"
5 |
6 | const vec3 PARTICLE_VELOCITY (0.0f, 2.0f, 0.0f);
7 | const vec3 VELOCITY_VARIATION (4.0f, 4.0f, 4.0f);
8 | const vec3 PARTICLE_ACCELERATION (0.0f, -5.0f, 0.0f);
9 | const float PARTICLE_SIZE = 3.0f;//5.0f;
10 | const float SIZE_VARIATION = 0.3f;//2.0f;
11 | #define FRAND (((float)rand()-(float)rand())/RAND_MAX)
12 |
13 | class glExplosion : public glParticleSystem
14 | {
15 | public:
16 | glExplosion(int maxParticles, vec3 origin, float spread, GLuint texture);
17 | void Update(float elapsedTime);
18 | void Render();
19 | bool IsDead() { return m_numParticles == 0; }
20 |
21 | void InitializeParticle(int index);
22 | float m_spread;
23 | GLuint m_texture;
24 | };
25 | #endif
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/glparticle.cpp:
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/glpath.h:
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/glskybox.h:
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/gltexture.cpp:
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1 | #include "gltexture.h"
2 | #include "tga.h"
3 | #include "lodepng.h"
4 | #include
5 | #include
6 |
7 | glTexture::glTexture(const char *fname,
8 | bool make_mipmaps)
9 | {
10 |
11 | std::vector image;
12 | unsigned int width, height;
13 | unsigned int error = lodepng::decode(image, width, height, fname);
14 |
15 | if (error != 0)
16 | {
17 | std::cout << "error " << error << ": " << lodepng_error_text(error) << std::endl;
18 | return;
19 | }
20 |
21 | m_tex = 0;
22 | glEnable(GL_TEXTURE_2D);
23 | glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
24 |
25 | //Get a texture space and make it active
26 | glGenTextures(1, &m_tex);
27 | glBindTexture(GL_TEXTURE_2D, m_tex);
28 |
29 | //Set default(and fastest) texture propoties
30 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
31 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
32 | glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
33 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
34 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
35 |
36 | //Determine if mipmaps are used
37 | if (make_mipmaps)
38 | {
39 | gluBuild2DMipmaps(GL_TEXTURE_2D, 4, width, height, GL_RGBA, GL_UNSIGNED_BYTE, &image[0]);
40 | }
41 | else
42 | {
43 |
44 | double xPow2, yPow2;
45 | int ixPow2, iyPow2;
46 | int xSize2, ySize2;
47 | unsigned char* pData = NULL;
48 |
49 | GLint glMaxTexDim;
50 | //Get the maximum texture size
51 | glGetIntegerv(GL_MAX_TEXTURE_SIZE, &glMaxTexDim);
52 | //Get the powers of 2 that correspond to the width and height of the original
53 | //or of the maxmaximum texture size if widthor height is larger than the maxmaximum texture size
54 | if (width <= glMaxTexDim)
55 | xPow2 = log((double)width) / log((double)2.0);
56 | else
57 | xPow2 = log((double)glMaxTexDim) / log((double)2.0);
58 |
59 | if (height <= glMaxTexDim)
60 | yPow2 = log((double)height) / log((double)2.0);
61 | else
62 | yPow2 = log((double)glMaxTexDim) / log((double)2.0);
63 |
64 | //round the power of 2 up to the nearest power of 2
65 | ixPow2 = (int)xPow2;
66 | iyPow2 = (int)yPow2;
67 |
68 | if (xPow2 != (double)ixPow2)
69 | ixPow2++;
70 | if (yPow2 != (double)iyPow2)
71 | iyPow2++;
72 | //convert power to actual value
73 | xSize2 = 1 << ixPow2;
74 | ySize2 = 1 << iyPow2;
75 | //if the new sizes are different than the old ones
76 | //resize and scale the "RGBAImage"
77 | if (xSize2 != width || ySize2 != height)
78 | {
79 | pData = (unsigned char*)malloc(xSize2 * ySize2 * 4 * sizeof(unsigned char));
80 |
81 | if (!pData)
82 | return;
83 |
84 | gluScaleImage(GL_RGBA,
85 | width,
86 | height,
87 | GL_UNSIGNED_BYTE,
88 | &image[0],
89 | xSize2,
90 | ySize2,
91 | GL_UNSIGNED_BYTE,
92 | pData);
93 |
94 | width = xSize2;
95 | height = ySize2;
96 | }
97 |
98 | glTexImage2D(GL_TEXTURE_2D,
99 | 0, 4, width,height,
100 | 0, GL_RGB, GL_UNSIGNED_BYTE,pData);
101 |
102 | if (pData)
103 | {
104 | free(pData);
105 | pData = NULL;
106 | }
107 | }
108 | }
109 |
110 |
111 | void glTexture::MakeCurrent()
112 | {
113 | glBindTexture(GL_TEXTURE_2D, m_tex);
114 | }
115 |
116 | glTexture::~glTexture()
117 | {
118 | glDeleteTextures(1, &m_tex);
119 | }
120 |
121 |
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/gltexture.h:
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1 | #ifndef GLWARP_H
2 | #define GLWARP_H
3 | #include "base.h"
4 |
5 | class glTexture
6 | {
7 | public:
8 | GLuint m_tex;
9 | glTexture(){m_tex=0;}
10 |
11 | glTexture(const char* fname,
12 | bool make_mipmaps=true);
13 |
14 | ~glTexture();
15 |
16 | void MakeCurrent();
17 | };
18 |
19 |
20 | #endif
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/glut.h:
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1 | #ifndef __glut_h__
2 | #define __glut_h__
3 |
4 | /* Copyright (c) Mark J. Kilgard, 1994, 1995, 1996, 1998. */
5 |
6 | /* This program is freely distributable without licensing fees and is
7 | provided without guarantee or warrantee expressed or implied. This
8 | program is -not- in the public domain. */
9 |
10 | #if defined(_WIN32)
11 |
12 | /* GLUT 3.7 now tries to avoid including
13 | to avoid name space pollution, but Win32's
14 | needs APIENTRY and WINGDIAPI defined properly. */
15 | # if 0
16 | /* This would put tons of macros and crap in our clean name space. */
17 | # define WIN32_LEAN_AND_MEAN
18 | # include
19 | # else
20 | /* XXX This is from Win32's */
21 | # ifndef APIENTRY
22 | # define GLUT_APIENTRY_DEFINED
23 | # if (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__) || defined(__LCC__)
24 | # define APIENTRY __stdcall
25 | # else
26 | # define APIENTRY
27 | # endif
28 | # endif
29 | /* XXX This is from Win32's */
30 | # ifndef CALLBACK
31 | # if (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS) || defined(__LCC__)
32 | # define CALLBACK __stdcall
33 | # else
34 | # define CALLBACK
35 | # endif
36 | # endif
37 | /* XXX Hack for lcc compiler. It doesn't support __declspec(dllimport), just __stdcall. */
38 | # if defined( __LCC__ )
39 | # undef WINGDIAPI
40 | # define WINGDIAPI __stdcall
41 | # else
42 | /* XXX This is from Win32's and */
43 | # ifndef WINGDIAPI
44 | # define GLUT_WINGDIAPI_DEFINED
45 | # define WINGDIAPI __declspec(dllimport)
46 | # endif
47 | # endif
48 | /* XXX This is from Win32's */
49 | # ifndef _WCHAR_T_DEFINED
50 | typedef unsigned short wchar_t;
51 | # define _WCHAR_T_DEFINED
52 | # endif
53 | # endif
54 |
55 | /* To disable automatic library usage for GLUT, define GLUT_NO_LIB_PRAGMA
56 | in your compile preprocessor options. */
57 | # if !defined(GLUT_BUILDING_LIB) && !defined(GLUT_NO_LIB_PRAGMA)
58 | # pragma comment (lib, "winmm.lib") /* link with Windows MultiMedia lib */
59 | /* To enable automatic SGI OpenGL for Windows library usage for GLUT,
60 | define GLUT_USE_SGI_OPENGL in your compile preprocessor options. */
61 | # ifdef GLUT_USE_SGI_OPENGL
62 | # pragma comment (lib, "opengl.lib") /* link with SGI OpenGL for Windows lib */
63 | # pragma comment (lib, "glu.lib") /* link with SGI OpenGL Utility lib */
64 | # pragma comment (lib, "glut.lib") /* link with Win32 GLUT for SGI OpenGL lib */
65 | # else
66 | # pragma comment (lib, "opengl32.lib") /* link with Microsoft OpenGL lib */
67 | # pragma comment (lib, "glu32.lib") /* link with Microsoft OpenGL Utility lib */
68 | # pragma comment (lib, "glut32.lib") /* link with Win32 GLUT lib */
69 | # endif
70 | # endif
71 |
72 | /* To disable supression of annoying warnings about floats being promoted
73 | to doubles, define GLUT_NO_WARNING_DISABLE in your compile preprocessor
74 | options. */
75 | # ifndef GLUT_NO_WARNING_DISABLE
76 | # pragma warning (disable:4244) /* Disable bogus VC++ 4.2 conversion warnings. */
77 | # pragma warning (disable:4305) /* VC++ 5.0 version of above warning. */
78 | # endif
79 |
80 | /* Win32 has an annoying issue where there are multiple C run-time
81 | libraries (CRTs). If the executable is linked with a different CRT
82 | from the GLUT DLL, the GLUT DLL will not share the same CRT static
83 | data seen by the executable. In particular, atexit callbacks registered
84 | in the executable will not be called if GLUT calls its (different)
85 | exit routine). GLUT is typically built with the
86 | "/MD" option (the CRT with multithreading DLL support), but the Visual
87 | C++ linker default is "/ML" (the single threaded CRT).
88 |
89 | One workaround to this issue is requiring users to always link with
90 | the same CRT as GLUT is compiled with. That requires users supply a
91 | non-standard option. GLUT 3.7 has its own built-in workaround where
92 | the executable's "exit" function pointer is covertly passed to GLUT.
93 | GLUT then calls the executable's exit function pointer to ensure that
94 | any "atexit" calls registered by the application are called if GLUT
95 | needs to exit.
96 |
97 | Note that the __glut*WithExit routines should NEVER be called directly.
98 | To avoid the atexit workaround, #define GLUT_DISABLE_ATEXIT_HACK. */
99 |
100 | /* XXX This is from Win32's */
101 | # if !defined(_MSC_VER) && !defined(__cdecl)
102 | /* Define __cdecl for non-Microsoft compilers. */
103 | # define __cdecl
104 | # define GLUT_DEFINED___CDECL
105 | # endif
106 | # ifndef _CRTIMP
107 | # ifdef _NTSDK
108 | /* Definition compatible with NT SDK */
109 | # define _CRTIMP
110 | # else
111 | /* Current definition */
112 | # ifdef _DLL
113 | # define _CRTIMP __declspec(dllimport)
114 | # else
115 | # define _CRTIMP
116 | # endif
117 | # endif
118 | # define GLUT_DEFINED__CRTIMP
119 | # endif
120 |
121 | /* GLUT API entry point declarations for Win32. */
122 | # ifdef GLUT_BUILDING_LIB
123 | # define GLUTAPI __declspec(dllexport)
124 | # else
125 | # ifdef _DLL
126 | # define GLUTAPI __declspec(dllimport)
127 | # else
128 | # define GLUTAPI extern
129 | # endif
130 | # endif
131 |
132 | /* GLUT callback calling convention for Win32. */
133 | # define GLUTCALLBACK __cdecl
134 |
135 | #endif /* _WIN32 */
136 |
137 | #include
138 | #include
139 |
140 | #ifdef __cplusplus
141 | extern "C" {
142 | #endif
143 |
144 | #if defined(_WIN32)
145 | # ifndef GLUT_BUILDING_LIB
146 | extern _CRTIMP void __cdecl exit(int);
147 | # endif
148 | #else
149 | /* non-Win32 case. */
150 | /* Define APIENTRY and CALLBACK to nothing if we aren't on Win32. */
151 | # define APIENTRY
152 | # define GLUT_APIENTRY_DEFINED
153 | # define CALLBACK
154 | /* Define GLUTAPI and GLUTCALLBACK as below if we aren't on Win32. */
155 | # define GLUTAPI extern
156 | # define GLUTCALLBACK
157 | /* Prototype exit for the non-Win32 case (see above). */
158 | extern void exit(int);
159 | #endif
160 |
161 | /**
162 | GLUT API revision history:
163 |
164 | GLUT_API_VERSION is updated to reflect incompatible GLUT
165 | API changes (interface changes, semantic changes, deletions,
166 | or additions).
167 |
168 | GLUT_API_VERSION=1 First public release of GLUT. 11/29/94
169 |
170 | GLUT_API_VERSION=2 Added support for OpenGL/GLX multisampling,
171 | extension. Supports new input devices like tablet, dial and button
172 | box, and Spaceball. Easy to query OpenGL extensions.
173 |
174 | GLUT_API_VERSION=3 glutMenuStatus added.
175 |
176 | GLUT_API_VERSION=4 glutInitDisplayString, glutWarpPointer,
177 | glutBitmapLength, glutStrokeLength, glutWindowStatusFunc, dynamic
178 | video resize subAPI, glutPostWindowRedisplay, glutKeyboardUpFunc,
179 | glutSpecialUpFunc, glutIgnoreKeyRepeat, glutSetKeyRepeat,
180 | glutJoystickFunc, glutForceJoystickFunc (NOT FINALIZED!).
181 | **/
182 | #ifndef GLUT_API_VERSION /* allow this to be overriden */
183 | #define GLUT_API_VERSION 3
184 | #endif
185 |
186 | /**
187 | GLUT implementation revision history:
188 |
189 | GLUT_XLIB_IMPLEMENTATION is updated to reflect both GLUT
190 | API revisions and implementation revisions (ie, bug fixes).
191 |
192 | GLUT_XLIB_IMPLEMENTATION=1 mjk's first public release of
193 | GLUT Xlib-based implementation. 11/29/94
194 |
195 | GLUT_XLIB_IMPLEMENTATION=2 mjk's second public release of
196 | GLUT Xlib-based implementation providing GLUT version 2
197 | interfaces.
198 |
199 | GLUT_XLIB_IMPLEMENTATION=3 mjk's GLUT 2.2 images. 4/17/95
200 |
201 | GLUT_XLIB_IMPLEMENTATION=4 mjk's GLUT 2.3 images. 6/?/95
202 |
203 | GLUT_XLIB_IMPLEMENTATION=5 mjk's GLUT 3.0 images. 10/?/95
204 |
205 | GLUT_XLIB_IMPLEMENTATION=7 mjk's GLUT 3.1+ with glutWarpPoitner. 7/24/96
206 |
207 | GLUT_XLIB_IMPLEMENTATION=8 mjk's GLUT 3.1+ with glutWarpPoitner
208 | and video resize. 1/3/97
209 |
210 | GLUT_XLIB_IMPLEMENTATION=9 mjk's GLUT 3.4 release with early GLUT 4 routines.
211 |
212 | GLUT_XLIB_IMPLEMENTATION=11 Mesa 2.5's GLUT 3.6 release.
213 |
214 | GLUT_XLIB_IMPLEMENTATION=12 mjk's GLUT 3.6 release with early GLUT 4 routines + signal handling.
215 |
216 | GLUT_XLIB_IMPLEMENTATION=13 mjk's GLUT 3.7 beta with GameGLUT support.
217 |
218 | GLUT_XLIB_IMPLEMENTATION=14 mjk's GLUT 3.7 beta with f90gl friend interface.
219 |
220 | GLUT_XLIB_IMPLEMENTATION=15 mjk's GLUT 3.7 beta sync'ed with Mesa
221 | **/
222 | #ifndef GLUT_XLIB_IMPLEMENTATION /* Allow this to be overriden. */
223 | #define GLUT_XLIB_IMPLEMENTATION 15
224 | #endif
225 |
226 | /* Display mode bit masks. */
227 | #define GLUT_RGB 0
228 | #define GLUT_RGBA GLUT_RGB
229 | #define GLUT_INDEX 1
230 | #define GLUT_SINGLE 0
231 | #define GLUT_DOUBLE 2
232 | #define GLUT_ACCUM 4
233 | #define GLUT_ALPHA 8
234 | #define GLUT_DEPTH 16
235 | #define GLUT_STENCIL 32
236 | #if (GLUT_API_VERSION >= 2)
237 | #define GLUT_MULTISAMPLE 128
238 | #define GLUT_STEREO 256
239 | #endif
240 | #if (GLUT_API_VERSION >= 3)
241 | #define GLUT_LUMINANCE 512
242 | #endif
243 |
244 | /* Mouse buttons. */
245 | #define GLUT_LEFT_BUTTON 0
246 | #define GLUT_MIDDLE_BUTTON 1
247 | #define GLUT_RIGHT_BUTTON 2
248 |
249 | /* Mouse button state. */
250 | #define GLUT_DOWN 0
251 | #define GLUT_UP 1
252 |
253 | #if (GLUT_API_VERSION >= 2)
254 | /* function keys */
255 | #define GLUT_KEY_F1 1
256 | #define GLUT_KEY_F2 2
257 | #define GLUT_KEY_F3 3
258 | #define GLUT_KEY_F4 4
259 | #define GLUT_KEY_F5 5
260 | #define GLUT_KEY_F6 6
261 | #define GLUT_KEY_F7 7
262 | #define GLUT_KEY_F8 8
263 | #define GLUT_KEY_F9 9
264 | #define GLUT_KEY_F10 10
265 | #define GLUT_KEY_F11 11
266 | #define GLUT_KEY_F12 12
267 | /* directional keys */
268 | #define GLUT_KEY_LEFT 100
269 | #define GLUT_KEY_UP 101
270 | #define GLUT_KEY_RIGHT 102
271 | #define GLUT_KEY_DOWN 103
272 | #define GLUT_KEY_PAGE_UP 104
273 | #define GLUT_KEY_PAGE_DOWN 105
274 | #define GLUT_KEY_HOME 106
275 | #define GLUT_KEY_END 107
276 | #define GLUT_KEY_INSERT 108
277 | #endif
278 |
279 | /* Entry/exit state. */
280 | #define GLUT_LEFT 0
281 | #define GLUT_ENTERED 1
282 |
283 | /* Menu usage state. */
284 | #define GLUT_MENU_NOT_IN_USE 0
285 | #define GLUT_MENU_IN_USE 1
286 |
287 | /* Visibility state. */
288 | #define GLUT_NOT_VISIBLE 0
289 | #define GLUT_VISIBLE 1
290 |
291 | /* Window status state. */
292 | #define GLUT_HIDDEN 0
293 | #define GLUT_FULLY_RETAINED 1
294 | #define GLUT_PARTIALLY_RETAINED 2
295 | #define GLUT_FULLY_COVERED 3
296 |
297 | /* Color index component selection values. */
298 | #define GLUT_RED 0
299 | #define GLUT_GREEN 1
300 | #define GLUT_BLUE 2
301 |
302 | #if defined(_WIN32)
303 | /* Stroke font constants (use these in GLUT program). */
304 | #define GLUT_STROKE_ROMAN ((void*)0)
305 | #define GLUT_STROKE_MONO_ROMAN ((void*)1)
306 |
307 | /* Bitmap font constants (use these in GLUT program). */
308 | #define GLUT_BITMAP_9_BY_15 ((void*)2)
309 | #define GLUT_BITMAP_8_BY_13 ((void*)3)
310 | #define GLUT_BITMAP_TIMES_ROMAN_10 ((void*)4)
311 | #define GLUT_BITMAP_TIMES_ROMAN_24 ((void*)5)
312 | #if (GLUT_API_VERSION >= 3)
313 | #define GLUT_BITMAP_HELVETICA_10 ((void*)6)
314 | #define GLUT_BITMAP_HELVETICA_12 ((void*)7)
315 | #define GLUT_BITMAP_HELVETICA_18 ((void*)8)
316 | #endif
317 | #else
318 | /* Stroke font opaque addresses (use constants instead in source code). */
319 | GLUTAPI void *glutStrokeRoman;
320 | GLUTAPI void *glutStrokeMonoRoman;
321 |
322 | /* Stroke font constants (use these in GLUT program). */
323 | #define GLUT_STROKE_ROMAN (&glutStrokeRoman)
324 | #define GLUT_STROKE_MONO_ROMAN (&glutStrokeMonoRoman)
325 |
326 | /* Bitmap font opaque addresses (use constants instead in source code). */
327 | GLUTAPI void *glutBitmap9By15;
328 | GLUTAPI void *glutBitmap8By13;
329 | GLUTAPI void *glutBitmapTimesRoman10;
330 | GLUTAPI void *glutBitmapTimesRoman24;
331 | GLUTAPI void *glutBitmapHelvetica10;
332 | GLUTAPI void *glutBitmapHelvetica12;
333 | GLUTAPI void *glutBitmapHelvetica18;
334 |
335 | /* Bitmap font constants (use these in GLUT program). */
336 | #define GLUT_BITMAP_9_BY_15 (&glutBitmap9By15)
337 | #define GLUT_BITMAP_8_BY_13 (&glutBitmap8By13)
338 | #define GLUT_BITMAP_TIMES_ROMAN_10 (&glutBitmapTimesRoman10)
339 | #define GLUT_BITMAP_TIMES_ROMAN_24 (&glutBitmapTimesRoman24)
340 | #if (GLUT_API_VERSION >= 3)
341 | #define GLUT_BITMAP_HELVETICA_10 (&glutBitmapHelvetica10)
342 | #define GLUT_BITMAP_HELVETICA_12 (&glutBitmapHelvetica12)
343 | #define GLUT_BITMAP_HELVETICA_18 (&glutBitmapHelvetica18)
344 | #endif
345 | #endif
346 |
347 | /* glutGet parameters. */
348 | #define GLUT_WINDOW_X ((GLenum) 100)
349 | #define GLUT_WINDOW_Y ((GLenum) 101)
350 | #define GLUT_WINDOW_WIDTH ((GLenum) 102)
351 | #define GLUT_WINDOW_HEIGHT ((GLenum) 103)
352 | #define GLUT_WINDOW_BUFFER_SIZE ((GLenum) 104)
353 | #define GLUT_WINDOW_STENCIL_SIZE ((GLenum) 105)
354 | #define GLUT_WINDOW_DEPTH_SIZE ((GLenum) 106)
355 | #define GLUT_WINDOW_RED_SIZE ((GLenum) 107)
356 | #define GLUT_WINDOW_GREEN_SIZE ((GLenum) 108)
357 | #define GLUT_WINDOW_BLUE_SIZE ((GLenum) 109)
358 | #define GLUT_WINDOW_ALPHA_SIZE ((GLenum) 110)
359 | #define GLUT_WINDOW_ACCUM_RED_SIZE ((GLenum) 111)
360 | #define GLUT_WINDOW_ACCUM_GREEN_SIZE ((GLenum) 112)
361 | #define GLUT_WINDOW_ACCUM_BLUE_SIZE ((GLenum) 113)
362 | #define GLUT_WINDOW_ACCUM_ALPHA_SIZE ((GLenum) 114)
363 | #define GLUT_WINDOW_DOUBLEBUFFER ((GLenum) 115)
364 | #define GLUT_WINDOW_RGBA ((GLenum) 116)
365 | #define GLUT_WINDOW_PARENT ((GLenum) 117)
366 | #define GLUT_WINDOW_NUM_CHILDREN ((GLenum) 118)
367 | #define GLUT_WINDOW_COLORMAP_SIZE ((GLenum) 119)
368 | #if (GLUT_API_VERSION >= 2)
369 | #define GLUT_WINDOW_NUM_SAMPLES ((GLenum) 120)
370 | #define GLUT_WINDOW_STEREO ((GLenum) 121)
371 | #endif
372 | #if (GLUT_API_VERSION >= 3)
373 | #define GLUT_WINDOW_CURSOR ((GLenum) 122)
374 | #endif
375 | #define GLUT_SCREEN_WIDTH ((GLenum) 200)
376 | #define GLUT_SCREEN_HEIGHT ((GLenum) 201)
377 | #define GLUT_SCREEN_WIDTH_MM ((GLenum) 202)
378 | #define GLUT_SCREEN_HEIGHT_MM ((GLenum) 203)
379 | #define GLUT_MENU_NUM_ITEMS ((GLenum) 300)
380 | #define GLUT_DISPLAY_MODE_POSSIBLE ((GLenum) 400)
381 | #define GLUT_INIT_WINDOW_X ((GLenum) 500)
382 | #define GLUT_INIT_WINDOW_Y ((GLenum) 501)
383 | #define GLUT_INIT_WINDOW_WIDTH ((GLenum) 502)
384 | #define GLUT_INIT_WINDOW_HEIGHT ((GLenum) 503)
385 | #define GLUT_INIT_DISPLAY_MODE ((GLenum) 504)
386 | #if (GLUT_API_VERSION >= 2)
387 | #define GLUT_ELAPSED_TIME ((GLenum) 700)
388 | #endif
389 | #if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 13)
390 | #define GLUT_WINDOW_FORMAT_ID ((GLenum) 123)
391 | #endif
392 |
393 | #if (GLUT_API_VERSION >= 2)
394 | /* glutDeviceGet parameters. */
395 | #define GLUT_HAS_KEYBOARD ((GLenum) 600)
396 | #define GLUT_HAS_MOUSE ((GLenum) 601)
397 | #define GLUT_HAS_SPACEBALL ((GLenum) 602)
398 | #define GLUT_HAS_DIAL_AND_BUTTON_BOX ((GLenum) 603)
399 | #define GLUT_HAS_TABLET ((GLenum) 604)
400 | #define GLUT_NUM_MOUSE_BUTTONS ((GLenum) 605)
401 | #define GLUT_NUM_SPACEBALL_BUTTONS ((GLenum) 606)
402 | #define GLUT_NUM_BUTTON_BOX_BUTTONS ((GLenum) 607)
403 | #define GLUT_NUM_DIALS ((GLenum) 608)
404 | #define GLUT_NUM_TABLET_BUTTONS ((GLenum) 609)
405 | #endif
406 | #if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 13)
407 | #define GLUT_DEVICE_IGNORE_KEY_REPEAT ((GLenum) 610)
408 | #define GLUT_DEVICE_KEY_REPEAT ((GLenum) 611)
409 | #define GLUT_HAS_JOYSTICK ((GLenum) 612)
410 | #define GLUT_OWNS_JOYSTICK ((GLenum) 613)
411 | #define GLUT_JOYSTICK_BUTTONS ((GLenum) 614)
412 | #define GLUT_JOYSTICK_AXES ((GLenum) 615)
413 | #define GLUT_JOYSTICK_POLL_RATE ((GLenum) 616)
414 | #endif
415 |
416 | #if (GLUT_API_VERSION >= 3)
417 | /* glutLayerGet parameters. */
418 | #define GLUT_OVERLAY_POSSIBLE ((GLenum) 800)
419 | #define GLUT_LAYER_IN_USE ((GLenum) 801)
420 | #define GLUT_HAS_OVERLAY ((GLenum) 802)
421 | #define GLUT_TRANSPARENT_INDEX ((GLenum) 803)
422 | #define GLUT_NORMAL_DAMAGED ((GLenum) 804)
423 | #define GLUT_OVERLAY_DAMAGED ((GLenum) 805)
424 |
425 | #if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 9)
426 | /* glutVideoResizeGet parameters. */
427 | #define GLUT_VIDEO_RESIZE_POSSIBLE ((GLenum) 900)
428 | #define GLUT_VIDEO_RESIZE_IN_USE ((GLenum) 901)
429 | #define GLUT_VIDEO_RESIZE_X_DELTA ((GLenum) 902)
430 | #define GLUT_VIDEO_RESIZE_Y_DELTA ((GLenum) 903)
431 | #define GLUT_VIDEO_RESIZE_WIDTH_DELTA ((GLenum) 904)
432 | #define GLUT_VIDEO_RESIZE_HEIGHT_DELTA ((GLenum) 905)
433 | #define GLUT_VIDEO_RESIZE_X ((GLenum) 906)
434 | #define GLUT_VIDEO_RESIZE_Y ((GLenum) 907)
435 | #define GLUT_VIDEO_RESIZE_WIDTH ((GLenum) 908)
436 | #define GLUT_VIDEO_RESIZE_HEIGHT ((GLenum) 909)
437 | #endif
438 |
439 | /* glutUseLayer parameters. */
440 | #define GLUT_NORMAL ((GLenum) 0)
441 | #define GLUT_OVERLAY ((GLenum) 1)
442 |
443 | /* glutGetModifiers return mask. */
444 | #define GLUT_ACTIVE_SHIFT 1
445 | #define GLUT_ACTIVE_CTRL 2
446 | #define GLUT_ACTIVE_ALT 4
447 |
448 | /* glutSetCursor parameters. */
449 | /* Basic arrows. */
450 | #define GLUT_CURSOR_RIGHT_ARROW 0
451 | #define GLUT_CURSOR_LEFT_ARROW 1
452 | /* Symbolic cursor shapes. */
453 | #define GLUT_CURSOR_INFO 2
454 | #define GLUT_CURSOR_DESTROY 3
455 | #define GLUT_CURSOR_HELP 4
456 | #define GLUT_CURSOR_CYCLE 5
457 | #define GLUT_CURSOR_SPRAY 6
458 | #define GLUT_CURSOR_WAIT 7
459 | #define GLUT_CURSOR_TEXT 8
460 | #define GLUT_CURSOR_CROSSHAIR 9
461 | /* Directional cursors. */
462 | #define GLUT_CURSOR_UP_DOWN 10
463 | #define GLUT_CURSOR_LEFT_RIGHT 11
464 | /* Sizing cursors. */
465 | #define GLUT_CURSOR_TOP_SIDE 12
466 | #define GLUT_CURSOR_BOTTOM_SIDE 13
467 | #define GLUT_CURSOR_LEFT_SIDE 14
468 | #define GLUT_CURSOR_RIGHT_SIDE 15
469 | #define GLUT_CURSOR_TOP_LEFT_CORNER 16
470 | #define GLUT_CURSOR_TOP_RIGHT_CORNER 17
471 | #define GLUT_CURSOR_BOTTOM_RIGHT_CORNER 18
472 | #define GLUT_CURSOR_BOTTOM_LEFT_CORNER 19
473 | /* Inherit from parent window. */
474 | #define GLUT_CURSOR_INHERIT 100
475 | /* Blank cursor. */
476 | #define GLUT_CURSOR_NONE 101
477 | /* Fullscreen crosshair (if available). */
478 | #define GLUT_CURSOR_FULL_CROSSHAIR 102
479 | #endif
480 |
481 | /* GLUT initialization sub-API. */
482 | GLUTAPI void APIENTRY glutInit(int *argcp, char **argv);
483 | #if defined(_WIN32) && !defined(GLUT_DISABLE_ATEXIT_HACK)
484 | GLUTAPI void APIENTRY __glutInitWithExit(int *argcp, char **argv, void (__cdecl *exitfunc)(int));
485 | #ifndef GLUT_BUILDING_LIB
486 | static void APIENTRY glutInit_ATEXIT_HACK(int *argcp, char **argv) { __glutInitWithExit(argcp, argv, exit); }
487 | #define glutInit glutInit_ATEXIT_HACK
488 | #endif
489 | #endif
490 | GLUTAPI void APIENTRY glutInitDisplayMode(unsigned int mode);
491 | #if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 9)
492 | GLUTAPI void APIENTRY glutInitDisplayString(const char *string);
493 | #endif
494 | GLUTAPI void APIENTRY glutInitWindowPosition(int x, int y);
495 | GLUTAPI void APIENTRY glutInitWindowSize(int width, int height);
496 | GLUTAPI void APIENTRY glutMainLoop(void);
497 |
498 | /* GLUT window sub-API. */
499 | GLUTAPI int APIENTRY glutCreateWindow(const char *title);
500 | #if defined(_WIN32) && !defined(GLUT_DISABLE_ATEXIT_HACK)
501 | GLUTAPI int APIENTRY __glutCreateWindowWithExit(const char *title, void (__cdecl *exitfunc)(int));
502 | #ifndef GLUT_BUILDING_LIB
503 | static int APIENTRY glutCreateWindow_ATEXIT_HACK(const char *title) { return __glutCreateWindowWithExit(title, exit); }
504 | #define glutCreateWindow glutCreateWindow_ATEXIT_HACK
505 | #endif
506 | #endif
507 | GLUTAPI int APIENTRY glutCreateSubWindow(int win, int x, int y, int width, int height);
508 | GLUTAPI void APIENTRY glutDestroyWindow(int win);
509 | GLUTAPI void APIENTRY glutPostRedisplay(void);
510 | #if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 11)
511 | GLUTAPI void APIENTRY glutPostWindowRedisplay(int win);
512 | #endif
513 | GLUTAPI void APIENTRY glutSwapBuffers(void);
514 | GLUTAPI int APIENTRY glutGetWindow(void);
515 | GLUTAPI void APIENTRY glutSetWindow(int win);
516 | GLUTAPI void APIENTRY glutSetWindowTitle(const char *title);
517 | GLUTAPI void APIENTRY glutSetIconTitle(const char *title);
518 | GLUTAPI void APIENTRY glutPositionWindow(int x, int y);
519 | GLUTAPI void APIENTRY glutReshapeWindow(int width, int height);
520 | GLUTAPI void APIENTRY glutPopWindow(void);
521 | GLUTAPI void APIENTRY glutPushWindow(void);
522 | GLUTAPI void APIENTRY glutIconifyWindow(void);
523 | GLUTAPI void APIENTRY glutShowWindow(void);
524 | GLUTAPI void APIENTRY glutHideWindow(void);
525 | #if (GLUT_API_VERSION >= 3)
526 | GLUTAPI void APIENTRY glutFullScreen(void);
527 | GLUTAPI void APIENTRY glutSetCursor(int cursor);
528 | #if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 9)
529 | GLUTAPI void APIENTRY glutWarpPointer(int x, int y);
530 | #endif
531 |
532 | /* GLUT overlay sub-API. */
533 | GLUTAPI void APIENTRY glutEstablishOverlay(void);
534 | GLUTAPI void APIENTRY glutRemoveOverlay(void);
535 | GLUTAPI void APIENTRY glutUseLayer(GLenum layer);
536 | GLUTAPI void APIENTRY glutPostOverlayRedisplay(void);
537 | #if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 11)
538 | GLUTAPI void APIENTRY glutPostWindowOverlayRedisplay(int win);
539 | #endif
540 | GLUTAPI void APIENTRY glutShowOverlay(void);
541 | GLUTAPI void APIENTRY glutHideOverlay(void);
542 | #endif
543 |
544 | /* GLUT menu sub-API. */
545 | GLUTAPI int APIENTRY glutCreateMenu(void (GLUTCALLBACK *func)(int));
546 | #if defined(_WIN32) && !defined(GLUT_DISABLE_ATEXIT_HACK)
547 | GLUTAPI int APIENTRY __glutCreateMenuWithExit(void (GLUTCALLBACK *func)(int), void (__cdecl *exitfunc)(int));
548 | #ifndef GLUT_BUILDING_LIB
549 | static int APIENTRY glutCreateMenu_ATEXIT_HACK(void (GLUTCALLBACK *func)(int)) { return __glutCreateMenuWithExit(func, exit); }
550 | #define glutCreateMenu glutCreateMenu_ATEXIT_HACK
551 | #endif
552 | #endif
553 | GLUTAPI void APIENTRY glutDestroyMenu(int menu);
554 | GLUTAPI int APIENTRY glutGetMenu(void);
555 | GLUTAPI void APIENTRY glutSetMenu(int menu);
556 | GLUTAPI void APIENTRY glutAddMenuEntry(const char *label, int value);
557 | GLUTAPI void APIENTRY glutAddSubMenu(const char *label, int submenu);
558 | GLUTAPI void APIENTRY glutChangeToMenuEntry(int item, const char *label, int value);
559 | GLUTAPI void APIENTRY glutChangeToSubMenu(int item, const char *label, int submenu);
560 | GLUTAPI void APIENTRY glutRemoveMenuItem(int item);
561 | GLUTAPI void APIENTRY glutAttachMenu(int button);
562 | GLUTAPI void APIENTRY glutDetachMenu(int button);
563 |
564 | /* GLUT window callback sub-API. */
565 | GLUTAPI void APIENTRY glutDisplayFunc(void (GLUTCALLBACK *func)(void));
566 | GLUTAPI void APIENTRY glutReshapeFunc(void (GLUTCALLBACK *func)(int width, int height));
567 | GLUTAPI void APIENTRY glutKeyboardFunc(void (GLUTCALLBACK *func)(unsigned char key, int x, int y));
568 | GLUTAPI void APIENTRY glutMouseFunc(void (GLUTCALLBACK *func)(int button, int state, int x, int y));
569 | GLUTAPI void APIENTRY glutMotionFunc(void (GLUTCALLBACK *func)(int x, int y));
570 | GLUTAPI void APIENTRY glutPassiveMotionFunc(void (GLUTCALLBACK *func)(int x, int y));
571 | GLUTAPI void APIENTRY glutEntryFunc(void (GLUTCALLBACK *func)(int state));
572 | GLUTAPI void APIENTRY glutVisibilityFunc(void (GLUTCALLBACK *func)(int state));
573 | GLUTAPI void APIENTRY glutIdleFunc(void (GLUTCALLBACK *func)(void));
574 | GLUTAPI void APIENTRY glutTimerFunc(unsigned int millis, void (GLUTCALLBACK *func)(int value), int value);
575 | GLUTAPI void APIENTRY glutMenuStateFunc(void (GLUTCALLBACK *func)(int state));
576 | #if (GLUT_API_VERSION >= 2)
577 | GLUTAPI void APIENTRY glutSpecialFunc(void (GLUTCALLBACK *func)(int key, int x, int y));
578 | GLUTAPI void APIENTRY glutSpaceballMotionFunc(void (GLUTCALLBACK *func)(int x, int y, int z));
579 | GLUTAPI void APIENTRY glutSpaceballRotateFunc(void (GLUTCALLBACK *func)(int x, int y, int z));
580 | GLUTAPI void APIENTRY glutSpaceballButtonFunc(void (GLUTCALLBACK *func)(int button, int state));
581 | GLUTAPI void APIENTRY glutButtonBoxFunc(void (GLUTCALLBACK *func)(int button, int state));
582 | GLUTAPI void APIENTRY glutDialsFunc(void (GLUTCALLBACK *func)(int dial, int value));
583 | GLUTAPI void APIENTRY glutTabletMotionFunc(void (GLUTCALLBACK *func)(int x, int y));
584 | GLUTAPI void APIENTRY glutTabletButtonFunc(void (GLUTCALLBACK *func)(int button, int state, int x, int y));
585 | #if (GLUT_API_VERSION >= 3)
586 | GLUTAPI void APIENTRY glutMenuStatusFunc(void (GLUTCALLBACK *func)(int status, int x, int y));
587 | GLUTAPI void APIENTRY glutOverlayDisplayFunc(void (GLUTCALLBACK *func)(void));
588 | #if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 9)
589 | GLUTAPI void APIENTRY glutWindowStatusFunc(void (GLUTCALLBACK *func)(int state));
590 | #endif
591 | #if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 13)
592 | GLUTAPI void APIENTRY glutKeyboardUpFunc(void (GLUTCALLBACK *func)(unsigned char key, int x, int y));
593 | GLUTAPI void APIENTRY glutSpecialUpFunc(void (GLUTCALLBACK *func)(int key, int x, int y));
594 | GLUTAPI void APIENTRY glutJoystickFunc(void (GLUTCALLBACK *func)(unsigned int buttonMask, int x, int y, int z), int pollInterval);
595 | #endif
596 | #endif
597 | #endif
598 |
599 | /* GLUT color index sub-API. */
600 | GLUTAPI void APIENTRY glutSetColor(int, GLfloat red, GLfloat green, GLfloat blue);
601 | GLUTAPI GLfloat APIENTRY glutGetColor(int ndx, int component);
602 | GLUTAPI void APIENTRY glutCopyColormap(int win);
603 |
604 | /* GLUT state retrieval sub-API. */
605 | GLUTAPI int APIENTRY glutGet(GLenum type);
606 | GLUTAPI int APIENTRY glutDeviceGet(GLenum type);
607 | #if (GLUT_API_VERSION >= 2)
608 | /* GLUT extension support sub-API */
609 | GLUTAPI int APIENTRY glutExtensionSupported(const char *name);
610 | #endif
611 | #if (GLUT_API_VERSION >= 3)
612 | GLUTAPI int APIENTRY glutGetModifiers(void);
613 | GLUTAPI int APIENTRY glutLayerGet(GLenum type);
614 | #endif
615 |
616 | /* GLUT font sub-API */
617 | GLUTAPI void APIENTRY glutBitmapCharacter(void *font, int character);
618 | GLUTAPI int APIENTRY glutBitmapWidth(void *font, int character);
619 | GLUTAPI void APIENTRY glutStrokeCharacter(void *font, int character);
620 | GLUTAPI int APIENTRY glutStrokeWidth(void *font, int character);
621 | #if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 9)
622 | GLUTAPI int APIENTRY glutBitmapLength(void *font, const unsigned char *string);
623 | GLUTAPI int APIENTRY glutStrokeLength(void *font, const unsigned char *string);
624 | #endif
625 |
626 | /* GLUT pre-built models sub-API */
627 | GLUTAPI void APIENTRY glutWireSphere(GLdouble radius, GLint slices, GLint stacks);
628 | GLUTAPI void APIENTRY glutSolidSphere(GLdouble radius, GLint slices, GLint stacks);
629 | GLUTAPI void APIENTRY glutWireCone(GLdouble base, GLdouble height, GLint slices, GLint stacks);
630 | GLUTAPI void APIENTRY glutSolidCone(GLdouble base, GLdouble height, GLint slices, GLint stacks);
631 | GLUTAPI void APIENTRY glutWireCube(GLdouble size);
632 | GLUTAPI void APIENTRY glutSolidCube(GLdouble size);
633 | GLUTAPI void APIENTRY glutWireTorus(GLdouble innerRadius, GLdouble outerRadius, GLint sides, GLint rings);
634 | GLUTAPI void APIENTRY glutSolidTorus(GLdouble innerRadius, GLdouble outerRadius, GLint sides, GLint rings);
635 | GLUTAPI void APIENTRY glutWireDodecahedron(void);
636 | GLUTAPI void APIENTRY glutSolidDodecahedron(void);
637 | GLUTAPI void APIENTRY glutWireTeapot(GLdouble size);
638 | GLUTAPI void APIENTRY glutSolidTeapot(GLdouble size);
639 | GLUTAPI void APIENTRY glutWireOctahedron(void);
640 | GLUTAPI void APIENTRY glutSolidOctahedron(void);
641 | GLUTAPI void APIENTRY glutWireTetrahedron(void);
642 | GLUTAPI void APIENTRY glutSolidTetrahedron(void);
643 | GLUTAPI void APIENTRY glutWireIcosahedron(void);
644 | GLUTAPI void APIENTRY glutSolidIcosahedron(void);
645 |
646 | #if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 9)
647 | /* GLUT video resize sub-API. */
648 | GLUTAPI int APIENTRY glutVideoResizeGet(GLenum param);
649 | GLUTAPI void APIENTRY glutSetupVideoResizing(void);
650 | GLUTAPI void APIENTRY glutStopVideoResizing(void);
651 | GLUTAPI void APIENTRY glutVideoResize(int x, int y, int width, int height);
652 | GLUTAPI void APIENTRY glutVideoPan(int x, int y, int width, int height);
653 |
654 | /* GLUT debugging sub-API. */
655 | GLUTAPI void APIENTRY glutReportErrors(void);
656 | #endif
657 |
658 | #if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 13)
659 | /* GLUT device control sub-API. */
660 | /* glutSetKeyRepeat modes. */
661 | #define GLUT_KEY_REPEAT_OFF 0
662 | #define GLUT_KEY_REPEAT_ON 1
663 | #define GLUT_KEY_REPEAT_DEFAULT 2
664 |
665 | /* Joystick button masks. */
666 | #define GLUT_JOYSTICK_BUTTON_A 1
667 | #define GLUT_JOYSTICK_BUTTON_B 2
668 | #define GLUT_JOYSTICK_BUTTON_C 4
669 | #define GLUT_JOYSTICK_BUTTON_D 8
670 |
671 | GLUTAPI void APIENTRY glutIgnoreKeyRepeat(int ignore);
672 | GLUTAPI void APIENTRY glutSetKeyRepeat(int repeatMode);
673 | GLUTAPI void APIENTRY glutForceJoystickFunc(void);
674 |
675 | /* GLUT game mode sub-API. */
676 | /* glutGameModeGet. */
677 | #define GLUT_GAME_MODE_ACTIVE ((GLenum) 0)
678 | #define GLUT_GAME_MODE_POSSIBLE ((GLenum) 1)
679 | #define GLUT_GAME_MODE_WIDTH ((GLenum) 2)
680 | #define GLUT_GAME_MODE_HEIGHT ((GLenum) 3)
681 | #define GLUT_GAME_MODE_PIXEL_DEPTH ((GLenum) 4)
682 | #define GLUT_GAME_MODE_REFRESH_RATE ((GLenum) 5)
683 | #define GLUT_GAME_MODE_DISPLAY_CHANGED ((GLenum) 6)
684 |
685 | GLUTAPI void APIENTRY glutGameModeString(const char *string);
686 | GLUTAPI int APIENTRY glutEnterGameMode(void);
687 | GLUTAPI void APIENTRY glutLeaveGameMode(void);
688 | GLUTAPI int APIENTRY glutGameModeGet(GLenum mode);
689 | #endif
690 |
691 | #ifdef __cplusplus
692 | }
693 |
694 | #endif
695 |
696 | #ifdef GLUT_APIENTRY_DEFINED
697 | # undef GLUT_APIENTRY_DEFINED
698 | # undef APIENTRY
699 | #endif
700 |
701 | #ifdef GLUT_WINGDIAPI_DEFINED
702 | # undef GLUT_WINGDIAPI_DEFINED
703 | # undef WINGDIAPI
704 | #endif
705 |
706 | #ifdef GLUT_DEFINED___CDECL
707 | # undef GLUT_DEFINED___CDECL
708 | # undef __cdecl
709 | #endif
710 |
711 | #ifdef GLUT_DEFINED__CRTIMP
712 | # undef GLUT_DEFINED__CRTIMP
713 | # undef _CRTIMP
714 | #endif
715 |
716 | #endif /* __glut_h__ */
717 |
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/glut32.dll:
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/glut32.lib:
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/lodepng.h:
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1 | /*
2 | LodePNG version 20160124
3 |
4 | Copyright (c) 2005-2016 Lode Vandevenne
5 |
6 | This software is provided 'as-is', without any express or implied
7 | warranty. In no event will the authors be held liable for any damages
8 | arising from the use of this software.
9 |
10 | Permission is granted to anyone to use this software for any purpose,
11 | including commercial applications, and to alter it and redistribute it
12 | freely, subject to the following restrictions:
13 |
14 | 1. The origin of this software must not be misrepresented; you must not
15 | claim that you wrote the original software. If you use this software
16 | in a product, an acknowledgment in the product documentation would be
17 | appreciated but is not required.
18 |
19 | 2. Altered source versions must be plainly marked as such, and must not be
20 | misrepresented as being the original software.
21 |
22 | 3. This notice may not be removed or altered from any source
23 | distribution.
24 | */
25 |
26 | #ifndef LODEPNG_H
27 | #define LODEPNG_H
28 |
29 | #include /*for size_t*/
30 |
31 | extern const char* LODEPNG_VERSION_STRING;
32 |
33 | /*
34 | The following #defines are used to create code sections. They can be disabled
35 | to disable code sections, which can give faster compile time and smaller binary.
36 | The "NO_COMPILE" defines are designed to be used to pass as defines to the
37 | compiler command to disable them without modifying this header, e.g.
38 | -DLODEPNG_NO_COMPILE_ZLIB for gcc.
39 | In addition to those below, you can also define LODEPNG_NO_COMPILE_CRC to
40 | allow implementing a custom lodepng_crc32.
41 | */
42 | /*deflate & zlib. If disabled, you must specify alternative zlib functions in
43 | the custom_zlib field of the compress and decompress settings*/
44 | #ifndef LODEPNG_NO_COMPILE_ZLIB
45 | #define LODEPNG_COMPILE_ZLIB
46 | #endif
47 | /*png encoder and png decoder*/
48 | #ifndef LODEPNG_NO_COMPILE_PNG
49 | #define LODEPNG_COMPILE_PNG
50 | #endif
51 | /*deflate&zlib decoder and png decoder*/
52 | #ifndef LODEPNG_NO_COMPILE_DECODER
53 | #define LODEPNG_COMPILE_DECODER
54 | #endif
55 | /*deflate&zlib encoder and png encoder*/
56 | #ifndef LODEPNG_NO_COMPILE_ENCODER
57 | #define LODEPNG_COMPILE_ENCODER
58 | #endif
59 | /*the optional built in harddisk file loading and saving functions*/
60 | #ifndef LODEPNG_NO_COMPILE_DISK
61 | #define LODEPNG_COMPILE_DISK
62 | #endif
63 | /*support for chunks other than IHDR, IDAT, PLTE, tRNS, IEND: ancillary and unknown chunks*/
64 | #ifndef LODEPNG_NO_COMPILE_ANCILLARY_CHUNKS
65 | #define LODEPNG_COMPILE_ANCILLARY_CHUNKS
66 | #endif
67 | /*ability to convert error numerical codes to English text string*/
68 | #ifndef LODEPNG_NO_COMPILE_ERROR_TEXT
69 | #define LODEPNG_COMPILE_ERROR_TEXT
70 | #endif
71 | /*Compile the default allocators (C's free, malloc and realloc). If you disable this,
72 | you can define the functions lodepng_free, lodepng_malloc and lodepng_realloc in your
73 | source files with custom allocators.*/
74 | #ifndef LODEPNG_NO_COMPILE_ALLOCATORS
75 | #define LODEPNG_COMPILE_ALLOCATORS
76 | #endif
77 | /*compile the C++ version (you can disable the C++ wrapper here even when compiling for C++)*/
78 | #ifdef __cplusplus
79 | #ifndef LODEPNG_NO_COMPILE_CPP
80 | #define LODEPNG_COMPILE_CPP
81 | #endif
82 | #endif
83 |
84 | #ifdef LODEPNG_COMPILE_CPP
85 | #include
86 | #include
87 | #endif /*LODEPNG_COMPILE_CPP*/
88 |
89 | #ifdef LODEPNG_COMPILE_PNG
90 | /*The PNG color types (also used for raw).*/
91 | typedef enum LodePNGColorType
92 | {
93 | LCT_GREY = 0, /*greyscale: 1,2,4,8,16 bit*/
94 | LCT_RGB = 2, /*RGB: 8,16 bit*/
95 | LCT_PALETTE = 3, /*palette: 1,2,4,8 bit*/
96 | LCT_GREY_ALPHA = 4, /*greyscale with alpha: 8,16 bit*/
97 | LCT_RGBA = 6 /*RGB with alpha: 8,16 bit*/
98 | } LodePNGColorType;
99 |
100 | #ifdef LODEPNG_COMPILE_DECODER
101 | /*
102 | Converts PNG data in memory to raw pixel data.
103 | out: Output parameter. Pointer to buffer that will contain the raw pixel data.
104 | After decoding, its size is w * h * (bytes per pixel) bytes larger than
105 | initially. Bytes per pixel depends on colortype and bitdepth.
106 | Must be freed after usage with free(*out).
107 | Note: for 16-bit per channel colors, uses big endian format like PNG does.
108 | w: Output parameter. Pointer to width of pixel data.
109 | h: Output parameter. Pointer to height of pixel data.
110 | in: Memory buffer with the PNG file.
111 | insize: size of the in buffer.
112 | colortype: the desired color type for the raw output image. See explanation on PNG color types.
113 | bitdepth: the desired bit depth for the raw output image. See explanation on PNG color types.
114 | Return value: LodePNG error code (0 means no error).
115 | */
116 | unsigned lodepng_decode_memory(unsigned char** out, unsigned* w, unsigned* h,
117 | const unsigned char* in, size_t insize,
118 | LodePNGColorType colortype, unsigned bitdepth);
119 |
120 | /*Same as lodepng_decode_memory, but always decodes to 32-bit RGBA raw image*/
121 | unsigned lodepng_decode32(unsigned char** out, unsigned* w, unsigned* h,
122 | const unsigned char* in, size_t insize);
123 |
124 | /*Same as lodepng_decode_memory, but always decodes to 24-bit RGB raw image*/
125 | unsigned lodepng_decode24(unsigned char** out, unsigned* w, unsigned* h,
126 | const unsigned char* in, size_t insize);
127 |
128 | #ifdef LODEPNG_COMPILE_DISK
129 | /*
130 | Load PNG from disk, from file with given name.
131 | Same as the other decode functions, but instead takes a filename as input.
132 | */
133 | unsigned lodepng_decode_file(unsigned char** out, unsigned* w, unsigned* h,
134 | const char* filename,
135 | LodePNGColorType colortype, unsigned bitdepth);
136 |
137 | /*Same as lodepng_decode_file, but always decodes to 32-bit RGBA raw image.*/
138 | unsigned lodepng_decode32_file(unsigned char** out, unsigned* w, unsigned* h,
139 | const char* filename);
140 |
141 | /*Same as lodepng_decode_file, but always decodes to 24-bit RGB raw image.*/
142 | unsigned lodepng_decode24_file(unsigned char** out, unsigned* w, unsigned* h,
143 | const char* filename);
144 | #endif /*LODEPNG_COMPILE_DISK*/
145 | #endif /*LODEPNG_COMPILE_DECODER*/
146 |
147 |
148 | #ifdef LODEPNG_COMPILE_ENCODER
149 | /*
150 | Converts raw pixel data into a PNG image in memory. The colortype and bitdepth
151 | of the output PNG image cannot be chosen, they are automatically determined
152 | by the colortype, bitdepth and content of the input pixel data.
153 | Note: for 16-bit per channel colors, needs big endian format like PNG does.
154 | out: Output parameter. Pointer to buffer that will contain the PNG image data.
155 | Must be freed after usage with free(*out).
156 | outsize: Output parameter. Pointer to the size in bytes of the out buffer.
157 | image: The raw pixel data to encode. The size of this buffer should be
158 | w * h * (bytes per pixel), bytes per pixel depends on colortype and bitdepth.
159 | w: width of the raw pixel data in pixels.
160 | h: height of the raw pixel data in pixels.
161 | colortype: the color type of the raw input image. See explanation on PNG color types.
162 | bitdepth: the bit depth of the raw input image. See explanation on PNG color types.
163 | Return value: LodePNG error code (0 means no error).
164 | */
165 | unsigned lodepng_encode_memory(unsigned char** out, size_t* outsize,
166 | const unsigned char* image, unsigned w, unsigned h,
167 | LodePNGColorType colortype, unsigned bitdepth);
168 |
169 | /*Same as lodepng_encode_memory, but always encodes from 32-bit RGBA raw image.*/
170 | unsigned lodepng_encode32(unsigned char** out, size_t* outsize,
171 | const unsigned char* image, unsigned w, unsigned h);
172 |
173 | /*Same as lodepng_encode_memory, but always encodes from 24-bit RGB raw image.*/
174 | unsigned lodepng_encode24(unsigned char** out, size_t* outsize,
175 | const unsigned char* image, unsigned w, unsigned h);
176 |
177 | #ifdef LODEPNG_COMPILE_DISK
178 | /*
179 | Converts raw pixel data into a PNG file on disk.
180 | Same as the other encode functions, but instead takes a filename as output.
181 | NOTE: This overwrites existing files without warning!
182 | */
183 | unsigned lodepng_encode_file(const char* filename,
184 | const unsigned char* image, unsigned w, unsigned h,
185 | LodePNGColorType colortype, unsigned bitdepth);
186 |
187 | /*Same as lodepng_encode_file, but always encodes from 32-bit RGBA raw image.*/
188 | unsigned lodepng_encode32_file(const char* filename,
189 | const unsigned char* image, unsigned w, unsigned h);
190 |
191 | /*Same as lodepng_encode_file, but always encodes from 24-bit RGB raw image.*/
192 | unsigned lodepng_encode24_file(const char* filename,
193 | const unsigned char* image, unsigned w, unsigned h);
194 | #endif /*LODEPNG_COMPILE_DISK*/
195 | #endif /*LODEPNG_COMPILE_ENCODER*/
196 |
197 |
198 | #ifdef LODEPNG_COMPILE_CPP
199 | namespace lodepng
200 | {
201 | #ifdef LODEPNG_COMPILE_DECODER
202 | /*Same as lodepng_decode_memory, but decodes to an std::vector. The colortype
203 | is the format to output the pixels to. Default is RGBA 8-bit per channel.*/
204 | unsigned decode(std::vector& out, unsigned& w, unsigned& h,
205 | const unsigned char* in, size_t insize,
206 | LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
207 | unsigned decode(std::vector& out, unsigned& w, unsigned& h,
208 | const std::vector& in,
209 | LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
210 | #ifdef LODEPNG_COMPILE_DISK
211 | /*
212 | Converts PNG file from disk to raw pixel data in memory.
213 | Same as the other decode functions, but instead takes a filename as input.
214 | */
215 | unsigned decode(std::vector& out, unsigned& w, unsigned& h,
216 | const std::string& filename,
217 | LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
218 | #endif /* LODEPNG_COMPILE_DISK */
219 | #endif /* LODEPNG_COMPILE_DECODER */
220 |
221 | #ifdef LODEPNG_COMPILE_ENCODER
222 | /*Same as lodepng_encode_memory, but encodes to an std::vector. colortype
223 | is that of the raw input data. The output PNG color type will be auto chosen.*/
224 | unsigned encode(std::vector& out,
225 | const unsigned char* in, unsigned w, unsigned h,
226 | LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
227 | unsigned encode(std::vector& out,
228 | const std::vector& in, unsigned w, unsigned h,
229 | LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
230 | #ifdef LODEPNG_COMPILE_DISK
231 | /*
232 | Converts 32-bit RGBA raw pixel data into a PNG file on disk.
233 | Same as the other encode functions, but instead takes a filename as output.
234 | NOTE: This overwrites existing files without warning!
235 | */
236 | unsigned encode(const std::string& filename,
237 | const unsigned char* in, unsigned w, unsigned h,
238 | LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
239 | unsigned encode(const std::string& filename,
240 | const std::vector& in, unsigned w, unsigned h,
241 | LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
242 | #endif /* LODEPNG_COMPILE_DISK */
243 | #endif /* LODEPNG_COMPILE_ENCODER */
244 | } /* namespace lodepng */
245 | #endif /*LODEPNG_COMPILE_CPP*/
246 | #endif /*LODEPNG_COMPILE_PNG*/
247 |
248 | #ifdef LODEPNG_COMPILE_ERROR_TEXT
249 | /*Returns an English description of the numerical error code.*/
250 | const char* lodepng_error_text(unsigned code);
251 | #endif /*LODEPNG_COMPILE_ERROR_TEXT*/
252 |
253 | #ifdef LODEPNG_COMPILE_DECODER
254 | /*Settings for zlib decompression*/
255 | typedef struct LodePNGDecompressSettings LodePNGDecompressSettings;
256 | struct LodePNGDecompressSettings
257 | {
258 | unsigned ignore_adler32; /*if 1, continue and don't give an error message if the Adler32 checksum is corrupted*/
259 |
260 | /*use custom zlib decoder instead of built in one (default: null)*/
261 | unsigned (*custom_zlib)(unsigned char**, size_t*,
262 | const unsigned char*, size_t,
263 | const LodePNGDecompressSettings*);
264 | /*use custom deflate decoder instead of built in one (default: null)
265 | if custom_zlib is used, custom_deflate is ignored since only the built in
266 | zlib function will call custom_deflate*/
267 | unsigned (*custom_inflate)(unsigned char**, size_t*,
268 | const unsigned char*, size_t,
269 | const LodePNGDecompressSettings*);
270 |
271 | const void* custom_context; /*optional custom settings for custom functions*/
272 | };
273 |
274 | extern const LodePNGDecompressSettings lodepng_default_decompress_settings;
275 | void lodepng_decompress_settings_init(LodePNGDecompressSettings* settings);
276 | #endif /*LODEPNG_COMPILE_DECODER*/
277 |
278 | #ifdef LODEPNG_COMPILE_ENCODER
279 | /*
280 | Settings for zlib compression. Tweaking these settings tweaks the balance
281 | between speed and compression ratio.
282 | */
283 | typedef struct LodePNGCompressSettings LodePNGCompressSettings;
284 | struct LodePNGCompressSettings /*deflate = compress*/
285 | {
286 | /*LZ77 related settings*/
287 | unsigned btype; /*the block type for LZ (0, 1, 2 or 3, see zlib standard). Should be 2 for proper compression.*/
288 | unsigned use_lz77; /*whether or not to use LZ77. Should be 1 for proper compression.*/
289 | unsigned windowsize; /*must be a power of two <= 32768. higher compresses more but is slower. Default value: 2048.*/
290 | unsigned minmatch; /*mininum lz77 length. 3 is normally best, 6 can be better for some PNGs. Default: 0*/
291 | unsigned nicematch; /*stop searching if >= this length found. Set to 258 for best compression. Default: 128*/
292 | unsigned lazymatching; /*use lazy matching: better compression but a bit slower. Default: true*/
293 |
294 | /*use custom zlib encoder instead of built in one (default: null)*/
295 | unsigned (*custom_zlib)(unsigned char**, size_t*,
296 | const unsigned char*, size_t,
297 | const LodePNGCompressSettings*);
298 | /*use custom deflate encoder instead of built in one (default: null)
299 | if custom_zlib is used, custom_deflate is ignored since only the built in
300 | zlib function will call custom_deflate*/
301 | unsigned (*custom_deflate)(unsigned char**, size_t*,
302 | const unsigned char*, size_t,
303 | const LodePNGCompressSettings*);
304 |
305 | const void* custom_context; /*optional custom settings for custom functions*/
306 | };
307 |
308 | extern const LodePNGCompressSettings lodepng_default_compress_settings;
309 | void lodepng_compress_settings_init(LodePNGCompressSettings* settings);
310 | #endif /*LODEPNG_COMPILE_ENCODER*/
311 |
312 | #ifdef LODEPNG_COMPILE_PNG
313 | /*
314 | Color mode of an image. Contains all information required to decode the pixel
315 | bits to RGBA colors. This information is the same as used in the PNG file
316 | format, and is used both for PNG and raw image data in LodePNG.
317 | */
318 | typedef struct LodePNGColorMode
319 | {
320 | /*header (IHDR)*/
321 | LodePNGColorType colortype; /*color type, see PNG standard or documentation further in this header file*/
322 | unsigned bitdepth; /*bits per sample, see PNG standard or documentation further in this header file*/
323 |
324 | /*
325 | palette (PLTE and tRNS)
326 |
327 | Dynamically allocated with the colors of the palette, including alpha.
328 | When encoding a PNG, to store your colors in the palette of the LodePNGColorMode, first use
329 | lodepng_palette_clear, then for each color use lodepng_palette_add.
330 | If you encode an image without alpha with palette, don't forget to put value 255 in each A byte of the palette.
331 |
332 | When decoding, by default you can ignore this palette, since LodePNG already
333 | fills the palette colors in the pixels of the raw RGBA output.
334 |
335 | The palette is only supported for color type 3.
336 | */
337 | unsigned char* palette; /*palette in RGBARGBA... order. When allocated, must be either 0, or have size 1024*/
338 | size_t palettesize; /*palette size in number of colors (amount of bytes is 4 * palettesize)*/
339 |
340 | /*
341 | transparent color key (tRNS)
342 |
343 | This color uses the same bit depth as the bitdepth value in this struct, which can be 1-bit to 16-bit.
344 | For greyscale PNGs, r, g and b will all 3 be set to the same.
345 |
346 | When decoding, by default you can ignore this information, since LodePNG sets
347 | pixels with this key to transparent already in the raw RGBA output.
348 |
349 | The color key is only supported for color types 0 and 2.
350 | */
351 | unsigned key_defined; /*is a transparent color key given? 0 = false, 1 = true*/
352 | unsigned key_r; /*red/greyscale component of color key*/
353 | unsigned key_g; /*green component of color key*/
354 | unsigned key_b; /*blue component of color key*/
355 | } LodePNGColorMode;
356 |
357 | /*init, cleanup and copy functions to use with this struct*/
358 | void lodepng_color_mode_init(LodePNGColorMode* info);
359 | void lodepng_color_mode_cleanup(LodePNGColorMode* info);
360 | /*return value is error code (0 means no error)*/
361 | unsigned lodepng_color_mode_copy(LodePNGColorMode* dest, const LodePNGColorMode* source);
362 |
363 | void lodepng_palette_clear(LodePNGColorMode* info);
364 | /*add 1 color to the palette*/
365 | unsigned lodepng_palette_add(LodePNGColorMode* info,
366 | unsigned char r, unsigned char g, unsigned char b, unsigned char a);
367 |
368 | /*get the total amount of bits per pixel, based on colortype and bitdepth in the struct*/
369 | unsigned lodepng_get_bpp(const LodePNGColorMode* info);
370 | /*get the amount of color channels used, based on colortype in the struct.
371 | If a palette is used, it counts as 1 channel.*/
372 | unsigned lodepng_get_channels(const LodePNGColorMode* info);
373 | /*is it a greyscale type? (only colortype 0 or 4)*/
374 | unsigned lodepng_is_greyscale_type(const LodePNGColorMode* info);
375 | /*has it got an alpha channel? (only colortype 2 or 6)*/
376 | unsigned lodepng_is_alpha_type(const LodePNGColorMode* info);
377 | /*has it got a palette? (only colortype 3)*/
378 | unsigned lodepng_is_palette_type(const LodePNGColorMode* info);
379 | /*only returns true if there is a palette and there is a value in the palette with alpha < 255.
380 | Loops through the palette to check this.*/
381 | unsigned lodepng_has_palette_alpha(const LodePNGColorMode* info);
382 | /*
383 | Check if the given color info indicates the possibility of having non-opaque pixels in the PNG image.
384 | Returns true if the image can have translucent or invisible pixels (it still be opaque if it doesn't use such pixels).
385 | Returns false if the image can only have opaque pixels.
386 | In detail, it returns true only if it's a color type with alpha, or has a palette with non-opaque values,
387 | or if "key_defined" is true.
388 | */
389 | unsigned lodepng_can_have_alpha(const LodePNGColorMode* info);
390 | /*Returns the byte size of a raw image buffer with given width, height and color mode*/
391 | size_t lodepng_get_raw_size(unsigned w, unsigned h, const LodePNGColorMode* color);
392 |
393 | #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
394 | /*The information of a Time chunk in PNG.*/
395 | typedef struct LodePNGTime
396 | {
397 | unsigned year; /*2 bytes used (0-65535)*/
398 | unsigned month; /*1-12*/
399 | unsigned day; /*1-31*/
400 | unsigned hour; /*0-23*/
401 | unsigned minute; /*0-59*/
402 | unsigned second; /*0-60 (to allow for leap seconds)*/
403 | } LodePNGTime;
404 | #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
405 |
406 | /*Information about the PNG image, except pixels, width and height.*/
407 | typedef struct LodePNGInfo
408 | {
409 | /*header (IHDR), palette (PLTE) and transparency (tRNS) chunks*/
410 | unsigned compression_method;/*compression method of the original file. Always 0.*/
411 | unsigned filter_method; /*filter method of the original file*/
412 | unsigned interlace_method; /*interlace method of the original file*/
413 | LodePNGColorMode color; /*color type and bits, palette and transparency of the PNG file*/
414 |
415 | #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
416 | /*
417 | suggested background color chunk (bKGD)
418 | This color uses the same color mode as the PNG (except alpha channel), which can be 1-bit to 16-bit.
419 |
420 | For greyscale PNGs, r, g and b will all 3 be set to the same. When encoding
421 | the encoder writes the red one. For palette PNGs: When decoding, the RGB value
422 | will be stored, not a palette index. But when encoding, specify the index of
423 | the palette in background_r, the other two are then ignored.
424 |
425 | The decoder does not use this background color to edit the color of pixels.
426 | */
427 | unsigned background_defined; /*is a suggested background color given?*/
428 | unsigned background_r; /*red component of suggested background color*/
429 | unsigned background_g; /*green component of suggested background color*/
430 | unsigned background_b; /*blue component of suggested background color*/
431 |
432 | /*
433 | non-international text chunks (tEXt and zTXt)
434 |
435 | The char** arrays each contain num strings. The actual messages are in
436 | text_strings, while text_keys are keywords that give a short description what
437 | the actual text represents, e.g. Title, Author, Description, or anything else.
438 |
439 | A keyword is minimum 1 character and maximum 79 characters long. It's
440 | discouraged to use a single line length longer than 79 characters for texts.
441 |
442 | Don't allocate these text buffers yourself. Use the init/cleanup functions
443 | correctly and use lodepng_add_text and lodepng_clear_text.
444 | */
445 | size_t text_num; /*the amount of texts in these char** buffers (there may be more texts in itext)*/
446 | char** text_keys; /*the keyword of a text chunk (e.g. "Comment")*/
447 | char** text_strings; /*the actual text*/
448 |
449 | /*
450 | international text chunks (iTXt)
451 | Similar to the non-international text chunks, but with additional strings
452 | "langtags" and "transkeys".
453 | */
454 | size_t itext_num; /*the amount of international texts in this PNG*/
455 | char** itext_keys; /*the English keyword of the text chunk (e.g. "Comment")*/
456 | char** itext_langtags; /*language tag for this text's language, ISO/IEC 646 string, e.g. ISO 639 language tag*/
457 | char** itext_transkeys; /*keyword translated to the international language - UTF-8 string*/
458 | char** itext_strings; /*the actual international text - UTF-8 string*/
459 |
460 | /*time chunk (tIME)*/
461 | unsigned time_defined; /*set to 1 to make the encoder generate a tIME chunk*/
462 | LodePNGTime time;
463 |
464 | /*phys chunk (pHYs)*/
465 | unsigned phys_defined; /*if 0, there is no pHYs chunk and the values below are undefined, if 1 else there is one*/
466 | unsigned phys_x; /*pixels per unit in x direction*/
467 | unsigned phys_y; /*pixels per unit in y direction*/
468 | unsigned phys_unit; /*may be 0 (unknown unit) or 1 (metre)*/
469 |
470 | /*
471 | unknown chunks
472 | There are 3 buffers, one for each position in the PNG where unknown chunks can appear
473 | each buffer contains all unknown chunks for that position consecutively
474 | The 3 buffers are the unknown chunks between certain critical chunks:
475 | 0: IHDR-PLTE, 1: PLTE-IDAT, 2: IDAT-IEND
476 | Do not allocate or traverse this data yourself. Use the chunk traversing functions declared
477 | later, such as lodepng_chunk_next and lodepng_chunk_append, to read/write this struct.
478 | */
479 | unsigned char* unknown_chunks_data[3];
480 | size_t unknown_chunks_size[3]; /*size in bytes of the unknown chunks, given for protection*/
481 | #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
482 | } LodePNGInfo;
483 |
484 | /*init, cleanup and copy functions to use with this struct*/
485 | void lodepng_info_init(LodePNGInfo* info);
486 | void lodepng_info_cleanup(LodePNGInfo* info);
487 | /*return value is error code (0 means no error)*/
488 | unsigned lodepng_info_copy(LodePNGInfo* dest, const LodePNGInfo* source);
489 |
490 | #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
491 | void lodepng_clear_text(LodePNGInfo* info); /*use this to clear the texts again after you filled them in*/
492 | unsigned lodepng_add_text(LodePNGInfo* info, const char* key, const char* str); /*push back both texts at once*/
493 |
494 | void lodepng_clear_itext(LodePNGInfo* info); /*use this to clear the itexts again after you filled them in*/
495 | unsigned lodepng_add_itext(LodePNGInfo* info, const char* key, const char* langtag,
496 | const char* transkey, const char* str); /*push back the 4 texts of 1 chunk at once*/
497 | #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
498 |
499 | /*
500 | Converts raw buffer from one color type to another color type, based on
501 | LodePNGColorMode structs to describe the input and output color type.
502 | See the reference manual at the end of this header file to see which color conversions are supported.
503 | return value = LodePNG error code (0 if all went ok, an error if the conversion isn't supported)
504 | The out buffer must have size (w * h * bpp + 7) / 8, where bpp is the bits per pixel
505 | of the output color type (lodepng_get_bpp).
506 | For < 8 bpp images, there should not be padding bits at the end of scanlines.
507 | For 16-bit per channel colors, uses big endian format like PNG does.
508 | Return value is LodePNG error code
509 | */
510 | unsigned lodepng_convert(unsigned char* out, const unsigned char* in,
511 | const LodePNGColorMode* mode_out, const LodePNGColorMode* mode_in,
512 | unsigned w, unsigned h);
513 |
514 | #ifdef LODEPNG_COMPILE_DECODER
515 | /*
516 | Settings for the decoder. This contains settings for the PNG and the Zlib
517 | decoder, but not the Info settings from the Info structs.
518 | */
519 | typedef struct LodePNGDecoderSettings
520 | {
521 | LodePNGDecompressSettings zlibsettings; /*in here is the setting to ignore Adler32 checksums*/
522 |
523 | unsigned ignore_crc; /*ignore CRC checksums*/
524 |
525 | unsigned color_convert; /*whether to convert the PNG to the color type you want. Default: yes*/
526 |
527 | #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
528 | unsigned read_text_chunks; /*if false but remember_unknown_chunks is true, they're stored in the unknown chunks*/
529 | /*store all bytes from unknown chunks in the LodePNGInfo (off by default, useful for a png editor)*/
530 | unsigned remember_unknown_chunks;
531 | #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
532 | } LodePNGDecoderSettings;
533 |
534 | void lodepng_decoder_settings_init(LodePNGDecoderSettings* settings);
535 | #endif /*LODEPNG_COMPILE_DECODER*/
536 |
537 | #ifdef LODEPNG_COMPILE_ENCODER
538 | /*automatically use color type with less bits per pixel if losslessly possible. Default: AUTO*/
539 | typedef enum LodePNGFilterStrategy
540 | {
541 | /*every filter at zero*/
542 | LFS_ZERO,
543 | /*Use filter that gives minimum sum, as described in the official PNG filter heuristic.*/
544 | LFS_MINSUM,
545 | /*Use the filter type that gives smallest Shannon entropy for this scanline. Depending
546 | on the image, this is better or worse than minsum.*/
547 | LFS_ENTROPY,
548 | /*
549 | Brute-force-search PNG filters by compressing each filter for each scanline.
550 | Experimental, very slow, and only rarely gives better compression than MINSUM.
551 | */
552 | LFS_BRUTE_FORCE,
553 | /*use predefined_filters buffer: you specify the filter type for each scanline*/
554 | LFS_PREDEFINED
555 | } LodePNGFilterStrategy;
556 |
557 | /*Gives characteristics about the colors of the image, which helps decide which color model to use for encoding.
558 | Used internally by default if "auto_convert" is enabled. Public because it's useful for custom algorithms.*/
559 | typedef struct LodePNGColorProfile
560 | {
561 | unsigned colored; /*not greyscale*/
562 | unsigned key; /*if true, image is not opaque. Only if true and alpha is false, color key is possible.*/
563 | unsigned short key_r; /*these values are always in 16-bit bitdepth in the profile*/
564 | unsigned short key_g;
565 | unsigned short key_b;
566 | unsigned alpha; /*alpha channel or alpha palette required*/
567 | unsigned numcolors; /*amount of colors, up to 257. Not valid if bits == 16.*/
568 | unsigned char palette[1024]; /*Remembers up to the first 256 RGBA colors, in no particular order*/
569 | unsigned bits; /*bits per channel (not for palette). 1,2 or 4 for greyscale only. 16 if 16-bit per channel required.*/
570 | } LodePNGColorProfile;
571 |
572 | void lodepng_color_profile_init(LodePNGColorProfile* profile);
573 |
574 | /*Get a LodePNGColorProfile of the image.*/
575 | unsigned lodepng_get_color_profile(LodePNGColorProfile* profile,
576 | const unsigned char* image, unsigned w, unsigned h,
577 | const LodePNGColorMode* mode_in);
578 | /*The function LodePNG uses internally to decide the PNG color with auto_convert.
579 | Chooses an optimal color model, e.g. grey if only grey pixels, palette if < 256 colors, ...*/
580 | unsigned lodepng_auto_choose_color(LodePNGColorMode* mode_out,
581 | const unsigned char* image, unsigned w, unsigned h,
582 | const LodePNGColorMode* mode_in);
583 |
584 | /*Settings for the encoder.*/
585 | typedef struct LodePNGEncoderSettings
586 | {
587 | LodePNGCompressSettings zlibsettings; /*settings for the zlib encoder, such as window size, ...*/
588 |
589 | unsigned auto_convert; /*automatically choose output PNG color type. Default: true*/
590 |
591 | /*If true, follows the official PNG heuristic: if the PNG uses a palette or lower than
592 | 8 bit depth, set all filters to zero. Otherwise use the filter_strategy. Note that to
593 | completely follow the official PNG heuristic, filter_palette_zero must be true and
594 | filter_strategy must be LFS_MINSUM*/
595 | unsigned filter_palette_zero;
596 | /*Which filter strategy to use when not using zeroes due to filter_palette_zero.
597 | Set filter_palette_zero to 0 to ensure always using your chosen strategy. Default: LFS_MINSUM*/
598 | LodePNGFilterStrategy filter_strategy;
599 | /*used if filter_strategy is LFS_PREDEFINED. In that case, this must point to a buffer with
600 | the same length as the amount of scanlines in the image, and each value must <= 5. You
601 | have to cleanup this buffer, LodePNG will never free it. Don't forget that filter_palette_zero
602 | must be set to 0 to ensure this is also used on palette or low bitdepth images.*/
603 | const unsigned char* predefined_filters;
604 |
605 | /*force creating a PLTE chunk if colortype is 2 or 6 (= a suggested palette).
606 | If colortype is 3, PLTE is _always_ created.*/
607 | unsigned force_palette;
608 | #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
609 | /*add LodePNG identifier and version as a text chunk, for debugging*/
610 | unsigned add_id;
611 | /*encode text chunks as zTXt chunks instead of tEXt chunks, and use compression in iTXt chunks*/
612 | unsigned text_compression;
613 | #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
614 | } LodePNGEncoderSettings;
615 |
616 | void lodepng_encoder_settings_init(LodePNGEncoderSettings* settings);
617 | #endif /*LODEPNG_COMPILE_ENCODER*/
618 |
619 |
620 | #if defined(LODEPNG_COMPILE_DECODER) || defined(LODEPNG_COMPILE_ENCODER)
621 | /*The settings, state and information for extended encoding and decoding.*/
622 | typedef struct LodePNGState
623 | {
624 | #ifdef LODEPNG_COMPILE_DECODER
625 | LodePNGDecoderSettings decoder; /*the decoding settings*/
626 | #endif /*LODEPNG_COMPILE_DECODER*/
627 | #ifdef LODEPNG_COMPILE_ENCODER
628 | LodePNGEncoderSettings encoder; /*the encoding settings*/
629 | #endif /*LODEPNG_COMPILE_ENCODER*/
630 | LodePNGColorMode info_raw; /*specifies the format in which you would like to get the raw pixel buffer*/
631 | LodePNGInfo info_png; /*info of the PNG image obtained after decoding*/
632 | unsigned error;
633 | #ifdef LODEPNG_COMPILE_CPP
634 | /* For the lodepng::State subclass. */
635 | virtual ~LodePNGState(){}
636 | #endif
637 | } LodePNGState;
638 |
639 | /*init, cleanup and copy functions to use with this struct*/
640 | void lodepng_state_init(LodePNGState* state);
641 | void lodepng_state_cleanup(LodePNGState* state);
642 | void lodepng_state_copy(LodePNGState* dest, const LodePNGState* source);
643 | #endif /* defined(LODEPNG_COMPILE_DECODER) || defined(LODEPNG_COMPILE_ENCODER) */
644 |
645 | #ifdef LODEPNG_COMPILE_DECODER
646 | /*
647 | Same as lodepng_decode_memory, but uses a LodePNGState to allow custom settings and
648 | getting much more information about the PNG image and color mode.
649 | */
650 | unsigned lodepng_decode(unsigned char** out, unsigned* w, unsigned* h,
651 | LodePNGState* state,
652 | const unsigned char* in, size_t insize);
653 |
654 | /*
655 | Read the PNG header, but not the actual data. This returns only the information
656 | that is in the header chunk of the PNG, such as width, height and color type. The
657 | information is placed in the info_png field of the LodePNGState.
658 | */
659 | unsigned lodepng_inspect(unsigned* w, unsigned* h,
660 | LodePNGState* state,
661 | const unsigned char* in, size_t insize);
662 | #endif /*LODEPNG_COMPILE_DECODER*/
663 |
664 |
665 | #ifdef LODEPNG_COMPILE_ENCODER
666 | /*This function allocates the out buffer with standard malloc and stores the size in *outsize.*/
667 | unsigned lodepng_encode(unsigned char** out, size_t* outsize,
668 | const unsigned char* image, unsigned w, unsigned h,
669 | LodePNGState* state);
670 | #endif /*LODEPNG_COMPILE_ENCODER*/
671 |
672 | /*
673 | The lodepng_chunk functions are normally not needed, except to traverse the
674 | unknown chunks stored in the LodePNGInfo struct, or add new ones to it.
675 | It also allows traversing the chunks of an encoded PNG file yourself.
676 |
677 | PNG standard chunk naming conventions:
678 | First byte: uppercase = critical, lowercase = ancillary
679 | Second byte: uppercase = public, lowercase = private
680 | Third byte: must be uppercase
681 | Fourth byte: uppercase = unsafe to copy, lowercase = safe to copy
682 | */
683 |
684 | /*
685 | Gets the length of the data of the chunk. Total chunk length has 12 bytes more.
686 | There must be at least 4 bytes to read from. If the result value is too large,
687 | it may be corrupt data.
688 | */
689 | unsigned lodepng_chunk_length(const unsigned char* chunk);
690 |
691 | /*puts the 4-byte type in null terminated string*/
692 | void lodepng_chunk_type(char type[5], const unsigned char* chunk);
693 |
694 | /*check if the type is the given type*/
695 | unsigned char lodepng_chunk_type_equals(const unsigned char* chunk, const char* type);
696 |
697 | /*0: it's one of the critical chunk types, 1: it's an ancillary chunk (see PNG standard)*/
698 | unsigned char lodepng_chunk_ancillary(const unsigned char* chunk);
699 |
700 | /*0: public, 1: private (see PNG standard)*/
701 | unsigned char lodepng_chunk_private(const unsigned char* chunk);
702 |
703 | /*0: the chunk is unsafe to copy, 1: the chunk is safe to copy (see PNG standard)*/
704 | unsigned char lodepng_chunk_safetocopy(const unsigned char* chunk);
705 |
706 | /*get pointer to the data of the chunk, where the input points to the header of the chunk*/
707 | unsigned char* lodepng_chunk_data(unsigned char* chunk);
708 | const unsigned char* lodepng_chunk_data_const(const unsigned char* chunk);
709 |
710 | /*returns 0 if the crc is correct, 1 if it's incorrect (0 for OK as usual!)*/
711 | unsigned lodepng_chunk_check_crc(const unsigned char* chunk);
712 |
713 | /*generates the correct CRC from the data and puts it in the last 4 bytes of the chunk*/
714 | void lodepng_chunk_generate_crc(unsigned char* chunk);
715 |
716 | /*iterate to next chunks. don't use on IEND chunk, as there is no next chunk then*/
717 | unsigned char* lodepng_chunk_next(unsigned char* chunk);
718 | const unsigned char* lodepng_chunk_next_const(const unsigned char* chunk);
719 |
720 | /*
721 | Appends chunk to the data in out. The given chunk should already have its chunk header.
722 | The out variable and outlength are updated to reflect the new reallocated buffer.
723 | Returns error code (0 if it went ok)
724 | */
725 | unsigned lodepng_chunk_append(unsigned char** out, size_t* outlength, const unsigned char* chunk);
726 |
727 | /*
728 | Appends new chunk to out. The chunk to append is given by giving its length, type
729 | and data separately. The type is a 4-letter string.
730 | The out variable and outlength are updated to reflect the new reallocated buffer.
731 | Returne error code (0 if it went ok)
732 | */
733 | unsigned lodepng_chunk_create(unsigned char** out, size_t* outlength, unsigned length,
734 | const char* type, const unsigned char* data);
735 |
736 |
737 | /*Calculate CRC32 of buffer*/
738 | unsigned lodepng_crc32(const unsigned char* buf, size_t len);
739 | #endif /*LODEPNG_COMPILE_PNG*/
740 |
741 |
742 | #ifdef LODEPNG_COMPILE_ZLIB
743 | /*
744 | This zlib part can be used independently to zlib compress and decompress a
745 | buffer. It cannot be used to create gzip files however, and it only supports the
746 | part of zlib that is required for PNG, it does not support dictionaries.
747 | */
748 |
749 | #ifdef LODEPNG_COMPILE_DECODER
750 | /*Inflate a buffer. Inflate is the decompression step of deflate. Out buffer must be freed after use.*/
751 | unsigned lodepng_inflate(unsigned char** out, size_t* outsize,
752 | const unsigned char* in, size_t insize,
753 | const LodePNGDecompressSettings* settings);
754 |
755 | /*
756 | Decompresses Zlib data. Reallocates the out buffer and appends the data. The
757 | data must be according to the zlib specification.
758 | Either, *out must be NULL and *outsize must be 0, or, *out must be a valid
759 | buffer and *outsize its size in bytes. out must be freed by user after usage.
760 | */
761 | unsigned lodepng_zlib_decompress(unsigned char** out, size_t* outsize,
762 | const unsigned char* in, size_t insize,
763 | const LodePNGDecompressSettings* settings);
764 | #endif /*LODEPNG_COMPILE_DECODER*/
765 |
766 | #ifdef LODEPNG_COMPILE_ENCODER
767 | /*
768 | Compresses data with Zlib. Reallocates the out buffer and appends the data.
769 | Zlib adds a small header and trailer around the deflate data.
770 | The data is output in the format of the zlib specification.
771 | Either, *out must be NULL and *outsize must be 0, or, *out must be a valid
772 | buffer and *outsize its size in bytes. out must be freed by user after usage.
773 | */
774 | unsigned lodepng_zlib_compress(unsigned char** out, size_t* outsize,
775 | const unsigned char* in, size_t insize,
776 | const LodePNGCompressSettings* settings);
777 |
778 | /*
779 | Find length-limited Huffman code for given frequencies. This function is in the
780 | public interface only for tests, it's used internally by lodepng_deflate.
781 | */
782 | unsigned lodepng_huffman_code_lengths(unsigned* lengths, const unsigned* frequencies,
783 | size_t numcodes, unsigned maxbitlen);
784 |
785 | /*Compress a buffer with deflate. See RFC 1951. Out buffer must be freed after use.*/
786 | unsigned lodepng_deflate(unsigned char** out, size_t* outsize,
787 | const unsigned char* in, size_t insize,
788 | const LodePNGCompressSettings* settings);
789 |
790 | #endif /*LODEPNG_COMPILE_ENCODER*/
791 | #endif /*LODEPNG_COMPILE_ZLIB*/
792 |
793 | #ifdef LODEPNG_COMPILE_DISK
794 | /*
795 | Load a file from disk into buffer. The function allocates the out buffer, and
796 | after usage you should free it.
797 | out: output parameter, contains pointer to loaded buffer.
798 | outsize: output parameter, size of the allocated out buffer
799 | filename: the path to the file to load
800 | return value: error code (0 means ok)
801 | */
802 | unsigned lodepng_load_file(unsigned char** out, size_t* outsize, const char* filename);
803 |
804 | /*
805 | Save a file from buffer to disk. Warning, if it exists, this function overwrites
806 | the file without warning!
807 | buffer: the buffer to write
808 | buffersize: size of the buffer to write
809 | filename: the path to the file to save to
810 | return value: error code (0 means ok)
811 | */
812 | unsigned lodepng_save_file(const unsigned char* buffer, size_t buffersize, const char* filename);
813 | #endif /*LODEPNG_COMPILE_DISK*/
814 |
815 | #ifdef LODEPNG_COMPILE_CPP
816 | /* The LodePNG C++ wrapper uses std::vectors instead of manually allocated memory buffers. */
817 | namespace lodepng
818 | {
819 | #ifdef LODEPNG_COMPILE_PNG
820 | class State : public LodePNGState
821 | {
822 | public:
823 | State();
824 | State(const State& other);
825 | virtual ~State();
826 | State& operator=(const State& other);
827 | };
828 |
829 | #ifdef LODEPNG_COMPILE_DECODER
830 | /* Same as other lodepng::decode, but using a State for more settings and information. */
831 | unsigned decode(std::vector& out, unsigned& w, unsigned& h,
832 | State& state,
833 | const unsigned char* in, size_t insize);
834 | unsigned decode(std::vector& out, unsigned& w, unsigned& h,
835 | State& state,
836 | const std::vector& in);
837 | #endif /*LODEPNG_COMPILE_DECODER*/
838 |
839 | #ifdef LODEPNG_COMPILE_ENCODER
840 | /* Same as other lodepng::encode, but using a State for more settings and information. */
841 | unsigned encode(std::vector& out,
842 | const unsigned char* in, unsigned w, unsigned h,
843 | State& state);
844 | unsigned encode(std::vector& out,
845 | const std::vector& in, unsigned w, unsigned h,
846 | State& state);
847 | #endif /*LODEPNG_COMPILE_ENCODER*/
848 |
849 | #ifdef LODEPNG_COMPILE_DISK
850 | /*
851 | Load a file from disk into an std::vector.
852 | return value: error code (0 means ok)
853 | */
854 | unsigned load_file(std::vector& buffer, const std::string& filename);
855 |
856 | /*
857 | Save the binary data in an std::vector to a file on disk. The file is overwritten
858 | without warning.
859 | */
860 | unsigned save_file(const std::vector& buffer, const std::string& filename);
861 | #endif /* LODEPNG_COMPILE_DISK */
862 | #endif /* LODEPNG_COMPILE_PNG */
863 |
864 | #ifdef LODEPNG_COMPILE_ZLIB
865 | #ifdef LODEPNG_COMPILE_DECODER
866 | /* Zlib-decompress an unsigned char buffer */
867 | unsigned decompress(std::vector& out, const unsigned char* in, size_t insize,
868 | const LodePNGDecompressSettings& settings = lodepng_default_decompress_settings);
869 |
870 | /* Zlib-decompress an std::vector */
871 | unsigned decompress(std::vector& out, const std::vector& in,
872 | const LodePNGDecompressSettings& settings = lodepng_default_decompress_settings);
873 | #endif /* LODEPNG_COMPILE_DECODER */
874 |
875 | #ifdef LODEPNG_COMPILE_ENCODER
876 | /* Zlib-compress an unsigned char buffer */
877 | unsigned compress(std::vector& out, const unsigned char* in, size_t insize,
878 | const LodePNGCompressSettings& settings = lodepng_default_compress_settings);
879 |
880 | /* Zlib-compress an std::vector */
881 | unsigned compress(std::vector& out, const std::vector& in,
882 | const LodePNGCompressSettings& settings = lodepng_default_compress_settings);
883 | #endif /* LODEPNG_COMPILE_ENCODER */
884 | #endif /* LODEPNG_COMPILE_ZLIB */
885 | } /* namespace lodepng */
886 | #endif /*LODEPNG_COMPILE_CPP*/
887 |
888 | /*
889 | TODO:
890 | [.] test if there are no memory leaks or security exploits - done a lot but needs to be checked often
891 | [.] check compatibility with various compilers - done but needs to be redone for every newer version
892 | [X] converting color to 16-bit per channel types
893 | [ ] read all public PNG chunk types (but never let the color profile and gamma ones touch RGB values)
894 | [ ] make sure encoder generates no chunks with size > (2^31)-1
895 | [ ] partial decoding (stream processing)
896 | [X] let the "isFullyOpaque" function check color keys and transparent palettes too
897 | [X] better name for the variables "codes", "codesD", "codelengthcodes", "clcl" and "lldl"
898 | [ ] don't stop decoding on errors like 69, 57, 58 (make warnings)
899 | [ ] let the C++ wrapper catch exceptions coming from the standard library and return LodePNG error codes
900 | [ ] allow user to provide custom color conversion functions, e.g. for premultiplied alpha, padding bits or not, ...
901 | [ ] allow user to give data (void*) to custom allocator
902 | */
903 |
904 | #endif /*LODEPNG_H inclusion guard*/
905 |
906 | /*
907 | LodePNG Documentation
908 | ---------------------
909 |
910 | 0. table of contents
911 | --------------------
912 |
913 | 1. about
914 | 1.1. supported features
915 | 1.2. features not supported
916 | 2. C and C++ version
917 | 3. security
918 | 4. decoding
919 | 5. encoding
920 | 6. color conversions
921 | 6.1. PNG color types
922 | 6.2. color conversions
923 | 6.3. padding bits
924 | 6.4. A note about 16-bits per channel and endianness
925 | 7. error values
926 | 8. chunks and PNG editing
927 | 9. compiler support
928 | 10. examples
929 | 10.1. decoder C++ example
930 | 10.2. decoder C example
931 | 11. state settings reference
932 | 12. changes
933 | 13. contact information
934 |
935 |
936 | 1. about
937 | --------
938 |
939 | PNG is a file format to store raster images losslessly with good compression,
940 | supporting different color types and alpha channel.
941 |
942 | LodePNG is a PNG codec according to the Portable Network Graphics (PNG)
943 | Specification (Second Edition) - W3C Recommendation 10 November 2003.
944 |
945 | The specifications used are:
946 |
947 | *) Portable Network Graphics (PNG) Specification (Second Edition):
948 | http://www.w3.org/TR/2003/REC-PNG-20031110
949 | *) RFC 1950 ZLIB Compressed Data Format version 3.3:
950 | http://www.gzip.org/zlib/rfc-zlib.html
951 | *) RFC 1951 DEFLATE Compressed Data Format Specification ver 1.3:
952 | http://www.gzip.org/zlib/rfc-deflate.html
953 |
954 | The most recent version of LodePNG can currently be found at
955 | http://lodev.org/lodepng/
956 |
957 | LodePNG works both in C (ISO C90) and C++, with a C++ wrapper that adds
958 | extra functionality.
959 |
960 | LodePNG exists out of two files:
961 | -lodepng.h: the header file for both C and C++
962 | -lodepng.c(pp): give it the name lodepng.c or lodepng.cpp (or .cc) depending on your usage
963 |
964 | If you want to start using LodePNG right away without reading this doc, get the
965 | examples from the LodePNG website to see how to use it in code, or check the
966 | smaller examples in chapter 13 here.
967 |
968 | LodePNG is simple but only supports the basic requirements. To achieve
969 | simplicity, the following design choices were made: There are no dependencies
970 | on any external library. There are functions to decode and encode a PNG with
971 | a single function call, and extended versions of these functions taking a
972 | LodePNGState struct allowing to specify or get more information. By default
973 | the colors of the raw image are always RGB or RGBA, no matter what color type
974 | the PNG file uses. To read and write files, there are simple functions to
975 | convert the files to/from buffers in memory.
976 |
977 | This all makes LodePNG suitable for loading textures in games, demos and small
978 | programs, ... It's less suitable for full fledged image editors, loading PNGs
979 | over network (it requires all the image data to be available before decoding can
980 | begin), life-critical systems, ...
981 |
982 | 1.1. supported features
983 | -----------------------
984 |
985 | The following features are supported by the decoder:
986 |
987 | *) decoding of PNGs with any color type, bit depth and interlace mode, to a 24- or 32-bit color raw image,
988 | or the same color type as the PNG
989 | *) encoding of PNGs, from any raw image to 24- or 32-bit color, or the same color type as the raw image
990 | *) Adam7 interlace and deinterlace for any color type
991 | *) loading the image from harddisk or decoding it from a buffer from other sources than harddisk
992 | *) support for alpha channels, including RGBA color model, translucent palettes and color keying
993 | *) zlib decompression (inflate)
994 | *) zlib compression (deflate)
995 | *) CRC32 and ADLER32 checksums
996 | *) handling of unknown chunks, allowing making a PNG editor that stores custom and unknown chunks.
997 | *) the following chunks are supported (generated/interpreted) by both encoder and decoder:
998 | IHDR: header information
999 | PLTE: color palette
1000 | IDAT: pixel data
1001 | IEND: the final chunk
1002 | tRNS: transparency for palettized images
1003 | tEXt: textual information
1004 | zTXt: compressed textual information
1005 | iTXt: international textual information
1006 | bKGD: suggested background color
1007 | pHYs: physical dimensions
1008 | tIME: modification time
1009 |
1010 | 1.2. features not supported
1011 | ---------------------------
1012 |
1013 | The following features are _not_ supported:
1014 |
1015 | *) some features needed to make a conformant PNG-Editor might be still missing.
1016 | *) partial loading/stream processing. All data must be available and is processed in one call.
1017 | *) The following public chunks are not supported but treated as unknown chunks by LodePNG
1018 | cHRM, gAMA, iCCP, sRGB, sBIT, hIST, sPLT
1019 | Some of these are not supported on purpose: LodePNG wants to provide the RGB values
1020 | stored in the pixels, not values modified by system dependent gamma or color models.
1021 |
1022 |
1023 | 2. C and C++ version
1024 | --------------------
1025 |
1026 | The C version uses buffers allocated with alloc that you need to free()
1027 | yourself. You need to use init and cleanup functions for each struct whenever
1028 | using a struct from the C version to avoid exploits and memory leaks.
1029 |
1030 | The C++ version has extra functions with std::vectors in the interface and the
1031 | lodepng::State class which is a LodePNGState with constructor and destructor.
1032 |
1033 | These files work without modification for both C and C++ compilers because all
1034 | the additional C++ code is in "#ifdef __cplusplus" blocks that make C-compilers
1035 | ignore it, and the C code is made to compile both with strict ISO C90 and C++.
1036 |
1037 | To use the C++ version, you need to rename the source file to lodepng.cpp
1038 | (instead of lodepng.c), and compile it with a C++ compiler.
1039 |
1040 | To use the C version, you need to rename the source file to lodepng.c (instead
1041 | of lodepng.cpp), and compile it with a C compiler.
1042 |
1043 |
1044 | 3. Security
1045 | -----------
1046 |
1047 | Even if carefully designed, it's always possible that LodePNG contains possible
1048 | exploits. If you discover one, please let me know, and it will be fixed.
1049 |
1050 | When using LodePNG, care has to be taken with the C version of LodePNG, as well
1051 | as the C-style structs when working with C++. The following conventions are used
1052 | for all C-style structs:
1053 |
1054 | -if a struct has a corresponding init function, always call the init function when making a new one
1055 | -if a struct has a corresponding cleanup function, call it before the struct disappears to avoid memory leaks
1056 | -if a struct has a corresponding copy function, use the copy function instead of "=".
1057 | The destination must also be inited already.
1058 |
1059 |
1060 | 4. Decoding
1061 | -----------
1062 |
1063 | Decoding converts a PNG compressed image to a raw pixel buffer.
1064 |
1065 | Most documentation on using the decoder is at its declarations in the header
1066 | above. For C, simple decoding can be done with functions such as
1067 | lodepng_decode32, and more advanced decoding can be done with the struct
1068 | LodePNGState and lodepng_decode. For C++, all decoding can be done with the
1069 | various lodepng::decode functions, and lodepng::State can be used for advanced
1070 | features.
1071 |
1072 | When using the LodePNGState, it uses the following fields for decoding:
1073 | *) LodePNGInfo info_png: it stores extra information about the PNG (the input) in here
1074 | *) LodePNGColorMode info_raw: here you can say what color mode of the raw image (the output) you want to get
1075 | *) LodePNGDecoderSettings decoder: you can specify a few extra settings for the decoder to use
1076 |
1077 | LodePNGInfo info_png
1078 | --------------------
1079 |
1080 | After decoding, this contains extra information of the PNG image, except the actual
1081 | pixels, width and height because these are already gotten directly from the decoder
1082 | functions.
1083 |
1084 | It contains for example the original color type of the PNG image, text comments,
1085 | suggested background color, etc... More details about the LodePNGInfo struct are
1086 | at its declaration documentation.
1087 |
1088 | LodePNGColorMode info_raw
1089 | -------------------------
1090 |
1091 | When decoding, here you can specify which color type you want
1092 | the resulting raw image to be. If this is different from the colortype of the
1093 | PNG, then the decoder will automatically convert the result. This conversion
1094 | always works, except if you want it to convert a color PNG to greyscale or to
1095 | a palette with missing colors.
1096 |
1097 | By default, 32-bit color is used for the result.
1098 |
1099 | LodePNGDecoderSettings decoder
1100 | ------------------------------
1101 |
1102 | The settings can be used to ignore the errors created by invalid CRC and Adler32
1103 | chunks, and to disable the decoding of tEXt chunks.
1104 |
1105 | There's also a setting color_convert, true by default. If false, no conversion
1106 | is done, the resulting data will be as it was in the PNG (after decompression)
1107 | and you'll have to puzzle the colors of the pixels together yourself using the
1108 | color type information in the LodePNGInfo.
1109 |
1110 |
1111 | 5. Encoding
1112 | -----------
1113 |
1114 | Encoding converts a raw pixel buffer to a PNG compressed image.
1115 |
1116 | Most documentation on using the encoder is at its declarations in the header
1117 | above. For C, simple encoding can be done with functions such as
1118 | lodepng_encode32, and more advanced decoding can be done with the struct
1119 | LodePNGState and lodepng_encode. For C++, all encoding can be done with the
1120 | various lodepng::encode functions, and lodepng::State can be used for advanced
1121 | features.
1122 |
1123 | Like the decoder, the encoder can also give errors. However it gives less errors
1124 | since the encoder input is trusted, the decoder input (a PNG image that could
1125 | be forged by anyone) is not trusted.
1126 |
1127 | When using the LodePNGState, it uses the following fields for encoding:
1128 | *) LodePNGInfo info_png: here you specify how you want the PNG (the output) to be.
1129 | *) LodePNGColorMode info_raw: here you say what color type of the raw image (the input) has
1130 | *) LodePNGEncoderSettings encoder: you can specify a few settings for the encoder to use
1131 |
1132 | LodePNGInfo info_png
1133 | --------------------
1134 |
1135 | When encoding, you use this the opposite way as when decoding: for encoding,
1136 | you fill in the values you want the PNG to have before encoding. By default it's
1137 | not needed to specify a color type for the PNG since it's automatically chosen,
1138 | but it's possible to choose it yourself given the right settings.
1139 |
1140 | The encoder will not always exactly match the LodePNGInfo struct you give,
1141 | it tries as close as possible. Some things are ignored by the encoder. The
1142 | encoder uses, for example, the following settings from it when applicable:
1143 | colortype and bitdepth, text chunks, time chunk, the color key, the palette, the
1144 | background color, the interlace method, unknown chunks, ...
1145 |
1146 | When encoding to a PNG with colortype 3, the encoder will generate a PLTE chunk.
1147 | If the palette contains any colors for which the alpha channel is not 255 (so
1148 | there are translucent colors in the palette), it'll add a tRNS chunk.
1149 |
1150 | LodePNGColorMode info_raw
1151 | -------------------------
1152 |
1153 | You specify the color type of the raw image that you give to the input here,
1154 | including a possible transparent color key and palette you happen to be using in
1155 | your raw image data.
1156 |
1157 | By default, 32-bit color is assumed, meaning your input has to be in RGBA
1158 | format with 4 bytes (unsigned chars) per pixel.
1159 |
1160 | LodePNGEncoderSettings encoder
1161 | ------------------------------
1162 |
1163 | The following settings are supported (some are in sub-structs):
1164 | *) auto_convert: when this option is enabled, the encoder will
1165 | automatically choose the smallest possible color mode (including color key) that
1166 | can encode the colors of all pixels without information loss.
1167 | *) btype: the block type for LZ77. 0 = uncompressed, 1 = fixed huffman tree,
1168 | 2 = dynamic huffman tree (best compression). Should be 2 for proper
1169 | compression.
1170 | *) use_lz77: whether or not to use LZ77 for compressed block types. Should be
1171 | true for proper compression.
1172 | *) windowsize: the window size used by the LZ77 encoder (1 - 32768). Has value
1173 | 2048 by default, but can be set to 32768 for better, but slow, compression.
1174 | *) force_palette: if colortype is 2 or 6, you can make the encoder write a PLTE
1175 | chunk if force_palette is true. This can used as suggested palette to convert
1176 | to by viewers that don't support more than 256 colors (if those still exist)
1177 | *) add_id: add text chunk "Encoder: LodePNG " to the image.
1178 | *) text_compression: default 1. If 1, it'll store texts as zTXt instead of tEXt chunks.
1179 | zTXt chunks use zlib compression on the text. This gives a smaller result on
1180 | large texts but a larger result on small texts (such as a single program name).
1181 | It's all tEXt or all zTXt though, there's no separate setting per text yet.
1182 |
1183 |
1184 | 6. color conversions
1185 | --------------------
1186 |
1187 | An important thing to note about LodePNG, is that the color type of the PNG, and
1188 | the color type of the raw image, are completely independent. By default, when
1189 | you decode a PNG, you get the result as a raw image in the color type you want,
1190 | no matter whether the PNG was encoded with a palette, greyscale or RGBA color.
1191 | And if you encode an image, by default LodePNG will automatically choose the PNG
1192 | color type that gives good compression based on the values of colors and amount
1193 | of colors in the image. It can be configured to let you control it instead as
1194 | well, though.
1195 |
1196 | To be able to do this, LodePNG does conversions from one color mode to another.
1197 | It can convert from almost any color type to any other color type, except the
1198 | following conversions: RGB to greyscale is not supported, and converting to a
1199 | palette when the palette doesn't have a required color is not supported. This is
1200 | not supported on purpose: this is information loss which requires a color
1201 | reduction algorithm that is beyong the scope of a PNG encoder (yes, RGB to grey
1202 | is easy, but there are multiple ways if you want to give some channels more
1203 | weight).
1204 |
1205 | By default, when decoding, you get the raw image in 32-bit RGBA or 24-bit RGB
1206 | color, no matter what color type the PNG has. And by default when encoding,
1207 | LodePNG automatically picks the best color model for the output PNG, and expects
1208 | the input image to be 32-bit RGBA or 24-bit RGB. So, unless you want to control
1209 | the color format of the images yourself, you can skip this chapter.
1210 |
1211 | 6.1. PNG color types
1212 | --------------------
1213 |
1214 | A PNG image can have many color types, ranging from 1-bit color to 64-bit color,
1215 | as well as palettized color modes. After the zlib decompression and unfiltering
1216 | in the PNG image is done, the raw pixel data will have that color type and thus
1217 | a certain amount of bits per pixel. If you want the output raw image after
1218 | decoding to have another color type, a conversion is done by LodePNG.
1219 |
1220 | The PNG specification gives the following color types:
1221 |
1222 | 0: greyscale, bit depths 1, 2, 4, 8, 16
1223 | 2: RGB, bit depths 8 and 16
1224 | 3: palette, bit depths 1, 2, 4 and 8
1225 | 4: greyscale with alpha, bit depths 8 and 16
1226 | 6: RGBA, bit depths 8 and 16
1227 |
1228 | Bit depth is the amount of bits per pixel per color channel. So the total amount
1229 | of bits per pixel is: amount of channels * bitdepth.
1230 |
1231 | 6.2. color conversions
1232 | ----------------------
1233 |
1234 | As explained in the sections about the encoder and decoder, you can specify
1235 | color types and bit depths in info_png and info_raw to change the default
1236 | behaviour.
1237 |
1238 | If, when decoding, you want the raw image to be something else than the default,
1239 | you need to set the color type and bit depth you want in the LodePNGColorMode,
1240 | or the parameters colortype and bitdepth of the simple decoding function.
1241 |
1242 | If, when encoding, you use another color type than the default in the raw input
1243 | image, you need to specify its color type and bit depth in the LodePNGColorMode
1244 | of the raw image, or use the parameters colortype and bitdepth of the simple
1245 | encoding function.
1246 |
1247 | If, when encoding, you don't want LodePNG to choose the output PNG color type
1248 | but control it yourself, you need to set auto_convert in the encoder settings
1249 | to false, and specify the color type you want in the LodePNGInfo of the
1250 | encoder (including palette: it can generate a palette if auto_convert is true,
1251 | otherwise not).
1252 |
1253 | If the input and output color type differ (whether user chosen or auto chosen),
1254 | LodePNG will do a color conversion, which follows the rules below, and may
1255 | sometimes result in an error.
1256 |
1257 | To avoid some confusion:
1258 | -the decoder converts from PNG to raw image
1259 | -the encoder converts from raw image to PNG
1260 | -the colortype and bitdepth in LodePNGColorMode info_raw, are those of the raw image
1261 | -the colortype and bitdepth in the color field of LodePNGInfo info_png, are those of the PNG
1262 | -when encoding, the color type in LodePNGInfo is ignored if auto_convert
1263 | is enabled, it is automatically generated instead
1264 | -when decoding, the color type in LodePNGInfo is set by the decoder to that of the original
1265 | PNG image, but it can be ignored since the raw image has the color type you requested instead
1266 | -if the color type of the LodePNGColorMode and PNG image aren't the same, a conversion
1267 | between the color types is done if the color types are supported. If it is not
1268 | supported, an error is returned. If the types are the same, no conversion is done.
1269 | -even though some conversions aren't supported, LodePNG supports loading PNGs from any
1270 | colortype and saving PNGs to any colortype, sometimes it just requires preparing
1271 | the raw image correctly before encoding.
1272 | -both encoder and decoder use the same color converter.
1273 |
1274 | Non supported color conversions:
1275 | -color to greyscale: no error is thrown, but the result will look ugly because
1276 | only the red channel is taken
1277 | -anything to palette when that palette does not have that color in it: in this
1278 | case an error is thrown
1279 |
1280 | Supported color conversions:
1281 | -anything to 8-bit RGB, 8-bit RGBA, 16-bit RGB, 16-bit RGBA
1282 | -any grey or grey+alpha, to grey or grey+alpha
1283 | -anything to a palette, as long as the palette has the requested colors in it
1284 | -removing alpha channel
1285 | -higher to smaller bitdepth, and vice versa
1286 |
1287 | If you want no color conversion to be done (e.g. for speed or control):
1288 | -In the encoder, you can make it save a PNG with any color type by giving the
1289 | raw color mode and LodePNGInfo the same color mode, and setting auto_convert to
1290 | false.
1291 | -In the decoder, you can make it store the pixel data in the same color type
1292 | as the PNG has, by setting the color_convert setting to false. Settings in
1293 | info_raw are then ignored.
1294 |
1295 | The function lodepng_convert does the color conversion. It is available in the
1296 | interface but normally isn't needed since the encoder and decoder already call
1297 | it.
1298 |
1299 | 6.3. padding bits
1300 | -----------------
1301 |
1302 | In the PNG file format, if a less than 8-bit per pixel color type is used and the scanlines
1303 | have a bit amount that isn't a multiple of 8, then padding bits are used so that each
1304 | scanline starts at a fresh byte. But that is NOT true for the LodePNG raw input and output.
1305 | The raw input image you give to the encoder, and the raw output image you get from the decoder
1306 | will NOT have these padding bits, e.g. in the case of a 1-bit image with a width
1307 | of 7 pixels, the first pixel of the second scanline will the the 8th bit of the first byte,
1308 | not the first bit of a new byte.
1309 |
1310 | 6.4. A note about 16-bits per channel and endianness
1311 | ----------------------------------------------------
1312 |
1313 | LodePNG uses unsigned char arrays for 16-bit per channel colors too, just like
1314 | for any other color format. The 16-bit values are stored in big endian (most
1315 | significant byte first) in these arrays. This is the opposite order of the
1316 | little endian used by x86 CPU's.
1317 |
1318 | LodePNG always uses big endian because the PNG file format does so internally.
1319 | Conversions to other formats than PNG uses internally are not supported by
1320 | LodePNG on purpose, there are myriads of formats, including endianness of 16-bit
1321 | colors, the order in which you store R, G, B and A, and so on. Supporting and
1322 | converting to/from all that is outside the scope of LodePNG.
1323 |
1324 | This may mean that, depending on your use case, you may want to convert the big
1325 | endian output of LodePNG to little endian with a for loop. This is certainly not
1326 | always needed, many applications and libraries support big endian 16-bit colors
1327 | anyway, but it means you cannot simply cast the unsigned char* buffer to an
1328 | unsigned short* buffer on x86 CPUs.
1329 |
1330 |
1331 | 7. error values
1332 | ---------------
1333 |
1334 | All functions in LodePNG that return an error code, return 0 if everything went
1335 | OK, or a non-zero code if there was an error.
1336 |
1337 | The meaning of the LodePNG error values can be retrieved with the function
1338 | lodepng_error_text: given the numerical error code, it returns a description
1339 | of the error in English as a string.
1340 |
1341 | Check the implementation of lodepng_error_text to see the meaning of each code.
1342 |
1343 |
1344 | 8. chunks and PNG editing
1345 | -------------------------
1346 |
1347 | If you want to add extra chunks to a PNG you encode, or use LodePNG for a PNG
1348 | editor that should follow the rules about handling of unknown chunks, or if your
1349 | program is able to read other types of chunks than the ones handled by LodePNG,
1350 | then that's possible with the chunk functions of LodePNG.
1351 |
1352 | A PNG chunk has the following layout:
1353 |
1354 | 4 bytes length
1355 | 4 bytes type name
1356 | length bytes data
1357 | 4 bytes CRC
1358 |
1359 | 8.1. iterating through chunks
1360 | -----------------------------
1361 |
1362 | If you have a buffer containing the PNG image data, then the first chunk (the
1363 | IHDR chunk) starts at byte number 8 of that buffer. The first 8 bytes are the
1364 | signature of the PNG and are not part of a chunk. But if you start at byte 8
1365 | then you have a chunk, and can check the following things of it.
1366 |
1367 | NOTE: none of these functions check for memory buffer boundaries. To avoid
1368 | exploits, always make sure the buffer contains all the data of the chunks.
1369 | When using lodepng_chunk_next, make sure the returned value is within the
1370 | allocated memory.
1371 |
1372 | unsigned lodepng_chunk_length(const unsigned char* chunk):
1373 |
1374 | Get the length of the chunk's data. The total chunk length is this length + 12.
1375 |
1376 | void lodepng_chunk_type(char type[5], const unsigned char* chunk):
1377 | unsigned char lodepng_chunk_type_equals(const unsigned char* chunk, const char* type):
1378 |
1379 | Get the type of the chunk or compare if it's a certain type
1380 |
1381 | unsigned char lodepng_chunk_critical(const unsigned char* chunk):
1382 | unsigned char lodepng_chunk_private(const unsigned char* chunk):
1383 | unsigned char lodepng_chunk_safetocopy(const unsigned char* chunk):
1384 |
1385 | Check if the chunk is critical in the PNG standard (only IHDR, PLTE, IDAT and IEND are).
1386 | Check if the chunk is private (public chunks are part of the standard, private ones not).
1387 | Check if the chunk is safe to copy. If it's not, then, when modifying data in a critical
1388 | chunk, unsafe to copy chunks of the old image may NOT be saved in the new one if your
1389 | program doesn't handle that type of unknown chunk.
1390 |
1391 | unsigned char* lodepng_chunk_data(unsigned char* chunk):
1392 | const unsigned char* lodepng_chunk_data_const(const unsigned char* chunk):
1393 |
1394 | Get a pointer to the start of the data of the chunk.
1395 |
1396 | unsigned lodepng_chunk_check_crc(const unsigned char* chunk):
1397 | void lodepng_chunk_generate_crc(unsigned char* chunk):
1398 |
1399 | Check if the crc is correct or generate a correct one.
1400 |
1401 | unsigned char* lodepng_chunk_next(unsigned char* chunk):
1402 | const unsigned char* lodepng_chunk_next_const(const unsigned char* chunk):
1403 |
1404 | Iterate to the next chunk. This works if you have a buffer with consecutive chunks. Note that these
1405 | functions do no boundary checking of the allocated data whatsoever, so make sure there is enough
1406 | data available in the buffer to be able to go to the next chunk.
1407 |
1408 | unsigned lodepng_chunk_append(unsigned char** out, size_t* outlength, const unsigned char* chunk):
1409 | unsigned lodepng_chunk_create(unsigned char** out, size_t* outlength, unsigned length,
1410 | const char* type, const unsigned char* data):
1411 |
1412 | These functions are used to create new chunks that are appended to the data in *out that has
1413 | length *outlength. The append function appends an existing chunk to the new data. The create
1414 | function creates a new chunk with the given parameters and appends it. Type is the 4-letter
1415 | name of the chunk.
1416 |
1417 | 8.2. chunks in info_png
1418 | -----------------------
1419 |
1420 | The LodePNGInfo struct contains fields with the unknown chunk in it. It has 3
1421 | buffers (each with size) to contain 3 types of unknown chunks:
1422 | the ones that come before the PLTE chunk, the ones that come between the PLTE
1423 | and the IDAT chunks, and the ones that come after the IDAT chunks.
1424 | It's necessary to make the distionction between these 3 cases because the PNG
1425 | standard forces to keep the ordering of unknown chunks compared to the critical
1426 | chunks, but does not force any other ordering rules.
1427 |
1428 | info_png.unknown_chunks_data[0] is the chunks before PLTE
1429 | info_png.unknown_chunks_data[1] is the chunks after PLTE, before IDAT
1430 | info_png.unknown_chunks_data[2] is the chunks after IDAT
1431 |
1432 | The chunks in these 3 buffers can be iterated through and read by using the same
1433 | way described in the previous subchapter.
1434 |
1435 | When using the decoder to decode a PNG, you can make it store all unknown chunks
1436 | if you set the option settings.remember_unknown_chunks to 1. By default, this
1437 | option is off (0).
1438 |
1439 | The encoder will always encode unknown chunks that are stored in the info_png.
1440 | If you need it to add a particular chunk that isn't known by LodePNG, you can
1441 | use lodepng_chunk_append or lodepng_chunk_create to the chunk data in
1442 | info_png.unknown_chunks_data[x].
1443 |
1444 | Chunks that are known by LodePNG should not be added in that way. E.g. to make
1445 | LodePNG add a bKGD chunk, set background_defined to true and add the correct
1446 | parameters there instead.
1447 |
1448 |
1449 | 9. compiler support
1450 | -------------------
1451 |
1452 | No libraries other than the current standard C library are needed to compile
1453 | LodePNG. For the C++ version, only the standard C++ library is needed on top.
1454 | Add the files lodepng.c(pp) and lodepng.h to your project, include
1455 | lodepng.h where needed, and your program can read/write PNG files.
1456 |
1457 | It is compatible with C90 and up, and C++03 and up.
1458 |
1459 | If performance is important, use optimization when compiling! For both the
1460 | encoder and decoder, this makes a large difference.
1461 |
1462 | Make sure that LodePNG is compiled with the same compiler of the same version
1463 | and with the same settings as the rest of the program, or the interfaces with
1464 | std::vectors and std::strings in C++ can be incompatible.
1465 |
1466 | CHAR_BITS must be 8 or higher, because LodePNG uses unsigned chars for octets.
1467 |
1468 | *) gcc and g++
1469 |
1470 | LodePNG is developed in gcc so this compiler is natively supported. It gives no
1471 | warnings with compiler options "-Wall -Wextra -pedantic -ansi", with gcc and g++
1472 | version 4.7.1 on Linux, 32-bit and 64-bit.
1473 |
1474 | *) Clang
1475 |
1476 | Fully supported and warning-free.
1477 |
1478 | *) Mingw
1479 |
1480 | The Mingw compiler (a port of gcc for Windows) should be fully supported by
1481 | LodePNG.
1482 |
1483 | *) Visual Studio and Visual C++ Express Edition
1484 |
1485 | LodePNG should be warning-free with warning level W4. Two warnings were disabled
1486 | with pragmas though: warning 4244 about implicit conversions, and warning 4996
1487 | where it wants to use a non-standard function fopen_s instead of the standard C
1488 | fopen.
1489 |
1490 | Visual Studio may want "stdafx.h" files to be included in each source file and
1491 | give an error "unexpected end of file while looking for precompiled header".
1492 | This is not standard C++ and will not be added to the stock LodePNG. You can
1493 | disable it for lodepng.cpp only by right clicking it, Properties, C/C++,
1494 | Precompiled Headers, and set it to Not Using Precompiled Headers there.
1495 |
1496 | NOTE: Modern versions of VS should be fully supported, but old versions, e.g.
1497 | VS6, are not guaranteed to work.
1498 |
1499 | *) Compilers on Macintosh
1500 |
1501 | LodePNG has been reported to work both with gcc and LLVM for Macintosh, both for
1502 | C and C++.
1503 |
1504 | *) Other Compilers
1505 |
1506 | If you encounter problems on any compilers, feel free to let me know and I may
1507 | try to fix it if the compiler is modern and standards complient.
1508 |
1509 |
1510 | 10. examples
1511 | ------------
1512 |
1513 | This decoder example shows the most basic usage of LodePNG. More complex
1514 | examples can be found on the LodePNG website.
1515 |
1516 | 10.1. decoder C++ example
1517 | -------------------------
1518 |
1519 | #include "lodepng.h"
1520 | #include
1521 |
1522 | int main(int argc, char *argv[])
1523 | {
1524 | const char* filename = argc > 1 ? argv[1] : "test.png";
1525 |
1526 | //load and decode
1527 | std::vector image;
1528 | unsigned width, height;
1529 | unsigned error = lodepng::decode(image, width, height, filename);
1530 |
1531 | //if there's an error, display it
1532 | if(error) std::cout << "decoder error " << error << ": " << lodepng_error_text(error) << std::endl;
1533 |
1534 | //the pixels are now in the vector "image", 4 bytes per pixel, ordered RGBARGBA..., use it as texture, draw it, ...
1535 | }
1536 |
1537 | 10.2. decoder C example
1538 | -----------------------
1539 |
1540 | #include "lodepng.h"
1541 |
1542 | int main(int argc, char *argv[])
1543 | {
1544 | unsigned error;
1545 | unsigned char* image;
1546 | size_t width, height;
1547 | const char* filename = argc > 1 ? argv[1] : "test.png";
1548 |
1549 | error = lodepng_decode32_file(&image, &width, &height, filename);
1550 |
1551 | if(error) printf("decoder error %u: %s\n", error, lodepng_error_text(error));
1552 |
1553 | / * use image here * /
1554 |
1555 | free(image);
1556 | return 0;
1557 | }
1558 |
1559 | 11. state settings reference
1560 | ----------------------------
1561 |
1562 | A quick reference of some settings to set on the LodePNGState
1563 |
1564 | For decoding:
1565 |
1566 | state.decoder.zlibsettings.ignore_adler32: ignore ADLER32 checksums
1567 | state.decoder.zlibsettings.custom_...: use custom inflate function
1568 | state.decoder.ignore_crc: ignore CRC checksums
1569 | state.decoder.color_convert: convert internal PNG color to chosen one
1570 | state.decoder.read_text_chunks: whether to read in text metadata chunks
1571 | state.decoder.remember_unknown_chunks: whether to read in unknown chunks
1572 | state.info_raw.colortype: desired color type for decoded image
1573 | state.info_raw.bitdepth: desired bit depth for decoded image
1574 | state.info_raw....: more color settings, see struct LodePNGColorMode
1575 | state.info_png....: no settings for decoder but ouput, see struct LodePNGInfo
1576 |
1577 | For encoding:
1578 |
1579 | state.encoder.zlibsettings.btype: disable compression by setting it to 0
1580 | state.encoder.zlibsettings.use_lz77: use LZ77 in compression
1581 | state.encoder.zlibsettings.windowsize: tweak LZ77 windowsize
1582 | state.encoder.zlibsettings.minmatch: tweak min LZ77 length to match
1583 | state.encoder.zlibsettings.nicematch: tweak LZ77 match where to stop searching
1584 | state.encoder.zlibsettings.lazymatching: try one more LZ77 matching
1585 | state.encoder.zlibsettings.custom_...: use custom deflate function
1586 | state.encoder.auto_convert: choose optimal PNG color type, if 0 uses info_png
1587 | state.encoder.filter_palette_zero: PNG filter strategy for palette
1588 | state.encoder.filter_strategy: PNG filter strategy to encode with
1589 | state.encoder.force_palette: add palette even if not encoding to one
1590 | state.encoder.add_id: add LodePNG identifier and version as a text chunk
1591 | state.encoder.text_compression: use compressed text chunks for metadata
1592 | state.info_raw.colortype: color type of raw input image you provide
1593 | state.info_raw.bitdepth: bit depth of raw input image you provide
1594 | state.info_raw: more color settings, see struct LodePNGColorMode
1595 | state.info_png.color.colortype: desired color type if auto_convert is false
1596 | state.info_png.color.bitdepth: desired bit depth if auto_convert is false
1597 | state.info_png.color....: more color settings, see struct LodePNGColorMode
1598 | state.info_png....: more PNG related settings, see struct LodePNGInfo
1599 |
1600 |
1601 | 12. changes
1602 | -----------
1603 |
1604 | The version number of LodePNG is the date of the change given in the format
1605 | yyyymmdd.
1606 |
1607 | Some changes aren't backwards compatible. Those are indicated with a (!)
1608 | symbol.
1609 |
1610 | *) 08 dec 2015: Made load_file function return error if file can't be opened.
1611 | *) 24 okt 2015: Bugfix with decoding to palette output.
1612 | *) 18 apr 2015: Boundary PM instead of just package-merge for faster encoding.
1613 | *) 23 aug 2014: Reduced needless memory usage of decoder.
1614 | *) 28 jun 2014: Removed fix_png setting, always support palette OOB for
1615 | simplicity. Made ColorProfile public.
1616 | *) 09 jun 2014: Faster encoder by fixing hash bug and more zeros optimization.
1617 | *) 22 dec 2013: Power of two windowsize required for optimization.
1618 | *) 15 apr 2013: Fixed bug with LAC_ALPHA and color key.
1619 | *) 25 mar 2013: Added an optional feature to ignore some PNG errors (fix_png).
1620 | *) 11 mar 2013 (!): Bugfix with custom free. Changed from "my" to "lodepng_"
1621 | prefix for the custom allocators and made it possible with a new #define to
1622 | use custom ones in your project without needing to change lodepng's code.
1623 | *) 28 jan 2013: Bugfix with color key.
1624 | *) 27 okt 2012: Tweaks in text chunk keyword length error handling.
1625 | *) 8 okt 2012 (!): Added new filter strategy (entropy) and new auto color mode.
1626 | (no palette). Better deflate tree encoding. New compression tweak settings.
1627 | Faster color conversions while decoding. Some internal cleanups.
1628 | *) 23 sep 2012: Reduced warnings in Visual Studio a little bit.
1629 | *) 1 sep 2012 (!): Removed #define's for giving custom (de)compression functions
1630 | and made it work with function pointers instead.
1631 | *) 23 jun 2012: Added more filter strategies. Made it easier to use custom alloc
1632 | and free functions and toggle #defines from compiler flags. Small fixes.
1633 | *) 6 may 2012 (!): Made plugging in custom zlib/deflate functions more flexible.
1634 | *) 22 apr 2012 (!): Made interface more consistent, renaming a lot. Removed
1635 | redundant C++ codec classes. Reduced amount of structs. Everything changed,
1636 | but it is cleaner now imho and functionality remains the same. Also fixed
1637 | several bugs and shrunk the implementation code. Made new samples.
1638 | *) 6 nov 2011 (!): By default, the encoder now automatically chooses the best
1639 | PNG color model and bit depth, based on the amount and type of colors of the
1640 | raw image. For this, autoLeaveOutAlphaChannel replaced by auto_choose_color.
1641 | *) 9 okt 2011: simpler hash chain implementation for the encoder.
1642 | *) 8 sep 2011: lz77 encoder lazy matching instead of greedy matching.
1643 | *) 23 aug 2011: tweaked the zlib compression parameters after benchmarking.
1644 | A bug with the PNG filtertype heuristic was fixed, so that it chooses much
1645 | better ones (it's quite significant). A setting to do an experimental, slow,
1646 | brute force search for PNG filter types is added.
1647 | *) 17 aug 2011 (!): changed some C zlib related function names.
1648 | *) 16 aug 2011: made the code less wide (max 120 characters per line).
1649 | *) 17 apr 2011: code cleanup. Bugfixes. Convert low to 16-bit per sample colors.
1650 | *) 21 feb 2011: fixed compiling for C90. Fixed compiling with sections disabled.
1651 | *) 11 dec 2010: encoding is made faster, based on suggestion by Peter Eastman
1652 | to optimize long sequences of zeros.
1653 | *) 13 nov 2010: added LodePNG_InfoColor_hasPaletteAlpha and
1654 | LodePNG_InfoColor_canHaveAlpha functions for convenience.
1655 | *) 7 nov 2010: added LodePNG_error_text function to get error code description.
1656 | *) 30 okt 2010: made decoding slightly faster
1657 | *) 26 okt 2010: (!) changed some C function and struct names (more consistent).
1658 | Reorganized the documentation and the declaration order in the header.
1659 | *) 08 aug 2010: only changed some comments and external samples.
1660 | *) 05 jul 2010: fixed bug thanks to warnings in the new gcc version.
1661 | *) 14 mar 2010: fixed bug where too much memory was allocated for char buffers.
1662 | *) 02 sep 2008: fixed bug where it could create empty tree that linux apps could
1663 | read by ignoring the problem but windows apps couldn't.
1664 | *) 06 jun 2008: added more error checks for out of memory cases.
1665 | *) 26 apr 2008: added a few more checks here and there to ensure more safety.
1666 | *) 06 mar 2008: crash with encoding of strings fixed
1667 | *) 02 feb 2008: support for international text chunks added (iTXt)
1668 | *) 23 jan 2008: small cleanups, and #defines to divide code in sections
1669 | *) 20 jan 2008: support for unknown chunks allowing using LodePNG for an editor.
1670 | *) 18 jan 2008: support for tIME and pHYs chunks added to encoder and decoder.
1671 | *) 17 jan 2008: ability to encode and decode compressed zTXt chunks added
1672 | Also various fixes, such as in the deflate and the padding bits code.
1673 | *) 13 jan 2008: Added ability to encode Adam7-interlaced images. Improved
1674 | filtering code of encoder.
1675 | *) 07 jan 2008: (!) changed LodePNG to use ISO C90 instead of C++. A
1676 | C++ wrapper around this provides an interface almost identical to before.
1677 | Having LodePNG be pure ISO C90 makes it more portable. The C and C++ code
1678 | are together in these files but it works both for C and C++ compilers.
1679 | *) 29 dec 2007: (!) changed most integer types to unsigned int + other tweaks
1680 | *) 30 aug 2007: bug fixed which makes this Borland C++ compatible
1681 | *) 09 aug 2007: some VS2005 warnings removed again
1682 | *) 21 jul 2007: deflate code placed in new namespace separate from zlib code
1683 | *) 08 jun 2007: fixed bug with 2- and 4-bit color, and small interlaced images
1684 | *) 04 jun 2007: improved support for Visual Studio 2005: crash with accessing
1685 | invalid std::vector element [0] fixed, and level 3 and 4 warnings removed
1686 | *) 02 jun 2007: made the encoder add a tag with version by default
1687 | *) 27 may 2007: zlib and png code separated (but still in the same file),
1688 | simple encoder/decoder functions added for more simple usage cases
1689 | *) 19 may 2007: minor fixes, some code cleaning, new error added (error 69),
1690 | moved some examples from here to lodepng_examples.cpp
1691 | *) 12 may 2007: palette decoding bug fixed
1692 | *) 24 apr 2007: changed the license from BSD to the zlib license
1693 | *) 11 mar 2007: very simple addition: ability to encode bKGD chunks.
1694 | *) 04 mar 2007: (!) tEXt chunk related fixes, and support for encoding
1695 | palettized PNG images. Plus little interface change with palette and texts.
1696 | *) 03 mar 2007: Made it encode dynamic Huffman shorter with repeat codes.
1697 | Fixed a bug where the end code of a block had length 0 in the Huffman tree.
1698 | *) 26 feb 2007: Huffman compression with dynamic trees (BTYPE 2) now implemented
1699 | and supported by the encoder, resulting in smaller PNGs at the output.
1700 | *) 27 jan 2007: Made the Adler-32 test faster so that a timewaste is gone.
1701 | *) 24 jan 2007: gave encoder an error interface. Added color conversion from any
1702 | greyscale type to 8-bit greyscale with or without alpha.
1703 | *) 21 jan 2007: (!) Totally changed the interface. It allows more color types
1704 | to convert to and is more uniform. See the manual for how it works now.
1705 | *) 07 jan 2007: Some cleanup & fixes, and a few changes over the last days:
1706 | encode/decode custom tEXt chunks, separate classes for zlib & deflate, and
1707 | at last made the decoder give errors for incorrect Adler32 or Crc.
1708 | *) 01 jan 2007: Fixed bug with encoding PNGs with less than 8 bits per channel.
1709 | *) 29 dec 2006: Added support for encoding images without alpha channel, and
1710 | cleaned out code as well as making certain parts faster.
1711 | *) 28 dec 2006: Added "Settings" to the encoder.
1712 | *) 26 dec 2006: The encoder now does LZ77 encoding and produces much smaller files now.
1713 | Removed some code duplication in the decoder. Fixed little bug in an example.
1714 | *) 09 dec 2006: (!) Placed output parameters of public functions as first parameter.
1715 | Fixed a bug of the decoder with 16-bit per color.
1716 | *) 15 okt 2006: Changed documentation structure
1717 | *) 09 okt 2006: Encoder class added. It encodes a valid PNG image from the
1718 | given image buffer, however for now it's not compressed.
1719 | *) 08 sep 2006: (!) Changed to interface with a Decoder class
1720 | *) 30 jul 2006: (!) LodePNG_InfoPng , width and height are now retrieved in different
1721 | way. Renamed decodePNG to decodePNGGeneric.
1722 | *) 29 jul 2006: (!) Changed the interface: image info is now returned as a
1723 | struct of type LodePNG::LodePNG_Info, instead of a vector, which was a bit clumsy.
1724 | *) 28 jul 2006: Cleaned the code and added new error checks.
1725 | Corrected terminology "deflate" into "inflate".
1726 | *) 23 jun 2006: Added SDL example in the documentation in the header, this
1727 | example allows easy debugging by displaying the PNG and its transparency.
1728 | *) 22 jun 2006: (!) Changed way to obtain error value. Added
1729 | loadFile function for convenience. Made decodePNG32 faster.
1730 | *) 21 jun 2006: (!) Changed type of info vector to unsigned.
1731 | Changed position of palette in info vector. Fixed an important bug that
1732 | happened on PNGs with an uncompressed block.
1733 | *) 16 jun 2006: Internally changed unsigned into unsigned where
1734 | needed, and performed some optimizations.
1735 | *) 07 jun 2006: (!) Renamed functions to decodePNG and placed them
1736 | in LodePNG namespace. Changed the order of the parameters. Rewrote the
1737 | documentation in the header. Renamed files to lodepng.cpp and lodepng.h
1738 | *) 22 apr 2006: Optimized and improved some code
1739 | *) 07 sep 2005: (!) Changed to std::vector interface
1740 | *) 12 aug 2005: Initial release (C++, decoder only)
1741 |
1742 |
1743 | 13. contact information
1744 | -----------------------
1745 |
1746 | Feel free to contact me with suggestions, problems, comments, ... concerning
1747 | LodePNG. If you encounter a PNG image that doesn't work properly with this
1748 | decoder, feel free to send it and I'll use it to find and fix the problem.
1749 |
1750 | My email address is (puzzle the account and domain together with an @ symbol):
1751 | Domain: gmail dot com.
1752 | Account: lode dot vandevenne.
1753 |
1754 |
1755 | Copyright (c) 2005-2016 Lode Vandevenne
1756 | */
1757 |
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1 | 808
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/tga.h:
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1 | #ifndef TGA_H
2 | #define TGA_H
3 | #include "base.h"
4 |
5 | typedef struct
6 | {
7 | GLubyte *imageData;
8 | GLuint bpp;
9 | GLuint width;
10 | GLuint height;
11 | } TGAImage;
12 |
13 | bool LoadTGA(TGAImage *texture, const char *filename) // Loads A TGA File Into Memory
14 | {
15 | GLubyte TGAheader[12]={0,0,2,0,0,0,0,0,0,0,0,0}; // Uncompressed TGA Header
16 | GLubyte TGAcompare[12]; // Used To Compare TGA Header
17 | GLubyte header[6]; // First 6 Useful Bytes From The Header
18 | GLuint bytesPerPixel; // Holds Number Of Bytes Per Pixel Used In The TGA File
19 | GLuint imageSize; // Used To Store The Image Size When Setting Aside Ram
20 | GLuint temp; // Temporary Variable
21 | GLuint type=GL_RGBA; // Set The Default GL Mode To RBGA (32 BPP)
22 |
23 | FILE *file = fopen(filename, "rb"); // Open The TGA File
24 |
25 | if( file==NULL || // Does File Even Exist?
26 | fread(TGAcompare,1,sizeof(TGAcompare),file)!=sizeof(TGAcompare) || // Are There 12 Bytes To Read?
27 | memcmp(TGAheader,TGAcompare,sizeof(TGAheader))!=0 || // Does The Header Match What We Want?
28 | fread(header,1,sizeof(header),file)!=sizeof(header)) // If So Read Next 6 Header Bytes
29 | {
30 | if (file == NULL) // Did The File Even Exist? *Added Jim Strong*
31 | return false; // Return False
32 | else
33 | {
34 | fclose(file); // If Anything Failed, Close The File
35 | return false; // Return False
36 | }
37 | }
38 |
39 | texture->width = header[1] * 256 + header[0]; // Determine The TGA Width (highbyte*256+lowbyte)
40 | texture->height = header[3] * 256 + header[2]; // Determine The TGA Height (highbyte*256+lowbyte)
41 |
42 | if( texture->width <=0 || // Is The Width Less Than Or Equal To Zero
43 | texture->height <=0 || // Is The Height Less Than Or Equal To Zero
44 | (header[4]!=24 && header[4]!=32)) // Is The TGA 24 or 32 Bit?
45 | {
46 | fclose(file); // If Anything Failed, Close The File
47 | return false; // Return False
48 | }
49 |
50 | texture->bpp = header[4]; // Grab The TGA's Bits Per Pixel (24 or 32)
51 | bytesPerPixel = texture->bpp/8; // Divide By 8 To Get The Bytes Per Pixel
52 | imageSize = texture->width*texture->height*bytesPerPixel; // Calculate The Memory Required For The TGA Data
53 |
54 | texture->imageData=(GLubyte *)malloc(imageSize); // Reserve Memory To Hold The TGA Data
55 |
56 | if( texture->imageData==NULL || // Does The Storage Memory Exist?
57 | fread(texture->imageData, 1, imageSize, file)!=imageSize) // Does The Image Size Match The Memory Reserved?
58 | {
59 | if(texture->imageData!=NULL) // Was Image Data Loaded
60 | free(texture->imageData); // If So, Release The Image Data
61 |
62 | fclose(file); // Close The File
63 | return false; // Return False
64 | }
65 |
66 | for(GLuint i=0; iimageData[i]; // Temporarily Store The Value At Image Data 'i'
69 | texture->imageData[i] = texture->imageData[i + 2]; // Set The 1st Byte To The Value Of The 3rd Byte
70 | texture->imageData[i + 2] = temp; // Set The 3rd Byte To The Value In 'temp' (1st Byte Value)
71 | }
72 |
73 | fclose (file); // Close The File
74 | return true;
75 |
76 | }
77 | #endif
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/vec3.h:
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1 | #ifndef __BMATH_H
2 | #define __BMATH_H
3 | #include "math.h"
4 |
5 | #define EPSILON 1e-6f
6 | #define PI 3.14159265358979323846f
7 | #define DEG2RAD (PI / 180.0f)
8 | #define RAD2DEG (180.0f / PI)
9 |
10 | struct vec3 {
11 |
12 | inline vec3() : x(0), y(0), z(0) { }
13 | inline vec3(float x,float y,float z) : x(x), y(y), z(z) { }
14 | inline vec3(const float *v) : x(v[0]), y(v[1]), z(v[2]) { }
15 | inline vec3(const vec3 &v) : x(v.x), y(v.y), z(v.z) { }
16 |
17 | inline int operator==(const vec3 &v) { return (fabs(x - v.x) < EPSILON && fabs(y - v.y) < EPSILON && fabs(z - v.z) < EPSILON); }
18 | inline int operator!=(const vec3 &v) { return !(*this == v); }
19 |
20 | inline const vec3 operator*(float f) const { return vec3(x * f,y * f,z * f); }
21 | inline const vec3 operator/(float f) const { return vec3(x / f,y / f,z / f); }
22 | inline const vec3 operator+(const vec3 &v) const { return vec3(x + v.x,y + v.y,z + v.z); }
23 | inline const vec3 operator-() const { return vec3(-x,-y,-z); }
24 | inline const vec3 operator-(const vec3 &v) const { return vec3(x - v.x,y - v.y,z - v.z); }
25 |
26 | inline vec3 &operator*=(float f) { return *this = *this * f; }
27 | inline vec3 &operator/=(float f) { return *this = *this / f; }
28 | inline vec3 &operator+=(const vec3 &v) { return *this = *this + v; }
29 | inline vec3 &operator-=(const vec3 &v) { return *this = *this - v; }
30 |
31 | inline float operator*(const vec3 &v) const { return x * v.x + y * v.y + z * v.z; }
32 |
33 |
34 | inline operator float*() { return (float*)&x; }
35 | inline operator const float*() const { return (float*)&x; }
36 |
37 | inline float &operator[](int i) { return ((float*)&x)[i]; }
38 | inline const float operator[](int i) const { return ((float*)&x)[i]; }
39 |
40 | inline float length() const { return sqrt(x * x + y * y + z * z); }
41 | inline float normalize() {
42 | float inv,length = sqrt(x * x + y * y + z * z);
43 | if(length < EPSILON) return 0.0;
44 | inv = 1.0f / length;
45 | x *= inv;
46 | y *= inv;
47 | z *= inv;
48 | return length;
49 | }
50 | inline void cross(const vec3 &v1,const vec3 &v2) {
51 | x = v1.y * v2.z - v1.z * v2.y;
52 | y = v1.z * v2.x - v1.x * v2.z;
53 | z = v1.x * v2.y - v1.y * v2.x;
54 | }
55 |
56 | union {
57 | struct {
58 | float x,y,z;
59 | };
60 | float v[3];
61 | };
62 | };
63 |
64 | inline vec3 cross(const vec3 &v1,const vec3 &v2) {
65 | vec3 ret;
66 | ret.x = v1.y * v2.z - v1.z * v2.y;
67 | ret.y = v1.z * v2.x - v1.x * v2.z;
68 | ret.z = v1.x * v2.y - v1.y * v2.x;
69 | return ret;
70 | }
71 | #endif
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