├── u2048 ├── obj │ └── Release │ │ ├── TemporaryGeneratedFile_036C0B5B-1481-4323-8D20-8F5ADCB23D92.cs │ │ ├── TemporaryGeneratedFile_5937a670-0e60-4077-877b-f7221da3dda1.cs │ │ ├── TemporaryGeneratedFile_E7A71F73-0F8D-4B9B-B56E-8E70B10BC5D3.cs │ │ ├── u2048.csproj.FileListAbsolute.txt │ │ └── DesignTimeResolveAssemblyReferencesInput.cache ├── favicon.ico ├── images │ ├── 1.png │ ├── 2.png │ ├── 3.png │ ├── 4.png │ ├── 5.png │ ├── 6.png │ ├── 7.png │ ├── 8.png │ ├── 9.png │ ├── 10.png │ ├── 11.png │ ├── 12.png │ ├── 13.png │ ├── 14.png │ ├── 15.png │ ├── 16.png │ ├── 17.png │ ├── 18.png │ └── k0.png ├── Resources │ ├── 1.png │ ├── 10.png │ ├── 11.png │ ├── 12.png │ ├── 13.png │ ├── 14.png │ ├── 15.png │ ├── 16.png │ ├── 17.png │ ├── 18.png │ ├── 2.png │ ├── 3.png │ ├── 4.png │ ├── 5.png │ ├── 6.png │ ├── 7.png │ ├── 8.png │ ├── 9.png │ └── k0.png ├── bin │ ├── Debug │ │ └── images │ │ │ ├── 1.png │ │ │ ├── 2.png │ │ │ ├── 3.png │ │ │ ├── 4.png │ │ │ ├── 5.png │ │ │ ├── 6.png │ │ │ ├── 7.png │ │ │ ├── 8.png │ │ │ ├── 9.png │ │ │ ├── 10.png │ │ │ ├── 11.png │ │ │ ├── 12.png │ │ │ ├── 13.png │ │ │ ├── 14.png │ │ │ ├── 15.png │ │ │ ├── 16.png │ │ │ ├── 17.png │ │ │ ├── 18.png │ │ │ └── k0.png │ └── Release │ │ ├── images │ │ ├── 1.png │ │ ├── 2.png │ │ ├── 3.png │ │ ├── 4.png │ │ ├── 5.png │ │ ├── 6.png │ │ ├── 7.png │ │ ├── 8.png │ │ ├── 9.png │ │ ├── 10.png │ │ ├── 11.png │ │ ├── 12.png │ │ ├── 13.png │ │ ├── 14.png │ │ ├── 15.png │ │ ├── 16.png │ │ ├── 17.png │ │ ├── 18.png │ │ └── k0.png │ │ ├── u2048 - Lukasz Jakowski.vshost.exe │ │ ├── u2048 - Lukasz Jakowski.exe.config │ │ ├── u2048 - Lukasz Jakowski.vshost.exe.config │ │ └── u2048 - Lukasz Jakowski.vshost.exe.manifest ├── App.config ├── Properties │ ├── Settings.settings │ ├── Settings.Designer.cs │ ├── AssemblyInfo.cs │ ├── Resources.Designer.cs │ └── Resources.resx ├── Program.cs ├── CFG.cs ├── Button.cs ├── Main.Designer.cs ├── Main.cs ├── u2048.csproj ├── Game.cs └── Main.resx ├── u2048.v11.suo ├── README.md 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-------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | -------------------------------------------------------------------------------- /u2048/Properties/Settings.settings: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # u2048_Jakowski 2 | u2048 C# Game by Łukasz Jakowski 3 | 4 | Author: Łukasz Jakowski 5 | 6 | WWW: http://lukaszjakowski.pl Email: jakowskidev@gmail.com 7 | 8 | EXE Download: http://lukaszjakowski.pl/DL/u2048.rar 9 | 10 | YouTube video: https://www.youtube.com/watch?v=h9p6WqbUwi4 11 | 12 | Visual Studio 2012 13 | -------------------------------------------------------------------------------- /u2048/Program.cs: -------------------------------------------------------------------------------- 1 | /************************ 2 | * @author Łukasz Jakowski 3 | * @since 08.04.2014 14:25 4 | * 5 | ************************/ 6 | 7 | using System; 8 | using System.Windows.Forms; 9 | 10 | namespace u2048 11 | { 12 | static class Program 13 | { 14 | [STAThread] 15 | static void Main() 16 | { 17 | Application.EnableVisualStyles(); 18 | Application.SetCompatibleTextRenderingDefault(false); 19 | Application.Run(new Main()); 20 | } 21 | } 22 | } 23 | -------------------------------------------------------------------------------- /u2048/bin/Release/u2048 - Lukasz Jakowski.vshost.exe.manifest: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | -------------------------------------------------------------------------------- /u2048.sln: -------------------------------------------------------------------------------- 1 | 2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | # Visual Studio 2012 4 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "u2048", "u2048\u2048.csproj", "{5E811E48-2B77-48E6-ABE8-C37719F6E56D}" 5 | EndProject 6 | Global 7 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 8 | Debug|Any CPU = Debug|Any CPU 9 | Release|Any CPU = Release|Any CPU 10 | EndGlobalSection 11 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 12 | {5E811E48-2B77-48E6-ABE8-C37719F6E56D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 13 | {5E811E48-2B77-48E6-ABE8-C37719F6E56D}.Debug|Any CPU.Build.0 = Debug|Any CPU 14 | {5E811E48-2B77-48E6-ABE8-C37719F6E56D}.Release|Any CPU.ActiveCfg = Release|Any CPU 15 | {5E811E48-2B77-48E6-ABE8-C37719F6E56D}.Release|Any CPU.Build.0 = Release|Any CPU 16 | EndGlobalSection 17 | GlobalSection(SolutionProperties) = preSolution 18 | HideSolutionNode = FALSE 19 | EndGlobalSection 20 | EndGlobal 21 | -------------------------------------------------------------------------------- /u2048/Properties/Settings.Designer.cs: -------------------------------------------------------------------------------- 1 | //------------------------------------------------------------------------------ 2 | // 3 | // This code was generated by a tool. 4 | // Runtime Version:4.0.30319.34011 5 | // 6 | // Changes to this file may cause incorrect behavior and will be lost if 7 | // the code is regenerated. 8 | // 9 | //------------------------------------------------------------------------------ 10 | 11 | namespace u2048.Properties { 12 | 13 | 14 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] 15 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")] 16 | internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase { 17 | 18 | private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings()))); 19 | 20 | public static Settings Default { 21 | get { 22 | return defaultInstance; 23 | } 24 | } 25 | } 26 | } 27 | -------------------------------------------------------------------------------- /u2048/CFG.cs: -------------------------------------------------------------------------------- 1 | /************************ 2 | * @author Łukasz Jakowski 3 | * @since 08.04.2014 14:33 4 | * 5 | ************************/ 6 | 7 | using System; 8 | 9 | namespace u2048 10 | { 11 | class CFG 12 | { 13 | private static CFG oCFG; 14 | 15 | private CFG() { } 16 | 17 | public static CFG getInstance() 18 | { 19 | if (oCFG == null) 20 | { 21 | oCFG = new CFG(); 22 | } 23 | 24 | return oCFG; 25 | } 26 | 27 | /* ******************************************** */ 28 | 29 | private const int iWidth = 396, iHeight = 640; 30 | 31 | private static long lTime = DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond; 32 | 33 | /* ******************************************** */ 34 | 35 | public int getWidth() 36 | { 37 | return iWidth; 38 | } 39 | 40 | public int getHeight() 41 | { 42 | return iHeight; 43 | } 44 | 45 | public long getCurrentTime() 46 | { 47 | return DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond; 48 | } 49 | 50 | public long getTime() 51 | { 52 | return lTime; 53 | } 54 | 55 | public void setTime(long lTime) 56 | { 57 | CFG.lTime = lTime; 58 | } 59 | } 60 | } 61 | -------------------------------------------------------------------------------- /u2048/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.CompilerServices; 3 | using System.Runtime.InteropServices; 4 | 5 | // General Information about an assembly is controlled through the following 6 | // set of attributes. Change these attribute values to modify the information 7 | // associated with an assembly. 8 | [assembly: AssemblyTitle("u2048")] 9 | [assembly: AssemblyDescription("")] 10 | [assembly: AssemblyConfiguration("")] 11 | [assembly: AssemblyCompany("")] 12 | [assembly: AssemblyProduct("u2048")] 13 | [assembly: AssemblyCopyright("Copyright © 2014")] 14 | [assembly: AssemblyTrademark("")] 15 | [assembly: AssemblyCulture("")] 16 | 17 | // Setting ComVisible to false makes the types in this assembly not visible 18 | // to COM components. If you need to access a type in this assembly from 19 | // COM, set the ComVisible attribute to true on that type. 20 | [assembly: ComVisible(false)] 21 | 22 | // The following GUID is for the ID of the typelib if this project is exposed to COM 23 | [assembly: Guid("b04b4f71-53b5-4608-a79e-faaeed0aca09")] 24 | 25 | // Version information for an assembly consists of the following four values: 26 | // 27 | // Major Version 28 | // Minor Version 29 | // Build Number 30 | // Revision 31 | // 32 | // You can specify all the values or you can default the Build and Revision Numbers 33 | // by using the '*' as shown below: 34 | // [assembly: AssemblyVersion("1.0.*")] 35 | [assembly: AssemblyVersion("1.0.0.0")] 36 | [assembly: AssemblyFileVersion("1.0.0.0")] 37 | -------------------------------------------------------------------------------- /u2048/Button.cs: -------------------------------------------------------------------------------- 1 | /************************ 2 | * @author Łukasz Jakowski 3 | * @since 08.04.2014 15:03 4 | * 5 | ************************/ 6 | 7 | using System; 8 | using System.Drawing; 9 | 10 | namespace u2048 11 | { 12 | class Button 13 | { 14 | private int iXPos, iYPos; 15 | private int iWidth, iHeight; 16 | private int imgID; 17 | 18 | private Boolean clickable; 19 | 20 | public Button(int iXPos, int iYPos, int iWidth, int iHeight, int imgID, Boolean clickable) 21 | { 22 | this.iXPos = iXPos; 23 | this.iYPos = iYPos; 24 | this.iWidth = iWidth; 25 | this.iHeight = iHeight; 26 | this.imgID = imgID; 27 | this.clickable = clickable; 28 | } 29 | 30 | /* ******************************************** */ 31 | 32 | public void Draw(Graphics g, Bitmap oB) 33 | { 34 | g.DrawImage(oB, new Point(iXPos, iYPos)); 35 | } 36 | 37 | /* ******************************************** */ 38 | 39 | public int getXpos() 40 | { 41 | return iXPos; 42 | } 43 | 44 | public int getYPos() 45 | { 46 | return iYPos; 47 | } 48 | 49 | public int getWidth() 50 | { 51 | return iWidth; 52 | } 53 | 54 | public int getHeight() 55 | { 56 | return iHeight; 57 | } 58 | 59 | public int getIMGID() 60 | { 61 | return imgID; 62 | } 63 | 64 | public Boolean getClickable() 65 | { 66 | return clickable; 67 | } 68 | } 69 | } 70 | -------------------------------------------------------------------------------- /u2048/Main.Designer.cs: -------------------------------------------------------------------------------- 1 | namespace u2048 2 | { 3 | partial class Main 4 | { 5 | /// 6 | /// Required designer variable. 7 | /// 8 | private System.ComponentModel.IContainer components = null; 9 | 10 | /// 11 | /// Clean up any resources being used. 12 | /// 13 | /// true if managed resources should be disposed; otherwise, false. 14 | protected override void Dispose(bool disposing) 15 | { 16 | if (disposing && (components != null)) 17 | { 18 | components.Dispose(); 19 | } 20 | base.Dispose(disposing); 21 | } 22 | 23 | #region Windows Form Designer generated code 24 | 25 | /// 26 | /// Required method for Designer support - do not modify 27 | /// the contents of this method with the code editor. 28 | /// 29 | private void InitializeComponent() 30 | { 31 | this.components = new System.ComponentModel.Container(); 32 | System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(Main)); 33 | this.timer1 = new System.Windows.Forms.Timer(this.components); 34 | this.SuspendLayout(); 35 | // 36 | // timer1 37 | // 38 | this.timer1.Enabled = true; 39 | this.timer1.Interval = 60; 40 | this.timer1.Tick += new System.EventHandler(this.timer1_Tick); 41 | // 42 | // Main 43 | // 44 | this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F); 45 | this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; 46 | this.ClientSize = new System.Drawing.Size(396, 600); 47 | this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon"))); 48 | this.Name = "u2048"; 49 | this.Text = "u2048 - www.LukaszJakowski.pl"; 50 | this.KeyDown += new System.Windows.Forms.KeyEventHandler(this.Form1_KeyDown); 51 | this.KeyUp += new System.Windows.Forms.KeyEventHandler(this.Form1_KeyUp); 52 | this.MouseClick += new System.Windows.Forms.MouseEventHandler(this.Main_MouseClick); 53 | this.ResumeLayout(false); 54 | } 55 | 56 | #endregion 57 | 58 | private System.Windows.Forms.Timer timer1; 59 | } 60 | } 61 | 62 | -------------------------------------------------------------------------------- /u2048/Properties/Resources.Designer.cs: -------------------------------------------------------------------------------- 1 | //------------------------------------------------------------------------------ 2 | // 3 | // This code was generated by a tool. 4 | // Runtime Version:4.0.30319.34011 5 | // 6 | // Changes to this file may cause incorrect behavior and will be lost if 7 | // the code is regenerated. 8 | // 9 | //------------------------------------------------------------------------------ 10 | 11 | namespace u2048.Properties { 12 | using System; 13 | 14 | 15 | /// 16 | /// A strongly-typed resource class, for looking up localized strings, etc. 17 | /// 18 | // This class was auto-generated by the StronglyTypedResourceBuilder 19 | // class via a tool like ResGen or Visual Studio. 20 | // To add or remove a member, edit your .ResX file then rerun ResGen 21 | // with the /str option, or rebuild your VS project. 22 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")] 23 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] 24 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] 25 | internal class Resources { 26 | 27 | private static global::System.Resources.ResourceManager resourceMan; 28 | 29 | private static global::System.Globalization.CultureInfo resourceCulture; 30 | 31 | [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] 32 | internal Resources() { 33 | } 34 | 35 | /// 36 | /// Returns the cached ResourceManager instance used by this class. 37 | /// 38 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] 39 | internal static global::System.Resources.ResourceManager ResourceManager { 40 | get { 41 | if (object.ReferenceEquals(resourceMan, null)) { 42 | global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("u2048.Properties.Resources", typeof(Resources).Assembly); 43 | resourceMan = temp; 44 | } 45 | return resourceMan; 46 | } 47 | } 48 | 49 | /// 50 | /// Overrides the current thread's CurrentUICulture property for all 51 | /// resource lookups using this strongly typed resource class. 52 | /// 53 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] 54 | internal static global::System.Globalization.CultureInfo Culture { 55 | get { 56 | return resourceCulture; 57 | } 58 | set { 59 | resourceCulture = value; 60 | } 61 | } 62 | } 63 | } 64 | -------------------------------------------------------------------------------- /u2048/Main.cs: -------------------------------------------------------------------------------- 1 | /************************ 2 | * @author Łukasz Jakowski 3 | * @since 08.04.2014 14:25 4 | * 5 | ************************/ 6 | 7 | using System; 8 | using System.Drawing; 9 | using System.Windows.Forms; 10 | 11 | namespace u2048 12 | { 13 | public partial class Main : Form 14 | { 15 | private Game oGame; 16 | 17 | private Graphics gGraphics, gG; 18 | private Bitmap bBackground; 19 | 20 | //private long lFPSTimer = DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond; 21 | //private int iNumOfFPS, nNumOfFPS; 22 | 23 | public Main() 24 | { 25 | InitializeComponent(); 26 | 27 | bBackground = new Bitmap(396, 600); 28 | 29 | this.FormBorderStyle = FormBorderStyle.FixedDialog; 30 | this.MaximizeBox = false; 31 | this.StartPosition = FormStartPosition.CenterScreen; 32 | gGraphics = this.CreateGraphics(); 33 | gG = Graphics.FromImage(bBackground); 34 | 35 | oGame = new Game(); 36 | CFG.getInstance(); 37 | } 38 | 39 | /* ******************************************** */ 40 | 41 | public void UpdateGame() 42 | { 43 | oGame.Update(); 44 | /*CFG.getInstance().setTime(CFG.getInstance().getCurrentTime()); 45 | 46 | if (CFG.getInstance().getTime() - 1000 >= lFPSTimer) 47 | { 48 | lFPSTimer = CFG.getInstance().getCurrentTime(); 49 | iNumOfFPS = nNumOfFPS; 50 | nNumOfFPS = 0; 51 | } 52 | else 53 | { 54 | ++nNumOfFPS; 55 | }*/ 56 | } 57 | 58 | public void Draw(Graphics g) 59 | { 60 | g.Clear(Color.FromArgb(251, 248, 239)); 61 | 62 | oGame.Draw(g); 63 | } 64 | 65 | /* ******************************************** */ 66 | 67 | private void timer1_Tick(object sender, EventArgs e) 68 | { 69 | UpdateGame(); 70 | if (oGame.bRender) 71 | { 72 | Draw(gG); 73 | 74 | gGraphics.DrawImage(bBackground, new Point(0, 0)); 75 | } 76 | } 77 | 78 | /* ******************************************** */ 79 | 80 | private void Form1_KeyDown(object sender, KeyEventArgs e) 81 | { 82 | if (!oGame.kTOP && !oGame.kRIGHT && !oGame.kBOTTOM && (e.KeyCode == Keys.A || e.KeyCode == Keys.Left)) 83 | { 84 | oGame.kLEFT = true; 85 | oGame.moveBoard(Game.Direction.eLEFT); 86 | } 87 | else if (!oGame.kLEFT && !oGame.kRIGHT && !oGame.kBOTTOM && (e.KeyCode == Keys.W || e.KeyCode == Keys.Up)) 88 | { 89 | oGame.kTOP = true; 90 | oGame.moveBoard(Game.Direction.eTOP); 91 | } 92 | else if (!oGame.kTOP && !oGame.kLEFT && !oGame.kBOTTOM && (e.KeyCode == Keys.D || e.KeyCode == Keys.Right)) 93 | { 94 | oGame.kRIGHT = true; 95 | oGame.moveBoard(Game.Direction.eRIGHT); 96 | } 97 | else if (!oGame.kTOP && !oGame.kRIGHT && !oGame.kLEFT && (e.KeyCode == Keys.S || e.KeyCode == Keys.Down)) 98 | { 99 | oGame.kBOTTOM = true; 100 | oGame.moveBoard(Game.Direction.eBOTTOM); 101 | } 102 | } 103 | 104 | private void Form1_KeyUp(object sender, KeyEventArgs e) 105 | { 106 | if (oGame.kLEFT && (e.KeyCode == Keys.A || e.KeyCode == Keys.Left)) 107 | { 108 | oGame.kLEFT = false; 109 | } 110 | 111 | if (oGame.kTOP && (e.KeyCode == Keys.W || e.KeyCode == Keys.Up)) 112 | { 113 | oGame.kTOP = false; 114 | } 115 | 116 | if (oGame.kRIGHT && (e.KeyCode == Keys.D || e.KeyCode == Keys.Right)) 117 | { 118 | oGame.kRIGHT = false; 119 | } 120 | 121 | if (oGame.kBOTTOM && (e.KeyCode == Keys.S || e.KeyCode == Keys.Down)) 122 | { 123 | oGame.kBOTTOM = false; 124 | } 125 | } 126 | 127 | private void Main_MouseClick(object sender, MouseEventArgs e) 128 | { 129 | oGame.checkButton(e.X, e.Y); 130 | } 131 | } 132 | } 133 | -------------------------------------------------------------------------------- /u2048/u2048.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | Debug 6 | AnyCPU 7 | {5E811E48-2B77-48E6-ABE8-C37719F6E56D} 8 | WinExe 9 | Properties 10 | u2048 11 | u2048 - Lukasz Jakowski 12 | v4.5 13 | 512 14 | 15 | 16 | AnyCPU 17 | true 18 | full 19 | false 20 | bin\Debug\ 21 | DEBUG;TRACE 22 | prompt 23 | 4 24 | 25 | 26 | AnyCPU 27 | pdbonly 28 | true 29 | bin\Release\ 30 | TRACE 31 | prompt 32 | 4 33 | 34 | 35 | favicon.ico 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | Form 56 | 57 | 58 | Main.cs 59 | 60 | 61 | 62 | 63 | Main.cs 64 | 65 | 66 | ResXFileCodeGenerator 67 | Resources.Designer.cs 68 | Designer 69 | 70 | 71 | True 72 | Resources.resx 73 | True 74 | 75 | 76 | SettingsSingleFileGenerator 77 | Settings.Designer.cs 78 | 79 | 80 | True 81 | Settings.settings 82 | True 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 103 | -------------------------------------------------------------------------------- /u2048/Properties/Resources.resx: -------------------------------------------------------------------------------- 1 | 2 | 3 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | 105 | 106 | 107 | 108 | 109 | text/microsoft-resx 110 | 111 | 112 | 2.0 113 | 114 | 115 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 116 | 117 | 118 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 119 | 120 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | GNU GENERAL PUBLIC LICENSE 2 | Version 2, June 1991 3 | 4 | Copyright (C) 1989, 1991 Free Software Foundation, Inc., 5 | 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 6 | Everyone is permitted to copy and distribute verbatim copies 7 | of this license document, but changing it is not allowed. 8 | 9 | Preamble 10 | 11 | The licenses for most software are designed to take away your 12 | freedom to share and change it. By contrast, the GNU General Public 13 | License is intended to guarantee your freedom to share and change free 14 | software--to make sure the software is free for all its users. This 15 | General Public License applies to most of the Free Software 16 | Foundation's software and to any other program whose authors commit to 17 | using it. (Some other Free Software Foundation software is covered by 18 | the GNU Lesser General Public License instead.) You can apply it to 19 | your programs, too. 20 | 21 | When we speak of free software, we are referring to freedom, not 22 | price. Our General Public Licenses are designed to make sure that you 23 | have the freedom to distribute copies of free software (and charge for 24 | this service if you wish), that you receive source code or can get it 25 | if you want it, that you can change the software or use pieces of it 26 | in new free programs; and that you know you can do these things. 27 | 28 | To protect your rights, we need to make restrictions that forbid 29 | anyone to deny you these rights or to ask you to surrender the rights. 30 | These restrictions translate to certain responsibilities for you if you 31 | distribute copies of the software, or if you modify it. 32 | 33 | For example, if you distribute copies of such a program, whether 34 | gratis or for a fee, you must give the recipients all the rights that 35 | you have. You must make sure that they, too, receive or can get the 36 | source code. And you must show them these terms so they know their 37 | rights. 38 | 39 | We protect your rights with two steps: (1) copyright the software, and 40 | (2) offer you this license which gives you legal permission to copy, 41 | distribute and/or modify the software. 42 | 43 | Also, for each author's protection and ours, we want to make certain 44 | that everyone understands that there is no warranty for this free 45 | software. If the software is modified by someone else and passed on, we 46 | want its recipients to know that what they have is not the original, so 47 | that any problems introduced by others will not reflect on the original 48 | authors' reputations. 49 | 50 | Finally, any free program is threatened constantly by software 51 | patents. We wish to avoid the danger that redistributors of a free 52 | program will individually obtain patent licenses, in effect making the 53 | program proprietary. To prevent this, we have made it clear that any 54 | patent must be licensed for everyone's free use or not licensed at all. 55 | 56 | The precise terms and conditions for copying, distribution and 57 | modification follow. 58 | 59 | GNU GENERAL PUBLIC LICENSE 60 | TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION 61 | 62 | 0. This License applies to any program or other work which contains 63 | a notice placed by the copyright holder saying it may be distributed 64 | under the terms of this General Public License. The "Program", below, 65 | refers to any such program or work, and a "work based on the Program" 66 | means either the Program or any derivative work under copyright law: 67 | that is to say, a work containing the Program or a portion of it, 68 | either verbatim or with modifications and/or translated into another 69 | language. (Hereinafter, translation is included without limitation in 70 | the term "modification".) Each licensee is addressed as "you". 71 | 72 | Activities other than copying, distribution and modification are not 73 | covered by this License; they are outside its scope. The act of 74 | running the Program is not restricted, and the output from the Program 75 | is covered only if its contents constitute a work based on the 76 | Program (independent of having been made by running the Program). 77 | Whether that is true depends on what the Program does. 78 | 79 | 1. You may copy and distribute verbatim copies of the Program's 80 | source code as you receive it, in any medium, provided that you 81 | conspicuously and appropriately publish on each copy an appropriate 82 | copyright notice and disclaimer of warranty; keep intact all the 83 | notices that refer to this License and to the absence of any warranty; 84 | and give any other recipients of the Program a copy of this License 85 | along with the Program. 86 | 87 | You may charge a fee for the physical act of transferring a copy, and 88 | you may at your option offer warranty protection in exchange for a fee. 89 | 90 | 2. You may modify your copy or copies of the Program or any portion 91 | of it, thus forming a work based on the Program, and copy and 92 | distribute such modifications or work under the terms of Section 1 93 | above, provided that you also meet all of these conditions: 94 | 95 | a) You must cause the modified files to carry prominent notices 96 | stating that you changed the files and the date of any change. 97 | 98 | b) You must cause any work that you distribute or publish, that in 99 | whole or in part contains or is derived from the Program or any 100 | part thereof, to be licensed as a whole at no charge to all third 101 | parties under the terms of this License. 102 | 103 | c) If the modified program normally reads commands interactively 104 | when run, you must cause it, when started running for such 105 | interactive use in the most ordinary way, to print or display an 106 | announcement including an appropriate copyright notice and a 107 | notice that there is no warranty (or else, saying that you provide 108 | a warranty) and that users may redistribute the program under 109 | these conditions, and telling the user how to view a copy of this 110 | License. (Exception: if the Program itself is interactive but 111 | does not normally print such an announcement, your work based on 112 | the Program is not required to print an announcement.) 113 | 114 | These requirements apply to the modified work as a whole. If 115 | identifiable sections of that work are not derived from the Program, 116 | and can be reasonably considered independent and separate works in 117 | themselves, then this License, and its terms, do not apply to those 118 | sections when you distribute them as separate works. But when you 119 | distribute the same sections as part of a whole which is a work based 120 | on the Program, the distribution of the whole must be on the terms of 121 | this License, whose permissions for other licensees extend to the 122 | entire whole, and thus to each and every part regardless of who wrote it. 123 | 124 | Thus, it is not the intent of this section to claim rights or contest 125 | your rights to work written entirely by you; rather, the intent is to 126 | exercise the right to control the distribution of derivative or 127 | collective works based on the Program. 128 | 129 | In addition, mere aggregation of another work not based on the Program 130 | with the Program (or with a work based on the Program) on a volume of 131 | a storage or distribution medium does not bring the other work under 132 | the scope of this License. 133 | 134 | 3. You may copy and distribute the Program (or a work based on it, 135 | under Section 2) in object code or executable form under the terms of 136 | Sections 1 and 2 above provided that you also do one of the following: 137 | 138 | a) Accompany it with the complete corresponding machine-readable 139 | source code, which must be distributed under the terms of Sections 140 | 1 and 2 above on a medium customarily used for software interchange; or, 141 | 142 | b) Accompany it with a written offer, valid for at least three 143 | years, to give any third party, for a charge no more than your 144 | cost of physically performing source distribution, a complete 145 | machine-readable copy of the corresponding source code, to be 146 | distributed under the terms of Sections 1 and 2 above on a medium 147 | customarily used for software interchange; or, 148 | 149 | c) Accompany it with the information you received as to the offer 150 | to distribute corresponding source code. (This alternative is 151 | allowed only for noncommercial distribution and only if you 152 | received the program in object code or executable form with such 153 | an offer, in accord with Subsection b above.) 154 | 155 | The source code for a work means the preferred form of the work for 156 | making modifications to it. For an executable work, complete source 157 | code means all the source code for all modules it contains, plus any 158 | associated interface definition files, plus the scripts used to 159 | control compilation and installation of the executable. However, as a 160 | special exception, the source code distributed need not include 161 | anything that is normally distributed (in either source or binary 162 | form) with the major components (compiler, kernel, and so on) of the 163 | operating system on which the executable runs, unless that component 164 | itself accompanies the executable. 165 | 166 | If distribution of executable or object code is made by offering 167 | access to copy from a designated place, then offering equivalent 168 | access to copy the source code from the same place counts as 169 | distribution of the source code, even though third parties are not 170 | compelled to copy the source along with the object code. 171 | 172 | 4. You may not copy, modify, sublicense, or distribute the Program 173 | except as expressly provided under this License. Any attempt 174 | otherwise to copy, modify, sublicense or distribute the Program is 175 | void, and will automatically terminate your rights under this License. 176 | However, parties who have received copies, or rights, from you under 177 | this License will not have their licenses terminated so long as such 178 | parties remain in full compliance. 179 | 180 | 5. You are not required to accept this License, since you have not 181 | signed it. However, nothing else grants you permission to modify or 182 | distribute the Program or its derivative works. These actions are 183 | prohibited by law if you do not accept this License. Therefore, by 184 | modifying or distributing the Program (or any work based on the 185 | Program), you indicate your acceptance of this License to do so, and 186 | all its terms and conditions for copying, distributing or modifying 187 | the Program or works based on it. 188 | 189 | 6. Each time you redistribute the Program (or any work based on the 190 | Program), the recipient automatically receives a license from the 191 | original licensor to copy, distribute or modify the Program subject to 192 | these terms and conditions. You may not impose any further 193 | restrictions on the recipients' exercise of the rights granted herein. 194 | You are not responsible for enforcing compliance by third parties to 195 | this License. 196 | 197 | 7. If, as a consequence of a court judgment or allegation of patent 198 | infringement or for any other reason (not limited to patent issues), 199 | conditions are imposed on you (whether by court order, agreement or 200 | otherwise) that contradict the conditions of this License, they do not 201 | excuse you from the conditions of this License. If you cannot 202 | distribute so as to satisfy simultaneously your obligations under this 203 | License and any other pertinent obligations, then as a consequence you 204 | may not distribute the Program at all. For example, if a patent 205 | license would not permit royalty-free redistribution of the Program by 206 | all those who receive copies directly or indirectly through you, then 207 | the only way you could satisfy both it and this License would be to 208 | refrain entirely from distribution of the Program. 209 | 210 | If any portion of this section is held invalid or unenforceable under 211 | any particular circumstance, the balance of the section is intended to 212 | apply and the section as a whole is intended to apply in other 213 | circumstances. 214 | 215 | It is not the purpose of this section to induce you to infringe any 216 | patents or other property right claims or to contest validity of any 217 | such claims; this section has the sole purpose of protecting the 218 | integrity of the free software distribution system, which is 219 | implemented by public license practices. Many people have made 220 | generous contributions to the wide range of software distributed 221 | through that system in reliance on consistent application of that 222 | system; it is up to the author/donor to decide if he or she is willing 223 | to distribute software through any other system and a licensee cannot 224 | impose that choice. 225 | 226 | This section is intended to make thoroughly clear what is believed to 227 | be a consequence of the rest of this License. 228 | 229 | 8. If the distribution and/or use of the Program is restricted in 230 | certain countries either by patents or by copyrighted interfaces, the 231 | original copyright holder who places the Program under this License 232 | may add an explicit geographical distribution limitation excluding 233 | those countries, so that distribution is permitted only in or among 234 | countries not thus excluded. In such case, this License incorporates 235 | the limitation as if written in the body of this License. 236 | 237 | 9. The Free Software Foundation may publish revised and/or new versions 238 | of the General Public License from time to time. Such new versions will 239 | be similar in spirit to the present version, but may differ in detail to 240 | address new problems or concerns. 241 | 242 | Each version is given a distinguishing version number. If the Program 243 | specifies a version number of this License which applies to it and "any 244 | later version", you have the option of following the terms and conditions 245 | either of that version or of any later version published by the Free 246 | Software Foundation. If the Program does not specify a version number of 247 | this License, you may choose any version ever published by the Free Software 248 | Foundation. 249 | 250 | 10. If you wish to incorporate parts of the Program into other free 251 | programs whose distribution conditions are different, write to the author 252 | to ask for permission. For software which is copyrighted by the Free 253 | Software Foundation, write to the Free Software Foundation; we sometimes 254 | make exceptions for this. Our decision will be guided by the two goals 255 | of preserving the free status of all derivatives of our free software and 256 | of promoting the sharing and reuse of software generally. 257 | 258 | NO WARRANTY 259 | 260 | 11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY 261 | FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN 262 | OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES 263 | PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED 264 | OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF 265 | MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS 266 | TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE 267 | PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, 268 | REPAIR OR CORRECTION. 269 | 270 | 12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING 271 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR 272 | REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, 273 | INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING 274 | OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED 275 | TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY 276 | YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER 277 | PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE 278 | POSSIBILITY OF SUCH DAMAGES. 279 | 280 | END OF TERMS AND CONDITIONS 281 | 282 | How to Apply These Terms to Your New Programs 283 | 284 | If you develop a new program, and you want it to be of the greatest 285 | possible use to the public, the best way to achieve this is to make it 286 | free software which everyone can redistribute and change under these terms. 287 | 288 | To do so, attach the following notices to the program. It is safest 289 | to attach them to the start of each source file to most effectively 290 | convey the exclusion of warranty; and each file should have at least 291 | the "copyright" line and a pointer to where the full notice is found. 292 | 293 | {description} 294 | Copyright (C) {year} {fullname} 295 | 296 | This program is free software; you can redistribute it and/or modify 297 | it under the terms of the GNU General Public License as published by 298 | the Free Software Foundation; either version 2 of the License, or 299 | (at your option) any later version. 300 | 301 | This program is distributed in the hope that it will be useful, 302 | but WITHOUT ANY WARRANTY; without even the implied warranty of 303 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 304 | GNU General Public License for more details. 305 | 306 | You should have received a copy of the GNU General Public License along 307 | with this program; if not, write to the Free Software Foundation, Inc., 308 | 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. 309 | 310 | Also add information on how to contact you by electronic and paper mail. 311 | 312 | If the program is interactive, make it output a short notice like this 313 | when it starts in an interactive mode: 314 | 315 | Gnomovision version 69, Copyright (C) year name of author 316 | Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'. 317 | This is free software, and you are welcome to redistribute it 318 | under certain conditions; type `show c' for details. 319 | 320 | The hypothetical commands `show w' and `show c' should show the appropriate 321 | parts of the General Public License. Of course, the commands you use may 322 | be called something other than `show w' and `show c'; they could even be 323 | mouse-clicks or menu items--whatever suits your program. 324 | 325 | You should also get your employer (if you work as a programmer) or your 326 | school, if any, to sign a "copyright disclaimer" for the program, if 327 | necessary. Here is a sample; alter the names: 328 | 329 | Yoyodyne, Inc., hereby disclaims all copyright interest in the program 330 | `Gnomovision' (which makes passes at compilers) written by James Hacker. 331 | 332 | {signature of Ty Coon}, 1 April 1989 333 | Ty Coon, President of Vice 334 | 335 | This General Public License does not permit incorporating your program into 336 | proprietary programs. If your program is a subroutine library, you may 337 | consider it more useful to permit linking proprietary applications with the 338 | library. If this is what you want to do, use the GNU Lesser General 339 | Public License instead of this License. 340 | 341 | -------------------------------------------------------------------------------- /u2048/Game.cs: -------------------------------------------------------------------------------- 1 | /************************ 2 | * @author Łukasz Jakowski 3 | * @since 08.04.2014 14:47 4 | * 5 | ************************/ 6 | 7 | using System; 8 | using System.Collections.Generic; 9 | using System.Drawing; 10 | 11 | namespace u2048 12 | { 13 | class Game 14 | { 15 | private enum GameState 16 | { 17 | eGame, 18 | eAbout, 19 | }; 20 | 21 | private GameState currentGameState = GameState.eGame; 22 | 23 | private int[][] iBoard; 24 | 25 | private int iScore = 0, iBest = 0; 26 | 27 | private List