├── img
├── car.png
├── 4thres.jpg
├── car_pin.png
├── circle.png
├── favicon.png
├── resetbtn.png
├── car_small.png
├── circle_active.png
├── circle_grey.png
├── 4thres_letters.jpg
├── car_pin_outline.png
├── 4thres_letterslines.jpg
├── car_pin_outline_blk.png
├── car_pin_outline_blue.png
└── car_pin_outline_org.png
├── readme.md
├── contact.html
├── index.html
├── css
└── style.css
├── license.md
└── js
└── main.js
/img/car.png:
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/img/favicon.png:
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/img/resetbtn.png:
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/img/car_small.png:
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/img/circle_active.png:
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/img/circle_grey.png:
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/img/4thres_letters.jpg:
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/img/car_pin_outline.png:
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/img/4thres_letterslines.jpg:
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/img/car_pin_outline_blk.png:
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/img/car_pin_outline_blue.png:
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/img/car_pin_outline_org.png:
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/readme.md:
--------------------------------------------------------------------------------
1 | Plane Path
2 | ==============
3 |
4 | Client side drawing of Plane Path for PUBG (and some other stuff)
5 |
6 | Next additions:
7 |
8 | Squadsync
9 |
10 | New map
11 |
12 | Extra information
--------------------------------------------------------------------------------
/contact.html:
--------------------------------------------------------------------------------
1 |
2 |
3 | PUBG Plane Path
4 |
5 |
8 |
18 |
19 |
20 |
35 |
36 |
--------------------------------------------------------------------------------
/index.html:
--------------------------------------------------------------------------------
1 |
2 |
3 | PUBG Plane Path
4 |
14 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
Click and drag to begin
27 |
28 |
29 |
30 |
31 |
= Likely chute path
32 |
33 |
34 |
35 |
= Potential chute path
36 |
37 |
38 |
39 |
= High % vehicle
40 |
41 |
42 |
43 |
44 |
45 |
46 |
51 |
52 |
53 |
54 |
55 |
56 |
57 |
58 |
59 |
60 |
61 |
62 |
--------------------------------------------------------------------------------
/css/style.css:
--------------------------------------------------------------------------------
1 | body
2 | {
3 | background-color: #333;
4 | }
5 |
6 | a
7 | {
8 | color: white;
9 | }
10 |
11 | #container
12 | {
13 | min-width: 1024px;
14 | width: 75%;
15 | margin-left: auto;
16 | margin-right: auto;
17 | height: 96%;
18 | }
19 |
20 | #sndcontainer
21 | {
22 | margin-left:auto;
23 | margin-right:auto;
24 | }
25 |
26 | #canvasContainer
27 | {
28 | position: relative;
29 | }
30 |
31 | #mainCanvas
32 | {
33 | position: absolute;
34 | top: 0px;
35 | left: 0px;
36 | }
37 |
38 | #bgCanvas
39 | {
40 | position: absolute;
41 | top: 0px;
42 | left: 0px;
43 | }
44 |
45 | #leftBar
46 | {
47 | position: relative;
48 | float: left;
49 | color: white;
50 | width: 20%;
51 | height: 100%;
52 | text-align: center;
53 | }
54 |
55 | #contact
56 | {
57 | color: white;
58 | width: 50%;
59 | margin-left: auto;
60 | margin-right: auto;
61 | font-size: 18px;
62 | text-align: center;
63 | margin-top: 25%;
64 | }
65 |
66 | #reset
67 | {
68 | margin-left: auto;
69 | margin-right: auto;
70 | width: 90%;
71 | height: 10.5%;
72 | cursor: pointer;
73 | margin-bottom: 10px;
74 | background-size: cover;
75 | background-image: url("../img/resetbtn.png");
76 | border: 4px solid #000000;
77 | }
78 |
79 | #calculating
80 | {
81 | margin-top: 10px;
82 | /*display: none;*/
83 | font-size: 20px;
84 | }
85 |
86 | #error
87 | {
88 | margin-top: 10px;
89 | color: red;
90 | font-size: 20px;
91 | }
92 |
93 | #legend
94 | {
95 | font-size: 1.8vh;
96 | display: none;
97 | text-align: left;
98 | width: 90%;
99 | height: 15%;
100 | }
101 |
102 | .legendline
103 | {
104 | margin-left: auto;
105 | margin-right: auto;
106 | margin-top: 8px;
107 | width: 92%;
108 | height: 22px;
109 | }
110 |
111 | #orangeblock
112 | {
113 | float: left;
114 | width: 22px;
115 | height: 22px;
116 | border: 2px solid #000000;
117 | background-color: rgba(255, 200, 0, 1.0);
118 | margin-right: 5px;
119 | }
120 |
121 | #blueblock
122 | {
123 | float: left;
124 | width: 22px;
125 | height: 22px;
126 | border: 2px solid #000000;
127 | background-color: rgba(60, 100, 200, 1.0);
128 | margin-right: 5px;
129 | }
130 |
131 | .legendtext
132 | {
133 | padding-top: 6px;
134 | height: 20px;
135 | }
136 |
137 | #gameclock
138 | {
139 | margin-top: 15%;
140 | font-size: 6.0vh;
141 | }
142 |
143 | #lowerclock
144 | {
145 | font-size: 1.2vh;
146 | }
147 |
148 | #car
149 | {
150 | float: left;
151 | margin-top: 5px;
152 | margin-right: 5px;
153 | }
154 |
155 | #healthbar
156 | {
157 | margin-top: 15%;
158 | width: 90%;
159 | height: 3.64%;
160 | }
161 |
162 | #healthtext
163 | {
164 | margin-top: 3%;
165 | margin-bottom: 10%;
166 | font-size: 1.2vh
167 | }
168 |
169 | progress[value] {
170 | /* Reset the default appearance */
171 | -webkit-appearance: none;
172 | appearance: none;
173 | }
174 |
175 | progress[value]::-webkit-progress-bar {
176 | background-color: #000;
177 | border: 1px solid #eee;
178 | box-shadow: 0 2px 5px rgba(0, 0, 0, 0.25) inset;
179 | }
180 |
181 | /*progress[value]::-webkit-progress-value {
182 | background-color: #FFF;
183 | }*/
184 |
185 | progress[value].lowhp::-webkit-progress-value {
186 | background-color: #FE0000;
187 | }
188 |
189 | progress[value].lowishhp::-webkit-progress-value {
190 | background-color: #d94545;
191 | }
192 |
193 | progress[value].medhp::-webkit-progress-value {
194 | background-color: #de756f;
195 | }
196 |
197 | progress[value].highhp::-webkit-progress-value {
198 | background-color: #e9a3a3;
199 | }
200 |
201 | progress[value].veryhighhp::-webkit-progress-value {
202 | background-color: #FFFFFF;
203 | }
204 |
205 | #circlecontainer
206 | {
207 | margin-top: 10%;
208 | }
209 |
210 | .activecircle
211 | {
212 | position: relative;
213 | margin-top: 10px;
214 | width: 90%;
215 | height: 8.5%;
216 | margin-left: auto;
217 | margin-right: auto;
218 | background-size: cover;
219 | background-image: url("../img/circle.png");
220 | border: 2px solid rgba(255, 200, 0, 1.0);
221 |
222 | font-size: 3.3vh;
223 | font-weight: bold;
224 | }
225 |
226 | .circle
227 | {
228 | position: relative;
229 | margin-top: 10px;
230 | width: 90%;
231 | height: 8.5%;
232 | margin-left: auto;
233 | margin-right: auto;
234 | background-size: cover;
235 | background-image: url("../img/circle_grey.png");
236 | font-size: 2.8vh;
237 | }
238 |
239 | .dps
240 | {
241 | position: absolute;
242 | top: 5%;
243 | left: 5%;
244 | font-size: 155%;
245 | font-weight: bold;
246 | text-align: center;
247 | width: 20%;
248 | }
249 |
250 | .circle .dps
251 | {
252 | color: #CCC;
253 | }
254 |
255 | .dpsfooter
256 | {
257 | position: absolute;
258 | top: 70%;
259 | left: 5%;
260 | font-size: 45%;
261 | width: 20%;
262 | text-align: center;
263 | }
264 |
265 | .closetime
266 | {
267 | position: absolute;
268 | top: 17%;
269 | right: 5%;
270 | font-size: 40%;
271 | text-align: right;
272 | width: 50%;
273 | }
274 |
275 | #footer
276 | {
277 | position: absolute;
278 | text-align: center;
279 | bottom: 0%;
280 | width: 100%;
281 | font-size: 1.5vh;
282 | }
283 |
284 | .danger
285 | {
286 |
287 | }
288 |
289 | .yield
290 | {
291 |
292 | }
293 |
294 | #reset:active
295 | {
296 | border: 4px solid #FFFFFF;
297 | }
298 |
299 | /*
300 | fuck 3 aligns
301 | #rightBar
302 | {
303 | height: 100%;
304 | background-color: black;
305 | }
306 | */
--------------------------------------------------------------------------------
/license.md:
--------------------------------------------------------------------------------
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2 | Version 2.0, January 2004
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/js/main.js:
--------------------------------------------------------------------------------
1 | //CONSTANTS
2 | var SECONDS = 1000;
3 | var STANDARD_SCALE = 600; //600px standard scale
4 |
5 | var CHUTE_DIST = [100, 165]; //early chute, late chute
6 | var CHUTE_1_COLOR = [255, 165, 0, 50];
7 | var CHUTE_2_COLOR = [15, 15, 200, 50];
8 |
9 | var FIRST_AID_TIME = 10.0;
10 |
11 | var CAR_POS = [[119, 234], [174, 190], [164, 168], [261 , 201], [296, 207], [323, 206], [334, 219], [463, 185], [386, 168], [426, 426], [443, 435], [445, 450], [517, 227], [439, 339], [257, 288]];
12 | var CIRCLE_DEFS = [
13 | //{idx: 0, downtime: 1, uptime: 1, dps: 5},
14 | {idx: 1, downtime: 412, uptime: 300, dps: .5},
15 | {idx: 2, downtime: 200, uptime: 149, dps: .75},
16 | {idx: 3, downtime: 150, uptime: 90, dps: 1},
17 | {idx: 4, downtime: 120, uptime: 52, dps: 1.5},
18 | {idx: 5, downtime: 120, uptime: 42, dps: 3},
19 | {idx: 6, downtime: 90, uptime: 30, dps: 5},
20 | {idx: 7, downtime: 90, uptime: 26, dps: 7.5},
21 | {idx: 8, downtime: 60, uptime: 15, dps: 11},
22 | {idx: 9, downtime: 300, uptime: 15, dps: 11}
23 | ]
24 |
25 | //variables
26 | var lastDown = new Date().getTime();
27 | var dragging = false;
28 | var downEvent = null;
29 | var moveEvent = null;
30 | var arrow = false;
31 | var pathDone = false;
32 | var postDone = false;
33 | var resizedDuringAnim = false;
34 | var lastResizeDraw = 0;
35 |
36 | var pathStart = [0, 0];
37 | var pathEnd = [0, 0];
38 |
39 | var lineDraw1 = [0, 0];
40 | var lineDraw2 = [0, 0];
41 |
42 | var linePts = [];
43 | var dists = [];
44 | var lineAngle = 0;
45 |
46 | var animStart = 0;
47 | var animFrames = 0;
48 |
49 | var pathCanvasHeight = 0;
50 | var pathCanvasWidth = 0;
51 |
52 | var pathSlope = 0;
53 | var pathB = 0;
54 |
55 | var clicked = false;
56 | var clickStart = [0, 0];
57 | var clickEnd = [0, 0];
58 |
59 | var lastScaled = null;
60 |
61 | var bg = new Image();
62 | var bgLoaded = false;
63 | bg.src = "img/4thres.jpg";
64 |
65 | var bgLines = new Image();
66 | var bgLinesLoaded = false;
67 | bgLines.src = "img/4thres_letterslines.jpg";
68 |
69 | var bgLetters = new Image();
70 | var bgLettersLoaded = false;
71 | bgLetters.src = "img/4thres_letters.jpg";
72 |
73 | var car = new Image();
74 | var carLoaded = false;
75 | car.src = "img/car_pin.png";
76 |
77 | var car_out = new Image();
78 | var carOutLoaded = false;
79 | car_out.src = "img/car_pin_outline.png";
80 |
81 | var car_out_blk = new Image();
82 | var carOutBlkLoaded = false;
83 | car_out_blk.src = "img/car_pin_outline_blk.png";
84 |
85 | var car_out_org = new Image();
86 | var carOutOrgLoaded = false;
87 | car_out_org.src = "img/car_pin_outline_org.png";
88 |
89 | var car_out_blue = new Image();
90 | var carOutBlueLoaded = false;
91 | car_out_blue.src = "img/car_pin_outline_blue.png";
92 |
93 | var dirty = true
94 |
95 | var heat = null;
96 |
97 | bg.onload = function()
98 | {
99 | bgLoaded = true;
100 | }
101 |
102 | bgLetters.onload = function()
103 | {
104 | bgLettersLoaded = true;
105 | }
106 |
107 | bgLines.onload = function()
108 | {
109 | bgLinesLoaded = true;
110 | }
111 |
112 | car.onload = function()
113 | {
114 | carLoaded = true;
115 | }
116 |
117 | car_out.onload = function()
118 | {
119 | carOutLoaded = true;
120 | }
121 |
122 | function DebugTime()
123 | {
124 | gameTime += 5 * SECONDS;
125 | }
126 |
127 | function Reset(error = false, errorMsg = "")
128 | {
129 | pathDone = false;
130 | postDone = false;
131 | clicked = false;
132 |
133 | var calculating = document.getElementById('calculating');
134 | calculating.style.display = "inline";
135 |
136 | if(error == true)
137 | {
138 | var error = document.getElementById('error');
139 | error.innerHTML = errorMsg;
140 | } else
141 | {
142 | var error = document.getElementById('error');
143 | error.innerHTML = "";
144 | }
145 |
146 | var legend = document.getElementById('legend');
147 | legend.style.display = "none";
148 |
149 | var clock = document.getElementById('gameclock');
150 | clock.innerHTML = "";
151 |
152 | var clock2 = document.getElementById('lowerclock');
153 | clock2.innerHTML = "";
154 |
155 | var circlecont = document.getElementById('circlecontainer');
156 | circlecont.innerHTML = "";
157 |
158 | var healthbarcont = document.getElementById('healthbarcontainer');
159 | healthbarcont.innerHTML = "";
160 |
161 | var canvas = document.getElementById('mainCanvas');
162 | var ctx = canvas.getContext("2d");
163 | ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
164 | DrawBGCanvas();
165 | }
166 |
167 | function DrawCars()
168 | {
169 | var canvas2 = document.getElementById('bgCanvas');
170 | var ctx2 = canvas2.getContext('2d');
171 | var scaleFactor = ctx2.canvas.height / STANDARD_SCALE;
172 | for(x=0;x= lastScaled + 400 && Date.now() >= lastResizeDraw + 400)
231 | {
232 | //Draw the path!
233 | DrawPath(true);
234 | }
235 | }, 500)
236 | }
237 |
238 | }
239 |
240 |
241 | var canvascont = document.getElementById('canvasContainer');
242 | container.style.marginTop = (window.innerHeight - container.clientHeight) / 2;
243 | sndcontainer.style.width = (leftbar.clientWidth + ctx.canvas.width + 100);
244 | canvascont.style.width = ctx.canvas.width;
245 | canvascont.style.height = ctx.canvas.height;
246 | canvascont.style.left = leftbar.clientWidth;
247 | }
248 |
249 | function Scale() {
250 | var canvas = document.getElementById('mainCanvas');
251 | var container = document.getElementById('container');
252 | var leftbar = document.getElementById('leftBar');
253 | var sndcontainer = document.getElementById('sndcontainer');
254 | var ctx = canvas.getContext('2d');
255 | var canvas2 = document.getElementById('bgCanvas');
256 | var ctx2 = canvas2.getContext('2d');
257 | //ctx.canvas.height = container.clientHeight;
258 | //ctx.canvas.width = ctx.canvas.height;
259 | //ctx2.canvas.height = container.clientHeight;
260 | //ctx2.canvas.width = ctx2.canvas.height;
261 | var canvascont = document.getElementById('canvasContainer');
262 | container.style.marginTop = (window.innerHeight - container.clientHeight) / 2;
263 | sndcontainer.style.width = (leftbar.clientWidth + ctx.canvas.width + 100);
264 | canvascont.style.width = ctx.canvas.width;
265 | canvascont.style.height = ctx.canvas.height;
266 | canvascont.style.left = leftbar.clientWidth;
267 | }
268 |
269 | //lmao can you imagine being this much of a nerd that u know how this works
270 | function DrawArrow(fromx, fromy, tox, toy){
271 | //variables to be used when creating the arrow
272 | var c = document.getElementById("mainCanvas");
273 | var ctx = c.getContext("2d");
274 | var headlen = 10;
275 |
276 | ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
277 |
278 | var angle = Math.atan2(toy-fromy,tox-fromx);
279 |
280 | //starting path of the arrow from the start square to the end square and drawing the stroke
281 | ctx.beginPath();
282 | ctx.moveTo(fromx, fromy);
283 | ctx.lineTo(tox, toy);
284 | ctx.strokeStyle = "#FFFFFF";
285 | ctx.lineWidth = 6;
286 | ctx.stroke();
287 |
288 | //starting a new path from the head of the arrow to one of the sides of the point
289 | ctx.beginPath();
290 | ctx.moveTo(tox, toy);
291 | ctx.lineTo(tox-headlen*Math.cos(angle-Math.PI/7),toy-headlen*Math.sin(angle-Math.PI/7));
292 |
293 | //path from the side point of the arrow, to the other side point
294 | ctx.lineTo(tox-headlen*Math.cos(angle+Math.PI/7),toy-headlen*Math.sin(angle+Math.PI/7));
295 |
296 | //path from the side point back to the tip of the arrow, and then again to the opposite side point
297 | ctx.lineTo(tox, toy);
298 | ctx.lineTo(tox-headlen*Math.cos(angle-Math.PI/7),toy-headlen*Math.sin(angle-Math.PI/7));
299 |
300 | //draws the paths created above
301 | ctx.strokeStyle = "#FFFFFF";
302 | ctx.lineWidth = 6;
303 | ctx.stroke();
304 | ctx.fillStyle = "#FFFFFF";
305 | ctx.fill();
306 | }
307 |
308 | function DrawClick(x, y)
309 | {
310 | var c = document.getElementById("mainCanvas");
311 | var ctx = c.getContext("2d");
312 |
313 | ctx.beginPath();
314 | ctx.arc(x, y, 6, 0, 2 * Math.PI, false);
315 | ctx.fillStyle = '#FFFFFF';
316 | ctx.strokeStyle = '#000000';
317 | ctx.stroke();
318 | ctx.fill();
319 | }
320 |
321 | function getY(x, slope, b)
322 | {
323 | return (x * slope) + b;
324 | }
325 |
326 | function getX(y, slope, b)
327 | {
328 | return (y - b) / slope;
329 | }
330 |
331 | function DrawPath(resizeDraw = false){
332 |
333 | var error = document.getElementById('error');
334 | error.innerHTML = "";
335 |
336 | DrawBGCanvas();
337 | var c = document.getElementById("mainCanvas");
338 | var ctx = c.getContext("2d");
339 |
340 | ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
341 |
342 | var fromx = pathStart[0] * c.width / pathCanvasWidth;
343 | var fromy = pathStart[1] * c.height / pathCanvasHeight;
344 | var tox = pathEnd[0] * c.width / pathCanvasWidth;
345 | var toy = pathEnd[1] * c.height / pathCanvasHeight;
346 |
347 | var headlen = 10;
348 |
349 | var angle = Math.atan2(toy-fromy,tox-fromx);
350 | lineAngle = angle;
351 |
352 | var slopeNum = (toy - fromy);
353 | var slopeDenom = (tox - fromx);
354 | var slope = slopeNum/slopeDenom;
355 |
356 | //y = mx+b
357 | //y = slope(x) + b
358 | //fromy = slope(fromx) + b
359 | //b = fromy - slope(fromx)
360 | var b = fromy - (slope*fromx);
361 |
362 | var foundPos = false;
363 | var foundNeg = false;
364 |
365 | var posPos = [0, 0];
366 | var negPos = [0, 0];
367 |
368 | var x = fromx;
369 | var y = fromy;
370 |
371 | var idx = 0
372 |
373 | // //Add pts while we go!
374 | // linePts = [];
375 |
376 | // while(foundPos == false)
377 | // {
378 | // x = x * slopeDenom;
379 | // y = y * slopeNum;
380 |
381 | // if(x <= 0 || x >= c.width)
382 | // {
383 | // foundPos = true;
384 | // posPos[0] = x;
385 | // posPos[1] = getY(x, slope, b);
386 | // }
387 | // else if(y <= 0 || y >= c.height)
388 | // {
389 | // foundPos = true;
390 | // posPos[1] = y;
391 | // posPos[0] = getX(y, slope, b);
392 | // }
393 |
394 | // idx++;
395 | // if(idx >= 1000)
396 | // {
397 | // //bail out
398 | // foundPos = true;
399 | // posPos[0] = 1000;
400 | // posPos[1] = 1000;
401 | // }
402 | // }
403 |
404 | // var x = fromx;
405 | // var y = fromy;
406 |
407 | // idx = 0
408 |
409 | // while(foundNeg == false)
410 | // {
411 | // x = x * -1 * slopeDenom;
412 | // y = y * -1 * slopeNum;
413 |
414 | // if(x <= 0 || x >= c.width)
415 | // {
416 | // foundNeg = true;
417 | // negPos[0] = x;
418 | // negPos[1] = getY(x, slope, b);
419 | // }
420 | // else if(y <= 0 || y >= c.height)
421 | // {
422 | // foundNeg = true;
423 | // negPos[1] = y;
424 | // negPos[0] = getX(y, slope, b);
425 | // }
426 |
427 | // idx++;
428 | // if(idx >= 1000)
429 | // {
430 | // //bail out
431 | // foundNeg = true;
432 | // negPos[0] = -1000;
433 | // negPos[1] = -1000;
434 | // }
435 | // }
436 |
437 | // var iterX = fromx;
438 | // var iterY = fromy;
439 |
440 | // for(i=0; i<1000; i++)
441 | // {
442 | // if(slope > 1)
443 | // {
444 | // iterY = iterY + 1;
445 | // linePts.push([getX(iterY, slope, b), iterY]);
446 | // }
447 | // else
448 | // {
449 | // iterX = iterX + 1;
450 | // linePts.push([iterX, getY(iterX, slope, b)]);
451 | // }
452 | // }
453 |
454 | //console.log(angle);
455 | //console.log(angle*57.2);
456 |
457 | //test intersections
458 |
459 | var width = c.width;
460 | var height = c.height;
461 |
462 | var intersect1 = null;
463 | var intersect2 = null;
464 | var intersect3 = null;
465 | var intersect4 = null;
466 |
467 | var pt1 = [fromx, fromy];
468 | var pt2 = [tox, toy];
469 |
470 | if(slope < 0)
471 | {
472 | //top line
473 | intersect1 = math.intersect(pt1, pt2, [0, 0], [width, 0]);
474 | //left line
475 | intersect2 = math.intersect(pt1, pt2, [0, 0], [0, height]);
476 | // //right line
477 | intersect3 = math.intersect(pt1, pt2, [width, 0], [width, height]);
478 | // //bottom line
479 | intersect4 = math.intersect(pt1, pt2, [0, height], [width, height]);
480 | } else
481 | {
482 | //top line
483 | intersect1 = math.intersect(pt2, pt1, [0, 0], [width, 0]);
484 | //left line
485 | intersect2 = math.intersect(pt2, pt1, [0, 0], [0, height]);
486 | // //right line
487 | intersect3 = math.intersect(pt2, pt1, [width, 0], [width, height]);
488 | // //bottom line
489 | intersect4 = math.intersect(pt2, pt1, [0, height], [width, height]);
490 | }
491 |
492 | // console.log(intersect1);
493 | // console.log(intersect2);
494 | // console.log(intersect3);
495 | // console.log(intersect4);
496 |
497 | var solved = 0;
498 |
499 | if(intersect1 == null || intersect2 == null || intersect3 == null || intersect4 == null)
500 | {
501 | Reset(true, "Invalid Path!");
502 | return;
503 | }
504 |
505 | if(intersect1[0] <= width + 1 && intersect1[0] >= -1)
506 | {
507 | if(solved == 0)
508 | {
509 | lineDraw1 = intersect1;
510 | solved++;
511 | } else {
512 | lineDraw2 = intersect1;
513 | }
514 | }
515 |
516 | if(intersect4[0] <= width + 1 && intersect4[0] >= -1)
517 | {
518 | if(solved == 0)
519 | {
520 | lineDraw1 = intersect4;
521 | solved++;
522 | } else {
523 | lineDraw2 = intersect4;
524 | }
525 | }
526 |
527 | if(intersect2[1] <= height + 1 && intersect2[1] >= -1)
528 | {
529 | if(solved == 0)
530 | {
531 | lineDraw1 = intersect2;
532 | solved++;
533 | } else {
534 | lineDraw2 = intersect2;
535 | }
536 | }
537 |
538 | if(intersect3[1] <= height + 1 && intersect3[1] >= -1)
539 | {
540 | if(solved == 0)
541 | {
542 | lineDraw1 = intersect3;
543 | solved++;
544 | } else {
545 | lineDraw2 = intersect3;
546 | }
547 | }
548 |
549 | // console.log(lineDraw1, lineDraw2);
550 |
551 | pathSlope = slope;
552 | pathB = b;
553 |
554 | UpdateLine();
555 |
556 | animFrames = 0;
557 | animStart = Date.now();
558 | currentIdx = 0;
559 | currentX = 0;
560 | currentY = 0;
561 |
562 | setTimeout(function(){CalcDists(resizeDraw)}, 1);
563 | }
564 |
565 | function UpdateLine()
566 | {
567 | var c = document.getElementById("mainCanvas");
568 | var ctx = c.getContext("2d");
569 |
570 | ctx.beginPath();
571 | ctx.moveTo(lineDraw1[0], lineDraw1[1]);
572 | ctx.lineTo(lineDraw2[0], lineDraw2[1]);
573 |
574 | ctx.strokeStyle = '#000000';
575 | ctx.lineWidth = 8;
576 | ctx.stroke();
577 | ctx.strokeStyle = '#FFFFFF';
578 | ctx.lineWidth = 6;
579 | ctx.stroke();
580 | }
581 |
582 | function HandleDown(event)
583 | {
584 | //offsetx, offsety is what we want (ignores the screen)
585 | // console.log("!!! down")
586 | // console.log(event)
587 |
588 | if(arrow)
589 | {
590 | FinishPath(downEvent.offsetX, downEvent.offsetY, moveEvent.offsetX, moveEvent.offsetY)
591 | }
592 | else if(!pathDone){
593 | lastDown = new Date().getTime();
594 | dragging = true
595 | downEvent = event;
596 | }
597 | }
598 |
599 | function HandleMove(event)
600 | {
601 | //past X and without an up we're probably dragging
602 | if(new Date().getTime() - lastDown > 20 && dragging && pathDone == false && clicked == false)
603 | {
604 | arrow = true;
605 | document.body.style.cursor = "pointer";
606 | moveEvent = event;
607 | //firefox hack
608 | offsetX = downEvent.offsetX;
609 | offsetY = downEvent.offsetY;
610 | if(downEvent.offsetX == 0 && downEvent.offsetY == 0)
611 | {
612 | offsetX = downEvent.layerX;
613 | offsetY = downEvent.layerY;
614 | }
615 | //end firefox hack
616 | DrawArrow(offsetX, offsetY, moveEvent.offsetX, moveEvent.offsetY);
617 | }
618 | }
619 |
620 | function HandleUp(event)
621 | {
622 | //If arrow, do X
623 | if(arrow)
624 | {
625 | //firefox hack
626 | offsetX = downEvent.offsetX;
627 | offsetY = downEvent.offsetY;
628 | if(downEvent.offsetX == 0 && downEvent.offsetY == 0)
629 | {
630 | offsetX = downEvent.layerX;
631 | offsetY = downEvent.layerY;
632 | }
633 |
634 | offsetX2 = moveEvent.offsetX;
635 | offsetY2 = moveEvent.offsetY;
636 | if(moveEvent.offsetX == 0 && moveEvent.offsetY == 0)
637 | {
638 | offsetX2 = moveEvent.layerX;
639 | offsetY2 = moveEvent.layerY;
640 | }
641 | //end firefox hack
642 | FinishPath(offsetX, offsetY, offsetX2, offsetY2);
643 | }
644 | else if(clicked == false && !pathDone)
645 | {
646 | clicked = true;
647 | clickStart[0] = event.offsetX;
648 | clickStart[1] = event.offsetY;
649 | DrawClick(clickStart[0], clickStart[1]);
650 | }
651 | else if(clicked == true && !pathDone)
652 | {
653 | clicked = false;
654 | FinishPath(clickStart[0], clickStart[1], event.offsetX, event.offsetY);
655 | }
656 |
657 | arrow = false
658 | dragging = false
659 | document.body.style.cursor = "default";
660 | }
661 |
662 | function FinishPath(startx, starty, tox, toy)
663 | {
664 | var canvas = document.getElementById('mainCanvas');
665 | var ctx = canvas.getContext('2d');
666 | pathCanvasHeight = canvas.height;
667 | pathCanvasWidth = canvas.width;
668 | pathDone = true;
669 | pathStart[0] = startx;
670 | pathStart[1] = starty;
671 | pathEnd[0] = tox;
672 | pathEnd[1] = toy;
673 |
674 | DrawPath();
675 | }
676 |
677 | //distance between two pts [x, y]
678 | function distsqd(pt1, pt2)
679 | {
680 | var a = pt1[0] - pt2[0];
681 | var b = pt1[1] - pt2[1];
682 | return Math.sqrt( a*a + b*b );
683 | }
684 |
685 | function distfromline(pt)
686 | {
687 | var slope = 1 /pathSlope * -1;
688 | var pt1 = pt;
689 | var pt2 = [pt1[0] + 1, pt1[1] + slope];
690 |
691 | var intersect = math.intersect(pt1, pt2, lineDraw1, lineDraw2);
692 | return distsqd(pt1, intersect);
693 | }
694 |
695 | //distance from closest point on a line using pythagorean theorem and congruency
696 | //this doesn't work! blurk
697 | // function distfromline(slope, lineb, pt, debug)
698 | // {
699 | // var x1 = pt[0];
700 | // var y1 = pt[1];
701 | // var x2 = getX(y1, slope, lineb);
702 | // var y2 = getY(x1, slope, lineb);
703 |
704 | // //make a right triangle
705 | // var a = Math.abs(x1 - x2);
706 | // var b = Math.abs(y1 - y2);
707 |
708 | // //find the hypoteneuse
709 | // var c = Math.sqrt(a*a + b*b);
710 |
711 | // //split in half
712 | // var d = c / 2;
713 |
714 | // if(debug)
715 | // {
716 | // console.log(x1, y1, x2, y2, a, b, c, d);
717 | // console.log("slope: " + slope);
718 | // console.log("lineb: " + lineb);
719 | // }
720 |
721 | // return d;
722 | // }
723 |
724 | var currentIdx = 0;
725 | var currentX = 0;
726 | var currentY = 0;
727 | var gameTime = 0;
728 |
729 | function RunGameTime()
730 | {
731 | if(pathDone)
732 | {
733 | var dt = Date.now() - lastUpdateTimer;
734 | lastUpdateTimer = Date.now()
735 | var clock = document.getElementById('gameclock');
736 | var m = 0;
737 | var s = 0;
738 | gameTime += dt
739 | var displayTime = Math.floor(gameTime / SECONDS);
740 | //123 = 01:03
741 | s = displayTime % 60;
742 | m = (displayTime - s) / 60;
743 | var str = "";
744 | if(m < 10)
745 | {
746 | str = str + "0";
747 | }
748 | str = str + m.toString() + ":";
749 | if(s < 10)
750 | {
751 | str = str + "0";
752 | }
753 | str = str + s.toString();
754 |
755 | clock.innerHTML = str;
756 |
757 | if(gameTime > 60 * SECONDS * 60)
758 | {
759 | Reset();
760 | }
761 |
762 | setTimeout(function(){RunGameTime();},1000);
763 | }
764 | }
765 |
766 | var circles = [];
767 |
768 | function StartCircles()
769 | {
770 | circles = []
771 | if(pathDone)
772 | {
773 | var circlecont = document.getElementById('circlecontainer');
774 | var addTime = 0;
775 |
776 | //deep copy
777 | circles = JSON.parse(JSON.stringify(CIRCLE_DEFS));
778 |
779 | for(n=0;n 0 ? "WAITING " : "CLOSING! ";
814 | var phrases = ["SAFE: ", "CLOSE: "];
815 | // var timestr = "";
816 | // var time = circles[i].downtime > 0 ? circles[i].downtime : circles[i].uptime;
817 | //var times = [circles[i].downtime, circles[i].uptime]
818 | var times = [circles[i].add_downtime - circles[i].downtime, circles[i].add_uptime];
819 | var displayTimes = [];
820 | for(n=0;n"+dps+"
";
836 | str = str + "CIRCLE " + circles[i].idx + "
";
837 | str = str + displayTimes[0]
838 | // for(n=0; n";
844 | // }
845 | // }
846 | str = str +"
";
847 | circlecont.innerHTML = circlecont.innerHTML + str;
848 | }
849 |
850 | UpdateHealth();
851 | }
852 |
853 | function UpdateHealth()
854 | {
855 | if(circles.length > 0)
856 | {
857 | var healthbarcont = document.getElementById('healthbarcontainer');
858 | var circle = circles[0];
859 | var lowestHP = Math.ceil(circle.dps*FIRST_AID_TIME);
860 | var myclass = "veryhighhp"
861 |
862 | if(lowestHP <= 5)
863 | {
864 | myclass = "lowhp";
865 | }
866 | else if(lowestHP <= 20)
867 | {
868 | myclass = "lowishhp";
869 | }
870 | else if(lowestHP <= 50)
871 | {
872 | myclass = "medhp"
873 | }
874 | else if(lowestHP <= 75)
875 | {
876 | myclass="highhp";
877 | }
878 |
879 | healthbarcont.innerHTML = "LOWEST HEALTH TO USE FIRST AID
";
880 | }
881 | }
882 |
883 | var lastUpdateCircles = 0;
884 | var lastUpdateTimer = 0;
885 |
886 | function RunCircles()
887 | {
888 | if(pathDone)
889 | {
890 | var circlecont = document.getElementById('circlecontainer');
891 |
892 | var dt = Date.now() - lastUpdateCircles;
893 | lastUpdateCircles = Date.now();
894 |
895 | if(circles.length > 0)
896 | {
897 | var i = 0;
898 |
899 | if(circles[i].downtime > 0)
900 | {
901 | circles[i].downtime -= dt;
902 | } else
903 | {
904 | circles[i].uptime -= dt;
905 | }
906 |
907 | // var time = circles[i].downtime > 0 ? circles[i].downtime : circles[i].uptime;
908 | // var displayTime = Math.floor(time / SECONDS)
909 | // var closing = circles[i].downtime > 0 ? "WAIT " : "CLOSE ";
910 | // var timestr = "";
911 | // var s = displayTime % 60;
912 | // var m = (displayTime - s) / 60;
913 | // if(m < 10)
914 | // {
915 | // timestr = timestr + "0";
916 | // }
917 | // timestr = timestr + m.toString() + ":";
918 | // if(s < 10)
919 | // {
920 | // timestr = timestr + "0";
921 | // }
922 | // timestr = timestr + s.toString();
923 |
924 | // var el = circlecont.firstChild;
925 | // var close = el.getElementsByClassName('closetime')[0];
926 | // close.innerHTML = closing + timestr;
927 |
928 | if(circles[i].uptime <= 0)
929 | {
930 | var a_time = 800;
931 | circles.splice(0, 1);
932 | var els = circlecont.getElementsByClassName('circle');
933 | var animDate = Date.now();
934 |
935 | var canvas = document.getElementById('mainCanvas');
936 | var ctx = canvas.getContext('2d');
937 |
938 | var height = ctx.canvas.height;
939 |
940 | //ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
941 |
942 | var scaleFactor = height / STANDARD_SCALE;
943 |
944 | setTimeout(function(){CircleAnim(els, a_time, animDate, 0, scaleFactor)}, 5);
945 | setTimeout(function(){DisplayCircles();},a_time);
946 | }
947 | }
948 |
949 | setTimeout(function(){RunCircles();},1000);
950 | }
951 | }
952 |
953 | function CircleAnim(els, a_time, animDate, pos, scaleFactor)
954 | {
955 | var step = a_time / 5;
956 | var distance = 70 * scaleFactor;
957 | var delta = distance/step;
958 |
959 | var active_el = document.getElementsByClassName('activecircle')[0];
960 |
961 | if(pos==0)
962 | {
963 | active_el.style.opacity = 1.0;
964 | }
965 |
966 | if(Date.now() - animDate > a_time)
967 | {
968 | return
969 | }
970 |
971 | pos = pos - delta;
972 | var displaypos = pos;
973 |
974 | for(idx=0;idx lastDistLimit)
1100 | // {
1101 | // if(dist <= CHUTE_DIST[0] * scaleFactor)
1102 | // {
1103 | // DrawPixel(ctx, x, y, c1[0], c1[1], c1[2], c1[3]);
1104 | // }
1105 | // else if(dist <= CHUTE_DIST[1] * scaleFactor)
1106 | // {
1107 | // DrawPixel(ctx, x, y, c2[0], c2[1], c2[2], c2[3]);
1108 | // }
1109 | // }
1110 | // }
1111 | // }
1112 |
1113 | var newEnd1 = new Array(lineDraw1[0], lineDraw1[1]);
1114 | var newEnd2 = new Array(lineDraw2[0], lineDraw2[1]);
1115 |
1116 | if(newEnd1[0] > -.1 && newEnd1[0] < .1)
1117 | {
1118 | newEnd1 = math.intersect(newEnd1, newEnd2, [-200, 0], [-200, height + 200]);
1119 | }
1120 | if(newEnd1[0] > width - 1 && newEnd1[0] < width + 1)
1121 | {
1122 | newEnd1 = math.intersect(newEnd1, newEnd2, [width + 200, 0], [width + 200, height + 200]);
1123 | }
1124 | if(newEnd1[1] > -.1 && newEnd1[1] < .1)
1125 | {
1126 | newEnd1 = math.intersect(newEnd1, newEnd2, [0, -200], [width + 200, -200]);
1127 | }
1128 | if(newEnd1[1] > height - 1 && newEnd1[1] < height + 1)
1129 | {
1130 | newEnd1 = math.intersect(newEnd1, newEnd2, [0, height + 200], [width + 200, height + 200]);
1131 | }
1132 |
1133 | if(newEnd2[0] > -.1 && newEnd2[0] < .1)
1134 | {
1135 | newEnd2 = math.intersect(newEnd1, newEnd2, [-200, 0], [-200, height + 200]);
1136 | }
1137 | if(newEnd2[0] > width - 1 && newEnd2[0] < width + 1)
1138 | {
1139 | newEnd2 = math.intersect(newEnd1, newEnd2, [width + 200, 0], [width + 200, height + 200]);
1140 | }
1141 | if(newEnd2[1] > -.1 && newEnd2[1] < .1)
1142 | {
1143 | newEnd2 = math.intersect(newEnd1, newEnd2, [0, -200], [width + 200, -200]);
1144 | }
1145 | if(newEnd2[1] > height - 1 && newEnd2[1] < height + 1)
1146 | {
1147 | newEnd2 = math.intersect(newEnd1, newEnd2, [0, height + 200], [width + 200, height + 200]);
1148 | }
1149 |
1150 | var lw_og = Math.floor(t/10) * scaleFactor * 2;
1151 | var lw1 = lw_og;
1152 | var lw2 = lw_og
1153 |
1154 | ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
1155 |
1156 | ctx.beginPath();
1157 | ctx.moveTo(newEnd1[0], newEnd1[1]);
1158 | ctx.lineTo(newEnd2[0], newEnd2[1]);
1159 |
1160 | ctx.strokeStyle = 'rgba(0, 0, 100, 0.17)';
1161 | if(lw1 > CHUTE_DIST[1] * scaleFactor * 2)
1162 | {
1163 | lw1 = CHUTE_DIST[1] * scaleFactor * 2
1164 | }
1165 | ctx.lineWidth = lw1;
1166 | ctx.stroke();
1167 |
1168 | ctx.beginPath();
1169 | ctx.moveTo(newEnd1[0], newEnd1[1]);
1170 | ctx.lineTo(newEnd2[0], newEnd2[1]);
1171 |
1172 | ctx.strokeStyle = 'rgba(255, 200, 0, 0.2)';
1173 | lw = lw_og;
1174 | if(lw2 > CHUTE_DIST[0] * scaleFactor * 2)
1175 | {
1176 | lw2 = CHUTE_DIST[0] * scaleFactor * 2;
1177 | }
1178 | ctx.lineWidth = lw2;
1179 | ctx.stroke();
1180 |
1181 | UpdateLine()
1182 |
1183 | for(x=0;x lastDistLimit)
1190 | {
1191 | var canvas2 = document.getElementById('bgCanvas');
1192 | var ctx2 = canvas2.getContext('2d');
1193 |
1194 | if(dist <= CHUTE_DIST[0] * scaleFactor + 5)
1195 | {
1196 | ctx2.drawImage(car_out_org, Math.floor((CAR_POS[x][0] - 1) * scaleFactor), Math.floor((CAR_POS[x][1] - 1) * scaleFactor), Math.floor(18 * scaleFactor), Math.floor(18 * scaleFactor));
1197 | ctx2.drawImage(car, Math.floor(CAR_POS[x][0] * scaleFactor), Math.floor(CAR_POS[x][1] * scaleFactor), Math.floor(16 * scaleFactor), Math.floor(16 * scaleFactor));
1198 | }
1199 | else if(dist <= CHUTE_DIST[1] * scaleFactor + 5)
1200 | {
1201 | ctx2.drawImage(car_out_blue, Math.floor((CAR_POS[x][0] - 1) * scaleFactor), Math.floor((CAR_POS[x][1] - 1) * scaleFactor), Math.floor(18 * scaleFactor), Math.floor(18 * scaleFactor));
1202 | ctx2.drawImage(car, Math.floor(CAR_POS[x][0] * scaleFactor), Math.floor(CAR_POS[x][1] * scaleFactor), Math.floor(16 * scaleFactor), Math.floor(16 * scaleFactor));
1203 | }
1204 | }
1205 | }
1206 |
1207 | lastDistLimit = distLimit;
1208 |
1209 | //1.5 seconds of animation = entire screen accounted for (unecessarily)
1210 | if(t >= 3000)
1211 | {
1212 | postDone = true;
1213 | }
1214 |
1215 | // if(lastDistLimit <= 10)
1216 | // {
1217 | // UpdateLine();
1218 | // }
1219 |
1220 | animFrames++;
1221 |
1222 | if(!postDone && pathDone)
1223 | {
1224 | requestAnimationFrame(PostPathUpdate);
1225 | }
1226 | }
1227 |
1228 | // function Update()
1229 | // {
1230 | // var canvas = document.getElementById('mainCanvas');
1231 | // var ctx = canvas.getContext('2d');
1232 |
1233 | // if(bgLoaded)
1234 | // {
1235 | // ctx.drawImage(bg, 0, 0, canvas.width, canvas.height);
1236 | // DrawHeatAtPoint(ctx, 50, 50, 50)
1237 | // }
1238 |
1239 | // if(arrow)
1240 | // {
1241 | // DrawArrow(downEvent.offsetX, downEvent.offsetY, moveEvent.offsetX, moveEvent.offsetY);
1242 | // }
1243 |
1244 | // if(clicked)
1245 | // {
1246 | // DrawClick(clickStart[0], clickStart[1]);
1247 | // }
1248 |
1249 | // if(pathDone)
1250 | // {
1251 | // DrawPath();
1252 | // }
1253 |
1254 | // requestAnimationFrame(Update);
1255 | // }
1256 |
1257 | function DrawPixel(ctx, x, y, r, g, b, a)
1258 | {
1259 | ctx.fillStyle = "rgba("+r+","+g+","+b+","+(a/255)+")";
1260 | ctx.fillRect( x, y, 1, 1 );
1261 | }
1262 |
1263 | window.mobilecheck = function() {
1264 | var check = false;
1265 | (function(a){if(/(android|bb\d+|meego).+mobile|avantgo|bada\/|blackberry|blazer|compal|elaine|fennec|hiptop|iemobile|ip(hone|od)|iris|kindle|lge |maemo|midp|mmp|mobile.+firefox|netfront|opera m(ob|in)i|palm( os)?|phone|p(ixi|re)\/|plucker|pocket|psp|series(4|6)0|symbian|treo|up\.(browser|link)|vodafone|wap|windows ce|xda|xiino/i.test(a)||/1207|6310|6590|3gso|4thp|50[1-6]i|770s|802s|a wa|abac|ac(er|oo|s\-)|ai(ko|rn)|al(av|ca|co)|amoi|an(ex|ny|yw)|aptu|ar(ch|go)|as(te|us)|attw|au(di|\-m|r |s )|avan|be(ck|ll|nq)|bi(lb|rd)|bl(ac|az)|br(e|v)w|bumb|bw\-(n|u)|c55\/|capi|ccwa|cdm\-|cell|chtm|cldc|cmd\-|co(mp|nd)|craw|da(it|ll|ng)|dbte|dc\-s|devi|dica|dmob|do(c|p)o|ds(12|\-d)|el(49|ai)|em(l2|ul)|er(ic|k0)|esl8|ez([4-7]0|os|wa|ze)|fetc|fly(\-|_)|g1 u|g560|gene|gf\-5|g\-mo|go(\.w|od)|gr(ad|un)|haie|hcit|hd\-(m|p|t)|hei\-|hi(pt|ta)|hp( i|ip)|hs\-c|ht(c(\-| |_|a|g|p|s|t)|tp)|hu(aw|tc)|i\-(20|go|ma)|i230|iac( |\-|\/)|ibro|idea|ig01|ikom|im1k|inno|ipaq|iris|ja(t|v)a|jbro|jemu|jigs|kddi|keji|kgt( |\/)|klon|kpt |kwc\-|kyo(c|k)|le(no|xi)|lg( g|\/(k|l|u)|50|54|\-[a-w])|libw|lynx|m1\-w|m3ga|m50\/|ma(te|ui|xo)|mc(01|21|ca)|m\-cr|me(rc|ri)|mi(o8|oa|ts)|mmef|mo(01|02|bi|de|do|t(\-| |o|v)|zz)|mt(50|p1|v )|mwbp|mywa|n10[0-2]|n20[2-3]|n30(0|2)|n50(0|2|5)|n7(0(0|1)|10)|ne((c|m)\-|on|tf|wf|wg|wt)|nok(6|i)|nzph|o2im|op(ti|wv)|oran|owg1|p800|pan(a|d|t)|pdxg|pg(13|\-([1-8]|c))|phil|pire|pl(ay|uc)|pn\-2|po(ck|rt|se)|prox|psio|pt\-g|qa\-a|qc(07|12|21|32|60|\-[2-7]|i\-)|qtek|r380|r600|raks|rim9|ro(ve|zo)|s55\/|sa(ge|ma|mm|ms|ny|va)|sc(01|h\-|oo|p\-)|sdk\/|se(c(\-|0|1)|47|mc|nd|ri)|sgh\-|shar|sie(\-|m)|sk\-0|sl(45|id)|sm(al|ar|b3|it|t5)|so(ft|ny)|sp(01|h\-|v\-|v )|sy(01|mb)|t2(18|50)|t6(00|10|18)|ta(gt|lk)|tcl\-|tdg\-|tel(i|m)|tim\-|t\-mo|to(pl|sh)|ts(70|m\-|m3|m5)|tx\-9|up(\.b|g1|si)|utst|v400|v750|veri|vi(rg|te)|vk(40|5[0-3]|\-v)|vm40|voda|vulc|vx(52|53|60|61|70|80|81|83|85|98)|w3c(\-| )|webc|whit|wi(g |nc|nw)|wmlb|wonu|x700|yas\-|your|zeto|zte\-/i.test(a.substr(0,4))) check = true;})(navigator.userAgent||navigator.vendor||window.opera);
1266 | return check;
1267 | };
1268 |
1269 | window.onload = function()
1270 | {
1271 | Resize(false);
1272 | var canvas = document.getElementById('mainCanvas');
1273 | window.addEventListener('resize', function(){Resize(true)}, false);
1274 | canvas.addEventListener('mousedown', HandleDown, false);
1275 | canvas.addEventListener('mousemove', HandleMove, false);
1276 | canvas.addEventListener('mouseup', HandleUp, false);
1277 |
1278 | var canvas2 = document.getElementById('bgCanvas');
1279 | var ctx = canvas2.getContext('2d');
1280 |
1281 | if(bgLinesLoaded && carLoaded)
1282 | {
1283 | DrawBGCanvas()
1284 | }
1285 |
1286 | document.getElementById("reset").addEventListener('mouseup', Reset, false);
1287 |
1288 | var is_mobile = window.mobilecheck();
1289 |
1290 | if(is_mobile)
1291 | {
1292 | var calculating = document.getElementById('calculating');
1293 | calculating.innerHTML = "Touch two points to begin"
1294 | }
1295 |
1296 | // Update();
1297 | }
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