├── .github └── FUNDING.yml ├── .gitignore ├── LICENSE ├── README.md └── src ├── TicTacToe ├── App.cs ├── Local │ ├── Converter │ │ └── EqualsToVisibilityConverter.cs │ ├── Data │ │ ├── Player.cs │ │ ├── PlayerItem.cs │ │ └── SquareItem.cs │ └── Mvvm │ │ └── MainViewModel.cs ├── Properties │ └── AssemblyInfo.cs ├── Starter.cs ├── Themes │ ├── Generic.xaml │ ├── Units │ │ ├── GameBoard.xaml │ │ ├── GameBoardItem.xaml │ │ ├── PlayerCard.xaml │ │ ├── ScoreBox.xaml │ │ └── ScoreBoxItem.xaml │ └── Views │ │ └── MainWindow.xaml ├── TicTacToe.csproj └── UI │ ├── Units │ ├── GameBoard.cs │ ├── GameBoardItem.cs │ ├── PlayerCard.cs │ ├── ScoreBox.cs │ └── ScoreBoxItem.cs │ └── Views │ └── MainWindow.cs └── TicTacToeWPF.sln /.github/FUNDING.yml: -------------------------------------------------------------------------------- 1 | # These are supported funding model platforms 2 | 3 | github: [jameslee214] 4 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | ## Ignore Visual Studio temporary files, build results, and 2 | ## files generated by popular Visual Studio add-ons. 3 | ## 4 | ## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore 5 | 6 | # User-specific files 7 | *.rsuser 8 | *.suo 9 | *.user 10 | *.userosscache 11 | *.sln.docstates 12 | 13 | # User-specific files (MonoDevelop/Xamarin Studio) 14 | *.userprefs 15 | 16 | # Mono auto generated files 17 | mono_crash.* 18 | 19 | # Build results 20 | [Dd]ebug/ 21 | [Dd]ebugPublic/ 22 | [Rr]elease/ 23 | [Rr]eleases/ 24 | x64/ 25 | x86/ 26 | [Aa][Rr][Mm]/ 27 | [Aa][Rr][Mm]64/ 28 | bld/ 29 | [Bb]in/ 30 | [Oo]bj/ 31 | [Ll]og/ 32 | [Ll]ogs/ 33 | 34 | # Visual Studio 2015/2017 cache/options directory 35 | .vs/ 36 | # Uncomment if you have tasks that create the project's static files in wwwroot 37 | #wwwroot/ 38 | 39 | # Visual Studio 2017 auto generated files 40 | Generated\ Files/ 41 | 42 | # MSTest test Results 43 | [Tt]est[Rr]esult*/ 44 | [Bb]uild[Ll]og.* 45 | 46 | # NUnit 47 | *.VisualState.xml 48 | TestResult.xml 49 | nunit-*.xml 50 | 51 | # Build Results of an ATL Project 52 | [Dd]ebugPS/ 53 | [Rr]eleasePS/ 54 | dlldata.c 55 | 56 | # Benchmark Results 57 | BenchmarkDotNet.Artifacts/ 58 | 59 | # .NET Core 60 | project.lock.json 61 | project.fragment.lock.json 62 | artifacts/ 63 | 64 | # StyleCop 65 | StyleCopReport.xml 66 | 67 | # Files built by Visual Studio 68 | *_i.c 69 | *_p.c 70 | *_h.h 71 | *.ilk 72 | *.meta 73 | *.obj 74 | *.iobj 75 | *.pch 76 | *.pdb 77 | *.ipdb 78 | *.pgc 79 | *.pgd 80 | *.rsp 81 | *.sbr 82 | *.tlb 83 | *.tli 84 | *.tlh 85 | *.tmp 86 | *.tmp_proj 87 | *_wpftmp.csproj 88 | *.log 89 | *.vspscc 90 | *.vssscc 91 | .builds 92 | *.pidb 93 | *.svclog 94 | *.scc 95 | 96 | # Chutzpah Test files 97 | _Chutzpah* 98 | 99 | # Visual C++ cache files 100 | ipch/ 101 | *.aps 102 | *.ncb 103 | *.opendb 104 | *.opensdf 105 | *.sdf 106 | *.cachefile 107 | *.VC.db 108 | *.VC.VC.opendb 109 | 110 | # Visual Studio profiler 111 | *.psess 112 | *.vsp 113 | *.vspx 114 | *.sap 115 | 116 | # Visual Studio Trace Files 117 | *.e2e 118 | 119 | # TFS 2012 Local Workspace 120 | $tf/ 121 | 122 | # Guidance Automation Toolkit 123 | *.gpState 124 | 125 | # ReSharper is a .NET coding add-in 126 | _ReSharper*/ 127 | *.[Rr]e[Ss]harper 128 | *.DotSettings.user 129 | 130 | # TeamCity is a build add-in 131 | _TeamCity* 132 | 133 | # DotCover is a Code Coverage Tool 134 | *.dotCover 135 | 136 | # AxoCover is a Code Coverage Tool 137 | .axoCover/* 138 | !.axoCover/settings.json 139 | 140 | # Visual Studio code coverage results 141 | *.coverage 142 | *.coveragexml 143 | 144 | # NCrunch 145 | _NCrunch_* 146 | .*crunch*.local.xml 147 | nCrunchTemp_* 148 | 149 | # MightyMoose 150 | *.mm.* 151 | AutoTest.Net/ 152 | 153 | # Web workbench (sass) 154 | .sass-cache/ 155 | 156 | # Installshield output folder 157 | [Ee]xpress/ 158 | 159 | # DocProject is a documentation generator add-in 160 | DocProject/buildhelp/ 161 | DocProject/Help/*.HxT 162 | DocProject/Help/*.HxC 163 | DocProject/Help/*.hhc 164 | DocProject/Help/*.hhk 165 | DocProject/Help/*.hhp 166 | DocProject/Help/Html2 167 | DocProject/Help/html 168 | 169 | # Click-Once directory 170 | publish/ 171 | 172 | # Publish Web Output 173 | *.[Pp]ublish.xml 174 | *.azurePubxml 175 | # Note: Comment the next line if you want to checkin your web deploy settings, 176 | # but database connection strings (with potential passwords) will be unencrypted 177 | *.pubxml 178 | *.publishproj 179 | 180 | # Microsoft Azure Web App publish settings. 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IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | ## TicTacToe WPF 2 | 3 | 이 리포지토리는 TicTacToe를 WPF로 구현한 리포지토리입니다.
4 | 5 | 더 알아보기 » 6 | 7 | | Star | License | Activity | 8 | |:----:|:-------:|:--------:| 9 | | Github Stars | License | Commits-per-month | 10 | 11 |
12 | 13 | ## Contents 14 | - [개요](#개요) 15 | - [개발 환경](#개발-환경) 16 | - [학습 가이드](#학습-가이드) 17 | - [WPF 구조](#wpf-구조) 18 | - [MVVM](#mvvm) 19 | 20 |
21 | 22 | ## 개요 23 | ![image](https://user-images.githubusercontent.com/74305823/127083957-5eb3dd2d-d032-4128-9681-d754849b2698.png) 24 | 25 | > 틱택토는 두 명이 번갈아가며 O와 X를 3×3 판에 써서 같은 글자를 가로, 세로, 혹은 대각선 상에 놓이도록 하는 놀이다.   - [Wikipedia](https://ko.wikipedia.org/wiki/%ED%8B%B1%ED%83%9D%ED%86%A0) 26 | 27 | 틱택토는 게임 방식과 로직이 간단하여 연습 목적으로 만들어보기 좋은 게임입니다.
또한 C, Python 등 다양한 언어로 구현된 예제들이 풍부합니다. 28 | 29 | 이제 WPF로 구현한 **틱택토**를 함께 즐겨보시기 바랍니다! 30 | 31 |
32 | 33 | ## 개발 환경 34 | 35 | ✔️ **WPF .NET Core**   [.NET 6.0] 36 | 37 | ✔️ **Visual Studio 2022** 38 | 39 | ✔️ **C# 10.0** 40 |
41 | 42 | ![11](https://user-images.githubusercontent.com/76234292/165532633-b5c90fad-6b62-4677-a638-48cff70ef398.png) 43 | 44 |
45 | 46 | ## 학습 가이드 47 | 48 | - **숙련자:** C#과 WPF를 접해본 개발자라면 약 2시간 이내에 소스코드 전체를 작성하고 실행시킬 수 있습니다. 49 | - **초보자:** WPF와 MVVM의 이해가 부족하더라도 약 6시간 이내에 소스코드 전체를 작성하고 실행시킬 수 있습니다. 50 | 51 | 52 | **틱택토**를 통해 학습할 수 있는 기술들은 아래와 같습니다. 53 | - [x] CustomControl 54 | - [x] Trigger 55 | - [x] Mvvm 패턴 56 | - [x] DataContext 57 | - [x] RelayCommand 58 | - [x] Binding 59 | - [x] RelativeSource TemplatedParent 60 | - [x] ListBox / ListBoxItem 61 | - [x] ItemsPresenter 62 | - [x] ContentPresenter 63 | - [x] GetContainerForItemOverride 64 | - [x] OnApplyTemplate 65 | - [x] Geometry 66 | - [x] Hex Color 67 | - [x] Transparent 68 | - [x] Application 69 | 70 | WPF의 중요한 핵심 기술들을 이 앱을 통해 깊이있게 학습할 수 있습니다. 71 | 72 |
73 | 74 | ## WPF 구조 75 | 소스코드는 **`Local`** **`Themes`** **`UI`** 3개의 폴더 구조로 구성되어 있습니다. 각각의 폴더는 기능, 리소스, UI를 담당합니다. 76 | 77 |
78 | 79 | Local 80 | 81 | 82 |      - Data 83 |      - Mvvm 84 |      - ViewModel 85 |
86 | 87 |
88 | 89 | Themes 90 | 91 | 92 |      - Controls 93 |
94 | 95 |
96 | 97 | UI 98 | 99 | 100 |      - Units 101 |      - Views 102 |
103 | 104 | ### `Local` 105 | 로컬 기반에서 필요한 클래스 영역입니다. Model, Converter, 각종 Helper, Mvvm에 필요한 모듈, ViewModel 등 로컬에서 필요한 모든 클래스를 이 위치에서 관리합니다. 106 | 107 | ### `Themes` 108 | Generic.xaml을 포함한 리소스 분기 영역입니다. DefaultStyleKey에 해당하는 리소스를 약속된 위치(Generic.xaml)에서 다시 한번 ResourceDictionary 파일을 통해 분기하여 관리하도록 합니다. 109 | 110 | ### `UI` 111 | DeafultStyleKey를 포함하는 CustomControl 영역입니다. **`Units`** 폴더는 ListBox, ListBoxItem, Button 등과 같이 하위 요소 수준의 컨트롤 객체를 포함합니다. 그리고 **`Views`** 폴더는 Window, UserControl, ContentControl과 같이 UI 레이아웃을 담당할 수 있는 ContentPresenter 객체를 포함합니다. 112 | 113 | ![image](https://user-images.githubusercontent.com/74305823/130185299-2ba6eac6-04e6-4bce-9871-d6d173b3d4d2.png) 114 | 115 |
116 | 117 | ## MVVM 118 | MVVM 패턴을 사용하기 위해서는 **INotifyPropertyChanged**가 구현된 클래스가 필요합니다. 해당 앱에서는 별도의 라이브러리를 사용하지 않고 기본적으로 필요한 메서드만 로컬에 구현해서 사용합니다. 119 | 120 | ### `ObservableObject` 121 | ```csharp 122 | using System.ComponentModel; 123 | using System.Runtime.CompilerServices; 124 | 125 | namespace TicTacToe.Local.Mvvm 126 | { 127 | public class ObservableObject : INotifyPropertyChanged 128 | { 129 | public event PropertyChangedEventHandler PropertyChanged; 130 | protected void OnPropertyChanged([CallerMemberName] string name = null) 131 | { 132 | PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(name)); 133 | } 134 | } 135 | } 136 | ``` 137 | 138 |
139 | 140 | ## ScreenShot 141 | ![image](https://user-images.githubusercontent.com/74305823/130179419-58d5ac1e-b037-4882-9219-525c5bd39f2b.png) 142 | -------------------------------------------------------------------------------- /src/TicTacToe/App.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Windows; 3 | using TicTacToe.UI.Views; 4 | 5 | namespace TicTacToe 6 | { 7 | public class App : Application 8 | { 9 | protected override void OnStartup(StartupEventArgs e) 10 | { 11 | base.OnStartup(e); 12 | Resources.MergedDictionaries.Add(new ResourceDictionary { Source = new Uri("/DevNcore.UI.Design.Geometry;component/Themes/Packages.xaml", UriKind.RelativeOrAbsolute) }); 13 | var win = new MainWindow(); 14 | 15 | win.ShowDialog(); 16 | } 17 | } 18 | } 19 | -------------------------------------------------------------------------------- /src/TicTacToe/Local/Converter/EqualsToVisibilityConverter.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Globalization; 3 | using System.Windows; 4 | using System.Windows.Data; 5 | using System.Windows.Markup; 6 | 7 | namespace TicTacToe.Local.Converter 8 | { 9 | public class EqualsToVisibilityConverter : MarkupExtension, IValueConverter 10 | { 11 | public object Convert(object value, Type targetType, object parameter, CultureInfo culture) 12 | { 13 | string selectedValue = (string)value; 14 | string currentParam = (string)parameter; 15 | 16 | return selectedValue == currentParam ? Visibility.Visible : Visibility.Collapsed; 17 | } 18 | 19 | public object ConvertBack(object value, Type targetType, object parameter, CultureInfo culture) 20 | { 21 | throw new NotImplementedException(); 22 | } 23 | 24 | public override object ProvideValue(IServiceProvider serviceProvider) 25 | { 26 | return this; 27 | } 28 | } 29 | } 30 | -------------------------------------------------------------------------------- /src/TicTacToe/Local/Data/Player.cs: -------------------------------------------------------------------------------- 1 | namespace TicTacToe.Local.Data 2 | { 3 | public enum Player 4 | { 5 | None, 6 | Player1, 7 | Player2 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /src/TicTacToe/Local/Data/PlayerItem.cs: -------------------------------------------------------------------------------- 1 | using System.Linq; 2 | using System.Collections.ObjectModel; 3 | using System.Collections.Specialized; 4 | using DevNcore.UI.Foundation.Mvvm; 5 | 6 | namespace TicTacToe.Local.Data 7 | { 8 | public class PlayerItem : ObservableObject 9 | { 10 | private string _playerName; 11 | private bool _isTurn; 12 | private int _winCount; 13 | private ObservableCollection _result; 14 | 15 | public string PlayerName 16 | { 17 | get => _playerName; 18 | set { _playerName = value; OnPropertyChanged(); } 19 | } 20 | 21 | public int WinCount 22 | { 23 | get => _winCount; 24 | set { _winCount = value; OnPropertyChanged(); } 25 | } 26 | 27 | public bool IsTurn 28 | { 29 | get => _isTurn; 30 | set { _isTurn = value; OnPropertyChanged(); } 31 | } 32 | 33 | public ObservableCollection Result 34 | { 35 | get => _result; 36 | set { _result = value; OnPropertyChanged(); } 37 | } 38 | 39 | public PlayerItem(string name) 40 | { 41 | PlayerName = name; 42 | Result = new(); 43 | Result.CollectionChanged += Result_CollectionChanged; 44 | } 45 | 46 | private void Result_CollectionChanged(object sender, NotifyCollectionChangedEventArgs e) 47 | { 48 | WinCount = Result.Where(x => x.Equals("W")).Count(); 49 | } 50 | 51 | internal void SwitchTurn() 52 | { 53 | IsTurn = !IsTurn; 54 | } 55 | } 56 | } 57 | -------------------------------------------------------------------------------- /src/TicTacToe/Local/Data/SquareItem.cs: -------------------------------------------------------------------------------- 1 | using System.Windows.Input; 2 | using DevNcore.UI.Foundation.Mvvm; 3 | 4 | namespace TicTacToe.Local.Data 5 | { 6 | public class SquareItem : ObservableObject 7 | { 8 | public ICommand ChoiceCommand { get; set; } 9 | 10 | private Player _player; 11 | public Player Player 12 | { 13 | get => _player; 14 | set { _player = value; OnPropertyChanged(); } 15 | } 16 | 17 | public string WinnerMessage => "Win: " + Player; 18 | 19 | public SquareItem(ICommand choice) 20 | { 21 | ChoiceCommand = choice; 22 | } 23 | } 24 | } 25 | -------------------------------------------------------------------------------- /src/TicTacToe/Local/Mvvm/MainViewModel.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Windows.Input; 3 | using System.Collections.Generic; 4 | using DevNcore.UI.Foundation.Mvvm; 5 | using TicTacToe.Local.Data; 6 | 7 | namespace TicTacToe.Local.Mvvm 8 | { 9 | public class MainViewModel : ObservableObject 10 | { 11 | private int _playCount; 12 | private PlayerItem _player1; 13 | private PlayerItem _player2; 14 | private SquareItem[] _squares; 15 | 16 | public int PlayCount 17 | { 18 | get => _playCount; 19 | set { _playCount = value; OnPropertyChanged(); } 20 | } 21 | 22 | public SquareItem[] Squares 23 | { 24 | get => _squares; 25 | set { _squares = value; OnPropertyChanged(); } 26 | } 27 | 28 | public PlayerItem Player1 29 | { 30 | get => _player1; 31 | set { _player1 = value; OnPropertyChanged(); } 32 | } 33 | 34 | public PlayerItem Player2 35 | { 36 | get => _player2; 37 | set { _player2 = value; OnPropertyChanged(); } 38 | } 39 | 40 | public MainViewModel() 41 | { 42 | SetPlayers(); 43 | SetSquares(); 44 | } 45 | 46 | private void Choice(SquareItem square) 47 | { 48 | square.Player = (PlayCount++ % 2) switch 49 | { 50 | 0 => Player.Player1, 51 | 1 => Player.Player2, 52 | _ => Player.None 53 | }; 54 | 55 | // Switch player turn. 56 | Player1.SwitchTurn(); 57 | Player2.SwitchTurn(); 58 | 59 | if (CalculateWinner() is SquareItem winner) 60 | { 61 | // Win 62 | Finish(winner.Player); 63 | } 64 | else if (PlayCount == 9) 65 | { 66 | // Draw 67 | Finish(Player.None); 68 | } 69 | } 70 | 71 | private void SetPlayers() 72 | { 73 | string[] players1 = { "James", "Elena", "Lucas", "Kevin" }; 74 | string[] players2 = { "Harry", "Adela", "Edith", "Erica" }; 75 | 76 | Player1 = new(players1[new Random().Next(0, 3)]); 77 | Player2 = new(players2[new Random().Next(0, 3)]); 78 | } 79 | 80 | private void Finish(Player player) 81 | { 82 | if (player == Player.None) 83 | { 84 | Player1.Result.Add("D"); 85 | Player2.Result.Add("D"); 86 | } 87 | else 88 | { 89 | Player1.Result.Add(player == Player.Player1 ? "W" : "L"); 90 | Player2.Result.Add(player == Player.Player2 ? "W" : "L"); 91 | } 92 | SetSquares(); 93 | } 94 | 95 | private void SetSquares() 96 | { 97 | ICommand choiceCommand = new RelayCommand(Choice, (o) => o?.Player == Player.None); 98 | List data = new(); 99 | 100 | for (int i = 0; i < 10; i++) 101 | { 102 | data.Add(new SquareItem(choiceCommand)); 103 | } 104 | Squares = data.ToArray(); 105 | PlayCount = 0; 106 | Player1.IsTurn = true; 107 | Player2.IsTurn = false; 108 | } 109 | 110 | private SquareItem CalculateWinner() 111 | { 112 | var items = Squares; 113 | 114 | List arrayList = new() 115 | { 116 | new int[] { 0, 1, 2 }, 117 | new int[] { 3, 4, 5 }, 118 | new int[] { 6, 7, 8 }, 119 | new int[] { 0, 3, 6 }, 120 | new int[] { 1, 4, 7 }, 121 | new int[] { 2, 5, 8 }, 122 | new int[] { 0, 4, 8 }, 123 | new int[] { 2, 4, 6 } 124 | }; 125 | 126 | for (int i = 0; i < arrayList.Count; i++) 127 | { 128 | var tempArray = arrayList[i]; 129 | 130 | var firstType = items[tempArray[0]].Player; 131 | var secondType = items[tempArray[1]].Player; 132 | var thirdType = items[tempArray[2]].Player; 133 | 134 | if (firstType == secondType && firstType == thirdType && firstType != Player.None) 135 | { 136 | return items[tempArray[0]]; 137 | } 138 | } 139 | return null; 140 | } 141 | } 142 | } 143 | -------------------------------------------------------------------------------- /src/TicTacToe/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Runtime.InteropServices; 2 | 3 | [assembly: System.Windows.ThemeInfo(System.Windows.ResourceDictionaryLocation.None, System.Windows.ResourceDictionaryLocation.SourceAssembly)] 4 | 5 | // In SDK-style projects such as this one, several assembly attributes that were historically 6 | // defined in this file are now automatically added during build and populated with 7 | // values defined in project properties. For details of which attributes are included 8 | // and how to customise this process see: https://aka.ms/assembly-info-properties 9 | 10 | 11 | // Setting ComVisible to false makes the types in this assembly not visible to COM 12 | // components. If you need to access a type in this assembly from COM, set the ComVisible 13 | // attribute to true on that type. 14 | 15 | [assembly: ComVisible(false)] 16 | 17 | // The following GUID is for the ID of the typelib if this project is exposed to COM. 18 | 19 | [assembly: Guid("088faa09-0e42-4a54-a285-42d2d0fc5111")] 20 | -------------------------------------------------------------------------------- /src/TicTacToe/Starter.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace TicTacToe 4 | { 5 | public static class Starter 6 | { 7 | [STAThread] 8 | public static void Main(string[] args) 9 | { 10 | new App().Run(); 11 | } 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /src/TicTacToe/Themes/Generic.xaml: -------------------------------------------------------------------------------- 1 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | -------------------------------------------------------------------------------- /src/TicTacToe/Themes/Units/GameBoard.xaml: -------------------------------------------------------------------------------- 1 |  4 | 5 | 27 | -------------------------------------------------------------------------------- /src/TicTacToe/Themes/Units/GameBoardItem.xaml: -------------------------------------------------------------------------------- 1 |  6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 40 | 41 | 50 | -------------------------------------------------------------------------------- /src/TicTacToe/Themes/Units/PlayerCard.xaml: -------------------------------------------------------------------------------- 1 |  5 | 6 | 23 | 24 | 64 | 65 | 92 | -------------------------------------------------------------------------------- /src/TicTacToe/Themes/Units/ScoreBox.xaml: -------------------------------------------------------------------------------- 1 |  4 | 5 | 11 | 12 | 39 | -------------------------------------------------------------------------------- /src/TicTacToe/Themes/Units/ScoreBoxItem.xaml: -------------------------------------------------------------------------------- 1 |  6 | 7 | 25 | -------------------------------------------------------------------------------- /src/TicTacToe/Themes/Views/MainWindow.xaml: -------------------------------------------------------------------------------- 1 |  5 | 6 | 11 | 12 | 20 | 21 | 38 | 39 | 92 | -------------------------------------------------------------------------------- /src/TicTacToe/TicTacToe.csproj: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | WinExe 5 | net6.0-windows 6 | true 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | $(DefaultXamlRuntime) 21 | Designer 22 | 23 | 24 | $(DefaultXamlRuntime) 25 | Designer 26 | 27 | 28 | $(DefaultXamlRuntime) 29 | Designer 30 | 31 | 32 | $(DefaultXamlRuntime) 33 | Designer 34 | 35 | 36 | $(DefaultXamlRuntime) 37 | Designer 38 | 39 | 40 | $(DefaultXamlRuntime) 41 | Designer 42 | 43 | 44 | 45 | 46 | -------------------------------------------------------------------------------- /src/TicTacToe/UI/Units/GameBoard.cs: -------------------------------------------------------------------------------- 1 | using System.Windows; 2 | using System.Windows.Controls; 3 | 4 | namespace TicTacToe.UI.Units 5 | { 6 | public class GameBoard : ListBox 7 | { 8 | static GameBoard() 9 | { 10 | DefaultStyleKeyProperty.OverrideMetadata(typeof(GameBoard), new FrameworkPropertyMetadata(typeof(GameBoard))); 11 | } 12 | 13 | protected override DependencyObject GetContainerForItemOverride() 14 | { 15 | return new GameBoardItem(); 16 | } 17 | } 18 | } 19 | -------------------------------------------------------------------------------- /src/TicTacToe/UI/Units/GameBoardItem.cs: -------------------------------------------------------------------------------- 1 | using System.Windows; 2 | using System.Windows.Controls; 3 | 4 | namespace TicTacToe.UI.Units 5 | { 6 | public class GameBoardItem : ListBoxItem 7 | { 8 | static GameBoardItem() 9 | { 10 | DefaultStyleKeyProperty.OverrideMetadata(typeof(GameBoardItem), new FrameworkPropertyMetadata(typeof(GameBoardItem))); 11 | } 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /src/TicTacToe/UI/Units/PlayerCard.cs: -------------------------------------------------------------------------------- 1 | using System.Windows; 2 | using System.Windows.Controls; 3 | 4 | namespace TicTacToe.UI.Units 5 | { 6 | public class PlayerCard : Control 7 | { 8 | static PlayerCard() 9 | { 10 | DefaultStyleKeyProperty.OverrideMetadata(typeof(PlayerCard), new FrameworkPropertyMetadata(typeof(PlayerCard))); 11 | } 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /src/TicTacToe/UI/Units/ScoreBox.cs: -------------------------------------------------------------------------------- 1 | using System.Windows; 2 | using System.Windows.Controls; 3 | 4 | namespace TicTacToe.UI.Units 5 | { 6 | public class ScoreBox : ListBox 7 | { 8 | static ScoreBox() 9 | { 10 | DefaultStyleKeyProperty.OverrideMetadata(typeof(ScoreBox), new FrameworkPropertyMetadata(typeof(ScoreBox))); 11 | } 12 | 13 | protected override DependencyObject GetContainerForItemOverride() 14 | { 15 | return new ScoreBoxItem(); 16 | } 17 | } 18 | } 19 | -------------------------------------------------------------------------------- /src/TicTacToe/UI/Units/ScoreBoxItem.cs: -------------------------------------------------------------------------------- 1 | using System.Windows; 2 | using System.Windows.Controls; 3 | 4 | namespace TicTacToe.UI.Units 5 | { 6 | public class ScoreBoxItem : ListBoxItem 7 | { 8 | static ScoreBoxItem() 9 | { 10 | DefaultStyleKeyProperty.OverrideMetadata(typeof(ScoreBoxItem), new FrameworkPropertyMetadata(typeof(ScoreBoxItem))); 11 | } 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /src/TicTacToe/UI/Views/MainWindow.cs: -------------------------------------------------------------------------------- 1 | using System.Windows; 2 | using System.Windows.Controls; 3 | using System.Windows.Input; 4 | using TicTacToe.Local.Mvvm; 5 | 6 | namespace TicTacToe.UI.Views 7 | { 8 | public class MainWindow : Window 9 | { 10 | static MainWindow() 11 | { 12 | DefaultStyleKeyProperty.OverrideMetadata(typeof(MainWindow), new FrameworkPropertyMetadata(typeof(MainWindow))); 13 | } 14 | 15 | public MainWindow() 16 | { 17 | DataContext = new MainViewModel(); 18 | WindowStyle = WindowStyle.None; 19 | AllowsTransparency = true; 20 | } 21 | 22 | public override void OnApplyTemplate() 23 | { 24 | if (GetTemplateChild("PART_Border") is Border border) 25 | { 26 | border.MouseMove += Border_MouseMove; 27 | } 28 | } 29 | 30 | private void Border_MouseMove(object sender, MouseEventArgs e) 31 | { 32 | if (e.LeftButton == MouseButtonState.Pressed && sender.Equals(e.OriginalSource)) 33 | { 34 | this.DragMove(); 35 | } 36 | } 37 | } 38 | } 39 | -------------------------------------------------------------------------------- /src/TicTacToeWPF.sln: -------------------------------------------------------------------------------- 1 |  2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | # Visual Studio Version 17 4 | VisualStudioVersion = 17.0.31423.177 5 | MinimumVisualStudioVersion = 10.0.40219.1 6 | Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "TicTacToe", "TicTacToe\TicTacToe.csproj", "{5DA7B9EB-100B-41A2-910F-39FD879AB03E}" 7 | EndProject 8 | Global 9 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 10 | Debug|Any CPU = Debug|Any CPU 11 | Release|Any CPU = Release|Any CPU 12 | EndGlobalSection 13 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 14 | {5DA7B9EB-100B-41A2-910F-39FD879AB03E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 15 | {5DA7B9EB-100B-41A2-910F-39FD879AB03E}.Debug|Any CPU.Build.0 = Debug|Any CPU 16 | {5DA7B9EB-100B-41A2-910F-39FD879AB03E}.Release|Any CPU.ActiveCfg = Release|Any CPU 17 | {5DA7B9EB-100B-41A2-910F-39FD879AB03E}.Release|Any CPU.Build.0 = Release|Any CPU 18 | EndGlobalSection 19 | GlobalSection(SolutionProperties) = preSolution 20 | HideSolutionNode = FALSE 21 | EndGlobalSection 22 | GlobalSection(ExtensibilityGlobals) = postSolution 23 | SolutionGuid = {BB1CBD3F-57EA-4909-9495-C80D74BDF7CC} 24 | EndGlobalSection 25 | EndGlobal 26 | --------------------------------------------------------------------------------