├── .gitignore
├── .idea
├── .gitignore
├── EquationTracer.iml
├── inspectionProfiles
│ ├── Project_Default.xml
│ └── profiles_settings.xml
├── misc.xml
├── modules.xml
└── vcs.xml
├── LICENSE
├── README.md
├── equationtracer
├── __init__.py
├── __main__.py
├── button.py
├── keyboard.py
├── main.py
└── printers.py
├── poetry.lock
└── pyproject.toml
/.gitignore:
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1 | # Byte-compiled / optimized / DLL files
2 | __pycache__/
3 | *.py[cod]
4 | *$py.class
5 |
6 | # C extensions
7 | *.so
8 |
9 | # Distribution / packaging
10 | .Python
11 | build/
12 | develop-eggs/
13 | dist/
14 | downloads/
15 | eggs/
16 | .eggs/
17 | lib/
18 | lib64/
19 | parts/
20 | sdist/
21 | var/
22 | wheels/
23 | share/python-wheels/
24 | *.egg-info/
25 | .installed.cfg
26 | *.egg
27 | MANIFEST
28 |
29 | # PyInstaller
30 | # Usually these files are written by a python script from a template
31 | # before PyInstaller builds the exe, so as to inject date/other infos into it.
32 | *.manifest
33 | *.spec
34 |
35 | # Installer logs
36 | pip-log.txt
37 | pip-delete-this-directory.txt
38 |
39 | # Unit test / coverage reports
40 | htmlcov/
41 | .tox/
42 | .nox/
43 | .coverage
44 | .coverage.*
45 | .cache
46 | nosetests.xml
47 | coverage.xml
48 | *.cover
49 | *.py,cover
50 | .hypothesis/
51 | .pytest_cache/
52 | cover/
53 |
54 | # Translations
55 | *.mo
56 | *.pot
57 |
58 | # Django stuff:
59 | *.log
60 | local_settings.py
61 | db.sqlite3
62 | db.sqlite3-journal
63 |
64 | # Flask stuff:
65 | instance/
66 | .webassets-cache
67 |
68 | # Scrapy stuff:
69 | .scrapy
70 |
71 | # Sphinx documentation
72 | docs/_build/
73 |
74 | # PyBuilder
75 | .pybuilder/
76 | target/
77 |
78 | # Jupyter Notebook
79 | .ipynb_checkpoints
80 |
81 | # IPython
82 | profile_default/
83 | ipython_config.py
84 |
85 | # pyenv
86 | # For a library or package, you might want to ignore these files since the code is
87 | # intended to run in multiple environments; otherwise, check them in:
88 | # .python-version
89 |
90 | # pipenv
91 | # According to pypa/pipenv#598, it is recommended to include Pipfile.lock in version control.
92 | # However, in case of collaboration, if having platform-specific dependencies or dependencies
93 | # having no cross-platform support, pipenv may install dependencies that don't work, or not
94 | # install all needed dependencies.
95 | #Pipfile.lock
96 |
97 | # poetry
98 | # Similar to Pipfile.lock, it is generally recommended to include poetry.lock in version control.
99 | # This is especially recommended for binary packages to ensure reproducibility, and is more
100 | # commonly ignored for libraries.
101 | # https://python-poetry.org/docs/basic-usage/#commit-your-poetrylock-file-to-version-control
102 | #poetry.lock
103 |
104 | # pdm
105 | # Similar to Pipfile.lock, it is generally recommended to include pdm.lock in version control.
106 | #pdm.lock
107 | # pdm stores project-wide configurations in .pdm.toml, but it is recommended to not include it
108 | # in version control.
109 | # https://pdm.fming.dev/#use-with-ide
110 | .pdm.toml
111 |
112 | # PEP 582; used by e.g. github.com/David-OConnor/pyflow and github.com/pdm-project/pdm
113 | __pypackages__/
114 |
115 | # Celery stuff
116 | celerybeat-schedule
117 | celerybeat.pid
118 |
119 | # SageMath parsed files
120 | *.sage.py
121 |
122 | # Environments
123 | .env
124 | .venv
125 | env/
126 | venv/
127 | ENV/
128 | env.bak/
129 | venv.bak/
130 |
131 | # Spyder project settings
132 | .spyderproject
133 | .spyproject
134 |
135 | # Rope project settings
136 | .ropeproject
137 |
138 | # mkdocs documentation
139 | /site
140 |
141 | # mypy
142 | .mypy_cache/
143 | .dmypy.json
144 | dmypy.json
145 |
146 | # Pyre type checker
147 | .pyre/
148 |
149 | # pytype static type analyzer
150 | .pytype/
151 |
152 | # Cython debug symbols
153 | cython_debug/
154 |
155 | .DS_Store/
156 | equationtracer/.DS_Store/
157 |
158 | # PyCharm
159 | # JetBrains specific template is maintained in a separate JetBrains.gitignore that can
160 | # be found at https://github.com/github/gitignore/blob/main/Global/JetBrains.gitignore
161 | # and can be added to the global gitignore or merged into this file. For a more nuclear
162 | # option (not recommended) you can uncomment the following to ignore the entire idea folder.
163 | #.idea/
164 |
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/.idea/.gitignore:
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1 | # Default ignored files
2 | /shelf/
3 | /workspace.xml
4 |
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/.idea/EquationTracer.iml:
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/.idea/inspectionProfiles/Project_Default.xml:
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/.idea/inspectionProfiles/profiles_settings.xml:
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/.idea/misc.xml:
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/.idea/modules.xml:
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/.idea/vcs.xml:
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/LICENSE:
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1 | MIT License
2 |
3 | Copyright (c) 2023 jamesylq
4 |
5 | Permission is hereby granted, free of charge, to any person obtaining a copy
6 | of this software and associated documentation files (the "Software"), to deal
7 | in the Software without restriction, including without limitation the rights
8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 | copies of the Software, and to permit persons to whom the Software is
10 | furnished to do so, subject to the following conditions:
11 |
12 | The above copyright notice and this permission notice shall be included in all
13 | copies or substantial portions of the Software.
14 |
15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 | SOFTWARE.
22 |
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/README.md:
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1 | # What is EquationTracer?
2 | EquationTracer uses NumPy and Pygame to convert an arbitrary scribble into a parametric equation which you can plot on Graphing Calculators such as Desmos!
3 |
4 | ## Installation
5 | This is a guide on how to install EquationTracer.
6 | >**Note**: You need Python installed on your system, along with either pip or pipx.
7 |
8 | If you do not want to use pip or pipx, you can also alternatively clone this git repository, or simply copy the code!
9 |
10 | Linux: `pip install equationtracer`
11 |
12 | Mac: `pip3 install equationtracer`
13 |
14 | Windows (pipx): `pipx install equationtracer`
15 |
16 | Windows (pip): `pip install equationtracer`
17 |
18 | >**Note**: For Windows, it is recommended to use pipx as using pip does not allow the poetry script `trace-equation` to run, but pipx does support this. If pip is used, you need to run the program with the other command, as provided below. On Max and Linux, pip3 will automatically allow the poetry script `trace-equation` to be able to be executed.
19 |
20 | ## Running
21 | To run the program, type into a command line: `trace-equation`
22 |
23 | If you installed the program with pip (instead of pipx) on windows, or if the above command doesn't work, you can also do:
24 |
25 | Windows: `py -m equationtracer`
26 |
27 | Others: `python3 -m equationtracer`
28 |
29 | ## Updating
30 |
31 | To update the program, use the following:
32 |
33 | Linux: `pip install -U equationtracer`
34 |
35 | Mac: `pip3 install -U equationtracer`
36 |
37 | Windows (pipx): `pipx upgrade equationtracer`
38 |
39 | Windows (pip): `pip install -U equationtracer`
40 |
41 | ## Dependencies
42 |
43 | EquationTracer uses the libraries numpy, pygame and pyperclip, and runs on Python 3.9 and above.
--------------------------------------------------------------------------------
/equationtracer/__init__.py:
--------------------------------------------------------------------------------
1 | __version__ = "1.3.0"
2 |
--------------------------------------------------------------------------------
/equationtracer/__main__.py:
--------------------------------------------------------------------------------
1 | try:
2 | from main import main
3 | except (NameError, FileNotFoundError, ModuleNotFoundError):
4 | from equationtracer.main import main
5 |
6 | main()
7 |
--------------------------------------------------------------------------------
/equationtracer/button.py:
--------------------------------------------------------------------------------
1 | import pygame
2 | from typing import *
3 |
4 | try:
5 | from printers import *
6 | except (ModuleNotFoundError, NameError, FileNotFoundError):
7 | from equationtracer.printers import *
8 |
9 |
10 | class ButtonStyle:
11 | def __init__(self, *, fillColor: Tuple[int, int, int] = None, hoverFillColor: Tuple[int, int, int] = None,
12 | hoverBorderColor: Tuple[int, int, int] = None, borderColor: Tuple[int, int, int] = None,
13 | borderThickness: int = None, texture: pygame.SurfaceType = None, collisionTexture: pygame.SurfaceType = None,
14 | font: pygame.font.Font = None, fontColor: Tuple[int, int, int] = None):
15 | self.font = font
16 | self.texture = texture
17 | self.fillColor = fillColor
18 | self.fontColor = fontColor
19 | self.borderColor = borderColor
20 | self.borderThickness = borderThickness
21 | self.hoverFillColor = hoverFillColor if hoverFillColor is not None else fillColor
22 | self.hoverBorderColor = hoverBorderColor if hoverBorderColor is not None else borderColor
23 | self.collisionTexture = texture if collisionTexture is None and texture is not None else collisionTexture
24 |
25 |
26 | class Button:
27 | def __init__(self, rect: Tuple[int, int, int, int], *, texture: pygame.SurfaceType = None, text: str = '',
28 | fillColor: Tuple[int, int, int] = (64, 64, 64), hoverFillColor: Tuple[int, int, int] = None,
29 | hoverBorderColor: Tuple[int, int, int] = None, borderColor: Tuple[int, int, int] = (0, 0, 0),
30 | borderThickness: int = 3, collisionTexture: Union[str, pygame.SurfaceType] = None,
31 | font: pygame.font.Font = None, fontColor: Tuple[int, int, int] = (0, 0, 0),
32 | style: ButtonStyle = None) -> None:
33 |
34 | ButtonManager.buttons.append(self)
35 |
36 | self.font = font
37 | self.rect = rect
38 | self.text = text
39 | self.texture = texture
40 | self.fillColor = fillColor
41 | self.fontColor = fontColor
42 | self.borderColor = borderColor
43 | self.x, self.y, self.w, self.h = rect
44 | self.borderThickness = borderThickness
45 | self.centre = (self.x + self.w // 2, self.y + self.h // 2)
46 | self.hoverFillColor = hoverFillColor if hoverFillColor is not None else fillColor
47 | self.hoverBorderColor = hoverBorderColor if hoverBorderColor is not None else borderColor
48 | self.collisionTexture = texture if collisionTexture is None and texture is not None else collisionTexture
49 |
50 | if style is not None:
51 | for k, v in self.__dict__.items():
52 | try:
53 | sv = style.__getattribute__(k)
54 | if sv is not None and v != sv:
55 | self.__setattr__(k, sv)
56 | except AttributeError:
57 | continue
58 |
59 | def update(self) -> None:
60 | self.rect = (self.x, self.y, self.w, self.h)
61 | self.centre = (self.x + self.w // 2, self.y + self.h // 2)
62 |
63 | def draw(self, mousePos: Tuple[int, int]) -> None:
64 | self.update()
65 |
66 | if collision(mousePos, self.rect):
67 | if self.collisionTexture is None:
68 | pygame.draw.rect(ButtonManager.screen, self.hoverFillColor, self.rect)
69 | else:
70 | ButtonManager.screen.blit(self.collisionTexture, self.centre, self.fontColor)
71 | centredPrint(ButtonManager.screen, self.font, self.text, self.centre, self.fontColor)
72 |
73 | if self.borderThickness > 0:
74 | pygame.draw.rect(ButtonManager.screen, self.hoverBorderColor, self.rect, self.borderThickness)
75 |
76 | else:
77 | if self.texture is None:
78 | pygame.draw.rect(ButtonManager.screen, self.fillColor, self.rect)
79 | else:
80 | ButtonManager.screen.blit(self.texture, self.centre)
81 | centredPrint(ButtonManager.screen, self.font, self.text, self.centre, self.fontColor)
82 |
83 | if self.borderThickness > 0:
84 | pygame.draw.rect(ButtonManager.screen, self.borderColor, self.rect, self.borderThickness)
85 |
86 | def check(self) -> bool:
87 | return collision(ButtonManager.mousePos, self.rect)
88 |
89 |
90 | def collision(point: Tuple[int, int], rect: Tuple[int, int, int, int]) -> bool:
91 | return rect[0] <= point[0] < rect[0] + rect[2] and rect[1] <= point[1] < rect[1] + rect[3]
92 |
93 |
94 | class ButtonManager:
95 | buttons: List[Button] = []
96 | screen: pygame.Surface = None
97 | mousePos: Tuple[int, int] = (-1, -1)
98 |
99 | def __init__(self, surface: pygame.Surface) -> None:
100 | ButtonManager.screen = surface
101 |
102 | def __len__(self) -> int:
103 | return len(ButtonManager.buttons)
104 |
105 |
106 | def updateButtons(mousePos: Tuple[int, int] = None, active: List[Button] = None, *, updateScreen: bool = False) -> List[str]:
107 | executeCommands = []
108 | ButtonManager.mousePos = pygame.mouse.get_pos() if mousePos is None else mousePos
109 |
110 | if active is None:
111 | active = ButtonManager.buttons
112 |
113 | for button in active:
114 | button.draw(mousePos)
115 |
116 | if updateScreen:
117 | pygame.display.update()
118 |
119 | return executeCommands
120 |
--------------------------------------------------------------------------------
/equationtracer/keyboard.py:
--------------------------------------------------------------------------------
1 | from pygame import *
2 |
3 | MIN = -1e9
4 | MAX = 1e9
5 |
6 | FIELDS = [
7 | ["Size of Window as Rendered", (0, MAX), 10],
8 | ["x-Coordinate as Rendered", (MIN, MAX), 0],
9 | ["y-Coordinate as Rendered", (MIN, MAX), 0],
10 | ["Degree of Generated Equation", (5, 50), 25]
11 | ]
12 |
13 | KEYS = {
14 | K_0: '0',
15 | K_1: '1',
16 | K_2: '2',
17 | K_3: '3',
18 | K_4: '4',
19 | K_5: '5',
20 | K_6: '6',
21 | K_7: '7',
22 | K_8: '8',
23 | K_9: '9',
24 | K_PERIOD: '.',
25 | K_KP_PERIOD: '.',
26 | K_MINUS: '-',
27 | K_KP_MINUS: '-',
28 | }
--------------------------------------------------------------------------------
/equationtracer/main.py:
--------------------------------------------------------------------------------
1 | # Imports
2 | import pygame
3 | import pyperclip
4 | from numpy import *
5 | from typing import *
6 |
7 | try:
8 | from button import *
9 | from printers import *
10 | from keyboard import *
11 | except (ModuleNotFoundError, NameError, FileNotFoundError):
12 | from equationtracer.button import *
13 | from equationtracer.printers import *
14 | from equationtracer.keyboard import *
15 |
16 |
17 | # Pygame Setup
18 | clock = pygame.time.Clock()
19 | screen = pygame.display.set_mode((500, 500))
20 | pygame.display.set_caption("EquationTracer")
21 | pygame.init()
22 | pygame.font.init()
23 | font = pygame.font.SysFont("Arial", 20)
24 | tinyfont = pygame.font.SysFont("Arial", 15)
25 |
26 |
27 | # Buttons Setup
28 | buttons = ButtonManager(screen)
29 | STYLE = ButtonStyle(font=tinyfont, fillColor=(200, 200, 200), borderColor=(100, 100, 100), hoverBorderColor=(255, 255, 255))
30 |
31 | BEGIN_DRAWING = Button((350, 460, 140, 30), text="Start Drawing!", style=STYLE)
32 | REDO_PARAMS = Button((10, 460, 140, 30), text="Modify Settings", style=STYLE)
33 | REDRAW_CURVE = Button((10, 460, 140, 30), text="Redraw Curve", style=STYLE)
34 | COPY_CLIPBOARD = Button((350, 460, 140, 30), text="Copy to Clipboard", style=STYLE)
35 |
36 | GROUP_1 = [BEGIN_DRAWING]
37 | GROUP_2 = [REDO_PARAMS]
38 | GROUP_3 = [REDRAW_CURVE, COPY_CLIPBOARD]
39 |
40 |
41 | # Global Parameters
42 | n = 25
43 | x = 0
44 | y = 0
45 | s = 10
46 | fields = [str(x[2]) for x in FIELDS]
47 |
48 |
49 | def generateEquation(points) -> Tuple[str, List[Tuple[float, float]]]:
50 | global n, x, y, s
51 |
52 | for m in range(len(points) - 1, -1, -1):
53 | points[m] = (points[m][0] - 250, 250 - points[m][1])
54 | points.append(points[m])
55 |
56 | xt = yt = ""
57 | M = len(points)
58 | r = []
59 | for k in range(-n, n + 1):
60 | cx = cy = 0
61 | for m in range(M):
62 | cx += cos(2 * pi * k * m / M) * points[m][0] + sin(2 * pi * k * m / M) * points[m][1]
63 | cy += cos(2 * pi * k * m / M) * points[m][1] - sin(2 * pi * k * m / M) * points[m][0]
64 |
65 | if k != -n:
66 | xt += " + "
67 | yt += " + "
68 |
69 | xt += f"{cx / M} cos({k * pi}t) - {cy / M} sin({k * pi}t)"
70 | yt += f"{cx / M} sin({k * pi}t) + {cy / M} cos({k * pi}t)"
71 | r.append((cx / M, cy / M))
72 |
73 | eq = f"({x} + {s}({xt}), {y} + {s}({yt}))".replace(" + -", " - ").replace(" - -", " + ")
74 | return eq, r
75 |
76 |
77 | def getParams() -> None:
78 | global n, x, y, s, fields
79 |
80 | selected = selectedx = delta = -1
81 | flashcount = 0
82 |
83 | while True:
84 | mx, my = pygame.mouse.get_pos()
85 |
86 | screen.fill((0, 0, 0))
87 | updateButtons((mx, my), GROUP_1)
88 |
89 | centredPrint(screen, font, "Parameters", (250, 20))
90 | centredPrint(screen, tinyfont, "Default Settings are automatically provided!", (250, 40))
91 |
92 | for l in range(len(FIELDS)):
93 | rightAlignPrint(screen, tinyfont, FIELDS[l][0] + ": ", (225, 100 + 50 * l))
94 | pygame.draw.rect(screen, (200, 200, 200), (240, 85 + 50 * l, 250, 30))
95 | leftAlignPrint(screen, tinyfont, fields[l], (245, 100 + 50 * l), (0, 0, 0))
96 |
97 | if l == selected and flashcount < 30:
98 | length = tinyfont.size(fields[l][:selectedx])[0]
99 | pygame.draw.line(screen, (0, 0, 0), (245 + length, 90 + 50 * l), (245 + length, 110 + 50 * l))
100 |
101 | for event in pygame.event.get():
102 | if event.type == pygame.QUIT:
103 | quit()
104 |
105 | if event.type == pygame.MOUSEBUTTONDOWN:
106 | if event.button == 1:
107 | if BEGIN_DRAWING.check():
108 | s, x, y, n = map(float, fields)
109 | n = int(n)
110 | s /= 250
111 |
112 | screen.fill((0, 0, 0))
113 | pygame.display.update()
114 | return
115 |
116 | if 240 <= mx <= 490 and (my - 85) % 50 <= 30 and 85 <= my < 65 + 50 * len(FIELDS):
117 | selected = (my - 85) // 50
118 | selectedx = min((mx - 240) // tinyfont.size('a')[0], len(fields[selected]))
119 |
120 | elif selected != -1:
121 | f = fields[selected].split('.')
122 | if selected == 3:
123 | fields[selected] = f[0]
124 | else:
125 | if len(f) > 2:
126 | fields[selected] = f[0] + '.' + ''.join([f[s] for s in range(1, len(f))])
127 | f = fields[selected].split('.')
128 |
129 | if len(f) == 2 and int(f[1]) == 0:
130 | fields[selected] = f[0]
131 |
132 | while len(fields[selected]) > 1 and fields[selected][0] == '0':
133 | fields[selected] = fields[selected][1:]
134 |
135 | fields[selected] = str(min(max(float(fields[selected]), FIELDS[selected][1][0]), FIELDS[selected][1][1]))
136 | if fields[selected][-2:] == '.0':
137 | fields[selected] = fields[selected][:-2]
138 | selected = -1
139 |
140 | if event.type == pygame.KEYDOWN:
141 | if selected != -1 and event.key in KEYS.keys():
142 | fields[selected] = fields[selected][:selectedx] + KEYS[event.key] + fields[selected][selectedx:]
143 | selectedx += 1
144 |
145 | if event.key == pygame.K_BACKSPACE:
146 | delta = flashcount % 5
147 |
148 | if selected != -1 and selectedx:
149 | pressed = pygame.key.get_pressed()
150 | if pressed[pygame.K_BACKSPACE] and (flashcount - delta) % 5 == 0:
151 | fields[selected] = fields[selected][:selectedx - 1] + fields[selected][selectedx:]
152 | selectedx -= 1
153 |
154 | flashcount = (flashcount + 1) % 50
155 |
156 | pygame.display.update()
157 | clock.tick(100)
158 |
159 |
160 | def drawCurve() -> List[Tuple[int, int]]:
161 | points = []
162 | drawing = False
163 |
164 | while True:
165 | screen.fill((0, 0, 0))
166 | mousePos = pygame.mouse.get_pos()
167 |
168 | updateButtons(mousePos, GROUP_2)
169 |
170 | if drawing:
171 | points.append(mousePos)
172 |
173 | centredPrint(screen, font, "Draw a Continuous Curve!", (250, 20))
174 |
175 | for i in range(len(points) - 1):
176 | pygame.draw.line(screen, (255, 255, 255), points[i], points[i + 1], 3)
177 |
178 | for event in pygame.event.get():
179 | if event.type == pygame.QUIT:
180 | quit()
181 |
182 | if event.type == pygame.MOUSEBUTTONDOWN:
183 | if event.button == 1:
184 | if REDO_PARAMS.check():
185 | getParams()
186 | return drawCurve()
187 | else:
188 | drawing = True
189 |
190 | if event.type == pygame.MOUSEBUTTONUP:
191 | if event.button == 1 and drawing:
192 | return points
193 |
194 | pygame.display.update()
195 | clock.tick(100)
196 |
197 |
198 | def preview(eq: str, r: List[Tuple[float, float]]) -> None:
199 | vects = []
200 | precomp = []
201 | for tm in range(1000):
202 | dx = 0
203 | dy = 0
204 | vect = []
205 | for k in range(n, -1, -1):
206 | cx = r[n + k][0] * cos(k * pi * tm / 1000) - r[n + k][1] * sin(k * pi * tm / 1000)
207 | cy = r[n + k][1] * cos(k * pi * tm / 1000) + r[n + k][0] * sin(k * pi * tm / 1000)
208 | dx += cx
209 | dy += cy
210 | vect.append((cx, cy))
211 |
212 | if k == 0:
213 | break
214 |
215 | cx = r[n - k][0] * cos(k * pi * tm / 1000) + r[n - k][1] * sin(k * pi * tm / 1000)
216 | cy = r[n - k][1] * cos(k * pi * tm / 1000) - r[n - k][0] * sin(k * pi * tm / 1000)
217 | dx += cx
218 | dy += cy
219 | vect.append((cx, cy))
220 |
221 | vects.append(vect)
222 | precomp.append((250 + dx, 250 - dy))
223 |
224 | T = 0
225 | while True:
226 | mx, my = pygame.mouse.get_pos()
227 |
228 | screen.fill((0, 0, 0))
229 | updateButtons((mx, my), GROUP_3)
230 | centredPrint(screen, font, "Equation Generated!", (250, 20))
231 |
232 | prev = (250, 250)
233 | for k in range(-n, n + 1):
234 | curr = (prev[0] + vects[T][k + n][0], prev[1] - vects[T][k + n][1])
235 | pygame.draw.line(screen, (100, 100, 100), prev, curr, 3)
236 | pygame.draw.circle(screen, (150, 150, 150), curr, 2)
237 | prev = curr
238 |
239 | for i in range(T):
240 | pygame.draw.line(screen, (255, 255, 255), precomp[i], precomp[i + 1], 3)
241 |
242 | for event in pygame.event.get():
243 | if event.type == pygame.QUIT:
244 | quit()
245 |
246 | if event.type == pygame.MOUSEBUTTONDOWN:
247 | if event.button == 1:
248 | if COPY_CLIPBOARD.check():
249 | pyperclip.copy(eq)
250 |
251 | elif REDRAW_CURVE.check():
252 | eq, r = generateEquation(drawCurve())
253 | preview(eq, r)
254 | return
255 |
256 | pygame.display.update()
257 | clock.tick(100)
258 |
259 | T = (T + 1) % 1000
260 |
261 |
262 | def main() -> None:
263 | global s, x, y, n
264 |
265 | getParams()
266 | eq, r = generateEquation(drawCurve())
267 | preview(eq, r)
268 |
--------------------------------------------------------------------------------
/equationtracer/printers.py:
--------------------------------------------------------------------------------
1 | import pygame
2 | from typing import Tuple
3 |
4 |
5 | def leftAlignPrint(scr: pygame.Surface, ft: pygame.font.Font, text: str, pos: Tuple[int, int], color: Tuple[int, int, int] = (255, 255, 255)) -> None:
6 | textObj = ft.render(text, True, color)
7 | scr.blit(textObj, textObj.get_rect(center=[pos[0] + ft.size(text)[0] / 2, pos[1]]))
8 |
9 |
10 | def centredPrint(scr: pygame.Surface, ft: pygame.font.Font, text: str, pos: Tuple[int, int], color: Tuple[int, int, int] = (255, 255, 255)) -> None:
11 | textObj = ft.render(text, True, color)
12 | scr.blit(textObj, textObj.get_rect(center=pos))
13 |
14 |
15 | def rightAlignPrint(scr: pygame.Surface, ft: pygame.font.Font, text: str, pos: Tuple[int, int], color: Tuple[int, int, int] = (255, 255, 255)) -> None:
16 | textObj = ft.render(text, True, color)
17 | scr.blit(textObj, textObj.get_rect(center=[pos[0] - ft.size(text)[0] / 2, pos[1]]))
18 |
--------------------------------------------------------------------------------
/poetry.lock:
--------------------------------------------------------------------------------
1 | # This file is automatically @generated by Poetry 1.7.0 and should not be changed by hand.
2 |
3 | [[package]]
4 | name = "numpy"
5 | version = "1.26.2"
6 | description = "Fundamental package for array computing in Python"
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47 |
48 | [[package]]
49 | name = "pygame"
50 | version = "2.5.2"
51 | description = "Python Game Development"
52 | optional = false
53 | python-versions = ">=3.6"
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111 | {file = "pygame-2.5.2.tar.gz", hash = "sha256:c1b89eb5d539e7ac5cf75513125fb5f2f0a2d918b1fd6e981f23bf0ac1b1c24a"},
112 | ]
113 |
114 | [[package]]
115 | name = "pyperclip"
116 | version = "1.8.2"
117 | description = "A cross-platform clipboard module for Python. (Only handles plain text for now.)"
118 | optional = false
119 | python-versions = "*"
120 | files = [
121 | {file = "pyperclip-1.8.2.tar.gz", hash = "sha256:105254a8b04934f0bc84e9c24eb360a591aaf6535c9def5f29d92af107a9bf57"},
122 | ]
123 |
124 | [metadata]
125 | lock-version = "2.0"
126 | python-versions = "^3.9"
127 | content-hash = "8b2fcbd3bf9d5b97bde29bd2cfe27c333cd5a1ba824833e7fa74838f582a52e6"
128 |
--------------------------------------------------------------------------------
/pyproject.toml:
--------------------------------------------------------------------------------
1 | [tool.poetry]
2 | name = "equationtracer"
3 | version = "1.3.0"
4 | description = "Uses Discrete Fourier Transform to Turn Scribbles into Equations!"
5 | authors = ["Ying Liqian "]
6 | readme = "README.md"
7 |
8 | [tool.poetry.dependencies]
9 | python = "^3.9"
10 | pygame = "^2.5.2"
11 | numpy = "^1.26.3"
12 | pyperclip = "^1.8.2"
13 |
14 |
15 | [build-system]
16 | requires = ["poetry-core"]
17 | build-backend = "poetry.core.masonry.api"
18 |
19 | [tool.poetry.scripts]
20 | trace-equation = "equationtracer.main:main"
--------------------------------------------------------------------------------