├── Assets
├── LuaFramework.meta
├── LuaFramework
│ ├── Editor.meta
│ ├── Editor
│ │ ├── CustomSettings.cs
│ │ ├── CustomSettings.cs.meta
│ │ ├── Packager.cs
│ │ └── Packager.cs.meta
│ ├── Examples.meta
│ ├── Examples
│ │ ├── Builds.meta
│ │ ├── Builds
│ │ │ ├── Message.meta
│ │ │ ├── Message
│ │ │ │ ├── MessagePanel.prefab
│ │ │ │ └── MessagePanel.prefab.meta
│ │ │ ├── Prompt.meta
│ │ │ └── Prompt
│ │ │ │ ├── PromptItem.prefab
│ │ │ │ ├── PromptItem.prefab.meta
│ │ │ │ ├── PromptPanel.prefab
│ │ │ │ └── PromptPanel.prefab.meta
│ │ ├── Editor Default Resources.meta
│ │ ├── Editor Default Resources
│ │ │ ├── WelcomeScreenContactIcon.png
│ │ │ ├── WelcomeScreenContactIcon.png.meta
│ │ │ ├── WelcomeScreenDocumentationIcon.png
│ │ │ ├── WelcomeScreenDocumentationIcon.png.meta
│ │ │ ├── WelcomeScreenForumIcon.png
│ │ │ ├── WelcomeScreenForumIcon.png.meta
│ │ │ ├── WelcomeScreenHeader.png
│ │ │ ├── WelcomeScreenHeader.png.meta
│ │ │ ├── WelcomeScreenSamplesIcon.png
│ │ │ ├── WelcomeScreenSamplesIcon.png.meta
│ │ │ ├── WelcomeScreenVideosIcon.png
│ │ │ └── WelcomeScreenVideosIcon.png.meta
│ │ ├── Editor.meta
│ │ ├── Editor
│ │ │ ├── WelcomeScreen.cs
│ │ │ └── WelcomeScreen.cs.meta
│ │ ├── Textures.meta
│ │ └── Textures
│ │ │ ├── Prompt.meta
│ │ │ ├── Prompt
│ │ │ ├── 1.png
│ │ │ └── 1.png.meta
│ │ │ ├── Shared.meta
│ │ │ └── Shared
│ │ │ ├── ButtonClick.png
│ │ │ ├── ButtonClick.png.meta
│ │ │ ├── ButtonDisable.png
│ │ │ ├── ButtonDisable.png.meta
│ │ │ ├── ButtonNormal.png
│ │ │ ├── ButtonNormal.png.meta
│ │ │ ├── SmallBaseMap.png
│ │ │ └── SmallBaseMap.png.meta
│ ├── Lua.meta
│ ├── Lua
│ │ ├── 3rd.meta
│ │ ├── 3rd
│ │ │ ├── cjson.meta
│ │ │ ├── cjson
│ │ │ │ ├── example1.json
│ │ │ │ ├── example1.json.meta
│ │ │ │ ├── example2.json
│ │ │ │ ├── example2.json.meta
│ │ │ │ ├── example3.json
│ │ │ │ ├── example3.json.meta
│ │ │ │ ├── example4.json
│ │ │ │ ├── example4.json.meta
│ │ │ │ ├── example5.json
│ │ │ │ ├── example5.json.meta
│ │ │ │ ├── json2lua.lua
│ │ │ │ ├── json2lua.lua.meta
│ │ │ │ ├── lua2json.lua
│ │ │ │ ├── lua2json.lua.meta
│ │ │ │ ├── test.lua
│ │ │ │ ├── test.lua.meta
│ │ │ │ ├── util.lua
│ │ │ │ └── util.lua.meta
│ │ │ ├── luabitop.meta
│ │ │ ├── luabitop
│ │ │ │ ├── Makefile
│ │ │ │ ├── Makefile.meta
│ │ │ │ ├── Makefile.mingw
│ │ │ │ ├── Makefile.mingw.meta
│ │ │ │ ├── README
│ │ │ │ ├── README.meta
│ │ │ │ ├── bitbench.lua
│ │ │ │ ├── bitbench.lua.meta
│ │ │ │ ├── bittest.lua
│ │ │ │ ├── bittest.lua.meta
│ │ │ │ ├── doc.meta
│ │ │ │ ├── doc
│ │ │ │ │ ├── api.html
│ │ │ │ │ ├── api.html.meta
│ │ │ │ │ ├── bluequad-print.css
│ │ │ │ │ ├── bluequad-print.css.meta
│ │ │ │ │ ├── bluequad.css
│ │ │ │ │ ├── bluequad.css.meta
│ │ │ │ │ ├── changes.html
│ │ │ │ │ ├── changes.html.meta
│ │ │ │ │ ├── contact.html
│ │ │ │ │ ├── contact.html.meta
│ │ │ │ │ ├── img.meta
│ │ │ │ │ ├── img
│ │ │ │ │ │ ├── contact.png
│ │ │ │ │ │ └── contact.png.meta
│ │ │ │ │ ├── index.html
│ │ │ │ │ ├── index.html.meta
│ │ │ │ │ ├── install.html
│ │ │ │ │ ├── install.html.meta
│ │ │ │ │ ├── semantics.html
│ │ │ │ │ └── semantics.html.meta
│ │ │ │ ├── installpath.lua
│ │ │ │ ├── installpath.lua.meta
│ │ │ │ ├── md5test.lua
│ │ │ │ ├── md5test.lua.meta
│ │ │ │ ├── msvcbuild.bat
│ │ │ │ ├── msvcbuild.bat.meta
│ │ │ │ ├── msvctest.bat
│ │ │ │ ├── msvctest.bat.meta
│ │ │ │ ├── nsievebits.lua
│ │ │ │ └── nsievebits.lua.meta
│ │ │ ├── pbc.meta
│ │ │ ├── pbc
│ │ │ │ ├── addressbook.pb
│ │ │ │ ├── addressbook.pb.meta
│ │ │ │ ├── addressbook.proto
│ │ │ │ ├── addressbook.proto.meta
│ │ │ │ ├── parser.lua
│ │ │ │ ├── parser.lua.meta
│ │ │ │ ├── protobuf.lua
│ │ │ │ ├── protobuf.lua.meta
│ │ │ │ ├── test.lua
│ │ │ │ ├── test.lua.meta
│ │ │ │ ├── test2.lua
│ │ │ │ ├── test2.lua.meta
│ │ │ │ ├── testparser.lua
│ │ │ │ └── testparser.lua.meta
│ │ │ ├── pblua.meta
│ │ │ ├── pblua
│ │ │ │ ├── login.proto
│ │ │ │ ├── login.proto.meta
│ │ │ │ ├── login_pb.lua
│ │ │ │ ├── login_pb.lua.meta
│ │ │ │ ├── person_pb.lua
│ │ │ │ └── person_pb.lua.meta
│ │ │ ├── sproto.meta
│ │ │ └── sproto
│ │ │ │ ├── print_r.lua
│ │ │ │ ├── print_r.lua.meta
│ │ │ │ ├── sproto.lua
│ │ │ │ ├── sproto.lua.meta
│ │ │ │ ├── sprotoparser.lua
│ │ │ │ ├── sprotoparser.lua.meta
│ │ │ │ ├── test.lua
│ │ │ │ ├── test.lua.meta
│ │ │ │ ├── testall.lua
│ │ │ │ ├── testall.lua.meta
│ │ │ │ ├── testrpc.lua
│ │ │ │ └── testrpc.lua.meta
│ │ ├── Common.meta
│ │ ├── Common
│ │ │ ├── define.lua
│ │ │ ├── define.lua.meta
│ │ │ ├── functions.lua
│ │ │ ├── functions.lua.meta
│ │ │ ├── protocal.lua
│ │ │ └── protocal.lua.meta
│ │ ├── Controller.meta
│ │ ├── Controller
│ │ │ ├── MessageCtrl.lua
│ │ │ ├── MessageCtrl.lua.meta
│ │ │ ├── PromptCtrl.lua
│ │ │ └── PromptCtrl.lua.meta
│ │ ├── Logic.meta
│ │ ├── Logic
│ │ │ ├── CtrlManager.lua
│ │ │ ├── CtrlManager.lua.meta
│ │ │ ├── Game.lua
│ │ │ ├── Game.lua.meta
│ │ │ ├── LuaClass.lua
│ │ │ ├── LuaClass.lua.meta
│ │ │ ├── Network.lua
│ │ │ └── Network.lua.meta
│ │ ├── Main.lua
│ │ ├── Main.lua.meta
│ │ ├── View.meta
│ │ ├── View
│ │ │ ├── MessagePanel.lua
│ │ │ ├── MessagePanel.lua.meta
│ │ │ ├── PromptPanel.lua
│ │ │ └── PromptPanel.lua.meta
│ │ ├── eventlib.lua
│ │ ├── eventlib.lua.meta
│ │ ├── events.lua
│ │ └── events.lua.meta
│ ├── Luajit.meta
│ ├── Luajit
│ │ ├── Build.bat
│ │ ├── Build.bat.meta
│ │ ├── jit.meta
│ │ ├── jit
│ │ │ ├── bc.lua
│ │ │ ├── bc.lua.meta
│ │ │ ├── bcsave.lua
│ │ │ ├── bcsave.lua.meta
│ │ │ ├── dis_arm.lua
│ │ │ ├── dis_arm.lua.meta
│ │ │ ├── dis_mips.lua
│ │ │ ├── dis_mips.lua.meta
│ │ │ ├── dis_mipsel.lua
│ │ │ ├── dis_mipsel.lua.meta
│ │ │ ├── dis_ppc.lua
│ │ │ ├── dis_ppc.lua.meta
│ │ │ ├── dis_x64.lua
│ │ │ ├── dis_x64.lua.meta
│ │ │ ├── dis_x86.lua
│ │ │ ├── dis_x86.lua.meta
│ │ │ ├── dump.lua
│ │ │ ├── dump.lua.meta
│ │ │ ├── v.lua
│ │ │ ├── v.lua.meta
│ │ │ ├── vmdef.lua
│ │ │ └── vmdef.lua.meta
│ │ ├── lua51.dll
│ │ ├── lua51.dll.meta
│ │ ├── luajit.exe
│ │ └── luajit.exe.meta
│ ├── Resources.meta
│ ├── Resources
│ │ ├── TestGameObjectPrefab.prefab
│ │ └── TestGameObjectPrefab.prefab.meta
│ ├── Scenes.meta
│ ├── Scenes
│ │ ├── main.unity
│ │ └── main.unity.meta
│ ├── Scripts.meta
│ ├── Scripts
│ │ ├── Common.meta
│ │ ├── Common
│ │ │ ├── LuaBehaviour.cs
│ │ │ ├── LuaBehaviour.cs.meta
│ │ │ ├── LuaLoader.cs
│ │ │ └── LuaLoader.cs.meta
│ │ ├── ConstDefine.meta
│ │ ├── ConstDefine
│ │ │ ├── AppConst.cs
│ │ │ ├── AppConst.cs.meta
│ │ │ ├── ManagerName.cs
│ │ │ ├── ManagerName.cs.meta
│ │ │ ├── NotiConst.cs
│ │ │ └── NotiConst.cs.meta
│ │ ├── Controller.meta
│ │ ├── Controller
│ │ │ ├── Command.meta
│ │ │ └── Command
│ │ │ │ ├── SocketCommand.cs
│ │ │ │ ├── SocketCommand.cs.meta
│ │ │ │ ├── StartUpCommand.cs
│ │ │ │ └── StartUpCommand.cs.meta
│ │ ├── Framework.meta
│ │ ├── Framework
│ │ │ ├── AppFacade.cs
│ │ │ ├── AppFacade.cs.meta
│ │ │ ├── Core.meta
│ │ │ ├── Core
│ │ │ │ ├── Base.cs
│ │ │ │ ├── Base.cs.meta
│ │ │ │ ├── Controller.cs
│ │ │ │ ├── Controller.cs.meta
│ │ │ │ ├── Facade.cs
│ │ │ │ ├── Facade.cs.meta
│ │ │ │ ├── Manager.cs
│ │ │ │ ├── Manager.cs.meta
│ │ │ │ ├── Message.cs
│ │ │ │ ├── Message.cs.meta
│ │ │ │ ├── View.cs
│ │ │ │ └── View.cs.meta
│ │ │ ├── Interfaces.meta
│ │ │ └── Interfaces
│ │ │ │ ├── ICommand.cs
│ │ │ │ ├── ICommand.cs.meta
│ │ │ │ ├── IController.cs
│ │ │ │ ├── IController.cs.meta
│ │ │ │ ├── IManager.cs
│ │ │ │ ├── IManager.cs.meta
│ │ │ │ ├── IMessage.cs
│ │ │ │ ├── IMessage.cs.meta
│ │ │ │ ├── IView.cs
│ │ │ │ └── IView.cs.meta
│ │ ├── Main.cs
│ │ ├── Main.cs.meta
│ │ ├── Manager.meta
│ │ ├── Manager
│ │ │ ├── GameManager.cs
│ │ │ ├── GameManager.cs.meta
│ │ │ ├── Interface.meta
│ │ │ ├── Interface
│ │ │ │ ├── ITimerBehaviour.cs
│ │ │ │ └── ITimerBehaviour.cs.meta
│ │ │ ├── LuaManager.cs
│ │ │ ├── LuaManager.cs.meta
│ │ │ ├── NetworkManager.cs
│ │ │ ├── NetworkManager.cs.meta
│ │ │ ├── ObjectPoolManager.cs
│ │ │ ├── ObjectPoolManager.cs.meta
│ │ │ ├── PanelManager.cs
│ │ │ ├── PanelManager.cs.meta
│ │ │ ├── ResourceManager.cs
│ │ │ ├── ResourceManager.cs.meta
│ │ │ ├── SoundManager.cs
│ │ │ ├── SoundManager.cs.meta
│ │ │ ├── ThreadManager.cs
│ │ │ ├── ThreadManager.cs.meta
│ │ │ ├── TimerManager.cs
│ │ │ └── TimerManager.cs.meta
│ │ ├── Network.meta
│ │ ├── Network
│ │ │ ├── ByteBuffer.cs
│ │ │ ├── ByteBuffer.cs.meta
│ │ │ ├── Converter.cs
│ │ │ ├── Converter.cs.meta
│ │ │ ├── Protocal.cs
│ │ │ ├── Protocal.cs.meta
│ │ │ ├── SocketClient.cs
│ │ │ └── SocketClient.cs.meta
│ │ ├── ObjectPool.meta
│ │ ├── ObjectPool
│ │ │ ├── GameObjectPool.cs
│ │ │ ├── GameObjectPool.cs.meta
│ │ │ ├── ObjectPool.cs
│ │ │ ├── ObjectPool.cs.meta
│ │ │ ├── TestObjectClass.cs
│ │ │ └── TestObjectClass.cs.meta
│ │ ├── Utility.meta
│ │ ├── Utility
│ │ │ ├── LuaHelper.cs
│ │ │ ├── LuaHelper.cs.meta
│ │ │ ├── Util.cs
│ │ │ └── Util.cs.meta
│ │ ├── View.meta
│ │ └── View
│ │ │ ├── AppView.cs
│ │ │ └── AppView.cs.meta
│ ├── ToLua.meta
│ └── ToLua
│ │ ├── BaseType.meta
│ │ ├── BaseType
│ │ ├── LuaInterface_EventObjectWrap.cs
│ │ ├── LuaInterface_EventObjectWrap.cs.meta
│ │ ├── LuaInterface_LuaConstructorWrap.cs
│ │ ├── LuaInterface_LuaConstructorWrap.cs.meta
│ │ ├── LuaInterface_LuaFieldWrap.cs
│ │ ├── LuaInterface_LuaFieldWrap.cs.meta
│ │ ├── LuaInterface_LuaMethodWrap.cs
│ │ ├── LuaInterface_LuaMethodWrap.cs.meta
│ │ ├── LuaInterface_LuaOutWrap.cs
│ │ ├── LuaInterface_LuaOutWrap.cs.meta
│ │ ├── LuaInterface_LuaPropertyWrap.cs
│ │ ├── LuaInterface_LuaPropertyWrap.cs.meta
│ │ ├── System_ArrayWrap.cs
│ │ ├── System_ArrayWrap.cs.meta
│ │ ├── System_Collections_Generic_DictionaryWrap.cs
│ │ ├── System_Collections_Generic_DictionaryWrap.cs.meta
│ │ ├── System_Collections_Generic_Dictionary_KeyCollectionWrap.cs
│ │ ├── System_Collections_Generic_Dictionary_KeyCollectionWrap.cs.meta
│ │ ├── System_Collections_Generic_Dictionary_ValueCollectionWrap.cs
│ │ ├── System_Collections_Generic_Dictionary_ValueCollectionWrap.cs.meta
│ │ ├── System_Collections_Generic_KeyValuePairWrap.cs
│ │ ├── System_Collections_Generic_KeyValuePairWrap.cs.meta
│ │ ├── System_Collections_Generic_ListWrap.cs
│ │ ├── System_Collections_Generic_ListWrap.cs.meta
│ │ ├── System_Collections_IEnumeratorWrap.cs
│ │ ├── System_Collections_IEnumeratorWrap.cs.meta
│ │ ├── System_Collections_ObjectModel_ReadOnlyCollectionWrap.cs
│ │ ├── System_Collections_ObjectModel_ReadOnlyCollectionWrap.cs.meta
│ │ ├── System_DelegateWrap.cs
│ │ ├── System_DelegateWrap.cs.meta
│ │ ├── System_EnumWrap.cs
│ │ ├── System_EnumWrap.cs.meta
│ │ ├── System_NullObjectWrap.cs
│ │ ├── System_NullObjectWrap.cs.meta
│ │ ├── System_ObjectWrap.cs
│ │ ├── System_ObjectWrap.cs.meta
│ │ ├── System_StringWrap.cs
│ │ ├── System_StringWrap.cs.meta
│ │ ├── System_TypeWrap.cs
│ │ ├── System_TypeWrap.cs.meta
│ │ ├── UnityEngine_CoroutineWrap.cs
│ │ ├── UnityEngine_CoroutineWrap.cs.meta
│ │ ├── UnityEngine_ObjectWrap.cs
│ │ └── UnityEngine_ObjectWrap.cs.meta
│ │ ├── Core.meta
│ │ ├── Core
│ │ ├── LuaAttributes.cs
│ │ ├── LuaAttributes.cs.meta
│ │ ├── LuaBaseRef.cs
│ │ ├── LuaBaseRef.cs.meta
│ │ ├── LuaBeatEvent.cs
│ │ ├── LuaBeatEvent.cs.meta
│ │ ├── LuaDLL.cs
│ │ ├── LuaDLL.cs.meta
│ │ ├── LuaEvent.cs
│ │ ├── LuaEvent.cs.meta
│ │ ├── LuaException.cs
│ │ ├── LuaException.cs.meta
│ │ ├── LuaFileUtils.cs
│ │ ├── LuaFileUtils.cs.meta
│ │ ├── LuaFunction.cs
│ │ ├── LuaFunction.cs.meta
│ │ ├── LuaMatchType.cs
│ │ ├── LuaMatchType.cs.meta
│ │ ├── LuaMethodCache.cs
│ │ ├── LuaMethodCache.cs.meta
│ │ ├── LuaMisc.cs
│ │ ├── LuaMisc.cs.meta
│ │ ├── LuaStackOp.cs
│ │ ├── LuaStackOp.cs.meta
│ │ ├── LuaState.cs
│ │ ├── LuaState.cs.meta
│ │ ├── LuaStatePtr.cs
│ │ ├── LuaStatePtr.cs.meta
│ │ ├── LuaStatic.cs
│ │ ├── LuaStatic.cs.meta
│ │ ├── LuaTable.cs
│ │ ├── LuaTable.cs.meta
│ │ ├── LuaThread.cs
│ │ ├── LuaThread.cs.meta
│ │ ├── LuaUnityLibs.cs
│ │ ├── LuaUnityLibs.cs.meta
│ │ ├── LuaValueType.cs
│ │ ├── LuaValueType.cs.meta
│ │ ├── ObjectPool.cs
│ │ ├── ObjectPool.cs.meta
│ │ ├── ObjectTranslator.cs
│ │ ├── ObjectTranslator.cs.meta
│ │ ├── ToLua.cs
│ │ ├── ToLua.cs.meta
│ │ ├── TypeChecker.cs
│ │ ├── TypeChecker.cs.meta
│ │ ├── TypeTraits.cs
│ │ └── TypeTraits.cs.meta
│ │ ├── Editor.meta
│ │ ├── Editor
│ │ ├── Extend.meta
│ │ ├── Extend
│ │ │ ├── ToLua_LuaInterface_EventObject.cs
│ │ │ ├── ToLua_LuaInterface_EventObject.cs.meta
│ │ │ ├── ToLua_LuaInterface_LuaConstructor.cs
│ │ │ ├── ToLua_LuaInterface_LuaConstructor.cs.meta
│ │ │ ├── ToLua_LuaInterface_LuaField.cs
│ │ │ ├── ToLua_LuaInterface_LuaField.cs.meta
│ │ │ ├── ToLua_LuaInterface_LuaMethod.cs
│ │ │ ├── ToLua_LuaInterface_LuaMethod.cs.meta
│ │ │ ├── ToLua_LuaInterface_LuaProperty.cs
│ │ │ ├── ToLua_LuaInterface_LuaProperty.cs.meta
│ │ │ ├── ToLua_System_Delegate.cs
│ │ │ ├── ToLua_System_Delegate.cs.meta
│ │ │ ├── ToLua_System_Enum.cs
│ │ │ ├── ToLua_System_Enum.cs.meta
│ │ │ ├── ToLua_System_Object.cs
│ │ │ ├── ToLua_System_Object.cs.meta
│ │ │ ├── ToLua_System_String.cs
│ │ │ ├── ToLua_System_String.cs.meta
│ │ │ ├── ToLua_System_Type.cs
│ │ │ ├── ToLua_System_Type.cs.meta
│ │ │ ├── ToLua_UnityEngine_GameObject.cs
│ │ │ ├── ToLua_UnityEngine_GameObject.cs.meta
│ │ │ ├── ToLua_UnityEngine_Input.cs
│ │ │ ├── ToLua_UnityEngine_Input.cs.meta
│ │ │ ├── ToLua_UnityEngine_Object.cs
│ │ │ ├── ToLua_UnityEngine_Object.cs.meta
│ │ │ ├── ToLua_UnityEngine_RectTransform.cs
│ │ │ └── ToLua_UnityEngine_RectTransform.cs.meta
│ │ ├── ToLuaExport.cs
│ │ ├── ToLuaExport.cs.meta
│ │ ├── ToLuaMenu.cs
│ │ ├── ToLuaMenu.cs.meta
│ │ ├── ToLuaTree.cs
│ │ └── ToLuaTree.cs.meta
│ │ ├── Examples.meta
│ │ ├── Examples
│ │ ├── 01_HelloWorld.meta
│ │ ├── 01_HelloWorld
│ │ │ ├── HelloWorld.cs
│ │ │ ├── HelloWorld.cs.meta
│ │ │ ├── HelloWorld.unity
│ │ │ └── HelloWorld.unity.meta
│ │ ├── 02_ScriptsFromFile.meta
│ │ ├── 02_ScriptsFromFile
│ │ │ ├── ScriptsFromFile.cs
│ │ │ ├── ScriptsFromFile.cs.meta
│ │ │ ├── ScriptsFromFile.lua
│ │ │ ├── ScriptsFromFile.lua.meta
│ │ │ ├── ScriptsFromFile.unity
│ │ │ └── ScriptsFromFile.unity.meta
│ │ ├── 03_CallLuaFunction.meta
│ │ ├── 03_CallLuaFunction
│ │ │ ├── CallLuaFunction.cs
│ │ │ ├── CallLuaFunction.cs.meta
│ │ │ ├── CallLuaFunction.unity
│ │ │ └── CallLuaFunction.unity.meta
│ │ ├── 04_AccessingLuaVariables.meta
│ │ ├── 04_AccessingLuaVariables
│ │ │ ├── AccessingLuaVariables.cs
│ │ │ ├── AccessingLuaVariables.cs.meta
│ │ │ ├── AccessingLuaVariables.unity
│ │ │ └── AccessingLuaVariables.unity.meta
│ │ ├── 05_LuaCoroutine.meta
│ │ ├── 05_LuaCoroutine
│ │ │ ├── LuaCoroutine.unity
│ │ │ ├── LuaCoroutine.unity.meta
│ │ │ ├── TestCoroutine.cs
│ │ │ └── TestCoroutine.cs.meta
│ │ ├── 06_LuaCoroutine2.meta
│ │ ├── 06_LuaCoroutine2
│ │ │ ├── Coroutine.unity
│ │ │ ├── Coroutine.unity.meta
│ │ │ ├── TestCoroutine2.cs
│ │ │ └── TestCoroutine2.cs.meta
│ │ ├── 07_LuaThread.meta
│ │ ├── 07_LuaThread
│ │ │ ├── TestLuaThread.cs
│ │ │ ├── TestLuaThread.cs.meta
│ │ │ ├── TestThread.unity
│ │ │ └── TestThread.unity.meta
│ │ ├── 08_AccessingArray.meta
│ │ ├── 08_AccessingArray
│ │ │ ├── AccessingArray.cs
│ │ │ ├── AccessingArray.cs.meta
│ │ │ ├── AccessingArray.unity
│ │ │ └── AccessingArray.unity.meta
│ │ ├── 09_Dictionary.meta
│ │ ├── 09_Dictionary
│ │ │ ├── System_Collections_Generic_Dictionary_int_TestAccountWrap.cs
│ │ │ ├── System_Collections_Generic_Dictionary_int_TestAccountWrap.cs.meta
│ │ │ ├── System_Collections_Generic_Dictionary_int_TestAccount_KeyCollectionWrap.cs
│ │ │ ├── System_Collections_Generic_Dictionary_int_TestAccount_KeyCollectionWrap.cs.meta
│ │ │ ├── System_Collections_Generic_Dictionary_int_TestAccount_ValueCollectionWrap.cs
│ │ │ ├── System_Collections_Generic_Dictionary_int_TestAccount_ValueCollectionWrap.cs.meta
│ │ │ ├── System_Collections_Generic_KeyValuePair_int_TestAccountWrap.cs
│ │ │ ├── System_Collections_Generic_KeyValuePair_int_TestAccountWrap.cs.meta
│ │ │ ├── TestAccountWrap.cs
│ │ │ ├── TestAccountWrap.cs.meta
│ │ │ ├── UseDictionary.cs
│ │ │ ├── UseDictionary.cs.meta
│ │ │ ├── UseDictionary.unity
│ │ │ └── UseDictionary.unity.meta
│ │ ├── 10_Enum.meta
│ │ ├── 10_Enum
│ │ │ ├── AccessingEnum.cs
│ │ │ ├── AccessingEnum.cs.meta
│ │ │ ├── AccessingEnum.unity
│ │ │ └── AccessingEnum.unity.meta
│ │ ├── 11_Delegate.meta
│ │ ├── 11_Delegate
│ │ │ ├── TestDelegate.cs
│ │ │ ├── TestDelegate.cs.meta
│ │ │ ├── TestEventListener.cs
│ │ │ ├── TestEventListener.cs.meta
│ │ │ ├── TestEventListenerWrap.cs
│ │ │ ├── TestEventListenerWrap.cs.meta
│ │ │ ├── UseDelegate.unity
│ │ │ └── UseDelegate.unity.meta
│ │ ├── 12_GameObject.meta
│ │ ├── 12_GameObject
│ │ │ ├── TestGameObject.cs
│ │ │ ├── TestGameObject.cs.meta
│ │ │ ├── TestGameObject.unity
│ │ │ └── TestGameObject.unity.meta
│ │ ├── 13_CustomLoader.meta
│ │ ├── 13_CustomLoader
│ │ │ ├── CustomLoader.unity
│ │ │ ├── CustomLoader.unity.meta
│ │ │ ├── TestCustomLoader.cs
│ │ │ └── TestCustomLoader.cs.meta
│ │ ├── 14_Out.meta
│ │ ├── 14_Out
│ │ │ ├── TestOut.unity
│ │ │ ├── TestOut.unity.meta
│ │ │ ├── TestOutArg.cs
│ │ │ └── TestOutArg.cs.meta
│ │ ├── 15_ProtoBuffer.meta
│ │ ├── 15_ProtoBuffer
│ │ │ ├── ProtoBuffer.unity
│ │ │ ├── ProtoBuffer.unity.meta
│ │ │ ├── TestProtoBuffer.cs
│ │ │ ├── TestProtoBuffer.cs.meta
│ │ │ ├── TestProtol.cs
│ │ │ ├── TestProtol.cs.meta
│ │ │ ├── TestProtolWrap.cs
│ │ │ ├── TestProtolWrap.cs.meta
│ │ │ ├── common.proto
│ │ │ ├── common.proto.meta
│ │ │ ├── person.proto
│ │ │ └── person.proto.meta
│ │ ├── 16_Int64.meta
│ │ ├── 16_Int64
│ │ │ ├── TestInt64.cs
│ │ │ ├── TestInt64.cs.meta
│ │ │ ├── TestInt64.unity
│ │ │ └── TestInt64.unity.meta
│ │ ├── 17_Inherit.meta
│ │ ├── 17_Inherit
│ │ │ ├── Inherit.unity
│ │ │ ├── Inherit.unity.meta
│ │ │ ├── TestInherit.cs
│ │ │ └── TestInherit.cs.meta
│ │ ├── 18_Bundle.meta
│ │ ├── 18_Bundle
│ │ │ ├── TesetAssetBundle.unity
│ │ │ ├── TesetAssetBundle.unity.meta
│ │ │ ├── TestABLoader.cs
│ │ │ └── TestABLoader.cs.meta
│ │ ├── 19_cjson.meta
│ │ ├── 19_cjson
│ │ │ ├── TestCJson.cs
│ │ │ ├── TestCJson.cs.meta
│ │ │ ├── testcjson.unity
│ │ │ └── testcjson.unity.meta
│ │ ├── 20_utf8.meta
│ │ ├── 20_utf8
│ │ │ ├── TestUTF8.cs
│ │ │ ├── TestUTF8.cs.meta
│ │ │ ├── utf8.unity
│ │ │ └── utf8.unity.meta
│ │ ├── 21_String.meta
│ │ ├── 21_String
│ │ │ ├── TestString.cs
│ │ │ ├── TestString.cs.meta
│ │ │ ├── TestString.unity
│ │ │ └── TestString.unity.meta
│ │ ├── 22_Reflection.meta
│ │ ├── 22_Reflection
│ │ │ ├── TestReflection.cs
│ │ │ ├── TestReflection.cs.meta
│ │ │ ├── TestReflection.unity
│ │ │ └── TestReflection.unity.meta
│ │ ├── 23_List.meta
│ │ ├── 23_List
│ │ │ ├── UseList.cs
│ │ │ ├── UseList.cs.meta
│ │ │ ├── UseList.unity
│ │ │ └── UseList.unity.meta
│ │ ├── 24_Struct.meta
│ │ ├── 24_Struct
│ │ │ ├── PassStruct.cs
│ │ │ ├── PassStruct.cs.meta
│ │ │ ├── Struct.unity
│ │ │ └── Struct.unity.meta
│ │ ├── Performance.meta
│ │ ├── Performance
│ │ │ ├── Performance.unity
│ │ │ ├── Performance.unity.meta
│ │ │ ├── TestPerformance.cs
│ │ │ └── TestPerformance.cs.meta
│ │ ├── README.md
│ │ ├── README.md.meta
│ │ ├── Resources.meta
│ │ ├── Resources
│ │ │ ├── Lua.meta
│ │ │ ├── Lua
│ │ │ │ ├── Protol.meta
│ │ │ │ ├── Protol
│ │ │ │ │ ├── common_pb.lua.bytes
│ │ │ │ │ ├── common_pb.lua.bytes.meta
│ │ │ │ │ ├── person_pb.lua.bytes
│ │ │ │ │ └── person_pb.lua.bytes.meta
│ │ │ │ ├── TestErrorStack.lua.bytes
│ │ │ │ ├── TestErrorStack.lua.bytes.meta
│ │ │ │ ├── TestLoader.lua.bytes
│ │ │ │ ├── TestLoader.lua.bytes.meta
│ │ │ │ ├── TestLuaCoroutine.lua.bytes
│ │ │ │ ├── TestLuaCoroutine.lua.bytes.meta
│ │ │ │ ├── TestPerf.lua.bytes
│ │ │ │ ├── TestPerf.lua.bytes.meta
│ │ │ │ ├── ToLuaInjectionTestInjector.lua.bytes
│ │ │ │ └── ToLuaInjectionTestInjector.lua.bytes.meta
│ │ │ ├── jsonexample.json
│ │ │ └── jsonexample.json.meta
│ │ ├── TestErrorStack.meta
│ │ ├── TestErrorStack
│ │ │ ├── TestInstantiate.cs
│ │ │ ├── TestInstantiate.cs.meta
│ │ │ ├── TestInstantiate.prefab
│ │ │ ├── TestInstantiate.prefab.meta
│ │ │ ├── TestInstantiate2.cs
│ │ │ ├── TestInstantiate2.cs.meta
│ │ │ ├── TestInstantiate2.prefab
│ │ │ ├── TestInstantiate2.prefab.meta
│ │ │ ├── TestLuaStack.cs
│ │ │ ├── TestLuaStack.cs.meta
│ │ │ ├── TestLuaStack.unity
│ │ │ └── TestLuaStack.unity.meta
│ │ ├── TestInjection.meta
│ │ ├── TestInjection
│ │ │ ├── BaseTestWrap.cs
│ │ │ ├── BaseTestWrap.cs.meta
│ │ │ ├── TestInjection.cs
│ │ │ ├── TestInjection.cs.meta
│ │ │ ├── TestInjection.unity
│ │ │ ├── TestInjection.unity.meta
│ │ │ ├── ToLuaInjectionTest.cs
│ │ │ ├── ToLuaInjectionTest.cs.meta
│ │ │ ├── ToLuaInjectionTestWrap.cs
│ │ │ └── ToLuaInjectionTestWrap.cs.meta
│ │ ├── TestOverload.meta
│ │ └── TestOverload
│ │ │ ├── TestExportWrap.cs
│ │ │ ├── TestExportWrap.cs.meta
│ │ │ ├── TestExport_SpaceWrap.cs
│ │ │ ├── TestExport_SpaceWrap.cs.meta
│ │ │ ├── TestOverload.cs
│ │ │ ├── TestOverload.cs.meta
│ │ │ ├── TestOverload.unity
│ │ │ └── TestOverload.unity.meta
│ │ ├── Injection.meta
│ │ ├── Injection
│ │ ├── Editor.meta
│ │ ├── Editor
│ │ │ ├── ToLuaInjection.cs
│ │ │ ├── ToLuaInjection.cs.meta
│ │ │ ├── ToLuaInjectionHelper.cs
│ │ │ ├── ToLuaInjectionHelper.cs.meta
│ │ │ ├── ToLuaText.cs
│ │ │ ├── ToLuaText.cs.meta
│ │ │ ├── ToluaInjectionBlackListPanel.cs
│ │ │ └── ToluaInjectionBlackListPanel.cs.meta
│ │ ├── InjectionBlackList.txt
│ │ ├── InjectionBlackList.txt.meta
│ │ ├── InjectionBridgeEditorInfo.xml
│ │ ├── InjectionBridgeEditorInfo.xml.meta
│ │ ├── LuaInjectionSkipPaths.txt
│ │ ├── LuaInjectionSkipPaths.txt.meta
│ │ ├── LuaInjectionStation.cs
│ │ └── LuaInjectionStation.cs.meta
│ │ ├── Lua.meta
│ │ ├── Lua
│ │ ├── Build.bat
│ │ ├── Build.bat.meta
│ │ ├── System.meta
│ │ ├── System
│ │ │ ├── Injection.meta
│ │ │ ├── Injection
│ │ │ │ ├── InjectionBridgeInfo.lua
│ │ │ │ ├── InjectionBridgeInfo.lua.meta
│ │ │ │ ├── LuaInjectionBus.lua
│ │ │ │ ├── LuaInjectionBus.lua.meta
│ │ │ │ ├── LuaInjectionStation.lua
│ │ │ │ └── LuaInjectionStation.lua.meta
│ │ │ ├── Reflection.meta
│ │ │ ├── Reflection
│ │ │ │ ├── BindingFlags.lua
│ │ │ │ └── BindingFlags.lua.meta
│ │ │ ├── Timer.lua
│ │ │ ├── Timer.lua.meta
│ │ │ ├── ValueType.lua
│ │ │ ├── ValueType.lua.meta
│ │ │ ├── coroutine.lua
│ │ │ └── coroutine.lua.meta
│ │ ├── UnityEngine.meta
│ │ ├── UnityEngine
│ │ │ ├── Bounds.lua
│ │ │ ├── Bounds.lua.meta
│ │ │ ├── Color.lua
│ │ │ ├── Color.lua.meta
│ │ │ ├── LayerMask.lua
│ │ │ ├── LayerMask.lua.meta
│ │ │ ├── Mathf.lua
│ │ │ ├── Mathf.lua.meta
│ │ │ ├── Plane.lua
│ │ │ ├── Plane.lua.meta
│ │ │ ├── Profiler.lua
│ │ │ ├── Profiler.lua.meta
│ │ │ ├── Quaternion.lua
│ │ │ ├── Quaternion.lua.meta
│ │ │ ├── Ray.lua
│ │ │ ├── Ray.lua.meta
│ │ │ ├── RaycastHit.lua
│ │ │ ├── RaycastHit.lua.meta
│ │ │ ├── Time.lua
│ │ │ ├── Time.lua.meta
│ │ │ ├── Touch.lua
│ │ │ ├── Touch.lua.meta
│ │ │ ├── Vector2.lua
│ │ │ ├── Vector2.lua.meta
│ │ │ ├── Vector3.lua
│ │ │ ├── Vector3.lua.meta
│ │ │ ├── Vector4.lua
│ │ │ └── Vector4.lua.meta
│ │ ├── cjson.meta
│ │ ├── cjson
│ │ │ ├── util.lua
│ │ │ └── util.lua.meta
│ │ ├── event.lua
│ │ ├── event.lua.meta
│ │ ├── jit.meta
│ │ ├── jit
│ │ │ ├── bc.lua
│ │ │ ├── bc.lua.meta
│ │ │ ├── bcsave.lua
│ │ │ ├── bcsave.lua.meta
│ │ │ ├── dis_arm.lua
│ │ │ ├── dis_arm.lua.meta
│ │ │ ├── dis_arm64.lua
│ │ │ ├── dis_arm64.lua.meta
│ │ │ ├── dis_arm64be.lua
│ │ │ ├── dis_arm64be.lua.meta
│ │ │ ├── dis_mips.lua
│ │ │ ├── dis_mips.lua.meta
│ │ │ ├── dis_mips64.lua
│ │ │ ├── dis_mips64.lua.meta
│ │ │ ├── dis_mips64el.lua
│ │ │ ├── dis_mips64el.lua.meta
│ │ │ ├── dis_mipsel.lua
│ │ │ ├── dis_mipsel.lua.meta
│ │ │ ├── dis_ppc.lua
│ │ │ ├── dis_ppc.lua.meta
│ │ │ ├── dis_x64.lua
│ │ │ ├── dis_x64.lua.meta
│ │ │ ├── dis_x86.lua
│ │ │ ├── dis_x86.lua.meta
│ │ │ ├── dump.lua
│ │ │ ├── dump.lua.meta
│ │ │ ├── p.lua
│ │ │ ├── p.lua.meta
│ │ │ ├── v.lua
│ │ │ ├── v.lua.meta
│ │ │ ├── vmdef.lua
│ │ │ ├── vmdef.lua.meta
│ │ │ ├── zone.lua
│ │ │ └── zone.lua.meta
│ │ ├── list.lua
│ │ ├── list.lua.meta
│ │ ├── lpeg.meta
│ │ ├── lpeg
│ │ │ ├── re.lua
│ │ │ └── re.lua.meta
│ │ ├── ltn12.lua
│ │ ├── ltn12.lua.meta
│ │ ├── mime.lua
│ │ ├── mime.lua.meta
│ │ ├── misc.meta
│ │ ├── misc
│ │ │ ├── functions.lua
│ │ │ ├── functions.lua.meta
│ │ │ ├── misc.lua
│ │ │ ├── misc.lua.meta
│ │ │ ├── strict.lua
│ │ │ ├── strict.lua.meta
│ │ │ ├── utf8.lua
│ │ │ └── utf8.lua.meta
│ │ ├── protobuf.meta
│ │ ├── protobuf
│ │ │ ├── containers.lua
│ │ │ ├── containers.lua.meta
│ │ │ ├── decoder.lua
│ │ │ ├── decoder.lua.meta
│ │ │ ├── descriptor.lua
│ │ │ ├── descriptor.lua.meta
│ │ │ ├── encoder.lua
│ │ │ ├── encoder.lua.meta
│ │ │ ├── listener.lua
│ │ │ ├── listener.lua.meta
│ │ │ ├── protobuf.lua
│ │ │ ├── protobuf.lua.meta
│ │ │ ├── text_format.lua
│ │ │ ├── text_format.lua.meta
│ │ │ ├── type_checkers.lua
│ │ │ ├── type_checkers.lua.meta
│ │ │ ├── wire_format.lua
│ │ │ └── wire_format.lua.meta
│ │ ├── slot.lua
│ │ ├── slot.lua.meta
│ │ ├── socket.lua
│ │ ├── socket.lua.meta
│ │ ├── socket.meta
│ │ ├── socket
│ │ │ ├── ftp.lua
│ │ │ ├── ftp.lua.meta
│ │ │ ├── headers.lua
│ │ │ ├── headers.lua.meta
│ │ │ ├── http.lua
│ │ │ ├── http.lua.meta
│ │ │ ├── mbox.lua
│ │ │ ├── mbox.lua.meta
│ │ │ ├── smtp.lua
│ │ │ ├── smtp.lua.meta
│ │ │ ├── tp.lua
│ │ │ ├── tp.lua.meta
│ │ │ ├── url.lua
│ │ │ └── url.lua.meta
│ │ ├── system.meta
│ │ ├── tolua.lua
│ │ ├── tolua.lua.meta
│ │ ├── typeof.lua
│ │ └── typeof.lua.meta
│ │ ├── Misc.meta
│ │ ├── Misc
│ │ ├── LuaClient.cs
│ │ ├── LuaClient.cs.meta
│ │ ├── LuaCoroutine.cs
│ │ ├── LuaCoroutine.cs.meta
│ │ ├── LuaLooper.cs
│ │ ├── LuaLooper.cs.meta
│ │ ├── LuaProfiler.cs
│ │ ├── LuaProfiler.cs.meta
│ │ ├── LuaResLoader.cs
│ │ └── LuaResLoader.cs.meta
│ │ ├── Reflection.meta
│ │ ├── Reflection
│ │ ├── LuaConstructor.cs
│ │ ├── LuaConstructor.cs.meta
│ │ ├── LuaField.cs
│ │ ├── LuaField.cs.meta
│ │ ├── LuaMethod.cs
│ │ ├── LuaMethod.cs.meta
│ │ ├── LuaProperty.cs
│ │ ├── LuaProperty.cs.meta
│ │ ├── LuaReflection.cs
│ │ └── LuaReflection.cs.meta
│ │ ├── Source.meta
│ │ ├── Source
│ │ ├── Generate.meta
│ │ ├── Generate
│ │ │ ├── DelegateFactory.cs
│ │ │ ├── DelegateFactory.cs.meta
│ │ │ ├── LuaBinder.cs
│ │ │ └── LuaBinder.cs.meta
│ │ ├── LuaConst.cs
│ │ └── LuaConst.cs.meta
│ │ ├── readme.txt
│ │ └── readme.txt.meta
├── Plugins.meta
├── Plugins
│ ├── .DS_Store
│ ├── Android.meta
│ ├── Android
│ │ ├── libs.meta
│ │ └── libs
│ │ │ ├── armeabi-v7a.meta
│ │ │ ├── armeabi-v7a
│ │ │ ├── libtolua.so
│ │ │ └── libtolua.so.meta
│ │ │ ├── x86.meta
│ │ │ └── x86
│ │ │ ├── libtolua.so
│ │ │ └── libtolua.so.meta
│ ├── CString.dll
│ ├── CString.dll.meta
│ ├── Debugger.dll
│ ├── Debugger.dll.meta
│ ├── iOS.meta
│ ├── iOS
│ │ ├── .DS_Store
│ │ ├── libtolua.a
│ │ └── libtolua.a.meta
│ ├── tolua.bundle.meta
│ ├── tolua.bundle
│ │ ├── Contents.meta
│ │ └── Contents
│ │ │ ├── Info.plist
│ │ │ ├── Info.plist.meta
│ │ │ ├── MacOS.meta
│ │ │ └── MacOS
│ │ │ ├── tolua
│ │ │ └── tolua.meta
│ ├── x86.meta
│ ├── x86
│ │ ├── tolua.dll
│ │ └── tolua.dll.meta
│ ├── x86_64.meta
│ └── x86_64
│ │ ├── tolua.dll
│ │ └── tolua.dll.meta
├── Sproto.New.zip
├── Sproto.New.zip.meta
├── link.xml
└── link.xml.meta
├── LuaEncoder
├── luajit.meta
├── luajit
│ ├── Build.bat
│ ├── jit.meta
│ ├── jit
│ │ ├── bc.lua
│ │ ├── bc.lua.meta
│ │ ├── bcsave.lua
│ │ ├── bcsave.lua.meta
│ │ ├── dis_arm.lua
│ │ ├── dis_arm.lua.meta
│ │ ├── dis_arm64.lua
│ │ ├── dis_arm64be.lua
│ │ ├── dis_mips.lua
│ │ ├── dis_mips.lua.meta
│ │ ├── dis_mips64.lua
│ │ ├── dis_mips64el.lua
│ │ ├── dis_mipsel.lua
│ │ ├── dis_mipsel.lua.meta
│ │ ├── dis_ppc.lua
│ │ ├── dis_ppc.lua.meta
│ │ ├── dis_x64.lua
│ │ ├── dis_x64.lua.meta
│ │ ├── dis_x86.lua
│ │ ├── dis_x86.lua.meta
│ │ ├── dump.lua
│ │ ├── dump.lua.meta
│ │ ├── p.lua
│ │ ├── v.lua
│ │ ├── v.lua.meta
│ │ ├── vmdef.lua
│ │ ├── vmdef.lua.meta
│ │ └── zone.lua
│ ├── lua51.dll
│ ├── lua51.dll.meta
│ ├── luajit.exe
│ └── luajit.exe.meta
├── luajit_mac
│ ├── jit
│ │ ├── bc.lua
│ │ ├── bcsave.lua
│ │ ├── dis_arm.lua
│ │ ├── dis_arm64.lua
│ │ ├── dis_arm64be.lua
│ │ ├── dis_mips.lua
│ │ ├── dis_mips64.lua
│ │ ├── dis_mips64el.lua
│ │ ├── dis_mipsel.lua
│ │ ├── dis_ppc.lua
│ │ ├── dis_x64.lua
│ │ ├── dis_x86.lua
│ │ ├── dump.lua
│ │ ├── p.lua
│ │ ├── v.lua
│ │ ├── vmdef.lua
│ │ └── zone.lua
│ ├── libluajit.a
│ ├── libluajit.so
│ └── luajit
├── luavm.meta
├── luavm
│ ├── luac
│ └── luac.meta
└── readme.txt
├── ProjectSettings
├── AudioManager.asset
├── DynamicsManager.asset
├── EditorBuildSettings.asset
├── EditorSettings.asset
├── GraphicsSettings.asset
├── InputManager.asset
├── NavMeshAreas.asset
├── NavMeshLayers.asset
├── NetworkManager.asset
├── Physics2DSettings.asset
├── ProjectSettings.asset
├── ProjectVersion.txt
├── QualitySettings.asset
├── TagManager.asset
└── TimeManager.asset
└── ReadMe.txt
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1 | {"menu": {
2 | "id": "file",
3 | "value": "File",
4 | "popup": {
5 | "menuitem": [
6 | {"value": "New", "onclick": "CreateNewDoc()"},
7 | {"value": "Open", "onclick": "OpenDoc()"},
8 | {"value": "Close", "onclick": "CloseDoc()"}
9 | ]
10 | }
11 | }}
12 |
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1 | {"widget": {
2 | "debug": "on",
3 | "window": {
4 | "title": "Sample Konfabulator Widget",
5 | "name": "main_window",
6 | "width": 500,
7 | "height": 500
8 | },
9 | "image": {
10 | "src": "Images/Sun.png",
11 | "name": "sun1",
12 | "hOffset": 250,
13 | "vOffset": 250,
14 | "alignment": "center"
15 | },
16 | "text": {
17 | "data": "Click Here",
18 | "size": 36,
19 | "style": "bold",
20 | "name": "text1",
21 | "hOffset": 250,
22 | "vOffset": 100,
23 | "alignment": "center",
24 | "onMouseUp": "sun1.opacity = (sun1.opacity / 100) * 90;"
25 | }
26 | }}
27 |
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1 | #!/usr/bin/env lua
2 |
3 | -- usage: json2lua.lua [json_file]
4 | --
5 | -- Eg:
6 | -- echo '[ "testing" ]' | ./json2lua.lua
7 | -- ./json2lua.lua test.json
8 |
9 | local json = require "cjson"
10 | local util = require "cjson.util"
11 |
12 | local json_text = util.file_load(arg[1])
13 | local t = json.decode(json_text)
14 | print(util.serialise_value(t))
15 |
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1 | #!/usr/bin/env lua
2 |
3 | -- usage: lua2json.lua [lua_file]
4 | --
5 | -- Eg:
6 | -- echo '{ "testing" }' | ./lua2json.lua
7 | -- ./lua2json.lua test.lua
8 |
9 | local json = require "cjson"
10 | local util = require "cjson.util"
11 |
12 | local env = {
13 | json = { null = json.null },
14 | null = json.null
15 | }
16 |
17 | local t = util.run_script("data = " .. util.file_load(arg[1]), env)
18 | print(json.encode(t.data))
19 |
20 | -- vi:ai et sw=4 ts=4:
21 |
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1 | README for Lua BitOp 1.0.2
2 | --------------------------
3 |
4 | Lua BitOp is a C extension module for Lua 5.1/5.2 which adds
5 | bitwise operations on numbers.
6 |
7 | Homepage: http://bitop.luajit.org/
8 |
9 | Lua BitOp is Copyright (C) 2008-2012 Mike Pall.
10 | Lua BitOp is free software, released under the MIT license.
11 |
12 | --------------------------
13 |
14 | Full documentation for Lua BitOp is available in HTML format.
15 | Please point your favourite browser to:
16 |
17 | doc/index.html
18 |
19 | Detailed installation instructions are here:
20 |
21 | doc/install.html
22 |
23 |
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1 | -- Script to find the install path for a C module. Public domain.
2 |
3 | if not arg or not arg[1] then
4 | io.write("Usage: lua installpath.lua modulename\n")
5 | os.exit(1)
6 | end
7 | for p in string.gmatch(package.cpath, "[^;]+") do
8 | if string.sub(p, 1, 1) ~= "." then
9 | local p2 = string.gsub(arg[1], "%.", string.sub(package.config, 1, 1))
10 | io.write(string.gsub(p, "%?", p2), "\n")
11 | return
12 | end
13 | end
14 | error("no suitable installation path found")
15 |
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1 | @rem Script to test Lua BitOp.
2 |
3 | @setlocal
4 | @rem Path to the Lua executable:
5 | @set LUA=lua
6 |
7 | @echo off
8 | for %%t in (bittest.lua nsievebits.lua md5test.lua) do (
9 | echo testing %%t
10 | %LUA% %%t
11 | if errorlevel 1^
12 | goto :FAIL
13 | )
14 | echo ****** ALL TESTS OK ******
15 | goto :END
16 |
17 | :FAIL
18 | echo ****** TEST FAILED ******
19 | :END
20 |
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1 | local protobuf = require "protobuf"
2 |
3 | addr = io.open("../../build/addressbook.pb","rb")
4 | buffer = addr:read "*a"
5 | addr:close()
6 | protobuf.register(buffer)
7 |
8 | local person = {
9 | name = "Alice",
10 | id = 123,
11 | phone = {
12 | { number = "123456789" , type = "MOBILE" },
13 | { number = "87654321" , type = "HOME" },
14 | }
15 | }
16 |
17 | local buffer = protobuf.encode("tutorial.Person", person)
18 |
19 | local t = protobuf.decode("tutorial.Person", buffer)
20 |
21 | for k,v in pairs(t) do
22 | if type(k) == "string" then
23 | print(k,v)
24 | end
25 | end
26 |
27 | print(t.phone[2].type)
28 |
29 | for k,v in pairs(t.phone[1]) do
30 | print(k,v)
31 | end
32 |
33 |
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1 | protobuf = require "protobuf"
2 | parser = require "parser"
3 |
4 | t = parser.register("addressbook.proto","../../test")
5 |
6 | addressbook = {
7 | name = "Alice",
8 | id = 12345,
9 | phone = {
10 | { number = "1301234567" },
11 | { number = "87654321", type = "WORK" },
12 | }
13 | }
14 |
15 | code = protobuf.encode("tutorial.Person", addressbook)
16 |
17 | decode = protobuf.decode("tutorial.Person" , code)
18 |
19 | print(decode.name)
20 | print(decode.id)
21 | for _,v in ipairs(decode.phone) do
22 | print("\t"..v.number, v.type)
23 | end
24 |
25 | buffer = protobuf.pack("tutorial.Person name id", "Alice", 123)
26 | print(protobuf.unpack("tutorial.Person name id", buffer))
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1 |
2 | message LoginRequest {
3 | required int32 id = 1;
4 | required string name = 2;
5 | optional string email = 3;
6 | }
7 |
8 | message LoginResponse {
9 | required int32 id = 1;
10 | }
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1 | --Buildin Table
2 | Protocal = {
3 | Connect = '101'; --连接服务器
4 | Exception = '102'; --异常掉线
5 | Disconnect = '103'; --正常断线
6 | Message = '104'; --接收消息
7 | }
8 |
9 |
10 |
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/Assets/LuaFramework/Lua/Logic/LuaClass.lua:
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1 | --Author : Administrator
2 | --Date : 2014/11/25
3 |
4 | --声明,这里声明了类名还有属性,并且给出了属性的初始值。
5 | LuaClass = {x = 0, y = 0}
6 |
7 | --这句是重定义元表的索引,就是说有了这句,这个才是一个类。
8 | LuaClass.__index = LuaClass
9 |
10 | --构造体,构造体的名字是随便起的,习惯性改为New()
11 | function LuaClass:New(x, y)
12 | local self = {}; --初始化self,如果没有这句,那么类所建立的对象改变,其他对象都会改变
13 | setmetatable(self, LuaClass); --将self的元表设定为Class
14 | self.x = x;
15 | self.y = y;
16 | return self; --返回自身
17 | end
18 |
19 | --测试打印方法--
20 | function LuaClass:test()
21 | logWarn("x:>" .. self.x .. " y:>" .. self.y);
22 | end
23 |
24 | --endregion
25 |
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1 | --主入口函数。从这里开始lua逻辑
2 | function Main()
3 | print("logic start")
4 | end
5 |
6 | --场景切换通知
7 | function OnLevelWasLoaded(level)
8 | collectgarbage("collect")
9 | Time.timeSinceLevelLoad = 0
10 | end
11 |
12 | function OnApplicationQuit()
13 | end
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/Assets/LuaFramework/Lua/View/MessagePanel.lua:
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1 | local transform;
2 | local gameObject;
3 |
4 | MessagePanel = {};
5 | local this = MessagePanel;
6 |
7 | --启动事件--
8 | function MessagePanel.Awake(obj)
9 | gameObject = obj;
10 | transform = obj.transform;
11 |
12 | this.InitPanel();
13 | logWarn("Awake lua--->>"..gameObject.name);
14 | end
15 |
16 | --初始化面板--
17 | function MessagePanel.InitPanel()
18 | this.btnClose = transform:FindChild("Button").gameObject;
19 | end
20 |
21 | --单击事件--
22 | function MessagePanel.OnDestroy()
23 | logWarn("OnDestroy---->>>");
24 | end
25 |
26 |
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1 | local transform;
2 | local gameObject;
3 |
4 | PromptPanel = {};
5 | local this = PromptPanel;
6 |
7 | --启动事件--
8 | function PromptPanel.Awake(obj)
9 | gameObject = obj;
10 | transform = obj.transform;
11 |
12 | this.InitPanel();
13 | logWarn("Awake lua--->>"..gameObject.name);
14 | end
15 |
16 | --初始化面板--
17 | function PromptPanel.InitPanel()
18 | this.btnOpen = transform:Find("Open").gameObject;
19 | this.gridParent = transform:Find('ScrollView/Grid');
20 | end
21 |
22 | --单击事件--
23 | function PromptPanel.OnDestroy()
24 | logWarn("OnDestroy---->>>");
25 | end
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1 | @echo off
2 | cd /d %~dp0
3 |
4 | if not exist dir (mkdir jit)
5 | if not exist Out (mkdir Out)
6 |
7 | xcopy /Y /D ..\..\..\Luajit\jit jit
8 | setlocal enabledelayedexpansion
9 |
10 | for /r %%i in (*.lua) do (
11 | set v=%%~dpi
12 | call :loop
13 | set v=!v:%~dp0=!
14 | if not exist %~dp0out\!v! (mkdir %~dp0Out\!v!)
15 | )
16 |
17 | for /r %%i in (*.lua) do (
18 | set v=%%i
19 | set v=!v:%~dp0=!
20 | call :loop
21 | ..\..\..\Luajit\luajit.exe -b -g !v! Out\!v!.bytes
22 | )
23 |
24 | rd /s/q jit
25 | rd /s/q .\Out\jit\
26 | setlocal disabledelayedexpansion
27 |
28 | :loop
29 | if "!v:~-1!"==" " set "v=!v:~0,-1!" & goto loop
30 |
31 |
32 |
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1 | using UnityEngine;
2 | using System.Collections;
3 |
4 | namespace LuaFramework {
5 | public class ManagerName {
6 | public const string Lua = "LuaManager";
7 | public const string Game = "GameManager";
8 | public const string Timer = "TimeManager";
9 | public const string Sound = "SoundManager";
10 | public const string Panel = "PanelManager";
11 | public const string Network = "NetworkManager";
12 | public const string Resource = "ResourceManager";
13 | public const string Thread = "ThreadManager";
14 | public const string ObjectPool = "ObjectPoolManager";
15 | }
16 | }
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1 | using UnityEngine;
2 | using System.Collections;
3 |
4 | public class NotiConst
5 | {
6 | ///
7 | /// Controller层消息通知
8 | ///
9 | public const string START_UP = "StartUp"; //启动框架
10 | public const string DISPATCH_MESSAGE = "DispatchMessage"; //派发信息
11 |
12 | ///
13 | /// View层消息通知
14 | ///
15 | public const string UPDATE_MESSAGE = "UpdateMessage"; //更新消息
16 | public const string UPDATE_EXTRACT = "UpdateExtract"; //更新解包
17 | public const string UPDATE_DOWNLOAD = "UpdateDownload"; //更新下载
18 | public const string UPDATE_PROGRESS = "UpdateProgress"; //更新进度
19 | }
20 |
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/Assets/LuaFramework/Scripts/Controller/Command/SocketCommand.cs:
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1 | using UnityEngine;
2 | using System.Collections;
3 | using System.Collections.Generic;
4 | using LuaFramework;
5 |
6 | public class SocketCommand : ControllerCommand {
7 |
8 | public override void Execute(IMessage message) {
9 | object data = message.Body;
10 | if (data == null) return;
11 | KeyValuePair buffer = (KeyValuePair)data;
12 | switch (buffer.Key) {
13 | default: Util.CallMethod("Network", "OnSocket", buffer.Key, buffer.Value); break;
14 | }
15 | }
16 | }
17 |
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1 | using UnityEngine;
2 | using System.Collections;
3 | using LuaFramework;
4 |
5 | public class Manager : Base, IManager {
6 |
7 | // Use this for initialization
8 | void Start () {
9 |
10 | }
11 |
12 | // Update is called once per frame
13 | void Update () {
14 |
15 | }
16 | }
17 |
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1 | using UnityEngine;
2 | using System;
3 | using System.Collections;
4 | using System.Collections.Generic;
5 | using LuaInterface;
6 | using LuaFramework;
7 |
8 | public class View : Base, IView {
9 | public virtual void OnMessage(IMessage message) {
10 | }
11 | }
12 |
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1 | /*
2 | LuaFramework Code By Jarjin lee
3 | */
4 | using System;
5 |
6 | public interface ICommand {
7 | void Execute(IMessage message);
8 | }
9 |
10 |
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1 | /*
2 | LuaFramework Code By Jarjin leeibution 3.0 License
3 | */
4 | using System;
5 | using System.Collections.Generic;
6 |
7 | public interface IController
8 | {
9 | void RegisterCommand(string messageName, Type commandType);
10 | void RegisterViewCommand(IView view, string[] commandNames);
11 |
12 | void ExecuteCommand(IMessage message);
13 |
14 | void RemoveCommand(string messageName);
15 | void RemoveViewCommand(IView view, string[] commandNames);
16 |
17 | bool HasCommand(string messageName);
18 | }
19 |
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1 | /*
2 | LuaFramework Code By Jarjin leeibution 3.0 License
3 | */
4 |
5 | using UnityEngine;
6 | using System.Collections;
7 |
8 | public interface IManager {
9 | }
10 |
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1 | /*
2 | LuaFramework Code By Jarjin lee
3 | */
4 | using System;
5 |
6 | public interface IMessage
7 | {
8 | string Name { get; }
9 |
10 | object Body { get; set; }
11 |
12 | string Type { get; set; }
13 |
14 | string ToString();
15 | }
16 |
17 |
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1 | using System;
2 |
3 | public interface IView {
4 | void OnMessage(IMessage message);
5 | }
6 |
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1 | using UnityEngine;
2 | using System.Collections;
3 |
4 | namespace LuaFramework {
5 |
6 | ///
7 | ///
8 | public class Main : MonoBehaviour {
9 |
10 | void Start() {
11 | AppFacade.Instance.StartUp(); //启动游戏
12 | }
13 | }
14 | }
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1 | using System;
2 | using System.Collections;
3 |
4 | namespace LuaFramework {
5 | public interface ITimerBehaviour {
6 | void TimerUpdate();
7 | }
8 | }
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1 | using UnityEngine;
2 | using System.Collections;
3 |
4 | namespace LuaFramework {
5 |
6 | public class TestObjectClass {
7 |
8 | public string name;
9 | public int value1;
10 | public float value2;
11 |
12 | // Use this for initialization
13 | public TestObjectClass(string name, int value1, float value2) {
14 | this.name = name;
15 | this.value1 = value1;
16 | this.value2 = value2;
17 | }
18 |
19 | public string ToString() {
20 | return string.Format("name={0} value1={1} = value2={2}", name, value1, value2);
21 | }
22 | }
23 | }
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1 | using System;
2 | using LuaInterface;
3 |
4 | public class System_NullObjectWrap
5 | {
6 | public static void Register(LuaState L)
7 | {
8 | L.BeginClass(typeof(NullObject), null, "null");
9 | L.EndClass();
10 | }
11 | }
12 |
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1 | using System;
2 | using LuaInterface;
3 |
4 | public class UnityEngine_CoroutineWrap
5 | {
6 | public static void Register(LuaState L)
7 | {
8 | L.BeginClass(typeof(UnityEngine.Coroutine), null);
9 | L.RegFunction("__tostring", ToLua.op_ToString);
10 | L.EndClass();
11 | }
12 | }
13 |
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1 | using System;
2 | using LuaInterface;
3 |
4 | public class ToLua_System_Object
5 | {
6 | public static string DestroyDefined = "\t\treturn ToLua.Destroy(L);";
7 |
8 | [UseDefinedAttribute]
9 | public static void Destroy(object obj)
10 | {
11 | }
12 |
13 | public static bool op_Equality(Object x, Object y)
14 | {
15 | return false;
16 | }
17 | }
18 |
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1 | using UnityEngine;
2 | using LuaInterface;
3 |
4 | public class ToLua_UnityEngine_Input
5 | {
6 | public static string GetTouchDefined =
7 | @" try
8 | {
9 | int arg0 = (int)LuaDLL.luaL_checknumber(L, 1);
10 | int arg1 = LuaDLL.luaL_optinteger(L, 2, TouchBits.ALL);
11 | UnityEngine.Touch o = UnityEngine.Input.GetTouch(arg0);
12 | ToLua.Push(L, o, arg1);
13 | return 1;
14 | }
15 | catch(Exception e)
16 | {
17 | return LuaDLL.toluaL_exception(L, e);
18 | }";
19 |
20 | [UseDefinedAttribute]
21 | public static Touch GetTouch(int index, int flag)
22 | {
23 | return new Touch();
24 | }
25 | }
26 |
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1 | using UnityEngine;
2 | using LuaInterface;
3 | using System;
4 |
5 | public class HelloWorld : MonoBehaviour
6 | {
7 | void Awake()
8 | {
9 | LuaState lua = new LuaState();
10 | lua.Start();
11 | string hello =
12 | @"
13 | print('hello tolua#')
14 | ";
15 |
16 | lua.DoString(hello, "HelloWorld.cs");
17 | lua.CheckTop();
18 | lua.Dispose();
19 | lua = null;
20 | }
21 | }
22 |
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1 | print("This is a script from a utf8 file")
2 | print("tolua: 你好! こんにちは! 안녕하세요!")
3 |
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1 | using System;
2 | using LuaInterface;
3 |
4 | public static class TestProtol
5 | {
6 | [LuaByteBufferAttribute]
7 | public static byte[] data;
8 | }
9 |
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1 |
2 | message Header
3 | {
4 | required int64 cmd = 1;
5 | required int32 seq = 2;
6 | }
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1 | import "common.proto";
2 |
3 | message Person
4 | {
5 | required Header header = 1;
6 | required int64 id = 2;
7 | required string name = 3;
8 | optional int32 age = 4 [default = 18];
9 | optional string email = 5 [default = "topameng@qq.com"];
10 | repeated int32 array = 6;
11 |
12 | extensions 10 to max;
13 | }
14 |
15 | message Phone
16 | {
17 | extend Person { repeated Phone phones = 10;}
18 |
19 | enum PHONE_TYPE
20 | {
21 | MOBILE = 1;
22 | HOME = 2;
23 | }
24 | optional string num = 1;
25 | optional PHONE_TYPE type = 2;
26 | }
27 |
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1 | print("This is a script from a utf8 file")
2 | print("tolua: 你好! こんにちは! 안녕하세요!")
3 |
4 | function Test()
5 | print("this is lua file load by Resource.Load")
6 | end
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/Assets/LuaFramework/ToLua/Examples/TestErrorStack/TestInstantiate.cs:
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1 | using UnityEngine;
2 | using System;
3 | using LuaInterface;
4 |
5 | public class TestInstantiate : MonoBehaviour
6 | {
7 | void Awake()
8 | {
9 | LuaState state = LuaState.Get(IntPtr.Zero);
10 |
11 | try
12 | {
13 | LuaFunction func = state.GetFunction("Show");
14 | func.BeginPCall();
15 | func.PCall();
16 | func.EndPCall();
17 | func.Dispose();
18 | func = null;
19 | }
20 | catch (Exception e)
21 | {
22 | state.ThrowLuaException(e);
23 | }
24 | }
25 |
26 | void Start()
27 | {
28 | Debugger.Log("start");
29 | }
30 | }
31 |
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1 | using UnityEngine;
2 | using System;
3 | using LuaInterface;
4 |
5 | public class TestInstantiate2 : MonoBehaviour
6 | {
7 | void Awake()
8 | {
9 | try
10 | {
11 | throw new Exception("Instantiate exception 2");
12 | }
13 | catch (Exception e)
14 | {
15 | LuaState state = LuaState.Get(IntPtr.Zero);
16 | state.ThrowLuaException(e);
17 | }
18 | }
19 | }
20 |
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1 | Assets/ToLua/Core/
2 | Assets/ToLua/Injection/
3 | Assets/ToLua/Misc/
4 | Assets/ToLua/Injection/
5 | Assets/ToLua/Misc/
6 | H:/OpenSource/toluaSelf/Assets/Plugins/
7 | H:/OpenSource/toluaSelf/Assets/ToLua/BaseType/
8 | Assets/Source/Generate/
9 |
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1 | @echo off
2 | cd /d %~dp0
3 | rd /s/q Out
4 | mkdir jit
5 | mkdir Out
6 |
7 | xcopy /Y /D ..\..\..\Luajit\jit jit
8 | setlocal enabledelayedexpansion
9 |
10 | for /r %%i in (*.lua) do (
11 | set v=%%~dpi
12 | call :loop
13 | set v=!v:%~dp0=!
14 | if not exist %~dp0out\!v! (mkdir %~dp0Out\!v!)
15 | )
16 |
17 | for /r %%i in (*.lua) do (
18 | set v=%%i
19 | set v=!v:%~dp0=!
20 | call :loop
21 | ..\..\..\Luajit\luajit.exe -b -g !v! Out\!v!.bytes
22 | )
23 |
24 | rd /s/q jit
25 | rd /s/q .\Out\jit\
26 | xcopy /Y /D /S Out ..\..\StreamingAssets\Lua
27 | setlocal disabledelayedexpansion
28 |
29 | :loop
30 | if "!v:~-1!"==" " set "v=!v:~0,-1!" & goto loop
31 |
32 |
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1 | ----------------------------------------------------------------------------
2 | -- LuaJIT ARM64BE disassembler wrapper module.
3 | --
4 | -- Copyright (C) 2005-2017 Mike Pall. All rights reserved.
5 | -- Released under the MIT license. See Copyright Notice in luajit.h
6 | ----------------------------------------------------------------------------
7 | -- ARM64 instructions are always little-endian. So just forward to the
8 | -- common ARM64 disassembler module. All the interesting stuff is there.
9 | ------------------------------------------------------------------------------
10 |
11 | return require((string.match(..., ".*%.") or "").."dis_arm64")
12 |
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1 | using System;
2 | using LuaInterface;
3 |
4 | public static class LuaBinder
5 | {
6 | public static void Bind(LuaState L)
7 | {
8 | throw new LuaException("Please generate LuaBinder files first!");
9 | }
10 | }
11 |
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1 | tolua# 1.01
2 | - FIX: 5.x AssetBundle.Load函数废弃问题.
3 | - FIX: 修正模版类导出命名空间问题
4 | - FIX: pblua protobuf协议tostring卡死问题
5 | - FIX: Array index 不再检测null参数
6 | - FIX: LuaInteger64 重载函数匹配检测问题
7 | - NEW: 指定RenderSettings为静态类
8 | - NEW: LuaFunction转委托函数支持可变参数列表
9 | - NEW: Wrap函数出错同时附加c#异常堆栈
10 | tolua# 1.02
11 | - New: c# event +=和-=操作支持
12 | - New: 添加 mac 和 ios 运行库
13 | - Opt: 优化list双向链表
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2 |
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1 | @echo off
2 | cd /d %~dp0
3 |
4 | if not exist dir (mkdir jit)
5 | if not exist Out (mkdir Out)
6 |
7 | xcopy /Y /D ..\..\..\Luajit\jit jit
8 | setlocal enabledelayedexpansion
9 |
10 | for /r %%i in (*.lua) do (
11 | set v=%%~dpi
12 | call :loop
13 | set v=!v:%~dp0=!
14 | if not exist %~dp0out\!v! (mkdir %~dp0Out\!v!)
15 | )
16 |
17 | for /r %%i in (*.lua) do (
18 | set v=%%i
19 | set v=!v:%~dp0=!
20 | call :loop
21 | ..\..\..\Luajit\luajit.exe -b -g !v! Out\!v!.bytes
22 | )
23 |
24 | rd /s/q jit
25 | rd /s/q .\Out\jit\
26 | setlocal disabledelayedexpansion
27 |
28 | :loop
29 | if "!v:~-1!"==" " set "v=!v:~0,-1!" & goto loop
30 |
31 |
32 |
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1 | ----------------------------------------------------------------------------
2 | -- LuaJIT ARM64BE disassembler wrapper module.
3 | --
4 | -- Copyright (C) 2005-2017 Mike Pall. All rights reserved.
5 | -- Released under the MIT license. See Copyright Notice in luajit.h
6 | ----------------------------------------------------------------------------
7 | -- ARM64 instructions are always little-endian. So just forward to the
8 | -- common ARM64 disassembler module. All the interesting stuff is there.
9 | ------------------------------------------------------------------------------
10 |
11 | return require((string.match(..., ".*%.") or "").."dis_arm64")
12 |
13 |
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1 | ----------------------------------------------------------------------------
2 | -- LuaJIT ARM64BE disassembler wrapper module.
3 | --
4 | -- Copyright (C) 2005-2017 Mike Pall. All rights reserved.
5 | -- Released under the MIT license. See Copyright Notice in luajit.h
6 | ----------------------------------------------------------------------------
7 | -- ARM64 instructions are always little-endian. So just forward to the
8 | -- common ARM64 disassembler module. All the interesting stuff is there.
9 | ------------------------------------------------------------------------------
10 |
11 | return require((string.match(..., ".*%.") or "").."dis_arm64")
12 |
13 |
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1 | 不同平台使用的编码器不同
2 | ==============================
3 | luajit: win, android using luajit2.0.4.
4 | luavm: macos using luac(for u5.x).
5 | luajit_ios: ios using luajit2.1beta
6 |
7 |
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2 | %TAG !u! tag:unity3d.com,2011:
3 | --- !u!11 &1
4 | AudioManager:
5 | m_ObjectHideFlags: 0
6 | m_Volume: 1
7 | Rolloff Scale: 1
8 | Doppler Factor: 1
9 | Default Speaker Mode: 2
10 | m_SampleRate: 0
11 | m_DSPBufferSize: 0
12 | m_VirtualVoiceCount: 512
13 | m_RealVoiceCount: 32
14 | m_DisableAudio: 0
15 |
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2 | %TAG !u! tag:unity3d.com,2011:
3 | --- !u!55 &1
4 | PhysicsManager:
5 | m_ObjectHideFlags: 0
6 | m_Gravity: {x: 0, y: -9.81000042, z: 0}
7 | m_DefaultMaterial: {fileID: 0}
8 | m_BounceThreshold: 2
9 | m_SleepThreshold: .00499999989
10 | m_DefaultContactOffset: .00999999978
11 | m_SolverIterationCount: 6
12 | m_RaycastsHitTriggers: 1
13 | m_EnableAdaptiveForce: 0
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