├── .gitignore ├── .gitmodules ├── .travis.yml ├── Architecture.dia ├── BuildHelper.py ├── LICENSE ├── README.md ├── SConstruct ├── cef_client ├── README.md ├── SConstruct ├── include │ ├── AttributeBinding.hpp │ ├── ClientApp.hpp │ ├── DuplicateAttributeException.hpp │ ├── DuplicateFunctionException.hpp │ ├── ExceptionList.hpp │ ├── FunctionBinding.hpp │ ├── FunctionList.hpp │ ├── Macros.hpp │ └── ObjectBinding.hpp └── src │ ├── AttributeBinding.cpp │ ├── ClientApp.cpp │ ├── DuplicateAttributeException.cpp │ ├── DuplicateFunctionException.cpp │ ├── FunctionBinding.cpp │ ├── Main.cpp │ └── ObjectBinding.cpp ├── colorizer.py ├── data └── shaders │ ├── glr.glsl │ ├── glr_basic.program │ ├── glr_gui.frag │ ├── glr_gui.program │ ├── glr_gui.vert │ ├── light.glsl │ ├── material.glsl │ ├── mesh_only.frag │ ├── mesh_only.program │ ├── mesh_only.vert │ ├── shader.frag │ ├── shader.vert │ ├── sky_box.frag │ ├── sky_box.program │ ├── sky_box.vert │ ├── test.frag │ ├── test.program │ ├── voxel.frag │ ├── voxel.program │ └── voxel.vert ├── docs ├── bootstrap.min.css ├── bootstrap.min.js ├── customdoxygen.css ├── doxy-boot.js ├── doxygen_generate.sh ├── footer.html ├── glrdox ├── header.html └── jquery-1.11.0.min.js ├── extras ├── FpsCamera.cpp └── FpsCamera.hpp ├── include ├── BasicSceneManager.hpp ├── BasicSceneNode.hpp ├── Camera.hpp ├── Configure.hpp ├── GlrInclude.hpp ├── GlrProgram.hpp ├── ICamera.hpp ├── ILight.hpp ├── ISceneManager.hpp ├── ISceneNode.hpp ├── IWindow.hpp ├── IWindowResizeListener.hpp ├── Id.hpp ├── IdManager.hpp ├── Light.hpp ├── ProgramSettings.hpp ├── Window.hpp ├── environment │ ├── EnvironmentManager.hpp │ ├── IEnvironmentManager.hpp │ ├── ISky.hpp │ ├── SkyBox.hpp │ └── SkyBoxPlane.hpp ├── exceptions │ ├── Exception.hpp │ ├── ExceptionInclude.hpp │ ├── FormatException.hpp │ ├── GlException.hpp │ ├── InvalidArgumentException.hpp │ ├── IoException.hpp │ ├── LogicException.hpp │ └── RuntimeException.hpp ├── glw │ ├── AnimatedBoneNode.hpp │ ├── Animation.hpp │ ├── Animation.inl │ ├── AnimationManager.hpp │ ├── Bone.hpp │ ├── BoneData.hpp │ ├── BoneNode.hpp │ ├── Constants.hpp │ ├── IAnimation.hpp │ ├── IAnimationManager.hpp │ ├── IBindable.hpp │ ├── IGraphicsObject.hpp │ ├── IMaterial.hpp │ ├── IMaterialBindListener.hpp │ ├── IMaterialManager.hpp │ ├── IMesh.hpp │ ├── IMeshManager.hpp │ ├── IOpenGlDevice.hpp │ ├── ITexture.hpp │ ├── ITextureBindListener.hpp │ ├── ITextureManager.hpp │ ├── Material.hpp │ ├── Material.inl │ ├── MaterialData.hpp │ ├── MaterialManager.hpp │ ├── Mesh.hpp │ ├── Mesh.inl │ ├── MeshManager.hpp │ ├── OpenGlDevice.hpp │ ├── OpenGlDeviceSettings.hpp │ ├── Texture2D.hpp │ ├── Texture2D.inl │ ├── Texture2DArray.hpp │ ├── Texture2DArray.inl │ ├── TextureManager.hpp │ ├── TextureSettings.hpp │ ├── VertexBoneData.hpp │ └── shaders │ │ ├── CPreProcessor.hpp │ │ ├── Constants.hpp │ │ ├── GlrParser.hpp │ │ ├── GlrPreProcessor.hpp │ │ ├── GlrShader.hpp │ │ ├── GlrShaderProgram.hpp │ │ ├── GlslShader.hpp │ │ ├── GlslShaderProgram.hpp │ │ ├── IShader.hpp │ │ ├── IShaderProgram.hpp │ │ ├── IShaderProgramBindListener.hpp │ │ ├── IShaderProgramManager.hpp │ │ └── ShaderProgramManager.hpp ├── gui │ ├── IGui.hpp │ ├── IGuiComponent.hpp │ ├── IGuiObject.hpp │ └── cef │ │ ├── Gui.hpp │ │ ├── GuiComponent.hpp │ │ ├── GuiObject.hpp │ │ └── RenderHandler.hpp ├── models │ ├── AnimationData.hpp │ ├── AnimationSet.hpp │ ├── AssImpLoader.hpp │ ├── Billboard.hpp │ ├── BillboardManager.hpp │ ├── Constants.hpp │ ├── IBillboard.hpp │ ├── IBillboardManager.hpp │ ├── IModel.hpp │ ├── IModelManager.hpp │ ├── IRenderable.hpp │ ├── MaterialData.hpp │ ├── MeshData.hpp │ ├── Model.hpp │ ├── Model.inl │ ├── ModelData.hpp │ ├── ModelLoader.hpp │ ├── ModelManager.hpp │ └── TextureData.hpp ├── serialize │ ├── ITextSerializable.hpp │ ├── Serialization.hpp │ ├── SplitMember.hpp │ ├── TextInArchive.hpp │ ├── TextOutArchive.hpp │ ├── glm │ │ ├── IVec4.hpp │ │ ├── Mat4.hpp │ │ ├── Quat.hpp │ │ ├── Vec2.hpp │ │ ├── Vec3.hpp │ │ └── Vec4.hpp │ └── std │ │ ├── Map.hpp │ │ └── Vector.hpp └── terrain │ ├── Constants.hpp │ ├── IFieldFunction.hpp │ ├── ITerrain.hpp │ ├── ITerrainManager.hpp │ ├── ITerrainManagerEventListener.hpp │ ├── IVoxelChunkMeshGenerator.hpp │ ├── Interp.hpp │ ├── Interpolation.hpp │ ├── Terrain.hpp │ ├── Terrain.md │ ├── TerrainManager.hpp │ ├── TerrainMesh.hpp │ ├── TerrainMeshSerializer.hpp │ ├── TerrainSettings.hpp │ ├── Voxel.hpp │ ├── VoxelChunk.hpp │ ├── VoxelChunkCache.hpp │ ├── VoxelChunkNoiseGenerator.hpp │ ├── dual_contouring │ ├── LICENSE │ ├── Qef.hpp │ ├── README │ └── VoxelChunkMeshGenerator.hpp │ └── marching_cubes │ ├── README │ └── VoxelChunkMeshGenerator.hpp ├── samples ├── SConstruct ├── lights │ ├── SConstruct │ └── src │ │ ├── Main.cpp │ │ ├── Main.hpp │ │ └── extras │ │ ├── FpsCamera.cpp │ │ └── FpsCamera.hpp ├── resources │ └── models │ │ └── StickMan_0 │ │ ├── LICENSE.md │ │ ├── README.md │ │ ├── StickMan_0.blend │ │ └── StickMan_0.x └── simple │ ├── SConstruct │ └── src │ ├── Main.cpp │ ├── Main.hpp │ └── extras │ ├── FpsCamera.cpp │ └── FpsCamera.hpp ├── setup.py ├── src ├── BasicSceneManager.cpp ├── BasicSceneNode.cpp ├── Camera.cpp ├── GlrProgram.cpp ├── Id.cpp ├── IdManager.cpp ├── Light.cpp ├── Window.cpp ├── environment │ ├── EnvironmentManager.cpp │ ├── SkyBox.cpp │ └── SkyBoxPlane.cpp ├── exceptions │ ├── Exception.cpp │ ├── FormatException.cpp │ ├── GlException.cpp │ ├── InvalidArgumentException.cpp │ ├── IoException.cpp │ ├── LogicException.cpp │ └── RuntimeException.cpp ├── glw │ ├── Animation.cpp │ ├── AnimationManager.cpp │ ├── Constants.cpp │ ├── Material.cpp │ ├── MaterialManager.cpp │ ├── Mesh.cpp │ ├── MeshManager.cpp │ ├── OpenGlDevice.cpp │ ├── Texture2D.cpp │ ├── Texture2DArray.cpp │ ├── TextureManager.cpp │ └── shaders │ │ ├── CPreProcessor.cpp │ │ ├── GlrParser.cpp │ │ ├── GlrPreProcessor.cpp │ │ ├── GlrShader.cpp │ │ ├── GlrShaderProgram.cpp │ │ ├── GlslShader.cpp │ │ ├── GlslShaderProgram.cpp │ │ └── ShaderProgramManager.cpp ├── gui │ └── cef │ │ ├── Gui.cpp │ │ ├── GuiComponent.cpp │ │ ├── GuiObject.cpp │ │ └── RenderHandler.cpp ├── models │ ├── AssImpLoader.cpp │ ├── Billboard.cpp │ ├── BillboardManager.cpp │ ├── Model.cpp │ ├── ModelLoader.cpp │ └── ModelManager.cpp ├── refactor.sh ├── serialize │ ├── TextInArchive.cpp │ └── TextOutArchive.cpp └── terrain │ ├── Interpolation.cpp │ ├── Terrain.cpp │ ├── TerrainManager.cpp │ ├── TerrainMesh.cpp │ ├── TerrainMeshSerializer.cpp │ ├── Voxel.cpp │ ├── VoxelChunk.cpp │ ├── VoxelChunkCache.cpp │ ├── VoxelChunkNoiseGenerator.cpp │ ├── dual_contouring │ ├── Qef.cpp │ └── VoxelChunkMeshGenerator.cpp │ └── marching_cubes │ └── VoxelChunkMeshGenerator.cpp ├── tests ├── SConstruct ├── build_and_run.py └── src │ ├── CameraTests.cpp │ ├── CefClientTests.cpp │ ├── FpsCameraTests.cpp │ ├── GlrProgramTests.cpp │ ├── Main.cpp │ ├── MeshManagerTests.cpp │ ├── SceneManagerTests.cpp │ ├── SceneNodeTests.cpp │ └── shaders │ ├── glr.glsl │ ├── 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