├── .gitignore ├── BattleGround ├── BattleGround.uproject ├── Config │ ├── DefaultEditor.ini │ ├── DefaultEngine.ini │ ├── DefaultGame.ini │ └── DefaultInput.ini ├── Content │ ├── AnimStarterPack │ │ ├── Aim_Space_Hip.uasset │ │ ├── Aim_Space_Ironsights.uasset │ │ ├── BS_CrouchWalk.uasset │ │ ├── BS_Jog.uasset │ │ ├── Crouch_Idle_Rifle_Hip.uasset │ │ ├── Crouch_Idle_Rifle_Ironsights.uasset │ │ ├── Crouch_Walk_Bwd_Rifle_Hip.uasset │ │ ├── Crouch_Walk_Bwd_Rifle_Ironsights.uasset │ │ ├── Crouch_Walk_Fwd_Rifle_Hip.uasset │ │ ├── Crouch_Walk_Fwd_Rifle_Ironsights.uasset │ │ ├── Crouch_Walk_Lt_Rifle_Hip.uasset │ │ ├── Crouch_Walk_Lt_Rifle_Ironsights.uasset │ │ ├── Crouch_Walk_Rt_Rifle_Hip.uasset │ │ ├── Crouch_Walk_Rt_Rifle_Ironsights.uasset │ │ ├── Crouch_to_Stand_Rifle_Hip.uasset │ │ ├── Crouch_to_Stand_Rifle_Ironsights.uasset │ │ ├── Death_1.uasset │ │ ├── Death_2.uasset │ │ ├── Death_3.uasset │ │ ├── Death_Ironsights_1.uasset │ │ ├── Death_Ironsights_2.uasset │ │ ├── Equip_Pistol_Standing.uasset │ │ ├── Equip_Rifle_Standing.uasset │ │ ├── Fire_Rifle_Hip.uasset │ │ ├── Fire_Rifle_Ironsights.uasset │ │ ├── Fire_Shotgun_Hip.uasset │ │ ├── Fire_Shotgun_Ironsights.uasset │ │ ├── Hit_React_1.uasset │ │ ├── Hit_React_2.uasset │ │ ├── Hit_React_3.uasset │ │ ├── Hit_React_4.uasset │ │ ├── Idle_Pistol.uasset │ │ ├── Idle_Rifle_Hip.uasset │ │ ├── Idle_Rifle_Hip_Break1.uasset │ │ ├── Idle_Rifle_Hip_Break2.uasset │ │ ├── Idle_Rifle_Ironsights.uasset │ │ ├── Jog_Bwd_Rifle.uasset │ │ ├── Jog_Fwd_Rifle.uasset │ │ ├── Jog_Lt_Rifle.uasset │ │ ├── Jog_Rt_Rifle.uasset │ │ ├── Jump_From_Jog.uasset │ │ ├── Jump_From_Stand.uasset │ │ ├── Jump_From_Stand_Ironsights.uasset │ │ ├── Prone_Death_1.uasset │ │ ├── Prone_Death_2.uasset │ │ ├── Prone_Fire_1.uasset │ │ ├── Prone_Fire_2.uasset │ │ ├── Prone_Idle.uasset │ │ ├── Prone_Reload_Rifle.uasset │ │ ├── Prone_Reload_Shotgun.uasset │ │ ├── Prone_To_Stand.uasset │ │ ├── Reload_Pistol.uasset │ │ ├── Reload_Rifle_Hip.uasset │ │ ├── Reload_Rifle_Ironsights.uasset │ │ ├── Reload_Shotgun_Hip.uasset │ │ ├── Reload_Shotgun_Ironsights.uasset │ │ ├── Showcase.umap │ │ ├── Sprint_Fwd_Rifle.uasset │ │ ├── Stand_To_Prone.uasset │ │ ├── Stand_to_Crouch_Rifle_Hip.uasset │ │ ├── Stand_to_Crouch_Rifle_Ironsights.uasset │ │ ├── UE4ASP_HeroTPP_AnimBlueprint.uasset │ │ ├── UE4_Mannequin │ │ │ ├── Materials │ │ │ │ ├── M_UE4Man_Body.uasset │ │ │ │ ├── M_UE4Man_ChestLogo.uasset │ │ │ │ └── MaterialLayers │ │ │ │ │ ├── ML_GlossyBlack_Latex_UE4.uasset │ │ │ │ │ ├── ML_Plastic_Shiny_Beige.uasset │ │ │ │ │ ├── ML_Plastic_Shiny_Beige_LOGO.uasset │ │ │ │ │ ├── ML_SoftMetal_UE4.uasset │ │ │ │ │ ├── T_ML_Aluminum01.uasset │ │ │ │ │ ├── T_ML_Aluminum01_N.uasset │ │ │ │ │ ├── T_ML_Rubber_Blue_01_D.uasset │ │ │ │ │ └── T_ML_Rubber_Blue_01_N.uasset │ │ │ ├── Mesh │ │ │ │ ├── SK_Mannequin.uasset │ │ │ │ ├── SK_Mannequin_PhysicsAsset.uasset │ │ │ │ └── UE4_Mannequin_Skeleton.uasset │ │ │ └── Textures │ │ │ │ ├── UE4Man_Logo_N.uasset │ │ │ │ ├── UE4_LOGO_CARD.uasset │ │ │ │ ├── UE4_Mannequin_MAT_MASKA.uasset │ │ │ │ ├── UE4_Mannequin__normals.uasset │ │ │ │ └── UE4_Mannequin_occlusion_Mobile.uasset │ │ ├── Ue4ASP_Character.uasset │ │ ├── Walk_Bwd_Rifle_Ironsights.uasset │ │ ├── Walk_Fwd_Rifle_Ironsights.uasset │ │ ├── Walk_Lt_Rifle_Ironsights.uasset │ │ └── Walk_Rt_Rifle_Ironsights.uasset │ ├── Blueprints │ │ ├── BP_GrenadeProjectile.uasset │ │ ├── BP_Grenadelauncher.uasset │ │ ├── BP_Rifle.uasset │ │ ├── BP_TargetDummy.uasset │ │ ├── CamShake_RifleFire.uasset │ │ └── PlayerPawn.uasset │ ├── Core │ │ ├── PhysMat_FleshDefault.uasset │ │ └── PhysMat_FleshVulnerable.uasset │ ├── Maps │ │ ├── NewMap.umap │ │ └── NewMap_BuiltData.uasset │ ├── UI │ │ └── WBP_Crosshair.uasset │ ├── WeaponEffects │ │ ├── BasicTracer │ │ │ ├── Beam.uasset │ │ │ ├── M_Beam.uasset │ │ │ └── P_SmokeTrail.uasset │ │ ├── BloodImpact │ │ │ ├── M_blood_cloud_01.uasset │ │ │ ├── M_blood_splash_01.uasset │ │ │ ├── M_blood_splash_03.uasset │ │ │ ├── P_blood_splash_02.uasset │ │ │ ├── T_BloodSplat_03_SubUV.uasset │ │ │ ├── T_BloodSplatter_Frames01.uasset │ │ │ └── clouds_dust_detail_01.uasset │ │ ├── Explosion │ │ │ ├── M_Burst.uasset │ │ │ ├── M_explosion_subUV.uasset │ │ │ ├── M_radial_ramp.uasset │ │ │ ├── M_smoke_subUV.uasset │ │ │ ├── P_Explosion.uasset │ │ │ ├── T_Burst_M.uasset │ │ │ ├── T_Explosion_SubUV.uasset │ │ │ ├── T_Smoke_SubUV.uasset │ │ │ ├── T_Smoke_Tiled_D.uasset │ │ │ └── m_flare_01.uasset │ │ ├── GenericImpact │ │ │ ├── Flare_02.uasset │ │ │ ├── M_LensFlare_02.uasset │ │ │ ├── M_spark_subUV.uasset │ │ │ ├── P_RifleImpact.uasset │ │ │ └── T_SparkCore_2X2.uasset │ │ ├── Muzzle │ │ │ ├── MuzzleFlash_Master.uasset │ │ │ ├── MuzzleFlash_Master_Inst.uasset │ │ │ ├── MuzzleFlash_Master_Inst_2.uasset │ │ │ ├── MuzzleSmokeOne_1024_11x11.uasset │ │ │ ├── MuzzleTwo_2048_6x6.uasset │ │ │ └── P_Muzzle_Large.uasset │ │ └── ShellEject │ │ │ ├── M_ShellEjectMetal.uasset │ │ │ ├── P_Rifle_ShellEject.uasset │ │ │ └── SM_ShellEject.uasset │ └── Weapons │ │ ├── Crosshairs │ │ ├── M_Crosshairs_MultiHolo_Scanline.uasset │ │ ├── T_Crosshair_Horizontal_M.uasset │ │ └── T_Crosshair_Scanline_M.uasset │ │ ├── Launcher.uasset │ │ ├── Launcher_01_N.uasset │ │ ├── Launcher_02_N.uasset │ │ ├── Launcher_Skeleton.uasset │ │ ├── MI_Launcher01.uasset │ │ ├── MI_Launcher02.uasset │ │ ├── MI_Rifle01.uasset │ │ ├── MI_Rifle02.uasset │ │ ├── M_Weapon01.uasset │ │ ├── MagGun_01_N.uasset │ │ ├── MagGun_02_N.uasset │ │ ├── SK_Rifle.uasset │ │ └── SK_Rifle_Skeleton.uasset └── Source │ ├── BattleGround.Target.cs │ ├── BattleGround │ ├── BattleGround.Build.cs │ ├── BattleGround.cpp │ ├── BattleGround.h │ ├── BattleGroundGameModeBase.cpp │ ├── BattleGroundGameModeBase.h │ ├── Private │ │ ├── BattleGroundCharacter.cpp │ │ ├── BattleGroundProjectileWeapon.cpp │ │ └── BattleGroundWeapon.cpp │ └── Public │ │ ├── BattleGroundCharacter.h │ │ ├── BattleGroundProjectileWeapon.h │ │ └── BattleGroundWeapon.h │ └── BattleGroundEditor.Target.cs ├── FogOfWarDemo ├── Config │ ├── DefaultEditor.ini │ ├── DefaultEngine.ini │ └── DefaultGame.ini ├── Content │ ├── FogOfWar │ │ ├── MF_Between.uasset │ │ ├── MI_FogOfWar.uasset │ │ ├── M_FogBlend.uasset │ │ ├── M_FogOfWar.uasset │ │ └── T_Default.uasset │ ├── TestMap.umap │ └── TestMap_BuiltData.uasset ├── FogOfWarDemo.uproject └── Source │ ├── FogOfWarDemo.Target.cs │ ├── FogOfWarDemo │ ├── FogOfWar.cpp │ ├── FogOfWar.h │ ├── FogOfWarDemo.Build.cs │ ├── FogOfWarDemo.cpp │ ├── FogOfWarDemo.h │ ├── FogOfWarDemoGameModeBase.cpp │ ├── FogOfWarDemoGameModeBase.h │ ├── Fov.cpp │ ├── Fov.h │ ├── FovCharacter.cpp │ ├── FovCharacter.h │ ├── FovObjectInterface.cpp │ └── FovObjectInterface.h │ └── FogOfWarDemoEditor.Target.cs ├── MyProject ├── Config │ ├── DefaultEditor.ini │ ├── DefaultEngine.ini │ └── DefaultGame.ini ├── InstalledEngine_BuildProjectFile.bat ├── InstalledEngine_GenerateProjectFile.bat ├── MyProject.uproject ├── README.md └── Source │ ├── Programs │ 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