├── .gitignore
├── LICENSE
├── README.md
├── libraries
├── NOTICE
└── arcore_client.aar
└── samples
├── README.md
└── java_arcore_hello_ar
├── .gitignore
├── NOTICE
├── app
├── .gitignore
├── build.gradle
├── libs
│ └── obj-0.2.1.jar
├── proguard-rules.pro
└── src
│ └── main
│ ├── AndroidManifest.xml
│ ├── assets
│ ├── andy.obj
│ ├── andy.png
│ ├── andy_shadow.obj
│ ├── andy_shadow.png
│ └── trigrid.png
│ ├── java
│ └── com
│ │ └── google
│ │ └── ar
│ │ └── core
│ │ └── examples
│ │ └── java
│ │ └── helloar
│ │ ├── CameraPermissionHelper.java
│ │ ├── HelloArActivity.java
│ │ ├── hack
│ │ └── HackDeviceInfo.java
│ │ ├── package-info.java
│ │ ├── rendering
│ │ ├── Attachment.java
│ │ ├── BackgroundRenderer.java
│ │ ├── FrameAttachment.java
│ │ ├── ObjectRenderer.java
│ │ ├── PlaneAttachment.java
│ │ ├── PlaneRenderer.java
│ │ ├── PointCloudRenderer.java
│ │ ├── ShaderUtil.java
│ │ └── package-info.java
│ │ └── utils
│ │ └── TLog.java
│ └── res
│ ├── drawable-xxhdpi
│ └── ic_launcher.png
│ ├── layout
│ └── activity_main.xml
│ ├── raw
│ ├── light_vertex.shader
│ ├── object_fragment.shader
│ ├── object_vertex.shader
│ ├── passthrough_fragment.shader
│ ├── plane_fragment.shader
│ ├── plane_vertex.shader
│ ├── point_cloud_vertex.shader
│ ├── screenquad_fragment_oes.shader
│ └── screenquad_vertex.shader
│ └── values
│ ├── strings.xml
│ └── styles.xml
├── arcore-preview.apk
├── build.gradle
├── gradle.properties
├── gradle
└── wrapper
│ ├── gradle-wrapper.jar
│ └── gradle-wrapper.properties
├── gradlew
├── gradlew.bat
└── settings.gradle
/.gitignore:
--------------------------------------------------------------------------------
1 | # Android Studio configuration.
2 | *.iml
3 | .idea/
4 | # Gradle configuration.
5 | .gradle/
6 | build/
7 | # User configuration.
8 | local.properties
9 | # OS configurations.
10 | .DS_Store
11 |
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
1 | Copyright (c) 2017, Google Inc.
2 | Licensed under the Apache License, Version 2.0 (the "License");
3 | you may not use this file except in compliance with the License.
4 | Unless required by applicable law or agreed to in writing, software
5 | distributed under the License is distributed on an "AS IS" BASIS,
6 | WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
7 | See the License for the specific language governing permissions and
8 | limitations under the License.
9 | Apache License
10 | Version 2.0, January 2004
11 | http://www.apache.org/licenses/
12 | TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
13 | 1. Definitions.
14 | "License" shall mean the terms and conditions for use, reproduction,
15 | and distribution as defined by Sections 1 through 9 of this document.
16 | "Licensor" shall mean the copyright owner or entity authorized by
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72 | where such license applies only to those patent claims licensable
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74 | Contribution(s) alone or by combination of their Contribution(s)
75 | with the Work to which such Contribution(s) was submitted. If You
76 | institute patent litigation against any entity (including a
77 | cross-claim or counterclaim in a lawsuit) alleging that the Work
78 | or a Contribution incorporated within the Work constitutes direct
79 | or contributory patent infringement, then any patent licenses
80 | granted to You under this License for that Work shall terminate
81 | as of the date such litigation is filed.
82 | 4. Redistribution. You may reproduce and distribute copies of the
83 | Work or Derivative Works thereof in any medium, with or without
84 | modifications, and in Source or Object form, provided that You
85 | meet the following conditions:
86 | (a) You must give any other recipients of the Work or
87 | Derivative Works a copy of this License; and
88 | (b) You must cause any modified files to carry prominent notices
89 | stating that You changed the files; and
90 | (c) You must retain, in the Source form of any Derivative Works
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92 | attribution notices from the Source form of the Work,
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95 | (d) If the Work includes a "NOTICE" text file as part of its
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117 | 5. Submission of Contributions. Unless You explicitly state otherwise,
118 | any Contribution intentionally submitted for inclusion in the Work
119 | by You to the Licensor shall be under the terms and conditions of
120 | this License, without any additional terms or conditions.
121 | Notwithstanding the above, nothing herein shall supersede or modify
122 | the terms of any separate license agreement you may have executed
123 | with Licensor regarding such Contributions.
124 | 6. Trademarks. This License does not grant permission to use the trade
125 | names, trademarks, service marks, or product names of the Licensor,
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128 | 7. Disclaimer of Warranty. Unless required by applicable law or
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138 | whether in tort (including negligence), contract, or otherwise,
139 | unless required by applicable law (such as deliberate and grossly
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141 | liable to You for damages, including any direct, indirect, special,
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159 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 |
2 | Google ARCore, support Pixel、S8、Nexus xx
3 |
4 | =======================================start========================================
5 |
6 | 官方声明支持的设备只有Pixel和S8,设备检查是在arcore_client.aar中的SupportedDevices.class,
7 | 是根据设备的Build.FINGERPRINT判断的,所做的是反射修改掉这个值,绕过检查即可。
8 |
9 | 验证Nexus 6可以使用,7.0以上机型都可以试一下
10 |
11 | =======================================end==========================================
12 |
13 | Google AR SDK
14 | =====================
15 | Copyright (c) 2017 Google Inc. All rights reserved.
16 |
17 | [https://developers.google.com/ar/develop/java/getting-started](https://developers.google.com/ar/develop/java/getting-started)
18 |
19 | Please note, we do not accept pull requests.
20 |
--------------------------------------------------------------------------------
/libraries/NOTICE:
--------------------------------------------------------------------------------
1 | ====================
2 | Open Source Licenses
3 | ====================
4 |
5 | arcore_client.aar may use portions of the following libraries subject to the
6 | accompanying licenses:
7 |
8 | ***
9 | vecmath
10 | ***
11 |
12 | Copyright (C) 1997,1998,1999
13 | Kenji Hiranabe, Eiwa System Management, Inc.
14 |
15 | This program is free software.
16 | Implemented by Kenji Hiranabe(hiranabe@esm.co.jp),
17 | conforming to the Java(TM) 3D API specification by Sun Microsystems.
18 |
19 | Permission to use, copy, modify, distribute and sell this software
20 | and its documentation for any purpose is hereby granted without fee,
21 | provided that the above copyright notice appear in all copies and
22 | that both that copyright notice and this permission notice appear
23 | in supporting documentation. Kenji Hiranabe and Eiwa System Management,Inc.
24 | makes no representations about the suitability of this software for any
25 | purpose. It is provided "AS IS" with NO WARRANTY.
26 |
--------------------------------------------------------------------------------
/libraries/arcore_client.aar:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/jason0539/arcore-android-sdk/0398b60da0aa7fb23fb4e969e76e81cd4360cb8c/libraries/arcore_client.aar
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/samples/README.md:
--------------------------------------------------------------------------------
1 | Google AR SDK
2 | =====================
3 | Copyright (c) 2017 Google Inc. All rights reserved.
4 |
5 | [https://developers.google.com/ar/develop/java/getting-started](https://developers.google.com/ar/develop/java/getting-started)
6 |
7 | Please note, we do not accept pull requests.
8 |
--------------------------------------------------------------------------------
/samples/java_arcore_hello_ar/.gitignore:
--------------------------------------------------------------------------------
1 | .gradle
2 | local.properties
3 | .idea
4 | *.iml
5 | .DS_Store
6 | build
7 | captures
8 |
--------------------------------------------------------------------------------
/samples/java_arcore_hello_ar/NOTICE:
--------------------------------------------------------------------------------
1 | ====================
2 | Open Source Licenses
3 | ====================
4 | hello_ar may use portions of the following libraries subject to the accompanying
5 | licenses:
6 | ***
7 | JavaGL Obj
8 | ***
9 | Copyright (c) 2008-2015 Marco Hutter - http://www.javagl.de
10 | Permission is hereby granted, free of charge, to any person
11 | obtaining a copy of this software and associated documentation
12 | files (the "Software"), to deal in the Software without
13 | restriction, including without limitation the rights to use,
14 | copy, modify, merge, publish, distribute, sublicense, and/or sell
15 | copies of the Software, and to permit persons to whom the
16 | Software is furnished to do so, subject to the following
17 | conditions:
18 | The above copyright notice and this permission notice shall be
19 | included in all copies or substantial portions of the Software.
20 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
21 | EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
22 | OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
23 | NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
24 | HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
25 | WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
26 | FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
27 | OTHER DEALINGS IN THE SOFTWARE.
28 |
--------------------------------------------------------------------------------
/samples/java_arcore_hello_ar/app/.gitignore:
--------------------------------------------------------------------------------
1 | /build
2 |
--------------------------------------------------------------------------------
/samples/java_arcore_hello_ar/app/build.gradle:
--------------------------------------------------------------------------------
1 | apply plugin: 'com.android.application'
2 |
3 | android {
4 | compileSdkVersion 25
5 | buildToolsVersion "25.0.0"
6 |
7 | defaultConfig {
8 | applicationId "com.google.ar.core.examples.java.helloar"
9 | minSdkVersion 24
10 | targetSdkVersion 25
11 | versionCode 1
12 | versionName "1.0"
13 | }
14 | buildTypes {
15 | release {
16 | minifyEnabled false
17 | proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
18 | }
19 |
20 | lintOptions {
21 | abortOnError false
22 | }
23 | }
24 | }
25 |
26 | repositories {
27 | flatDir {
28 | dirs './libs', '../../../libraries'
29 | }
30 | }
31 |
32 | dependencies {
33 | compile (name: 'arcore_client', ext: 'aar')
34 | compile (name: 'obj-0.2.1', ext: 'jar')
35 | compile 'com.android.support:appcompat-v7:25.0.0'
36 | compile 'com.android.support:design:25.0.0'
37 | }
38 |
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/samples/java_arcore_hello_ar/app/libs/obj-0.2.1.jar:
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https://raw.githubusercontent.com/jason0539/arcore-android-sdk/0398b60da0aa7fb23fb4e969e76e81cd4360cb8c/samples/java_arcore_hello_ar/app/libs/obj-0.2.1.jar
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/samples/java_arcore_hello_ar/app/proguard-rules.pro:
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1 | # Add project specific ProGuard rules here.
2 | # By default, the flags in this file are appended to flags specified
3 | # in /opt/android-sdk/tools/proguard/proguard-android.txt
4 | # You can edit the include path and order by changing the proguardFiles
5 | # directive in build.gradle.
6 | #
7 | # For more details, see
8 | # http://developer.android.com/guide/developing/tools/proguard.html
9 |
10 | # Add any project specific keep options here:
11 |
12 | # If your project uses WebView with JS, uncomment the following
13 | # and specify the fully qualified class name to the JavaScript interface
14 | # class:
15 | #-keepclassmembers class fqcn.of.javascript.interface.for.webview {
16 | # public *;
17 | #}
18 |
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/samples/java_arcore_hello_ar/app/src/main/AndroidManifest.xml:
--------------------------------------------------------------------------------
1 |
2 |
17 |
21 |
22 |
25 |
26 |
27 |
28 |
33 |
34 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
49 |
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/samples/java_arcore_hello_ar/app/src/main/assets/andy.png:
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https://raw.githubusercontent.com/jason0539/arcore-android-sdk/0398b60da0aa7fb23fb4e969e76e81cd4360cb8c/samples/java_arcore_hello_ar/app/src/main/assets/andy.png
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/samples/java_arcore_hello_ar/app/src/main/assets/andy_shadow.obj:
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1 | # This file uses centimeters as units for non-parametric coordinates.
2 |
3 | g default
4 | v -0.100000 -0.000000 0.100000
5 | v 0.100000 -0.000000 0.100000
6 | v -0.100000 0.000000 -0.100000
7 | v 0.100000 0.000000 -0.100000
8 | vt 0.000000 0.000000
9 | vt 1.000000 0.000000
10 | vt 0.000000 1.000000
11 | vt 1.000000 1.000000
12 | vn 0.000000 1.000000 0.000000
13 | vn 0.000000 1.000000 0.000000
14 | vn 0.000000 1.000000 0.000000
15 | vn 0.000000 1.000000 0.000000
16 | s off
17 | g AndyBlobShadow_GEO
18 | f 4/4/1 3/3/2 1/1/3 2/2/4
19 |
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/samples/java_arcore_hello_ar/app/src/main/assets/andy_shadow.png:
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/samples/java_arcore_hello_ar/app/src/main/assets/trigrid.png:
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https://raw.githubusercontent.com/jason0539/arcore-android-sdk/0398b60da0aa7fb23fb4e969e76e81cd4360cb8c/samples/java_arcore_hello_ar/app/src/main/assets/trigrid.png
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/samples/java_arcore_hello_ar/app/src/main/java/com/google/ar/core/examples/java/helloar/CameraPermissionHelper.java:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright 2017 Google Inc. All Rights Reserved.
3 | * Licensed under the Apache License, Version 2.0 (the "License");
4 | * you may not use this file except in compliance with the License.
5 | * You may obtain a copy of the License at
6 | *
7 | * http://www.apache.org/licenses/LICENSE-2.0
8 | *
9 | * Unless required by applicable law or agreed to in writing, software
10 | * distributed under the License is distributed on an "AS IS" BASIS,
11 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 | * See the License for the specific language governing permissions and
13 | * limitations under the License.
14 | */
15 | package com.google.ar.core.examples.java.helloar;
16 |
17 | import android.Manifest;
18 | import android.app.Activity;
19 | import android.content.pm.PackageManager;
20 | import android.support.v4.app.ActivityCompat;
21 | import android.support.v4.content.ContextCompat;
22 |
23 | /**
24 | * Helper to ask camera permission.
25 | */
26 | public class CameraPermissionHelper {
27 | private static final String CAMERA_PERMISSION = Manifest.permission.CAMERA;
28 | private static final int CAMERA_PERMISSION_CODE = 0;
29 |
30 | /**
31 | * Check to see we have the necessary permissions for this app.
32 | */
33 | public static boolean hasCameraPermission(Activity activity) {
34 | return ContextCompat.checkSelfPermission(activity, CAMERA_PERMISSION) ==
35 | PackageManager.PERMISSION_GRANTED;
36 | }
37 |
38 | /**
39 | * Check to see we have the necessary permissions for this app, and ask for them if we don't.
40 | */
41 | public static void requestCameraPermission(Activity activity) {
42 | ActivityCompat.requestPermissions(activity, new String[]{CAMERA_PERMISSION},
43 | CAMERA_PERMISSION_CODE);
44 | }
45 | }
46 |
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/samples/java_arcore_hello_ar/app/src/main/java/com/google/ar/core/examples/java/helloar/HelloArActivity.java:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright 2017 Google Inc. All Rights Reserved.
3 | *
4 | * Licensed under the Apache License, Version 2.0 (the "License");
5 | * you may not use this file except in compliance with the License.
6 | * You may obtain a copy of the License at
7 | *
8 | * http://www.apache.org/licenses/LICENSE-2.0
9 | *
10 | * Unless required by applicable law or agreed to in writing, software
11 | * distributed under the License is distributed on an "AS IS" BASIS,
12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 | * See the License for the specific language governing permissions and
14 | * limitations under the License.
15 | */
16 |
17 | package com.google.ar.core.examples.java.helloar;
18 |
19 | import android.opengl.GLES20;
20 | import android.opengl.GLSurfaceView;
21 | import android.os.Bundle;
22 | import android.support.design.widget.Snackbar;
23 | import android.support.v7.app.AppCompatActivity;
24 | import android.util.Log;
25 | import android.view.GestureDetector;
26 | import android.view.MotionEvent;
27 | import android.view.View;
28 | import android.view.WindowManager;
29 | import android.widget.Toast;
30 |
31 | import com.google.ar.core.Config;
32 | import com.google.ar.core.Frame;
33 | import com.google.ar.core.Frame.TrackingState;
34 | import com.google.ar.core.HitResult;
35 | import com.google.ar.core.Plane;
36 | import com.google.ar.core.PlaneHitResult;
37 | import com.google.ar.core.Session;
38 | import com.google.ar.core.examples.java.helloar.hack.HackDeviceInfo;
39 | import com.google.ar.core.examples.java.helloar.rendering.Attachment;
40 | import com.google.ar.core.examples.java.helloar.rendering.BackgroundRenderer;
41 | import com.google.ar.core.examples.java.helloar.rendering.FrameAttachment;
42 | import com.google.ar.core.examples.java.helloar.rendering.ObjectRenderer;
43 | import com.google.ar.core.examples.java.helloar.rendering.ObjectRenderer.BlendMode;
44 | import com.google.ar.core.examples.java.helloar.rendering.PlaneAttachment;
45 | import com.google.ar.core.examples.java.helloar.rendering.PlaneRenderer;
46 | import com.google.ar.core.examples.java.helloar.rendering.PointCloudRenderer;
47 | import com.google.ar.core.examples.java.helloar.utils.TLog;
48 |
49 | import java.io.IOException;
50 | import java.util.ArrayList;
51 | import java.util.Arrays;
52 | import java.util.concurrent.ArrayBlockingQueue;
53 |
54 | import javax.microedition.khronos.egl.EGLConfig;
55 | import javax.microedition.khronos.opengles.GL10;
56 |
57 | /**
58 | * This is a simple example that shows how to create an augmented reality (AR) application using
59 | * the ARCore API. The application will display any detected planes and will allow the user to
60 | * tap on a plane to place a 3d model of the Android robot.
61 | */
62 | public class HelloArActivity extends AppCompatActivity implements GLSurfaceView.Renderer {
63 | private static final String TAG = HelloArActivity.class.getSimpleName();
64 |
65 | // Rendering. The Renderers are created here, and initialized when the GL surface is created.
66 | private GLSurfaceView mSurfaceView;
67 |
68 | private Config mDefaultConfig;
69 | private Session mSession;
70 | private BackgroundRenderer mBackgroundRenderer = new BackgroundRenderer();
71 | private GestureDetector mGestureDetector;
72 | private Snackbar mLoadingMessageSnackbar = null;
73 |
74 | private ObjectRenderer mVirtualObject = new ObjectRenderer();
75 | private ObjectRenderer mVirtualObjectShadow = new ObjectRenderer();
76 | private PlaneRenderer mPlaneRenderer = new PlaneRenderer();
77 | private PointCloudRenderer mPointCloud = new PointCloudRenderer();
78 |
79 | // Temporary matrix allocated here to reduce number of allocations for each frame.
80 | private final float[] mAnchorMatrix = new float[16];
81 |
82 | // Tap handling and UI.
83 | private ArrayBlockingQueue mQueuedSingleTaps = new ArrayBlockingQueue<>(16);
84 | private ArrayList mTouches = new ArrayList<>();
85 |
86 | @Override
87 | protected void onCreate(Bundle savedInstanceState) {
88 | super.onCreate(savedInstanceState);
89 | HackDeviceInfo.hackBuildFingerprint();
90 | setContentView(R.layout.activity_main);
91 | mSurfaceView = (GLSurfaceView) findViewById(R.id.surfaceview);
92 |
93 | mSession = new Session(/*context=*/this);
94 |
95 | // Create default config, check is supported, create session from that config.
96 | mDefaultConfig = Config.createDefaultConfig();
97 | if (!mSession.isSupported(mDefaultConfig)) {
98 | Toast.makeText(this, "This device does not support AR", Toast.LENGTH_LONG).show();
99 | finish();
100 | return;
101 | }
102 |
103 | // Set up tap listener.
104 | mGestureDetector = new GestureDetector(this, new GestureDetector.SimpleOnGestureListener() {
105 | @Override
106 | public boolean onSingleTapUp(MotionEvent e) {
107 | onSingleTap(e);
108 | return true;
109 | }
110 |
111 | @Override
112 | public boolean onDown(MotionEvent e) {
113 | return true;
114 | }
115 | });
116 |
117 | mSurfaceView.setOnTouchListener(new View.OnTouchListener() {
118 | @Override
119 | public boolean onTouch(View v, MotionEvent event) {
120 | return mGestureDetector.onTouchEvent(event);
121 | }
122 | });
123 |
124 | // Set up renderer.
125 | mSurfaceView.setPreserveEGLContextOnPause(true);
126 | mSurfaceView.setEGLContextClientVersion(2);
127 | mSurfaceView.setEGLConfigChooser(8, 8, 8, 8, 16, 0); // Alpha used for plane blending.
128 | mSurfaceView.setRenderer(this);
129 | mSurfaceView.setRenderMode(GLSurfaceView.RENDERMODE_CONTINUOUSLY);
130 | }
131 |
132 | @Override
133 | protected void onResume() {
134 | super.onResume();
135 |
136 | // ARCore requires camera permissions to operate. If we did not yet obtain runtime
137 | // permission on Android M and above, now is a good time to ask the user for it.
138 | if (CameraPermissionHelper.hasCameraPermission(this)) {
139 | showLoadingMessage();
140 | // Note that order matters - see the note in onPause(), the reverse applies here.
141 | mSession.resume(mDefaultConfig);
142 | mSurfaceView.onResume();
143 | } else {
144 | CameraPermissionHelper.requestCameraPermission(this);
145 | }
146 | }
147 |
148 | @Override
149 | public void onPause() {
150 | super.onPause();
151 | // Note that the order matters - GLSurfaceView is paused first so that it does not try
152 | // to query the session. If Session is paused before GLSurfaceView, GLSurfaceView may
153 | // still call mSession.update() and get a SessionPausedException.
154 | mSurfaceView.onPause();
155 | mSession.pause();
156 | }
157 |
158 | @Override
159 | public void onRequestPermissionsResult(int requestCode, String[] permissions, int[] results) {
160 | if (!CameraPermissionHelper.hasCameraPermission(this)) {
161 | Toast.makeText(this,
162 | "Camera permission is needed to run this application", Toast.LENGTH_LONG).show();
163 | finish();
164 | }
165 | }
166 |
167 | @Override
168 | public void onWindowFocusChanged(boolean hasFocus) {
169 | super.onWindowFocusChanged(hasFocus);
170 | if (hasFocus) {
171 | // Standard Android full-screen functionality.
172 | getWindow().getDecorView().setSystemUiVisibility(
173 | View.SYSTEM_UI_FLAG_LAYOUT_STABLE
174 | | View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
175 | | View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
176 | | View.SYSTEM_UI_FLAG_HIDE_NAVIGATION
177 | | View.SYSTEM_UI_FLAG_FULLSCREEN
178 | | View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY);
179 | getWindow().addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
180 | }
181 | }
182 |
183 | private void onSingleTap(MotionEvent e) {
184 | // Queue tap if there is space. Tap is lost if queue is full.
185 | mQueuedSingleTaps.offer(e);
186 | }
187 |
188 | @Override
189 | public void onSurfaceCreated(GL10 gl, EGLConfig config) {
190 | GLES20.glClearColor(0.1f, 0.1f, 0.1f, 1.0f);
191 |
192 | // Create the texture and pass it to ARCore session to be filled during update().
193 | mBackgroundRenderer.createOnGlThread(/*context=*/this);
194 | mSession.setCameraTextureName(mBackgroundRenderer.getTextureId());
195 |
196 | // Prepare the other rendering objects.
197 | try {
198 | mVirtualObject.createOnGlThread(/*context=*/this, "andy.obj", "andy.png");
199 | mVirtualObject.setMaterialProperties(0.0f, 3.5f, 1.0f, 6.0f);
200 |
201 | mVirtualObjectShadow.createOnGlThread(/*context=*/this,
202 | "andy_shadow.obj", "andy_shadow.png");
203 | mVirtualObjectShadow.setBlendMode(BlendMode.Shadow);
204 | mVirtualObjectShadow.setMaterialProperties(1.0f, 0.0f, 0.0f, 1.0f);
205 | } catch (IOException e) {
206 | Log.e(TAG, "Failed to read obj file");
207 | }
208 | try {
209 | mPlaneRenderer.createOnGlThread(/*context=*/this, "trigrid.png");
210 | } catch (IOException e) {
211 | Log.e(TAG, "Failed to read plane texture");
212 | }
213 | mPointCloud.createOnGlThread(/*context=*/this);
214 | }
215 |
216 | @Override
217 | public void onSurfaceChanged(GL10 gl, int width, int height) {
218 | GLES20.glViewport(0, 0, width, height);
219 | // Notify ARCore session that the view size changed so that the perspective matrix and
220 | // the video background can be properly adjusted.
221 | mSession.setDisplayGeometry(width, height);
222 | }
223 |
224 | @Override
225 | public void onDrawFrame(GL10 gl) {
226 | // Clear screen to notify driver it should not load any pixels from previous frame.
227 | GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT | GLES20.GL_DEPTH_BUFFER_BIT);
228 |
229 | try {
230 | // Obtain the current frame from ARSession. When the configuration is set to
231 | // UpdateMode.BLOCKING (it is by default), this will throttle the rendering to the
232 | // camera framerate.
233 | Frame frame = mSession.update();
234 |
235 | // Handle taps. Handling only one tap per frame, as taps are usually low frequency
236 | // compared to frame rate.
237 | MotionEvent tap = mQueuedSingleTaps.poll();
238 | if (tap != null && frame.getTrackingState() == TrackingState.TRACKING) {
239 | for (HitResult hit : frame.hitTest(tap)) {
240 | // Check if any plane was hit, and if it was hit inside the plane polygon.
241 | if (hit instanceof PlaneHitResult && ((PlaneHitResult) hit).isHitInPolygon()) {
242 | // Cap the number of objects created. This avoids overloading both the
243 | // rendering system and ARCore.
244 | if (mTouches.size() >= 16) {
245 | mSession.removeAnchors(Arrays.asList(mTouches.get(0).getAnchor()));
246 | mTouches.remove(0);
247 | }
248 | // Adding an Anchor tells ARCore that it should track this position in
249 | // space. This anchor will be used in PlaneAttachment to place the 3d model
250 | // in the correct position relative both to the world and to the plane.
251 | mTouches.add(new PlaneAttachment(
252 | ((PlaneHitResult) hit).getPlane(),
253 | mSession.addAnchor(hit.getHitPose())));
254 |
255 | // Hits are sorted by depth. Consider only closest hit on a plane.
256 | TLog.d("HelloArActivity->onDrawFrame 检测到地面碰撞");
257 | break;
258 | }else {
259 | mTouches.add(new FrameAttachment(mSession.addAnchor(frame.getPose())));
260 | TLog.d("HelloArActivity->onDrawFrame 触摸到空间碰撞");
261 | break;
262 | }
263 | }
264 | }
265 |
266 | // Draw background.
267 | mBackgroundRenderer.draw(frame);
268 |
269 | // If not tracking, don't draw 3d objects.
270 | if (frame.getTrackingState() == TrackingState.NOT_TRACKING) {
271 | return;
272 | }
273 |
274 | // Get projection matrix.
275 | float[] projmtx = new float[16];
276 | mSession.getProjectionMatrix(projmtx, 0, 0.1f, 100.0f);
277 |
278 | // Get camera matrix and draw.
279 | float[] viewmtx = new float[16];
280 | frame.getViewMatrix(viewmtx, 0);
281 |
282 | // Compute lighting from average intensity of the image.
283 | final float lightIntensity = frame.getLightEstimate().getPixelIntensity();
284 |
285 | // Visualize tracked points.
286 | mPointCloud.update(frame.getPointCloud());
287 | mPointCloud.draw(frame.getPointCloudPose(), viewmtx, projmtx);
288 |
289 | // Check if we detected at least one plane. If so, hide the loading message.
290 | if (mLoadingMessageSnackbar != null) {
291 | for (Plane plane : mSession.getAllPlanes()) {
292 | if (plane.getType() == com.google.ar.core.Plane.Type.HORIZONTAL_UPWARD_FACING &&
293 | plane.getTrackingState() == Plane.TrackingState.TRACKING) {
294 | hideLoadingMessage();
295 | break;
296 | }
297 | }
298 | }
299 |
300 | // Visualize planes.
301 | mPlaneRenderer.drawPlanes(mSession.getAllPlanes(), frame.getPose(), projmtx);
302 |
303 | // Visualize anchors created by touch.
304 | float scaleFactor = 1.0f;
305 | for (Attachment planeAttachment : mTouches) {
306 | if (!planeAttachment.isTracking()) {
307 | continue;
308 | }
309 | // Get the current combined pose of an Anchor and Plane in world space. The Anchor
310 | // and Plane poses are updated during calls to session.update() as ARCore refines
311 | // its estimate of the world.
312 | planeAttachment.getPose().toMatrix(mAnchorMatrix, 0);
313 |
314 | // Update and draw the model and its shadow.
315 | mVirtualObject.updateModelMatrix(mAnchorMatrix, scaleFactor);
316 | mVirtualObjectShadow.updateModelMatrix(mAnchorMatrix, scaleFactor);
317 | mVirtualObject.draw(viewmtx, projmtx, lightIntensity);
318 | mVirtualObjectShadow.draw(viewmtx, projmtx, lightIntensity);
319 | }
320 |
321 | } catch (Throwable t) {
322 | // Avoid crashing the application due to unhandled exceptions.
323 | Log.e(TAG, "Exception on the OpenGL thread", t);
324 | }
325 | }
326 |
327 | private void showLoadingMessage() {
328 | runOnUiThread(new Runnable() {
329 | @Override
330 | public void run() {
331 | mLoadingMessageSnackbar = Snackbar.make(
332 | HelloArActivity.this.findViewById(android.R.id.content),
333 | "Searching for surfaces...", Snackbar.LENGTH_INDEFINITE);
334 | mLoadingMessageSnackbar.getView().setBackgroundColor(0xbf323232);
335 | mLoadingMessageSnackbar.show();
336 | }
337 | });
338 | }
339 |
340 | private void hideLoadingMessage() {
341 | runOnUiThread(new Runnable() {
342 | @Override
343 | public void run() {
344 | mLoadingMessageSnackbar.dismiss();
345 | mLoadingMessageSnackbar = null;
346 | }
347 | });
348 | }
349 | }
350 |
--------------------------------------------------------------------------------
/samples/java_arcore_hello_ar/app/src/main/java/com/google/ar/core/examples/java/helloar/hack/HackDeviceInfo.java:
--------------------------------------------------------------------------------
1 | package com.google.ar.core.examples.java.helloar.hack;
2 |
3 | import android.os.Build;
4 |
5 | import com.google.ar.core.examples.java.helloar.utils.TLog;
6 |
7 | import java.lang.reflect.Field;
8 |
9 | /**
10 | * Created by liuzhenhui on 2017/8/31.
11 | */
12 |
13 | public class HackDeviceInfo {
14 | public static final void hackBuildFingerprint() {
15 | TLog.d("HackDeviceInfo->hackBuildFingerprint 修改前" + Build.FINGERPRINT);
16 | try {
17 | Class> buildClass = Class.forName("android.os.Build");
18 |
19 | //获取Build.Fingerprint字段
20 | Field fingerprintField = buildClass.getDeclaredField("FINGERPRINT");
21 | fingerprintField.setAccessible(true);
22 | Object fingerprint = fingerprintField.get(null);
23 | TLog.d("HackDeviceInfo->hackBuildFingerprint 反射拿到的值" + fingerprint);
24 |
25 | String hackFingerprint = (String) fingerprint;
26 | hackFingerprint += "sailfish:7";
27 | TLog.d("HackDeviceInfo->hackBuildFingerprint 修改后的值" + hackFingerprint);
28 | fingerprintField.set(buildClass, hackFingerprint);
29 | } catch (Exception e) {
30 | TLog.d("HackDeviceInfo->hackBuildFingerprint " + e.getMessage());
31 | e.printStackTrace();
32 | }
33 | }
34 | }
35 |
--------------------------------------------------------------------------------
/samples/java_arcore_hello_ar/app/src/main/java/com/google/ar/core/examples/java/helloar/package-info.java:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright 2017 Google Inc. All Rights Reserved.
3 | *
4 | * Licensed under the Apache License, Version 2.0 (the "License");
5 | * you may not use this file except in compliance with the License.
6 | * You may obtain a copy of the License at
7 | *
8 | * http://www.apache.org/licenses/LICENSE-2.0
9 | *
10 | * Unless required by applicable law or agreed to in writing, software
11 | * distributed under the License is distributed on an "AS IS" BASIS,
12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 | * See the License for the specific language governing permissions and
14 | * limitations under the License.
15 | */
16 | /**
17 | * A sample showing how to build an Augmented Reality app using ARCore.
18 | */
19 | package com.google.ar.core.examples.java.helloar;
20 |
--------------------------------------------------------------------------------
/samples/java_arcore_hello_ar/app/src/main/java/com/google/ar/core/examples/java/helloar/rendering/Attachment.java:
--------------------------------------------------------------------------------
1 | package com.google.ar.core.examples.java.helloar.rendering;
2 |
3 | import com.google.ar.core.Anchor;
4 | import com.google.ar.core.Pose;
5 |
6 | /**
7 | * Created by liuzhenhui on 2017/9/1.
8 | */
9 |
10 | public interface Attachment {
11 | boolean isTracking();
12 |
13 | Pose getPose();
14 |
15 | Anchor getAnchor();
16 | }
17 |
--------------------------------------------------------------------------------
/samples/java_arcore_hello_ar/app/src/main/java/com/google/ar/core/examples/java/helloar/rendering/BackgroundRenderer.java:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright 2017 Google Inc. All Rights Reserved.
3 | * Licensed under the Apache License, Version 2.0 (the "License");
4 | * you may not use this file except in compliance with the License.
5 | * You may obtain a copy of the License at
6 | *
7 | * http://www.apache.org/licenses/LICENSE-2.0
8 | *
9 | * Unless required by applicable law or agreed to in writing, software
10 | * distributed under the License is distributed on an "AS IS" BASIS,
11 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 | * See the License for the specific language governing permissions and
13 | * limitations under the License.
14 | */
15 | package com.google.ar.core.examples.java.helloar.rendering;
16 |
17 | import com.google.ar.core.Frame;
18 | import com.google.ar.core.Session;
19 | import com.google.ar.core.examples.java.helloar.R;
20 |
21 | import android.content.Context;
22 | import android.opengl.GLES11Ext;
23 | import android.opengl.GLES20;
24 | import android.opengl.GLSurfaceView;
25 |
26 | import java.nio.ByteBuffer;
27 | import java.nio.ByteOrder;
28 | import java.nio.FloatBuffer;
29 | import javax.microedition.khronos.egl.EGLConfig;
30 | import javax.microedition.khronos.opengles.GL10;
31 |
32 | /**
33 | * This class renders the AR background from camera feed. It creates and hosts the texture
34 | * given to ARCore to be filled with the camera image.
35 | */
36 | public class BackgroundRenderer {
37 | private static final String TAG = BackgroundRenderer.class.getSimpleName();
38 |
39 | private static final int COORDS_PER_VERTEX = 3;
40 | private static final int TEXCOORDS_PER_VERTEX = 2;
41 | private static final int FLOAT_SIZE = 4;
42 |
43 | private FloatBuffer mQuadVertices;
44 | private FloatBuffer mQuadTexCoord;
45 | private FloatBuffer mQuadTexCoordTransformed;
46 |
47 | private int mQuadProgram;
48 |
49 | private int mQuadPositionParam;
50 | private int mQuadTexCoordParam;
51 | private int mTextureId = -1;
52 | private int mTextureTarget = GLES11Ext.GL_TEXTURE_EXTERNAL_OES;
53 | public BackgroundRenderer() {
54 | }
55 |
56 | public int getTextureId() {
57 | return mTextureId;
58 | }
59 |
60 | /**
61 | * Allocates and initializes OpenGL resources needed by the background renderer. Must be
62 | * called on the OpenGL thread, typically in
63 | * {@link GLSurfaceView.Renderer#onSurfaceCreated(GL10, EGLConfig)}.
64 | *
65 | * @param context Needed to access shader source.
66 | */
67 | public void createOnGlThread(Context context) {
68 | // Generate the background texture.
69 | int textures[] = new int[1];
70 | GLES20.glGenTextures(1, textures, 0);
71 | mTextureId = textures[0];
72 | GLES20.glBindTexture(mTextureTarget, mTextureId);
73 | GLES20.glTexParameteri(mTextureTarget, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE);
74 | GLES20.glTexParameteri(mTextureTarget, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE);
75 | GLES20.glTexParameteri(mTextureTarget, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST);
76 | GLES20.glTexParameteri(mTextureTarget, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_NEAREST);
77 |
78 | int numVertices = 4;
79 | if (numVertices != QUAD_COORDS.length / COORDS_PER_VERTEX) {
80 | throw new RuntimeException("Unexpected number of vertices in BackgroundRenderer.");
81 | }
82 |
83 | ByteBuffer bbVertices = ByteBuffer.allocateDirect(QUAD_COORDS.length * FLOAT_SIZE);
84 | bbVertices.order(ByteOrder.nativeOrder());
85 | mQuadVertices = bbVertices.asFloatBuffer();
86 | mQuadVertices.put(QUAD_COORDS);
87 | mQuadVertices.position(0);
88 |
89 | ByteBuffer bbTexCoords = ByteBuffer.allocateDirect(
90 | numVertices * TEXCOORDS_PER_VERTEX * FLOAT_SIZE);
91 | bbTexCoords.order(ByteOrder.nativeOrder());
92 | mQuadTexCoord = bbTexCoords.asFloatBuffer();
93 | mQuadTexCoord.put(QUAD_TEXCOORDS);
94 | mQuadTexCoord.position(0);
95 |
96 | ByteBuffer bbTexCoordsTransformed = ByteBuffer.allocateDirect(
97 | numVertices * TEXCOORDS_PER_VERTEX * FLOAT_SIZE);
98 | bbTexCoordsTransformed.order(ByteOrder.nativeOrder());
99 | mQuadTexCoordTransformed = bbTexCoordsTransformed.asFloatBuffer();
100 |
101 | int vertexShader = ShaderUtil.loadGLShader(TAG, context,
102 | GLES20.GL_VERTEX_SHADER, R.raw.screenquad_vertex);
103 | int fragmentShader = ShaderUtil.loadGLShader(TAG, context,
104 | GLES20.GL_FRAGMENT_SHADER, R.raw.screenquad_fragment_oes);
105 |
106 | mQuadProgram = GLES20.glCreateProgram();
107 | GLES20.glAttachShader(mQuadProgram, vertexShader);
108 | GLES20.glAttachShader(mQuadProgram, fragmentShader);
109 | GLES20.glLinkProgram(mQuadProgram);
110 | GLES20.glUseProgram(mQuadProgram);
111 |
112 | ShaderUtil.checkGLError(TAG, "Program creation");
113 |
114 | mQuadPositionParam = GLES20.glGetAttribLocation(mQuadProgram, "a_Position");
115 | mQuadTexCoordParam = GLES20.glGetAttribLocation(mQuadProgram, "a_TexCoord");
116 |
117 | ShaderUtil.checkGLError(TAG, "Program parameters");
118 | }
119 |
120 | /**
121 | * Draws the AR background image. The image will be drawn such that virtual content rendered
122 | * with the matrices provided by {@link Frame#getViewMatrix(float[], int)} and
123 | * {@link Session#getProjectionMatrix(float[], int, float, float)} will accurately follow
124 | * static physical objects. This must be called before drawing virtual content.
125 | *
126 | * @param frame The last {@code Frame} returned by {@link Session#update()}.
127 | */
128 | public void draw(Frame frame) {
129 | // If display rotation changed (also includes view size change), we need to re-query the uv
130 | // coordinates for the screen rect, as they may have changed as well.
131 | if (frame.isDisplayRotationChanged()) {
132 | frame.transformDisplayUvCoords(mQuadTexCoord, mQuadTexCoordTransformed);
133 | }
134 |
135 | // No need to test or write depth, the screen quad has arbitrary depth, and is expected
136 | // to be drawn first.
137 | GLES20.glDisable(GLES20.GL_DEPTH_TEST);
138 | GLES20.glDepthMask(false);
139 |
140 | GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, mTextureId);
141 |
142 | GLES20.glUseProgram(mQuadProgram);
143 |
144 | // Set the vertex positions.
145 | GLES20.glVertexAttribPointer(
146 | mQuadPositionParam, COORDS_PER_VERTEX, GLES20.GL_FLOAT, false, 0, mQuadVertices);
147 |
148 | // Set the texture coordinates.
149 | GLES20.glVertexAttribPointer(mQuadTexCoordParam, TEXCOORDS_PER_VERTEX,
150 | GLES20.GL_FLOAT, false, 0, mQuadTexCoordTransformed);
151 |
152 | // Enable vertex arrays
153 | GLES20.glEnableVertexAttribArray(mQuadPositionParam);
154 | GLES20.glEnableVertexAttribArray(mQuadTexCoordParam);
155 |
156 | GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4);
157 |
158 | // Disable vertex arrays
159 | GLES20.glDisableVertexAttribArray(mQuadPositionParam);
160 | GLES20.glDisableVertexAttribArray(mQuadTexCoordParam);
161 |
162 | // Restore the depth state for further drawing.
163 | GLES20.glDepthMask(true);
164 | GLES20.glEnable(GLES20.GL_DEPTH_TEST);
165 |
166 | ShaderUtil.checkGLError(TAG, "Draw");
167 | }
168 |
169 | public static final float[] QUAD_COORDS = new float[]{
170 | -1.0f, -1.0f, 0.0f,
171 | -1.0f, +1.0f, 0.0f,
172 | +1.0f, -1.0f, 0.0f,
173 | +1.0f, +1.0f, 0.0f,
174 | };
175 |
176 | public static final float[] QUAD_TEXCOORDS = new float[]{
177 | 0.0f, 1.0f,
178 | 0.0f, 0.0f,
179 | 1.0f, 1.0f,
180 | 1.0f, 0.0f,
181 | };
182 | }
183 |
--------------------------------------------------------------------------------
/samples/java_arcore_hello_ar/app/src/main/java/com/google/ar/core/examples/java/helloar/rendering/FrameAttachment.java:
--------------------------------------------------------------------------------
1 | package com.google.ar.core.examples.java.helloar.rendering;
2 |
3 | import com.google.ar.core.Anchor;
4 | import com.google.ar.core.Pose;
5 |
6 | /**
7 | * Created by liuzhenhui on 2017/9/1.
8 | */
9 |
10 | public class FrameAttachment implements Attachment {
11 | private final Anchor mAnchor;
12 |
13 | // Allocate temporary storage to avoid multiple allocations per frame.
14 | private final float[] mPoseTranslation = new float[3];
15 | private final float[] mPoseRotation = new float[4];
16 |
17 | public FrameAttachment(Anchor anchor) {
18 | mAnchor = anchor;
19 | }
20 |
21 | public boolean isTracking() {
22 | return /*true if*/
23 | mAnchor.getTrackingState() == Anchor.TrackingState.TRACKING;
24 | }
25 |
26 | public Pose getPose() {
27 | Pose pose = mAnchor.getPose();
28 | pose.getTranslation(mPoseTranslation, 0);
29 | pose.getRotationQuaternion(mPoseRotation, 0);
30 | mPoseTranslation[1] = mAnchor.getPose().ty();
31 | return new Pose(mPoseTranslation, mPoseRotation);
32 | }
33 |
34 | public Anchor getAnchor() {
35 | return mAnchor;
36 | }
37 | }
38 |
39 |
--------------------------------------------------------------------------------
/samples/java_arcore_hello_ar/app/src/main/java/com/google/ar/core/examples/java/helloar/rendering/ObjectRenderer.java:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright 2017 Google Inc. All Rights Reserved.
3 | * Licensed under the Apache License, Version 2.0 (the "License");
4 | * you may not use this file except in compliance with the License.
5 | * You may obtain a copy of the License at
6 | *
7 | * http://www.apache.org/licenses/LICENSE-2.0
8 | *
9 | * Unless required by applicable law or agreed to in writing, software
10 | * distributed under the License is distributed on an "AS IS" BASIS,
11 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 | * See the License for the specific language governing permissions and
13 | * limitations under the License.
14 | */
15 | package com.google.ar.core.examples.java.helloar.rendering;
16 |
17 | import com.google.ar.core.examples.java.helloar.R;
18 |
19 | import android.content.Context;
20 | import android.graphics.Bitmap;
21 | import android.graphics.BitmapFactory;
22 | import android.opengl.GLES20;
23 | import android.opengl.GLUtils;
24 | import android.opengl.Matrix;
25 | import java.io.IOException;
26 | import java.io.InputStream;
27 | import java.nio.ByteBuffer;
28 | import java.nio.ByteOrder;
29 | import java.nio.FloatBuffer;
30 | import java.nio.IntBuffer;
31 | import java.nio.ShortBuffer;
32 | import de.javagl.Obj;
33 | import de.javagl.ObjData;
34 | import de.javagl.ObjReader;
35 | import de.javagl.ObjUtils;
36 |
37 | /**
38 | * Renders an object loaded from an OBJ file in OpenGL.
39 | */
40 | public class ObjectRenderer {
41 | private static final String TAG = ObjectRenderer.class.getSimpleName();
42 |
43 | /**
44 | * Blend mode.
45 | *
46 | * @see #setBlendMode(BlendMode)
47 | */
48 | public enum BlendMode {
49 | /** Multiplies the destination color by the source alpha. */
50 | Shadow,
51 | /** Normal alpha blending. */
52 | Grid
53 | };
54 |
55 | private static final int COORDS_PER_VERTEX = 3;
56 |
57 | // Note: the last component must be zero to avoid applying the translational part of the matrix.
58 | private static final float[] LIGHT_DIRECTION = new float[] { 0.0f, 1.0f, 0.0f, 0.0f };
59 | private float[] mViewLightDirection = new float[4];
60 |
61 | // Object vertex buffer variables.
62 | private int mVertexBufferId;
63 | private int mVerticesBaseAddress;
64 | private int mTexCoordsBaseAddress;
65 | private int mNormalsBaseAddress;
66 | private int mIndexBufferId;
67 | private int mIndexCount;
68 |
69 | private int mProgram;
70 | private int[] mTextures = new int[1];
71 |
72 | // Shader location: model view projection matrix.
73 | private int mModelViewUniform;
74 | private int mModelViewProjectionUniform;
75 |
76 | // Shader location: object attributes.
77 | private int mPositionAttribute;
78 | private int mNormalAttribute;
79 | private int mTexCoordAttribute;
80 |
81 | // Shader location: texture sampler.
82 | private int mTextureUniform;
83 |
84 | // Shader location: environment properties.
85 | private int mLightingParametersUniform;
86 |
87 | // Shader location: material properties.
88 | private int mMaterialParametersUniform;
89 |
90 | private BlendMode mBlendMode = null;
91 |
92 | // Temporary matrices allocated here to reduce number of allocations for each frame.
93 | private float[] mModelMatrix = new float[16];
94 | private float[] mModelViewMatrix = new float[16];
95 | private float[] mModelViewProjectionMatrix = new float[16];
96 |
97 | // Set some default material properties to use for lighting.
98 | private float mAmbient = 0.3f;
99 | private float mDiffuse = 1.0f;
100 | private float mSpecular = 1.0f;
101 | private float mSpecularPower = 6.0f;
102 |
103 | public ObjectRenderer() {
104 | }
105 |
106 | /**
107 | * Creates and initializes OpenGL resources needed for rendering the model.
108 | *
109 | * @param context Context for loading the shader and below-named model and texture assets.
110 | * @param objAssetName Name of the OBJ file containing the model geometry.
111 | * @param diffuseTextureAssetName Name of the PNG file containing the diffuse texture map.
112 | */
113 | public void createOnGlThread(Context context, String objAssetName,
114 | String diffuseTextureAssetName) throws IOException {
115 | // Read the texture.
116 | Bitmap textureBitmap = BitmapFactory.decodeStream(
117 | context.getAssets().open(diffuseTextureAssetName));
118 |
119 | GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
120 | GLES20.glGenTextures(mTextures.length, mTextures, 0);
121 | GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextures[0]);
122 |
123 | GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D,
124 | GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR_MIPMAP_LINEAR);
125 | GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D,
126 | GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR);
127 | GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, textureBitmap, 0);
128 | GLES20.glGenerateMipmap(GLES20.GL_TEXTURE_2D);
129 | GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, 0);
130 |
131 | textureBitmap.recycle();
132 |
133 | ShaderUtil.checkGLError(TAG, "Texture loading");
134 |
135 | // Read the obj file.
136 | InputStream objInputStream = context.getAssets().open(objAssetName);
137 | Obj obj = ObjReader.read(objInputStream);
138 |
139 | // Prepare the Obj so that its structure is suitable for
140 | // rendering with OpenGL:
141 | // 1. Triangulate it
142 | // 2. Make sure that texture coordinates are not ambiguous
143 | // 3. Make sure that normals are not ambiguous
144 | // 4. Convert it to single-indexed data
145 | obj = ObjUtils.convertToRenderable(obj);
146 |
147 | // OpenGL does not use Java arrays. ByteBuffers are used instead to provide data in a format
148 | // that OpenGL understands.
149 |
150 | // Obtain the data from the OBJ, as direct buffers:
151 | IntBuffer wideIndices = ObjData.getFaceVertexIndices(obj, 3);
152 | FloatBuffer vertices = ObjData.getVertices(obj);
153 | FloatBuffer texCoords = ObjData.getTexCoords(obj, 2);
154 | FloatBuffer normals = ObjData.getNormals(obj);
155 |
156 | // Convert int indices to shorts for GL ES 2.0 compatibility
157 | ShortBuffer indices = ByteBuffer.allocateDirect(2 * wideIndices.limit())
158 | .order(ByteOrder.nativeOrder()).asShortBuffer();
159 | while (wideIndices.hasRemaining()) {
160 | indices.put((short) wideIndices.get());
161 | }
162 | indices.rewind();
163 |
164 | int[] buffers = new int[2];
165 | GLES20.glGenBuffers(2, buffers, 0);
166 | mVertexBufferId = buffers[0];
167 | mIndexBufferId = buffers[1];
168 |
169 | // Load vertex buffer
170 | mVerticesBaseAddress = 0;
171 | mTexCoordsBaseAddress = mVerticesBaseAddress + 4 * vertices.limit();
172 | mNormalsBaseAddress = mTexCoordsBaseAddress + 4 * texCoords.limit();
173 | final int totalBytes = mNormalsBaseAddress + 4 * normals.limit();
174 |
175 | GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, mVertexBufferId);
176 | GLES20.glBufferData(GLES20.GL_ARRAY_BUFFER, totalBytes, null, GLES20.GL_STATIC_DRAW);
177 | GLES20.glBufferSubData(
178 | GLES20.GL_ARRAY_BUFFER, mVerticesBaseAddress, 4 * vertices.limit(), vertices);
179 | GLES20.glBufferSubData(
180 | GLES20.GL_ARRAY_BUFFER, mTexCoordsBaseAddress, 4 * texCoords.limit(), texCoords);
181 | GLES20.glBufferSubData(
182 | GLES20.GL_ARRAY_BUFFER, mNormalsBaseAddress, 4 * normals.limit(), normals);
183 | GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, 0);
184 |
185 | // Load index buffer
186 | GLES20.glBindBuffer(GLES20.GL_ELEMENT_ARRAY_BUFFER, mIndexBufferId);
187 | mIndexCount = indices.limit();
188 | GLES20.glBufferData(
189 | GLES20.GL_ELEMENT_ARRAY_BUFFER, 2 * mIndexCount, indices, GLES20.GL_STATIC_DRAW);
190 | GLES20.glBindBuffer(GLES20.GL_ELEMENT_ARRAY_BUFFER, 0);
191 |
192 | ShaderUtil.checkGLError(TAG, "OBJ buffer load");
193 |
194 | final int vertexShader = ShaderUtil.loadGLShader(TAG, context,
195 | GLES20.GL_VERTEX_SHADER, R.raw.object_vertex);
196 | final int fragmentShader = ShaderUtil.loadGLShader(TAG, context,
197 | GLES20.GL_FRAGMENT_SHADER, R.raw.object_fragment);
198 |
199 | mProgram = GLES20.glCreateProgram();
200 | GLES20.glAttachShader(mProgram, vertexShader);
201 | GLES20.glAttachShader(mProgram, fragmentShader);
202 | GLES20.glLinkProgram(mProgram);
203 | GLES20.glUseProgram(mProgram);
204 |
205 | ShaderUtil.checkGLError(TAG, "Program creation");
206 |
207 | mModelViewUniform = GLES20.glGetUniformLocation(mProgram, "u_ModelView");
208 | mModelViewProjectionUniform =
209 | GLES20.glGetUniformLocation(mProgram, "u_ModelViewProjection");
210 |
211 | mPositionAttribute = GLES20.glGetAttribLocation(mProgram, "a_Position");
212 | mNormalAttribute = GLES20.glGetAttribLocation(mProgram, "a_Normal");
213 | mTexCoordAttribute = GLES20.glGetAttribLocation(mProgram, "a_TexCoord");
214 |
215 | mTextureUniform = GLES20.glGetUniformLocation(mProgram, "u_Texture");
216 |
217 | mLightingParametersUniform = GLES20.glGetUniformLocation(mProgram, "u_LightingParameters");
218 | mMaterialParametersUniform = GLES20.glGetUniformLocation(mProgram, "u_MaterialParameters");
219 |
220 | ShaderUtil.checkGLError(TAG, "Program parameters");
221 |
222 | Matrix.setIdentityM(mModelMatrix, 0);
223 | }
224 |
225 | /**
226 | * Selects the blending mode for rendering.
227 | *
228 | * @param blendMode The blending mode. Null indicates no blending (opaque rendering).
229 | */
230 | public void setBlendMode(BlendMode blendMode) {
231 | mBlendMode = blendMode;
232 | }
233 |
234 | /**
235 | * Updates the object model matrix and applies scaling.
236 | *
237 | * @param modelMatrix A 4x4 model-to-world transformation matrix, stored in column-major order.
238 | * @param scaleFactor A separate scaling factor to apply before the {@code modelMatrix}.
239 | * @see android.opengl.Matrix
240 | */
241 | public void updateModelMatrix(float[] modelMatrix, float scaleFactor) {
242 | float[] scaleMatrix = new float[16];
243 | Matrix.setIdentityM(scaleMatrix, 0);
244 | scaleMatrix[0] = scaleFactor;
245 | scaleMatrix[5] = scaleFactor;
246 | scaleMatrix[10] = scaleFactor;
247 | Matrix.multiplyMM(mModelMatrix, 0, modelMatrix, 0, scaleMatrix, 0);
248 | }
249 |
250 | /**
251 | * Sets the surface characteristics of the rendered model.
252 | *
253 | * @param ambient Intensity of non-directional surface illumination.
254 | * @param diffuse Diffuse (matte) surface reflectivity.
255 | * @param specular Specular (shiny) surface reflectivity.
256 | * @param specularPower Surface shininess. Larger values result in a smaller, sharper
257 | * specular highlight.
258 | */
259 | public void setMaterialProperties(
260 | float ambient, float diffuse, float specular, float specularPower) {
261 | mAmbient = ambient;
262 | mDiffuse = diffuse;
263 | mSpecular = specular;
264 | mSpecularPower = specularPower;
265 | }
266 |
267 | /**
268 | * Draws the model.
269 | *
270 | * @param cameraView A 4x4 view matrix, in column-major order.
271 | * @param cameraPerspective A 4x4 projection matrix, in column-major order.
272 | * @param lightIntensity Illumination intensity. Combined with diffuse and specular material
273 | * properties.
274 | * @see #setBlendMode(BlendMode)
275 | * @see #updateModelMatrix(float[], float)
276 | * @see #setMaterialProperties(float, float, float, float)
277 | * @see android.opengl.Matrix
278 | */
279 | public void draw(float[] cameraView, float[] cameraPerspective, float lightIntensity) {
280 |
281 | ShaderUtil.checkGLError(TAG, "Before draw");
282 |
283 | // Build the ModelView and ModelViewProjection matrices
284 | // for calculating object position and light.
285 | Matrix.multiplyMM(mModelViewMatrix, 0, cameraView, 0, mModelMatrix, 0);
286 | Matrix.multiplyMM(mModelViewProjectionMatrix, 0, cameraPerspective, 0, mModelViewMatrix, 0);
287 |
288 | GLES20.glUseProgram(mProgram);
289 |
290 | // Set the lighting environment properties.
291 | Matrix.multiplyMV(mViewLightDirection, 0, mModelViewMatrix, 0, LIGHT_DIRECTION, 0);
292 | normalizeVec3(mViewLightDirection);
293 | GLES20.glUniform4f(mLightingParametersUniform,
294 | mViewLightDirection[0], mViewLightDirection[1], mViewLightDirection[2], lightIntensity);
295 |
296 | // Set the object material properties.
297 | GLES20.glUniform4f(mMaterialParametersUniform, mAmbient, mDiffuse, mSpecular,
298 | mSpecularPower);
299 |
300 | // Attach the object texture.
301 | GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
302 | GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextures[0]);
303 | GLES20.glUniform1i(mTextureUniform, 0);
304 |
305 | // Set the vertex attributes.
306 | GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, mVertexBufferId);
307 |
308 | GLES20.glVertexAttribPointer(
309 | mPositionAttribute, COORDS_PER_VERTEX, GLES20.GL_FLOAT, false, 0, mVerticesBaseAddress);
310 | GLES20.glVertexAttribPointer(
311 | mNormalAttribute, 3, GLES20.GL_FLOAT, false, 0, mNormalsBaseAddress);
312 | GLES20.glVertexAttribPointer(
313 | mTexCoordAttribute, 2, GLES20.GL_FLOAT, false, 0, mTexCoordsBaseAddress);
314 |
315 | GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, 0);
316 |
317 | // Set the ModelViewProjection matrix in the shader.
318 | GLES20.glUniformMatrix4fv(
319 | mModelViewUniform, 1, false, mModelViewMatrix, 0);
320 | GLES20.glUniformMatrix4fv(
321 | mModelViewProjectionUniform, 1, false, mModelViewProjectionMatrix, 0);
322 |
323 | // Enable vertex arrays
324 | GLES20.glEnableVertexAttribArray(mPositionAttribute);
325 | GLES20.glEnableVertexAttribArray(mNormalAttribute);
326 | GLES20.glEnableVertexAttribArray(mTexCoordAttribute);
327 |
328 | if (mBlendMode != null) {
329 | GLES20.glDepthMask(false);
330 | GLES20.glEnable(GLES20.GL_BLEND);
331 | switch (mBlendMode) {
332 | case Shadow:
333 | // Multiplicative blending function for Shadow.
334 | GLES20.glBlendFunc(GLES20.GL_ZERO, GLES20.GL_ONE_MINUS_SRC_ALPHA);
335 | break;
336 | case Grid:
337 | // Grid, additive blending function.
338 | GLES20.glBlendFunc(GLES20.GL_SRC_ALPHA, GLES20.GL_ONE_MINUS_SRC_ALPHA);
339 | break;
340 | }
341 | }
342 |
343 | GLES20.glBindBuffer(GLES20.GL_ELEMENT_ARRAY_BUFFER, mIndexBufferId);
344 | GLES20.glDrawElements(GLES20.GL_TRIANGLES, mIndexCount, GLES20.GL_UNSIGNED_SHORT, 0);
345 | GLES20.glBindBuffer(GLES20.GL_ELEMENT_ARRAY_BUFFER, 0);
346 |
347 | if (mBlendMode != null) {
348 | GLES20.glDisable(GLES20.GL_BLEND);
349 | GLES20.glDepthMask(true);
350 | }
351 |
352 | // Disable vertex arrays
353 | GLES20.glDisableVertexAttribArray(mPositionAttribute);
354 | GLES20.glDisableVertexAttribArray(mNormalAttribute);
355 | GLES20.glDisableVertexAttribArray(mTexCoordAttribute);
356 |
357 | GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, 0);
358 |
359 | ShaderUtil.checkGLError(TAG, "After draw");
360 | }
361 |
362 | public static void normalizeVec3(float[] v) {
363 | float reciprocalLength = 1.0f / (float) Math.sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
364 | v[0] *= reciprocalLength;
365 | v[1] *= reciprocalLength;
366 | v[2] *= reciprocalLength;
367 | }
368 | }
369 |
--------------------------------------------------------------------------------
/samples/java_arcore_hello_ar/app/src/main/java/com/google/ar/core/examples/java/helloar/rendering/PlaneAttachment.java:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright 2017 Google Inc. All Rights Reserved.
3 | * Licensed under the Apache License, Version 2.0 (the "License");
4 | * you may not use this file except in compliance with the License.
5 | * You may obtain a copy of the License at
6 | *
7 | * http://www.apache.org/licenses/LICENSE-2.0
8 | *
9 | * Unless required by applicable law or agreed to in writing, software
10 | * distributed under the License is distributed on an "AS IS" BASIS,
11 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 | * See the License for the specific language governing permissions and
13 | * limitations under the License.
14 | */
15 | package com.google.ar.core.examples.java.helloar.rendering;
16 |
17 | import com.google.ar.core.Anchor;
18 | import com.google.ar.core.Plane;
19 | import com.google.ar.core.Pose;
20 |
21 | /**
22 | * This class tracks the attachment of object's Anchor to a Plane. It will construct a pose
23 | * that will stay on the plane (in Y direction), while still properly tracking the XZ changes
24 | * from the anchor updates.
25 | */
26 | public class PlaneAttachment implements Attachment{
27 | private final Plane mPlane;
28 | private final Anchor mAnchor;
29 |
30 | // Allocate temporary storage to avoid multiple allocations per frame.
31 | private final float[] mPoseTranslation = new float[3];
32 | private final float[] mPoseRotation = new float[4];
33 |
34 | public PlaneAttachment(Plane plane, Anchor anchor) {
35 | mPlane = plane;
36 | mAnchor = anchor;
37 | }
38 |
39 | public boolean isTracking() {
40 | return /*true if*/
41 | mPlane.getTrackingState() == Plane.TrackingState.TRACKING &&
42 | mAnchor.getTrackingState() == Anchor.TrackingState.TRACKING;
43 | }
44 |
45 | public Pose getPose() {
46 | Pose pose = mAnchor.getPose();
47 | pose.getTranslation(mPoseTranslation, 0);
48 | pose.getRotationQuaternion(mPoseRotation, 0);
49 | mPoseTranslation[1] = mPlane.getCenterPose().ty();
50 | return new Pose(mPoseTranslation, mPoseRotation);
51 | }
52 |
53 | public Anchor getAnchor() {
54 | return mAnchor;
55 | }
56 | }
57 |
--------------------------------------------------------------------------------
/samples/java_arcore_hello_ar/app/src/main/java/com/google/ar/core/examples/java/helloar/rendering/PlaneRenderer.java:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright 2017 Google Inc. All Rights Reserved.
3 | * Licensed under the Apache License, Version 2.0 (the "License");
4 | * you may not use this file except in compliance with the License.
5 | * You may obtain a copy of the License at
6 | *
7 | * http://www.apache.org/licenses/LICENSE-2.0
8 | *
9 | * Unless required by applicable law or agreed to in writing, software
10 | * distributed under the License is distributed on an "AS IS" BASIS,
11 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 | * See the License for the specific language governing permissions and
13 | * limitations under the License.
14 | */
15 | package com.google.ar.core.examples.java.helloar.rendering;
16 |
17 | import com.google.ar.core.Frame;
18 | import com.google.ar.core.Plane;
19 | import com.google.ar.core.Pose;
20 | import com.google.ar.core.Session;
21 | import com.google.ar.core.examples.java.helloar.R;
22 |
23 | import android.content.Context;
24 | import android.graphics.Bitmap;
25 | import android.graphics.BitmapFactory;
26 | import android.opengl.GLES20;
27 | import android.opengl.GLSurfaceView;
28 | import android.opengl.GLUtils;
29 | import android.opengl.Matrix;
30 |
31 | import java.io.IOException;
32 | import java.nio.ByteBuffer;
33 | import java.nio.ByteOrder;
34 | import java.nio.FloatBuffer;
35 | import java.nio.ShortBuffer;
36 | import java.util.ArrayList;
37 | import java.util.Collection;
38 | import java.util.Collections;
39 | import java.util.Comparator;
40 | import java.util.HashMap;
41 | import java.util.List;
42 | import java.util.Map;
43 | import javax.microedition.khronos.egl.EGLConfig;
44 | import javax.microedition.khronos.opengles.GL10;
45 |
46 | /**
47 | * Renders the detected AR planes.
48 | */
49 | public class PlaneRenderer {
50 | private static final String TAG = PlaneRenderer.class.getSimpleName();
51 |
52 | private static final int BYTES_PER_FLOAT = Float.SIZE / 8;
53 | private static final int BYTES_PER_SHORT = Short.SIZE / 8;
54 | private static final int COORDS_PER_VERTEX = 3; // x, z, alpha
55 |
56 | private static final int VERTS_PER_BOUNDARY_VERT = 2;
57 | private static final int INDICES_PER_BOUNDARY_VERT = 3;
58 | private static final int INITIAL_BUFFER_BOUNDARY_VERTS = 64;
59 |
60 | private static final int INITIAL_VERTEX_BUFFER_SIZE_BYTES =
61 | BYTES_PER_FLOAT * COORDS_PER_VERTEX * VERTS_PER_BOUNDARY_VERT *
62 | INITIAL_BUFFER_BOUNDARY_VERTS;
63 |
64 | private static final int INITIAL_INDEX_BUFFER_SIZE_BYTES =
65 | BYTES_PER_SHORT * INDICES_PER_BOUNDARY_VERT * INDICES_PER_BOUNDARY_VERT *
66 | INITIAL_BUFFER_BOUNDARY_VERTS;
67 |
68 | private static final float FADE_RADIUS_M = 0.25f;
69 | private static final float DOTS_PER_METER = 10.0f;
70 | private static final float EQUILATERAL_TRIANGLE_SCALE = (float) (1 / Math.sqrt(3));
71 |
72 | // Using the "signed distance field" approach to render sharp lines and circles.
73 | // {dotThreshold, lineThreshold, lineFadeSpeed, occlusionScale}
74 | // dotThreshold/lineThreshold: red/green intensity above which dots/lines are present
75 | // lineFadeShrink: lines will fade in between alpha = 1-(1/lineFadeShrink) and 1.0
76 | // occlusionShrink: occluded planes will fade out between alpha = 0 and 1/occlusionShrink
77 | private static final float[] GRID_CONTROL = {0.2f, 0.4f, 2.0f, 1.5f};
78 |
79 | private int mPlaneProgram;
80 | private int[] mTextures = new int[1];
81 |
82 | private int mPlaneXZPositionAlphaAttribute;
83 |
84 | private int mPlaneModelUniform;
85 | private int mPlaneModelViewProjectionUniform;
86 | private int mTextureUniform;
87 | private int mLineColorUniform;
88 | private int mDotColorUniform;
89 | private int mGridControlUniform;
90 | private int mPlaneUvMatrixUniform;
91 |
92 | private FloatBuffer mVertexBuffer = ByteBuffer.allocateDirect(INITIAL_VERTEX_BUFFER_SIZE_BYTES)
93 | .order(ByteOrder.nativeOrder()).asFloatBuffer();
94 | private ShortBuffer mIndexBuffer = ByteBuffer.allocateDirect(INITIAL_INDEX_BUFFER_SIZE_BYTES)
95 | .order(ByteOrder.nativeOrder()).asShortBuffer();
96 |
97 | // Temporary lists/matrices allocated here to reduce number of allocations for each frame.
98 | private float[] mModelMatrix = new float[16];
99 | private float[] mModelViewMatrix = new float[16];
100 | private float[] mModelViewProjectionMatrix = new float[16];
101 | private float[] mPlaneColor = new float[4];
102 | private float[] mPlaneAngleUvMatrix = new float[4]; // 2x2 rotation matrix applied to uv coords.
103 |
104 | private Map mPlaneIndexMap = new HashMap<>();
105 |
106 | public PlaneRenderer() {
107 | }
108 |
109 | /**
110 | * Allocates and initializes OpenGL resources needed by the plane renderer. Must be
111 | * called on the OpenGL thread, typically in
112 | * {@link GLSurfaceView.Renderer#onSurfaceCreated(GL10, EGLConfig)}.
113 | *
114 | * @param context Needed to access shader source and texture PNG.
115 | * @param gridDistanceTextureName Name of the PNG file containing the grid texture.
116 | */
117 | public void createOnGlThread(Context context, String gridDistanceTextureName)
118 | throws IOException {
119 | int vertexShader = ShaderUtil.loadGLShader(TAG, context,
120 | GLES20.GL_VERTEX_SHADER, R.raw.plane_vertex);
121 | int passthroughShader = ShaderUtil.loadGLShader(TAG, context,
122 | GLES20.GL_FRAGMENT_SHADER, R.raw.plane_fragment);
123 |
124 | mPlaneProgram = GLES20.glCreateProgram();
125 | GLES20.glAttachShader(mPlaneProgram, vertexShader);
126 | GLES20.glAttachShader(mPlaneProgram, passthroughShader);
127 | GLES20.glLinkProgram(mPlaneProgram);
128 | GLES20.glUseProgram(mPlaneProgram);
129 |
130 | ShaderUtil.checkGLError(TAG, "Program creation");
131 |
132 | // Read the texture.
133 | Bitmap textureBitmap = BitmapFactory.decodeStream(
134 | context.getAssets().open(gridDistanceTextureName));
135 |
136 | GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
137 | GLES20.glGenTextures(mTextures.length, mTextures, 0);
138 | GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextures[0]);
139 |
140 | GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D,
141 | GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR_MIPMAP_LINEAR);
142 | GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D,
143 | GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR);
144 | GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, textureBitmap, 0);
145 | GLES20.glGenerateMipmap(GLES20.GL_TEXTURE_2D);
146 | GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, 0);
147 |
148 | ShaderUtil.checkGLError(TAG, "Texture loading");
149 |
150 | mPlaneXZPositionAlphaAttribute = GLES20.glGetAttribLocation(mPlaneProgram,
151 | "a_XZPositionAlpha");
152 |
153 | mPlaneModelUniform = GLES20.glGetUniformLocation(mPlaneProgram, "u_Model");
154 | mPlaneModelViewProjectionUniform =
155 | GLES20.glGetUniformLocation(mPlaneProgram, "u_ModelViewProjection");
156 | mTextureUniform = GLES20.glGetUniformLocation(mPlaneProgram, "u_Texture");
157 | mLineColorUniform = GLES20.glGetUniformLocation(mPlaneProgram, "u_lineColor");
158 | mDotColorUniform = GLES20.glGetUniformLocation(mPlaneProgram, "u_dotColor");
159 | mGridControlUniform = GLES20.glGetUniformLocation(mPlaneProgram, "u_gridControl");
160 | mPlaneUvMatrixUniform = GLES20.glGetUniformLocation(mPlaneProgram, "u_PlaneUvMatrix");
161 |
162 | ShaderUtil.checkGLError(TAG, "Program parameters");
163 | }
164 |
165 | /**
166 | * Updates the plane model transform matrix and extents.
167 | */
168 | private void updatePlaneParameters(float[] planeMatrix, float extentX, float extentZ,
169 | FloatBuffer boundary) {
170 | System.arraycopy(planeMatrix, 0, mModelMatrix, 0, 16);
171 | if (boundary == null) {
172 | mVertexBuffer.limit(0);
173 | mIndexBuffer.limit(0);
174 | return;
175 | }
176 |
177 | // Generate a new set of vertices and a corresponding triangle strip index set so that
178 | // the plane boundary polygon has a fading edge. This is done by making a copy of the
179 | // boundary polygon vertices and scaling it down around center to push it inwards. Then
180 | // the index buffer is setup accordingly.
181 | boundary.rewind();
182 | int boundaryVertices = boundary.limit() / 2;
183 | int numVertices;
184 | int numIndices;
185 |
186 | numVertices = boundaryVertices * VERTS_PER_BOUNDARY_VERT;
187 | // drawn as GL_TRIANGLE_STRIP with 3n-2 triangles (n-2 for fill, 2n for perimeter).
188 | numIndices = boundaryVertices * INDICES_PER_BOUNDARY_VERT;
189 |
190 | if (mVertexBuffer.capacity() < numVertices * COORDS_PER_VERTEX) {
191 | int size = mVertexBuffer.capacity();
192 | while (size < numVertices * COORDS_PER_VERTEX) {
193 | size *= 2;
194 | }
195 | mVertexBuffer = ByteBuffer.allocateDirect(BYTES_PER_FLOAT * size)
196 | .order(ByteOrder.nativeOrder()).asFloatBuffer();
197 | }
198 | mVertexBuffer.rewind();
199 | mVertexBuffer.limit(numVertices * COORDS_PER_VERTEX);
200 |
201 |
202 | if (mIndexBuffer.capacity() < numIndices) {
203 | int size = mIndexBuffer.capacity();
204 | while (size < numIndices) {
205 | size *= 2;
206 | }
207 | mIndexBuffer = ByteBuffer.allocateDirect(BYTES_PER_SHORT * size)
208 | .order(ByteOrder.nativeOrder()).asShortBuffer();
209 | }
210 | mIndexBuffer.rewind();
211 | mIndexBuffer.limit(numIndices);
212 |
213 | // Note: when either dimension of the bounding box is smaller than 2*FADE_RADIUS_M we
214 | // generate a bunch of 0-area triangles. These don't get rendered though so it works
215 | // out ok.
216 | float xScale = Math.max((extentX - 2 * FADE_RADIUS_M) / extentX, 0.0f);
217 | float zScale = Math.max((extentZ - 2 * FADE_RADIUS_M) / extentZ, 0.0f);
218 |
219 | while (boundary.hasRemaining()) {
220 | float x = boundary.get();
221 | float z = boundary.get();
222 | mVertexBuffer.put(x);
223 | mVertexBuffer.put(z);
224 | mVertexBuffer.put(0.0f);
225 | mVertexBuffer.put(x * xScale);
226 | mVertexBuffer.put(z * zScale);
227 | mVertexBuffer.put(1.0f);
228 | }
229 |
230 | // step 1, perimeter
231 | mIndexBuffer.put((short) ((boundaryVertices - 1) * 2));
232 | for (int i = 0; i < boundaryVertices; ++i) {
233 | mIndexBuffer.put((short) (i * 2));
234 | mIndexBuffer.put((short) (i * 2 + 1));
235 | }
236 | mIndexBuffer.put((short) 1);
237 | // This leaves us on the interior edge of the perimeter between the inset vertices
238 | // for boundary verts n-1 and 0.
239 |
240 | // step 2, interior:
241 | for (int i = 1; i < boundaryVertices / 2; ++i) {
242 | mIndexBuffer.put((short) ((boundaryVertices - 1 - i) * 2 + 1));
243 | mIndexBuffer.put((short) (i * 2 + 1));
244 | }
245 | if (boundaryVertices % 2 != 0) {
246 | mIndexBuffer.put((short) ((boundaryVertices / 2) * 2 + 1));
247 | }
248 | }
249 |
250 | private void draw(float[] cameraView, float[] cameraPerspective) {
251 | // Build the ModelView and ModelViewProjection matrices
252 | // for calculating cube position and light.
253 | Matrix.multiplyMM(mModelViewMatrix, 0, cameraView, 0, mModelMatrix, 0);
254 | Matrix.multiplyMM(mModelViewProjectionMatrix, 0, cameraPerspective, 0, mModelViewMatrix, 0);
255 |
256 | // Set the position of the plane
257 | mVertexBuffer.rewind();
258 | GLES20.glVertexAttribPointer(
259 | mPlaneXZPositionAlphaAttribute, COORDS_PER_VERTEX, GLES20.GL_FLOAT, false,
260 | BYTES_PER_FLOAT * COORDS_PER_VERTEX, mVertexBuffer);
261 |
262 | // Set the Model and ModelViewProjection matrices in the shader.
263 | GLES20.glUniformMatrix4fv(mPlaneModelUniform, 1, false, mModelMatrix, 0);
264 | GLES20.glUniformMatrix4fv(
265 | mPlaneModelViewProjectionUniform, 1, false, mModelViewProjectionMatrix, 0);
266 |
267 | mIndexBuffer.rewind();
268 | GLES20.glDrawElements(GLES20.GL_TRIANGLE_STRIP, mIndexBuffer.limit(),
269 | GLES20.GL_UNSIGNED_SHORT, mIndexBuffer);
270 | ShaderUtil.checkGLError(TAG, "Drawing plane");
271 | }
272 |
273 | static class SortablePlane {
274 | final float mDistance;
275 | final Plane mPlane;
276 | public SortablePlane(float distance, Plane plane) {
277 | this.mDistance = distance;
278 | this.mPlane = plane;
279 | }
280 | }
281 |
282 | /**
283 | * Draws the collection of tracked planes, with closer planes hiding more distant ones.
284 | *
285 | * @param allPlanes The collection of planes to draw.
286 | * @param cameraPose The pose of the camera, as returned by {@link Frame#getPose()}
287 | * @param cameraPerspective The projection matrix, as returned by
288 | * {@link Session#getProjectionMatrix(float[], int, float, float)}
289 | */
290 | public void drawPlanes(Collection allPlanes, Pose cameraPose,
291 | float[] cameraPerspective) {
292 | // Planes must be sorted by distance from camera so that we draw closer planes first, and
293 | // they occlude the farther planes.
294 | List sortedPlanes = new ArrayList<>();
295 | float[] normal = new float[3];
296 | float cameraX = cameraPose.tx();
297 | float cameraY = cameraPose.ty();
298 | float cameraZ = cameraPose.tz();
299 | for (Plane plane : allPlanes) {
300 | if (plane.getType() != com.google.ar.core.Plane.Type.HORIZONTAL_UPWARD_FACING ||
301 | plane.getTrackingState() != Plane.TrackingState.TRACKING) {
302 | continue;
303 | }
304 |
305 | Pose center = plane.getCenterPose();
306 | // Get transformed Y axis of plane's coordinate system.
307 | center.getTransformedAxis(1, 1.0f, normal, 0);
308 | // Compute dot product of plane's normal with vector from camera to plane center.
309 | float distance = (cameraX - center.tx()) * normal[0] +
310 | (cameraY - center.ty()) * normal[1] + (cameraZ - center.tz()) * normal[2];
311 | if (distance < 0) { // Plane is back-facing.
312 | continue;
313 | }
314 | sortedPlanes.add(new SortablePlane(distance, plane));
315 | }
316 | Collections.sort(sortedPlanes, new Comparator() {
317 | @Override
318 | public int compare(SortablePlane a, SortablePlane b) {
319 | return Float.compare(a.mDistance, b.mDistance);
320 | }
321 | });
322 |
323 |
324 | float cameraView[] = new float[16];
325 | cameraPose.inverse().toMatrix(cameraView, 0);
326 |
327 | // Planes are drawn with additive blending, masked by the alpha channel for occlusion.
328 |
329 | // Start by clearing the alpha channel of the color buffer to 1.0.
330 | GLES20.glClearColor(1, 1, 1, 1);
331 | GLES20.glColorMask(false, false, false, true);
332 | GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT);
333 | GLES20.glColorMask(true, true, true, true);
334 |
335 | // Disable depth write.
336 | GLES20.glDepthMask(false);
337 |
338 | // Additive blending, masked by alpha chanel, clearing alpha channel.
339 | GLES20.glEnable(GLES20.GL_BLEND);
340 | GLES20.glBlendFuncSeparate(
341 | GLES20.GL_DST_ALPHA, GLES20.GL_ONE, // RGB (src, dest)
342 | GLES20.GL_ZERO, GLES20.GL_ONE_MINUS_SRC_ALPHA); // ALPHA (src, dest)
343 |
344 | // Set up the shader.
345 | GLES20.glUseProgram(mPlaneProgram);
346 |
347 | // Attach the texture.
348 | GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
349 | GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextures[0]);
350 | GLES20.glUniform1i(mTextureUniform, 0);
351 |
352 | // Shared fragment uniforms.
353 | GLES20.glUniform4fv(mGridControlUniform, 1, GRID_CONTROL, 0);
354 |
355 | // Enable vertex arrays
356 | GLES20.glEnableVertexAttribArray(mPlaneXZPositionAlphaAttribute);
357 |
358 | ShaderUtil.checkGLError(TAG, "Setting up to draw planes");
359 |
360 | for (SortablePlane sortedPlane : sortedPlanes) {
361 | Plane plane = sortedPlane.mPlane;
362 | float[] planeMatrix = new float[16];
363 | plane.getCenterPose().toMatrix(planeMatrix, 0);
364 |
365 | updatePlaneParameters(planeMatrix, plane.getExtentX(),
366 | plane.getExtentZ(), plane.getPlanePolygon());
367 |
368 | // Get plane index. Keep a map to assign same indices to same planes.
369 | Integer planeIndex = mPlaneIndexMap.get(plane);
370 | if (planeIndex == null) {
371 | planeIndex = Integer.valueOf(mPlaneIndexMap.size());
372 | mPlaneIndexMap.put(plane, planeIndex);
373 | }
374 |
375 | // Set plane color. Computed deterministically from the Plane index.
376 | int colorIndex = planeIndex % PLANE_COLORS_RGBA.length;
377 | colorRgbaToFloat(mPlaneColor, PLANE_COLORS_RGBA[colorIndex]);
378 | GLES20.glUniform4fv(mLineColorUniform, 1, mPlaneColor, 0);
379 | GLES20.glUniform4fv(mDotColorUniform, 1, mPlaneColor, 0);
380 |
381 | // Each plane will have its own angle offset from others, to make them easier to
382 | // distinguish. Compute a 2x2 rotation matrix from the angle.
383 | float angleRadians = planeIndex * 0.144f;
384 | float uScale = DOTS_PER_METER;
385 | float vScale = DOTS_PER_METER * EQUILATERAL_TRIANGLE_SCALE;
386 | mPlaneAngleUvMatrix[0] = +(float) Math.cos(angleRadians) * uScale;
387 | mPlaneAngleUvMatrix[1] = -(float) Math.sin(angleRadians) * uScale;
388 | mPlaneAngleUvMatrix[2] = +(float) Math.sin(angleRadians) * vScale;
389 | mPlaneAngleUvMatrix[3] = +(float) Math.cos(angleRadians) * vScale;
390 | GLES20.glUniformMatrix2fv(mPlaneUvMatrixUniform, 1, false, mPlaneAngleUvMatrix, 0);
391 |
392 | draw(cameraView, cameraPerspective);
393 | }
394 |
395 | // Clean up the state we set
396 | GLES20.glDisableVertexAttribArray(mPlaneXZPositionAlphaAttribute);
397 | GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, 0);
398 | GLES20.glDisable(GLES20.GL_BLEND);
399 | GLES20.glDepthMask(true);
400 |
401 | ShaderUtil.checkGLError(TAG, "Cleaning up after drawing planes");
402 | }
403 |
404 | private static void colorRgbaToFloat(float[] planeColor, int colorRgba) {
405 | planeColor[0] = ((float) ((colorRgba >> 24) & 0xff)) / 255.0f;
406 | planeColor[1] = ((float) ((colorRgba >> 16) & 0xff)) / 255.0f;
407 | planeColor[2] = ((float) ((colorRgba >> 8) & 0xff)) / 255.0f;
408 | planeColor[3] = ((float) ((colorRgba >> 0) & 0xff)) / 255.0f;
409 | }
410 |
411 | private static final int[] PLANE_COLORS_RGBA = {
412 | 0xFFFFFFFF,
413 | 0xF44336FF,
414 | 0xE91E63FF,
415 | 0x9C27B0FF,
416 | 0x673AB7FF,
417 | 0x3F51B5FF,
418 | 0x2196F3FF,
419 | 0x03A9F4FF,
420 | 0x00BCD4FF,
421 | 0x009688FF,
422 | 0x4CAF50FF,
423 | 0x8BC34AFF,
424 | 0xCDDC39FF,
425 | 0xFFEB3BFF,
426 | 0xFFC107FF,
427 | 0xFF9800FF,
428 | };
429 | }
430 |
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/samples/java_arcore_hello_ar/app/src/main/java/com/google/ar/core/examples/java/helloar/rendering/PointCloudRenderer.java:
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1 | /*
2 | * Copyright 2017 Google Inc. All Rights Reserved.
3 | * Licensed under the Apache License, Version 2.0 (the "License");
4 | * you may not use this file except in compliance with the License.
5 | * You may obtain a copy of the License at
6 | *
7 | * http://www.apache.org/licenses/LICENSE-2.0
8 | *
9 | * Unless required by applicable law or agreed to in writing, software
10 | * distributed under the License is distributed on an "AS IS" BASIS,
11 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 | * See the License for the specific language governing permissions and
13 | * limitations under the License.
14 | */
15 | package com.google.ar.core.examples.java.helloar.rendering;
16 |
17 | import com.google.ar.core.Frame;
18 | import com.google.ar.core.PointCloud;
19 | import com.google.ar.core.Pose;
20 | import com.google.ar.core.Session;
21 | import com.google.ar.core.examples.java.helloar.R;
22 |
23 | import android.content.Context;
24 | import android.opengl.GLES20;
25 | import android.opengl.GLSurfaceView;
26 | import android.opengl.Matrix;
27 | import javax.microedition.khronos.egl.EGLConfig;
28 | import javax.microedition.khronos.opengles.GL10;
29 |
30 | /**
31 | * Renders a point cloud.
32 | */
33 | public class PointCloudRenderer {
34 | private static final String TAG = PointCloud.class.getSimpleName();
35 |
36 | private static final int BYTES_PER_FLOAT = Float.SIZE / 8;
37 | private static final int FLOATS_PER_POINT = 4; // X,Y,Z,confidence.
38 | private static final int BYTES_PER_POINT = BYTES_PER_FLOAT * FLOATS_PER_POINT;
39 | private static final int INITIAL_BUFFER_POINTS = 1000;
40 |
41 | private int mVbo;
42 | private int mVboSize;
43 |
44 | private int mProgramName;
45 | private int mPositionAttribute;
46 | private int mModelViewProjectionUniform;
47 | private int mColorUniform;
48 | private int mPointSizeUniform;
49 |
50 | private int mNumPoints = 0;
51 |
52 | // Keep track of the last point cloud rendered to avoid updating the VBO if point cloud
53 | // was not changed.
54 | private PointCloud mLastPointCloud = null;
55 |
56 | public PointCloudRenderer() {
57 | }
58 |
59 | /**
60 | * Allocates and initializes OpenGL resources needed by the plane renderer. Must be
61 | * called on the OpenGL thread, typically in
62 | * {@link GLSurfaceView.Renderer#onSurfaceCreated(GL10, EGLConfig)}.
63 | *
64 | * @param context Needed to access shader source.
65 | */
66 | public void createOnGlThread(Context context) {
67 | ShaderUtil.checkGLError(TAG, "before create");
68 |
69 | int buffers[] = new int[1];
70 | GLES20.glGenBuffers(1, buffers, 0);
71 | mVbo = buffers[0];
72 | GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, mVbo);
73 |
74 | mVboSize = INITIAL_BUFFER_POINTS * BYTES_PER_POINT;
75 | GLES20.glBufferData(GLES20.GL_ARRAY_BUFFER, mVboSize, null, GLES20.GL_DYNAMIC_DRAW);
76 | GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, 0);
77 |
78 | ShaderUtil.checkGLError(TAG, "buffer alloc");
79 |
80 | int vertexShader = ShaderUtil.loadGLShader(TAG, context,
81 | GLES20.GL_VERTEX_SHADER, R.raw.point_cloud_vertex);
82 | int passthroughShader = ShaderUtil.loadGLShader(TAG, context,
83 | GLES20.GL_FRAGMENT_SHADER, R.raw.passthrough_fragment);
84 |
85 | mProgramName = GLES20.glCreateProgram();
86 | GLES20.glAttachShader(mProgramName, vertexShader);
87 | GLES20.glAttachShader(mProgramName, passthroughShader);
88 | GLES20.glLinkProgram(mProgramName);
89 | GLES20.glUseProgram(mProgramName);
90 |
91 | ShaderUtil.checkGLError(TAG, "program");
92 |
93 | mPositionAttribute = GLES20.glGetAttribLocation(mProgramName, "a_Position");
94 | mColorUniform = GLES20.glGetUniformLocation(mProgramName, "u_Color");
95 | mModelViewProjectionUniform = GLES20.glGetUniformLocation(
96 | mProgramName, "u_ModelViewProjection");
97 | mPointSizeUniform = GLES20.glGetUniformLocation(mProgramName, "u_PointSize");
98 |
99 | ShaderUtil.checkGLError(TAG, "program params");
100 | }
101 |
102 | /**
103 | * Updates the OpenGL buffer contents to the provided point. Repeated calls with the same
104 | * point cloud will be ignored.
105 | */
106 | public void update(PointCloud cloud) {
107 | if (mLastPointCloud == cloud) {
108 | // Redundant call.
109 | return;
110 | }
111 |
112 | ShaderUtil.checkGLError(TAG, "before update");
113 |
114 | GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, mVbo);
115 | mLastPointCloud = cloud;
116 |
117 | // If the VBO is not large enough to fit the new point cloud, resize it.
118 | mNumPoints = mLastPointCloud.getPoints().remaining() / FLOATS_PER_POINT;
119 | if (mNumPoints * BYTES_PER_POINT > mVboSize) {
120 | while (mNumPoints * BYTES_PER_POINT > mVboSize) {
121 | mVboSize *= 2;
122 | }
123 | GLES20.glBufferData(GLES20.GL_ARRAY_BUFFER, mVboSize, null, GLES20.GL_DYNAMIC_DRAW);
124 | }
125 | GLES20.glBufferSubData(GLES20.GL_ARRAY_BUFFER, 0, mNumPoints * BYTES_PER_POINT,
126 | mLastPointCloud.getPoints());
127 | GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, 0);
128 |
129 | ShaderUtil.checkGLError(TAG, "after update");
130 | }
131 |
132 | /**
133 | * Renders the point cloud.
134 | *
135 | * @param pose the current point cloud pose, from {@link Frame#getPointCloudPose()}.
136 | * @param cameraView the camera view matrix for this frame, typically from
137 | * {@link Frame#getViewMatrix(float[], int)}.
138 | * @param cameraPerspective the camera projection matrix for this frame, typically from
139 | * {@link Session#getProjectionMatrix(float[], int, float, float)}.
140 | */
141 | public void draw(Pose pose, float[] cameraView, float[] cameraPerspective) {
142 | float[] modelMatrix = new float[16];
143 | pose.toMatrix(modelMatrix, 0);
144 |
145 | float[] modelView = new float[16];
146 | float[] modelViewProjection = new float[16];
147 | Matrix.multiplyMM(modelView, 0, cameraView, 0, modelMatrix, 0);
148 | Matrix.multiplyMM(modelViewProjection, 0, cameraPerspective, 0, modelView, 0);
149 |
150 | ShaderUtil.checkGLError(TAG, "Before draw");
151 |
152 | GLES20.glUseProgram(mProgramName);
153 | GLES20.glEnableVertexAttribArray(mPositionAttribute);
154 | GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, mVbo);
155 | GLES20.glVertexAttribPointer(
156 | mPositionAttribute, 4, GLES20.GL_FLOAT, false, BYTES_PER_POINT, 0);
157 | GLES20.glUniform4f(mColorUniform, 31.0f / 255.0f, 188.0f / 255.0f, 210.0f / 255.0f, 1.0f);
158 | GLES20.glUniformMatrix4fv(mModelViewProjectionUniform, 1, false, modelViewProjection, 0);
159 | GLES20.glUniform1f(mPointSizeUniform, 5.0f);
160 |
161 | GLES20.glDrawArrays(GLES20.GL_POINTS, 0, mNumPoints);
162 | GLES20.glDisableVertexAttribArray(mPositionAttribute);
163 | GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, 0);
164 |
165 | ShaderUtil.checkGLError(TAG, "Draw");
166 | }
167 | }
168 |
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/samples/java_arcore_hello_ar/app/src/main/java/com/google/ar/core/examples/java/helloar/rendering/ShaderUtil.java:
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1 | /*
2 | * Copyright 2017 Google Inc. All Rights Reserved.
3 | * Licensed under the Apache License, Version 2.0 (the "License");
4 | * you may not use this file except in compliance with the License.
5 | * You may obtain a copy of the License at
6 | *
7 | * http://www.apache.org/licenses/LICENSE-2.0
8 | *
9 | * Unless required by applicable law or agreed to in writing, software
10 | * distributed under the License is distributed on an "AS IS" BASIS,
11 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 | * See the License for the specific language governing permissions and
13 | * limitations under the License.
14 | */
15 | package com.google.ar.core.examples.java.helloar.rendering;
16 |
17 | import android.content.Context;
18 | import android.opengl.GLES20;
19 | import android.util.Log;
20 |
21 | import java.io.BufferedReader;
22 | import java.io.IOException;
23 | import java.io.InputStream;
24 | import java.io.InputStreamReader;
25 |
26 | /**
27 | * Shader helper functions.
28 | */
29 | public class ShaderUtil {
30 | /**
31 | * Converts a raw text file, saved as a resource, into an OpenGL ES shader.
32 | *
33 | * @param type The type of shader we will be creating.
34 | * @param resId The resource ID of the raw text file about to be turned into a shader.
35 | * @return The shader object handler.
36 | */
37 | public static int loadGLShader(String tag, Context context, int type, int resId) {
38 | String code = readRawTextFile(context, resId);
39 | int shader = GLES20.glCreateShader(type);
40 | GLES20.glShaderSource(shader, code);
41 | GLES20.glCompileShader(shader);
42 |
43 | // Get the compilation status.
44 | final int[] compileStatus = new int[1];
45 | GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compileStatus, 0);
46 |
47 | // If the compilation failed, delete the shader.
48 | if (compileStatus[0] == 0) {
49 | Log.e(tag, "Error compiling shader: " + GLES20.glGetShaderInfoLog(shader));
50 | GLES20.glDeleteShader(shader);
51 | shader = 0;
52 | }
53 |
54 | if (shader == 0) {
55 | throw new RuntimeException("Error creating shader.");
56 | }
57 |
58 | return shader;
59 | }
60 |
61 | /**
62 | * Checks if we've had an error inside of OpenGL ES, and if so what that error is.
63 | *
64 | * @param label Label to report in case of error.
65 | * @throws RuntimeException If an OpenGL error is detected.
66 | */
67 | public static void checkGLError(String tag, String label) {
68 | int error;
69 | while ((error = GLES20.glGetError()) != GLES20.GL_NO_ERROR) {
70 | Log.e(tag, label + ": glError " + error);
71 | throw new RuntimeException(label + ": glError " + error);
72 | }
73 | }
74 |
75 | /**
76 | * Converts a raw text file into a string.
77 | *
78 | * @param resId The resource ID of the raw text file about to be turned into a shader.
79 | * @return The context of the text file, or null in case of error.
80 | */
81 | private static String readRawTextFile(Context context, int resId) {
82 | InputStream inputStream = context.getResources().openRawResource(resId);
83 | try {
84 | BufferedReader reader = new BufferedReader(new InputStreamReader(inputStream));
85 | StringBuilder sb = new StringBuilder();
86 | String line;
87 | while ((line = reader.readLine()) != null) {
88 | sb.append(line).append("\n");
89 | }
90 | reader.close();
91 | return sb.toString();
92 | } catch (IOException e) {
93 | e.printStackTrace();
94 | }
95 | return null;
96 | }
97 | }
98 |
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/samples/java_arcore_hello_ar/app/src/main/java/com/google/ar/core/examples/java/helloar/rendering/package-info.java:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright 2017 Google Inc. All Rights Reserved.
3 | *
4 | * Licensed under the Apache License, Version 2.0 (the "License");
5 | * you may not use this file except in compliance with the License.
6 | * You may obtain a copy of the License at
7 | *
8 | * http://www.apache.org/licenses/LICENSE-2.0
9 | *
10 | * Unless required by applicable law or agreed to in writing, software
11 | * distributed under the License is distributed on an "AS IS" BASIS,
12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 | * See the License for the specific language governing permissions and
14 | * limitations under the License.
15 | */
16 | /**
17 | * This package contains classes that do the rendering for this example.
18 | */
19 | package com.google.ar.core.examples.java.helloar.rendering;
20 |
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/samples/java_arcore_hello_ar/app/src/main/java/com/google/ar/core/examples/java/helloar/utils/TLog.java:
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1 | package com.google.ar.core.examples.java.helloar.utils;
2 |
3 | import android.util.Log;
4 |
5 | /**
6 | * Created by liuzhenhui on 2017/8/31.
7 | */
8 |
9 | public class TLog {
10 | private static final String TAG = "lzh";
11 |
12 | private static boolean isDebug() {
13 | return true;
14 | }
15 |
16 | public static final void d(String msg) {
17 | if (isDebug()) {
18 | Log.d(TAG, TAG + "-->" + msg);
19 | }
20 | }
21 | }
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/samples/java_arcore_hello_ar/app/src/main/res/drawable-xxhdpi/ic_launcher.png:
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https://raw.githubusercontent.com/jason0539/arcore-android-sdk/0398b60da0aa7fb23fb4e969e76e81cd4360cb8c/samples/java_arcore_hello_ar/app/src/main/res/drawable-xxhdpi/ic_launcher.png
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/samples/java_arcore_hello_ar/app/src/main/res/layout/activity_main.xml:
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1 |
16 |
21 |
22 |
27 |
28 |
29 |
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/samples/java_arcore_hello_ar/app/src/main/res/raw/light_vertex.shader:
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1 | /*
2 | * Copyright 2017 Google Inc. All Rights Reserved.
3 | * Licensed under the Apache License, Version 2.0 (the "License");
4 | * you may not use this file except in compliance with the License.
5 | * You may obtain a copy of the License at
6 | *
7 | * http://www.apache.org/licenses/LICENSE-2.0
8 | *
9 | * Unless required by applicable law or agreed to in writing, software
10 | * distributed under the License is distributed on an "AS IS" BASIS,
11 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 | * See the License for the specific language governing permissions and
13 | * limitations under the License.
14 | */
15 |
16 | uniform mat4 u_Model;
17 | uniform mat4 u_ModelViewProjection;
18 | uniform mat4 u_ModelView;
19 | uniform vec3 u_LightPos;
20 |
21 | attribute vec4 a_Position;
22 | attribute vec4 a_Color;
23 | attribute vec3 a_Normal;
24 |
25 | varying vec4 v_Color;
26 | varying vec3 v_Grid;
27 |
28 | void main() {
29 | v_Grid = vec3(u_Model * a_Position);
30 |
31 | vec3 modelViewVertex = vec3(u_ModelView * a_Position);
32 | vec3 modelViewNormal = vec3(u_ModelView * vec4(a_Normal, 0.0));
33 |
34 | float distance = length(u_LightPos - modelViewVertex);
35 | vec3 lightVector = normalize(u_LightPos - modelViewVertex);
36 | float diffuse = max(dot(modelViewNormal, lightVector), 0.5);
37 |
38 | diffuse = diffuse * (1.0 / (1.0 + (0.00001 * distance * distance)));
39 | v_Color = vec4(a_Color.rgb * diffuse, a_Color.a);
40 | gl_Position = u_ModelViewProjection * a_Position;
41 | }
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/samples/java_arcore_hello_ar/app/src/main/res/raw/object_fragment.shader:
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1 | /*
2 | * Copyright 2017 Google Inc. All Rights Reserved.
3 | * Licensed under the Apache License, Version 2.0 (the "License");
4 | * you may not use this file except in compliance with the License.
5 | * You may obtain a copy of the License at
6 | *
7 | * http://www.apache.org/licenses/LICENSE-2.0
8 | *
9 | * Unless required by applicable law or agreed to in writing, software
10 | * distributed under the License is distributed on an "AS IS" BASIS,
11 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 | * See the License for the specific language governing permissions and
13 | * limitations under the License.
14 | */
15 |
16 | precision mediump float;
17 |
18 | uniform sampler2D u_Texture;
19 |
20 | uniform vec4 u_LightingParameters;
21 | uniform vec4 u_MaterialParameters;
22 |
23 | varying vec3 v_ViewPosition;
24 | varying vec3 v_ViewNormal;
25 | varying vec2 v_TexCoord;
26 |
27 | void main() {
28 | // We support approximate sRGB gamma.
29 | const float kGamma = 0.4545454;
30 | const float kInverseGamma = 2.2;
31 |
32 | // Unpack lighting and material parameters for better naming.
33 | vec3 viewLightDirection = u_LightingParameters.xyz;
34 | float lightIntensity = u_LightingParameters.w;
35 |
36 | float materialAmbient = u_MaterialParameters.x;
37 | float materialDiffuse = u_MaterialParameters.y;
38 | float materialSpecular = u_MaterialParameters.z;
39 | float materialSpecularPower = u_MaterialParameters.w;
40 |
41 | // Normalize varying parameters, because they are linearly interpolated in the vertex shader.
42 | vec3 viewFragmentDirection = normalize(v_ViewPosition);
43 | vec3 viewNormal = normalize(v_ViewNormal);
44 |
45 | // Apply inverse SRGB gamma to the texture before making lighting calculations.
46 | // Flip the y-texture coordinate to address the texture from top-left.
47 | vec4 objectColor = texture2D(u_Texture, vec2(v_TexCoord.x, 1.0 - v_TexCoord.y));
48 | objectColor.rgb = pow(objectColor.rgb, vec3(kInverseGamma));
49 |
50 | // Ambient light is unaffected by the light intensity.
51 | float ambient = materialAmbient;
52 |
53 | // Approximate a hemisphere light (not a harsh directional light).
54 | float diffuse = lightIntensity * materialDiffuse *
55 | 0.5 * (dot(viewNormal, viewLightDirection) + 1.0);
56 |
57 | // Compute specular light.
58 | vec3 reflectedLightDirection = reflect(viewLightDirection, viewNormal);
59 | float specularStrength = max(0.0, dot(viewFragmentDirection, reflectedLightDirection));
60 | float specular = lightIntensity * materialSpecular *
61 | pow(specularStrength, materialSpecularPower);
62 |
63 | // Apply SRGB gamma before writing the fragment color.
64 | gl_FragColor.a = objectColor.a;
65 | gl_FragColor.rgb = pow(objectColor.rgb * (ambient + diffuse) + specular, vec3(kGamma));
66 | }
67 |
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/samples/java_arcore_hello_ar/app/src/main/res/raw/object_vertex.shader:
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1 | /*
2 | * Copyright 2017 Google Inc. All Rights Reserved.
3 | * Licensed under the Apache License, Version 2.0 (the "License");
4 | * you may not use this file except in compliance with the License.
5 | * You may obtain a copy of the License at
6 | *
7 | * http://www.apache.org/licenses/LICENSE-2.0
8 | *
9 | * Unless required by applicable law or agreed to in writing, software
10 | * distributed under the License is distributed on an "AS IS" BASIS,
11 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 | * See the License for the specific language governing permissions and
13 | * limitations under the License.
14 | */
15 |
16 | uniform mat4 u_ModelView;
17 | uniform mat4 u_ModelViewProjection;
18 |
19 | attribute vec4 a_Position;
20 | attribute vec3 a_Normal;
21 | attribute vec2 a_TexCoord;
22 |
23 | varying vec3 v_ViewPosition;
24 | varying vec3 v_ViewNormal;
25 | varying vec2 v_TexCoord;
26 |
27 | void main() {
28 | v_ViewPosition = (u_ModelView * a_Position).xyz;
29 | v_ViewNormal = (u_ModelView * vec4(a_Normal, 0.0)).xyz;
30 | v_TexCoord = a_TexCoord;
31 | gl_Position = u_ModelViewProjection * a_Position;
32 | }
33 |
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/samples/java_arcore_hello_ar/app/src/main/res/raw/passthrough_fragment.shader:
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1 | /*
2 | * Copyright 2017 Google Inc. All Rights Reserved.
3 | * Licensed under the Apache License, Version 2.0 (the "License");
4 | * you may not use this file except in compliance with the License.
5 | * You may obtain a copy of the License at
6 | *
7 | * http://www.apache.org/licenses/LICENSE-2.0
8 | *
9 | * Unless required by applicable law or agreed to in writing, software
10 | * distributed under the License is distributed on an "AS IS" BASIS,
11 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 | * See the License for the specific language governing permissions and
13 | * limitations under the License.
14 | */
15 |
16 | precision mediump float;
17 | varying vec4 v_Color;
18 |
19 | void main() {
20 | gl_FragColor = v_Color;
21 | }
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/samples/java_arcore_hello_ar/app/src/main/res/raw/plane_fragment.shader:
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1 | /*
2 | * Copyright 2017 Google Inc. All Rights Reserved.
3 | * Licensed under the Apache License, Version 2.0 (the "License");
4 | * you may not use this file except in compliance with the License.
5 | * You may obtain a copy of the License at
6 | *
7 | * http://www.apache.org/licenses/LICENSE-2.0
8 | *
9 | * Unless required by applicable law or agreed to in writing, software
10 | * distributed under the License is distributed on an "AS IS" BASIS,
11 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 | * See the License for the specific language governing permissions and
13 | * limitations under the License.
14 | */
15 |
16 | precision highp float;
17 | uniform sampler2D u_Texture;
18 | uniform vec4 u_dotColor;
19 | uniform vec4 u_lineColor;
20 | uniform vec4 u_gridControl; // dotThreshold, lineThreshold, lineFadeShrink, occlusionShrink
21 | varying vec3 v_TexCoordAlpha;
22 |
23 | void main() {
24 | vec4 control = texture2D(u_Texture, v_TexCoordAlpha.xy);
25 | float dotScale = v_TexCoordAlpha.z;
26 | float lineFade = max(0.0, u_gridControl.z * v_TexCoordAlpha.z - (u_gridControl.z - 1.0));
27 | vec3 color = (control.r * dotScale > u_gridControl.x) ? u_dotColor.rgb
28 | : (control.g > u_gridControl.y) ? u_lineColor.rgb * lineFade
29 | : (u_lineColor.rgb * 0.25 * lineFade) ;
30 | gl_FragColor = vec4(color, v_TexCoordAlpha.z * u_gridControl.w);
31 | }
32 |
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/samples/java_arcore_hello_ar/app/src/main/res/raw/plane_vertex.shader:
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1 | /*
2 | * Copyright 2017 Google Inc. All Rights Reserved.
3 | * Licensed under the Apache License, Version 2.0 (the "License");
4 | * you may not use this file except in compliance with the License.
5 | * You may obtain a copy of the License at
6 | *
7 | * http://www.apache.org/licenses/LICENSE-2.0
8 | *
9 | * Unless required by applicable law or agreed to in writing, software
10 | * distributed under the License is distributed on an "AS IS" BASIS,
11 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 | * See the License for the specific language governing permissions and
13 | * limitations under the License.
14 | */
15 |
16 | uniform mat4 u_Model;
17 | uniform mat4 u_ModelViewProjection;
18 | uniform mat2 u_PlaneUvMatrix;
19 |
20 | attribute vec3 a_XZPositionAlpha; // (x, z, alpha)
21 |
22 | varying vec3 v_TexCoordAlpha;
23 |
24 | void main() {
25 | vec4 position = vec4(a_XZPositionAlpha.x, 0.0, a_XZPositionAlpha.y, 1.0);
26 | v_TexCoordAlpha = vec3(u_PlaneUvMatrix * (u_Model * position).xz, a_XZPositionAlpha.z);
27 | gl_Position = u_ModelViewProjection * position;
28 | }
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/samples/java_arcore_hello_ar/app/src/main/res/raw/point_cloud_vertex.shader:
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1 | /*
2 | * Copyright 2017 Google Inc. All Rights Reserved.
3 | * Licensed under the Apache License, Version 2.0 (the "License");
4 | * you may not use this file except in compliance with the License.
5 | * You may obtain a copy of the License at
6 | *
7 | * http://www.apache.org/licenses/LICENSE-2.0
8 | *
9 | * Unless required by applicable law or agreed to in writing, software
10 | * distributed under the License is distributed on an "AS IS" BASIS,
11 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 | * See the License for the specific language governing permissions and
13 | * limitations under the License.
14 | */
15 |
16 | uniform mat4 u_ModelViewProjection;
17 | uniform vec4 u_Color;
18 | uniform float u_PointSize;
19 |
20 | attribute vec4 a_Position;
21 |
22 | varying vec4 v_Color;
23 |
24 | void main() {
25 | v_Color = u_Color;
26 | gl_Position = u_ModelViewProjection * vec4(a_Position.xyz, 1.0);
27 | gl_PointSize = u_PointSize;
28 | }
29 |
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/samples/java_arcore_hello_ar/app/src/main/res/raw/screenquad_fragment_oes.shader:
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1 | /*
2 | * Copyright 2017 Google Inc. All Rights Reserved.
3 | * Licensed under the Apache License, Version 2.0 (the "License");
4 | * you may not use this file except in compliance with the License.
5 | * You may obtain a copy of the License at
6 | *
7 | * http://www.apache.org/licenses/LICENSE-2.0
8 | *
9 | * Unless required by applicable law or agreed to in writing, software
10 | * distributed under the License is distributed on an "AS IS" BASIS,
11 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 | * See the License for the specific language governing permissions and
13 | * limitations under the License.
14 | */
15 | #extension GL_OES_EGL_image_external : require
16 |
17 | precision mediump float;
18 | varying vec2 v_TexCoord;
19 | uniform samplerExternalOES sTexture;
20 |
21 |
22 | void main() {
23 | gl_FragColor = texture2D(sTexture, v_TexCoord);
24 | }
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/samples/java_arcore_hello_ar/app/src/main/res/raw/screenquad_vertex.shader:
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1 | /*
2 | * Copyright 2017 Google Inc. All Rights Reserved.
3 | * Licensed under the Apache License, Version 2.0 (the "License");
4 | * you may not use this file except in compliance with the License.
5 | * You may obtain a copy of the License at
6 | *
7 | * http://www.apache.org/licenses/LICENSE-2.0
8 | *
9 | * Unless required by applicable law or agreed to in writing, software
10 | * distributed under the License is distributed on an "AS IS" BASIS,
11 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 | * See the License for the specific language governing permissions and
13 | * limitations under the License.
14 | */
15 |
16 | attribute vec4 a_Position;
17 | attribute vec2 a_TexCoord;
18 |
19 | varying vec2 v_TexCoord;
20 |
21 | void main() {
22 | gl_Position = a_Position;
23 | v_TexCoord = a_TexCoord;
24 | }
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/samples/java_arcore_hello_ar/app/src/main/res/values/strings.xml:
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1 |
2 |
17 |
18 | HelloAR Java
19 |
20 |
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/samples/java_arcore_hello_ar/app/src/main/res/values/styles.xml:
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1 |
16 |
17 |
18 |
22 |
29 |
30 |
31 |
34 |
35 |
36 |
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/samples/java_arcore_hello_ar/arcore-preview.apk:
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https://raw.githubusercontent.com/jason0539/arcore-android-sdk/0398b60da0aa7fb23fb4e969e76e81cd4360cb8c/samples/java_arcore_hello_ar/arcore-preview.apk
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/samples/java_arcore_hello_ar/build.gradle:
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1 | // Top-level build file where you can add configuration options common to all sub-projects/modules.
2 | buildscript {
3 | repositories {
4 | jcenter()
5 | }
6 | dependencies {
7 | classpath 'com.android.tools.build:gradle:2.3.3'
8 |
9 | // NOTE: Do not place your application dependencies here; they belong
10 | // in the individual module build.gradle files
11 | }
12 | }
13 |
14 | allprojects {
15 | repositories {
16 | mavenLocal()
17 | jcenter()
18 | maven { url "https://oss.sonatype.org/content/repositories/snapshots/" }
19 | }
20 | }
21 |
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/samples/java_arcore_hello_ar/gradle.properties:
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1 | # Project-wide Gradle settings.
2 |
3 | # IDE (e.g. Android Studio) users:
4 | # Gradle settings configured through the IDE *will override*
5 | # any settings specified in this file.
6 |
7 | # For more details on how to configure your build environment visit
8 | # http://www.gradle.org/docs/current/userguide/build_environment.html
9 |
10 | # Specifies the JVM arguments used for the daemon process.
11 | # The setting is particularly useful for tweaking memory settings.
12 | # Default value: -Xmx10248m -XX:MaxPermSize=256m
13 | # org.gradle.jvmargs=-Xmx2048m -XX:MaxPermSize=512m -XX:+HeapDumpOnOutOfMemoryError -Dfile.encoding=UTF-8
14 |
15 | # When configured, Gradle will run in incubating parallel mode.
16 | # This option should only be used with decoupled projects. More details, visit
17 | # http://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects
18 | # org.gradle.parallel=true
19 |
20 |
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/samples/java_arcore_hello_ar/gradle/wrapper/gradle-wrapper.jar:
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https://raw.githubusercontent.com/jason0539/arcore-android-sdk/0398b60da0aa7fb23fb4e969e76e81cd4360cb8c/samples/java_arcore_hello_ar/gradle/wrapper/gradle-wrapper.jar
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/samples/java_arcore_hello_ar/gradle/wrapper/gradle-wrapper.properties:
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1 | #Mon Oct 26 08:02:00 ART 2015
2 | distributionBase=GRADLE_USER_HOME
3 | distributionPath=wrapper/dists
4 | zipStoreBase=GRADLE_USER_HOME
5 | zipStorePath=wrapper/dists
6 | distributionUrl=https\://services.gradle.org/distributions/gradle-3.3-all.zip
7 |
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/samples/java_arcore_hello_ar/gradlew:
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1 | #!/usr/bin/env bash
2 |
3 | ##############################################################################
4 | ##
5 | ## Gradle start up script for UN*X
6 | ##
7 | ##############################################################################
8 |
9 | # Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
10 | DEFAULT_JVM_OPTS=""
11 |
12 | APP_NAME="Gradle"
13 | APP_BASE_NAME=`basename "$0"`
14 |
15 | # Use the maximum available, or set MAX_FD != -1 to use that value.
16 | MAX_FD="maximum"
17 |
18 | warn ( ) {
19 | echo "$*"
20 | }
21 |
22 | die ( ) {
23 | echo
24 | echo "$*"
25 | echo
26 | exit 1
27 | }
28 |
29 | # OS specific support (must be 'true' or 'false').
30 | cygwin=false
31 | msys=false
32 | darwin=false
33 | case "`uname`" in
34 | CYGWIN* )
35 | cygwin=true
36 | ;;
37 | Darwin* )
38 | darwin=true
39 | ;;
40 | MINGW* )
41 | msys=true
42 | ;;
43 | esac
44 |
45 | # For Cygwin, ensure paths are in UNIX format before anything is touched.
46 | if $cygwin ; then
47 | [ -n "$JAVA_HOME" ] && JAVA_HOME=`cygpath --unix "$JAVA_HOME"`
48 | fi
49 |
50 | # Attempt to set APP_HOME
51 | # Resolve links: $0 may be a link
52 | PRG="$0"
53 | # Need this for relative symlinks.
54 | while [ -h "$PRG" ] ; do
55 | ls=`ls -ld "$PRG"`
56 | link=`expr "$ls" : '.*-> \(.*\)$'`
57 | if expr "$link" : '/.*' > /dev/null; then
58 | PRG="$link"
59 | else
60 | PRG=`dirname "$PRG"`"/$link"
61 | fi
62 | done
63 | SAVED="`pwd`"
64 | cd "`dirname \"$PRG\"`/" >&-
65 | APP_HOME="`pwd -P`"
66 | cd "$SAVED" >&-
67 |
68 | CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
69 |
70 | # Determine the Java command to use to start the JVM.
71 | if [ -n "$JAVA_HOME" ] ; then
72 | if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
73 | # IBM's JDK on AIX uses strange locations for the executables
74 | JAVACMD="$JAVA_HOME/jre/sh/java"
75 | else
76 | JAVACMD="$JAVA_HOME/bin/java"
77 | fi
78 | if [ ! -x "$JAVACMD" ] ; then
79 | die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
80 |
81 | Please set the JAVA_HOME variable in your environment to match the
82 | location of your Java installation."
83 | fi
84 | else
85 | JAVACMD="java"
86 | which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
87 |
88 | Please set the JAVA_HOME variable in your environment to match the
89 | location of your Java installation."
90 | fi
91 |
92 | # Increase the maximum file descriptors if we can.
93 | if [ "$cygwin" = "false" -a "$darwin" = "false" ] ; then
94 | MAX_FD_LIMIT=`ulimit -H -n`
95 | if [ $? -eq 0 ] ; then
96 | if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
97 | MAX_FD="$MAX_FD_LIMIT"
98 | fi
99 | ulimit -n $MAX_FD
100 | if [ $? -ne 0 ] ; then
101 | warn "Could not set maximum file descriptor limit: $MAX_FD"
102 | fi
103 | else
104 | warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
105 | fi
106 | fi
107 |
108 | # For Darwin, add options to specify how the application appears in the dock
109 | if $darwin; then
110 | GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
111 | fi
112 |
113 | # For Cygwin, switch paths to Windows format before running java
114 | if $cygwin ; then
115 | APP_HOME=`cygpath --path --mixed "$APP_HOME"`
116 | CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
117 |
118 | # We build the pattern for arguments to be converted via cygpath
119 | ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
120 | SEP=""
121 | for dir in $ROOTDIRSRAW ; do
122 | ROOTDIRS="$ROOTDIRS$SEP$dir"
123 | SEP="|"
124 | done
125 | OURCYGPATTERN="(^($ROOTDIRS))"
126 | # Add a user-defined pattern to the cygpath arguments
127 | if [ "$GRADLE_CYGPATTERN" != "" ] ; then
128 | OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
129 | fi
130 | # Now convert the arguments - kludge to limit ourselves to /bin/sh
131 | i=0
132 | for arg in "$@" ; do
133 | CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
134 | CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
135 |
136 | if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
137 | eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
138 | else
139 | eval `echo args$i`="\"$arg\""
140 | fi
141 | i=$((i+1))
142 | done
143 | case $i in
144 | (0) set -- ;;
145 | (1) set -- "$args0" ;;
146 | (2) set -- "$args0" "$args1" ;;
147 | (3) set -- "$args0" "$args1" "$args2" ;;
148 | (4) set -- "$args0" "$args1" "$args2" "$args3" ;;
149 | (5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
150 | (6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
151 | (7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
152 | (8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
153 | (9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
154 | esac
155 | fi
156 |
157 | # Split up the JVM_OPTS And GRADLE_OPTS values into an array, following the shell quoting and substitution rules
158 | function splitJvmOpts() {
159 | JVM_OPTS=("$@")
160 | }
161 | eval splitJvmOpts $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS
162 | JVM_OPTS[${#JVM_OPTS[*]}]="-Dorg.gradle.appname=$APP_BASE_NAME"
163 |
164 | exec "$JAVACMD" "${JVM_OPTS[@]}" -classpath "$CLASSPATH" org.gradle.wrapper.GradleWrapperMain "$@"
165 |
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/samples/java_arcore_hello_ar/gradlew.bat:
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1 | @if "%DEBUG%" == "" @echo off
2 | @rem ##########################################################################
3 | @rem
4 | @rem Gradle startup script for Windows
5 | @rem
6 | @rem ##########################################################################
7 |
8 | @rem Set local scope for the variables with windows NT shell
9 | if "%OS%"=="Windows_NT" setlocal
10 |
11 | @rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
12 | set DEFAULT_JVM_OPTS=
13 |
14 | set DIRNAME=%~dp0
15 | if "%DIRNAME%" == "" set DIRNAME=.
16 | set APP_BASE_NAME=%~n0
17 | set APP_HOME=%DIRNAME%
18 |
19 | @rem Find java.exe
20 | if defined JAVA_HOME goto findJavaFromJavaHome
21 |
22 | set JAVA_EXE=java.exe
23 | %JAVA_EXE% -version >NUL 2>&1
24 | if "%ERRORLEVEL%" == "0" goto init
25 |
26 | echo.
27 | echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
28 | echo.
29 | echo Please set the JAVA_HOME variable in your environment to match the
30 | echo location of your Java installation.
31 |
32 | goto fail
33 |
34 | :findJavaFromJavaHome
35 | set JAVA_HOME=%JAVA_HOME:"=%
36 | set JAVA_EXE=%JAVA_HOME%/bin/java.exe
37 |
38 | if exist "%JAVA_EXE%" goto init
39 |
40 | echo.
41 | echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
42 | echo.
43 | echo Please set the JAVA_HOME variable in your environment to match the
44 | echo location of your Java installation.
45 |
46 | goto fail
47 |
48 | :init
49 | @rem Get command-line arguments, handling Windowz variants
50 |
51 | if not "%OS%" == "Windows_NT" goto win9xME_args
52 | if "%@eval[2+2]" == "4" goto 4NT_args
53 |
54 | :win9xME_args
55 | @rem Slurp the command line arguments.
56 | set CMD_LINE_ARGS=
57 | set _SKIP=2
58 |
59 | :win9xME_args_slurp
60 | if "x%~1" == "x" goto execute
61 |
62 | set CMD_LINE_ARGS=%*
63 | goto execute
64 |
65 | :4NT_args
66 | @rem Get arguments from the 4NT Shell from JP Software
67 | set CMD_LINE_ARGS=%$
68 |
69 | :execute
70 | @rem Setup the command line
71 |
72 | set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
73 |
74 | @rem Execute Gradle
75 | "%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%
76 |
77 | :end
78 | @rem End local scope for the variables with windows NT shell
79 | if "%ERRORLEVEL%"=="0" goto mainEnd
80 |
81 | :fail
82 | rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
83 | rem the _cmd.exe /c_ return code!
84 | if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
85 | exit /b 1
86 |
87 | :mainEnd
88 | if "%OS%"=="Windows_NT" endlocal
89 |
90 | :omega
91 |
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/samples/java_arcore_hello_ar/settings.gradle:
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1 | include ':app'
2 |
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