├── .gitignore ├── FreeImage.dll ├── LICENSE ├── SDL2.dll ├── _readme.txt ├── assets └── donwload link for test scene - extract here.txt ├── camera.dat ├── clean.bat ├── documentation ├── Rasterizer documentation.docx └── Template documentation.docx ├── game.cpp ├── game.h ├── glew32.dll ├── lib ├── FreeImage │ ├── inc │ │ └── FreeImage.h │ ├── lib32 │ │ ├── freeimage.exp │ │ └── freeimage.lib │ └── lib64 │ │ ├── freeimage.exp │ │ └── freeimage.lib ├── OpenGL │ ├── OpenGL32.Lib │ ├── gl.h │ ├── glew.h │ ├── wglew.h │ └── wglext.h └── SDL2-2.0.3 │ └── include │ ├── SDL.h │ ├── SDL_assert.h │ ├── SDL_atomic.h │ ├── SDL_audio.h │ ├── SDL_bits.h │ ├── SDL_blendmode.h │ ├── SDL_clipboard.h │ ├── SDL_config.h │ ├── SDL_cpuinfo.h │ ├── SDL_endian.h │ ├── SDL_error.h │ ├── SDL_events.h │ ├── SDL_filesystem.h │ ├── SDL_gamecontroller.h │ ├── SDL_gesture.h │ ├── SDL_haptic.h │ ├── SDL_hints.h │ ├── SDL_joystick.h │ ├── SDL_keyboard.h │ ├── SDL_keycode.h │ ├── SDL_loadso.h │ ├── SDL_log.h │ ├── SDL_main.h │ ├── SDL_messagebox.h │ ├── SDL_mouse.h │ ├── SDL_mutex.h │ ├── SDL_name.h │ ├── SDL_opengl.h │ ├── SDL_opengles.h │ ├── SDL_opengles2.h │ ├── SDL_pixels.h │ ├── SDL_platform.h │ ├── SDL_power.h │ ├── SDL_quit.h │ ├── SDL_rect.h │ ├── SDL_render.h │ ├── SDL_revision.h │ ├── SDL_rwops.h │ ├── SDL_scancode.h │ ├── SDL_shape.h │ ├── SDL_stdinc.h │ ├── SDL_surface.h │ ├── SDL_system.h │ ├── SDL_syswm.h │ ├── SDL_test.h │ ├── SDL_test_assert.h │ ├── SDL_test_common.h │ ├── SDL_test_compare.h │ ├── SDL_test_crc32.h │ ├── SDL_test_font.h │ ├── SDL_test_fuzzer.h │ ├── SDL_test_harness.h │ ├── SDL_test_images.h │ ├── SDL_test_log.h │ ├── SDL_test_md5.h │ ├── SDL_test_random.h │ ├── SDL_thread.h │ ├── SDL_timer.h │ ├── SDL_touch.h │ ├── SDL_types.h │ ├── SDL_version.h │ ├── begin_code.h │ └── close_code.h ├── makefile ├── precomp.h ├── rasterizer.cpp ├── rasterizer.h ├── raytracer.cpp ├── raytracer.h ├── spline.dat ├── surface.cpp ├── surface.h ├── template.cpp ├── template.h ├── 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