├── .gitattributes ├── .gitignore ├── DWGui.sln ├── DWGui ├── App.config ├── DWGui.csproj ├── Form1.Designer.cs ├── Form1.cs ├── Form1.resx ├── Program.cs └── Properties │ ├── AssemblyInfo.cs │ ├── Resources.Designer.cs │ ├── Resources.resx │ ├── Settings.Designer.cs │ └── Settings.settings ├── DebugWire ├── Address.cs ├── DebugWire.cs ├── DebugWire.csproj ├── Instruction.cs ├── Properties │ └── AssemblyInfo.cs ├── Signature.cs └── TwoBytes.cs ├── LICENSE └── README.md /.gitattributes: -------------------------------------------------------------------------------- 1 | ############################################################################### 2 | # Set default behavior to automatically normalize line endings. 3 | ############################################################################### 4 | * text=auto 5 | 6 | ############################################################################### 7 | # Set default behavior for command prompt diff. 8 | # 9 | # This is need for earlier builds of msysgit that does not have it on by 10 | # default for csharp files. 11 | # Note: This is only used by command line 12 | ############################################################################### 13 | #*.cs diff=csharp 14 | 15 | ############################################################################### 16 | # Set the merge driver for project and solution files 17 | # 18 | # Merging from the command prompt will add diff markers to the files if there 19 | # are conflicts (Merging from VS is not affected by the settings below, in VS 20 | # the diff markers are never inserted). Diff markers may cause the following 21 | # file extensions to fail to load in VS. An alternative would be to treat 22 | # these files as binary and thus will always conflict and require user 23 | # intervention with every merge. To do so, just uncomment the entries below 24 | ############################################################################### 25 | #*.sln merge=binary 26 | #*.csproj merge=binary 27 | #*.vbproj merge=binary 28 | #*.vcxproj merge=binary 29 | #*.vcproj merge=binary 30 | #*.dbproj merge=binary 31 | #*.fsproj merge=binary 32 | #*.lsproj merge=binary 33 | #*.wixproj merge=binary 34 | #*.modelproj merge=binary 35 | #*.sqlproj merge=binary 36 | #*.wwaproj merge=binary 37 | 38 | ############################################################################### 39 | # behavior for image files 40 | # 41 | # image files are treated as binary by default. 42 | ############################################################################### 43 | #*.jpg binary 44 | #*.png binary 45 | #*.gif binary 46 | 47 | ############################################################################### 48 | # diff behavior for common document formats 49 | # 50 | # Convert binary document formats to text before diffing them. This feature 51 | # is only available from the command line. Turn it on by uncommenting the 52 | # entries below. 53 | ############################################################################### 54 | #*.doc diff=astextplain 55 | #*.DOC diff=astextplain 56 | #*.docx diff=astextplain 57 | #*.DOCX diff=astextplain 58 | #*.dot diff=astextplain 59 | #*.DOT diff=astextplain 60 | #*.pdf diff=astextplain 61 | #*.PDF diff=astextplain 62 | #*.rtf diff=astextplain 63 | #*.RTF diff=astextplain 64 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | ## Ignore Visual Studio temporary files, build results, and 2 | ## files generated by popular Visual Studio add-ons. 3 | 4 | # User-specific files 5 | *.suo 6 | *.user 7 | *.userosscache 8 | *.sln.docstates 9 | 10 | # User-specific files (MonoDevelop/Xamarin Studio) 11 | *.userprefs 12 | 13 | # Build results 14 | [Dd]ebug/ 15 | [Dd]ebugPublic/ 16 | [Rr]elease/ 17 | [Rr]eleases/ 18 | x64/ 19 | x86/ 20 | bld/ 21 | [Bb]in/ 22 | [Oo]bj/ 23 | [Ll]og/ 24 | 25 | # Visual Studio 2015 cache/options directory 26 | .vs/ 27 | # Uncomment if you have tasks that create the project's static files in wwwroot 28 | #wwwroot/ 29 | 30 | # MSTest test Results 31 | [Tt]est[Rr]esult*/ 32 | [Bb]uild[Ll]og.* 33 | 34 | # NUNIT 35 | *.VisualState.xml 36 | TestResult.xml 37 | 38 | # Build Results of an ATL Project 39 | [Dd]ebugPS/ 40 | [Rr]eleasePS/ 41 | dlldata.c 42 | 43 | # DNX 44 | project.lock.json 45 | project.fragment.lock.json 46 | artifacts/ 47 | 48 | *_i.c 49 | *_p.c 50 | *_i.h 51 | *.ilk 52 | *.meta 53 | *.obj 54 | *.pch 55 | *.pdb 56 | *.pgc 57 | *.pgd 58 | *.rsp 59 | *.sbr 60 | *.tlb 61 | *.tli 62 | *.tlh 63 | *.tmp 64 | *.tmp_proj 65 | *.log 66 | *.vspscc 67 | *.vssscc 68 | .builds 69 | *.pidb 70 | *.svclog 71 | *.scc 72 | 73 | # Chutzpah Test files 74 | _Chutzpah* 75 | 76 | # Visual C++ cache files 77 | ipch/ 78 | *.aps 79 | *.ncb 80 | *.opendb 81 | *.opensdf 82 | *.sdf 83 | *.cachefile 84 | *.VC.db 85 | *.VC.VC.opendb 86 | 87 | # Visual Studio profiler 88 | *.psess 89 | *.vsp 90 | *.vspx 91 | *.sap 92 | 93 | # TFS 2012 Local Workspace 94 | $tf/ 95 | 96 | # Guidance Automation Toolkit 97 | *.gpState 98 | 99 | # ReSharper is a .NET coding add-in 100 | _ReSharper*/ 101 | *.[Rr]e[Ss]harper 102 | *.DotSettings.user 103 | 104 | # JustCode is a .NET coding add-in 105 | .JustCode 106 | 107 | # TeamCity is a build add-in 108 | _TeamCity* 109 | 110 | # DotCover is a Code Coverage Tool 111 | *.dotCover 112 | 113 | # NCrunch 114 | _NCrunch_* 115 | .*crunch*.local.xml 116 | nCrunchTemp_* 117 | 118 | # MightyMoose 119 | *.mm.* 120 | AutoTest.Net/ 121 | 122 | # Web workbench (sass) 123 | .sass-cache/ 124 | 125 | # Installshield output folder 126 | [Ee]xpress/ 127 | 128 | # DocProject is a documentation generator add-in 129 | DocProject/buildhelp/ 130 | DocProject/Help/*.HxT 131 | DocProject/Help/*.HxC 132 | DocProject/Help/*.hhc 133 | DocProject/Help/*.hhk 134 | DocProject/Help/*.hhp 135 | DocProject/Help/Html2 136 | DocProject/Help/html 137 | 138 | # Click-Once directory 139 | publish/ 140 | 141 | # Publish Web Output 142 | *.[Pp]ublish.xml 143 | *.azurePubxml 144 | # TODO: Comment the next line if you want to checkin your web deploy settings 145 | # but database connection strings (with potential passwords) will be unencrypted 146 | #*.pubxml 147 | *.publishproj 148 | 149 | # Microsoft Azure Web App publish settings. Comment the next line if you want to 150 | # checkin your Azure Web App publish settings, but sensitive information contained 151 | # in these scripts will be unencrypted 152 | PublishScripts/ 153 | 154 | # NuGet Packages 155 | *.nupkg 156 | # The packages folder can be ignored because of Package Restore 157 | **/packages/* 158 | # except build/, which is used as an MSBuild target. 159 | !**/packages/build/ 160 | # Uncomment if necessary however generally it will be regenerated when needed 161 | #!**/packages/repositories.config 162 | # NuGet v3's project.json files produces more ignoreable files 163 | *.nuget.props 164 | *.nuget.targets 165 | 166 | # Microsoft Azure Build Output 167 | csx/ 168 | *.build.csdef 169 | 170 | # Microsoft Azure Emulator 171 | ecf/ 172 | rcf/ 173 | 174 | # Windows Store app package directories and files 175 | AppPackages/ 176 | BundleArtifacts/ 177 | Package.StoreAssociation.xml 178 | _pkginfo.txt 179 | 180 | # Visual Studio cache files 181 | # files ending in .cache can be ignored 182 | *.[Cc]ache 183 | # but keep track of directories ending in .cache 184 | !*.[Cc]ache/ 185 | 186 | # Others 187 | ClientBin/ 188 | ~$* 189 | *~ 190 | *.dbmdl 191 | *.dbproj.schemaview 192 | *.jfm 193 | *.pfx 194 | *.publishsettings 195 | node_modules/ 196 | orleans.codegen.cs 197 | 198 | # Since there are multiple workflows, uncomment next line to ignore bower_components 199 | # (https://github.com/github/gitignore/pull/1529#issuecomment-104372622) 200 | #bower_components/ 201 | 202 | # RIA/Silverlight projects 203 | Generated_Code/ 204 | 205 | # Backup & report files from converting an old project file 206 | # to a newer Visual Studio version. Backup files are not needed, 207 | # because we have git ;-) 208 | _UpgradeReport_Files/ 209 | Backup*/ 210 | UpgradeLog*.XML 211 | UpgradeLog*.htm 212 | 213 | # SQL Server files 214 | *.mdf 215 | *.ldf 216 | 217 | # Business Intelligence projects 218 | *.rdl.data 219 | *.bim.layout 220 | *.bim_*.settings 221 | 222 | # Microsoft Fakes 223 | FakesAssemblies/ 224 | 225 | # GhostDoc plugin setting file 226 | *.GhostDoc.xml 227 | 228 | # Node.js Tools for Visual Studio 229 | .ntvs_analysis.dat 230 | 231 | # Visual Studio 6 build log 232 | *.plg 233 | 234 | # Visual Studio 6 workspace options file 235 | *.opt 236 | 237 | # Visual Studio LightSwitch build output 238 | **/*.HTMLClient/GeneratedArtifacts 239 | **/*.DesktopClient/GeneratedArtifacts 240 | **/*.DesktopClient/ModelManifest.xml 241 | **/*.Server/GeneratedArtifacts 242 | **/*.Server/ModelManifest.xml 243 | _Pvt_Extensions 244 | 245 | # Paket dependency manager 246 | .paket/paket.exe 247 | paket-files/ 248 | 249 | # FAKE - F# Make 250 | .fake/ 251 | 252 | # JetBrains Rider 253 | .idea/ 254 | *.sln.iml 255 | 256 | # CodeRush 257 | .cr/ 258 | 259 | # Python Tools for Visual Studio (PTVS) 260 | __pycache__/ 261 | *.pyc -------------------------------------------------------------------------------- /DWGui.sln: -------------------------------------------------------------------------------- 1 |  2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | # Visual Studio 15 4 | VisualStudioVersion = 15.0.26228.4 5 | MinimumVisualStudioVersion = 10.0.40219.1 6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DWGui", "DWGui\DWGui.csproj", "{63F28AE8-2CFE-46AE-996D-5533E1423D40}" 7 | EndProject 8 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DebugWire", "DebugWire\DebugWire.csproj", "{36F245C9-87F4-47A2-A47E-81AD440D2A8D}" 9 | EndProject 10 | Global 11 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 12 | Debug|Any CPU = Debug|Any CPU 13 | Release|Any CPU = Release|Any CPU 14 | EndGlobalSection 15 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 16 | {63F28AE8-2CFE-46AE-996D-5533E1423D40}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 17 | {63F28AE8-2CFE-46AE-996D-5533E1423D40}.Debug|Any CPU.Build.0 = Debug|Any CPU 18 | {63F28AE8-2CFE-46AE-996D-5533E1423D40}.Release|Any CPU.ActiveCfg = Release|Any CPU 19 | {63F28AE8-2CFE-46AE-996D-5533E1423D40}.Release|Any CPU.Build.0 = Release|Any CPU 20 | {36F245C9-87F4-47A2-A47E-81AD440D2A8D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 21 | {36F245C9-87F4-47A2-A47E-81AD440D2A8D}.Debug|Any CPU.Build.0 = Debug|Any CPU 22 | {36F245C9-87F4-47A2-A47E-81AD440D2A8D}.Release|Any CPU.ActiveCfg = Release|Any CPU 23 | {36F245C9-87F4-47A2-A47E-81AD440D2A8D}.Release|Any CPU.Build.0 = Release|Any CPU 24 | EndGlobalSection 25 | GlobalSection(SolutionProperties) = preSolution 26 | HideSolutionNode = FALSE 27 | EndGlobalSection 28 | EndGlobal 29 | -------------------------------------------------------------------------------- /DWGui/App.config: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | 6 | -------------------------------------------------------------------------------- /DWGui/DWGui.csproj: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | Debug 6 | AnyCPU 7 | {63F28AE8-2CFE-46AE-996D-5533E1423D40} 8 | WinExe 9 | DWGui 10 | DWGui 11 | v4.6.2 12 | 512 13 | true 14 | 15 | 16 | AnyCPU 17 | true 18 | full 19 | false 20 | bin\Debug\ 21 | DEBUG;TRACE 22 | prompt 23 | 4 24 | 25 | 26 | AnyCPU 27 | pdbonly 28 | true 29 | bin\Release\ 30 | TRACE 31 | prompt 32 | 4 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | Form 50 | 51 | 52 | Form1.cs 53 | 54 | 55 | 56 | 57 | Form1.cs 58 | 59 | 60 | ResXFileCodeGenerator 61 | Resources.Designer.cs 62 | Designer 63 | 64 | 65 | True 66 | Resources.resx 67 | 68 | 69 | SettingsSingleFileGenerator 70 | Settings.Designer.cs 71 | 72 | 73 | True 74 | Settings.settings 75 | True 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | {36f245c9-87f4-47a2-a47e-81ad440d2a8d} 84 | DebugWire 85 | 86 | 87 | 88 | -------------------------------------------------------------------------------- /DWGui/Form1.Designer.cs: -------------------------------------------------------------------------------- 1 | namespace DWGui 2 | { 3 | partial class Form1 4 | { 5 | /// 6 | /// Erforderliche Designervariable. 7 | /// 8 | private System.ComponentModel.IContainer components = null; 9 | 10 | /// 11 | /// Verwendete Ressourcen bereinigen. 12 | /// 13 | /// True, wenn verwaltete Ressourcen gelöscht werden sollen; andernfalls False. 14 | protected override void Dispose(bool disposing) 15 | { 16 | if (disposing && (components != null)) 17 | { 18 | components.Dispose(); 19 | } 20 | base.Dispose(disposing); 21 | } 22 | 23 | #region Vom Windows Form-Designer generierter Code 24 | 25 | /// 26 | /// Erforderliche Methode für die Designerunterstützung. 27 | /// Der Inhalt der Methode darf nicht mit dem Code-Editor geändert werden. 28 | /// 29 | private void InitializeComponent() 30 | { 31 | this.btn_stop = new System.Windows.Forms.Button(); 32 | this.btn_start = new System.Windows.Forms.Button(); 33 | this.combo_ports = new System.Windows.Forms.ComboBox(); 34 | this.btn_connect = new System.Windows.Forms.Button(); 35 | this.btn_signature = new System.Windows.Forms.Button(); 36 | this.button2 = new System.Windows.Forms.Button(); 37 | this.btn_ss = new System.Windows.Forms.Button(); 38 | this.label1 = new System.Windows.Forms.Label(); 39 | this.label2 = new System.Windows.Forms.Label(); 40 | this.numeric_fcpu = new System.Windows.Forms.NumericUpDown(); 41 | this.tabControl = new System.Windows.Forms.TabControl(); 42 | this.tab_general = new System.Windows.Forms.TabPage(); 43 | this.label6 = new System.Windows.Forms.Label(); 44 | this.label5 = new System.Windows.Forms.Label(); 45 | this.label4 = new System.Windows.Forms.Label(); 46 | this.check_reset_restart = new System.Windows.Forms.CheckBox(); 47 | this.btn_reset = new System.Windows.Forms.Button(); 48 | this.label3 = new System.Windows.Forms.Label(); 49 | this.label_sig_chip = new System.Windows.Forms.Label(); 50 | this.txt_signature = new System.Windows.Forms.TextBox(); 51 | this.label_signature = new System.Windows.Forms.Label(); 52 | this.tab_infos = new System.Windows.Forms.TabPage(); 53 | this.groupBox1 = new System.Windows.Forms.GroupBox(); 54 | this.btn_instr_read = new System.Windows.Forms.Button(); 55 | this.btn_instr_write = new System.Windows.Forms.Button(); 56 | this.txt_instr = new System.Windows.Forms.TextBox(); 57 | this.group_hwbp = new System.Windows.Forms.GroupBox(); 58 | this.btn_bp_read = new System.Windows.Forms.Button(); 59 | this.btn_bp_write = new System.Windows.Forms.Button(); 60 | this.txt_BP = new System.Windows.Forms.TextBox(); 61 | this.group_pc = new System.Windows.Forms.GroupBox(); 62 | this.btn_pc_read = new System.Windows.Forms.Button(); 63 | this.btn_pc_write = new System.Windows.Forms.Button(); 64 | this.txt_pc = new System.Windows.Forms.TextBox(); 65 | ((System.ComponentModel.ISupportInitialize)(this.numeric_fcpu)).BeginInit(); 66 | this.tabControl.SuspendLayout(); 67 | this.tab_general.SuspendLayout(); 68 | this.tab_infos.SuspendLayout(); 69 | this.groupBox1.SuspendLayout(); 70 | this.group_hwbp.SuspendLayout(); 71 | this.group_pc.SuspendLayout(); 72 | this.SuspendLayout(); 73 | // 74 | // btn_stop 75 | // 76 | this.btn_stop.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left) 77 | | System.Windows.Forms.AnchorStyles.Right))); 78 | this.btn_stop.Enabled = false; 79 | this.btn_stop.Location = new System.Drawing.Point(582, 12); 80 | this.btn_stop.Name = "btn_stop"; 81 | this.btn_stop.Size = new System.Drawing.Size(75, 24); 82 | this.btn_stop.TabIndex = 0; 83 | this.btn_stop.Text = "RESUME"; 84 | this.btn_stop.UseVisualStyleBackColor = true; 85 | this.btn_stop.Click += new System.EventHandler(this.btn_stop_Click); 86 | // 87 | // btn_start 88 | // 89 | this.btn_start.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left) 90 | | System.Windows.Forms.AnchorStyles.Right))); 91 | this.btn_start.Enabled = false; 92 | this.btn_start.Location = new System.Drawing.Point(501, 13); 93 | this.btn_start.Name = "btn_start"; 94 | this.btn_start.Size = new System.Drawing.Size(75, 23); 95 | this.btn_start.TabIndex = 1; 96 | this.btn_start.Text = "BREAK"; 97 | this.btn_start.UseVisualStyleBackColor = true; 98 | this.btn_start.Click += new System.EventHandler(this.btn_start_Click); 99 | // 100 | // combo_ports 101 | // 102 | this.combo_ports.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left) 103 | | System.Windows.Forms.AnchorStyles.Right))); 104 | this.combo_ports.FormattingEnabled = true; 105 | this.combo_ports.Location = new System.Drawing.Point(54, 15); 106 | this.combo_ports.Name = "combo_ports"; 107 | this.combo_ports.Size = new System.Drawing.Size(117, 21); 108 | this.combo_ports.TabIndex = 2; 109 | this.combo_ports.Click += new System.EventHandler(this.combo_ports_Click); 110 | // 111 | // btn_connect 112 | // 113 | this.btn_connect.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left) 114 | | System.Windows.Forms.AnchorStyles.Right))); 115 | this.btn_connect.Location = new System.Drawing.Point(394, 14); 116 | this.btn_connect.Name = "btn_connect"; 117 | this.btn_connect.Size = new System.Drawing.Size(72, 22); 118 | this.btn_connect.TabIndex = 3; 119 | this.btn_connect.Text = "Connect"; 120 | this.btn_connect.UseVisualStyleBackColor = true; 121 | this.btn_connect.Click += new System.EventHandler(this.btn_connect_Click); 122 | // 123 | // btn_signature 124 | // 125 | this.btn_signature.Location = new System.Drawing.Point(229, 12); 126 | this.btn_signature.Name = "btn_signature"; 127 | this.btn_signature.Size = new System.Drawing.Size(92, 23); 128 | this.btn_signature.TabIndex = 5; 129 | this.btn_signature.Text = " Read Signature"; 130 | this.btn_signature.UseVisualStyleBackColor = true; 131 | this.btn_signature.Click += new System.EventHandler(this.btn_signature_Click); 132 | // 133 | // button2 134 | // 135 | this.button2.Location = new System.Drawing.Point(229, 166); 136 | this.button2.Name = "button2"; 137 | this.button2.Size = new System.Drawing.Size(92, 23); 138 | this.button2.TabIndex = 7; 139 | this.button2.Text = "Deactivate DW"; 140 | this.button2.UseVisualStyleBackColor = true; 141 | this.button2.Click += new System.EventHandler(this.button2_Click); 142 | // 143 | // btn_ss 144 | // 145 | this.btn_ss.Location = new System.Drawing.Point(229, 116); 146 | this.btn_ss.Name = "btn_ss"; 147 | this.btn_ss.Size = new System.Drawing.Size(92, 23); 148 | this.btn_ss.TabIndex = 8; 149 | this.btn_ss.Text = "Single Step"; 150 | this.btn_ss.UseVisualStyleBackColor = true; 151 | this.btn_ss.Click += new System.EventHandler(this.button3_Click); 152 | // 153 | // label1 154 | // 155 | this.label1.AutoSize = true; 156 | this.label1.Location = new System.Drawing.Point(12, 18); 157 | this.label1.Name = "label1"; 158 | this.label1.Size = new System.Drawing.Size(36, 13); 159 | this.label1.TabIndex = 9; 160 | this.label1.Text = "Serial:"; 161 | // 162 | // label2 163 | // 164 | this.label2.AutoSize = true; 165 | this.label2.Location = new System.Drawing.Point(194, 18); 166 | this.label2.Name = "label2"; 167 | this.label2.Size = new System.Drawing.Size(100, 13); 168 | this.label2.TabIndex = 10; 169 | this.label2.Text = "Target F_CPU (Hz):"; 170 | // 171 | // numeric_fcpu 172 | // 173 | this.numeric_fcpu.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left) 174 | | System.Windows.Forms.AnchorStyles.Right))); 175 | this.numeric_fcpu.Increment = new decimal(new int[] { 176 | 100000, 177 | 0, 178 | 0, 179 | 0}); 180 | this.numeric_fcpu.Location = new System.Drawing.Point(300, 16); 181 | this.numeric_fcpu.Maximum = new decimal(new int[] { 182 | 60000000, 183 | 0, 184 | 0, 185 | 0}); 186 | this.numeric_fcpu.Name = "numeric_fcpu"; 187 | this.numeric_fcpu.Size = new System.Drawing.Size(78, 20); 188 | this.numeric_fcpu.TabIndex = 11; 189 | this.numeric_fcpu.Value = new decimal(new int[] { 190 | 1200000, 191 | 0, 192 | 0, 193 | 0}); 194 | // 195 | // tabControl 196 | // 197 | this.tabControl.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom) 198 | | System.Windows.Forms.AnchorStyles.Left) 199 | | System.Windows.Forms.AnchorStyles.Right))); 200 | this.tabControl.Controls.Add(this.tab_general); 201 | this.tabControl.Controls.Add(this.tab_infos); 202 | this.tabControl.Enabled = false; 203 | this.tabControl.Location = new System.Drawing.Point(12, 42); 204 | this.tabControl.Name = "tabControl"; 205 | this.tabControl.SelectedIndex = 0; 206 | this.tabControl.Size = new System.Drawing.Size(645, 316); 207 | this.tabControl.TabIndex = 12; 208 | // 209 | // tab_general 210 | // 211 | this.tab_general.Controls.Add(this.label6); 212 | this.tab_general.Controls.Add(this.label5); 213 | this.tab_general.Controls.Add(this.label4); 214 | this.tab_general.Controls.Add(this.check_reset_restart); 215 | this.tab_general.Controls.Add(this.btn_reset); 216 | this.tab_general.Controls.Add(this.label3); 217 | this.tab_general.Controls.Add(this.label_sig_chip); 218 | this.tab_general.Controls.Add(this.txt_signature); 219 | this.tab_general.Controls.Add(this.label_signature); 220 | this.tab_general.Controls.Add(this.btn_signature); 221 | this.tab_general.Controls.Add(this.btn_ss); 222 | this.tab_general.Controls.Add(this.button2); 223 | this.tab_general.Location = new System.Drawing.Point(4, 22); 224 | this.tab_general.Name = "tab_general"; 225 | this.tab_general.Padding = new System.Windows.Forms.Padding(3); 226 | this.tab_general.Size = new System.Drawing.Size(637, 290); 227 | this.tab_general.TabIndex = 0; 228 | this.tab_general.Text = "General"; 229 | this.tab_general.UseVisualStyleBackColor = true; 230 | // 231 | // label6 232 | // 233 | this.label6.AutoSize = true; 234 | this.label6.Location = new System.Drawing.Point(349, 166); 235 | this.label6.Name = "label6"; 236 | this.label6.Size = new System.Drawing.Size(257, 39); 237 | this.label6.TabIndex = 17; 238 | this.label6.Text = "Note: After DW was deactivated you can reflash the \r\ntarget via ISP again, but if" + 239 | " you want to use DW \r\nagain you has to recycle power!\r\n"; 240 | // 241 | // label5 242 | // 243 | this.label5.AutoSize = true; 244 | this.label5.Location = new System.Drawing.Point(22, 166); 245 | this.label5.Name = "label5"; 246 | this.label5.Size = new System.Drawing.Size(116, 13); 247 | this.label5.TabIndex = 16; 248 | this.label5.Text = "Deactivate Debugwire:"; 249 | // 250 | // label4 251 | // 252 | this.label4.AutoSize = true; 253 | this.label4.Location = new System.Drawing.Point(26, 121); 254 | this.label4.Name = "label4"; 255 | this.label4.Size = new System.Drawing.Size(64, 13); 256 | this.label4.TabIndex = 15; 257 | this.label4.Text = "Single Step:"; 258 | // 259 | // check_reset_restart 260 | // 261 | this.check_reset_restart.AutoSize = true; 262 | this.check_reset_restart.Checked = true; 263 | this.check_reset_restart.CheckState = System.Windows.Forms.CheckState.Checked; 264 | this.check_reset_restart.Location = new System.Drawing.Point(352, 72); 265 | this.check_reset_restart.Name = "check_reset_restart"; 266 | this.check_reset_restart.Size = new System.Drawing.Size(121, 17); 267 | this.check_reset_restart.TabIndex = 14; 268 | this.check_reset_restart.Text = "Restart after Reset?"; 269 | this.check_reset_restart.UseVisualStyleBackColor = true; 270 | // 271 | // btn_reset 272 | // 273 | this.btn_reset.Location = new System.Drawing.Point(229, 68); 274 | this.btn_reset.Name = "btn_reset"; 275 | this.btn_reset.Size = new System.Drawing.Size(92, 23); 276 | this.btn_reset.TabIndex = 13; 277 | this.btn_reset.Text = "Reset Target"; 278 | this.btn_reset.UseVisualStyleBackColor = true; 279 | this.btn_reset.Click += new System.EventHandler(this.btn_reset_Click); 280 | // 281 | // label3 282 | // 283 | this.label3.AutoSize = true; 284 | this.label3.Location = new System.Drawing.Point(22, 73); 285 | this.label3.Name = "label3"; 286 | this.label3.Size = new System.Drawing.Size(68, 13); 287 | this.label3.TabIndex = 12; 288 | this.label3.Text = "Reset target:"; 289 | // 290 | // label_sig_chip 291 | // 292 | this.label_sig_chip.AutoSize = true; 293 | this.label_sig_chip.Location = new System.Drawing.Point(349, 17); 294 | this.label_sig_chip.Name = "label_sig_chip"; 295 | this.label_sig_chip.Size = new System.Drawing.Size(31, 13); 296 | this.label_sig_chip.TabIndex = 11; 297 | this.label_sig_chip.Text = "Chip:"; 298 | // 299 | // txt_signature 300 | // 301 | this.txt_signature.Location = new System.Drawing.Point(112, 14); 302 | this.txt_signature.Name = "txt_signature"; 303 | this.txt_signature.ReadOnly = true; 304 | this.txt_signature.Size = new System.Drawing.Size(100, 20); 305 | this.txt_signature.TabIndex = 10; 306 | // 307 | // label_signature 308 | // 309 | this.label_signature.AutoSize = true; 310 | this.label_signature.Location = new System.Drawing.Point(35, 17); 311 | this.label_signature.Name = "label_signature"; 312 | this.label_signature.Size = new System.Drawing.Size(55, 13); 313 | this.label_signature.TabIndex = 9; 314 | this.label_signature.Text = "Signature:"; 315 | // 316 | // tab_infos 317 | // 318 | this.tab_infos.Controls.Add(this.groupBox1); 319 | this.tab_infos.Controls.Add(this.group_hwbp); 320 | this.tab_infos.Controls.Add(this.group_pc); 321 | this.tab_infos.Location = new System.Drawing.Point(4, 22); 322 | this.tab_infos.Name = "tab_infos"; 323 | this.tab_infos.Padding = new System.Windows.Forms.Padding(3); 324 | this.tab_infos.Size = new System.Drawing.Size(637, 290); 325 | this.tab_infos.TabIndex = 1; 326 | this.tab_infos.Text = "Data"; 327 | this.tab_infos.UseVisualStyleBackColor = true; 328 | // 329 | // groupBox1 330 | // 331 | this.groupBox1.Controls.Add(this.btn_instr_read); 332 | this.groupBox1.Controls.Add(this.btn_instr_write); 333 | this.groupBox1.Controls.Add(this.txt_instr); 334 | this.groupBox1.Location = new System.Drawing.Point(6, 118); 335 | this.groupBox1.Name = "groupBox1"; 336 | this.groupBox1.Size = new System.Drawing.Size(625, 50); 337 | this.groupBox1.TabIndex = 2; 338 | this.groupBox1.TabStop = false; 339 | this.groupBox1.Text = "Instruction"; 340 | // 341 | // btn_instr_read 342 | // 343 | this.btn_instr_read.Location = new System.Drawing.Point(175, 17); 344 | this.btn_instr_read.Name = "btn_instr_read"; 345 | this.btn_instr_read.Size = new System.Drawing.Size(75, 23); 346 | this.btn_instr_read.TabIndex = 7; 347 | this.btn_instr_read.Text = "Read Instr."; 348 | this.btn_instr_read.UseVisualStyleBackColor = true; 349 | this.btn_instr_read.Click += new System.EventHandler(this.btn_instr_read_Click); 350 | // 351 | // btn_instr_write 352 | // 353 | this.btn_instr_write.Location = new System.Drawing.Point(278, 17); 354 | this.btn_instr_write.Name = "btn_instr_write"; 355 | this.btn_instr_write.Size = new System.Drawing.Size(75, 23); 356 | this.btn_instr_write.TabIndex = 1; 357 | this.btn_instr_write.Text = "Run Instr."; 358 | this.btn_instr_write.UseVisualStyleBackColor = true; 359 | this.btn_instr_write.Click += new System.EventHandler(this.btn_instr_write_Click); 360 | // 361 | // txt_instr 362 | // 363 | this.txt_instr.Location = new System.Drawing.Point(6, 19); 364 | this.txt_instr.Name = "txt_instr"; 365 | this.txt_instr.Size = new System.Drawing.Size(143, 20); 366 | this.txt_instr.TabIndex = 0; 367 | // 368 | // group_hwbp 369 | // 370 | this.group_hwbp.Controls.Add(this.btn_bp_read); 371 | this.group_hwbp.Controls.Add(this.btn_bp_write); 372 | this.group_hwbp.Controls.Add(this.txt_BP); 373 | this.group_hwbp.Location = new System.Drawing.Point(6, 62); 374 | this.group_hwbp.Name = "group_hwbp"; 375 | this.group_hwbp.Size = new System.Drawing.Size(625, 50); 376 | this.group_hwbp.TabIndex = 1; 377 | this.group_hwbp.TabStop = false; 378 | this.group_hwbp.Text = "Hardware Breakpoint"; 379 | // 380 | // btn_bp_read 381 | // 382 | this.btn_bp_read.Location = new System.Drawing.Point(175, 17); 383 | this.btn_bp_read.Name = "btn_bp_read"; 384 | this.btn_bp_read.Size = new System.Drawing.Size(75, 23); 385 | this.btn_bp_read.TabIndex = 7; 386 | this.btn_bp_read.Text = "Read BP"; 387 | this.btn_bp_read.UseVisualStyleBackColor = true; 388 | this.btn_bp_read.Click += new System.EventHandler(this.btn_bp_read_Click); 389 | // 390 | // btn_bp_write 391 | // 392 | this.btn_bp_write.Location = new System.Drawing.Point(278, 17); 393 | this.btn_bp_write.Name = "btn_bp_write"; 394 | this.btn_bp_write.Size = new System.Drawing.Size(75, 23); 395 | this.btn_bp_write.TabIndex = 1; 396 | this.btn_bp_write.Text = "Write BP"; 397 | this.btn_bp_write.UseVisualStyleBackColor = true; 398 | this.btn_bp_write.Click += new System.EventHandler(this.btn_bp_write_Click); 399 | // 400 | // txt_BP 401 | // 402 | this.txt_BP.Location = new System.Drawing.Point(6, 19); 403 | this.txt_BP.Name = "txt_BP"; 404 | this.txt_BP.Size = new System.Drawing.Size(143, 20); 405 | this.txt_BP.TabIndex = 0; 406 | // 407 | // group_pc 408 | // 409 | this.group_pc.Controls.Add(this.btn_pc_read); 410 | this.group_pc.Controls.Add(this.btn_pc_write); 411 | this.group_pc.Controls.Add(this.txt_pc); 412 | this.group_pc.Location = new System.Drawing.Point(6, 6); 413 | this.group_pc.Name = "group_pc"; 414 | this.group_pc.Size = new System.Drawing.Size(625, 50); 415 | this.group_pc.TabIndex = 0; 416 | this.group_pc.TabStop = false; 417 | this.group_pc.Text = "Program Counter"; 418 | // 419 | // btn_pc_read 420 | // 421 | this.btn_pc_read.Location = new System.Drawing.Point(175, 17); 422 | this.btn_pc_read.Name = "btn_pc_read"; 423 | this.btn_pc_read.Size = new System.Drawing.Size(75, 23); 424 | this.btn_pc_read.TabIndex = 7; 425 | this.btn_pc_read.Text = "Read PC"; 426 | this.btn_pc_read.UseVisualStyleBackColor = true; 427 | this.btn_pc_read.Click += new System.EventHandler(this.btn_pc_read_Click); 428 | // 429 | // btn_pc_write 430 | // 431 | this.btn_pc_write.Location = new System.Drawing.Point(278, 17); 432 | this.btn_pc_write.Name = "btn_pc_write"; 433 | this.btn_pc_write.Size = new System.Drawing.Size(75, 23); 434 | this.btn_pc_write.TabIndex = 1; 435 | this.btn_pc_write.Text = "Write PC"; 436 | this.btn_pc_write.UseVisualStyleBackColor = true; 437 | this.btn_pc_write.Click += new System.EventHandler(this.btn_pc_write_Click); 438 | // 439 | // txt_pc 440 | // 441 | this.txt_pc.Location = new System.Drawing.Point(6, 19); 442 | this.txt_pc.Name = "txt_pc"; 443 | this.txt_pc.Size = new System.Drawing.Size(143, 20); 444 | this.txt_pc.TabIndex = 0; 445 | // 446 | // Form1 447 | // 448 | this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F); 449 | this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; 450 | this.ClientSize = new System.Drawing.Size(669, 370); 451 | this.Controls.Add(this.tabControl); 452 | this.Controls.Add(this.numeric_fcpu); 453 | this.Controls.Add(this.label2); 454 | this.Controls.Add(this.label1); 455 | this.Controls.Add(this.btn_connect); 456 | this.Controls.Add(this.combo_ports); 457 | this.Controls.Add(this.btn_start); 458 | this.Controls.Add(this.btn_stop); 459 | this.Name = "Form1"; 460 | this.Text = "DebugWire GUI"; 461 | this.Load += new System.EventHandler(this.Form1_Load); 462 | ((System.ComponentModel.ISupportInitialize)(this.numeric_fcpu)).EndInit(); 463 | this.tabControl.ResumeLayout(false); 464 | this.tab_general.ResumeLayout(false); 465 | this.tab_general.PerformLayout(); 466 | this.tab_infos.ResumeLayout(false); 467 | this.groupBox1.ResumeLayout(false); 468 | this.groupBox1.PerformLayout(); 469 | this.group_hwbp.ResumeLayout(false); 470 | this.group_hwbp.PerformLayout(); 471 | this.group_pc.ResumeLayout(false); 472 | this.group_pc.PerformLayout(); 473 | this.ResumeLayout(false); 474 | this.PerformLayout(); 475 | 476 | } 477 | 478 | #endregion 479 | 480 | private System.Windows.Forms.Button btn_stop; 481 | private System.Windows.Forms.Button btn_start; 482 | private System.Windows.Forms.ComboBox combo_ports; 483 | private System.Windows.Forms.Button btn_connect; 484 | private System.Windows.Forms.Button btn_signature; 485 | private System.Windows.Forms.Button button2; 486 | private System.Windows.Forms.Button btn_ss; 487 | private System.Windows.Forms.Label label1; 488 | private System.Windows.Forms.Label label2; 489 | private System.Windows.Forms.NumericUpDown numeric_fcpu; 490 | private System.Windows.Forms.TabControl tabControl; 491 | private System.Windows.Forms.TabPage tab_general; 492 | private System.Windows.Forms.TabPage tab_infos; 493 | private System.Windows.Forms.TextBox txt_signature; 494 | private System.Windows.Forms.Label label_signature; 495 | private System.Windows.Forms.Label label_sig_chip; 496 | private System.Windows.Forms.CheckBox check_reset_restart; 497 | private System.Windows.Forms.Button btn_reset; 498 | private System.Windows.Forms.Label label3; 499 | private System.Windows.Forms.Label label4; 500 | private System.Windows.Forms.Label label6; 501 | private System.Windows.Forms.Label label5; 502 | private System.Windows.Forms.GroupBox group_pc; 503 | private System.Windows.Forms.TextBox txt_pc; 504 | private System.Windows.Forms.Button btn_pc_read; 505 | private System.Windows.Forms.Button btn_pc_write; 506 | private System.Windows.Forms.GroupBox group_hwbp; 507 | private System.Windows.Forms.Button btn_bp_read; 508 | private System.Windows.Forms.Button btn_bp_write; 509 | private System.Windows.Forms.TextBox txt_BP; 510 | private System.Windows.Forms.GroupBox groupBox1; 511 | private System.Windows.Forms.Button btn_instr_read; 512 | private System.Windows.Forms.Button btn_instr_write; 513 | private System.Windows.Forms.TextBox txt_instr; 514 | } 515 | } 516 | 517 | -------------------------------------------------------------------------------- /DWGui/Form1.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.ComponentModel; 4 | using System.Data; 5 | using System.Drawing; 6 | using System.Linq; 7 | using System.Text; 8 | using System.Threading.Tasks; 9 | using System.Windows.Forms; 10 | using System.IO.Ports; 11 | 12 | 13 | namespace DWGui 14 | { 15 | public partial class Form1 : Form 16 | { 17 | 18 | DebugWire.DebugWire dw; 19 | 20 | public Form1() 21 | { 22 | InitializeComponent(); 23 | } 24 | 25 | private void update_ports() 26 | { 27 | combo_ports.Items.Clear(); 28 | foreach (string port in SerialPort.GetPortNames()) 29 | { 30 | combo_ports.Items.Add(port); 31 | } 32 | } 33 | 34 | 35 | private void combo_ports_Click(object sender, EventArgs e) 36 | { 37 | update_ports(); 38 | } 39 | 40 | private void btn_connect_Click(object sender, EventArgs e) 41 | { 42 | if(dw == null) 43 | { 44 | dw = new DebugWire.DebugWire(combo_ports.SelectedItem.ToString(), Convert.ToInt32(numeric_fcpu.Value)); 45 | btn_connect.Text = "Disconnect"; 46 | tabControl.Enabled = true; 47 | btn_start.Enabled = true; 48 | btn_stop.Enabled = true; 49 | } 50 | 51 | } 52 | 53 | private void btn_stop_Click(object sender, EventArgs e) 54 | { 55 | dw.halt(); 56 | } 57 | 58 | private void btn_start_Click(object sender, EventArgs e) 59 | { 60 | dw.resume(); 61 | } 62 | 63 | private async void btn_signature_Click(object sender, EventArgs e) 64 | { 65 | var r = await dw.getSignature(); 66 | txt_signature.Text = r.ToString(); 67 | label_sig_chip.Text = "Chip: " + r.Name; 68 | } 69 | 70 | 71 | private void button2_Click(object sender, EventArgs e) 72 | { 73 | dw.disableDW(); 74 | } 75 | 76 | private void button3_Click(object sender, EventArgs e) 77 | { 78 | dw.singleStep(); 79 | } 80 | 81 | private void Form1_Load(object sender, EventArgs e) 82 | { 83 | update_ports(); 84 | if (combo_ports.Items.Count > 0) 85 | combo_ports.SelectedIndex = 0; 86 | } 87 | 88 | private async void btn_reset_Click(object sender, EventArgs e) 89 | { 90 | await dw.reset(check_reset_restart.Checked); 91 | } 92 | 93 | 94 | private async void btn_pc_read_Click(object sender, EventArgs e) 95 | { 96 | var res = await dw.getPC(); 97 | txt_pc.Text = res.ToString(); 98 | } 99 | 100 | private async void btn_bp_read_Click(object sender, EventArgs e) 101 | { 102 | var res = await dw.getHWBP(); 103 | txt_BP.Text = res.ToString(); 104 | } 105 | 106 | private async void btn_instr_read_Click(object sender, EventArgs e) 107 | { 108 | var res = await dw.getInstruction(); 109 | txt_instr.Text = res.ToString(); 110 | } 111 | 112 | private async void btn_pc_write_Click(object sender, EventArgs e) 113 | { 114 | await dw.setPC(new DebugWire.Address(txt_pc.Text)); 115 | } 116 | 117 | private async void btn_bp_write_Click(object sender, EventArgs e) 118 | { 119 | await dw.setHWBP(new DebugWire.Address(txt_BP.Text)); 120 | } 121 | 122 | private async void btn_instr_write_Click(object sender, EventArgs e) 123 | { 124 | await dw.runInstruction(new DebugWire.Instruction(txt_instr.Text)); 125 | } 126 | } 127 | } 128 | -------------------------------------------------------------------------------- /DWGui/Form1.resx: -------------------------------------------------------------------------------- 1 |  2 | 3 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | 105 | 106 | 107 | 108 | 109 | text/microsoft-resx 110 | 111 | 112 | 2.0 113 | 114 | 115 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 116 | 117 | 118 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 119 | 120 | -------------------------------------------------------------------------------- /DWGui/Program.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Threading.Tasks; 5 | using System.Windows.Forms; 6 | 7 | namespace DWGui 8 | { 9 | static class Program 10 | { 11 | /// 12 | /// Der Haupteinstiegspunkt für die Anwendung. 13 | /// 14 | [STAThread] 15 | static void Main() 16 | { 17 | Application.EnableVisualStyles(); 18 | Application.SetCompatibleTextRenderingDefault(false); 19 | Application.Run(new Form1()); 20 | } 21 | } 22 | } 23 | -------------------------------------------------------------------------------- /DWGui/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.CompilerServices; 3 | using System.Runtime.InteropServices; 4 | 5 | // Allgemeine Informationen über eine Assembly werden über die folgenden 6 | // Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern, 7 | // die einer Assembly zugeordnet sind. 8 | [assembly: AssemblyTitle("DWGui")] 9 | [assembly: AssemblyDescription("")] 10 | [assembly: AssemblyConfiguration("")] 11 | [assembly: AssemblyCompany("")] 12 | [assembly: AssemblyProduct("DWGui")] 13 | [assembly: AssemblyCopyright("Copyright © 2017")] 14 | [assembly: AssemblyTrademark("")] 15 | [assembly: AssemblyCulture("")] 16 | 17 | // Durch Festlegen von ComVisible auf FALSE werden die Typen in dieser Assembly 18 | // für COM-Komponenten unsichtbar. Wenn Sie auf einen Typ in dieser Assembly von 19 | // COM aus zugreifen müssen, sollten Sie das ComVisible-Attribut für diesen Typ auf "True" festlegen. 20 | [assembly: ComVisible(false)] 21 | 22 | // Die folgende GUID bestimmt die ID der Typbibliothek, wenn dieses Projekt für COM verfügbar gemacht wird 23 | [assembly: Guid("63f28ae8-2cfe-46ae-996d-5533e1423d40")] 24 | 25 | // Versionsinformationen für eine Assembly bestehen aus den folgenden vier Werten: 26 | // 27 | // Hauptversion 28 | // Nebenversion 29 | // Buildnummer 30 | // Revision 31 | // 32 | // Sie können alle Werte angeben oder Standardwerte für die Build- und Revisionsnummern verwenden, 33 | // übernehmen, indem Sie "*" eingeben: 34 | // [assembly: AssemblyVersion("1.0.*")] 35 | [assembly: AssemblyVersion("1.0.0.0")] 36 | [assembly: AssemblyFileVersion("1.0.0.0")] 37 | -------------------------------------------------------------------------------- /DWGui/Properties/Resources.Designer.cs: -------------------------------------------------------------------------------- 1 | //------------------------------------------------------------------------------ 2 | // 3 | // Dieser Code wurde von einem Tool generiert. 4 | // Laufzeitversion: 4.0.30319.42000 5 | // 6 | // Änderungen an dieser Datei können fehlerhaftes Verhalten verursachen und gehen verloren, wenn 7 | // der Code neu generiert wird. 8 | // 9 | //------------------------------------------------------------------------------ 10 | 11 | namespace DWGui.Properties 12 | { 13 | 14 | 15 | /// 16 | /// Eine stark typisierte Ressourcenklasse zum Suchen von lokalisierten Zeichenfolgen usw. 17 | /// 18 | // Diese Klasse wurde von der StronglyTypedResourceBuilder-Klasse 19 | // über ein Tool wie ResGen oder Visual Studio automatisch generiert. 20 | // Um einen Member hinzuzufügen oder zu entfernen, bearbeiten Sie die .ResX-Datei und führen dann ResGen 21 | // mit der Option /str erneut aus, oder erstellen Sie Ihr VS-Projekt neu. 22 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")] 23 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] 24 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] 25 | internal class Resources 26 | { 27 | 28 | private static global::System.Resources.ResourceManager resourceMan; 29 | 30 | private static global::System.Globalization.CultureInfo resourceCulture; 31 | 32 | [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] 33 | internal Resources() 34 | { 35 | } 36 | 37 | /// 38 | /// Gibt die zwischengespeicherte ResourceManager-Instanz zurück, die von dieser Klasse verwendet wird. 39 | /// 40 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] 41 | internal static global::System.Resources.ResourceManager ResourceManager 42 | { 43 | get 44 | { 45 | if ((resourceMan == null)) 46 | { 47 | global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("DWGui.Properties.Resources", typeof(Resources).Assembly); 48 | resourceMan = temp; 49 | } 50 | return resourceMan; 51 | } 52 | } 53 | 54 | /// 55 | /// Überschreibt die CurrentUICulture-Eigenschaft des aktuellen Threads für alle 56 | /// Ressourcenlookups, die diese stark typisierte Ressourcenklasse verwenden. 57 | /// 58 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] 59 | internal static global::System.Globalization.CultureInfo Culture 60 | { 61 | get 62 | { 63 | return resourceCulture; 64 | } 65 | set 66 | { 67 | resourceCulture = value; 68 | } 69 | } 70 | } 71 | } 72 | -------------------------------------------------------------------------------- /DWGui/Properties/Resources.resx: -------------------------------------------------------------------------------- 1 |  2 | 3 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | 105 | 106 | text/microsoft-resx 107 | 108 | 109 | 2.0 110 | 111 | 112 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 113 | 114 | 115 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 116 | 117 | -------------------------------------------------------------------------------- /DWGui/Properties/Settings.Designer.cs: -------------------------------------------------------------------------------- 1 | //------------------------------------------------------------------------------ 2 | // 3 | // This code was generated by a tool. 4 | // Runtime Version:4.0.30319.42000 5 | // 6 | // Changes to this file may cause incorrect behavior and will be lost if 7 | // the code is regenerated. 8 | // 9 | //------------------------------------------------------------------------------ 10 | 11 | namespace DWGui.Properties 12 | { 13 | 14 | 15 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] 16 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")] 17 | internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase 18 | { 19 | 20 | private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings()))); 21 | 22 | public static Settings Default 23 | { 24 | get 25 | { 26 | return defaultInstance; 27 | } 28 | } 29 | } 30 | } 31 | -------------------------------------------------------------------------------- /DWGui/Properties/Settings.settings: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | 6 | 7 | 8 | -------------------------------------------------------------------------------- /DebugWire/Address.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Text; 5 | using System.Threading.Tasks; 6 | 7 | namespace DebugWire 8 | { 9 | public class Address : TwoBytes 10 | { 11 | public Address(byte[] data) : base(data) 12 | { 13 | } 14 | 15 | public Address(string data) : base(data) 16 | { 17 | } 18 | 19 | public Address(ushort data) : base(data) 20 | { } 21 | } 22 | } 23 | -------------------------------------------------------------------------------- /DebugWire/DebugWire.cs: -------------------------------------------------------------------------------- 1 | /* Copyright (C) 2017 Jan Böhmer 2 | * 3 | * This program is free software; you can redistribute it and/or modify 4 | * it under the terms of the GNU General Public License as published by 5 | * the Free Software Foundation; either version 2 of the License, or 6 | * (at your option) any later version. 7 | * 8 | * This program is distributed in the hope that it will be useful, 9 | * but WITHOUT ANY WARRANTY; without even the implied warranty of 10 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 11 | * GNU General Public License for more details. 12 | * 13 | * You should have received a copy of the GNU General Public License along 14 | * with this program; if not, write to the Free Software Foundation, Inc., 15 | * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. 16 | */ 17 | 18 | using System; 19 | using System.Collections.Generic; 20 | using System.Linq; 21 | using System.Text; 22 | using System.Threading.Tasks; 23 | using System.IO.Ports; 24 | using System.Threading; 25 | 26 | namespace DebugWire 27 | { 28 | public class DebugWire 29 | { 30 | int _fcpu; 31 | SerialPort _port; 32 | int _sleeptime; 33 | 34 | private object serialincoming = new Object(); 35 | 36 | //DebugWire Command bytes 37 | //Basic commands 38 | const byte CMD_BREAK = 0x00; 39 | const byte CMD_RESUME = 0x30; 40 | const byte CMD_RESET = 0x07; 41 | const byte CMD_DISABLE_DW = 0x06; 42 | const byte CMD_SS = 0x31; 43 | const byte CMD_SS_INSTR = 0x23; 44 | //Read Data 45 | const byte CMD_GET_PC = 0xf0; 46 | const byte CMD_GET_HWBP = 0xf1; 47 | const byte CMD_GET_INSTR = 0xf2; 48 | const byte CMD_GET_SIG = 0xf3; 49 | //Write Data 50 | const byte CMD_SET_PC = 0xd0; 51 | const byte CMD_SET_HWBP = 0xd1; 52 | const byte CMD_SET_INSTR = 0xd2; 53 | //Results 54 | const byte RESULT_OK = 0x55; 55 | 56 | /// 57 | /// Creates and opens an new debugwire connection 58 | /// 59 | /// The serial port the MCU is connected to. 60 | /// The CPU frequency in Hz. 61 | public DebugWire(string portname, int F_CPU) 62 | { 63 | _sleeptime = 20; 64 | if(F_CPU <= 0) 65 | { 66 | throw new ArgumentException("F_CPU has to be greater 0."); 67 | } 68 | _fcpu = F_CPU; 69 | var baud = get_baud(); 70 | 71 | _port = new SerialPort(portname, baud); 72 | _port.Open(); 73 | } 74 | 75 | /// 76 | /// Halts the target with a break. 77 | /// 78 | /// true if the halt was successful, false if not. 79 | public async Task halt() 80 | { 81 | var b = await write_cmd(CMD_BREAK, 1); 82 | if(b[0] == RESULT_OK) 83 | { 84 | return true; 85 | } 86 | else 87 | { 88 | return false; 89 | } 90 | } 91 | 92 | 93 | /// 94 | /// Resume the execution on the target after a break; 95 | /// 96 | /// 97 | public async Task resume() 98 | { 99 | await write_cmd(CMD_RESUME, 0); 100 | } 101 | 102 | /// 103 | /// Resets the target and restart it. 104 | /// 105 | /// true if the reset was successful. 106 | public async Task reset() 107 | { 108 | return await reset(true); 109 | } 110 | 111 | /// 112 | /// Disables DebugWire on the target and reactivate ISP. 113 | /// After this command you can not use DebuWire until deactivate and activate power. 114 | /// 115 | /// true if the disabling was successful. 116 | public async Task disableDW() 117 | { 118 | var result = await write_cmd(CMD_DISABLE_DW, 2); 119 | if (result[2] == RESULT_OK) 120 | return true; 121 | else 122 | return false; 123 | } 124 | 125 | /// 126 | /// Resets the target and restart it if desired. 127 | /// 128 | /// true if the target should be restart after reset. If set to false the target must be restarted manually with call of halt() 129 | /// 130 | public async Task reset(bool start) 131 | { 132 | var a = await write_cmd(CMD_RESET, 3); 133 | if (a[2] != RESULT_OK) 134 | return false; 135 | 136 | if (start) // The MCU is stopped, send 0x00 to restart it 137 | { 138 | var b = await write_cmd(0x00, 1); 139 | if (b[0] != RESULT_OK) 140 | return false; 141 | } 142 | 143 | return true; 144 | } 145 | 146 | /// 147 | /// Performs only the next instructions on the target. (Single Stepping). 148 | /// 149 | /// true if the single step was successful. 150 | public async Task singleStep() 151 | { 152 | var result = await write_cmd(CMD_SS, 3); 153 | if (result[2] == RESULT_OK) 154 | return true; 155 | else 156 | return false; 157 | } 158 | 159 | /// 160 | /// Reads the signataure of the target and returns it as a byte array. 161 | /// 162 | /// A byte array containing the target signature. 163 | public async Task getSignatureRaw() 164 | { 165 | return await write_cmd(CMD_GET_SIG, 2); 166 | } 167 | 168 | /// 169 | /// Reads the signature of the target and returns it as Signature object. 170 | /// 171 | /// A Signature object describing the target signature 172 | public async Task getSignature() 173 | { 174 | return new Signature(await getSignatureRaw()); 175 | } 176 | 177 | 178 | /// 179 | /// Reads the value of the Programm Counter (PC) from the target. 180 | /// It contains the current address, which is executed. 181 | /// 182 | /// The value of the PC. 183 | public async Task
getPC() 184 | { 185 | var result = await write_cmd(CMD_GET_PC, 2); 186 | return new Address(result); 187 | } 188 | 189 | /// 190 | /// Reads the value of the Programm Counter (PC) from the target and return it as byte array. 191 | /// It contains the current address, which is executed. 192 | /// 193 | /// A byte array containing the address. 194 | public async Task getPCRaw() 195 | { 196 | var addr = await write_cmd(CMD_GET_PC, 2); 197 | return addr; 198 | } 199 | 200 | /// 201 | /// Reads the value of the Hardware Breakpoint from target and returns it as byte array. 202 | /// 203 | /// A byte array containing the read address. 204 | public async Task getHWBPRaw() 205 | { 206 | return await write_cmd(CMD_GET_HWBP, 2); 207 | } 208 | 209 | /// 210 | /// Reads the value of the Hardware Breakpoint from target and returns it as Address object. 211 | /// 212 | /// A Address object describing the address of the Hardware Breakpoint. 213 | public async Task
getHWBP() 214 | { 215 | return new Address(await getHWBPRaw()); 216 | } 217 | 218 | /// 219 | /// Reads the the opcode of the last set instruction and returns it as byte array. 220 | /// 221 | /// A byte array containing the opcode. 222 | public async Task getInstructionRaw() 223 | { 224 | return await write_cmd(CMD_GET_INSTR, 2); 225 | } 226 | 227 | /// 228 | /// Reads the opcode of the last set instruction and returns it as Instruction array. 229 | /// 230 | /// 231 | public async Task getInstruction() 232 | { 233 | return new Instruction(await getInstructionRaw()); 234 | } 235 | 236 | /// 237 | /// Sets the Progress Counter to the given Address. 238 | /// 239 | /// A Address object. 240 | public async Task setPC(Address addr) 241 | { 242 | var bytes = merge_command_argument(CMD_SET_PC, addr.Bytes); 243 | await write_cmd(bytes, 0); 244 | } 245 | 246 | /// 247 | /// Sets the Hardware Breakpoint to the given Address. 248 | /// 249 | /// An Address object. 250 | public async Task setHWBP(Address addr) 251 | { 252 | var bytes = merge_command_argument(CMD_SET_HWBP, addr.Bytes); 253 | await write_cmd(bytes, 0); 254 | } 255 | 256 | /// 257 | /// Runs the given Instruction on the target. 258 | /// 259 | /// The instruction which should be run. 260 | public async Task runInstruction(Instruction instr) 261 | { 262 | var bytes = merge_command_argument(CMD_SET_INSTR, instr.Bytes); 263 | await write_cmd(bytes, 0); //Load Instruction 264 | 265 | await write_cmd(CMD_SS_INSTR, 0); //Run Instruction 266 | 267 | } 268 | 269 | /// 270 | /// Calculates a suitable baudrate for the DebugWire port. 271 | /// 272 | /// The calculated baudrate. 273 | private int get_baud() 274 | { 275 | return _fcpu / 128; 276 | } 277 | 278 | /// 279 | /// Merges a cmd byte and an argument byte array into one byte array. 280 | /// 281 | /// The command byte. 282 | /// The arguments for the command. 283 | /// A byte array containing command and arguments. 284 | private byte[] merge_command_argument(byte cmd, byte[] arg) 285 | { 286 | byte[] arr = new byte[arg.Length + 1]; 287 | arr[0] = cmd; 288 | for(int i=0;i 297 | /// Outputs the given cmds and data to the MCU and receive the given amount of bytes. Waits the given time before reading the 298 | /// 299 | /// The commands and the data, which should be sent, as byte array. 300 | /// How many bytes should be received, after transmission of the command. 301 | /// Time in ms, how long should be waited before read targets answer. 302 | /// A byte array with the targets answer 303 | private async Task write_cmd(byte[] cmd, int expected_bytes, int sleeptime) 304 | { 305 | if (cmd.Length == 0) 306 | throw new ArgumentException("cmd must contain at least one command byte!"); 307 | if (expected_bytes < 0) 308 | throw new ArgumentException("expected_bytes must be greater 0!"); 309 | if (sleeptime < 0) 310 | throw new ArgumentException("sleeptime must be greater 0!"); 311 | 312 | _port.DiscardInBuffer(); // Discard all existing bytes, so we dont get results from the last one 313 | _port.Write(cmd, 0, cmd.Length); 314 | byte[] buffer = new byte[cmd.Length + expected_bytes]; 315 | if (expected_bytes > 0) // Sleep only if we really want to receive data 316 | { 317 | Thread.Sleep(sleeptime); // We need this, because SerialPort reads faster, than the MCU can answer 318 | } 319 | await _port.BaseStream.ReadAsync(buffer, 0, cmd.Length + expected_bytes); 320 | byte[] result = new byte[expected_bytes]; 321 | for(int i = cmd.Length;i 329 | /// Outputs the given cmds and data to the MCU and receive the given amount of bytes. 330 | /// 331 | /// The commands and the data, which should be sent, as byte array. 332 | /// How many bytes should be received, after transmission of the command. 333 | /// A byte array with the targets answer 334 | private async Task write_cmd(byte[] cmd, int expected_bytes) 335 | { 336 | return await write_cmd(cmd, expected_bytes, _sleeptime); 337 | } 338 | 339 | /// 340 | /// Outputs the given cmd to the MCU and receive the given amount of bytes. 341 | /// 342 | /// The command which should be sent. 343 | /// How many bytes should be received, after transmission of the command. 344 | /// A byte array with the targets answer 345 | private async Task write_cmd(byte cmd, int expected_bytes) 346 | { 347 | byte[] b = { cmd }; 348 | return await write_cmd(b, expected_bytes); 349 | } 350 | 351 | /// 352 | /// Outputs the given cmd to the MCU and receive the given amount of bytes. Waits the given time before reading the 353 | /// 354 | /// The command which should be sent. 355 | /// How many bytes should be received, after transmission of the command. 356 | /// Time in ms, how long should be waited before read targets answer. 357 | /// A byte array with the targets answer 358 | private async Task write_cmd(byte cmd, int expected_bytes, int sleeptime) 359 | { 360 | byte[] b = { cmd }; 361 | return await write_cmd(b, expected_bytes, sleeptime); 362 | } 363 | 364 | 365 | } 366 | 367 | } 368 | -------------------------------------------------------------------------------- /DebugWire/DebugWire.csproj: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | Debug 6 | AnyCPU 7 | {36F245C9-87F4-47A2-A47E-81AD440D2A8D} 8 | Library 9 | Properties 10 | DebugWire 11 | DebugWire 12 | v4.6.2 13 | 512 14 | 15 | 16 | true 17 | full 18 | false 19 | bin\Debug\ 20 | DEBUG;TRACE 21 | prompt 22 | 4 23 | 24 | 25 | pdbonly 26 | true 27 | bin\Release\ 28 | TRACE 29 | prompt 30 | 4 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | -------------------------------------------------------------------------------- /DebugWire/Instruction.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Text; 5 | using System.Threading.Tasks; 6 | 7 | namespace DebugWire 8 | { 9 | public class Instruction : TwoBytes 10 | { 11 | public Instruction(byte[] data) : base(data) 12 | { 13 | } 14 | 15 | public Instruction(string data) : base(data) 16 | { 17 | 18 | } 19 | 20 | public Instruction(ushort data) : base(data) 21 | { } 22 | } 23 | } 24 | -------------------------------------------------------------------------------- /DebugWire/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.CompilerServices; 3 | using System.Runtime.InteropServices; 4 | 5 | // Allgemeine Informationen über eine Assembly werden über die folgenden 6 | // Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern, 7 | // die einer Assembly zugeordnet sind. 8 | [assembly: AssemblyTitle("DebugWire")] 9 | [assembly: AssemblyDescription("")] 10 | [assembly: AssemblyConfiguration("")] 11 | [assembly: AssemblyCompany("")] 12 | [assembly: AssemblyProduct("DebugWire")] 13 | [assembly: AssemblyCopyright("Copyright © 2017")] 14 | [assembly: AssemblyTrademark("")] 15 | [assembly: AssemblyCulture("")] 16 | 17 | // Durch Festlegen von ComVisible auf FALSE werden die Typen in dieser Assembly 18 | // für COM-Komponenten unsichtbar. Wenn Sie auf einen Typ in dieser Assembly von 19 | // COM aus zugreifen müssen, sollten Sie das ComVisible-Attribut für diesen Typ auf "True" festlegen. 20 | [assembly: ComVisible(false)] 21 | 22 | // Die folgende GUID bestimmt die ID der Typbibliothek, wenn dieses Projekt für COM verfügbar gemacht wird 23 | [assembly: Guid("36f245c9-87f4-47a2-a47e-81ad440d2a8d")] 24 | 25 | // Versionsinformationen für eine Assembly bestehen aus den folgenden vier Werten: 26 | // 27 | // Hauptversion 28 | // Nebenversion 29 | // Buildnummer 30 | // Revision 31 | // 32 | // Sie können alle Werte angeben oder Standardwerte für die Build- und Revisionsnummern verwenden, 33 | // indem Sie "*" wie unten gezeigt eingeben: 34 | // [assembly: AssemblyVersion("1.0.*")] 35 | [assembly: AssemblyVersion("1.0.0.0")] 36 | [assembly: AssemblyFileVersion("1.0.0.0")] 37 | -------------------------------------------------------------------------------- /DebugWire/Signature.cs: -------------------------------------------------------------------------------- 1 | /* Copyright (C) 2017 Jan Böhmer 2 | * 3 | * This program is free software; you can redistribute it and/or modify 4 | * it under the terms of the GNU General Public License as published by 5 | * the Free Software Foundation; either version 2 of the License, or 6 | * (at your option) any later version. 7 | * 8 | * This program is distributed in the hope that it will be useful, 9 | * but WITHOUT ANY WARRANTY; without even the implied warranty of 10 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 11 | * GNU General Public License for more details. 12 | * 13 | * You should have received a copy of the GNU General Public License along 14 | * with this program; if not, write to the Free Software Foundation, Inc., 15 | * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. 16 | */ 17 | 18 | 19 | using System; 20 | using System.Collections.Generic; 21 | using System.Linq; 22 | using System.Text; 23 | using System.Threading.Tasks; 24 | 25 | namespace DebugWire 26 | { 27 | public class Signature 28 | { 29 | byte[] _sig; 30 | 31 | /// 32 | /// Creates a Signature object with the given signature. 33 | /// 34 | /// A byte array containing a devices signature. 35 | public Signature(byte[] sigbytes) 36 | { 37 | if (sigbytes.Length != 2) 38 | throw new ArgumentException("The sigbytes array has to contain 2 bytes."); 39 | _sig = sigbytes; 40 | } 41 | 42 | /// 43 | /// Convert the signature to a hexadecimal string in the format "0xZZZZ" 44 | /// 45 | /// A string representation of the signature bytes. 46 | public override string ToString() 47 | { 48 | return "0x" + BitConverter.ToString(_sig).Replace("-", String.Empty); 49 | } 50 | 51 | /// 52 | /// Convert the signature to a hexadecimal string. 53 | /// 54 | /// true if no trailing "0x" should be added to the signature. 55 | /// A string representation of the signature bytes. 56 | public string ToString(bool no_0x) 57 | { 58 | if (no_0x) 59 | return BitConverter.ToString(_sig).Replace("-", String.Empty); 60 | else 61 | return ToString(); 62 | } 63 | 64 | /// 65 | /// Convert the signature bytes to the full device signature in the form "0x1EZZZZ" 66 | /// 67 | /// A hexadecimal string representation of the signature bytes. 68 | public string ToFullString() 69 | { 70 | return "0x1E" + BitConverter.ToString(_sig).Replace("-", String.Empty); 71 | } 72 | 73 | /// 74 | /// The name of the MCU with this signature. 75 | /// 76 | public string Name 77 | { 78 | get 79 | { 80 | switch (ToString()) 81 | { 82 | case "0x9007": 83 | return "ATTiny13"; 84 | case "0x950f": 85 | return "ATmega328P"; 86 | case "0x9514": 87 | return "ATmega328"; 88 | 89 | default: 90 | return "Unknown AVR"; 91 | } 92 | } 93 | } 94 | 95 | /// 96 | /// A byte array containing the bytes of the device Signature 97 | /// 98 | public byte[] SignatureBytes{ 99 | get 100 | { 101 | return _sig; 102 | } 103 | } 104 | } 105 | } 106 | -------------------------------------------------------------------------------- /DebugWire/TwoBytes.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Text; 5 | using System.Threading.Tasks; 6 | 7 | namespace DebugWire 8 | { 9 | public class TwoBytes 10 | { 11 | private byte[] _data; 12 | 13 | /// 14 | /// Creates a new TwoBytes object from the given bytes. 15 | /// 16 | /// A byte array containing the two bytes. 17 | public TwoBytes(byte[] data) 18 | { 19 | if (data.Length != 2) 20 | throw new ArgumentException("The data array has to contain two bytes!"); 21 | 22 | _data = data; 23 | } 24 | 25 | /// 26 | /// Creates a new TwoBytes object from the given hexadecimal string in the format "0xZZZZ" 27 | /// 28 | /// A string in the format "0xZZZZ" 29 | public TwoBytes(string data) 30 | { 31 | if (data.StartsWith("0x", StringComparison.CurrentCultureIgnoreCase) || 32 | data.StartsWith("&H", StringComparison.CurrentCultureIgnoreCase)) 33 | { 34 | data = data.Substring(2); 35 | } 36 | var s = ushort.Parse(data, System.Globalization.NumberStyles.HexNumber); 37 | _data = reverseBytes(BitConverter.GetBytes(s)); 38 | } 39 | 40 | public TwoBytes(ushort data) 41 | { 42 | _data = reverseBytes(BitConverter.GetBytes(data)); 43 | } 44 | 45 | /// 46 | /// Returns the two bytes as a unsigned short. 47 | /// 48 | /// A ushort containing the two bytes. 49 | public ushort ToShort() 50 | { 51 | return BitConverter.ToUInt16(_data, 0); 52 | } 53 | 54 | public byte[] Bytes 55 | { 56 | get 57 | { 58 | return _data; 59 | } 60 | } 61 | 62 | private byte[] reverseBytes(byte[] data) 63 | { 64 | byte[] b = { data[1], data[0] }; 65 | return b; 66 | 67 | } 68 | 69 | /// 70 | /// Returns a string representation of the two bytes in the format "0xZZZZ" 71 | /// 72 | /// A string with the two bytes in hexadecimal. 73 | public override string ToString() 74 | { 75 | return "0x" + BitConverter.ToString(_data).Replace("-", string.Empty); 76 | } 77 | 78 | } 79 | } 80 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | GNU GENERAL PUBLIC LICENSE 2 | Version 2, June 1991 3 | 4 | Copyright (C) 1989, 1991 Free Software Foundation, Inc., 5 | 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 6 | Everyone is permitted to copy and distribute verbatim copies 7 | of this license document, but changing it is not allowed. 8 | 9 | Preamble 10 | 11 | The licenses for most software are designed to take away your 12 | freedom to share and change it. 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IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING 271 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR 272 | REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, 273 | INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING 274 | OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED 275 | TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY 276 | YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER 277 | PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE 278 | POSSIBILITY OF SUCH DAMAGES. 279 | 280 | END OF TERMS AND CONDITIONS 281 | 282 | How to Apply These Terms to Your New Programs 283 | 284 | If you develop a new program, and you want it to be of the greatest 285 | possible use to the public, the best way to achieve this is to make it 286 | free software which everyone can redistribute and change under these terms. 287 | 288 | To do so, attach the following notices to the program. It is safest 289 | to attach them to the start of each source file to most effectively 290 | convey the exclusion of warranty; and each file should have at least 291 | the "copyright" line and a pointer to where the full notice is found. 292 | 293 | {description} 294 | Copyright (C) {year} {fullname} 295 | 296 | This program is free software; you can redistribute it and/or modify 297 | it under the terms of the GNU General Public License as published by 298 | the Free Software Foundation; either version 2 of the License, or 299 | (at your option) any later version. 300 | 301 | This program is distributed in the hope that it will be useful, 302 | but WITHOUT ANY WARRANTY; without even the implied warranty of 303 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 304 | GNU General Public License for more details. 305 | 306 | You should have received a copy of the GNU General Public License along 307 | with this program; if not, write to the Free Software Foundation, Inc., 308 | 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. 309 | 310 | Also add information on how to contact you by electronic and paper mail. 311 | 312 | If the program is interactive, make it output a short notice like this 313 | when it starts in an interactive mode: 314 | 315 | Gnomovision version 69, Copyright (C) year name of author 316 | Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'. 317 | This is free software, and you are welcome to redistribute it 318 | under certain conditions; type `show c' for details. 319 | 320 | The hypothetical commands `show w' and `show c' should show the appropriate 321 | parts of the General Public License. Of course, the commands you use may 322 | be called something other than `show w' and `show c'; they could even be 323 | mouse-clicks or menu items--whatever suits your program. 324 | 325 | You should also get your employer (if you work as a programmer) or your 326 | school, if any, to sign a "copyright disclaimer" for the program, if 327 | necessary. Here is a sample; alter the names: 328 | 329 | Yoyodyne, Inc., hereby disclaims all copyright interest in the program 330 | `Gnomovision' (which makes passes at compilers) written by James Hacker. 331 | 332 | {signature of Ty Coon}, 1 April 1989 333 | Ty Coon, President of Vice 334 | 335 | This General Public License does not permit incorporating your program into 336 | proprietary programs. If your program is a subroutine library, you may 337 | consider it more useful to permit linking proprietary applications with the 338 | library. If this is what you want to do, use the GNU Lesser General 339 | Public License instead of this License. 340 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # WireDebugger 2 | Debug AVRs with DebugWire via SerialPort 3 | --------------------------------------------------------------------------------