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nunit.exe.config │ ├── nunit-x86.exe.config │ ├── NUnitTests.config │ └── NUnitFitTests.html │ ├── Logo.ico │ ├── license.txt │ ├── lib │ ├── nunit.mocks.dll │ ├── nunit.framework.dll │ └── pnunit.framework.dll │ ├── NUnit.2.5.7.10213.nupkg │ ├── NUnitFitTests.html │ └── fit-license.txt └── Life ├── Life.sln ├── Location_Behaviours.cs ├── Properties └── AssemblyInfo.cs ├── Cell.cs ├── Location.cs ├── Life.csproj ├── World.cs ├── World_Behaviours.cs └── Cell_Behaviours.cs /.gitignore: -------------------------------------------------------------------------------- 1 | bin 2 | obj 3 | _ReSharper* 4 | *.suo 5 | *.ReSharper.* -------------------------------------------------------------------------------- /lib/nunit/Tools/runpnunit.bat: -------------------------------------------------------------------------------- 1 | start pnunit-agent agent.conf 2 | pnunit-launcher test.conf -------------------------------------------------------------------------------- /lib/nunit/Logo.ico: 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-------------------------------------------------------------------------------- 1 | 2 | Microsoft Visual Studio Solution File, Format Version 11.00 3 | # Visual Studio 2010 4 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Life", "Life.csproj", "{58FB6730-FDEF-4014-828A-FF0419A15993}" 5 | EndProject 6 | Global 7 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 8 | Debug|Any CPU = Debug|Any CPU 9 | Release|Any CPU = Release|Any CPU 10 | EndGlobalSection 11 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 12 | {58FB6730-FDEF-4014-828A-FF0419A15993}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 13 | {58FB6730-FDEF-4014-828A-FF0419A15993}.Debug|Any CPU.Build.0 = Debug|Any CPU 14 | {58FB6730-FDEF-4014-828A-FF0419A15993}.Release|Any CPU.ActiveCfg = Release|Any CPU 15 | {58FB6730-FDEF-4014-828A-FF0419A15993}.Release|Any CPU.Build.0 = Release|Any CPU 16 | EndGlobalSection 17 | GlobalSection(SolutionProperties) = preSolution 18 | HideSolutionNode = FALSE 19 | EndGlobalSection 20 | EndGlobal 21 | -------------------------------------------------------------------------------- /Life/Location_Behaviours.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Text; 5 | using NUnit.Framework; 6 | 7 | namespace Life 8 | { 9 | [TestFixture] 10 | public class Location_Behaviours 11 | { 12 | [Test] 13 | public void Get_neighboring_locations() 14 | { 15 | var theTestLocation = Location.At(0, 0); 16 | var neighboringLocations = theTestLocation.GetNeighboringLocations(); 17 | var expected_locations = new[] 18 | { 19 | Location.At(0,1), 20 | Location.At(1,0), 21 | Location.At(1,1), 22 | Location.At(0,-1), 23 | Location.At(-1,0), 24 | Location.At(-1,-1), 25 | Location.At(-1,1), 26 | Location.At(1,-1), 27 | }; 28 | 29 | Assert.That(neighboringLocations.Count(), Is.EqualTo(8), "should have eight locations."); 30 | Assert.That(neighboringLocations, Is.EquivalentTo(expected_locations), "It should get all surrounding locations."); 31 | 32 | } 33 | 34 | [Test] 35 | public void Test_location_neighbors_another_when_it_does() 36 | { 37 | Assert.That(Location.At(1, 2).IsNeighborsWith(Location.At(2, 2)), "the locations should neighbor one another."); 38 | } 39 | } 40 | } 41 | -------------------------------------------------------------------------------- /Life/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.CompilerServices; 3 | using System.Runtime.InteropServices; 4 | 5 | // General Information about an assembly is controlled through the following 6 | // set of attributes. Change these attribute values to modify the information 7 | // associated with an assembly. 8 | [assembly: AssemblyTitle("Life")] 9 | [assembly: AssemblyDescription("")] 10 | [assembly: AssemblyConfiguration("")] 11 | [assembly: AssemblyCompany("")] 12 | [assembly: AssemblyProduct("Life")] 13 | [assembly: AssemblyCopyright("Copyright © 2011")] 14 | [assembly: AssemblyTrademark("")] 15 | [assembly: AssemblyCulture("")] 16 | 17 | // Setting ComVisible to false makes the types in this assembly not visible 18 | // to COM components. If you need to access a type in this assembly from 19 | // COM, set the ComVisible attribute to true on that type. 20 | [assembly: ComVisible(false)] 21 | 22 | // The following GUID is for the ID of the typelib if this project is exposed to COM 23 | [assembly: Guid("6cdfe0ed-9a48-4daa-902f-6046326609ba")] 24 | 25 | // Version information for an assembly consists of the following four values: 26 | // 27 | // Major Version 28 | // Minor Version 29 | // Build Number 30 | // Revision 31 | // 32 | // You can specify all the values or you can default the Build and Revision Numbers 33 | // by using the '*' as shown below: 34 | // [assembly: AssemblyVersion("1.0.*")] 35 | [assembly: AssemblyVersion("1.0.0.0")] 36 | [assembly: AssemblyFileVersion("1.0.0.0")] 37 | -------------------------------------------------------------------------------- /lib/nunit/Tools/runFile.exe.config: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 18 | 19 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | -------------------------------------------------------------------------------- /Life/Cell.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Life 4 | { 5 | public class Cell 6 | { 7 | private Action I_died; 8 | public Action When_it_dies 9 | { 10 | private get { return I_died; } 11 | set { I_died = value; } 12 | } 13 | 14 | private Action I_was_born; 15 | public Action When_its_born 16 | { 17 | private get { return I_was_born; } 18 | set { I_was_born = value; } 19 | } 20 | 21 | private int neighbor_count; 22 | private bool is_dead; 23 | 24 | public static Cell ThatsAlive() 25 | { 26 | return new Cell(); 27 | } 28 | 29 | public void MomentPassed() 30 | { 31 | if (neighbor_count == 3 && this.is_dead) 32 | { 33 | this.is_dead = false; 34 | I_was_born(); 35 | } 36 | else if((neighbor_count < 2 || neighbor_count > 3) && !this.is_dead) 37 | { 38 | this.is_dead = true; 39 | I_died(); 40 | } 41 | } 42 | 43 | public static Cell ThatsAliveWithNeighbors(int preexisting_neighbor_count) 44 | { 45 | var cell = new Cell(); 46 | cell.neighbor_count = preexisting_neighbor_count; 47 | return cell; 48 | } 49 | 50 | public static Cell ThatsDeadWithNeighbors(int preexisting_neighbor_count) 51 | { 52 | var cell = new Cell(); 53 | cell.is_dead = true; 54 | cell.neighbor_count = preexisting_neighbor_count; 55 | return cell; 56 | } 57 | 58 | public void NeighborDied() 59 | { 60 | if(neighbor_count > 0) 61 | neighbor_count --; 62 | } 63 | 64 | public void NeighborWasBorn() 65 | { 66 | neighbor_count++; 67 | } 68 | 69 | 70 | public void Touched() 71 | { 72 | if (is_dead) 73 | { 74 | is_dead = false; 75 | I_was_born(); 76 | } 77 | else 78 | { 79 | is_dead = true; 80 | I_died(); 81 | } 82 | } 83 | } 84 | } 85 | -------------------------------------------------------------------------------- /Life/Location.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | using System.Linq; 3 | using System; 4 | namespace Life 5 | { 6 | public class Location 7 | { 8 | private bool is_nowhere; 9 | private int horizontal_offset; 10 | private int vertical_offset; 11 | 12 | public static Location OfNowhere() 13 | { 14 | var location = new Location(); 15 | location.is_nowhere = true; 16 | return location; 17 | } 18 | 19 | public static Location OfOrigin() 20 | { 21 | var location = new Location() 22 | { 23 | horizontal_offset = 0, 24 | vertical_offset = 0 25 | }; 26 | return location; 27 | } 28 | 29 | public override string ToString() 30 | { 31 | return is_nowhere ? "Location: Nowhere" : string.Format("Location: H:{0}, V:{1}", horizontal_offset, vertical_offset); 32 | } 33 | 34 | public override bool Equals(object obj) 35 | { 36 | var other_location = obj as Location; 37 | return is_nowhere.Equals(other_location.is_nowhere) && horizontal_offset == other_location.horizontal_offset && vertical_offset == other_location.vertical_offset; 38 | } 39 | 40 | internal static Location At(int horizontal_offset, int vertical_offset) 41 | { 42 | var location = new Location() 43 | { 44 | horizontal_offset = horizontal_offset, 45 | vertical_offset = vertical_offset, 46 | }; 47 | return location; 48 | } 49 | 50 | public IEnumerable GetNeighboringLocations() 51 | { 52 | var neighboring_locations = new List(); 53 | 54 | foreach (var h_offset in Enumerable.Range(this.horizontal_offset - 1, 3)) 55 | foreach (var v_offset in Enumerable.Range(this.vertical_offset - 1, 3)) 56 | if (!(h_offset == 0 && v_offset == 0)) 57 | neighboring_locations.Add(Location.At(h_offset, v_offset)); 58 | 59 | return neighboring_locations; 60 | } 61 | 62 | public bool IsNeighborsWith(Location location) 63 | { 64 | var horizontal_distance = Math.Abs(horizontal_offset - location.horizontal_offset); 65 | var vertical_distance = Math.Abs(vertical_offset - location.vertical_offset); 66 | 67 | return horizontal_distance <= 1 && vertical_distance <= 1 && !this.Equals(location); 68 | } 69 | } 70 | } -------------------------------------------------------------------------------- /Life/Life.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | Debug 5 | AnyCPU 6 | 8.0.30703 7 | 2.0 8 | {58FB6730-FDEF-4014-828A-FF0419A15993} 9 | Library 10 | Properties 11 | Life 12 | Life 13 | v4.0 14 | 512 15 | 16 | 17 | true 18 | full 19 | false 20 | bin\Debug\ 21 | DEBUG;TRACE 22 | prompt 23 | 4 24 | 25 | 26 | pdbonly 27 | true 28 | bin\Release\ 29 | TRACE 30 | prompt 31 | 4 32 | 33 | 34 | 35 | ..\lib\nunit\lib\nunit.framework.dll 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 62 | -------------------------------------------------------------------------------- /lib/nunit/Tools/nunit-console-x86.exe.config: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 29 | 31 | 32 | 33 | 36 | 38 | 39 | 40 | 41 | 44 | 46 | 47 | 48 | 49 | 52 | 54 | 55 | 56 | 57 | 60 | 62 | 63 | 64 | 65 | 68 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | -------------------------------------------------------------------------------- /lib/nunit/Tools/nunit-console.exe.config: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 29 | 31 | 32 | 33 | 36 | 38 | 39 | 40 | 41 | 44 | 46 | 47 | 48 | 49 | 52 | 54 | 55 | 56 | 57 | 60 | 62 | 63 | 64 | 65 | 68 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | -------------------------------------------------------------------------------- /lib/nunit/Tools/nunit-agent-x86.exe.config: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 29 | 31 | 32 | 33 | 36 | 38 | 39 | 40 | 41 | 44 | 46 | 47 | 48 | 49 | 52 | 54 | 55 | 56 | 57 | 60 | 62 | 63 | 64 | 65 | 68 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | -------------------------------------------------------------------------------- /lib/nunit/Tools/nunit-agent.exe.config: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 29 | 31 | 32 | 33 | 36 | 38 | 39 | 40 | 41 | 44 | 46 | 47 | 48 | 49 | 52 | 54 | 55 | 56 | 57 | 60 | 62 | 63 | 64 | 65 | 68 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | -------------------------------------------------------------------------------- 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-------------------------------------------------------------------------------- 1 | 2 | 3 | 7 | 8 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 44 | 46 | 47 | 48 | 51 | 53 | 54 | 55 | 56 | 59 | 61 | 62 | 63 | 64 | 67 | 69 | 70 | 71 | 72 | 75 | 77 | 78 | 79 | 80 | 83 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | -------------------------------------------------------------------------------- /lib/nunit/Tools/nunit-x86.exe.config: -------------------------------------------------------------------------------- 1 | 2 | 3 | 7 | 8 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 44 | 46 | 47 | 48 | 51 | 53 | 54 | 55 | 56 | 59 | 61 | 62 | 63 | 64 | 67 | 69 | 70 | 71 | 72 | 75 | 77 | 78 | 79 | 80 | 83 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | -------------------------------------------------------------------------------- /lib/nunit/Tools/NUnitTests.config: -------------------------------------------------------------------------------- 1 | 2 | 3 | 7 | 8 | 25 | 26 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 53 | 54 | 59 | 60 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | -------------------------------------------------------------------------------- /Life/World.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | 5 | namespace Life 6 | { 7 | public class World 8 | { 9 | private bool has_life; 10 | 11 | private Action A_cell_was_born; 12 | public Action When_a_cell_comes_to_life 13 | { 14 | private get { return A_cell_was_born; } 15 | set { A_cell_was_born = value; } 16 | } 17 | 18 | private Action A_cell_died; 19 | private List> cell_locations = new List>(); 20 | private List> born_cell_locations = new List>(); 21 | 22 | public Action When_a_cell_dies 23 | { 24 | private get { return A_cell_died; } 25 | set { A_cell_died = value; } 26 | } 27 | 28 | public void TouchCellAt(Location touched_location) 29 | { 30 | var was_just_born = born_cell_locations.Any(x => x.Key.Equals(touched_location)); 31 | var already_exists = cell_locations.Any(x=>x.Key.Equals(touched_location)); 32 | 33 | if (was_just_born) 34 | { 35 | born_cell_locations.RemoveAll(x => x.Key.Equals(touched_location)); 36 | cell_locations.RemoveAll(x => x.Key.Equals(touched_location)); 37 | } 38 | else if (already_exists) 39 | { 40 | //var touched_cell = cell_locations.Single(x => x.Key.Equals(touched_location)); 41 | //touched_cell.Value.Touched(); 42 | } 43 | else 44 | { 45 | var created_cell = Cell.ThatsAlive(); 46 | var cell_location = AddCellToWorld(touched_location, created_cell); 47 | born_cell_locations.Add(cell_location); 48 | } 49 | } 50 | 51 | private KeyValuePair AddCellToWorld(Location touched_location, Cell created_cell) 52 | { 53 | if (cell_locations.Exists(x => x.Key.Equals(touched_location))) 54 | { 55 | throw new InvalidOperationException("cell location already exists! Something terrible happened."); 56 | } 57 | created_cell.When_it_dies = () => this.A_cell_died(touched_location); 58 | created_cell.When_its_born = () => this.A_cell_was_born(touched_location); 59 | 60 | var cell_location = new KeyValuePair(touched_location, created_cell); 61 | cell_locations.Add(cell_location); 62 | return cell_location; 63 | } 64 | 65 | public static World That_is_a_barren_wasteland() 66 | { 67 | return new World(); 68 | } 69 | 70 | public static World Brimming_with_life() 71 | { 72 | return new World(); 73 | } 74 | 75 | public void MomentPassed() 76 | { 77 | foreach (var born_location in born_cell_locations) 78 | { 79 | CreateDeadCellsWhereThereAreNoneSurrounding(born_location); 80 | } 81 | 82 | foreach (var born_location in born_cell_locations) 83 | { 84 | A_cell_was_born(born_location.Key); 85 | 86 | var neighboring_cells = from a_cell in cell_locations 87 | where a_cell.Key.IsNeighborsWith(born_location.Key) 88 | select a_cell.Value; 89 | 90 | foreach (var neighboring_cell in neighboring_cells) 91 | neighboring_cell.NeighborWasBorn(); 92 | } 93 | 94 | born_cell_locations.Clear(); 95 | 96 | foreach(var cell_location in cell_locations) 97 | cell_location.Value.MomentPassed(); 98 | } 99 | 100 | private void CreateDeadCellsWhereThereAreNoneSurrounding(KeyValuePair born_location) 101 | { 102 | var locations = born_location.Key.GetNeighboringLocations(); 103 | 104 | foreach (var location in locations) 105 | { 106 | if (!cell_locations.Exists(x => x.Key.Equals(location))) 107 | { 108 | var dead_cell = Cell.ThatsDeadWithNeighbors(0); 109 | AddCellToWorld(location, dead_cell); 110 | } 111 | } 112 | } 113 | } 114 | } -------------------------------------------------------------------------------- /Life/World_Behaviours.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using NUnit.Framework; 3 | using System.Collections.Generic; 4 | using System.Linq; 5 | 6 | namespace Life 7 | { 8 | [TestFixture] 9 | public class World_Behaviours 10 | { 11 | [Test] 12 | public void When_I_touch_a_dead_cell_at_a_given_location_it_should_come_to_life() 13 | { 14 | var location_cell_was_born_at = Location.OfNowhere(); 15 | 16 | var world = World.That_is_a_barren_wasteland(); 17 | world.When_a_cell_comes_to_life = location => location_cell_was_born_at = location; 18 | world.When_a_cell_dies = _ => { }; 19 | world.TouchCellAt(Location.OfOrigin()); 20 | world.MomentPassed(); 21 | 22 | Assert.That(location_cell_was_born_at, Is.EqualTo(Location.OfOrigin()), "it should be born at the touched location."); 23 | } 24 | 25 | [Test] 26 | public void When_I_touch_a_live_cell_at_a_given_location_it_should_die() 27 | { 28 | var location_cell_died_at = Location.OfNowhere(); 29 | 30 | var world = World.Brimming_with_life(); 31 | world.When_a_cell_dies = location => location_cell_died_at = location; 32 | world.When_a_cell_comes_to_life = location => { }; 33 | world.TouchCellAt(Location.OfOrigin()); 34 | world.MomentPassed(); 35 | 36 | Assert.That(location_cell_died_at, Is.EqualTo(Location.OfOrigin()), "it should be dead at the touched location."); 37 | } 38 | 39 | [Test] 40 | public void Given_one_live_cell_when_a_moment_passes() 41 | { 42 | var location_cell_died_at = Location.OfNowhere(); 43 | 44 | var world = World.That_is_a_barren_wasteland(); 45 | world.When_a_cell_dies = location => location_cell_died_at = location; 46 | world.When_a_cell_comes_to_life = _ => { }; 47 | world.TouchCellAt(Location.OfOrigin()); 48 | world.MomentPassed(); 49 | 50 | Assert.That(location_cell_died_at, Is.EqualTo(Location.OfOrigin()), "it should be dead at the touched location."); 51 | } 52 | 53 | [Test] 54 | public void Given_two_live_neighboring_cells_when_a_moment_passes() 55 | { 56 | var cell_death_locations = new List(); 57 | 58 | var world = World.That_is_a_barren_wasteland(); 59 | world.When_a_cell_dies = location => cell_death_locations.Add(location); 60 | world.When_a_cell_comes_to_life = _ => { }; 61 | world.TouchCellAt(Location.At(0,0)); 62 | world.TouchCellAt(Location.At(0,1)); 63 | world.MomentPassed(); 64 | 65 | Assert.That(cell_death_locations.ToArray(), Is.EquivalentTo(new []{Location.At(0,0), Location.At(0,1)}), "Both cells should have died."); 66 | } 67 | 68 | [Test] 69 | public void Given_a_stable_live_cell_environment_when_a_moment_passes() 70 | { 71 | var cell_death_locations = new List(); 72 | var cell_birth_locations = new List(); 73 | 74 | var world = World.That_is_a_barren_wasteland(); 75 | world.When_a_cell_dies = location => cell_death_locations.Add(location); 76 | world.When_a_cell_comes_to_life = location => cell_birth_locations.Add(location); 77 | 78 | world.TouchCellAt(Location.At(0, 0)); 79 | world.TouchCellAt(Location.At(0, 1)); 80 | world.TouchCellAt(Location.At(1, 0)); 81 | world.MomentPassed(); 82 | 83 | Assert.That(cell_birth_locations, Is.EquivalentTo(new[] { Location.At(0, 0), Location.At(0, 1), Location.At(1, 0), Location.At(1,1) }), "it should have cause the touched cells to be born."); 84 | Assert.That(cell_death_locations.ToArray(), Is.Empty, "No cells should have died."); 85 | 86 | cell_death_locations.Clear(); 87 | cell_birth_locations.Clear(); 88 | 89 | world.MomentPassed(); 90 | 91 | Assert.That(cell_birth_locations, Is.EquivalentTo(Enumerable.Empty()), "nothing eventful should have happened"); 92 | Assert.That(cell_death_locations.ToArray(), Is.Empty, "nothing eventful should have happened"); 93 | } 94 | 95 | [Test] 96 | public void When_touching_a_cell_to_make_it_alive_and_then_dead() 97 | { 98 | var cell_death_locations = new List(); 99 | var cell_birth_locations = new List(); 100 | 101 | var world = World.That_is_a_barren_wasteland(); 102 | world.When_a_cell_dies = location => cell_death_locations.Add(location); 103 | world.When_a_cell_comes_to_life = location => cell_birth_locations.Add(location); 104 | 105 | world.TouchCellAt(Location.At(2, 1)); 106 | world.TouchCellAt(Location.At(2, 1)); 107 | world.MomentPassed(); 108 | 109 | Assert.That(cell_death_locations, Is.EquivalentTo(new Location[] { }), "it should not cause any death events"); 110 | Assert.That(cell_birth_locations, Is.EquivalentTo(new Location[] { }), "it should not cause any birth events"); 111 | } 112 | } 113 | } 114 | -------------------------------------------------------------------------------- /Life/Cell_Behaviours.cs: -------------------------------------------------------------------------------- 1 | using NUnit.Framework; 2 | 3 | namespace Life 4 | { 5 | [TestFixture] 6 | public class Cell_Behaviours 7 | { 8 | [Test] 9 | public void When_a_cell_has_no_neighbors_and_a_moment_passes() 10 | { 11 | var cell = Cell.ThatsAlive(); 12 | 13 | var cell_died = false; 14 | cell.When_it_dies = () => cell_died = true; 15 | cell.MomentPassed(); 16 | 17 | Assert.That(cell_died, "It should die."); 18 | } 19 | 20 | [Test] 21 | public void When_a_cell_has_no_neighbors_and_more_than_one_moment_passes() 22 | { 23 | var cell = Cell.ThatsAlive(); 24 | 25 | var died_count = 0; 26 | cell.When_it_dies = () => died_count++; 27 | cell.MomentPassed(); 28 | cell.MomentPassed(); 29 | 30 | Assert.That(died_count, Is.EqualTo(1), "It should die only once."); 31 | } 32 | 33 | [Test] 34 | public void When_a_cell_has_one_neighbor_and_a_moment_passes() 35 | { 36 | var cell = Cell.ThatsAlive(); 37 | cell.NeighborWasBorn(); 38 | 39 | var cell_died = false; 40 | cell.When_it_dies = () => cell_died = true; 41 | cell.MomentPassed(); 42 | 43 | Assert.That(cell_died, "It should die."); 44 | } 45 | 46 | [Test] 47 | public void When_a_cell_has_two_neighbors_and_a_moment_passes() 48 | { 49 | var cell = Cell.ThatsAliveWithNeighbors(2); 50 | 51 | var cell_died = false; 52 | cell.When_it_dies = () => cell_died = true; 53 | cell.MomentPassed(); 54 | 55 | Assert.That(cell_died, Is.False, "It should live on."); 56 | } 57 | 58 | [Test] 59 | public void When_a_dead_cell_has_one_neighbors_and_a_moment_passes() 60 | { 61 | var cell = Cell.ThatsDeadWithNeighbors(1); 62 | 63 | var cell_died = false; 64 | cell.When_it_dies = () => cell_died = true; 65 | cell.MomentPassed(); 66 | 67 | Assert.That(cell_died, Is.False, "It should not die when it's already dead."); 68 | } 69 | 70 | [Test] 71 | public void When_a_cell_has_three_neighbors_and_a_moment_passes() 72 | { 73 | var cell = Cell.ThatsAliveWithNeighbors(3); 74 | 75 | var cell_died = false; 76 | cell.When_it_dies = () => cell_died = true; 77 | cell.MomentPassed(); 78 | 79 | Assert.That(cell_died, Is.False, "It should live on."); 80 | } 81 | 82 | [Test] 83 | public void When_a_live_cell_has_more_than_three_neighbors_and_a_moment_passes() 84 | { 85 | var cell = Cell.ThatsAliveWithNeighbors(4); 86 | 87 | var cell_died = false; 88 | cell.When_it_dies = () => cell_died = true; 89 | cell.MomentPassed(); 90 | 91 | Assert.That(cell_died, "it should die as if from overcrowding."); 92 | } 93 | 94 | [Test] 95 | public void When_a_dead_cell_has_exactly_three_neighbors() 96 | { 97 | var dead_cell = Cell.ThatsDeadWithNeighbors(3); 98 | 99 | var cell_was_born = false; 100 | dead_cell.When_its_born = () => cell_was_born = true; 101 | dead_cell.MomentPassed(); 102 | 103 | Assert.That(cell_was_born, "it should come to life"); 104 | } 105 | 106 | [Test] 107 | public void When_a_dead_cell_has_exactly_three_neighbors_and_more_than_one_moment_passes() 108 | { 109 | var dead_cell = Cell.ThatsDeadWithNeighbors(3); 110 | 111 | var number_of_times_born = 0; 112 | dead_cell.When_its_born = () => number_of_times_born++; 113 | dead_cell.MomentPassed(); 114 | dead_cell.MomentPassed(); 115 | 116 | Assert.That(number_of_times_born, Is.EqualTo(1), "it should be born only once."); 117 | } 118 | 119 | [Test] 120 | public void When_a_live_cell_is_notified_that_a_neighbor_died() 121 | { 122 | var cell_died = false; 123 | var cell = Cell.ThatsAliveWithNeighbors(2); 124 | cell.When_it_dies = () => cell_died = true; 125 | cell.NeighborDied(); 126 | 127 | cell.MomentPassed(); 128 | 129 | Assert.That(cell_died, "it should affect its view of the world."); 130 | } 131 | 132 | [Test] 133 | public void When_a_neighboring_cell_dies_without_knowing_of_any_neighbors() 134 | { 135 | var cell_born = false; 136 | var cell = Cell.ThatsDeadWithNeighbors(0); 137 | cell.When_its_born = () => cell_born = true; 138 | cell.NeighborDied(); 139 | cell.NeighborWasBorn(); 140 | cell.NeighborWasBorn(); 141 | cell.NeighborWasBorn(); 142 | cell.MomentPassed(); 143 | 144 | Assert.That(cell_born, "it should count neighbors up from zero and not go into negatives."); 145 | } 146 | 147 | [Test] 148 | public void When_the_hand_of_god_touches_a_live_cell() 149 | { 150 | var cell_died = false; 151 | var cell = Cell.ThatsAliveWithNeighbors(0); 152 | cell.When_it_dies = () => cell_died = true; 153 | cell.Touched(); 154 | 155 | Assert.That(cell_died, "Touching a live cell should kill it."); 156 | } 157 | 158 | [Test] 159 | public void When_the_hand_of_god_touches_a_dead_cell() 160 | { 161 | var cell_was_born = false; 162 | var cell = Cell.ThatsDeadWithNeighbors(0); 163 | cell.When_its_born = () => cell_was_born = true; 164 | cell.Touched(); 165 | 166 | Assert.That(cell_was_born, "Touching a dead cell should bring it back to life."); 167 | } 168 | } 169 | } 170 | -------------------------------------------------------------------------------- /lib/nunit/NUnitFitTests.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 |

NUnit Acceptance Tests

5 |

6 | Developers love self-referential programs! Hence, NUnit has always run all it's 7 | own tests, even those that are not really unit tests. 8 |

Now, beginning with NUnit 2.4, NUnit has top-level tests using Ward Cunningham's 9 | FIT framework. At this time, the tests are pretty rudimentary, but it's a start 10 | and it's a framework for doing more. 11 |

Running the Tests

12 |

Open a console or shell window and navigate to the NUnit bin directory, which 13 | contains this file. To run the test under Microsoft .Net, enter the command 14 |

    runFile NUnitFitTests.html TestResults.html .
15 | To run it under Mono, enter 16 |
    mono runFile.exe NUnitFitTests.html TestResults.html .
17 | Note the space and dot at the end of each command. The results of your test 18 | will be in TestResults.html in the same directory. 19 |

Platform and CLR Version

20 | 21 | 22 | 23 | 24 |
NUnit.Fixtures.PlatformInfo
25 |

Verify Unit Tests

26 |

27 | Load and run the NUnit unit tests, verifying that the results are as expected. 28 | When these tests are run on different platforms, different numbers of tests may 29 | be skipped, so the values for Skipped and Run tests are informational only. 30 |

31 | The number of tests in each assembly should be constant across all platforms - 32 | any discrepancy usually means that one of the test source files was not 33 | compiled on the platform. There should be no failures and no tests ignored. 34 |

Note: 35 | At the moment, the nunit.extensions.tests assembly is failing because the 36 | fixture doesn't initialize addins in the test domain. 37 |

38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | 105 | 106 | 107 | 108 | 109 | 110 | 111 | 112 | 113 | 114 | 115 | 116 | 117 | 118 | 119 | 120 | 121 | 122 |
NUnit.Fixtures.AssemblyRunner
AssemblyTests()Run()Skipped()Ignored()Failures()
nunit.framework.tests.dll397  00
nunit.core.tests.dll355  00
nunit.util.tests.dll238  00
nunit.mocks.tests.dll43  00
nunit.extensions.tests.dll5  00
nunit-console.tests.dll40  00
nunit.uikit.tests.dll34  00
nunit-gui.tests.dll15  00
nunit.fixtures.tests.dll6  00
123 |

Code Snippet Tests

124 |

125 | These tests create a test assembly from a snippet of code and then load and run 126 | the tests that it contains, verifying that the structure of the loaded tests is 127 | as expected and that the number of tests run, skipped, ignored or failed is 128 | correct. 129 |

130 | 131 | 132 | 133 | 134 | 135 | 136 | 137 | 138 | 139 | 140 | 141 | 142 | 143 | 147 | 148 | 149 | 150 | 151 | 152 | 153 | 154 | 161 | 162 | 163 | 164 | 165 | 166 | 167 | 168 | 181 | 186 | 187 | 188 | 189 | 190 | 191 | 192 | 210 | 216 | 217 | 218 | 219 | 220 | 221 | 222 | 235 | 240 | 241 | 242 | 243 | 244 | 245 | 246 | 259 | 264 | 265 | 266 | 267 | 268 | 269 |
NUnit.Fixtures.SnippetRunner
CodeTree()Run()Skipped()Ignored()Failures()
public class TestClass
144 | {
145 | }
146 |
EMPTY0000
using NUnit.Framework;
155 | 
156 | [TestFixture]
157 | public class TestClass
158 | {
159 | }
160 |
TestClass0000
using NUnit.Framework;
169 | 
170 | [TestFixture]
171 | public class TestClass
172 | {
173 |     [Test]
174 |     public void T1() { }
175 |     [Test]
176 |     public void T2() { }
177 |     [Test]
178 |     public void T3() { }
179 | }
180 |
TestClass
182 | >T1
183 | >T2
184 | >T3
185 |
3000
using NUnit.Framework;
193 | 
194 | [TestFixture]
195 | public class TestClass1
196 | {
197 |     [Test]
198 |     public void T1() { }
199 | }
200 | 
201 | [TestFixture]
202 | public class TestClass2
203 | {
204 |     [Test]
205 |     public void T2() { }
206 |     [Test]
207 |     public void T3() { }
208 | }
209 |
TestClass1
211 | >T1
212 | TestClass2
213 | >T2
214 | >T3
215 |
3000
using NUnit.Framework;
223 | 
224 | [TestFixture]
225 | public class TestClass
226 | {
227 |     [Test]
228 |     public void T1() { }
229 |     [Test, Ignore]
230 |     public void T2() { }
231 |     [Test]
232 |     public void T3() { }
233 | }
234 |
TestClass
236 | >T1
237 | >T2
238 | >T3
239 |
2010
using NUnit.Framework;
247 | 
248 | [TestFixture]
249 | public class TestClass
250 | {
251 |     [Test]
252 |     public void T1() { }
253 |     [Test, Explicit]
254 |     public void T2() { }
255 |     [Test]
256 |     public void T3() { }
257 | }
258 |
TestClass
260 | >T1
261 | >T2
262 | >T3
263 |
2100
270 |

Summary Information

271 | 272 | 273 | 274 | 275 |
fit.Summary
276 | 277 | 278 | -------------------------------------------------------------------------------- /lib/nunit/Tools/NUnitFitTests.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 |

NUnit Acceptance Tests

5 |

6 | Developers love self-referential programs! Hence, NUnit has always run all it's 7 | own tests, even those that are not really unit tests. 8 |

Now, beginning with NUnit 2.4, NUnit has top-level tests using Ward Cunningham's 9 | FIT framework. At this time, the tests are pretty rudimentary, but it's a start 10 | and it's a framework for doing more. 11 |

Running the Tests

12 |

Open a console or shell window and navigate to the NUnit bin directory, which 13 | contains this file. To run the test under Microsoft .Net, enter the command 14 |

    runFile NUnitFitTests.html TestResults.html .
15 | To run it under Mono, enter 16 |
    mono runFile.exe NUnitFitTests.html TestResults.html .
17 | Note the space and dot at the end of each command. The results of your test 18 | will be in TestResults.html in the same directory. 19 |

Platform and CLR Version

20 | 21 | 22 | 23 | 24 |
NUnit.Fixtures.PlatformInfo
25 |

Verify Unit Tests

26 |

27 | Load and run the NUnit unit tests, verifying that the results are as expected. 28 | When these tests are run on different platforms, different numbers of tests may 29 | be skipped, so the values for Skipped and Run tests are informational only. 30 |

31 | The number of tests in each assembly should be constant across all platforms - 32 | any discrepancy usually means that one of the test source files was not 33 | compiled on the platform. There should be no failures and no tests ignored. 34 |

Note: 35 | At the moment, the nunit.extensions.tests assembly is failing because the 36 | fixture doesn't initialize addins in the test domain. 37 |

38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | 105 | 106 | 107 | 108 | 109 | 110 | 111 | 112 | 113 | 114 | 115 | 116 | 117 | 118 | 119 | 120 | 121 | 122 |
NUnit.Fixtures.AssemblyRunner
AssemblyTests()Run()Skipped()Ignored()Failures()
nunit.framework.tests.dll397  00
nunit.core.tests.dll355  00
nunit.util.tests.dll238  00
nunit.mocks.tests.dll43  00
nunit.extensions.tests.dll5  00
nunit-console.tests.dll40  00
nunit.uikit.tests.dll34  00
nunit-gui.tests.dll15  00
nunit.fixtures.tests.dll6  00
123 |

Code Snippet Tests

124 |

125 | These tests create a test assembly from a snippet of code and then load and run 126 | the tests that it contains, verifying that the structure of the loaded tests is 127 | as expected and that the number of tests run, skipped, ignored or failed is 128 | correct. 129 |

130 | 131 | 132 | 133 | 134 | 135 | 136 | 137 | 138 | 139 | 140 | 141 | 142 | 143 | 147 | 148 | 149 | 150 | 151 | 152 | 153 | 154 | 161 | 162 | 163 | 164 | 165 | 166 | 167 | 168 | 181 | 186 | 187 | 188 | 189 | 190 | 191 | 192 | 210 | 216 | 217 | 218 | 219 | 220 | 221 | 222 | 235 | 240 | 241 | 242 | 243 | 244 | 245 | 246 | 259 | 264 | 265 | 266 | 267 | 268 | 269 |
NUnit.Fixtures.SnippetRunner
CodeTree()Run()Skipped()Ignored()Failures()
public class TestClass
144 | {
145 | }
146 |
EMPTY0000
using NUnit.Framework;
155 | 
156 | [TestFixture]
157 | public class TestClass
158 | {
159 | }
160 |
TestClass0000
using NUnit.Framework;
169 | 
170 | [TestFixture]
171 | public class TestClass
172 | {
173 |     [Test]
174 |     public void T1() { }
175 |     [Test]
176 |     public void T2() { }
177 |     [Test]
178 |     public void T3() { }
179 | }
180 |
TestClass
182 | >T1
183 | >T2
184 | >T3
185 |
3000
using NUnit.Framework;
193 | 
194 | [TestFixture]
195 | public class TestClass1
196 | {
197 |     [Test]
198 |     public void T1() { }
199 | }
200 | 
201 | [TestFixture]
202 | public class TestClass2
203 | {
204 |     [Test]
205 |     public void T2() { }
206 |     [Test]
207 |     public void T3() { }
208 | }
209 |
TestClass1
211 | >T1
212 | TestClass2
213 | >T2
214 | >T3
215 |
3000
using NUnit.Framework;
223 | 
224 | [TestFixture]
225 | public class TestClass
226 | {
227 |     [Test]
228 |     public void T1() { }
229 |     [Test, Ignore]
230 |     public void T2() { }
231 |     [Test]
232 |     public void T3() { }
233 | }
234 |
TestClass
236 | >T1
237 | >T2
238 | >T3
239 |
2010
using NUnit.Framework;
247 | 
248 | [TestFixture]
249 | public class TestClass
250 | {
251 |     [Test]
252 |     public void T1() { }
253 |     [Test, Explicit]
254 |     public void T2() { }
255 |     [Test]
256 |     public void T3() { }
257 | }
258 |
TestClass
260 | >T1
261 | >T2
262 | >T3
263 |
2100
270 |

Summary Information

271 | 272 | 273 | 274 | 275 |
fit.Summary
276 | 277 | 278 | -------------------------------------------------------------------------------- /lib/nunit/fit-license.txt: -------------------------------------------------------------------------------- 1 | 2 | 3 | GNU GENERAL PUBLIC LICENSE 4 | Version 2, June 1991 5 | 6 | Copyright (C) 1989, 1991 Free Software Foundation, Inc. 7 | 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 8 | Everyone is permitted to copy and distribute verbatim copies 9 | of this license document, but changing it is not allowed. 10 | 11 | Preamble 12 | 13 | The licenses for most software are designed to take away your 14 | freedom to share and change it. By contrast, the GNU General Public 15 | License is intended to guarantee your freedom to share and change free 16 | software--to make sure the software is free for all its users. This 17 | General Public License applies to most of the Free Software 18 | Foundation's software and to any other program whose authors commit to 19 | using it. 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Each licensee is addressed as "you". 73 | 74 | Activities other than copying, distribution and modification are not 75 | covered by this License; they are outside its scope. The act of 76 | running the Program is not restricted, and the output from the Program 77 | is covered only if its contents constitute a work based on the 78 | Program (independent of having been made by running the Program). 79 | Whether that is true depends on what the Program does. 80 | 81 | 1. You may copy and distribute verbatim copies of the Program's 82 | source code as you receive it, in any medium, provided that you 83 | conspicuously and appropriately publish on each copy an appropriate 84 | copyright notice and disclaimer of warranty; keep intact all the 85 | notices that refer to this License and to the absence of any warranty; 86 | and give any other recipients of the Program a copy of this License 87 | along with the Program. 88 | 89 | You may charge a fee for the physical act of transferring a copy, and 90 | you may at your option offer warranty protection in exchange for a fee. 91 | 92 | 2. You may modify your copy or copies of the Program or any portion 93 | of it, thus forming a work based on the Program, and copy and 94 | distribute such modifications or work under the terms of Section 1 95 | above, provided that you also meet all of these conditions: 96 | 97 | a) You must cause the modified files to carry prominent notices 98 | stating that you changed the files and the date of any change. 99 | 100 | b) You must cause any work that you distribute or publish, that in 101 | whole or in part contains or is derived from the Program or any 102 | part thereof, to be licensed as a whole at no charge to all third 103 | parties under the terms of this License. 104 | 105 | c) If the modified program normally reads commands interactively 106 | when run, you must cause it, when started running for such 107 | interactive use in the most ordinary way, to print or display an 108 | announcement including an appropriate copyright notice and a 109 | notice that there is no warranty (or else, saying that you provide 110 | a warranty) and that users may redistribute the program under 111 | these conditions, and telling the user how to view a copy of this 112 | License. (Exception: if the Program itself is interactive but 113 | does not normally print such an announcement, your work based on 114 | the Program is not required to print an announcement.) 115 | 116 | These requirements apply to the modified work as a whole. If 117 | identifiable sections of that work are not derived from the Program, 118 | and can be reasonably considered independent and separate works in 119 | themselves, then this License, and its terms, do not apply to those 120 | sections when you distribute them as separate works. But when you 121 | distribute the same sections as part of a whole which is a work based 122 | on the Program, the distribution of the whole must be on the terms of 123 | this License, whose permissions for other licensees extend to the 124 | entire whole, and thus to each and every part regardless of who wrote it. 125 | 126 | Thus, it is not the intent of this section to claim rights or contest 127 | your rights to work written entirely by you; rather, the intent is to 128 | exercise the right to control the distribution of derivative or 129 | collective works based on the Program. 130 | 131 | In addition, mere aggregation of another work not based on the Program 132 | with the Program (or with a work based on the Program) on a volume of 133 | a storage or distribution medium does not bring the other work under 134 | the scope of this License. 135 | 136 | 3. You may copy and distribute the Program (or a work based on it, 137 | under Section 2) in object code or executable form under the terms of 138 | Sections 1 and 2 above provided that you also do one of the following: 139 | 140 | a) Accompany it with the complete corresponding machine-readable 141 | source code, which must be distributed under the terms of Sections 142 | 1 and 2 above on a medium customarily used for software interchange; or, 143 | 144 | b) Accompany it with a written offer, valid for at least three 145 | years, to give any third party, for a charge no more than your 146 | cost of physically performing source distribution, a complete 147 | machine-readable copy of the corresponding source code, to be 148 | distributed under the terms of Sections 1 and 2 above on a medium 149 | customarily used for software interchange; or, 150 | 151 | c) Accompany it with the information you received as to the offer 152 | to distribute corresponding source code. (This alternative is 153 | allowed only for noncommercial distribution and only if you 154 | received the program in object code or executable form with such 155 | an offer, in accord with Subsection b above.) 156 | 157 | The source code for a work means the preferred form of the work for 158 | making modifications to it. For an executable work, complete source 159 | code means all the source code for all modules it contains, plus any 160 | associated interface definition files, plus the scripts used to 161 | control compilation and installation of the executable. However, as a 162 | special exception, the source code distributed need not include 163 | anything that is normally distributed (in either source or binary 164 | form) with the major components (compiler, kernel, and so on) of the 165 | operating system on which the executable runs, unless that component 166 | itself accompanies the executable. 167 | 168 | If distribution of executable or object code is made by offering 169 | access to copy from a designated place, then offering equivalent 170 | access to copy the source code from the same place counts as 171 | distribution of the source code, even though third parties are not 172 | compelled to copy the source along with the object code. 173 | 174 | 4. You may not copy, modify, sublicense, or distribute the Program 175 | except as expressly provided under this License. Any attempt 176 | otherwise to copy, modify, sublicense or distribute the Program is 177 | void, and will automatically terminate your rights under this License. 178 | However, parties who have received copies, or rights, from you under 179 | this License will not have their licenses terminated so long as such 180 | parties remain in full compliance. 181 | 182 | 5. You are not required to accept this License, since you have not 183 | signed it. However, nothing else grants you permission to modify or 184 | distribute the Program or its derivative works. These actions are 185 | prohibited by law if you do not accept this License. Therefore, by 186 | modifying or distributing the Program (or any work based on the 187 | Program), you indicate your acceptance of this License to do so, and 188 | all its terms and conditions for copying, distributing or modifying 189 | the Program or works based on it. 190 | 191 | 6. Each time you redistribute the Program (or any work based on the 192 | Program), the recipient automatically receives a license from the 193 | original licensor to copy, distribute or modify the Program subject to 194 | these terms and conditions. You may not impose any further 195 | restrictions on the recipients' exercise of the rights granted herein. 196 | You are not responsible for enforcing compliance by third parties to 197 | this License. 198 | 199 | 7. If, as a consequence of a court judgment or allegation of patent 200 | infringement or for any other reason (not limited to patent issues), 201 | conditions are imposed on you (whether by court order, agreement or 202 | otherwise) that contradict the conditions of this License, they do not 203 | excuse you from the conditions of this License. If you cannot 204 | distribute so as to satisfy simultaneously your obligations under this 205 | License and any other pertinent obligations, then as a consequence you 206 | may not distribute the Program at all. For example, if a patent 207 | license would not permit royalty-free redistribution of the Program by 208 | all those who receive copies directly or indirectly through you, then 209 | the only way you could satisfy both it and this License would be to 210 | refrain entirely from distribution of the Program. 211 | 212 | If any portion of this section is held invalid or unenforceable under 213 | any particular circumstance, the balance of the section is intended to 214 | apply and the section as a whole is intended to apply in other 215 | circumstances. 216 | 217 | It is not the purpose of this section to induce you to infringe any 218 | patents or other property right claims or to contest validity of any 219 | such claims; this section has the sole purpose of protecting the 220 | integrity of the free software distribution system, which is 221 | implemented by public license practices. Many people have made 222 | generous contributions to the wide range of software distributed 223 | through that system in reliance on consistent application of that 224 | system; it is up to the author/donor to decide if he or she is willing 225 | to distribute software through any other system and a licensee cannot 226 | impose that choice. 227 | 228 | This section is intended to make thoroughly clear what is believed to 229 | be a consequence of the rest of this License. 230 | 231 | 8. If the distribution and/or use of the Program is restricted in 232 | certain countries either by patents or by copyrighted interfaces, the 233 | original copyright holder who places the Program under this License 234 | may add an explicit geographical distribution limitation excluding 235 | those countries, so that distribution is permitted only in or among 236 | countries not thus excluded. In such case, this License incorporates 237 | the limitation as if written in the body of this License. 238 | 239 | 9. The Free Software Foundation may publish revised and/or new versions 240 | of the General Public License from time to time. Such new versions will 241 | be similar in spirit to the present version, but may differ in detail to 242 | address new problems or concerns. 243 | 244 | Each version is given a distinguishing version number. If the Program 245 | specifies a version number of this License which applies to it and "any 246 | later version", you have the option of following the terms and conditions 247 | either of that version or of any later version published by the Free 248 | Software Foundation. If the Program does not specify a version number of 249 | this License, you may choose any version ever published by the Free Software 250 | Foundation. 251 | 252 | 10. If you wish to incorporate parts of the Program into other free 253 | programs whose distribution conditions are different, write to the author 254 | to ask for permission. For software which is copyrighted by the Free 255 | Software Foundation, write to the Free Software Foundation; we sometimes 256 | make exceptions for this. Our decision will be guided by the two goals 257 | of preserving the free status of all derivatives of our free software and 258 | of promoting the sharing and reuse of software generally. 259 | 260 | NO WARRANTY 261 | 262 | 11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY 263 | FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN 264 | OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES 265 | PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED 266 | OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF 267 | MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS 268 | TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE 269 | PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, 270 | REPAIR OR CORRECTION. 271 | 272 | 12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING 273 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR 274 | REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, 275 | INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING 276 | OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED 277 | TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY 278 | YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER 279 | PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE 280 | POSSIBILITY OF SUCH DAMAGES. 281 | 282 | END OF TERMS AND CONDITIONS 283 | 284 | How to Apply These Terms to Your New Programs 285 | 286 | If you develop a new program, and you want it to be of the greatest 287 | possible use to the public, the best way to achieve this is to make it 288 | free software which everyone can redistribute and change under these terms. 289 | 290 | To do so, attach the following notices to the program. It is safest 291 | to attach them to the start of each source file to most effectively 292 | convey the exclusion of warranty; and each file should have at least 293 | the "copyright" line and a pointer to where the full notice is found. 294 | 295 | 296 | Copyright (C) 297 | 298 | This program is free software; you can redistribute it and/or modify 299 | it under the terms of the GNU General Public License as published by 300 | the Free Software Foundation; either version 2 of the License, or 301 | (at your option) any later version. 302 | 303 | This program is distributed in the hope that it will be useful, 304 | but WITHOUT ANY WARRANTY; without even the implied warranty of 305 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 306 | GNU General Public License for more details. 307 | 308 | You should have received a copy of the GNU General Public License 309 | along with this program; if not, write to the Free Software 310 | Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 311 | 312 | 313 | Also add information on how to contact you by electronic and paper mail. 314 | 315 | If the program is interactive, make it output a short notice like this 316 | when it starts in an interactive mode: 317 | 318 | Gnomovision version 69, Copyright (C) year name of author 319 | Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'. 320 | This is free software, and you are welcome to redistribute it 321 | under certain conditions; type `show c' for details. 322 | 323 | The hypothetical commands `show w' and `show c' should show the appropriate 324 | parts of the General Public License. Of course, the commands you use may 325 | be called something other than `show w' and `show c'; they could even be 326 | mouse-clicks or menu items--whatever suits your program. 327 | 328 | You should also get your employer (if you work as a programmer) or your 329 | school, if any, to sign a "copyright disclaimer" for the program, if 330 | necessary. Here is a sample; alter the names: 331 | 332 | Yoyodyne, Inc., hereby disclaims all copyright interest in the program 333 | `Gnomovision' (which makes passes at compilers) written by James Hacker. 334 | 335 | , 1 April 1989 336 | Ty Coon, President of Vice 337 | 338 | This General Public License does not permit incorporating your program into 339 | proprietary programs. If your program is a subroutine library, you may 340 | consider it more useful to permit linking proprietary applications with the 341 | library. If this is what you want to do, use the GNU Library General 342 | Public License instead of this License. --------------------------------------------------------------------------------