├── Assets
├── PackageExporter
│ ├── unityignore
│ │ ├── README.txt
│ │ ├── README.txt.meta
│ │ ├── UnityLua.unityignore.meta
│ │ └── UnityLua.unityignore
│ ├── README.pdf
│ ├── Editor
│ │ ├── PackageExporter.dll
│ │ └── PackageExporter.dll.meta
│ ├── README.pdf.meta
│ ├── LICENSE.txt.meta
│ ├── Editor.meta
│ ├── template.meta
│ ├── template
│ │ ├── template.unityignore.meta
│ │ └── template.unityignore
│ ├── unityignore.meta
│ └── LICENSE.txt
├── ToLua
│ ├── Plugins
│ │ ├── CString.dll
│ │ ├── Debugger.dll
│ │ ├── x86
│ │ │ ├── tolua.dll
│ │ │ └── tolua.dll.meta
│ │ ├── iOS
│ │ │ ├── libtolua.a
│ │ │ └── libtolua.a.meta
│ │ ├── x86_64
│ │ │ └── tolua.dll
│ │ ├── Android
│ │ │ ├── libs
│ │ │ │ ├── x86
│ │ │ │ │ ├── libtolua.so
│ │ │ │ │ └── libtolua.so.meta
│ │ │ │ ├── arm64-v8a
│ │ │ │ │ ├── libtolua.so
│ │ │ │ │ └── libtolua.so.meta
│ │ │ │ ├── armeabi-v7a
│ │ │ │ │ ├── libtolua.so
│ │ │ │ │ └── libtolua.so.meta
│ │ │ │ ├── x86.meta
│ │ │ │ ├── armeabi-v7a.meta
│ │ │ │ └── arm64-v8a.meta
│ │ │ └── libs.meta
│ │ ├── iOS.meta
│ │ ├── x86.meta
│ │ ├── Android.meta
│ │ ├── tolua.bundle
│ │ │ ├── Contents
│ │ │ │ ├── MacOS
│ │ │ │ │ ├── tolua
│ │ │ │ │ └── tolua.meta
│ │ │ │ ├── Info.plist.meta
│ │ │ │ └── MacOS.meta
│ │ │ └── Contents.meta
│ │ ├── x86_64.meta
│ │ ├── CString.dll.meta
│ │ └── Debugger.dll.meta
│ ├── ToLua
│ │ ├── Lua
│ │ │ ├── Build.bat.meta
│ │ │ ├── event.lua.meta
│ │ │ ├── list.lua.meta
│ │ │ ├── ltn12.lua.meta
│ │ │ ├── mime.lua.meta
│ │ │ ├── slot.lua.meta
│ │ │ ├── tolua.lua.meta
│ │ │ ├── cjson
│ │ │ │ └── util.lua.meta
│ │ │ ├── lpeg
│ │ │ │ └── re.lua.meta
│ │ │ ├── misc
│ │ │ │ ├── utf8.lua.meta
│ │ │ │ ├── functions.lua.meta
│ │ │ │ ├── strict.lua.meta
│ │ │ │ └── strict.lua
│ │ │ ├── socket.lua.meta
│ │ │ ├── socket
│ │ │ │ ├── ftp.lua.meta
│ │ │ │ ├── tp.lua.meta
│ │ │ │ ├── url.lua.meta
│ │ │ │ ├── headers.lua.meta
│ │ │ │ ├── http.lua.meta
│ │ │ │ ├── mbox.lua.meta
│ │ │ │ └── smtp.lua.meta
│ │ │ ├── typeof.lua.meta
│ │ │ ├── System
│ │ │ │ ├── Timer.lua.meta
│ │ │ │ ├── ValueType.lua.meta
│ │ │ │ ├── coroutine.lua.meta
│ │ │ │ ├── Reflection
│ │ │ │ │ ├── BindingFlags.lua.meta
│ │ │ │ │ └── BindingFlags.lua
│ │ │ │ ├── Reflection.meta
│ │ │ │ ├── Injection
│ │ │ │ │ ├── LuaInjectionBus.lua.meta
│ │ │ │ │ ├── InjectionBridgeInfo.lua.meta
│ │ │ │ │ ├── LuaInjectionStation.lua.meta
│ │ │ │ │ └── LuaInjectionBus.lua
│ │ │ │ ├── Injection.meta
│ │ │ │ └── ValueType.lua
│ │ │ ├── UnityEngine
│ │ │ │ ├── Ray.lua.meta
│ │ │ │ ├── Bounds.lua.meta
│ │ │ │ ├── Color.lua.meta
│ │ │ │ ├── Mathf.lua.meta
│ │ │ │ ├── Plane.lua.meta
│ │ │ │ ├── Profiler.lua.meta
│ │ │ │ ├── Time.lua.meta
│ │ │ │ ├── Touch.lua.meta
│ │ │ │ ├── Vector2.lua.meta
│ │ │ │ ├── Vector3.lua.meta
│ │ │ │ ├── Vector4.lua.meta
│ │ │ │ ├── LayerMask.lua.meta
│ │ │ │ ├── Quaternion.lua.meta
│ │ │ │ ├── RaycastHit.lua.meta
│ │ │ │ └── LayerMask.lua
│ │ │ ├── protobuf
│ │ │ │ ├── containers.lua.meta
│ │ │ │ ├── decoder.lua.meta
│ │ │ │ ├── descriptor.lua.meta
│ │ │ │ ├── encoder.lua.meta
│ │ │ │ ├── listener.lua.meta
│ │ │ │ ├── protobuf.lua.meta
│ │ │ │ ├── text_format.lua.meta
│ │ │ │ ├── wire_format.lua.meta
│ │ │ │ └── type_checkers.lua.meta
│ │ │ ├── System.meta
│ │ │ ├── cjson.meta
│ │ │ ├── lpeg.meta
│ │ │ ├── misc.meta
│ │ │ ├── protobuf.meta
│ │ │ ├── socket.meta
│ │ │ ├── UnityEngine.meta
│ │ │ ├── jit
│ │ │ │ ├── p.lua.meta
│ │ │ │ ├── v.lua.meta
│ │ │ │ ├── bc.lua.meta
│ │ │ │ ├── bcsave.lua.meta
│ │ │ │ ├── dump.lua.meta
│ │ │ │ ├── zone.lua.meta
│ │ │ │ ├── dis_arm.lua.meta
│ │ │ │ ├── dis_arm64.lua.meta
│ │ │ │ ├── dis_arm64be.lua.meta
│ │ │ │ ├── dis_mips.lua.meta
│ │ │ │ ├── dis_mips64.lua.meta
│ │ │ │ ├── dis_mipsel.lua.meta
│ │ │ │ ├── dis_ppc.lua.meta
│ │ │ │ ├── dis_x64.lua.meta
│ │ │ │ ├── dis_x86.lua.meta
│ │ │ │ ├── dis_mips64el.lua.meta
│ │ │ │ ├── dis_arm64be.lua
│ │ │ │ ├── dis_mips64.lua
│ │ │ │ ├── dis_x64.lua
│ │ │ │ ├── dis_mipsel.lua
│ │ │ │ ├── dis_mips64el.lua
│ │ │ │ └── zone.lua
│ │ │ ├── jit.meta
│ │ │ ├── Build.bat
│ │ │ ├── slot.lua
│ │ │ └── typeof.lua
│ │ ├── readme.txt.meta
│ │ ├── Examples
│ │ │ ├── 15_ProtoBuffer
│ │ │ │ ├── common.proto
│ │ │ │ ├── person.proto.meta
│ │ │ │ ├── ProtoBuffer.unity.meta
│ │ │ │ ├── TestProtol.cs
│ │ │ │ ├── common.proto.meta
│ │ │ │ ├── TestProtol.cs.meta
│ │ │ │ ├── TestProtoBuffer.cs.meta
│ │ │ │ ├── TestProtolWrap.cs.meta
│ │ │ │ ├── person.proto
│ │ │ │ └── TestProtolWrap.cs
│ │ │ ├── README.md.meta
│ │ │ ├── 02_ScriptsFromFile
│ │ │ │ ├── ScriptsFromFile.lua
│ │ │ │ ├── ScriptsFromFile.lua.meta
│ │ │ │ ├── ScriptsFromFile.unity.meta
│ │ │ │ └── ScriptsFromFile.cs.meta
│ │ │ ├── 20_utf8
│ │ │ │ ├── utf8.unity.meta
│ │ │ │ └── TestUTF8.cs.meta
│ │ │ ├── 14_Out
│ │ │ │ ├── TestOut.unity.meta
│ │ │ │ └── TestOutArg.cs.meta
│ │ │ ├── 16_Int64
│ │ │ │ ├── TestInt64.unity.meta
│ │ │ │ └── TestInt64.cs.meta
│ │ │ ├── 17_Inherit
│ │ │ │ ├── Inherit.unity.meta
│ │ │ │ └── TestInherit.cs.meta
│ │ │ ├── 19_cjson
│ │ │ │ ├── testcjson.unity.meta
│ │ │ │ └── TestCJson.cs.meta
│ │ │ ├── 23_List
│ │ │ │ ├── UseList.unity.meta
│ │ │ │ └── UseList.cs.meta
│ │ │ ├── 07_LuaThread
│ │ │ │ ├── TestThread.unity.meta
│ │ │ │ └── TestLuaThread.cs.meta
│ │ │ ├── 10_Enum.meta
│ │ │ ├── 10_Enum
│ │ │ │ ├── AccessingEnum.unity.meta
│ │ │ │ └── AccessingEnum.cs.meta
│ │ │ ├── 11_Delegate
│ │ │ │ ├── UseDelegate.unity.meta
│ │ │ │ ├── TestDelegate.cs.meta
│ │ │ │ ├── TestEventListener.cs.meta
│ │ │ │ ├── TestEventListenerWrap.cs.meta
│ │ │ │ └── TestEventListener.cs
│ │ │ ├── 14_Out.meta
│ │ │ ├── 16_Int64.meta
│ │ │ ├── 19_cjson.meta
│ │ │ ├── 20_utf8.meta
│ │ │ ├── 21_String
│ │ │ │ ├── TestString.unity.meta
│ │ │ │ └── TestString.cs.meta
│ │ │ ├── 23_List.meta
│ │ │ ├── Performance
│ │ │ │ ├── Performance.unity.meta
│ │ │ │ └── TestPerformance.cs.meta
│ │ │ ├── Resources
│ │ │ │ ├── jsonexample.json.meta
│ │ │ │ ├── Lua.meta
│ │ │ │ ├── Lua
│ │ │ │ │ ├── TestLoader.lua.bytes.meta
│ │ │ │ │ ├── TestPerf.lua.bytes.meta
│ │ │ │ │ ├── Protol.meta
│ │ │ │ │ ├── TestErrorStack.lua.bytes.meta
│ │ │ │ │ ├── TestLuaCoroutine.lua.bytes.meta
│ │ │ │ │ ├── TestLoader.lua.bytes
│ │ │ │ │ ├── Protol
│ │ │ │ │ │ ├── common_pb.lua.bytes.meta
│ │ │ │ │ │ ├── person_pb.lua.bytes.meta
│ │ │ │ │ │ └── common_pb.lua.bytes
│ │ │ │ │ ├── ToLuaInjectionTestInjector.lua.bytes.meta
│ │ │ │ │ └── TestLuaCoroutine.lua.bytes
│ │ │ │ └── jsonexample.json
│ │ │ ├── 01_HelloWorld.meta
│ │ │ ├── 01_HelloWorld
│ │ │ │ ├── HelloWorld.unity.meta
│ │ │ │ ├── HelloWorld.cs.meta
│ │ │ │ └── HelloWorld.cs
│ │ │ ├── 05_LuaCoroutine
│ │ │ │ ├── LuaCoroutine.unity.meta
│ │ │ │ └── TestCoroutine.cs.meta
│ │ │ ├── 06_LuaCoroutine2
│ │ │ │ ├── Coroutine.unity.meta
│ │ │ │ └── TestCoroutine2.cs.meta
│ │ │ ├── 07_LuaThread.meta
│ │ │ ├── 09_Dictionary.meta
│ │ │ ├── 09_Dictionary
│ │ │ │ ├── UseDictionary.unity.meta
│ │ │ │ ├── UseDictionary.cs.meta
│ │ │ │ ├── TestAccountWrap.cs.meta
│ │ │ │ ├── System_Collections_Generic_Dictionary_int_TestAccountWrap.cs.meta
│ │ │ │ ├── System_Collections_Generic_KeyValuePair_int_TestAccountWrap.cs.meta
│ │ │ │ ├── System_Collections_Generic_Dictionary_int_TestAccount_KeyCollectionWrap.cs.meta
│ │ │ │ └── System_Collections_Generic_Dictionary_int_TestAccount_ValueCollectionWrap.cs.meta
│ │ │ ├── 11_Delegate.meta
│ │ │ ├── 12_GameObject.meta
│ │ │ ├── 12_GameObject
│ │ │ │ ├── TestGameObject.unity.meta
│ │ │ │ └── TestGameObject.cs.meta
│ │ │ ├── 13_CustomLoader
│ │ │ │ ├── CustomLoader.unity.meta
│ │ │ │ └── TestCustomLoader.cs.meta
│ │ │ ├── 17_Inherit.meta
│ │ │ ├── 18_Bundle.meta
│ │ │ ├── 18_Bundle
│ │ │ │ ├── TesetAssetBundle.unity.meta
│ │ │ │ └── TestABLoader.cs.meta
│ │ │ ├── 21_String.meta
│ │ │ ├── 22_Reflection.meta
│ │ │ ├── 22_Reflection
│ │ │ │ ├── TestReflection.unity.meta
│ │ │ │ └── TestReflection.cs.meta
│ │ │ ├── Performance.meta
│ │ │ ├── Resources.meta
│ │ │ ├── TestErrorStack
│ │ │ │ ├── TestLuaStack.unity.meta
│ │ │ │ ├── TestInstantiate.prefab.meta
│ │ │ │ ├── TestInstantiate2.prefab.meta
│ │ │ │ ├── TestLuaStack.cs.meta
│ │ │ │ ├── TestInstantiate.cs.meta
│ │ │ │ ├── TestInstantiate2.cs.meta
│ │ │ │ ├── TestInstantiate2.cs
│ │ │ │ └── TestInstantiate.cs
│ │ │ ├── TestOverload
│ │ │ │ ├── TestOverload.unity.meta
│ │ │ │ ├── TestExportWrap.cs.meta
│ │ │ │ ├── TestOverload.cs.meta
│ │ │ │ ├── TestExport_SpaceWrap.cs.meta
│ │ │ │ └── TestExport_SpaceWrap.cs
│ │ │ ├── 02_ScriptsFromFile.meta
│ │ │ ├── 03_CallLuaFunction.meta
│ │ │ ├── 05_LuaCoroutine.meta
│ │ │ ├── 06_LuaCoroutine2.meta
│ │ │ ├── 08_AccessingArray.meta
│ │ │ ├── 08_AccessingArray
│ │ │ │ ├── AccessingArray.unity.meta
│ │ │ │ └── AccessingArray.cs.meta
│ │ │ ├── 13_CustomLoader.meta
│ │ │ ├── 15_ProtoBuffer.meta
│ │ │ ├── TestErrorStack.meta
│ │ │ ├── 03_CallLuaFunction
│ │ │ │ ├── CallLuaFunction.unity.meta
│ │ │ │ └── CallLuaFunction.cs.meta
│ │ │ ├── 04_AccessingLuaVariables.meta
│ │ │ ├── 04_AccessingLuaVariables
│ │ │ │ ├── AccessingLuaVariables.unity.meta
│ │ │ │ └── AccessingLuaVariables.cs.meta
│ │ │ ├── 24_Struct
│ │ │ │ ├── Struct.unity.meta
│ │ │ │ └── PassStruct.cs.meta
│ │ │ ├── TestInjection
│ │ │ │ ├── BaseTestWrap.cs.meta
│ │ │ │ ├── TestInjection.unity.meta
│ │ │ │ ├── ToLuaInjectionTestWrap.cs.meta
│ │ │ │ ├── TestInjection.cs.meta
│ │ │ │ └── ToLuaInjectionTest.cs.meta
│ │ │ ├── 24_Struct.meta
│ │ │ ├── TestInjection.meta
│ │ │ └── TestOverload.meta
│ │ ├── Core.meta
│ │ ├── Editor.meta
│ │ ├── Lua.meta
│ │ ├── Misc.meta
│ │ ├── BaseType.meta
│ │ ├── Examples.meta
│ │ ├── Reflection.meta
│ │ ├── Editor
│ │ │ ├── Extend.meta
│ │ │ ├── ToLuaMenu.cs.meta
│ │ │ ├── ToLuaTree.cs.meta
│ │ │ ├── ToLuaExport.cs.meta
│ │ │ └── Extend
│ │ │ │ ├── ToLua_System_Enum.cs.meta
│ │ │ │ ├── ToLua_System_Type.cs.meta
│ │ │ │ ├── ToLua_System_Delegate.cs.meta
│ │ │ │ ├── ToLua_System_Object.cs.meta
│ │ │ │ ├── ToLua_System_String.cs.meta
│ │ │ │ ├── ToLua_LuaInterface_LuaField.cs.meta
│ │ │ │ ├── ToLua_UnityEngine_Input.cs.meta
│ │ │ │ ├── ToLua_UnityEngine_Object.cs.meta
│ │ │ │ ├── ToLua_LuaInterface_EventObject.cs.meta
│ │ │ │ ├── ToLua_LuaInterface_LuaMethod.cs.meta
│ │ │ │ ├── ToLua_LuaInterface_LuaProperty.cs.meta
│ │ │ │ ├── ToLua_UnityEngine_GameObject.cs.meta
│ │ │ │ ├── ToLua_LuaInterface_LuaConstructor.cs.meta
│ │ │ │ ├── ToLua_UnityEngine_RectTransform.cs.meta
│ │ │ │ ├── ToLua_System_Object.cs
│ │ │ │ ├── ToLua_UnityEngine_Input.cs
│ │ │ │ ├── ToLua_System_String.cs
│ │ │ │ ├── ToLua_LuaInterface_LuaField.cs
│ │ │ │ ├── ToLua_LuaInterface_LuaMethod.cs
│ │ │ │ ├── ToLua_LuaInterface_LuaProperty.cs
│ │ │ │ └── ToLua_LuaInterface_LuaConstructor.cs
│ │ ├── Injection
│ │ │ ├── LuaInjectionSkipPaths.txt
│ │ │ ├── Editor
│ │ │ │ ├── CustomCecilRocks.meta
│ │ │ │ ├── CustomCecilRocks
│ │ │ │ │ └── MethodBodyRocks.cs.meta
│ │ │ │ ├── ToLuaText.cs.meta
│ │ │ │ ├── ToLuaInjection.cs.meta
│ │ │ │ ├── ToLuaInjectionHelper.cs.meta
│ │ │ │ └── ToluaInjectionBlackListPanel.cs.meta
│ │ │ ├── InjectionBlackList.txt.meta
│ │ │ ├── LuaInjectionSkipPaths.txt.meta
│ │ │ ├── InjectionBridgeEditorInfo.xml.meta
│ │ │ ├── Editor.meta
│ │ │ └── LuaInjectionStation.cs.meta
│ │ ├── Core
│ │ │ ├── LuaDLL.cs.meta
│ │ │ ├── ToLua.cs.meta
│ │ │ ├── LuaBaseRef.cs.meta
│ │ │ ├── LuaEvent.cs.meta
│ │ │ ├── LuaFunction.cs.meta
│ │ │ ├── LuaMisc.cs.meta
│ │ │ ├── LuaState.cs.meta
│ │ │ ├── LuaStatic.cs.meta
│ │ │ ├── LuaTable.cs.meta
│ │ │ ├── LuaThread.cs.meta
│ │ │ ├── ObjectPool.cs.meta
│ │ │ ├── TypeChecker.cs.meta
│ │ │ ├── LuaAttributes.cs.meta
│ │ │ ├── LuaBeatEvent.cs.meta
│ │ │ ├── LuaException.cs.meta
│ │ │ ├── LuaFileUtils.cs.meta
│ │ │ ├── LuaMethodCache.cs.meta
│ │ │ ├── LuaUnityLibs.cs.meta
│ │ │ ├── ObjectTranslator.cs.meta
│ │ │ ├── LuaMatchType.cs.meta
│ │ │ ├── LuaStackOp.cs.meta
│ │ │ ├── LuaStatePtr.cs.meta
│ │ │ ├── LuaValueType.cs.meta
│ │ │ └── TypeTraits.cs.meta
│ │ ├── Misc
│ │ │ ├── LuaClient.cs.meta
│ │ │ ├── LuaLooper.cs.meta
│ │ │ ├── LuaProfiler.cs.meta
│ │ │ ├── LuaCoroutine.cs.meta
│ │ │ ├── LuaResLoader.cs.meta
│ │ │ └── LuaProfiler.cs
│ │ ├── Reflection
│ │ │ ├── LuaField.cs.meta
│ │ │ ├── LuaMethod.cs.meta
│ │ │ ├── LuaConstructor.cs.meta
│ │ │ ├── LuaProperty.cs.meta
│ │ │ └── LuaReflection.cs.meta
│ │ ├── BaseType
│ │ │ ├── System_ArrayWrap.cs.meta
│ │ │ ├── System_EnumWrap.cs.meta
│ │ │ ├── System_ObjectWrap.cs.meta
│ │ │ ├── System_StringWrap.cs.meta
│ │ │ ├── System_TypeWrap.cs.meta
│ │ │ ├── System_DelegateWrap.cs.meta
│ │ │ ├── System_NullObjectWrap.cs.meta
│ │ │ ├── UnityEngine_ObjectWrap.cs.meta
│ │ │ ├── LuaInterface_LuaFieldWrap.cs.meta
│ │ │ ├── LuaInterface_LuaMethodWrap.cs.meta
│ │ │ ├── LuaInterface_LuaOutWrap.cs.meta
│ │ │ ├── LuaInterface_EventObjectWrap.cs.meta
│ │ │ ├── LuaInterface_LuaConstructorWrap.cs.meta
│ │ │ ├── LuaInterface_LuaPropertyWrap.cs.meta
│ │ │ ├── System_Collections_Generic_ListWrap.cs.meta
│ │ │ ├── System_Collections_IEnumeratorWrap.cs.meta
│ │ │ ├── System_Collections_Generic_DictionaryWrap.cs.meta
│ │ │ ├── System_Collections_Generic_KeyValuePairWrap.cs.meta
│ │ │ ├── System_Collections_Generic_Dictionary_KeyCollectionWrap.cs.meta
│ │ │ ├── System_Collections_Generic_Dictionary_ValueCollectionWrap.cs.meta
│ │ │ ├── System_Collections_ObjectModel_ReadOnlyCollectionWrap.cs.meta
│ │ │ ├── System_NullObjectWrap.cs
│ │ │ ├── UnityEngine_CoroutineWrap.cs
│ │ │ ├── UnityEngine_CoroutineWrap.cs.meta
│ │ │ ├── LuaInterface_LuaFieldWrap.cs
│ │ │ ├── LuaInterface_LuaPropertyWrap.cs
│ │ │ ├── LuaInterface_LuaMethodWrap.cs
│ │ │ └── LuaInterface_LuaConstructorWrap.cs
│ │ └── Injection.meta
│ ├── Editor.meta
│ ├── Plugins.meta
│ ├── Source.meta
│ ├── ToLua.meta
│ ├── Editor
│ │ ├── Custom.meta
│ │ └── Custom
│ │ │ └── CustomSettings.cs.meta
│ ├── Source
│ │ ├── Generate.meta
│ │ ├── LuaConst.cs.meta
│ │ ├── Generate
│ │ │ ├── LuaBinder.cs.meta
│ │ │ ├── DelegateFactory.cs.meta
│ │ │ ├── LuaProfilerWrap.cs.meta
│ │ │ ├── UnityEngine_CameraWrap.cs.meta
│ │ │ ├── UnityEngine_InputWrap.cs.meta
│ │ │ ├── UnityEngine_LightWrap.cs.meta
│ │ │ ├── UnityEngine_ScreenWrap.cs.meta
│ │ │ ├── UnityEngine_ShaderWrap.cs.meta
│ │ │ ├── UnityEngine_SpaceWrap.cs.meta
│ │ │ ├── UnityEngine_TimeWrap.cs.meta
│ │ │ ├── UnityEngine_WWWWrap.cs.meta
│ │ │ ├── LuaInterface_DebuggerWrap.cs.meta
│ │ │ ├── LuaInterface_InjectTypeWrap.cs.meta
│ │ │ ├── UnityEngine_AnimationWrap.cs.meta
│ │ │ ├── UnityEngine_AnimatorWrap.cs.meta
│ │ │ ├── UnityEngine_ApplicationWrap.cs.meta
│ │ │ ├── UnityEngine_AssetBundleWrap.cs.meta
│ │ │ ├── UnityEngine_AudioClipWrap.cs.meta
│ │ │ ├── UnityEngine_AudioSourceWrap.cs.meta
│ │ │ ├── UnityEngine_BehaviourWrap.cs.meta
│ │ │ ├── UnityEngine_BoxColliderWrap.cs.meta
│ │ │ ├── UnityEngine_ColliderWrap.cs.meta
│ │ │ ├── UnityEngine_ComponentWrap.cs.meta
│ │ │ ├── UnityEngine_GameObjectWrap.cs.meta
│ │ │ ├── UnityEngine_KeyCodeWrap.cs.meta
│ │ │ ├── UnityEngine_LightTypeWrap.cs.meta
│ │ │ ├── UnityEngine_MaterialWrap.cs.meta
│ │ │ ├── UnityEngine_PhysicsWrap.cs.meta
│ │ │ ├── UnityEngine_PlayModeWrap.cs.meta
│ │ │ ├── UnityEngine_QueueModeWrap.cs.meta
│ │ │ ├── UnityEngine_RendererWrap.cs.meta
│ │ │ ├── UnityEngine_ResourcesWrap.cs.meta
│ │ │ ├── UnityEngine_RigidbodyWrap.cs.meta
│ │ │ ├── UnityEngine_SkinWeightsWrap.cs.meta
│ │ │ ├── UnityEngine_Texture2DWrap.cs.meta
│ │ │ ├── UnityEngine_TextureWrap.cs.meta
│ │ │ ├── UnityEngine_TransformWrap.cs.meta
│ │ │ ├── UnityEngine_WrapModeWrap.cs.meta
│ │ │ ├── UnityEngine_AnimationClipWrap.cs.meta
│ │ │ ├── UnityEngine_AnimationStateWrap.cs.meta
│ │ │ ├── UnityEngine_AsyncOperationWrap.cs.meta
│ │ │ ├── UnityEngine_AudioBehaviourWrap.cs.meta
│ │ │ ├── UnityEngine_CameraClearFlagsWrap.cs.meta
│ │ │ ├── UnityEngine_CapsuleColliderWrap.cs.meta
│ │ │ ├── UnityEngine_MeshColliderWrap.cs.meta
│ │ │ ├── UnityEngine_MeshRendererWrap.cs.meta
│ │ │ ├── UnityEngine_MonoBehaviourWrap.cs.meta
│ │ │ ├── UnityEngine_ParticleSystemWrap.cs.meta
│ │ │ ├── UnityEngine_QualitySettingsWrap.cs.meta
│ │ │ ├── UnityEngine_RenderSettingsWrap.cs.meta
│ │ │ ├── UnityEngine_RenderTextureWrap.cs.meta
│ │ │ ├── UnityEngine_SleepTimeoutWrap.cs.meta
│ │ │ ├── UnityEngine_SphereColliderWrap.cs.meta
│ │ │ ├── UnityEngine_TrackedReferenceWrap.cs.meta
│ │ │ ├── LuaInterface_LuaInjectionStationWrap.cs.meta
│ │ │ ├── UnityEngine_AnimationBlendModeWrap.cs.meta
│ │ │ ├── UnityEngine_CharacterControllerWrap.cs.meta
│ │ │ ├── UnityEngine_SkinnedMeshRendererWrap.cs.meta
│ │ │ └── UnityEngine_SleepTimeoutWrap.cs
│ │ └── LuaConst.cs
│ ├── link.xml
│ └── link.xml.meta
├── _Project
│ ├── Scripts
│ │ ├── Lua
│ │ │ ├── Main.lua.meta
│ │ │ ├── Test.lua.meta
│ │ │ ├── Main.lua
│ │ │ └── Test.lua
│ │ ├── Lua.meta
│ │ ├── Managers.meta
│ │ ├── Test.cs.meta
│ │ ├── Managers
│ │ │ └── LuaManager.cs.meta
│ │ └── Test.cs
│ ├── Scenes
│ │ └── Test.unity.meta
│ ├── Scenes.meta
│ └── Scripts.meta
├── ToLua.meta
├── _Project.meta
└── PackageExporter.meta
├── ProjectSettings
├── ProjectVersion.txt
├── ClusterInputManager.asset
├── PresetManager.asset
├── MultiplayerManager.asset
├── EditorBuildSettings.asset
├── XRSettings.asset
├── VersionControlSettings.asset
├── TimeManager.asset
├── VFXManager.asset
├── AudioManager.asset
├── TagManager.asset
├── UnityConnectSettings.asset
├── EditorSettings.asset
├── PackageManagerSettings.asset
├── DynamicsManager.asset
└── MemorySettings.asset
├── UserSettings
├── Search.index
├── EditorUserSettings.asset
└── Search.settings
├── CHANGELOG.md
├── .gitignore
└── LICENSE
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1 | All .unityignore files should be under this folder!
2 |
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3 |
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1 | using System;
2 | using LuaInterface;
3 |
4 | public class UnityEngine_CoroutineWrap
5 | {
6 | public static void Register(LuaState L)
7 | {
8 | L.BeginClass(typeof(UnityEngine.Coroutine), null);
9 | L.RegFunction("__tostring", ToLua.op_ToString);
10 | L.EndClass();
11 | }
12 | }
13 |
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1 | %YAML 1.1
2 | %TAG !u! tag:unity3d.com,2011:
3 | --- !u!937362698 &1
4 | VFXManager:
5 | m_ObjectHideFlags: 0
6 | m_IndirectShader: {fileID: 0}
7 | m_CopyBufferShader: {fileID: 0}
8 | m_SortShader: {fileID: 0}
9 | m_StripUpdateShader: {fileID: 0}
10 | m_RenderPipeSettingsPath:
11 | m_FixedTimeStep: 0.016666668
12 | m_MaxDeltaTime: 0.05
13 |
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/Assets/ToLua/Source/Generate/UnityEngine_SleepTimeoutWrap.cs:
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1 | //this source code was auto-generated by tolua#, do not modify it
2 | using System;
3 | using LuaInterface;
4 |
5 | public class UnityEngine_SleepTimeoutWrap
6 | {
7 | public static void Register(LuaState L)
8 | {
9 | L.BeginStaticLibs("SleepTimeout");
10 | L.RegConstant("NeverSleep", -1);
11 | L.RegConstant("SystemSetting", -2);
12 | L.EndStaticLibs();
13 | }
14 | }
15 |
16 |
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/Assets/ToLua/ToLua/Editor/Extend/ToLua_System_Object.cs:
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1 | using System;
2 | using LuaInterface;
3 |
4 | public class ToLua_System_Object
5 | {
6 | public static string DestroyDefined = "\t\treturn ToLua.Destroy(L);";
7 |
8 | [UseDefinedAttribute]
9 | public static void Destroy(object obj)
10 | {
11 | }
12 |
13 | public static bool op_Equality(Object x, Object y)
14 | {
15 | return false;
16 | }
17 | }
18 |
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1 | #
2 | # Thank you for using `Package Exporter`. This is the generated
3 | # unityignore file.
4 | #
5 | # Package Name: [PACKAGE_NAME]
6 | # Version: [VERSION_NO]
7 | # Creation Date: [CREATION_DATE]
8 | #
9 | # Package Link: https://github.com/jcs090218/PackageExporter
10 | # Author: Shen, Jen-Chieh
11 | # Email: jcs090218@gmail.com
12 | #
13 |
14 | # Ignore this plugin itself.
15 | PackageExporter/
16 |
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/Assets/PackageExporter/unityignore/UnityLua.unityignore:
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1 | #
2 | # Thank you for using 'Unity Package Exporter'. This is the generated
3 | # unityignore file.
4 | #
5 | # Package Name: UnityLua
6 | # Version: 0.1.1
7 | # Creation Date: 2020-03-24 17:15:43
8 | #
9 | # Package Link: https://github.com/jcs090218/UnityPackageExporter
10 | # Author: Shen, Jen-Chieh
11 | # Email: jcs090218@gmail.com
12 | #
13 |
14 | # Ignore this plugin itself.
15 | UnityPackageExporter
16 |
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/Assets/ToLua/ToLua/Examples/TestErrorStack/TestInstantiate2.cs:
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1 | using UnityEngine;
2 | using System;
3 | using LuaInterface;
4 |
5 | public class TestInstantiate2 : MonoBehaviour
6 | {
7 | void Awake()
8 | {
9 | try
10 | {
11 | throw new Exception("Instantiate exception 2");
12 | }
13 | catch (Exception e)
14 | {
15 | LuaState state = LuaState.Get(IntPtr.Zero);
16 | state.ThrowLuaException(e);
17 | }
18 | }
19 | }
20 |
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1 | %YAML 1.1
2 | %TAG !u! tag:unity3d.com,2011:
3 | --- !u!11 &1
4 | AudioManager:
5 | m_ObjectHideFlags: 0
6 | serializedVersion: 2
7 | m_Volume: 1
8 | Rolloff Scale: 1
9 | Doppler Factor: 1
10 | Default Speaker Mode: 2
11 | m_SampleRate: 0
12 | m_DSPBufferSize: 1024
13 | m_VirtualVoiceCount: 512
14 | m_RealVoiceCount: 32
15 | m_SpatializerPlugin:
16 | m_AmbisonicDecoderPlugin:
17 | m_DisableAudio: 0
18 | m_VirtualizeEffects: 1
19 | m_RequestedDSPBufferSize: 1024
20 |
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2 | guid: 8b230d1754501cc478267c42cb8ae51d
3 | PluginImporter:
4 | serializedVersion: 1
5 | iconMap: {}
6 | executionOrder: {}
7 | isPreloaded: 0
8 | platformData:
9 | Any:
10 | enabled: 1
11 | settings: {}
12 | Editor:
13 | enabled: 0
14 | settings:
15 | DefaultValueInitialized: true
16 | WindowsStoreApps:
17 | enabled: 0
18 | settings:
19 | CPU: AnyCPU
20 | userData:
21 | assetBundleName:
22 | assetBundleVariant:
23 |
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2 | guid: c33668af923d0aa4ebd48ebe80ef943a
3 | PluginImporter:
4 | serializedVersion: 1
5 | iconMap: {}
6 | executionOrder: {}
7 | isPreloaded: 0
8 | platformData:
9 | Any:
10 | enabled: 1
11 | settings: {}
12 | Editor:
13 | enabled: 0
14 | settings:
15 | DefaultValueInitialized: true
16 | WindowsStoreApps:
17 | enabled: 0
18 | settings:
19 | CPU: AnyCPU
20 | userData:
21 | assetBundleName:
22 | assetBundleVariant:
23 |
--------------------------------------------------------------------------------
/CHANGELOG.md:
--------------------------------------------------------------------------------
1 | # Change Log
2 |
3 | All notable changes to this project will be documented in this file.
4 |
5 | Check [Keep a Changelog](http://keepachangelog.com/) for recommendations on how to structure this file.
6 |
7 |
8 | ### 2021-03-05
9 |
10 | * Update project's Unity Engine version to 2020.1.2f1.
11 |
12 | ### 2020-03-24
13 |
14 | * Added [UnityPackageExporter](https://github.com/jcs090218/UnityPackageExporter) for package exporting management.
15 | * Added example for calling lua function from C#.
16 | * Imported the newest version of `tolua`.
17 | * First release.
18 |
--------------------------------------------------------------------------------
/Assets/ToLua/ToLua/Examples/01_HelloWorld/HelloWorld.cs:
--------------------------------------------------------------------------------
1 | using UnityEngine;
2 | using LuaInterface;
3 | using System;
4 |
5 | public class HelloWorld : MonoBehaviour
6 | {
7 | void Awake()
8 | {
9 | LuaState lua = new LuaState();
10 | lua.Start();
11 | string hello =
12 | @"
13 | print('hello tolua#')
14 | ";
15 |
16 | lua.DoString(hello, "HelloWorld.cs");
17 | lua.CheckTop();
18 | lua.Dispose();
19 | lua = null;
20 | }
21 | }
22 |
--------------------------------------------------------------------------------
/ProjectSettings/TagManager.asset:
--------------------------------------------------------------------------------
1 | %YAML 1.1
2 | %TAG !u! tag:unity3d.com,2011:
3 | --- !u!78 &1
4 | TagManager:
5 | serializedVersion: 2
6 | tags: []
7 | layers:
8 | - Default
9 | - TransparentFX
10 | - Ignore Raycast
11 | -
12 | - Water
13 | - UI
14 | -
15 | -
16 | -
17 | -
18 | -
19 | -
20 | -
21 | -
22 | -
23 | -
24 | -
25 | -
26 | -
27 | -
28 | -
29 | -
30 | -
31 | -
32 | -
33 | -
34 | -
35 | -
36 | -
37 | -
38 | -
39 | -
40 | m_SortingLayers:
41 | - name: Default
42 | uniqueID: 0
43 | locked: 0
44 |
--------------------------------------------------------------------------------
/Assets/ToLua/ToLua/Examples/15_ProtoBuffer/person.proto:
--------------------------------------------------------------------------------
1 | import "common.proto";
2 |
3 | message Person
4 | {
5 | required Header header = 1;
6 | required int64 id = 2;
7 | required string name = 3;
8 | optional int32 age = 4 [default = 18];
9 | optional string email = 5 [default = "topameng@qq.com"];
10 | repeated int32 array = 6;
11 |
12 | extensions 10 to max;
13 | }
14 |
15 | message Phone
16 | {
17 | extend Person { repeated Phone phones = 10;}
18 |
19 | enum PHONE_TYPE
20 | {
21 | MOBILE = 1;
22 | HOME = 2;
23 | }
24 | optional string num = 1;
25 | optional PHONE_TYPE type = 2;
26 | }
27 |
--------------------------------------------------------------------------------
/Assets/ToLua/ToLua/Lua/jit/dis_arm64be.lua:
--------------------------------------------------------------------------------
1 | ----------------------------------------------------------------------------
2 | -- LuaJIT ARM64BE disassembler wrapper module.
3 | --
4 | -- Copyright (C) 2005-2017 Mike Pall. All rights reserved.
5 | -- Released under the MIT license. See Copyright Notice in luajit.h
6 | ----------------------------------------------------------------------------
7 | -- ARM64 instructions are always little-endian. So just forward to the
8 | -- common ARM64 disassembler module. All the interesting stuff is there.
9 | ------------------------------------------------------------------------------
10 |
11 | return require((string.match(..., ".*%.") or "").."dis_arm64")
12 |
13 |
--------------------------------------------------------------------------------
/Assets/ToLua/ToLua/Lua/Build.bat:
--------------------------------------------------------------------------------
1 | @echo off
2 | cd /d %~dp0
3 | rd /s/q Out
4 | mkdir jit
5 | mkdir Out
6 |
7 | xcopy /Y /D ..\..\..\Luajit\jit jit
8 | setlocal enabledelayedexpansion
9 |
10 | for /r %%i in (*.lua) do (
11 | set v=%%~dpi
12 | call :loop
13 | set v=!v:%~dp0=!
14 | if not exist %~dp0out\!v! (mkdir %~dp0Out\!v!)
15 | )
16 |
17 | for /r %%i in (*.lua) do (
18 | set v=%%i
19 | set v=!v:%~dp0=!
20 | call :loop
21 | ..\..\..\Luajit\luajit.exe -b -g !v! Out\!v!.bytes
22 | )
23 |
24 | rd /s/q jit
25 | rd /s/q .\Out\jit\
26 | xcopy /Y /D /S Out ..\..\StreamingAssets\Lua
27 | setlocal disabledelayedexpansion
28 |
29 | :loop
30 | if "!v:~-1!"==" " set "v=!v:~0,-1!" & goto loop
31 |
32 |
--------------------------------------------------------------------------------
/Assets/ToLua/ToLua/Examples/TestErrorStack/TestInstantiate.cs:
--------------------------------------------------------------------------------
1 | using UnityEngine;
2 | using System;
3 | using LuaInterface;
4 |
5 | public class TestInstantiate : MonoBehaviour
6 | {
7 | void Awake()
8 | {
9 | LuaState state = LuaState.Get(IntPtr.Zero);
10 |
11 | try
12 | {
13 | LuaFunction func = state.GetFunction("Show");
14 | func.BeginPCall();
15 | func.PCall();
16 | func.EndPCall();
17 | func.Dispose();
18 | func = null;
19 | }
20 | catch (Exception e)
21 | {
22 | state.ThrowLuaException(e);
23 | }
24 | }
25 |
26 | void Start()
27 | {
28 | Debugger.Log("start");
29 | }
30 | }
31 |
--------------------------------------------------------------------------------
/Assets/ToLua/ToLua/Editor/Extend/ToLua_UnityEngine_Input.cs:
--------------------------------------------------------------------------------
1 | using UnityEngine;
2 | using LuaInterface;
3 |
4 | public class ToLua_UnityEngine_Input
5 | {
6 | public static string GetTouchDefined =
7 | @" try
8 | {
9 | int arg0 = (int)LuaDLL.luaL_checknumber(L, 1);
10 | int arg1 = LuaDLL.luaL_optinteger(L, 2, TouchBits.ALL);
11 | UnityEngine.Touch o = UnityEngine.Input.GetTouch(arg0);
12 | ToLua.Push(L, o, arg1);
13 | return 1;
14 | }
15 | catch(Exception e)
16 | {
17 | return LuaDLL.toluaL_exception(L, e);
18 | }";
19 |
20 | [UseDefinedAttribute]
21 | public static Touch GetTouch(int index, int flag)
22 | {
23 | return new Touch();
24 | }
25 | }
26 |
--------------------------------------------------------------------------------
/Assets/_Project/Scripts/Lua/Main.lua:
--------------------------------------------------------------------------------
1 | --主入口函数。从这里开始lua逻辑
2 | function Main()
3 | GameObject = UnityEngine.GameObject
4 | Transform = UnityEngine.Transform
5 | ParticleSystem = UnityEngine.ParticleSystem
6 | Color = UnityEngine.Color
7 | SceneManagement = UnityEngine.SceneManagement
8 | Input = UnityEngine.Input
9 | KeyCode = UnityEngine.KeyCode
10 | Time = UnityEngine.Time
11 | Camera = UnityEngine.Camera
12 | AudioSource = UnityEngine.AudioSource
13 | Resources = UnityEngine.Resources
14 | www = UnityEngine.WWW
15 | print("logic start")
16 | end
17 |
18 | --场景切换通知
19 | function OnLevelWasLoaded(level)
20 | collectgarbage("collect")
21 | Time.timeSinceLevelLoad = 0
22 | end
23 |
24 | function OnApplicationQuit()
25 | end
26 |
--------------------------------------------------------------------------------
/Assets/ToLua/ToLua/Misc/LuaProfiler.cs:
--------------------------------------------------------------------------------
1 | using System.Collections.Generic;
2 | using UnityEngine;
3 | #if UNITY_5_5_OR_NEWER
4 | using UnityEngine.Profiling;
5 | #endif
6 |
7 | public static class LuaProfiler
8 | {
9 | public static List list = new List();
10 |
11 | public static void Clear()
12 | {
13 | list.Clear();
14 | }
15 |
16 | public static int GetID(string name)
17 | {
18 | int id = list.Count;
19 | list.Add(name);
20 | return id;
21 | }
22 |
23 | public static void BeginSample(int id)
24 | {
25 | string name = list[id];
26 | Profiler.BeginSample(name);
27 | }
28 |
29 | public static void EndSample()
30 | {
31 | Profiler.EndSample();
32 | }
33 | }
34 |
--------------------------------------------------------------------------------
/Assets/ToLua/Plugins/Android/libs/arm64-v8a/libtolua.so.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: c0fdc89dabc68b643bd13d5de599f89d
3 | PluginImporter:
4 | externalObjects: {}
5 | serializedVersion: 2
6 | iconMap: {}
7 | executionOrder: {}
8 | defineConstraints: []
9 | isPreloaded: 0
10 | isOverridable: 0
11 | isExplicitlyReferenced: 0
12 | platformData:
13 | - first:
14 | Android: Android
15 | second:
16 | enabled: 1
17 | settings:
18 | CPU: ARM64
19 | - first:
20 | Any:
21 | second:
22 | enabled: 0
23 | settings: {}
24 | - first:
25 | Editor: Editor
26 | second:
27 | enabled: 0
28 | settings:
29 | DefaultValueInitialized: true
30 | userData:
31 | assetBundleName:
32 | assetBundleVariant:
33 |
--------------------------------------------------------------------------------
/Assets/ToLua/ToLua/Lua/jit/dis_mips64.lua:
--------------------------------------------------------------------------------
1 | ----------------------------------------------------------------------------
2 | -- LuaJIT MIPS64 disassembler wrapper module.
3 | --
4 | -- Copyright (C) 2005-2017 Mike Pall. All rights reserved.
5 | -- Released under the MIT license. See Copyright Notice in luajit.h
6 | ----------------------------------------------------------------------------
7 | -- This module just exports the big-endian functions from the
8 | -- MIPS disassembler module. All the interesting stuff is there.
9 | ------------------------------------------------------------------------------
10 |
11 | local dis_mips = require((string.match(..., ".*%.") or "").."dis_mips")
12 | return {
13 | create = dis_mips.create,
14 | disass = dis_mips.disass,
15 | regname = dis_mips.regname
16 | }
17 |
18 |
--------------------------------------------------------------------------------
/Assets/ToLua/ToLua/Lua/jit/dis_x64.lua:
--------------------------------------------------------------------------------
1 | ----------------------------------------------------------------------------
2 | -- LuaJIT x64 disassembler wrapper module.
3 | --
4 | -- Copyright (C) 2005-2017 Mike Pall. All rights reserved.
5 | -- Released under the MIT license. See Copyright Notice in luajit.h
6 | ----------------------------------------------------------------------------
7 | -- This module just exports the 64 bit functions from the combined
8 | -- x86/x64 disassembler module. All the interesting stuff is there.
9 | ------------------------------------------------------------------------------
10 |
11 | local dis_x86 = require((string.match(..., ".*%.") or "").."dis_x86")
12 | return {
13 | create = dis_x86.create64,
14 | disass = dis_x86.disass64,
15 | regname = dis_x86.regname64
16 | }
17 |
18 |
--------------------------------------------------------------------------------
/Assets/ToLua/ToLua/Lua/jit/dis_mipsel.lua:
--------------------------------------------------------------------------------
1 | ----------------------------------------------------------------------------
2 | -- LuaJIT MIPSEL disassembler wrapper module.
3 | --
4 | -- Copyright (C) 2005-2017 Mike Pall. All rights reserved.
5 | -- Released under the MIT license. See Copyright Notice in luajit.h
6 | ----------------------------------------------------------------------------
7 | -- This module just exports the little-endian functions from the
8 | -- MIPS disassembler module. All the interesting stuff is there.
9 | ------------------------------------------------------------------------------
10 |
11 | local dis_mips = require((string.match(..., ".*%.") or "").."dis_mips")
12 | return {
13 | create = dis_mips.create_el,
14 | disass = dis_mips.disass_el,
15 | regname = dis_mips.regname
16 | }
17 |
18 |
--------------------------------------------------------------------------------
/Assets/ToLua/ToLua/Lua/jit/dis_mips64el.lua:
--------------------------------------------------------------------------------
1 | ----------------------------------------------------------------------------
2 | -- LuaJIT MIPS64EL disassembler wrapper module.
3 | --
4 | -- Copyright (C) 2005-2017 Mike Pall. All rights reserved.
5 | -- Released under the MIT license. See Copyright Notice in luajit.h
6 | ----------------------------------------------------------------------------
7 | -- This module just exports the little-endian functions from the
8 | -- MIPS disassembler module. All the interesting stuff is there.
9 | ------------------------------------------------------------------------------
10 |
11 | local dis_mips = require((string.match(..., ".*%.") or "").."dis_mips")
12 | return {
13 | create = dis_mips.create_el,
14 | disass = dis_mips.disass_el,
15 | regname = dis_mips.regname
16 | }
17 |
18 |
--------------------------------------------------------------------------------
/Assets/PackageExporter/Editor/PackageExporter.dll.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: 52e7e818d0a98674bae61a8fd842187d
3 | PluginImporter:
4 | externalObjects: {}
5 | serializedVersion: 2
6 | iconMap: {}
7 | executionOrder: {}
8 | defineConstraints: []
9 | isPreloaded: 0
10 | isOverridable: 0
11 | isExplicitlyReferenced: 0
12 | validateReferences: 1
13 | platformData:
14 | - first:
15 | Any:
16 | second:
17 | enabled: 0
18 | settings: {}
19 | - first:
20 | Editor: Editor
21 | second:
22 | enabled: 1
23 | settings:
24 | DefaultValueInitialized: true
25 | - first:
26 | Windows Store Apps: WindowsStoreApps
27 | second:
28 | enabled: 0
29 | settings:
30 | CPU: AnyCPU
31 | userData:
32 | assetBundleName:
33 | assetBundleVariant:
34 |
--------------------------------------------------------------------------------
/Assets/_Project/Scripts/Test.cs:
--------------------------------------------------------------------------------
1 | /**
2 | * $File: Test.cs $
3 | * $Date: 2020-03-24 15:46:23 $
4 | * $Revision: $
5 | * $Creator: Jen-Chieh Shen $
6 | * $Notice: See LICENSE.txt for modification and distribution information
7 | * Copyright © 2020 by Shen, Jen-Chieh $
8 | */
9 | using System.Collections;
10 | using System.Collections.Generic;
11 | using UnityEngine;
12 |
13 | ///
14 | /// Test script, mainly test for Lua script.
15 | ///
16 | public class Test : MonoBehaviour
17 | {
18 | /* Variables */
19 |
20 | /* Setter & Getter */
21 |
22 | /* Functions */
23 |
24 | private void Start()
25 | {
26 | LuaManager.instance.CallFunc("Test.lua", "Test.Start", this);
27 | }
28 |
29 | private void Update()
30 | {
31 | LuaManager.instance.CallFunc("Test.lua", "Test.Update", this);
32 | }
33 | }
34 |
--------------------------------------------------------------------------------
/Assets/ToLua/ToLua/Examples/11_Delegate/TestEventListener.cs:
--------------------------------------------------------------------------------
1 | using UnityEngine;
2 | using System;
3 | using System.Collections;
4 | using LuaInterface;
5 |
6 | public sealed class TestEventListener : MonoBehaviour
7 | {
8 | public delegate void VoidDelegate(GameObject go);
9 | public delegate void OnClick(GameObject go);
10 | public OnClick onClick = delegate { };
11 |
12 | public event OnClick onClickEvent = delegate { };
13 |
14 | public Func TestFunc = null;
15 |
16 | public void SetOnFinished(OnClick click)
17 | {
18 | Debugger.Log("SetOnFinished OnClick");
19 | }
20 |
21 | public void SetOnFinished(VoidDelegate click)
22 | {
23 | Debugger.Log("SetOnFinished VoidDelegate");
24 | }
25 |
26 | [NoToLuaAttribute]
27 | public void OnClickEvent(GameObject go)
28 | {
29 | onClickEvent(go);
30 | }
31 | }
32 |
--------------------------------------------------------------------------------
/Assets/ToLua/ToLua/Lua/slot.lua:
--------------------------------------------------------------------------------
1 | --------------------------------------------------------------------------------
2 | -- Copyright (c) 2015 - 2016 , 蒙占志(topameng) topameng@gmail.com
3 | -- All rights reserved.
4 | -- Use, modification and distribution are subject to the "MIT License"
5 | --------------------------------------------------------------------------------
6 | local setmetatable = setmetatable
7 |
8 | local _slot = {}
9 | setmetatable(_slot, _slot)
10 |
11 | _slot.__call = function(self, ...)
12 | if nil == self.obj then
13 | return self.func(...)
14 | else
15 | return self.func(self.obj, ...)
16 | end
17 | end
18 |
19 | _slot.__eq = function (lhs, rhs)
20 | return lhs.func == rhs.func and lhs.obj == rhs.obj
21 | end
22 |
23 | --可用于 Timer 定时器回调函数. 例如Timer.New(slot(self.func, self))
24 | function slot(func, obj)
25 | return setmetatable({func = func, obj = obj}, _slot)
26 | end
--------------------------------------------------------------------------------
/Assets/ToLua/ToLua/Editor/Extend/ToLua_System_String.cs:
--------------------------------------------------------------------------------
1 | using UnityEngine;
2 | using System.Collections;
3 | using LuaInterface;
4 |
5 | public class ToLua_System_String
6 | {
7 | [NoToLuaAttribute]
8 | public static string ToLua_System_StringDefined =
9 | @" try
10 | {
11 | LuaTypes luatype = LuaDLL.lua_type(L, 1);
12 |
13 | if (luatype == LuaTypes.LUA_TSTRING)
14 | {
15 | string arg0 = LuaDLL.lua_tostring(L, 1);
16 | ToLua.PushSealed(L, arg0);
17 | return 1;
18 | }
19 | else
20 | {
21 | return LuaDLL.luaL_throw(L, ""invalid arguments to string's ctor method"");
22 | }
23 | }
24 | catch(Exception e)
25 | {
26 | return LuaDLL.toluaL_exception(L, e);
27 | }";
28 |
29 | [UseDefinedAttribute]
30 | public ToLua_System_String()
31 | {
32 |
33 | }
34 | }
35 |
--------------------------------------------------------------------------------
/UserSettings/EditorUserSettings.asset:
--------------------------------------------------------------------------------
1 | %YAML 1.1
2 | %TAG !u! tag:unity3d.com,2011:
3 | --- !u!162 &1
4 | EditorUserSettings:
5 | m_ObjectHideFlags: 0
6 | serializedVersion: 4
7 | m_ConfigSettings:
8 | lightmappingBakingProfile:
9 | value: 51
10 | flags: 0
11 | lightmappingDeviceAndPlatform:
12 | value: 53
13 | flags: 0
14 | vcSharedLogLevel:
15 | value: 0d5e400f0650
16 | flags: 0
17 | m_VCAutomaticAdd: 1
18 | m_VCDebugCom: 0
19 | m_VCDebugCmd: 0
20 | m_VCDebugOut: 0
21 | m_SemanticMergeMode: 2
22 | m_DesiredImportWorkerCount: 6
23 | m_StandbyImportWorkerCount: 2
24 | m_IdleImportWorkerShutdownDelay: 60000
25 | m_VCShowFailedCheckout: 1
26 | m_VCOverwriteFailedCheckoutAssets: 1
27 | m_VCProjectOverlayIcons: 1
28 | m_VCHierarchyOverlayIcons: 1
29 | m_VCOtherOverlayIcons: 1
30 | m_VCAllowAsyncUpdate: 0
31 | m_VCScanLocalPackagesOnConnect: 1
32 | m_ArtifactGarbageCollection: 1
33 | m_CompressAssetsOnImport: 1
34 |
--------------------------------------------------------------------------------
/Assets/ToLua/ToLua/Editor/Extend/ToLua_LuaInterface_LuaField.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using LuaInterface;
3 |
4 | public class ToLua_LuaInterface_LuaField
5 | {
6 | public static string GetDefined =
7 | @" try
8 | {
9 | LuaField obj = (LuaField)ToLua.CheckObject(L, 1, typeof(LuaField));
10 | return obj.Get(L);
11 | }
12 | catch (Exception e)
13 | {
14 | return LuaDLL.toluaL_exception(L, e);
15 | }";
16 |
17 | public static string SetDefined =
18 | @" try
19 | {
20 | LuaField obj = (LuaField)ToLua.CheckObject(L, 1, typeof(LuaField));
21 | return obj.Set(L);
22 | }
23 | catch (Exception e)
24 | {
25 | return LuaDLL.toluaL_exception(L, e);
26 | }";
27 |
28 | [UseDefinedAttribute]
29 | public int Set(IntPtr L)
30 | {
31 | return 0;
32 | }
33 |
34 | [UseDefinedAttribute]
35 | public int Get(IntPtr L)
36 | {
37 | return 0;
38 | }
39 | }
40 |
--------------------------------------------------------------------------------
/Assets/ToLua/ToLua/Examples/Resources/jsonexample.json:
--------------------------------------------------------------------------------
1 | {
2 | "glossary": {
3 | "title": "example glossary",
4 | "GlossDiv": {
5 | "title": "S",
6 | "GlossList": {
7 | "GlossEntry": {
8 | "ID": "SGML",
9 | "SortAs": "SGML",
10 | "GlossTerm": "Standard Generalized Mark up Language",
11 | "Acronym": "SGML",
12 | "Abbrev": "ISO 8879:1986",
13 | "GlossDef": {
14 | "para": "A meta-markup language, used to create markup languages such as DocBook.",
15 | "GlossSeeAlso": ["GML", "XML"]
16 | },
17 | "GlossSee": "markup"
18 | }
19 | }
20 | }
21 | }
22 | }
23 |
--------------------------------------------------------------------------------
/Assets/ToLua/ToLua/Lua/typeof.lua:
--------------------------------------------------------------------------------
1 | --------------------------------------------------------------------------------
2 | -- Copyright (c) 2015 - 2016 , 蒙占志(topameng) topameng@gmail.com
3 | -- All rights reserved.
4 | -- Use, modification and distribution are subject to the "MIT License"
5 | --------------------------------------------------------------------------------
6 | local type = type
7 | local types = {}
8 | local _typeof = tolua.typeof
9 | local _findtype = tolua.findtype
10 |
11 | function typeof(obj)
12 | local t = type(obj)
13 | local ret = nil
14 |
15 | if t == "table" then
16 | ret = types[obj]
17 |
18 | if ret == nil then
19 | ret = _typeof(obj)
20 | types[obj] = ret
21 | end
22 | elseif t == "string" then
23 | ret = types[obj]
24 |
25 | if ret == nil then
26 | ret = _findtype(obj)
27 | types[obj] = ret
28 | end
29 | else
30 | error(debug.traceback("attemp to call typeof on type "..t))
31 | end
32 |
33 | return ret
34 | end
--------------------------------------------------------------------------------
/Assets/ToLua/ToLua/Editor/Extend/ToLua_LuaInterface_LuaMethod.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using LuaInterface;
3 |
4 | public class ToLua_LuaInterface_LuaMethod
5 | {
6 | public static string CallDefined =
7 | @" try
8 | {
9 | LuaMethod obj = (LuaMethod)ToLua.CheckObject(L, 1, typeof(LuaMethod));
10 | return obj.Call(L);
11 | }
12 | catch(Exception e)
13 | {
14 | return LuaDLL.toluaL_exception(L, e);
15 | }";
16 |
17 | public static string DestroyDefined =
18 | @" try
19 | {
20 | ToLua.CheckArgsCount(L, 1);
21 | LuaMethod obj = (LuaMethod)ToLua.CheckObject(L, 1, typeof(LuaMethod));
22 | obj.Destroy();
23 | ToLua.Destroy(L);
24 | return 0;
25 | }
26 | catch(Exception e)
27 | {
28 | return LuaDLL.toluaL_exception(L, e);
29 | }";
30 |
31 | [UseDefinedAttribute]
32 | public int Call(IntPtr L)
33 | {
34 | return 0;
35 | }
36 |
37 | [UseDefinedAttribute]
38 | public void Destroy()
39 | {
40 |
41 | }
42 | }
43 |
--------------------------------------------------------------------------------
/Assets/ToLua/ToLua/Editor/Extend/ToLua_LuaInterface_LuaProperty.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using LuaInterface;
3 |
4 | public class ToLua_LuaInterface_LuaProperty
5 | {
6 | public static string GetDefined =
7 | @" try
8 | {
9 | LuaProperty obj = (LuaProperty)ToLua.CheckObject(L, 1, typeof(LuaProperty));
10 | return obj.Get(L);
11 | }
12 | catch (Exception e)
13 | {
14 | return LuaDLL.toluaL_exception(L, e);
15 | }";
16 |
17 | public static string SetDefined =
18 | @" try
19 | {
20 | LuaProperty obj = (LuaProperty)ToLua.CheckObject(L, 1, typeof(LuaProperty));
21 | return obj.Set(L);
22 | }
23 | catch (Exception e)
24 | {
25 | return LuaDLL.toluaL_exception(L, e);
26 | }";
27 |
28 |
29 | [UseDefinedAttribute]
30 | public int Set(IntPtr L)
31 | {
32 | return 0;
33 | }
34 |
35 | [UseDefinedAttribute]
36 | public int Get(IntPtr L)
37 | {
38 | return 0;
39 | }
40 | }
41 |
--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
1 | %YAML 1.1
2 | %TAG !u! tag:unity3d.com,2011:
3 | --- !u!310 &1
4 | UnityConnectSettings:
5 | m_ObjectHideFlags: 0
6 | serializedVersion: 1
7 | m_Enabled: 0
8 | m_TestMode: 0
9 | m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events
10 | m_EventUrl: https://cdp.cloud.unity3d.com/v1/events
11 | m_ConfigUrl: https://config.uca.cloud.unity3d.com
12 | m_TestInitMode: 0
13 | CrashReportingSettings:
14 | m_EventUrl: https://perf-events.cloud.unity3d.com
15 | m_Enabled: 0
16 | m_LogBufferSize: 10
17 | m_CaptureEditorExceptions: 1
18 | UnityPurchasingSettings:
19 | m_Enabled: 0
20 | m_TestMode: 0
21 | UnityAnalyticsSettings:
22 | m_Enabled: 0
23 | m_TestMode: 0
24 | m_InitializeOnStartup: 1
25 | UnityAdsSettings:
26 | m_Enabled: 0
27 | m_InitializeOnStartup: 1
28 | m_TestMode: 0
29 | m_IosGameId:
30 | m_AndroidGameId:
31 | m_GameIds: {}
32 | m_GameId:
33 | PerformanceReportingSettings:
34 | m_Enabled: 0
35 |
--------------------------------------------------------------------------------
/.gitignore:
--------------------------------------------------------------------------------
1 | # ignore the those directory
2 | /.git
3 | /.vs
4 | /.vscode
5 | /Temp
6 | /Build
7 | /Library
8 | /Logs
9 | /obj
10 | /Tutorials
11 | /Publish
12 |
13 | # Except these directory.
14 | !/Assets/Libraries/Tweener/
15 |
16 | # ignore build info
17 | /Assets/StreamingAssets/build_info
18 | /Assets/StreamingAssets/build_info.*
19 |
20 | # ignore plugin for Unity built-in functionalities.
21 | /Assets/Plugins
22 | /Assets/Plugins.meta
23 |
24 | # don't include the video.
25 | /Video
26 |
27 | # ignore the following extension file
28 | *.svd
29 | *.userprefs
30 | *.csproj
31 | *.pidb
32 | *.suo
33 | *.sln
34 | *.user
35 | *.unityproj
36 | *.booproj
37 | *.orig
38 | *.app
39 | *.exe
40 | *.*_data
41 | .vsconfig
42 | *.dwlt
43 |
44 | # Unity3D generated meta files
45 | *.pidb.meta
46 |
47 | # Unity3D Generated File On Crash Reports
48 | sysinfo.txt
49 |
50 | # ignore mac attribute file
51 | *.DS_Store
52 |
53 | # Builds
54 | *.apk
55 | *.unitypackage
56 |
57 | # ignore log and todos.
58 | TODO(jenchieh).txt
59 | Update_Log.txt
60 |
--------------------------------------------------------------------------------
/Assets/ToLua/ToLua/Examples/15_ProtoBuffer/TestProtolWrap.cs:
--------------------------------------------------------------------------------
1 | //this source code was auto-generated by tolua#, do not modify it
2 | using System;
3 | using LuaInterface;
4 |
5 | public class TestProtolWrap
6 | {
7 | public static void Register(LuaState L)
8 | {
9 | L.BeginStaticLibs("TestProtol");
10 | L.RegVar("data", get_data, set_data);
11 | L.EndStaticLibs();
12 | }
13 |
14 | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
15 | static int get_data(IntPtr L)
16 | {
17 | try
18 | {
19 | LuaDLL.tolua_pushlstring(L, TestProtol.data, TestProtol.data.Length);
20 | return 1;
21 | }
22 | catch (Exception e)
23 | {
24 | return LuaDLL.toluaL_exception(L, e);
25 | }
26 | }
27 |
28 | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
29 | static int set_data(IntPtr L)
30 | {
31 | try
32 | {
33 | byte[] arg0 = ToLua.CheckByteBuffer(L, 2);
34 | TestProtol.data = arg0;
35 | return 0;
36 | }
37 | catch (Exception e)
38 | {
39 | return LuaDLL.toluaL_exception(L, e);
40 | }
41 | }
42 | }
43 |
44 |
--------------------------------------------------------------------------------
/UserSettings/Search.settings:
--------------------------------------------------------------------------------
1 | trackSelection = true
2 | fetchPreview = true
3 | wantsMore = false
4 | keepOpen = false
5 | queryFolder = "Assets"
6 | onBoardingDoNotAskAgain = true
7 | showPackageIndexes = false
8 | showStatusBar = false
9 | scopes = {
10 | }
11 | providers = {
12 | asset = {
13 | active = true
14 | priority = 25
15 | defaultAction = null
16 | }
17 | store = {
18 | active = true
19 | priority = 100
20 | defaultAction = null
21 | }
22 | find = {
23 | active = true
24 | priority = 25
25 | defaultAction = null
26 | }
27 | log = {
28 | active = false
29 | priority = 210
30 | defaultAction = null
31 | }
32 | packages = {
33 | active = true
34 | priority = 90
35 | defaultAction = null
36 | }
37 | scene = {
38 | active = true
39 | priority = 50
40 | defaultAction = null
41 | }
42 | query = {
43 | active = true
44 | priority = 100
45 | defaultAction = null
46 | }
47 | }
48 | recentSearches = [
49 | ]
50 | searchItemFavorites = [
51 | ]
52 | savedSearchesSortOrder = 0
53 | showSavedSearchPanel = false
--------------------------------------------------------------------------------
/Assets/ToLua/ToLua/Editor/Extend/ToLua_LuaInterface_LuaConstructor.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using LuaInterface;
3 |
4 | public class ToLua_LuaInterface_LuaConstructor
5 | {
6 | public static string CallDefined =
7 | @" try
8 | {
9 | LuaConstructor obj = (LuaConstructor)ToLua.CheckObject(L, 1, typeof(LuaConstructor));
10 | return obj.Call(L);
11 | }
12 | catch(Exception e)
13 | {
14 | return LuaDLL.toluaL_exception(L, e);
15 | }";
16 |
17 | public static string DestroyDefined =
18 | @" try
19 | {
20 | ToLua.CheckArgsCount(L, 1);
21 | LuaConstructor obj = (LuaConstructor)ToLua.CheckObject(L, 1, typeof(LuaConstructor));
22 | obj.Destroy();
23 | ToLua.Destroy(L);
24 | return 0;
25 | }
26 | catch(Exception e)
27 | {
28 | return LuaDLL.toluaL_exception(L, e);
29 | }";
30 |
31 | [UseDefinedAttribute]
32 | public void Destroy()
33 | {
34 |
35 | }
36 |
37 | [UseDefinedAttribute]
38 | public int Call(IntPtr L)
39 | {
40 | return 0;
41 | }
42 | }
43 |
--------------------------------------------------------------------------------
/Assets/ToLua/ToLua/Lua/System/Reflection/BindingFlags.lua:
--------------------------------------------------------------------------------
1 | if System.Reflection == nil then
2 | System.Reflection = {}
3 | end
4 |
5 | local function GetMask(...)
6 | local arg = {...}
7 | local value = 0
8 |
9 | for i = 1, #arg do
10 | value = value + arg[i]
11 | end
12 |
13 | return value
14 | end
15 |
16 | local BindingFlags =
17 | {
18 | Default = 0,
19 | IgnoreCase = 1,
20 | DeclaredOnly = 2,
21 | Instance = 4,
22 | Static = 8,
23 | Public = 16,
24 | NonPublic = 32,
25 | FlattenHierarchy = 64,
26 | InvokeMethod = 256,
27 | CreateInstance = 512,
28 | GetField = 1024,
29 | SetField = 2048,
30 | GetProperty = 4096,
31 | SetProperty = 8192,
32 | PutDispProperty = 16384,
33 | PutRefDispProperty = 32768,
34 | ExactBinding = 65536,
35 | SuppressChangeType = 131072,
36 | OptionalParamBinding = 262144,
37 | IgnoreReturn = 16777216,
38 | }
39 |
40 | System.Reflection.BindingFlags = BindingFlags
41 | System.Reflection.BindingFlags.GetMask = GetMask
42 |
43 | return BindingFlags
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
1 | Copyright (c) 2020-2022 Jen-Chieh Shen
2 |
3 | Permission is hereby granted, free of charge, to any person obtaining a copy
4 | of this software and associated documentation files (the "Software"), to deal
5 | in the Software without restriction, including without limitation the rights
6 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
7 | copies of the Software, and to permit persons to whom the Software is
8 | furnished to do so, subject to the following conditions:
9 |
10 | The above copyright notice and this permission notice shall be included in all
11 | copies or substantial portions of the Software.
12 |
13 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
15 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
16 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
17 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
18 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
19 | SOFTWARE.
20 |
--------------------------------------------------------------------------------
/Assets/ToLua/ToLua/Examples/Resources/Lua/TestLuaCoroutine.lua.bytes:
--------------------------------------------------------------------------------
1 | function fib(n)
2 | local a, b = 0, 1
3 | while n > 0 do
4 | a, b = b, a + b
5 | n = n - 1
6 | end
7 |
8 | return a
9 | end
10 |
11 | function CoFunc()
12 | print('Coroutine started')
13 | for i = 0, 10, 1 do
14 | print(fib(i))
15 | coroutine.wait(0.1)
16 | end
17 | print("current frameCount: "..Time.frameCount)
18 | coroutine.step()
19 | print("yield frameCount: "..Time.frameCount)
20 |
21 | local www = UnityEngine.WWW("http://www.baidu.com")
22 | coroutine.www(www)
23 | local s = tolua.tolstring(www.bytes)
24 | print(s:sub(1, 128))
25 | print('Coroutine ended')
26 | end
27 |
28 | function TestCortinue()
29 | coroutine.start(CoFunc)
30 | end
31 |
32 | local coDelay = nil
33 |
34 | function Delay()
35 | local c = 1
36 |
37 | while true do
38 | coroutine.wait(1)
39 | print("Count: "..c)
40 | c = c + 1
41 | end
42 | end
43 |
44 | function StartDelay()
45 | coDelay = coroutine.start(Delay)
46 | end
47 |
48 | function StopDelay()
49 | coroutine.stop(coDelay)
50 | end
51 |
--------------------------------------------------------------------------------
/Assets/ToLua/ToLua/Lua/System/ValueType.lua:
--------------------------------------------------------------------------------
1 | --------------------------------------------------------------------------------
2 | -- Copyright (c) 2015 - 2016 , 蒙占志(topameng) topameng@gmail.com
3 | -- All rights reserved.
4 | -- Use, modification and distribution are subject to the "MIT License"
5 | --------------------------------------------------------------------------------
6 | local ValueType = {}
7 |
8 | ValueType[Vector3] = 1
9 | ValueType[Quaternion] = 2
10 | ValueType[Vector2] = 3
11 | ValueType[Color] = 4
12 | ValueType[Vector4] = 5
13 | ValueType[Ray] = 6
14 | ValueType[Bounds] = 7
15 | ValueType[Touch] = 8
16 | ValueType[LayerMask] = 9
17 | ValueType[RaycastHit] = 10
18 | ValueType[int64] = 11
19 | ValueType[uint64] = 12
20 |
21 | local function GetValueType()
22 | local getmetatable = getmetatable
23 | local ValueType = ValueType
24 |
25 | return function(udata)
26 | local meta = getmetatable(udata)
27 |
28 | if meta == nil then
29 | return 0
30 | end
31 |
32 | return ValueType[meta] or 0
33 | end
34 | end
35 |
36 | function AddValueType(table, type)
37 | ValueType[table] = type
38 | end
39 |
40 | GetLuaValueType = GetValueType()
--------------------------------------------------------------------------------
/Assets/PackageExporter/LICENSE.txt:
--------------------------------------------------------------------------------
1 | MIT License
2 |
3 | Copyright (c) Pixisoft Corporation.
4 |
5 | Permission is hereby granted, free of charge, to any person obtaining a copy
6 | of this software and associated documentation files (the "Software"), to deal
7 | in the Software without restriction, including without limitation the rights
8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 | copies of the Software, and to permit persons to whom the Software is
10 | furnished to do so, subject to the following conditions:
11 |
12 | The above copyright notice and this permission notice shall be included in all
13 | copies or substantial portions of the Software.
14 |
15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 | SOFTWARE.
22 |
--------------------------------------------------------------------------------
/Assets/ToLua/ToLua/Examples/TestOverload/TestExport_SpaceWrap.cs:
--------------------------------------------------------------------------------
1 | //this source code was auto-generated by tolua#, do not modify it
2 | using System;
3 | using LuaInterface;
4 |
5 | public class TestExport_SpaceWrap
6 | {
7 | public static void Register(LuaState L)
8 | {
9 | L.BeginEnum(typeof(TestExport.Space));
10 | L.RegVar("World", get_World, null);
11 | L.RegFunction("IntToEnum", IntToEnum);
12 | L.EndEnum();
13 | TypeTraits.Check = CheckType;
14 | StackTraits.Push = Push;
15 | }
16 |
17 | static void Push(IntPtr L, TestExport.Space arg)
18 | {
19 | ToLua.Push(L, arg);
20 | }
21 |
22 | static bool CheckType(IntPtr L, int pos)
23 | {
24 | return TypeChecker.CheckEnumType(typeof(TestExport.Space), L, pos);
25 | }
26 |
27 | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
28 | static int get_World(IntPtr L)
29 | {
30 | ToLua.Push(L, TestExport.Space.World);
31 | return 1;
32 | }
33 |
34 | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
35 | static int IntToEnum(IntPtr L)
36 | {
37 | int arg0 = (int)LuaDLL.lua_tonumber(L, 1);
38 | TestExport.Space o = (TestExport.Space)arg0;
39 | ToLua.Push(L, o);
40 | return 1;
41 | }
42 | }
43 |
44 |
--------------------------------------------------------------------------------
/Assets/ToLua/ToLua/Lua/jit/zone.lua:
--------------------------------------------------------------------------------
1 | ----------------------------------------------------------------------------
2 | -- LuaJIT profiler zones.
3 | --
4 | -- Copyright (C) 2005-2017 Mike Pall. All rights reserved.
5 | -- Released under the MIT license. See Copyright Notice in luajit.h
6 | ----------------------------------------------------------------------------
7 | --
8 | -- This module implements a simple hierarchical zone model.
9 | --
10 | -- Example usage:
11 | --
12 | -- local zone = require("jit.zone")
13 | -- zone("AI")
14 | -- ...
15 | -- zone("A*")
16 | -- ...
17 | -- print(zone:get()) --> "A*"
18 | -- ...
19 | -- zone()
20 | -- ...
21 | -- print(zone:get()) --> "AI"
22 | -- ...
23 | -- zone()
24 | --
25 | ----------------------------------------------------------------------------
26 |
27 | local remove = table.remove
28 |
29 | return setmetatable({
30 | flush = function(t)
31 | for i=#t,1,-1 do t[i] = nil end
32 | end,
33 | get = function(t)
34 | return t[#t]
35 | end
36 | }, {
37 | __call = function(t, zone)
38 | if zone then
39 | t[#t+1] = zone
40 | else
41 | return (assert(remove(t), "empty zone stack"))
42 | end
43 | end
44 | })
45 |
46 |
--------------------------------------------------------------------------------
/Assets/ToLua/Plugins/Android/libs/armeabi-v7a/libtolua.so.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: 4fb9a29f65e536b4293f7f9affd19158
3 | PluginImporter:
4 | serializedVersion: 1
5 | iconMap: {}
6 | executionOrder: {}
7 | isPreloaded: 0
8 | platformData:
9 | Android:
10 | enabled: 1
11 | settings:
12 | CPU: ARMv7
13 | Any:
14 | enabled: 0
15 | settings: {}
16 | Editor:
17 | enabled: 0
18 | settings:
19 | CPU: AnyCPU
20 | DefaultValueInitialized: true
21 | OS: AnyOS
22 | Linux:
23 | enabled: 0
24 | settings:
25 | CPU: x86
26 | Linux64:
27 | enabled: 0
28 | settings:
29 | CPU: x86_64
30 | OSXIntel:
31 | enabled: 0
32 | settings:
33 | CPU: AnyCPU
34 | OSXIntel64:
35 | enabled: 0
36 | settings:
37 | CPU: AnyCPU
38 | Win:
39 | enabled: 0
40 | settings:
41 | CPU: AnyCPU
42 | Win64:
43 | enabled: 0
44 | settings:
45 | CPU: AnyCPU
46 | iOS:
47 | enabled: 0
48 | settings:
49 | CompileFlags:
50 | FrameworkDependencies:
51 | userData:
52 | assetBundleName:
53 | assetBundleVariant:
54 |
--------------------------------------------------------------------------------
/Assets/ToLua/ToLua/BaseType/LuaInterface_LuaFieldWrap.cs:
--------------------------------------------------------------------------------
1 | //this source code was auto-generated by tolua#, do not modify it
2 | using System;
3 | using LuaInterface;
4 |
5 | public class LuaInterface_LuaFieldWrap
6 | {
7 | public static void Register(LuaState L)
8 | {
9 | L.BeginClass(typeof(LuaInterface.LuaField), typeof(System.Object));
10 | L.RegFunction("Get", Get);
11 | L.RegFunction("Set", Set);
12 | L.RegFunction("__tostring", ToLua.op_ToString);
13 | L.EndClass();
14 | }
15 |
16 | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
17 | static int Get(IntPtr L)
18 | {
19 | try
20 | {
21 | LuaField obj = (LuaField)ToLua.CheckObject(L, 1, typeof(LuaField));
22 | return obj.Get(L);
23 | }
24 | catch (Exception e)
25 | {
26 | return LuaDLL.toluaL_exception(L, e);
27 | }
28 | }
29 |
30 | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
31 | static int Set(IntPtr L)
32 | {
33 | try
34 | {
35 | LuaField obj = (LuaField)ToLua.CheckObject(L, 1, typeof(LuaField));
36 | return obj.Set(L);
37 | }
38 | catch (Exception e)
39 | {
40 | return LuaDLL.toluaL_exception(L, e);
41 | }
42 | }
43 | }
44 |
45 |
--------------------------------------------------------------------------------
/Assets/ToLua/ToLua/Lua/misc/strict.lua:
--------------------------------------------------------------------------------
1 | --
2 | -- strict.lua
3 | -- checks uses of undeclared global variables
4 | -- All global variables must be 'declared' through a regular assignment
5 | -- (even assigning nil will do) in a main chunk before being used
6 | -- anywhere or assigned to inside a function.
7 | --
8 | -- modified for better compatibility with LuaJIT, see:
9 | -- http://www.freelists.org/post/luajit/strictlua-with-stripped-bytecode
10 |
11 | local getinfo, error, rawset, rawget = debug.getinfo, error, rawset, rawget
12 |
13 | local mt = getmetatable(_G)
14 | if mt == nil then
15 | mt = {}
16 | setmetatable(_G, mt)
17 | end
18 |
19 | mt.__declared = {}
20 |
21 | mt.__newindex = function (t, n, v)
22 | if not mt.__declared[n] then
23 | local info = getinfo(2, "S")
24 | if info and info.linedefined > 0 then
25 | error("assign to undeclared variable '"..n.."'", 2)
26 | end
27 | mt.__declared[n] = true
28 | end
29 | rawset(t, n, v)
30 | end
31 |
32 | mt.__index = function (t, n)
33 | if not mt.__declared[n] then
34 | local info = getinfo(2, "S")
35 | if info and info.linedefined > 0 then
36 | error("variable '"..n.."' is not declared", 2)
37 | end
38 | end
39 | return rawget(t, n)
40 | end
41 |
--------------------------------------------------------------------------------
/Assets/ToLua/Plugins/iOS/libtolua.a.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: 54c35a8b7bc7347e0a91ff24faf55409
3 | timeCreated: 1456833383
4 | licenseType: Pro
5 | PluginImporter:
6 | serializedVersion: 1
7 | iconMap: {}
8 | executionOrder: {}
9 | isPreloaded: 0
10 | platformData:
11 | Android:
12 | enabled: 0
13 | settings:
14 | CPU: AnyCPU
15 | Any:
16 | enabled: 0
17 | settings: {}
18 | Editor:
19 | enabled: 0
20 | settings:
21 | CPU: AnyCPU
22 | DefaultValueInitialized: true
23 | OS: AnyOS
24 | Linux:
25 | enabled: 0
26 | settings:
27 | CPU: x86
28 | Linux64:
29 | enabled: 0
30 | settings:
31 | CPU: x86_64
32 | OSXIntel:
33 | enabled: 0
34 | settings:
35 | CPU: AnyCPU
36 | OSXIntel64:
37 | enabled: 0
38 | settings:
39 | CPU: AnyCPU
40 | Win:
41 | enabled: 0
42 | settings:
43 | CPU: AnyCPU
44 | Win64:
45 | enabled: 0
46 | settings:
47 | CPU: AnyCPU
48 | iOS:
49 | enabled: 1
50 | settings:
51 | CompileFlags:
52 | FrameworkDependencies:
53 | userData:
54 | assetBundleName:
55 | assetBundleVariant:
56 |
--------------------------------------------------------------------------------
/Assets/ToLua/ToLua/BaseType/LuaInterface_LuaPropertyWrap.cs:
--------------------------------------------------------------------------------
1 | //this source code was auto-generated by tolua#, do not modify it
2 | using System;
3 | using LuaInterface;
4 |
5 | public class LuaInterface_LuaPropertyWrap
6 | {
7 | public static void Register(LuaState L)
8 | {
9 | L.BeginClass(typeof(LuaInterface.LuaProperty), typeof(System.Object));
10 | L.RegFunction("Get", Get);
11 | L.RegFunction("Set", Set);
12 | L.RegFunction("__tostring", ToLua.op_ToString);
13 | L.EndClass();
14 | }
15 |
16 | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
17 | static int Get(IntPtr L)
18 | {
19 | try
20 | {
21 | LuaProperty obj = (LuaProperty)ToLua.CheckObject(L, 1, typeof(LuaProperty));
22 | return obj.Get(L);
23 | }
24 | catch (Exception e)
25 | {
26 | return LuaDLL.toluaL_exception(L, e);
27 | }
28 | }
29 |
30 | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
31 | static int Set(IntPtr L)
32 | {
33 | try
34 | {
35 | LuaProperty obj = (LuaProperty)ToLua.CheckObject(L, 1, typeof(LuaProperty));
36 | return obj.Set(L);
37 | }
38 | catch (Exception e)
39 | {
40 | return LuaDLL.toluaL_exception(L, e);
41 | }
42 | }
43 | }
44 |
45 |
--------------------------------------------------------------------------------
/Assets/ToLua/Plugins/Android/libs/x86/libtolua.so.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: b3f1ad25b4054b34d9105289ee492b57
3 | timeCreated: 1471082297
4 | licenseType: Pro
5 | PluginImporter:
6 | serializedVersion: 1
7 | iconMap: {}
8 | executionOrder: {}
9 | isPreloaded: 0
10 | platformData:
11 | Android:
12 | enabled: 1
13 | settings:
14 | CPU: x86
15 | Any:
16 | enabled: 0
17 | settings: {}
18 | Editor:
19 | enabled: 0
20 | settings:
21 | CPU: AnyCPU
22 | DefaultValueInitialized: true
23 | OS: AnyOS
24 | Linux:
25 | enabled: 0
26 | settings:
27 | CPU: x86
28 | Linux64:
29 | enabled: 0
30 | settings:
31 | CPU: x86_64
32 | OSXIntel:
33 | enabled: 0
34 | settings:
35 | CPU: AnyCPU
36 | OSXIntel64:
37 | enabled: 0
38 | settings:
39 | CPU: AnyCPU
40 | Win:
41 | enabled: 0
42 | settings:
43 | CPU: AnyCPU
44 | Win64:
45 | enabled: 0
46 | settings:
47 | CPU: AnyCPU
48 | iOS:
49 | enabled: 0
50 | settings:
51 | CompileFlags:
52 | FrameworkDependencies:
53 | userData:
54 | assetBundleName:
55 | assetBundleVariant:
56 |
--------------------------------------------------------------------------------
/Assets/ToLua/ToLua/Examples/Resources/Lua/Protol/common_pb.lua.bytes:
--------------------------------------------------------------------------------
1 | --Generated By protoc-gen-lua Do not Edit
2 | local protobuf = require "protobuf.protobuf"
3 | module('Protol.common_pb')
4 |
5 | HEADER = protobuf.Descriptor();
6 | HEADER_CMD_FIELD = protobuf.FieldDescriptor();
7 | HEADER_SEQ_FIELD = protobuf.FieldDescriptor();
8 |
9 | HEADER_CMD_FIELD.name = "cmd"
10 | HEADER_CMD_FIELD.full_name = ".Header.cmd"
11 | HEADER_CMD_FIELD.number = 1
12 | HEADER_CMD_FIELD.index = 0
13 | HEADER_CMD_FIELD.label = 2
14 | HEADER_CMD_FIELD.has_default_value = false
15 | HEADER_CMD_FIELD.default_value = 0
16 | HEADER_CMD_FIELD.type = 5
17 | HEADER_CMD_FIELD.cpp_type = 1
18 |
19 | HEADER_SEQ_FIELD.name = "seq"
20 | HEADER_SEQ_FIELD.full_name = ".Header.seq"
21 | HEADER_SEQ_FIELD.number = 2
22 | HEADER_SEQ_FIELD.index = 1
23 | HEADER_SEQ_FIELD.label = 2
24 | HEADER_SEQ_FIELD.has_default_value = false
25 | HEADER_SEQ_FIELD.default_value = 0
26 | HEADER_SEQ_FIELD.type = 5
27 | HEADER_SEQ_FIELD.cpp_type = 1
28 |
29 | HEADER.name = "Header"
30 | HEADER.full_name = ".Header"
31 | HEADER.nested_types = {}
32 | HEADER.enum_types = {}
33 | HEADER.fields = {HEADER_CMD_FIELD, HEADER_SEQ_FIELD}
34 | HEADER.is_extendable = false
35 | HEADER.extensions = {}
36 |
37 | Header = protobuf.Message(HEADER)
38 |
39 |
--------------------------------------------------------------------------------
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/Assets/ToLua/ToLua/BaseType/LuaInterface_LuaMethodWrap.cs:
--------------------------------------------------------------------------------
1 | //this source code was auto-generated by tolua#, do not modify it
2 | using System;
3 | using LuaInterface;
4 |
5 | public class LuaInterface_LuaMethodWrap
6 | {
7 | public static void Register(LuaState L)
8 | {
9 | L.BeginClass(typeof(LuaInterface.LuaMethod), typeof(System.Object));
10 | L.RegFunction("Destroy", Destroy);
11 | L.RegFunction("Call", Call);
12 | L.RegFunction("__tostring", ToLua.op_ToString);
13 | L.EndClass();
14 | }
15 |
16 | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
17 | static int Destroy(IntPtr L)
18 | {
19 | try
20 | {
21 | ToLua.CheckArgsCount(L, 1);
22 | LuaMethod obj = (LuaMethod)ToLua.CheckObject(L, 1, typeof(LuaMethod));
23 | obj.Destroy();
24 | ToLua.Destroy(L);
25 | return 0;
26 | }
27 | catch(Exception e)
28 | {
29 | return LuaDLL.toluaL_exception(L, e);
30 | }
31 | }
32 |
33 | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
34 | static int Call(IntPtr L)
35 | {
36 | try
37 | {
38 | LuaMethod obj = (LuaMethod)ToLua.CheckObject(L, 1, typeof(LuaMethod));
39 | return obj.Call(L);
40 | }
41 | catch(Exception e)
42 | {
43 | return LuaDLL.toluaL_exception(L, e);
44 | }
45 | }
46 | }
47 |
48 |
--------------------------------------------------------------------------------
/Assets/_Project/Scripts/Lua/Test.lua:
--------------------------------------------------------------------------------
1 | -- ========================================================================
2 | -- $File: Test.lua $
3 | -- $Date: 2020-03-24 15:42:27 $
4 | -- $Revision: $
5 | -- $Creator: Jen-Chieh Shen $
6 | -- $Notice: See LICENSE.txt for modification and distribution information
7 | -- Copyright © 2020 by Shen, Jen-Chieh $
8 | -- ========================================================================
9 |
10 | Test = {}
11 | local this = Test
12 |
13 | ----------------------------------------------------------------
14 | -- Use this for initialization.
15 | ----------------------------------------------------------------
16 | function this.Start()
17 | print("Start function from `Test.lua` file!")
18 | end
19 |
20 | ----------------------------------------------------------------
21 | -- Update is called once per frame.
22 | ----------------------------------------------------------------
23 | -- @param { MonoBehaviour } mb : MonoBehaviour component
24 | -- represent as game object.
25 | ----------------------------------------------------------------
26 | function this.Update(mb)
27 | -- Test input module in Lua.
28 | if Input.GetKeyDown(KeyCode.A) then
29 | print("Key pressed! from `Test.lua` file!")
30 | end
31 | end
32 |
--------------------------------------------------------------------------------
/Assets/ToLua/ToLua/Lua/System/Injection/LuaInjectionBus.lua:
--------------------------------------------------------------------------------
1 | --[[MIT License
2 |
3 | Copyright (c) 2018 Jonson
4 |
5 | Permission is hereby granted, free of charge, to any person obtaining a copy
6 | of this software and associated documentation files (the "Software"), to deal
7 | in the Software without restriction, including without limitation the rights
8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 | copies of the Software, and to permit persons to whom the Software is
10 | furnished to do so, subject to the following conditions:
11 |
12 | The above copyright notice and this permission notice shall be included in all
13 | copies or substantial portions of the Software.
14 |
15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 | SOFTWARE.]]--
22 |
23 |
24 | --Load All The Injectores
25 | --require "System.Injection.ToLuaInjectionTestInjector"
--------------------------------------------------------------------------------
/Assets/ToLua/Source/LuaConst.cs:
--------------------------------------------------------------------------------
1 | using UnityEngine;
2 |
3 | public static class LuaConst
4 | {
5 | public static string luaDir = Application.dataPath + "/_Project/Scripts/Lua"; //lua逻辑代码目录
6 | public static string toluaDir = Application.dataPath + "/ToLua/ToLua/Lua"; //tolua lua文件目录
7 |
8 | #if UNITY_STANDALONE
9 | public static string osDir = "Win";
10 | #elif UNITY_ANDROID
11 | public static string osDir = "Android";
12 | #elif UNITY_IPHONE
13 | public static string osDir = "iOS";
14 | #else
15 | public static string osDir = "";
16 | #endif
17 |
18 | public static string luaResDir = string.Format("{0}/{1}/Lua", Application.persistentDataPath, osDir); //手机运行时lua文件下载目录
19 |
20 | #if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN
21 | public static string zbsDir = "D:/ZeroBraneStudio/lualibs/mobdebug"; //ZeroBraneStudio目录
22 | #elif UNITY_EDITOR_OSX || UNITY_STANDALONE_OSX
23 | public static string zbsDir = "/Applications/ZeroBraneStudio.app/Contents/ZeroBraneStudio/lualibs/mobdebug";
24 | #else
25 | public static string zbsDir = luaResDir + "/mobdebug/";
26 | #endif
27 |
28 | public static bool openLuaSocket = true; //是否打开Lua Socket库
29 | public static bool openLuaDebugger = false; //是否连接lua调试器
30 | }
--------------------------------------------------------------------------------
/Assets/ToLua/ToLua/BaseType/LuaInterface_LuaConstructorWrap.cs:
--------------------------------------------------------------------------------
1 | //this source code was auto-generated by tolua#, do not modify it
2 | using System;
3 | using LuaInterface;
4 |
5 | public class LuaInterface_LuaConstructorWrap
6 | {
7 | public static void Register(LuaState L)
8 | {
9 | L.BeginClass(typeof(LuaInterface.LuaConstructor), typeof(System.Object));
10 | L.RegFunction("Call", Call);
11 | L.RegFunction("Destroy", Destroy);
12 | L.RegFunction("__tostring", ToLua.op_ToString);
13 | L.EndClass();
14 | }
15 |
16 | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
17 | static int Call(IntPtr L)
18 | {
19 | try
20 | {
21 | LuaConstructor obj = (LuaConstructor)ToLua.CheckObject(L, 1, typeof(LuaConstructor));
22 | return obj.Call(L);
23 | }
24 | catch(Exception e)
25 | {
26 | return LuaDLL.toluaL_exception(L, e);
27 | }
28 | }
29 |
30 | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
31 | static int Destroy(IntPtr L)
32 | {
33 | try
34 | {
35 | ToLua.CheckArgsCount(L, 1);
36 | LuaConstructor obj = (LuaConstructor)ToLua.CheckObject(L, 1, typeof(LuaConstructor));
37 | obj.Destroy();
38 | ToLua.Destroy(L);
39 | return 0;
40 | }
41 | catch(Exception e)
42 | {
43 | return LuaDLL.toluaL_exception(L, e);
44 | }
45 | }
46 | }
47 |
48 |
--------------------------------------------------------------------------------
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27 | m_WorldBounds:
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29 | m_Extent: {x: 250, y: 250, z: 250}
30 | m_WorldSubdivisions: 8
31 | m_FrictionType: 0
32 | m_EnableEnhancedDeterminism: 0
33 | m_EnableUnifiedHeightmaps: 1
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35 |
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35 | m_PlatformMemorySettings: {}
36 |
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/Assets/ToLua/ToLua/Lua/UnityEngine/LayerMask.lua:
--------------------------------------------------------------------------------
1 | --------------------------------------------------------------------------------
2 | -- Copyright (c) 2015 - 2016 , 蒙占志(topameng) topameng@gmail.com
3 | -- All rights reserved.
4 | -- Use, modification and distribution are subject to the "MIT License"
5 | --------------------------------------------------------------------------------
6 | local Layer = Layer
7 | local rawget = rawget
8 | local setmetatable = setmetatable
9 |
10 | local LayerMask = {}
11 |
12 | LayerMask.__index = function(t,k)
13 | return rawget(LayerMask, k)
14 | end
15 |
16 | LayerMask.__call = function(t,v)
17 | return setmetatable({value = value or 0}, LayerMask)
18 | end
19 |
20 | function LayerMask.New(value)
21 | return setmetatable({value = value or 0}, LayerMask)
22 | end
23 |
24 | function LayerMask:Get()
25 | return self.value
26 | end
27 |
28 | function LayerMask.NameToLayer(name)
29 | return Layer[name]
30 | end
31 |
32 | function LayerMask.GetMask(...)
33 | local arg = {...}
34 | local value = 0
35 |
36 | for i = 1, #arg do
37 | local n = LayerMask.NameToLayer(arg[i])
38 |
39 | if n ~= nil then
40 | value = value + 2 ^ n
41 | end
42 | end
43 |
44 | return value
45 | end
46 |
47 | UnityEngine.LayerMask = LayerMask
48 | setmetatable(LayerMask, LayerMask)
49 | return LayerMask
50 |
51 |
52 |
53 |
--------------------------------------------------------------------------------