├── .gitattributes ├── .gitignore ├── Assets ├── DynamicArt.meta ├── DynamicArt │ ├── Effect.meta │ └── Effect │ │ ├── skillfx1_5.prefab │ │ └── skillfx1_5.prefab.meta ├── StaticArt.meta ├── StaticArt │ ├── Effect.meta │ ├── Effect │ │ ├── Public.meta │ │ ├── Public │ │ │ ├── DaiQiang.meta │ │ │ ├── DaiQiang │ │ │ │ ├── Texture.meta │ │ │ │ └── Texture │ │ │ │ │ ├── DaiQiang_touming.png │ │ │ │ │ └── DaiQiang_touming.png.meta │ │ │ ├── SuLing.meta │ │ │ └── SuLing │ │ │ │ ├── Fbx.meta │ │ │ │ ├── Fbx │ │ │ │ ├── SuLing_FBX_zhuiti_001.FBX │ │ │ │ ├── SuLing_FBX_zhuiti_001.FBX.meta │ │ │ │ ├── SuLing_Fbx_pian_002.FBX │ │ │ │ ├── SuLing_Fbx_pian_002.FBX.meta │ │ │ │ ├── daoguang01.FBX │ │ │ │ └── daoguang01.FBX.meta │ │ │ │ ├── Texture.meta │ │ │ │ └── Texture │ │ │ │ ├── SuLing_FX_daoguang_002G.png │ │ │ │ ├── SuLing_FX_daoguang_002G.png.meta │ │ │ │ ├── SuLing_FX_daoguang_007.png │ │ │ │ ├── SuLing_FX_daoguang_007.png.meta │ │ │ │ ├── SuLing_FX_daoguang_008.png │ │ │ │ ├── SuLing_FX_daoguang_008.png.meta │ │ │ │ ├── SuLing_FX_guang_022.png │ │ │ │ ├── SuLing_FX_guang_022.png.meta │ │ │ │ ├── SuLing_FX_guangdian_001.png │ │ │ │ ├── SuLing_FX_guangdian_001.png.meta │ │ │ │ ├── SuLing_FX_guangdian_002.png │ │ │ │ ├── SuLing_FX_guangdian_002.png.meta │ │ │ │ ├── SuLing_FX_guangzhu_011.png │ │ │ │ ├── SuLing_FX_guangzhu_011.png.meta │ │ │ │ ├── SuLing_FX_xuanwo_003.png │ │ │ │ ├── SuLing_FX_xuanwo_003.png.meta │ │ │ │ ├── SuLing_FX_yan_004.png │ │ │ │ └── SuLing_FX_yan_004.png.meta │ │ ├── SkillEffect.meta │ │ └── SkillEffect │ │ │ ├── Public.meta │ │ │ ├── Public │ │ │ ├── Textures.meta │ │ │ ├── Textures │ │ │ │ ├── 6e71071b.png │ │ │ │ └── 6e71071b.png.meta │ │ │ ├── pian01.FBX │ │ │ └── pian01.FBX.meta │ │ │ ├── skill.meta │ │ │ └── skill │ │ │ ├── skillfx1.meta │ │ │ └── skillfx1 │ │ │ ├── skillfx1_1.meta │ │ │ ├── skillfx1_1 │ │ │ ├── Materials.meta │ │ │ └── Materials │ │ │ │ ├── SuLing_mat_daoguang_002_sl001a.mat │ │ │ │ ├── SuLing_mat_daoguang_002_sl001a.mat.meta │ │ │ │ ├── SuLing_mat_daoguang_008_sl001a.mat │ │ │ │ ├── SuLing_mat_daoguang_008_sl001a.mat.meta │ │ │ │ ├── SuLing_mat_daoguang_008_sl001b.mat │ │ │ │ ├── SuLing_mat_daoguang_008_sl001b.mat.meta │ │ │ │ ├── SuLing_mat_daoguang_011_sl001a.mat │ │ │ │ ├── SuLing_mat_daoguang_011_sl001a.mat.meta │ │ │ │ ├── SuLing_mat_guangdian_001_sl001a.mat │ │ │ │ ├── SuLing_mat_guangdian_001_sl001a.mat.meta │ │ │ │ ├── SuLing_mat_guangdian_002_sl001a.mat │ │ │ │ ├── SuLing_mat_guangdian_002_sl001a.mat.meta │ │ │ │ ├── SuLing_mat_guangzhu_011_a1.mat │ │ │ │ ├── SuLing_mat_guangzhu_011_a1.mat.meta │ │ │ │ ├── skilleff1_2_1_glow.mat │ │ │ │ └── skilleff1_2_1_glow.mat.meta │ │ │ ├── skillfx1_3.meta │ │ │ ├── skillfx1_3 │ │ │ ├── Materials.meta │ │ │ └── Materials │ │ │ │ ├── SuLing_mat_xuanwo_003_b.mat │ │ │ │ └── SuLing_mat_xuanwo_003_b.mat.meta │ │ │ ├── skillfx1_4.meta │ │ │ └── skillfx1_4 │ │ │ ├── Materials.meta │ │ │ └── Materials │ │ │ ├── DaiQiang_touming_sl001a.mat │ │ │ ├── DaiQiang_touming_sl001a.mat.meta │ │ │ ├── SuLing_mat_yan_007_sl001a.mat │ │ │ └── SuLing_mat_yan_007_sl001a.mat.meta │ ├── Shaders.meta │ └── Shaders │ │ ├── Biwu2.meta │ │ ├── Biwu2 │ │ ├── Error.shader │ │ ├── Error.shader.meta │ │ ├── Public.meta │ │ └── Public │ │ │ ├── Particle Add.shader │ │ │ └── Particle Add.shader.meta │ │ ├── Default.mat │ │ └── Default.mat.meta ├── Tools.meta └── Tools │ ├── Editor.meta │ ├── Editor │ ├── MyParticleEffectUI.cs │ ├── MyParticleEffectUI.cs.meta │ ├── TestParticleEffect.cs │ └── TestParticleEffect.cs.meta │ ├── EffectEvla.unity │ ├── EffectEvla.unity.meta │ ├── OverDraw.shader │ ├── OverDraw.shader.meta │ ├── Scripts.meta │ └── Scripts │ ├── CSVEffectEvlaHelper.cs │ ├── CSVEffectEvlaHelper.cs.meta │ ├── EffectEvla.cs │ ├── EffectEvla.cs.meta │ ├── EffectEvla2.cs │ ├── EffectEvla2.cs.meta │ ├── EffectEvlaData2.cs │ ├── EffectEvlaData2.cs.meta │ ├── GetParticleEffectData.cs │ ├── GetParticleEffectData.cs.meta │ ├── ParticleEffectCurve.cs │ ├── ParticleEffectCurve.cs.meta │ ├── ParticleEffectScript.cs │ ├── ParticleEffectScript.cs.meta │ ├── SingleEffectEvla.cs │ └── SingleEffectEvla.cs.meta ├── Document ├── QQ图片20190126171957.png ├── QQ截图20190126164833.png ├── QQ截图20190126165417.png ├── QQ截图20190126174326.png ├── QQ截图20190126174337.png └── QQ截图20190126174343.png ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── NetworkManager.asset ├── Physics2DSettings.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset └── UnityConnectSettings.asset ├── README.md └── UnityPackageManager └── manifest.json /.gitattributes: -------------------------------------------------------------------------------- 1 | # Auto detect text files and perform LF normalization 2 | * text=auto 3 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | [Ll]ibrary/ 2 | [Tt]emp/ 3 | [Oo]bj/ 4 | [Bb]uild/ 5 | [Bb]uilds/ 6 | Assets/AssetStoreTools* 7 | 8 | # Visual Studio cache directory 9 | .vs/ 10 | 11 | # Autogenerated VS/MD/Consulo solution and project files 12 | ExportedObj/ 13 | .consulo/ 14 | *.csproj 15 | *.unityproj 16 | *.sln 17 | *.suo 18 | *.tmp 19 | *.user 20 | *.userprefs 21 | *.pidb 22 | *.booproj 23 | *.svd 24 | *.pdb 25 | *.opendb 26 | *.VC.db 27 | 28 | # Unity3D generated meta files 29 | *.pidb.meta 30 | *.pdb.meta 31 | 32 | # Unity3D Generated File On Crash Reports 33 | sysinfo.txt 34 | 35 | # Builds 36 | *.apk 37 | *.unitypackage 38 | -------------------------------------------------------------------------------- /Assets/DynamicArt.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: bbc600cc1051c4d43b3d4caa502a11f7 3 | folderAsset: yes 4 | timeCreated: 1548403533 5 | licenseType: Pro 6 | DefaultImporter: 7 | externalObjects: {} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/DynamicArt/Effect.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2668159c1d8b9c7448849c013ef4cc2b 3 | folderAsset: yes 4 | timeCreated: 1548403533 5 | licenseType: Pro 6 | DefaultImporter: 7 | externalObjects: {} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/DynamicArt/Effect/skillfx1_5.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9dbe74e7e8950eb428e11cf6b2600de8 3 | timeCreated: 1509518588 4 | licenseType: Pro 5 | NativeFormatImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/StaticArt.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 11a2b68b0ceeff24e944ec2f9076e986 3 | folderAsset: yes 4 | timeCreated: 1548403533 5 | licenseType: Pro 6 | DefaultImporter: 7 | externalObjects: {} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/StaticArt/Effect.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 78315eb30d968394798ce88ffe9dedad 3 | folderAsset: yes 4 | timeCreated: 1548403533 5 | licenseType: Pro 6 | DefaultImporter: 7 | externalObjects: {} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/StaticArt/Effect/Public.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 76e0a1641c2d9e049af134b601a58f37 3 | folderAsset: yes 4 | timeCreated: 1548403533 5 | licenseType: Pro 6 | DefaultImporter: 7 | externalObjects: {} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/StaticArt/Effect/Public/DaiQiang.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: bf73f2eb156d6a248abdd8a3165c7184 3 | folderAsset: yes 4 | timeCreated: 1548403533 5 | licenseType: Pro 6 | DefaultImporter: 7 | externalObjects: {} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/StaticArt/Effect/Public/DaiQiang/Texture.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1566435121dede64288f97ca5cf1f668 3 | folderAsset: yes 4 | timeCreated: 1548403533 5 | licenseType: Pro 6 | DefaultImporter: 7 | externalObjects: {} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/StaticArt/Effect/Public/DaiQiang/Texture/DaiQiang_touming.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/jefflopezycj/ParticleEffectProfiler/ebc15e97deae27443154de01ac9dc75948c4323a/Assets/StaticArt/Effect/Public/DaiQiang/Texture/DaiQiang_touming.png -------------------------------------------------------------------------------- /Assets/StaticArt/Effect/Public/DaiQiang/Texture/DaiQiang_touming.png.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1ba8986d24077aa489543b75944c2fe2 3 | timeCreated: 1548076056 4 | licenseType: Pro 5 | TextureImporter: 6 | fileIDToRecycleName: {} 7 | externalObjects: {} 8 | serializedVersion: 4 9 | mipmaps: 10 | mipMapMode: 0 11 | enableMipMap: 1 12 | sRGBTexture: 1 13 | linearTexture: 0 14 | fadeOut: 0 15 | borderMipMap: 0 16 | mipMapsPreserveCoverage: 0 17 | alphaTestReferenceValue: 0.5 18 | mipMapFadeDistanceStart: 1 19 | mipMapFadeDistanceEnd: 3 20 | bumpmap: 21 | convertToNormalMap: 0 22 | externalNormalMap: 0 23 | heightScale: 0.25 24 | normalMapFilter: 0 25 | isReadable: 0 26 | grayScaleToAlpha: 0 27 | generateCubemap: 6 28 | cubemapConvolution: 0 29 | seamlessCubemap: 0 30 | textureFormat: 1 31 | maxTextureSize: 2048 32 | textureSettings: 33 | serializedVersion: 2 34 | filterMode: -1 35 | aniso: -1 36 | mipBias: -1 37 | wrapU: -1 38 | wrapV: -1 39 | wrapW: -1 40 | nPOTScale: 1 41 | lightmap: 0 42 | compressionQuality: 50 43 | spriteMode: 0 44 | spriteExtrude: 1 45 | spriteMeshType: 1 46 | alignment: 0 47 | spritePivot: {x: 0.5, y: 0.5} 48 | spriteBorder: {x: 0, y: 0, z: 0, w: 0} 49 | spritePixelsToUnits: 100 50 | alphaUsage: 1 51 | alphaIsTransparency: 1 52 | spriteTessellationDetail: -1 53 | textureType: 0 54 | textureShape: 1 55 | maxTextureSizeSet: 0 56 | compressionQualitySet: 0 57 | textureFormatSet: 0 58 | platformSettings: 59 | - buildTarget: Android 60 | maxTextureSize: 512 61 | resizeAlgorithm: 0 62 | textureFormat: 47 63 | textureCompression: 1 64 | compressionQuality: 100 65 | crunchedCompression: 0 66 | allowsAlphaSplitting: 0 67 | overridden: 1 68 | - buildTarget: DefaultTexturePlatform 69 | maxTextureSize: 2048 70 | resizeAlgorithm: 0 71 | textureFormat: -1 72 | textureCompression: 1 73 | compressionQuality: 50 74 | crunchedCompression: 0 75 | allowsAlphaSplitting: 0 76 | overridden: 0 77 | - buildTarget: Standalone 78 | maxTextureSize: 2048 79 | resizeAlgorithm: 0 80 | textureFormat: -1 81 | textureCompression: 1 82 | compressionQuality: 50 83 | crunchedCompression: 0 84 | allowsAlphaSplitting: 0 85 | overridden: 0 86 | - buildTarget: iPhone 87 | maxTextureSize: 2048 88 | resizeAlgorithm: 0 89 | textureFormat: 33 90 | textureCompression: 1 91 | compressionQuality: 100 92 | crunchedCompression: 0 93 | allowsAlphaSplitting: 0 94 | overridden: 1 95 | spriteSheet: 96 | serializedVersion: 2 97 | sprites: [] 98 | outline: [] 99 | physicsShape: [] 100 | spritePackingTag: NotFirstImport 101 | userData: 102 | assetBundleName: 103 | assetBundleVariant: 104 | -------------------------------------------------------------------------------- /Assets/StaticArt/Effect/Public/SuLing.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: dc173bf81aeccc9438f512d9caa710b3 3 | folderAsset: yes 4 | timeCreated: 1548403533 5 | licenseType: Pro 6 | DefaultImporter: 7 | externalObjects: {} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/StaticArt/Effect/Public/SuLing/Fbx.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 18158cac57cb0a44e898c661078b9d60 3 | folderAsset: yes 4 | timeCreated: 1548403533 5 | licenseType: Pro 6 | DefaultImporter: 7 | externalObjects: {} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/StaticArt/Effect/Public/SuLing/Fbx/SuLing_FBX_zhuiti_001.FBX: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/jefflopezycj/ParticleEffectProfiler/ebc15e97deae27443154de01ac9dc75948c4323a/Assets/StaticArt/Effect/Public/SuLing/Fbx/SuLing_FBX_zhuiti_001.FBX -------------------------------------------------------------------------------- /Assets/StaticArt/Effect/Public/SuLing/Fbx/SuLing_FBX_zhuiti_001.FBX.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3ceda0ac9127e7947bb977285ed79806 3 | timeCreated: 1530802196 4 | licenseType: Pro 5 | ModelImporter: 6 | serializedVersion: 22 7 | fileIDToRecycleName: 8 | 100000: //RootNode 9 | 400000: //RootNode 10 | 2300000: //RootNode 11 | 3300000: //RootNode 12 | 4300000: quliu02 13 | 9500000: //RootNode 14 | externalObjects: 15 | - first: 16 | type: UnityEngine:Material 17 | assembly: UnityEngine.CoreModule 18 | name: 'Material #25' 19 | second: {fileID: 2100000, guid: 6ac3523606493a94da0b6504699f96f9, type: 2} 20 | materials: 21 | importMaterials: 1 22 | materialName: 0 23 | materialSearch: 1 24 | materialLocation: 1 25 | animations: 26 | legacyGenerateAnimations: 4 27 | bakeSimulation: 0 28 | resampleCurves: 1 29 | optimizeGameObjects: 0 30 | motionNodeName: 31 | rigImportErrors: 32 | rigImportWarnings: 33 | animationImportErrors: 34 | animationImportWarnings: 35 | animationRetargetingWarnings: 36 | animationDoRetargetingWarnings: 0 37 | importAnimatedCustomProperties: 0 38 | animationCompression: 1 39 | animationRotationError: 0.5 40 | animationPositionError: 0.5 41 | animationScaleError: 0.5 42 | animationWrapMode: 0 43 | extraExposedTransformPaths: [] 44 | extraUserProperties: [] 45 | clipAnimations: [] 46 | isReadable: 1 47 | meshes: 48 | lODScreenPercentages: [] 49 | globalScale: 1 50 | meshCompression: 0 51 | addColliders: 0 52 | importVisibility: 0 53 | importBlendShapes: 1 54 | importCameras: 0 55 | importLights: 0 56 | swapUVChannels: 0 57 | generateSecondaryUV: 0 58 | useFileUnits: 1 59 | optimizeMeshForGPU: 1 60 | keepQuads: 0 61 | weldVertices: 1 62 | secondaryUVAngleDistortion: 8 63 | secondaryUVAreaDistortion: 15.000001 64 | secondaryUVHardAngle: 88 65 | secondaryUVPackMargin: 4 66 | useFileScale: 1 67 | tangentSpace: 68 | normalSmoothAngle: 60 69 | normalImportMode: 0 70 | tangentImportMode: 3 71 | normalCalculationMode: 0 72 | importAnimation: 1 73 | copyAvatar: 0 74 | humanDescription: 75 | serializedVersion: 2 76 | human: [] 77 | skeleton: [] 78 | armTwist: 0.5 79 | foreArmTwist: 0.5 80 | upperLegTwist: 0.5 81 | legTwist: 0.5 82 | armStretch: 0.05 83 | legStretch: 0.05 84 | feetSpacing: 0 85 | rootMotionBoneName: 86 | rootMotionBoneRotation: {x: 0, y: 0, z: 0, w: 1} 87 | hasTranslationDoF: 0 88 | hasExtraRoot: 0 89 | skeletonHasParents: 1 90 | lastHumanDescriptionAvatarSource: {instanceID: 0} 91 | animationType: 2 92 | humanoidOversampling: 1 93 | additionalBone: 0 94 | userData: 95 | assetBundleName: 96 | assetBundleVariant: 97 | -------------------------------------------------------------------------------- /Assets/StaticArt/Effect/Public/SuLing/Fbx/SuLing_Fbx_pian_002.FBX: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/jefflopezycj/ParticleEffectProfiler/ebc15e97deae27443154de01ac9dc75948c4323a/Assets/StaticArt/Effect/Public/SuLing/Fbx/SuLing_Fbx_pian_002.FBX -------------------------------------------------------------------------------- /Assets/StaticArt/Effect/Public/SuLing/Fbx/SuLing_Fbx_pian_002.FBX.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: bc11e003a60dda348bf4abb875c9a718 3 | timeCreated: 1530802193 4 | licenseType: Pro 5 | ModelImporter: 6 | serializedVersion: 22 7 | fileIDToRecycleName: 8 | 100000: //RootNode 9 | 400000: //RootNode 10 | 2300000: //RootNode 11 | 3300000: //RootNode 12 | 4300000: Plane001 13 | externalObjects: 14 | - first: 15 | type: UnityEngine:Material 16 | assembly: UnityEngine.CoreModule 17 | name: No Name 18 | second: {fileID: 2100000, guid: 6ac3523606493a94da0b6504699f96f9, type: 2} 19 | materials: 20 | importMaterials: 1 21 | materialName: 0 22 | materialSearch: 1 23 | materialLocation: 1 24 | animations: 25 | legacyGenerateAnimations: 4 26 | bakeSimulation: 0 27 | resampleCurves: 1 28 | optimizeGameObjects: 0 29 | motionNodeName: 30 | rigImportErrors: 31 | rigImportWarnings: 32 | animationImportErrors: 33 | animationImportWarnings: 34 | animationRetargetingWarnings: 35 | animationDoRetargetingWarnings: 0 36 | importAnimatedCustomProperties: 0 37 | animationCompression: 1 38 | animationRotationError: 0.5 39 | animationPositionError: 0.5 40 | animationScaleError: 0.5 41 | animationWrapMode: 0 42 | extraExposedTransformPaths: [] 43 | extraUserProperties: [] 44 | clipAnimations: [] 45 | isReadable: 1 46 | meshes: 47 | lODScreenPercentages: [] 48 | globalScale: 1 49 | meshCompression: 0 50 | addColliders: 0 51 | importVisibility: 0 52 | importBlendShapes: 1 53 | importCameras: 0 54 | importLights: 0 55 | swapUVChannels: 0 56 | generateSecondaryUV: 0 57 | useFileUnits: 1 58 | optimizeMeshForGPU: 1 59 | keepQuads: 0 60 | weldVertices: 1 61 | secondaryUVAngleDistortion: 8 62 | secondaryUVAreaDistortion: 15.000001 63 | secondaryUVHardAngle: 88 64 | secondaryUVPackMargin: 4 65 | useFileScale: 1 66 | tangentSpace: 67 | normalSmoothAngle: 60 68 | normalImportMode: 0 69 | tangentImportMode: 3 70 | normalCalculationMode: 0 71 | importAnimation: 1 72 | copyAvatar: 0 73 | humanDescription: 74 | serializedVersion: 2 75 | human: [] 76 | skeleton: [] 77 | armTwist: 0.5 78 | foreArmTwist: 0.5 79 | upperLegTwist: 0.5 80 | legTwist: 0.5 81 | armStretch: 0.05 82 | legStretch: 0.05 83 | feetSpacing: 0 84 | rootMotionBoneName: 85 | rootMotionBoneRotation: {x: 0, y: 0, z: 0, w: 1} 86 | hasTranslationDoF: 0 87 | hasExtraRoot: 0 88 | skeletonHasParents: 1 89 | lastHumanDescriptionAvatarSource: {instanceID: 0} 90 | animationType: 0 91 | humanoidOversampling: 1 92 | additionalBone: 0 93 | userData: 94 | assetBundleName: 95 | assetBundleVariant: 96 | -------------------------------------------------------------------------------- /Assets/StaticArt/Effect/Public/SuLing/Fbx/daoguang01.FBX: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/jefflopezycj/ParticleEffectProfiler/ebc15e97deae27443154de01ac9dc75948c4323a/Assets/StaticArt/Effect/Public/SuLing/Fbx/daoguang01.FBX -------------------------------------------------------------------------------- /Assets/StaticArt/Effect/Public/SuLing/Fbx/daoguang01.FBX.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b7b28c2990df1a44ba459bdcf8c3bc0e 3 | timeCreated: 1530802190 4 | licenseType: Pro 5 | ModelImporter: 6 | serializedVersion: 22 7 | fileIDToRecycleName: 8 | 100000: //RootNode 9 | 400000: //RootNode 10 | 2300000: //RootNode 11 | 3300000: //RootNode 12 | 4300000: Plane001 13 | externalObjects: 14 | - first: 15 | type: UnityEngine:Material 16 | assembly: UnityEngine.CoreModule 17 | name: No Name 18 | second: {fileID: 2100000, guid: 6ac3523606493a94da0b6504699f96f9, type: 2} 19 | materials: 20 | importMaterials: 1 21 | materialName: 0 22 | materialSearch: 1 23 | materialLocation: 1 24 | animations: 25 | legacyGenerateAnimations: 4 26 | bakeSimulation: 0 27 | resampleCurves: 1 28 | optimizeGameObjects: 0 29 | motionNodeName: 30 | rigImportErrors: 31 | rigImportWarnings: 32 | animationImportErrors: 33 | animationImportWarnings: 34 | animationRetargetingWarnings: 35 | animationDoRetargetingWarnings: 0 36 | importAnimatedCustomProperties: 0 37 | animationCompression: 1 38 | animationRotationError: 0.5 39 | animationPositionError: 0.5 40 | animationScaleError: 0.5 41 | animationWrapMode: 0 42 | extraExposedTransformPaths: [] 43 | extraUserProperties: [] 44 | clipAnimations: [] 45 | isReadable: 1 46 | meshes: 47 | lODScreenPercentages: [] 48 | globalScale: 1 49 | meshCompression: 0 50 | addColliders: 0 51 | importVisibility: 0 52 | importBlendShapes: 1 53 | importCameras: 0 54 | importLights: 0 55 | swapUVChannels: 0 56 | generateSecondaryUV: 0 57 | useFileUnits: 1 58 | optimizeMeshForGPU: 1 59 | keepQuads: 0 60 | weldVertices: 1 61 | secondaryUVAngleDistortion: 8 62 | secondaryUVAreaDistortion: 15.000001 63 | secondaryUVHardAngle: 88 64 | secondaryUVPackMargin: 4 65 | useFileScale: 1 66 | tangentSpace: 67 | normalSmoothAngle: 60 68 | normalImportMode: 0 69 | tangentImportMode: 3 70 | normalCalculationMode: 0 71 | importAnimation: 1 72 | copyAvatar: 0 73 | humanDescription: 74 | serializedVersion: 2 75 | human: [] 76 | skeleton: [] 77 | armTwist: 0.5 78 | foreArmTwist: 0.5 79 | upperLegTwist: 0.5 80 | legTwist: 0.5 81 | armStretch: 0.05 82 | legStretch: 0.05 83 | feetSpacing: 0 84 | rootMotionBoneName: 85 | rootMotionBoneRotation: {x: 0, y: 0, z: 0, w: 1} 86 | hasTranslationDoF: 0 87 | hasExtraRoot: 0 88 | skeletonHasParents: 1 89 | lastHumanDescriptionAvatarSource: {instanceID: 0} 90 | animationType: 0 91 | humanoidOversampling: 1 92 | additionalBone: 0 93 | userData: 94 | assetBundleName: 95 | assetBundleVariant: 96 | -------------------------------------------------------------------------------- /Assets/StaticArt/Effect/Public/SuLing/Texture.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: db4c96c956d11a547aac2ed0a0a84a30 3 | folderAsset: yes 4 | timeCreated: 1548403533 5 | licenseType: Pro 6 | DefaultImporter: 7 | externalObjects: {} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/StaticArt/Effect/Public/SuLing/Texture/SuLing_FX_daoguang_002G.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/jefflopezycj/ParticleEffectProfiler/ebc15e97deae27443154de01ac9dc75948c4323a/Assets/StaticArt/Effect/Public/SuLing/Texture/SuLing_FX_daoguang_002G.png -------------------------------------------------------------------------------- /Assets/StaticArt/Effect/Public/SuLing/Texture/SuLing_FX_daoguang_002G.png.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7599cd76c85183a4cb4a3bb3668484a0 3 | timeCreated: 1548076076 4 | licenseType: Pro 5 | TextureImporter: 6 | fileIDToRecycleName: {} 7 | externalObjects: {} 8 | serializedVersion: 4 9 | mipmaps: 10 | mipMapMode: 0 11 | enableMipMap: 1 12 | sRGBTexture: 1 13 | linearTexture: 0 14 | fadeOut: 0 15 | borderMipMap: 0 16 | mipMapsPreserveCoverage: 0 17 | alphaTestReferenceValue: 0.5 18 | mipMapFadeDistanceStart: 1 19 | mipMapFadeDistanceEnd: 3 20 | bumpmap: 21 | convertToNormalMap: 0 22 | externalNormalMap: 0 23 | heightScale: 0.25 24 | normalMapFilter: 0 25 | isReadable: 0 26 | grayScaleToAlpha: 0 27 | generateCubemap: 6 28 | cubemapConvolution: 0 29 | seamlessCubemap: 0 30 | textureFormat: 1 31 | maxTextureSize: 2048 32 | textureSettings: 33 | serializedVersion: 2 34 | filterMode: -1 35 | aniso: -1 36 | mipBias: -1 37 | wrapU: -1 38 | wrapV: -1 39 | wrapW: -1 40 | nPOTScale: 1 41 | lightmap: 0 42 | compressionQuality: 50 43 | spriteMode: 0 44 | spriteExtrude: 1 45 | spriteMeshType: 1 46 | alignment: 0 47 | spritePivot: {x: 0.5, y: 0.5} 48 | spriteBorder: {x: 0, y: 0, z: 0, w: 0} 49 | spritePixelsToUnits: 100 50 | alphaUsage: 1 51 | alphaIsTransparency: 0 52 | spriteTessellationDetail: -1 53 | textureType: 0 54 | textureShape: 1 55 | maxTextureSizeSet: 0 56 | compressionQualitySet: 0 57 | textureFormatSet: 0 58 | platformSettings: 59 | - buildTarget: Android 60 | maxTextureSize: 512 61 | resizeAlgorithm: 0 62 | textureFormat: 47 63 | textureCompression: 1 64 | compressionQuality: 100 65 | crunchedCompression: 0 66 | allowsAlphaSplitting: 0 67 | overridden: 1 68 | - buildTarget: DefaultTexturePlatform 69 | maxTextureSize: 2048 70 | resizeAlgorithm: 0 71 | textureFormat: -1 72 | textureCompression: 1 73 | compressionQuality: 50 74 | crunchedCompression: 0 75 | allowsAlphaSplitting: 0 76 | overridden: 0 77 | - buildTarget: Standalone 78 | maxTextureSize: 2048 79 | resizeAlgorithm: 0 80 | textureFormat: -1 81 | textureCompression: 1 82 | compressionQuality: 50 83 | crunchedCompression: 0 84 | allowsAlphaSplitting: 0 85 | overridden: 0 86 | - buildTarget: iPhone 87 | maxTextureSize: 512 88 | resizeAlgorithm: 0 89 | textureFormat: 33 90 | textureCompression: 1 91 | compressionQuality: 100 92 | crunchedCompression: 0 93 | allowsAlphaSplitting: 0 94 | overridden: 1 95 | spriteSheet: 96 | serializedVersion: 2 97 | sprites: [] 98 | outline: [] 99 | physicsShape: [] 100 | spritePackingTag: NotFirstImport 101 | userData: 102 | assetBundleName: 103 | assetBundleVariant: 104 | -------------------------------------------------------------------------------- /Assets/StaticArt/Effect/Public/SuLing/Texture/SuLing_FX_daoguang_007.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/jefflopezycj/ParticleEffectProfiler/ebc15e97deae27443154de01ac9dc75948c4323a/Assets/StaticArt/Effect/Public/SuLing/Texture/SuLing_FX_daoguang_007.png -------------------------------------------------------------------------------- /Assets/StaticArt/Effect/Public/SuLing/Texture/SuLing_FX_daoguang_007.png.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e64548a88fde5ec4c8ae40d06e3df960 3 | timeCreated: 1548076077 4 | licenseType: Pro 5 | TextureImporter: 6 | fileIDToRecycleName: {} 7 | externalObjects: {} 8 | serializedVersion: 4 9 | mipmaps: 10 | mipMapMode: 0 11 | enableMipMap: 1 12 | sRGBTexture: 1 13 | linearTexture: 0 14 | fadeOut: 0 15 | borderMipMap: 0 16 | mipMapsPreserveCoverage: 0 17 | alphaTestReferenceValue: 0.5 18 | mipMapFadeDistanceStart: 1 19 | mipMapFadeDistanceEnd: 3 20 | bumpmap: 21 | convertToNormalMap: 0 22 | externalNormalMap: 0 23 | heightScale: 0.25 24 | normalMapFilter: 0 25 | isReadable: 0 26 | grayScaleToAlpha: 0 27 | generateCubemap: 6 28 | cubemapConvolution: 0 29 | seamlessCubemap: 0 30 | textureFormat: 1 31 | maxTextureSize: 2048 32 | textureSettings: 33 | serializedVersion: 2 34 | filterMode: -1 35 | aniso: -1 36 | mipBias: -1 37 | wrapU: -1 38 | wrapV: -1 39 | wrapW: -1 40 | nPOTScale: 1 41 | lightmap: 0 42 | compressionQuality: 50 43 | spriteMode: 0 44 | spriteExtrude: 1 45 | spriteMeshType: 1 46 | alignment: 0 47 | spritePivot: {x: 0.5, y: 0.5} 48 | spriteBorder: {x: 0, y: 0, z: 0, w: 0} 49 | spritePixelsToUnits: 100 50 | alphaUsage: 1 51 | alphaIsTransparency: 0 52 | spriteTessellationDetail: -1 53 | textureType: 0 54 | textureShape: 1 55 | maxTextureSizeSet: 0 56 | compressionQualitySet: 0 57 | textureFormatSet: 0 58 | platformSettings: 59 | - buildTarget: Android 60 | maxTextureSize: 512 61 | resizeAlgorithm: 0 62 | textureFormat: 47 63 | textureCompression: 1 64 | compressionQuality: 100 65 | crunchedCompression: 0 66 | allowsAlphaSplitting: 0 67 | overridden: 1 68 | - buildTarget: DefaultTexturePlatform 69 | maxTextureSize: 2048 70 | resizeAlgorithm: 0 71 | textureFormat: -1 72 | textureCompression: 1 73 | compressionQuality: 50 74 | crunchedCompression: 0 75 | allowsAlphaSplitting: 0 76 | overridden: 0 77 | - buildTarget: Standalone 78 | maxTextureSize: 2048 79 | resizeAlgorithm: 0 80 | textureFormat: -1 81 | textureCompression: 1 82 | compressionQuality: 50 83 | crunchedCompression: 0 84 | allowsAlphaSplitting: 0 85 | overridden: 0 86 | - buildTarget: iPhone 87 | maxTextureSize: 512 88 | resizeAlgorithm: 0 89 | textureFormat: 33 90 | textureCompression: 1 91 | compressionQuality: 100 92 | crunchedCompression: 0 93 | allowsAlphaSplitting: 0 94 | overridden: 1 95 | spriteSheet: 96 | serializedVersion: 2 97 | sprites: [] 98 | outline: [] 99 | physicsShape: [] 100 | spritePackingTag: NotFirstImport 101 | userData: 102 | assetBundleName: 103 | assetBundleVariant: 104 | -------------------------------------------------------------------------------- /Assets/StaticArt/Effect/Public/SuLing/Texture/SuLing_FX_daoguang_008.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/jefflopezycj/ParticleEffectProfiler/ebc15e97deae27443154de01ac9dc75948c4323a/Assets/StaticArt/Effect/Public/SuLing/Texture/SuLing_FX_daoguang_008.png -------------------------------------------------------------------------------- /Assets/StaticArt/Effect/Public/SuLing/Texture/SuLing_FX_daoguang_008.png.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 453a9f77ae3d1734f8e90657e10ded82 3 | timeCreated: 1548076077 4 | licenseType: Pro 5 | TextureImporter: 6 | fileIDToRecycleName: {} 7 | externalObjects: {} 8 | serializedVersion: 4 9 | mipmaps: 10 | mipMapMode: 0 11 | enableMipMap: 1 12 | sRGBTexture: 1 13 | linearTexture: 0 14 | fadeOut: 0 15 | borderMipMap: 0 16 | mipMapsPreserveCoverage: 0 17 | alphaTestReferenceValue: 0.5 18 | mipMapFadeDistanceStart: 1 19 | mipMapFadeDistanceEnd: 3 20 | bumpmap: 21 | convertToNormalMap: 0 22 | externalNormalMap: 0 23 | heightScale: 0.25 24 | normalMapFilter: 0 25 | isReadable: 0 26 | grayScaleToAlpha: 0 27 | generateCubemap: 6 28 | cubemapConvolution: 0 29 | seamlessCubemap: 0 30 | textureFormat: 1 31 | maxTextureSize: 2048 32 | textureSettings: 33 | serializedVersion: 2 34 | filterMode: -1 35 | aniso: -1 36 | mipBias: -1 37 | wrapU: -1 38 | wrapV: -1 39 | wrapW: -1 40 | nPOTScale: 1 41 | lightmap: 0 42 | compressionQuality: 50 43 | spriteMode: 0 44 | spriteExtrude: 1 45 | spriteMeshType: 1 46 | alignment: 0 47 | spritePivot: {x: 0.5, y: 0.5} 48 | spriteBorder: {x: 0, y: 0, z: 0, w: 0} 49 | spritePixelsToUnits: 100 50 | alphaUsage: 1 51 | alphaIsTransparency: 0 52 | spriteTessellationDetail: -1 53 | textureType: 0 54 | textureShape: 1 55 | maxTextureSizeSet: 0 56 | compressionQualitySet: 0 57 | textureFormatSet: 0 58 | platformSettings: 59 | - buildTarget: Android 60 | maxTextureSize: 512 61 | resizeAlgorithm: 0 62 | textureFormat: 47 63 | textureCompression: 1 64 | compressionQuality: 100 65 | crunchedCompression: 0 66 | allowsAlphaSplitting: 0 67 | overridden: 1 68 | - buildTarget: DefaultTexturePlatform 69 | maxTextureSize: 2048 70 | resizeAlgorithm: 0 71 | textureFormat: -1 72 | textureCompression: 1 73 | compressionQuality: 50 74 | crunchedCompression: 0 75 | allowsAlphaSplitting: 0 76 | overridden: 0 77 | - buildTarget: Standalone 78 | maxTextureSize: 2048 79 | resizeAlgorithm: 0 80 | textureFormat: -1 81 | textureCompression: 1 82 | compressionQuality: 50 83 | crunchedCompression: 0 84 | allowsAlphaSplitting: 0 85 | overridden: 0 86 | - buildTarget: iPhone 87 | maxTextureSize: 512 88 | resizeAlgorithm: 0 89 | textureFormat: 33 90 | textureCompression: 1 91 | compressionQuality: 100 92 | crunchedCompression: 0 93 | allowsAlphaSplitting: 0 94 | overridden: 1 95 | spriteSheet: 96 | serializedVersion: 2 97 | sprites: [] 98 | outline: [] 99 | physicsShape: [] 100 | spritePackingTag: NotFirstImport 101 | userData: 102 | assetBundleName: 103 | assetBundleVariant: 104 | -------------------------------------------------------------------------------- /Assets/StaticArt/Effect/Public/SuLing/Texture/SuLing_FX_guang_022.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/jefflopezycj/ParticleEffectProfiler/ebc15e97deae27443154de01ac9dc75948c4323a/Assets/StaticArt/Effect/Public/SuLing/Texture/SuLing_FX_guang_022.png -------------------------------------------------------------------------------- /Assets/StaticArt/Effect/Public/SuLing/Texture/SuLing_FX_guang_022.png.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4703b50f37dadf0458daeadb31631191 3 | timeCreated: 1548076085 4 | licenseType: Pro 5 | TextureImporter: 6 | fileIDToRecycleName: {} 7 | externalObjects: {} 8 | serializedVersion: 4 9 | mipmaps: 10 | mipMapMode: 0 11 | enableMipMap: 1 12 | sRGBTexture: 1 13 | linearTexture: 0 14 | fadeOut: 0 15 | borderMipMap: 0 16 | mipMapsPreserveCoverage: 0 17 | alphaTestReferenceValue: 0.5 18 | mipMapFadeDistanceStart: 1 19 | mipMapFadeDistanceEnd: 3 20 | bumpmap: 21 | convertToNormalMap: 0 22 | externalNormalMap: 0 23 | heightScale: 0.25 24 | normalMapFilter: 0 25 | isReadable: 0 26 | grayScaleToAlpha: 0 27 | generateCubemap: 6 28 | cubemapConvolution: 0 29 | seamlessCubemap: 0 30 | textureFormat: 1 31 | maxTextureSize: 2048 32 | textureSettings: 33 | serializedVersion: 2 34 | filterMode: -1 35 | aniso: -1 36 | mipBias: -1 37 | wrapU: -1 38 | wrapV: -1 39 | wrapW: -1 40 | nPOTScale: 1 41 | lightmap: 0 42 | compressionQuality: 50 43 | spriteMode: 0 44 | spriteExtrude: 1 45 | spriteMeshType: 1 46 | alignment: 0 47 | spritePivot: {x: 0.5, y: 0.5} 48 | spriteBorder: {x: 0, y: 0, z: 0, w: 0} 49 | spritePixelsToUnits: 100 50 | alphaUsage: 1 51 | alphaIsTransparency: 0 52 | spriteTessellationDetail: -1 53 | textureType: 0 54 | textureShape: 1 55 | maxTextureSizeSet: 0 56 | compressionQualitySet: 0 57 | textureFormatSet: 0 58 | platformSettings: 59 | - buildTarget: Android 60 | maxTextureSize: 512 61 | resizeAlgorithm: 0 62 | textureFormat: 47 63 | textureCompression: 1 64 | compressionQuality: 100 65 | crunchedCompression: 0 66 | allowsAlphaSplitting: 0 67 | overridden: 1 68 | - buildTarget: DefaultTexturePlatform 69 | maxTextureSize: 2048 70 | resizeAlgorithm: 0 71 | textureFormat: -1 72 | textureCompression: 1 73 | compressionQuality: 50 74 | crunchedCompression: 0 75 | allowsAlphaSplitting: 0 76 | overridden: 0 77 | - buildTarget: Standalone 78 | maxTextureSize: 2048 79 | resizeAlgorithm: 0 80 | textureFormat: -1 81 | textureCompression: 1 82 | compressionQuality: 50 83 | crunchedCompression: 0 84 | allowsAlphaSplitting: 0 85 | overridden: 0 86 | - buildTarget: iPhone 87 | maxTextureSize: 512 88 | resizeAlgorithm: 0 89 | textureFormat: 33 90 | textureCompression: 1 91 | compressionQuality: 100 92 | crunchedCompression: 0 93 | allowsAlphaSplitting: 0 94 | overridden: 1 95 | spriteSheet: 96 | serializedVersion: 2 97 | sprites: [] 98 | outline: [] 99 | physicsShape: [] 100 | spritePackingTag: NotFirstImport 101 | userData: 102 | assetBundleName: 103 | assetBundleVariant: 104 | -------------------------------------------------------------------------------- /Assets/StaticArt/Effect/Public/SuLing/Texture/SuLing_FX_guangdian_001.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/jefflopezycj/ParticleEffectProfiler/ebc15e97deae27443154de01ac9dc75948c4323a/Assets/StaticArt/Effect/Public/SuLing/Texture/SuLing_FX_guangdian_001.png -------------------------------------------------------------------------------- /Assets/StaticArt/Effect/Public/SuLing/Texture/SuLing_FX_guangdian_001.png.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c37811d2f6474a041bca51a4601cf297 3 | timeCreated: 1548076088 4 | licenseType: Pro 5 | TextureImporter: 6 | fileIDToRecycleName: {} 7 | externalObjects: {} 8 | serializedVersion: 4 9 | mipmaps: 10 | mipMapMode: 0 11 | enableMipMap: 1 12 | sRGBTexture: 1 13 | linearTexture: 0 14 | fadeOut: 0 15 | borderMipMap: 0 16 | mipMapsPreserveCoverage: 0 17 | alphaTestReferenceValue: 0.5 18 | mipMapFadeDistanceStart: 1 19 | mipMapFadeDistanceEnd: 3 20 | bumpmap: 21 | convertToNormalMap: 0 22 | externalNormalMap: 0 23 | heightScale: 0.25 24 | normalMapFilter: 0 25 | isReadable: 0 26 | grayScaleToAlpha: 0 27 | generateCubemap: 6 28 | cubemapConvolution: 0 29 | seamlessCubemap: 0 30 | textureFormat: 7 31 | maxTextureSize: 1024 32 | textureSettings: 33 | serializedVersion: 2 34 | filterMode: 1 35 | aniso: 0 36 | mipBias: -1 37 | wrapU: -1 38 | wrapV: -1 39 | wrapW: -1 40 | nPOTScale: 1 41 | lightmap: 0 42 | compressionQuality: 50 43 | spriteMode: 0 44 | spriteExtrude: 1 45 | spriteMeshType: 1 46 | alignment: 0 47 | spritePivot: {x: 0.5, y: 0.5} 48 | spriteBorder: {x: 0, y: 0, z: 0, w: 0} 49 | spritePixelsToUnits: 100 50 | alphaUsage: 0 51 | alphaIsTransparency: 0 52 | spriteTessellationDetail: -1 53 | textureType: 0 54 | textureShape: 1 55 | maxTextureSizeSet: 0 56 | compressionQualitySet: 0 57 | textureFormatSet: 0 58 | platformSettings: 59 | - buildTarget: DefaultTexturePlatform 60 | maxTextureSize: 1024 61 | resizeAlgorithm: 0 62 | textureFormat: -1 63 | textureCompression: 0 64 | compressionQuality: 50 65 | crunchedCompression: 0 66 | allowsAlphaSplitting: 0 67 | overridden: 0 68 | - buildTarget: Android 69 | maxTextureSize: 512 70 | resizeAlgorithm: 0 71 | textureFormat: 47 72 | textureCompression: 0 73 | compressionQuality: 100 74 | crunchedCompression: 0 75 | allowsAlphaSplitting: 0 76 | overridden: 1 77 | - buildTarget: iPhone 78 | maxTextureSize: 512 79 | resizeAlgorithm: 0 80 | textureFormat: 33 81 | textureCompression: 0 82 | compressionQuality: 100 83 | crunchedCompression: 0 84 | allowsAlphaSplitting: 0 85 | overridden: 1 86 | - buildTarget: Standalone 87 | maxTextureSize: 1024 88 | resizeAlgorithm: 0 89 | textureFormat: -1 90 | textureCompression: 0 91 | compressionQuality: 50 92 | crunchedCompression: 0 93 | allowsAlphaSplitting: 0 94 | overridden: 0 95 | spriteSheet: 96 | serializedVersion: 2 97 | sprites: [] 98 | outline: [] 99 | physicsShape: [] 100 | spritePackingTag: NotFirstImport 101 | userData: 102 | assetBundleName: 103 | assetBundleVariant: 104 | -------------------------------------------------------------------------------- /Assets/StaticArt/Effect/Public/SuLing/Texture/SuLing_FX_guangdian_002.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/jefflopezycj/ParticleEffectProfiler/ebc15e97deae27443154de01ac9dc75948c4323a/Assets/StaticArt/Effect/Public/SuLing/Texture/SuLing_FX_guangdian_002.png -------------------------------------------------------------------------------- /Assets/StaticArt/Effect/Public/SuLing/Texture/SuLing_FX_guangdian_002.png.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 37c9ed9590367954d964e5af2a61838e 3 | timeCreated: 1548076088 4 | licenseType: Pro 5 | TextureImporter: 6 | fileIDToRecycleName: {} 7 | externalObjects: {} 8 | serializedVersion: 4 9 | mipmaps: 10 | mipMapMode: 0 11 | enableMipMap: 1 12 | sRGBTexture: 1 13 | linearTexture: 0 14 | fadeOut: 0 15 | borderMipMap: 0 16 | mipMapsPreserveCoverage: 0 17 | alphaTestReferenceValue: 0.5 18 | mipMapFadeDistanceStart: 1 19 | mipMapFadeDistanceEnd: 3 20 | bumpmap: 21 | convertToNormalMap: 0 22 | externalNormalMap: 0 23 | heightScale: 0.25 24 | normalMapFilter: 0 25 | isReadable: 0 26 | grayScaleToAlpha: 0 27 | generateCubemap: 6 28 | cubemapConvolution: 0 29 | seamlessCubemap: 0 30 | textureFormat: 13 31 | maxTextureSize: 1024 32 | textureSettings: 33 | serializedVersion: 2 34 | filterMode: 1 35 | aniso: 0 36 | mipBias: -1 37 | wrapU: -1 38 | wrapV: -1 39 | wrapW: -1 40 | nPOTScale: 1 41 | lightmap: 0 42 | compressionQuality: 50 43 | spriteMode: 0 44 | spriteExtrude: 1 45 | spriteMeshType: 1 46 | alignment: 0 47 | spritePivot: {x: 0.5, y: 0.5} 48 | spriteBorder: {x: 0, y: 0, z: 0, w: 0} 49 | spritePixelsToUnits: 100 50 | alphaUsage: 1 51 | alphaIsTransparency: 1 52 | spriteTessellationDetail: -1 53 | textureType: 0 54 | textureShape: 1 55 | maxTextureSizeSet: 0 56 | compressionQualitySet: 0 57 | textureFormatSet: 0 58 | platformSettings: 59 | - buildTarget: DefaultTexturePlatform 60 | maxTextureSize: 1024 61 | resizeAlgorithm: 0 62 | textureFormat: -1 63 | textureCompression: 0 64 | compressionQuality: 50 65 | crunchedCompression: 0 66 | allowsAlphaSplitting: 0 67 | overridden: 0 68 | - buildTarget: Android 69 | maxTextureSize: 512 70 | resizeAlgorithm: 0 71 | textureFormat: 47 72 | textureCompression: 0 73 | compressionQuality: 100 74 | crunchedCompression: 0 75 | allowsAlphaSplitting: 0 76 | overridden: 1 77 | - buildTarget: iPhone 78 | maxTextureSize: 512 79 | resizeAlgorithm: 0 80 | textureFormat: 33 81 | textureCompression: 0 82 | compressionQuality: 100 83 | crunchedCompression: 0 84 | allowsAlphaSplitting: 0 85 | overridden: 1 86 | - buildTarget: Standalone 87 | maxTextureSize: 1024 88 | resizeAlgorithm: 0 89 | textureFormat: -1 90 | textureCompression: 0 91 | compressionQuality: 50 92 | crunchedCompression: 0 93 | allowsAlphaSplitting: 0 94 | overridden: 0 95 | spriteSheet: 96 | serializedVersion: 2 97 | sprites: [] 98 | outline: [] 99 | physicsShape: [] 100 | spritePackingTag: NotFirstImport 101 | userData: 102 | assetBundleName: 103 | assetBundleVariant: 104 | -------------------------------------------------------------------------------- /Assets/StaticArt/Effect/Public/SuLing/Texture/SuLing_FX_guangzhu_011.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/jefflopezycj/ParticleEffectProfiler/ebc15e97deae27443154de01ac9dc75948c4323a/Assets/StaticArt/Effect/Public/SuLing/Texture/SuLing_FX_guangzhu_011.png -------------------------------------------------------------------------------- /Assets/StaticArt/Effect/Public/SuLing/Texture/SuLing_FX_guangzhu_011.png.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 432dea83017e9524684ef4a9d5e30f1b 3 | timeCreated: 1548076095 4 | licenseType: Pro 5 | TextureImporter: 6 | fileIDToRecycleName: {} 7 | externalObjects: {} 8 | serializedVersion: 4 9 | mipmaps: 10 | mipMapMode: 0 11 | enableMipMap: 1 12 | sRGBTexture: 1 13 | linearTexture: 0 14 | fadeOut: 0 15 | borderMipMap: 0 16 | mipMapsPreserveCoverage: 0 17 | alphaTestReferenceValue: 0.5 18 | mipMapFadeDistanceStart: 1 19 | mipMapFadeDistanceEnd: 3 20 | bumpmap: 21 | convertToNormalMap: 0 22 | externalNormalMap: 0 23 | heightScale: 0.25 24 | normalMapFilter: 0 25 | isReadable: 0 26 | grayScaleToAlpha: 0 27 | generateCubemap: 6 28 | cubemapConvolution: 0 29 | seamlessCubemap: 0 30 | textureFormat: 1 31 | maxTextureSize: 2048 32 | textureSettings: 33 | serializedVersion: 2 34 | filterMode: -1 35 | aniso: -1 36 | mipBias: -1 37 | wrapU: -1 38 | wrapV: -1 39 | wrapW: -1 40 | nPOTScale: 1 41 | lightmap: 0 42 | compressionQuality: 50 43 | spriteMode: 0 44 | spriteExtrude: 1 45 | spriteMeshType: 1 46 | alignment: 0 47 | spritePivot: {x: 0.5, y: 0.5} 48 | spriteBorder: {x: 0, y: 0, z: 0, w: 0} 49 | spritePixelsToUnits: 100 50 | alphaUsage: 1 51 | alphaIsTransparency: 0 52 | spriteTessellationDetail: -1 53 | textureType: 0 54 | textureShape: 1 55 | maxTextureSizeSet: 0 56 | compressionQualitySet: 0 57 | textureFormatSet: 0 58 | platformSettings: 59 | - buildTarget: Android 60 | maxTextureSize: 512 61 | resizeAlgorithm: 0 62 | textureFormat: 47 63 | textureCompression: 1 64 | compressionQuality: 100 65 | crunchedCompression: 0 66 | allowsAlphaSplitting: 0 67 | overridden: 1 68 | - buildTarget: DefaultTexturePlatform 69 | maxTextureSize: 2048 70 | resizeAlgorithm: 0 71 | textureFormat: -1 72 | textureCompression: 1 73 | compressionQuality: 50 74 | crunchedCompression: 0 75 | allowsAlphaSplitting: 0 76 | overridden: 0 77 | - buildTarget: Standalone 78 | maxTextureSize: 2048 79 | resizeAlgorithm: 0 80 | textureFormat: -1 81 | textureCompression: 1 82 | compressionQuality: 50 83 | crunchedCompression: 0 84 | allowsAlphaSplitting: 0 85 | overridden: 0 86 | - buildTarget: iPhone 87 | maxTextureSize: 512 88 | resizeAlgorithm: 0 89 | textureFormat: 33 90 | textureCompression: 1 91 | compressionQuality: 100 92 | crunchedCompression: 0 93 | allowsAlphaSplitting: 0 94 | overridden: 1 95 | spriteSheet: 96 | serializedVersion: 2 97 | sprites: [] 98 | outline: [] 99 | physicsShape: [] 100 | spritePackingTag: NotFirstImport 101 | userData: 102 | assetBundleName: public_67d1df9da3915f03b2a3f167b8da4b3d.unity3d 103 | assetBundleVariant: 104 | -------------------------------------------------------------------------------- /Assets/StaticArt/Effect/Public/SuLing/Texture/SuLing_FX_xuanwo_003.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/jefflopezycj/ParticleEffectProfiler/ebc15e97deae27443154de01ac9dc75948c4323a/Assets/StaticArt/Effect/Public/SuLing/Texture/SuLing_FX_xuanwo_003.png -------------------------------------------------------------------------------- /Assets/StaticArt/Effect/Public/SuLing/Texture/SuLing_FX_xuanwo_003.png.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b831468339c065e49a1e151f227d9501 3 | timeCreated: 1548076103 4 | licenseType: Pro 5 | TextureImporter: 6 | fileIDToRecycleName: {} 7 | externalObjects: {} 8 | serializedVersion: 4 9 | mipmaps: 10 | mipMapMode: 0 11 | enableMipMap: 1 12 | sRGBTexture: 1 13 | linearTexture: 0 14 | fadeOut: 0 15 | borderMipMap: 0 16 | mipMapsPreserveCoverage: 0 17 | alphaTestReferenceValue: 0.5 18 | mipMapFadeDistanceStart: 1 19 | mipMapFadeDistanceEnd: 3 20 | bumpmap: 21 | convertToNormalMap: 0 22 | externalNormalMap: 0 23 | heightScale: 0.25 24 | normalMapFilter: 0 25 | isReadable: 0 26 | grayScaleToAlpha: 0 27 | generateCubemap: 6 28 | cubemapConvolution: 0 29 | seamlessCubemap: 0 30 | textureFormat: 1 31 | maxTextureSize: 2048 32 | textureSettings: 33 | serializedVersion: 2 34 | filterMode: -1 35 | aniso: -1 36 | mipBias: -1 37 | wrapU: -1 38 | wrapV: -1 39 | wrapW: -1 40 | nPOTScale: 1 41 | lightmap: 0 42 | compressionQuality: 50 43 | spriteMode: 0 44 | spriteExtrude: 1 45 | spriteMeshType: 1 46 | alignment: 0 47 | spritePivot: {x: 0.5, y: 0.5} 48 | spriteBorder: {x: 0, y: 0, z: 0, w: 0} 49 | spritePixelsToUnits: 100 50 | alphaUsage: 1 51 | alphaIsTransparency: 0 52 | spriteTessellationDetail: -1 53 | textureType: 0 54 | textureShape: 1 55 | maxTextureSizeSet: 0 56 | compressionQualitySet: 0 57 | textureFormatSet: 0 58 | platformSettings: 59 | - buildTarget: Android 60 | maxTextureSize: 512 61 | resizeAlgorithm: 0 62 | textureFormat: 47 63 | textureCompression: 1 64 | compressionQuality: 100 65 | crunchedCompression: 0 66 | allowsAlphaSplitting: 0 67 | overridden: 1 68 | - buildTarget: DefaultTexturePlatform 69 | maxTextureSize: 2048 70 | resizeAlgorithm: 0 71 | textureFormat: -1 72 | textureCompression: 1 73 | compressionQuality: 50 74 | crunchedCompression: 0 75 | allowsAlphaSplitting: 0 76 | overridden: 0 77 | - buildTarget: Standalone 78 | maxTextureSize: 2048 79 | resizeAlgorithm: 0 80 | textureFormat: -1 81 | textureCompression: 1 82 | compressionQuality: 50 83 | crunchedCompression: 0 84 | allowsAlphaSplitting: 0 85 | overridden: 0 86 | - buildTarget: iPhone 87 | maxTextureSize: 512 88 | resizeAlgorithm: 0 89 | textureFormat: 33 90 | textureCompression: 1 91 | compressionQuality: 100 92 | crunchedCompression: 0 93 | allowsAlphaSplitting: 0 94 | overridden: 1 95 | spriteSheet: 96 | serializedVersion: 2 97 | sprites: [] 98 | outline: [] 99 | physicsShape: [] 100 | spritePackingTag: NotFirstImport 101 | userData: 102 | assetBundleName: 103 | assetBundleVariant: 104 | -------------------------------------------------------------------------------- /Assets/StaticArt/Effect/Public/SuLing/Texture/SuLing_FX_yan_004.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/jefflopezycj/ParticleEffectProfiler/ebc15e97deae27443154de01ac9dc75948c4323a/Assets/StaticArt/Effect/Public/SuLing/Texture/SuLing_FX_yan_004.png -------------------------------------------------------------------------------- /Assets/StaticArt/Effect/Public/SuLing/Texture/SuLing_FX_yan_004.png.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 89cc020cd32ad634e8be0dc3051a98f4 3 | timeCreated: 1548076104 4 | licenseType: Pro 5 | TextureImporter: 6 | fileIDToRecycleName: {} 7 | externalObjects: {} 8 | serializedVersion: 4 9 | mipmaps: 10 | mipMapMode: 0 11 | enableMipMap: 1 12 | sRGBTexture: 1 13 | linearTexture: 0 14 | fadeOut: 0 15 | borderMipMap: 0 16 | mipMapsPreserveCoverage: 0 17 | alphaTestReferenceValue: 0.5 18 | mipMapFadeDistanceStart: 1 19 | mipMapFadeDistanceEnd: 3 20 | bumpmap: 21 | convertToNormalMap: 0 22 | externalNormalMap: 0 23 | heightScale: 0.25 24 | normalMapFilter: 0 25 | isReadable: 0 26 | grayScaleToAlpha: 0 27 | generateCubemap: 6 28 | cubemapConvolution: 0 29 | seamlessCubemap: 0 30 | textureFormat: 1 31 | maxTextureSize: 2048 32 | textureSettings: 33 | serializedVersion: 2 34 | filterMode: -1 35 | aniso: -1 36 | mipBias: -1 37 | wrapU: -1 38 | wrapV: -1 39 | wrapW: -1 40 | nPOTScale: 1 41 | lightmap: 0 42 | compressionQuality: 50 43 | spriteMode: 0 44 | spriteExtrude: 1 45 | spriteMeshType: 1 46 | alignment: 0 47 | spritePivot: {x: 0.5, y: 0.5} 48 | spriteBorder: {x: 0, y: 0, z: 0, w: 0} 49 | spritePixelsToUnits: 100 50 | alphaUsage: 1 51 | alphaIsTransparency: 0 52 | spriteTessellationDetail: -1 53 | textureType: 0 54 | textureShape: 1 55 | maxTextureSizeSet: 0 56 | compressionQualitySet: 0 57 | textureFormatSet: 0 58 | platformSettings: 59 | - buildTarget: Android 60 | maxTextureSize: 512 61 | resizeAlgorithm: 0 62 | textureFormat: 47 63 | textureCompression: 1 64 | compressionQuality: 100 65 | crunchedCompression: 0 66 | allowsAlphaSplitting: 0 67 | overridden: 1 68 | - buildTarget: DefaultTexturePlatform 69 | maxTextureSize: 2048 70 | resizeAlgorithm: 0 71 | textureFormat: -1 72 | textureCompression: 1 73 | compressionQuality: 50 74 | crunchedCompression: 0 75 | allowsAlphaSplitting: 0 76 | overridden: 0 77 | - buildTarget: Standalone 78 | maxTextureSize: 2048 79 | resizeAlgorithm: 0 80 | textureFormat: -1 81 | textureCompression: 1 82 | compressionQuality: 50 83 | crunchedCompression: 0 84 | allowsAlphaSplitting: 0 85 | overridden: 0 86 | - buildTarget: iPhone 87 | maxTextureSize: 512 88 | resizeAlgorithm: 0 89 | textureFormat: 33 90 | textureCompression: 1 91 | compressionQuality: 100 92 | crunchedCompression: 0 93 | allowsAlphaSplitting: 0 94 | overridden: 1 95 | spriteSheet: 96 | serializedVersion: 2 97 | sprites: [] 98 | outline: [] 99 | physicsShape: [] 100 | spritePackingTag: NotFirstImport 101 | userData: 102 | assetBundleName: 103 | assetBundleVariant: 104 | -------------------------------------------------------------------------------- /Assets/StaticArt/Effect/SkillEffect.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 54471dbc990a15446a340207fcee685c 3 | folderAsset: yes 4 | timeCreated: 1548403533 5 | licenseType: Pro 6 | DefaultImporter: 7 | externalObjects: {} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/StaticArt/Effect/SkillEffect/Public.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: eb3e3f9b6bb789a4fbb96b21a03c7b44 3 | folderAsset: yes 4 | timeCreated: 1548403533 5 | licenseType: Pro 6 | DefaultImporter: 7 | externalObjects: {} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/StaticArt/Effect/SkillEffect/Public/Textures.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 13ca109cfa00b744d9045f85a984b3f7 3 | folderAsset: yes 4 | timeCreated: 1548403533 5 | licenseType: Pro 6 | DefaultImporter: 7 | externalObjects: {} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/StaticArt/Effect/SkillEffect/Public/Textures/6e71071b.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/jefflopezycj/ParticleEffectProfiler/ebc15e97deae27443154de01ac9dc75948c4323a/Assets/StaticArt/Effect/SkillEffect/Public/Textures/6e71071b.png -------------------------------------------------------------------------------- /Assets/StaticArt/Effect/SkillEffect/Public/Textures/6e71071b.png.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 44005ef705cfd414b99eee819a643155 3 | timeCreated: 1548076142 4 | licenseType: Pro 5 | TextureImporter: 6 | fileIDToRecycleName: {} 7 | externalObjects: {} 8 | serializedVersion: 4 9 | mipmaps: 10 | mipMapMode: 0 11 | enableMipMap: 1 12 | sRGBTexture: 1 13 | linearTexture: 0 14 | fadeOut: 0 15 | borderMipMap: 0 16 | mipMapsPreserveCoverage: 0 17 | alphaTestReferenceValue: 0.5 18 | mipMapFadeDistanceStart: 1 19 | mipMapFadeDistanceEnd: 3 20 | bumpmap: 21 | convertToNormalMap: 0 22 | externalNormalMap: 0 23 | heightScale: 0.25 24 | normalMapFilter: 0 25 | isReadable: 0 26 | grayScaleToAlpha: 0 27 | generateCubemap: 6 28 | cubemapConvolution: 0 29 | seamlessCubemap: 0 30 | textureFormat: -1 31 | maxTextureSize: 2048 32 | textureSettings: 33 | serializedVersion: 2 34 | filterMode: -1 35 | aniso: -1 36 | mipBias: -1 37 | wrapU: -1 38 | wrapV: -1 39 | wrapW: -1 40 | nPOTScale: 1 41 | lightmap: 0 42 | compressionQuality: 50 43 | spriteMode: 0 44 | spriteExtrude: 1 45 | spriteMeshType: 1 46 | alignment: 0 47 | spritePivot: {x: 0.5, y: 0.5} 48 | spriteBorder: {x: 0, y: 0, z: 0, w: 0} 49 | spritePixelsToUnits: 100 50 | alphaUsage: 1 51 | alphaIsTransparency: 0 52 | spriteTessellationDetail: -1 53 | textureType: 0 54 | textureShape: 1 55 | maxTextureSizeSet: 0 56 | compressionQualitySet: 0 57 | textureFormatSet: 0 58 | platformSettings: 59 | - buildTarget: DefaultTexturePlatform 60 | maxTextureSize: 2048 61 | resizeAlgorithm: 0 62 | textureFormat: -1 63 | textureCompression: 1 64 | compressionQuality: 50 65 | crunchedCompression: 0 66 | allowsAlphaSplitting: 0 67 | overridden: 0 68 | - buildTarget: Standalone 69 | maxTextureSize: 2048 70 | resizeAlgorithm: 0 71 | textureFormat: -1 72 | textureCompression: 1 73 | compressionQuality: 50 74 | crunchedCompression: 0 75 | allowsAlphaSplitting: 0 76 | overridden: 0 77 | - buildTarget: Android 78 | maxTextureSize: 2048 79 | resizeAlgorithm: 0 80 | textureFormat: 47 81 | textureCompression: 1 82 | compressionQuality: 100 83 | crunchedCompression: 0 84 | allowsAlphaSplitting: 0 85 | overridden: 1 86 | - buildTarget: iPhone 87 | maxTextureSize: 2048 88 | resizeAlgorithm: 0 89 | textureFormat: 33 90 | textureCompression: 1 91 | compressionQuality: 100 92 | crunchedCompression: 0 93 | allowsAlphaSplitting: 0 94 | overridden: 1 95 | spriteSheet: 96 | serializedVersion: 2 97 | sprites: [] 98 | outline: [] 99 | physicsShape: [] 100 | spritePackingTag: NotFirstImport 101 | userData: 102 | assetBundleName: 103 | assetBundleVariant: 104 | -------------------------------------------------------------------------------- /Assets/StaticArt/Effect/SkillEffect/Public/pian01.FBX: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/jefflopezycj/ParticleEffectProfiler/ebc15e97deae27443154de01ac9dc75948c4323a/Assets/StaticArt/Effect/SkillEffect/Public/pian01.FBX -------------------------------------------------------------------------------- /Assets/StaticArt/Effect/SkillEffect/Public/pian01.FBX.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f4c499d93b319ed43bc98b92484d549c 3 | timeCreated: 1529406826 4 | licenseType: Pro 5 | ModelImporter: 6 | serializedVersion: 22 7 | fileIDToRecycleName: 8 | 100000: //RootNode 9 | 400000: //RootNode 10 | 2300000: //RootNode 11 | 3300000: //RootNode 12 | 4300000: Plane01 13 | 9500000: //RootNode 14 | externalObjects: 15 | - first: 16 | type: UnityEngine:Material 17 | assembly: UnityEngine.CoreModule 18 | name: No Name 19 | second: {fileID: 2100000, guid: 6ac3523606493a94da0b6504699f96f9, type: 2} 20 | materials: 21 | importMaterials: 1 22 | materialName: 0 23 | materialSearch: 1 24 | materialLocation: 1 25 | animations: 26 | legacyGenerateAnimations: 4 27 | bakeSimulation: 0 28 | resampleCurves: 1 29 | optimizeGameObjects: 0 30 | motionNodeName: 31 | rigImportErrors: 32 | rigImportWarnings: 33 | animationImportErrors: 34 | animationImportWarnings: 35 | animationRetargetingWarnings: 36 | animationDoRetargetingWarnings: 0 37 | importAnimatedCustomProperties: 0 38 | animationCompression: 1 39 | animationRotationError: 0.5 40 | animationPositionError: 0.5 41 | animationScaleError: 0.5 42 | animationWrapMode: 0 43 | extraExposedTransformPaths: [] 44 | extraUserProperties: [] 45 | clipAnimations: [] 46 | isReadable: 1 47 | meshes: 48 | lODScreenPercentages: [] 49 | globalScale: 1 50 | meshCompression: 0 51 | addColliders: 0 52 | importVisibility: 0 53 | importBlendShapes: 1 54 | importCameras: 0 55 | importLights: 0 56 | swapUVChannels: 0 57 | generateSecondaryUV: 0 58 | useFileUnits: 1 59 | optimizeMeshForGPU: 1 60 | keepQuads: 0 61 | weldVertices: 1 62 | secondaryUVAngleDistortion: 8 63 | secondaryUVAreaDistortion: 15.000001 64 | secondaryUVHardAngle: 88 65 | secondaryUVPackMargin: 4 66 | useFileScale: 1 67 | tangentSpace: 68 | normalSmoothAngle: 60 69 | normalImportMode: 0 70 | tangentImportMode: 4 71 | normalCalculationMode: 0 72 | importAnimation: 1 73 | copyAvatar: 0 74 | humanDescription: 75 | serializedVersion: 2 76 | human: [] 77 | skeleton: [] 78 | armTwist: 0.5 79 | foreArmTwist: 0.5 80 | upperLegTwist: 0.5 81 | legTwist: 0.5 82 | armStretch: 0.05 83 | legStretch: 0.05 84 | feetSpacing: 0 85 | rootMotionBoneName: 86 | rootMotionBoneRotation: {x: 0, y: 0, z: 0, w: 1} 87 | hasTranslationDoF: 0 88 | hasExtraRoot: 0 89 | skeletonHasParents: 0 90 | lastHumanDescriptionAvatarSource: {instanceID: 0} 91 | animationType: 2 92 | humanoidOversampling: 1 93 | additionalBone: 0 94 | userData: 95 | assetBundleName: 96 | assetBundleVariant: 97 | -------------------------------------------------------------------------------- /Assets/StaticArt/Effect/SkillEffect/skill.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 658a7357a58181743a36914730d32d4b 3 | folderAsset: yes 4 | timeCreated: 1548403533 5 | licenseType: Pro 6 | DefaultImporter: 7 | externalObjects: {} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/StaticArt/Effect/SkillEffect/skill/skillfx1.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4fea57f3b7951dd479d83e611a519b4f 3 | folderAsset: yes 4 | timeCreated: 1548403533 5 | licenseType: Pro 6 | DefaultImporter: 7 | externalObjects: {} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/StaticArt/Effect/SkillEffect/skill/skillfx1/skillfx1_1.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: fddb914370e83484fb372b97a6351516 3 | folderAsset: yes 4 | timeCreated: 1548403533 5 | licenseType: Pro 6 | DefaultImporter: 7 | externalObjects: {} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/StaticArt/Effect/SkillEffect/skill/skillfx1/skillfx1_1/Materials.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8251c5161b638ce4c892038d252bf9e1 3 | folderAsset: yes 4 | timeCreated: 1548403533 5 | licenseType: Pro 6 | DefaultImporter: 7 | externalObjects: {} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/StaticArt/Effect/SkillEffect/skill/skillfx1/skillfx1_1/Materials/SuLing_mat_daoguang_002_sl001a.mat: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!21 &2100000 4 | Material: 5 | serializedVersion: 6 6 | m_ObjectHideFlags: 0 7 | m_PrefabParentObject: {fileID: 0} 8 | m_PrefabInternal: {fileID: 0} 9 | m_Name: SuLing_mat_daoguang_002_sl001a 10 | m_Shader: {fileID: 4800000, guid: 396c7672726b1214392a2000281b4301, type: 3} 11 | m_ShaderKeywords: 12 | m_LightmapFlags: 5 13 | m_EnableInstancingVariants: 0 14 | m_DoubleSidedGI: 0 15 | m_CustomRenderQueue: -1 16 | stringTagMap: {} 17 | disabledShaderPasses: [] 18 | m_SavedProperties: 19 | serializedVersion: 3 20 | m_TexEnvs: 21 | - _MainTex: 22 | m_Texture: {fileID: 2800000, guid: 7599cd76c85183a4cb4a3bb3668484a0, type: 3} 23 | m_Scale: {x: 1, y: 1} 24 | m_Offset: {x: 0, y: 0} 25 | m_Floats: 26 | - _DstBlend: 1 27 | - _ISAPPLYFOG: 0 28 | - _InvFade: 1 29 | - _NOALPHACHANNEL: 0 30 | - _SrcBlend: 5 31 | - _ZTest: 8 32 | - _ZWrite: 0 33 | m_Colors: 34 | - _TintColor: {r: 1, g: 1, b: 1, a: 1} 35 | -------------------------------------------------------------------------------- /Assets/StaticArt/Effect/SkillEffect/skill/skillfx1/skillfx1_1/Materials/SuLing_mat_daoguang_002_sl001a.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 07692911e930741498f6443c46467fe8 3 | timeCreated: 1507888619 4 | licenseType: Pro 5 | NativeFormatImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/StaticArt/Effect/SkillEffect/skill/skillfx1/skillfx1_1/Materials/SuLing_mat_daoguang_008_sl001a.mat: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!21 &2100000 4 | Material: 5 | serializedVersion: 6 6 | m_ObjectHideFlags: 0 7 | m_PrefabParentObject: {fileID: 0} 8 | m_PrefabInternal: {fileID: 0} 9 | m_Name: SuLing_mat_daoguang_008_sl001a 10 | m_Shader: {fileID: 4800000, guid: 396c7672726b1214392a2000281b4301, type: 3} 11 | m_ShaderKeywords: 12 | m_LightmapFlags: 5 13 | m_EnableInstancingVariants: 0 14 | m_DoubleSidedGI: 0 15 | m_CustomRenderQueue: -1 16 | stringTagMap: {} 17 | disabledShaderPasses: [] 18 | m_SavedProperties: 19 | serializedVersion: 3 20 | m_TexEnvs: 21 | - _MainTex: 22 | m_Texture: {fileID: 2800000, guid: 453a9f77ae3d1734f8e90657e10ded82, type: 3} 23 | m_Scale: {x: 1, y: 1} 24 | m_Offset: {x: 0, y: 0} 25 | m_Floats: 26 | - _DstBlend: 1 27 | - _DstBlend2: 1 28 | - _ISAPPLYFOG: 0 29 | - _ISAPPLYFOG2: 0 30 | - _InvFade: 1 31 | - _NOALPHACHANNEL: 0 32 | - _NOALPHACHANNEL2: 0 33 | - _SrcBlend: 5 34 | - _ZTest: 8 35 | - _ZTest2: 4 36 | - _ZWrite: 0 37 | m_Colors: 38 | - _TintColor: {r: 0.61764705, g: 0.61764705, b: 0.61764705, a: 0.622} 39 | -------------------------------------------------------------------------------- /Assets/StaticArt/Effect/SkillEffect/skill/skillfx1/skillfx1_1/Materials/SuLing_mat_daoguang_008_sl001a.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f27e493548fddff42ba55f06410438ec 3 | timeCreated: 1507889204 4 | licenseType: Pro 5 | NativeFormatImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/StaticArt/Effect/SkillEffect/skill/skillfx1/skillfx1_1/Materials/SuLing_mat_daoguang_008_sl001b.mat: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!21 &2100000 4 | Material: 5 | serializedVersion: 6 6 | m_ObjectHideFlags: 0 7 | m_PrefabParentObject: {fileID: 0} 8 | m_PrefabInternal: {fileID: 0} 9 | m_Name: SuLing_mat_daoguang_008_sl001b 10 | m_Shader: {fileID: 4800000, guid: 396c7672726b1214392a2000281b4301, type: 3} 11 | m_ShaderKeywords: 12 | m_LightmapFlags: 5 13 | m_EnableInstancingVariants: 0 14 | m_DoubleSidedGI: 0 15 | m_CustomRenderQueue: -1 16 | stringTagMap: {} 17 | disabledShaderPasses: [] 18 | m_SavedProperties: 19 | serializedVersion: 3 20 | m_TexEnvs: 21 | - _MainTex: 22 | m_Texture: {fileID: 2800000, guid: 453a9f77ae3d1734f8e90657e10ded82, type: 3} 23 | m_Scale: {x: 1, y: 1} 24 | m_Offset: {x: 0, y: 0} 25 | m_Floats: 26 | - _DstBlend: 10 27 | - _DstBlend2: 10 28 | - _ISAPPLYFOG: 0 29 | - _InvFade: 1 30 | - _NOALPHACHANNEL: 0 31 | - _SrcBlend: 5 32 | - _ZTest: 8 33 | - _ZTest2: 4 34 | - _ZWrite: 0 35 | m_Colors: 36 | - _TintColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5} 37 | -------------------------------------------------------------------------------- /Assets/StaticArt/Effect/SkillEffect/skill/skillfx1/skillfx1_1/Materials/SuLing_mat_daoguang_008_sl001b.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7780e855a8f4d484b87188ada0e95fef 3 | timeCreated: 1507889204 4 | licenseType: Pro 5 | NativeFormatImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/StaticArt/Effect/SkillEffect/skill/skillfx1/skillfx1_1/Materials/SuLing_mat_daoguang_011_sl001a.mat: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!21 &2100000 4 | Material: 5 | serializedVersion: 6 6 | m_ObjectHideFlags: 0 7 | m_PrefabParentObject: {fileID: 0} 8 | m_PrefabInternal: {fileID: 0} 9 | m_Name: SuLing_mat_daoguang_011_sl001a 10 | m_Shader: {fileID: 4800000, guid: 396c7672726b1214392a2000281b4301, type: 3} 11 | m_ShaderKeywords: 12 | m_LightmapFlags: 5 13 | m_EnableInstancingVariants: 0 14 | m_DoubleSidedGI: 0 15 | m_CustomRenderQueue: -1 16 | stringTagMap: {} 17 | disabledShaderPasses: [] 18 | m_SavedProperties: 19 | serializedVersion: 3 20 | m_TexEnvs: 21 | - _MainTex: 22 | m_Texture: {fileID: 2800000, guid: e64548a88fde5ec4c8ae40d06e3df960, type: 3} 23 | m_Scale: {x: -1, y: 1} 24 | m_Offset: {x: -0.05, y: 0} 25 | m_Floats: 26 | - _DstBlend: 1 27 | - _DstBlend2: 1 28 | - _ISAPPLYFOG: 0 29 | - _ISAPPLYFOG2: 0 30 | - _InvFade: 1 31 | - _NOALPHACHANNEL: 0 32 | - _NOALPHACHANNEL2: 0 33 | - _SrcBlend: 5 34 | - _ZTest: 8 35 | - _ZTest2: 4 36 | - _ZWrite: 0 37 | m_Colors: 38 | - _TintColor: {r: 1, g: 1, b: 1, a: 0.5} 39 | -------------------------------------------------------------------------------- /Assets/StaticArt/Effect/SkillEffect/skill/skillfx1/skillfx1_1/Materials/SuLing_mat_daoguang_011_sl001a.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 611fc338418469548b8a3b5d234abd38 3 | timeCreated: 1501491789 4 | licenseType: Pro 5 | NativeFormatImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/StaticArt/Effect/SkillEffect/skill/skillfx1/skillfx1_1/Materials/SuLing_mat_guangdian_001_sl001a.mat: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!21 &2100000 4 | Material: 5 | serializedVersion: 6 6 | m_ObjectHideFlags: 0 7 | m_PrefabParentObject: {fileID: 0} 8 | m_PrefabInternal: {fileID: 0} 9 | m_Name: SuLing_mat_guangdian_001_sl001a 10 | m_Shader: {fileID: 4800000, guid: 396c7672726b1214392a2000281b4301, type: 3} 11 | m_ShaderKeywords: 12 | m_LightmapFlags: 5 13 | m_EnableInstancingVariants: 0 14 | m_DoubleSidedGI: 0 15 | m_CustomRenderQueue: -1 16 | stringTagMap: {} 17 | disabledShaderPasses: [] 18 | m_SavedProperties: 19 | serializedVersion: 3 20 | m_TexEnvs: 21 | - _MainTex: 22 | m_Texture: {fileID: 2800000, guid: c37811d2f6474a041bca51a4601cf297, type: 3} 23 | m_Scale: {x: 1, y: 1} 24 | m_Offset: {x: 0, y: 0} 25 | - _MaskTexture: 26 | m_Texture: {fileID: 2800000, guid: 4703b50f37dadf0458daeadb31631191, type: 3} 27 | m_Scale: {x: 1, y: 1} 28 | m_Offset: {x: 0, y: 0} 29 | m_Floats: 30 | - _Cutoff: 0.5 31 | - _DstBlend: 1 32 | - _ISAPPLYFOG: 0 33 | - _InvFade: 1 34 | - _NOALPHACHANNEL: 0 35 | - _N_BY_KD: 0.01 36 | - _N_BY_QD: 3 37 | - _N_mask: 0.3 38 | - _SrcBlend: 5 39 | - _ZTest: 8 40 | - _ZWrite: 0 41 | m_Colors: 42 | - _C_BYcolor: {r: 1, g: 0, b: 0, a: 1} 43 | - _Center: {r: 0, g: 0, b: 0, a: 1} 44 | - _Normal: {r: 0, g: 0, b: 1, a: 0} 45 | - _Scale: {r: 1, g: 1, b: 1, a: 1} 46 | - _TintColor: {r: 1, g: 1, b: 1, a: 1} 47 | -------------------------------------------------------------------------------- /Assets/StaticArt/Effect/SkillEffect/skill/skillfx1/skillfx1_1/Materials/SuLing_mat_guangdian_001_sl001a.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ec03384664b878d49a5fb34aaee36657 3 | timeCreated: 1496652186 4 | licenseType: Pro 5 | NativeFormatImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/StaticArt/Effect/SkillEffect/skill/skillfx1/skillfx1_1/Materials/SuLing_mat_guangdian_002_sl001a.mat: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!21 &2100000 4 | Material: 5 | serializedVersion: 6 6 | m_ObjectHideFlags: 0 7 | m_PrefabParentObject: {fileID: 0} 8 | m_PrefabInternal: {fileID: 0} 9 | m_Name: SuLing_mat_guangdian_002_sl001a 10 | m_Shader: {fileID: 4800000, guid: 396c7672726b1214392a2000281b4301, type: 3} 11 | m_ShaderKeywords: 12 | m_LightmapFlags: 5 13 | m_EnableInstancingVariants: 0 14 | m_DoubleSidedGI: 0 15 | m_CustomRenderQueue: -1 16 | stringTagMap: {} 17 | disabledShaderPasses: [] 18 | m_SavedProperties: 19 | serializedVersion: 3 20 | m_TexEnvs: 21 | - _MainTex: 22 | m_Texture: {fileID: 2800000, guid: 37c9ed9590367954d964e5af2a61838e, type: 3} 23 | m_Scale: {x: 1, y: 1} 24 | m_Offset: {x: 0, y: 0} 25 | m_Floats: 26 | - _DstBlend: 1 27 | - _ISAPPLYFOG: 0 28 | - _InvFade: 1 29 | - _NOALPHACHANNEL: 0 30 | - _SrcBlend: 5 31 | - _ZTest: 8 32 | - _ZWrite: 0 33 | m_Colors: 34 | - _TintColor: {r: 1, g: 1, b: 1, a: 0.5} 35 | -------------------------------------------------------------------------------- /Assets/StaticArt/Effect/SkillEffect/skill/skillfx1/skillfx1_1/Materials/SuLing_mat_guangdian_002_sl001a.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0cb9a2f901173ba48bd6ffb84d6aeeee 3 | timeCreated: 1508140623 4 | licenseType: Pro 5 | NativeFormatImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/StaticArt/Effect/SkillEffect/skill/skillfx1/skillfx1_1/Materials/SuLing_mat_guangzhu_011_a1.mat: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!21 &2100000 4 | Material: 5 | serializedVersion: 6 6 | m_ObjectHideFlags: 0 7 | m_PrefabParentObject: {fileID: 0} 8 | m_PrefabInternal: {fileID: 0} 9 | m_Name: SuLing_mat_guangzhu_011_a1 10 | m_Shader: {fileID: 4800000, guid: 396c7672726b1214392a2000281b4301, type: 3} 11 | m_ShaderKeywords: 12 | m_LightmapFlags: 5 13 | m_EnableInstancingVariants: 0 14 | m_DoubleSidedGI: 0 15 | m_CustomRenderQueue: -1 16 | stringTagMap: {} 17 | disabledShaderPasses: [] 18 | m_SavedProperties: 19 | serializedVersion: 3 20 | m_TexEnvs: 21 | - _MainTex: 22 | m_Texture: {fileID: 2800000, guid: 432dea83017e9524684ef4a9d5e30f1b, type: 3} 23 | m_Scale: {x: 1, y: 1} 24 | m_Offset: {x: 0, y: 0} 25 | m_Floats: 26 | - _DstBlend: 1 27 | - _ISAPPLYFOG: 0 28 | - _InvFade: 1 29 | - _NOALPHACHANNEL: 0 30 | - _SrcBlend: 5 31 | - _ZTest: 8 32 | - _ZWrite: 0 33 | m_Colors: 34 | - _TintColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5} 35 | -------------------------------------------------------------------------------- /Assets/StaticArt/Effect/SkillEffect/skill/skillfx1/skillfx1_1/Materials/SuLing_mat_guangzhu_011_a1.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2fdaeb9369e4b6e4ab3e4c5f7505bcd2 3 | timeCreated: 1508317260 4 | licenseType: Pro 5 | NativeFormatImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/StaticArt/Effect/SkillEffect/skill/skillfx1/skillfx1_1/Materials/skilleff1_2_1_glow.mat: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!21 &2100000 4 | Material: 5 | serializedVersion: 6 6 | m_ObjectHideFlags: 0 7 | m_PrefabParentObject: {fileID: 0} 8 | m_PrefabInternal: {fileID: 0} 9 | m_Name: skilleff1_2_1_glow 10 | m_Shader: {fileID: 4800000, guid: 396c7672726b1214392a2000281b4301, type: 3} 11 | m_ShaderKeywords: 12 | m_LightmapFlags: 5 13 | m_EnableInstancingVariants: 0 14 | m_DoubleSidedGI: 0 15 | m_CustomRenderQueue: -1 16 | stringTagMap: {} 17 | disabledShaderPasses: [] 18 | m_SavedProperties: 19 | serializedVersion: 3 20 | m_TexEnvs: 21 | - _MainTex: 22 | m_Texture: {fileID: 2800000, guid: 44005ef705cfd414b99eee819a643155, type: 3} 23 | m_Scale: {x: 1, y: 1} 24 | m_Offset: {x: 0, y: 0} 25 | m_Floats: 26 | - _DstBlend: 1 27 | - _DstBlend2: 1 28 | - _ISAPPLYFOG: 0 29 | - _ISAPPLYFOG2: 0 30 | - _InvFade: 1 31 | - _NOALPHACHANNEL: 0 32 | - _NOALPHACHANNEL2: 0 33 | - _SrcBlend: 5 34 | - _ZTest: 8 35 | - _ZTest2: 4 36 | - _ZWrite: 0 37 | m_Colors: 38 | - _Center: {r: 0, g: 0, b: 0, a: 1} 39 | - _Normal: {r: 0, g: 0, b: 1, a: 0} 40 | - _Scale: {r: 1, g: 1, b: 1, a: 1} 41 | - _TintColor: {r: 0.52205884, g: 0.52205884, b: 0.52205884, a: 0.50980395} 42 | -------------------------------------------------------------------------------- /Assets/StaticArt/Effect/SkillEffect/skill/skillfx1/skillfx1_1/Materials/skilleff1_2_1_glow.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7be02bc8ced969846959646106c3ff00 3 | timeCreated: 1477379925 4 | licenseType: Pro 5 | NativeFormatImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/StaticArt/Effect/SkillEffect/skill/skillfx1/skillfx1_3.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 38ca74a72e805f448b2dd9afb2016c62 3 | folderAsset: yes 4 | timeCreated: 1548403533 5 | licenseType: Pro 6 | DefaultImporter: 7 | externalObjects: {} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/StaticArt/Effect/SkillEffect/skill/skillfx1/skillfx1_3/Materials.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a75901275ab31344fa81a15e9a8a7f07 3 | folderAsset: yes 4 | timeCreated: 1548403533 5 | licenseType: Pro 6 | DefaultImporter: 7 | externalObjects: {} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/StaticArt/Effect/SkillEffect/skill/skillfx1/skillfx1_3/Materials/SuLing_mat_xuanwo_003_b.mat: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!21 &2100000 4 | Material: 5 | serializedVersion: 6 6 | m_ObjectHideFlags: 0 7 | m_PrefabParentObject: {fileID: 0} 8 | m_PrefabInternal: {fileID: 0} 9 | m_Name: SuLing_mat_xuanwo_003_b 10 | m_Shader: {fileID: 4800000, guid: 396c7672726b1214392a2000281b4301, type: 3} 11 | m_ShaderKeywords: 12 | m_LightmapFlags: 5 13 | m_EnableInstancingVariants: 0 14 | m_DoubleSidedGI: 0 15 | m_CustomRenderQueue: -1 16 | stringTagMap: {} 17 | disabledShaderPasses: [] 18 | m_SavedProperties: 19 | serializedVersion: 3 20 | m_TexEnvs: 21 | - _MainTex: 22 | m_Texture: {fileID: 2800000, guid: b831468339c065e49a1e151f227d9501, type: 3} 23 | m_Scale: {x: -1, y: 1} 24 | m_Offset: {x: 0, y: 0} 25 | m_Floats: 26 | - _DstBlend: 10 27 | - _DstBlend2: 10 28 | - _ISAPPLYFOG: 0 29 | - _InvFade: 1 30 | - _NOALPHACHANNEL: 0 31 | - _SrcBlend: 5 32 | - _ZTest: 8 33 | - _ZTest2: 4 34 | - _ZWrite: 0 35 | m_Colors: 36 | - _TintColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5} 37 | -------------------------------------------------------------------------------- /Assets/StaticArt/Effect/SkillEffect/skill/skillfx1/skillfx1_3/Materials/SuLing_mat_xuanwo_003_b.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3478a0362673be2469e62c2b36cdfa0c 3 | timeCreated: 1508125914 4 | licenseType: Pro 5 | NativeFormatImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/StaticArt/Effect/SkillEffect/skill/skillfx1/skillfx1_4.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3acff74c2e8bc794caa9df1a4d0ce8f0 3 | folderAsset: yes 4 | timeCreated: 1548403533 5 | licenseType: Pro 6 | DefaultImporter: 7 | externalObjects: {} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/StaticArt/Effect/SkillEffect/skill/skillfx1/skillfx1_4/Materials.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9314d8cd1703df14ab54d8aaf203c5d8 3 | folderAsset: yes 4 | timeCreated: 1548403533 5 | licenseType: Pro 6 | DefaultImporter: 7 | externalObjects: {} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/StaticArt/Effect/SkillEffect/skill/skillfx1/skillfx1_4/Materials/DaiQiang_touming_sl001a.mat: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!21 &2100000 4 | Material: 5 | serializedVersion: 6 6 | m_ObjectHideFlags: 0 7 | m_PrefabParentObject: {fileID: 0} 8 | m_PrefabInternal: {fileID: 0} 9 | m_Name: DaiQiang_touming_sl001a 10 | m_Shader: {fileID: 4800000, guid: 396c7672726b1214392a2000281b4301, type: 3} 11 | m_ShaderKeywords: 12 | m_LightmapFlags: 5 13 | m_EnableInstancingVariants: 0 14 | m_DoubleSidedGI: 0 15 | m_CustomRenderQueue: -1 16 | stringTagMap: {} 17 | disabledShaderPasses: [] 18 | m_SavedProperties: 19 | serializedVersion: 3 20 | m_TexEnvs: 21 | - _MainTex: 22 | m_Texture: {fileID: 2800000, guid: 1ba8986d24077aa489543b75944c2fe2, type: 3} 23 | m_Scale: {x: 1, y: 1} 24 | m_Offset: {x: 0, y: 0} 25 | m_Floats: 26 | - _DstBlend: 10 27 | - _DstBlend2: 10 28 | - _ISAPPLYFOG: 0 29 | - _InvFade: 1 30 | - _NOALPHACHANNEL: 0 31 | - _SrcBlend: 5 32 | - _ZTest: 8 33 | - _ZTest2: 4 34 | - _ZWrite: 0 35 | m_Colors: 36 | - _TintColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5} 37 | -------------------------------------------------------------------------------- /Assets/StaticArt/Effect/SkillEffect/skill/skillfx1/skillfx1_4/Materials/DaiQiang_touming_sl001a.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6379483655bb32c428cacc863bc3f49d 3 | timeCreated: 1508316100 4 | licenseType: Pro 5 | NativeFormatImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/StaticArt/Effect/SkillEffect/skill/skillfx1/skillfx1_4/Materials/SuLing_mat_yan_007_sl001a.mat: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!21 &2100000 4 | Material: 5 | serializedVersion: 6 6 | m_ObjectHideFlags: 0 7 | m_PrefabParentObject: {fileID: 0} 8 | m_PrefabInternal: {fileID: 0} 9 | m_Name: SuLing_mat_yan_007_sl001a 10 | m_Shader: {fileID: 4800000, guid: 396c7672726b1214392a2000281b4301, type: 3} 11 | m_ShaderKeywords: 12 | m_LightmapFlags: 5 13 | m_EnableInstancingVariants: 0 14 | m_DoubleSidedGI: 0 15 | m_CustomRenderQueue: -1 16 | stringTagMap: {} 17 | disabledShaderPasses: [] 18 | m_SavedProperties: 19 | serializedVersion: 3 20 | m_TexEnvs: 21 | - _MainTex: 22 | m_Texture: {fileID: 2800000, guid: 89cc020cd32ad634e8be0dc3051a98f4, type: 3} 23 | m_Scale: {x: 2, y: 1} 24 | m_Offset: {x: 0, y: 0} 25 | m_Floats: 26 | - _DstBlend: 1 27 | - _ISAPPLYFOG: 0 28 | - _InvFade: 1 29 | - _NOALPHACHANNEL: 0 30 | - _SrcBlend: 5 31 | - _ZTest: 8 32 | - _ZWrite: 0 33 | m_Colors: 34 | - _TintColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5} 35 | -------------------------------------------------------------------------------- /Assets/StaticArt/Effect/SkillEffect/skill/skillfx1/skillfx1_4/Materials/SuLing_mat_yan_007_sl001a.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e94f7e31c0f6c2b46961b295548797e5 3 | timeCreated: 1504494228 4 | licenseType: Pro 5 | NativeFormatImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/StaticArt/Shaders.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 44c2522af91c5cf4dad871673b74a686 3 | folderAsset: yes 4 | timeCreated: 1548403533 5 | licenseType: Pro 6 | DefaultImporter: 7 | externalObjects: {} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/StaticArt/Shaders/Biwu2.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3ab6b7b2c352a404484b5683165f67c2 3 | folderAsset: yes 4 | timeCreated: 1548403533 5 | licenseType: Pro 6 | DefaultImporter: 7 | externalObjects: {} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/StaticArt/Shaders/Biwu2/Error.shader: -------------------------------------------------------------------------------- 1 | Shader "Biwu2/Error" 2 | { 3 | Properties{} 4 | SubShader 5 | { 6 | Tags { "RenderType"="Opaque" } 7 | LOD 100 8 | 9 | Pass 10 | { 11 | CGPROGRAM 12 | #pragma vertex vert 13 | #pragma fragment frag 14 | 15 | #include "UnityCG.cginc" 16 | 17 | struct appdata 18 | { 19 | float4 vertex : POSITION; 20 | }; 21 | 22 | struct v2f 23 | { 24 | float4 vertex : SV_POSITION; 25 | }; 26 | 27 | sampler2D _MainTex; 28 | float4 _MainTex_ST; 29 | 30 | v2f vert (appdata v) 31 | { 32 | v2f o; 33 | o.vertex = UnityObjectToClipPos(v.vertex); 34 | return o; 35 | } 36 | 37 | fixed4 frag (v2f i) : SV_Target 38 | { 39 | return fixed4(1, 0,0, 1); 40 | } 41 | ENDCG 42 | } 43 | } 44 | } 45 | -------------------------------------------------------------------------------- /Assets/StaticArt/Shaders/Biwu2/Error.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7aefb48e85212ae4b93bfd585069f744 3 | timeCreated: 1493719643 4 | licenseType: Pro 5 | ShaderImporter: 6 | defaultTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/StaticArt/Shaders/Biwu2/Public.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 45b6ce4bcbbff58408bfc9a44c9f478b 3 | folderAsset: yes 4 | timeCreated: 1548403533 5 | licenseType: Pro 6 | DefaultImporter: 7 | externalObjects: {} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/StaticArt/Shaders/Biwu2/Public/Particle Add.shader: -------------------------------------------------------------------------------- 1 | // Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' 2 | 3 | //-------------------------------------------------------------- 4 | // Desc: particle 可add 可blend 5 | // 用途: 粒子效果 6 | // Author: xanziliang 7 | // Date: 2018-05-27 8 | //--------------------------------------------------------------- 9 | 10 | Shader "Biwu2/Public/Particles Add" { 11 | Properties { 12 | _TintColor ("Tint Color", Color) = (0.5,0.5,0.5,0.5) 13 | _MainTex ("Particle Texture", 2D) = "white" {} 14 | _InvFade ("Soft Particles Factor", Range(0.01,3.0)) = 1.0 15 | 16 | [Space(10)] 17 | [Header(if you want effect to be displayed on the screen all the time please set Zwrite to off and set ZTest to Never)] 18 | [Enum(Off, 0, On, 1)] _ZWrite ("想特效不被地面遮挡:Off;否则设置On;(zw)", Float) = 1 //声明外部控制开关 19 | [Enum(Off, 0, On, 4)] _ZTest2 ("想特效不被地面遮挡:Off;否则On;(zt)", Float) = 4 //声明外部控制开关 20 | [Space(10)] 21 | 22 | [Enum(add, 1, blend, 10)] _DstBlend2 ("add模式:add;blend模式:blend", Float) = 1 //声明外部控制开关 23 | 24 | [Space(10)] 25 | //[Toggle] _NOALPHACHANNEL ("勾选以黑色做透明", Float) = 0 26 | 27 | [KeywordEnum(NO, YES)] _NOALPHACHANNEL2 ("以黑色做透明", Float) = 0 28 | 29 | [Space(10)] 30 | 31 | [KeywordEnum(NO, YES)] _ISAPPLYFOG2 ("受雾效影响", Float) = 0 32 | //[Toggle] _ISAPPLYFOG ("勾选受雾效影响", Float) = 0 33 | } 34 | 35 | Category { 36 | Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" "PreviewType"="Plane" } 37 | 38 | Blend SrcAlpha [_DstBlend2] 39 | ZTest [_ZTest2] 40 | ZWrite [_ZWrite] 41 | 42 | //AlphaTest Greater .01 43 | 44 | //ColorMask RGB 45 | Cull Off 46 | Lighting Off 47 | 48 | //Fog { Mode Off } 49 | 50 | SubShader { 51 | 52 | Stencil 53 | { 54 | Ref [_Stencil] 55 | Comp [_StencilComp] 56 | Pass [_StencilOp] 57 | ReadMask [_StencilReadMask] 58 | WriteMask [_StencilWriteMask] 59 | } 60 | 61 | Pass { 62 | 63 | CGPROGRAM 64 | #pragma exclude_renderers ps3 xbox360 flash xboxone ps4 psp2 65 | #pragma fragmentoption ARB_precision_hint_fastest 66 | #pragma vertex vert 67 | #pragma fragment frag 68 | #pragma multi_compile_particles 69 | 70 | //#pragma shader_feature _NOALPHACHANNEL_ON 71 | //#pragma shader_feature _ISAPPLYFOG_ON 72 | #pragma multi_compile _ISAPPLYFOG2_NO _ISAPPLYFOG2_YES 73 | #pragma multi_compile _NOALPHACHANNEL2_NO _NOALPHACHANNEL2_YES 74 | 75 | #include "UnityCG.cginc" 76 | 77 | sampler2D _MainTex; 78 | fixed4 _TintColor; 79 | 80 | struct appdata_t { 81 | float4 vertex : POSITION; 82 | fixed4 color : COLOR; 83 | float2 texcoord : TEXCOORD0; 84 | }; 85 | 86 | struct v2f { 87 | float4 vertex : SV_POSITION; 88 | fixed4 color : COLOR; 89 | float2 texcoord : TEXCOORD0; 90 | 91 | #if _ISAPPLYFOG2_YES 92 | UNITY_FOG_COORDS(1) 93 | #endif 94 | }; 95 | 96 | float4 _MainTex_ST; 97 | 98 | v2f vert (appdata_t v) 99 | { 100 | v2f o; 101 | o.vertex = UnityObjectToClipPos(v.vertex); 102 | o.color = v.color; 103 | o.texcoord = TRANSFORM_TEX(v.texcoord,_MainTex); 104 | 105 | #if _ISAPPLYFOG2_YES 106 | UNITY_TRANSFER_FOG(o,o.vertex); 107 | #endif 108 | 109 | return o; 110 | } 111 | 112 | float _InvFade; 113 | 114 | fixed4 frag (v2f i) : SV_Target 115 | { 116 | 117 | fixed4 color = tex2D(_MainTex, i.texcoord); 118 | 119 | 120 | #if _NOALPHACHANNEL2_YES 121 | // 扣黑底 122 | color.a = dot(color.rgb, fixed3(0.33, 0.33, 0.33)); 123 | #endif 124 | 125 | fixed4 finalColor = 2.0f * i.color * _TintColor * color; 126 | 127 | #if _ISAPPLYFOG2_YES 128 | UNITY_APPLY_FOG(i.fogCoord, finalColor); 129 | #endif 130 | 131 | return finalColor; 132 | } 133 | ENDCG 134 | } 135 | } 136 | } 137 | } 138 | -------------------------------------------------------------------------------- /Assets/StaticArt/Shaders/Biwu2/Public/Particle Add.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 396c7672726b1214392a2000281b4301 3 | timeCreated: 1527425294 4 | licenseType: Pro 5 | ShaderImporter: 6 | defaultTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/StaticArt/Shaders/Default.mat: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!21 &2100000 4 | Material: 5 | serializedVersion: 6 6 | m_ObjectHideFlags: 0 7 | m_PrefabParentObject: {fileID: 0} 8 | m_PrefabInternal: {fileID: 0} 9 | m_Name: Default 10 | m_Shader: {fileID: 4800000, guid: 7aefb48e85212ae4b93bfd585069f744, type: 3} 11 | m_ShaderKeywords: 12 | m_LightmapFlags: 4 13 | m_EnableInstancingVariants: 0 14 | m_DoubleSidedGI: 0 15 | m_CustomRenderQueue: -1 16 | stringTagMap: {} 17 | disabledShaderPasses: [] 18 | m_SavedProperties: 19 | serializedVersion: 3 20 | m_TexEnvs: 21 | - _BumpMap: 22 | m_Texture: {fileID: 0} 23 | m_Scale: {x: 1, y: 1} 24 | m_Offset: {x: 0, y: 0} 25 | - _DetailAlbedoMap: 26 | m_Texture: {fileID: 0} 27 | m_Scale: {x: 1, y: 1} 28 | m_Offset: {x: 0, y: 0} 29 | - _DetailMask: 30 | m_Texture: {fileID: 0} 31 | m_Scale: {x: 1, y: 1} 32 | m_Offset: {x: 0, y: 0} 33 | - _DetailNormalMap: 34 | m_Texture: {fileID: 0} 35 | m_Scale: {x: 1, y: 1} 36 | m_Offset: {x: 0, y: 0} 37 | - _EmissionMap: 38 | m_Texture: {fileID: 0} 39 | m_Scale: {x: 1, y: 1} 40 | m_Offset: {x: 0, y: 0} 41 | - _MainTex: 42 | m_Texture: {fileID: 0} 43 | m_Scale: {x: 1, y: 1} 44 | m_Offset: {x: 0, y: 0} 45 | - _MetallicGlossMap: 46 | m_Texture: {fileID: 0} 47 | m_Scale: {x: 1, y: 1} 48 | m_Offset: {x: 0, y: 0} 49 | - _OcclusionMap: 50 | m_Texture: {fileID: 0} 51 | m_Scale: {x: 1, y: 1} 52 | m_Offset: {x: 0, y: 0} 53 | - _ParallaxMap: 54 | m_Texture: {fileID: 0} 55 | m_Scale: {x: 1, y: 1} 56 | m_Offset: {x: 0, y: 0} 57 | m_Floats: 58 | - _BumpScale: 1 59 | - _Cutoff: 0.5 60 | - _DetailNormalMapScale: 1 61 | - _DstBlend: 0 62 | - _GlossMapScale: 1 63 | - _Glossiness: 0.5 64 | - _GlossyReflections: 1 65 | - _Metallic: 0 66 | - _Mode: 0 67 | - _OcclusionStrength: 1 68 | - _Parallax: 0.02 69 | - _SmoothnessTextureChannel: 0 70 | - _SpecularHighlights: 1 71 | - _SrcBlend: 1 72 | - _UVSec: 0 73 | - _ZWrite: 1 74 | m_Colors: 75 | - _Color: {r: 1, g: 1, b: 1, a: 1} 76 | - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} 77 | -------------------------------------------------------------------------------- /Assets/StaticArt/Shaders/Default.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6ac3523606493a94da0b6504699f96f9 3 | timeCreated: 1530762048 4 | licenseType: Pro 5 | NativeFormatImporter: 6 | externalObjects: {} 7 | mainObjectFileID: 2100000 8 | userData: 9 | assetBundleName: d445b199eb2c51c7a1c7dc77f115c28b.unity3d 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/Tools.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f006756655eb403489a0681534612fe1 3 | folderAsset: yes 4 | timeCreated: 1547546825 5 | licenseType: Pro 6 | DefaultImporter: 7 | externalObjects: {} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/Tools/Editor.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 02cf89e40a7c8274982c2675bb562c60 3 | folderAsset: yes 4 | timeCreated: 1547546857 5 | licenseType: Pro 6 | DefaultImporter: 7 | externalObjects: {} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/Tools/Editor/MyParticleEffectUI.cs: -------------------------------------------------------------------------------- 1 |  2 | using System.Collections.Generic; 3 | using UnityEditor; 4 | using UnityEngine; 5 | 6 | //自定义Tset脚本 7 | [CustomEditor(typeof(ParticleEffectScript))] 8 | public class MyParticleEffectUI : Editor { 9 | 10 | string[] m_Label = new string[20]; 11 | 12 | void OnSceneGUI() 13 | { 14 | ParticleEffectScript particleEffectScript = (ParticleEffectScript)target; 15 | 16 | m_Label[0] = GetParticleEffectData.GetGetRuntimeMemorySizeStr(particleEffectScript.gameObject); 17 | 18 | if (EditorApplication.isPlaying) 19 | { 20 | m_Label[1] = GetParticleEffectData.GetOnlyParticleEffecDrawCallStr(); 21 | m_Label[2] = GetParticleEffectData.GetParticleCountStr(particleEffectScript); 22 | m_Label[3] = GetParticleEffectData.GetPixDrawAverageStr(particleEffectScript); 23 | m_Label[4] = GetParticleEffectData.GetPixActualDrawAverageStr(particleEffectScript); 24 | m_Label[5] = GetParticleEffectData.GetPixRateStr(particleEffectScript); 25 | } 26 | 27 | ShowUI(); 28 | } 29 | 30 | void ShowUI() 31 | { 32 | //开始绘制GUI 33 | Handles.BeginGUI(); 34 | 35 | //规定GUI显示区域 36 | GUILayout.BeginArea(new Rect(10, 10, 300, 300)); 37 | 38 | for (int i = 0; i < m_Label.Length; i++) 39 | { 40 | if (!string.IsNullOrEmpty(m_Label[i])) 41 | { 42 | GUILayout.Label(m_Label[i]); 43 | } 44 | } 45 | 46 | GUILayout.EndArea(); 47 | 48 | Handles.EndGUI(); 49 | } 50 | 51 | public override void OnInspectorGUI() 52 | { 53 | base.OnInspectorGUI(); 54 | 55 | ParticleEffectScript particleEffectScript = (ParticleEffectScript)target; 56 | 57 | string autoCullingTips = GetParticleEffectData.GetCullingSupportedString(particleEffectScript.gameObject); 58 | if (!string.IsNullOrEmpty(autoCullingTips)) 59 | { 60 | GUILayout.Label("ParticleSystem以下选项会导致无法自动裁剪:", EditorStyles.whiteLargeLabel); 61 | GUILayout.Label(autoCullingTips); 62 | } 63 | } 64 | } 65 | -------------------------------------------------------------------------------- /Assets/Tools/Editor/MyParticleEffectUI.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d18df6b747ab0f042bda117b91d30c9e 3 | timeCreated: 1547796081 4 | licenseType: Pro 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/Tools/Editor/TestParticleEffect.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | using UnityEditor; 3 | using UnityEngine; 4 | 5 | public class TestParticleEffe{ 6 | 7 | [MenuItem("GameObject/特效/测试", false, 11)] 8 | static void Test() 9 | { 10 | GameObject go = Selection.activeGameObject; 11 | List particleSystemRenderer = GetParticleEffectData.GetComponentByType(go); 12 | 13 | if (particleSystemRenderer.Count == 0) 14 | { 15 | Debug.LogError("不是特效无法测试!"); 16 | return; 17 | } 18 | 19 | List particleEffectScript = GetParticleEffectData.GetComponentByType(go); 20 | 21 | if (particleEffectScript.Count == 0) 22 | { 23 | go.AddComponent(); 24 | } 25 | 26 | EditorApplication.isPlaying = true; 27 | } 28 | } 29 | -------------------------------------------------------------------------------- /Assets/Tools/Editor/TestParticleEffect.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c733d0b741358774e81c9f9e4adb8d48 3 | timeCreated: 1548404058 4 | licenseType: Pro 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/Tools/EffectEvla.unity: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!29 &1 4 | OcclusionCullingSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_OcclusionBakeSettings: 8 | smallestOccluder: 5 9 | smallestHole: 0.25 10 | backfaceThreshold: 100 11 | m_SceneGUID: 00000000000000000000000000000000 12 | m_OcclusionCullingData: {fileID: 0} 13 | --- !u!104 &2 14 | RenderSettings: 15 | m_ObjectHideFlags: 0 16 | serializedVersion: 8 17 | m_Fog: 0 18 | m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1} 19 | m_FogMode: 3 20 | m_FogDensity: 0.01 21 | m_LinearFogStart: 0 22 | m_LinearFogEnd: 300 23 | m_AmbientSkyColor: {r: 1, g: 1, b: 1, a: 1} 24 | m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1} 25 | m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1} 26 | m_AmbientIntensity: 1 27 | m_AmbientMode: 0 28 | m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1} 29 | m_SkyboxMaterial: {fileID: 0} 30 | m_HaloStrength: 0.5 31 | m_FlareStrength: 1 32 | m_FlareFadeSpeed: 3 33 | m_HaloTexture: {fileID: 0} 34 | m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0} 35 | m_DefaultReflectionMode: 0 36 | m_DefaultReflectionResolution: 128 37 | m_ReflectionBounces: 1 38 | m_ReflectionIntensity: 1 39 | m_CustomReflection: {fileID: 0} 40 | m_Sun: {fileID: 0} 41 | m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1} 42 | --- !u!157 &3 43 | LightmapSettings: 44 | m_ObjectHideFlags: 0 45 | serializedVersion: 11 46 | m_GIWorkflowMode: 0 47 | m_GISettings: 48 | serializedVersion: 2 49 | m_BounceScale: 1 50 | m_IndirectOutputScale: 1 51 | m_AlbedoBoost: 1 52 | m_TemporalCoherenceThreshold: 1 53 | m_EnvironmentLightingMode: 0 54 | m_EnableBakedLightmaps: 1 55 | m_EnableRealtimeLightmaps: 1 56 | m_LightmapEditorSettings: 57 | serializedVersion: 9 58 | m_Resolution: 2 59 | m_BakeResolution: 40 60 | m_TextureWidth: 1024 61 | m_TextureHeight: 1024 62 | m_AO: 0 63 | m_AOMaxDistance: 1 64 | m_CompAOExponent: 1 65 | m_CompAOExponentDirect: 0 66 | m_Padding: 2 67 | m_LightmapParameters: {fileID: 0} 68 | m_LightmapsBakeMode: 1 69 | m_TextureCompression: 1 70 | m_FinalGather: 0 71 | m_FinalGatherFiltering: 1 72 | m_FinalGatherRayCount: 256 73 | m_ReflectionCompression: 2 74 | m_MixedBakeMode: 2 75 | m_BakeBackend: 0 76 | m_PVRSampling: 1 77 | m_PVRDirectSampleCount: 32 78 | m_PVRSampleCount: 500 79 | m_PVRBounces: 2 80 | m_PVRFilterTypeDirect: 0 81 | m_PVRFilterTypeIndirect: 0 82 | m_PVRFilterTypeAO: 0 83 | m_PVRFilteringMode: 1 84 | m_PVRCulling: 1 85 | m_PVRFilteringGaussRadiusDirect: 1 86 | m_PVRFilteringGaussRadiusIndirect: 5 87 | m_PVRFilteringGaussRadiusAO: 2 88 | m_PVRFilteringAtrousPositionSigmaDirect: 0.5 89 | m_PVRFilteringAtrousPositionSigmaIndirect: 2 90 | m_PVRFilteringAtrousPositionSigmaAO: 1 91 | m_ShowResolutionOverlay: 1 92 | m_LightingDataAsset: {fileID: 0} 93 | m_UseShadowmask: 1 94 | --- !u!196 &4 95 | NavMeshSettings: 96 | serializedVersion: 2 97 | m_ObjectHideFlags: 0 98 | m_BuildSettings: 99 | serializedVersion: 2 100 | agentTypeID: 0 101 | agentRadius: 0.5 102 | agentHeight: 2 103 | agentSlope: 45 104 | agentClimb: 0.4 105 | ledgeDropHeight: 0 106 | maxJumpAcrossDistance: 0 107 | minRegionArea: 2 108 | manualCellSize: 0 109 | cellSize: 0.16666667 110 | manualTileSize: 0 111 | tileSize: 256 112 | accuratePlacement: 0 113 | debug: 114 | m_Flags: 0 115 | m_NavMeshData: {fileID: 0} 116 | --- !u!1 &552137963 117 | GameObject: 118 | m_ObjectHideFlags: 0 119 | m_PrefabParentObject: {fileID: 1771890306470844, guid: 8974abd2318a88a49beee3b594079d4f, 120 | type: 2} 121 | m_PrefabInternal: {fileID: 0} 122 | serializedVersion: 5 123 | m_Component: 124 | - component: {fileID: 552137965} 125 | - component: {fileID: 552137964} 126 | m_Layer: 8 127 | m_Name: Camera 128 | m_TagString: MainCamera 129 | m_Icon: {fileID: 0} 130 | m_NavMeshLayer: 0 131 | m_StaticEditorFlags: 0 132 | m_IsActive: 1 133 | --- !u!20 &552137964 134 | Camera: 135 | m_ObjectHideFlags: 0 136 | m_PrefabParentObject: {fileID: 20705420836113810, guid: 8974abd2318a88a49beee3b594079d4f, 137 | type: 2} 138 | m_PrefabInternal: {fileID: 0} 139 | m_GameObject: {fileID: 552137963} 140 | m_Enabled: 1 141 | serializedVersion: 2 142 | m_ClearFlags: 1 143 | m_BackGroundColor: {r: 0, g: 0, b: 0, a: 1} 144 | m_NormalizedViewPortRect: 145 | serializedVersion: 2 146 | x: 0 147 | y: 0 148 | width: 1 149 | height: 1 150 | near clip plane: 0.1 151 | far clip plane: 500 152 | field of view: 55 153 | orthographic: 0 154 | orthographic size: 100 155 | m_Depth: 0 156 | m_CullingMask: 157 | serializedVersion: 2 158 | m_Bits: 4294967295 159 | m_RenderingPath: 1 160 | m_TargetTexture: {fileID: 0} 161 | m_TargetDisplay: 0 162 | m_TargetEye: 3 163 | m_HDR: 0 164 | m_AllowMSAA: 0 165 | m_ForceIntoRT: 0 166 | m_OcclusionCulling: 1 167 | m_StereoConvergence: 10 168 | m_StereoSeparation: 0.022 169 | --- !u!4 &552137965 170 | Transform: 171 | m_ObjectHideFlags: 0 172 | m_PrefabParentObject: {fileID: 4091113872658576, guid: 8974abd2318a88a49beee3b594079d4f, 173 | type: 2} 174 | m_PrefabInternal: {fileID: 0} 175 | m_GameObject: {fileID: 552137963} 176 | m_LocalRotation: {x: -0.32574064, y: 0.08831708, z: -0.030577725, w: -0.9408285} 177 | m_LocalPosition: {x: 3.5746253, y: 4.850585, z: -15.793103} 178 | m_LocalScale: {x: 1, y: 1, z: 1} 179 | m_Children: [] 180 | m_Father: {fileID: 0} 181 | m_RootOrder: 0 182 | m_LocalEulerAnglesHint: {x: 45.000004, y: 125, z: 0} 183 | --- !u!1001 &878210190 184 | Prefab: 185 | m_ObjectHideFlags: 0 186 | serializedVersion: 2 187 | m_Modification: 188 | m_TransformParent: {fileID: 0} 189 | m_Modifications: 190 | - target: {fileID: 4598381139488110, guid: 9dbe74e7e8950eb428e11cf6b2600de8, type: 2} 191 | propertyPath: m_LocalPosition.x 192 | value: 1.46 193 | objectReference: {fileID: 0} 194 | - target: {fileID: 4598381139488110, guid: 9dbe74e7e8950eb428e11cf6b2600de8, type: 2} 195 | propertyPath: m_LocalPosition.y 196 | value: -3.5197124 197 | objectReference: {fileID: 0} 198 | - target: {fileID: 4598381139488110, guid: 9dbe74e7e8950eb428e11cf6b2600de8, type: 2} 199 | propertyPath: m_LocalPosition.z 200 | value: -3.6114912 201 | objectReference: {fileID: 0} 202 | - target: {fileID: 4598381139488110, guid: 9dbe74e7e8950eb428e11cf6b2600de8, type: 2} 203 | propertyPath: m_LocalRotation.x 204 | value: 0.10120229 205 | objectReference: {fileID: 0} 206 | - target: {fileID: 4598381139488110, guid: 9dbe74e7e8950eb428e11cf6b2600de8, type: 2} 207 | propertyPath: m_LocalRotation.y 208 | value: 0.88989854 209 | objectReference: {fileID: 0} 210 | - target: {fileID: 4598381139488110, guid: 9dbe74e7e8950eb428e11cf6b2600de8, type: 2} 211 | propertyPath: m_LocalRotation.z 212 | value: -0.37394795 213 | objectReference: {fileID: 0} 214 | - target: {fileID: 4598381139488110, guid: 9dbe74e7e8950eb428e11cf6b2600de8, type: 2} 215 | propertyPath: m_LocalRotation.w 216 | value: 0.24083522 217 | objectReference: {fileID: 0} 218 | - target: {fileID: 4598381139488110, guid: 9dbe74e7e8950eb428e11cf6b2600de8, type: 2} 219 | propertyPath: m_RootOrder 220 | value: 1 221 | objectReference: {fileID: 0} 222 | - target: {fileID: 4954551418716424, guid: 9dbe74e7e8950eb428e11cf6b2600de8, type: 2} 223 | propertyPath: m_LocalRotation.x 224 | value: 0 225 | objectReference: {fileID: 0} 226 | - target: {fileID: 4954551418716424, guid: 9dbe74e7e8950eb428e11cf6b2600de8, type: 2} 227 | propertyPath: m_LocalRotation.y 228 | value: 0 229 | objectReference: {fileID: 0} 230 | - target: {fileID: 4954551418716424, guid: 9dbe74e7e8950eb428e11cf6b2600de8, type: 2} 231 | propertyPath: m_LocalRotation.z 232 | value: 0 233 | objectReference: {fileID: 0} 234 | - target: {fileID: 4954551418716424, guid: 9dbe74e7e8950eb428e11cf6b2600de8, type: 2} 235 | propertyPath: m_LocalRotation.w 236 | value: 1 237 | objectReference: {fileID: 0} 238 | - target: {fileID: 4954551418716424, guid: 9dbe74e7e8950eb428e11cf6b2600de8, type: 2} 239 | propertyPath: m_LocalPosition.y 240 | value: 0 241 | objectReference: {fileID: 0} 242 | - target: {fileID: 4954551418716424, guid: 9dbe74e7e8950eb428e11cf6b2600de8, type: 2} 243 | propertyPath: m_LocalEulerAnglesHint.x 244 | value: 0 245 | objectReference: {fileID: 0} 246 | - target: {fileID: 4954551418716424, guid: 9dbe74e7e8950eb428e11cf6b2600de8, type: 2} 247 | propertyPath: m_LocalEulerAnglesHint.y 248 | value: 0 249 | objectReference: {fileID: 0} 250 | - target: {fileID: 4954551418716424, guid: 9dbe74e7e8950eb428e11cf6b2600de8, type: 2} 251 | propertyPath: m_LocalEulerAnglesHint.z 252 | value: 0 253 | objectReference: {fileID: 0} 254 | - target: {fileID: 4598381139488110, guid: 9dbe74e7e8950eb428e11cf6b2600de8, type: 2} 255 | propertyPath: m_LocalScale.y 256 | value: 1 257 | objectReference: {fileID: 0} 258 | - target: {fileID: 4598381139488110, guid: 9dbe74e7e8950eb428e11cf6b2600de8, type: 2} 259 | propertyPath: m_LocalScale.x 260 | value: 1 261 | objectReference: {fileID: 0} 262 | - target: {fileID: 4598381139488110, guid: 9dbe74e7e8950eb428e11cf6b2600de8, type: 2} 263 | propertyPath: m_LocalScale.z 264 | value: 1 265 | objectReference: {fileID: 0} 266 | m_RemovedComponents: [] 267 | m_ParentPrefab: {fileID: 100100000, guid: 9dbe74e7e8950eb428e11cf6b2600de8, type: 2} 268 | m_IsPrefabParent: 0 269 | -------------------------------------------------------------------------------- /Assets/Tools/EffectEvla.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 78e1fad784ae4f5448b7878a9b252bf5 3 | timeCreated: 1540632144 4 | licenseType: Pro 5 | DefaultImporter: 6 | externalObjects: {} 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Tools/OverDraw.shader: -------------------------------------------------------------------------------- 1 | Shader "Biwu2/Camera/OverDraw" 2 | { 3 | SubShader 4 | { 5 | Tags { "RenderType" = "Transparent" "Queue" = "Transparent" } 6 | LOD 100 7 | Fog { Mode Off } 8 | ZWrite Off 9 | ZTest Always 10 | Blend One One 11 | 12 | Pass 13 | { 14 | CGPROGRAM 15 | #pragma vertex vert 16 | #pragma fragment frag 17 | 18 | #include "UnityCG.cginc" 19 | 20 | struct appdata 21 | { 22 | float4 vertex : POSITION; 23 | }; 24 | 25 | struct v2f 26 | { 27 | float4 vertex : SV_POSITION; 28 | }; 29 | 30 | v2f vert(appdata v) 31 | { 32 | v2f o; 33 | o.vertex = UnityObjectToClipPos(v.vertex); 34 | return o; 35 | } 36 | 37 | fixed4 frag(v2f i) : SV_Target 38 | { 39 | return fixed4(0.1, 0.04, 0.02, 0); 40 | } 41 | ENDCG 42 | } 43 | } 44 | } -------------------------------------------------------------------------------- /Assets/Tools/OverDraw.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 652caa153f81adf4093708ef5964e91f 3 | timeCreated: 1547546853 4 | licenseType: Pro 5 | ShaderImporter: 6 | externalObjects: {} 7 | defaultTextures: [] 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/Tools/Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: fdb2442b8d292174ea3052b2656c2b06 3 | folderAsset: yes 4 | timeCreated: 1547811207 5 | licenseType: Pro 6 | DefaultImporter: 7 | externalObjects: {} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/Tools/Scripts/CSVEffectEvlaHelper.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections; 3 | using System.Collections.Generic; 4 | using System.IO; 5 | using UnityEngine; 6 | 7 | /* 8 | * xuanziliang to do: 9 | * * 保存数据帮助类 10 | */ 11 | public class CSVEffectEvlaHelper { 12 | private static CSVEffectEvlaHelper _csvEffectEvlaHelper = null; 13 | private static string _directoryPath = ""; 14 | private string _csvPath = ""; 15 | private FileStream _fileStream; 16 | private StreamWriter _streamWriter; 17 | 18 | public static CSVEffectEvlaHelper GetInstance() 19 | { 20 | if (_csvEffectEvlaHelper == null) 21 | { 22 | _csvEffectEvlaHelper = new CSVEffectEvlaHelper(); 23 | _csvEffectEvlaHelper.Init(); 24 | } 25 | 26 | return _csvEffectEvlaHelper; 27 | } 28 | public static void DestroyInstance() 29 | { 30 | _csvEffectEvlaHelper.Release(); 31 | _csvEffectEvlaHelper = null; 32 | } 33 | 34 | public void Init() 35 | { 36 | string strTime = string.Format("{0}-{1}-{2}-{3}-{4}-{5}", System.DateTime.Now.Year, System.DateTime.Now.Month, System.DateTime.Now.Day, System.DateTime.Now.Hour, System.DateTime.Now.Minute, System.DateTime.Now.Second); 37 | _directoryPath = string.Format("{0}/../{1}", Application.dataPath, strTime); 38 | _csvPath = string.Format("{0}/data{1}.csv", _directoryPath, strTime); 39 | if (!Directory.Exists(_directoryPath)) 40 | Directory.CreateDirectory(_directoryPath); 41 | 42 | 43 | _fileStream = new FileStream(_csvPath, FileMode.OpenOrCreate, FileAccess.Write); 44 | _streamWriter = new StreamWriter(_fileStream, System.Text.Encoding.UTF8); 45 | 46 | // 插入头 47 | _streamWriter.WriteLine("特效路径," 48 | + "(低)原填充像素点," + "(低)实际填充像素点,(低)平均每像素overdraw,(低)带宽," 49 | + "(中)原填充像素点,(中)实际填充像素点,(中)平均每像素overdraw,(中)带宽," 50 | + "(高)原填充像素点,(高)实际填充像素点,(高)平均每像素overdraw,(高)带宽" 51 | ); 52 | 53 | Debug.Log("数据文件存放路径为:"+ _csvPath); 54 | } 55 | 56 | public string GetDirectoryPath() 57 | { 58 | return _directoryPath; 59 | } 60 | 61 | public void Release() 62 | { 63 | _streamWriter.Close(); 64 | _fileStream.Close(); 65 | 66 | _streamWriter = null; 67 | _fileStream = null; 68 | } 69 | 70 | public void Flush() 71 | { 72 | if (_streamWriter == null) return; 73 | 74 | _streamWriter.Flush(); 75 | } 76 | 77 | public void WriteData(EffectEvlaData2[] effectEvlaData) 78 | { 79 | if (_streamWriter == null) return; 80 | 81 | string data = effectEvlaData[effectEvlaData.Length - 1].effectPath; 82 | for(int i = effectEvlaData.Length-1; i >= 0; i--) 83 | { 84 | EffectEvlaData2 effectEvlaData2 = effectEvlaData[i]; 85 | data = string.Format("{0},{1},{2},{3},{4}", data, 86 | effectEvlaData2.GetPixDrawAverage(), 87 | effectEvlaData2.GetPixActualDrawAverage(), 88 | effectEvlaData2.GetPixRate(), 89 | effectEvlaData2.tape); 90 | 91 | /*data = data + "," 92 | + effectEvlaData2.GetPixDrawAverage() + "," 93 | + effectEvlaData2.GetPixActualDrawAverage() + "," 94 | + effectEvlaData2.GetPixRate() + "," 95 | + effectEvlaData2.tape;*/ 96 | } 97 | 98 | //Debug.Log(data); 99 | /*string data = string.Format("{0},{1},{2},{3},{4}", 100 | effectEvlaData.effectPath, effectEvlaData.GetPixDrawAverage(), 101 | effectEvlaData.GetPixActualDrawAverage(), 102 | effectEvlaData.GetPixRate(), 103 | effectEvlaData.tape);*/ 104 | //Debug.Log("effectEvlaData.GetPixDrawAverage()"+ effectEvlaData.GetPixDrawAverage()+"d "+ effectEvlaData.GetPixActualDrawAverage()+"times "+ effectEvlaData.pixDrawTimes + "a "+effectEvlaData.pixActualDrawTotal); 105 | try 106 | { 107 | _streamWriter.WriteLine(data); 108 | } 109 | catch(Exception e) 110 | { 111 | 112 | Debug.LogError(e.ToString()); 113 | } 114 | 115 | } 116 | } 117 | -------------------------------------------------------------------------------- /Assets/Tools/Scripts/CSVEffectEvlaHelper.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 396ec0f8e8d8bd6478cc73455f134055 3 | timeCreated: 1540631902 4 | licenseType: Pro 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/Tools/Scripts/EffectEvla.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections; 3 | using System.Collections.Generic; 4 | using UnityEngine; 5 | 6 | public class EffectEvla { 7 | public Camera _camera; 8 | SingleEffectEvla singleEffectEvla; 9 | public float time = 0; 10 | 11 | public void Init(Camera camera) 12 | { 13 | SetCamera(camera); 14 | } 15 | 16 | public void InitData() 17 | { 18 | singleEffectEvla = new SingleEffectEvla(1); 19 | } 20 | 21 | public void SetEffectObj(GameObject go) 22 | { 23 | singleEffectEvla.SetEffectObj(go); 24 | } 25 | 26 | public void SetCamera(Camera camera) 27 | { 28 | _camera = camera; 29 | camera.SetReplacementShader(Shader.Find("Biwu2/Camera/OverDraw"), ""); 30 | } 31 | 32 | public void Update() 33 | { 34 | time += Time.deltaTime; 35 | //singleEffectEvla.Simsimulate(time); 36 | RecordOverDrawData(singleEffectEvla); 37 | } 38 | 39 | public EffectEvlaData2[] GetEffectEvlaData() 40 | { 41 | return singleEffectEvla.GetEffectEvlaDatas(); 42 | } 43 | 44 | #region overdraw 45 | public void RecordOverDrawData(SingleEffectEvla singleEffectEvla) 46 | { 47 | long pixTotal = 0; 48 | long pixActualDraw = 0; 49 | 50 | GetCameraOverDrawData(out pixTotal, out pixActualDraw); 51 | 52 | // 往数据+1 53 | singleEffectEvla.UpdateOneData(pixTotal, pixActualDraw); 54 | } 55 | 56 | public void GetCameraOverDrawData(out long pixTotal, out long pixActualDraw) 57 | { 58 | RenderTexture activeTextrue = RenderTexture.active; 59 | RenderTexture rt = new RenderTexture(512, 512, 0, RenderTextureFormat.ARGB32); 60 | _camera.targetTexture = rt; 61 | _camera.Render(); 62 | RenderTexture.active = rt; 63 | Texture2D texture = new Texture2D(rt.width, rt.height, TextureFormat.ARGB32, false); 64 | texture.ReadPixels(new Rect(0, 0, rt.width, rt.height), 0, 0); 65 | 66 | GetOverDrawData(texture, out pixTotal, out pixActualDraw); 67 | 68 | RenderTexture.active = activeTextrue; 69 | Texture2D.DestroyImmediate(texture); 70 | rt.Release(); 71 | _camera.targetTexture = null; 72 | } 73 | 74 | public void GetOverDrawData(Texture2D texture, out long pixTotal, out long pixActualDraw) 75 | { 76 | var texw = texture.width; 77 | var texh = texture.height; 78 | 79 | var pixels = texture.GetPixels(); 80 | 81 | int index = 0; 82 | 83 | pixTotal = 0; 84 | pixActualDraw = 0; 85 | 86 | for (var y = 0; y < texh; y++) 87 | { 88 | for (var x = 0; x < texw; x++) 89 | { 90 | float r = pixels[index].r; 91 | float g = pixels[index].g; 92 | float b = pixels[index].b; 93 | 94 | bool isEmptyPix = IsEmptyPix(r, g, b); 95 | if (!isEmptyPix) 96 | { 97 | 98 | pixTotal++; 99 | } 100 | 101 | int drawThisPixTimes = DrawPixTimes(r, g, b); 102 | pixActualDraw += drawThisPixTimes; 103 | 104 | index++; 105 | } 106 | } 107 | 108 | //Debug.Log("pixTotal: " + pixTotal + " pixActualDraw: " + pixActualDraw + "rate" + pixActualDraw * 1.0f / pixTotal); 109 | } 110 | 111 | 112 | public int DrawPixTimes(float r, float g, float b) 113 | { 114 | //fixed4(0.1, 0.04, 0.02, 0); 115 | return Convert.ToInt32(g / 0.04); 116 | } 117 | 118 | public bool IsEmptyPix(float r, float g, float b) 119 | { 120 | return r == 0 && g == 0 && b == 0; 121 | } 122 | #endregion 123 | } 124 | -------------------------------------------------------------------------------- /Assets/Tools/Scripts/EffectEvla.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 106fa94d1de0a0647977d97865896831 3 | timeCreated: 1547803543 4 | licenseType: Pro 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/Tools/Scripts/EffectEvla2.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections; 3 | using System.Collections.Generic; 4 | using System.IO; 5 | using UnityEditor; 6 | using UnityEngine; 7 | 8 | /* 9 | * xuanziliang to do: 10 | * * 特效评测类 11 | * EffectEvla2:整套运行的代码 12 | * SingleEffectEvla:单个特效对象,里面有模型和特效的数据 13 | * CSVEffectEvlaHelper:保存数据帮助类 14 | */ 15 | 16 | public class EffectEvla2 : EffectEvla 17 | { 18 | public static string[] Qualitys = { "High", "Middle", "Low" }; 19 | private string[] effectSearchPath = { "Assets/Biwu2/DynamicArt/Effect" }; 20 | private SingleEffectEvla[] singleEffectEvlas = null; 21 | private int _arrayIndex = 0; 22 | private float stopTime = 2;// 3秒停止一个特效 23 | private float saveTimeMax = 0.0333f; // 每0.3秒记录一次数据 24 | private float saveTime = 0; // 每0.3秒记录一次数据 25 | private bool isRealese = false; 26 | 27 | private int _qualityIndex =0; 28 | string[] pathsSelect = null; 29 | 30 | public EffectEvla2(string[] paths) 31 | { 32 | this.pathsSelect = paths; 33 | 34 | _qualityIndex = Qualitys.Length; 35 | } 36 | 37 | public void Init() 38 | { 39 | this.Init(Camera.main); 40 | } 41 | 42 | public void Init(Camera camera) 43 | { 44 | CSVEffectEvlaHelper.GetInstance(); 45 | 46 | base.Init(camera); 47 | 48 | ChangeQuality(Qualitys[_qualityIndex - 1]); 49 | 50 | InitData(camera); 51 | } 52 | 53 | void InitData(Camera camera) 54 | { 55 | Transform effectHolder = camera.gameObject.transform.Find("effect"); 56 | Vector3 position_effect = effectHolder.position; 57 | 58 | // 搜索路径下所有的特效 59 | string[] paths = this.pathsSelect; 60 | if (paths == null) 61 | { 62 | var fabs = AssetDatabase.FindAssets("t:prefab", effectSearchPath); 63 | paths = new string[fabs.Length]; 64 | for (int i = 0; i < fabs.Length; i++) 65 | { 66 | string path = AssetDatabase.GUIDToAssetPath(fabs[i]); 67 | paths[i] = path; 68 | } 69 | } 70 | 71 | singleEffectEvlas = new SingleEffectEvla[paths.Length]; 72 | 73 | for (int i = 0; i < paths.Length; i++) 74 | { 75 | string path = paths[i]; 76 | float progress = (i + 1.0f) / paths.Length; 77 | EditorUtility.DisplayProgressBar("加载特效中,请耐心等待", "加载特效:" + path, progress); 78 | 79 | SingleEffectEvla singleEffectEvla = new SingleEffectEvla(_qualityIndex); 80 | singleEffectEvla.LoadEffect(path, position_effect); 81 | 82 | singleEffectEvlas[i] = singleEffectEvla; 83 | } 84 | EditorUtility.ClearProgressBar(); 85 | } 86 | 87 | public void Release() 88 | { 89 | if (isRealese) return; 90 | isRealese = true; 91 | for (int i = 0; i < singleEffectEvlas.Length; i++) 92 | { 93 | SingleEffectEvla singleEffectEvla = singleEffectEvlas[i]; 94 | singleEffectEvla.UnLoadEffect(); 95 | } 96 | singleEffectEvlas = null; 97 | 98 | CSVEffectEvlaHelper cSVEffectEvlaHelper = CSVEffectEvlaHelper.GetInstance(); 99 | CSVEffectEvlaHelper.DestroyInstance(); 100 | } 101 | 102 | public bool Update(bool isAutoSavePic, int maxOverdrawSaveNumber) 103 | { 104 | 105 | // 当前effect 106 | SingleEffectEvla singleEffectEvla = GetSingleEffectEvlaNow(); 107 | if (singleEffectEvla == null) 108 | { 109 | time = 0; 110 | _arrayIndex = 0; 111 | _qualityIndex = _qualityIndex - 1; 112 | 113 | if (_qualityIndex >= 1) 114 | { 115 | Debug.Log("品质改变"+ GetQualityChecking()); 116 | ChangeQuality(Qualitys[_qualityIndex-1]); 117 | 118 | foreach(SingleEffectEvla sEffectEvla in singleEffectEvlas) 119 | { 120 | sEffectEvla.ChangeQuality(_qualityIndex); 121 | } 122 | return true; 123 | } 124 | 125 | // 保存csv 126 | try 127 | { 128 | SaveData(); 129 | } 130 | catch(Exception e) 131 | { 132 | Debug.LogError(e.ToString()); 133 | } 134 | Debug.Log("运行所有特效完毕,已保存数据"); 135 | return false; 136 | } 137 | 138 | time += Time.deltaTime; 139 | saveTime += Time.deltaTime; 140 | 141 | // 142 | singleEffectEvla.Simsimulate(time); 143 | 144 | // 记录本次数据 145 | if (saveTime >= saveTimeMax) 146 | { 147 | RecordOverDrawData(singleEffectEvla); 148 | saveTime = 0; 149 | } 150 | 151 | // 超过总时间,自动跳到下一个effect 152 | if (time > stopTime) 153 | { 154 | time = 0; 155 | _arrayIndex++; 156 | // 因为取的是平均值,所以可以最后一帧才判断截图 157 | CheckAndSaveTexture(singleEffectEvla, isAutoSavePic, maxOverdrawSaveNumber); 158 | singleEffectEvla.Stop(); 159 | } 160 | 161 | return true; 162 | } 163 | 164 | public SingleEffectEvla GetSingleEffectEvlaNow() 165 | { 166 | if (singleEffectEvlas == null) 167 | { 168 | return null; 169 | } 170 | if (_arrayIndex >= singleEffectEvlas.Length) 171 | { 172 | return null; 173 | } 174 | 175 | return singleEffectEvlas[_arrayIndex]; 176 | } 177 | 178 | public string GetEffectPathShowNow() 179 | { 180 | SingleEffectEvla singleEffectEvla = GetSingleEffectEvlaNow(); 181 | if (singleEffectEvla != null) 182 | return singleEffectEvla.GetEffectEvlaData().effectPath; 183 | 184 | return "没有显示的特效"; 185 | } 186 | 187 | public int GetRemainNumber() 188 | { 189 | return singleEffectEvlas.Length - _arrayIndex - 1; 190 | } 191 | 192 | 193 | #region 记录数据 194 | public void SaveData() 195 | { 196 | // 排序 197 | Array.Sort(singleEffectEvlas, new SingleEffectEvlaComparer2()); 198 | 199 | for (int i = 0; i < singleEffectEvlas.Length; i++) 200 | { 201 | SingleEffectEvla singleEffectEvla = singleEffectEvlas[i]; 202 | EffectEvlaData2 effectEvlaData2 = singleEffectEvla.GetEffectEvlaData(); 203 | // pixrate大于1.5的才记录 204 | if (effectEvlaData2.GetPixRate() >= 1.5f) 205 | { 206 | CSVEffectEvlaHelper cSVEffectEvlaHelper = CSVEffectEvlaHelper.GetInstance(); 207 | cSVEffectEvlaHelper.WriteData(singleEffectEvla.GetEffectEvlaDatas()); 208 | cSVEffectEvlaHelper.Flush(); 209 | } 210 | } 211 | } 212 | #endregion 213 | 214 | void CheckAndSaveTexture(SingleEffectEvla singleEffectEvla, bool isAutoSavePic, int maxOverdrawSaveNumber) 215 | { 216 | if (!isAutoSavePic) 217 | { 218 | return; 219 | } 220 | // 获取data 221 | EffectEvlaData2 effectEvlaData2 = singleEffectEvla.GetEffectEvlaData(); 222 | double overdrawRate = effectEvlaData2.GetPixRate(); 223 | if (overdrawRate < maxOverdrawSaveNumber) 224 | { 225 | return; 226 | } 227 | 228 | CSVEffectEvlaHelper cSVEffectEvlaHelper = CSVEffectEvlaHelper.GetInstance(); 229 | string directoryPath = cSVEffectEvlaHelper.GetDirectoryPath(); 230 | FileInfo fi = new FileInfo(directoryPath); 231 | if (!fi.Directory.Exists) 232 | { 233 | fi.Directory.Create(); 234 | } 235 | string fileName = string.Format("{0}/{1}{2}.png", directoryPath, effectEvlaData2.GetEffectName(), effectEvlaData2.quality); 236 | 237 | RenderTexture activeTextrue = RenderTexture.active; 238 | RenderTexture rt = new RenderTexture(256, 256, 0, RenderTextureFormat.ARGB32); 239 | _camera.targetTexture = rt; 240 | _camera.Render(); 241 | RenderTexture.active = rt; 242 | Texture2D png = new Texture2D(rt.width, rt.height, TextureFormat.ARGB32, false); 243 | png.ReadPixels(new Rect(0, 0, rt.width, rt.height), 0, 0); 244 | byte[] bytes = png.EncodeToPNG(); 245 | 246 | FileStream file = File.Open(fileName, FileMode.Create); 247 | BinaryWriter writer = new BinaryWriter(file); 248 | writer.Write(bytes); 249 | file.Close(); 250 | 251 | RenderTexture.active = activeTextrue; 252 | Texture2D.DestroyImmediate(png); 253 | rt.Release(); 254 | 255 | _camera.targetTexture = null; 256 | } 257 | 258 | 259 | public void PrintAll() 260 | { 261 | for (int i = 0; i < singleEffectEvlas.Length; i++) 262 | { 263 | SingleEffectEvla singleEffectEvla = singleEffectEvlas[i]; 264 | singleEffectEvla.Print(); 265 | } 266 | } 267 | 268 | public void ChangeQuality(string quality) 269 | { 270 | if (quality == "High") 271 | { 272 | _camera.cullingMask = LayerMask.GetMask(new string[] { "EffLevel3", "EffLevel2", "EffLevel1", "Default" }); 273 | } 274 | else if(quality == "Middle") 275 | { 276 | _camera.cullingMask = LayerMask.GetMask(new string[] { "EffLevel2", "EffLevel1", "Default" }); 277 | } 278 | else 279 | { 280 | _camera.cullingMask = LayerMask.GetMask(new string[] { "EffLevel1", "Default" }); 281 | } 282 | } 283 | 284 | public string GetQualityChecking() 285 | { 286 | if (_qualityIndex >= 1 && Qualitys.Length > 0) 287 | return Qualitys[_qualityIndex-1]; 288 | return "无"; 289 | } 290 | } 291 | 292 | // 排序 293 | public class SingleEffectEvlaComparer2 : IComparer 294 | { 295 | public int Compare(object e1, object e2) 296 | { 297 | SingleEffectEvla singleEffectEvla1 = e1 as SingleEffectEvla; 298 | SingleEffectEvla singleEffectEvla2 = e2 as SingleEffectEvla; 299 | if (singleEffectEvla1 == null || singleEffectEvla2 == null) 300 | { 301 | throw new ArgumentException("null argument"); 302 | } 303 | 304 | EffectEvlaData2 effectEvlaData1 = singleEffectEvla1.GetEffectEvlaData(); 305 | EffectEvlaData2 effectEvlaData2 = singleEffectEvla2.GetEffectEvlaData(); 306 | 307 | double pixRate1 = effectEvlaData1.GetPixRate(); 308 | double pixRate2 = effectEvlaData2.GetPixRate(); 309 | 310 | if (pixRate1 < pixRate2) 311 | { 312 | return 1; 313 | } 314 | if (pixRate1 > pixRate2) 315 | { 316 | return -1; 317 | } 318 | return 0; 319 | } 320 | } -------------------------------------------------------------------------------- /Assets/Tools/Scripts/EffectEvla2.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: de1e53f40b4a44540a83c5b5f9773ef8 3 | timeCreated: 1540631902 4 | licenseType: Pro 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/Tools/Scripts/EffectEvlaData2.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections; 3 | using System.Collections.Generic; 4 | using UnityEngine; 5 | 6 | 7 | // 特效的数据 8 | public class EffectEvlaData2 9 | { 10 | 11 | public long pixTotal = 0; // n次后的理论上总渲染数 12 | public long pixActualDrawTotal = 0; // n次后的实际上渲染次数 13 | // 总调用渲染次数 14 | public int pixDrawTimes = 0; 15 | 16 | public string effectPath = ""; 17 | // 带宽 18 | public int tape = 0; 19 | 20 | public string quality; 21 | 22 | public double GetPixDrawAverage() 23 | { 24 | if (pixDrawTimes == 0) 25 | { 26 | return 0; 27 | } 28 | return pixTotal * 1.0f / pixDrawTimes; 29 | } 30 | 31 | public double GetPixActualDrawAverage() 32 | { 33 | if (pixDrawTimes == 0) 34 | { 35 | return 0; 36 | } 37 | return pixActualDrawTotal * 1.0f / pixDrawTimes; 38 | } 39 | 40 | public double GetPixRate() 41 | { 42 | double pixDrawAverage = GetPixDrawAverage(); 43 | if (pixDrawAverage == 0) 44 | { 45 | return 0; 46 | } 47 | return GetPixActualDrawAverage() / GetPixDrawAverage(); 48 | } 49 | 50 | public string GetEffectName() 51 | { 52 | int index = effectPath.LastIndexOf("/"); 53 | string str = effectPath.Substring(index); 54 | return str; 55 | } 56 | 57 | public void Print() 58 | { 59 | string data = string.Format("品质:{0},{1},{2},{3},{4}" 60 | , this.quality, GetPixDrawAverageStr(), GetPixActualDrawAverageStr(), GetPixRateStr(), GetTapeStr()); 61 | Debug.Log(data); 62 | } 63 | 64 | public string GetPixDrawAverageStr() 65 | { 66 | return "特效原填充像素点:" + Math.Round(this.GetPixDrawAverage(), 2); 67 | } 68 | public string GetPixActualDrawAverageStr() 69 | { 70 | return "特效实际填充像素点:" + Math.Round(this.GetPixActualDrawAverage(), 2); 71 | } 72 | public string GetPixRateStr() 73 | { 74 | return "平均每像素overdraw率:" + Math.Round(this.GetPixRate(), 2); 75 | } 76 | public string GetTapeStr() 77 | { 78 | return "带宽:" + this.tape; 79 | } 80 | } 81 | -------------------------------------------------------------------------------- /Assets/Tools/Scripts/EffectEvlaData2.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 787d176aaa8ca9441a83a2203d6e8696 3 | timeCreated: 1547808449 4 | licenseType: Pro 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/Tools/Scripts/GetParticleEffectData.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using System.Reflection; 4 | using UnityEditor; 5 | using UnityEngine; 6 | using UnityEngine.Profiling; 7 | 8 | public class GetParticleEffectData { 9 | 10 | static int m_MaxDrawCall = 0; 11 | 12 | public static string GetRuntimeMemorySize(GameObject go) 13 | { 14 | long sumSize = 0; 15 | 16 | List meshRendererlist = GetComponentByType(go); 17 | 18 | foreach (ParticleSystemRenderer item in meshRendererlist) 19 | { 20 | if (item.sharedMaterial) 21 | { 22 | Texture texture = item.sharedMaterial.mainTexture; 23 | if (texture) 24 | { 25 | sumSize = sumSize + Profiler.GetRuntimeMemorySizeLong(texture); 26 | } 27 | } 28 | } 29 | return EditorUtility.FormatBytes(sumSize); 30 | } 31 | 32 | //获取物体对应的组件,包括子对象 33 | public static List GetComponentByType(GameObject go) where T : Component 34 | { 35 | List list = new List(); 36 | 37 | Transform[] grandFa = go.GetComponentsInChildren(true); //true代表可以查隐藏的子物体 38 | 39 | foreach (Transform child in grandFa) 40 | { 41 | foreach (var component in child.GetComponents()) 42 | { 43 | if (component.GetType() == typeof(T)) 44 | { 45 | list.Add((T)component); 46 | } 47 | } 48 | } 49 | return list; 50 | } 51 | 52 | public static string GetGetRuntimeMemorySizeStr(GameObject go) 53 | { 54 | return string.Format("贴图所占用的内存:{0} 建议:<100 KB", GetRuntimeMemorySize(go)); 55 | } 56 | 57 | public static int GetOnlyParticleEffecDrawCall() 58 | { 59 | //如果场景不只有特效这个值就不一定对 60 | int drawCall = UnityEditor.UnityStats.batches; 61 | if (m_MaxDrawCall particleSystems = GetComponentByType(go); 98 | string text = ""; 99 | foreach (ParticleSystem item in particleSystems) 100 | { 101 | string str = CheckCulling(item); 102 | if (!string.IsNullOrEmpty(str)) 103 | { 104 | text += item.gameObject.name + ":" + str + "\n\n"; 105 | } 106 | } 107 | return text; 108 | } 109 | 110 | static string CheckCulling(ParticleSystem particleSystem) 111 | { 112 | string text = ""; 113 | if (particleSystem.collision.enabled) 114 | { 115 | text += "\n勾选了 Collision"; 116 | } 117 | 118 | if (particleSystem.emission.enabled) 119 | { 120 | if (particleSystem.emission.rateOverDistance.curveMultiplier != 0) 121 | { 122 | text += "\nEmission使用了Current(非线性运算)"; 123 | } 124 | } 125 | 126 | if (particleSystem.externalForces.enabled) 127 | { 128 | text += "\n勾选了 External Forces"; 129 | } 130 | 131 | if (particleSystem.forceOverLifetime.enabled) 132 | { 133 | if (GetIsRandomized(particleSystem.forceOverLifetime.x) 134 | || GetIsRandomized(particleSystem.forceOverLifetime.y) 135 | || GetIsRandomized(particleSystem.forceOverLifetime.z) 136 | || particleSystem.forceOverLifetime.randomized) 137 | { 138 | text += "\nForce Over Lifetime使用了Current(非线性运算)"; 139 | } 140 | } 141 | if (particleSystem.inheritVelocity.enabled) 142 | { 143 | if (GetIsRandomized(particleSystem.inheritVelocity.curve)) 144 | { 145 | text += "\nInherit Velocity使用了Current(非线性运算)"; 146 | } 147 | } 148 | if (particleSystem.noise.enabled) 149 | { 150 | text += "\n勾选了 Noise"; 151 | } 152 | if (particleSystem.rotationBySpeed.enabled) 153 | { 154 | text += "\n勾选了 Rotation By Speed"; 155 | } 156 | if (particleSystem.rotationOverLifetime.enabled) 157 | { 158 | if (GetIsRandomized(particleSystem.rotationOverLifetime.x) 159 | || GetIsRandomized(particleSystem.rotationOverLifetime.y) 160 | || GetIsRandomized(particleSystem.rotationOverLifetime.z)) 161 | { 162 | text += "\nRotation Over Lifetime使用了Current(非线性运算)"; 163 | } 164 | } 165 | if (particleSystem.shape.enabled) 166 | { 167 | ParticleSystemShapeType shapeType = (ParticleSystemShapeType)particleSystem.shape.shapeType; 168 | switch (shapeType) 169 | { 170 | case ParticleSystemShapeType.Cone: 171 | case ParticleSystemShapeType.ConeVolume: 172 | case ParticleSystemShapeType.Donut: 173 | case ParticleSystemShapeType.Circle: 174 | if(particleSystem.shape.arcMode != ParticleSystemShapeMultiModeValue.Random) 175 | { 176 | text += "\nShape的Circle-Arc使用了Random模式"; 177 | } 178 | break; 179 | case ParticleSystemShapeType.SingleSidedEdge: 180 | if (particleSystem.shape.radiusMode != ParticleSystemShapeMultiModeValue.Random) 181 | { 182 | text += "\nShape的Edge-Radius使用了Random模式"; 183 | } 184 | break; 185 | default: 186 | break; 187 | } 188 | } 189 | if (particleSystem.subEmitters.enabled) 190 | { 191 | text += "\n勾选了 SubEmitters"; 192 | } 193 | if (particleSystem.trails.enabled) 194 | { 195 | text += "\n勾选了 Trails"; 196 | } 197 | if (particleSystem.trigger.enabled) 198 | { 199 | text += "\n勾选了 Trigger"; 200 | } 201 | if (particleSystem.velocityOverLifetime.enabled) 202 | { 203 | if (GetIsRandomized(particleSystem.velocityOverLifetime.x) 204 | || GetIsRandomized(particleSystem.velocityOverLifetime.y) 205 | || GetIsRandomized(particleSystem.velocityOverLifetime.z)) 206 | { 207 | text += "\nVelocity Over Lifetime使用了Current(非线性运算)"; 208 | } 209 | } 210 | if (particleSystem.limitVelocityOverLifetime.enabled) 211 | { 212 | text += "\n勾选了 Limit Velocity Over Lifetime"; 213 | } 214 | if (particleSystem.simulationSpace != 0) 215 | { 216 | text += "\nSimulationSpace 不等于0"; 217 | } 218 | if (particleSystem.gravityModifier != 0) 219 | { 220 | text += "\nGravityModifier 不等于0"; 221 | } 222 | return text; 223 | } 224 | 225 | static bool GetIsRandomized(ParticleSystem.MinMaxCurve minMaxCurve) 226 | { 227 | bool flag = AnimationCurveSupportsProcedural(minMaxCurve.curveMax); 228 | 229 | bool result; 230 | if (minMaxCurve.mode != ParticleSystemCurveMode.TwoCurves && minMaxCurve.mode != ParticleSystemCurveMode.TwoConstants) 231 | { 232 | result = flag; 233 | } 234 | else 235 | { 236 | bool flag2 = AnimationCurveSupportsProcedural(minMaxCurve.curveMin); 237 | result = (flag && flag2); 238 | } 239 | 240 | return flag; 241 | } 242 | 243 | static bool AnimationCurveSupportsProcedural(AnimationCurve curve) 244 | { 245 | //switch (AnimationUtility.IsValidPolynomialCurve(curve)) //保护级别,无法访问,靠 246 | //{ 247 | // case AnimationUtility.PolynomialValid.Valid: 248 | // return true; 249 | // case AnimationUtility.PolynomialValid.InvalidPreWrapMode: 250 | // break; 251 | // case AnimationUtility.PolynomialValid.InvalidPostWrapMode: 252 | // break; 253 | // case AnimationUtility.PolynomialValid.TooManySegments: 254 | // break; 255 | //} 256 | return false; //只能默认返回false了 257 | } 258 | } 259 | 260 | -------------------------------------------------------------------------------- /Assets/Tools/Scripts/GetParticleEffectData.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c9102eb1243ad4f48940a77d191faa60 3 | timeCreated: 1547798020 4 | licenseType: Pro 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/Tools/Scripts/ParticleEffectCurve.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class ParticleEffectCurve : MonoBehaviour { 6 | 7 | public AnimationCurve animationCurve = new AnimationCurve(); 8 | 9 | //显示有限, 只记录这么多 10 | static int FPS = 30; 11 | float m_ValueCount = 3 * FPS; 12 | bool m_Loop; 13 | int onlyCount = 0; 14 | 15 | List m_Values = new List(); 16 | 17 | public ParticleEffectCurve(bool loop, float time) 18 | { 19 | if (!loop) 20 | { 21 | m_ValueCount = time * FPS; 22 | } 23 | 24 | m_Loop = loop; 25 | } 26 | 27 | public AnimationCurve UpdateAnimationCurve(float value) 28 | { 29 | if (m_Loop) 30 | { 31 | if (m_Values.Count >= m_ValueCount) 32 | { 33 | m_Values.RemoveAt(0); 34 | } 35 | 36 | m_Values.Add(value); 37 | for (int i = 0; i < m_Values.Count - 1; i++) 38 | { 39 | if (animationCurve.length > i) 40 | { 41 | animationCurve.RemoveKey(i); 42 | } 43 | animationCurve.AddKey((float)i, m_Values[i]); 44 | } 45 | } 46 | else 47 | { 48 | if (onlyCount < m_ValueCount) 49 | { 50 | onlyCount += 1; 51 | animationCurve.AddKey((float)onlyCount, value); 52 | } 53 | } 54 | 55 | 56 | return animationCurve; 57 | } 58 | 59 | } 60 | -------------------------------------------------------------------------------- /Assets/Tools/Scripts/ParticleEffectCurve.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d3139117f93a79d44a3d81125c7f868d 3 | timeCreated: 1548075591 4 | licenseType: Pro 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/Tools/Scripts/ParticleEffectScript.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections; 3 | using System.Collections.Generic; 4 | using System.Reflection; 5 | using UnityEditor; 6 | using UnityEditorInternal; 7 | using UnityEngine; 8 | 9 | public class ParticleEffectScript : MonoBehaviour { 10 | 11 | public AnimationCurve 粒子数量 = new AnimationCurve(); 12 | public AnimationCurve DrawCall = new AnimationCurve(); 13 | public AnimationCurve Overdraw = new AnimationCurve(); 14 | //特效是否循环播放 15 | public bool 循环 = false; 16 | public float 秒数 = 3; 17 | 18 | EffectEvla m_EffectEvla; 19 | ParticleSystem[] m_ParticleSystems; 20 | MethodInfo m_CalculateEffectUIDataMethod; 21 | int m_ParticleCount = 0; 22 | int m_MaxParticleCount = 0; 23 | 24 | ParticleEffectCurve m_CurveParticleCount; 25 | ParticleEffectCurve m_CurveDrawCallCount; 26 | ParticleEffectCurve m_CurveOverdraw; 27 | 28 | 29 | void Awake() 30 | { 31 | Debug.Log("开始测试单个粒子系统"); 32 | Application.targetFrameRate = 30; 33 | 34 | m_CurveParticleCount = new ParticleEffectCurve(循环, 秒数); 35 | m_CurveDrawCallCount = new ParticleEffectCurve(循环, 秒数); 36 | m_CurveOverdraw = new ParticleEffectCurve(循环, 秒数); 37 | 38 | m_EffectEvla = new EffectEvla(); 39 | m_EffectEvla.Init(Camera.main); 40 | m_EffectEvla.InitData(); 41 | m_EffectEvla.SetEffectObj(this.gameObject); 42 | } 43 | 44 | void Start() 45 | { 46 | m_ParticleSystems = GetComponentsInChildren(); 47 | m_CalculateEffectUIDataMethod = typeof(ParticleSystem).GetMethod("CalculateEffectUIData", BindingFlags.Instance | BindingFlags.NonPublic); 48 | } 49 | 50 | private void LateUpdate() 51 | { 52 | RecordParticleCoun(); 53 | m_EffectEvla.Update(); 54 | 55 | UpdateParticleCountCurve(); 56 | UpdateDrawCallCurve(); 57 | UpdateOverdrawCurve(); 58 | } 59 | 60 | public EffectEvlaData2[] GetEffectEvlaData() 61 | { 62 | return m_EffectEvla.GetEffectEvlaData(); 63 | } 64 | 65 | public void RecordParticleCoun() 66 | { 67 | m_ParticleCount = 0; 68 | foreach (var ps in m_ParticleSystems) 69 | { 70 | int count = 0; 71 | object[] invokeArgs = new object[] { count, 0.0f, Mathf.Infinity }; 72 | m_CalculateEffectUIDataMethod.Invoke(ps, invokeArgs); 73 | count = (int)invokeArgs[0]; 74 | m_ParticleCount += count; 75 | } 76 | if (m_MaxParticleCount < m_ParticleCount) 77 | { 78 | m_MaxParticleCount = m_ParticleCount; 79 | } 80 | } 81 | 82 | public int GetParticleCount() 83 | { 84 | return m_ParticleCount; 85 | } 86 | public int GetMaxParticleCount() 87 | { 88 | return m_MaxParticleCount; 89 | } 90 | 91 | void UpdateParticleCountCurve() 92 | { 93 | 粒子数量 = m_CurveParticleCount.UpdateAnimationCurve(m_ParticleCount); 94 | } 95 | void UpdateDrawCallCurve() 96 | { 97 | DrawCall = m_CurveDrawCallCount.UpdateAnimationCurve(GetParticleEffectData.GetOnlyParticleEffecDrawCall()); 98 | } 99 | 100 | void UpdateOverdrawCurve() 101 | { 102 | EffectEvlaData2[] effectEvlaData2 = this.GetEffectEvlaData(); 103 | Overdraw = m_CurveOverdraw.UpdateAnimationCurve((float)effectEvlaData2[0].GetPixRate()); 104 | } 105 | 106 | //监听apply事件 107 | [InitializeOnLoadMethod] 108 | static void StartInitializeOnLoadMethod() 109 | { 110 | PrefabUtility.prefabInstanceUpdated = delegate(GameObject instance) 111 | { 112 | List particleEffectScript = GetParticleEffectData.GetComponentByType(instance); 113 | 114 | if (particleEffectScript.Count > 0) 115 | { 116 | Debug.LogError("保存前请先删除ParticleEffectScript脚本!"); 117 | } 118 | }; 119 | } 120 | } 121 | -------------------------------------------------------------------------------- /Assets/Tools/Scripts/ParticleEffectScript.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8737485531084694fa6741535bba2aef 3 | timeCreated: 1547796298 4 | licenseType: Pro 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/Tools/Scripts/SingleEffectEvla.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEditor; 4 | using UnityEngine; 5 | 6 | public class SingleEffectEvla { 7 | private ParticleSystem[] _particleSystems; 8 | private EffectEvlaData2[] _effectEvlaData; 9 | private int _qualityIndex = 0; 10 | public GameObject _effectObj; 11 | 12 | public SingleEffectEvla(int qualityIndex) 13 | { 14 | _effectEvlaData = new EffectEvlaData2[EffectEvla2.Qualitys.Length]; 15 | for (int i = 0; i < _effectEvlaData.Length; i++) 16 | { 17 | _effectEvlaData[i] = new EffectEvlaData2(); 18 | _effectEvlaData[i].quality = EffectEvla2.Qualitys[i]; 19 | } 20 | 21 | ChangeQuality(qualityIndex); 22 | } 23 | 24 | // 参数1:特效路径 25 | // 参数2:特效的位置 26 | public SingleEffectEvla(string effectPath, Vector3 position, int qualityIndex) 27 | { 28 | _effectEvlaData = new EffectEvlaData2[EffectEvla2.Qualitys.Length]; 29 | for (int i = 0; i < _effectEvlaData.Length; i++) 30 | { 31 | _effectEvlaData[i].quality = EffectEvla2.Qualitys[i]; 32 | } 33 | ChangeQuality(qualityIndex); 34 | this.LoadEffect(effectPath, position); 35 | } 36 | 37 | // 参数1:特效路径 38 | // 参数2:特效的位置 39 | public void LoadEffect(string effectPath, Vector3 position) 40 | { 41 | // 路径一样,忽略 42 | if (_effectEvlaData[_qualityIndex-1].effectPath.Equals(effectPath)) 43 | { 44 | return; 45 | } 46 | 47 | // 清理之前的特效 48 | this.UnLoadEffect(); 49 | 50 | // 设置特效路径 51 | _effectEvlaData[_qualityIndex-1].effectPath = effectPath; 52 | 53 | // 创建特效 54 | GameObject pbj = AssetDatabase.LoadAssetAtPath(effectPath); 55 | 56 | SetEffectObj(GameObject.Instantiate(pbj)); 57 | // 位置 58 | _effectObj.transform.position = position; 59 | 60 | // 隐藏 61 | _effectObj.SetActive(false); 62 | 63 | // 记录数据 64 | RecordTape(); 65 | } 66 | 67 | public void SetEffectObj(GameObject go) 68 | { 69 | _effectObj = go; 70 | // pslist 71 | _particleSystems = _effectObj.GetComponentsInChildren(true); 72 | } 73 | 74 | // 清理特效 75 | public void UnLoadEffect() 76 | { 77 | _particleSystems = null; 78 | if (_effectObj != null) 79 | { 80 | GameObject.DestroyImmediate(_effectObj); 81 | _effectObj = null; 82 | } 83 | } 84 | 85 | bool isPlay = false; 86 | 87 | public void Simsimulate(float time) 88 | { 89 | if (!_effectObj.activeSelf) 90 | { 91 | _effectObj.SetActive(true); 92 | return; 93 | } 94 | 95 | if (_particleSystems != null) 96 | { 97 | foreach (ParticleSystem particle in _particleSystems) 98 | { 99 | particle.Simulate(time, true); 100 | } 101 | } 102 | } 103 | 104 | public void UpdateOneData(long pixDraw, long pixActualDraw) 105 | { 106 | if (pixDraw <= 0 && pixActualDraw <= 0) 107 | { 108 | //Debug.LogError("update " + pixDraw + "pixActualDraw" + pixActualDraw+"name"+ _effectEvlaData.effectPath); 109 | return; 110 | } 111 | EffectEvlaData2 effectEvlaData2 = GetEffectEvlaData(); 112 | effectEvlaData2.pixTotal = effectEvlaData2.pixTotal + pixDraw; 113 | effectEvlaData2.pixActualDrawTotal = effectEvlaData2.pixActualDrawTotal + pixActualDraw; 114 | effectEvlaData2.pixDrawTimes = effectEvlaData2.pixDrawTimes + 1; 115 | 116 | //Debug.Log("update one" + pixDraw + "pixActualDraw" + pixActualDraw + _effectEvlaData.effectPath); 117 | } 118 | 119 | public EffectEvlaData2 GetEffectEvlaData() 120 | { 121 | return _effectEvlaData[_qualityIndex-1]; 122 | } 123 | 124 | public EffectEvlaData2[] GetEffectEvlaDatas() 125 | { 126 | return _effectEvlaData; 127 | } 128 | 129 | public void Start() 130 | { 131 | _effectObj.SetActive(true); 132 | } 133 | public void Stop() 134 | { 135 | _effectObj.SetActive(false); 136 | } 137 | 138 | #region tape 139 | public void RecordTape() 140 | { 141 | int tapeHigh, tapeMiddle, tapeLow; 142 | GetEffectTape(out tapeHigh, out tapeMiddle, out tapeLow); 143 | for(int i = 0; i < _effectEvlaData.Length; i++) 144 | { 145 | EffectEvlaData2 effectEvlaData2 = _effectEvlaData[i]; 146 | //"High", "Middle", "Low" 147 | if (effectEvlaData2.quality == "High") 148 | { 149 | effectEvlaData2.tape = tapeHigh; 150 | } 151 | else if (effectEvlaData2.quality == "Middle") 152 | { 153 | effectEvlaData2.tape = tapeMiddle; 154 | } 155 | else 156 | { 157 | effectEvlaData2.tape = tapeLow; 158 | } 159 | } 160 | } 161 | 162 | private void GetEffectTape(out int tapeHigh, out int tapeMiddle, out int tapeLow) 163 | { 164 | // 获取粒子使用的所有贴图 165 | tapeLow = 0; 166 | tapeMiddle = 0; 167 | tapeHigh = 0; 168 | foreach (ParticleSystem particle in _particleSystems) 169 | { 170 | string particleName = particle.name; 171 | Material material = particle.GetComponent().sharedMaterial; 172 | if (material != null) 173 | { 174 | Shader shader = material.shader; 175 | if (shader.name.IndexOf("Particles Add") != -1 || shader.name.IndexOf("add_follow_circle") != -1 || shader.name.IndexOf("Particles Additive_Ground") != -1) 176 | { 177 | string[] name = new string[] { "_MainTex" }; 178 | int tH, tM, tL; 179 | GetTape(particleName, material, name, out tH, out tM, out tL); 180 | tapeHigh += tH; 181 | tapeMiddle += tM; 182 | tapeLow += tL; 183 | } 184 | 185 | if (shader.name.Equals("Biwu2/Effect/Dissolution")) 186 | { 187 | string[] name = new string[] { "_MainTex", "_MaskTexture" }; 188 | int tH, tM, tL; 189 | GetTape(particleName, material, name, out tH, out tM, out tL); 190 | tapeHigh += tH; 191 | tapeMiddle += tM; 192 | tapeLow += tL; 193 | } 194 | 195 | if (shader.name.IndexOf("daoguang_rongjie") != -1) 196 | { 197 | string[] name = new string[] { "_Diffuse", "_Noise" }; 198 | int tH, tM, tL; 199 | GetTape(particleName, material, name, out tH, out tM, out tL); 200 | tapeHigh += tH; 201 | tapeMiddle += tM; 202 | tapeLow += tL; 203 | } 204 | 205 | if (shader.name.IndexOf("Dissolution2") != -1) 206 | { 207 | string[] name = new string[] { "_MainTex", "_AlphaMaskTex1", "_AlphaMaskTex2" }; 208 | int tH, tM, tL; 209 | GetTape(particleName, material, name, out tH, out tM, out tL); 210 | tapeHigh += tH; 211 | tapeMiddle += tM; 212 | tapeLow += tL; 213 | } 214 | 215 | if (shader.name.IndexOf("Energy Ball") != -1) 216 | { 217 | string[] name = new string[] { "_MainTex", "_Blend_Texture", "_Blend_Texture01" }; 218 | 219 | int tH, tM, tL; 220 | GetTape(particleName, material, name, out tH, out tM, out tL); 221 | tapeHigh += tH; 222 | tapeMiddle += tM; 223 | tapeLow += tL; 224 | } 225 | } 226 | } 227 | 228 | //Debug.Log(GetEffectEvlaData().effectPath + "带宽" + "高" + tapeHigh + "中" + tapeMiddle + "低" + tapeLow); 229 | } 230 | 231 | private void GetTape(string particleName, Material material, string[] textureName, out int tapeHigh, out int tapeMiddle, out int tapeLow) 232 | { 233 | tapeHigh = 0; 234 | tapeMiddle = 0; 235 | tapeLow = 0; 236 | if (particleName.IndexOf("高") != -1) 237 | { 238 | tapeHigh = GetTapeFromTexture(material, textureName); 239 | } 240 | else if (particleName.IndexOf("中") != -1) 241 | { 242 | tapeHigh = GetTapeFromTexture(material, textureName); 243 | tapeMiddle = GetTapeFromTexture(material, textureName); 244 | } 245 | else 246 | { 247 | tapeHigh = GetTapeFromTexture(material, textureName); 248 | tapeMiddle = GetTapeFromTexture(material, textureName); 249 | tapeLow = GetTapeFromTexture(material, textureName); 250 | } 251 | } 252 | 253 | private int GetTapeFromTexture(Material material, string[] textureName) 254 | { 255 | int tape = 0; 256 | foreach (string name in textureName) 257 | { 258 | Texture texture = material.GetTexture(name); 259 | if (texture != null) 260 | tape += texture.width * texture.height; 261 | } 262 | return tape; 263 | } 264 | 265 | #endregion 266 | 267 | public void Print() 268 | { 269 | Debug.Log("---------------------"); 270 | Debug.Log("特效路径:" + _effectEvlaData[_effectEvlaData.Length - 1].effectPath); 271 | for(int i = 0; i < _effectEvlaData.Length; i++) 272 | { 273 | _effectEvlaData[i].Print(); 274 | } 275 | Debug.Log("---------------------"); 276 | } 277 | 278 | public void ChangeQuality(int qualityIndex) 279 | { 280 | _qualityIndex = qualityIndex; 281 | } 282 | } 283 | -------------------------------------------------------------------------------- /Assets/Tools/Scripts/SingleEffectEvla.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c07c00460a1eaf94c9125a183d1a5949 3 | timeCreated: 1547806002 4 | licenseType: Pro 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Document/QQ图片20190126171957.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/jefflopezycj/ParticleEffectProfiler/ebc15e97deae27443154de01ac9dc75948c4323a/Document/QQ图片20190126171957.png -------------------------------------------------------------------------------- /Document/QQ截图20190126164833.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/jefflopezycj/ParticleEffectProfiler/ebc15e97deae27443154de01ac9dc75948c4323a/Document/QQ截图20190126164833.png -------------------------------------------------------------------------------- /Document/QQ截图20190126165417.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/jefflopezycj/ParticleEffectProfiler/ebc15e97deae27443154de01ac9dc75948c4323a/Document/QQ截图20190126165417.png -------------------------------------------------------------------------------- /Document/QQ截图20190126174326.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/jefflopezycj/ParticleEffectProfiler/ebc15e97deae27443154de01ac9dc75948c4323a/Document/QQ截图20190126174326.png -------------------------------------------------------------------------------- /Document/QQ截图20190126174337.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/jefflopezycj/ParticleEffectProfiler/ebc15e97deae27443154de01ac9dc75948c4323a/Document/QQ截图20190126174337.png -------------------------------------------------------------------------------- /Document/QQ截图20190126174343.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/jefflopezycj/ParticleEffectProfiler/ebc15e97deae27443154de01ac9dc75948c4323a/Document/QQ截图20190126174343.png -------------------------------------------------------------------------------- /ProjectSettings/AudioManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!11 &1 4 | AudioManager: 5 | m_ObjectHideFlags: 0 6 | m_Volume: 1 7 | Rolloff Scale: 1 8 | Doppler Factor: 1 9 | Default Speaker Mode: 2 10 | m_SampleRate: 0 11 | m_DSPBufferSize: 0 12 | m_VirtualVoiceCount: 512 13 | m_RealVoiceCount: 32 14 | m_SpatializerPlugin: 15 | m_AmbisonicDecoderPlugin: 16 | m_DisableAudio: 0 17 | m_VirtualizeEffects: 1 18 | -------------------------------------------------------------------------------- /ProjectSettings/ClusterInputManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!236 &1 4 | ClusterInputManager: 5 | m_ObjectHideFlags: 0 6 | m_Inputs: [] 7 | -------------------------------------------------------------------------------- /ProjectSettings/DynamicsManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!55 &1 4 | PhysicsManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 3 7 | m_Gravity: {x: 0, y: -9.81, z: 0} 8 | m_DefaultMaterial: {fileID: 0} 9 | m_BounceThreshold: 2 10 | m_SleepThreshold: 0.005 11 | m_DefaultContactOffset: 0.01 12 | m_DefaultSolverIterations: 6 13 | m_DefaultSolverVelocityIterations: 1 14 | m_QueriesHitBackfaces: 0 15 | m_QueriesHitTriggers: 1 16 | m_EnableAdaptiveForce: 0 17 | m_EnablePCM: 1 18 | m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff 19 | m_AutoSimulation: 1 20 | m_AutoSyncTransforms: 1 21 | -------------------------------------------------------------------------------- /ProjectSettings/EditorBuildSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1045 &1 4 | EditorBuildSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Scenes: [] 8 | -------------------------------------------------------------------------------- /ProjectSettings/EditorSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!159 &1 4 | EditorSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 5 7 | m_ExternalVersionControlSupport: Hidden Meta Files 8 | m_SerializationMode: 2 9 | m_DefaultBehaviorMode: 0 10 | m_SpritePackerMode: 0 11 | m_SpritePackerPaddingPower: 1 12 | m_EtcTextureCompressorBehavior: 1 13 | m_EtcTextureFastCompressor: 1 14 | m_EtcTextureNormalCompressor: 2 15 | m_EtcTextureBestCompressor: 4 16 | m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd 17 | m_ProjectGenerationRootNamespace: 18 | m_UserGeneratedProjectSuffix: 19 | m_CollabEditorSettings: 20 | inProgressEnabled: 1 21 | -------------------------------------------------------------------------------- /ProjectSettings/GraphicsSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!30 &1 4 | GraphicsSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 12 7 | m_Deferred: 8 | m_Mode: 1 9 | m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0} 10 | m_DeferredReflections: 11 | m_Mode: 1 12 | m_Shader: {fileID: 74, guid: 0000000000000000f000000000000000, type: 0} 13 | m_ScreenSpaceShadows: 14 | m_Mode: 1 15 | m_Shader: {fileID: 64, guid: 0000000000000000f000000000000000, type: 0} 16 | m_LegacyDeferred: 17 | m_Mode: 1 18 | m_Shader: {fileID: 63, guid: 0000000000000000f000000000000000, type: 0} 19 | m_DepthNormals: 20 | m_Mode: 1 21 | m_Shader: {fileID: 62, guid: 0000000000000000f000000000000000, type: 0} 22 | m_MotionVectors: 23 | m_Mode: 1 24 | m_Shader: {fileID: 75, guid: 0000000000000000f000000000000000, type: 0} 25 | m_LightHalo: 26 | m_Mode: 1 27 | m_Shader: {fileID: 105, guid: 0000000000000000f000000000000000, type: 0} 28 | m_LensFlare: 29 | m_Mode: 1 30 | m_Shader: {fileID: 102, guid: 0000000000000000f000000000000000, type: 0} 31 | m_AlwaysIncludedShaders: 32 | - {fileID: 7, guid: 0000000000000000f000000000000000, type: 0} 33 | - {fileID: 15104, guid: 0000000000000000f000000000000000, type: 0} 34 | - {fileID: 15105, guid: 0000000000000000f000000000000000, type: 0} 35 | - {fileID: 15106, guid: 0000000000000000f000000000000000, type: 0} 36 | - {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0} 37 | - {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0} 38 | m_PreloadedShaders: [] 39 | m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, 40 | type: 0} 41 | m_CustomRenderPipeline: {fileID: 0} 42 | m_TransparencySortMode: 0 43 | m_TransparencySortAxis: {x: 0, y: 0, z: 1} 44 | m_DefaultRenderingPath: 1 45 | m_DefaultMobileRenderingPath: 1 46 | m_TierSettings: [] 47 | m_LightmapStripping: 0 48 | m_FogStripping: 0 49 | m_InstancingStripping: 0 50 | m_LightmapKeepPlain: 1 51 | m_LightmapKeepDirCombined: 1 52 | m_LightmapKeepDynamicPlain: 1 53 | m_LightmapKeepDynamicDirCombined: 1 54 | m_LightmapKeepShadowMask: 1 55 | m_LightmapKeepSubtractive: 1 56 | m_FogKeepLinear: 1 57 | m_FogKeepExp: 1 58 | m_FogKeepExp2: 1 59 | m_AlbedoSwatchInfos: [] 60 | m_LightsUseLinearIntensity: 0 61 | m_LightsUseColorTemperature: 0 62 | -------------------------------------------------------------------------------- /ProjectSettings/InputManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!13 &1 4 | InputManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Axes: 8 | - serializedVersion: 3 9 | m_Name: Horizontal 10 | descriptiveName: 11 | descriptiveNegativeName: 12 | negativeButton: left 13 | positiveButton: right 14 | altNegativeButton: a 15 | altPositiveButton: d 16 | gravity: 3 17 | dead: 0.001 18 | sensitivity: 3 19 | snap: 1 20 | invert: 0 21 | type: 0 22 | axis: 0 23 | joyNum: 0 24 | - serializedVersion: 3 25 | m_Name: Vertical 26 | descriptiveName: 27 | descriptiveNegativeName: 28 | negativeButton: down 29 | positiveButton: up 30 | altNegativeButton: s 31 | altPositiveButton: w 32 | gravity: 3 33 | dead: 0.001 34 | sensitivity: 3 35 | snap: 1 36 | invert: 0 37 | type: 0 38 | axis: 0 39 | joyNum: 0 40 | - serializedVersion: 3 41 | m_Name: Fire1 42 | descriptiveName: 43 | descriptiveNegativeName: 44 | negativeButton: 45 | positiveButton: left ctrl 46 | altNegativeButton: 47 | altPositiveButton: mouse 0 48 | gravity: 1000 49 | dead: 0.001 50 | sensitivity: 1000 51 | snap: 0 52 | invert: 0 53 | type: 0 54 | axis: 0 55 | joyNum: 0 56 | - serializedVersion: 3 57 | m_Name: Fire2 58 | descriptiveName: 59 | descriptiveNegativeName: 60 | negativeButton: 61 | positiveButton: left alt 62 | altNegativeButton: 63 | altPositiveButton: mouse 1 64 | gravity: 1000 65 | dead: 0.001 66 | sensitivity: 1000 67 | snap: 0 68 | invert: 0 69 | type: 0 70 | axis: 0 71 | joyNum: 0 72 | - serializedVersion: 3 73 | m_Name: Fire3 74 | descriptiveName: 75 | descriptiveNegativeName: 76 | negativeButton: 77 | positiveButton: left shift 78 | altNegativeButton: 79 | altPositiveButton: mouse 2 80 | gravity: 1000 81 | dead: 0.001 82 | sensitivity: 1000 83 | snap: 0 84 | invert: 0 85 | type: 0 86 | axis: 0 87 | joyNum: 0 88 | - serializedVersion: 3 89 | m_Name: Jump 90 | descriptiveName: 91 | descriptiveNegativeName: 92 | negativeButton: 93 | positiveButton: space 94 | altNegativeButton: 95 | altPositiveButton: 96 | gravity: 1000 97 | dead: 0.001 98 | sensitivity: 1000 99 | snap: 0 100 | invert: 0 101 | type: 0 102 | axis: 0 103 | joyNum: 0 104 | - serializedVersion: 3 105 | m_Name: Mouse X 106 | descriptiveName: 107 | descriptiveNegativeName: 108 | negativeButton: 109 | positiveButton: 110 | altNegativeButton: 111 | altPositiveButton: 112 | gravity: 0 113 | dead: 0 114 | sensitivity: 0.1 115 | snap: 0 116 | invert: 0 117 | type: 1 118 | axis: 0 119 | joyNum: 0 120 | - serializedVersion: 3 121 | m_Name: Mouse Y 122 | descriptiveName: 123 | descriptiveNegativeName: 124 | negativeButton: 125 | positiveButton: 126 | altNegativeButton: 127 | altPositiveButton: 128 | gravity: 0 129 | dead: 0 130 | sensitivity: 0.1 131 | snap: 0 132 | invert: 0 133 | type: 1 134 | axis: 1 135 | joyNum: 0 136 | - serializedVersion: 3 137 | m_Name: Mouse ScrollWheel 138 | descriptiveName: 139 | descriptiveNegativeName: 140 | negativeButton: 141 | positiveButton: 142 | altNegativeButton: 143 | altPositiveButton: 144 | gravity: 0 145 | dead: 0 146 | sensitivity: 0.1 147 | snap: 0 148 | invert: 0 149 | type: 1 150 | axis: 2 151 | joyNum: 0 152 | - serializedVersion: 3 153 | m_Name: Horizontal 154 | descriptiveName: 155 | descriptiveNegativeName: 156 | negativeButton: 157 | positiveButton: 158 | altNegativeButton: 159 | altPositiveButton: 160 | gravity: 0 161 | dead: 0.19 162 | sensitivity: 1 163 | snap: 0 164 | invert: 0 165 | type: 2 166 | axis: 0 167 | joyNum: 0 168 | - serializedVersion: 3 169 | m_Name: Vertical 170 | descriptiveName: 171 | descriptiveNegativeName: 172 | negativeButton: 173 | positiveButton: 174 | altNegativeButton: 175 | altPositiveButton: 176 | gravity: 0 177 | dead: 0.19 178 | sensitivity: 1 179 | snap: 0 180 | invert: 1 181 | type: 2 182 | axis: 1 183 | joyNum: 0 184 | - serializedVersion: 3 185 | m_Name: Fire1 186 | descriptiveName: 187 | descriptiveNegativeName: 188 | negativeButton: 189 | positiveButton: joystick button 0 190 | altNegativeButton: 191 | altPositiveButton: 192 | gravity: 1000 193 | dead: 0.001 194 | sensitivity: 1000 195 | snap: 0 196 | invert: 0 197 | type: 0 198 | axis: 0 199 | joyNum: 0 200 | - serializedVersion: 3 201 | m_Name: Fire2 202 | descriptiveName: 203 | descriptiveNegativeName: 204 | negativeButton: 205 | positiveButton: joystick button 1 206 | altNegativeButton: 207 | altPositiveButton: 208 | gravity: 1000 209 | dead: 0.001 210 | sensitivity: 1000 211 | snap: 0 212 | invert: 0 213 | type: 0 214 | axis: 0 215 | joyNum: 0 216 | - serializedVersion: 3 217 | m_Name: Fire3 218 | descriptiveName: 219 | descriptiveNegativeName: 220 | negativeButton: 221 | positiveButton: joystick button 2 222 | altNegativeButton: 223 | altPositiveButton: 224 | gravity: 1000 225 | dead: 0.001 226 | sensitivity: 1000 227 | snap: 0 228 | invert: 0 229 | type: 0 230 | axis: 0 231 | joyNum: 0 232 | - serializedVersion: 3 233 | m_Name: Jump 234 | descriptiveName: 235 | descriptiveNegativeName: 236 | negativeButton: 237 | positiveButton: joystick button 3 238 | altNegativeButton: 239 | altPositiveButton: 240 | gravity: 1000 241 | dead: 0.001 242 | sensitivity: 1000 243 | snap: 0 244 | invert: 0 245 | type: 0 246 | axis: 0 247 | joyNum: 0 248 | - serializedVersion: 3 249 | m_Name: Submit 250 | descriptiveName: 251 | descriptiveNegativeName: 252 | negativeButton: 253 | positiveButton: return 254 | altNegativeButton: 255 | altPositiveButton: joystick button 0 256 | gravity: 1000 257 | dead: 0.001 258 | sensitivity: 1000 259 | snap: 0 260 | invert: 0 261 | type: 0 262 | axis: 0 263 | joyNum: 0 264 | - serializedVersion: 3 265 | m_Name: Submit 266 | descriptiveName: 267 | descriptiveNegativeName: 268 | negativeButton: 269 | positiveButton: enter 270 | altNegativeButton: 271 | altPositiveButton: space 272 | gravity: 1000 273 | dead: 0.001 274 | sensitivity: 1000 275 | snap: 0 276 | invert: 0 277 | type: 0 278 | axis: 0 279 | joyNum: 0 280 | - serializedVersion: 3 281 | m_Name: Cancel 282 | descriptiveName: 283 | descriptiveNegativeName: 284 | negativeButton: 285 | positiveButton: escape 286 | altNegativeButton: 287 | altPositiveButton: joystick button 1 288 | gravity: 1000 289 | dead: 0.001 290 | sensitivity: 1000 291 | snap: 0 292 | invert: 0 293 | type: 0 294 | axis: 0 295 | joyNum: 0 296 | -------------------------------------------------------------------------------- /ProjectSettings/NavMeshAreas.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!126 &1 4 | NavMeshProjectSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | areas: 8 | - name: Walkable 9 | cost: 1 10 | - name: Not Walkable 11 | cost: 1 12 | - name: Jump 13 | cost: 2 14 | - name: 15 | cost: 1 16 | - name: 17 | cost: 1 18 | - name: 19 | cost: 1 20 | - name: 21 | cost: 1 22 | - name: 23 | cost: 1 24 | - name: 25 | cost: 1 26 | - name: 27 | cost: 1 28 | - name: 29 | cost: 1 30 | - name: 31 | cost: 1 32 | - name: 33 | cost: 1 34 | - name: 35 | cost: 1 36 | - name: 37 | cost: 1 38 | - name: 39 | cost: 1 40 | - name: 41 | cost: 1 42 | - name: 43 | cost: 1 44 | - name: 45 | cost: 1 46 | - name: 47 | cost: 1 48 | - name: 49 | cost: 1 50 | - name: 51 | cost: 1 52 | - name: 53 | cost: 1 54 | - name: 55 | cost: 1 56 | - name: 57 | cost: 1 58 | - name: 59 | cost: 1 60 | - name: 61 | cost: 1 62 | - name: 63 | cost: 1 64 | - name: 65 | cost: 1 66 | - name: 67 | cost: 1 68 | - name: 69 | cost: 1 70 | - name: 71 | cost: 1 72 | m_LastAgentTypeID: -887442657 73 | m_Settings: 74 | - serializedVersion: 2 75 | agentTypeID: 0 76 | agentRadius: 0.5 77 | agentHeight: 2 78 | agentSlope: 45 79 | agentClimb: 0.75 80 | ledgeDropHeight: 0 81 | maxJumpAcrossDistance: 0 82 | minRegionArea: 2 83 | manualCellSize: 0 84 | cellSize: 0.16666667 85 | manualTileSize: 0 86 | tileSize: 256 87 | accuratePlacement: 0 88 | debug: 89 | m_Flags: 0 90 | m_SettingNames: 91 | - Humanoid 92 | -------------------------------------------------------------------------------- /ProjectSettings/NetworkManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!149 &1 4 | NetworkManager: 5 | m_ObjectHideFlags: 0 6 | m_DebugLevel: 0 7 | m_Sendrate: 15 8 | m_AssetToPrefab: {} 9 | -------------------------------------------------------------------------------- /ProjectSettings/Physics2DSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!19 &1 4 | Physics2DSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 3 7 | m_Gravity: {x: 0, y: -9.81} 8 | m_DefaultMaterial: {fileID: 0} 9 | m_VelocityIterations: 8 10 | m_PositionIterations: 3 11 | m_VelocityThreshold: 1 12 | m_MaxLinearCorrection: 0.2 13 | m_MaxAngularCorrection: 8 14 | m_MaxTranslationSpeed: 100 15 | m_MaxRotationSpeed: 360 16 | m_BaumgarteScale: 0.2 17 | m_BaumgarteTimeOfImpactScale: 0.75 18 | m_TimeToSleep: 0.5 19 | m_LinearSleepTolerance: 0.01 20 | m_AngularSleepTolerance: 2 21 | m_DefaultContactOffset: 0.01 22 | m_AutoSimulation: 1 23 | m_QueriesHitTriggers: 1 24 | m_QueriesStartInColliders: 1 25 | m_ChangeStopsCallbacks: 0 26 | m_CallbacksOnDisable: 1 27 | m_AutoSyncTransforms: 1 28 | m_AlwaysShowColliders: 0 29 | m_ShowColliderSleep: 1 30 | m_ShowColliderContacts: 0 31 | m_ShowColliderAABB: 0 32 | m_ContactArrowScale: 0.2 33 | m_ColliderAwakeColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.7529412} 34 | m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432} 35 | m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745} 36 | m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804} 37 | m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff 38 | -------------------------------------------------------------------------------- /ProjectSettings/ProjectSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!129 &1 4 | PlayerSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 13 7 | productGUID: 81d179fae5ad4da488e299f120a39212 8 | AndroidProfiler: 0 9 | AndroidFilterTouchesWhenObscured: 0 10 | defaultScreenOrientation: 4 11 | targetDevice: 2 12 | useOnDemandResources: 0 13 | accelerometerFrequency: 60 14 | companyName: DefaultCompany 15 | productName: ParticleEffectProfiler 16 | defaultCursor: {fileID: 0} 17 | cursorHotspot: {x: 0, y: 0} 18 | m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1} 19 | m_ShowUnitySplashScreen: 1 20 | m_ShowUnitySplashLogo: 1 21 | m_SplashScreenOverlayOpacity: 1 22 | m_SplashScreenAnimation: 1 23 | m_SplashScreenLogoStyle: 1 24 | m_SplashScreenDrawMode: 0 25 | m_SplashScreenBackgroundAnimationZoom: 1 26 | m_SplashScreenLogoAnimationZoom: 1 27 | m_SplashScreenBackgroundLandscapeAspect: 1 28 | m_SplashScreenBackgroundPortraitAspect: 1 29 | m_SplashScreenBackgroundLandscapeUvs: 30 | serializedVersion: 2 31 | x: 0 32 | y: 0 33 | width: 1 34 | height: 1 35 | m_SplashScreenBackgroundPortraitUvs: 36 | serializedVersion: 2 37 | x: 0 38 | y: 0 39 | width: 1 40 | height: 1 41 | m_SplashScreenLogos: [] 42 | m_VirtualRealitySplashScreen: {fileID: 0} 43 | m_HolographicTrackingLossScreen: {fileID: 0} 44 | defaultScreenWidth: 1024 45 | defaultScreenHeight: 768 46 | defaultScreenWidthWeb: 960 47 | defaultScreenHeightWeb: 600 48 | m_StereoRenderingPath: 0 49 | m_ActiveColorSpace: 0 50 | m_MTRendering: 1 51 | m_StackTraceTypes: 010000000100000001000000010000000100000001000000 52 | iosShowActivityIndicatorOnLoading: -1 53 | androidShowActivityIndicatorOnLoading: -1 54 | tizenShowActivityIndicatorOnLoading: -1 55 | iosAppInBackgroundBehavior: 0 56 | displayResolutionDialog: 1 57 | iosAllowHTTPDownload: 1 58 | allowedAutorotateToPortrait: 1 59 | allowedAutorotateToPortraitUpsideDown: 1 60 | allowedAutorotateToLandscapeRight: 1 61 | allowedAutorotateToLandscapeLeft: 1 62 | useOSAutorotation: 1 63 | use32BitDisplayBuffer: 1 64 | disableDepthAndStencilBuffers: 0 65 | androidBlitType: 0 66 | defaultIsFullScreen: 1 67 | defaultIsNativeResolution: 1 68 | macRetinaSupport: 1 69 | runInBackground: 0 70 | captureSingleScreen: 0 71 | muteOtherAudioSources: 0 72 | Prepare IOS For Recording: 0 73 | Force IOS Speakers When Recording: 0 74 | deferSystemGesturesMode: 0 75 | hideHomeButton: 0 76 | submitAnalytics: 1 77 | usePlayerLog: 1 78 | bakeCollisionMeshes: 0 79 | forceSingleInstance: 0 80 | resizableWindow: 0 81 | useMacAppStoreValidation: 0 82 | macAppStoreCategory: public.app-category.games 83 | gpuSkinning: 0 84 | graphicsJobs: 0 85 | xboxPIXTextureCapture: 0 86 | xboxEnableAvatar: 0 87 | xboxEnableKinect: 0 88 | xboxEnableKinectAutoTracking: 0 89 | xboxEnableFitness: 0 90 | visibleInBackground: 1 91 | allowFullscreenSwitch: 1 92 | graphicsJobMode: 0 93 | macFullscreenMode: 2 94 | d3d9FullscreenMode: 1 95 | d3d11FullscreenMode: 1 96 | xboxSpeechDB: 0 97 | xboxEnableHeadOrientation: 0 98 | xboxEnableGuest: 0 99 | xboxEnablePIXSampling: 0 100 | metalFramebufferOnly: 0 101 | n3dsDisableStereoscopicView: 0 102 | n3dsEnableSharedListOpt: 1 103 | n3dsEnableVSync: 0 104 | ignoreAlphaClear: 0 105 | xboxOneResolution: 0 106 | xboxOneSResolution: 0 107 | xboxOneXResolution: 3 108 | xboxOneMonoLoggingLevel: 0 109 | xboxOneLoggingLevel: 1 110 | xboxOneDisableEsram: 0 111 | xboxOnePresentImmediateThreshold: 0 112 | videoMemoryForVertexBuffers: 0 113 | psp2PowerMode: 0 114 | psp2AcquireBGM: 1 115 | wiiUTVResolution: 0 116 | wiiUGamePadMSAA: 1 117 | wiiUSupportsNunchuk: 0 118 | wiiUSupportsClassicController: 0 119 | wiiUSupportsBalanceBoard: 0 120 | wiiUSupportsMotionPlus: 0 121 | wiiUSupportsProController: 0 122 | wiiUAllowScreenCapture: 1 123 | wiiUControllerCount: 0 124 | m_SupportedAspectRatios: 125 | 4:3: 1 126 | 5:4: 1 127 | 16:10: 1 128 | 16:9: 1 129 | Others: 1 130 | bundleVersion: 1.0 131 | preloadedAssets: [] 132 | metroInputSource: 0 133 | m_HolographicPauseOnTrackingLoss: 1 134 | xboxOneDisableKinectGpuReservation: 0 135 | xboxOneEnable7thCore: 0 136 | vrSettings: 137 | cardboard: 138 | depthFormat: 0 139 | enableTransitionView: 0 140 | daydream: 141 | depthFormat: 0 142 | useSustainedPerformanceMode: 0 143 | enableVideoLayer: 0 144 | useProtectedVideoMemory: 0 145 | hololens: 146 | depthFormat: 1 147 | protectGraphicsMemory: 0 148 | useHDRDisplay: 0 149 | m_ColorGamuts: 00000000 150 | targetPixelDensity: 0 151 | resolutionScalingMode: 0 152 | androidSupportedAspectRatio: 1 153 | androidMaxAspectRatio: 2.1 154 | applicationIdentifier: {} 155 | buildNumber: {} 156 | AndroidBundleVersionCode: 1 157 | AndroidMinSdkVersion: 16 158 | AndroidTargetSdkVersion: 0 159 | AndroidPreferredInstallLocation: 1 160 | aotOptions: 161 | stripEngineCode: 1 162 | iPhoneStrippingLevel: 0 163 | iPhoneScriptCallOptimization: 0 164 | ForceInternetPermission: 0 165 | ForceSDCardPermission: 0 166 | CreateWallpaper: 0 167 | APKExpansionFiles: 0 168 | keepLoadedShadersAlive: 0 169 | StripUnusedMeshComponents: 0 170 | VertexChannelCompressionMask: 171 | serializedVersion: 2 172 | m_Bits: 238 173 | iPhoneSdkVersion: 988 174 | iOSTargetOSVersionString: 7.0 175 | tvOSSdkVersion: 0 176 | tvOSRequireExtendedGameController: 0 177 | tvOSTargetOSVersionString: 9.0 178 | uIPrerenderedIcon: 0 179 | uIRequiresPersistentWiFi: 0 180 | uIRequiresFullScreen: 1 181 | uIStatusBarHidden: 1 182 | uIExitOnSuspend: 0 183 | uIStatusBarStyle: 0 184 | iPhoneSplashScreen: {fileID: 0} 185 | iPhoneHighResSplashScreen: {fileID: 0} 186 | iPhoneTallHighResSplashScreen: {fileID: 0} 187 | iPhone47inSplashScreen: {fileID: 0} 188 | iPhone55inPortraitSplashScreen: {fileID: 0} 189 | iPhone55inLandscapeSplashScreen: {fileID: 0} 190 | iPhone58inPortraitSplashScreen: {fileID: 0} 191 | iPhone58inLandscapeSplashScreen: {fileID: 0} 192 | iPadPortraitSplashScreen: {fileID: 0} 193 | iPadHighResPortraitSplashScreen: {fileID: 0} 194 | iPadLandscapeSplashScreen: {fileID: 0} 195 | iPadHighResLandscapeSplashScreen: {fileID: 0} 196 | appleTVSplashScreen: {fileID: 0} 197 | appleTVSplashScreen2x: {fileID: 0} 198 | tvOSSmallIconLayers: [] 199 | tvOSSmallIconLayers2x: [] 200 | tvOSLargeIconLayers: [] 201 | tvOSTopShelfImageLayers: [] 202 | tvOSTopShelfImageLayers2x: [] 203 | tvOSTopShelfImageWideLayers: [] 204 | tvOSTopShelfImageWideLayers2x: [] 205 | iOSLaunchScreenType: 0 206 | iOSLaunchScreenPortrait: {fileID: 0} 207 | iOSLaunchScreenLandscape: {fileID: 0} 208 | iOSLaunchScreenBackgroundColor: 209 | serializedVersion: 2 210 | rgba: 0 211 | iOSLaunchScreenFillPct: 100 212 | iOSLaunchScreenSize: 100 213 | iOSLaunchScreenCustomXibPath: 214 | iOSLaunchScreeniPadType: 0 215 | iOSLaunchScreeniPadImage: {fileID: 0} 216 | iOSLaunchScreeniPadBackgroundColor: 217 | serializedVersion: 2 218 | rgba: 0 219 | iOSLaunchScreeniPadFillPct: 100 220 | iOSLaunchScreeniPadSize: 100 221 | iOSLaunchScreeniPadCustomXibPath: 222 | iOSDeviceRequirements: [] 223 | iOSURLSchemes: [] 224 | iOSBackgroundModes: 0 225 | iOSMetalForceHardShadows: 0 226 | metalEditorSupport: 1 227 | metalAPIValidation: 1 228 | iOSRenderExtraFrameOnPause: 0 229 | appleDeveloperTeamID: 230 | iOSManualSigningProvisioningProfileID: 231 | tvOSManualSigningProvisioningProfileID: 232 | appleEnableAutomaticSigning: 0 233 | AndroidTargetDevice: 0 234 | AndroidSplashScreenScale: 0 235 | androidSplashScreen: {fileID: 0} 236 | AndroidKeystoreName: 237 | AndroidKeyaliasName: 238 | AndroidTVCompatibility: 1 239 | AndroidIsGame: 1 240 | AndroidEnableTango: 0 241 | androidEnableBanner: 1 242 | androidUseLowAccuracyLocation: 0 243 | m_AndroidBanners: 244 | - width: 320 245 | height: 180 246 | banner: {fileID: 0} 247 | androidGamepadSupportLevel: 0 248 | resolutionDialogBanner: {fileID: 0} 249 | m_BuildTargetIcons: [] 250 | m_BuildTargetBatching: [] 251 | m_BuildTargetGraphicsAPIs: [] 252 | m_BuildTargetVRSettings: [] 253 | m_BuildTargetEnableVuforiaSettings: [] 254 | openGLRequireES31: 0 255 | openGLRequireES31AEP: 0 256 | m_TemplateCustomTags: {} 257 | mobileMTRendering: 258 | Android: 1 259 | iPhone: 1 260 | tvOS: 1 261 | wiiUTitleID: 0005000011000000 262 | wiiUGroupID: 00010000 263 | wiiUCommonSaveSize: 4096 264 | wiiUAccountSaveSize: 2048 265 | wiiUOlvAccessKey: 0 266 | wiiUTinCode: 0 267 | wiiUJoinGameId: 0 268 | wiiUJoinGameModeMask: 0000000000000000 269 | wiiUCommonBossSize: 0 270 | wiiUAccountBossSize: 0 271 | wiiUAddOnUniqueIDs: [] 272 | wiiUMainThreadStackSize: 3072 273 | wiiULoaderThreadStackSize: 1024 274 | wiiUSystemHeapSize: 128 275 | wiiUTVStartupScreen: {fileID: 0} 276 | wiiUGamePadStartupScreen: {fileID: 0} 277 | wiiUDrcBufferDisabled: 0 278 | wiiUProfilerLibPath: 279 | playModeTestRunnerEnabled: 0 280 | actionOnDotNetUnhandledException: 1 281 | enableInternalProfiler: 0 282 | logObjCUncaughtExceptions: 1 283 | enableCrashReportAPI: 0 284 | cameraUsageDescription: 285 | locationUsageDescription: 286 | microphoneUsageDescription: 287 | switchNetLibKey: 288 | switchSocketMemoryPoolSize: 6144 289 | switchSocketAllocatorPoolSize: 128 290 | switchSocketConcurrencyLimit: 14 291 | switchScreenResolutionBehavior: 2 292 | switchUseCPUProfiler: 0 293 | switchApplicationID: 0x01004b9000490000 294 | switchNSODependencies: 295 | switchTitleNames_0: 296 | switchTitleNames_1: 297 | switchTitleNames_2: 298 | switchTitleNames_3: 299 | switchTitleNames_4: 300 | switchTitleNames_5: 301 | switchTitleNames_6: 302 | switchTitleNames_7: 303 | switchTitleNames_8: 304 | switchTitleNames_9: 305 | switchTitleNames_10: 306 | switchTitleNames_11: 307 | switchTitleNames_12: 308 | switchTitleNames_13: 309 | switchTitleNames_14: 310 | switchPublisherNames_0: 311 | switchPublisherNames_1: 312 | switchPublisherNames_2: 313 | switchPublisherNames_3: 314 | switchPublisherNames_4: 315 | switchPublisherNames_5: 316 | switchPublisherNames_6: 317 | switchPublisherNames_7: 318 | switchPublisherNames_8: 319 | switchPublisherNames_9: 320 | switchPublisherNames_10: 321 | switchPublisherNames_11: 322 | switchPublisherNames_12: 323 | switchPublisherNames_13: 324 | switchPublisherNames_14: 325 | switchIcons_0: {fileID: 0} 326 | switchIcons_1: {fileID: 0} 327 | switchIcons_2: {fileID: 0} 328 | switchIcons_3: {fileID: 0} 329 | switchIcons_4: {fileID: 0} 330 | switchIcons_5: {fileID: 0} 331 | switchIcons_6: {fileID: 0} 332 | switchIcons_7: {fileID: 0} 333 | switchIcons_8: {fileID: 0} 334 | switchIcons_9: {fileID: 0} 335 | switchIcons_10: {fileID: 0} 336 | switchIcons_11: {fileID: 0} 337 | switchIcons_12: {fileID: 0} 338 | switchIcons_13: {fileID: 0} 339 | switchIcons_14: {fileID: 0} 340 | switchSmallIcons_0: {fileID: 0} 341 | switchSmallIcons_1: {fileID: 0} 342 | switchSmallIcons_2: {fileID: 0} 343 | switchSmallIcons_3: {fileID: 0} 344 | switchSmallIcons_4: {fileID: 0} 345 | switchSmallIcons_5: {fileID: 0} 346 | switchSmallIcons_6: {fileID: 0} 347 | switchSmallIcons_7: {fileID: 0} 348 | switchSmallIcons_8: {fileID: 0} 349 | switchSmallIcons_9: {fileID: 0} 350 | switchSmallIcons_10: {fileID: 0} 351 | switchSmallIcons_11: {fileID: 0} 352 | switchSmallIcons_12: {fileID: 0} 353 | switchSmallIcons_13: {fileID: 0} 354 | switchSmallIcons_14: {fileID: 0} 355 | switchManualHTML: 356 | switchAccessibleURLs: 357 | switchLegalInformation: 358 | switchMainThreadStackSize: 1048576 359 | switchPresenceGroupId: 360 | switchLogoHandling: 0 361 | switchReleaseVersion: 0 362 | switchDisplayVersion: 1.0.0 363 | switchStartupUserAccount: 0 364 | switchTouchScreenUsage: 0 365 | switchSupportedLanguagesMask: 0 366 | switchLogoType: 0 367 | switchApplicationErrorCodeCategory: 368 | switchUserAccountSaveDataSize: 0 369 | switchUserAccountSaveDataJournalSize: 0 370 | switchApplicationAttribute: 0 371 | switchCardSpecSize: -1 372 | switchCardSpecClock: -1 373 | switchRatingsMask: 0 374 | switchRatingsInt_0: 0 375 | switchRatingsInt_1: 0 376 | switchRatingsInt_2: 0 377 | switchRatingsInt_3: 0 378 | switchRatingsInt_4: 0 379 | switchRatingsInt_5: 0 380 | switchRatingsInt_6: 0 381 | switchRatingsInt_7: 0 382 | switchRatingsInt_8: 0 383 | switchRatingsInt_9: 0 384 | switchRatingsInt_10: 0 385 | switchRatingsInt_11: 0 386 | switchLocalCommunicationIds_0: 387 | switchLocalCommunicationIds_1: 388 | switchLocalCommunicationIds_2: 389 | switchLocalCommunicationIds_3: 390 | switchLocalCommunicationIds_4: 391 | switchLocalCommunicationIds_5: 392 | switchLocalCommunicationIds_6: 393 | switchLocalCommunicationIds_7: 394 | switchParentalControl: 0 395 | switchAllowsScreenshot: 1 396 | switchAllowsVideoCapturing: 1 397 | switchAllowsRuntimeAddOnContentInstall: 0 398 | switchDataLossConfirmation: 0 399 | switchSupportedNpadStyles: 3 400 | switchSocketConfigEnabled: 0 401 | switchTcpInitialSendBufferSize: 32 402 | switchTcpInitialReceiveBufferSize: 64 403 | switchTcpAutoSendBufferSizeMax: 256 404 | switchTcpAutoReceiveBufferSizeMax: 256 405 | switchUdpSendBufferSize: 9 406 | switchUdpReceiveBufferSize: 42 407 | switchSocketBufferEfficiency: 4 408 | switchSocketInitializeEnabled: 1 409 | switchNetworkInterfaceManagerInitializeEnabled: 1 410 | switchPlayerConnectionEnabled: 1 411 | ps4NPAgeRating: 12 412 | ps4NPTitleSecret: 413 | ps4NPTrophyPackPath: 414 | ps4ParentalLevel: 11 415 | ps4ContentID: ED1633-NPXX51362_00-0000000000000000 416 | ps4Category: 0 417 | ps4MasterVersion: 01.00 418 | ps4AppVersion: 01.00 419 | ps4AppType: 0 420 | ps4ParamSfxPath: 421 | ps4VideoOutPixelFormat: 0 422 | ps4VideoOutInitialWidth: 1920 423 | ps4VideoOutBaseModeInitialWidth: 1920 424 | ps4VideoOutReprojectionRate: 60 425 | ps4PronunciationXMLPath: 426 | ps4PronunciationSIGPath: 427 | ps4BackgroundImagePath: 428 | ps4StartupImagePath: 429 | ps4SaveDataImagePath: 430 | ps4SdkOverride: 431 | ps4BGMPath: 432 | ps4ShareFilePath: 433 | ps4ShareOverlayImagePath: 434 | ps4PrivacyGuardImagePath: 435 | ps4NPtitleDatPath: 436 | ps4RemotePlayKeyAssignment: -1 437 | ps4RemotePlayKeyMappingDir: 438 | ps4PlayTogetherPlayerCount: 0 439 | ps4EnterButtonAssignment: 1 440 | ps4ApplicationParam1: 0 441 | ps4ApplicationParam2: 0 442 | ps4ApplicationParam3: 0 443 | ps4ApplicationParam4: 0 444 | ps4DownloadDataSize: 0 445 | ps4GarlicHeapSize: 2048 446 | ps4ProGarlicHeapSize: 2560 447 | ps4Passcode: frAQBc8Wsa1xVPfvJcrgRYwTiizs2trQ 448 | ps4pnSessions: 1 449 | ps4pnPresence: 1 450 | ps4pnFriends: 1 451 | ps4pnGameCustomData: 1 452 | playerPrefsSupport: 0 453 | restrictedAudioUsageRights: 0 454 | ps4UseResolutionFallback: 0 455 | ps4ReprojectionSupport: 0 456 | ps4UseAudio3dBackend: 0 457 | ps4SocialScreenEnabled: 0 458 | ps4ScriptOptimizationLevel: 0 459 | ps4Audio3dVirtualSpeakerCount: 14 460 | ps4attribCpuUsage: 0 461 | ps4PatchPkgPath: 462 | ps4PatchLatestPkgPath: 463 | ps4PatchChangeinfoPath: 464 | ps4PatchDayOne: 0 465 | ps4attribUserManagement: 0 466 | ps4attribMoveSupport: 0 467 | ps4attrib3DSupport: 0 468 | ps4attribShareSupport: 0 469 | ps4attribExclusiveVR: 0 470 | ps4disableAutoHideSplash: 0 471 | ps4videoRecordingFeaturesUsed: 0 472 | ps4contentSearchFeaturesUsed: 0 473 | ps4attribEyeToEyeDistanceSettingVR: 0 474 | ps4IncludedModules: [] 475 | monoEnv: 476 | psp2Splashimage: {fileID: 0} 477 | psp2NPTrophyPackPath: 478 | psp2NPSupportGBMorGJP: 0 479 | psp2NPAgeRating: 12 480 | psp2NPTitleDatPath: 481 | psp2NPCommsID: 482 | psp2NPCommunicationsID: 483 | psp2NPCommsPassphrase: 484 | psp2NPCommsSig: 485 | psp2ParamSfxPath: 486 | psp2ManualPath: 487 | psp2LiveAreaGatePath: 488 | psp2LiveAreaBackroundPath: 489 | psp2LiveAreaPath: 490 | psp2LiveAreaTrialPath: 491 | psp2PatchChangeInfoPath: 492 | psp2PatchOriginalPackage: 493 | psp2PackagePassword: F69AzBlax3CF3EDNhm3soLBPh71Yexui 494 | psp2KeystoneFile: 495 | psp2MemoryExpansionMode: 0 496 | psp2DRMType: 0 497 | psp2StorageType: 0 498 | psp2MediaCapacity: 0 499 | psp2DLCConfigPath: 500 | psp2ThumbnailPath: 501 | psp2BackgroundPath: 502 | psp2SoundPath: 503 | psp2TrophyCommId: 504 | psp2TrophyPackagePath: 505 | psp2PackagedResourcesPath: 506 | psp2SaveDataQuota: 10240 507 | psp2ParentalLevel: 1 508 | psp2ShortTitle: Not Set 509 | psp2ContentID: IV0000-ABCD12345_00-0123456789ABCDEF 510 | psp2Category: 0 511 | psp2MasterVersion: 01.00 512 | psp2AppVersion: 01.00 513 | psp2TVBootMode: 0 514 | psp2EnterButtonAssignment: 2 515 | psp2TVDisableEmu: 0 516 | psp2AllowTwitterDialog: 1 517 | psp2Upgradable: 0 518 | psp2HealthWarning: 0 519 | psp2UseLibLocation: 0 520 | psp2InfoBarOnStartup: 0 521 | psp2InfoBarColor: 0 522 | psp2ScriptOptimizationLevel: 0 523 | psmSplashimage: {fileID: 0} 524 | splashScreenBackgroundSourceLandscape: {fileID: 0} 525 | splashScreenBackgroundSourcePortrait: {fileID: 0} 526 | spritePackerPolicy: 527 | webGLMemorySize: 256 528 | webGLExceptionSupport: 1 529 | webGLNameFilesAsHashes: 0 530 | webGLDataCaching: 0 531 | webGLDebugSymbols: 0 532 | webGLEmscriptenArgs: 533 | webGLModulesDirectory: 534 | webGLTemplate: APPLICATION:Default 535 | webGLAnalyzeBuildSize: 0 536 | webGLUseEmbeddedResources: 0 537 | webGLUseWasm: 0 538 | webGLCompressionFormat: 1 539 | scriptingDefineSymbols: {} 540 | platformArchitecture: {} 541 | scriptingBackend: {} 542 | incrementalIl2cppBuild: {} 543 | additionalIl2CppArgs: 544 | scriptingRuntimeVersion: 0 545 | apiCompatibilityLevelPerPlatform: {} 546 | m_RenderingPath: 1 547 | m_MobileRenderingPath: 1 548 | metroPackageName: ParticleEffectProfiler 549 | metroPackageVersion: 550 | metroCertificatePath: 551 | metroCertificatePassword: 552 | metroCertificateSubject: 553 | metroCertificateIssuer: 554 | metroCertificateNotAfter: 0000000000000000 555 | metroApplicationDescription: ParticleEffectProfiler 556 | wsaImages: {} 557 | metroTileShortName: 558 | metroCommandLineArgsFile: 559 | metroTileShowName: 0 560 | metroMediumTileShowName: 0 561 | metroLargeTileShowName: 0 562 | metroWideTileShowName: 0 563 | metroDefaultTileSize: 1 564 | metroTileForegroundText: 2 565 | metroTileBackgroundColor: {r: 0.13333334, g: 0.17254902, b: 0.21568628, a: 0} 566 | metroSplashScreenBackgroundColor: {r: 0.12941177, g: 0.17254902, b: 0.21568628, 567 | a: 1} 568 | metroSplashScreenUseBackgroundColor: 0 569 | platformCapabilities: {} 570 | metroFTAName: 571 | metroFTAFileTypes: [] 572 | metroProtocolName: 573 | metroCompilationOverrides: 1 574 | tizenProductDescription: 575 | tizenProductURL: 576 | tizenSigningProfileName: 577 | tizenGPSPermissions: 0 578 | tizenMicrophonePermissions: 0 579 | tizenDeploymentTarget: 580 | tizenDeploymentTargetType: -1 581 | tizenMinOSVersion: 1 582 | n3dsUseExtSaveData: 0 583 | n3dsCompressStaticMem: 1 584 | n3dsExtSaveDataNumber: 0x12345 585 | n3dsStackSize: 131072 586 | n3dsTargetPlatform: 2 587 | n3dsRegion: 7 588 | n3dsMediaSize: 0 589 | n3dsLogoStyle: 3 590 | n3dsTitle: GameName 591 | n3dsProductCode: 592 | n3dsApplicationId: 0xFF3FF 593 | stvDeviceAddress: 594 | stvProductDescription: 595 | stvProductAuthor: 596 | stvProductAuthorEmail: 597 | stvProductLink: 598 | stvProductCategory: 0 599 | XboxOneProductId: 600 | XboxOneUpdateKey: 601 | XboxOneSandboxId: 602 | XboxOneContentId: 603 | XboxOneTitleId: 604 | XboxOneSCId: 605 | XboxOneGameOsOverridePath: 606 | XboxOnePackagingOverridePath: 607 | XboxOneAppManifestOverridePath: 608 | XboxOnePackageEncryption: 0 609 | XboxOnePackageUpdateGranularity: 2 610 | XboxOneDescription: 611 | XboxOneLanguage: 612 | - enus 613 | XboxOneCapability: [] 614 | XboxOneGameRating: {} 615 | XboxOneIsContentPackage: 0 616 | XboxOneEnableGPUVariability: 0 617 | XboxOneSockets: {} 618 | XboxOneSplashScreen: {fileID: 0} 619 | XboxOneAllowedProductIds: [] 620 | XboxOnePersistentLocalStorageSize: 0 621 | xboxOneScriptCompiler: 0 622 | vrEditorSettings: 623 | daydream: 624 | daydreamIconForeground: {fileID: 0} 625 | daydreamIconBackground: {fileID: 0} 626 | cloudServicesEnabled: {} 627 | facebookSdkVersion: 7.9.4 628 | apiCompatibilityLevel: 2 629 | cloudProjectId: 630 | projectName: 631 | organizationId: 632 | cloudEnabled: 0 633 | enableNativePlatformBackendsForNewInputSystem: 0 634 | disableOldInputManagerSupport: 0 635 | -------------------------------------------------------------------------------- /ProjectSettings/ProjectVersion.txt: -------------------------------------------------------------------------------- 1 | m_EditorVersion: 2017.2.2f1 2 | -------------------------------------------------------------------------------- /ProjectSettings/QualitySettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!47 &1 4 | QualitySettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 5 7 | m_CurrentQuality: 5 8 | m_QualitySettings: 9 | - serializedVersion: 2 10 | name: Very Low 11 | pixelLightCount: 0 12 | shadows: 0 13 | shadowResolution: 0 14 | shadowProjection: 1 15 | shadowCascades: 1 16 | shadowDistance: 15 17 | shadowNearPlaneOffset: 3 18 | shadowCascade2Split: 0.33333334 19 | shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} 20 | shadowmaskMode: 0 21 | blendWeights: 1 22 | textureQuality: 1 23 | anisotropicTextures: 0 24 | antiAliasing: 0 25 | softParticles: 0 26 | softVegetation: 0 27 | realtimeReflectionProbes: 0 28 | billboardsFaceCameraPosition: 0 29 | vSyncCount: 0 30 | lodBias: 0.3 31 | maximumLODLevel: 0 32 | particleRaycastBudget: 4 33 | asyncUploadTimeSlice: 2 34 | asyncUploadBufferSize: 4 35 | resolutionScalingFixedDPIFactor: 1 36 | excludedTargetPlatforms: [] 37 | - serializedVersion: 2 38 | name: Low 39 | pixelLightCount: 0 40 | shadows: 0 41 | shadowResolution: 0 42 | shadowProjection: 1 43 | shadowCascades: 1 44 | shadowDistance: 20 45 | shadowNearPlaneOffset: 3 46 | shadowCascade2Split: 0.33333334 47 | shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} 48 | shadowmaskMode: 0 49 | blendWeights: 2 50 | textureQuality: 0 51 | anisotropicTextures: 0 52 | antiAliasing: 0 53 | softParticles: 0 54 | softVegetation: 0 55 | realtimeReflectionProbes: 0 56 | billboardsFaceCameraPosition: 0 57 | vSyncCount: 0 58 | lodBias: 0.4 59 | maximumLODLevel: 0 60 | particleRaycastBudget: 16 61 | asyncUploadTimeSlice: 2 62 | asyncUploadBufferSize: 4 63 | resolutionScalingFixedDPIFactor: 1 64 | excludedTargetPlatforms: [] 65 | - serializedVersion: 2 66 | name: Medium 67 | pixelLightCount: 1 68 | shadows: 1 69 | shadowResolution: 0 70 | shadowProjection: 1 71 | shadowCascades: 1 72 | shadowDistance: 20 73 | shadowNearPlaneOffset: 3 74 | shadowCascade2Split: 0.33333334 75 | shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} 76 | shadowmaskMode: 0 77 | blendWeights: 2 78 | textureQuality: 0 79 | anisotropicTextures: 1 80 | antiAliasing: 0 81 | softParticles: 0 82 | softVegetation: 0 83 | realtimeReflectionProbes: 0 84 | billboardsFaceCameraPosition: 0 85 | vSyncCount: 1 86 | lodBias: 0.7 87 | maximumLODLevel: 0 88 | particleRaycastBudget: 64 89 | asyncUploadTimeSlice: 2 90 | asyncUploadBufferSize: 4 91 | resolutionScalingFixedDPIFactor: 1 92 | excludedTargetPlatforms: [] 93 | - serializedVersion: 2 94 | name: High 95 | pixelLightCount: 2 96 | shadows: 2 97 | shadowResolution: 1 98 | shadowProjection: 1 99 | shadowCascades: 2 100 | shadowDistance: 40 101 | shadowNearPlaneOffset: 3 102 | shadowCascade2Split: 0.33333334 103 | shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} 104 | shadowmaskMode: 1 105 | blendWeights: 2 106 | textureQuality: 0 107 | anisotropicTextures: 1 108 | antiAliasing: 0 109 | softParticles: 0 110 | softVegetation: 1 111 | realtimeReflectionProbes: 1 112 | billboardsFaceCameraPosition: 1 113 | vSyncCount: 1 114 | lodBias: 1 115 | maximumLODLevel: 0 116 | particleRaycastBudget: 256 117 | asyncUploadTimeSlice: 2 118 | asyncUploadBufferSize: 4 119 | resolutionScalingFixedDPIFactor: 1 120 | excludedTargetPlatforms: [] 121 | - serializedVersion: 2 122 | name: Very High 123 | pixelLightCount: 3 124 | shadows: 2 125 | shadowResolution: 2 126 | shadowProjection: 1 127 | shadowCascades: 2 128 | shadowDistance: 70 129 | shadowNearPlaneOffset: 3 130 | shadowCascade2Split: 0.33333334 131 | shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} 132 | shadowmaskMode: 1 133 | blendWeights: 4 134 | textureQuality: 0 135 | anisotropicTextures: 2 136 | antiAliasing: 2 137 | softParticles: 1 138 | softVegetation: 1 139 | realtimeReflectionProbes: 1 140 | billboardsFaceCameraPosition: 1 141 | vSyncCount: 1 142 | lodBias: 1.5 143 | maximumLODLevel: 0 144 | particleRaycastBudget: 1024 145 | asyncUploadTimeSlice: 2 146 | asyncUploadBufferSize: 4 147 | resolutionScalingFixedDPIFactor: 1 148 | excludedTargetPlatforms: [] 149 | - serializedVersion: 2 150 | name: Ultra 151 | pixelLightCount: 4 152 | shadows: 2 153 | shadowResolution: 2 154 | shadowProjection: 1 155 | shadowCascades: 4 156 | shadowDistance: 150 157 | shadowNearPlaneOffset: 3 158 | shadowCascade2Split: 0.33333334 159 | shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} 160 | shadowmaskMode: 1 161 | blendWeights: 4 162 | textureQuality: 0 163 | anisotropicTextures: 2 164 | antiAliasing: 2 165 | softParticles: 1 166 | softVegetation: 1 167 | realtimeReflectionProbes: 1 168 | billboardsFaceCameraPosition: 1 169 | vSyncCount: 1 170 | lodBias: 2 171 | maximumLODLevel: 0 172 | particleRaycastBudget: 4096 173 | asyncUploadTimeSlice: 2 174 | asyncUploadBufferSize: 4 175 | resolutionScalingFixedDPIFactor: 1 176 | excludedTargetPlatforms: [] 177 | m_PerPlatformDefaultQuality: 178 | Android: 2 179 | Nintendo 3DS: 5 180 | Nintendo Switch: 5 181 | PS4: 5 182 | PSM: 5 183 | PSP2: 2 184 | Samsung TV: 2 185 | Standalone: 5 186 | Tizen: 2 187 | WebGL: 3 188 | WiiU: 5 189 | Windows Store Apps: 5 190 | XboxOne: 5 191 | iPhone: 2 192 | tvOS: 2 193 | -------------------------------------------------------------------------------- /ProjectSettings/TagManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!78 &1 4 | TagManager: 5 | serializedVersion: 2 6 | tags: [] 7 | layers: 8 | - Default 9 | - TransparentFX 10 | - Ignore Raycast 11 | - 12 | - Water 13 | - UI 14 | - 15 | - 16 | - 17 | - 18 | - 19 | - 20 | - 21 | - 22 | - 23 | - 24 | - 25 | - 26 | - 27 | - 28 | - 29 | - 30 | - 31 | - 32 | - 33 | - 34 | - 35 | - 36 | - 37 | - 38 | - 39 | - 40 | m_SortingLayers: 41 | - name: Default 42 | uniqueID: 0 43 | locked: 0 44 | -------------------------------------------------------------------------------- /ProjectSettings/TimeManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!5 &1 4 | TimeManager: 5 | m_ObjectHideFlags: 0 6 | Fixed Timestep: 0.02 7 | Maximum Allowed Timestep: 0.33333334 8 | m_TimeScale: 1 9 | Maximum Particle Timestep: 0.03 10 | -------------------------------------------------------------------------------- /ProjectSettings/UnityConnectSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!310 &1 4 | UnityConnectSettings: 5 | m_ObjectHideFlags: 0 6 | m_Enabled: 0 7 | m_TestMode: 0 8 | m_TestEventUrl: 9 | m_TestConfigUrl: 10 | m_TestInitMode: 0 11 | CrashReportingSettings: 12 | m_EventUrl: https://perf-events.cloud.unity3d.com/api/events/crashes 13 | m_NativeEventUrl: https://perf-events.cloud.unity3d.com/symbolicate 14 | m_Enabled: 0 15 | m_CaptureEditorExceptions: 1 16 | UnityPurchasingSettings: 17 | m_Enabled: 0 18 | m_TestMode: 0 19 | UnityAnalyticsSettings: 20 | m_Enabled: 0 21 | m_InitializeOnStartup: 1 22 | m_TestMode: 0 23 | m_TestEventUrl: 24 | m_TestConfigUrl: 25 | UnityAdsSettings: 26 | m_Enabled: 0 27 | m_InitializeOnStartup: 1 28 | m_TestMode: 0 29 | m_IosGameId: 30 | m_AndroidGameId: 31 | m_GameIds: {} 32 | m_GameId: 33 | PerformanceReportingSettings: 34 | m_Enabled: 0 35 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # ParticleEffectProfiler 2 | Unity 特效性能分析工具 3 | 4 | 5 | ![Image text](https://github.com/sunbrando/ParticleEffectProfiler/blob/master/Document/QQ%E6%88%AA%E5%9B%BE20190126164833.png) 6 | 7 | 简介: 8 | --- 9 | 该分析工具,主要是把特效的几个重要指标:内存、DrawCall、粒子数量、overdraw等数据显示在scene上,方便美术直接查看,并根据相关内容作出优化。 10 | ![Image text](https://github.com/sunbrando/ParticleEffectProfiler/blob/master/Document/QQ%E6%88%AA%E5%9B%BE20190126174326.png) 11 | 12 | 使用: 13 | --- 14 | ![Image text](https://github.com/sunbrando/ParticleEffectProfiler/blob/master/Document/QQ%E6%88%AA%E5%9B%BE20190126165417.png) 15 | 右键特效预设,并点击--测试,(会自动添加ParticleEffectScript脚本,并运行Unity) 16 | 17 | ParticleEffectScript脚本: 18 | --- 19 | 会记录Overdraw、DrawCall、粒子数量这三个数据,并可以以折线图的形式展示。 20 | 折线图内一个点代表一帧,如果没有勾选循环,则默认会记录3秒的数据,一秒30帧,会记录90个点。 21 | 如果是循环特效,就勾选循环,数据会不断记录,但显示的长度默认是90个点,可以在代码里修改。 22 | ![Image text](https://github.com/sunbrando/ParticleEffectProfiler/blob/master/Document/QQ%E6%88%AA%E5%9B%BE20190126174343.png) 23 | 24 | 无法自动裁剪(automic culling): 25 | --- 26 | ![Image text](https://github.com/sunbrando/ParticleEffectProfiler/blob/master/Document/QQ%E5%9B%BE%E7%89%8720190126171957.png) 27 | 由于特效的制作过程中,会使用一些非线性的运算,使得Unity无法实时获取到粒子的位置,会导致超出摄像机的粒子无法进行自动裁剪,所以在面板统一显示方便查看。 28 | ![Image text](https://github.com/sunbrando/ParticleEffectProfiler/blob/master/Document/QQ%E6%88%AA%E5%9B%BE20190126174337.png) 29 | 但这里的还不够全面,有部分无法自动裁剪的没法判断,因为有部分属性无法访问,有兴趣的可以反编译UnityEditor.dll,搜索UpdateCullingSupportedString这个函数进行了解。 30 | 31 | 摄像机: 32 | --- 33 | 进行测试特效的时候,会修改摄像机的shader, 显示成类似Scene视图的Overdraw模式。 34 | -------------------------------------------------------------------------------- /UnityPackageManager/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | } 4 | } 5 | --------------------------------------------------------------------------------