├── .gitignore ├── LICENSE ├── README.md ├── credits.txt ├── dist └── assets │ ├── audio │ └── shuinvy-childhood.mp3 │ ├── image │ ├── items.png │ ├── logo.png │ ├── options_button.png │ ├── play_button.png │ ├── terrain_atlas.png │ └── title_bg.jpg │ ├── maps │ ├── mappy.json │ ├── mappy.tmx │ └── untitled.json │ └── sprite │ ├── WEAPON_rapier.png │ ├── aaron.png │ ├── anna.png │ ├── cat.png │ ├── characters.json │ ├── characters.png │ ├── daze.json │ ├── daze.png │ └── eyeball.png ├── index.html ├── lib └── phaser.js ├── package-lock.json ├── package.json ├── src ├── CST.ts ├── CharacterSprite.ts ├── Sprite.ts ├── main.ts └── scenes │ ├── LoadScene.ts │ ├── MenuScene.ts │ └── PlayScene.ts ├── tsconfig.json ├── typings └── phaser.d.ts └── untitled.tmx /.gitignore: -------------------------------------------------------------------------------- 1 | /lib 2 | dist/*.js 3 | dist/*.map 4 | dist/*.html 5 | js-src 6 | 7 | .cache 8 | 9 | # Logs 10 | logs 11 | *.log 12 | npm-debug.log* 13 | yarn-debug.log* 14 | yarn-error.log* 15 | 16 | # Runtime data 17 | pids 18 | *.pid 19 | *.seed 20 | *.pid.lock 21 | 22 | # Directory for instrumented libs generated by jscoverage/JSCover 23 | lib-cov 24 | 25 | # Coverage directory used by tools like istanbul 26 | coverage 27 | 28 | # nyc test coverage 29 | .nyc_output 30 | 31 | # Grunt intermediate storage (http://gruntjs.com/creating-plugins#storing-task-files) 32 | .grunt 33 | 34 | # Bower dependency directory (https://bower.io/) 35 | bower_components 36 | 37 | # node-waf configuration 38 | .lock-wscript 39 | 40 | # Compiled binary addons (https://nodejs.org/api/addons.html) 41 | build/Release 42 | 43 | # Dependency directories 44 | node_modules/ 45 | jspm_packages/ 46 | 47 | # TypeScript v1 declaration files 48 | typings/ 49 | 50 | # Optional npm cache directory 51 | .npm 52 | 53 | # Optional eslint cache 54 | .eslintcache 55 | 56 | # Optional REPL history 57 | .node_repl_history 58 | 59 | # Output of 'npm pack' 60 | *.tgz 61 | 62 | # Yarn Integrity file 63 | .yarn-integrity 64 | 65 | # dotenv environment variables file 66 | .env 67 | 68 | # next.js build output 69 | .next 70 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2018 jestarray 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # gate 2 | open source game made in phaser 3, html5 and typescript. 3 | Complimented by a [video tutorial series](https://www.youtube.com/watch?v=OS7neDUUhPE) 4 | 5 | # goals 6 | * cutscenes and dialouge system for story 7 | * touch on as many phaser3 features as possible 8 | * super easy way to contribute levels with tiled 9 | * multiplayer??? 10 | -------------------------------------------------------------------------------- /credits.txt: -------------------------------------------------------------------------------- 1 | Sound: 2 | https://freesound.org/people/Shuinvy/packs/14603/ 3 | 4 | Sprites: 5 | http://untamed.wild-refuge.net/rmxpresources.php?characters 6 | https://opengameart.org/content/free-pixel-effects-pack 7 | 8 | LPC: 9 | https://opengameart.org/content/liberated-pixel-cup-0 10 | https://opengameart.org/content/lpc-heroine-2 11 | https://sanderfrenken.github.io/Universal-LPC-Spritesheet-Character-Generator/# 12 | -------------------------------------------------------------------------------- /dist/assets/audio/shuinvy-childhood.mp3: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/jestarray/gate/6ecc8caab9bd69ab9c8b364b9b6abe681abd82e4/dist/assets/audio/shuinvy-childhood.mp3 -------------------------------------------------------------------------------- /dist/assets/image/items.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/jestarray/gate/6ecc8caab9bd69ab9c8b364b9b6abe681abd82e4/dist/assets/image/items.png -------------------------------------------------------------------------------- /dist/assets/image/logo.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/jestarray/gate/6ecc8caab9bd69ab9c8b364b9b6abe681abd82e4/dist/assets/image/logo.png -------------------------------------------------------------------------------- /dist/assets/image/options_button.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/jestarray/gate/6ecc8caab9bd69ab9c8b364b9b6abe681abd82e4/dist/assets/image/options_button.png -------------------------------------------------------------------------------- /dist/assets/image/play_button.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/jestarray/gate/6ecc8caab9bd69ab9c8b364b9b6abe681abd82e4/dist/assets/image/play_button.png -------------------------------------------------------------------------------- /dist/assets/image/terrain_atlas.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/jestarray/gate/6ecc8caab9bd69ab9c8b364b9b6abe681abd82e4/dist/assets/image/terrain_atlas.png -------------------------------------------------------------------------------- /dist/assets/image/title_bg.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/jestarray/gate/6ecc8caab9bd69ab9c8b364b9b6abe681abd82e4/dist/assets/image/title_bg.jpg -------------------------------------------------------------------------------- /dist/assets/maps/mappy.json: -------------------------------------------------------------------------------- 1 | { "height":30, 2 | "infinite":false, 3 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| "filename": "fire032.png", 2135 | "rotated": false, 2136 | "trimmed": true, 2137 | "sourceSize": { 2138 | "w": 100, 2139 | "h": 100 2140 | }, 2141 | "spriteSourceSize": { 2142 | "x": 41, 2143 | "y": 28, 2144 | "w": 21, 2145 | "h": 51 2146 | }, 2147 | "frame": { 2148 | "x": 0, 2149 | "y": 1479, 2150 | "w": 21, 2151 | "h": 51 2152 | } 2153 | }, 2154 | { 2155 | "filename": "daze012.png", 2156 | "rotated": false, 2157 | "trimmed": true, 2158 | "sourceSize": { 2159 | "w": 100, 2160 | "h": 100 2161 | }, 2162 | "spriteSourceSize": { 2163 | "x": 41, 2164 | "y": 48, 2165 | "w": 15, 2166 | "h": 33 2167 | }, 2168 | "frame": { 2169 | "x": 44, 2170 | "y": 1495, 2171 | "w": 15, 2172 | "h": 33 2173 | } 2174 | }, 2175 | { 2176 | "filename": "daze011.png", 2177 | "rotated": false, 2178 | "trimmed": true, 2179 | "sourceSize": { 2180 | "w": 100, 2181 | "h": 100 2182 | }, 2183 | "spriteSourceSize": { 2184 | "x": 41, 2185 | "y": 52, 2186 | "w": 15, 2187 | "h": 28 2188 | }, 2189 | "frame": { 2190 | "x": 21, 2191 | "y": 1528, 2192 | "w": 15, 2193 | "h": 28 2194 | } 2195 | }, 2196 | { 2197 | "filename": "daze010.png", 2198 | "rotated": false, 2199 | "trimmed": true, 2200 | "sourceSize": { 2201 | "w": 100, 2202 | "h": 100 2203 | }, 2204 | "spriteSourceSize": { 2205 | "x": 41, 2206 | "y": 54, 2207 | "w": 15, 2208 | "h": 26 2209 | }, 2210 | "frame": { 2211 | "x": 0, 2212 | "y": 1530, 2213 | "w": 15, 2214 | "h": 26 2215 | } 2216 | }, 2217 | { 2218 | "filename": "daze09.png", 2219 | "rotated": false, 2220 | "trimmed": true, 2221 | "sourceSize": { 2222 | "w": 100, 2223 | "h": 100 2224 | }, 2225 | "spriteSourceSize": { 2226 | "x": 41, 2227 | "y": 57, 2228 | "w": 15, 2229 | "h": 24 2230 | }, 2231 | "frame": { 2232 | "x": 36, 2233 | "y": 1528, 2234 | "w": 15, 2235 | "h": 24 2236 | } 2237 | } 2238 | ] 2239 | } 2240 | ], 2241 | "meta": { 2242 | "app": "https://www.codeandweb.com/texturepacker", 2243 | "version": "3.0", 2244 | "smartupdate": "$TexturePacker:SmartUpdate:cea8743f158122bf1dcc8626920f97f7:00ee908f8c1a82aee90c520a848184e1:3d698f10af5e803d1474a9ec747efd47$" 2245 | } 2246 | } 2247 | -------------------------------------------------------------------------------- /dist/assets/sprite/daze.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/jestarray/gate/6ecc8caab9bd69ab9c8b364b9b6abe681abd82e4/dist/assets/sprite/daze.png -------------------------------------------------------------------------------- /dist/assets/sprite/eyeball.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/jestarray/gate/6ecc8caab9bd69ab9c8b364b9b6abe681abd82e4/dist/assets/sprite/eyeball.png -------------------------------------------------------------------------------- /index.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | Document 8 | 9 | 10 | 11 | 12 | 13 | -------------------------------------------------------------------------------- /package.json: -------------------------------------------------------------------------------- 1 | { 2 | "name": "gate", 3 | "version": "1.0.0", 4 | "description": "an open source game made with phaser 3", 5 | "main": "index.js", 6 | "directories": { 7 | "lib": "lib" 8 | }, 9 | "scripts": { 10 | "test": "echo \"Error: no test specified\" && exit 1" 11 | }, 12 | "author": "jestarray", 13 | "license": "MIT", 14 | "devDependencies": { 15 | "parcel-bundler": "^1.10.3", 16 | "typescript": "^3.1.4" 17 | } 18 | } 19 | -------------------------------------------------------------------------------- /src/CST.ts: -------------------------------------------------------------------------------- 1 | export const CST = { 2 | SCENES: { 3 | LOAD: "LOAD", 4 | MENU: "MENU", 5 | PLAY: "PLAY" 6 | }, 7 | IMAGE: { 8 | LOGO: "logo.png", 9 | OPTIONS: "options_button.png", 10 | PLAY: "play_button.png", 11 | TITLE: "title_bg.jpg" 12 | }, 13 | AUDIO: { 14 | TITLE: "shuinvy-childhood.mp3" 15 | }, 16 | SPRITE: { 17 | CAT: "cat.png" 18 | } 19 | } -------------------------------------------------------------------------------- /src/CharacterSprite.ts: -------------------------------------------------------------------------------- 1 | export class CharacterSprite extends Phaser.Physics.Arcade.Sprite { 2 | hp: number; 3 | 4 | constructor(scene: Phaser.Scene, x: number, y: number, texture: string, frame?: string | number) { 5 | super(scene, x, y, texture, frame); 6 | 7 | scene.sys.updateList.add(this); 8 | scene.sys.displayList.add(this); 9 | this.setScale(2); 10 | scene.physics.world.enableBody(this); 11 | this.setImmovable(true); 12 | this.hp = 10; 13 | } 14 | } -------------------------------------------------------------------------------- /src/Sprite.ts: -------------------------------------------------------------------------------- 1 | export class Sprite extends Phaser.GameObjects.Sprite { 2 | 3 | constructor(scene: Phaser.Scene, x: number, y: number, texture: string, frame?: number | string) { 4 | super(scene, x, y, texture, frame); 5 | scene.sys.updateList.add(this); 6 | scene.sys.displayList.add(this); 7 | } 8 | } -------------------------------------------------------------------------------- /src/main.ts: -------------------------------------------------------------------------------- 1 | /** @type {import("../typings/phaser")} */ 2 | 3 | import { LoadScene } from "./scenes/LoadScene"; 4 | import { MenuScene } from "./scenes/MenuScene"; 5 | import { PlayScene } from "./scenes/PlayScene"; 6 | let game = new Phaser.Game({ 7 | width: 800, 8 | height: 600, 9 | scene: [ 10 | LoadScene, MenuScene, PlayScene 11 | ], 12 | render: { 13 | pixelArt: true 14 | }, 15 | physics: { 16 | default: "arcade", 17 | arcade: { 18 | debug: true 19 | } 20 | }, 21 | scale: { 22 | mode: Phaser.Scale.FIT, 23 | autoCenter: Phaser.Scale.CENTER_BOTH 24 | } 25 | }); -------------------------------------------------------------------------------- /src/scenes/LoadScene.ts: -------------------------------------------------------------------------------- 1 | import { CST } from "../CST"; 2 | export class LoadScene extends Phaser.Scene { 3 | constructor() { 4 | super({ 5 | key: CST.SCENES.LOAD 6 | }) 7 | } 8 | init() { 9 | 10 | } 11 | loadImages() { 12 | this.load.setPath("./assets/image"); 13 | 14 | for (let prop in CST.IMAGE) { 15 | //@ts-ignore 16 | this.load.image(CST.IMAGE[prop], CST.IMAGE[prop]); 17 | } 18 | } 19 | loadAudio() { 20 | this.load.setPath("./assets/audio"); 21 | 22 | for (let prop in CST.AUDIO) { 23 | //@ts-ignore 24 | this.load.audio(CST.AUDIO[prop], CST.AUDIO[prop]); 25 | } 26 | } 27 | loadSprites(frameConfig?: Phaser.Loader.FileTypes.ImageFrameConfig) { 28 | this.load.setPath("./assets/sprite"); 29 | 30 | for (let prop in CST.SPRITE) { 31 | //@ts-ignore 32 | this.load.spritesheet(CST.SPRITE[prop], CST.SPRITE[prop], frameConfig); 33 | } 34 | } 35 | preload() { 36 | this.load.spritesheet("anna", "./assets/sprite/anna.png", {frameHeight: 64, frameWidth: 64}); 37 | //load atlases 38 | this.load.atlas("characters", "./assets/sprite/characters.png", "./assets/sprite/characters.json") 39 | this.load.atlas("daze", "./assets/sprite/daze.png", "./assets/sprite/daze.json") 40 | this.load.spritesheet("rapier", "./assets/sprite/WEAPON_rapier.png", {frameHeight: 192, frameWidth: 192}); 41 | 42 | //load image, spritesheet, sound 43 | this.loadAudio(); 44 | this.loadSprites({ 45 | frameHeight: 32, 46 | frameWidth: 32 47 | }); 48 | this.loadImages(); 49 | 50 | //create loading bar 51 | 52 | let loadingBar = this.add.graphics({ 53 | fillStyle: { 54 | color: 0xffffff //white 55 | } 56 | }) 57 | 58 | /* 59 | Loader Events: 60 | complete - when done loading everything 61 | progress - loader number progress in decimal 62 | */ 63 | 64 | //simulate large load 65 | /* 66 | for(let i = 0; i < 100; i++){ 67 | this.load.spritesheet("cat" + i, "./assets/cat.png", { 68 | frameHeight: 32, 69 | frameWidth: 32 70 | }); 71 | }*/ 72 | 73 | this.load.on("progress", (percent: number) => { 74 | loadingBar.fillRect(this.game.renderer.width / 2, 0, 50, this.game.renderer.height * percent); 75 | console.log(percent); 76 | }) 77 | 78 | this.load.on("complete", () => { 79 | //this.scene.start(CST.SCENES.MENU, "hello from LoadScene"); 80 | }); 81 | 82 | this.load.on("load", (file: Phaser.Loader.File) => { 83 | console.log(file.src) 84 | }) 85 | } 86 | create() { 87 | 88 | this.scene.start(CST.SCENES.MENU); 89 | } 90 | } -------------------------------------------------------------------------------- /src/scenes/MenuScene.ts: -------------------------------------------------------------------------------- 1 | import { CST } from "../CST"; 2 | export class MenuScene extends Phaser.Scene { 3 | constructor() { 4 | super({ 5 | key: CST.SCENES.MENU 6 | }) 7 | } 8 | init() { 9 | } 10 | create() { //creating the menu screen 11 | 12 | //create images (z order) 13 | 14 | this.add.image(this.game.renderer.width / 2, this.game.renderer.height * 0.20, CST.IMAGE.LOGO).setDepth(1); 15 | 16 | this.add.image(0, 0, CST.IMAGE.TITLE).setOrigin(0).setDepth(0); 17 | 18 | let playButton = this.add.image(this.game.renderer.width / 2, this.game.renderer.height / 2, CST.IMAGE.PLAY).setDepth(1); 19 | 20 | let optionsButton = this.add.image(this.game.renderer.width / 2, this.game.renderer.height / 2 + 100, CST.IMAGE.OPTIONS).setDepth(1); 21 | 22 | //create sprites (if using pixel art, remove sharpen) 23 | 24 | let hoverSprite: Phaser.GameObjects.Sprite = this.add.sprite(100, 100, CST.SPRITE.CAT); 25 | hoverSprite.setScale(2); 26 | hoverSprite.setVisible(false); 27 | 28 | //create audio, disable pauseonblur 29 | 30 | this.sound.pauseOnBlur = false; 31 | //this.sound.play(CST.AUDIO.TITLE, {loop: true}) 32 | 33 | //create animation 34 | 35 | this.anims.create({ 36 | key: "walk", 37 | frameRate: 4, 38 | repeat: -1, //repeat forever, 39 | frames: this.anims.generateFrameNumbers(CST.SPRITE.CAT, { 40 | frames: [0, 1, 2, 3] 41 | }) 42 | }); 43 | //make image buttons interactive 44 | 45 | /* 46 | PointerEvents: 47 | pointerover - hovering 48 | pointerout - not hovering 49 | pointerup - click and release 50 | pointerdown - just click 51 | */ 52 | 53 | playButton.setInteractive(); 54 | 55 | playButton.on("pointerover", () => { 56 | hoverSprite.setVisible(true); 57 | hoverSprite.play("walk"); 58 | hoverSprite.x = playButton.x - playButton.width; 59 | hoverSprite.y = playButton.y; 60 | 61 | }) 62 | 63 | playButton.on("pointerout", () => { 64 | hoverSprite.setVisible(false); 65 | }) 66 | 67 | playButton.on("pointerup", () => { 68 | this.scene.start(CST.SCENES.PLAY); 69 | }) 70 | 71 | optionsButton.setInteractive(); 72 | 73 | optionsButton.on("pointerover", () => { 74 | hoverSprite.setVisible(true); 75 | hoverSprite.play("walk"); 76 | hoverSprite.x = optionsButton.x - optionsButton.width; 77 | hoverSprite.y = optionsButton.y; 78 | 79 | }) 80 | 81 | optionsButton.on("pointerout", () => { 82 | hoverSprite.setVisible(false); 83 | }) 84 | 85 | optionsButton.on("pointerup", () => { 86 | //this.scene.launch(); 87 | }) 88 | 89 | } 90 | } -------------------------------------------------------------------------------- /src/scenes/PlayScene.ts: -------------------------------------------------------------------------------- 1 | import { CST } from "../CST"; 2 | import { CharacterSprite } from "../CharacterSprite"; 3 | import { Sprite } from "../Sprite"; 4 | 5 | export class PlayScene extends Phaser.Scene { 6 | anna!: Phaser.Physics.Arcade.Sprite; 7 | hooded!: Phaser.Physics.Arcade.Sprite; 8 | keyboard!: { [index: string]: Phaser.Input.Keyboard.Key }; 9 | assassins!: Phaser.Physics.Arcade.Group; 10 | fireAttacks!: Phaser.Physics.Arcade.Group; 11 | player!: Phaser.GameObjects.Container; 12 | constructor() { 13 | super({ 14 | key: CST.SCENES.PLAY, 15 | }); 16 | } 17 | preload() { 18 | this.anims.create({ 19 | key: "left", 20 | frameRate: 10, 21 | frames: this.anims.generateFrameNumbers("anna", { 22 | start: 9, 23 | end: 17 24 | }) 25 | }); 26 | this.anims.create({ 27 | key: "down", 28 | frameRate: 10, 29 | frames: this.anims.generateFrameNumbers("anna", { 30 | start: 18, 31 | end: 26 32 | }) 33 | }); 34 | this.anims.create({ 35 | key: "up", 36 | frameRate: 10, 37 | frames: this.anims.generateFrameNumbers("anna", { 38 | start: 0, 39 | end: 8 40 | }) 41 | }); 42 | this.anims.create({ 43 | key: "right", 44 | frameRate: 10, 45 | frames: this.anims.generateFrameNumbers("anna", { 46 | start: 27, 47 | end: 35 48 | }) 49 | }); 50 | 51 | this.anims.create({ 52 | key: "blaze", 53 | duration: 50, 54 | frames: this.anims.generateFrameNames("daze", { 55 | prefix: "fire0", 56 | suffix: ".png", 57 | end: 55 58 | }), 59 | showOnStart: true, 60 | hideOnComplete: true 61 | }); 62 | this.textures.addSpriteSheetFromAtlas("hooded", { frameHeight: 64, frameWidth: 64, atlas: "characters", frame: "hooded" }) 63 | this.textures.addSpriteSheetFromAtlas("mandy", { frameHeight: 64, frameWidth: 64, atlas: "characters", frame: "mandy" }); 64 | 65 | this.load.image("terrain", "./assets/image/terrain_atlas.png"); 66 | this.load.image("items", "./assets/image/items.png"); 67 | 68 | this.load.tilemapTiledJSON("mappy", "./assets/maps/mappy.json"); 69 | 70 | 71 | this.anims.create({ 72 | key: "mandyswordleft", 73 | frameRate: 5, 74 | frames: this.anims.generateFrameNumbers("mandy", { 75 | start: 169, 76 | end: 174 77 | }) 78 | }); 79 | 80 | this.anims.create({ 81 | key: "sword_left", 82 | frameRate: 5, 83 | frames: this.anims.generateFrameNumbers("rapier", { 84 | start: 6, 85 | end: 11 86 | }), 87 | showOnStart: true, 88 | hideOnComplete: true 89 | }); 90 | 91 | } 92 | create() { 93 | this.player = this.add.container(200, 200, [this.add.sprite(0, 0, "mandy", 26), this.add.sprite(0,0, "rapier").setVisible(false)]).setDepth(1).setScale(2); 94 | window.player = this.player; 95 | 96 | this.input.keyboard.on("keydown-F", ()=>{ 97 | this.player.list[0].play("mandyswordleft"); 98 | this.player.list[1].play("sword_left"); 99 | 100 | }) 101 | 102 | this.anna = new CharacterSprite(this, 400, 400, "anna", 26); 103 | this.hooded = this.physics.add.sprite(200, 200, "hooded", 26).setScale(2).setImmovable(true); 104 | this.fireAttacks = this.physics.add.group(); 105 | this.assassins = this.physics.add.group({ immovable: true }); 106 | this.assassins.add(this.hooded); 107 | //this.physics.add.existing() manual add 108 | window.hooded = this.hooded; 109 | window.anna = this.anna; 110 | 111 | //set smaller hitbox 112 | this.anna.setSize(40, 50).setOffset(10, 10); 113 | this.anna.setCollideWorldBounds(true); 114 | this.keyboard = this.input.keyboard.addKeys("W, A, S, D"); 115 | this.input.on("pointermove", (pointer: Phaser.Input.Pointer) => { 116 | if (pointer.isDown) { //is clicking 117 | let fire = this.add.sprite(pointer.worldX, pointer.worldY, "daze", "fire00.png").play("blaze"); 118 | this.fireAttacks.add(fire); 119 | fire.on("animationcomplete", () => { 120 | fire.destroy(); 121 | }) 122 | } 123 | }); 124 | 125 | this.physics.world.addCollider(this.anna, this.assassins, (anna: CharacterSprite, hooded: Phaser.Physics.Arcade.Sprite) => { 126 | anna.hp--; 127 | if(anna.hp <= 0){ 128 | anna.destroy(); 129 | } 130 | hooded.destroy(); 131 | }); 132 | 133 | this.physics.world.addCollider(this.fireAttacks, this.assassins, (fireAttacks: Phaser.Physics.Arcade.Sprite, hooded: Phaser.Physics.Arcade.Sprite) => { 134 | fireAttacks.destroy(); 135 | hooded.destroy(); 136 | 137 | let x = 0; 138 | let y = 0; 139 | switch (Phaser.Math.Between(0, 1)) { 140 | case 0: x = Phaser.Math.Between(0, this.game.renderer.width); 141 | break; 142 | case 1: y = Phaser.Math.Between(0, this.game.renderer.height); 143 | } 144 | for (let i = 0; i < 2; i++) { //spawn 2 145 | this.assassins.add(this.physics.add.sprite(x, y, "hooded", 26).setScale(2).setImmovable(true)); 146 | } 147 | }); 148 | 149 | let mappy = this.add.tilemap("mappy"); 150 | 151 | let terrain = mappy.addTilesetImage("terrain_atlas", "terrain"); 152 | let itemset = mappy.addTilesetImage("items"); 153 | 154 | //layers 155 | let botLayer = mappy.createStaticLayer("bot", [terrain], 0, 0).setDepth(-1); 156 | let topLayer = mappy.createStaticLayer("top", [terrain], 0, 0); 157 | 158 | //map collisions 159 | this.physics.add.collider(this.anna, topLayer); 160 | //by tile property 161 | topLayer.setCollisionByProperty({collides:true}); 162 | 163 | //by tile index 164 | topLayer.setCollision([269,270,271,301,302,303,333,334,335]) 165 | 166 | //map events 167 | //by location 168 | topLayer.setTileLocationCallback(10, 8, 1, 1, ()=>{ 169 | alert("the sword calls to you!!!!"); 170 | 171 | //@ts-ignore 172 | topLayer.setTileLocationCallback(10, 8, 1, 1, null) 173 | }); 174 | 175 | //by index 176 | topLayer.setTileIndexCallback([272,273,274, 304,305,306, 336,337,338], ()=>{ 177 | console.log("STOP STEPPING ON LAVA >:(") 178 | }); 179 | 180 | //INTERACTIVE ITEMS FROM OBJECT LAYER 181 | let items = mappy.createFromObjects("pickup", 1114, {key: CST.SPRITE.CAT}).map((sprite: Phaser.GameObjects.Sprite)=>{ 182 | sprite.setScale(2); 183 | sprite.setInteractive(); 184 | }); 185 | 186 | this.input.on("gameobjectdown", (pointer: Phaser.Input.Pointer, obj: Phaser.GameObjects.Sprite)=> { 187 | obj.destroy(); 188 | }); 189 | 190 | this.input.on("pointerdown", (pointer: Phaser.Input.Pointer)=>{ 191 | 192 | //pixel position to tile position 193 | let tile = mappy.getTileAt(mappy.worldToTileX(pointer.x), mappy.worldToTileY(pointer.y)); 194 | 195 | if(tile){ 196 | console.log(tile); 197 | } 198 | }); 199 | 200 | this.cameras.main.startFollow(this.anna); 201 | this.physics.world.setBounds(0,0, mappy.widthInPixels, mappy.heightInPixels); 202 | 203 | //draw debug render hitboxes 204 | 205 | topLayer.renderDebug(this.add.graphics(),{ 206 | tileColor: null, //non-colliding tiles 207 | collidingTileColor: new Phaser.Display.Color(243, 134, 48, 200), // Colliding tiles, 208 | faceColor: new Phaser.Display.Color(40, 39, 37, 255) // Colliding face edges 209 | }) 210 | } 211 | update(time: number, delta: number) { //delta 16.666 @ 60fps 212 | 213 | for (let i = 0; i < this.assassins.getChildren().length; i++) { 214 | this.physics.accelerateToObject(this.assassins.getChildren()[i], this.anna); 215 | 216 | } 217 | 218 | if (this.anna.active === true) { 219 | if (this.keyboard.D.isDown === true) { 220 | this.anna.setVelocityX(128); 221 | 222 | } 223 | 224 | if (this.keyboard.W.isDown === true) { 225 | this.anna.setVelocityY(-128); 226 | } 227 | 228 | if (this.keyboard.S.isDown === true) { 229 | this.anna.setVelocityY(128); 230 | } 231 | 232 | if (this.keyboard.A.isDown === true) { 233 | this.anna.setVelocityX(-128); 234 | } 235 | if (this.keyboard.A.isUp && this.keyboard.D.isUp) { //not moving on X axis 236 | this.anna.setVelocityX(0); 237 | } 238 | if (this.keyboard.W.isUp && this.keyboard.S.isUp) { //not pressing y movement 239 | this.anna.setVelocityY(0); 240 | } 241 | 242 | if (this.anna.body.velocity.x > 0) { //moving right 243 | this.anna.play("right", true); 244 | } else if (this.anna.body.velocity.x < 0) { //moving left 245 | this.anna.anims.playReverse("left", true); 246 | } else if (this.anna.body.velocity.y < 0) { //moving up 247 | this.anna.play("up", true); 248 | } else if (this.anna.body.velocity.y > 0) { //moving down 249 | this.anna.play("down", true); 250 | } 251 | } 252 | 253 | } 254 | } -------------------------------------------------------------------------------- /tsconfig.json: -------------------------------------------------------------------------------- 1 | { 2 | "compilerOptions": { 3 | /* Basic Options */ 4 | "target": "ES2017", /* Specify ECMAScript target version: 'ES3' (default), 'ES5', 'ES2015', 'ES2016', 'ES2017','ES2018' or 'ESNEXT'. */ 5 | "module": "none", /* Specify module code generation: 'none', 'commonjs', 'amd', 'system', 'umd', 'es2015', or 'ESNext'. */ 6 | // "lib": [], /* Specify library files to be included in the compilation. */ 7 | // "allowJs": true, /* Allow javascript files to be compiled. */ 8 | // "checkJs": true, /* Report errors in .js files. */ 9 | // "jsx": "preserve", /* Specify JSX code generation: 'preserve', 'react-native', or 'react'. */ 10 | // "declaration": true, /* Generates corresponding '.d.ts' file. */ 11 | // "declarationMap": true, /* Generates a sourcemap for each corresponding '.d.ts' file. */ 12 | // "sourceMap": true, /* Generates corresponding '.map' file. */ 13 | // "outFile": "./", /* Concatenate and emit output to single file. */ 14 | "outDir": "./js-src", /* Redirect output structure to the directory. */ 15 | // "rootDir": "./", /* Specify the root directory of input files. Use to control the output directory structure with --outDir. */ 16 | // "composite": true, /* Enable project compilation */ 17 | // "removeComments": true, /* Do not emit comments to output. */ 18 | // "noEmit": true, /* Do not emit outputs. */ 19 | // "importHelpers": true, /* Import emit helpers from 'tslib'. */ 20 | // "downlevelIteration": true, /* Provide full support for iterables in 'for-of', spread, and destructuring when targeting 'ES5' or 'ES3'. */ 21 | // "isolatedModules": true, /* Transpile each file as a separate module (similar to 'ts.transpileModule'). */ 22 | 23 | /* Strict Type-Checking Options */ 24 | "strict": true, /* Enable all strict type-checking options. */ 25 | // "noImplicitAny": true, /* Raise error on expressions and declarations with an implied 'any' type. */ 26 | // "strictNullChecks": true, /* Enable strict null checks. */ 27 | // "strictFunctionTypes": true, /* Enable strict checking of function types. */ 28 | // "strictPropertyInitialization": true, /* Enable strict checking of property initialization in classes. */ 29 | // "noImplicitThis": true, /* Raise error on 'this' expressions with an implied 'any' type. */ 30 | // "alwaysStrict": true, /* Parse in strict mode and emit "use strict" for each source file. */ 31 | 32 | /* Additional Checks */ 33 | // "noUnusedLocals": true, /* Report errors on unused locals. */ 34 | // "noUnusedParameters": true, /* Report errors on unused parameters. */ 35 | // "noImplicitReturns": true, /* Report error when not all code paths in function return a value. */ 36 | // "noFallthroughCasesInSwitch": true, /* Report errors for fallthrough cases in switch statement. */ 37 | 38 | /* Module Resolution Options */ 39 | // "moduleResolution": "node", /* Specify module resolution strategy: 'node' (Node.js) or 'classic' (TypeScript pre-1.6). */ 40 | // "baseUrl": "./", /* Base directory to resolve non-absolute module names. */ 41 | // "paths": {}, /* A series of entries which re-map imports to lookup locations relative to the 'baseUrl'. */ 42 | // "rootDirs": [], /* List of root folders whose combined content represents the structure of the project at runtime. */ 43 | "typeRoots": ["./typings"], /* List of folders to include type definitions from. */ 44 | // "types": [], /* Type declaration files to be included in compilation. */ 45 | // "allowSyntheticDefaultImports": true, /* Allow default imports from modules with no default export. This does not affect code emit, just typechecking. */ 46 | "esModuleInterop": true /* Enables emit interoperability between CommonJS and ES Modules via creation of namespace objects for all imports. Implies 'allowSyntheticDefaultImports'. */ 47 | // "preserveSymlinks": true, /* Do not resolve the real path of symlinks. */ 48 | 49 | /* Source Map Options */ 50 | // "sourceRoot": "", /* Specify the location where debugger should locate TypeScript files instead of source locations. */ 51 | // "mapRoot": "", /* Specify the location where debugger should locate map files instead of generated locations. */ 52 | // "inlineSourceMap": true, /* Emit a single file with source maps instead of having a separate file. */ 53 | // "inlineSources": true, /* Emit the source alongside the sourcemaps within a single file; requires '--inlineSourceMap' or '--sourceMap' to be set. */ 54 | 55 | /* Experimental Options */ 56 | // "experimentalDecorators": true, /* Enables experimental support for ES7 decorators. */ 57 | // "emitDecoratorMetadata": true, /* Enables experimental support for emitting type metadata for decorators. */ 58 | } 59 | } -------------------------------------------------------------------------------- /untitled.tmx: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 804,375,803,375,183,375,182,804,802,802,375,803,805,803,801,804,805,802,805,182, 27 | 183,184,803,375,374,374,805,375,803,804,802,803,184,182,374,184,801,803,802,801, 28 | 805,375,803,375,183,804,182,801,376,803,803,184,805,184,183,183,805,376,375,803, 29 | 376,805,803,803,375,374,184,801,802,184,804,184,182,804,802,804,375,375,182,803, 30 | 376,376,803,375,375,183,375,802,376,184,801,374,182,375,804,805,184,182,804,801, 31 | 804,805,376,804,804,184,805,804,801,374,374,375,801,802,376,804,184,805,375,803, 32 | 804,801,802,374,803,803,374,184,803,376,803,182,375,182,183,805,376,184,805,801, 33 | 802,805,801,183,374,805,182,375,375,182,182,376,183,184,803,376,375,182,182,184, 34 | 801,801,374,182,374,183,184,804,801,182,802,184,374,183,804,805,374,375,375,804, 35 | 803,802,184,803,376,184,183,183,374,183,374,805,805,804,805,184,183,801,184,376, 36 | 804,805,376,374,802,374,183,801,801,804,804,802,805,801,804,802,375,801,182,184, 37 | 804,804,184,375,375,803,801,182,805,184,802,376,184,182,802,375,184,376,182,374, 38 | 184,804,182,376,375,375,184,801,804,375,374,184,374,374,803,802,183,183,374,184, 39 | 375,375,184,804,183,804,376,184,801,802,804,804,801,182,801,374,184,183,376,803, 40 | 804,182,184,802,802,801,801,802,183,802,803,802,803,374,376,802,801,804,375,183, 41 | 184,376,182,802,804,801,805,803,183,183,182,183,374,375,802,802,801,805,803,801, 42 | 805,184,804,183,184,374,801,183,376,803,803,182,802,374,805,805,375,802,801,801, 43 | 182,184,801,374,182,804,375,803,183,802,374,804,182,803,376,375,805,183,375,804, 44 | 184,182,805,376,805,804,803,184,803,805,801,804,802,376,802,803,802,375,376,805, 45 | 183,801,805,183,376,801,802,374,804,804,803,182,375,805,183,183,184,804,376,802 46 | 47 | 48 | 49 | 50 | 397,398,31,32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 51 | 429,430,63,64,0,0,0,0,1019,0,0,0,0,0,0,0,0,0,0,0, 52 | 0,0,95,96,0,0,0,0,0,0,89,90,91,0,0,0,0,0,0,0, 53 | 0,0,127,128,0,0,0,0,0,0,121,122,123,0,0,0,0,0,0,0, 54 | 0,0,159,160,0,0,0,0,0,0,153,154,155,0,0,0,0,0,0,0, 55 | 0,0,0,0,0,0,1019,0,0,0,0,0,0,0,0,0,0,0,0,0, 56 | 0,0,0,0,0,0,0,0,0,0,217,0,0,0,0,0,0,0,0,0, 57 | 0,0,0,0,0,0,0,0,0,0,249,0,0,0,0,0,0,0,0,0, 58 | 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 59 | 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 60 | 0,0,0,0,0,0,0,272,273,274,0,0,0,0,0,0,0,0,0,0, 61 | 0,0,0,0,0,0,0,304,305,306,0,0,0,0,0,0,0,0,0,0, 62 | 0,0,0,0,0,0,0,336,337,338,0,0,0,0,0,0,0,0,0,0, 63 | 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 64 | 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 65 | 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 66 | 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 67 | 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 68 | 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 69 | 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | --------------------------------------------------------------------------------