├── .gitignore ├── Assets ├── JfranMora.meta ├── JfranMora │ ├── BBC-Test-Card-F.png │ ├── BBC-Test-Card-F.png.meta │ ├── Scenes.meta │ ├── Scenes │ │ ├── example.unity │ │ ├── example.unity.meta │ │ ├── example_Profiles.meta │ │ └── example_Profiles │ │ │ ├── GlobalVolume.asset │ │ │ └── GlobalVolume.asset.meta │ ├── Scripts.meta │ ├── Scripts │ │ ├── Effects.meta │ │ └── Effects │ │ │ ├── OldMonitor.cs │ │ │ └── OldMonitor.cs.meta │ ├── Shaders.meta │ ├── Shaders │ │ ├── Common.cginc │ │ ├── Common.cginc.meta │ │ ├── OldMonitor.shader │ │ └── OldMonitor.shader.meta │ ├── Test.mat │ └── Test.mat.meta ├── Plugins.meta └── Plugins │ └── Editor.meta ├── LICENSE ├── Packages └── manifest.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── NetworkManager.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset ├── UnityConnectSettings.asset └── VFXManager.asset └── README.md /.gitignore: -------------------------------------------------------------------------------- 1 | [Ll]ibrary/ 2 | [Tt]emp/ 3 | [Oo]bj/ 4 | [Bb]uild/ 5 | [Bb]uilds/ 6 | Assets/AssetStoreTools* 7 | 8 | # Visual Studio cache directory 9 | .vs/ 10 | 11 | # Autogenerated VS/MD/Consulo solution and project files 12 | ExportedObj/ 13 | .consulo/ 14 | *.csproj 15 | *.unityproj 16 | *.sln 17 | *.suo 18 | *.tmp 19 | *.user 20 | *.userprefs 21 | *.pidb 22 | *.booproj 23 | *.svd 24 | *.pdb 25 | *.opendb 26 | 27 | # Unity3D generated meta files 28 | *.pidb.meta 29 | *.pdb.meta 30 | 31 | # Unity3D Generated File On Crash Reports 32 | sysinfo.txt 33 | 34 | # Builds 35 | *.apk 36 | *.unitypackage 37 | 38 | \.idea/ 39 | 40 | Assets/Plugins/Editor/JetBrains/ 41 | 42 | 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8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: 8e6292b2c06870d4495f009f912b9600, type: 3} 13 | m_Name: GlobalVolume 14 | m_EditorClassIdentifier: 15 | settings: 16 | - {fileID: 114030367521113588} 17 | --- !u!114 &114030367521113588 18 | MonoBehaviour: 19 | m_ObjectHideFlags: 3 20 | m_CorrespondingSourceObject: {fileID: 0} 21 | m_PrefabInstance: {fileID: 0} 22 | m_PrefabAsset: {fileID: 0} 23 | m_GameObject: {fileID: 0} 24 | m_Enabled: 1 25 | m_EditorHideFlags: 0 26 | m_Script: {fileID: 11500000, guid: 69861493b31e7484d854ad6c2237078d, type: 3} 27 | m_Name: OldMonitor 28 | m_EditorClassIdentifier: 29 | active: 1 30 | enabled: 31 | overrideState: 1 32 | value: 1 33 | monitorBend: 34 | overrideState: 1 35 | value: 2 36 | slowscanWidth: 37 | overrideState: 1 38 | value: 0.05 39 | slowscanSpeed: 40 | overrideState: 1 41 | value: 1 42 | slowscanDistortion: 43 | overrideState: 1 44 | value: 0.5 45 | slowscanIntensity: 46 | overrideState: 1 47 | value: 0.25 48 | scanline: 49 | overrideState: 1 50 | value: 600 51 | scanlineSpeed: 52 | overrideState: 1 53 | value: 10 54 | -------------------------------------------------------------------------------- /Assets/JfranMora/Scenes/example_Profiles/GlobalVolume.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 60512dd0ccb73bf4dab45f7207b24618 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 11400000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/JfranMora/Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 128ec0193597592449fd5b328ede0707 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/JfranMora/Scripts/Effects.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7b17d38d3ba2aba4f8b4787a99a347e3 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/JfranMora/Scripts/Effects/OldMonitor.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | using UnityEngine.Rendering.PostProcessing; 4 | 5 | [Serializable] 6 | [PostProcess(typeof(OldMonitorRenderer), PostProcessEvent.AfterStack, "JfranMora/OldMonitor", false)] 7 | public class OldMonitor : PostProcessEffectSettings 8 | { 9 | [Header("Monitor")] 10 | [Range(2f, 10f)] public FloatParameter monitorBend = new FloatParameter() {value = 2f}; 11 | 12 | [Header("Slowscan")] 13 | [Range(.05f, .2f)] public FloatParameter slowscanWidth = new FloatParameter() {value = .05f}; 14 | public FloatParameter slowscanSpeed = new FloatParameter() {value = 1}; 15 | [Range(-1, 1f)] public FloatParameter slowscanDistortion = new FloatParameter() {value = .5f}; 16 | [Range(0, .25f)] public FloatParameter slowscanIntensity = new FloatParameter() {value = .1f}; 17 | 18 | [Header("Scanlines")] 19 | public FloatParameter scanline = new FloatParameter(){value = 600f}; 20 | public FloatParameter scanlineSpeed = new FloatParameter() {value = 10f}; 21 | } 22 | 23 | public sealed class OldMonitorRenderer : PostProcessEffectRenderer 24 | { 25 | public override void Render(PostProcessRenderContext context) 26 | { 27 | var sheet = context.propertySheets.Get(Shader.Find("Hidden/JfranMora/Scanlines")); 28 | sheet.properties.SetFloat("_MonitorBend", settings.monitorBend); 29 | 30 | Vector4 slowscanSettings = new Vector4( 31 | settings.slowscanWidth.value, 32 | settings.slowscanSpeed.value, 33 | settings.slowscanDistortion.value * .015f, 34 | settings.slowscanIntensity.value 35 | ); 36 | sheet.properties.SetVector("_SlowscanSettings", slowscanSettings); 37 | 38 | sheet.properties.SetFloat("_Scanline", settings.scanline); 39 | sheet.properties.SetFloat("_ScanlineSpeed", settings.scanlineSpeed); 40 | context.command.BlitFullscreenTriangle(context.source, context.destination, sheet, 0); 41 | } 42 | } 43 | -------------------------------------------------------------------------------- /Assets/JfranMora/Scripts/Effects/OldMonitor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 69861493b31e7484d854ad6c2237078d 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/JfranMora/Shaders.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ca3d12b9fc7bda54597c03d1bc70ffcd 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/JfranMora/Shaders/Common.cginc: -------------------------------------------------------------------------------- 1 | float remap(float value, float from1, float to1, float from2, float to2) { 2 | return from2 + (value - from1) * (to2 - from2) / (to1 - from1); 3 | } -------------------------------------------------------------------------------- /Assets/JfranMora/Shaders/Common.cginc.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: cbbfd8ba67a713c4686d745fb57a618c 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/JfranMora/Shaders/OldMonitor.shader: -------------------------------------------------------------------------------- 1 | Shader "Hidden/JfranMora/Scanlines" 2 | { 3 | HLSLINCLUDE 4 | 5 | #include "Packages/com.unity.postprocessing/PostProcessing/Shaders/StdLib.hlsl" 6 | #include "Common.cginc" 7 | 8 | TEXTURE2D_SAMPLER2D(_MainTex, sampler_MainTex); 9 | float _MonitorBend; 10 | 11 | // x -> _SlowscanWidth 12 | // y -> _SlowscanSpeed 13 | // z -> _SlowscanDistortion 14 | // w -> _SlowscanIntensity 15 | float4 _SlowscanSettings; 16 | 17 | float _Scanline; 18 | float _ScanlineSpeed; 19 | 20 | float scanline(float2 uv) 21 | { 22 | return cos(_Scanline * uv.y * 0.7 - _Time.y * _ScanlineSpeed); 23 | } 24 | 25 | float slowscan(float2 uv) 26 | { 27 | float r = cos(uv.y * 3.1415 + _Time.y * _SlowscanSettings.y); // -1 --> 1 28 | r = clamp(r, 1 - _SlowscanSettings.x, 1); 29 | r = remap(r, 1 - _SlowscanSettings.x, 1, 0, 1); 30 | r = r*r*r*r*r; 31 | return r; 32 | } 33 | 34 | float2 crt(float2 coord, float bend) 35 | { 36 | // put in symmetrical coords 37 | coord = (coord - 0.5) * 2.0; 38 | coord *= 0.5; 39 | 40 | // deform coords 41 | coord.x *= 1.0 + pow((abs(coord.y) / bend), 2.0); 42 | coord.y *= 1.0 + pow((abs(coord.x) / bend), 2.0); 43 | 44 | // transform back to 0.0 - 1.0 space 45 | coord = (coord / 1.0) + 0.5; 46 | 47 | return coord; 48 | } 49 | 50 | float2 scandistort(float2 uv) 51 | { 52 | return float2(uv.x - slowscan(uv) * _SlowscanSettings.z, uv.y); 53 | } 54 | 55 | float4 frag(VaryingsDefault i) : SV_Target 56 | { 57 | float2 uv = i.texcoord / 1; 58 | float2 crt_uv = crt(uv, _MonitorBend); 59 | float2 sd_uv = scandistort(crt_uv); 60 | float2 uv_dif = sd_uv - crt_uv; 61 | 62 | float4 color = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, sd_uv).xyzw; 63 | color.y = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, sd_uv + uv_dif).y; 64 | color.z = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, sd_uv - uv_dif).z; 65 | 66 | float4 scanline_color = float4(scanline(sd_uv), scanline(sd_uv), scanline(sd_uv), scanline(sd_uv)); 67 | 68 | float4 result = lerp(color, color * scanline_color, .1f); 69 | result += _SlowscanSettings.w * float4(1,1,1,1) * slowscan(uv); 70 | return result; 71 | } 72 | 73 | ENDHLSL 74 | 75 | SubShader 76 | { 77 | Cull Off ZWrite Off ZTest Always 78 | 79 | Pass 80 | { 81 | HLSLPROGRAM 82 | #pragma vertex VertDefault 83 | #pragma fragment frag 84 | ENDHLSL 85 | } 86 | } 87 | } -------------------------------------------------------------------------------- /Assets/JfranMora/Shaders/OldMonitor.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6389659fc1b96134f877e87605bdd3f7 3 | 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-------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 178da850db2bdc94fab4af34894d529c 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Plugins/Editor.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 70a54b228500f3446a7a71e254528d9f 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2019 Juan Francisco Mora Palomino 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /Packages/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | "com.unity.ads": "2.0.8", 4 | "com.unity.analytics": "3.2.2", 5 | "com.unity.collab-proxy": "1.2.15", 6 | "com.unity.package-manager-ui": "2.0.3", 7 | "com.unity.postprocessing": "2.1.3", 8 | "com.unity.purchasing": "2.0.3", 9 | "com.unity.textmeshpro": "1.3.0", 10 | "com.unity.modules.ai": "1.0.0", 11 | "com.unity.modules.animation": "1.0.0", 12 | "com.unity.modules.assetbundle": "1.0.0", 13 | "com.unity.modules.audio": "1.0.0", 14 | "com.unity.modules.cloth": "1.0.0", 15 | 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https://cdp.cloud.unity3d.com/v1/events 11 | m_ConfigUrl: https://config.uca.cloud.unity3d.com 12 | m_TestInitMode: 0 13 | CrashReportingSettings: 14 | m_EventUrl: https://perf-events.cloud.unity3d.com 15 | m_Enabled: 0 16 | m_LogBufferSize: 10 17 | m_CaptureEditorExceptions: 1 18 | UnityPurchasingSettings: 19 | m_Enabled: 0 20 | m_TestMode: 0 21 | UnityAnalyticsSettings: 22 | m_Enabled: 0 23 | m_TestMode: 0 24 | m_InitializeOnStartup: 1 25 | UnityAdsSettings: 26 | m_Enabled: 0 27 | m_InitializeOnStartup: 1 28 | m_TestMode: 0 29 | m_IosGameId: 30 | m_AndroidGameId: 31 | m_GameIds: {} 32 | m_GameId: 33 | PerformanceReportingSettings: 34 | m_Enabled: 0 35 | -------------------------------------------------------------------------------- /ProjectSettings/VFXManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!937362698 &1 4 | VFXManager: 5 | m_ObjectHideFlags: 0 6 | m_IndirectShader: {fileID: 0} 7 | m_CopyBufferShader: {fileID: 0} 8 | m_SortShader: {fileID: 0} 9 | m_RenderPipeSettingsPath: 10 | m_FixedTimeStep: 0.016666668 11 | m_MaxDeltaTime: 0.05 12 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # [Unity] Old Monitor Shader - Post Processing Stack V2 2 | Camera effect for PostProcessingStackV2 3 | 4 | ![](https://i.imgur.com/lYheEwj.gif) 5 | 6 | # How to use 7 | 1. Install PostProcessingStackV2 in your Unity Project. 8 | 2. Add the folder "JfranMora" under Assets from this repository. 9 | 3. The camera effect is in JfranMora/OldMonitor. 10 | 4. Enjoy! 11 | --------------------------------------------------------------------------------