├── AHN
└── DTM
│ └── MOORDRECHT
│ ├── m5_38an1.tif
│ ├── m5_38an2.tif
│ ├── m5_38az1.tif
│ ├── m5_38az2.tif
│ ├── convert.sh
│ ├── mercator_m5_38an1.tif
│ ├── mercator_m5_38an2.tif
│ ├── mercator_m5_38az1.tif
│ ├── mercator_m5_38az2.tif
│ ├── tiles
│ ├── 9
│ │ └── 262
│ │ │ ├── 342.terrain
│ │ │ └── 342.obj
│ ├── 10
│ │ └── 525
│ │ │ └── 685.terrain
│ ├── 11
│ │ └── 1050
│ │ │ ├── 1370.terrain
│ │ │ └── 1371.terrain
│ ├── 12
│ │ ├── 2100
│ │ │ ├── 2741.terrain
│ │ │ ├── 2742.terrain
│ │ │ └── 2743.terrain
│ │ └── 2101
│ │ │ ├── 2741.terrain
│ │ │ ├── 2742.terrain
│ │ │ ├── 2743.terrain
│ │ │ └── 2741.obj
│ ├── 13
│ │ ├── 4200
│ │ │ ├── 5483.terrain
│ │ │ ├── 5484.terrain
│ │ │ ├── 5485.terrain
│ │ │ ├── 5486.terrain
│ │ │ ├── 5487.terrain
│ │ │ ├── 5487.obj
│ │ │ ├── 5485.obj
│ │ │ ├── 5484.obj
│ │ │ └── 5486.obj
│ │ ├── 4201
│ │ │ ├── 5483.terrain
│ │ │ ├── 5484.terrain
│ │ │ ├── 5485.terrain
│ │ │ ├── 5486.terrain
│ │ │ ├── 5487.terrain
│ │ │ └── 5487.obj
│ │ ├── 4202
│ │ │ ├── 5483.terrain
│ │ │ ├── 5484.terrain
│ │ │ ├── 5485.terrain
│ │ │ ├── 5486.terrain
│ │ │ ├── 5487.terrain
│ │ │ ├── 5483.obj
│ │ │ └── 5484.obj
│ │ └── 4203
│ │ │ ├── 5483.terrain
│ │ │ ├── 5484.terrain
│ │ │ ├── 5485.terrain
│ │ │ ├── 5486.terrain
│ │ │ ├── 5487.terrain
│ │ │ ├── 5484.obj
│ │ │ ├── 5483.obj
│ │ │ ├── 5487.obj
│ │ │ └── 5485.obj
│ └── 14
│ │ ├── 8400
│ │ ├── 10966.terrain
│ │ ├── 10967.terrain
│ │ ├── 10968.terrain
│ │ ├── 10969.terrain
│ │ ├── 10970.terrain
│ │ ├── 10971.terrain
│ │ ├── 10972.terrain
│ │ ├── 10973.terrain
│ │ └── 10974.terrain
│ │ ├── 8401
│ │ ├── 10966.terrain
│ │ ├── 10967.terrain
│ │ ├── 10968.terrain
│ │ ├── 10969.terrain
│ │ ├── 10970.terrain
│ │ ├── 10971.terrain
│ │ ├── 10972.terrain
│ │ ├── 10973.terrain
│ │ └── 10974.terrain
│ │ ├── 8402
│ │ ├── 10966.terrain
│ │ ├── 10967.terrain
│ │ ├── 10968.terrain
│ │ ├── 10969.terrain
│ │ ├── 10970.terrain
│ │ ├── 10971.terrain
│ │ ├── 10972.terrain
│ │ ├── 10973.terrain
│ │ └── 10974.terrain
│ │ ├── 8403
│ │ ├── 10966.terrain
│ │ ├── 10967.terrain
│ │ ├── 10968.terrain
│ │ ├── 10969.terrain
│ │ ├── 10970.terrain
│ │ ├── 10971.terrain
│ │ ├── 10972.terrain
│ │ ├── 10973.terrain
│ │ └── 10974.terrain
│ │ ├── 8404
│ │ ├── 10966.terrain
│ │ ├── 10967.terrain
│ │ ├── 10968.terrain
│ │ ├── 10969.terrain
│ │ ├── 10970.terrain
│ │ ├── 10971.terrain
│ │ ├── 10972.terrain
│ │ ├── 10973.terrain
│ │ └── 10974.terrain
│ │ ├── 8405
│ │ ├── 10966.terrain
│ │ ├── 10967.terrain
│ │ ├── 10968.terrain
│ │ ├── 10969.terrain
│ │ ├── 10970.terrain
│ │ ├── 10971.terrain
│ │ ├── 10972.terrain
│ │ ├── 10973.terrain
│ │ └── 10974.terrain
│ │ ├── 8406
│ │ ├── 10966.terrain
│ │ ├── 10967.terrain
│ │ ├── 10968.terrain
│ │ ├── 10969.terrain
│ │ ├── 10970.terrain
│ │ ├── 10971.terrain
│ │ ├── 10972.terrain
│ │ ├── 10973.terrain
│ │ └── 10974.terrain
│ │ └── 8407
│ │ ├── 10966.terrain
│ │ ├── 10967.terrain
│ │ ├── 10968.terrain
│ │ ├── 10969.terrain
│ │ ├── 10970.terrain
│ │ ├── 10971.terrain
│ │ ├── 10972.terrain
│ │ ├── 10973.terrain
│ │ └── 10974.terrain
│ └── tiles.vrt
├── UnityViewer
└── UnityQuantizedMeshViewer
│ ├── ProjectSettings
│ ├── ProjectVersion.txt
│ ├── ClusterInputManager.asset
│ ├── PresetManager.asset
│ ├── EditorBuildSettings.asset
│ ├── XRSettings.asset
│ ├── TimeManager.asset
│ ├── VFXManager.asset
│ ├── AudioManager.asset
│ ├── TagManager.asset
│ ├── EditorSettings.asset
│ ├── UnityConnectSettings.asset
│ ├── DynamicsManager.asset
│ ├── NavMeshAreas.asset
│ ├── Physics2DSettings.asset
│ ├── GraphicsSettings.asset
│ ├── InputManager.asset
│ └── QualitySettings.asset
│ ├── Assets
│ ├── New Terrain.asset
│ ├── Scenes
│ │ ├── SampleScene.unity.meta
│ │ └── SampleScene.unity
│ ├── HeightMesh.meta
│ ├── Scenes.meta
│ ├── New Terrain.asset.meta
│ ├── GM.cs.meta
│ ├── JSON.cs.meta
│ ├── TileCreator.cs.meta
│ ├── TileGeoJSON.cs.meta
│ ├── HeightRaycast.cs.meta
│ ├── HeightMesh
│ │ ├── QuantizedMeshCreator.cs.meta
│ │ ├── QuantizedMeshStream.cs.meta
│ │ ├── QuantizedMeshFormatDecoder.cs.meta
│ │ ├── QuantizedMeshStream.cs
│ │ ├── QuantizedMeshCreator.cs
│ │ └── QuantizedMeshFormatDecoder.cs
│ ├── HeightRaycast.cs
│ ├── TileGeoJSON.cs
│ ├── TileCreator.cs
│ └── GM.cs
│ └── Packages
│ └── manifest.json
├── QuantizedLibrary
├── QuantizedMesh
│ ├── bin
│ │ └── Debug
│ │ │ └── netcoreapp2.1
│ │ │ ├── QuantizedMesh.dll
│ │ │ └── QuantizedMesh.deps.json
│ ├── QuantizedMeshStream.cs
│ └── QuantizedMeshFormatDecoder.cs
└── TestQuantizedMesh
│ ├── bin
│ └── Debug
│ │ └── netcoreapp2.1
│ │ ├── QuantizedMesh.dll
│ │ ├── TestQuantizedMesh.dll
│ │ ├── TestQuantizedMesh.runtimeconfig.json
│ │ ├── TestQuantizedMesh.runtimeconfig.dev.json
│ │ └── TestQuantizedMesh.deps.json
│ └── Program.cs
└── .gitignore
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/AHN/DTM/MOORDRECHT/convert.sh:
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1 | #!/bin/bash
2 | for file in $(ls *.tif); do
3 | gdalwarp -t_srs EPSG:3857 $file mercator_$file;
4 | done
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/QuantizedLibrary/TestQuantizedMesh/Program.cs:
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1 | using QuantizedMesh;
2 | using System;
3 |
4 | namespace TestQuantizedMesh
5 | {
6 | class Program
7 | {
8 | static void Main(string[] args)
9 | {
10 | //var decoder = new QuantizedMeshFormatDecoder(new System.IO.FileInfo(@"C:\\development\\quantized-mesh-decoder-master\\src\\assets\\tile-with-extensions.terrain", false));
11 | var decoder = new QuantizedMeshFormatDecoder(new System.IO.FileInfo(@"C:\dem\DenHaag\output\14\8385\10979.terrain"),false);
12 | }
13 | }
14 | }
15 |
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2 | "runtimeTarget": {
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5 | },
6 | "compilationOptions": {},
7 | "targets": {
8 | ".NETCoreApp,Version=v2.1": {
9 | "QuantizedMesh/1.0.0": {
10 | "runtime": {
11 | "QuantizedMesh.dll": {}
12 | }
13 | }
14 | }
15 | },
16 | "libraries": {
17 | "QuantizedMesh/1.0.0": {
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20 | "sha512": ""
21 | }
22 | }
23 | }
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9 | - TransparentFX
10 | - Ignore Raycast
11 | -
12 | - Water
13 | - UI
14 | -
15 | -
16 | -
17 | -
18 | - Terrain
19 | -
20 | -
21 | -
22 | -
23 | -
24 | -
25 | -
26 | -
27 | -
28 | -
29 | -
30 | -
31 | -
32 | -
33 | -
34 | -
35 | -
36 | -
37 | -
38 | -
39 | -
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1 | %YAML 1.1
2 | %TAG !u! tag:unity3d.com,2011:
3 | --- !u!159 &1
4 | EditorSettings:
5 | m_ObjectHideFlags: 0
6 | serializedVersion: 7
7 | m_ExternalVersionControlSupport: Hidden Meta Files
8 | m_SerializationMode: 2
9 | m_LineEndingsForNewScripts: 2
10 | m_DefaultBehaviorMode: 0
11 | m_PrefabRegularEnvironment: {fileID: 0}
12 | m_PrefabUIEnvironment: {fileID: 0}
13 | m_SpritePackerMode: 0
14 | m_SpritePackerPaddingPower: 1
15 | m_EtcTextureCompressorBehavior: 1
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18 | m_EtcTextureBestCompressor: 4
19 | m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd;asmdef;rsp
20 | m_ProjectGenerationRootNamespace:
21 | m_CollabEditorSettings:
22 | inProgressEnabled: 1
23 | m_EnableTextureStreamingInPlayMode: 1
24 |
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/.gitignore:
--------------------------------------------------------------------------------
1 | [Ll]ibrary/
2 | [Tt]emp/
3 | [Oo]bj/
4 | [Bb]uild/
5 | [Bb]uilds/
6 | [Ll]ogs/
7 |
8 | # Never ignore Asset meta data
9 | ![Aa]ssets/**/*.meta
10 |
11 | # Uncomment this line if you wish to ignore the asset store tools plugin
12 | # [Aa]ssets/AssetStoreTools*
13 |
14 | # Visual Studio cache directory
15 | .vs/
16 |
17 | # Gradle cache directory
18 | .gradle/
19 |
20 | # Autogenerated VS/MD/Consulo solution and project files
21 | ExportedObj/
22 | .consulo/
23 | *.csproj
24 | *.unityproj
25 | *.sln
26 | *.suo
27 | *.tmp
28 | *.user
29 | *.userprefs
30 | *.pidb
31 | *.booproj
32 | *.svd
33 | *.pdb
34 | *.mdb
35 | *.opendb
36 | *.VC.db
37 |
38 | # Unity3D generated meta files
39 | *.pidb.meta
40 | *.pdb.meta
41 | *.mdb.meta
42 |
43 | # Unity3D generated file on crash reports
44 | sysinfo.txt
45 |
46 | # Builds
47 | *.apk
48 | *.unitypackage
49 |
50 | # Crashlytics generated file
51 | crashlytics-build.properties
52 |
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/QuantizedLibrary/TestQuantizedMesh/bin/Debug/netcoreapp2.1/TestQuantizedMesh.deps.json:
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1 | {
2 | "runtimeTarget": {
3 | "name": ".NETCoreApp,Version=v2.1",
4 | "signature": "da39a3ee5e6b4b0d3255bfef95601890afd80709"
5 | },
6 | "compilationOptions": {},
7 | "targets": {
8 | ".NETCoreApp,Version=v2.1": {
9 | "TestQuantizedMesh/1.0.0": {
10 | "dependencies": {
11 | "QuantizedMesh": "1.0.0"
12 | },
13 | "runtime": {
14 | "TestQuantizedMesh.dll": {}
15 | }
16 | },
17 | "QuantizedMesh/1.0.0": {
18 | "runtime": {
19 | "QuantizedMesh.dll": {}
20 | }
21 | }
22 | }
23 | },
24 | "libraries": {
25 | "TestQuantizedMesh/1.0.0": {
26 | "type": "project",
27 | "serviceable": false,
28 | "sha512": ""
29 | },
30 | "QuantizedMesh/1.0.0": {
31 | "type": "project",
32 | "serviceable": false,
33 | "sha512": ""
34 | }
35 | }
36 | }
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8 | m_TestMode: 0
9 | m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events
10 | m_EventUrl: https://cdp.cloud.unity3d.com/v1/events
11 | m_ConfigUrl: https://config.uca.cloud.unity3d.com
12 | m_TestInitMode: 0
13 | CrashReportingSettings:
14 | m_EventUrl: https://perf-events.cloud.unity3d.com
15 | m_Enabled: 0
16 | m_LogBufferSize: 10
17 | m_CaptureEditorExceptions: 1
18 | UnityPurchasingSettings:
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29 | m_IosGameId:
30 | m_AndroidGameId:
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32 | m_GameId:
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34 | m_Enabled: 0
35 |
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/UnityViewer/UnityQuantizedMeshViewer/Assets/HeightRaycast.cs:
--------------------------------------------------------------------------------
1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using UnityEngine;
4 |
5 | public class HeightRaycast : MonoBehaviour
6 | {
7 | GameObject mMarker;
8 | public float x;
9 | public float mHeight;
10 |
11 | public float z;
12 | // Update is called once per frame
13 | void Update()
14 | {
15 | int layerMask = (1 << 10);
16 | Vector3 pos = new Vector3(x, 10, z);
17 | RaycastHit hit;
18 | // Does the ray intersect any objects excluding the player layer
19 | if (Physics.Raycast(pos, -Vector3.up, out hit, Mathf.Infinity, layerMask))
20 | {
21 |
22 | Debug.DrawRay(hit.point, Vector3.up * 2, Color.yellow);
23 | if (mMarker != null) mMarker.transform.position = pos + (-Vector3.up * hit.distance);
24 | mHeight = hit.point.y;
25 | //Debug.Log("Height =" + m.transform.position.y);
26 | }
27 | else
28 | {
29 | Debug.DrawRay(pos, Vector3.up * 1000, Color.white);
30 |
31 | }
32 | }
33 |
34 |
35 |
36 | void Start()
37 | {
38 |
39 |
40 | }
41 |
42 | void OnGUI()
43 | {
44 | GUI.Label(new Rect(10, 10, 100, 20), (mHeight * 100).ToString());
45 | }
46 | }
47 |
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8 | m_DefaultMaterial: {fileID: 0}
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10 | m_SleepThreshold: 0.005
11 | m_DefaultContactOffset: 0.01
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13 | m_DefaultSolverVelocityIterations: 1
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15 | m_QueriesHitTriggers: 1
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21 | m_AutoSimulation: 1
22 | m_AutoSyncTransforms: 0
23 | m_ReuseCollisionCallbacks: 1
24 | m_ClothInterCollisionSettingsToggle: 0
25 | m_ContactPairsMode: 0
26 | m_BroadphaseType: 0
27 | m_WorldBounds:
28 | m_Center: {x: 0, y: 0, z: 0}
29 | m_Extent: {x: 250, y: 250, z: 250}
30 | m_WorldSubdivisions: 8
31 | m_FrictionType: 0
32 | m_EnableEnhancedDeterminism: 0
33 | m_EnableUnifiedHeightmaps: 1
34 | m_DefaultMaxAngluarSpeed: 7
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/UnityViewer/UnityQuantizedMeshViewer/Packages/manifest.json:
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1 | {
2 | "dependencies": {
3 | "com.unity.ads": "2.0.8",
4 | "com.unity.analytics": "3.2.2",
5 | "com.unity.collab-proxy": "1.2.9",
6 | "com.unity.package-manager-ui": "0.0.0-builtin",
7 | "com.unity.purchasing": "2.0.1",
8 | "com.unity.textmeshpro": "1.3.0",
9 | "com.unity.modules.ai": "1.0.0",
10 | "com.unity.modules.animation": "1.0.0",
11 | "com.unity.modules.assetbundle": "1.0.0",
12 | "com.unity.modules.audio": "1.0.0",
13 | "com.unity.modules.cloth": "1.0.0",
14 | "com.unity.modules.director": "1.0.0",
15 | "com.unity.modules.imageconversion": "1.0.0",
16 | "com.unity.modules.imgui": "1.0.0",
17 | "com.unity.modules.jsonserialize": "1.0.0",
18 | "com.unity.modules.particlesystem": "1.0.0",
19 | "com.unity.modules.physics": "1.0.0",
20 | "com.unity.modules.physics2d": "1.0.0",
21 | "com.unity.modules.screencapture": "1.0.0",
22 | "com.unity.modules.terrain": "1.0.0",
23 | "com.unity.modules.terrainphysics": "1.0.0",
24 | "com.unity.modules.tilemap": "1.0.0",
25 | "com.unity.modules.ui": "1.0.0",
26 | "com.unity.modules.uielements": "1.0.0",
27 | "com.unity.modules.umbra": "1.0.0",
28 | "com.unity.modules.unityanalytics": "1.0.0",
29 | "com.unity.modules.unitywebrequest": "1.0.0",
30 | "com.unity.modules.unitywebrequestassetbundle": "1.0.0",
31 | "com.unity.modules.unitywebrequestaudio": "1.0.0",
32 | "com.unity.modules.unitywebrequesttexture": "1.0.0",
33 | "com.unity.modules.unitywebrequestwww": "1.0.0",
34 | "com.unity.modules.vehicles": "1.0.0",
35 | "com.unity.modules.video": "1.0.0",
36 | "com.unity.modules.vr": "1.0.0",
37 | "com.unity.modules.wind": "1.0.0",
38 | "com.unity.modules.xr": "1.0.0"
39 | }
40 | }
41 |
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/UnityViewer/UnityQuantizedMeshViewer/Assets/TileGeoJSON.cs:
--------------------------------------------------------------------------------
1 | using Helpers;
2 | using System;
3 | using System.Collections;
4 | using System.Collections.Generic;
5 | using UnityEngine;
6 | using System.Linq;
7 |
8 | public class TileGeoJSON
9 | {
10 |
11 | GameObject mParent;
12 | private Rect mTileBoundry;
13 | private Vector2 mTileCenter;
14 | public TileGeoJSON(GameObject pParent, int pZoom, int pX, int pY)
15 | {
16 | mParent = pParent;
17 | mTileBoundry = GM.TileBounds(new Vector2Int(pX, pY), pZoom);
18 | mTileCenter = mTileBoundry.center;
19 |
20 |
21 |
22 | var fi = new System.IO.FileInfo(String.Format(@"C:\development\GIT_WorldExplorer2018\WorldExplorer\world-explorer-server\cache\{0}\{1}\{2}\buildings.json", pZoom, pX, pY));
23 | if (fi.Exists)
24 | {
25 | JSONObject jsonObject = new JSONObject(System.IO.File.ReadAllText(fi.FullName));
26 | CreateBuilding(jsonObject);
27 | }
28 | }
29 |
30 | private void CreateBuilding(JSONObject pJson)
31 | {
32 |
33 | foreach (var geo in pJson.list[1].list.Where(x => x["geometry"]["type"].str == "Polygon"))
34 | {
35 | var bb = geo["geometry"]["coordinates"].list[0]; //this is wrong but cant fix it now
36 | for (int i = 0; i < bb.list.Count - 1; i++)
37 | {
38 | var c = bb.list[i];
39 | var dotMerc = GM.LatLonToMeters(c[1].f, c[0].f);
40 |
41 | var localMercPos = dotMerc - mTileCenter;
42 |
43 |
44 |
45 | GameObject capsule = GameObject.CreatePrimitive(PrimitiveType.Capsule);
46 | capsule.transform.position = new Vector3((float)localMercPos.x/1000f, 0.5f, (float)localMercPos.y / 1000f);
47 | capsule.transform.localScale = new Vector3(0.02f, 0.02f, 0.02f);
48 | capsule.transform.SetParent(mParent.transform, false);
49 | }
50 | }
51 |
52 | }
53 | }
54 |
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/UnityViewer/UnityQuantizedMeshViewer/Assets/HeightMesh/QuantizedMeshStream.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections;
3 | using System.Collections.Generic;
4 | using System.IO;
5 | using System.IO.Compression;
6 | using UnityEngine;
7 |
8 | public class QuantizedMeshStream : IDisposable
9 | {
10 | private readonly Stream mStream;
11 | bool mDisposed = false;
12 |
13 | public QuantizedMeshStream(Stream pInputStream, bool pIsGZipped = false)
14 | {
15 | if (pInputStream == null) throw new ArgumentNullException("pInputStream");
16 | mStream = pIsGZipped ? (new GZipStream(pInputStream, CompressionMode.Decompress)) : pInputStream;
17 | }
18 |
19 | public float ReadFloat()
20 | {
21 | const int floatSize = 4; // 32 bit
22 | byte[] buffer = new byte[floatSize];
23 | int nRead = mStream.Read(buffer, 0, buffer.Length);
24 | if (nRead != floatSize) throw new Exception(" Stream error");
25 | return System.BitConverter.ToSingle(buffer, 0);
26 | }
27 |
28 | public double ReadDouble()
29 | {
30 | const int doubleSize = 8; // 64 bit
31 | byte[] buffer = new byte[doubleSize];
32 | int nRead = mStream.Read(buffer, 0, buffer.Length);
33 | if (nRead != doubleSize) throw new Exception(" Stream error");
34 | return System.BitConverter.ToDouble(buffer, 0);
35 | }
36 |
37 | public uint ReadUnsigned32Bit()
38 | {
39 | const int size = 4; // 32-bit unsigned integer
40 | byte[] buffer = new byte[size];
41 | int nRead = mStream.Read(buffer, 0, buffer.Length);
42 | if (nRead != size) throw new Exception(" Stream error");
43 | return System.BitConverter.ToUInt32(buffer, 0);
44 | }
45 |
46 | public ushort ReadUnsigned16Bit()
47 | {
48 | const int size = 2; // 16-bit unsigned integer
49 | byte[] buffer = new byte[size];
50 | int nRead = mStream.Read(buffer, 0, buffer.Length);
51 | if (nRead != size) throw new Exception(" Stream error");
52 | return System.BitConverter.ToUInt16(buffer, 0);
53 | }
54 |
55 | public void ReadPadding(byte pNumberOfBytes)
56 | {
57 |
58 | byte[] buffer = new byte[pNumberOfBytes];
59 | int nRead = mStream.Read(buffer, 0, buffer.Length);
60 | if (nRead != pNumberOfBytes) throw new Exception(" Stream error");
61 | }
62 |
63 | public long GetPosition()
64 | {
65 | return mStream.Position;
66 | }
67 |
68 |
69 | public void Dispose()
70 | {
71 | Dispose(true);
72 | GC.SuppressFinalize(this);
73 | }
74 |
75 |
76 | protected virtual void Dispose(bool disposing)
77 | {
78 | if (mDisposed)
79 | return;
80 |
81 | if (disposing)
82 | {
83 | if (mStream != null) mStream.Dispose();
84 | }
85 |
86 | mDisposed = true;
87 | }
88 |
89 |
90 | }
91 |
--------------------------------------------------------------------------------
/AHN/DTM/MOORDRECHT/tiles.vrt:
--------------------------------------------------------------------------------
1 |
2 | PROJCS["WGS 84 / Pseudo-Mercator",GEOGCS["WGS 84",DATUM["WGS_1984",SPHEROID["WGS 84",6378137,298.257223563,AUTHORITY["EPSG","7030"]],AUTHORITY["EPSG","6326"]],PRIMEM["Greenwich",0,AUTHORITY["EPSG","8901"]],UNIT["degree",0.0174532925199433,AUTHORITY["EPSG","9122"]],AUTHORITY["EPSG","4326"]],PROJECTION["Mercator_1SP"],PARAMETER["central_meridian",0],PARAMETER["scale_factor",1],PARAMETER["false_easting",0],PARAMETER["false_northing",0],UNIT["metre",1,AUTHORITY["EPSG","9001"]],AXIS["X",EAST],AXIS["Y",NORTH],EXTENSION["PROJ4","+proj=merc +a=6378137 +b=6378137 +lat_ts=0.0 +lon_0=0.0 +x_0=0.0 +y_0=0 +k=1.0 +units=m +nadgrids=@null +wktext +no_defs"],AUTHORITY["EPSG","3857"]]
3 | 5.1047183837289811e+05, 8.1138389819267793e+00, 0.0000000000000000e+00, 6.8067282686920436e+06, 0.0000000000000000e+00, -8.1138389819267793e+00
4 |
5 | 3.402823466385289e+38
6 | Gray
7 |
8 | mercator_m5_38an1.tif
9 | 1
10 |
11 |
12 |
13 | 3.402823466385289e+38
14 |
15 |
16 | mercator_m5_38an2.tif
17 | 1
18 |
19 |
20 |
21 | 3.402823466385289e+38
22 |
23 |
24 | mercator_m5_38az1.tif
25 | 1
26 |
27 |
28 |
29 | 3.402823466385289e+38
30 |
31 |
32 | mercator_m5_38az2.tif
33 | 1
34 |
35 |
36 |
37 | 3.402823466385289e+38
38 |
39 |
40 |
41 |
--------------------------------------------------------------------------------
/QuantizedLibrary/QuantizedMesh/QuantizedMeshStream.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.IO;
4 | using System.IO.Compression;
5 | using System.Text;
6 |
7 | namespace QuantizedMesh
8 | {
9 | class QuantizedMeshStream : IDisposable
10 | {
11 | private readonly Stream mStream;
12 | bool mDisposed = false;
13 |
14 | public QuantizedMeshStream(Stream pInputStream, bool pIsGZipped=false)
15 | {
16 | if (pInputStream == null) throw new ArgumentNullException("pInputStream");
17 | mStream = pIsGZipped ? (new GZipStream(pInputStream, CompressionMode.Decompress)) : pInputStream;
18 | }
19 |
20 | public float ReadFloat()
21 | {
22 | const int floatSize = 4; // 32 bit
23 | byte[] buffer = new byte[floatSize];
24 | int nRead = mStream.Read(buffer, 0, buffer.Length);
25 | if (nRead != floatSize) throw new Exception(" Stream error");
26 | return System.BitConverter.ToSingle(buffer, 0);
27 | }
28 |
29 | public double ReadDouble()
30 | {
31 | const int doubleSize = 8; // 64 bit
32 | byte[] buffer = new byte[doubleSize];
33 | int nRead = mStream.Read(buffer, 0, buffer.Length);
34 | if (nRead != doubleSize) throw new Exception(" Stream error");
35 | return System.BitConverter.ToDouble(buffer, 0);
36 | }
37 |
38 | public uint ReadUnsigned32Bit()
39 | {
40 | const int size = 4; // 32-bit unsigned integer
41 | byte[] buffer = new byte[size];
42 | int nRead = mStream.Read(buffer, 0, buffer.Length);
43 | if (nRead != size) throw new Exception(" Stream error");
44 | return System.BitConverter.ToUInt32(buffer, 0);
45 | }
46 |
47 | public ushort ReadUnsigned16Bit()
48 | {
49 | const int size = 2; // 16-bit unsigned integer
50 | byte[] buffer = new byte[size];
51 | int nRead = mStream.Read(buffer, 0, buffer.Length);
52 | if (nRead != size) throw new Exception(" Stream error");
53 | return System.BitConverter.ToUInt16(buffer, 0);
54 | }
55 |
56 | public void ReadPadding(byte pNumberOfBytes)
57 | {
58 |
59 | byte[] buffer = new byte[pNumberOfBytes];
60 | int nRead = mStream.Read(buffer, 0, buffer.Length);
61 | if (nRead != pNumberOfBytes) throw new Exception(" Stream error");
62 | }
63 |
64 | public long GetPosition()
65 | {
66 | return mStream.Position;
67 | }
68 |
69 |
70 | public void Dispose()
71 | {
72 | Dispose(true);
73 | GC.SuppressFinalize(this);
74 | }
75 |
76 |
77 | protected virtual void Dispose(bool disposing)
78 | {
79 | if (mDisposed)
80 | return;
81 |
82 | if (disposing)
83 | {
84 | if (mStream != null) mStream.Dispose();
85 | }
86 |
87 | mDisposed = true;
88 | }
89 |
90 |
91 | }
92 | }
93 |
--------------------------------------------------------------------------------
/UnityViewer/UnityQuantizedMeshViewer/Assets/HeightMesh/QuantizedMeshCreator.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.IO;
3 | using UnityEngine;
4 |
5 | public class QuantizedMeshCreator
6 | {
7 |
8 | public const float MinimumHeight = -10; /* lowest point in Netherlands*/
9 | public const float MaximumHeight = 350; /* heighest point in Netherlands */
10 |
11 | public static Mesh CreateMesh(Stream pStream, String pName)
12 | {
13 | try
14 | {
15 |
16 | var decoder = new QuantizedMeshFormatDecoder(pStream, false);
17 | Vector3[] terrainVertices = new Vector3[decoder.VertexList.Length];
18 | for (int index = 0; index < terrainVertices.Length; index++)
19 | {
20 | float heightInMeter = decoder.GetHeightInMeter(index);
21 | float normalizedHeight = Mathf.InverseLerp(MinimumHeight, MaximumHeight, heightInMeter);
22 |
23 | terrainVertices[index] = new Vector3(
24 | (float)QuantizedMeshFormatDecoder.Normalize(decoder.VertexList[index].u),
25 | normalizedHeight,
26 | (float)QuantizedMeshFormatDecoder.Normalize(decoder.VertexList[index].v));
27 | }
28 |
29 | int[] terrainTriangles = new int[decoder.TriangleIndices.Length];
30 | for (int index = 0; index < terrainTriangles.Length / 3; index++)
31 | {
32 | // Inverse traingle direction (frontface / backface)
33 | int offset = (index * 3);
34 | terrainTriangles[offset + 0] = (int)decoder.TriangleIndices[offset + 0];
35 | terrainTriangles[offset + 1] = (int)decoder.TriangleIndices[offset + 2];
36 | terrainTriangles[offset + 2] = (int)decoder.TriangleIndices[offset + 1];
37 | }
38 |
39 | Vector2[] terrainUV = new Vector2[decoder.VertexList.Length];
40 | for (int index = 0; index < terrainVertices.Length; index++)
41 | {
42 | terrainUV[index] = new Vector2(
43 | (float)QuantizedMeshFormatDecoder.Normalize(decoder.VertexList[index].u),
44 | (float)QuantizedMeshFormatDecoder.Normalize(decoder.VertexList[index].v));
45 | }
46 |
47 | // Replace quad mesh with own mesh
48 |
49 | Mesh terreinMesh = new Mesh()
50 | {
51 | name = pName,
52 | vertices = terrainVertices,
53 | triangles = terrainTriangles,
54 | uv = terrainUV
55 | };
56 |
57 |
58 | terreinMesh.RecalculateBounds();
59 | terreinMesh.RecalculateNormals(); // Could also be extracted from terrain file; but this is easer
60 |
61 | return terreinMesh;
62 |
63 | }
64 | catch (Exception ex)
65 | {
66 | Mesh terreinMesh = CreateEmptyQuad(pName + "_corruptstream");
67 | return terreinMesh;
68 | }
69 | }
70 |
71 | public static Mesh CreateEmptyQuad(String pName)
72 | {
73 | Vector3[] vertices = new Vector3[4]
74 | {
75 | new Vector3(0, 0, 0),
76 | new Vector3(1, 0, 0),
77 | new Vector3(0, 0, 1),
78 | new Vector3(1, 0, 1)
79 | };
80 | Vector3[] normals = new Vector3[4]
81 | {
82 | -Vector3.forward,
83 | -Vector3.forward,
84 | -Vector3.forward,
85 | -Vector3.forward
86 | };
87 | Vector2[] uv = new Vector2[4]
88 | {
89 |
90 | new Vector2(0, 0),
91 | new Vector2(1, 0),
92 | new Vector2(0, 1),
93 | new Vector2(1, 1)
94 | };
95 | int[] tri = new int[6] { 0, 2, 1, 2, 3, 1 };
96 |
97 | var mesh = new Mesh()
98 | {
99 | name = pName,
100 | vertices = vertices,
101 | triangles = tri,
102 | normals = normals,
103 | uv = uv
104 | };
105 | return mesh;
106 | }
107 | }
108 |
--------------------------------------------------------------------------------
/UnityViewer/UnityQuantizedMeshViewer/Assets/TileCreator.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections;
3 | using UnityEngine;
4 | using UnityEngine.Networking;
5 |
6 | public class TileCreator : MonoBehaviour
7 | {
8 | public struct PointF
9 | {
10 | public float X;
11 | public float Y;
12 | }
13 |
14 | [SerializeField]
15 | private float Latitude = 52.100876f;
16 |
17 |
18 | [SerializeField]
19 | private float Longitude = 4.257421f;
20 |
21 | [SerializeField]
22 | private int ZoomLevel = 14;
23 |
24 | [SerializeField]
25 | private int NumberOfTiles = 3;
26 |
27 | public PointF WorldToTilePos(double lon, double lat, int zoom)
28 | {
29 | PointF p = new PointF();
30 | p.X = (float)((lon + 180.0) / 360.0 * (1 << zoom));
31 | p.Y = (float)((1.0 - Math.Log(Math.Tan(lat * Math.PI / 180.0) +
32 | 1.0 / Math.Cos(lat * Math.PI / 180.0)) / Math.PI) / 2.0 * (1 << zoom));
33 |
34 | return p;
35 | }
36 |
37 | public PointF TileToWorldPos(double tile_x, double tile_y, int zoom)
38 | {
39 | PointF p = new PointF();
40 | double n = Math.PI - ((2.0 * Math.PI * tile_y) / Math.Pow(2.0, zoom));
41 |
42 | p.X = (float)((tile_x / Math.Pow(2.0, zoom) * 360.0) - 180.0);
43 | p.Y = (float)(180.0 / Math.PI * Math.Atan(Math.Sinh(n)));
44 |
45 | return p;
46 | }
47 |
48 | // Start is called before the first frame update
49 | void Start()
50 | {
51 | var tile = WorldToTilePos(Longitude, Latitude, ZoomLevel);
52 | int x = (int)tile.X;
53 | int y = (int)tile.Y;
54 | int y1 = toTms(ZoomLevel, y);
55 | for (int yTile = y - NumberOfTiles; yTile <= y + NumberOfTiles; yTile++)
56 | {
57 | for (int xTile = x - NumberOfTiles; xTile <= x + NumberOfTiles; xTile++)
58 | {
59 | StartCoroutine(generateTiles(ZoomLevel, xTile, yTile, xTile - x, yTile - y));
60 | }
61 | }
62 | }
63 |
64 | // Update is called once per frame
65 | void Update()
66 | {
67 |
68 | }
69 |
70 | public static int toTms(int pZoom, int pY)
71 | {
72 | return (int)(System.Math.Pow(2, pZoom) - pY - 1);
73 | }
74 |
75 | private IEnumerator generateTiles(int zoom, int x, int y, int offsetX, int offsetY)
76 | {
77 |
78 |
79 | float tileSize = 1;
80 | var tile = GameObject.CreatePrimitive(PrimitiveType.Quad);
81 |
82 | tile.name = string.Format("tile-{0}-{1}-{2}", zoom, x, y);
83 | tile.transform.SetParent(this.transform, false);
84 | tile.transform.localRotation = Quaternion.Euler(0, 0, 0);
85 |
86 | tile.transform.localPosition += new Vector3(offsetX * tileSize, 0, (-offsetY * tileSize) );
87 | tile.transform.localScale = new Vector3(1, 1 /*2.5f*/, 1);
88 |
89 | // OSM uses tiles: https://wiki.openstreetmap.org/wiki/Slippy_map_tilenames
90 | // TMS uses tiles: https://en.wikipedia.org/wiki/Tile_Map_Service
91 |
92 | // Convert XYZ OSM to XYZ TMS
93 | int tms_zoom = zoom; // Stays the same
94 | int tms_x = x; // Stays the same
95 | int tms_y = (int)(System.Math.Pow(2, zoom) - y - 1);
96 |
97 | name = $"Height-mesh-tile-{tms_zoom}-{ tms_x}-{tms_y}";
98 | var fi = new System.IO.FileInfo(String.Format(@"C:\development\QuantizedMesh\AHN\DTM\MOORDRECHT\tiles\{0}\{1}\{2}.terrain", tms_zoom, tms_x, tms_y));
99 | Mesh terrainMesh = (fi.Exists) ? QuantizedMeshCreator.CreateMesh(fi.OpenRead(), name) : QuantizedMeshCreator.CreateEmptyQuad(name + "_noheightmap");
100 | tile.gameObject.GetComponent().mesh = terrainMesh;
101 | tile.gameObject.GetComponent().sharedMesh = terrainMesh;
102 | tile.gameObject.layer = 10;
103 |
104 |
105 |
106 | //new TileGeoJSON(tile, tms_zoom, tms_x, y);
107 | //
108 | //string url = string.Format("https://tile.openstreetmap.org/{0}/{1}/{2}.png", zoom, x, y);
109 | string url = string.Format("http://mt0.google.com/vt/lyrs=y&hl=en&x={1}&y={2}&z={0}&s=Ga", zoom, x, y);
110 | using (UnityWebRequest uwr = UnityWebRequestTexture.GetTexture(url))
111 | {
112 | yield return uwr.SendWebRequest();
113 |
114 | if (uwr.isNetworkError || uwr.isHttpError)
115 | {
116 | Debug.Log(uwr.error);
117 | }
118 | else
119 | {
120 | // Get downloaded asset bundle
121 | var texture = DownloadHandlerTexture.GetContent(uwr);
122 | var rend = tile.GetComponent();
123 | if (rend)
124 | {
125 | Material material = new Material(Shader.Find("Standard"));
126 | //Texture2D texture = new Texture2D(512, 512, TextureFormat.DXT5, false);
127 | //texture.LoadImage(bytes);
128 | material.mainTexture = texture;
129 | rend.material = material;
130 | }
131 | }
132 | }
133 | }
134 |
135 |
136 |
137 | }
138 |
--------------------------------------------------------------------------------
/AHN/DTM/MOORDRECHT/tiles/13/4200/5485.obj:
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/UnityViewer/UnityQuantizedMeshViewer/Assets/GM.cs:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | using System;
5 | using UnityEngine;
6 |
7 | namespace Helpers
8 | {
9 | //SOURCE: http://stackoverflow.com/questions/12896139/geographic-coordinates-converter
10 | public static class GM
11 | {
12 | private const int TileSize = 256;
13 | private const int EarthRadius = 6378137;
14 | private const double InitialResolution = 2 * Math.PI * EarthRadius / TileSize;
15 | private const double OriginShift = 2 * Math.PI * EarthRadius / 2;
16 |
17 | public static Vector2 LatLonToMeters(Vector2 v)
18 | {
19 | return LatLonToMeters(v.x, v.y);
20 | }
21 |
22 | ///
23 | /// Converts given lat/lon in WGS84 Datum to XY in Spherical Mercator EPSG:900913
24 | ///
25 | ///
26 | ///
27 | ///
28 | public static Vector2 LatLonToMeters(double lat, double lon)
29 | {
30 | var p = new Vector2();
31 | p.x = (float)(lon * OriginShift / 180);
32 | p.y = (float)(Math.Log(Math.Tan((90 + lat) * Math.PI / 360)) / (Math.PI / 180));
33 | p.y = (float)(p.y * OriginShift / 180);
34 | return new Vector2(p.x, p.y);
35 | }
36 |
37 | ///
38 | /// Converts EPSG:900913 to pyramid pixel coordinates in given zoom level
39 | ///
40 | ///
41 | ///
42 | ///
43 | public static Vector2 MetersToPixels(Vector2 m, int zoom)
44 | {
45 | var res = Resolution(zoom);
46 | var pix = new Vector2();
47 | pix.x = (float)((m.x + OriginShift) / res);
48 | pix.y = (float)((-m.y + OriginShift) / res);
49 | return pix;
50 | }
51 |
52 | ///
53 | /// Converts pixel coordinates in given zoom level of pyramid to EPSG:900913
54 | ///
55 | ///
56 | ///
57 | ///
58 | public static Vector2 PixelsToMeters(Vector2 p, int zoom)
59 | {
60 | var res = Resolution(zoom);
61 | var met = new Vector2();
62 | met.x = (float)(p.x * res - OriginShift);
63 | met.y = (float)-(p.y * res - OriginShift);
64 | return met;
65 | }
66 |
67 | ///
68 | /// Returns a TMS (NOT Google!) tile covering region in given pixel coordinates
69 | ///
70 | ///
71 | ///
72 | public static Vector2 PixelsToTile(Vector2 p)
73 | {
74 | var t = new Vector2();
75 | t.x = (int)Math.Ceiling(p.x / (double)TileSize) - 1;
76 | t.y = (int)Math.Ceiling(p.y / (double)TileSize) - 1;
77 | return t;
78 | }
79 |
80 | public static Vector2 PixelsToRaster(Vector2 p, int zoom)
81 | {
82 | var mapSize = TileSize << zoom;
83 | return new Vector2(p.x, mapSize - p.y);
84 | }
85 |
86 | ///
87 | /// Returns tile for given mercator coordinates
88 | ///
89 | ///
90 | ///
91 | ///
92 | public static Vector2 MetersToTile(Vector2 m, int zoom)
93 | {
94 | var p = MetersToPixels(m, zoom);
95 | return PixelsToTile(p);
96 | }
97 |
98 | ///
99 | /// Returns bounds of the given tile in EPSG:900913 coordinates
100 | ///
101 | ///
102 | ///
103 | ///
104 | public static Rect TileBounds(Vector2Int t, int zoom)
105 | {
106 | var min = PixelsToMeters(new Vector2(t.x * TileSize, t.y * TileSize), zoom);
107 | var max = PixelsToMeters(new Vector2((t.x + 1) * TileSize, (t.y + 1) * TileSize), zoom);
108 | return new Rect(min, max - min);
109 | }
110 | ///
111 | /// Converts meters to a Latitude (y) and Longitude (x).
112 | ///
113 | ///
114 | ///
115 | public static Vector2 MetersToLatLon(Vector2 m)
116 | {
117 | var ll = new Vector2();
118 | ll.x = (float)(m.x / OriginShift) * 180;
119 | ll.y = (float)(m.y / OriginShift) * 180;
120 | ll.y = (float)(180 / Math.PI * (2 * Math.Atan(Math.Exp(ll.y * Math.PI / 180)) - Math.PI / 2));
121 | return ll;
122 | }
123 |
124 | //Returns bounds of the given tile in latutude/longitude using WGS84 datum
125 | //public static RectD TileLatLonBounds(Vector2d t, int zoom)
126 | //{
127 | // var bound = TileBounds(t, zoom);
128 | // var min = MetersToLatLon(new Vector2d(bound.Min.x, bound.Min.y));
129 | // var max = MetersToLatLon(new Vector2d(bound.Min.x + bound.Size.x, bound.Min.y + bound.Size.y));
130 | // return new RectD(min.x, min.y, Math.Abs(max.x - min.x), Math.Abs(max.y - min.y));
131 | //}
132 |
133 | ///
134 | /// Resolution (meters/pixel) for given zoom level (measured at Equator)
135 | ///
136 | ///
137 | ///
138 | public static double Resolution(int zoom)
139 | {
140 | return InitialResolution / (Math.Pow(2, zoom));
141 | }
142 |
143 | public static double ZoomForPixelSize(double pixelSize)
144 | {
145 | for (var i = 0; i < 30; i++)
146 | if (pixelSize > Resolution(i))
147 | return i != 0 ? i - 1 : 0;
148 | throw new InvalidOperationException();
149 | }
150 |
151 | // Switch to Google Tile representation from TMS
152 | public static Vector2 ToGoogleTile(Vector2 t, int zoom)
153 | {
154 | return new Vector2(t.x, ((int)Math.Pow(2, zoom) - 1) - t.y);
155 | }
156 |
157 | // Switch to TMS Tile representation from Google
158 | public static Vector2 ToTmsTile(Vector2 t, int zoom)
159 | {
160 | return new Vector2(t.x, ((int)Math.Pow(2, zoom) - 1) - t.y);
161 | }
162 | }
163 | }
164 |
--------------------------------------------------------------------------------
/UnityViewer/UnityQuantizedMeshViewer/ProjectSettings/InputManager.asset:
--------------------------------------------------------------------------------
1 | %YAML 1.1
2 | %TAG !u! tag:unity3d.com,2011:
3 | --- !u!13 &1
4 | InputManager:
5 | m_ObjectHideFlags: 0
6 | serializedVersion: 2
7 | m_Axes:
8 | - serializedVersion: 3
9 | m_Name: Horizontal
10 | descriptiveName:
11 | descriptiveNegativeName:
12 | negativeButton: left
13 | positiveButton: right
14 | altNegativeButton: a
15 | altPositiveButton: d
16 | gravity: 3
17 | dead: 0.001
18 | sensitivity: 3
19 | snap: 1
20 | invert: 0
21 | type: 0
22 | axis: 0
23 | joyNum: 0
24 | - serializedVersion: 3
25 | m_Name: Vertical
26 | descriptiveName:
27 | descriptiveNegativeName:
28 | negativeButton: down
29 | positiveButton: up
30 | altNegativeButton: s
31 | altPositiveButton: w
32 | gravity: 3
33 | dead: 0.001
34 | sensitivity: 3
35 | snap: 1
36 | invert: 0
37 | type: 0
38 | axis: 0
39 | joyNum: 0
40 | - serializedVersion: 3
41 | m_Name: Fire1
42 | descriptiveName:
43 | descriptiveNegativeName:
44 | negativeButton:
45 | positiveButton: left ctrl
46 | altNegativeButton:
47 | altPositiveButton: mouse 0
48 | gravity: 1000
49 | dead: 0.001
50 | sensitivity: 1000
51 | snap: 0
52 | invert: 0
53 | type: 0
54 | axis: 0
55 | joyNum: 0
56 | - serializedVersion: 3
57 | m_Name: Fire2
58 | descriptiveName:
59 | descriptiveNegativeName:
60 | negativeButton:
61 | positiveButton: left alt
62 | altNegativeButton:
63 | altPositiveButton: mouse 1
64 | gravity: 1000
65 | dead: 0.001
66 | sensitivity: 1000
67 | snap: 0
68 | invert: 0
69 | type: 0
70 | axis: 0
71 | joyNum: 0
72 | - serializedVersion: 3
73 | m_Name: Fire3
74 | descriptiveName:
75 | descriptiveNegativeName:
76 | negativeButton:
77 | positiveButton: left shift
78 | altNegativeButton:
79 | altPositiveButton: mouse 2
80 | gravity: 1000
81 | dead: 0.001
82 | sensitivity: 1000
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90 | descriptiveName:
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94 | altNegativeButton:
95 | altPositiveButton:
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97 | dead: 0.001
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101 | type: 0
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106 | descriptiveName:
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110 | altNegativeButton:
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122 | descriptiveName:
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138 | descriptiveName:
139 | descriptiveNegativeName:
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142 | altNegativeButton:
143 | altPositiveButton:
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149 | type: 1
150 | axis: 2
151 | joyNum: 0
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153 | m_Name: Horizontal
154 | descriptiveName:
155 | descriptiveNegativeName:
156 | negativeButton:
157 | positiveButton:
158 | altNegativeButton:
159 | altPositiveButton:
160 | gravity: 0
161 | dead: 0.19
162 | sensitivity: 1
163 | snap: 0
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165 | type: 2
166 | axis: 0
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169 | m_Name: Vertical
170 | descriptiveName:
171 | descriptiveNegativeName:
172 | negativeButton:
173 | positiveButton:
174 | altNegativeButton:
175 | altPositiveButton:
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185 | m_Name: Fire1
186 | descriptiveName:
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190 | altNegativeButton:
191 | altPositiveButton:
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193 | dead: 0.001
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202 | descriptiveName:
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206 | altNegativeButton:
207 | altPositiveButton:
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217 | m_Name: Fire3
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254 | altNegativeButton:
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256 | gravity: 1000
257 | dead: 0.001
258 | sensitivity: 1000
259 | snap: 0
260 | invert: 0
261 | type: 0
262 | axis: 0
263 | joyNum: 0
264 | - serializedVersion: 3
265 | m_Name: Submit
266 | descriptiveName:
267 | descriptiveNegativeName:
268 | negativeButton:
269 | positiveButton: enter
270 | altNegativeButton:
271 | altPositiveButton: space
272 | gravity: 1000
273 | dead: 0.001
274 | sensitivity: 1000
275 | snap: 0
276 | invert: 0
277 | type: 0
278 | axis: 0
279 | joyNum: 0
280 | - serializedVersion: 3
281 | m_Name: Cancel
282 | descriptiveName:
283 | descriptiveNegativeName:
284 | negativeButton:
285 | positiveButton: escape
286 | altNegativeButton:
287 | altPositiveButton: joystick button 1
288 | gravity: 1000
289 | dead: 0.001
290 | sensitivity: 1000
291 | snap: 0
292 | invert: 0
293 | type: 0
294 | axis: 0
295 | joyNum: 0
296 |
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/UnityViewer/UnityQuantizedMeshViewer/Assets/HeightMesh/QuantizedMeshFormatDecoder.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections;
3 | using System.Collections.Generic;
4 | using System.IO;
5 | using UnityEngine;
6 |
7 |
8 | public class QuantizedMeshFormatDecoder
9 | {
10 | public enum SizePerStruct
11 | {
12 | StructSize_32bit,
13 | StructSize_16bit,
14 | }
15 |
16 | public struct NormilizedVertexData
17 | {
18 | public float u;
19 | public float v;
20 | public float height;
21 | }
22 |
23 | public struct VertexData
24 | {
25 | /* The horizontal coordinate of the vertex in the tile.
26 | * When the u value is 0, the vertex is on the Western edge of the tile.
27 | * When the value is 32767, the vertex is on the Eastern edge of the tile.
28 | * For other values, the vertex's longitude is a linear interpolation between the longitudes of the Western and Eastern edges of the tile. */
29 | public int u;
30 | /*
31 | * The vertical coordinate of the vertex in the tile.
32 | * When the v value is 0, the vertex is on the Southern edge of the tile.
33 | * When the value is 32767, the vertex is on the Northern edge of the tile.
34 | * For other values, the vertex's latitude is a linear interpolation between the latitudes of the Southern and Nothern edges of the tile. */
35 | public int v;
36 | /* The height of the vertex in the tile.
37 | * When the height value is 0, the vertex's height is equal to the minimum height within the tile, as specified in the tile's header.
38 | * When the value is 32767, the vertex's height is equal to the maximum height within the tile.
39 | * For other values, the vertex's height is a linear interpolation between the minimum and maximum heights. */
40 | public int height;
41 | }
42 |
43 | // The center of the tile in Earth-centered Fixed coordinates.
44 | public double CenterX { get; private set; }
45 | public double CenterY { get; private set; }
46 | public double CenterZ { get; private set; }
47 |
48 | // The minimum and maximum heights in the area covered by this tile.
49 | // The minimum may be lower and the maximum may be higher than
50 | // the height of any vertex in this tile in the case that the min/max vertex
51 | // was removed during mesh simplification, but these are the appropriate
52 | // values to use for analysis or visualization.
53 | public float MinimumHeight { get; private set; }
54 | public float MaximumHeight { get; private set; }
55 |
56 | // The tile’s bounding sphere. The X,Y,Z coordinates are again expressed
57 | // in Earth-centered Fixed coordinates, and the radius is in meters.
58 | public double BoundingSphereCenterX { get; private set; }
59 | public double BoundingSphereCenterY { get; private set; }
60 | public double BoundingSphereCenterZ { get; private set; }
61 | public double BoundingSphereRadius { get; private set; }
62 |
63 | // The horizon occlusion point, expressed in the ellipsoid-scaled Earth-centered Fixed frame.
64 | // If this point is below the horizon, the entire tile is below the horizon.
65 | // See http://cesiumjs.org/2013/04/25/Horizon-culling/ for more information.
66 | public double HorizonOcclusionPointX { get; private set; }
67 | public double HorizonOcclusionPointY { get; private set; }
68 | public double HorizonOcclusionPointZ { get; private set; }
69 |
70 | private VertexData[] mVertexList = null;
71 | public VertexData[] VertexList { get { return mVertexList; } }
72 |
73 | // counter-clockwise winding order
74 | private uint[] mTriangleIndices = null;
75 | public uint[] TriangleIndices { get { return mTriangleIndices; } }
76 |
77 | private uint[] mWestIndices = null;
78 | public uint[] WestIndices { get { return mWestIndices; } }
79 | private uint[] mSouthIndices = null;
80 | public uint[] SouthIndices { get { return mSouthIndices; } }
81 | private uint[] mEastIndices = null;
82 | public uint[] EastIndices { get { return mEastIndices; } }
83 | private uint[] mNorthIndices = null;
84 | public uint[] NorthIndices { get { return mNorthIndices; } }
85 |
86 | public QuantizedMeshFormatDecoder(FileInfo pTerrainFile, bool pIsGzipped)
87 | {
88 | using (var inputStream = File.OpenRead(pTerrainFile.FullName))
89 | {
90 | DecodeFile(inputStream, pIsGzipped);
91 | }
92 | }
93 |
94 | public QuantizedMeshFormatDecoder(Stream pStream, bool pIsGzipped)
95 | {
96 | DecodeFile(pStream, pIsGzipped);
97 | }
98 |
99 | public void DecodeFile(Stream pInputStream, bool pIsGzipped)
100 | {
101 | if (pInputStream == null) throw new ArgumentNullException("pInputStream");
102 | using (var quantizedMeshStream = new QuantizedMeshStream(pInputStream, pIsGzipped))
103 | {
104 | // Read Header
105 | CenterX = quantizedMeshStream.ReadDouble();
106 | CenterY = quantizedMeshStream.ReadDouble();
107 | CenterZ = quantizedMeshStream.ReadDouble();
108 | MinimumHeight = quantizedMeshStream.ReadFloat();
109 | MaximumHeight = quantizedMeshStream.ReadFloat();
110 | BoundingSphereCenterX = quantizedMeshStream.ReadDouble();
111 | BoundingSphereCenterY = quantizedMeshStream.ReadDouble();
112 | BoundingSphereCenterZ = quantizedMeshStream.ReadDouble();
113 | BoundingSphereRadius = quantizedMeshStream.ReadDouble();
114 | HorizonOcclusionPointX = quantizedMeshStream.ReadDouble();
115 | HorizonOcclusionPointY = quantizedMeshStream.ReadDouble();
116 | HorizonOcclusionPointZ = quantizedMeshStream.ReadDouble();
117 |
118 | // Read Vertex Data
119 | getVertexList(quantizedMeshStream, ref mVertexList);
120 |
121 | // Read Index data (traingle indices)
122 | SizePerStruct structSize = (mVertexList.Length > 65536) ? SizePerStruct.StructSize_32bit : SizePerStruct.StructSize_16bit;
123 | GetIndices(quantizedMeshStream, ref mTriangleIndices, structSize);
124 |
125 | // Read edge indices
126 | getEdgeIndices(quantizedMeshStream, ref mWestIndices, structSize);
127 | getEdgeIndices(quantizedMeshStream, ref mSouthIndices, structSize);
128 | getEdgeIndices(quantizedMeshStream, ref mEastIndices, structSize);
129 | getEdgeIndices(quantizedMeshStream, ref mNorthIndices, structSize);
130 | }
131 | }
132 |
133 | // Normalize between 0..1 (for vertex u, v and height)
134 | public static double Normalize(int pValue)
135 | {
136 | return (float)pValue / 32767.0;
137 | }
138 |
139 | public float GetHeightInMeter(int pVertexIndex /* start at zero*/)
140 | {
141 | if ((mVertexList != null) && (pVertexIndex < mVertexList.Length))
142 | {
143 | float delta = MaximumHeight - MinimumHeight;
144 | return (float)(MinimumHeight + (Normalize(mVertexList[pVertexIndex].height) * delta));
145 | }
146 | return float.MinValue;
147 | }
148 |
149 | private static void GetIndices(QuantizedMeshStream pStream, ref uint[] pTriangleIndices, SizePerStruct pSizePerStruct)
150 | {
151 | byte bytesInStruct = (pSizePerStruct == SizePerStruct.StructSize_32bit) ? (byte)4 : (byte)2;
152 | var alignment = pStream.GetPosition() % bytesInStruct;
153 | if (alignment != 0)
154 | {
155 | pStream.ReadPadding((byte)(bytesInStruct - alignment));
156 | }
157 |
158 |
159 | uint triangleCount = pStream.ReadUnsigned32Bit();
160 | pTriangleIndices = new uint[triangleCount * 3]; /* 3 indices for 1 triangle */
161 | for (int index = 0; index < pTriangleIndices.Length; index++)
162 | {
163 | pTriangleIndices[index] = (pSizePerStruct == SizePerStruct.StructSize_32bit) ? pStream.ReadUnsigned32Bit() : pStream.ReadUnsigned16Bit();
164 | }
165 |
166 |
167 | // Decompress values
168 | uint highest = 0;
169 | for (var i = 0; i < pTriangleIndices.Length; ++i)
170 | {
171 | uint code = pTriangleIndices[i];
172 | pTriangleIndices[i] = highest - code;
173 | if (code == 0) { ++highest; }
174 | }
175 |
176 | }
177 |
178 | private static void getEdgeIndices(QuantizedMeshStream pStream, ref uint[] pEdgeIndices, SizePerStruct pSizePerStruct)
179 | {
180 | uint triangleCount = pStream.ReadUnsigned32Bit();
181 | pEdgeIndices = new uint[triangleCount];
182 | for (int index = 0; index < pEdgeIndices.Length; index++)
183 | {
184 | pEdgeIndices[index] = (pSizePerStruct == SizePerStruct.StructSize_32bit) ? pStream.ReadUnsigned32Bit() : pStream.ReadUnsigned16Bit();
185 | }
186 | }
187 |
188 | private static void getVertexList(QuantizedMeshStream pStream, ref VertexData[] pVertexList)
189 | {
190 | uint numberOfVertex = pStream.ReadUnsigned32Bit();
191 | pVertexList = new VertexData[numberOfVertex];
192 |
193 | for (int index = 0; index < numberOfVertex; index++) pVertexList[index].u = pStream.ReadUnsigned16Bit();
194 | for (int index = 0; index < numberOfVertex; index++) pVertexList[index].v = pStream.ReadUnsigned16Bit();
195 | for (int index = 0; index < numberOfVertex; index++) pVertexList[index].height = pStream.ReadUnsigned16Bit();
196 |
197 | // Apply ZigZag (data is compressed)
198 | var u = 0;
199 | var v = 0;
200 | var height = 0;
201 | for (int index = 0; index < numberOfVertex; ++index)
202 | {
203 | u += ZigZagDecode((ushort)pVertexList[index].u);
204 | v += ZigZagDecode((ushort)pVertexList[index].v);
205 | height += ZigZagDecode((ushort)pVertexList[index].height);
206 |
207 | pVertexList[index].u = u;
208 | pVertexList[index].v = v;
209 | pVertexList[index].height = height;
210 | }
211 | }
212 |
213 | private static int ZigZagDecode(ushort pValue)
214 | {
215 | return ((pValue >> 1) ^ (-(pValue & 1)));
216 | }
217 | }
218 |
--------------------------------------------------------------------------------
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/QuantizedLibrary/QuantizedMesh/QuantizedMeshFormatDecoder.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.IO;
3 | using System.IO.Compression;
4 |
5 | // TODO: Indices are always strored as 32 bit, in some cases 16 bit can be used (less memory)
6 |
7 | namespace QuantizedMesh
8 | {
9 | // Decode the quantized mesg terrain format (see https://github.com/AnalyticalGraphicsInc/quantized-mesh)
10 | // Each tile is a specially-encoded triangle mesh where vertices overlap their neighbors at tile edges.
11 | // In other words, at the root, the eastern-most vertices in the western tile have the same longitude as the western-most vertices in the eastern tile.
12 | // Terrain tiles are served gzipped.Once extracted, tiles are little-endian, binary data.
13 | // The first part of the file is a header with the following format.
14 | // Doubles are IEEE 754 64-bit floating-point numbers,
15 | // Floats are IEEE 754 32-bit floating-point numbers.
16 |
17 | // application/vnd.quantized-mesh, application/octet-stream; q=0.9
18 |
19 | public class QuantizedMeshFormatDecoder
20 | {
21 | public enum SizePerStruct
22 | {
23 | StructSize_32bit,
24 | StructSize_16bit,
25 | }
26 |
27 | public struct NormilizedVertexData
28 | {
29 | public float u;
30 | public float v;
31 | public float height;
32 | }
33 |
34 | public struct VertexData
35 | {
36 | /* The horizontal coordinate of the vertex in the tile.
37 | * When the u value is 0, the vertex is on the Western edge of the tile.
38 | * When the value is 32767, the vertex is on the Eastern edge of the tile.
39 | * For other values, the vertex's longitude is a linear interpolation between the longitudes of the Western and Eastern edges of the tile. */
40 | public int u;
41 | /*
42 | * The vertical coordinate of the vertex in the tile.
43 | * When the v value is 0, the vertex is on the Southern edge of the tile.
44 | * When the value is 32767, the vertex is on the Northern edge of the tile.
45 | * For other values, the vertex's latitude is a linear interpolation between the latitudes of the Southern and Nothern edges of the tile. */
46 | public int v;
47 | /* The height of the vertex in the tile.
48 | * When the height value is 0, the vertex's height is equal to the minimum height within the tile, as specified in the tile's header.
49 | * When the value is 32767, the vertex's height is equal to the maximum height within the tile.
50 | * For other values, the vertex's height is a linear interpolation between the minimum and maximum heights. */
51 | public int height;
52 | }
53 |
54 | // The center of the tile in Earth-centered Fixed coordinates.
55 | public double CenterX { get; private set; }
56 | public double CenterY { get; private set; }
57 | public double CenterZ { get; private set; }
58 |
59 | // The minimum and maximum heights in the area covered by this tile.
60 | // The minimum may be lower and the maximum may be higher than
61 | // the height of any vertex in this tile in the case that the min/max vertex
62 | // was removed during mesh simplification, but these are the appropriate
63 | // values to use for analysis or visualization.
64 | public float MinimumHeight { get; private set; }
65 | public float MaximumHeight { get; private set; }
66 |
67 | // The tile’s bounding sphere. The X,Y,Z coordinates are again expressed
68 | // in Earth-centered Fixed coordinates, and the radius is in meters.
69 | public double BoundingSphereCenterX { get; private set; }
70 | public double BoundingSphereCenterY { get; private set; }
71 | public double BoundingSphereCenterZ { get; private set; }
72 | public double BoundingSphereRadius { get; private set; }
73 |
74 | // The horizon occlusion point, expressed in the ellipsoid-scaled Earth-centered Fixed frame.
75 | // If this point is below the horizon, the entire tile is below the horizon.
76 | // See http://cesiumjs.org/2013/04/25/Horizon-culling/ for more information.
77 | public double HorizonOcclusionPointX { get; private set; }
78 | public double HorizonOcclusionPointY { get; private set; }
79 | public double HorizonOcclusionPointZ { get; private set; }
80 |
81 | private VertexData[] mVertexList = null;
82 | public VertexData[] VertexList { get { return mVertexList; } }
83 |
84 | // counter-clockwise winding order
85 | private uint[] mTriangleIndices = null;
86 | public uint[] TriangleIndices { get { return mTriangleIndices; } }
87 |
88 | private uint[] mWestIndices = null;
89 | public uint[] WestIndices { get { return mWestIndices; } }
90 | private uint[] mSouthIndices = null;
91 | public uint[] SouthIndices { get { return mSouthIndices; } }
92 | private uint[] mEastIndices = null;
93 | public uint[] EastIndices { get { return mEastIndices; } }
94 | private uint[] mNorthIndices = null;
95 | public uint[] NorthIndices { get { return mNorthIndices; } }
96 |
97 | public QuantizedMeshFormatDecoder(FileInfo pTerrainFile, bool pIsGzipped)
98 | {
99 | using (var inputStream = File.OpenRead(pTerrainFile.FullName))
100 | {
101 | DecodeFile(inputStream, pIsGzipped);
102 | }
103 | }
104 |
105 | private void DecodeFile(Stream pInputStream, bool pIsGzipped)
106 | {
107 | if (pInputStream == null) throw new ArgumentNullException("pInputStream");
108 | using (var quantizedMeshStream = new QuantizedMeshStream(pInputStream, pIsGzipped))
109 | {
110 | // Read Header
111 | CenterX = quantizedMeshStream.ReadDouble();
112 | CenterY = quantizedMeshStream.ReadDouble();
113 | CenterZ = quantizedMeshStream.ReadDouble();
114 | MinimumHeight = quantizedMeshStream.ReadFloat();
115 | MaximumHeight = quantizedMeshStream.ReadFloat();
116 | BoundingSphereCenterX = quantizedMeshStream.ReadDouble();
117 | BoundingSphereCenterY = quantizedMeshStream.ReadDouble();
118 | BoundingSphereCenterZ = quantizedMeshStream.ReadDouble();
119 | BoundingSphereRadius = quantizedMeshStream.ReadDouble();
120 | HorizonOcclusionPointX = quantizedMeshStream.ReadDouble();
121 | HorizonOcclusionPointY = quantizedMeshStream.ReadDouble();
122 | HorizonOcclusionPointZ = quantizedMeshStream.ReadDouble();
123 |
124 | // Read Vertex Data
125 | getVertexList(quantizedMeshStream, ref mVertexList);
126 |
127 | // Read Index data (traingle indices)
128 | SizePerStruct structSize = (mVertexList.Length > 65536) ? SizePerStruct.StructSize_32bit : SizePerStruct.StructSize_16bit;
129 | GetIndices(quantizedMeshStream, ref mTriangleIndices, structSize);
130 |
131 | // Read edge indices
132 | getEdgeIndices(quantizedMeshStream, ref mWestIndices, structSize);
133 | getEdgeIndices(quantizedMeshStream, ref mSouthIndices, structSize);
134 | getEdgeIndices(quantizedMeshStream, ref mEastIndices, structSize);
135 | getEdgeIndices(quantizedMeshStream, ref mNorthIndices, structSize);
136 |
137 |
138 | Console.Out.WriteLine(String.Format("{0:0.00000000}", CenterX));
139 |
140 | for (int index = 0; index < mVertexList.Length; index++)
141 | {
142 | Console.Out.WriteLine(String.Format("{0:0.00000000} {1:0.00000000} {2:0.00000000}",
143 | Normalize(mVertexList[index].u), Normalize(mVertexList[index].v ), GetHeightInMeter(index)));
144 | }
145 |
146 | Console.Out.WriteLine(String.Format("{0:0.00000000}", CenterZ));
147 | }
148 | }
149 |
150 | // Normalize between 0..1 (for vertex u, v and height)
151 | public static double Normalize(int pValue)
152 | {
153 | return (float)pValue / 32767.0;
154 | }
155 |
156 | public float GetHeightInMeter(int pVertexIndex /* start at zero*/)
157 | {
158 | if ((mVertexList != null) && (pVertexIndex < mVertexList.Length))
159 | {
160 | float delta = MaximumHeight - MinimumHeight;
161 | return (float)(MinimumHeight + (Normalize(mVertexList[pVertexIndex].height) * delta));
162 | }
163 | return float.MinValue;
164 | }
165 |
166 | private static void GetIndices(QuantizedMeshStream pStream, ref uint[] pTriangleIndices, SizePerStruct pSizePerStruct)
167 | {
168 | byte bytesInStruct = (pSizePerStruct == SizePerStruct.StructSize_32bit) ? (byte)4 : (byte)2;
169 | var alignment = pStream.GetPosition() % bytesInStruct;
170 | if (alignment != 0)
171 | {
172 | pStream.ReadPadding((byte)(bytesInStruct - alignment));
173 | }
174 |
175 |
176 | uint triangleCount = pStream.ReadUnsigned32Bit();
177 | pTriangleIndices = new uint[triangleCount*3]; /* 3 indices for 1 triangle */
178 | for (int index = 0; index < pTriangleIndices.Length; index++)
179 | {
180 | pTriangleIndices[index] = (pSizePerStruct == SizePerStruct.StructSize_32bit) ? pStream.ReadUnsigned32Bit() : pStream.ReadUnsigned16Bit();
181 | }
182 |
183 |
184 | // Decompress values
185 | uint highest = 0;
186 | for (var i = 0; i < pTriangleIndices.Length; ++i)
187 | {
188 | uint code = pTriangleIndices[i];
189 | pTriangleIndices[i] = highest - code;
190 | if (code == 0) { ++highest; }
191 | }
192 |
193 | }
194 |
195 | private static void getEdgeIndices(QuantizedMeshStream pStream, ref uint[] pEdgeIndices, SizePerStruct pSizePerStruct)
196 | {
197 | uint triangleCount = pStream.ReadUnsigned32Bit();
198 | pEdgeIndices = new uint[triangleCount ];
199 | for (int index = 0; index < pEdgeIndices.Length; index++)
200 | {
201 | pEdgeIndices[index] = (pSizePerStruct == SizePerStruct.StructSize_32bit) ? pStream.ReadUnsigned32Bit() : pStream.ReadUnsigned16Bit();
202 | }
203 | }
204 |
205 | private static void getVertexList(QuantizedMeshStream pStream, ref VertexData[] pVertexList)
206 | {
207 | uint numberOfVertex = pStream.ReadUnsigned32Bit();
208 | pVertexList = new VertexData[numberOfVertex];
209 |
210 | for (int index = 0; index < numberOfVertex; index++) pVertexList[index].u = pStream.ReadUnsigned16Bit();
211 | for (int index = 0; index < numberOfVertex; index++) pVertexList[index].v= pStream.ReadUnsigned16Bit();
212 | for (int index = 0; index < numberOfVertex; index++) pVertexList[index].height = pStream.ReadUnsigned16Bit();
213 |
214 | // Apply ZigZag (data is compressed)
215 | var u = 0;
216 | var v = 0;
217 | var height = 0;
218 | for (int index = 0; index < numberOfVertex; ++index)
219 | {
220 | u += ZigZagDecode((ushort)pVertexList[index].u);
221 | v += ZigZagDecode((ushort)pVertexList[index].v);
222 | height += ZigZagDecode((ushort)pVertexList[index].height);
223 |
224 | pVertexList[index].u = u;
225 | pVertexList[index].v = v;
226 | pVertexList[index].height = height;
227 | }
228 | }
229 |
230 | private static int ZigZagDecode(ushort pValue)
231 | {
232 | return ((pValue >> 1) ^ (-(pValue & 1)));
233 | }
234 | }
235 | }
236 |
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388 | f 127 173 124
389 | f 127 118 120
390 | f 12 117 11
391 | f 5 162 8
392 | f 132 130 174
393 | f 155 174 154
394 | f 129 131 133
395 | f 65 134 132
396 | f 134 57 129
397 | f 130 152 154
398 | f 130 154 174
399 | f 134 65 64
400 | f 59 66 175
401 | f 66 171 175
402 | f 51 53 46
403 | f 52 165 169
404 | f 63 146 176
405 | f 146 171 176
406 | f 152 30 177
407 | f 4 99 3
408 | f 50 96 97
409 | f 96 178 15
410 | f 63 148 146
411 | f 39 40 156
412 | f 171 66 176
413 | f 171 170 175
414 | f 166 24 86
415 | f 24 151 86
416 | f 36 40 38
417 | f 38 128 37
418 | f 40 36 179
419 | f 41 102 38
420 | f 149 150 67
421 | f 25 67 150
422 | f 21 23 161
423 | f 110 22 109
424 | f 57 152 129
425 | f 179 180 40
426 | f 52 55 53
427 | f 135 164 137
428 | f 18 20 19
429 | f 102 138 38
430 | f 144 159 173
431 | f 173 159 124
432 | f 121 122 126
433 | f 34 32 76
434 | f 87 166 85
435 | f 73 87 83
436 | f 162 5 75
437 | f 32 23 162
438 | f 57 134 59
439 | f 134 64 59
440 | f 57 30 152
441 | f 30 57 165
442 | f 166 87 162
443 | f 166 86 85
444 | f 91 46 53
445 | f 40 180 157
446 | f 170 172 56
447 | f 165 51 46
448 | f 59 175 58
449 | f 130 129 152
450 | f 140 47 107
451 | f 16 1 98
452 | f 179 36 62
453 | f 62 36 29
454 | f 2 17 19
455 | f 18 27 128
456 | f 180 61 42
457 | f 180 60 61
458 | f 180 179 60
459 | f 27 18 17
460 | f 63 176 66
461 | f 42 157 180
462 | f 66 59 64
463 | f 146 55 172
464 | f 181 177 30
465 | f 170 58 175
466 | f 177 153 152
467 | f 147 45 43
468 | f 55 146 54
469 | f 62 60 179
470 | f 165 46 30
471 | f 20 18 128
472 | f 141 102 81
473 | f 106 109 22
474 | f 151 25 150
475 | f 84 82 89
476 | f 84 142 72
477 | f 73 162 87
478 | f 151 83 86
479 | f 161 23 32
480 | f 93 135 95
481 | f 137 113 136
482 | f 22 149 67
483 | f 22 21 68
484 | f 159 39 135
485 | f 137 164 115
486 | f 163 114 115
487 | f 95 135 113
488 | f 112 115 9
489 | f 123 125 122
490 | f 168 74 5
491 | f 110 39 83
492 | f 159 135 93
493 | f 160 144 145
494 | f 135 39 164
495 | f 144 90 88
496 | f 143 84 89
497 | f 168 5 167
498 | f 123 92 125
499 | f 172 55 169
500 | f 178 177 181
501 | f 134 129 133
502 | f 15 16 96
503 | f 178 181 15
504 | f 108 139 107
505 | f 50 99 49
506 | f 161 177 178
507 | f 15 30 14
508 | f 102 103 101
509 | f 140 107 139
510 | f 21 178 50
511 | f 161 178 21
512 | f 181 30 15
513 | f 141 81 79
514 | f 22 110 149
515 | f 25 151 24
516 | f 106 41 109
517 | f 151 110 83
518 | f 48 21 50
519 | f 111 31 34
520 | f 143 89 6
521 | f 5 90 167
522 | f 96 50 178
523 | f 102 141 138
524 | f 106 68 70
525 | f 104 21 100
526 | f 138 141 139
527 | f 88 90 7
528 | f 141 79 140
529 | f 7 6 89
530 |
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