├── .gitignore
├── README.md
├── android
├── .gitignore
├── .idea
│ ├── caches
│ │ ├── build_file_checksums.ser
│ │ └── gradle_models.ser
│ ├── encodings.xml
│ ├── gradle.xml
│ ├── misc.xml
│ ├── modules.xml
│ ├── runConfigurations.xml
│ └── vcs.xml
├── app
│ ├── .gitignore
│ ├── build.gradle
│ ├── proguard-rules.pro
│ └── src
│ │ └── main
│ │ ├── AndroidManifest.xml
│ │ ├── java
│ │ └── com
│ │ │ └── pieces
│ │ │ └── asyourlike
│ │ │ └── MainActivity.java
│ │ └── res
│ │ ├── drawable-v24
│ │ └── ic_launcher_foreground.xml
│ │ ├── drawable
│ │ └── ic_launcher_background.xml
│ │ ├── layout
│ │ └── activity_main.xml
│ │ ├── mipmap-anydpi-v26
│ │ ├── ic_launcher.xml
│ │ └── ic_launcher_round.xml
│ │ ├── mipmap-hdpi
│ │ ├── ic_launcher.png
│ │ └── ic_launcher_round.png
│ │ ├── mipmap-mdpi
│ │ ├── ic_launcher.png
│ │ └── ic_launcher_round.png
│ │ ├── mipmap-xhdpi
│ │ ├── ic_launcher.png
│ │ └── ic_launcher_round.png
│ │ ├── mipmap-xxhdpi
│ │ ├── ic_launcher.png
│ │ └── ic_launcher_round.png
│ │ ├── mipmap-xxxhdpi
│ │ ├── ic_launcher.png
│ │ └── ic_launcher_round.png
│ │ └── values
│ │ ├── colors.xml
│ │ ├── strings.xml
│ │ └── styles.xml
├── build.gradle
├── gradle.properties
├── gradle
│ └── wrapper
│ │ ├── gradle-wrapper.jar
│ │ └── gradle-wrapper.properties
├── gradlew
├── gradlew.bat
├── myunitylib
│ ├── .gitignore
│ ├── build.gradle
│ ├── proguard-rules.pro
│ ├── src
│ │ └── main
│ │ │ ├── AndroidManifest.xml
│ │ │ ├── java
│ │ │ └── com
│ │ │ │ └── jing
│ │ │ │ ├── CustomActivity.java
│ │ │ │ ├── CustomApplication.java
│ │ │ │ └── unity
│ │ │ │ └── Unity2Android.java
│ │ │ └── res
│ │ │ └── values
│ │ │ └── strings.xml
│ └── tempLibs
│ │ └── classes.jar
└── settings.gradle
└── unity
├── Assets
├── Logo.meta
├── Logo
│ ├── head_icon_rounded.png
│ ├── head_icon_rounded.png.meta
│ ├── pieceS_icon_corner.png
│ └── pieceS_icon_corner.png.meta
├── Main.cs
├── Main.cs.meta
├── Main.unity
├── Main.unity.meta
├── Plugins.meta
└── Plugins
│ ├── Android.meta
│ └── Android
│ ├── AndroidManifest.xml
│ ├── AndroidManifest.xml.meta
│ ├── myunitylib-debug.aar
│ └── myunitylib-debug.aar.meta
├── Logs
└── Packages-Update.log
├── Packages
└── manifest.json
└── ProjectSettings
├── AudioManager.asset
├── ClusterInputManager.asset
├── DynamicsManager.asset
├── EditorBuildSettings.asset
├── EditorSettings.asset
├── GraphicsSettings.asset
├── InputManager.asset
├── NavMeshAreas.asset
├── NetworkManager.asset
├── Physics2DSettings.asset
├── PresetManager.asset
├── ProjectSettings.asset
├── ProjectVersion.txt
├── QualitySettings.asset
├── TagManager.asset
├── TimeManager.asset
├── UnityConnectSettings.asset
└── VFXManager.asset
/.gitignore:
--------------------------------------------------------------------------------
1 | [Ll]ibrary/
2 | [Tt]emp/
3 | [Oo]bj/
4 | [Bb]uild/
5 | [Bb]uilds/
6 | Assets/AssetStoreTools*
7 |
8 | # Visual Studio cache directory
9 | .vs/
10 |
11 | # Autogenerated VS/MD/Consulo solution and project files
12 | ExportedObj/
13 | .consulo/
14 | *.csproj
15 | *.unityproj
16 | *.sln
17 | *.suo
18 | *.tmp
19 | *.user
20 | *.userprefs
21 | *.pidb
22 | *.booproj
23 | *.svd
24 | *.pdb
25 | *.opendb
26 |
27 | # Unity3D generated meta files
28 | *.pidb.meta
29 | *.pdb.meta
30 |
31 | # Unity3D Generated File On Crash Reports
32 | sysinfo.txt
33 |
34 | # Builds
35 | *.apk
36 | *.unitypackage
37 |
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/README.md:
--------------------------------------------------------------------------------
1 | ## 引言
2 | > 在写了[Unity与Android交互方案优化版](https://www.jianshu.com/p/86b275da600e
3 | )这篇文章得到了大家的认可,很多大佬评论说该方案用起来还可以。不过也有很多人咨询,如果需求要在原生的Activity里实现一些回调的重写,或者是某些SDK需要自定义的Activity开发时,该怎么做。其实实现起来还是比较简单的,这里也提供一个方案,同样是减少了那些繁琐的操作步骤,尽量简单的让您快速实现需求。
4 |
5 | ## 本文适用对象
6 | * 有一定的Unity开发经验,会使用Unity
7 | * 有一定的Android开发经验,会使用AndroidStudio,会看查看调试信息
8 | * 本文的所有内容基于[Unity与Android交互方案优化版](https://www.jianshu.com/p/86b275da600e
9 | )提供的方案之上,为其扩展、加强
10 |
11 | ## 方案优势
12 | * 需要引用unity下的class.jar,但是该jar并不会被打包出来,所以没有网上其他方案的那些繁琐的解压、拷贝等步骤。
13 | * 需要在Unity的/Plugins/Android下放置AndroidManifest.xml文件,因为必须要描述自定义的Activity等信息。
14 | * Unity打包时PackageName不依赖于引用文件
15 | * 发布简单,只需要导出arr并直接拷贝到/Plugins/Android目录下即可使用,不用对文件做任何修改
16 |
17 |
18 | ## 文章DEMO对应的IDE版本
19 | * AndroidStudio 3.4.1 (亲测通过)
20 | * Unity 2018.4.0 (亲测通过)
21 |
22 | # 流程
23 |
24 | > 因为项目是基于[Unity与Android交互方案优化版](https://www.jianshu.com/p/86b275da600e
25 | )扩展而来的,所以我们这里省略掉前戏,而是直接开始高潮部分。
26 |
27 | ### Android部分
28 |
29 | ##### 放置unity的class.jar
30 | 首先我们拷贝unity安装目录下针对的class.jar到AndroidStudio中库项目下的tempLibs目录中。这里我用的是Unity 2018.4.0版本,拷贝的文件是"[Unity安装路径]\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\Variations\mono\Release\Classes\class.jar"
31 |
32 | 一般来说说Android开发时,依赖的库文件都是放到libs目录中的,但是该目录中的内容默认是打包时会一起编译进包的,所以我们自己建立一个tempLibs(名字你随便取)目录,来放这种不参与编译的jar。
33 |
34 | ##### 修改build.gradle文件
35 |
36 | ```
37 | 这一个地方很关键,请仔细阅读
38 | ```
39 |
40 | 修改build.gradle文件,的dependencies部分,添加class.jar的引用,这里切记用compileOnly,这样打包aar的时候,该class.jar不会被打包出去。
41 |
42 | ```
43 | dependencies {
44 | implementation fileTree(include: ['*.jar'], dir: 'libs')
45 | implementation 'com.android.support:appcompat-v7:26.1.0'
46 | compileOnly files('tempLibs/classes.jar') //使用compileOnly指定该jar只是开发时引用,编译时不导出
47 | }
48 | ```
49 |
50 | ##### 写一个自定义的Application
51 |
52 | 我们创建一个CustomApplication文件,继承自Application。为了方便测试,我们重写onCreate方法
53 | ```
54 | import android.app.Application;
55 | import android.util.Log;
56 | public class CustomApplication extends Application {
57 | @Override
58 | public void onCreate() {
59 | super.onCreate();
60 | Log.i("unity_with_android_plus", "老子就是自定义的Application");
61 | }
62 | }
63 | ```
64 |
65 | ##### 写一个自定义的Activity
66 |
67 | 我们创建一个CustomActivity文件,继承自UnityPlayerActivity。为了方便测试,我们重写onCreate方法
68 |
69 | >这就是为什么要引入class.jar的原因,因为我们要继承 "com.unity3d.player.UnityPlayerActivity" 这个类
70 |
71 | ```
72 | import android.os.Bundle;
73 | import android.util.Log;
74 | import com.unity3d.player.UnityPlayerActivity;
75 | public class CustomActivity extends UnityPlayerActivity {
76 | @Override
77 | protected void onCreate(Bundle bundle) {
78 | super.onCreate(bundle);
79 | Log.i("unity_with_android_plus", "老子就是自定义的Activity");
80 | }
81 | }
82 | ```
83 |
84 | ### Unity部分
85 |
86 | ##### 编写AndroidManifest.xml文件
87 |
88 | 我们在Assets/Plugins/Android目录下,新建一个文件AndroidManifest.xml。内容如下
89 |
90 | ```
91 |
93 |
96 |
99 |
100 |
101 |
102 |
103 |
104 |
105 |
106 |
107 |
108 | ```
109 |
110 | 在这里,可以看到我们明确指出了Application使用的是我们自定义的CustomApplication,Activity使用的是CustomActivity。至于其它的参数的含义,请各位大佬自行百度android知识。
111 |
112 | ### 测试
113 |
114 | 我们配置一下BuildSettings,确保勾上Development Build。然后打包APK开始测试。
115 |
116 | 让程序运行起来,我们可以在AndroidStudio的Logcat里看到我们自定义的Application以及Activity已经起作用了,并打印了日志信息。
117 |
118 | 
119 |
120 | ## 结束语
121 | 基本上该文章配合之前的文章,可以解决我们在Unity和Android交互开发中遇到的所有问题,为所欲为了。如果后续还有其它的更好的方案,我会再更新。
122 |
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2 | .gradle
3 | /local.properties
4 | /.idea/workspace.xml
5 | /.idea/libraries
6 | .DS_Store
7 | /build
8 | /captures
9 | .externalNativeBuild
10 |
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1 | /build
2 |
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1 | apply plugin: 'com.android.application'
2 |
3 | android {
4 | compileSdkVersion 26
5 | defaultConfig {
6 | applicationId "com.pieces.asyourlike"
7 | minSdkVersion 15
8 | targetSdkVersion 26
9 | versionCode 1
10 | versionName "1.0"
11 | testInstrumentationRunner "android.support.test.runner.AndroidJUnitRunner"
12 | }
13 | buildTypes {
14 | release {
15 | minifyEnabled false
16 | proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
17 | }
18 | }
19 | }
20 |
21 | dependencies {
22 | implementation fileTree(dir: 'libs', include: ['*.jar'])
23 | implementation 'com.android.support:appcompat-v7:26.1.0'
24 | implementation 'com.android.support.constraint:constraint-layout:1.0.2'
25 | testImplementation 'junit:junit:4.12'
26 | androidTestImplementation 'com.android.support.test:runner:1.0.1'
27 | androidTestImplementation 'com.android.support.test.espresso:espresso-core:3.0.1'
28 | }
29 |
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1 | # Add project specific ProGuard rules here.
2 | # You can control the set of applied configuration files using the
3 | # proguardFiles setting in build.gradle.
4 | #
5 | # For more details, see
6 | # http://developer.android.com/guide/developing/tools/proguard.html
7 |
8 | # If your project uses WebView with JS, uncomment the following
9 | # and specify the fully qualified class name to the JavaScript interface
10 | # class:
11 | #-keepclassmembers class fqcn.of.javascript.interface.for.webview {
12 | # public *;
13 | #}
14 |
15 | # Uncomment this to preserve the line number information for
16 | # debugging stack traces.
17 | #-keepattributes SourceFile,LineNumberTable
18 |
19 | # If you keep the line number information, uncomment this to
20 | # hide the original source file name.
21 | #-renamesourcefileattribute SourceFile
22 |
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/android/app/src/main/java/com/pieces/asyourlike/MainActivity.java:
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1 | package com.pieces.asyourlike;
2 |
3 | import android.support.v7.app.AppCompatActivity;
4 | import android.os.Bundle;
5 |
6 | public class MainActivity extends AppCompatActivity {
7 |
8 | @Override
9 | protected void onCreate(Bundle savedInstanceState) {
10 | super.onCreate(savedInstanceState);
11 | setContentView(R.layout.activity_main);
12 | }
13 | }
14 |
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1 |
2 |
3 | #3F51B5
4 | #303F9F
5 | #FF4081
6 |
7 |
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1 |
2 | AsYourLike
3 |
4 |
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11 |
12 |
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1 | // Top-level build file where you can add configuration options common to all sub-projects/modules.
2 |
3 | buildscript {
4 |
5 | repositories {
6 | google()
7 | jcenter()
8 | }
9 | dependencies {
10 | classpath 'com.android.tools.build:gradle:3.4.1'
11 |
12 |
13 | // NOTE: Do not place your application dependencies here; they belong
14 | // in the individual module build.gradle files
15 | }
16 | }
17 |
18 | allprojects {
19 | repositories {
20 | google()
21 | jcenter()
22 | }
23 | }
24 |
25 | task clean(type: Delete) {
26 | delete rootProject.buildDir
27 | }
28 |
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/android/gradle.properties:
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1 | # Project-wide Gradle settings.
2 |
3 | # IDE (e.g. Android Studio) users:
4 | # Gradle settings configured through the IDE *will override*
5 | # any settings specified in this file.
6 |
7 | # For more details on how to configure your build environment visit
8 | # http://www.gradle.org/docs/current/userguide/build_environment.html
9 |
10 | # Specifies the JVM arguments used for the daemon process.
11 | # The setting is particularly useful for tweaking memory settings.
12 | org.gradle.jvmargs=-Xmx1536m
13 |
14 | # When configured, Gradle will run in incubating parallel mode.
15 | # This option should only be used with decoupled projects. More details, visit
16 | # http://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects
17 | # org.gradle.parallel=true
18 |
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1 | #Fri Nov 08 16:55:08 CST 2019
2 | distributionBase=GRADLE_USER_HOME
3 | distributionPath=wrapper/dists
4 | zipStoreBase=GRADLE_USER_HOME
5 | zipStorePath=wrapper/dists
6 | distributionUrl=https\://services.gradle.org/distributions/gradle-5.1.1-all.zip
7 |
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/android/gradlew:
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1 | #!/usr/bin/env bash
2 |
3 | ##############################################################################
4 | ##
5 | ## Gradle start up script for UN*X
6 | ##
7 | ##############################################################################
8 |
9 | # Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
10 | DEFAULT_JVM_OPTS=""
11 |
12 | APP_NAME="Gradle"
13 | APP_BASE_NAME=`basename "$0"`
14 |
15 | # Use the maximum available, or set MAX_FD != -1 to use that value.
16 | MAX_FD="maximum"
17 |
18 | warn ( ) {
19 | echo "$*"
20 | }
21 |
22 | die ( ) {
23 | echo
24 | echo "$*"
25 | echo
26 | exit 1
27 | }
28 |
29 | # OS specific support (must be 'true' or 'false').
30 | cygwin=false
31 | msys=false
32 | darwin=false
33 | case "`uname`" in
34 | CYGWIN* )
35 | cygwin=true
36 | ;;
37 | Darwin* )
38 | darwin=true
39 | ;;
40 | MINGW* )
41 | msys=true
42 | ;;
43 | esac
44 |
45 | # Attempt to set APP_HOME
46 | # Resolve links: $0 may be a link
47 | PRG="$0"
48 | # Need this for relative symlinks.
49 | while [ -h "$PRG" ] ; do
50 | ls=`ls -ld "$PRG"`
51 | link=`expr "$ls" : '.*-> \(.*\)$'`
52 | if expr "$link" : '/.*' > /dev/null; then
53 | PRG="$link"
54 | else
55 | PRG=`dirname "$PRG"`"/$link"
56 | fi
57 | done
58 | SAVED="`pwd`"
59 | cd "`dirname \"$PRG\"`/" >/dev/null
60 | APP_HOME="`pwd -P`"
61 | cd "$SAVED" >/dev/null
62 |
63 | CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
64 |
65 | # Determine the Java command to use to start the JVM.
66 | if [ -n "$JAVA_HOME" ] ; then
67 | if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
68 | # IBM's JDK on AIX uses strange locations for the executables
69 | JAVACMD="$JAVA_HOME/jre/sh/java"
70 | else
71 | JAVACMD="$JAVA_HOME/bin/java"
72 | fi
73 | if [ ! -x "$JAVACMD" ] ; then
74 | die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
75 |
76 | Please set the JAVA_HOME variable in your environment to match the
77 | location of your Java installation."
78 | fi
79 | else
80 | JAVACMD="java"
81 | which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
82 |
83 | Please set the JAVA_HOME variable in your environment to match the
84 | location of your Java installation."
85 | fi
86 |
87 | # Increase the maximum file descriptors if we can.
88 | if [ "$cygwin" = "false" -a "$darwin" = "false" ] ; then
89 | MAX_FD_LIMIT=`ulimit -H -n`
90 | if [ $? -eq 0 ] ; then
91 | if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
92 | MAX_FD="$MAX_FD_LIMIT"
93 | fi
94 | ulimit -n $MAX_FD
95 | if [ $? -ne 0 ] ; then
96 | warn "Could not set maximum file descriptor limit: $MAX_FD"
97 | fi
98 | else
99 | warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
100 | fi
101 | fi
102 |
103 | # For Darwin, add options to specify how the application appears in the dock
104 | if $darwin; then
105 | GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
106 | fi
107 |
108 | # For Cygwin, switch paths to Windows format before running java
109 | if $cygwin ; then
110 | APP_HOME=`cygpath --path --mixed "$APP_HOME"`
111 | CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
112 | JAVACMD=`cygpath --unix "$JAVACMD"`
113 |
114 | # We build the pattern for arguments to be converted via cygpath
115 | ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
116 | SEP=""
117 | for dir in $ROOTDIRSRAW ; do
118 | ROOTDIRS="$ROOTDIRS$SEP$dir"
119 | SEP="|"
120 | done
121 | OURCYGPATTERN="(^($ROOTDIRS))"
122 | # Add a user-defined pattern to the cygpath arguments
123 | if [ "$GRADLE_CYGPATTERN" != "" ] ; then
124 | OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
125 | fi
126 | # Now convert the arguments - kludge to limit ourselves to /bin/sh
127 | i=0
128 | for arg in "$@" ; do
129 | CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
130 | CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
131 |
132 | if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
133 | eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
134 | else
135 | eval `echo args$i`="\"$arg\""
136 | fi
137 | i=$((i+1))
138 | done
139 | case $i in
140 | (0) set -- ;;
141 | (1) set -- "$args0" ;;
142 | (2) set -- "$args0" "$args1" ;;
143 | (3) set -- "$args0" "$args1" "$args2" ;;
144 | (4) set -- "$args0" "$args1" "$args2" "$args3" ;;
145 | (5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
146 | (6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
147 | (7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
148 | (8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
149 | (9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
150 | esac
151 | fi
152 |
153 | # Split up the JVM_OPTS And GRADLE_OPTS values into an array, following the shell quoting and substitution rules
154 | function splitJvmOpts() {
155 | JVM_OPTS=("$@")
156 | }
157 | eval splitJvmOpts $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS
158 | JVM_OPTS[${#JVM_OPTS[*]}]="-Dorg.gradle.appname=$APP_BASE_NAME"
159 |
160 | exec "$JAVACMD" "${JVM_OPTS[@]}" -classpath "$CLASSPATH" org.gradle.wrapper.GradleWrapperMain "$@"
161 |
--------------------------------------------------------------------------------
/android/gradlew.bat:
--------------------------------------------------------------------------------
1 | @if "%DEBUG%" == "" @echo off
2 | @rem ##########################################################################
3 | @rem
4 | @rem Gradle startup script for Windows
5 | @rem
6 | @rem ##########################################################################
7 |
8 | @rem Set local scope for the variables with windows NT shell
9 | if "%OS%"=="Windows_NT" setlocal
10 |
11 | @rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
12 | set DEFAULT_JVM_OPTS=
13 |
14 | set DIRNAME=%~dp0
15 | if "%DIRNAME%" == "" set DIRNAME=.
16 | set APP_BASE_NAME=%~n0
17 | set APP_HOME=%DIRNAME%
18 |
19 | @rem Find java.exe
20 | if defined JAVA_HOME goto findJavaFromJavaHome
21 |
22 | set JAVA_EXE=java.exe
23 | %JAVA_EXE% -version >NUL 2>&1
24 | if "%ERRORLEVEL%" == "0" goto init
25 |
26 | echo.
27 | echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
28 | echo.
29 | echo Please set the JAVA_HOME variable in your environment to match the
30 | echo location of your Java installation.
31 |
32 | goto fail
33 |
34 | :findJavaFromJavaHome
35 | set JAVA_HOME=%JAVA_HOME:"=%
36 | set JAVA_EXE=%JAVA_HOME%/bin/java.exe
37 |
38 | if exist "%JAVA_EXE%" goto init
39 |
40 | echo.
41 | echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
42 | echo.
43 | echo Please set the JAVA_HOME variable in your environment to match the
44 | echo location of your Java installation.
45 |
46 | goto fail
47 |
48 | :init
49 | @rem Get command-line arguments, handling Windowz variants
50 |
51 | if not "%OS%" == "Windows_NT" goto win9xME_args
52 | if "%@eval[2+2]" == "4" goto 4NT_args
53 |
54 | :win9xME_args
55 | @rem Slurp the command line arguments.
56 | set CMD_LINE_ARGS=
57 | set _SKIP=2
58 |
59 | :win9xME_args_slurp
60 | if "x%~1" == "x" goto execute
61 |
62 | set CMD_LINE_ARGS=%*
63 | goto execute
64 |
65 | :4NT_args
66 | @rem Get arguments from the 4NT Shell from JP Software
67 | set CMD_LINE_ARGS=%$
68 |
69 | :execute
70 | @rem Setup the command line
71 |
72 | set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
73 |
74 | @rem Execute Gradle
75 | "%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%
76 |
77 | :end
78 | @rem End local scope for the variables with windows NT shell
79 | if "%ERRORLEVEL%"=="0" goto mainEnd
80 |
81 | :fail
82 | rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
83 | rem the _cmd.exe /c_ return code!
84 | if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
85 | exit /b 1
86 |
87 | :mainEnd
88 | if "%OS%"=="Windows_NT" endlocal
89 |
90 | :omega
91 |
--------------------------------------------------------------------------------
/android/myunitylib/.gitignore:
--------------------------------------------------------------------------------
1 | /build
2 |
--------------------------------------------------------------------------------
/android/myunitylib/build.gradle:
--------------------------------------------------------------------------------
1 | apply plugin: 'com.android.library'
2 |
3 | android {
4 | compileSdkVersion 26
5 |
6 |
7 |
8 | defaultConfig {
9 | minSdkVersion 15
10 | targetSdkVersion 26
11 | versionCode 1
12 | versionName "1.0"
13 |
14 | testInstrumentationRunner "android.support.test.runner.AndroidJUnitRunner"
15 |
16 | }
17 |
18 | buildTypes {
19 | release {
20 | minifyEnabled false
21 | proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
22 | }
23 | }
24 |
25 | }
26 |
27 | dependencies {
28 | implementation fileTree(include: ['*.jar'], dir: 'libs')
29 | implementation 'com.android.support:appcompat-v7:26.1.0'
30 | compileOnly files('tempLibs/classes.jar') //使用compileOnly指定该jar只是开发时引用,编译时不导出
31 | }
32 |
--------------------------------------------------------------------------------
/android/myunitylib/proguard-rules.pro:
--------------------------------------------------------------------------------
1 | # Add project specific ProGuard rules here.
2 | # You can control the set of applied configuration files using the
3 | # proguardFiles setting in build.gradle.
4 | #
5 | # For more details, see
6 | # http://developer.android.com/guide/developing/tools/proguard.html
7 |
8 | # If your project uses WebView with JS, uncomment the following
9 | # and specify the fully qualified class name to the JavaScript interface
10 | # class:
11 | #-keepclassmembers class fqcn.of.javascript.interface.for.webview {
12 | # public *;
13 | #}
14 |
15 | # Uncomment this to preserve the line number information for
16 | # debugging stack traces.
17 | #-keepattributes SourceFile,LineNumberTable
18 |
19 | # If you keep the line number information, uncomment this to
20 | # hide the original source file name.
21 | #-renamesourcefileattribute SourceFile
22 |
--------------------------------------------------------------------------------
/android/myunitylib/src/main/AndroidManifest.xml:
--------------------------------------------------------------------------------
1 |
3 |
--------------------------------------------------------------------------------
/android/myunitylib/src/main/java/com/jing/CustomActivity.java:
--------------------------------------------------------------------------------
1 | package com.jing;
2 |
3 | import android.os.Bundle;
4 | import android.util.Log;
5 | import com.unity3d.player.UnityPlayerActivity;
6 | public class CustomActivity extends UnityPlayerActivity {
7 | @Override
8 | protected void onCreate(Bundle bundle) {
9 | super.onCreate(bundle);
10 | Log.i("unity_with_android_plus", "老子就是自定义的Activity");
11 | }
12 | }
13 |
--------------------------------------------------------------------------------
/android/myunitylib/src/main/java/com/jing/CustomApplication.java:
--------------------------------------------------------------------------------
1 | package com.jing;
2 |
3 | import android.app.Application;
4 | import android.util.Log;
5 |
6 | public class CustomApplication extends Application {
7 | @Override
8 | public void onCreate() {
9 | super.onCreate();
10 | Log.i("unity_with_android_plus", "老子就是自定义的Application");
11 | }
12 | }
13 |
--------------------------------------------------------------------------------
/android/myunitylib/src/main/java/com/jing/unity/Unity2Android.java:
--------------------------------------------------------------------------------
1 | package com.jing.unity;
2 |
3 | import android.app.Activity;
4 | import android.widget.Toast;
5 |
6 | import java.lang.reflect.InvocationTargetException;
7 | import java.lang.reflect.Method;
8 |
9 | /**
10 | * Created by Jing on 2018-1-18.
11 | */
12 | public class Unity2Android {
13 |
14 | /**
15 | * unity项目启动时的的上下文
16 | */
17 | private Activity _unityActivity;
18 | /**
19 | * 获取unity项目的上下文
20 | * @return
21 | */
22 | Activity getActivity(){
23 | if(null == _unityActivity) {
24 | try {
25 | Class> classtype = Class.forName("com.unity3d.player.UnityPlayer");
26 | Activity activity = (Activity) classtype.getDeclaredField("currentActivity").get(classtype);
27 | _unityActivity = activity;
28 | } catch (ClassNotFoundException e) {
29 |
30 | } catch (IllegalAccessException e) {
31 |
32 | } catch (NoSuchFieldException e) {
33 |
34 | }
35 | }
36 | return _unityActivity;
37 | }
38 |
39 | /**
40 | * 调用Unity的方法
41 | * @param gameObjectName 调用的GameObject的名称
42 | * @param functionName 方法名
43 | * @param args 参数
44 | * @return 调用是否成功
45 | */
46 | boolean callUnity(String gameObjectName, String functionName, String args){
47 | try {
48 | Class> classtype = Class.forName("com.unity3d.player.UnityPlayer");
49 | Method method =classtype.getMethod("UnitySendMessage", String.class,String.class,String.class);
50 | method.invoke(classtype,gameObjectName,functionName,args);
51 | return true;
52 | } catch (ClassNotFoundException e) {
53 |
54 | } catch (NoSuchMethodException e) {
55 |
56 | } catch (IllegalAccessException e) {
57 |
58 | } catch (InvocationTargetException e) {
59 |
60 | }
61 | return false;
62 | }
63 |
64 | /**
65 | * Toast显示unity发送过来的内容
66 | * @param content 消息的内容
67 | * @return 调用是否成功
68 | */
69 | public boolean showToast(String content){
70 | Toast.makeText(getActivity(),content,Toast.LENGTH_SHORT).show();
71 | //这里是主动调用Unity中的方法,该方法之后unity部分会讲到
72 | callUnity("Main Camera","FromAndroid", "hello unity i'm android");
73 | return true;
74 | }
75 | }
76 |
--------------------------------------------------------------------------------
/android/myunitylib/src/main/res/values/strings.xml:
--------------------------------------------------------------------------------
1 |
2 | MyUnityLib
3 |
4 |
--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
1 | include ':app', ':myunitylib'
2 |
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/unity/Assets/Main.cs:
--------------------------------------------------------------------------------
1 | using UnityEngine;
2 | using UnityEngine.UI;
3 |
4 | public class Main : MonoBehaviour {
5 |
6 | ///
7 | /// 场景上的文本框用来显示android发送过来的内容
8 | ///
9 | public Text text;
10 |
11 | ///
12 | /// android原生代码对象
13 | ///
14 | AndroidJavaObject _ajc;
15 |
16 | void Start () {
17 | //通过该API来实例化导入的arr中对应的类
18 | _ajc = new AndroidJavaObject("com.jing.unity.Unity2Android");
19 | }
20 |
21 | void Update () {
22 |
23 | }
24 |
25 | ///
26 | /// 场景上按点击时触发该方法
27 | ///
28 | public void OnBtnClick()
29 | {
30 | //通过API来调用原生代码的方法
31 | bool success = _ajc.Call("showToast","this is unity");
32 | if(true == success)
33 | {
34 | //请求成功
35 | }
36 | }
37 |
38 | ///
39 | /// 原生层通过该方法传回信息
40 | ///
41 | ///
42 | public void FromAndroid(string content)
43 | {
44 | text.text = content;
45 | }
46 | }
47 |
--------------------------------------------------------------------------------
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