├── .gitignore ├── LICENSE ├── README.md ├── book_sample ├── Chpater 1 - Forward Light │ ├── Ambient Light │ │ ├── AmbientLight.cpp │ │ ├── AmbientLight.rc │ │ ├── AmbientLight_2010.sln │ │ ├── AmbientLight_2010.vcxproj │ │ ├── AmbientLight_2010.vcxproj.filters │ │ ├── ForwardLight.hlsl │ │ ├── LightManager.cpp │ │ ├── LightManager.h │ │ ├── SceneManager.cpp │ │ ├── SceneManager.h │ │ ├── directx.ico │ │ └── resource.h │ ├── Capsule Light │ │ ├── CapsuleLight.cpp │ │ ├── CapsuleLight.hlsl │ │ ├── CapsuleLight.rc │ │ ├── CapsuleLight_2010.sln │ │ ├── CapsuleLight_2010.vcxproj │ │ ├── CapsuleLight_2010.vcxproj.filters │ │ ├── DirectionalLight.hlsl │ │ ├── ForwardLightCommon.hlsl │ │ ├── LightManager.cpp │ │ ├── LightManager.h │ │ ├── PointLight.hlsl │ │ ├── SceneManager.cpp │ │ ├── SceneManager.h │ │ ├── SpotLight.hlsl │ │ ├── directx.ico │ │ └── resource.h │ ├── Directional Light │ │ ├── DirectionalLight.cpp │ │ ├── DirectionalLight.rc │ │ ├── DirectionalLight_2010.sln │ │ ├── DirectionalLight_2010.vcxproj │ │ ├── DirectionalLight_2010.vcxproj.filters │ │ ├── ForwardLight.hlsl │ │ ├── LightManager.cpp │ │ ├── LightManager.h │ │ ├── SceneManager.cpp │ │ ├── SceneManager.h │ │ ├── directx.ico │ │ └── resource.h │ ├── Multiple Lights Single Pass │ │ ├── DirectionalLight.hlsl │ │ ├── ForwardLightCommon.hlsl │ │ ├── FourLight.hlsl │ │ ├── LightManager.cpp │ │ ├── LightManager.h │ │ ├── MultiLightSinglePass.cpp │ │ ├── MultiLightSinglePass.rc │ │ ├── MultiLightSinglePass_2010.sln │ │ ├── MultiLightSinglePass_2010.vcxproj │ │ ├── MultiLightSinglePass_2010.vcxproj.filters │ │ ├── SceneManager.cpp │ │ ├── SceneManager.h │ │ ├── directx.ico │ │ └── resource.h │ ├── Point Light │ │ ├── DirectionalLight.hlsl │ │ ├── ForwardLightCommon.hlsl │ │ ├── LightManager.cpp │ │ ├── LightManager.h │ │ ├── PointLight.cpp │ │ ├── PointLight.hlsl │ │ ├── PointLight.rc │ │ ├── PointLight_2010.sln │ │ ├── PointLight_2010.vcxproj │ │ ├── PointLight_2010.vcxproj.filters │ │ ├── SceneManager.cpp │ │ ├── SceneManager.h │ │ ├── directx.ico │ │ └── resource.h │ └── Spot Light │ │ ├── DirectionalLight.hlsl │ │ ├── ForwardLightCommon.hlsl │ │ ├── LightManager.cpp │ │ ├── LightManager.h │ │ ├── PointLight.hlsl │ │ ├── SceneManager.cpp │ │ ├── SceneManager.h │ │ ├── SpotLight.cpp │ │ ├── SpotLight.hlsl │ │ ├── SpotLight.rc │ │ ├── SpotLight_2010.sln │ │ ├── SpotLight_2010.vcxproj │ │ ├── SpotLight_2010.vcxproj.filters │ │ ├── directx.ico │ │ └── resource.h ├── Chpater 2 - Deferred Shading │ ├── Capsule Light │ │ ├── CapsuleLight.cpp │ │ ├── CapsuleLight.hlsl │ │ ├── CapsuleLight.rc │ │ ├── CapsuleLight_2010.sln │ │ ├── CapsuleLight_2010.vcxproj │ │ ├── CapsuleLight_2010.vcxproj.filters │ │ ├── DeferredShading.hlsl │ │ ├── DirLight.hlsl │ │ ├── GBuffer.cpp │ │ ├── GBuffer.h │ │ ├── GBufferVis.hlsl │ │ ├── LightManager.cpp │ │ ├── LightManager.h │ │ ├── PointLight.hlsl │ │ ├── SceneManager.cpp │ │ ├── SceneManager.h │ │ ├── SpotLight.hlsl │ │ ├── common.hlsl │ │ ├── directx.ico │ │ └── resource.h │ ├── Directional Light │ │ ├── DeferredShading.hlsl │ │ ├── DirLight.hlsl │ │ ├── DirectionalLight.cpp │ │ ├── DirectionalLight.rc │ │ ├── DirectionalLight_2010.sln │ │ ├── DirectionalLight_2010.vcxproj │ │ ├── DirectionalLight_2010.vcxproj.filters │ │ ├── GBuffer.cpp │ │ ├── GBuffer.h │ │ ├── GBufferVis.hlsl │ │ ├── LightManager.cpp │ │ ├── LightManager.h │ │ ├── SceneManager.cpp │ │ ├── SceneManager.h │ │ ├── common.hlsl │ │ ├── directx.ico │ │ └── resource.h │ ├── Point Light │ │ ├── DeferredShading.hlsl │ │ ├── DirLight.hlsl │ │ ├── GBuffer.cpp │ │ ├── GBuffer.h │ │ ├── GBufferVis.hlsl │ │ ├── LightManager.cpp │ │ ├── LightManager.h │ │ ├── PointLight.cpp │ │ ├── PointLight.hlsl │ │ ├── PointLight.rc │ │ ├── PointLight_2010.sln │ │ ├── PointLight_2010.vcxproj │ │ ├── PointLight_2010.vcxproj.filters │ │ ├── SceneManager.cpp │ │ ├── SceneManager.h │ │ ├── common.hlsl │ │ ├── directx.ico │ │ └── resource.h │ └── Spot Light │ │ ├── DeferredShading.hlsl │ │ ├── DirLight.hlsl │ │ ├── GBuffer.cpp │ │ ├── GBuffer.h │ │ ├── GBufferVis.hlsl │ │ ├── LightManager.cpp │ │ ├── LightManager.h │ │ ├── PointLight.hlsl │ │ ├── SceneManager.cpp │ │ ├── SceneManager.h │ │ ├── SpotLight.cpp │ │ ├── SpotLight.hlsl │ │ ├── SpotLight.rc │ │ ├── SpotLight_2010.sln │ │ ├── SpotLight_2010.vcxproj │ │ ├── SpotLight_2010.vcxproj.filters │ │ ├── common.hlsl │ │ ├── directx.ico │ │ └── resource.h ├── Chpater 3 - Shadow Mapping │ ├── Cascaded Shadow Maps │ │ ├── CapsuleLight.hlsl │ │ ├── CascadedMatrixSet.cpp │ │ ├── CascadedMatrixSet.h │ │ ├── CascadedShadowMaps.cpp │ │ ├── CascadedShadowMaps.rc │ │ ├── CascadedShadowMaps_2010.sln │ │ ├── CascadedShadowMaps_2010.vcxproj │ │ ├── CascadedShadowMaps_2010.vcxproj.filters │ │ ├── DeferredShading.hlsl │ │ ├── DirLight.hlsl │ │ ├── Emissive.hlsl │ │ ├── GBuffer.cpp │ │ ├── GBuffer.h │ │ ├── GBufferVis.hlsl │ │ ├── LightManager.cpp │ │ ├── LightManager.h │ │ ├── PointLight.hlsl │ │ ├── SceneManager.cpp │ │ ├── SceneManager.h │ │ ├── ShadowGen.hlsl │ │ ├── SpotLight.hlsl │ │ ├── common.hlsl │ │ ├── directx.ico │ │ └── resource.h │ ├── PCF With Varying Penumbra Size │ │ ├── CapsuleLight.hlsl │ │ ├── DeferredShading.hlsl │ │ ├── DirLight.hlsl │ │ ├── GBuffer.cpp │ │ ├── GBuffer.h │ │ ├── GBufferVis.hlsl │ │ ├── LightManager.cpp │ │ ├── LightManager.h │ │ ├── PCFWithVaryingPenumbraSize.cpp │ │ ├── PCFWithVaryingPenumbraSize.rc │ │ ├── PCFWithVaryingPenumbraSize_2010.sln │ │ ├── PCFWithVaryingPenumbraSize_2010.vcxproj │ │ ├── PCFWithVaryingPenumbraSize_2010.vcxproj.filters │ │ ├── PointLight.hlsl │ │ ├── SceneManager.cpp │ │ ├── SceneManager.h │ │ ├── ShadowGen.hlsl │ │ ├── SpotLight.hlsl │ │ ├── common.hlsl │ │ ├── directx.ico │ │ └── resource.h │ ├── Point Light PCF Shadows │ │ ├── CapsuleLight.hlsl │ │ ├── DeferredShading.hlsl │ │ ├── DirLight.hlsl │ │ ├── GBuffer.cpp │ │ ├── GBuffer.h │ │ ├── GBufferVis.hlsl │ │ ├── LightManager.cpp │ │ ├── LightManager.h │ │ ├── PointLight.hlsl │ │ ├── PointLightPCFShadows.cpp │ │ ├── PointLightPCFShadows.rc │ │ ├── PointLightPCFShadows_2010.sln │ │ ├── PointLightPCFShadows_2010.vcxproj │ │ ├── PointLightPCFShadows_2010.vcxproj.filters │ │ ├── SceneManager.cpp │ │ ├── SceneManager.h │ │ ├── ShadowGen.hlsl │ │ ├── SpotLight.hlsl │ │ ├── common.hlsl │ │ ├── directx.ico │ │ └── resource.h │ └── Spot Light PCF Shadows │ │ ├── CapsuleLight.hlsl │ │ ├── DeferredShading.hlsl │ │ ├── DirLight.hlsl │ │ ├── GBuffer.cpp │ │ ├── GBuffer.h │ │ ├── GBufferVis.hlsl │ │ ├── LightManager.cpp │ │ ├── LightManager.h │ │ ├── PointLight.hlsl │ │ ├── SceneManager.cpp │ │ ├── SceneManager.h │ │ ├── ShadowGen.hlsl │ │ ├── SpotLight.hlsl │ │ ├── SpotLightPCFShadows.cpp │ │ ├── SpotLightPCFShadows.rc │ │ ├── SpotLightPCFShadows_2010.sln │ │ ├── SpotLightPCFShadows_2010.vcxproj │ │ ├── SpotLightPCFShadows_2010.vcxproj.filters │ │ ├── common.hlsl │ │ ├── directx.ico │ │ └── resource.h ├── Chpater 4 - Post Processing │ ├── Adaptation │ │ ├── Adaptation.cpp │ │ ├── Adaptation.rc │ │ ├── Adaptation_2010.sln │ │ ├── Adaptation_2010.vcxproj │ │ ├── Adaptation_2010.vcxproj.filters │ │ ├── CapsuleLight.hlsl │ │ ├── CascadedMatrixSet.cpp │ │ ├── CascadedMatrixSet.h │ │ ├── DeferredShading.hlsl │ │ ├── DirLight.hlsl │ │ ├── Emissive.hlsl │ │ ├── GBuffer.cpp │ │ ├── GBuffer.h │ │ ├── GBufferVis.hlsl │ │ ├── LightManager.cpp │ │ ├── LightManager.h │ │ ├── PointLight.hlsl │ │ ├── PostDownScaleFX.hlsl │ │ ├── PostFX.cpp │ │ ├── PostFX.h │ │ ├── PostFX.hlsl │ │ ├── SceneManager.cpp │ │ ├── SceneManager.h │ │ ├── ShadowGen.hlsl │ │ ├── SpotLight.hlsl │ │ ├── common.hlsl │ │ ├── directx.ico │ │ └── resource.h │ ├── Bloom │ │ ├── Bloom.cpp │ │ ├── Bloom.rc │ │ ├── Bloom_2010.sln │ │ ├── Bloom_2010.vcxproj │ │ ├── Bloom_2010.vcxproj.filters │ │ ├── Blur.hlsl │ │ ├── CapsuleLight.hlsl │ │ ├── CascadedMatrixSet.cpp │ │ ├── CascadedMatrixSet.h │ │ ├── DeferredShading.hlsl │ │ ├── DirLight.hlsl │ │ ├── Emissive.hlsl │ │ ├── GBuffer.cpp │ │ ├── GBuffer.h │ │ ├── GBufferVis.hlsl │ │ ├── LightManager.cpp │ │ ├── LightManager.h │ │ ├── PointLight.hlsl │ │ ├── PostDownScaleFX.hlsl │ │ ├── PostFX.cpp │ │ ├── PostFX.h │ │ ├── PostFX.hlsl │ │ ├── SceneManager.cpp │ │ ├── SceneManager.h │ │ ├── ShadowGen.hlsl │ │ ├── SpotLight.hlsl │ │ ├── common.hlsl │ │ ├── directx.ico │ │ └── resource.h │ ├── Bokeh │ │ ├── Blur.hlsl │ │ ├── Bokeh.cpp │ │ ├── Bokeh.hlsl │ │ ├── Bokeh.rc │ │ ├── BokehCS.hlsl │ │ ├── Bokeh_2010.sln │ │ ├── Bokeh_2010.vcxproj │ │ ├── Bokeh_2010.vcxproj.filters │ │ ├── CapsuleLight.hlsl │ │ ├── CascadedMatrixSet.cpp │ │ ├── CascadedMatrixSet.h │ │ ├── DeferredShading.hlsl │ │ ├── DirLight.hlsl │ │ ├── Emissive.hlsl │ │ ├── GBuffer.cpp │ │ ├── GBuffer.h │ │ ├── GBufferVis.hlsl │ │ ├── LightManager.cpp │ │ ├── LightManager.h │ │ ├── PointLight.hlsl │ │ ├── PostDownScaleFX.hlsl │ │ ├── PostFX.cpp │ │ ├── PostFX.h │ │ ├── PostFX.hlsl │ │ ├── SceneManager.cpp │ │ ├── SceneManager.h │ │ ├── ShadowGen.hlsl │ │ ├── SpotLight.hlsl │ │ ├── common.hlsl │ │ ├── directx.ico │ │ └── resource.h │ ├── Depth of Field │ │ ├── Blur.hlsl │ │ ├── CapsuleLight.hlsl │ │ ├── CascadedMatrixSet.cpp │ │ ├── CascadedMatrixSet.h │ │ ├── DeferredShading.hlsl │ │ ├── DepthOfField.cpp │ │ ├── DepthOfField.rc │ │ ├── DepthOfField_2010.sln │ │ ├── DepthOfField_2010.vcxproj │ │ ├── DepthOfField_2010.vcxproj.filters │ │ ├── DirLight.hlsl │ │ ├── Emissive.hlsl │ │ ├── GBuffer.cpp │ │ ├── GBuffer.h │ │ ├── GBufferVis.hlsl │ │ ├── LightManager.cpp │ │ ├── LightManager.h │ │ ├── PointLight.hlsl │ │ ├── PostDownScaleFX.hlsl │ │ ├── PostFX.cpp │ │ ├── PostFX.h │ │ ├── PostFX.hlsl │ │ ├── SceneManager.cpp │ │ ├── SceneManager.h │ │ ├── ShadowGen.hlsl │ │ ├── SpotLight.hlsl │ │ ├── common.hlsl │ │ ├── directx.ico │ │ └── resource.h │ └── HDR Rendering │ │ ├── CapsuleLight.hlsl │ │ ├── CascadedMatrixSet.cpp │ │ ├── CascadedMatrixSet.h │ │ ├── DeferredShading.hlsl │ │ ├── DirLight.hlsl │ │ ├── Emissive.hlsl │ │ ├── GBuffer.cpp │ │ ├── GBuffer.h │ │ ├── GBufferVis.hlsl │ │ ├── HDRRendering.cpp │ │ ├── HDRRendering.rc │ │ ├── HDRRendering_2010.sln │ │ ├── HDRRendering_2010.vcxproj │ │ ├── HDRRendering_2010.vcxproj.filters │ │ ├── LightManager.cpp │ │ ├── LightManager.h │ │ ├── PointLight.hlsl │ │ ├── PostDownScaleFX.hlsl │ │ ├── PostFX.cpp │ │ ├── PostFX.h │ │ ├── PostFX.hlsl │ │ ├── SceneManager.cpp │ │ ├── SceneManager.h │ │ ├── ShadowGen.hlsl │ │ ├── SpotLight.hlsl │ │ ├── common.hlsl │ │ ├── directx.ico │ │ └── resource.h ├── Chpater 5 - Screen Space Effects │ ├── Lens Flare │ │ ├── Blur.hlsl │ │ ├── Bokeh.hlsl │ │ ├── BokehCS.hlsl │ │ ├── CapsuleLight.hlsl │ │ ├── CascadedMatrixSet.cpp │ │ ├── CascadedMatrixSet.h │ │ ├── DeferredShading.hlsl │ │ ├── DirLight.hlsl │ │ ├── Emissive.hlsl │ │ ├── GBuffer.cpp │ │ ├── GBuffer.h │ │ ├── GBufferVis.hlsl │ │ ├── LensFlare.cpp │ │ ├── LensFlare.rc │ │ ├── LensFlare_2010.sln │ │ ├── LensFlare_2010.vcxproj │ │ ├── LensFlare_2010.vcxproj.filters │ │ ├── Lensflare.hlsl │ │ ├── LensflareManager.cpp │ │ ├── LensflareManager.h │ │ ├── LightManager.cpp │ │ ├── LightManager.h │ │ ├── PointLight.hlsl │ │ ├── PostDownScaleFX.hlsl │ │ ├── PostFX.cpp │ │ ├── PostFX.h │ │ ├── PostFX.hlsl │ │ ├── SSAO.hlsl │ │ ├── SSAOManager.cpp │ │ ├── SSAOManager.h │ │ ├── SceneManager.cpp │ │ ├── SceneManager.h │ │ ├── ShadowGen.hlsl │ │ ├── SpotLight.hlsl │ │ ├── common.hlsl │ │ ├── directx.ico │ │ └── resource.h │ ├── Screen SpACE Light Rays │ │ ├── Blur.hlsl │ │ ├── Bokeh.hlsl │ │ ├── BokehCS.hlsl │ │ ├── CapsuleLight.hlsl │ │ ├── CascadedMatrixSet.cpp │ │ ├── CascadedMatrixSet.h │ │ ├── DeferredShading.hlsl │ │ ├── DirLight.hlsl │ │ ├── Emissive.hlsl │ │ ├── GBuffer.cpp │ │ ├── GBuffer.h │ │ ├── GBufferVis.hlsl │ │ ├── LightManager.cpp │ │ ├── LightManager.h │ │ ├── PointLight.hlsl │ │ ├── PostDownScaleFX.hlsl │ │ ├── PostFX.cpp │ │ ├── PostFX.h │ │ ├── PostFX.hlsl │ │ ├── SSAO.hlsl │ │ ├── SSAOManager.cpp │ │ ├── SSAOManager.h │ │ ├── SSLR.hlsl │ │ ├── SSLRManager.cpp │ │ ├── SSLRManager.h │ │ ├── SceneManager.cpp │ │ ├── SceneManager.h │ │ ├── ScreenSpaceLightRays.cpp │ │ ├── ScreenSpaceLightRays.rc │ │ ├── ScreenSpaceLightRays_2010.sln │ │ ├── ScreenSpaceLightRays_2010.vcxproj │ │ ├── ScreenSpaceLightRays_2010.vcxproj.filters │ │ ├── ShadowGen.hlsl │ │ ├── SpotLight.hlsl │ │ ├── common.hlsl │ │ ├── directx.ico │ │ └── resource.h │ ├── Screen Space Ambient Occlusion │ │ ├── Blur.hlsl │ │ ├── Bokeh.hlsl │ │ ├── BokehCS.hlsl │ │ ├── CapsuleLight.hlsl │ │ ├── CascadedMatrixSet.cpp │ │ ├── CascadedMatrixSet.h │ │ ├── DeferredShading.hlsl │ │ ├── DirLight.hlsl │ │ ├── Emissive.hlsl │ │ ├── GBuffer.cpp │ │ ├── GBuffer.h │ │ ├── GBufferVis.hlsl │ │ ├── LightManager.cpp │ │ ├── LightManager.h │ │ ├── PointLight.hlsl │ │ ├── PostDownScaleFX.hlsl │ │ ├── PostFX.cpp │ │ ├── PostFX.h │ │ ├── PostFX.hlsl │ │ ├── SSAO.hlsl │ │ ├── SSAOManager.cpp │ │ ├── SSAOManager.h │ │ ├── SceneManager.cpp │ │ ├── SceneManager.h │ │ ├── ScreenSpaceAmbientOcclusion.cpp │ │ ├── ScreenSpaceAmbientOcclusion.rc │ │ ├── ScreenSpaceAmbientOcclusion_2010.sln │ │ ├── ScreenSpaceAmbientOcclusion_2010.vcxproj │ │ ├── ScreenSpaceAmbientOcclusion_2010.vcxproj.filters │ │ ├── ShadowGen.hlsl │ │ ├── SpotLight.hlsl │ │ ├── common.hlsl │ │ ├── directx.ico │ │ └── resource.h │ └── Screen Space Reflections │ │ ├── Blur.hlsl │ │ ├── Bokeh.hlsl │ │ ├── BokehCS.hlsl │ │ ├── CapsuleLight.hlsl │ │ ├── CascadedMatrixSet.cpp │ │ ├── CascadedMatrixSet.h │ │ ├── DeferredShading.hlsl │ │ ├── DirLight.hlsl │ │ ├── Emissive.hlsl │ │ ├── GBuffer.cpp │ │ ├── GBuffer.h │ │ ├── GBufferVis.hlsl │ │ ├── Lensflare.hlsl │ │ ├── LensflareManager.cpp │ │ ├── LensflareManager.h │ │ ├── LightManager.cpp │ │ ├── LightManager.h │ │ ├── PointLight.hlsl │ │ ├── PostDownScaleFX.hlsl │ │ ├── PostFX.cpp │ │ ├── PostFX.h │ │ ├── PostFX.hlsl │ │ ├── SSAO.hlsl │ │ ├── SSAOManager.cpp │ │ ├── SSAOManager.h │ │ ├── SSReflection.hlsl │ │ ├── SSReflectionManager.cpp │ │ ├── SSReflectionManager.h │ │ ├── SceneManager.cpp │ │ ├── SceneManager.h │ │ ├── ScreenSpaceReflections.cpp │ │ ├── ScreenSpaceReflections.rc │ │ ├── ScreenSpaceReflections_2010.sln │ │ ├── ScreenSpaceReflections_2010.vcxproj │ │ ├── ScreenSpaceReflections_2010.vcxproj.filters │ │ ├── ShadowGen.hlsl │ │ ├── SpotLight.hlsl │ │ ├── common.hlsl │ │ ├── directx.ico │ │ └── resource.h ├── Chpater 6 - Environment Effects │ ├── Dynamic Decals │ │ ├── Blur.hlsl │ │ ├── Bokeh.hlsl │ │ ├── BokehCS.hlsl │ │ ├── CapsuleLight.hlsl │ │ ├── CascadedMatrixSet.cpp │ │ ├── CascadedMatrixSet.h │ │ ├── DecalGen.hlsl │ │ ├── DecalManager.cpp │ │ ├── DecalManager.h │ │ ├── DeferredShading.hlsl │ │ ├── DirLight.hlsl │ │ ├── DynamicDecals.cpp │ │ ├── DynamicDecals.rc │ │ ├── DynamicDecals_2010.sln │ │ ├── DynamicDecals_2010.vcxproj │ │ ├── DynamicDecals_2010.vcxproj.filters │ │ ├── Emissive.hlsl │ │ ├── GBuffer.cpp │ │ ├── GBuffer.h │ │ ├── GBufferVis.hlsl │ │ ├── LightManager.cpp │ │ ├── LightManager.h │ │ ├── PointLight.hlsl │ │ ├── PostDownScaleFX.hlsl │ │ ├── PostFX.cpp │ │ ├── PostFX.h │ │ ├── PostFX.hlsl │ │ ├── SSAO.hlsl │ │ ├── SSAOManager.cpp │ │ ├── SSAOManager.h │ │ ├── SceneManager.cpp │ │ ├── SceneManager.h │ │ ├── ShadowGen.hlsl │ │ ├── SpotLight.hlsl │ │ ├── common.hlsl │ │ ├── directx.ico │ │ └── resource.h │ ├── Fog │ │ ├── Blur.hlsl │ │ ├── Bokeh.hlsl │ │ ├── BokehCS.hlsl │ │ ├── CapsuleLight.hlsl │ │ ├── CascadedMatrixSet.cpp │ │ ├── CascadedMatrixSet.h │ │ ├── DeferredShading.hlsl │ │ ├── DirLight.hlsl │ │ ├── Emissive.hlsl │ │ ├── Fog.cpp │ │ ├── Fog.rc │ │ ├── Fog_2010.sln │ │ ├── Fog_2010.vcxproj │ │ ├── Fog_2010.vcxproj.filters │ │ ├── GBuffer.cpp │ │ ├── GBuffer.h │ │ ├── GBufferVis.hlsl │ │ ├── LightManager.cpp │ │ ├── LightManager.h │ │ ├── PointLight.hlsl │ │ ├── PostDownScaleFX.hlsl │ │ ├── PostFX.cpp │ │ ├── PostFX.h │ │ ├── PostFX.hlsl │ │ ├── SSAO.hlsl │ │ ├── SSAOManager.cpp │ │ ├── SSAOManager.h │ │ ├── SceneManager.cpp │ │ ├── SceneManager.h │ │ ├── ShadowGen.hlsl │ │ ├── SpotLight.hlsl │ │ ├── common.hlsl │ │ ├── directx.ico │ │ └── resource.h │ └── Rain Simulation │ │ ├── Blur.hlsl │ │ ├── Bokeh.hlsl │ │ ├── BokehCS.hlsl │ │ ├── CapsuleLight.hlsl │ │ ├── CascadedMatrixSet.cpp │ │ ├── CascadedMatrixSet.h │ │ ├── DeferredShading.hlsl │ │ ├── DirLight.hlsl │ │ ├── Emissive.hlsl │ │ ├── GBuffer.cpp │ │ ├── GBuffer.h │ │ ├── GBufferVis.hlsl │ │ ├── LightManager.cpp │ │ ├── LightManager.h │ │ ├── PointLight.hlsl │ │ ├── PostDownScaleFX.hlsl │ │ ├── PostFX.cpp │ │ ├── PostFX.h │ │ ├── PostFX.hlsl │ │ ├── RainManager.cpp │ │ ├── RainManager.h │ │ ├── RainShaders.hlsl │ │ ├── RainSimulation.cpp │ │ ├── RainSimulation.rc │ │ ├── RainSimulationCS.hlsl │ │ ├── RainSimulation_2010.sln │ │ ├── RainSimulation_2010.vcxproj │ │ ├── RainSimulation_2010.vcxproj.filters │ │ ├── SSAO.hlsl │ │ ├── SSAOManager.cpp │ │ ├── SSAOManager.h │ │ ├── SceneManager.cpp │ │ ├── SceneManager.h │ │ ├── ShadowGen.hlsl │ │ ├── SpotLight.hlsl │ │ ├── common.hlsl │ │ ├── directx.ico │ │ └── resource.h └── Media │ ├── Bokeh.dds │ ├── Corona.dds │ ├── Decal.dds │ ├── Flare.dds │ ├── Noise.dds │ ├── OutdoorColumns │ ├── outdoor_columns.sdkmesh │ └── white.dds │ ├── RainStreak.dds │ ├── Roadblock │ ├── concrete_roadblock_d.dds │ ├── road.dds │ └── roadblock.sdkmesh │ ├── ScreenSpaceReflect │ ├── floor.dds │ ├── room.sdkmesh │ ├── sphere.sdkmesh │ └── white.dds │ ├── Streetlamp │ ├── streetlamp.sdkmesh │ ├── streetlamp_emissive.sdkmesh │ └── white.dds │ ├── UI │ ├── DXUTShared.fx │ ├── Font.dds │ ├── arrow.x │ └── dxutcontrols.dds │ ├── ball.sdkmesh │ ├── bunny.sdkmesh │ └── white.dds └── doc └── 4209OT_cov.jpg /.gitignore: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/jjuiddong/HLSL-Development-Cookbook/HEAD/.gitignore -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 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