├── .gitattributes
├── HexAndReplace.csproj
├── .github
└── FUNDING.yml
├── LICENSE
├── README.md
├── HexAndReplace.sln
├── Publish.ps1
├── BinaryReplacer.cs
├── HexAndReplaceApp.cs
└── .gitignore
/.gitattributes:
--------------------------------------------------------------------------------
1 | # Auto detect text files and perform LF normalization
2 | * text=auto
3 |
--------------------------------------------------------------------------------
/HexAndReplace.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Exe
5 | net8.0
6 | true
7 | Link
8 | 2.0.0
9 |
10 |
11 |
12 |
--------------------------------------------------------------------------------
/.github/FUNDING.yml:
--------------------------------------------------------------------------------
1 | # These are supported funding model platforms
2 |
3 | github: jjxtra
4 | patreon: # Replace with a single Patreon username
5 | open_collective: # Replace with a single Open Collective username
6 | ko_fi: # Replace with a single Ko-fi username
7 | tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel
8 | community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry
9 | liberapay: # Replace with a single Liberapay username
10 | issuehunt: # Replace with a single IssueHunt username
11 | otechie: # Replace with a single Otechie username
12 | lfx_crowdfunding: # Replace with a single LFX Crowdfunding project-name e.g., cloud-foundry
13 | custom: # Replace with up to 4 custom sponsorship URLs e.g., ['link1', 'link2']
14 |
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
1 | MIT License
2 |
3 | Copyright (c) 2019 Jeff Johnson
4 |
5 | Permission is hereby granted, free of charge, to any person obtaining a copy
6 | of this software and associated documentation files (the "Software"), to deal
7 | in the Software without restriction, including without limitation the rights
8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 | copies of the Software, and to permit persons to whom the Software is
10 | furnished to do so, subject to the following conditions:
11 |
12 | The above copyright notice and this permission notice shall be included in all
13 | copies or substantial portions of the Software.
14 |
15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 | SOFTWARE.
22 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | ## Hex and Replace
2 |
3 | HexAndReplace allows finding a hex sequence in any file and replacing with another. The replacement hex must be identical in length to the find hex. Great if you don't want to install a hex-editor for concerns of malware.
4 |
5 | The file will be replaced as is, so make a backup first if you are not sure.
6 |
7 | As of 2.0.0 release, files of unlimited length are supported.
8 |
9 | Usage:
10 |
11 | ```
12 | HexAndReplace
13 |
14 | General Example:
15 | HexAndReplace mybinaryfile.bin 0xFFEEDDCC 0xAAEEDDCC
16 |
17 | // Unity 2019.3 dark mode
18 | HexAndReplace "C:\Program Files\Unity\Hub\Editor\2019.3.6f1\Editor\Unity.exe" "75 15 33 C0 EB 13 90" "74 15 33 C0 EB 13 90"
19 |
20 | // Unity 2018.4 dark mode
21 | HexAndReplace "C:\Program Files\Unity\Hub\Editor\2018.4.6f1\Editor\Unity.exe" "74 04 33 C0 EB 02 8B 03 48 8B 4C" "75 04 33 C0 EB 02 8B 03 48 8B 4C"
22 |
23 | // Unity 2017.4 dark mode
24 | HexAndReplace "C:\Program Files\Unity\Hub\Editor\2017.4.38f1\Editor\Unity.exe" "75 08 33 C0 48 83 C4 20 5B C3 8B 03 48 83 C4 20 5B C3" "74 08 33 C0 48 83 C4 20 5B C3 8B 03 48 83 C4 20 5B C3"
25 | ```
26 |
27 | Enjoy!
28 |
29 | -- Jeff
30 |
--------------------------------------------------------------------------------
/HexAndReplace.sln:
--------------------------------------------------------------------------------
1 |
2 | Microsoft Visual Studio Solution File, Format Version 12.00
3 | # Visual Studio 15
4 | VisualStudioVersion = 15.0.28307.1082
5 | MinimumVisualStudioVersion = 10.0.40219.1
6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "HexAndReplace", "HexAndReplace.csproj", "{89CAF028-5895-428F-AEB0-BF260512C05F}"
7 | EndProject
8 | Global
9 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
10 | Debug|Any CPU = Debug|Any CPU
11 | Release|Any CPU = Release|Any CPU
12 | EndGlobalSection
13 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
14 | {89CAF028-5895-428F-AEB0-BF260512C05F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
15 | {89CAF028-5895-428F-AEB0-BF260512C05F}.Debug|Any CPU.Build.0 = Debug|Any CPU
16 | {89CAF028-5895-428F-AEB0-BF260512C05F}.Release|Any CPU.ActiveCfg = Release|Any CPU
17 | {89CAF028-5895-428F-AEB0-BF260512C05F}.Release|Any CPU.Build.0 = Release|Any CPU
18 | EndGlobalSection
19 | GlobalSection(SolutionProperties) = preSolution
20 | HideSolutionNode = FALSE
21 | EndGlobalSection
22 | GlobalSection(ExtensibilityGlobals) = postSolution
23 | SolutionGuid = {C2B80A20-B186-4C1D-A660-D31EE46EAD9C}
24 | EndGlobalSection
25 | EndGlobal
26 |
--------------------------------------------------------------------------------
/Publish.ps1:
--------------------------------------------------------------------------------
1 | # Define the project path
2 | $projectPath = "./HexAndReplace.csproj"
3 |
4 | # Publish for win-x64 with AOT and single file compression
5 | dotnet publish $projectPath `
6 | -c Release `
7 | -r win-x64 `
8 | /p:PublishAot=true `
9 | /p:SelfContained=true `
10 | -o "./bin/release/net8.0/publish/win-x64"
11 |
12 | # delete pdb files
13 | Remove-Item -Path "./bin/release/net8.0/publish/win-x64/*.pdb"
14 |
15 | # zip the output exe with max compression
16 | Compress-Archive -Path "./bin/release/net8.0/publish/win-x64/HexAndReplace.exe" -DestinationPath "./bin/release/net8.0/publish/win-x64/HexAndReplace_Windows_x64.zip" -CompressionLevel Optimal -Force
17 |
18 | # Publish for linux-x64 with single file compression
19 | dotnet publish $projectPath `
20 | -c Release `
21 | -r linux-x64 `
22 | /p:PublishSingleFile=true `
23 | /p:SelfContained=true `
24 | -o "./bin/release/net8.0/publish/linux-x64"
25 |
26 | # delete pdb files
27 | Remove-Item -Path "./bin/release/net8.0/publish/linux-x64/*.pdb"
28 |
29 | # zip the output exe with max compression
30 | Compress-Archive -Path "./bin/release/net8.0/publish/linux-x64/HexAndReplace" -DestinationPath "./bin/release/net8.0/publish/linux-x64/HexAndReplace_Linux_x64.zip" -CompressionLevel Optimal -Force
31 |
32 | Write-Host "Publishing completed."
--------------------------------------------------------------------------------
/BinaryReplacer.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.IO;
3 |
4 | namespace HexAndReplace;
5 |
6 | ///
7 | /// Find/replace binary data in a seekable stream
8 | ///
9 | ///
10 | /// Constructor
11 | ///
12 | /// Stream
13 | /// Buffer size
14 | public sealed class BinaryReplacer(Stream stream, int bufferSize = ushort.MaxValue) : IDisposable
15 | {
16 | private readonly Stream stream = stream;
17 | private readonly int bufferSize = bufferSize < 2 ? throw new ArgumentOutOfRangeException(nameof(bufferSize)) : bufferSize;
18 |
19 | ///
20 | public void Dispose()
21 | {
22 | stream.Dispose();
23 |
24 | }
25 | ///
26 | /// Find and replace binary data in a stream
27 | ///
28 | /// Find
29 | /// Replace
30 | /// First index of replaced data, or -1 if find is not found
31 | /// Find and replace are not the same length
32 | public long Replace(byte[] find, byte[] replace)
33 | {
34 | if (find.Length != replace.Length)
35 | {
36 | throw new ArgumentException("Find and replace hex must be same length");
37 | }
38 | else if (find.Length > bufferSize)
39 | {
40 | throw new ArgumentException("Find size " + find.Length + " is too large for buffer size " + bufferSize);
41 | }
42 | long position = 0;
43 | long foundPosition = -1;
44 | byte[] buffer = new byte[bufferSize + find.Length - 1];
45 | int bytesRead;
46 | stream.Position = 0;
47 | while ((bytesRead = stream.Read(buffer, 0, buffer.Length)) > 0)
48 | {
49 | for (int i = 0; i <= bytesRead - find.Length; i++)
50 | {
51 | for (int j = 0; j < find.Length; j++)
52 | {
53 | if (buffer[i + j] != find[j]) break;
54 | else if (j == find.Length - 1)
55 | {
56 | stream.Seek(position + i, SeekOrigin.Begin);
57 | stream.Write(replace, 0, replace.Length);
58 | if (foundPosition == -1)
59 | {
60 | foundPosition = position + i;
61 | }
62 | break;
63 | }
64 | }
65 | }
66 | position += bytesRead - find.Length + 1;
67 | if (position > stream.Length - find.Length)
68 | {
69 | break;
70 | }
71 | stream.Seek(position, SeekOrigin.Begin);
72 | }
73 | return foundPosition;
74 | }
75 | }
76 |
--------------------------------------------------------------------------------
/HexAndReplaceApp.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Globalization;
3 | using System.IO;
4 | using System.Linq;
5 | using System.Runtime.CompilerServices;
6 | using System.Text.RegularExpressions;
7 |
8 | namespace HexAndReplace
9 | {
10 | ///
11 | /// App
12 | ///
13 | public static class HexAndReplaceApp
14 | {
15 | ///
16 | /// Main
17 | ///
18 | /// Args
19 | public static int Main(string[] args)
20 | {
21 | if (args.Length != 0 && args[0] == "test")
22 | {
23 | DoTests();
24 | return -2;
25 | }
26 |
27 | if (args.Length < 3)
28 | {
29 | Console.WriteLine("Replace first instance of one hex sequence with another. Usage: .");
30 | return -1;
31 | }
32 | byte[] find = ConvertHexStringToByteArray(Regex.Replace(args[1], "0x|[ ,]", string.Empty).Normalize().Trim());
33 | byte[] replace = ConvertHexStringToByteArray(Regex.Replace(args[2], "0x|[ ,]", string.Empty).Normalize().Trim());
34 | using BinaryReplacer replacer = new(File.Open(args[0], FileMode.Open));
35 | long pos = replacer.Replace(find, replace);
36 |
37 | if (pos >= 0)
38 | {
39 | Console.WriteLine($"Pattern found and replaced at position {pos}");
40 | return 0;
41 | }
42 | Console.WriteLine("Pattern not found");
43 | return -1;
44 | }
45 |
46 | private static byte[] ConvertHexStringToByteArray(string hexString)
47 | {
48 | if (hexString.Length % 2 != 0)
49 | {
50 | throw new ArgumentException(String.Format(CultureInfo.InvariantCulture, "The binary key cannot have an odd number of digits: {0}", hexString));
51 | }
52 |
53 | byte[] data = new byte[hexString.Length / 2];
54 | for (int index = 0; index < data.Length; index++)
55 | {
56 | string byteValue = hexString.Substring(index * 2, 2);
57 | data[index] = byte.Parse(byteValue, NumberStyles.HexNumber, CultureInfo.InvariantCulture);
58 | }
59 |
60 | return data;
61 | }
62 |
63 | private static void DoTests()
64 | {
65 | Console.WriteLine("Running tests...");
66 |
67 | static void DoTest(int bufferSize)
68 | {
69 | MemoryStream ms = new();
70 | ms.Write([0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x03, 0x04, 0x07, 0x08]);
71 | ms.Seek(0, SeekOrigin.Begin);
72 | using BinaryReplacer replacer = new(ms, bufferSize);
73 | long pos = replacer.Replace([0x03, 0x04], [0x0A, 0x0B]);
74 | if (pos != 2)
75 | {
76 | throw new ApplicationException("Test failed");
77 | }
78 | pos = replacer.Replace([0x03, 0x04], [0x0A, 0x0B]);
79 | if (pos != -1)
80 | {
81 | throw new ApplicationException("Test failed");
82 | }
83 | pos = replacer.Replace([0x07, 0x08], [0x0C, 0x0D]);
84 | if (pos != 8)
85 | {
86 | throw new ApplicationException("Test failed");
87 | }
88 | pos = replacer.Replace([0x07, 0x08], [0x0C, 0x0D]);
89 | if (pos != -1)
90 | {
91 | throw new ApplicationException("Test failed");
92 | }
93 |
94 | var finalSequence = new byte[] { 0x01, 0x02, 0x0A, 0x0B, 0x05, 0x06, 0x0A, 0x0B, 0x0C, 0x0D };
95 | if (!ms.ToArray().SequenceEqual(finalSequence))
96 | {
97 | throw new ApplicationException("Test failed");
98 | }
99 | }
100 | for (var i = 2; i <= 16; i++)
101 | {
102 | DoTest(i);
103 | }
104 |
105 | Console.WriteLine("All passed");
106 | }
107 | }
108 | }
--------------------------------------------------------------------------------
/.gitignore:
--------------------------------------------------------------------------------
1 | ## Ignore Visual Studio temporary files, build results, and
2 | ## files generated by popular Visual Studio add-ons.
3 | ##
4 | ## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
5 |
6 | # User-specific files
7 | *.rsuser
8 | *.suo
9 | *.user
10 | *.userosscache
11 | *.sln.docstates
12 | launchSettings.json
13 |
14 | # User-specific files (MonoDevelop/Xamarin Studio)
15 | *.userprefs
16 |
17 | # Mono auto generated files
18 | mono_crash.*
19 |
20 | # Build results
21 | [Dd]ebug/
22 | [Dd]ebugPublic/
23 | [Rr]elease/
24 | [Rr]eleases/
25 | x64/
26 | x86/
27 | [Aa][Rr][Mm]/
28 | [Aa][Rr][Mm]64/
29 | bld/
30 | [Bb]in/
31 | [Oo]bj/
32 | [Ll]og/
33 | [Ll]ogs/
34 |
35 | # Visual Studio 2015/2017 cache/options directory
36 | .vs/
37 | # Uncomment if you have tasks that create the project's static files in wwwroot
38 | #wwwroot/
39 |
40 | # Visual Studio 2017 auto generated files
41 | Generated\ Files/
42 |
43 | # MSTest test Results
44 | [Tt]est[Rr]esult*/
45 | [Bb]uild[Ll]og.*
46 |
47 | # NUnit
48 | *.VisualState.xml
49 | TestResult.xml
50 | nunit-*.xml
51 |
52 | # Build Results of an ATL Project
53 | [Dd]ebugPS/
54 | [Rr]eleasePS/
55 | dlldata.c
56 |
57 | # Benchmark Results
58 | BenchmarkDotNet.Artifacts/
59 |
60 | # .NET Core
61 | project.lock.json
62 | project.fragment.lock.json
63 | artifacts/
64 |
65 | # StyleCop
66 | StyleCopReport.xml
67 |
68 | # Files built by Visual Studio
69 | *_i.c
70 | *_p.c
71 | *_h.h
72 | *.ilk
73 | *.meta
74 | *.obj
75 | *.iobj
76 | *.pch
77 | *.pdb
78 | *.ipdb
79 | *.pgc
80 | *.pgd
81 | *.rsp
82 | *.sbr
83 | *.tlb
84 | *.tli
85 | *.tlh
86 | *.tmp
87 | *.tmp_proj
88 | *_wpftmp.csproj
89 | *.log
90 | *.vspscc
91 | *.vssscc
92 | .builds
93 | *.pidb
94 | *.svclog
95 | *.scc
96 |
97 | # Chutzpah Test files
98 | _Chutzpah*
99 |
100 | # Visual C++ cache files
101 | ipch/
102 | *.aps
103 | *.ncb
104 | *.opendb
105 | *.opensdf
106 | *.sdf
107 | *.cachefile
108 | *.VC.db
109 | *.VC.VC.opendb
110 |
111 | # Visual Studio profiler
112 | *.psess
113 | *.vsp
114 | *.vspx
115 | *.sap
116 |
117 | # Visual Studio Trace Files
118 | *.e2e
119 |
120 | # TFS 2012 Local Workspace
121 | $tf/
122 |
123 | # Guidance Automation Toolkit
124 | *.gpState
125 |
126 | # ReSharper is a .NET coding add-in
127 | _ReSharper*/
128 | *.[Rr]e[Ss]harper
129 | *.DotSettings.user
130 |
131 | # JustCode is a .NET coding add-in
132 | .JustCode
133 |
134 | # TeamCity is a build add-in
135 | _TeamCity*
136 |
137 | # DotCover is a Code Coverage Tool
138 | *.dotCover
139 |
140 | # AxoCover is a Code Coverage Tool
141 | .axoCover/*
142 | !.axoCover/settings.json
143 |
144 | # Visual Studio code coverage results
145 | *.coverage
146 | *.coveragexml
147 |
148 | # NCrunch
149 | _NCrunch_*
150 | .*crunch*.local.xml
151 | nCrunchTemp_*
152 |
153 | # MightyMoose
154 | *.mm.*
155 | AutoTest.Net/
156 |
157 | # Web workbench (sass)
158 | .sass-cache/
159 |
160 | # Installshield output folder
161 | [Ee]xpress/
162 |
163 | # DocProject is a documentation generator add-in
164 | DocProject/buildhelp/
165 | DocProject/Help/*.HxT
166 | DocProject/Help/*.HxC
167 | DocProject/Help/*.hhc
168 | DocProject/Help/*.hhk
169 | DocProject/Help/*.hhp
170 | DocProject/Help/Html2
171 | DocProject/Help/html
172 |
173 | # Click-Once directory
174 | publish/
175 |
176 | # Publish Web Output
177 | *.[Pp]ublish.xml
178 | *.azurePubxml
179 | # Note: Comment the next line if you want to checkin your web deploy settings,
180 | # but database connection strings (with potential passwords) will be unencrypted
181 | *.pubxml
182 | *.publishproj
183 |
184 | # Microsoft Azure Web App publish settings. Comment the next line if you want to
185 | # checkin your Azure Web App publish settings, but sensitive information contained
186 | # in these scripts will be unencrypted
187 | PublishScripts/
188 |
189 | # NuGet Packages
190 | *.nupkg
191 | # NuGet Symbol Packages
192 | *.snupkg
193 | # The packages folder can be ignored because of Package Restore
194 | **/[Pp]ackages/*
195 | # except build/, which is used as an MSBuild target.
196 | !**/[Pp]ackages/build/
197 | # Uncomment if necessary however generally it will be regenerated when needed
198 | #!**/[Pp]ackages/repositories.config
199 | # NuGet v3's project.json files produces more ignorable files
200 | *.nuget.props
201 | *.nuget.targets
202 |
203 | # Microsoft Azure Build Output
204 | csx/
205 | *.build.csdef
206 |
207 | # Microsoft Azure Emulator
208 | ecf/
209 | rcf/
210 |
211 | # Windows Store app package directories and files
212 | AppPackages/
213 | BundleArtifacts/
214 | Package.StoreAssociation.xml
215 | _pkginfo.txt
216 | *.appx
217 | *.appxbundle
218 | *.appxupload
219 |
220 | # Visual Studio cache files
221 | # files ending in .cache can be ignored
222 | *.[Cc]ache
223 | # but keep track of directories ending in .cache
224 | !?*.[Cc]ache/
225 |
226 | # Others
227 | ClientBin/
228 | ~$*
229 | *~
230 | *.dbmdl
231 | *.dbproj.schemaview
232 | *.jfm
233 | *.pfx
234 | *.publishsettings
235 | orleans.codegen.cs
236 |
237 | # Including strong name files can present a security risk
238 | # (https://github.com/github/gitignore/pull/2483#issue-259490424)
239 | #*.snk
240 |
241 | # Since there are multiple workflows, uncomment next line to ignore bower_components
242 | # (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
243 | #bower_components/
244 |
245 | # RIA/Silverlight projects
246 | Generated_Code/
247 |
248 | # Backup & report files from converting an old project file
249 | # to a newer Visual Studio version. Backup files are not needed,
250 | # because we have git ;-)
251 | _UpgradeReport_Files/
252 | Backup*/
253 | UpgradeLog*.XML
254 | UpgradeLog*.htm
255 | ServiceFabricBackup/
256 | *.rptproj.bak
257 |
258 | # SQL Server files
259 | *.mdf
260 | *.ldf
261 | *.ndf
262 |
263 | # Business Intelligence projects
264 | *.rdl.data
265 | *.bim.layout
266 | *.bim_*.settings
267 | *.rptproj.rsuser
268 | *- [Bb]ackup.rdl
269 | *- [Bb]ackup ([0-9]).rdl
270 | *- [Bb]ackup ([0-9][0-9]).rdl
271 |
272 | # Microsoft Fakes
273 | FakesAssemblies/
274 |
275 | # GhostDoc plugin setting file
276 | *.GhostDoc.xml
277 |
278 | # Node.js Tools for Visual Studio
279 | .ntvs_analysis.dat
280 | node_modules/
281 |
282 | # Visual Studio 6 build log
283 | *.plg
284 |
285 | # Visual Studio 6 workspace options file
286 | *.opt
287 |
288 | # Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
289 | *.vbw
290 |
291 | # Visual Studio LightSwitch build output
292 | **/*.HTMLClient/GeneratedArtifacts
293 | **/*.DesktopClient/GeneratedArtifacts
294 | **/*.DesktopClient/ModelManifest.xml
295 | **/*.Server/GeneratedArtifacts
296 | **/*.Server/ModelManifest.xml
297 | _Pvt_Extensions
298 |
299 | # Paket dependency manager
300 | .paket/paket.exe
301 | paket-files/
302 |
303 | # FAKE - F# Make
304 | .fake/
305 |
306 | # CodeRush personal settings
307 | .cr/personal
308 |
309 | # Python Tools for Visual Studio (PTVS)
310 | __pycache__/
311 | *.pyc
312 |
313 | # Cake - Uncomment if you are using it
314 | # tools/**
315 | # !tools/packages.config
316 |
317 | # Tabs Studio
318 | *.tss
319 |
320 | # Telerik's JustMock configuration file
321 | *.jmconfig
322 |
323 | # BizTalk build output
324 | *.btp.cs
325 | *.btm.cs
326 | *.odx.cs
327 | *.xsd.cs
328 |
329 | # OpenCover UI analysis results
330 | OpenCover/
331 |
332 | # Azure Stream Analytics local run output
333 | ASALocalRun/
334 |
335 | # MSBuild Binary and Structured Log
336 | *.binlog
337 |
338 | # NVidia Nsight GPU debugger configuration file
339 | *.nvuser
340 |
341 | # MFractors (Xamarin productivity tool) working folder
342 | .mfractor/
343 |
344 | # Local History for Visual Studio
345 | .localhistory/
346 |
347 | # BeatPulse healthcheck temp database
348 | healthchecksdb
349 |
350 | # Backup folder for Package Reference Convert tool in Visual Studio 2017
351 | MigrationBackup/
352 |
353 | # Ionide (cross platform F# VS Code tools) working folder
354 | .ionide/
355 |
--------------------------------------------------------------------------------