├── .gitignore
├── DesignPatterns.Tests
├── AdapterTest.cs
├── BridgeTest.cs
├── BuilderTest.cs
├── DecoratorTest.cs
├── DesignPatterns.Tests.csproj
├── FactoryTest.cs
├── SingletonTest.cs
├── StrategyTest.cs
└── TemplateMethodTest.cs
├── DesignPatterns.sln
├── DesignPatterns
├── Behavorial
│ ├── Bridge
│ │ ├── IConsole.cs
│ │ ├── JoystickAdvanced.cs
│ │ ├── JoystickBasic.cs
│ │ ├── PlayStation.cs
│ │ └── XBox.cs
│ ├── Decorator
│ │ ├── Componet
│ │ │ └── Notifier.cs
│ │ ├── Decorator
│ │ │ ├── BaseDecorator.cs
│ │ │ ├── FacebookDecorator.cs
│ │ │ └── SlackDecorator.cs
│ │ └── Interface
│ │ │ └── INotifier.cs
│ ├── Strategy
│ │ ├── Commission.cs
│ │ ├── Employee.cs
│ │ ├── ICommission.cs
│ │ └── Order.cs
│ └── TemplateMethod
│ │ ├── GitHubAuth.cs
│ │ ├── GoogleAuth.cs
│ │ ├── Login.cs
│ │ └── User.cs
├── Creatinal
│ ├── Builder
│ │ ├── Director.cs
│ │ ├── Vehicle.cs
│ │ └── VehicleBuilder.cs
│ ├── Factory
│ │ ├── Driver.cs
│ │ ├── Person.cs
│ │ ├── PersonFactory.cs
│ │ └── Pilot.cs
│ └── Singleton
│ │ └── Singleton.cs
├── DesignPatterns.csproj
└── Structure
│ └── Adapter
│ ├── AdapterLogger.cs
│ ├── CustomLogger.cs
│ ├── ICustomLogger.cs
│ ├── ILogger.cs
│ ├── Logger.cs
│ └── Service.cs
└── README.md
/.gitignore:
--------------------------------------------------------------------------------
1 | ## Ignore Visual Studio temporary files, build results, and
2 | ## files generated by popular Visual Studio add-ons.
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150 | *.mm.*
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163 | DocProject/Help/*.hhc
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194 | #!**/[Pp]ackages/repositories.config
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196 | *.nuget.props
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233 | # Including strong name files can present a security risk
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264 | *- [Bb]ackup.rdl
265 | *- [Bb]ackup ([0-9]).rdl
266 | *- [Bb]ackup ([0-9][0-9]).rdl
267 |
268 | # Microsoft Fakes
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271 | # GhostDoc plugin setting file
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285 | *.vbw
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293 | _Pvt_Extensions
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307 | *.pyc
308 |
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310 | # tools/**
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314 | *.tss
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317 | *.jmconfig
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347 | MigrationBackup/
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349 | # Ionide (cross platform F# VS Code tools) working folder
350 | .ionide/
351 |
--------------------------------------------------------------------------------
/DesignPatterns.Tests/AdapterTest.cs:
--------------------------------------------------------------------------------
1 | using DesignPatterns.Structure.Adapter;
2 | using Xunit;
3 |
4 | namespace DesignPatterns.Tests
5 | {
6 | public class AdapterTest
7 | {
8 | [Fact]
9 | public void ShouldUseTwoDifferLogs()
10 | {
11 | var service = new Service(new Logger());
12 | service.ToString();
13 | service = new Service(new AdapterLogger(new CustomLogger()));
14 | service.ToString();
15 | }
16 | }
17 | }
--------------------------------------------------------------------------------
/DesignPatterns.Tests/BridgeTest.cs:
--------------------------------------------------------------------------------
1 |
2 | using DesignPatterns.Behavorial.Bridge;
3 | using Xunit;
4 |
5 | namespace DesignPatterns.Tests
6 | {
7 | public class BridgeTest
8 | {
9 | [Fact]
10 | public void ShouldConectOnConsole()
11 | {
12 | var xBox = new XBox();
13 | var remote = new JoystickBasic(xBox);
14 | xBox.Startup();
15 |
16 | Assert.True(remote.ConectOnConsole());
17 | }
18 |
19 | [Fact]
20 | public void ShouldShutdownConsole()
21 | {
22 | var playStation = new PlayStation();
23 | var remote = new JoystickAdvanced(playStation);
24 | playStation.Startup();
25 |
26 | Assert.True(remote.ConectOnConsole());
27 | Assert.True(remote.ShutdownConsole());
28 | }
29 | }
30 | }
31 |
--------------------------------------------------------------------------------
/DesignPatterns.Tests/BuilderTest.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using DesignPatterns.Creatinal.Builder;
3 | using Xunit;
4 |
5 | namespace DesignPatterns.Tests
6 | {
7 | public class BuilderTest
8 | {
9 | [Fact]
10 | public void ShouldGetCar()
11 | {
12 | var director = new Director(new CarBuilder("", DateTime.Now, 123.1m));
13 | var car = director.VehicleBuilder.GetVehicle();
14 |
15 | Assert.Equal(VehicleType.Automobile, car.VehicleType);
16 | }
17 |
18 | [Fact]
19 | public void ShouldGetMotocycle()
20 | {
21 | var director = new Director(new MotocycleBuilder("", DateTime.Now, 123.2m));
22 | var motocycle = director.VehicleBuilder.GetVehicle();
23 |
24 | Assert.Equal(VehicleType.Motocycle, motocycle.VehicleType);
25 | }
26 | }
27 | }
--------------------------------------------------------------------------------
/DesignPatterns.Tests/DecoratorTest.cs:
--------------------------------------------------------------------------------
1 | using DesignPatterns.Behavorial.Decorator;
2 | using DesignPatterns.Decorator;
3 | using DesignPatterns.Decorator.Componet;
4 | using Xunit;
5 |
6 | namespace DesignPatterns.Tests
7 | {
8 | public class DecoratorTest
9 | {
10 | [Fact]
11 | public void ShouldGetMDecoratedMessages()
12 | {
13 | var decorator = new BaseDecorator(new Notifier("O Sistema falhou!"));
14 | var decorator2 = new SlackDecorator(decorator);
15 | var decorator3 = new FacebookDecorator(decorator2);
16 |
17 | var messageOne = "O Sistema falhou!\n Enviando para: - Email";
18 | var messageTwo = "O Sistema falhou!\n Enviando para: - Email - Slack";
19 | var messageThree = "O Sistema falhou!\n Enviando para: - Email - Slack - Facebook";
20 |
21 | Assert.Equal(messageOne, decorator.GetMessage());
22 | Assert.Equal(messageTwo, decorator2.GetMessage());
23 | Assert.Equal(messageThree, decorator3.GetMessage());
24 | }
25 | }
26 | }
27 |
--------------------------------------------------------------------------------
/DesignPatterns.Tests/DesignPatterns.Tests.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | net7.0
5 |
6 | false
7 |
8 |
9 |
10 |
11 |
12 |
13 | runtime; build; native; contentfiles; analyzers; buildtransitive
14 | all
15 |
16 |
17 | runtime; build; native; contentfiles; analyzers; buildtransitive
18 | all
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
--------------------------------------------------------------------------------
/DesignPatterns.Tests/FactoryTest.cs:
--------------------------------------------------------------------------------
1 | using DesignPatterns.Creatinal.Factory;
2 | using Xunit;
3 |
4 | namespace DesignPatterns.Tests
5 | {
6 | public class FactoryTest
7 | {
8 | [Fact]
9 | public void ShouldGetDriver()
10 | {
11 | var person = PersonFactory.CreatePerson("Joao", cnh: 123);
12 |
13 | Assert.Equal(typeof(Driver), person.GetType());
14 | }
15 |
16 | [Fact]
17 | public void ShouldGetVender()
18 | {
19 | var person = PersonFactory.CreatePerson("Joao", license: 123);
20 |
21 | Assert.Equal(typeof(Pilot), person.GetType());
22 | }
23 | }
24 | }
25 |
--------------------------------------------------------------------------------
/DesignPatterns.Tests/SingletonTest.cs:
--------------------------------------------------------------------------------
1 | using DesignPatterns.Creatinal.Singleton;
2 | using Xunit;
3 |
4 | namespace DesignPatterns.Tests
5 | {
6 | public class SingletonTest
7 | {
8 | [Fact]
9 | public void ShouldGetInstance()
10 | {
11 | var instance = Singleton.GetInstance();
12 | var newInstance = Singleton.GetInstance();
13 |
14 | Assert.Equal(instance.ToString(), newInstance.ToString());
15 | }
16 | }
17 | }
--------------------------------------------------------------------------------
/DesignPatterns.Tests/StrategyTest.cs:
--------------------------------------------------------------------------------
1 | using DesignPatterns.Behavorial.Strategy;
2 | using Xunit;
3 |
4 | namespace DesignPatterns.Tests
5 | {
6 | public class StrategyTest
7 | {
8 | [Fact]
9 | public void ShouldGenerateCommissionBasic()
10 | {
11 | var employee = new Employee(EmployeeType.Representative, "Gabriel Pereira", new CommissionBasic());
12 | var order = new Order(employee, 1000);
13 |
14 | Assert.Equal(10, order.GetCommission());
15 | }
16 |
17 | [Fact]
18 | public void ShouldGenerateCommissionMiddle()
19 | {
20 | var employee = new Employee(EmployeeType.Vendor, "Isabel Sophia", new CommissionMiddle());
21 | var order = new Order(employee, 1000);
22 |
23 | Assert.Equal(20, order.GetCommission());
24 | }
25 |
26 | [Fact]
27 | public void ShouldGenerateCommissionFull()
28 | {
29 | var employee = new Employee(EmployeeType.Manager, "Davi Pereira", new CommissionFull());
30 | var order = new Order(employee, 1000);
31 |
32 | Assert.Equal(30, order.GetCommission());
33 | }
34 | }
35 | }
36 |
--------------------------------------------------------------------------------
/DesignPatterns.Tests/TemplateMethodTest.cs:
--------------------------------------------------------------------------------
1 | using DesignPatterns. Behavorial.TemplateMethod;
2 | using Xunit;
3 |
4 | namespace DesignPatterns.Tests
5 | {
6 | public class TemplateMethodTest
7 | {
8 | [Fact]
9 | public void ShouldSignIn()
10 | {
11 | var user = new User("admin@email.com", "123456", ServerType.Gmail);
12 |
13 | var login = new GoogleAuth();
14 | _ = login.SignIn(user);
15 | var information = login.GetUserInformation();
16 |
17 | Assert.NotNull(information);
18 | Assert.Equal(user.Email, information.Email);
19 | Assert.Equal(user.ServerType, information.ServerType);
20 | }
21 |
22 | [Fact]
23 | public void ShouldNotSignIn()
24 | {
25 | var user = new User("admin@email.com", "123456", ServerType.Gmail);
26 |
27 | var login = new GitHubAuth();
28 | _ = login.SignIn(user);
29 | var information = login.GetUserInformation();
30 |
31 | Assert.Null(information);
32 | }
33 | }
34 | }
35 |
--------------------------------------------------------------------------------
/DesignPatterns.sln:
--------------------------------------------------------------------------------
1 |
2 | Microsoft Visual Studio Solution File, Format Version 12.00
3 | # Visual Studio Version 17
4 | VisualStudioVersion = 17.0.31903.59
5 | MinimumVisualStudioVersion = 10.0.40219.1
6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DesignPatterns", "DesignPatterns\DesignPatterns.csproj", "{66175A6B-CBC9-4E00-BF87-33DF62A2E102}"
7 | EndProject
8 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DesignPatterns.Tests", "DesignPatterns.Tests\DesignPatterns.Tests.csproj", "{49211850-5339-45AA-B210-9CA6253ADB81}"
9 | EndProject
10 | Global
11 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
12 | Debug|Any CPU = Debug|Any CPU
13 | Release|Any CPU = Release|Any CPU
14 | EndGlobalSection
15 | GlobalSection(SolutionProperties) = preSolution
16 | HideSolutionNode = FALSE
17 | EndGlobalSection
18 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
19 | {66175A6B-CBC9-4E00-BF87-33DF62A2E102}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
20 | {66175A6B-CBC9-4E00-BF87-33DF62A2E102}.Debug|Any CPU.Build.0 = Debug|Any CPU
21 | {66175A6B-CBC9-4E00-BF87-33DF62A2E102}.Release|Any CPU.ActiveCfg = Release|Any CPU
22 | {66175A6B-CBC9-4E00-BF87-33DF62A2E102}.Release|Any CPU.Build.0 = Release|Any CPU
23 | {49211850-5339-45AA-B210-9CA6253ADB81}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
24 | {49211850-5339-45AA-B210-9CA6253ADB81}.Debug|Any CPU.Build.0 = Debug|Any CPU
25 | {49211850-5339-45AA-B210-9CA6253ADB81}.Release|Any CPU.ActiveCfg = Release|Any CPU
26 | {49211850-5339-45AA-B210-9CA6253ADB81}.Release|Any CPU.Build.0 = Release|Any CPU
27 | EndGlobalSection
28 | EndGlobal
29 |
--------------------------------------------------------------------------------
/DesignPatterns/Behavorial/Bridge/IConsole.cs:
--------------------------------------------------------------------------------
1 | namespace DesignPatterns.Behavorial.Bridge
2 | {
3 | public interface IConsole
4 | {
5 | public bool Enable { get; set; }
6 | public bool JoystickA { get; set; }
7 |
8 | bool IsOn();
9 | bool JoystickIsConnected();
10 | bool Shutdown();
11 | bool Startup();
12 | }
13 | }
14 |
--------------------------------------------------------------------------------
/DesignPatterns/Behavorial/Bridge/JoystickAdvanced.cs:
--------------------------------------------------------------------------------
1 | namespace DesignPatterns.Behavorial.Bridge
2 | {
3 | public class JoystickAdvanced : JoystickBasic
4 | {
5 | public JoystickAdvanced(IConsole console) : base(console) { }
6 |
7 | public bool ShutdownConsole()
8 | {
9 | if (Console.IsOn())
10 | {
11 | return !Console.Shutdown();
12 | }
13 |
14 | return false;
15 | }
16 | }
17 | }
18 |
--------------------------------------------------------------------------------
/DesignPatterns/Behavorial/Bridge/JoystickBasic.cs:
--------------------------------------------------------------------------------
1 | namespace DesignPatterns.Behavorial.Bridge
2 | {
3 | public class JoystickBasic
4 | {
5 | public IConsole Console { get; set; }
6 |
7 | public JoystickBasic(IConsole console)
8 | {
9 | Console = console;
10 | }
11 |
12 |
13 | public bool ConectOnConsole()
14 | {
15 | if (!Console.JoystickIsConnected())
16 | {
17 | Console.JoystickA = true;
18 | }
19 |
20 | return Console.JoystickIsConnected();
21 | }
22 | }
23 | }
24 |
--------------------------------------------------------------------------------
/DesignPatterns/Behavorial/Bridge/PlayStation.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace DesignPatterns.Behavorial.Bridge
4 | {
5 | public class PlayStation : IConsole
6 | {
7 | public bool Enable { get; set; } = false;
8 | public bool JoystickA { get; set; } = false;
9 |
10 | public bool IsOn() => Enable;
11 |
12 | public bool JoystickIsConnected() => JoystickA;
13 |
14 | public bool Shutdown()
15 | {
16 | Enable = false;
17 |
18 | return Enable;
19 | }
20 |
21 | public bool Startup()
22 | {
23 | Enable = true;
24 |
25 | return Enable;
26 | }
27 | }
28 | }
29 |
--------------------------------------------------------------------------------
/DesignPatterns/Behavorial/Bridge/XBox.cs:
--------------------------------------------------------------------------------
1 | namespace DesignPatterns.Behavorial.Bridge
2 | {
3 | public class XBox : IConsole
4 | {
5 | public bool Enable { get; set; } = false;
6 | public bool JoystickA { get; set; } = false;
7 |
8 | public bool IsOn() => Enable;
9 |
10 | public bool JoystickIsConnected() => JoystickA;
11 |
12 | public bool Shutdown()
13 | {
14 | Enable = false;
15 |
16 | return Enable;
17 | }
18 |
19 | public bool Startup()
20 | {
21 | Enable = true;
22 |
23 | return Enable;
24 | }
25 | }
26 | }
27 |
--------------------------------------------------------------------------------
/DesignPatterns/Behavorial/Decorator/Componet/Notifier.cs:
--------------------------------------------------------------------------------
1 | using DesignPatterns.Behavorial.Decorator.Interface;
2 |
3 | namespace DesignPatterns.Decorator.Componet
4 | {
5 | public class Notifier : INotifier
6 | {
7 |
8 | public string Message { get; }
9 |
10 | public Notifier(string message)
11 | {
12 | Message = message;
13 | }
14 |
15 | public virtual string GetMessage()
16 | {
17 | return Message + "\n Enviando para:";
18 | }
19 | }
20 | }
21 |
--------------------------------------------------------------------------------
/DesignPatterns/Behavorial/Decorator/Decorator/BaseDecorator.cs:
--------------------------------------------------------------------------------
1 | using DesignPatterns.Behavorial.Decorator.Interface;
2 |
3 | namespace DesignPatterns.Decorator
4 | {
5 | public class BaseDecorator : INotifier
6 | {
7 | public INotifier Wrappee { get; private set; }
8 |
9 | public BaseDecorator(INotifier wrappee)
10 | {
11 | Wrappee = wrappee;
12 | }
13 |
14 | public virtual string GetMessage()
15 | {
16 | return $"{Wrappee.GetMessage()} - Email";
17 | }
18 | }
19 | }
20 |
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/DesignPatterns/Behavorial/Decorator/Decorator/FacebookDecorator.cs:
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1 | using DesignPatterns.Behavorial.Decorator.Interface;
2 |
3 | namespace DesignPatterns.Decorator
4 | {
5 | public class FacebookDecorator : BaseDecorator
6 | {
7 |
8 | public FacebookDecorator(INotifier wrappee) : base(wrappee)
9 | {
10 | }
11 |
12 | public override string GetMessage()
13 | {
14 | return $"{Wrappee.GetMessage()} - Facebook";
15 | }
16 | }
17 | }
18 |
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/DesignPatterns/Behavorial/Decorator/Decorator/SlackDecorator.cs:
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1 | using DesignPatterns.Behavorial.Decorator.Interface;
2 |
3 | namespace DesignPatterns.Decorator
4 | {
5 | public class SlackDecorator : BaseDecorator
6 | {
7 | public SlackDecorator(INotifier wrappee)
8 | :base(wrappee)
9 | {
10 | }
11 |
12 | public override string GetMessage()
13 | {
14 | return $"{Wrappee.GetMessage()} - Slack";
15 | }
16 | }
17 | }
18 |
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/DesignPatterns/Behavorial/Decorator/Interface/INotifier.cs:
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1 | namespace DesignPatterns.Behavorial.Decorator.Interface
2 | {
3 | public interface INotifier
4 | {
5 | string GetMessage();
6 | }
7 | }
8 |
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/DesignPatterns/Behavorial/Strategy/Commission.cs:
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1 | namespace DesignPatterns.Behavorial.Strategy
2 | {
3 | public class CommissionBasic : ICommission
4 | {
5 | public decimal GetValue(Order order) => order.TotalValue * 0.01M;
6 | }
7 |
8 | public class CommissionMiddle : ICommission
9 | {
10 | public decimal GetValue(Order order) => order.TotalValue * 0.02M;
11 | }
12 |
13 | public class CommissionFull : ICommission
14 | {
15 | public decimal GetValue(Order order) => order.TotalValue * 0.03M;
16 | }
17 | }
18 |
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/DesignPatterns/Behavorial/Strategy/Employee.cs:
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1 | namespace DesignPatterns.Behavorial.Strategy
2 | {
3 | public class Employee
4 | {
5 | public EmployeeType Type { get; set; }
6 | public string FullName { get; set; }
7 | public ICommission Commission { get; private set; }
8 |
9 | public Employee(EmployeeType type, string fullName, ICommission commission)
10 | {
11 | Type = type;
12 | FullName = fullName;
13 | Commission = commission;
14 | }
15 | }
16 |
17 | public enum EmployeeType
18 | {
19 | Representative = 1,
20 | Vendor = 2,
21 | Manager = 3
22 | }
23 | }
24 |
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/DesignPatterns/Behavorial/Strategy/ICommission.cs:
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1 | namespace DesignPatterns.Behavorial.Strategy
2 | {
3 | public interface ICommission
4 | {
5 | decimal GetValue(Order order);
6 | }
7 | }
8 |
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/DesignPatterns/Behavorial/Strategy/Order.cs:
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1 | namespace DesignPatterns.Behavorial.Strategy
2 | {
3 | public class Order
4 | {
5 | public Employee Employee { get; set; }
6 | public decimal TotalValue { get; set; }
7 |
8 | public Order(Employee employee, decimal totalValue)
9 | {
10 | TotalValue = totalValue;
11 | Employee = employee;
12 | }
13 |
14 | public decimal GetCommission() => Employee.Commission.GetValue(this);
15 | }
16 | }
17 |
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/DesignPatterns/Behavorial/TemplateMethod/GitHubAuth.cs:
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1 | namespace DesignPatterns.Behavorial.TemplateMethod
2 | {
3 | public class GitHubAuth : Login
4 | {
5 | public override bool SignIn(User user)
6 | {
7 | if (user.ServerType != ServerType.GitHub) return IsAuthenticated();
8 |
9 | User = user;
10 |
11 | return IsAuthenticated();
12 | }
13 | }
14 | }
15 |
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/DesignPatterns/Behavorial/TemplateMethod/GoogleAuth.cs:
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1 | namespace DesignPatterns.Behavorial.TemplateMethod
2 | {
3 | public class GoogleAuth : Login
4 | {
5 | public override bool SignIn(User user)
6 | {
7 | if (user.ServerType != ServerType.Gmail) return IsAuthenticated();
8 |
9 | User = user;
10 |
11 | return IsAuthenticated();
12 | }
13 | }
14 | }
15 |
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/DesignPatterns/Behavorial/TemplateMethod/Login.cs:
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1 | namespace DesignPatterns.Behavorial.TemplateMethod
2 | {
3 | public abstract class Login
4 | {
5 | public User User { get; set; }
6 |
7 | public abstract bool SignIn(User user);
8 |
9 | public bool IsAuthenticated() => User != null;
10 |
11 | public User GetUserInformation() => User;
12 | }
13 | }
14 |
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/DesignPatterns/Behavorial/TemplateMethod/User.cs:
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1 | namespace DesignPatterns.Behavorial.TemplateMethod
2 | {
3 | public class User
4 | {
5 | public string Email { get; set; }
6 | public string Password { get; set; }
7 | public ServerType ServerType { get; set; }
8 |
9 | public User(string email, string password, ServerType serverType)
10 | {
11 | Email = email;
12 | Password = password;
13 | ServerType = serverType;
14 | }
15 | }
16 |
17 | public enum ServerType
18 | {
19 | Gmail = 1,
20 | GitHub = 2
21 | }
22 | }
23 |
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/DesignPatterns/Creatinal/Builder/Director.cs:
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1 | namespace DesignPatterns.Creatinal.Builder
2 | {
3 | public class Director
4 | {
5 | public VehicleBuilder VehicleBuilder;
6 |
7 | public Director(VehicleBuilder vehicleBuilder)
8 | {
9 | VehicleBuilder = vehicleBuilder;
10 | }
11 | }
12 | }
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/DesignPatterns/Creatinal/Builder/Vehicle.cs:
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1 | using System;
2 |
3 | namespace DesignPatterns.Creatinal.Builder
4 | {
5 | public class Vehicle
6 | {
7 | public string Description { get; set; }
8 | public DateTime ManufacturingYear { get; set; }
9 | public VehicleType VehicleType { get; set; }
10 | public decimal Value { get; set; }
11 | }
12 | }
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/DesignPatterns/Creatinal/Builder/VehicleBuilder.cs:
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1 | using System;
2 |
3 | namespace DesignPatterns.Creatinal.Builder
4 | {
5 | public class CarBuilder : VehicleBuilder
6 | {
7 | public CarBuilder(string x, DateTime y, decimal v)
8 | {
9 | Init();
10 | Build(x, y, v);
11 | BuildType();
12 | }
13 |
14 | public override void BuildType()
15 | {
16 | Vehicle.VehicleType = VehicleType.Automobile;
17 | }
18 | }
19 |
20 | public class MotocycleBuilder : VehicleBuilder
21 | {
22 | public MotocycleBuilder(string x, DateTime y, decimal v)
23 | {
24 | Init();
25 | Build(x, y, v);
26 | BuildType();
27 | }
28 |
29 | public override void BuildType()
30 | {
31 | Vehicle.VehicleType = VehicleType.Motocycle;
32 | }
33 | }
34 |
35 | public abstract class VehicleBuilder
36 | {
37 | protected Vehicle Vehicle;
38 |
39 |
40 | protected void Init()
41 | {
42 | Vehicle = new Vehicle();
43 | }
44 |
45 | public Vehicle GetVehicle()
46 | {
47 | return Vehicle;
48 | }
49 |
50 | public abstract void BuildType();
51 |
52 | protected void Build(string description, DateTime date, decimal value)
53 | {
54 | Vehicle.Value = value;
55 | Vehicle.Description = description;
56 | Vehicle.ManufacturingYear = date;
57 | }
58 | }
59 |
60 | public enum VehicleType
61 | {
62 | Motocycle = 4,
63 | Automobile = 7,
64 | }
65 | }
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/DesignPatterns/Creatinal/Factory/Driver.cs:
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1 | namespace DesignPatterns.Creatinal.Factory
2 | {
3 | public class Driver : Person
4 | {
5 | public int CNH { get; set; }
6 | }
7 | }
8 |
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/DesignPatterns/Creatinal/Factory/Person.cs:
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1 | using System;
2 |
3 | namespace DesignPatterns.Creatinal.Factory
4 | {
5 | public abstract class Person
6 | {
7 | public int Id { get; set; }
8 | public string FullName { get; set; }
9 | public DateTime CreatedAt { get; set; }
10 | }
11 | }
12 |
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/DesignPatterns/Creatinal/Factory/PersonFactory.cs:
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1 | using System;
2 |
3 | namespace DesignPatterns.Creatinal.Factory
4 | {
5 | public abstract class PersonFactory
6 | {
7 | public static Person CreatePerson(string fullName, int? cnh = null, int? license = null)
8 | {
9 | if (license != null)
10 | {
11 | return new Pilot
12 | {
13 | FullName = fullName,
14 | License = license.Value
15 | };
16 | }
17 | else if (cnh != null)
18 | {
19 | return new Driver
20 | {
21 | CNH = cnh.Value,
22 | FullName = fullName
23 | };
24 | }
25 | else
26 | {
27 | throw new NotImplementedException();
28 | }
29 | }
30 | }
31 | }
32 |
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/DesignPatterns/Creatinal/Factory/Pilot.cs:
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1 | namespace DesignPatterns.Creatinal.Factory
2 | {
3 | public class Pilot : Person
4 | {
5 | public int License { get; set; }
6 | }
7 | }
8 |
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/DesignPatterns/Creatinal/Singleton/Singleton.cs:
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1 | using System;
2 |
3 | namespace DesignPatterns.Creatinal.Singleton
4 | {
5 | public class Singleton
6 | {
7 | private string Id = Guid.NewGuid().ToString();
8 | private static Singleton Instance;
9 |
10 | private Singleton() {}
11 |
12 | public static Singleton GetInstance()
13 | {
14 | if (Instance == null)
15 | {
16 | Instance = new Singleton();
17 | }
18 |
19 | return Instance;
20 | }
21 |
22 | public override string ToString()
23 | {
24 | return Id;
25 | }
26 | }
27 | }
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/DesignPatterns/DesignPatterns.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | net7.0
5 |
6 |
7 |
8 |
--------------------------------------------------------------------------------
/DesignPatterns/Structure/Adapter/AdapterLogger.cs:
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1 | namespace DesignPatterns.Structure.Adapter
2 | {
3 | public class AdapterLogger : ILogger
4 | {
5 | private readonly ICustomLogger _customLogger;
6 |
7 | public AdapterLogger(ICustomLogger customLogger)
8 | {
9 | _customLogger = customLogger;
10 | }
11 |
12 | public void LogInformation(string message)
13 | {
14 | _customLogger.LogInfo(message);
15 | }
16 | }
17 | }
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/DesignPatterns/Structure/Adapter/CustomLogger.cs:
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1 | using System;
2 |
3 | namespace DesignPatterns.Structure.Adapter
4 | {
5 | public class CustomLogger : ICustomLogger
6 | {
7 | public void LogInfo(string message)
8 | {
9 | Console.WriteLine($"CUSTOM LOG: {message}");
10 | }
11 | }
12 | }
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/DesignPatterns/Structure/Adapter/ICustomLogger.cs:
--------------------------------------------------------------------------------
1 | namespace DesignPatterns.Structure.Adapter
2 | {
3 | public interface ICustomLogger
4 | {
5 | void LogInfo(string message);
6 | }
7 | }
--------------------------------------------------------------------------------
/DesignPatterns/Structure/Adapter/ILogger.cs:
--------------------------------------------------------------------------------
1 | namespace DesignPatterns.Structure.Adapter
2 | {
3 | public interface ILogger
4 | {
5 | void LogInformation(string message);
6 | }
7 | }
--------------------------------------------------------------------------------
/DesignPatterns/Structure/Adapter/Logger.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace DesignPatterns.Structure.Adapter
4 | {
5 | public class Logger : ILogger
6 | {
7 | public void LogInformation(string message)
8 | {
9 | Console.WriteLine($"LOG: {message}");
10 | }
11 | }
12 | }
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/DesignPatterns/Structure/Adapter/Service.cs:
--------------------------------------------------------------------------------
1 | namespace DesignPatterns.Structure.Adapter
2 | {
3 | public class Service
4 | {
5 | private readonly ILogger _logger;
6 |
7 | public Service(ILogger logger)
8 | {
9 | _logger = logger;
10 | }
11 |
12 | public override string ToString()
13 | {
14 | _logger.LogInformation("Transação");
15 |
16 | return string.Empty;
17 | }
18 | }
19 | }
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/README.md:
--------------------------------------------------------------------------------
1 | # **Patterns**
2 | É um repositório para estudo de **Padrões de Projetos**. Baseado nos 23 padrões catalogados pela *Gang of Four* (GoF), irei apresentar os padrões *Comportamenstais, Estruturais e de Criação* utilizando a linguagem C#.
3 |
4 | **Creational Patterns**
5 | - [x] [Factory Method](https://github.com/jlfjunior/patterns#factorymethod)
6 | - [x] [Builder](https://github.com/jlfjunior/patterns#builder)
7 | - [ ] Prototype
8 | - [ ] Abstract Factory
9 | - [x] [Singleton](https://github.com/jlfjunior/patterns#singleton)
10 |
11 | **Structural Patterns**
12 | - [x] [Adapter](https://github.com/jlfjunior/design-patterns#adapter)
13 | - [ ] Decorator
14 | - [ ] Composite
15 | - [x] [Bridge](https://github.com/jlfjunior/patterns#bridge)
16 | - [ ] Facade
17 | - [ ] Proxy
18 | - [ ] Flyweight
19 |
20 | **Behavioral Patterns**
21 | - [x] [Template Method](https://github.com/jlfjunior/patterns#templatemethod)
22 | - [x] [Strategy](https://github.com/jlfjunior/patterns#strategy)
23 | - [ ] Observer
24 | - [ ] Command
25 | - [ ] Mediator
26 | - [ ] Iterator
27 | - [ ] Chain of Responsibility
28 | - [ ] Memento
29 | - [ ] State
30 | - [ ] Visitor
31 |
32 | ### Strategy
33 | O *Strategy* é um padrão que pode ser utilizado quando uma classe principal possuir diversos algoritmos que podem ser alterados para contemplar um comportamento específico.
34 |
35 | Pontos Positivos
36 | - Alterar o algoritmo sem alterar a classe principal.
37 | - Redução de lógicas complexas dentro da classe principal.
38 | - A implementação pode ser alterada em tempo de execução.
39 | - Fortalece Open/Closed Principle presente no S.O.L.I.D. Você pode implementar novas estrategia sem alterar a classe principal
40 |
41 | Pontos Negativos
42 | - Aumento da complexidade da criação de objetos.
43 | - Aumento do número de classes para a solução.
44 |
45 | ### TemplateMethod
46 | O *Template Method* define um modelo/esqueleto para uma classe base, deixando que suas sub classes implementem partes do seu algoritmo ou reescrevam determinadas etapas do seu algoritmo sem alterar o modelo/esqueleto pré definido.
47 |
48 | Pontos Positivos
49 | - Permite que os clientes subscrevam partes do algoritmo, incluindo/removendo regras.
50 | - Concentração do código comum na superclasse.
51 |
52 | Pontos Negativos
53 | - Usa herança, ferindo o Liskov Substitution Principle (LSP) presente no S.O.L.I.D
54 |
55 | ### FactoryMethod
56 | O *Factory Method* é um padrão que consiste em definir uma interface para criar objetos em um superclasse, porém esse padrão permite que as subclasses alterem o tipo do objeto quando necessário.
57 |
58 | Pontos Positivos
59 | - Evita acoplamento forte dentro do sistema.
60 | - Princípio de responsabilidade única. Você concentra o código de criação de objetos em um único método.
61 | - Princípio aberto/fechado. Você pode introduzir novos tipos do mesmo objeto no programa sem quebrar o código cliente existente.
62 |
63 | Pontos Negativos
64 | - Aumento do número de subclasses para a solução.
65 |
66 | ### Adapter
67 | O *Adapter* pode ser utilizado quando precisamos compatibilizar uma interface não suportada por um serviço em uma que é suportada pelo serviço sem que o mesmo seja alterado.
68 |
69 | Pontos Positivos
70 | - Preserva o cenceito de Single Responsible Principle (SRP) sugerido pelo S.O.L.I.D
71 | - Preserva o conceito de Open/Closed principle OCP, pois o serviço consumidor não sofre alteração
72 |
73 | Pontos Negativos
74 | - Sua base de código aumenta porque é necessario adicionar uma interface e sua implementação para torna as interfaces compativeis com o a que é esperada pelo serviço consumidor.
75 |
76 | ### Bridge
77 | O *Bridge* é um padrão que permite que você faça uma ponte entre dois conjuntos de classes intimamente ligados através da composição de uma interface comum. Dessa forma você pode desenvolver cada extremidade independentemente sem afetar a ligação entre elas.
78 |
79 | Pontos Positivos
80 | - Você cria classes e abstrações independentes.
81 | - O código cliente trabalha com abstrações de alto nível sem se preocupar com detalhes da plataforma.
82 | - Princípio de responsabilidade única. Foco na lógica de alto nível na abstração e detalhes específicos na implementação.
83 |
84 | Pontos Negativos
85 | - Você torna o código mais complexo de entender ao aplicar o padrão em uma classe altamente coesa.
86 |
87 | ### Singleton
88 | O *Singleton* é um padrão que pode ser utilizado quando o desenvolvedor deseja ter um ponto de acesso único a uma instância de uma classe no projeto.
89 |
90 | Pontos Positivos
91 | - Um objeto singleton só é instanciado quando for requisitado pela primeira vez.
92 | - Você ganha um ponto único de acesso a uma instância.
93 | - O desenvolvedor tem certeza que uma classe tem uma única instância.
94 |
95 | Pontos Negativos
96 | - O Singleton resolve dois problemas, violando o princípio de responsabilidade única.
97 | - O Singleton requer tratamento especial em um ambiente multithreaded.
98 | - Aumento da complexidade de realizar testes unitários.
99 |
100 | ### Builder
101 | O *Builder* é um padrão muito utilizado quando o desenvolvedor tem a necessidade de dividir em etapas a criação de objetos complexos da sua representação. O padrão ainda permite a construção de diferentes representações de um mesmo objeto.
102 |
103 | Pontos Positivos
104 | - Princípio de responsabilidade única. O desenvolvedor isola a complexidade de construção do objeto das regras de negócios.
105 | - Reaproveitamento de código, é possível usar os passos comuns a diferentes objetos.
106 |
107 | Pontos Negativos
108 | - Aumenta a complexidade de código devido a criação de novas classes.
109 |
110 | # Reference
111 | - [DoFactory](https://www.dofactory.com/net/design-patterns)
112 | - [Factoring.Guru](https://refactoring.guru/design-patterns)
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