├── LICENSE ├── README.html ├── README.md ├── index.html ├── receive.html ├── send.html └── style.css /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2017 Jack McKernan 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /README.html: -------------------------------------------------------------------------------- 1 | README.md -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 |
2 | 3 | # Peer-to-Peer Cue System # 4 | 5 | Cue system for simple two-way communication and visual signaling using a WebRTC peer-to-peer connection. 6 | This was initially designed for signaling on-stage actors during a theater performance. 7 | 8 | Demo: https://jmcker.github.io/Peer-to-Peer-Cue-System 9 | 10 | [PeerJS examples](https://peerjs.com/examples.html) 11 | 12 | ### Setup ### 13 | 14 | 1. Open receive.html on the receiving device. 15 | 2. Open send.html on the sending device. 16 | 3. Copy the ID from the receiving device to the sending device's ID field. 17 | 4. Press *Connect*. 18 | 4. Both should indicate a successful connection in the *Status* box. 19 | 20 | ### Features ### 21 | 22 | The receiver has access to large indicators for standby, go, fade, and stop signals. 23 | 24 | The sender has access to buttons that send the standby, go, fade, and stop signals, triggering the receiver's indicators. 25 | 26 | Both have access to a two-way messenger for additional communication. 27 | 28 |
-------------------------------------------------------------------------------- /index.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | Peer-to-Peer Cue System 7 | 8 | 9 | 10 |

Peer-to-Peer Cue System

11 | 12 |
13 | receive.html 14 | 15 |

16 | 17 | send.html 18 | 19 |


20 | 21 |