├── ClientData
├── 11305036
│ └── assets
│ │ └── appearances-1e5970cf0527e9cb15207c786e5ba7df9198f82ebb76953a936ce70576a12905.dat
├── 11315138
│ └── assets
│ │ └── appearances-12142587d367bd80973d64f48858a1a5904106edacfb842cb6ee33625eee7ea8.dat
├── 11325206
│ └── assets
│ │ └── appearances-78056cd6e620b4bc89628c45e4802307a920c2996ee9f5937af6e7bcc0ad6690.dat
├── 11325229
│ └── assets
│ │ └── appearances-78056cd6e620b4bc89628c45e4802307a920c2996ee9f5937af6e7bcc0ad6690.dat
├── 11325246
│ └── assets
│ │ └── appearances-78056cd6e620b4bc89628c45e4802307a920c2996ee9f5937af6e7bcc0ad6690.dat
├── 11325287
│ └── assets
│ │ └── appearances-78056cd6e620b4bc89628c45e4802307a920c2996ee9f5937af6e7bcc0ad6690.dat
├── 11355388
│ └── assets
│ │ └── appearances-78056cd6e620b4bc89628c45e4802307a920c2996ee9f5937af6e7bcc0ad6690.dat
├── 11405409
│ └── assets
│ │ └── appearances-5423528d75e55721c17e5bcd23886acce1db6fc5748a914a3776a6ec67640351.dat
├── 11475674
│ └── assets
│ │ └── appearances-b74d3e06cd4fba8674f00353568572c32d7f42f0bf71bc1ca9ab026d93ca6aff.dat
├── 11495983
│ └── assets
│ │ └── appearances-fd92da5f5b416f6855ceab5b7be67650e50160dd91763a76467a07f682adfca3.dat
├── 11496030
│ └── assets
│ │ └── appearances-503a3bc70a8fb1b3f3340b328d475e3049f7a7937066f1306d43211c1755e8cd.dat
├── 11566239
│ └── assets
│ │ └── appearances-acb5f292ebc80aaacbf2ebb99fbcf7224797fa2a2e880e9374823eda773a83c7.dat
├── 11586239
│ └── assets
│ │ └── appearances-4a7f8bd1119bac33039e672649fd7b412163b976df9e941edc2f98a8c4c9df6c.dat
├── 11596424
│ └── assets
│ │ └── appearances-4f64dd1970f24c4ab044f86eeae4bad992f9b5eef1788c6a3ea334d97f715940.dat
├── 11606457
│ └── assets
│ │ └── appearances-8f7ac0506262bcb328c88661ff308faf0b01f626ceec843bb877d591af281889.dat
├── 11887288
│ └── assets
│ │ └── appearances-2ade323934de01ef9b3dde293248be797f9e2c300cb6f09772991a900cea8825.dat
├── 11917423
│ └── assets
│ │ └── appearances-e7b93b1fd450a05c7be04deac5e5c6289daf557cf3e835f2e372360806f102a0.dat
├── 11947595
│ └── assets
│ │ └── appearances-08d38d3e41ff09cabe6da3d400ca33e4b462f2d57c69d64bc7992a9ffb887adf.dat
├── 12027746
│ └── assets
│ │ └── appearances-c1403ec138ce216911b88024b68461207c7ecdbaa37bee02c68cf9bce0ba0fb5.dat
├── 12037799
│ └── assets
│ │ └── appearances-329258012e9d9eb68b2dc5122092534764b050785896e76f0ef99338c80a0d37.dat
├── 12037844
│ └── assets
│ │ └── appearances-887c984aaa6a7e5d36322ce771afa81a74aec4cc269e057d4d59b5e20a89855e.dat
├── 12057904
│ └── assets
│ │ └── appearances-8b602d41688d1141794276394dc6046446791dd03660e04fbc8e11d0be05f7ec.dat
├── 12067958
│ └── assets
│ │ └── appearances-a0a6454241670c37628f93d7931b34984c5c036fca3d3476f3b68f9923de1a06.dat
├── 12077973
│ └── assets
│ │ └── appearances-d8ffc357368e8fef729d03f758fc488d7c1b4327613883d998e4087ff2fec23c.dat
├── 12087995
│ └── assets
│ │ └── appearances-11401f4bcc6bf0a309bb902f44d74644b3f4c1bd9245b8d2190128d7e73b6072.dat
└── 12088034
│ └── assets
│ └── appearances-11401f4bcc6bf0a309bb902f44d74644b3f4c1bd9245b8d2190128d7e73b6072.dat
├── Apps
├── Watch
│ └── Watch.csproj
├── Record
│ └── Record.csproj
├── Redact
│ └── Redact.csproj
└── Extract
│ └── Extract.csproj
├── TibiaAPI
├── Market
│ └── OfferId.cs
├── Store
│ ├── Banner.cs
│ └── OfferDetails.cs
├── Appearances
│ ├── AppearanceInstance.cs
│ ├── ObjectInstance.cs
│ └── OutfitInstance.cs
├── Imbuing
│ ├── AstralSource.cs
│ ├── ExistingImbuement.cs
│ └── ImbuementData.cs
├── Network
│ ├── ClientPackets
│ │ ├── Ping.cs
│ │ ├── Stop.cs
│ │ ├── Cancel.cs
│ │ ├── GoEast.cs
│ │ ├── GoWest.cs
│ │ ├── GoNorth.cs
│ │ ├── GoSouth.cs
│ │ ├── PingBack.cs
│ │ ├── QuitGame.cs
│ │ ├── EnterWorld.cs
│ │ ├── LeaveParty.cs
│ │ ├── RotateEast.cs
│ │ ├── RotateWest.cs
│ │ ├── AcceptTrade.cs
│ │ ├── GetChannels.cs
│ │ ├── GetQuestLog.cs
│ │ ├── GoNorthEast.cs
│ │ ├── GoNorthWest.cs
│ │ ├── GoSouthEast.cs
│ │ ├── GoSouthWest.cs
│ │ ├── MarketLeave.cs
│ │ ├── OpenChannel.cs
│ │ ├── RejectTrade.cs
│ │ ├── RotateNorth.cs
│ │ ├── RotateSouth.cs
│ │ ├── DisbandParty.cs
│ │ ├── GuildMessage.cs
│ │ ├── CloseNpcTrade.cs
│ │ ├── OpenIngameShop.cs
│ │ ├── OpenRewardWall.cs
│ │ ├── SecondaryLogin.cs
│ │ ├── BlessingsDialog.cs
│ │ ├── CloseNpcChannel.cs
│ │ ├── OpenDepotSearch.cs
│ │ ├── CloseDepotSearch.cs
│ │ ├── MarketStatistics.cs
│ │ ├── ConnectionPingBack.cs
│ │ ├── DailyRewardHistory.cs
│ │ ├── UpdateExivaOptions.cs
│ │ ├── ClosedImbuingDialog.cs
│ │ ├── CyclopediaMapAction.cs
│ │ ├── OpenMonsterCyclopedia.cs
│ │ ├── TournamentInformation.cs
│ │ ├── SetHirelingName.cs
│ │ ├── PartyHuntAnalyser.cs
│ │ ├── SubscribeToUpdates.cs
│ │ ├── ClaimTournamentReward.cs
│ │ ├── Greet.cs
│ │ ├── Mount.cs
│ │ ├── JoinParty.cs
│ │ ├── AddBuddy.cs
│ │ ├── ThankYou.cs
│ │ ├── RemoveBuddy.cs
│ │ ├── JoinChannel.cs
│ │ ├── InviteToParty.cs
│ │ ├── LeaveChannel.cs
│ │ ├── MarketBrowse.cs
│ │ ├── UpContainer.cs
│ │ ├── DepotSearchType.cs
│ │ ├── GetQuestLine.cs
│ │ ├── JoinAggression.cs
│ │ ├── PassLeadership.cs
│ │ ├── ApplyClearingCharm.cs
│ │ ├── LookAtCreature.cs
│ │ ├── CloseContainer.cs
│ │ ├── PrivateChannel.cs
│ │ ├── RevokeInvitation.cs
│ │ ├── EditGuildMessage.cs
│ │ ├── Teleport.cs
│ │ ├── GetTransactionDetails.cs
│ │ ├── GetOfferDescription.cs
│ │ ├── BrowseField.cs
│ │ ├── OpenMonsterCyclopediaRace.cs
│ │ ├── ShareExperience.cs
│ │ ├── OpenTransactionHistory.cs
│ │ ├── OpenParentContainer.cs
│ │ ├── RequestResourceBalance.cs
│ │ ├── LookTrade.cs
│ │ ├── EditText.cs
│ │ ├── EquipObject.cs
│ │ ├── TournamentLeaderboard.cs
│ │ ├── LookNpcTrade.cs
│ │ ├── MarketCancel.cs
│ │ ├── SeekInContainer.cs
│ │ ├── DepotSearchRetrieve.cs
│ │ ├── MarkGameNewsAsRead.cs
│ │ ├── TransferCurrency.cs
│ │ ├── InviteToChannel.cs
│ │ ├── Attack.cs
│ │ ├── Follow.cs
│ │ ├── ExcludeFromChannel.cs
│ │ ├── PreyHuntingTaskAction.cs
│ │ ├── TrackBestiaryRace.cs
│ │ ├── GetTransactionHistory.cs
│ │ ├── CyclopediaHouseAction.cs
│ │ ├── TeamFinderJoinTeam.cs
│ │ ├── EditList.cs
│ │ ├── MarketAccept.cs
│ │ ├── AnswerModalDialog.cs
│ │ ├── Highscores.cs
│ │ ├── Look.cs
│ │ ├── QuickLoot.cs
│ │ ├── ApplyImbuement.cs
│ │ ├── StoreEvent.cs
│ │ ├── TurnObject.cs
│ │ ├── ToggleWrapState.cs
│ │ ├── InspectPlayer.cs
│ │ ├── SellObject.cs
│ │ ├── SetTactics.cs
│ │ ├── ClientCheck.cs
│ │ ├── BuddyGroup.cs
│ │ ├── TrackQuestFlags.cs
│ │ ├── TournamentTicketAction.cs
│ │ ├── GoPath.cs
│ │ ├── UseObject.cs
│ │ ├── FeatureEvent.cs
│ │ └── MonsterBonusEffectAction.cs
│ ├── ServerPackets
│ │ ├── Ping.cs
│ │ ├── PingBack.cs
│ │ ├── CloseTrade.cs
│ │ ├── MarketLeave.cs
│ │ ├── CloseNpcTrade.cs
│ │ ├── CloseRewardWall.cs
│ │ ├── CloseDepotSearch.cs
│ │ ├── CloseImbuingDialog.cs
│ │ ├── SessionDumpStart.cs
│ │ ├── HirelingNameChange.cs
│ │ ├── Wait.cs
│ │ ├── PendingStateEntered.cs
│ │ ├── LoginError.cs
│ │ ├── ItemWasted.cs
│ │ ├── LoginAdvice.cs
│ │ ├── MultiUseDelay.cs
│ │ ├── TutorialHint.cs
│ │ ├── ClearTarget.cs
│ │ ├── DeleteInventory.cs
│ │ ├── CloseChannel.cs
│ │ ├── SnapBack.cs
│ │ ├── SwitchPreset.cs
│ │ ├── EditGuildMessage.cs
│ │ ├── CloseContainer.cs
│ │ ├── PrivateChannel.cs
│ │ ├── CyclopediaHouseActionResult.cs
│ │ ├── ExivaSuppressed.cs
│ │ ├── PvpSituations.cs
│ │ ├── UpdatingShopBalance.cs
│ │ ├── PlayerDataTournament.cs
│ │ ├── ScreenshotEvent.cs
│ │ ├── ReadyForSecondaryConnection.cs
│ │ ├── DailyRewardCollectionState.cs
│ │ ├── TibiaTime.cs
│ │ ├── LoginWait.cs
│ │ ├── SpellDelay.cs
│ │ ├── Ambiente.cs
│ │ ├── Blessings.cs
│ │ ├── CreatureData.cs
│ │ ├── IngameShopError.cs
│ │ ├── CreatureSkull.cs
│ │ ├── ImpactTracking.cs
│ │ ├── SpellGroupDelay.cs
│ │ ├── ShowGameNews.cs
│ │ ├── ShowMessageDialog.cs
│ │ ├── CreatureParty.cs
│ │ ├── PreyTimeLeft.cs
│ │ ├── CreatureHealth.cs
│ │ ├── CreatureUnpass.cs
│ │ ├── OfferDescription.cs
│ │ ├── SetInventory.cs
│ │ ├── WorldEntered.cs
│ │ ├── CreaturePvpHelpers.cs
│ │ ├── BuddyStatusChange.cs
│ │ ├── InspectionState.cs
│ │ ├── ItemLooted.cs
│ │ ├── RemoveGraphicalEffect.cs
│ │ ├── LoginChallenge.cs
│ │ ├── TopRow.cs
│ │ ├── StoreButtonIndicators.cs
│ │ ├── LeftColumn.cs
│ │ ├── EditList.cs
│ │ ├── SpecialContainersAvailable.cs
│ │ ├── CreatureMarks.cs
│ │ ├── CreatureSpeed.cs
│ │ ├── ChannelEvent.cs
│ │ ├── CreatureLight.cs
│ │ ├── PreyFreeListRerollAvailability.cs
│ │ ├── BottomRow.cs
│ │ ├── RightColumn.cs
│ │ ├── FieldData.cs
│ │ ├── RestingAreaState.cs
│ │ ├── AutomapFlag.cs
│ │ ├── MissileEffect.cs
│ │ ├── ChangeInContainer.cs
│ │ ├── CreateInContainer.cs
│ │ ├── DeleteInContainer.cs
│ │ ├── FullMap.cs
│ │ ├── DepotTileState.cs
│ │ ├── PlayerState.cs
│ │ ├── SetTactics.cs
│ │ ├── MonsterCyclopediaNewDetails.cs
│ │ ├── ClientCheck.cs
│ │ ├── CyclopediaStaticHouseData.cs
│ │ ├── Trappers.cs
│ │ └── SetStoreButtonDeeplink.cs
│ └── Packet.cs
├── DailyRewards
│ └── DailyReward.cs
├── Utilities
│ └── Position.cs
└── TibiaAPI.csproj
└── .github
├── workflows
└── dotnet-core.yml
└── FUNDING.yml
/ClientData/11305036/assets/appearances-1e5970cf0527e9cb15207c786e5ba7df9198f82ebb76953a936ce70576a12905.dat:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/jo3bingham/TibiaAPI/HEAD/ClientData/11305036/assets/appearances-1e5970cf0527e9cb15207c786e5ba7df9198f82ebb76953a936ce70576a12905.dat
--------------------------------------------------------------------------------
/ClientData/11315138/assets/appearances-12142587d367bd80973d64f48858a1a5904106edacfb842cb6ee33625eee7ea8.dat:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/jo3bingham/TibiaAPI/HEAD/ClientData/11315138/assets/appearances-12142587d367bd80973d64f48858a1a5904106edacfb842cb6ee33625eee7ea8.dat
--------------------------------------------------------------------------------
/ClientData/11325206/assets/appearances-78056cd6e620b4bc89628c45e4802307a920c2996ee9f5937af6e7bcc0ad6690.dat:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/jo3bingham/TibiaAPI/HEAD/ClientData/11325206/assets/appearances-78056cd6e620b4bc89628c45e4802307a920c2996ee9f5937af6e7bcc0ad6690.dat
--------------------------------------------------------------------------------
/ClientData/11325229/assets/appearances-78056cd6e620b4bc89628c45e4802307a920c2996ee9f5937af6e7bcc0ad6690.dat:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/jo3bingham/TibiaAPI/HEAD/ClientData/11325229/assets/appearances-78056cd6e620b4bc89628c45e4802307a920c2996ee9f5937af6e7bcc0ad6690.dat
--------------------------------------------------------------------------------
/ClientData/11325246/assets/appearances-78056cd6e620b4bc89628c45e4802307a920c2996ee9f5937af6e7bcc0ad6690.dat:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/jo3bingham/TibiaAPI/HEAD/ClientData/11325246/assets/appearances-78056cd6e620b4bc89628c45e4802307a920c2996ee9f5937af6e7bcc0ad6690.dat
--------------------------------------------------------------------------------
/ClientData/11325287/assets/appearances-78056cd6e620b4bc89628c45e4802307a920c2996ee9f5937af6e7bcc0ad6690.dat:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/jo3bingham/TibiaAPI/HEAD/ClientData/11325287/assets/appearances-78056cd6e620b4bc89628c45e4802307a920c2996ee9f5937af6e7bcc0ad6690.dat
--------------------------------------------------------------------------------
/ClientData/11355388/assets/appearances-78056cd6e620b4bc89628c45e4802307a920c2996ee9f5937af6e7bcc0ad6690.dat:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/jo3bingham/TibiaAPI/HEAD/ClientData/11355388/assets/appearances-78056cd6e620b4bc89628c45e4802307a920c2996ee9f5937af6e7bcc0ad6690.dat
--------------------------------------------------------------------------------
/ClientData/11405409/assets/appearances-5423528d75e55721c17e5bcd23886acce1db6fc5748a914a3776a6ec67640351.dat:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/jo3bingham/TibiaAPI/HEAD/ClientData/11405409/assets/appearances-5423528d75e55721c17e5bcd23886acce1db6fc5748a914a3776a6ec67640351.dat
--------------------------------------------------------------------------------
/ClientData/11475674/assets/appearances-b74d3e06cd4fba8674f00353568572c32d7f42f0bf71bc1ca9ab026d93ca6aff.dat:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/jo3bingham/TibiaAPI/HEAD/ClientData/11475674/assets/appearances-b74d3e06cd4fba8674f00353568572c32d7f42f0bf71bc1ca9ab026d93ca6aff.dat
--------------------------------------------------------------------------------
/ClientData/11495983/assets/appearances-fd92da5f5b416f6855ceab5b7be67650e50160dd91763a76467a07f682adfca3.dat:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/jo3bingham/TibiaAPI/HEAD/ClientData/11495983/assets/appearances-fd92da5f5b416f6855ceab5b7be67650e50160dd91763a76467a07f682adfca3.dat
--------------------------------------------------------------------------------
/ClientData/11496030/assets/appearances-503a3bc70a8fb1b3f3340b328d475e3049f7a7937066f1306d43211c1755e8cd.dat:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/jo3bingham/TibiaAPI/HEAD/ClientData/11496030/assets/appearances-503a3bc70a8fb1b3f3340b328d475e3049f7a7937066f1306d43211c1755e8cd.dat
--------------------------------------------------------------------------------
/ClientData/11566239/assets/appearances-acb5f292ebc80aaacbf2ebb99fbcf7224797fa2a2e880e9374823eda773a83c7.dat:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/jo3bingham/TibiaAPI/HEAD/ClientData/11566239/assets/appearances-acb5f292ebc80aaacbf2ebb99fbcf7224797fa2a2e880e9374823eda773a83c7.dat
--------------------------------------------------------------------------------
/ClientData/11586239/assets/appearances-4a7f8bd1119bac33039e672649fd7b412163b976df9e941edc2f98a8c4c9df6c.dat:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/jo3bingham/TibiaAPI/HEAD/ClientData/11586239/assets/appearances-4a7f8bd1119bac33039e672649fd7b412163b976df9e941edc2f98a8c4c9df6c.dat
--------------------------------------------------------------------------------
/ClientData/11596424/assets/appearances-4f64dd1970f24c4ab044f86eeae4bad992f9b5eef1788c6a3ea334d97f715940.dat:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/jo3bingham/TibiaAPI/HEAD/ClientData/11596424/assets/appearances-4f64dd1970f24c4ab044f86eeae4bad992f9b5eef1788c6a3ea334d97f715940.dat
--------------------------------------------------------------------------------
/ClientData/11606457/assets/appearances-8f7ac0506262bcb328c88661ff308faf0b01f626ceec843bb877d591af281889.dat:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/jo3bingham/TibiaAPI/HEAD/ClientData/11606457/assets/appearances-8f7ac0506262bcb328c88661ff308faf0b01f626ceec843bb877d591af281889.dat
--------------------------------------------------------------------------------
/ClientData/11887288/assets/appearances-2ade323934de01ef9b3dde293248be797f9e2c300cb6f09772991a900cea8825.dat:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/jo3bingham/TibiaAPI/HEAD/ClientData/11887288/assets/appearances-2ade323934de01ef9b3dde293248be797f9e2c300cb6f09772991a900cea8825.dat
--------------------------------------------------------------------------------
/ClientData/11917423/assets/appearances-e7b93b1fd450a05c7be04deac5e5c6289daf557cf3e835f2e372360806f102a0.dat:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/jo3bingham/TibiaAPI/HEAD/ClientData/11917423/assets/appearances-e7b93b1fd450a05c7be04deac5e5c6289daf557cf3e835f2e372360806f102a0.dat
--------------------------------------------------------------------------------
/ClientData/11947595/assets/appearances-08d38d3e41ff09cabe6da3d400ca33e4b462f2d57c69d64bc7992a9ffb887adf.dat:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/jo3bingham/TibiaAPI/HEAD/ClientData/11947595/assets/appearances-08d38d3e41ff09cabe6da3d400ca33e4b462f2d57c69d64bc7992a9ffb887adf.dat
--------------------------------------------------------------------------------
/ClientData/12027746/assets/appearances-c1403ec138ce216911b88024b68461207c7ecdbaa37bee02c68cf9bce0ba0fb5.dat:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/jo3bingham/TibiaAPI/HEAD/ClientData/12027746/assets/appearances-c1403ec138ce216911b88024b68461207c7ecdbaa37bee02c68cf9bce0ba0fb5.dat
--------------------------------------------------------------------------------
/ClientData/12037799/assets/appearances-329258012e9d9eb68b2dc5122092534764b050785896e76f0ef99338c80a0d37.dat:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/jo3bingham/TibiaAPI/HEAD/ClientData/12037799/assets/appearances-329258012e9d9eb68b2dc5122092534764b050785896e76f0ef99338c80a0d37.dat
--------------------------------------------------------------------------------
/ClientData/12037844/assets/appearances-887c984aaa6a7e5d36322ce771afa81a74aec4cc269e057d4d59b5e20a89855e.dat:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/jo3bingham/TibiaAPI/HEAD/ClientData/12037844/assets/appearances-887c984aaa6a7e5d36322ce771afa81a74aec4cc269e057d4d59b5e20a89855e.dat
--------------------------------------------------------------------------------
/ClientData/12057904/assets/appearances-8b602d41688d1141794276394dc6046446791dd03660e04fbc8e11d0be05f7ec.dat:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/jo3bingham/TibiaAPI/HEAD/ClientData/12057904/assets/appearances-8b602d41688d1141794276394dc6046446791dd03660e04fbc8e11d0be05f7ec.dat
--------------------------------------------------------------------------------
/ClientData/12067958/assets/appearances-a0a6454241670c37628f93d7931b34984c5c036fca3d3476f3b68f9923de1a06.dat:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/jo3bingham/TibiaAPI/HEAD/ClientData/12067958/assets/appearances-a0a6454241670c37628f93d7931b34984c5c036fca3d3476f3b68f9923de1a06.dat
--------------------------------------------------------------------------------
/ClientData/12077973/assets/appearances-d8ffc357368e8fef729d03f758fc488d7c1b4327613883d998e4087ff2fec23c.dat:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/jo3bingham/TibiaAPI/HEAD/ClientData/12077973/assets/appearances-d8ffc357368e8fef729d03f758fc488d7c1b4327613883d998e4087ff2fec23c.dat
--------------------------------------------------------------------------------
/ClientData/12087995/assets/appearances-11401f4bcc6bf0a309bb902f44d74644b3f4c1bd9245b8d2190128d7e73b6072.dat:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/jo3bingham/TibiaAPI/HEAD/ClientData/12087995/assets/appearances-11401f4bcc6bf0a309bb902f44d74644b3f4c1bd9245b8d2190128d7e73b6072.dat
--------------------------------------------------------------------------------
/ClientData/12088034/assets/appearances-11401f4bcc6bf0a309bb902f44d74644b3f4c1bd9245b8d2190128d7e73b6072.dat:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/jo3bingham/TibiaAPI/HEAD/ClientData/12088034/assets/appearances-11401f4bcc6bf0a309bb902f44d74644b3f4c1bd9245b8d2190128d7e73b6072.dat
--------------------------------------------------------------------------------
/Apps/Watch/Watch.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Exe
5 | netcoreapp3.1
6 | 0.1.3
7 |
8 |
9 |
10 |
11 |
12 |
13 |
--------------------------------------------------------------------------------
/TibiaAPI/Market/OfferId.cs:
--------------------------------------------------------------------------------
1 | namespace OXGaming.TibiaAPI.Market
2 | {
3 | public class OfferId
4 | {
5 | public uint Counter { get; }
6 | public uint Timestamp { get; }
7 |
8 | public OfferId(uint timestamp, uint counter)
9 | {
10 | Timestamp = timestamp;
11 | Counter = counter;
12 | }
13 | }
14 | }
15 |
--------------------------------------------------------------------------------
/Apps/Record/Record.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Exe
5 | netcoreapp3.1
6 | 0.1.3
7 |
8 |
9 |
10 |
11 |
12 |
13 |
--------------------------------------------------------------------------------
/Apps/Redact/Redact.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Exe
5 | netcoreapp3.1
6 | 0.1.3
7 |
8 |
9 |
10 |
11 |
12 |
13 |
--------------------------------------------------------------------------------
/TibiaAPI/Store/Banner.cs:
--------------------------------------------------------------------------------
1 | namespace OXGaming.TibiaAPI.Store
2 | {
3 | public class Banner
4 | {
5 | public string Category { get; set; }
6 | public string Collection { get; set; }
7 | public string Image { get; set; }
8 |
9 | public uint OfferId { get; set; }
10 |
11 | public ushort Unknown { get; set; }
12 |
13 | public byte Type { get; set; }
14 | }
15 | }
16 |
--------------------------------------------------------------------------------
/TibiaAPI/Appearances/AppearanceInstance.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Utilities;
2 |
3 | namespace OXGaming.TibiaAPI.Appearances
4 | {
5 | public class AppearanceInstance
6 | {
7 | public Appearance Type { get; }
8 |
9 | public uint Id { get; }
10 |
11 | public byte Mark { get; set; }
12 | public byte Phase { get; set; }
13 |
14 | public AppearanceInstance(uint id, Appearance type)
15 | {
16 | Id = id;
17 | Type = type;
18 | }
19 | }
20 | }
21 |
--------------------------------------------------------------------------------
/TibiaAPI/Imbuing/AstralSource.cs:
--------------------------------------------------------------------------------
1 | namespace OXGaming.TibiaAPI.Imbuing
2 | {
3 | public class AstralSource
4 | {
5 | public string Name { get; }
6 |
7 | public ushort AppearanceTypeId { get; }
8 | public ushort ObjectCount { get; }
9 |
10 | public AstralSource(ushort appearanceTypeId, ushort objectCount, string name = "")
11 | {
12 | AppearanceTypeId = appearanceTypeId;
13 | ObjectCount = objectCount;
14 | Name = name;
15 | }
16 | }
17 | }
18 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/Ping.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class Ping : ClientPacket
6 | {
7 | public Ping(Client client)
8 | {
9 | Client = client;
10 | PacketType = ClientPacketType.Ping;
11 | }
12 |
13 | public override void AppendToNetworkMessage(NetworkMessage message)
14 | {
15 | message.Write((byte)ClientPacketType.Ping);
16 | }
17 | }
18 | }
19 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/Stop.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class Stop : ClientPacket
6 | {
7 | public Stop(Client client)
8 | {
9 | Client = client;
10 | PacketType = ClientPacketType.Stop;
11 | }
12 |
13 | public override void AppendToNetworkMessage(NetworkMessage message)
14 | {
15 | message.Write((byte)ClientPacketType.Stop);
16 | }
17 | }
18 | }
19 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ServerPackets/Ping.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ServerPackets
4 | {
5 | public class Ping : ServerPacket
6 | {
7 | public Ping(Client client)
8 | {
9 | Client = client;
10 | PacketType = ServerPacketType.Ping;
11 | }
12 |
13 | public override void AppendToNetworkMessage(NetworkMessage message)
14 | {
15 | message.Write((byte)ServerPacketType.Ping);
16 | }
17 | }
18 | }
19 |
--------------------------------------------------------------------------------
/TibiaAPI/Appearances/ObjectInstance.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Utilities;
2 |
3 | namespace OXGaming.TibiaAPI.Appearances
4 | {
5 | public class ObjectInstance : AppearanceInstance
6 | {
7 | public uint Data { get; set; }
8 | public uint LootCategoryFlags { get; set; }
9 |
10 | public bool IsLootContainer { get; set; } = false;
11 |
12 | public ObjectInstance(uint id, Appearance type, uint data = 0) : base(id, type)
13 | {
14 | Data = data;
15 | }
16 | }
17 | }
18 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/Packet.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace OXGaming.TibiaAPI.Network
4 | {
5 | public class Packet
6 | {
7 | public Client Client { get; set; }
8 |
9 | public bool Forward { get; set; } = true;
10 |
11 | public virtual void ParseFromNetworkMessage(NetworkMessage message)
12 | {
13 | }
14 |
15 | public virtual void AppendToNetworkMessage(NetworkMessage message)
16 | {
17 | throw new NotImplementedException();
18 | }
19 | }
20 | }
21 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/Cancel.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class Cancel : ClientPacket
6 | {
7 | public Cancel(Client client)
8 | {
9 | Client = client;
10 | PacketType = ClientPacketType.Cancel;
11 | }
12 |
13 | public override void AppendToNetworkMessage(NetworkMessage message)
14 | {
15 | message.Write((byte)ClientPacketType.Cancel);
16 | }
17 | }
18 | }
19 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/GoEast.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class GoEast : ClientPacket
6 | {
7 | public GoEast(Client client)
8 | {
9 | Client = client;
10 | PacketType = ClientPacketType.GoEast;
11 | }
12 |
13 | public override void AppendToNetworkMessage(NetworkMessage message)
14 | {
15 | message.Write((byte)ClientPacketType.GoEast);
16 | }
17 | }
18 | }
19 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/GoWest.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class GoWest : ClientPacket
6 | {
7 | public GoWest(Client client)
8 | {
9 | Client = client;
10 | PacketType = ClientPacketType.GoWest;
11 | }
12 |
13 | public override void AppendToNetworkMessage(NetworkMessage message)
14 | {
15 | message.Write((byte)ClientPacketType.GoWest);
16 | }
17 | }
18 | }
19 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/GoNorth.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class GoNorth : ClientPacket
6 | {
7 | public GoNorth(Client client)
8 | {
9 | Client = client;
10 | PacketType = ClientPacketType.GoNorth;
11 | }
12 |
13 | public override void AppendToNetworkMessage(NetworkMessage message)
14 | {
15 | message.Write((byte)ClientPacketType.GoNorth);
16 | }
17 | }
18 | }
19 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/GoSouth.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class GoSouth : ClientPacket
6 | {
7 | public GoSouth(Client client)
8 | {
9 | Client = client;
10 | PacketType = ClientPacketType.GoSouth;
11 | }
12 |
13 | public override void AppendToNetworkMessage(NetworkMessage message)
14 | {
15 | message.Write((byte)ClientPacketType.GoSouth);
16 | }
17 | }
18 | }
19 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/PingBack.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class PingBack : ClientPacket
6 | {
7 | public PingBack(Client client)
8 | {
9 | Client = client;
10 | PacketType = ClientPacketType.PingBack;
11 | }
12 |
13 | public override void AppendToNetworkMessage(NetworkMessage message)
14 | {
15 | message.Write((byte)ClientPacketType.PingBack);
16 | }
17 | }
18 | }
19 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/QuitGame.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class QuitGame : ClientPacket
6 | {
7 | public QuitGame(Client client)
8 | {
9 | Client = client;
10 | PacketType = ClientPacketType.QuitGame;
11 | }
12 |
13 | public override void AppendToNetworkMessage(NetworkMessage message)
14 | {
15 | message.Write((byte)ClientPacketType.QuitGame);
16 | }
17 | }
18 | }
19 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ServerPackets/PingBack.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ServerPackets
4 | {
5 | public class PingBack : ServerPacket
6 | {
7 | public PingBack(Client client)
8 | {
9 | Client = client;
10 | PacketType = ServerPacketType.PingBack;
11 | }
12 |
13 | public override void AppendToNetworkMessage(NetworkMessage message)
14 | {
15 | message.Write((byte)ServerPacketType.PingBack);
16 | }
17 | }
18 | }
19 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/EnterWorld.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class EnterWorld : ClientPacket
6 | {
7 | public EnterWorld(Client client)
8 | {
9 | Client = client;
10 | PacketType = ClientPacketType.EnterWorld;
11 | }
12 |
13 | public override void AppendToNetworkMessage(NetworkMessage message)
14 | {
15 | message.Write((byte)ClientPacketType.EnterWorld);
16 | }
17 | }
18 | }
19 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/LeaveParty.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class LeaveParty : ClientPacket
6 | {
7 | public LeaveParty(Client client)
8 | {
9 | Client = client;
10 | PacketType = ClientPacketType.LeaveParty;
11 | }
12 |
13 | public override void AppendToNetworkMessage(NetworkMessage message)
14 | {
15 | message.Write((byte)ClientPacketType.LeaveParty);
16 | }
17 | }
18 | }
19 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/RotateEast.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class RotateEast : ClientPacket
6 | {
7 | public RotateEast(Client client)
8 | {
9 | Client = client;
10 | PacketType = ClientPacketType.RotateEast;
11 | }
12 |
13 | public override void AppendToNetworkMessage(NetworkMessage message)
14 | {
15 | message.Write((byte)ClientPacketType.RotateEast);
16 | }
17 | }
18 | }
19 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/RotateWest.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class RotateWest : ClientPacket
6 | {
7 | public RotateWest(Client client)
8 | {
9 | Client = client;
10 | PacketType = ClientPacketType.RotateWest;
11 | }
12 |
13 | public override void AppendToNetworkMessage(NetworkMessage message)
14 | {
15 | message.Write((byte)ClientPacketType.RotateWest);
16 | }
17 | }
18 | }
19 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ServerPackets/CloseTrade.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ServerPackets
4 | {
5 | public class CloseTrade : ServerPacket
6 | {
7 | public CloseTrade(Client client)
8 | {
9 | Client = client;
10 | PacketType = ServerPacketType.CloseTrade;
11 | }
12 |
13 | public override void AppendToNetworkMessage(NetworkMessage message)
14 | {
15 | message.Write((byte)ServerPacketType.CloseTrade);
16 | }
17 | }
18 | }
19 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/AcceptTrade.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class AcceptTrade : ClientPacket
6 | {
7 | public AcceptTrade(Client client)
8 | {
9 | Client = client;
10 | PacketType = ClientPacketType.AcceptTrade;
11 | }
12 |
13 | public override void AppendToNetworkMessage(NetworkMessage message)
14 | {
15 | message.Write((byte)ClientPacketType.AcceptTrade);
16 | }
17 | }
18 | }
19 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/GetChannels.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class GetChannels : ClientPacket
6 | {
7 | public GetChannels(Client client)
8 | {
9 | Client = client;
10 | PacketType = ClientPacketType.GetChannels;
11 | }
12 |
13 | public override void AppendToNetworkMessage(NetworkMessage message)
14 | {
15 | message.Write((byte)ClientPacketType.GetChannels);
16 | }
17 | }
18 | }
19 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/GetQuestLog.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class GetQuestLog : ClientPacket
6 | {
7 | public GetQuestLog(Client client)
8 | {
9 | Client = client;
10 | PacketType = ClientPacketType.GetQuestLog;
11 | }
12 |
13 | public override void AppendToNetworkMessage(NetworkMessage message)
14 | {
15 | message.Write((byte)ClientPacketType.GetQuestLog);
16 | }
17 | }
18 | }
19 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/GoNorthEast.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class GoNorthEast : ClientPacket
6 | {
7 | public GoNorthEast(Client client)
8 | {
9 | Client = client;
10 | PacketType = ClientPacketType.GoNorthEast;
11 | }
12 |
13 | public override void AppendToNetworkMessage(NetworkMessage message)
14 | {
15 | message.Write((byte)ClientPacketType.GoNorthEast);
16 | }
17 | }
18 | }
19 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/GoNorthWest.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class GoNorthWest : ClientPacket
6 | {
7 | public GoNorthWest(Client client)
8 | {
9 | Client = client;
10 | PacketType = ClientPacketType.GoNorthWest;
11 | }
12 |
13 | public override void AppendToNetworkMessage(NetworkMessage message)
14 | {
15 | message.Write((byte)ClientPacketType.GoNorthWest);
16 | }
17 | }
18 | }
19 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/GoSouthEast.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class GoSouthEast : ClientPacket
6 | {
7 | public GoSouthEast(Client client)
8 | {
9 | Client = client;
10 | PacketType = ClientPacketType.GoSouthEast;
11 | }
12 |
13 | public override void AppendToNetworkMessage(NetworkMessage message)
14 | {
15 | message.Write((byte)ClientPacketType.GoSouthEast);
16 | }
17 | }
18 | }
19 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/GoSouthWest.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class GoSouthWest : ClientPacket
6 | {
7 | public GoSouthWest(Client client)
8 | {
9 | Client = client;
10 | PacketType = ClientPacketType.GoSouthWest;
11 | }
12 |
13 | public override void AppendToNetworkMessage(NetworkMessage message)
14 | {
15 | message.Write((byte)ClientPacketType.GoSouthWest);
16 | }
17 | }
18 | }
19 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/MarketLeave.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class MarketLeave : ClientPacket
6 | {
7 | public MarketLeave(Client client)
8 | {
9 | Client = client;
10 | PacketType = ClientPacketType.MarketLeave;
11 | }
12 |
13 | public override void AppendToNetworkMessage(NetworkMessage message)
14 | {
15 | message.Write((byte)ClientPacketType.MarketLeave);
16 | }
17 | }
18 | }
19 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/OpenChannel.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class OpenChannel : ClientPacket
6 | {
7 | public OpenChannel(Client client)
8 | {
9 | Client = client;
10 | PacketType = ClientPacketType.OpenChannel;
11 | }
12 |
13 | public override void AppendToNetworkMessage(NetworkMessage message)
14 | {
15 | message.Write((byte)ClientPacketType.OpenChannel);
16 | }
17 | }
18 | }
19 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/RejectTrade.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class RejectTrade : ClientPacket
6 | {
7 | public RejectTrade(Client client)
8 | {
9 | Client = client;
10 | PacketType = ClientPacketType.RejectTrade;
11 | }
12 |
13 | public override void AppendToNetworkMessage(NetworkMessage message)
14 | {
15 | message.Write((byte)ClientPacketType.RejectTrade);
16 | }
17 | }
18 | }
19 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/RotateNorth.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class RotateNorth : ClientPacket
6 | {
7 | public RotateNorth(Client client)
8 | {
9 | Client = client;
10 | PacketType = ClientPacketType.RotateNorth;
11 | }
12 |
13 | public override void AppendToNetworkMessage(NetworkMessage message)
14 | {
15 | message.Write((byte)ClientPacketType.RotateNorth);
16 | }
17 | }
18 | }
19 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/RotateSouth.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class RotateSouth : ClientPacket
6 | {
7 | public RotateSouth(Client client)
8 | {
9 | Client = client;
10 | PacketType = ClientPacketType.RotateSouth;
11 | }
12 |
13 | public override void AppendToNetworkMessage(NetworkMessage message)
14 | {
15 | message.Write((byte)ClientPacketType.RotateSouth);
16 | }
17 | }
18 | }
19 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ServerPackets/MarketLeave.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ServerPackets
4 | {
5 | public class MarketLeave : ServerPacket
6 | {
7 | public MarketLeave(Client client)
8 | {
9 | Client = client;
10 | PacketType = ServerPacketType.MarketLeave;
11 | }
12 |
13 | public override void AppendToNetworkMessage(NetworkMessage message)
14 | {
15 | message.Write((byte)ServerPacketType.MarketLeave);
16 | }
17 | }
18 | }
19 |
--------------------------------------------------------------------------------
/TibiaAPI/Store/OfferDetails.cs:
--------------------------------------------------------------------------------
1 | using System.Collections.Generic;
2 |
3 | namespace OXGaming.TibiaAPI.Store
4 | {
5 | public class OfferDetails
6 | {
7 | public List DisabledReasons { get; } = new List();
8 |
9 | public uint Id { get; set; }
10 | public uint Price { get; set; }
11 |
12 | public ushort Amount { get; set; }
13 |
14 | public byte HighlightState { get; set; }
15 |
16 | public bool IsConfirmedPrice { get; set; }
17 | public bool IsDisabled { get; set; }
18 | }
19 | }
20 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/DisbandParty.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class DisbandParty : ClientPacket
6 | {
7 | public DisbandParty(Client client)
8 | {
9 | Client = client;
10 | PacketType = ClientPacketType.DisbandParty;
11 | }
12 |
13 | public override void AppendToNetworkMessage(NetworkMessage message)
14 | {
15 | message.Write((byte)ClientPacketType.DisbandParty);
16 | }
17 | }
18 | }
19 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/GuildMessage.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class GuildMessage : ClientPacket
6 | {
7 | public GuildMessage(Client client)
8 | {
9 | Client = client;
10 | PacketType = ClientPacketType.GuildMessage;
11 | }
12 |
13 | public override void AppendToNetworkMessage(NetworkMessage message)
14 | {
15 | message.Write((byte)ClientPacketType.GuildMessage);
16 | }
17 | }
18 | }
19 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/CloseNpcTrade.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class CloseNpcTrade : ClientPacket
6 | {
7 | public CloseNpcTrade(Client client)
8 | {
9 | Client = client;
10 | PacketType = ClientPacketType.CloseNpcTrade;
11 | }
12 |
13 | public override void AppendToNetworkMessage(NetworkMessage message)
14 | {
15 | message.Write((byte)ClientPacketType.CloseNpcTrade);
16 | }
17 | }
18 | }
19 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ServerPackets/CloseNpcTrade.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ServerPackets
4 | {
5 | public class CloseNpcTrade : ServerPacket
6 | {
7 | public CloseNpcTrade(Client client)
8 | {
9 | Client = client;
10 | PacketType = ServerPacketType.CloseNpcTrade;
11 | }
12 |
13 | public override void AppendToNetworkMessage(NetworkMessage message)
14 | {
15 | message.Write((byte)ServerPacketType.CloseNpcTrade);
16 | }
17 | }
18 | }
19 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/OpenIngameShop.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class OpenIngameShop : ClientPacket
6 | {
7 | public OpenIngameShop(Client client)
8 | {
9 | Client = client;
10 | PacketType = ClientPacketType.OpenIngameShop;
11 | }
12 |
13 | public override void AppendToNetworkMessage(NetworkMessage message)
14 | {
15 | message.Write((byte)ClientPacketType.OpenIngameShop);
16 | }
17 | }
18 | }
19 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/OpenRewardWall.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class OpenRewardWall : ClientPacket
6 | {
7 | public OpenRewardWall(Client client)
8 | {
9 | Client = client;
10 | PacketType = ClientPacketType.OpenRewardWall;
11 | }
12 |
13 | public override void AppendToNetworkMessage(NetworkMessage message)
14 | {
15 | message.Write((byte)ClientPacketType.OpenRewardWall);
16 | }
17 | }
18 | }
19 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/SecondaryLogin.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class SecondaryLogin : ClientPacket
6 | {
7 | public SecondaryLogin(Client client)
8 | {
9 | Client = client;
10 | PacketType = ClientPacketType.SecondaryLogin;
11 | }
12 |
13 | public override void AppendToNetworkMessage(NetworkMessage message)
14 | {
15 | message.Write((byte)ClientPacketType.SecondaryLogin);
16 | }
17 | }
18 | }
19 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/BlessingsDialog.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class BlessingsDialog : ClientPacket
6 | {
7 | public BlessingsDialog(Client client)
8 | {
9 | Client = client;
10 | PacketType = ClientPacketType.BlessingsDialog;
11 | }
12 |
13 | public override void AppendToNetworkMessage(NetworkMessage message)
14 | {
15 | message.Write((byte)ClientPacketType.BlessingsDialog);
16 | }
17 | }
18 | }
19 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/CloseNpcChannel.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class CloseNpcChannel : ClientPacket
6 | {
7 | public CloseNpcChannel(Client client)
8 | {
9 | Client = client;
10 | PacketType = ClientPacketType.CloseNpcChannel;
11 | }
12 |
13 | public override void AppendToNetworkMessage(NetworkMessage message)
14 | {
15 | message.Write((byte)ClientPacketType.CloseNpcChannel);
16 | }
17 | }
18 | }
19 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/OpenDepotSearch.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class OpenDepotSearch : ClientPacket
6 | {
7 | public OpenDepotSearch(Client client)
8 | {
9 | Client = client;
10 | PacketType = ClientPacketType.OpenDepotSearch;
11 | }
12 |
13 | public override void AppendToNetworkMessage(NetworkMessage message)
14 | {
15 | message.Write((byte)ClientPacketType.OpenDepotSearch);
16 | }
17 | }
18 | }
19 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ServerPackets/CloseRewardWall.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ServerPackets
4 | {
5 | public class CloseRewardWall : ServerPacket
6 | {
7 | public CloseRewardWall(Client client)
8 | {
9 | Client = client;
10 | PacketType = ServerPacketType.CloseRewardWall;
11 | }
12 |
13 | public override void AppendToNetworkMessage(NetworkMessage message)
14 | {
15 | message.Write((byte)ServerPacketType.CloseRewardWall);
16 | }
17 | }
18 | }
19 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/CloseDepotSearch.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class CloseDepotSearch : ClientPacket
6 | {
7 | public CloseDepotSearch(Client client)
8 | {
9 | Client = client;
10 | PacketType = ClientPacketType.CloseDepotSearch;
11 | }
12 |
13 | public override void AppendToNetworkMessage(NetworkMessage message)
14 | {
15 | message.Write((byte)ClientPacketType.CloseDepotSearch);
16 | }
17 | }
18 | }
19 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/MarketStatistics.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class MarketStatistics : ClientPacket
6 | {
7 | public MarketStatistics(Client client)
8 | {
9 | Client = client;
10 | PacketType = ClientPacketType.MarketStatistics;
11 | }
12 |
13 | public override void AppendToNetworkMessage(NetworkMessage message)
14 | {
15 | message.Write((byte)ClientPacketType.MarketStatistics);
16 | }
17 | }
18 | }
19 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ServerPackets/CloseDepotSearch.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ServerPackets
4 | {
5 | public class CloseDepotSearch : ServerPacket
6 | {
7 | public CloseDepotSearch(Client client)
8 | {
9 | Client = client;
10 | PacketType = ServerPacketType.CloseDepotSearch;
11 | }
12 |
13 | public override void AppendToNetworkMessage(NetworkMessage message)
14 | {
15 | message.Write((byte)ServerPacketType.CloseDepotSearch);
16 | }
17 | }
18 | }
19 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/ConnectionPingBack.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class ConnectionPingBack : ClientPacket
6 | {
7 | public ConnectionPingBack(Client client)
8 | {
9 | Client = client;
10 | PacketType = ClientPacketType.ConnectionPingBack;
11 | }
12 |
13 | public override void AppendToNetworkMessage(NetworkMessage message)
14 | {
15 | message.Write((byte)ClientPacketType.ConnectionPingBack);
16 | }
17 | }
18 | }
19 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/DailyRewardHistory.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class DailyRewardHistory : ClientPacket
6 | {
7 | public DailyRewardHistory(Client client)
8 | {
9 | Client = client;
10 | PacketType = ClientPacketType.DailyRewardHistory;
11 | }
12 |
13 | public override void AppendToNetworkMessage(NetworkMessage message)
14 | {
15 | message.Write((byte)ClientPacketType.DailyRewardHistory);
16 | }
17 | }
18 | }
19 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/UpdateExivaOptions.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class UpdateExivaOptions : ClientPacket
6 | {
7 | public UpdateExivaOptions(Client client)
8 | {
9 | Client = client;
10 | PacketType = ClientPacketType.UpdateExivaOptions;
11 | }
12 |
13 | public override void AppendToNetworkMessage(NetworkMessage message)
14 | {
15 | message.Write((byte)ClientPacketType.UpdateExivaOptions);
16 | }
17 | }
18 | }
19 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ServerPackets/CloseImbuingDialog.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ServerPackets
4 | {
5 | public class CloseImbuingDialog : ServerPacket
6 | {
7 | public CloseImbuingDialog(Client client)
8 | {
9 | Client = client;
10 | PacketType = ServerPacketType.CloseImbuingDialog;
11 | }
12 |
13 | public override void AppendToNetworkMessage(NetworkMessage message)
14 | {
15 | message.Write((byte)ServerPacketType.CloseImbuingDialog);
16 | }
17 | }
18 | }
19 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/ClosedImbuingDialog.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class ClosedImbuingDialog : ClientPacket
6 | {
7 | public ClosedImbuingDialog(Client client)
8 | {
9 | Client = client;
10 | PacketType = ClientPacketType.ClosedImbuingDialog;
11 | }
12 |
13 | public override void AppendToNetworkMessage(NetworkMessage message)
14 | {
15 | message.Write((byte)ClientPacketType.ClosedImbuingDialog);
16 | }
17 | }
18 | }
19 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/CyclopediaMapAction.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class CyclopediaMapAction : ClientPacket
6 | {
7 | public CyclopediaMapAction(Client client)
8 | {
9 | Client = client;
10 | PacketType = ClientPacketType.CyclopediaMapAction;
11 | }
12 |
13 | public override void AppendToNetworkMessage(NetworkMessage message)
14 | {
15 | message.Write((byte)ClientPacketType.CyclopediaMapAction);
16 | }
17 | }
18 | }
19 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/OpenMonsterCyclopedia.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class OpenMonsterCyclopedia : ClientPacket
6 | {
7 | public OpenMonsterCyclopedia(Client client)
8 | {
9 | Client = client;
10 | PacketType = ClientPacketType.OpenMonsterCyclopedia;
11 | }
12 |
13 | public override void AppendToNetworkMessage(NetworkMessage message)
14 | {
15 | message.Write((byte)ClientPacketType.OpenMonsterCyclopedia);
16 | }
17 | }
18 | }
19 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/TournamentInformation.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class TournamentInformation : ClientPacket
6 | {
7 | public TournamentInformation(Client client)
8 | {
9 | Client = client;
10 | PacketType = ClientPacketType.TournamentInformation;
11 | }
12 |
13 | public override void AppendToNetworkMessage(NetworkMessage message)
14 | {
15 | message.Write((byte)ClientPacketType.TournamentInformation);
16 | }
17 | }
18 | }
19 |
--------------------------------------------------------------------------------
/.github/workflows/dotnet-core.yml:
--------------------------------------------------------------------------------
1 | name: .NET Core
2 |
3 | on:
4 | push:
5 | branches: [ master ]
6 | pull_request:
7 | branches: [ master ]
8 |
9 | jobs:
10 | build:
11 |
12 | runs-on: ubuntu-latest
13 |
14 | steps:
15 | - uses: actions/checkout@v2
16 | - name: Setup .NET Core
17 | uses: actions/setup-dotnet@v1
18 | with:
19 | dotnet-version: 3.1.101
20 | - name: Install dependencies
21 | run: dotnet restore
22 | - name: Build
23 | run: dotnet build --configuration Release --no-restore
24 | - name: Test
25 | run: dotnet test --no-restore --verbosity normal
26 |
--------------------------------------------------------------------------------
/.github/FUNDING.yml:
--------------------------------------------------------------------------------
1 | # These are supported funding model platforms
2 |
3 | github: jo3bingham
4 | patreon: # Replace with a single Patreon username
5 | open_collective: # Replace with a single Open Collective username
6 | ko_fi: # Replace with a single Ko-fi username
7 | tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel
8 | community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry
9 | liberapay: # Replace with a single Liberapay username
10 | issuehunt: # Replace with a single IssueHunt username
11 | otechie: # Replace with a single Otechie username
12 | custom: paypal.me/jo3bingham
13 |
--------------------------------------------------------------------------------
/TibiaAPI/DailyRewards/DailyReward.cs:
--------------------------------------------------------------------------------
1 | using System.Collections.Generic;
2 |
3 | namespace OXGaming.TibiaAPI.DailyRewards
4 | {
5 | public class DailyReward
6 | {
7 | public List<(ushort ItemId, string Name, uint Weight)> ChoiceRewards { get; } =
8 | new List<(ushort ItemId, string Name, uint Weight)>();
9 | public List<(byte Type, ushort ItemId, string Name, byte Count, ushort Duration)> SetRewards { get; } =
10 | new List<(byte Type, ushort ItemId, string Name, byte Count, ushort Duration)>();
11 |
12 | public byte TotalChoiceRewards { get; set; }
13 | public byte Type { get; set; }
14 | }
15 | }
16 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/SetHirelingName.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class SetHirelingName : ClientPacket
6 | {
7 | public SetHirelingName(Client client)
8 | {
9 | Client = client;
10 | PacketType = ClientPacketType.SetHirelingName;
11 | }
12 |
13 | public override void ParseFromNetworkMessage(NetworkMessage message)
14 | {
15 | // TODO
16 | }
17 |
18 | public override void AppendToNetworkMessage(NetworkMessage message)
19 | {
20 | message.Write((byte)ClientPacketType.SetHirelingName);
21 | }
22 | }
23 | }
24 |
--------------------------------------------------------------------------------
/Apps/Extract/Extract.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Exe
5 | netcoreapp3.1
6 | 0.1.3
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
--------------------------------------------------------------------------------
/TibiaAPI/Imbuing/ExistingImbuement.cs:
--------------------------------------------------------------------------------
1 | namespace OXGaming.TibiaAPI.Imbuing
2 | {
3 | public class ExistingImbuement
4 | {
5 | public ImbuementData ImbuementData { get; set; }
6 |
7 | public uint ClearingGoldCost { get; set; }
8 | public uint RemainingDurationInSeconds { get; set; }
9 |
10 | public ExistingImbuement(ImbuementData imbuementData = null,
11 | uint remainingDurationInSeconds = 0,
12 | uint clearingGoldCost = 0)
13 | {
14 | ImbuementData = imbuementData;
15 | RemainingDurationInSeconds = remainingDurationInSeconds;
16 | ClearingGoldCost = clearingGoldCost;
17 | }
18 | }
19 | }
20 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ServerPackets/SessionDumpStart.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ServerPackets
4 | {
5 | public class SessionDumpStart : ServerPacket
6 | {
7 | public SessionDumpStart(Client client)
8 | {
9 | Client = client;
10 | PacketType = ServerPacketType.SessionDumpStart;
11 | }
12 |
13 | public override void ParseFromNetworkMessage(NetworkMessage message)
14 | {
15 | // TODO
16 | }
17 |
18 | public override void AppendToNetworkMessage(NetworkMessage message)
19 | {
20 | // TODO
21 | // message.Write((byte)ServerPacketType.SessionDumpStart);
22 | }
23 | }
24 | }
25 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/PartyHuntAnalyser.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class PartyHuntAnalyser : ClientPacket
6 | {
7 | public PartyHuntAnalyser(Client client)
8 | {
9 | Client = client;
10 | PacketType = ClientPacketType.PartyHuntAnalyser;
11 | }
12 |
13 | public override void ParseFromNetworkMessage(NetworkMessage message)
14 | {
15 | // TODO
16 | }
17 |
18 | public override void AppendToNetworkMessage(NetworkMessage message)
19 | {
20 | // TODO
21 | // message.Write((byte)ClientPacketType.PartyHuntAnalyser);
22 | }
23 | }
24 | }
25 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/SubscribeToUpdates.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class SubscribeToUpdates : ClientPacket
6 | {
7 | public SubscribeToUpdates(Client client)
8 | {
9 | Client = client;
10 | PacketType = ClientPacketType.SubscribeToUpdates;
11 | }
12 |
13 | public override void ParseFromNetworkMessage(NetworkMessage message)
14 | {
15 | // TODO
16 | }
17 |
18 | public override void AppendToNetworkMessage(NetworkMessage message)
19 | {
20 | // TODO
21 | // message.Write((byte)ClientPacketType.SubscribeToUpdates);
22 | }
23 | }
24 | }
25 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ServerPackets/HirelingNameChange.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ServerPackets
4 | {
5 | public class HirelingNameChange : ServerPacket
6 | {
7 | public HirelingNameChange(Client client)
8 | {
9 | Client = client;
10 | PacketType = ServerPacketType.HirelingNameChange;
11 | }
12 |
13 | public override void ParseFromNetworkMessage(NetworkMessage message)
14 | {
15 | // TODO
16 | }
17 |
18 | public override void AppendToNetworkMessage(NetworkMessage message)
19 | {
20 | // TODO
21 | // message.Write((byte)ServerPacketType.HirelingNameChange);
22 | }
23 | }
24 | }
25 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/ClaimTournamentReward.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class ClaimTournamentReward : ClientPacket
6 | {
7 | public ClaimTournamentReward(Client client)
8 | {
9 | Client = client;
10 | PacketType = ClientPacketType.ClaimTournamentReward;
11 | }
12 |
13 | public override void ParseFromNetworkMessage(NetworkMessage message)
14 | {
15 | // TODO
16 | }
17 |
18 | public override void AppendToNetworkMessage(NetworkMessage message)
19 | {
20 | // TODO
21 | // message.Write((byte)ClientPacketType.ClaimTournamentReward);
22 | }
23 | }
24 | }
25 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/Greet.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class Greet : ClientPacket
6 | {
7 | public uint NpcId { get; set; }
8 |
9 | public Greet(Client client)
10 | {
11 | Client = client;
12 | PacketType = ClientPacketType.Greet;
13 | }
14 |
15 | public override void ParseFromNetworkMessage(NetworkMessage message)
16 | {
17 | NpcId = message.ReadUInt32();
18 | }
19 |
20 | public override void AppendToNetworkMessage(NetworkMessage message)
21 | {
22 | message.Write((byte)ClientPacketType.Greet);
23 | message.Write(NpcId);
24 | }
25 | }
26 | }
27 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ServerPackets/Wait.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ServerPackets
4 | {
5 | public class Wait : ServerPacket
6 | {
7 | public ushort Delay { get; set; }
8 |
9 | public Wait(Client client)
10 | {
11 | Client = client;
12 | PacketType = ServerPacketType.Wait;
13 | }
14 |
15 | public override void ParseFromNetworkMessage(NetworkMessage message)
16 | {
17 | Delay = message.ReadUInt16();
18 | }
19 |
20 | public override void AppendToNetworkMessage(NetworkMessage message)
21 | {
22 | message.Write((byte)ServerPacketType.Wait);
23 | message.Write(Delay);
24 | }
25 | }
26 | }
27 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ServerPackets/PendingStateEntered.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ServerPackets
4 | {
5 | public class PendingStateEntered : ServerPacket
6 | {
7 | public PendingStateEntered(Client client)
8 | {
9 | Client = client;
10 | PacketType = ServerPacketType.PendingStateEntered;
11 | }
12 |
13 | public override void ParseFromNetworkMessage(NetworkMessage message)
14 | {
15 | Client.Connection.ConnectionState = ConnectionState.Pending;
16 | }
17 |
18 | public override void AppendToNetworkMessage(NetworkMessage message)
19 | {
20 | message.Write((byte)ServerPacketType.PendingStateEntered);
21 | }
22 | }
23 | }
24 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/Mount.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class Mount : ClientPacket
6 | {
7 | public bool EnableMount { get; set; }
8 |
9 | public Mount(Client client)
10 | {
11 | Client = client;
12 | PacketType = ClientPacketType.Mount;
13 | }
14 |
15 | public override void ParseFromNetworkMessage(NetworkMessage message)
16 | {
17 | EnableMount = message.ReadBool();
18 | }
19 |
20 | public override void AppendToNetworkMessage(NetworkMessage message)
21 | {
22 | message.Write((byte)ClientPacketType.Mount);
23 | message.Write(EnableMount);
24 | }
25 | }
26 | }
27 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ServerPackets/LoginError.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ServerPackets
4 | {
5 | public class LoginError : ServerPacket
6 | {
7 | public string Text { get; set; }
8 |
9 | public LoginError(Client client)
10 | {
11 | Client = client;
12 | PacketType = ServerPacketType.LoginError;
13 | }
14 |
15 | public override void ParseFromNetworkMessage(NetworkMessage message)
16 | {
17 | Text = message.ReadString();
18 | }
19 |
20 | public override void AppendToNetworkMessage(NetworkMessage message)
21 | {
22 | message.Write((byte)ServerPacketType.LoginError);
23 | message.Write(Text);
24 | }
25 | }
26 | }
27 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/JoinParty.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class JoinParty : ClientPacket
6 | {
7 | public uint PlayerId { get; set; }
8 |
9 | public JoinParty(Client client)
10 | {
11 | Client = client;
12 | PacketType = ClientPacketType.JoinParty;
13 | }
14 |
15 | public override void ParseFromNetworkMessage(NetworkMessage message)
16 | {
17 | PlayerId = message.ReadUInt32();
18 | }
19 |
20 | public override void AppendToNetworkMessage(NetworkMessage message)
21 | {
22 | message.Write((byte)ClientPacketType.JoinParty);
23 | message.Write(PlayerId);
24 | }
25 | }
26 | }
27 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ServerPackets/ItemWasted.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ServerPackets
4 | {
5 | public class ItemWasted : ServerPacket
6 | {
7 | public ushort ItemId { get; set; }
8 |
9 | public ItemWasted(Client client)
10 | {
11 | Client = client;
12 | PacketType = ServerPacketType.ItemWasted;
13 | }
14 |
15 | public override void ParseFromNetworkMessage(NetworkMessage message)
16 | {
17 | ItemId = message.ReadUInt16();
18 | }
19 |
20 | public override void AppendToNetworkMessage(NetworkMessage message)
21 | {
22 | message.Write((byte)ServerPacketType.ItemWasted);
23 | message.Write(ItemId);
24 | }
25 | }
26 | }
27 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ServerPackets/LoginAdvice.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ServerPackets
4 | {
5 | public class LoginAdvice : ServerPacket
6 | {
7 | public string Text { get; set; }
8 |
9 | public LoginAdvice(Client client)
10 | {
11 | Client = client;
12 | PacketType = ServerPacketType.LoginAdvice;
13 | }
14 |
15 | public override void ParseFromNetworkMessage(NetworkMessage message)
16 | {
17 | Text = message.ReadString();
18 | }
19 |
20 | public override void AppendToNetworkMessage(NetworkMessage message)
21 | {
22 | message.Write((byte)ServerPacketType.LoginAdvice);
23 | message.Write(Text);
24 | }
25 | }
26 | }
27 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/AddBuddy.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class AddBuddy : ClientPacket
6 | {
7 | public string PlayerName { get; set; }
8 |
9 | public AddBuddy(Client client)
10 | {
11 | Client = client;
12 | PacketType = ClientPacketType.AddBuddy;
13 | }
14 |
15 | public override void ParseFromNetworkMessage(NetworkMessage message)
16 | {
17 | PlayerName = message.ReadString();
18 | }
19 |
20 | public override void AppendToNetworkMessage(NetworkMessage message)
21 | {
22 | message.Write((byte)ClientPacketType.AddBuddy);
23 | message.Write(PlayerName);
24 | }
25 | }
26 | }
27 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/ThankYou.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class ThankYou : ClientPacket
6 | {
7 | public uint StatementId { get; set; }
8 |
9 | public ThankYou(Client client)
10 | {
11 | Client = client;
12 | PacketType = ClientPacketType.ThankYou;
13 | }
14 |
15 | public override void ParseFromNetworkMessage(NetworkMessage message)
16 | {
17 | StatementId = message.ReadUInt32();
18 | }
19 |
20 | public override void AppendToNetworkMessage(NetworkMessage message)
21 | {
22 | message.Write((byte)ClientPacketType.ThankYou);
23 | message.Write(StatementId);
24 | }
25 | }
26 | }
27 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/RemoveBuddy.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class RemoveBuddy : ClientPacket
6 | {
7 | public uint PlayerId { get; set; }
8 |
9 | public RemoveBuddy(Client client)
10 | {
11 | Client = client;
12 | PacketType = ClientPacketType.RemoveBuddy;
13 | }
14 |
15 | public override void ParseFromNetworkMessage(NetworkMessage message)
16 | {
17 | PlayerId = message.ReadUInt32();
18 | }
19 |
20 | public override void AppendToNetworkMessage(NetworkMessage message)
21 | {
22 | message.Write((byte)ClientPacketType.RemoveBuddy);
23 | message.Write(PlayerId);
24 | }
25 | }
26 | }
27 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ServerPackets/MultiUseDelay.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ServerPackets
4 | {
5 | public class MultiUseDelay : ServerPacket
6 | {
7 | public uint Delay { get; set; }
8 |
9 | public MultiUseDelay(Client client)
10 | {
11 | Client = client;
12 | PacketType = ServerPacketType.MultiUseDelay;
13 | }
14 |
15 | public override void ParseFromNetworkMessage(NetworkMessage message)
16 | {
17 | Delay = message.ReadUInt32();
18 | }
19 |
20 | public override void AppendToNetworkMessage(NetworkMessage message)
21 | {
22 | message.Write((byte)ServerPacketType.MultiUseDelay);
23 | message.Write(Delay);
24 | }
25 | }
26 | }
27 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ServerPackets/TutorialHint.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ServerPackets
4 | {
5 | public class TutorialHint : ServerPacket
6 | {
7 | public byte HintId { get; set; }
8 |
9 | public TutorialHint(Client client)
10 | {
11 | Client = client;
12 | PacketType = ServerPacketType.TutorialHint;
13 | }
14 |
15 | public override void ParseFromNetworkMessage(NetworkMessage message)
16 | {
17 | HintId = message.ReadByte();
18 | }
19 |
20 | public override void AppendToNetworkMessage(NetworkMessage message)
21 | {
22 | message.Write((byte)ServerPacketType.TutorialHint);
23 | message.Write(HintId);
24 | }
25 | }
26 | }
27 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/JoinChannel.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class JoinChannel : ClientPacket
6 | {
7 | public ushort ChannelId { get; set; }
8 |
9 | public JoinChannel(Client client)
10 | {
11 | Client = client;
12 | PacketType = ClientPacketType.JoinChannel;
13 | }
14 |
15 | public override void ParseFromNetworkMessage(NetworkMessage message)
16 | {
17 | ChannelId = message.ReadUInt16();
18 | }
19 |
20 | public override void AppendToNetworkMessage(NetworkMessage message)
21 | {
22 | message.Write((byte)ClientPacketType.JoinChannel);
23 | message.Write(ChannelId);
24 | }
25 | }
26 | }
27 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ServerPackets/ClearTarget.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ServerPackets
4 | {
5 | public class ClearTarget : ServerPacket
6 | {
7 | public uint CreatureId { get; set; }
8 |
9 | public ClearTarget(Client client)
10 | {
11 | Client = client;
12 | PacketType = ServerPacketType.ClearTarget;
13 | }
14 |
15 | public override void ParseFromNetworkMessage(NetworkMessage message)
16 | {
17 | CreatureId = message.ReadUInt32();
18 | }
19 |
20 | public override void AppendToNetworkMessage(NetworkMessage message)
21 | {
22 | message.Write((byte)ServerPacketType.ClearTarget);
23 | message.Write(CreatureId);
24 | }
25 | }
26 | }
27 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ServerPackets/DeleteInventory.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ServerPackets
4 | {
5 | public class DeleteInventory : ServerPacket
6 | {
7 | public byte Slot { get; set; }
8 |
9 | public DeleteInventory(Client client)
10 | {
11 | Client = client;
12 | PacketType = ServerPacketType.DeleteInventory;
13 | }
14 |
15 | public override void ParseFromNetworkMessage(NetworkMessage message)
16 | {
17 | Slot = message.ReadByte();
18 | }
19 |
20 | public override void AppendToNetworkMessage(NetworkMessage message)
21 | {
22 | message.Write((byte)ServerPacketType.DeleteInventory);
23 | message.Write(Slot);
24 | }
25 | }
26 | }
27 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/InviteToParty.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class InviteToParty : ClientPacket
6 | {
7 | public uint PlayerId { get; set; }
8 |
9 | public InviteToParty(Client client)
10 | {
11 | Client = client;
12 | PacketType = ClientPacketType.InviteToParty;
13 | }
14 |
15 | public override void ParseFromNetworkMessage(NetworkMessage message)
16 | {
17 | PlayerId = message.ReadUInt32();
18 | }
19 |
20 | public override void AppendToNetworkMessage(NetworkMessage message)
21 | {
22 | message.Write((byte)ClientPacketType.InviteToParty);
23 | message.Write(PlayerId);
24 | }
25 | }
26 | }
27 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/LeaveChannel.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class LeaveChannel : ClientPacket
6 | {
7 | public ushort ChannelId { get; set; }
8 |
9 | public LeaveChannel(Client client)
10 | {
11 | Client = client;
12 | PacketType = ClientPacketType.LeaveChannel;
13 | }
14 |
15 | public override void ParseFromNetworkMessage(NetworkMessage message)
16 | {
17 | ChannelId = message.ReadUInt16();
18 | }
19 |
20 | public override void AppendToNetworkMessage(NetworkMessage message)
21 | {
22 | message.Write((byte)ClientPacketType.LeaveChannel);
23 | message.Write(ChannelId);
24 | }
25 | }
26 | }
27 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/MarketBrowse.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class MarketBrowse : ClientPacket
6 | {
7 | public ushort ObjectId { get; set; }
8 |
9 | public MarketBrowse(Client client)
10 | {
11 | Client = client;
12 | PacketType = ClientPacketType.MarketBrowse;
13 | }
14 |
15 | public override void ParseFromNetworkMessage(NetworkMessage message)
16 | {
17 | ObjectId = message.ReadUInt16();
18 | }
19 |
20 | public override void AppendToNetworkMessage(NetworkMessage message)
21 | {
22 | message.Write((byte)ClientPacketType.MarketBrowse);
23 | message.Write(ObjectId);
24 | }
25 | }
26 | }
27 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/UpContainer.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class UpContainer : ClientPacket
6 | {
7 | public byte ContainerId { get; set; }
8 |
9 | public UpContainer(Client client)
10 | {
11 | Client = client;
12 | PacketType = ClientPacketType.UpContainer;
13 | }
14 |
15 | public override void ParseFromNetworkMessage(NetworkMessage message)
16 | {
17 | ContainerId = message.ReadByte();
18 | }
19 |
20 | public override void AppendToNetworkMessage(NetworkMessage message)
21 | {
22 | message.Write((byte)ClientPacketType.UpContainer);
23 | message.Write(ContainerId);
24 | }
25 | }
26 | }
27 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ServerPackets/CloseChannel.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ServerPackets
4 | {
5 | public class CloseChannel : ServerPacket
6 | {
7 | public ushort ChannelId { get; set; }
8 |
9 | public CloseChannel(Client client)
10 | {
11 | Client = client;
12 | PacketType = ServerPacketType.CloseChannel;
13 | }
14 |
15 | public override void ParseFromNetworkMessage(NetworkMessage message)
16 | {
17 | ChannelId = message.ReadUInt16();
18 | }
19 |
20 | public override void AppendToNetworkMessage(NetworkMessage message)
21 | {
22 | message.Write((byte)ServerPacketType.CloseChannel);
23 | message.Write(ChannelId);
24 | }
25 | }
26 | }
27 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ServerPackets/SnapBack.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ServerPackets
4 | {
5 | public class SnapBack : ServerPacket
6 | {
7 | public Direction Direction { get; set; }
8 |
9 | public SnapBack(Client client)
10 | {
11 | Client = client;
12 | PacketType = ServerPacketType.SnapBack;
13 | }
14 |
15 | public override void ParseFromNetworkMessage(NetworkMessage message)
16 | {
17 | Direction = (Direction)message.ReadByte();
18 | }
19 |
20 | public override void AppendToNetworkMessage(NetworkMessage message)
21 | {
22 | message.Write((byte)ServerPacketType.SnapBack);
23 | message.Write((byte)Direction);
24 | }
25 | }
26 | }
27 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ServerPackets/SwitchPreset.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ServerPackets
4 | {
5 | public class SwitchPreset : ServerPacket
6 | {
7 | public uint Profession { get; set; }
8 |
9 | public SwitchPreset(Client client)
10 | {
11 | Client = client;
12 | PacketType = ServerPacketType.SwitchPreset;
13 | }
14 |
15 | public override void ParseFromNetworkMessage(NetworkMessage message)
16 | {
17 | Profession = message.ReadUInt32();
18 | }
19 |
20 | public override void AppendToNetworkMessage(NetworkMessage message)
21 | {
22 | message.Write((byte)ServerPacketType.SwitchPreset);
23 | message.Write(Profession);
24 | }
25 | }
26 | }
27 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/DepotSearchType.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class DepotSearchType : ClientPacket
6 | {
7 | public ushort ItemId { get; set; }
8 |
9 | public DepotSearchType(Client client)
10 | {
11 | Client = client;
12 | PacketType = ClientPacketType.DepotSearchType;
13 | }
14 |
15 | public override void ParseFromNetworkMessage(NetworkMessage message)
16 | {
17 | ItemId = message.ReadUInt16();
18 | }
19 |
20 | public override void AppendToNetworkMessage(NetworkMessage message)
21 | {
22 | message.Write((byte)ClientPacketType.DepotSearchType);
23 | message.Write(ItemId);
24 | }
25 | }
26 | }
27 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/GetQuestLine.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class GetQuestLine : ClientPacket
6 | {
7 | public ushort QuestLineId { get; set; }
8 |
9 | public GetQuestLine(Client client)
10 | {
11 | Client = client;
12 | PacketType = ClientPacketType.GetQuestLine;
13 | }
14 |
15 | public override void ParseFromNetworkMessage(NetworkMessage message)
16 | {
17 | QuestLineId = message.ReadUInt16();
18 | }
19 |
20 | public override void AppendToNetworkMessage(NetworkMessage message)
21 | {
22 | message.Write((byte)ClientPacketType.GetQuestLine);
23 | message.Write(QuestLineId);
24 | }
25 | }
26 | }
27 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/JoinAggression.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class JoinAggression : ClientPacket
6 | {
7 | public uint PlayerId { get; set; }
8 |
9 | public JoinAggression(Client client)
10 | {
11 | Client = client;
12 | PacketType = ClientPacketType.JoinAggression;
13 | }
14 |
15 | public override void ParseFromNetworkMessage(NetworkMessage message)
16 | {
17 | PlayerId = message.ReadUInt32();
18 | }
19 |
20 | public override void AppendToNetworkMessage(NetworkMessage message)
21 | {
22 | message.Write((byte)ClientPacketType.JoinAggression);
23 | message.Write(PlayerId);
24 | }
25 | }
26 | }
27 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/PassLeadership.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class PassLeadership : ClientPacket
6 | {
7 | public uint PlayerId { get; set; }
8 |
9 | public PassLeadership(Client client)
10 | {
11 | Client = client;
12 | PacketType = ClientPacketType.PassLeadership;
13 | }
14 |
15 | public override void ParseFromNetworkMessage(NetworkMessage message)
16 | {
17 | PlayerId = message.ReadUInt32();
18 | }
19 |
20 | public override void AppendToNetworkMessage(NetworkMessage message)
21 | {
22 | message.Write((byte)ClientPacketType.PassLeadership);
23 | message.Write(PlayerId);
24 | }
25 | }
26 | }
27 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ServerPackets/EditGuildMessage.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ServerPackets
4 | {
5 | public class EditGuildMessage : ServerPacket
6 | {
7 | public string Text { get; set; }
8 |
9 | public EditGuildMessage(Client client)
10 | {
11 | Client = client;
12 | PacketType = ServerPacketType.EditGuildMessage;
13 | }
14 |
15 | public override void ParseFromNetworkMessage(NetworkMessage message)
16 | {
17 | Text = message.ReadString();
18 | }
19 |
20 | public override void AppendToNetworkMessage(NetworkMessage message)
21 | {
22 | message.Write((byte)ServerPacketType.EditGuildMessage);
23 | message.Write(Text);
24 | }
25 | }
26 | }
27 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/ApplyClearingCharm.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class ApplyClearingCharm : ClientPacket
6 | {
7 | public byte Slot { get; set; }
8 |
9 | public ApplyClearingCharm(Client client)
10 | {
11 | Client = client;
12 | PacketType = ClientPacketType.ApplyClearingCharm;
13 | }
14 |
15 | public override void ParseFromNetworkMessage(NetworkMessage message)
16 | {
17 | Slot = message.ReadByte();
18 | }
19 |
20 | public override void AppendToNetworkMessage(NetworkMessage message)
21 | {
22 | message.Write((byte)ClientPacketType.ApplyClearingCharm);
23 | message.Write(Slot);
24 | }
25 | }
26 | }
27 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/LookAtCreature.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class LookAtCreature : ClientPacket
6 | {
7 | public uint CreatureId { get; set; }
8 |
9 | public LookAtCreature(Client client)
10 | {
11 | Client = client;
12 | PacketType = ClientPacketType.LookAtCreature;
13 | }
14 |
15 | public override void ParseFromNetworkMessage(NetworkMessage message)
16 | {
17 | CreatureId = message.ReadUInt32();
18 | }
19 |
20 | public override void AppendToNetworkMessage(NetworkMessage message)
21 | {
22 | message.Write((byte)ClientPacketType.LookAtCreature);
23 | message.Write(CreatureId);
24 | }
25 | }
26 | }
27 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/CloseContainer.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class CloseContainer : ClientPacket
6 | {
7 | public byte ContainerId { get; set; }
8 |
9 | public CloseContainer(Client client)
10 | {
11 | Client = client;
12 | PacketType = ClientPacketType.CloseContainer;
13 | }
14 |
15 | public override void ParseFromNetworkMessage(NetworkMessage message)
16 | {
17 | ContainerId = message.ReadByte();
18 | }
19 |
20 | public override void AppendToNetworkMessage(NetworkMessage message)
21 | {
22 | message.Write((byte)ClientPacketType.CloseContainer);
23 | message.Write(ContainerId);
24 | }
25 | }
26 | }
27 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/PrivateChannel.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class PrivateChannel : ClientPacket
6 | {
7 | public string PlayerName { get; set; }
8 |
9 | public PrivateChannel(Client client)
10 | {
11 | Client = client;
12 | PacketType = ClientPacketType.PrivateChannel;
13 | }
14 |
15 | public override void ParseFromNetworkMessage(NetworkMessage message)
16 | {
17 | PlayerName = message.ReadString();
18 | }
19 |
20 | public override void AppendToNetworkMessage(NetworkMessage message)
21 | {
22 | message.Write((byte)ClientPacketType.PrivateChannel);
23 | message.Write(PlayerName);
24 | }
25 | }
26 | }
27 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/RevokeInvitation.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class RevokeInvitation : ClientPacket
6 | {
7 | public uint PlayerId { get; set; }
8 |
9 | public RevokeInvitation(Client client)
10 | {
11 | Client = client;
12 | PacketType = ClientPacketType.RevokeInvitation;
13 | }
14 |
15 | public override void ParseFromNetworkMessage(NetworkMessage message)
16 | {
17 | PlayerId = message.ReadUInt32();
18 | }
19 |
20 | public override void AppendToNetworkMessage(NetworkMessage message)
21 | {
22 | message.Write((byte)ClientPacketType.RevokeInvitation);
23 | message.Write(PlayerId);
24 | }
25 | }
26 | }
27 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ServerPackets/CloseContainer.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ServerPackets
4 | {
5 | public class CloseContainer : ServerPacket
6 | {
7 | public byte ContainerId { get; set; }
8 |
9 | public CloseContainer(Client client)
10 | {
11 | Client = client;
12 | PacketType = ServerPacketType.CloseContainer;
13 | }
14 |
15 | public override void ParseFromNetworkMessage(NetworkMessage message)
16 | {
17 | ContainerId = message.ReadByte();
18 | }
19 |
20 | public override void AppendToNetworkMessage(NetworkMessage message)
21 | {
22 | message.Write((byte)ServerPacketType.CloseContainer);
23 | message.Write(ContainerId);
24 | }
25 | }
26 | }
27 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ServerPackets/PrivateChannel.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ServerPackets
4 | {
5 | public class PrivateChannel : ServerPacket
6 | {
7 | public string ChannelName { get; set; }
8 |
9 | public PrivateChannel(Client client)
10 | {
11 | Client = client;
12 | PacketType = ServerPacketType.PrivateChannel;
13 | }
14 |
15 | public override void ParseFromNetworkMessage(NetworkMessage message)
16 | {
17 | ChannelName = message.ReadString();
18 | }
19 |
20 | public override void AppendToNetworkMessage(NetworkMessage message)
21 | {
22 | message.Write((byte)ServerPacketType.PrivateChannel);
23 | message.Write(ChannelName);
24 | }
25 | }
26 | }
27 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/EditGuildMessage.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class EditGuildMessage : ClientPacket
6 | {
7 | public string GuildMotd { get; set; }
8 |
9 | public EditGuildMessage(Client client)
10 | {
11 | Client = client;
12 | PacketType = ClientPacketType.EditGuildMessage;
13 | }
14 |
15 | public override void ParseFromNetworkMessage(NetworkMessage message)
16 | {
17 | GuildMotd = message.ReadString();
18 | }
19 |
20 | public override void AppendToNetworkMessage(NetworkMessage message)
21 | {
22 | message.Write((byte)ClientPacketType.EditGuildMessage);
23 | message.Write(GuildMotd);
24 | }
25 | }
26 | }
27 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/Teleport.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 | using OXGaming.TibiaAPI.Utilities;
3 |
4 | namespace OXGaming.TibiaAPI.Network.ClientPackets
5 | {
6 | public class Teleport : ClientPacket
7 | {
8 | public Position Position { get; set; }
9 |
10 | public Teleport(Client client)
11 | {
12 | Client = client;
13 | PacketType = ClientPacketType.Teleport;
14 | }
15 |
16 | public override void ParseFromNetworkMessage(NetworkMessage message)
17 | {
18 | Position = message.ReadPosition();
19 | }
20 |
21 | public override void AppendToNetworkMessage(NetworkMessage message)
22 | {
23 | message.Write((byte)ClientPacketType.Teleport);
24 | message.Write(Position);
25 | }
26 | }
27 | }
28 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ServerPackets/CyclopediaHouseActionResult.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ServerPackets
4 | {
5 | public class CyclopediaHouseActionResult : ServerPacket
6 | {
7 | public CyclopediaHouseActionResult(Client client)
8 | {
9 | Client = client;
10 | PacketType = ServerPacketType.CyclopediaHouseActionResult;
11 | }
12 |
13 | public override void ParseFromNetworkMessage(NetworkMessage message)
14 | {
15 | // TODO
16 |
17 | // 3D 28 00 00 01 11
18 | }
19 |
20 | public override void AppendToNetworkMessage(NetworkMessage message)
21 | {
22 | // TODO
23 | // message.Write((byte)ServerPacketType.CyclopediaHouseActionResult);
24 | }
25 | }
26 | }
27 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ServerPackets/ExivaSuppressed.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ServerPackets
4 | {
5 | public class ExivaSuppressed : ServerPacket
6 | {
7 | public bool IsSuppressed { get; set; }
8 |
9 | public ExivaSuppressed(Client client)
10 | {
11 | Client = client;
12 | PacketType = ServerPacketType.ExivaSuppressed;
13 | }
14 |
15 | public override void ParseFromNetworkMessage(NetworkMessage message)
16 | {
17 | IsSuppressed = message.ReadBool();
18 | }
19 |
20 | public override void AppendToNetworkMessage(NetworkMessage message)
21 | {
22 | message.Write((byte)ServerPacketType.ExivaSuppressed);
23 | message.Write(IsSuppressed);
24 | }
25 | }
26 | }
27 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/GetTransactionDetails.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class GetTransactionDetails : ClientPacket
6 | {
7 | public uint Id { get; set; }
8 |
9 | public GetTransactionDetails(Client client)
10 | {
11 | Client = client;
12 | PacketType = ClientPacketType.GetTransactionDetails;
13 | }
14 |
15 | public override void ParseFromNetworkMessage(NetworkMessage message)
16 | {
17 | Id = message.ReadUInt32();
18 | }
19 |
20 | public override void AppendToNetworkMessage(NetworkMessage message)
21 | {
22 | message.Write((byte)ClientPacketType.GetTransactionDetails);
23 | message.Write(Id);
24 | }
25 | }
26 | }
27 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ServerPackets/PvpSituations.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ServerPackets
4 | {
5 | public class PvpSituations : ServerPacket
6 | {
7 | public byte OpenPvpSituations { get; set; }
8 |
9 | public PvpSituations(Client client)
10 | {
11 | Client = client;
12 | PacketType = ServerPacketType.PvpSituations;
13 | }
14 |
15 | public override void ParseFromNetworkMessage(NetworkMessage message)
16 | {
17 | OpenPvpSituations = message.ReadByte();
18 | }
19 |
20 | public override void AppendToNetworkMessage(NetworkMessage message)
21 | {
22 | message.Write((byte)ServerPacketType.PvpSituations);
23 | message.Write(OpenPvpSituations);
24 | }
25 | }
26 | }
27 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/GetOfferDescription.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class GetOfferDescription : ClientPacket
6 | {
7 | public uint OfferId { get; set; }
8 |
9 | public GetOfferDescription(Client client)
10 | {
11 | Client = client;
12 | PacketType = ClientPacketType.GetOfferDescription;
13 | }
14 |
15 | public override void ParseFromNetworkMessage(NetworkMessage message)
16 | {
17 | OfferId = message.ReadUInt32();
18 | }
19 |
20 | public override void AppendToNetworkMessage(NetworkMessage message)
21 | {
22 | message.Write((byte)ClientPacketType.GetOfferDescription);
23 | message.Write(OfferId);
24 | }
25 | }
26 | }
27 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/BrowseField.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 | using OXGaming.TibiaAPI.Utilities;
3 |
4 | namespace OXGaming.TibiaAPI.Network.ClientPackets
5 | {
6 | public class BrowseField : ClientPacket
7 | {
8 | public Position Position { get; set; }
9 |
10 | public BrowseField(Client client)
11 | {
12 | Client = client;
13 | PacketType = ClientPacketType.BrowseField;
14 | }
15 |
16 | public override void ParseFromNetworkMessage(NetworkMessage message)
17 | {
18 | Position = message.ReadPosition();
19 | }
20 |
21 | public override void AppendToNetworkMessage(NetworkMessage message)
22 | {
23 | message.Write((byte)ClientPacketType.BrowseField);
24 | message.Write(Position);
25 | }
26 | }
27 | }
28 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ServerPackets/UpdatingShopBalance.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ServerPackets
4 | {
5 | public class UpdatingShopBalance : ServerPacket
6 | {
7 | public bool IsUpdating { get; set; }
8 |
9 | public UpdatingShopBalance(Client client)
10 | {
11 | Client = client;
12 | PacketType = ServerPacketType.UpdatingShopBalance;
13 | }
14 |
15 | public override void ParseFromNetworkMessage(NetworkMessage message)
16 | {
17 | IsUpdating = message.ReadBool();
18 | }
19 |
20 | public override void AppendToNetworkMessage(NetworkMessage message)
21 | {
22 | message.Write((byte)ServerPacketType.UpdatingShopBalance);
23 | message.Write(IsUpdating);
24 | }
25 | }
26 | }
27 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/OpenMonsterCyclopediaRace.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class OpenMonsterCyclopediaRace : ClientPacket
6 | {
7 | public ushort Id { get; set; }
8 |
9 | public OpenMonsterCyclopediaRace(Client client)
10 | {
11 | Client = client;
12 | PacketType = ClientPacketType.OpenMonsterCyclopediaRace;
13 | }
14 |
15 | public override void ParseFromNetworkMessage(NetworkMessage message)
16 | {
17 | Id = message.ReadUInt16();
18 | }
19 |
20 | public override void AppendToNetworkMessage(NetworkMessage message)
21 | {
22 | message.Write((byte)ClientPacketType.OpenMonsterCyclopediaRace);
23 | message.Write(Id);
24 | }
25 | }
26 | }
27 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ServerPackets/PlayerDataTournament.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ServerPackets
4 | {
5 | public class PlayerDataTournament : ServerPacket
6 | {
7 | uint TimeRemaining { get; set; }
8 |
9 | public PlayerDataTournament(Client client)
10 | {
11 | Client = client;
12 | PacketType = ServerPacketType.PlayerDataTournament;
13 | }
14 |
15 | public override void ParseFromNetworkMessage(NetworkMessage message)
16 | {
17 | TimeRemaining = message.ReadUInt32();
18 | }
19 |
20 | public override void AppendToNetworkMessage(NetworkMessage message)
21 | {
22 | message.Write((byte)ServerPacketType.PlayerDataTournament);
23 | message.Write(TimeRemaining);
24 | }
25 | }
26 | }
27 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/ShareExperience.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class ShareExperience : ClientPacket
6 | {
7 | public bool EnableSharedExperience { get; set; }
8 |
9 | public ShareExperience(Client client)
10 | {
11 | Client = client;
12 | PacketType = ClientPacketType.ShareExperience;
13 | }
14 |
15 | public override void ParseFromNetworkMessage(NetworkMessage message)
16 | {
17 | EnableSharedExperience = message.ReadBool();
18 | }
19 |
20 | public override void AppendToNetworkMessage(NetworkMessage message)
21 | {
22 | message.Write((byte)ClientPacketType.ShareExperience);
23 | message.Write(EnableSharedExperience);
24 | }
25 | }
26 | }
27 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ServerPackets/ScreenshotEvent.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ServerPackets
4 | {
5 | public class ScreenshotEvent : ServerPacket
6 | {
7 | public byte Type { get; set; }
8 |
9 | public ScreenshotEvent(Client client)
10 | {
11 | Client = client;
12 | PacketType = ServerPacketType.ScreenshotEvent;
13 | }
14 |
15 | public override void ParseFromNetworkMessage(NetworkMessage message)
16 | {
17 | // TODO: Figure out all screenshot types.
18 | Type = message.ReadByte();
19 | }
20 |
21 | public override void AppendToNetworkMessage(NetworkMessage message)
22 | {
23 | message.Write((byte)ServerPacketType.ScreenshotEvent);
24 | message.Write(Type);
25 | }
26 | }
27 | }
28 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/OpenTransactionHistory.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class OpenTransactionHistory : ClientPacket
6 | {
7 | public byte EntriesPerPage { get; set; }
8 |
9 | public OpenTransactionHistory(Client client)
10 | {
11 | Client = client;
12 | PacketType = ClientPacketType.OpenTransactionHistory;
13 | }
14 |
15 | public override void ParseFromNetworkMessage(NetworkMessage message)
16 | {
17 | EntriesPerPage = message.ReadByte();
18 | }
19 |
20 | public override void AppendToNetworkMessage(NetworkMessage message)
21 | {
22 | message.Write((byte)ClientPacketType.OpenTransactionHistory);
23 | message.Write(EntriesPerPage);
24 | }
25 | }
26 | }
27 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ServerPackets/ReadyForSecondaryConnection.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ServerPackets
4 | {
5 | public class ReadyForSecondaryConnection : ServerPacket
6 | {
7 | public string Text { get; set; }
8 |
9 | public ReadyForSecondaryConnection(Client client)
10 | {
11 | Client = client;
12 | PacketType = ServerPacketType.ReadyForSecondaryConnection;
13 | }
14 |
15 | public override void ParseFromNetworkMessage(NetworkMessage message)
16 | {
17 | Text = message.ReadString();
18 | }
19 |
20 | public override void AppendToNetworkMessage(NetworkMessage message)
21 | {
22 | message.Write((byte)ServerPacketType.ReadyForSecondaryConnection);
23 | message.Write(Text);
24 | }
25 | }
26 | }
27 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/OpenParentContainer.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 | using OXGaming.TibiaAPI.Utilities;
3 |
4 | namespace OXGaming.TibiaAPI.Network.ClientPackets
5 | {
6 | public class OpenParentContainer : ClientPacket
7 | {
8 | public Position Position { get; set; }
9 |
10 | public OpenParentContainer(Client client)
11 | {
12 | Client = client;
13 | PacketType = ClientPacketType.OpenParentContainer;
14 | }
15 |
16 | public override void ParseFromNetworkMessage(NetworkMessage message)
17 | {
18 | Position = message.ReadPosition();
19 | }
20 |
21 | public override void AppendToNetworkMessage(NetworkMessage message)
22 | {
23 | message.Write((byte)ClientPacketType.OpenParentContainer);
24 | message.Write(Position);
25 | }
26 | }
27 | }
28 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/RequestResourceBalance.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class RequestResourceBalance : ClientPacket
6 | {
7 | public ResourceType ResourceType { get; set; }
8 |
9 | public RequestResourceBalance(Client client)
10 | {
11 | Client = client;
12 | PacketType = ClientPacketType.RequestResourceBalance;
13 | }
14 |
15 | public override void ParseFromNetworkMessage(NetworkMessage message)
16 | {
17 | ResourceType = (ResourceType)message.ReadByte();
18 | }
19 |
20 | public override void AppendToNetworkMessage(NetworkMessage message)
21 | {
22 | message.Write((byte)ClientPacketType.RequestResourceBalance);
23 | message.Write((byte)ResourceType);
24 | }
25 | }
26 | }
27 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ServerPackets/DailyRewardCollectionState.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ServerPackets
4 | {
5 | public class DailyRewardCollectionState : ServerPacket
6 | {
7 | public byte CollectionState { get; set; }
8 |
9 | public DailyRewardCollectionState(Client client)
10 | {
11 | Client = client;
12 | PacketType = ServerPacketType.DailyRewardCollectionState;
13 | }
14 |
15 | public override void ParseFromNetworkMessage(NetworkMessage message)
16 | {
17 | CollectionState = message.ReadByte();
18 | }
19 |
20 | public override void AppendToNetworkMessage(NetworkMessage message)
21 | {
22 | message.Write((byte)ServerPacketType.DailyRewardCollectionState);
23 | message.Write(CollectionState);
24 | }
25 | }
26 | }
27 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/LookTrade.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class LookTrade : ClientPacket
6 | {
7 | public byte Index { get; set; }
8 | public byte Side { get; set; }
9 |
10 | public LookTrade(Client client)
11 | {
12 | Client = client;
13 | PacketType = ClientPacketType.LookTrade;
14 | }
15 |
16 | public override void ParseFromNetworkMessage(NetworkMessage message)
17 | {
18 | Side = message.ReadByte();
19 | Index = message.ReadByte();
20 | }
21 |
22 | public override void AppendToNetworkMessage(NetworkMessage message)
23 | {
24 | message.Write((byte)ClientPacketType.LookTrade);
25 | message.Write(Side);
26 | message.Write(Index);
27 | }
28 | }
29 | }
30 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ServerPackets/TibiaTime.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ServerPackets
4 | {
5 | public class TibiaTime : ServerPacket
6 | {
7 | public byte Hour { get; set; }
8 | public byte Minute { get; set; }
9 |
10 | public TibiaTime(Client client)
11 | {
12 | Client = client;
13 | PacketType = ServerPacketType.TibiaTime;
14 | }
15 |
16 | public override void ParseFromNetworkMessage(NetworkMessage message)
17 | {
18 | Hour = message.ReadByte();
19 | Minute = message.ReadByte();
20 | }
21 |
22 | public override void AppendToNetworkMessage(NetworkMessage message)
23 | {
24 | message.Write((byte)ServerPacketType.TibiaTime);
25 | message.Write(Hour);
26 | message.Write(Minute);
27 | }
28 | }
29 | }
30 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ServerPackets/LoginWait.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ServerPackets
4 | {
5 | public class LoginWait : ServerPacket
6 | {
7 | public string Text { get; set; }
8 |
9 | public byte Delay { get; set; }
10 |
11 | public LoginWait(Client client)
12 | {
13 | Client = client;
14 | PacketType = ServerPacketType.LoginWait;
15 | }
16 |
17 | public override void ParseFromNetworkMessage(NetworkMessage message)
18 | {
19 | Text = message.ReadString();
20 | Delay = message.ReadByte();
21 | }
22 |
23 | public override void AppendToNetworkMessage(NetworkMessage message)
24 | {
25 | message.Write((byte)ServerPacketType.LoginWait);
26 | message.Write(Text);
27 | message.Write(Delay);
28 | }
29 | }
30 | }
31 |
--------------------------------------------------------------------------------
/TibiaAPI/Imbuing/ImbuementData.cs:
--------------------------------------------------------------------------------
1 | using System.Collections.Generic;
2 |
3 | namespace OXGaming.TibiaAPI.Imbuing
4 | {
5 | public class ImbuementData
6 | {
7 | public List AstralSources { get; } = new List();
8 |
9 | public string Category { get; set; }
10 | public string Description { get; set; }
11 | public string Name { get; set; }
12 |
13 | public uint DurationInSeconds { get; set; }
14 | public uint GoldCost { get; set; }
15 | public uint Id { get; set; }
16 | public uint ProtectionGoldCost { get; set; }
17 |
18 | public ushort IconId { get; set; }
19 |
20 | public byte SuccessRatePercent { get; set; }
21 |
22 | public bool PremiumOnly { get; set; }
23 |
24 | public ImbuementData(uint id, string name)
25 | {
26 | Id = id;
27 | Name = name;
28 | }
29 | }
30 | }
31 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/EditText.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class EditText : ClientPacket
6 | {
7 | public string Text { get; set; }
8 |
9 | public uint WindowId { get; set; }
10 |
11 | public EditText(Client client)
12 | {
13 | Client = client;
14 | PacketType = ClientPacketType.EditText;
15 | }
16 |
17 | public override void ParseFromNetworkMessage(NetworkMessage message)
18 | {
19 | WindowId = message.ReadUInt32();
20 | Text = message.ReadString();
21 | }
22 |
23 | public override void AppendToNetworkMessage(NetworkMessage message)
24 | {
25 | message.Write((byte)ClientPacketType.EditText);
26 | message.Write(WindowId);
27 | message.Write(Text);
28 | }
29 | }
30 | }
31 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ServerPackets/SpellDelay.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ServerPackets
4 | {
5 | public class SpellDelay : ServerPacket
6 | {
7 | public uint Delay { get; set; }
8 |
9 | public byte SpellId { get; set; }
10 |
11 | public SpellDelay(Client client)
12 | {
13 | Client = client;
14 | PacketType = ServerPacketType.SpellDelay;
15 | }
16 |
17 | public override void ParseFromNetworkMessage(NetworkMessage message)
18 | {
19 | SpellId = message.ReadByte();
20 | Delay = message.ReadUInt32();
21 | }
22 |
23 | public override void AppendToNetworkMessage(NetworkMessage message)
24 | {
25 | message.Write((byte)ServerPacketType.SpellDelay);
26 | message.Write(SpellId);
27 | message.Write(Delay);
28 | }
29 | }
30 | }
31 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/EquipObject.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class EquipObject : ClientPacket
6 | {
7 | public ushort ObjectId { get; set; }
8 |
9 | public byte Data { get; set; }
10 |
11 | public EquipObject(Client client)
12 | {
13 | Client = client;
14 | PacketType = ClientPacketType.EquipObject;
15 | }
16 |
17 | public override void ParseFromNetworkMessage(NetworkMessage message)
18 | {
19 | ObjectId = message.ReadUInt16();
20 | Data = message.ReadByte();
21 | }
22 |
23 | public override void AppendToNetworkMessage(NetworkMessage message)
24 | {
25 | message.Write((byte)ClientPacketType.EquipObject);
26 | message.Write(ObjectId);
27 | message.Write(Data);
28 | }
29 | }
30 | }
31 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/TournamentLeaderboard.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class TournamentLeaderboard : ClientPacket
6 | {
7 | public string WorldName { get; set; }
8 |
9 | public TournamentLeaderboard(Client client)
10 | {
11 | Client = client;
12 | PacketType = ClientPacketType.TournamentLeaderboard;
13 | }
14 |
15 | public override void ParseFromNetworkMessage(NetworkMessage message)
16 | {
17 | message.ReadByte(); // TODO
18 | WorldName = message.ReadString();
19 | message.ReadBytes(3); // TODO
20 | }
21 |
22 | public override void AppendToNetworkMessage(NetworkMessage message)
23 | {
24 | // TODO
25 | // message.Write((byte)ClientPacketType.TournamentLeaderboard);
26 | }
27 | }
28 | }
29 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ServerPackets/Ambiente.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ServerPackets
4 | {
5 | public class Ambiente : ServerPacket
6 | {
7 | public byte Brightness { get; set; }
8 | public byte LightColor { get; set; }
9 |
10 | public Ambiente(Client client)
11 | {
12 | Client = client;
13 | PacketType = ServerPacketType.Ambiente;
14 | }
15 |
16 | public override void ParseFromNetworkMessage(NetworkMessage message)
17 | {
18 | Brightness = message.ReadByte();
19 | LightColor = message.ReadByte();
20 | }
21 |
22 | public override void AppendToNetworkMessage(NetworkMessage message)
23 | {
24 | message.Write((byte)ServerPacketType.Ambiente);
25 | message.Write(Brightness);
26 | message.Write(LightColor);
27 | }
28 | }
29 | }
30 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ServerPackets/Blessings.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ServerPackets
4 | {
5 | public class Blessings : ServerPacket
6 | {
7 | public ushort BlessingId { get; set; }
8 |
9 | public byte Amount { get; set; }
10 |
11 | public Blessings(Client client)
12 | {
13 | Client = client;
14 | PacketType = ServerPacketType.Blessings;
15 | }
16 |
17 | public override void ParseFromNetworkMessage(NetworkMessage message)
18 | {
19 | BlessingId = message.ReadUInt16();
20 | Amount = message.ReadByte();
21 | }
22 |
23 | public override void AppendToNetworkMessage(NetworkMessage message)
24 | {
25 | message.Write((byte)ServerPacketType.Blessings);
26 | message.Write(BlessingId);
27 | message.Write(Amount);
28 | }
29 | }
30 | }
31 |
--------------------------------------------------------------------------------
/TibiaAPI/Utilities/Position.cs:
--------------------------------------------------------------------------------
1 | namespace OXGaming.TibiaAPI.Utilities
2 | {
3 | public class Position
4 | {
5 | public int X { get; set; }
6 | public int Y { get; set; }
7 | public int Z { get; set; }
8 |
9 | public Position(int x, int y, int z)
10 | {
11 | X = x;
12 | Y = y;
13 | Z = z;
14 | }
15 |
16 | public void SetZero()
17 | {
18 | X = 0;
19 | Y = 0;
20 | Z = 0;
21 | }
22 |
23 | public Position Subtract(Position position)
24 | {
25 | return new Position(X - position.X, Y - position.Y, Z - position.Z);
26 | }
27 |
28 | public Position Clone()
29 | {
30 | return new Position(X, Y, Z);
31 | }
32 |
33 | public override string ToString()
34 | {
35 | return $"{X},{Y},{Z}";
36 | }
37 | }
38 | }
39 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/LookNpcTrade.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class LookNpcTrade : ClientPacket
6 | {
7 | public ushort ObjectId { get; set; }
8 |
9 | public byte Data { get; set; }
10 |
11 | public LookNpcTrade(Client client)
12 | {
13 | Client = client;
14 | PacketType = ClientPacketType.LookNpcTrade;
15 | }
16 |
17 | public override void ParseFromNetworkMessage(NetworkMessage message)
18 | {
19 | ObjectId = message.ReadUInt16();
20 | Data = message.ReadByte();
21 | }
22 |
23 | public override void AppendToNetworkMessage(NetworkMessage message)
24 | {
25 | message.Write((byte)ClientPacketType.LookNpcTrade);
26 | message.Write(ObjectId);
27 | message.Write(Data);
28 | }
29 | }
30 | }
31 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ServerPackets/CreatureData.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 | using OXGaming.TibiaAPI.Creatures;
3 |
4 | namespace OXGaming.TibiaAPI.Network.ServerPackets
5 | {
6 | public class CreatureData : ServerPacket
7 | {
8 | public Creature Creature { get; set; }
9 |
10 | public CreatureData(Client client)
11 | {
12 | Client = client;
13 | PacketType = ServerPacketType.CreatureData;
14 | }
15 |
16 | public override void ParseFromNetworkMessage(NetworkMessage message)
17 | {
18 | Creature = message.ReadCreatureInstance((int)CreatureInstanceType.UnknownCreature);
19 | }
20 |
21 | public override void AppendToNetworkMessage(NetworkMessage message)
22 | {
23 | message.Write((byte)ServerPacketType.CreatureData);
24 | message.Write(Creature, CreatureInstanceType.UnknownCreature);
25 | }
26 | }
27 | }
28 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ServerPackets/IngameShopError.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ServerPackets
4 | {
5 | public class IngameShopError : ServerPacket
6 | {
7 | public string Text { get; set; }
8 |
9 | public byte Error { get; set; }
10 |
11 | public IngameShopError(Client client)
12 | {
13 | Client = client;
14 | PacketType = ServerPacketType.IngameShopError;
15 | }
16 |
17 | public override void ParseFromNetworkMessage(NetworkMessage message)
18 | {
19 | Error = message.ReadByte();
20 | Text = message.ReadString();
21 | }
22 |
23 | public override void AppendToNetworkMessage(NetworkMessage message)
24 | {
25 | message.Write((byte)ServerPacketType.IngameShopError);
26 | message.Write(Error);
27 | message.Write(Text);
28 | }
29 | }
30 | }
31 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ServerPackets/CreatureSkull.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ServerPackets
4 | {
5 | public class CreatureSkull : ServerPacket
6 | {
7 | public uint CreatureId { get; set; }
8 |
9 | public byte Skull { get; set; }
10 |
11 | public CreatureSkull(Client client)
12 | {
13 | Client = client;
14 | PacketType = ServerPacketType.CreatureSkull;
15 | }
16 |
17 | public override void ParseFromNetworkMessage(NetworkMessage message)
18 | {
19 | CreatureId = message.ReadUInt32();
20 | Skull = message.ReadByte();
21 | }
22 |
23 | public override void AppendToNetworkMessage(NetworkMessage message)
24 | {
25 | message.Write((byte)ServerPacketType.CreatureSkull);
26 | message.Write(CreatureId);
27 | message.Write(Skull);
28 | }
29 | }
30 | }
31 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/MarketCancel.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class MarketCancel : ClientPacket
6 | {
7 | public uint Timestamp { get; set; }
8 |
9 | public ushort Counter { get; set; }
10 |
11 | public MarketCancel(Client client)
12 | {
13 | Client = client;
14 | PacketType = ClientPacketType.MarketCancel;
15 | }
16 |
17 | public override void ParseFromNetworkMessage(NetworkMessage message)
18 | {
19 | Timestamp = message.ReadUInt32();
20 | Counter = message.ReadUInt16();
21 | }
22 |
23 | public override void AppendToNetworkMessage(NetworkMessage message)
24 | {
25 | message.Write((byte)ClientPacketType.MarketCancel);
26 | message.Write(Timestamp);
27 | message.Write(Counter);
28 | }
29 | }
30 | }
31 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ServerPackets/ImpactTracking.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ServerPackets
4 | {
5 | public class ImpactTracking : ServerPacket
6 | {
7 | public uint Amount { get; set; }
8 |
9 | public bool IsDamage { get; set; }
10 |
11 | public ImpactTracking(Client client)
12 | {
13 | Client = client;
14 | PacketType = ServerPacketType.ImpactTracking;
15 | }
16 |
17 | public override void ParseFromNetworkMessage(NetworkMessage message)
18 | {
19 | IsDamage = message.ReadBool();
20 | Amount = message.ReadUInt32();
21 | }
22 |
23 | public override void AppendToNetworkMessage(NetworkMessage message)
24 | {
25 | message.Write((byte)ServerPacketType.ImpactTracking);
26 | message.Write(IsDamage);
27 | message.Write(Amount);
28 | }
29 | }
30 | }
31 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ServerPackets/SpellGroupDelay.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ServerPackets
4 | {
5 | public class SpellGroupDelay : ServerPacket
6 | {
7 | public uint Delay { get; set; }
8 |
9 | public byte SpellId { get; set; }
10 |
11 | public SpellGroupDelay(Client client)
12 | {
13 | Client = client;
14 | PacketType = ServerPacketType.SpellGroupDelay;
15 | }
16 |
17 | public override void ParseFromNetworkMessage(NetworkMessage message)
18 | {
19 | SpellId = message.ReadByte();
20 | Delay = message.ReadUInt32();
21 | }
22 |
23 | public override void AppendToNetworkMessage(NetworkMessage message)
24 | {
25 | message.Write((byte)ServerPacketType.SpellGroupDelay);
26 | message.Write(SpellId);
27 | message.Write(Delay);
28 | }
29 | }
30 | }
31 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ServerPackets/ShowGameNews.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ServerPackets
4 | {
5 | public class ShowGameNews : ServerPacket
6 | {
7 | public uint CategoryId { get;set; }
8 |
9 | public byte PageNumber { get; set; }
10 |
11 | public ShowGameNews(Client client)
12 | {
13 | Client = client;
14 | PacketType = ServerPacketType.ShowGameNews;
15 | }
16 |
17 | public override void ParseFromNetworkMessage(NetworkMessage message)
18 | {
19 | CategoryId = message.ReadUInt32();
20 | PageNumber = message.ReadByte();
21 | }
22 |
23 | public override void AppendToNetworkMessage(NetworkMessage message)
24 | {
25 | message.Write((byte)ServerPacketType.ShowGameNews);
26 | message.Write(CategoryId);
27 | message.Write(PageNumber);
28 | }
29 | }
30 | }
31 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ServerPackets/ShowMessageDialog.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ServerPackets
4 | {
5 | public class ShowMessageDialog : ServerPacket
6 | {
7 | public string Text { get; set; }
8 |
9 | public byte Result { get; set; }
10 |
11 | public ShowMessageDialog(Client client)
12 | {
13 | Client = client;
14 | PacketType = ServerPacketType.ShowMessageDialog;
15 | }
16 |
17 | public override void ParseFromNetworkMessage(NetworkMessage message)
18 | {
19 | Result = message.ReadByte();
20 | Text = message.ReadString();
21 | }
22 |
23 | public override void AppendToNetworkMessage(NetworkMessage message)
24 | {
25 | message.Write((byte)ServerPacketType.ShowMessageDialog);
26 | message.Write(Result);
27 | message.Write(Text);
28 | }
29 | }
30 | }
31 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/SeekInContainer.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class SeekInContainer : ClientPacket
6 | {
7 | public ushort Index { get; set; }
8 |
9 | public byte ContainerId { get; set; }
10 |
11 | public SeekInContainer(Client client)
12 | {
13 | Client = client;
14 | PacketType = ClientPacketType.SeekInContainer;
15 | }
16 |
17 | public override void ParseFromNetworkMessage(NetworkMessage message)
18 | {
19 | ContainerId = message.ReadByte();
20 | Index = message.ReadUInt16();
21 | }
22 |
23 | public override void AppendToNetworkMessage(NetworkMessage message)
24 | {
25 | message.Write((byte)ClientPacketType.SeekInContainer);
26 | message.Write(ContainerId);
27 | message.Write(Index);
28 | }
29 | }
30 | }
31 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/DepotSearchRetrieve.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class DepotSearchRetrieve : ClientPacket
6 | {
7 | public ushort ItemId { get; set; }
8 | public byte Amount { get; set; }
9 |
10 | public DepotSearchRetrieve(Client client)
11 | {
12 | Client = client;
13 | PacketType = ClientPacketType.DepotSearchRetrieve;
14 | }
15 |
16 | public override void ParseFromNetworkMessage(NetworkMessage message)
17 | {
18 | ItemId = message.ReadUInt16();
19 | Amount = message.ReadByte();
20 | }
21 |
22 | public override void AppendToNetworkMessage(NetworkMessage message)
23 | {
24 | message.Write((byte)ClientPacketType.DepotSearchRetrieve);
25 | message.Write(ItemId);
26 | message.Write(Amount);
27 | }
28 | }
29 | }
30 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/MarkGameNewsAsRead.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class MarkGameNewsAsRead : ClientPacket
6 | {
7 | public uint NewsId { get; set; }
8 |
9 | public bool WasRead { get; set; }
10 |
11 | public MarkGameNewsAsRead(Client client)
12 | {
13 | Client = client;
14 | PacketType = ClientPacketType.MarkGameNewsAsRead;
15 | }
16 |
17 | public override void ParseFromNetworkMessage(NetworkMessage message)
18 | {
19 | NewsId = message.ReadUInt32();
20 | WasRead = message.ReadBool();
21 | }
22 |
23 | public override void AppendToNetworkMessage(NetworkMessage message)
24 | {
25 | message.Write((byte)ClientPacketType.MarkGameNewsAsRead);
26 | message.Write(NewsId);
27 | message.Write(WasRead);
28 | }
29 | }
30 | }
31 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ServerPackets/CreatureParty.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ServerPackets
4 | {
5 | public class CreatureParty : ServerPacket
6 | {
7 | public uint CreatureId { get; set; }
8 |
9 | public byte PartyShield { get; set; }
10 |
11 | public CreatureParty(Client client)
12 | {
13 | Client = client;
14 | PacketType = ServerPacketType.CreatureParty;
15 | }
16 |
17 | public override void ParseFromNetworkMessage(NetworkMessage message)
18 | {
19 | CreatureId = message.ReadUInt32();
20 | PartyShield = message.ReadByte();
21 | }
22 |
23 | public override void AppendToNetworkMessage(NetworkMessage message)
24 | {
25 | message.Write((byte)ServerPacketType.CreatureParty);
26 | message.Write(CreatureId);
27 | message.Write(PartyShield);
28 | }
29 | }
30 | }
31 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ServerPackets/PreyTimeLeft.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ServerPackets
4 | {
5 | public class PreyTimeLeft : ServerPacket
6 | {
7 | public ushort TimeLeft { get; set; }
8 |
9 | public byte PreyArrayIndex { get; set; }
10 |
11 | public PreyTimeLeft(Client client)
12 | {
13 | Client = client;
14 | PacketType = ServerPacketType.PreyTimeLeft;
15 | }
16 |
17 | public override void ParseFromNetworkMessage(NetworkMessage message)
18 | {
19 | PreyArrayIndex = message.ReadByte();
20 | TimeLeft = message.ReadUInt16();
21 | }
22 |
23 | public override void AppendToNetworkMessage(NetworkMessage message)
24 | {
25 | message.Write((byte)ServerPacketType.PreyTimeLeft);
26 | message.Write(PreyArrayIndex);
27 | message.Write(TimeLeft);
28 | }
29 | }
30 | }
31 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/TransferCurrency.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class TransferCurrency : ClientPacket
6 | {
7 | public string PlayerName { get; set; }
8 |
9 | public uint Amount { get; set; }
10 |
11 | public TransferCurrency(Client client)
12 | {
13 | Client = client;
14 | PacketType = ClientPacketType.TransferCurrency;
15 | }
16 |
17 | public override void ParseFromNetworkMessage(NetworkMessage message)
18 | {
19 | PlayerName = message.ReadString();
20 | Amount = message.ReadUInt32();
21 | }
22 |
23 | public override void AppendToNetworkMessage(NetworkMessage message)
24 | {
25 | message.Write((byte)ClientPacketType.TransferCurrency);
26 | message.Write(PlayerName);
27 | message.Write(Amount);
28 | }
29 | }
30 | }
31 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ServerPackets/CreatureHealth.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ServerPackets
4 | {
5 | public class CreatureHealth : ServerPacket
6 | {
7 | public uint CreatureId { get; set; }
8 |
9 | public byte HealthPercent { get; set; }
10 |
11 | public CreatureHealth(Client client)
12 | {
13 | Client = client;
14 | PacketType = ServerPacketType.CreatureHealth;
15 | }
16 | public override void ParseFromNetworkMessage(NetworkMessage message)
17 | {
18 | CreatureId = message.ReadUInt32();
19 | HealthPercent = message.ReadByte();
20 | }
21 |
22 | public override void AppendToNetworkMessage(NetworkMessage message)
23 | {
24 | message.Write((byte)ServerPacketType.CreatureHealth);
25 | message.Write(CreatureId);
26 | message.Write(HealthPercent);
27 | }
28 | }
29 | }
30 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/InviteToChannel.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class InviteToChannel : ClientPacket
6 | {
7 | public string PlayerName { get; set; }
8 |
9 | public ushort ChannelId { get; set; }
10 |
11 | public InviteToChannel(Client client)
12 | {
13 | Client = client;
14 | PacketType = ClientPacketType.InviteToChannel;
15 | }
16 |
17 | public override void ParseFromNetworkMessage(NetworkMessage message)
18 | {
19 | PlayerName = message.ReadString();
20 | ChannelId = message.ReadUInt16();
21 | }
22 |
23 | public override void AppendToNetworkMessage(NetworkMessage message)
24 | {
25 | message.Write((byte)ClientPacketType.InviteToChannel);
26 | message.Write(PlayerName);
27 | message.Write(ChannelId);
28 | }
29 | }
30 | }
31 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ServerPackets/CreatureUnpass.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ServerPackets
4 | {
5 | public class CreatureUnpass : ServerPacket
6 | {
7 | public uint CreatureId { get; set; }
8 |
9 | public bool IsUnpassable { get; set; }
10 |
11 | public CreatureUnpass(Client client)
12 | {
13 | Client = client;
14 | PacketType = ServerPacketType.CreatureUnpass;
15 | }
16 |
17 | public override void ParseFromNetworkMessage(NetworkMessage message)
18 | {
19 | CreatureId = message.ReadUInt32();
20 | IsUnpassable = message.ReadBool();
21 | }
22 |
23 | public override void AppendToNetworkMessage(NetworkMessage message)
24 | {
25 | message.Write((byte)ServerPacketType.CreatureUnpass);
26 | message.Write(CreatureId);
27 | message.Write(IsUnpassable);
28 | }
29 | }
30 | }
31 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ServerPackets/OfferDescription.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ServerPackets
4 | {
5 | public class OfferDescription : ServerPacket
6 | {
7 | public string Description { get; set; }
8 |
9 | public uint OfferId { get; set; }
10 |
11 | public OfferDescription(Client client)
12 | {
13 | Client = client;
14 | PacketType = ServerPacketType.OfferDescription;
15 | }
16 |
17 | public override void ParseFromNetworkMessage(NetworkMessage message)
18 | {
19 | OfferId = message.ReadUInt32();
20 | Description = message.ReadString();
21 | }
22 |
23 | public override void AppendToNetworkMessage(NetworkMessage message)
24 | {
25 | message.Write((byte)ServerPacketType.OfferDescription);
26 | message.Write(OfferId);
27 | message.Write(Description);
28 | }
29 | }
30 | }
31 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ServerPackets/SetInventory.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Appearances;
2 | using OXGaming.TibiaAPI.Constants;
3 |
4 | namespace OXGaming.TibiaAPI.Network.ServerPackets
5 | {
6 | public class SetInventory : ServerPacket
7 | {
8 | public ObjectInstance Item { get; set; }
9 |
10 | public byte Slot { get; set; }
11 |
12 | public SetInventory(Client client)
13 | {
14 | Client = client;
15 | PacketType = ServerPacketType.SetInventory;
16 | }
17 |
18 | public override void ParseFromNetworkMessage(NetworkMessage message)
19 | {
20 | Slot = message.ReadByte();
21 | Item = message.ReadObjectInstance();
22 | }
23 |
24 | public override void AppendToNetworkMessage(NetworkMessage message)
25 | {
26 | message.Write((byte)ServerPacketType.SetInventory);
27 | message.Write(Slot);
28 | message.Write(Item);
29 | }
30 | }
31 | }
32 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ServerPackets/WorldEntered.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ServerPackets
4 | {
5 | public class WorldEntered : ServerPacket
6 | {
7 | public WorldEntered(Client client)
8 | {
9 | Client = client;
10 | PacketType = ServerPacketType.WorldEntered;
11 | }
12 |
13 | public override void ParseFromNetworkMessage(NetworkMessage message)
14 | {
15 | if (Client.Connection.ConnectionState == ConnectionState.Pending)
16 | {
17 | Client.WorldMapStorage.ResetMap();
18 | Client.WorldMapStorage.SetPosition(0, 0, 0);
19 | }
20 |
21 | Client.Connection.ConnectionState = ConnectionState.Game;
22 | }
23 |
24 | public override void AppendToNetworkMessage(NetworkMessage message)
25 | {
26 | message.Write((byte)ServerPacketType.WorldEntered);
27 | }
28 | }
29 | }
30 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/Attack.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class Attack : ClientPacket
6 | {
7 | public uint CreatureId { get; set; }
8 | public uint SecondCreatureId { get; set; }
9 |
10 | public Attack(Client client)
11 | {
12 | Client = client;
13 | PacketType = ClientPacketType.Attack;
14 | }
15 |
16 | public override void ParseFromNetworkMessage(NetworkMessage message)
17 | {
18 | CreatureId = message.ReadUInt32();
19 | SecondCreatureId = message.ReadUInt32(); // Should always be the same as CreatureId.
20 | }
21 |
22 | public override void AppendToNetworkMessage(NetworkMessage message)
23 | {
24 | message.Write((byte)ClientPacketType.Attack);
25 | message.Write(CreatureId);
26 | message.Write(SecondCreatureId);
27 | }
28 | }
29 | }
30 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/Follow.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class Follow : ClientPacket
6 | {
7 | public uint CreatureId { get; set; }
8 | public uint SecondCreatureId { get; set; }
9 |
10 | public Follow(Client client)
11 | {
12 | Client = client;
13 | PacketType = ClientPacketType.Follow;
14 | }
15 |
16 | public override void ParseFromNetworkMessage(NetworkMessage message)
17 | {
18 | CreatureId = message.ReadUInt32();
19 | SecondCreatureId = message.ReadUInt32(); // Should always be the same as CreatureId.
20 | }
21 |
22 | public override void AppendToNetworkMessage(NetworkMessage message)
23 | {
24 | message.Write((byte)ClientPacketType.Follow);
25 | message.Write(CreatureId);
26 | message.Write(SecondCreatureId);
27 | }
28 | }
29 | }
30 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/ExcludeFromChannel.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class ExcludeFromChannel : ClientPacket
6 | {
7 | public string PlayerName { get; set; }
8 |
9 | public ushort ChannelId { get; set; }
10 |
11 | public ExcludeFromChannel(Client client)
12 | {
13 | Client = client;
14 | PacketType = ClientPacketType.ExcludeFromChannel;
15 | }
16 |
17 | public override void ParseFromNetworkMessage(NetworkMessage message)
18 | {
19 | PlayerName = message.ReadString();
20 | ChannelId = message.ReadUInt16();
21 | }
22 |
23 | public override void AppendToNetworkMessage(NetworkMessage message)
24 | {
25 | message.Write((byte)ClientPacketType.ExcludeFromChannel);
26 | message.Write(PlayerName);
27 | message.Write(ChannelId);
28 | }
29 | }
30 | }
31 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ServerPackets/CreaturePvpHelpers.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ServerPackets
4 | {
5 | public class CreaturePvpHelpers : ServerPacket
6 | {
7 | public uint CreatureId { get; set; }
8 |
9 | public ushort PvpHelpers { get; set; }
10 |
11 | public CreaturePvpHelpers(Client client)
12 | {
13 | Client = client;
14 | PacketType = ServerPacketType.DepotSearchResults;
15 | }
16 |
17 | public override void ParseFromNetworkMessage(NetworkMessage message)
18 | {
19 | CreatureId = message.ReadUInt32();
20 | PvpHelpers = message.ReadUInt16();
21 | }
22 |
23 | public override void AppendToNetworkMessage(NetworkMessage message)
24 | {
25 | message.Write((byte)ServerPacketType.DepotSearchResults);
26 | message.Write(CreatureId);
27 | message.Write(PvpHelpers);
28 | }
29 | }
30 | }
31 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ServerPackets/BuddyStatusChange.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ServerPackets
4 | {
5 | public class BuddyStatusChange : ServerPacket
6 | {
7 | public uint PlayerId { get; set; }
8 |
9 | public byte ConnectionStatus { get; set; }
10 |
11 | public BuddyStatusChange(Client client)
12 | {
13 | Client = client;
14 | PacketType = ServerPacketType.BuddyStatusChange;
15 | }
16 |
17 | public override void ParseFromNetworkMessage(NetworkMessage message)
18 | {
19 | PlayerId = message.ReadUInt32();
20 | ConnectionStatus = message.ReadByte();
21 | }
22 |
23 | public override void AppendToNetworkMessage(NetworkMessage message)
24 | {
25 | message.Write((byte)ServerPacketType.BuddyStatusChange);
26 | message.Write(PlayerId);
27 | message.Write(ConnectionStatus);
28 | }
29 | }
30 | }
31 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ServerPackets/InspectionState.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ServerPackets
4 | {
5 | public class InspectionState : ServerPacket
6 | {
7 | public uint PlayerId { get; set; }
8 |
9 | public byte InspectionStateType { get; set; }
10 |
11 | public InspectionState(Client client)
12 | {
13 | Client = client;
14 | PacketType = ServerPacketType.InspectionState;
15 | }
16 |
17 | public override void ParseFromNetworkMessage(NetworkMessage message)
18 | {
19 | PlayerId = message.ReadUInt32();
20 | InspectionStateType = message.ReadByte();
21 | }
22 |
23 | public override void AppendToNetworkMessage(NetworkMessage message)
24 | {
25 | message.Write((byte)ServerPacketType.InspectionState);
26 | message.Write(PlayerId);
27 | message.Write(InspectionStateType);
28 | }
29 | }
30 | }
31 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/PreyHuntingTaskAction.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class PreyHuntingTaskAction : ClientPacket
6 | {
7 | public ushort RaceId { get; set; }
8 |
9 | public byte Index { get; set; }
10 |
11 | public PreyHuntingTaskAction(Client client)
12 | {
13 | Client = client;
14 | PacketType = ClientPacketType.PreyHuntingTaskAction;
15 | }
16 |
17 | public override void ParseFromNetworkMessage(NetworkMessage message)
18 | {
19 | // TODO
20 | Index = message.ReadByte();
21 | message.ReadUInt16(); // 03 00
22 | RaceId = message.ReadUInt16();
23 | }
24 |
25 | public override void AppendToNetworkMessage(NetworkMessage message)
26 | {
27 | // TODO
28 | // message.Write((byte)ClientPacketType.PreyHuntingTaskAction);
29 | }
30 | }
31 | }
32 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/TrackBestiaryRace.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class TrackBestiaryRace : ClientPacket
6 | {
7 | public byte UnknownByte1 { get; set; }
8 |
9 | public ushort RaceId { get; set; }
10 |
11 | public TrackBestiaryRace(Client client)
12 | {
13 | Client = client;
14 | PacketType = ClientPacketType.TrackBestiaryRace;
15 | }
16 |
17 | public override void ParseFromNetworkMessage(NetworkMessage message)
18 | {
19 | RaceId = message.ReadUInt16();
20 | // TODO
21 | UnknownByte1 = message.ReadByte();
22 | }
23 |
24 | public override void AppendToNetworkMessage(NetworkMessage message)
25 | {
26 | message.Write((byte)ClientPacketType.TrackBestiaryRace);
27 | message.Write(RaceId);
28 | message.Write(UnknownByte1);
29 | }
30 | }
31 | }
32 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ServerPackets/ItemLooted.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Appearances;
2 | using OXGaming.TibiaAPI.Constants;
3 |
4 | namespace OXGaming.TibiaAPI.Network.ServerPackets
5 | {
6 | public class ItemLooted : ServerPacket
7 | {
8 | public ObjectInstance Item { get; set; }
9 |
10 | public string ItemDescription { get; set; }
11 |
12 | public ItemLooted(Client client)
13 | {
14 | Client = client;
15 | PacketType = ServerPacketType.ItemLooted;
16 | }
17 |
18 | public override void ParseFromNetworkMessage(NetworkMessage message)
19 | {
20 | Item = message.ReadObjectInstance();
21 | ItemDescription = message.ReadString();
22 | }
23 |
24 | public override void AppendToNetworkMessage(NetworkMessage message)
25 | {
26 | message.Write((byte)ServerPacketType.ItemLooted);
27 | message.Write(Item);
28 | message.Write(ItemDescription);
29 | }
30 | }
31 | }
32 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/GetTransactionHistory.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class GetTransactionHistory : ClientPacket
6 | {
7 | public uint CurrentPage { get; set; }
8 |
9 | public byte EntriesPerPage { get; set; }
10 |
11 | public GetTransactionHistory(Client client)
12 | {
13 | Client = client;
14 | PacketType = ClientPacketType.GetTransactionHistory;
15 | }
16 |
17 | public override void ParseFromNetworkMessage(NetworkMessage message)
18 | {
19 | CurrentPage = message.ReadUInt32();
20 | EntriesPerPage = message.ReadByte();
21 | }
22 |
23 | public override void AppendToNetworkMessage(NetworkMessage message)
24 | {
25 | message.Write((byte)ClientPacketType.GetTransactionHistory);
26 | message.Write(CurrentPage);
27 | message.Write(EntriesPerPage);
28 | }
29 | }
30 | }
31 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ServerPackets/RemoveGraphicalEffect.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 | using OXGaming.TibiaAPI.Utilities;
3 |
4 | namespace OXGaming.TibiaAPI.Network.ServerPackets
5 | {
6 | public class RemoveGraphicalEffect : ServerPacket
7 | {
8 | public Position Position { get; set; }
9 |
10 | public byte Id { get; set; }
11 |
12 | public RemoveGraphicalEffect(Client client)
13 | {
14 | Client = client;
15 | PacketType = ServerPacketType.RemoveGraphicalEffect;
16 | }
17 |
18 | public override void ParseFromNetworkMessage(NetworkMessage message)
19 | {
20 | Position = message.ReadPosition();
21 | Id = message.ReadByte();
22 | }
23 |
24 | public override void AppendToNetworkMessage(NetworkMessage message)
25 | {
26 | message.Write((byte)ServerPacketType.RemoveGraphicalEffect);
27 | message.Write(Position);
28 | message.Write(Id);
29 | }
30 | }
31 | }
32 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/CyclopediaHouseAction.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class CyclopediaHouseAction : ClientPacket
6 | {
7 | public byte UnknownByte1 { get; set; }
8 |
9 | public string Town { get; set; }
10 |
11 | public CyclopediaHouseAction(Client client)
12 | {
13 | Client = client;
14 | PacketType = ClientPacketType.CyclopediaHouseAction;
15 | }
16 |
17 | public override void ParseFromNetworkMessage(NetworkMessage message)
18 | {
19 | // TODO
20 | UnknownByte1 = message.ReadByte(); //always 0x00?
21 | Town = message.ReadString();
22 | }
23 |
24 | public override void AppendToNetworkMessage(NetworkMessage message)
25 | {
26 | message.Write((byte)ClientPacketType.CyclopediaHouseAction);
27 | message.Write(UnknownByte1);
28 | message.Write(Town);
29 | }
30 | }
31 | }
32 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/TeamFinderJoinTeam.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class TeamFinderJoinTeam : ClientPacket
6 | {
7 | public byte Type { get; set; }
8 |
9 | public TeamFinderJoinTeam(Client client)
10 | {
11 | Client = client;
12 | PacketType = ClientPacketType.TeamFinderJoinTeam;
13 | }
14 |
15 | public override void ParseFromNetworkMessage(NetworkMessage message)
16 | {
17 | // TODO
18 | Type = message.ReadByte();
19 | if (Type == 0)
20 | {
21 | }
22 | else if (Type == 1)
23 | {
24 | message.ReadBytes(4); // 0E 00 00 00
25 | }
26 | }
27 |
28 | public override void AppendToNetworkMessage(NetworkMessage message)
29 | {
30 | // TODO
31 | // message.Write((byte)ClientPacketType.TeamFinderJoinTeam);
32 | }
33 | }
34 | }
35 |
--------------------------------------------------------------------------------
/TibiaAPI/Appearances/OutfitInstance.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Utilities;
2 |
3 | namespace OXGaming.TibiaAPI.Appearances
4 | {
5 | public class OutfitInstance : AppearanceInstance
6 | {
7 | public byte Addons { get; set; }
8 | public byte ColorDetail { get; set; }
9 | public byte ColorHead { get; set; }
10 | public byte ColorLegs { get; set; }
11 | public byte ColorTorso { get; set; }
12 |
13 | public OutfitInstance(uint id, Appearance type, byte colorHead, byte colorTorso, byte colorLegs, byte colorDetail, byte addons) : base(id, type)
14 | {
15 | ColorHead = colorHead;
16 | ColorTorso = colorTorso;
17 | ColorLegs = colorLegs;
18 | ColorDetail = colorDetail;
19 | Addons = addons;
20 | }
21 |
22 | public override string ToString()
23 | {
24 | return $"Outfit Looktype: {Id}, Head: {ColorHead}, Torso: {ColorTorso}, Legs: {ColorLegs}, Detail: {ColorDetail}, Addons: {Addons}";
25 | }
26 | }
27 | }
28 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ServerPackets/LoginChallenge.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ServerPackets
4 | {
5 | public class LoginChallenge : ServerPacket
6 | {
7 | public uint Timestamp { get; set; }
8 |
9 | public byte Random { get; set; }
10 |
11 | public LoginChallenge(Client client)
12 | {
13 | Client = client;
14 | PacketType = ServerPacketType.LoginChallenge;
15 | }
16 |
17 | public override void ParseFromNetworkMessage(NetworkMessage message)
18 | {
19 | Timestamp = message.ReadUInt32();
20 | Random = message.ReadByte();
21 | Client.Connection.ConnectionState = ConnectionState.ConnectingStage2;
22 | }
23 |
24 | public override void AppendToNetworkMessage(NetworkMessage message)
25 | {
26 | message.Write((byte)ServerPacketType.LoginChallenge);
27 | message.Write(Timestamp);
28 | message.Write(Random);
29 | }
30 | }
31 | }
32 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ServerPackets/TopRow.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ServerPackets
4 | {
5 | public class TopRow : Map
6 | {
7 | private const int MapSizeX = 18;
8 |
9 | public TopRow(Client client)
10 | {
11 | Client = client;
12 | PacketType = ServerPacketType.TopRow;
13 | }
14 |
15 | public override void ParseFromNetworkMessage(NetworkMessage message)
16 | {
17 | var position = Client.WorldMapStorage.GetPosition();
18 | position.Y--;
19 | Client.WorldMapStorage.SetPosition(position.X, position.Y, position.Z);
20 | Client.WorldMapStorage.ScrollMap(0, 1);
21 | message.ReadArea(0, 0, (MapSizeX - 1), 0, Fields);
22 | }
23 |
24 | public override void AppendToNetworkMessage(NetworkMessage message)
25 | {
26 | message.Write((byte)ServerPacketType.TopRow);
27 | base.AppendToNetworkMessage(message);
28 | }
29 | }
30 | }
31 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ServerPackets/StoreButtonIndicators.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ServerPackets
4 | {
5 | public class StoreButtonIndicators : ServerPacket
6 | {
7 | public bool IsNewBannerVisible { get; set; }
8 | public bool IsSaleBannerVisible { get; set; }
9 |
10 | public StoreButtonIndicators(Client client)
11 | {
12 | Client = client;
13 | PacketType = ServerPacketType.StoreButtonIndicators;
14 | }
15 |
16 | public override void ParseFromNetworkMessage(NetworkMessage message)
17 | {
18 | IsSaleBannerVisible = message.ReadBool();
19 | IsNewBannerVisible = message.ReadBool();
20 | }
21 |
22 | public override void AppendToNetworkMessage(NetworkMessage message)
23 | {
24 | message.Write((byte)ServerPacketType.StoreButtonIndicators);
25 | message.Write(IsSaleBannerVisible);
26 | message.Write(IsNewBannerVisible);
27 | }
28 | }
29 | }
30 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ServerPackets/LeftColumn.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ServerPackets
4 | {
5 | public class LeftColumn : Map
6 | {
7 | private const int MapSizeY = 14;
8 |
9 | public LeftColumn(Client client)
10 | {
11 | Client = client;
12 | PacketType = ServerPacketType.LeftColumn;
13 | }
14 |
15 | public override void ParseFromNetworkMessage(NetworkMessage message)
16 | {
17 | var position = Client.WorldMapStorage.GetPosition();
18 | position.X--;
19 | Client.WorldMapStorage.SetPosition(position.X, position.Y, position.Z);
20 | Client.WorldMapStorage.ScrollMap(1, 0);
21 | message.ReadArea(0, 0, 0, (MapSizeY - 1), Fields);
22 | }
23 |
24 | public override void AppendToNetworkMessage(NetworkMessage message)
25 | {
26 | message.Write((byte)ServerPacketType.LeftColumn);
27 | base.AppendToNetworkMessage(message);
28 | }
29 | }
30 | }
31 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/EditList.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class EditList : ClientPacket
6 | {
7 | public string Text { get; set; }
8 |
9 | public uint WindowId { get; set; }
10 |
11 | public byte WindowType { get; set; }
12 |
13 | public EditList(Client client)
14 | {
15 | Client = client;
16 | PacketType = ClientPacketType.EditList;
17 | }
18 |
19 | public override void ParseFromNetworkMessage(NetworkMessage message)
20 | {
21 | WindowType = message.ReadByte();
22 | WindowId = message.ReadUInt32();
23 | Text = message.ReadString();
24 | }
25 |
26 | public override void AppendToNetworkMessage(NetworkMessage message)
27 | {
28 | message.Write((byte)ClientPacketType.EditList);
29 | message.Write(WindowType);
30 | message.Write(WindowId);
31 | message.Write(Text);
32 | }
33 | }
34 | }
35 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ServerPackets/EditList.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ServerPackets
4 | {
5 | public class EditList : ServerPacket
6 | {
7 | public string Text { get; set; }
8 |
9 | public uint WindowId { get; set; }
10 |
11 | public byte WindowType { get; set; }
12 |
13 | public EditList(Client client)
14 | {
15 | Client = client;
16 | PacketType = ServerPacketType.EditList;
17 | }
18 |
19 | public override void ParseFromNetworkMessage(NetworkMessage message)
20 | {
21 | WindowType = message.ReadByte();
22 | WindowId = message.ReadUInt32();
23 | Text = message.ReadString();
24 | }
25 |
26 | public override void AppendToNetworkMessage(NetworkMessage message)
27 | {
28 | message.Write((byte)ServerPacketType.EditList);
29 | message.Write(WindowType);
30 | message.Write(WindowId);
31 | message.Write(Text);
32 | }
33 | }
34 | }
35 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ServerPackets/SpecialContainersAvailable.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ServerPackets
4 | {
5 | public class SpecialContainersAvailable : ServerPacket
6 | {
7 | public bool IsMarketAvailable { get; set; }
8 | public bool IsSupplyStashAvailable { get; set; }
9 |
10 | public SpecialContainersAvailable(Client client)
11 | {
12 | Client = client;
13 | PacketType = ServerPacketType.SpecialContainersAvailable;
14 | }
15 |
16 | public override void ParseFromNetworkMessage(NetworkMessage message)
17 | {
18 | IsSupplyStashAvailable = message.ReadBool();
19 | IsMarketAvailable = message.ReadBool();
20 | }
21 |
22 | public override void AppendToNetworkMessage(NetworkMessage message)
23 | {
24 | message.Write((byte)ServerPacketType.SpecialContainersAvailable);
25 | message.Write(IsSupplyStashAvailable);
26 | message.Write(IsMarketAvailable);
27 | }
28 | }
29 | }
30 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ServerPackets/CreatureMarks.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ServerPackets
4 | {
5 | public class CreatureMarks : ServerPacket
6 | {
7 | public uint CreatureId { get; set; }
8 |
9 | public byte Mark { get; set; }
10 | public byte MarkType { get; set; }
11 |
12 | public CreatureMarks(Client client)
13 | {
14 | Client = client;
15 | PacketType = ServerPacketType.CreatureMarks;
16 | }
17 |
18 | public override void ParseFromNetworkMessage(NetworkMessage message)
19 | {
20 | CreatureId = message.ReadUInt32();
21 | MarkType = message.ReadByte();
22 | Mark = message.ReadByte();
23 | }
24 |
25 | public override void AppendToNetworkMessage(NetworkMessage message)
26 | {
27 | message.Write((byte)ServerPacketType.CreatureMarks);
28 | message.Write(CreatureId);
29 | message.Write(MarkType);
30 | message.Write(Mark);
31 | }
32 | }
33 | }
34 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/MarketAccept.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class MarketAccept : ClientPacket
6 | {
7 | public uint Timestamp { get; set; }
8 |
9 | public ushort Amount { get; set; }
10 | public ushort Counter { get; set; }
11 |
12 | public MarketAccept(Client client)
13 | {
14 | Client = client;
15 | PacketType = ClientPacketType.MarketAccept;
16 | }
17 |
18 | public override void ParseFromNetworkMessage(NetworkMessage message)
19 | {
20 | Timestamp = message.ReadUInt32();
21 | Counter = message.ReadUInt16();
22 | Amount = message.ReadUInt16();
23 | }
24 |
25 | public override void AppendToNetworkMessage(NetworkMessage message)
26 | {
27 | message.Write((byte)ClientPacketType.MarketAccept);
28 | message.Write(Timestamp);
29 | message.Write(Counter);
30 | message.Write(Amount);
31 | }
32 | }
33 | }
34 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ServerPackets/CreatureSpeed.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ServerPackets
4 | {
5 | public class CreatureSpeed : ServerPacket
6 | {
7 | public uint CreatureId { get; set; }
8 |
9 | public ushort BaseSpeed { get; set; }
10 | public ushort Speed { get; set; }
11 |
12 | public CreatureSpeed(Client client)
13 | {
14 | Client = client;
15 | PacketType = ServerPacketType.CreatureSpeed;
16 | }
17 |
18 | public override void ParseFromNetworkMessage(NetworkMessage message)
19 | {
20 | CreatureId = message.ReadUInt32();
21 | BaseSpeed = message.ReadUInt16();
22 | Speed = message.ReadUInt16();
23 | }
24 |
25 | public override void AppendToNetworkMessage(NetworkMessage message)
26 | {
27 | message.Write((byte)ServerPacketType.CreatureSpeed);
28 | message.Write(CreatureId);
29 | message.Write(BaseSpeed);
30 | message.Write(Speed);
31 | }
32 | }
33 | }
34 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/AnswerModalDialog.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class AnswerModalDialog : ClientPacket
6 | {
7 | public uint WindowId { get; set; }
8 |
9 | public byte ButtonId { get; set; }
10 | public byte Choice { get; set; }
11 |
12 | public AnswerModalDialog(Client client)
13 | {
14 | Client = client;
15 | PacketType = ClientPacketType.AnswerModalDialog;
16 | }
17 |
18 | public override void ParseFromNetworkMessage(NetworkMessage message)
19 | {
20 | WindowId = message.ReadUInt32();
21 | ButtonId = message.ReadByte();
22 | Choice = message.ReadByte();
23 | }
24 |
25 | public override void AppendToNetworkMessage(NetworkMessage message)
26 | {
27 | message.Write((byte)ClientPacketType.AnswerModalDialog);
28 | message.Write(WindowId);
29 | message.Write(ButtonId);
30 | message.Write(Choice);
31 | }
32 | }
33 | }
34 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ServerPackets/ChannelEvent.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ServerPackets
4 | {
5 | public class ChannelEvent : ServerPacket
6 | {
7 | public string PlayerName { get; set; }
8 |
9 | public ushort ChannelId { get; set; }
10 |
11 | public byte EventType { get; set; }
12 |
13 | public ChannelEvent(Client client)
14 | {
15 | Client = client;
16 | PacketType = ServerPacketType.ChannelEvent;
17 | }
18 |
19 | public override void ParseFromNetworkMessage(NetworkMessage message)
20 | {
21 | ChannelId = message.ReadUInt16();
22 | PlayerName = message.ReadString();
23 | EventType = message.ReadByte();
24 | }
25 |
26 | public override void AppendToNetworkMessage(NetworkMessage message)
27 | {
28 | message.Write((byte)ServerPacketType.ChannelEvent);
29 | message.Write(ChannelId);
30 | message.Write(PlayerName);
31 | message.Write(EventType);
32 | }
33 | }
34 | }
35 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ServerPackets/CreatureLight.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ServerPackets
4 | {
5 | public class CreatureLight : ServerPacket
6 | {
7 | public uint CreatureId { get; set; }
8 |
9 | public byte Brightness { get; set; }
10 | public byte LightColor { get; set; }
11 |
12 | public CreatureLight(Client client)
13 | {
14 | Client = client;
15 | PacketType = ServerPacketType.CreatureLight;
16 | }
17 |
18 | public override void ParseFromNetworkMessage(NetworkMessage message)
19 | {
20 | CreatureId = message.ReadUInt32();
21 | Brightness = message.ReadByte();
22 | LightColor = message.ReadByte();
23 | }
24 |
25 | public override void AppendToNetworkMessage(NetworkMessage message)
26 | {
27 | message.Write((byte)ServerPacketType.CreatureLight);
28 | message.Write(CreatureId);
29 | message.Write(Brightness);
30 | message.Write(LightColor);
31 | }
32 | }
33 | }
34 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ServerPackets/PreyFreeListRerollAvailability.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ServerPackets
4 | {
5 | public class PreyFreeListRerollAvailability : ServerPacket
6 | {
7 | public ushort TimeLeftUntilFreeListReroll { get; set; }
8 |
9 | public byte PreyArrayIndex { get; set; }
10 |
11 | public PreyFreeListRerollAvailability(Client client)
12 | {
13 | Client = client;
14 | PacketType = ServerPacketType.PreyFreeListRerollAvailability;
15 | }
16 |
17 | public override void ParseFromNetworkMessage(NetworkMessage message)
18 | {
19 | PreyArrayIndex = message.ReadByte();
20 | TimeLeftUntilFreeListReroll = message.ReadUInt16();
21 | }
22 |
23 | public override void AppendToNetworkMessage(NetworkMessage message)
24 | {
25 | message.Write((byte)ServerPacketType.PreyFreeListRerollAvailability);
26 | message.Write(PreyArrayIndex);
27 | message.Write(TimeLeftUntilFreeListReroll);
28 | }
29 | }
30 | }
31 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/Highscores.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class Highscores : ClientPacket
6 | {
7 | public string GameWorld { get; set; }
8 |
9 | public uint VocationId { get; set; }
10 |
11 | public byte CategoryId { get; set; }
12 |
13 | public Highscores(Client client)
14 | {
15 | Client = client;
16 | PacketType = ClientPacketType.Highscores;
17 | }
18 |
19 | public override void ParseFromNetworkMessage(NetworkMessage message)
20 | {
21 | // TODO
22 | message.ReadByte(); // 00
23 | CategoryId = message.ReadByte();
24 | VocationId = message.ReadUInt32();
25 | GameWorld = message.ReadString();
26 | message.ReadBytes(3); // 01 00 14
27 | }
28 |
29 | public override void AppendToNetworkMessage(NetworkMessage message)
30 | {
31 | // TODO
32 | // message.Write((byte)ClientPacketType.Highscores);
33 | }
34 | }
35 | }
36 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/Look.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 | using OXGaming.TibiaAPI.Utilities;
3 |
4 | namespace OXGaming.TibiaAPI.Network.ClientPackets
5 | {
6 | public class Look : ClientPacket
7 | {
8 | public Position Position { get; set; }
9 |
10 | public ushort ObjectId { get; set; }
11 |
12 | public byte StackPosition { get; set; }
13 |
14 | public Look(Client client)
15 | {
16 | Client = client;
17 | PacketType = ClientPacketType.Look;
18 | }
19 |
20 | public override void ParseFromNetworkMessage(NetworkMessage message)
21 | {
22 | Position = message.ReadPosition();
23 | ObjectId = message.ReadUInt16();
24 | StackPosition = message.ReadByte();
25 | }
26 |
27 | public override void AppendToNetworkMessage(NetworkMessage message)
28 | {
29 | message.Write((byte)ClientPacketType.Look);
30 | message.Write(Position);
31 | message.Write(ObjectId);
32 | message.Write(StackPosition);
33 | }
34 | }
35 | }
36 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/QuickLoot.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 | using OXGaming.TibiaAPI.Utilities;
3 |
4 | namespace OXGaming.TibiaAPI.Network.ClientPackets
5 | {
6 | public class QuickLoot : ClientPacket
7 | {
8 | public Position Position { get; set; }
9 |
10 | public ushort ObjectId { get; set; }
11 |
12 | public byte Index { get; set; }
13 |
14 | public QuickLoot(Client client)
15 | {
16 | Client = client;
17 | PacketType = ClientPacketType.QuickLoot;
18 | }
19 |
20 | public override void ParseFromNetworkMessage(NetworkMessage message)
21 | {
22 | Position = message.ReadPosition();
23 | ObjectId = message.ReadUInt16();
24 | Index = message.ReadByte();
25 | }
26 |
27 | public override void AppendToNetworkMessage(NetworkMessage message)
28 | {
29 | message.Write((byte)ClientPacketType.QuickLoot);
30 | message.Write(Position);
31 | message.Write(ObjectId);
32 | message.Write(Index);
33 | }
34 | }
35 | }
36 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/ApplyImbuement.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class ApplyImbuement : ClientPacket
6 | {
7 | public uint ImbuementId { get; set; }
8 |
9 | public byte Slot { get; set; }
10 |
11 | public bool UseProtectionCharm { get; set; }
12 |
13 | public ApplyImbuement(Client client)
14 | {
15 | Client = client;
16 | PacketType = ClientPacketType.ApplyImbuement;
17 | }
18 |
19 | public override void ParseFromNetworkMessage(NetworkMessage message)
20 | {
21 | Slot = message.ReadByte();
22 | ImbuementId = message.ReadUInt32();
23 | UseProtectionCharm = message.ReadBool();
24 | }
25 |
26 | public override void AppendToNetworkMessage(NetworkMessage message)
27 | {
28 | message.Write((byte)ClientPacketType.ApplyImbuement);
29 | message.Write(Slot);
30 | message.Write(ImbuementId);
31 | message.Write(UseProtectionCharm);
32 | }
33 | }
34 | }
35 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ServerPackets/BottomRow.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ServerPackets
4 | {
5 | public class BottomRow : Map
6 | {
7 | private const int MapSizeX = 18;
8 | private const int MapSizeY = 14;
9 |
10 | public BottomRow(Client client)
11 | {
12 | Client = client;
13 | PacketType = ServerPacketType.BottomRow;
14 | }
15 |
16 | public override void ParseFromNetworkMessage(NetworkMessage message)
17 | {
18 | var position = Client.WorldMapStorage.GetPosition();
19 | position.Y++;
20 | Client.WorldMapStorage.SetPosition(position.X, position.Y, position.Z);
21 | Client.WorldMapStorage.ScrollMap(0, -1);
22 | message.ReadArea(0, (MapSizeY - 1), (MapSizeX - 1), (MapSizeY - 1), Fields);
23 | }
24 |
25 | public override void AppendToNetworkMessage(NetworkMessage message)
26 | {
27 | message.Write((byte)ServerPacketType.BottomRow);
28 | base.AppendToNetworkMessage(message);
29 | }
30 | }
31 | }
32 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/StoreEvent.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class StoreEvent : ClientPacket
6 | {
7 | public uint OfferId { get; set; }
8 |
9 | public byte EventType { get; set; }
10 |
11 | public StoreEvent(Client client)
12 | {
13 | Client = client;
14 | PacketType = ClientPacketType.StoreEvent;
15 | }
16 |
17 | public override void ParseFromNetworkMessage(NetworkMessage message)
18 | {
19 | EventType = message.ReadByte();
20 | if (EventType == 0 || EventType == 3)
21 | {
22 | OfferId = message.ReadUInt32();
23 | }
24 | }
25 |
26 | public override void AppendToNetworkMessage(NetworkMessage message)
27 | {
28 | message.Write((byte)ClientPacketType.StoreEvent);
29 | message.Write(EventType);
30 | if (EventType == 0 || EventType == 3)
31 | {
32 | message.Write(OfferId);
33 | }
34 | }
35 | }
36 | }
37 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ServerPackets/RightColumn.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ServerPackets
4 | {
5 | public class RightColumn : Map
6 | {
7 | private const int MapSizeX = 18;
8 | private const int MapSizeY = 14;
9 |
10 | public RightColumn(Client client)
11 | {
12 | Client = client;
13 | PacketType = ServerPacketType.RightColumn;
14 | }
15 |
16 | public override void ParseFromNetworkMessage(NetworkMessage message)
17 | {
18 | var position = Client.WorldMapStorage.GetPosition();
19 | position.X++;
20 | Client.WorldMapStorage.SetPosition(position.X, position.Y, position.Z);
21 | Client.WorldMapStorage.ScrollMap(-1, 0);
22 | message.ReadArea((MapSizeX - 1), 0, (MapSizeX - 1), (MapSizeY - 1), Fields);
23 | }
24 |
25 | public override void AppendToNetworkMessage(NetworkMessage message)
26 | {
27 | message.Write((byte)ServerPacketType.RightColumn);
28 | base.AppendToNetworkMessage(message);
29 | }
30 | }
31 | }
32 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ServerPackets/FieldData.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 | using OXGaming.TibiaAPI.Utilities;
3 |
4 | namespace OXGaming.TibiaAPI.Network.ServerPackets
5 | {
6 | public class FieldData : Map
7 | {
8 | public Position Position { get; set; }
9 |
10 | public FieldData(Client client)
11 | {
12 | Client = client;
13 | PacketType = ServerPacketType.FieldData;
14 | }
15 |
16 | public override void ParseFromNetworkMessage(NetworkMessage message)
17 | {
18 | Position = message.ReadPosition();
19 | var mapPosition = Client.WorldMapStorage.ToMap(Position);
20 | Client.WorldMapStorage.ResetField(mapPosition.X, mapPosition.Y, mapPosition.Z);
21 | message.ReadField(mapPosition.X, mapPosition.Y, mapPosition.Z, Fields);
22 | }
23 |
24 | public override void AppendToNetworkMessage(NetworkMessage message)
25 | {
26 | message.Write((byte)ServerPacketType.FieldData);
27 | message.Write(Position);
28 | base.AppendToNetworkMessage(message);
29 | }
30 | }
31 | }
32 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ServerPackets/RestingAreaState.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ServerPackets
4 | {
5 | public class RestingAreaState : ServerPacket
6 | {
7 | public string Text { get; set; }
8 |
9 | public bool HasAnActiveBonus { get; set; }
10 | public bool IsInRestingArea { get; set; }
11 |
12 | public RestingAreaState(Client client)
13 | {
14 | Client = client;
15 | PacketType = ServerPacketType.RestingAreaState;
16 | }
17 |
18 | public override void ParseFromNetworkMessage(NetworkMessage message)
19 | {
20 | IsInRestingArea = message.ReadBool();
21 | HasAnActiveBonus = message.ReadBool();
22 | Text = message.ReadString();
23 | }
24 |
25 | public override void AppendToNetworkMessage(NetworkMessage message)
26 | {
27 | message.Write((byte)ServerPacketType.RestingAreaState);
28 | message.Write(IsInRestingArea);
29 | message.Write(HasAnActiveBonus);
30 | message.Write(Text);
31 | }
32 | }
33 | }
34 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/TurnObject.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 | using OXGaming.TibiaAPI.Utilities;
3 |
4 | namespace OXGaming.TibiaAPI.Network.ClientPackets
5 | {
6 | public class TurnObject : ClientPacket
7 | {
8 | public Position Position { get; set; }
9 |
10 | public ushort ObjectId { get; set; }
11 |
12 | public byte StackPosition { get; set; }
13 |
14 | public TurnObject(Client client)
15 | {
16 | Client = client;
17 | PacketType = ClientPacketType.TurnObject;
18 | }
19 |
20 | public override void ParseFromNetworkMessage(NetworkMessage message)
21 | {
22 | Position = message.ReadPosition();
23 | ObjectId = message.ReadUInt16();
24 | StackPosition = message.ReadByte();
25 | }
26 |
27 | public override void AppendToNetworkMessage(NetworkMessage message)
28 | {
29 | message.Write((byte)ClientPacketType.TurnObject);
30 | message.Write(Position);
31 | message.Write(ObjectId);
32 | message.Write(StackPosition);
33 | }
34 | }
35 | }
36 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ServerPackets/AutomapFlag.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 | using OXGaming.TibiaAPI.Utilities;
3 |
4 | namespace OXGaming.TibiaAPI.Network.ServerPackets
5 | {
6 | public class AutomapFlag : ServerPacket
7 | {
8 | public Position Position { get; set; }
9 |
10 | public string Description { get; set; }
11 |
12 | public byte IconId { get; set; }
13 |
14 | public AutomapFlag(Client client)
15 | {
16 | Client = client;
17 | PacketType = ServerPacketType.CyclopediaMapData;
18 | }
19 |
20 | public override void ParseFromNetworkMessage(NetworkMessage message)
21 | {
22 | Position = message.ReadPosition();
23 | IconId = message.ReadByte();
24 | Description = message.ReadString();
25 | }
26 |
27 | public override void AppendToNetworkMessage(NetworkMessage message)
28 | {
29 | message.Write((byte)ServerPacketType.CyclopediaMapData);
30 | message.Write(Position);
31 | message.Write(IconId);
32 | message.Write(Description);
33 | }
34 | }
35 | }
36 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ServerPackets/MissileEffect.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 | using OXGaming.TibiaAPI.Utilities;
3 |
4 | namespace OXGaming.TibiaAPI.Network.ServerPackets
5 | {
6 | public class MissileEffect : ServerPacket
7 | {
8 | public Position FromPosition { get; set; }
9 | public Position ToPosition { get; set; }
10 |
11 | public byte Effect { get; set; }
12 |
13 | public MissileEffect(Client client)
14 | {
15 | Client = client;
16 | PacketType = ServerPacketType.MissileEffect;
17 | }
18 |
19 | public override void ParseFromNetworkMessage(NetworkMessage message)
20 | {
21 | FromPosition = message.ReadPosition();
22 | ToPosition = message.ReadPosition();
23 | Effect = message.ReadByte();
24 | }
25 |
26 | public override void AppendToNetworkMessage(NetworkMessage message)
27 | {
28 | message.Write((byte)ServerPacketType.MissileEffect);
29 | message.Write(FromPosition);
30 | message.Write(ToPosition);
31 | message.Write(Effect);
32 | }
33 | }
34 | }
35 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ServerPackets/ChangeInContainer.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Appearances;
2 | using OXGaming.TibiaAPI.Constants;
3 |
4 | namespace OXGaming.TibiaAPI.Network.ServerPackets
5 | {
6 | public class ChangeInContainer : ServerPacket
7 | {
8 | public ObjectInstance Item { get; set; }
9 |
10 | public ushort Index { get; set; }
11 |
12 | public byte ContainerId { get; set; }
13 |
14 | public ChangeInContainer(Client client)
15 | {
16 | Client = client;
17 | PacketType = ServerPacketType.ChangeInContainer;
18 | }
19 |
20 | public override void ParseFromNetworkMessage(NetworkMessage message)
21 | {
22 | ContainerId = message.ReadByte();
23 | Index = message.ReadUInt16();
24 | Item = message.ReadObjectInstance();
25 | }
26 |
27 | public override void AppendToNetworkMessage(NetworkMessage message)
28 | {
29 | message.Write((byte)ServerPacketType.ChangeInContainer);
30 | message.Write(ContainerId);
31 | message.Write(Index);
32 | message.Write(Item);
33 | }
34 | }
35 | }
36 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ServerPackets/CreateInContainer.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Appearances;
2 | using OXGaming.TibiaAPI.Constants;
3 |
4 | namespace OXGaming.TibiaAPI.Network.ServerPackets
5 | {
6 | public class CreateInContainer : ServerPacket
7 | {
8 | public ObjectInstance Item { get; set; }
9 |
10 | public ushort Index { get; set; }
11 |
12 | public byte ContainerId { get; set; }
13 |
14 | public CreateInContainer(Client client)
15 | {
16 | Client = client;
17 | PacketType = ServerPacketType.CreateInContainer;
18 | }
19 |
20 | public override void ParseFromNetworkMessage(NetworkMessage message)
21 | {
22 | ContainerId = message.ReadByte();
23 | Index = message.ReadUInt16();
24 | Item = message.ReadObjectInstance();
25 | }
26 |
27 | public override void AppendToNetworkMessage(NetworkMessage message)
28 | {
29 | message.Write((byte)ServerPacketType.CreateInContainer);
30 | message.Write(ContainerId);
31 | message.Write(Index);
32 | message.Write(Item);
33 | }
34 | }
35 | }
36 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ServerPackets/DeleteInContainer.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Appearances;
2 | using OXGaming.TibiaAPI.Constants;
3 |
4 | namespace OXGaming.TibiaAPI.Network.ServerPackets
5 | {
6 | public class DeleteInContainer : ServerPacket
7 | {
8 | public ObjectInstance Item { get; set; }
9 |
10 | public ushort Index { get; set; }
11 |
12 | public byte ContainerId { get; set; }
13 |
14 | public DeleteInContainer(Client client)
15 | {
16 | Client = client;
17 | PacketType = ServerPacketType.DeleteInContainer;
18 | }
19 |
20 | public override void ParseFromNetworkMessage(NetworkMessage message)
21 | {
22 | ContainerId = message.ReadByte();
23 | Index = message.ReadUInt16();
24 | Item = message.ReadObjectInstance();
25 | }
26 |
27 | public override void AppendToNetworkMessage(NetworkMessage message)
28 | {
29 | message.Write((byte)ServerPacketType.DeleteInContainer);
30 | message.Write(ContainerId);
31 | message.Write(Index);
32 | message.Write(Item);
33 | }
34 | }
35 | }
36 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/ToggleWrapState.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 | using OXGaming.TibiaAPI.Utilities;
3 |
4 | namespace OXGaming.TibiaAPI.Network.ClientPackets
5 | {
6 | public class ToggleWrapState : ClientPacket
7 | {
8 | public Position Position { get; set; }
9 |
10 | public ushort ObjectId { get; set; }
11 |
12 | public byte StackPosition { get; set; }
13 |
14 | public ToggleWrapState(Client client)
15 | {
16 | Client = client;
17 | PacketType = ClientPacketType.ToggleWrapState;
18 | }
19 |
20 | public override void ParseFromNetworkMessage(NetworkMessage message)
21 | {
22 | Position = message.ReadPosition();
23 | ObjectId = message.ReadUInt16();
24 | StackPosition = message.ReadByte();
25 | }
26 |
27 | public override void AppendToNetworkMessage(NetworkMessage message)
28 | {
29 | message.Write((byte)ClientPacketType.ToggleWrapState);
30 | message.Write(Position);
31 | message.Write(ObjectId);
32 | message.Write(StackPosition);
33 | }
34 | }
35 | }
36 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ServerPackets/FullMap.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 | using OXGaming.TibiaAPI.Utilities;
3 |
4 | namespace OXGaming.TibiaAPI.Network.ServerPackets
5 | {
6 | public class FullMap : Map
7 | {
8 | private const int MapSizeX = 18;
9 | private const int MapSizeY = 14;
10 |
11 | public Position Position { get; set; }
12 |
13 | public FullMap(Client client)
14 | {
15 | Client = client;
16 | PacketType = ServerPacketType.FullMap;
17 | }
18 |
19 | public override void ParseFromNetworkMessage(NetworkMessage message)
20 | {
21 | Position = message.ReadPosition();
22 | Client.WorldMapStorage.ResetMap();
23 | Client.WorldMapStorage.SetPosition(Position.X, Position.Y, Position.Z);
24 | message.ReadArea(0, 0, (MapSizeX - 1), (MapSizeY - 1), Fields);
25 | }
26 |
27 | public override void AppendToNetworkMessage(NetworkMessage message)
28 | {
29 | message.Write((byte)ServerPacketType.FullMap);
30 | message.Write(Position);
31 | base.AppendToNetworkMessage(message);
32 | }
33 | }
34 | }
35 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/InspectPlayer.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class InspectPlayer : ClientPacket
6 | {
7 | public uint PlayerId { get; set; }
8 |
9 | public byte InspectionState { get; set; }
10 |
11 | public InspectPlayer(Client client)
12 | {
13 | Client = client;
14 | PacketType = ClientPacketType.InspectPlayer;
15 | }
16 |
17 | public override void ParseFromNetworkMessage(NetworkMessage message)
18 | {
19 | // TODO: Determine inspection states.
20 | InspectionState = message.ReadByte();
21 | if (InspectionState <= 5)
22 | {
23 | PlayerId = message.ReadUInt32();
24 | }
25 | }
26 |
27 | public override void AppendToNetworkMessage(NetworkMessage message)
28 | {
29 | message.Write((byte)ClientPacketType.InspectPlayer);
30 | message.Write(InspectionState);
31 | if (InspectionState <= 5)
32 | {
33 | message.Write(PlayerId);
34 | }
35 | }
36 | }
37 | }
38 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ServerPackets/DepotTileState.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ServerPackets
4 | {
5 | public class DepotTileState : ServerPacket
6 | {
7 | public bool EnableShowInMarket { get; set; }
8 | public bool EnableStow { get; set; }
9 |
10 | public DepotTileState(Client client)
11 | {
12 | Client = client;
13 | PacketType = ServerPacketType.SpecialContainersAvailable;
14 | }
15 |
16 | public override void ParseFromNetworkMessage(NetworkMessage message)
17 | {
18 | EnableStow = message.ReadBool();
19 | if (Client.VersionNumber >= 12087995)
20 | {
21 | EnableShowInMarket = message.ReadBool();
22 | }
23 | }
24 |
25 | public override void AppendToNetworkMessage(NetworkMessage message)
26 | {
27 | message.Write((byte)ServerPacketType.SpecialContainersAvailable);
28 | message.Write(EnableStow);
29 | if (Client.VersionNumber >= 12087995)
30 | {
31 | message.Write(EnableShowInMarket);
32 | }
33 | }
34 | }
35 | }
36 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ServerPackets/PlayerState.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ServerPackets
4 | {
5 | public class PlayerState : ServerPacket
6 | {
7 | public uint State { get; set; }
8 |
9 | public PlayerState(Client client)
10 | {
11 | Client = client;
12 | PacketType = ServerPacketType.PlayerState;
13 | }
14 |
15 | public override void ParseFromNetworkMessage(NetworkMessage message)
16 | {
17 | if (Client.VersionNumber >= 11400000)
18 | {
19 | State = message.ReadUInt32();
20 | }
21 | else
22 | {
23 | State = message.ReadUInt16();
24 | }
25 | }
26 |
27 | public override void AppendToNetworkMessage(NetworkMessage message)
28 | {
29 | message.Write((byte)ServerPacketType.PlayerState);
30 | if (Client.VersionNumber >= 11400000)
31 | {
32 | message.Write(State);
33 | }
34 | else
35 | {
36 | message.Write((ushort)State);
37 | }
38 | }
39 | }
40 | }
41 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/SellObject.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class SellObject : ClientPacket
6 | {
7 | public ushort ObjectId { get; set; }
8 |
9 | public byte Amount { get; set; }
10 | public byte Data { get; set; }
11 |
12 | public bool KeepEquipped { get; set; }
13 |
14 | public SellObject(Client client)
15 | {
16 | Client = client;
17 | PacketType = ClientPacketType.SellObject;
18 | }
19 |
20 | public override void ParseFromNetworkMessage(NetworkMessage message)
21 | {
22 | ObjectId = message.ReadUInt16();
23 | Data = message.ReadByte();
24 | Amount = message.ReadByte();
25 | KeepEquipped = message.ReadBool();
26 | }
27 |
28 | public override void AppendToNetworkMessage(NetworkMessage message)
29 | {
30 | message.Write((byte)ClientPacketType.SellObject);
31 | message.Write(ObjectId);
32 | message.Write(Data);
33 | message.Write(Amount);
34 | message.Write(KeepEquipped);
35 | }
36 | }
37 | }
38 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/SetTactics.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class SetTactics : ClientPacket
6 | {
7 | public byte AttackMode { get; set; }
8 | public byte ChaseMode { get; set; }
9 | public byte PvpMode { get; set; }
10 | public byte SecureMode { get; set; }
11 |
12 | public SetTactics(Client client)
13 | {
14 | Client = client;
15 | PacketType = ClientPacketType.SetTactics;
16 | }
17 |
18 | public override void ParseFromNetworkMessage(NetworkMessage message)
19 | {
20 | AttackMode = message.ReadByte();
21 | ChaseMode = message.ReadByte();
22 | SecureMode = message.ReadByte();
23 | PvpMode = message.ReadByte();
24 | }
25 |
26 | public override void AppendToNetworkMessage(NetworkMessage message)
27 | {
28 | message.Write((byte)ClientPacketType.SetTactics);
29 | message.Write(AttackMode);
30 | message.Write(ChaseMode);
31 | message.Write(SecureMode);
32 | message.Write(PvpMode);
33 | }
34 | }
35 | }
36 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ServerPackets/SetTactics.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ServerPackets
4 | {
5 | public class SetTactics : ServerPacket
6 | {
7 | public byte AttackMode { get; set; }
8 | public byte ChaseMode { get; set; }
9 | public byte PvpMode { get; set; }
10 | public byte SecureMode { get; set; }
11 |
12 | public SetTactics(Client client)
13 | {
14 | Client = client;
15 | PacketType = ServerPacketType.SetTactics;
16 | }
17 |
18 | public override void ParseFromNetworkMessage(NetworkMessage message)
19 | {
20 | AttackMode = message.ReadByte();
21 | ChaseMode = message.ReadByte();
22 | SecureMode = message.ReadByte();
23 | PvpMode = message.ReadByte();
24 | }
25 |
26 | public override void AppendToNetworkMessage(NetworkMessage message)
27 | {
28 | message.Write((byte)ServerPacketType.SetTactics);
29 | message.Write(AttackMode);
30 | message.Write(ChaseMode);
31 | message.Write(SecureMode);
32 | message.Write(PvpMode);
33 | }
34 | }
35 | }
36 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ServerPackets/MonsterCyclopediaNewDetails.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ServerPackets
4 | {
5 | public class MonsterCyclopediaNewDetails : ServerPacket
6 | {
7 | public ushort RaceId { get; set; }
8 |
9 | public MonsterCyclopediaNewDetails(Client client)
10 | {
11 | Client = client;
12 | PacketType = ServerPacketType.MonsterCyclopediaNewDetails;
13 | }
14 |
15 | public override void ParseFromNetworkMessage(NetworkMessage message)
16 | {
17 | RaceId = message.ReadUInt16();
18 |
19 | if (Client.VersionNumber < 11900000 && Client.VersionNumber > 11596424)
20 | {
21 | message.ReadBytes(3);
22 | }
23 | }
24 |
25 | public override void AppendToNetworkMessage(NetworkMessage message)
26 | {
27 | message.Write((byte)ServerPacketType.MonsterCyclopediaNewDetails);
28 | message.Write(RaceId);
29 | if (Client.VersionNumber < 11900000 && Client.VersionNumber > 11596424)
30 | {
31 | //message.Write(Unknown);
32 | }
33 | }
34 | }
35 | }
36 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/ClientCheck.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 |
4 | using OXGaming.TibiaAPI.Constants;
5 |
6 | namespace OXGaming.TibiaAPI.Network.ClientPackets
7 | {
8 | public class ClientCheck : ClientPacket
9 | {
10 | public List Data { get; } = new List();
11 |
12 | public ClientCheck(Client client)
13 | {
14 | Client = client;
15 | PacketType = ClientPacketType.ClientCheck;
16 | }
17 |
18 | public override void ParseFromNetworkMessage(NetworkMessage message)
19 | {
20 | Data.Capacity = (int)message.ReadUInt32();
21 | for (var i = 0; i < Data.Capacity; ++i)
22 | {
23 | Data.Add(message.ReadByte());
24 | }
25 | }
26 |
27 | public override void AppendToNetworkMessage(NetworkMessage message)
28 | {
29 | message.Write((byte)ClientPacketType.ClientCheck);
30 | var count = Math.Min(Data.Count, uint.MaxValue);
31 | message.Write((uint)count);
32 | for (var i = 0; i < count; ++i)
33 | {
34 | message.Write(Data[i]);
35 | }
36 | }
37 | }
38 | }
39 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ServerPackets/ClientCheck.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 |
4 | using OXGaming.TibiaAPI.Constants;
5 |
6 | namespace OXGaming.TibiaAPI.Network.ServerPackets
7 | {
8 | public class ClientCheck : ServerPacket
9 | {
10 | public List Data { get; } = new List();
11 |
12 | public ClientCheck(Client client)
13 | {
14 | Client = client;
15 | PacketType = ServerPacketType.ClientCheck;
16 | }
17 |
18 | public override void ParseFromNetworkMessage(NetworkMessage message)
19 | {
20 | Data.Capacity = (int)message.ReadUInt32();
21 | for (var i = 0; i < Data.Capacity; ++i)
22 | {
23 | Data.Add(message.ReadByte());
24 | }
25 | }
26 |
27 | public override void AppendToNetworkMessage(NetworkMessage message)
28 | {
29 | message.Write((byte)ServerPacketType.ClientCheck);
30 | var count = Math.Min(Data.Count, uint.MaxValue);
31 | message.Write((uint)count);
32 | for (var i = 0; i < count; ++i)
33 | {
34 | message.Write(Data[i]);
35 | }
36 | }
37 | }
38 | }
39 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ServerPackets/CyclopediaStaticHouseData.cs:
--------------------------------------------------------------------------------
1 | using System.Collections.Generic;
2 |
3 | using OXGaming.TibiaAPI.Constants;
4 |
5 | namespace OXGaming.TibiaAPI.Network.ServerPackets
6 | {
7 | public class CyclopediaStaticHouseData : ServerPacket
8 | {
9 | public List HouseIds { get; } = new List();
10 |
11 | public CyclopediaStaticHouseData(Client client)
12 | {
13 | Client = client;
14 | PacketType = ServerPacketType.CyclopediaStaticHouseData;
15 | }
16 |
17 | public override void ParseFromNetworkMessage(NetworkMessage message)
18 | {
19 | // TODO
20 | message.ReadBytes(11); // 00 00 00 00 00 00 00 03 03 01 00
21 | HouseIds.Capacity = message.ReadUInt16();
22 | for (var i = 0; i < HouseIds.Capacity; ++i)
23 | {
24 | HouseIds.Add(message.ReadUInt32()); // This is an assumption, and hasn't been verified.
25 | }
26 | }
27 |
28 | public override void AppendToNetworkMessage(NetworkMessage message)
29 | {
30 | // TODO
31 | // message.Write((byte)ServerPacketType.CyclopediaStaticHouseData);
32 | }
33 | }
34 | }
35 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/BuddyGroup.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 |
4 | using OXGaming.TibiaAPI.Constants;
5 |
6 | namespace OXGaming.TibiaAPI.Network.ClientPackets
7 | {
8 | public class BuddyGroup : ClientPacket
9 | {
10 | public List Groups { get; } = new List();
11 |
12 | public BuddyGroup(Client client)
13 | {
14 | Client = client;
15 | PacketType = ClientPacketType.BuddyGroup;
16 | }
17 |
18 | public override void ParseFromNetworkMessage(NetworkMessage message)
19 | {
20 | Groups.Capacity = message.ReadByte();
21 | for (var i = 0; i < Groups.Capacity; ++i)
22 | {
23 | Groups.Add(message.ReadString());
24 | }
25 | }
26 |
27 | public override void AppendToNetworkMessage(NetworkMessage message)
28 | {
29 | message.Write((byte)ClientPacketType.BuddyGroup);
30 | var count = Math.Min(Groups.Count, byte.MaxValue);
31 | message.Write((byte)count);
32 | for (var i = 0; i < count; ++i)
33 | {
34 | message.Write(Groups[i]);
35 | }
36 | }
37 | }
38 | }
39 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/TrackQuestFlags.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 |
4 | using OXGaming.TibiaAPI.Constants;
5 |
6 | namespace OXGaming.TibiaAPI.Network.ClientPackets
7 | {
8 | public class TrackQuestflags : ClientPacket
9 | {
10 | public List Ids { get; } = new List();
11 |
12 | public TrackQuestflags(Client client)
13 | {
14 | Client = client;
15 | PacketType = ClientPacketType.TrackQuestflags;
16 | }
17 |
18 | public override void ParseFromNetworkMessage(NetworkMessage message)
19 | {
20 | Ids.Capacity = message.ReadByte();
21 | for (var i = 0; i < Ids.Capacity; ++i)
22 | {
23 | Ids.Add(message.ReadUInt16());
24 | }
25 | }
26 |
27 | public override void AppendToNetworkMessage(NetworkMessage message)
28 | {
29 | message.Write((byte)ClientPacketType.TrackQuestflags);
30 | var count = Math.Min(Ids.Count, byte.MaxValue);
31 | message.Write((byte)count);
32 | for (var i = 0; i < count; ++i)
33 | {
34 | message.Write(Ids[i]);
35 | }
36 | }
37 | }
38 | }
39 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/TournamentTicketAction.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class TournamentTicketAction : ClientPacket
6 | {
7 | public string Continent { get; set; }
8 | public string Town { get; set; }
9 |
10 | public byte Vocation { get; set; }
11 | public byte Type { get; set; }
12 |
13 | public TournamentTicketAction(Client client)
14 | {
15 | Client = client;
16 | PacketType = ClientPacketType.TournamentTicketAction;
17 | }
18 |
19 | public override void ParseFromNetworkMessage(NetworkMessage message)
20 | {
21 | Type = message.ReadByte();
22 | Continent = message.ReadString();
23 | Vocation = message.ReadByte();
24 | Town = message.ReadString();
25 | }
26 |
27 | public override void AppendToNetworkMessage(NetworkMessage message)
28 | {
29 | message.Write((byte)ClientPacketType.TournamentTicketAction);
30 | message.Write(Type);
31 | message.Write(Continent);
32 | message.Write(Vocation);
33 | message.Write(Town);
34 | }
35 | }
36 | }
37 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ServerPackets/Trappers.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 |
4 | using OXGaming.TibiaAPI.Constants;
5 |
6 | namespace OXGaming.TibiaAPI.Network.ServerPackets
7 | {
8 | public class Trappers : ServerPacket
9 | {
10 | public List CreatureIds { get; } = new List();
11 |
12 | public Trappers(Client client)
13 | {
14 | Client = client;
15 | PacketType = ServerPacketType.Trappers;
16 | }
17 |
18 | public override void ParseFromNetworkMessage(NetworkMessage message)
19 | {
20 | CreatureIds.Capacity = message.ReadByte();
21 | for (var i = 0; i < CreatureIds.Capacity; ++i)
22 | {
23 | CreatureIds.Add(message.ReadUInt32());
24 | }
25 | }
26 |
27 | public override void AppendToNetworkMessage(NetworkMessage message)
28 | {
29 | message.Write((byte)ServerPacketType.Trappers);
30 | var count = Math.Min(CreatureIds.Count, byte.MaxValue);
31 | message.Write((byte)count);
32 | for (var i = 0; i < count; ++i)
33 | {
34 | message.Write(CreatureIds[i]);
35 | }
36 | }
37 | }
38 | }
39 |
--------------------------------------------------------------------------------
/TibiaAPI/TibiaAPI.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | netstandard2.0
5 | OXGaming.TibiaAPI
6 | jo3bingham
7 | OXGaming
8 | 0.1.3
9 |
10 |
11 |
12 | true
13 |
14 |
15 |
16 | true
17 |
18 |
19 |
20 |
21 |
22 | all
23 | runtime; build; native; contentfiles; analyzers
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/GoPath.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 |
4 | using OXGaming.TibiaAPI.Constants;
5 |
6 | namespace OXGaming.TibiaAPI.Network.ClientPackets
7 | {
8 | public class GoPath : ClientPacket
9 | {
10 | public List Directions { get; } = new List();
11 |
12 | public GoPath(Client client)
13 | {
14 | Client = client;
15 | PacketType = ClientPacketType.GoPath;
16 | }
17 |
18 | public override void ParseFromNetworkMessage(NetworkMessage message)
19 | {
20 | Directions.Capacity = message.ReadByte();
21 | for (var i = 0; i < Directions.Capacity; ++i)
22 | {
23 | Directions.Add((Direction)message.ReadByte());
24 | }
25 | }
26 |
27 | public override void AppendToNetworkMessage(NetworkMessage message)
28 | {
29 | message.Write((byte)ClientPacketType.GoPath);
30 | var count = Math.Min(Directions.Count, byte.MaxValue);
31 | message.Write((byte)count);
32 | for (var i = 0; i < count; ++i)
33 | {
34 | message.Write((byte)Directions[i]);
35 | }
36 | }
37 | }
38 | }
39 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/UseObject.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 | using OXGaming.TibiaAPI.Utilities;
3 |
4 | namespace OXGaming.TibiaAPI.Network.ClientPackets
5 | {
6 | public class UseObject : ClientPacket
7 | {
8 | public Position Position { get; set; }
9 |
10 | public ushort ObjectId { get; set; }
11 |
12 | public byte Index { get; set; }
13 | public byte StackPositionOrData { get; set; }
14 |
15 | public UseObject(Client client)
16 | {
17 | Client = client;
18 | PacketType = ClientPacketType.UseObject;
19 | }
20 |
21 | public override void ParseFromNetworkMessage(NetworkMessage message)
22 | {
23 | Position = message.ReadPosition();
24 | ObjectId = message.ReadUInt16();
25 | StackPositionOrData = message.ReadByte();
26 | Index = message.ReadByte();
27 | }
28 |
29 | public override void AppendToNetworkMessage(NetworkMessage message)
30 | {
31 | message.Write((byte)ClientPacketType.UseObject);
32 | message.Write(Position);
33 | message.Write(ObjectId);
34 | message.Write(StackPositionOrData);
35 | message.Write(Index);
36 | }
37 | }
38 | }
39 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ServerPackets/SetStoreButtonDeeplink.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ServerPackets
4 | {
5 | public class SetStoreButtonDeeplink : ServerPacket
6 | {
7 | public ushort UnknownUShort1 { get; set; }
8 |
9 | public byte StoreServiceType { get; set; }
10 |
11 | public SetStoreButtonDeeplink(Client client)
12 | {
13 | Client = client;
14 | PacketType = ServerPacketType.SetStoreButtonDeeplink;
15 | }
16 |
17 | public override void ParseFromNetworkMessage(NetworkMessage message)
18 | {
19 | if (Client.VersionNumber >= 11887288)
20 | {
21 | // TODO
22 | UnknownUShort1 = message.ReadUInt16();
23 | }
24 | StoreServiceType = message.ReadByte();
25 | }
26 |
27 | public override void AppendToNetworkMessage(NetworkMessage message)
28 | {
29 | // TODO
30 | message.Write((byte)ServerPacketType.SetStoreButtonDeeplink);
31 | if (Client.VersionNumber >= 11887288)
32 | {
33 | message.Write(UnknownUShort1);
34 | }
35 | message.Write(StoreServiceType);
36 | }
37 | }
38 | }
39 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/FeatureEvent.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class FeatureEvent : ClientPacket
6 | {
7 | public uint UnknownUInt1 { get; set; }
8 |
9 | public byte EventType { get; set; }
10 |
11 | public bool ShowWindow { get; set; }
12 |
13 | public FeatureEvent(Client client)
14 | {
15 | Client = client;
16 | PacketType = ClientPacketType.FeatureEvent;
17 | }
18 |
19 | public override void ParseFromNetworkMessage(NetworkMessage message)
20 | {
21 | EventType = message.ReadByte();
22 | ShowWindow = message.ReadBool();
23 | if (!ShowWindow)
24 | {
25 | // TODO
26 | UnknownUInt1 = message.ReadUInt32();
27 | }
28 | }
29 |
30 | public override void AppendToNetworkMessage(NetworkMessage message)
31 | {
32 | message.Write((byte)ClientPacketType.FeatureEvent);
33 | message.Write(EventType);
34 | message.Write(ShowWindow);
35 | if (!ShowWindow)
36 | {
37 | message.Write(UnknownUInt1);
38 | }
39 | }
40 | }
41 | }
42 |
--------------------------------------------------------------------------------
/TibiaAPI/Network/ClientPackets/MonsterBonusEffectAction.cs:
--------------------------------------------------------------------------------
1 | using OXGaming.TibiaAPI.Constants;
2 |
3 | namespace OXGaming.TibiaAPI.Network.ClientPackets
4 | {
5 | public class MonsterBonusEffectAction : ClientPacket
6 | {
7 | public ushort RaceId { get; set; }
8 |
9 | public byte CharmId { get; set; }
10 | public byte Type { get; set; }
11 |
12 | public MonsterBonusEffectAction(Client client)
13 | {
14 | Client = client;
15 | PacketType = ClientPacketType.MonsterBonusEffectAction;
16 | }
17 |
18 | public override void ParseFromNetworkMessage(NetworkMessage message)
19 | {
20 | CharmId = message.ReadByte();
21 | Type = message.ReadByte();
22 | if (Type == 1) // Assign (2 = Unassign)
23 | {
24 | RaceId = message.ReadUInt16();
25 | }
26 | }
27 |
28 | public override void AppendToNetworkMessage(NetworkMessage message)
29 | {
30 | message.Write((byte)ClientPacketType.MonsterBonusEffectAction);
31 | message.Write(CharmId);
32 | message.Write(Type);
33 | if (Type == 1)
34 | {
35 | message.Write(RaceId);
36 | }
37 | }
38 | }
39 | }
40 |
--------------------------------------------------------------------------------