├── LICENSE
├── README.md
└── starter
├── index.html
├── script.js
└── style.css
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1 | GNU GENERAL PUBLIC LICENSE
2 | Version 3, 29 June 2007
3 |
4 | Copyright (C) 2007 Free Software Foundation, Inc.
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584 | Later license versions may give you additional or different
585 | permissions. However, no additional obligations are imposed on any
586 | author or copyright holder as a result of your choosing to follow a
587 | later version.
588 |
589 | 15. Disclaimer of Warranty.
590 |
591 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
592 | APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
593 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
594 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
595 | THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
596 | PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
597 | IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
598 | ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
599 |
600 | 16. Limitation of Liability.
601 |
602 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
603 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
604 | THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
605 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
606 | USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
607 | DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
608 | PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
609 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
610 | SUCH DAMAGES.
611 |
612 | 17. Interpretation of Sections 15 and 16.
613 |
614 | If the disclaimer of warranty and limitation of liability provided
615 | above cannot be given local legal effect according to their terms,
616 | reviewing courts shall apply local law that most closely approximates
617 | an absolute waiver of all civil liability in connection with the
618 | Program, unless a warranty or assumption of liability accompanies a
619 | copy of the Program in return for a fee.
620 |
621 | END OF TERMS AND CONDITIONS
622 |
623 | How to Apply These Terms to Your New Programs
624 |
625 | If you develop a new program, and you want it to be of the greatest
626 | possible use to the public, the best way to achieve this is to make it
627 | free software which everyone can redistribute and change under these terms.
628 |
629 | To do so, attach the following notices to the program. It is safest
630 | to attach them to the start of each source file to most effectively
631 | state the exclusion of warranty; and each file should have at least
632 | the "copyright" line and a pointer to where the full notice is found.
633 |
634 |
635 | Copyright (C)
636 |
637 | This program is free software: you can redistribute it and/or modify
638 | it under the terms of the GNU General Public License as published by
639 | the Free Software Foundation, either version 3 of the License, or
640 | (at your option) any later version.
641 |
642 | This program is distributed in the hope that it will be useful,
643 | but WITHOUT ANY WARRANTY; without even the implied warranty of
644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
645 | GNU General Public License for more details.
646 |
647 | You should have received a copy of the GNU General Public License
648 | along with this program. If not, see .
649 |
650 | Also add information on how to contact you by electronic and paper mail.
651 |
652 | If the program does terminal interaction, make it output a short
653 | notice like this when it starts in an interactive mode:
654 |
655 | Copyright (C)
656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
657 | This is free software, and you are welcome to redistribute it
658 | under certain conditions; type `show c' for details.
659 |
660 | The hypothetical commands `show w' and `show c' should show the appropriate
661 | parts of the General Public License. Of course, your program's commands
662 | might be different; for a GUI interface, you would use an "about box".
663 |
664 | You should also get your employer (if you work as a programmer) or school,
665 | if any, to sign a "copyright disclaimer" for the program, if necessary.
666 | For more information on this, and how to apply and follow the GNU GPL, see
667 | .
668 |
669 | The GNU General Public License does not permit incorporating your program
670 | into proprietary programs. If your program is a subroutine library, you
671 | may consider it more useful to permit linking proprietary applications with
672 | the library. If this is what you want to do, use the GNU Lesser General
673 | Public License instead of this License. But first, please read
674 | .
675 |
--------------------------------------------------------------------------------
/README.md:
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1 | # Girlscript_JS
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/starter/index.html:
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 | Guess My Number!
11 |
12 |
13 |
14 |
15 |
Guess My Number!
16 |
(Between 1 and 20)
17 |
18 |
?
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
Start guessing...
28 |
💯 Score: 20
29 |
30 | 🥇 Highscore: 0
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
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/starter/script.js:
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1 | 'use strict';
2 | // console.log('hello');
3 | // REPL.it
4 | // ES - ES1, ES2, ES3, ES4....... 2015 ES6
5 | // DETECTS BUGS EASILY
6 | // PREVENT BUGS FROM HAPPENING
7 |
8 | // INT, CHAR, DOUBLE, FLOAT
9 | // VAR, LET, CONST
10 |
11 | // let ok = false;
12 | // console.log(typeof ok);
13 | // in JS, DATA TYPES EXIST , BUT WE DO NOT DECLARE THEM SEPARATELY. THE JS ENGINE UNDERSTANDS THE DATA TYPE AUTOMATICALLY
14 |
15 | // variable - named storage
16 | // data can be - a number, a string, boolean
17 | // 'true', 'false'
18 | // true, false
19 | // let msg = 'hello learners';
20 | // console.log(msg);
21 | // console.log(typeof msg);
22 | // let character = 'c';
23 | // console.log(typeof character);
24 | // const - means constant - the values you do not want to change
25 | // var - before ES6 (old school)
26 | // let - modern way to declare variables
27 |
28 | // IN CLASS CODING CHALLENGE 1 -
29 | // 1. declare 2 variables - admin and name
30 | // 2. name should have value of 'joe'
31 | // 3. admin should have value of name
32 |
33 | // let admin, name;
34 | // name = 'joe';
35 | // admin = name;
36 |
37 | // datatypes
38 | // 1. Number
39 | // let n = 12.35;
40 | // let n = 15;
41 | // let n = 12.87439128319273;
42 | // special numeric values - Infinity, -Infinity, NaN
43 |
44 | // infinity - 1/0
45 | // -infinity - -1/0
46 | // NaN - not a number - ('joe'/2)
47 |
48 | // numbers include int, float, double
49 |
50 | // 2.BigINt
51 | // 2^53-1 - this is the limit of nNumber data type
52 | // let x = 90071992547409916598486515615648n;
53 | // bigINt is supported in chrome, safari, firefox but not in IE
54 |
55 | // 3. String
56 | // 3 ways to declare strings
57 | // "joe"
58 | // 'joe'
59 | // `joe`
60 |
61 | // 4. Boolean
62 | // true or false
63 | // let n = true;
64 | // let x = 4 < 1;
65 | // console.log(x);
66 |
67 | // 5. null datatype
68 | // let x = null;
69 |
70 | // 6. undefined
71 | // let y;
72 | // console.log(y);
73 |
74 | // what is javascript
75 | // what are variables
76 | // datatypes
77 | // strict mode
78 | // typeof
79 | // console.log
80 |
81 | // TYPE CONVERSION
82 |
83 | // let value = true; //boolean
84 | // EXPLICIT
85 | // value = String(value); //now it becomes a string
86 | // console.log(typeof value);
87 |
88 | // in js, when you use operators, sometimes it changes to Number
89 | // IMPLICIT
90 | // console.log('6' / '2');
91 | // check the operator
92 | // check the data types of operands
93 | // now, 6 and 2 become numbers
94 | // console.log('6' + '2');
95 | // console.log('6' / 2);
96 | // console.log('4' * '7');
97 | // console.log('8' - '1');
98 | // console.log('62' - '2');
99 | // console.log('4' * 7);
100 |
101 | // let age = 'any normal string';
102 | // age = Number(age);
103 | // alert('welcome to this page, we use cookies on this page');
104 | // console.log(age);
105 | // // NAN has the data type of Number
106 | // console.log(typeof age);
107 |
108 | // Boolean : 2 Rules
109 | // 1. empty values - 0, empty String, null, undefined, NaN ->>>> false
110 | // 2. other than them everything is true
111 |
112 | // console.log(Boolean('0'));
113 |
114 | // 1. addition +
115 | // 2. subtraction -
116 | // 3. multiplication *
117 | // 4. division /
118 | // 5. remainder %
119 | // 6. exponentiation **
120 | // console.log(2**2);
121 | // console.log(5%2);
122 | // console.log(8/2);
123 | // console.log(8*2);
124 | // console.log(4+2);
125 | // let x = true;
126 | // console.log(+x);
127 | // x = Number(x);
128 | // console.log(x);
129 | // console.log(typeof x);
130 | // increment ++
131 | // decrement --
132 |
133 | // comparason operators return bool
134 | // console.log(2 > 1);
135 | // console.log(2 == 2);
136 | // console.log('Z' > 'A');
137 | // console.log('Glow'> 'Glee');
138 | // line 139 - only check the value
139 | // console.log('5' == 5);
140 | // line 141 - checks the data type also
141 | // console.log('2' === 2);
142 | // 1. value - Same
143 | // 2. data type - not same
144 | // console.log(true == 0);
145 | // console.log('G' > 'g');
146 | // console.log('glee' == 'glee');
147 |
148 | // let year = '2021';
149 |
150 | // if (false) {
151 | // console.log('corona is almost over');
152 | // } else {
153 | // console.log('it is not');
154 | // }
155 |
156 | // 1 -> true
157 | // 0-> false
158 | // let year = ;
159 |
160 | // if(year == 2021){
161 | // console.log('pandemic over');
162 | // }
163 |
164 | // else if(year< 2021){
165 | // console.log("pandemic exists");
166 | // }
167 | // else{
168 | // console.log("you are in future");
169 | // }
170 |
171 | // -> year = 2021 ->
172 | // -> year < 2021 -> pademic exists
173 | // -> year > 2021 -> you are in the future
174 |
175 | // 1. let oranges = 35
176 | // let apples = 40
177 | // 2. let oranges = 3
178 | // let apples = 30
179 | // 3. let oranges = 40
180 | // let apples = 0
181 | // 1. You have a bag of apples and a bag of oranges.
182 | // You need to take fruits home, but there is a rule:
183 | // a.if the number of oranges are greater than 0, then take one orange from the bag
184 | // b.if the number of oranges is 0, then take one apple from the bag
185 | // c.repeat this process till you get 50 fruits in your basket.
186 | // d. if it is not possible to get 50 fruits, then print "sorry cannot do it, the basket is empty"
187 |
188 | // let us rewind
189 | // 1. type CONVERSION
190 | // 2. operators
191 | // 3. comparisons
192 | // 4. if else
193 | // ->>> 1 is true, 0 is false
194 | // ->>> ==, ===
195 | // ->>> '6'/'3'
196 |
197 | // // tomorrow ->
198 | // 1. loops
199 | // 2. functions
200 | // 3. DOM manipulation
201 |
202 | // PROJECTS FOR BEGINNERS IN JS
203 | // 1. CALCULATOR
204 | // 2. MAP
205 | // 3. GAME
206 | // 4. LOGIN AUTHENTICATION
207 | // 5. TO-DO LIST
208 | // 6. QUIZ
209 | // 7. VIRTUAL KEYPAD
210 | // let s = 'joe';
211 | // console.log(s[0]);
212 | // // 0-> j
213 | // // 1-> o
214 | // // 2-> e
215 |
216 | // if - else
217 | // DOM - document object model
218 | // example - bulb changes color to yellow
219 | // click on button - color might change
220 |
221 | // document - > index.html
222 | // querySelector - > class, id
223 |
224 | // logic building
225 | // if the number i entered is same as the number behind question mark - then i win
226 | // if score becomes 0 then i lost the game
227 | // 1. number i entered -> got it!
228 | //i want to use the tag with "guess" class
229 | // class-> dot
230 | // id -> #
231 |
232 | // 2. the number behind the question mark????????? - got it
233 | // i dont know the number behind question mark
234 | // Math.random();
235 | // 0.1 * 20 =
236 | // 0.9999999999999999999999
237 | // generates a number between 0 and 1
238 | // 0 to 20
239 | // 19.99999999999999999999999
240 |
241 | // console.log(guess);
242 |
243 | // if the number i entered is same as the number behind question mark - then i win
244 | // edge case->if user entered nothing
245 | // exclamation means negation
246 | // exclamation makes true to false
247 | // exclamation makes false to true
248 | // guess has a null value(false) -> !guess will be true
249 |
250 | // LOGIC 1 - GET THE NUMBERS
251 | let secretNumber = Math.trunc(Math.random() * 20) + 1;
252 |
253 | // camelCase
254 | // lOGIC 2 - MATCH THE NUMBERS
255 | // logic for function
256 | // i change the message tp be displayed according to the score
257 | function displayMessage(msg) {
258 | document.querySelector('.message').textContent = msg;
259 | }
260 |
261 | // logic -
262 | // 1. i need to select check button -> document.q.('.check')
263 | // 2. i need to play the game when it is clicked
264 |
265 | let score = 20;
266 | let highscore = 0;
267 | document.querySelector('.check').addEventListener('click', function() {
268 | const guess = document.querySelector('.guess').value;
269 | if (!guess) {
270 | displayMessage('Invalid input');
271 | } else if (guess == secretNumber) {
272 | displayMessage('You won');
273 | document.querySelector('.number').textContent = secretNumber;
274 | document.querySelector('body').style.backgroundColor = '#60b347';
275 |
276 | if (score > highscore) {
277 | highscore = score;
278 | document.querySelector('.highscore').textContent = score;
279 | }
280 | } else if (guess !== secretNumber) {
281 | // ?
282 | // condition ? _a___ : __b__
283 | guess > secretNumber ?
284 | displayMessage('Too high') :
285 | displayMessage('Too low');
286 |
287 | if (score > 1) {
288 | score--;
289 | document.querySelector('.score').textContent = score;
290 | } else {
291 | displayMessage('You lost the game');
292 | document.querySelector('.score').textContent = 0;
293 | }
294 | }
295 | });
296 |
297 | // what is changing:
298 | // color should be returned back to normal - black DONE
299 | // my question mark should come back again DONE
300 | // my score should be reset to 20 DONE
301 | // my html input section should be empty again DONE
302 | // my message should change back to start playing DONE
303 | // i need a new random number
304 |
305 | document.querySelector('.again').addEventListener('click', () => {
306 | score = 20;
307 | document.querySelector('body').style.backgroundColor = '#000';
308 | document.querySelector('.number').textContent = '?';
309 | document.querySelector('.score').textContent = score;
310 | document.querySelector('.guess').value = '';
311 | displayMessage('Start playing');
312 | secretNumber = Math.trunc(Math.random() * 20) + 1;
313 | });
314 |
315 | // functions - DRY principle
316 | // LOGIC 3 - CHECK FOR SCORE AND HIGHSCORE
317 | // i want my score to decrease if my number is wrong
318 | // but if my number is right , i need to increase score by one , then i will check highscore< my score then i have a new highscore
319 |
320 | // lOGIC 4 - DISPLAY RELEVANT MSGS
321 | // ------------------------------------->>
322 | // LOOPS
323 | // to iterate over something again and again
324 | // 2,3,4,5,6
325 | // clg(2)
326 | // clg(3)
327 | // clg(4)
328 |
329 | // i had 100 elements -> i would never want to write 100 lines of code right?
330 | // better way -> loops!
331 |
332 | // while loop
333 | // syntax -> while(condition is true){
334 | // execute this code
335 | // }
336 | // let i = 0;
337 | // while (i < 3) {
338 | // console.log(i);
339 | // i++;
340 | // }
341 | // i=0 -> condition is true -> clg(i)
342 | // i=1 -> condition is true -> clg(i)
343 | // i=2 -> condition is true -> clg(i)
344 | // i=3 -> condition is false -> stop the loop
345 | // remember to avoid infinite loop
346 | // let i = 4;
347 | // while (i >= 0) {
348 | // console.log(i);
349 | // i--;
350 | // }
351 |
352 | // for loop
353 | // syntax -> for(start ; condition ; increment or decrement){
354 | // code to be executed
355 | // }
356 | // let i = 0;
357 | // while (i < 3) {
358 |
359 | // i++;
360 | // }
361 | // let i =0;
362 | // for (i; i < 3; i++) {
363 | // console.log(i);
364 | // }
365 |
366 | // do-while
367 | // syntax -> do{
368 | // code to be executed
369 | // } while(condition)
370 |
371 | // let i = 0;
372 | // do {
373 | // console.log(i);
374 | // i++;
375 | // } while (i <= 3);
376 |
377 | // let i = 5;
378 | // for (i; i < 10; i += 2) {
379 | // if (i % 2 == 0) console.log('even');
380 | // else console.log('odd');
381 | // }
382 | // iteration 1 - > i = 5 -> i%2!=0 -> odd
383 | // iteration 2 -> i = 7 -> odd
384 | // iteration 3 -> i= 9 -> odd
385 | // iteration 4 -> i = 11 -> loop ends
386 |
387 | // --------------------------------------->
388 | // FUNCTIONS
389 | // they are made to stop code repetition
390 |
391 | // let i = 5 ;
392 | // let j = 6 ;
393 | // let k = 10 ;
394 | // let l = 15 ;
395 |
396 | // for each variable i need to add 5 to every variable then multiply is by 3 then add 7 ..........
397 |
398 | // i+=5
399 | // j+=5
400 | // k+=5
401 | // l+=5
402 | // solution -> create functions
403 | // syntax -> function nameOfTheFunction(parameters){
404 | // inside code of function
405 | // }
406 |
407 | // function definition
408 | // function showMessage(i) {
409 | // console.log(i);
410 | // // console.log('hello everybody');
411 | // }
412 | // function calls
413 | // function call 1 -> 5 goes in the function -> i becomes 5 -> output it
414 | // showMessage(5);
415 | // // function call 2 -> 6 goes in the function -> i becomes 6
416 | // showMessage(6);
417 | // showMessage(10); // i is 10
418 | // showMessage(11); // i is 11
419 |
420 | // function showMessage(i) {
421 | // // console.log(typeof st);
422 | // console.log(i);
423 | // }
424 | // print 0 to 99
425 | // clg 1
426 | // clg 2
427 | // for (let i = 0; i < 100; i++) {
428 | // showMessage(i);
429 | // }
430 | // let returnValue = showMessage(10);
431 | // console.log(returnValue);
432 |
433 | // FUNCTION EXPRESSION
434 |
435 | // const showMessage = function(i) {
436 | // // console.log(typeof st);
437 | // console.log(i);
438 | // };
439 | // showMessage(10);
440 |
441 | // function -> simple function
442 |
443 | // function f1(i) {
444 | // console.log(i);
445 | // }
446 | // f1(10);
447 |
448 | // function f1(k, j) {
449 | // console.log(k);
450 | // console.log(j);
451 | // }
452 |
453 | // f1(20, 30);
454 | // function expression
455 | // f2(15);
456 | // const f2 = function(i) {
457 | // console.log(i);
458 | // };
459 |
460 | // simple functions can be called anywhere but function expressions can only be called after they are declared
461 |
462 | // ARROW FUNCTIONS
463 | showMessage(10);
464 | var showMessage = i => {
465 | console.log(i);
466 | };
467 | // hoisting
468 |
469 | // loops -> for, while, do-while
470 | // functions, function expression, arrow functions
471 |
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/starter/style.css:
--------------------------------------------------------------------------------
1 | @import url('https://fonts.googleapis.com/css?family=Press+Start+2P&display=swap');
2 |
3 | * {
4 | margin: 0;
5 | padding: 0;
6 | box-sizing: inherit;
7 | }
8 |
9 | html {
10 | font-size: 62.5%;
11 | box-sizing: border-box;
12 | }
13 |
14 | body {
15 | font-family: 'Press Start 2P', sans-serif;
16 | color: #eee;
17 | background-color: #222;
18 | /* background-color: #60b347; */
19 | }
20 |
21 | /* LAYOUT */
22 | header {
23 | position: relative;
24 | height: 35vh;
25 | border-bottom: 7px solid #eee;
26 | }
27 |
28 | main {
29 | height: 65vh;
30 | color: #eee;
31 | display: flex;
32 | align-items: center;
33 | justify-content: space-around;
34 | }
35 |
36 | .left {
37 | width: 52rem;
38 | display: flex;
39 | flex-direction: column;
40 | align-items: center;
41 | }
42 |
43 | .right {
44 | width: 52rem;
45 | font-size: 2rem;
46 | }
47 |
48 | /* ELEMENTS STYLE */
49 | h1 {
50 | font-size: 4rem;
51 | text-align: center;
52 | position: absolute;
53 | width: 100%;
54 | top: 52%;
55 | left: 50%;
56 | transform: translate(-50%, -50%);
57 | }
58 |
59 | .number {
60 | background: #eee;
61 | color: #333;
62 | font-size: 6rem;
63 | width: 15rem;
64 | padding: 3rem 0rem;
65 | text-align: center;
66 | position: absolute;
67 | bottom: 0;
68 | left: 50%;
69 | transform: translate(-50%, 50%);
70 | }
71 |
72 | .between {
73 | font-size: 1.4rem;
74 | position: absolute;
75 | top: 2rem;
76 | right: 2rem;
77 | }
78 |
79 | .again {
80 | position: absolute;
81 | top: 2rem;
82 | left: 2rem;
83 | }
84 |
85 | .guess {
86 | background: none;
87 | border: 4px solid #eee;
88 | font-family: inherit;
89 | color: inherit;
90 | font-size: 5rem;
91 | padding: 2.5rem;
92 | width: 25rem;
93 | text-align: center;
94 | display: block;
95 | margin-bottom: 3rem;
96 | }
97 |
98 | .btn {
99 | border: none;
100 | background-color: #eee;
101 | color: #222;
102 | font-size: 2rem;
103 | font-family: inherit;
104 | padding: 2rem 3rem;
105 | cursor: pointer;
106 | }
107 |
108 | .btn:hover {
109 | background-color: #ccc;
110 | }
111 |
112 | .message {
113 | margin-bottom: 8rem;
114 | height: 3rem;
115 | }
116 |
117 | .label-score {
118 | margin-bottom: 2rem;
119 | }
120 |
--------------------------------------------------------------------------------