├── js
├── .trees.js.swp
├── trees.js
└── OrbitControls.js
├── README.md
├── index.html
├── style.css
└── logo.svg
/js/.trees.js.swp:
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https://raw.githubusercontent.com/johnafish/teamtrees/HEAD/js/.trees.js.swp
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/README.md:
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1 | # \#TeamTrees
2 |
3 | ## Usage
4 | Download or clone repo. Go to [wrap API](https://wrapapi.com/api/johnfish/teamtrees/treecount/0.0.1) and generate your key, add it to the request in `trees.js`. Then, open up `index.html` and it should just work!
5 |
6 | ## Example
7 | Check out [the live example](http://johnafish.github.io/teamtrees/index.html). It doesn't live update, but it does everything else!
8 |
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/index.html:
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1 |
2 |
3 |
4 | #TeamTrees
5 |
6 |
7 |
8 | 0
9 |
10 |
14 |
15 |
16 |
17 |
18 |
19 |
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/style.css:
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1 | body {
2 | margin: 0px;
3 | padding: 0px;
4 | overflow: hidden;
5 | }
6 |
7 | canvas {
8 | width: 100%;
9 | height: 100%;
10 | }
11 |
12 | #logo {
13 | position: fixed;
14 | bottom: 10%;
15 | right: 50%;
16 | transform: translate(50%, 0);
17 | height: 10%;
18 | }
19 |
20 | #cash {
21 | position: fixed;
22 | top: 10%;
23 | right: 50%;
24 | transform: translate(50%,-50%);
25 | text-transform: uppercase;
26 | font-family: verdana;
27 | font-size: 6em;
28 | font-weight: 700;
29 | color: #f5f5f5;
30 | text-shadow: 1px 1px 1px #919191,
31 | 1px 2px 1px #919191,
32 | 1px 3px 1px #919191,
33 | 1px 4px 1px #919191,
34 | 1px 5px 1px #919191,
35 | 1px 6px 1px #919191,
36 | 1px 7px 1px #919191,
37 | 1px 8px 1px #919191,
38 | 1px 9px 1px #919191,
39 | 1px 10px 1px #919191,
40 | 1px 18px 6px rgba(16,16,16,0.4),
41 | 1px 22px 10px rgba(16,16,16,0.2),
42 | 1px 25px 35px rgba(16,16,16,0.2),
43 | 1px 30px 60px rgba(16,16,16,0.4);
44 | }
45 |
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/logo.svg:
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1 |
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/js/trees.js:
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1 | //
2 | // #TeamTrees Web Version
3 | // John Fish, Nov 2019
4 | //
5 |
6 | // README: generate an API key here: https://wrapapi.com/api/johnfish/teamtrees/treecount/0.0.1
7 | // it will not update without such a key
8 | var wrapAPIKey = "key goes in between the quotes";
9 |
10 | // Various three.js global variables
11 | var scene,
12 | camera,
13 | renderer,
14 | controls,
15 | group;
16 |
17 | // Tracking tree count
18 | var numTrees = 16000000;
19 | var curTrees = 0;
20 |
21 | // Leaf materials
22 | var leaveDarkMaterial = new THREE.MeshLambertMaterial({ color: 0x91E56E });
23 | var leaveLightMaterial = new THREE.MeshLambertMaterial({ color: 0xA2FF7A });
24 | var stemMaterial = new THREE.MeshLambertMaterial({ color: 0x7D5A4F });
25 | var cubeGeometry = new THREE.BoxGeometry(1, 1, 1);
26 |
27 | var radius = 35; // Planet radius
28 |
29 | // Takes number, formats as currency... stolen from stackoverflow
30 | function formatNumber(num) {
31 | return num.toString().replace(/(\d)(?=(\d{3})+(?!\d))/g, '$1,')
32 | }
33 |
34 | // Retrieve trees from wrapapi, update text + grow trees when appropriate
35 | function fetchTrees() {
36 | $.ajax({
37 | url: "https://wrapapi.com/use/johnfish/teamtrees/treecount/0.0.1",
38 | method: "POST",
39 | data: {
40 | "wrapAPIKey": wrapAPIKey
41 | }
42 | }).done(function(data) {
43 | if (data.success) {
44 | numTrees = data["data"]["#totalTrees"];
45 | }
46 | $("#cash").text("$"+formatNumber(numTrees))
47 | var diff = Math.floor(numTrees / 10000) - curTrees
48 | if (diff > 0) {
49 | curTrees += diff
50 | growTrees(diff)
51 | }
52 | });
53 | }
54 |
55 | // Generate a planet at (0,0,0) with specified radius
56 | function planet(r) {
57 | var groundMaterial = new THREE.MeshLambertMaterial({ color: 0x634b35});
58 | var planetGeometry = new THREE.SphereGeometry(r, 100, 100);
59 | var planet = new THREE.Mesh(planetGeometry, groundMaterial);
60 | planet.position.set(0,0,0);
61 | scene.add(planet)
62 | }
63 |
64 | // Generate a simple tree, rotated with provided angles
65 | function tree(angles) {
66 | var stem = new THREE.Mesh(cubeGeometry, stemMaterial );
67 | stem.position.set(0, radius + 0.75, 0 );
68 | stem.scale.set( 0.3, 1.5, 0.3 );
69 |
70 | var leaveDark = new THREE.Mesh(cubeGeometry, leaveDarkMaterial );
71 | leaveDark.position.set( 0, radius + 1.2, 0 );
72 | leaveDark.scale.set( 1, 2, 1 );
73 |
74 | var leaveLight = new THREE.Mesh(cubeGeometry, leaveLightMaterial );
75 | leaveLight.position.set( 0, radius + 1.2, 0 );
76 | leaveLight.scale.set( 1.4, 0.5, 1.4 );
77 |
78 | var tree = new THREE.Group();
79 | tree.add( leaveDark );
80 | tree.add( leaveLight );
81 | tree.add( stem );
82 |
83 | tree.rotation.set(angles[0], angles[1], angles[2])
84 |
85 | return tree
86 | }
87 |
88 | // Generate a random angle triple from [0, 2PI]
89 | function randomAngleTriple() {
90 | return [
91 | 2 * Math.PI * Math.random(),
92 | 2 * Math.PI * Math.random(),
93 | 2 * Math.PI * Math.random()
94 | ]
95 | }
96 |
97 | // Add n trees to scene randomly
98 | function growTrees(n) {
99 | for (var i = 0; i < n; i++) {
100 | scene.add(tree(randomAngleTriple()))
101 | }
102 | }
103 |
104 | function init() {
105 | // Update tree count regularly
106 | fetchTrees()
107 | setInterval(fetchTrees, 30000)
108 |
109 | // Set up scene + renderer
110 | scene = new THREE.Scene();
111 | camera = new THREE.PerspectiveCamera(100, window.innerWidth / window.innerHeight, 0.1, 1000);
112 | camera.position.z = 80
113 |
114 | renderer = new THREE.WebGLRenderer();
115 | renderer.setSize( window.innerWidth, window.innerHeight );
116 | document.body.appendChild( renderer.domElement );
117 |
118 | // Create lights, add lights to scene
119 | var light1 = new THREE.DirectionalLight( 0xDDEED3, 1 );
120 | var light2 = new THREE.AmbientLight(0x7D7D7D);
121 | light1.position.set( 0, 0, 1 );
122 |
123 | scene.add(light1);
124 | scene.add(light2);
125 | scene.add(planet(radius));
126 |
127 | // Orbital controls (rotation)
128 | controls = new THREE.OrbitControls(camera, renderer.domElement);
129 | controls.autoRotate = true;
130 | controls.update();
131 | }
132 |
133 | function render() {
134 | requestAnimationFrame( render );
135 | controls.update();
136 | renderer.render( scene, camera );
137 | }
138 |
139 | init();
140 | render();
141 |
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/js/OrbitControls.js:
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1 | /**
2 | * @author qiao / https://github.com/qiao
3 | * @author mrdoob / http://mrdoob.com
4 | * @author alteredq / http://alteredqualia.com/
5 | * @author WestLangley / http://github.com/WestLangley
6 | * @author erich666 / http://erichaines.com
7 | * @author ScieCode / http://github.com/sciecode
8 | */
9 |
10 | // This set of controls performs orbiting, dollying (zooming), and panning.
11 | // Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
12 | //
13 | // Orbit - left mouse / touch: one-finger move
14 | // Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
15 | // Pan - right mouse, or left mouse + ctrl/meta/shiftKey, or arrow keys / touch: two-finger move
16 |
17 | THREE.OrbitControls = function ( object, domElement ) {
18 |
19 | if ( domElement === undefined ) console.warn( 'THREE.OrbitControls: The second parameter "domElement" is now mandatory.' );
20 | if ( domElement === document ) console.error( 'THREE.OrbitControls: "document" should not be used as the target "domElement". Please use "renderer.domElement" instead.' );
21 |
22 | this.object = object;
23 | this.domElement = domElement;
24 |
25 | // Set to false to disable this control
26 | this.enabled = true;
27 |
28 | // "target" sets the location of focus, where the object orbits around
29 | this.target = new THREE.Vector3();
30 |
31 | // How far you can dolly in and out ( PerspectiveCamera only )
32 | this.minDistance = 0;
33 | this.maxDistance = Infinity;
34 |
35 | // How far you can zoom in and out ( OrthographicCamera only )
36 | this.minZoom = 0;
37 | this.maxZoom = Infinity;
38 |
39 | // How far you can orbit vertically, upper and lower limits.
40 | // Range is 0 to Math.PI radians.
41 | this.minPolarAngle = 0; // radians
42 | this.maxPolarAngle = Math.PI; // radians
43 |
44 | // How far you can orbit horizontally, upper and lower limits.
45 | // If set, must be a sub-interval of the interval [ - Math.PI, Math.PI ].
46 | this.minAzimuthAngle = - Infinity; // radians
47 | this.maxAzimuthAngle = Infinity; // radians
48 |
49 | // Set to true to enable damping (inertia)
50 | // If damping is enabled, you must call controls.update() in your animation loop
51 | this.enableDamping = false;
52 | this.dampingFactor = 0.05;
53 |
54 | // This option actually enables dollying in and out; left as "zoom" for backwards compatibility.
55 | // Set to false to disable zooming
56 | this.enableZoom = true;
57 | this.zoomSpeed = 1.0;
58 |
59 | // Set to false to disable rotating
60 | this.enableRotate = true;
61 | this.rotateSpeed = 1.0;
62 |
63 | // Set to false to disable panning
64 | this.enablePan = true;
65 | this.panSpeed = 1.0;
66 | this.screenSpacePanning = false; // if true, pan in screen-space
67 | this.keyPanSpeed = 7.0; // pixels moved per arrow key push
68 |
69 | // Set to true to automatically rotate around the target
70 | // If auto-rotate is enabled, you must call controls.update() in your animation loop
71 | this.autoRotate = false;
72 | this.autoRotateSpeed = 2.0; // 30 seconds per round when fps is 60
73 |
74 | // Set to false to disable use of the keys
75 | this.enableKeys = true;
76 |
77 | // The four arrow keys
78 | this.keys = { LEFT: 37, UP: 38, RIGHT: 39, BOTTOM: 40 };
79 |
80 | // Mouse buttons
81 | this.mouseButtons = { LEFT: THREE.MOUSE.ROTATE, MIDDLE: THREE.MOUSE.DOLLY, RIGHT: THREE.MOUSE.PAN };
82 |
83 | // Touch fingers
84 | this.touches = { ONE: THREE.TOUCH.ROTATE, TWO: THREE.TOUCH.DOLLY_PAN };
85 |
86 | // for reset
87 | this.target0 = this.target.clone();
88 | this.position0 = this.object.position.clone();
89 | this.zoom0 = this.object.zoom;
90 |
91 | //
92 | // public methods
93 | //
94 |
95 | this.getPolarAngle = function () {
96 |
97 | return spherical.phi;
98 |
99 | };
100 |
101 | this.getAzimuthalAngle = function () {
102 |
103 | return spherical.theta;
104 |
105 | };
106 |
107 | this.saveState = function () {
108 |
109 | scope.target0.copy( scope.target );
110 | scope.position0.copy( scope.object.position );
111 | scope.zoom0 = scope.object.zoom;
112 |
113 | };
114 |
115 | this.reset = function () {
116 |
117 | scope.target.copy( scope.target0 );
118 | scope.object.position.copy( scope.position0 );
119 | scope.object.zoom = scope.zoom0;
120 |
121 | scope.object.updateProjectionMatrix();
122 | scope.dispatchEvent( changeEvent );
123 |
124 | scope.update();
125 |
126 | state = STATE.NONE;
127 |
128 | };
129 |
130 | // this method is exposed, but perhaps it would be better if we can make it private...
131 | this.update = function () {
132 |
133 | var offset = new THREE.Vector3();
134 |
135 | // so camera.up is the orbit axis
136 | var quat = new THREE.Quaternion().setFromUnitVectors( object.up, new THREE.Vector3( 0, 1, 0 ) );
137 | var quatInverse = quat.clone().inverse();
138 |
139 | var lastPosition = new THREE.Vector3();
140 | var lastQuaternion = new THREE.Quaternion();
141 |
142 | return function update() {
143 |
144 | var position = scope.object.position;
145 |
146 | offset.copy( position ).sub( scope.target );
147 |
148 | // rotate offset to "y-axis-is-up" space
149 | offset.applyQuaternion( quat );
150 |
151 | // angle from z-axis around y-axis
152 | spherical.setFromVector3( offset );
153 |
154 | if ( scope.autoRotate && state === STATE.NONE ) {
155 |
156 | rotateLeft( getAutoRotationAngle() );
157 |
158 | }
159 |
160 | if ( scope.enableDamping ) {
161 |
162 | spherical.theta += sphericalDelta.theta * scope.dampingFactor;
163 | spherical.phi += sphericalDelta.phi * scope.dampingFactor;
164 |
165 | } else {
166 |
167 | spherical.theta += sphericalDelta.theta;
168 | spherical.phi += sphericalDelta.phi;
169 |
170 | }
171 |
172 | // restrict theta to be between desired limits
173 | spherical.theta = Math.max( scope.minAzimuthAngle, Math.min( scope.maxAzimuthAngle, spherical.theta ) );
174 |
175 | // restrict phi to be between desired limits
176 | spherical.phi = Math.max( scope.minPolarAngle, Math.min( scope.maxPolarAngle, spherical.phi ) );
177 |
178 | spherical.makeSafe();
179 |
180 |
181 | spherical.radius *= scale;
182 |
183 | // restrict radius to be between desired limits
184 | spherical.radius = Math.max( scope.minDistance, Math.min( scope.maxDistance, spherical.radius ) );
185 |
186 | // move target to panned location
187 |
188 | if ( scope.enableDamping === true ) {
189 |
190 | scope.target.addScaledVector( panOffset, scope.dampingFactor );
191 |
192 | } else {
193 |
194 | scope.target.add( panOffset );
195 |
196 | }
197 |
198 | offset.setFromSpherical( spherical );
199 |
200 | // rotate offset back to "camera-up-vector-is-up" space
201 | offset.applyQuaternion( quatInverse );
202 |
203 | position.copy( scope.target ).add( offset );
204 |
205 | scope.object.lookAt( scope.target );
206 |
207 | if ( scope.enableDamping === true ) {
208 |
209 | sphericalDelta.theta *= ( 1 - scope.dampingFactor );
210 | sphericalDelta.phi *= ( 1 - scope.dampingFactor );
211 |
212 | panOffset.multiplyScalar( 1 - scope.dampingFactor );
213 |
214 | } else {
215 |
216 | sphericalDelta.set( 0, 0, 0 );
217 |
218 | panOffset.set( 0, 0, 0 );
219 |
220 | }
221 |
222 | scale = 1;
223 |
224 | // update condition is:
225 | // min(camera displacement, camera rotation in radians)^2 > EPS
226 | // using small-angle approximation cos(x/2) = 1 - x^2 / 8
227 |
228 | if ( zoomChanged ||
229 | lastPosition.distanceToSquared( scope.object.position ) > EPS ||
230 | 8 * ( 1 - lastQuaternion.dot( scope.object.quaternion ) ) > EPS ) {
231 |
232 | scope.dispatchEvent( changeEvent );
233 |
234 | lastPosition.copy( scope.object.position );
235 | lastQuaternion.copy( scope.object.quaternion );
236 | zoomChanged = false;
237 |
238 | return true;
239 |
240 | }
241 |
242 | return false;
243 |
244 | };
245 |
246 | }();
247 |
248 | this.dispose = function () {
249 |
250 | scope.domElement.removeEventListener( 'contextmenu', onContextMenu, false );
251 | scope.domElement.removeEventListener( 'mousedown', onMouseDown, false );
252 | scope.domElement.removeEventListener( 'wheel', onMouseWheel, false );
253 |
254 | scope.domElement.removeEventListener( 'touchstart', onTouchStart, false );
255 | scope.domElement.removeEventListener( 'touchend', onTouchEnd, false );
256 | scope.domElement.removeEventListener( 'touchmove', onTouchMove, false );
257 |
258 | document.removeEventListener( 'mousemove', onMouseMove, false );
259 | document.removeEventListener( 'mouseup', onMouseUp, false );
260 |
261 | scope.domElement.removeEventListener( 'keydown', onKeyDown, false );
262 |
263 | //scope.dispatchEvent( { type: 'dispose' } ); // should this be added here?
264 |
265 | };
266 |
267 | //
268 | // internals
269 | //
270 |
271 | var scope = this;
272 |
273 | var changeEvent = { type: 'change' };
274 | var startEvent = { type: 'start' };
275 | var endEvent = { type: 'end' };
276 |
277 | var STATE = {
278 | NONE: - 1,
279 | ROTATE: 0,
280 | DOLLY: 1,
281 | PAN: 2,
282 | TOUCH_ROTATE: 3,
283 | TOUCH_PAN: 4,
284 | TOUCH_DOLLY_PAN: 5,
285 | TOUCH_DOLLY_ROTATE: 6
286 | };
287 |
288 | var state = STATE.NONE;
289 |
290 | var EPS = 0.000001;
291 |
292 | // current position in spherical coordinates
293 | var spherical = new THREE.Spherical();
294 | var sphericalDelta = new THREE.Spherical();
295 |
296 | var scale = 1;
297 | var panOffset = new THREE.Vector3();
298 | var zoomChanged = false;
299 |
300 | var rotateStart = new THREE.Vector2();
301 | var rotateEnd = new THREE.Vector2();
302 | var rotateDelta = new THREE.Vector2();
303 |
304 | var panStart = new THREE.Vector2();
305 | var panEnd = new THREE.Vector2();
306 | var panDelta = new THREE.Vector2();
307 |
308 | var dollyStart = new THREE.Vector2();
309 | var dollyEnd = new THREE.Vector2();
310 | var dollyDelta = new THREE.Vector2();
311 |
312 | function getAutoRotationAngle() {
313 |
314 | return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed;
315 |
316 | }
317 |
318 | function getZoomScale() {
319 |
320 | return Math.pow( 0.95, scope.zoomSpeed );
321 |
322 | }
323 |
324 | function rotateLeft( angle ) {
325 |
326 | sphericalDelta.theta -= angle;
327 |
328 | }
329 |
330 | function rotateUp( angle ) {
331 |
332 | sphericalDelta.phi -= angle;
333 |
334 | }
335 |
336 | var panLeft = function () {
337 |
338 | var v = new THREE.Vector3();
339 |
340 | return function panLeft( distance, objectMatrix ) {
341 |
342 | v.setFromMatrixColumn( objectMatrix, 0 ); // get X column of objectMatrix
343 | v.multiplyScalar( - distance );
344 |
345 | panOffset.add( v );
346 |
347 | };
348 |
349 | }();
350 |
351 | var panUp = function () {
352 |
353 | var v = new THREE.Vector3();
354 |
355 | return function panUp( distance, objectMatrix ) {
356 |
357 | if ( scope.screenSpacePanning === true ) {
358 |
359 | v.setFromMatrixColumn( objectMatrix, 1 );
360 |
361 | } else {
362 |
363 | v.setFromMatrixColumn( objectMatrix, 0 );
364 | v.crossVectors( scope.object.up, v );
365 |
366 | }
367 |
368 | v.multiplyScalar( distance );
369 |
370 | panOffset.add( v );
371 |
372 | };
373 |
374 | }();
375 |
376 | // deltaX and deltaY are in pixels; right and down are positive
377 | var pan = function () {
378 |
379 | var offset = new THREE.Vector3();
380 |
381 | return function pan( deltaX, deltaY ) {
382 |
383 | var element = scope.domElement;
384 |
385 | if ( scope.object.isPerspectiveCamera ) {
386 |
387 | // perspective
388 | var position = scope.object.position;
389 | offset.copy( position ).sub( scope.target );
390 | var targetDistance = offset.length();
391 |
392 | // half of the fov is center to top of screen
393 | targetDistance *= Math.tan( ( scope.object.fov / 2 ) * Math.PI / 180.0 );
394 |
395 | // we use only clientHeight here so aspect ratio does not distort speed
396 | panLeft( 2 * deltaX * targetDistance / element.clientHeight, scope.object.matrix );
397 | panUp( 2 * deltaY * targetDistance / element.clientHeight, scope.object.matrix );
398 |
399 | } else if ( scope.object.isOrthographicCamera ) {
400 |
401 | // orthographic
402 | panLeft( deltaX * ( scope.object.right - scope.object.left ) / scope.object.zoom / element.clientWidth, scope.object.matrix );
403 | panUp( deltaY * ( scope.object.top - scope.object.bottom ) / scope.object.zoom / element.clientHeight, scope.object.matrix );
404 |
405 | } else {
406 |
407 | // camera neither orthographic nor perspective
408 | console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.' );
409 | scope.enablePan = false;
410 |
411 | }
412 |
413 | };
414 |
415 | }();
416 |
417 | function dollyIn( dollyScale ) {
418 |
419 | if ( scope.object.isPerspectiveCamera ) {
420 |
421 | scale /= dollyScale;
422 |
423 | } else if ( scope.object.isOrthographicCamera ) {
424 |
425 | scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom * dollyScale ) );
426 | scope.object.updateProjectionMatrix();
427 | zoomChanged = true;
428 |
429 | } else {
430 |
431 | console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
432 | scope.enableZoom = false;
433 |
434 | }
435 |
436 | }
437 |
438 | function dollyOut( dollyScale ) {
439 |
440 | if ( scope.object.isPerspectiveCamera ) {
441 |
442 | scale *= dollyScale;
443 |
444 | } else if ( scope.object.isOrthographicCamera ) {
445 |
446 | scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom / dollyScale ) );
447 | scope.object.updateProjectionMatrix();
448 | zoomChanged = true;
449 |
450 | } else {
451 |
452 | console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
453 | scope.enableZoom = false;
454 |
455 | }
456 |
457 | }
458 |
459 | //
460 | // event callbacks - update the object state
461 | //
462 |
463 | function handleMouseDownRotate( event ) {
464 |
465 | rotateStart.set( event.clientX, event.clientY );
466 |
467 | }
468 |
469 | function handleMouseDownDolly( event ) {
470 |
471 | dollyStart.set( event.clientX, event.clientY );
472 |
473 | }
474 |
475 | function handleMouseDownPan( event ) {
476 |
477 | panStart.set( event.clientX, event.clientY );
478 |
479 | }
480 |
481 | function handleMouseMoveRotate( event ) {
482 |
483 | rotateEnd.set( event.clientX, event.clientY );
484 |
485 | rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );
486 |
487 | var element = scope.domElement;
488 |
489 | rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height
490 |
491 | rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );
492 |
493 | rotateStart.copy( rotateEnd );
494 |
495 | scope.update();
496 |
497 | }
498 |
499 | function handleMouseMoveDolly( event ) {
500 |
501 | dollyEnd.set( event.clientX, event.clientY );
502 |
503 | dollyDelta.subVectors( dollyEnd, dollyStart );
504 |
505 | if ( dollyDelta.y > 0 ) {
506 |
507 | dollyIn( getZoomScale() );
508 |
509 | } else if ( dollyDelta.y < 0 ) {
510 |
511 | dollyOut( getZoomScale() );
512 |
513 | }
514 |
515 | dollyStart.copy( dollyEnd );
516 |
517 | scope.update();
518 |
519 | }
520 |
521 | function handleMouseMovePan( event ) {
522 |
523 | panEnd.set( event.clientX, event.clientY );
524 |
525 | panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );
526 |
527 | pan( panDelta.x, panDelta.y );
528 |
529 | panStart.copy( panEnd );
530 |
531 | scope.update();
532 |
533 | }
534 |
535 | function handleMouseUp( /*event*/ ) {
536 |
537 | // no-op
538 |
539 | }
540 |
541 | function handleMouseWheel( event ) {
542 |
543 | if ( event.deltaY < 0 ) {
544 |
545 | dollyOut( getZoomScale() );
546 |
547 | } else if ( event.deltaY > 0 ) {
548 |
549 | dollyIn( getZoomScale() );
550 |
551 | }
552 |
553 | scope.update();
554 |
555 | }
556 |
557 | function handleKeyDown( event ) {
558 |
559 | var needsUpdate = false;
560 |
561 | switch ( event.keyCode ) {
562 |
563 | case scope.keys.UP:
564 | pan( 0, scope.keyPanSpeed );
565 | needsUpdate = true;
566 | break;
567 |
568 | case scope.keys.BOTTOM:
569 | pan( 0, - scope.keyPanSpeed );
570 | needsUpdate = true;
571 | break;
572 |
573 | case scope.keys.LEFT:
574 | pan( scope.keyPanSpeed, 0 );
575 | needsUpdate = true;
576 | break;
577 |
578 | case scope.keys.RIGHT:
579 | pan( - scope.keyPanSpeed, 0 );
580 | needsUpdate = true;
581 | break;
582 |
583 | }
584 |
585 | if ( needsUpdate ) {
586 |
587 | // prevent the browser from scrolling on cursor keys
588 | event.preventDefault();
589 |
590 | scope.update();
591 |
592 | }
593 |
594 |
595 | }
596 |
597 | function handleTouchStartRotate( event ) {
598 |
599 | if ( event.touches.length == 1 ) {
600 |
601 | rotateStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
602 |
603 | } else {
604 |
605 | var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
606 | var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
607 |
608 | rotateStart.set( x, y );
609 |
610 | }
611 |
612 | }
613 |
614 | function handleTouchStartPan( event ) {
615 |
616 | if ( event.touches.length == 1 ) {
617 |
618 | panStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
619 |
620 | } else {
621 |
622 | var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
623 | var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
624 |
625 | panStart.set( x, y );
626 |
627 | }
628 |
629 | }
630 |
631 | function handleTouchStartDolly( event ) {
632 |
633 | var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
634 | var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
635 |
636 | var distance = Math.sqrt( dx * dx + dy * dy );
637 |
638 | dollyStart.set( 0, distance );
639 |
640 | }
641 |
642 | function handleTouchStartDollyPan( event ) {
643 |
644 | if ( scope.enableZoom ) handleTouchStartDolly( event );
645 |
646 | if ( scope.enablePan ) handleTouchStartPan( event );
647 |
648 | }
649 |
650 | function handleTouchStartDollyRotate( event ) {
651 |
652 | if ( scope.enableZoom ) handleTouchStartDolly( event );
653 |
654 | if ( scope.enableRotate ) handleTouchStartRotate( event );
655 |
656 | }
657 |
658 | function handleTouchMoveRotate( event ) {
659 |
660 | if ( event.touches.length == 1 ) {
661 |
662 | rotateEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
663 |
664 | } else {
665 |
666 | var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
667 | var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
668 |
669 | rotateEnd.set( x, y );
670 |
671 | }
672 |
673 | rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );
674 |
675 | var element = scope.domElement;
676 |
677 | rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height
678 |
679 | rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );
680 |
681 | rotateStart.copy( rotateEnd );
682 |
683 | }
684 |
685 | function handleTouchMovePan( event ) {
686 |
687 | if ( event.touches.length == 1 ) {
688 |
689 | panEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
690 |
691 | } else {
692 |
693 | var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
694 | var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
695 |
696 | panEnd.set( x, y );
697 |
698 | }
699 |
700 | panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );
701 |
702 | pan( panDelta.x, panDelta.y );
703 |
704 | panStart.copy( panEnd );
705 |
706 | }
707 |
708 | function handleTouchMoveDolly( event ) {
709 |
710 | var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
711 | var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
712 |
713 | var distance = Math.sqrt( dx * dx + dy * dy );
714 |
715 | dollyEnd.set( 0, distance );
716 |
717 | dollyDelta.set( 0, Math.pow( dollyEnd.y / dollyStart.y, scope.zoomSpeed ) );
718 |
719 | dollyIn( dollyDelta.y );
720 |
721 | dollyStart.copy( dollyEnd );
722 |
723 | }
724 |
725 | function handleTouchMoveDollyPan( event ) {
726 |
727 | if ( scope.enableZoom ) handleTouchMoveDolly( event );
728 |
729 | if ( scope.enablePan ) handleTouchMovePan( event );
730 |
731 | }
732 |
733 | function handleTouchMoveDollyRotate( event ) {
734 |
735 | if ( scope.enableZoom ) handleTouchMoveDolly( event );
736 |
737 | if ( scope.enableRotate ) handleTouchMoveRotate( event );
738 |
739 | }
740 |
741 | function handleTouchEnd( /*event*/ ) {
742 |
743 | // no-op
744 |
745 | }
746 |
747 | //
748 | // event handlers - FSM: listen for events and reset state
749 | //
750 |
751 | function onMouseDown( event ) {
752 |
753 | if ( scope.enabled === false ) return;
754 |
755 | // Prevent the browser from scrolling.
756 |
757 | event.preventDefault();
758 |
759 | // Manually set the focus since calling preventDefault above
760 | // prevents the browser from setting it automatically.
761 |
762 | scope.domElement.focus ? scope.domElement.focus() : window.focus();
763 |
764 | switch ( event.button ) {
765 |
766 | case 0:
767 |
768 | switch ( scope.mouseButtons.LEFT ) {
769 |
770 | case THREE.MOUSE.ROTATE:
771 |
772 | if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
773 |
774 | if ( scope.enablePan === false ) return;
775 |
776 | handleMouseDownPan( event );
777 |
778 | state = STATE.PAN;
779 |
780 | } else {
781 |
782 | if ( scope.enableRotate === false ) return;
783 |
784 | handleMouseDownRotate( event );
785 |
786 | state = STATE.ROTATE;
787 |
788 | }
789 |
790 | break;
791 |
792 | case THREE.MOUSE.PAN:
793 |
794 | if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
795 |
796 | if ( scope.enableRotate === false ) return;
797 |
798 | handleMouseDownRotate( event );
799 |
800 | state = STATE.ROTATE;
801 |
802 | } else {
803 |
804 | if ( scope.enablePan === false ) return;
805 |
806 | handleMouseDownPan( event );
807 |
808 | state = STATE.PAN;
809 |
810 | }
811 |
812 | break;
813 |
814 | default:
815 |
816 | state = STATE.NONE;
817 |
818 | }
819 |
820 | break;
821 |
822 |
823 | case 1:
824 |
825 | switch ( scope.mouseButtons.MIDDLE ) {
826 |
827 | case THREE.MOUSE.DOLLY:
828 |
829 | if ( scope.enableZoom === false ) return;
830 |
831 | handleMouseDownDolly( event );
832 |
833 | state = STATE.DOLLY;
834 |
835 | break;
836 |
837 |
838 | default:
839 |
840 | state = STATE.NONE;
841 |
842 | }
843 |
844 | break;
845 |
846 | case 2:
847 |
848 | switch ( scope.mouseButtons.RIGHT ) {
849 |
850 | case THREE.MOUSE.ROTATE:
851 |
852 | if ( scope.enableRotate === false ) return;
853 |
854 | handleMouseDownRotate( event );
855 |
856 | state = STATE.ROTATE;
857 |
858 | break;
859 |
860 | case THREE.MOUSE.PAN:
861 |
862 | if ( scope.enablePan === false ) return;
863 |
864 | handleMouseDownPan( event );
865 |
866 | state = STATE.PAN;
867 |
868 | break;
869 |
870 | default:
871 |
872 | state = STATE.NONE;
873 |
874 | }
875 |
876 | break;
877 |
878 | }
879 |
880 | if ( state !== STATE.NONE ) {
881 |
882 | document.addEventListener( 'mousemove', onMouseMove, false );
883 | document.addEventListener( 'mouseup', onMouseUp, false );
884 |
885 | scope.dispatchEvent( startEvent );
886 |
887 | }
888 |
889 | }
890 |
891 | function onMouseMove( event ) {
892 |
893 | if ( scope.enabled === false ) return;
894 |
895 | event.preventDefault();
896 |
897 | switch ( state ) {
898 |
899 | case STATE.ROTATE:
900 |
901 | if ( scope.enableRotate === false ) return;
902 |
903 | handleMouseMoveRotate( event );
904 |
905 | break;
906 |
907 | case STATE.DOLLY:
908 |
909 | if ( scope.enableZoom === false ) return;
910 |
911 | handleMouseMoveDolly( event );
912 |
913 | break;
914 |
915 | case STATE.PAN:
916 |
917 | if ( scope.enablePan === false ) return;
918 |
919 | handleMouseMovePan( event );
920 |
921 | break;
922 |
923 | }
924 |
925 | }
926 |
927 | function onMouseUp( event ) {
928 |
929 | if ( scope.enabled === false ) return;
930 |
931 | handleMouseUp( event );
932 |
933 | document.removeEventListener( 'mousemove', onMouseMove, false );
934 | document.removeEventListener( 'mouseup', onMouseUp, false );
935 |
936 | scope.dispatchEvent( endEvent );
937 |
938 | state = STATE.NONE;
939 |
940 | }
941 |
942 | function onMouseWheel( event ) {
943 |
944 | if ( scope.enabled === false || scope.enableZoom === false || ( state !== STATE.NONE && state !== STATE.ROTATE ) ) return;
945 |
946 | event.preventDefault();
947 | event.stopPropagation();
948 |
949 | scope.dispatchEvent( startEvent );
950 |
951 | handleMouseWheel( event );
952 |
953 | scope.dispatchEvent( endEvent );
954 |
955 | }
956 |
957 | function onKeyDown( event ) {
958 |
959 | if ( scope.enabled === false || scope.enableKeys === false || scope.enablePan === false ) return;
960 |
961 | handleKeyDown( event );
962 |
963 | }
964 |
965 | function onTouchStart( event ) {
966 |
967 | if ( scope.enabled === false ) return;
968 |
969 | event.preventDefault();
970 |
971 | switch ( event.touches.length ) {
972 |
973 | case 1:
974 |
975 | switch ( scope.touches.ONE ) {
976 |
977 | case THREE.TOUCH.ROTATE:
978 |
979 | if ( scope.enableRotate === false ) return;
980 |
981 | handleTouchStartRotate( event );
982 |
983 | state = STATE.TOUCH_ROTATE;
984 |
985 | break;
986 |
987 | case THREE.TOUCH.PAN:
988 |
989 | if ( scope.enablePan === false ) return;
990 |
991 | handleTouchStartPan( event );
992 |
993 | state = STATE.TOUCH_PAN;
994 |
995 | break;
996 |
997 | default:
998 |
999 | state = STATE.NONE;
1000 |
1001 | }
1002 |
1003 | break;
1004 |
1005 | case 2:
1006 |
1007 | switch ( scope.touches.TWO ) {
1008 |
1009 | case THREE.TOUCH.DOLLY_PAN:
1010 |
1011 | if ( scope.enableZoom === false && scope.enablePan === false ) return;
1012 |
1013 | handleTouchStartDollyPan( event );
1014 |
1015 | state = STATE.TOUCH_DOLLY_PAN;
1016 |
1017 | break;
1018 |
1019 | case THREE.TOUCH.DOLLY_ROTATE:
1020 |
1021 | if ( scope.enableZoom === false && scope.enableRotate === false ) return;
1022 |
1023 | handleTouchStartDollyRotate( event );
1024 |
1025 | state = STATE.TOUCH_DOLLY_ROTATE;
1026 |
1027 | break;
1028 |
1029 | default:
1030 |
1031 | state = STATE.NONE;
1032 |
1033 | }
1034 |
1035 | break;
1036 |
1037 | default:
1038 |
1039 | state = STATE.NONE;
1040 |
1041 | }
1042 |
1043 | if ( state !== STATE.NONE ) {
1044 |
1045 | scope.dispatchEvent( startEvent );
1046 |
1047 | }
1048 |
1049 | }
1050 |
1051 | function onTouchMove( event ) {
1052 |
1053 | if ( scope.enabled === false ) return;
1054 |
1055 | event.preventDefault();
1056 | event.stopPropagation();
1057 |
1058 | switch ( state ) {
1059 |
1060 | case STATE.TOUCH_ROTATE:
1061 |
1062 | if ( scope.enableRotate === false ) return;
1063 |
1064 | handleTouchMoveRotate( event );
1065 |
1066 | scope.update();
1067 |
1068 | break;
1069 |
1070 | case STATE.TOUCH_PAN:
1071 |
1072 | if ( scope.enablePan === false ) return;
1073 |
1074 | handleTouchMovePan( event );
1075 |
1076 | scope.update();
1077 |
1078 | break;
1079 |
1080 | case STATE.TOUCH_DOLLY_PAN:
1081 |
1082 | if ( scope.enableZoom === false && scope.enablePan === false ) return;
1083 |
1084 | handleTouchMoveDollyPan( event );
1085 |
1086 | scope.update();
1087 |
1088 | break;
1089 |
1090 | case STATE.TOUCH_DOLLY_ROTATE:
1091 |
1092 | if ( scope.enableZoom === false && scope.enableRotate === false ) return;
1093 |
1094 | handleTouchMoveDollyRotate( event );
1095 |
1096 | scope.update();
1097 |
1098 | break;
1099 |
1100 | default:
1101 |
1102 | state = STATE.NONE;
1103 |
1104 | }
1105 |
1106 | }
1107 |
1108 | function onTouchEnd( event ) {
1109 |
1110 | if ( scope.enabled === false ) return;
1111 |
1112 | handleTouchEnd( event );
1113 |
1114 | scope.dispatchEvent( endEvent );
1115 |
1116 | state = STATE.NONE;
1117 |
1118 | }
1119 |
1120 | function onContextMenu( event ) {
1121 |
1122 | if ( scope.enabled === false ) return;
1123 |
1124 | event.preventDefault();
1125 |
1126 | }
1127 |
1128 | //
1129 |
1130 | scope.domElement.addEventListener( 'contextmenu', onContextMenu, false );
1131 |
1132 | scope.domElement.addEventListener( 'mousedown', onMouseDown, false );
1133 | scope.domElement.addEventListener( 'wheel', onMouseWheel, false );
1134 |
1135 | scope.domElement.addEventListener( 'touchstart', onTouchStart, false );
1136 | scope.domElement.addEventListener( 'touchend', onTouchEnd, false );
1137 | scope.domElement.addEventListener( 'touchmove', onTouchMove, false );
1138 |
1139 | scope.domElement.addEventListener( 'keydown', onKeyDown, false );
1140 |
1141 | // make sure element can receive keys.
1142 |
1143 | if ( scope.domElement.tabIndex === - 1 ) {
1144 |
1145 | scope.domElement.tabIndex = 0;
1146 |
1147 | }
1148 |
1149 | // force an update at start
1150 |
1151 | this.update();
1152 |
1153 | };
1154 |
1155 | THREE.OrbitControls.prototype = Object.create( THREE.EventDispatcher.prototype );
1156 | THREE.OrbitControls.prototype.constructor = THREE.OrbitControls;
1157 |
1158 |
1159 | // This set of controls performs orbiting, dollying (zooming), and panning.
1160 | // Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
1161 | // This is very similar to OrbitControls, another set of touch behavior
1162 | //
1163 | // Orbit - right mouse, or left mouse + ctrl/meta/shiftKey / touch: two-finger rotate
1164 | // Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
1165 | // Pan - left mouse, or arrow keys / touch: one-finger move
1166 |
1167 | THREE.MapControls = function ( object, domElement ) {
1168 |
1169 | THREE.OrbitControls.call( this, object, domElement );
1170 |
1171 | this.mouseButtons.LEFT = THREE.MOUSE.PAN;
1172 | this.mouseButtons.RIGHT = THREE.MOUSE.ROTATE;
1173 |
1174 | this.touches.ONE = THREE.TOUCH.PAN;
1175 | this.touches.TWO = THREE.TOUCH.DOLLY_ROTATE;
1176 |
1177 | };
1178 |
1179 | THREE.MapControls.prototype = Object.create( THREE.EventDispatcher.prototype );
1180 | THREE.MapControls.prototype.constructor = THREE.MapControls;
1181 |
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