├── .gitignore ├── Assets ├── BlurryRefraction.meta ├── BlurryRefraction │ ├── .DS_Store │ ├── BlurryRefraction.unity │ ├── BlurryRefraction.unity.meta │ ├── BlurryRefractionRenderer.asset │ ├── BlurryRefractionRenderer.asset.meta │ ├── CustomRenderPassFeature.cs │ ├── CustomRenderPassFeature.cs.meta │ ├── GlassWithoutGrab.mat │ ├── GlassWithoutGrab.mat.meta │ ├── GlassWithoutGrab.shader │ ├── GlassWithoutGrab.shader.meta │ ├── GrabBlurPass.cs │ ├── GrabBlurPass.cs.meta │ ├── _ReadMe.txt │ └── _ReadMe.txt.meta ├── Common.meta ├── Common │ ├── CommandBufferBlur.cs │ ├── CommandBufferBlur.cs.meta │ ├── Glass.png │ ├── Glass.png.meta │ ├── GlassNormal.png │ ├── GlassNormal.png.meta │ ├── SeparableBlur.shader │ └── SeparableBlur.shader.meta ├── Materials.meta ├── Materials │ ├── Blue.mat │ ├── Blue.mat.meta │ ├── Default.mat │ ├── Default.mat.meta │ ├── Green.mat │ ├── Green.mat.meta │ ├── Red.mat │ └── Red.mat.meta ├── PerObjectBloom.meta ├── PerObjectBloom │ ├── AdditiveBlit.shader │ ├── AdditiveBlit.shader.meta │ ├── MaskedBrightnessBlit.shader │ ├── MaskedBrightnessBlit.shader.meta │ ├── PerObjectBloom.asset │ ├── PerObjectBloom.asset.meta │ ├── PerObjectBloom.cs │ ├── PerObjectBloom.cs.meta │ ├── PerObjectBloom.unity │ ├── PerObjectBloom.unity.meta │ ├── PerObjectBloomPass.cs │ ├── PerObjectBloomPass.cs.meta │ ├── PerObjectBloomProfile.asset │ ├── PerObjectBloomProfile.asset.meta │ ├── PerObjectBloomTarget.cs │ └── PerObjectBloomTarget.cs.meta ├── PostFX Profile.asset ├── PostFX Profile.asset.meta ├── Scenes.meta ├── Scenes │ ├── SampleScene.unity │ └── SampleScene.unity.meta ├── Settings.meta ├── Settings │ ├── ExtendingLWRP.asset │ ├── ExtendingLWRP.asset.meta │ ├── PostProcessProfile.asset │ └── PostProcessProfile.asset.meta ├── playGROWnd.meta └── playGROWnd │ ├── Models.meta │ └── Models │ ├── Materials.meta │ ├── Materials │ ├── aura_01.mat │ ├── aura_01.mat.meta │ ├── crub_01.mat │ ├── crub_01.mat.meta │ ├── leaf_01.mat │ ├── leaf_01.mat.meta │ ├── light_01.mat │ ├── light_01.mat.meta │ ├── pole_01.mat │ ├── pole_01.mat.meta │ ├── stair_01.mat │ ├── stair_01.mat.meta │ ├── switch_01.mat │ ├── switch_01.mat.meta │ ├── wall_01.mat │ └── wall_01.mat.meta │ ├── Textures.meta │ ├── Textures │ ├── aura_01.psd │ ├── aura_01.psd.meta │ ├── crub_01.psd │ ├── crub_01.psd.meta │ ├── leaf_01.psd │ ├── leaf_01.psd.meta │ ├── leaf_01_spc.psd │ ├── leaf_01_spc.psd.meta │ ├── light_01.psd │ ├── light_01.psd.meta │ ├── pole_01.psd │ ├── pole_01.psd.meta │ ├── pole_01_nrm.psd │ ├── pole_01_nrm.psd.meta │ ├── pole_01_ocr.psd │ ├── pole_01_ocr.psd.meta │ ├── pole_01_spc.psd │ ├── pole_01_spc.psd.meta │ ├── stair_01.psd │ ├── stair_01.psd.meta │ ├── stair_01_nrm.psd │ ├── stair_01_nrm.psd.meta │ ├── stair_01_ocr.psd │ ├── stair_01_ocr.psd.meta │ ├── switch_01.psd │ ├── switch_01.psd.meta │ ├── switch_01_nrm.psd │ ├── switch_01_nrm.psd.meta │ ├── switch_01_ocr.psd │ ├── switch_01_ocr.psd.meta │ ├── switch_01_spc.psd │ ├── switch_01_spc.psd.meta │ ├── wall_01.psd │ ├── wall_01.psd.meta │ ├── wall_01_spc.psd │ ├── wall_01_spc.psd.meta │ ├── wall_02_spc.psd │ └── wall_02_spc.psd.meta │ ├── pG_arrow_01.fbx │ ├── pG_arrow_01.fbx.meta │ ├── pG_leaf_01.fbx │ ├── pG_leaf_01.fbx.meta │ ├── pG_leaf_02.fbx │ ├── pG_leaf_02.fbx.meta │ ├── pG_lightBar_01.fbx │ ├── pG_lightBar_01.fbx.meta │ ├── pG_pole_01.fbx │ ├── pG_pole_01.fbx.meta │ ├── pG_stair_01.fbx │ ├── pG_stair_01.fbx.meta │ ├── pG_switch_01.fbx │ ├── pG_switch_01.fbx.meta │ ├── pG_wall_01.fbx │ ├── pG_wall_01.fbx.meta │ ├── pG_wall_05.fbx │ ├── pG_wall_05.fbx.meta │ ├── pG_wall_06.fbx │ ├── pG_wall_06.fbx.meta │ ├── pG_warp_01.fbx │ └── pG_warp_01.fbx.meta ├── LICENSE ├── Packages └── manifest.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── NetworkManager.asset ├── Physics2DSettings.asset ├── 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