├── .gitignore ├── FUNDING.yaml ├── LICENCE.md ├── README.md ├── docs ├── andoodev.png ├── main_example.png ├── web_rtc_example.png ├── web_rtc_screen_1.png ├── web_rtc_screen_2.png └── world_example.png ├── godot-client ├── .editorconfig ├── .gitattributes ├── .gitignore ├── export_presets.cfg ├── game │ ├── PlayerCharacter │ │ ├── Camera │ │ │ ├── CameraScript.gd │ │ │ ├── CameraScript.gd.uid │ │ │ ├── ViewportCameraScript.gd │ │ │ └── ViewportCameraScript.gd.uid │ │ ├── PlayerCharacterScene.tscn │ │ ├── PlayerCharacterScript.gd │ │ ├── PlayerCharacterScript.gd.uid │ │ ├── StateMachine │ │ │ ├── CrouchStateScript.gd │ │ │ ├── CrouchStateScript.gd.uid │ │ │ ├── IdleStateScript.gd │ │ │ ├── IdleStateScript.gd.uid │ │ │ ├── InairStateScript.gd │ │ │ ├── InairStateScript.gd.uid │ │ │ ├── JumpStateScript.gd │ │ │ ├── JumpStateScript.gd.uid │ │ │ ├── RunStateScript.gd │ │ │ ├── RunStateScript.gd.uid │ │ │ ├── StateMachineScript.gd │ │ │ ├── StateMachineScript.gd.uid │ │ │ ├── StateScript.gd │ │ │ ├── StateScript.gd.uid │ │ │ ├── WalkStateScript.gd │ │ │ └── WalkStateScript.gd.uid │ │ ├── UI │ │ │ ├── instantiate.gd │ │ │ ├── instantiate.gd.uid │ │ │ ├── player_info_item.gd │ │ │ ├── player_info_item.gd.uid │ │ │ ├── player_info_item.tscn │ │ │ ├── player_ui.gd │ │ │ ├── player_ui.gd.uid │ │ │ └── player_ui.tscn │ │ ├── gameplay.gd │ │ ├── gameplay.gd.uid │ │ ├── health_system.gd │ │ ├── health_system.gd.uid │ │ ├── health_system.tscn │ │ ├── hitbox_head.gd │ │ ├── hitbox_head.gd.uid │ │ ├── master │ │ │ ├── master.glb │ │ │ ├── master.glb.import │ │ │ ├── master_3.res │ │ │ ├── master_3.res.depren │ │ │ ├── master_3_animations_path │ │ │ │ ├── Vanguard By T_ Choonyung.res │ │ │ │ ├── crouching turn 90 left.res │ │ │ │ ├── crouching turn 90 right.res │ │ │ │ ├── death crouching headshot front.res │ │ │ │ ├── death from back headshot.res │ │ │ │ ├── death from front headshot.res │ │ │ │ ├── death from right.res │ │ │ │ ├── death from the back.res │ │ │ │ ├── death from the front.res │ │ │ │ ├── idle aiming.res │ │ │ │ ├── idle crouching aiming.res │ │ │ │ ├── idle crouching.res │ │ │ │ ├── idle.res │ │ │ │ ├── jump down.res │ │ │ │ ├── jump loop.res │ │ │ │ ├── jump up.res │ │ │ │ ├── master_3.res │ │ │ │ ├── master_3.res.depren │ │ │ │ ├── master_3_animations_library.res │ │ │ │ ├── master_3_animations_library.res.depren │ │ │ │ ├── run backward left.res │ │ │ │ ├── run backward right.res │ │ │ │ ├── run backward.res │ │ │ │ ├── run forward left.res │ │ │ │ ├── run forward right.res │ │ │ │ ├── run forward.res │ │ │ │ ├── run left.res │ │ │ │ ├── run right.res │ │ │ │ ├── sprint backward left.res │ │ │ │ ├── sprint backward right.res │ │ │ │ ├── sprint backward.res │ │ │ │ ├── sprint forward left.res │ │ │ │ ├── sprint forward right.res │ │ │ │ ├── sprint forward.res │ │ │ │ ├── sprint left.res │ │ │ │ ├── sprint right.res │ │ │ │ ├── turn 90 left.res │ │ │ │ ├── turn 90 right.res │ │ │ │ ├── walk backward left.res │ │ │ │ ├── walk backward right.res │ │ │ │ ├── walk backward.res │ │ │ │ ├── walk crouching backward left.res │ │ │ │ ├── walk crouching backward right.res │ │ │ │ ├── walk crouching backward.res │ │ │ │ ├── walk crouching forward left.res │ │ │ │ ├── walk crouching forward right.res │ │ │ │ ├── walk crouching forward.res │ │ │ │ ├── walk crouching left.res │ │ │ │ ├── walk crouching right.res │ │ │ │ ├── walk forward left.res │ │ │ │ ├── walk forward right.res │ │ │ │ ├── walk forward.res │ │ │ │ ├── walk left.res │ │ │ │ └── walk right.res │ │ │ ├── master_bones.gd │ │ │ ├── master_bones.gd.uid │ │ │ ├── master_scene.gd │ │ │ ├── master_scene.gd.uid │ │ │ ├── master_scene.tscn │ │ │ ├── master_vanguard_diffuse1.png │ │ │ ├── master_vanguard_diffuse1.png.import │ │ │ ├── master_vanguard_diffuse1_desaturated.png │ │ │ ├── master_vanguard_diffuse1_desaturated.png.import │ │ │ ├── master_vanguard_normal.png │ │ │ ├── master_vanguard_normal.png.import │ │ │ ├── master_vanguard_specular.png │ │ │ └── master_vanguard_specular.png.import │ │ ├── player_input.gd │ │ └── player_input.gd.uid │ ├── Weapons │ │ ├── Misc │ │ │ ├── Scenes │ │ │ │ ├── AudioManagerScene.tscn │ │ │ │ ├── BulletDecalScene.tscn │ │ │ │ ├── HitableBoxScene.tscn │ │ │ │ ├── MuzzleFlash.tscn │ │ │ │ ├── ParticlesManagerScene.tscn │ │ │ │ ├── muzzle_flash.gd │ │ │ │ └── muzzle_flash.gd.uid │ │ │ └── Scripts │ │ │ │ ├── AudioManagerScript.gd │ │ │ │ ├── AudioManagerScript.gd.uid │ │ │ │ ├── HitableBoxScript.gd │ │ │ │ ├── HitableBoxScript.gd.uid │ │ │ │ ├── ParticlesManagerScript.gd │ │ │ │ ├── ParticlesManagerScript.gd.uid │ │ │ │ ├── decal_cpu_particles.gd │ │ │ │ └── decal_cpu_particles.gd.uid │ │ ├── Resources │ │ │ ├── PistolWeaponResources.tres │ │ │ └── SniperRifleWeaponResources.tres │ │ └── Scripts │ │ │ ├── Ammunition │ │ │ ├── AmmoRefillerScript.gd │ │ │ ├── AmmoRefillerScript.gd.uid │ │ │ ├── AmmunitionManagerScript.gd │ │ │ └── AmmunitionManagerScript.gd.uid │ │ │ ├── AnimationManagerScript.gd │ │ │ ├── AnimationManagerScript.gd.uid │ │ │ ├── Camera │ │ │ ├── CameraRecoilHolderScript.gd │ │ │ ├── CameraRecoilHolderScript.gd.uid │ │ │ ├── WeaponSubViewportScript.gd │ │ │ ├── WeaponSubViewportScript.gd.uid │ │ │ ├── WeaponViewportCameraScript.gd │ │ │ └── WeaponViewportCameraScript.gd.uid │ │ │ ├── ProjectileScript.gd │ │ │ ├── ProjectileScript.gd.uid │ │ │ ├── ReloadManagerScript.gd │ │ │ ├── ReloadManagerScript.gd.uid │ │ │ ├── ShootManagerScript.gd │ │ │ ├── ShootManagerScript.gd.uid │ │ │ ├── WeaponManagerScript.gd │ │ │ ├── WeaponManagerScript.gd.uid │ │ │ ├── WeaponResourcesScript.gd │ │ │ ├── WeaponResourcesScript.gd.uid │ │ │ ├── WeaponSlotScript.gd │ │ │ └── WeaponSlotScript.gd.uid │ ├── assets │ │ ├── environment │ │ │ ├── pano │ │ │ │ ├── mountain_sky.jpg │ │ │ │ └── mountain_sky.jpg.import │ │ │ ├── rust │ │ │ │ ├── Snow008A_1K-JPG_Color.jpg │ │ │ │ ├── Snow008A_1K-JPG_Color.jpg.import │ │ │ │ ├── rust_clean.glb │ │ │ │ ├── rust_clean.glb.import │ │ │ │ ├── rust_clean_Image_0.png │ │ │ │ ├── rust_clean_Image_0.png.import │ │ │ │ ├── rust_clean_Image_1.png │ │ │ │ ├── rust_clean_Image_1.png.import │ │ │ │ ├── rust_clean_Image_10.png │ │ │ │ ├── rust_clean_Image_10.png.import │ │ │ │ ├── rust_clean_Image_11.png │ │ │ │ ├── rust_clean_Image_11.png.import │ │ │ │ ├── rust_clean_Image_13.png │ │ │ │ ├── rust_clean_Image_13.png.import │ │ │ │ ├── rust_clean_Image_16.png │ │ │ │ ├── rust_clean_Image_16.png.import │ │ │ │ ├── rust_clean_Image_17.png │ │ │ │ ├── rust_clean_Image_17.png.import │ │ │ │ ├── rust_clean_Image_18.png │ │ │ │ ├── rust_clean_Image_18.png.import │ │ │ │ ├── rust_clean_Image_2.png │ │ │ │ ├── rust_clean_Image_2.png.import │ │ │ │ ├── rust_clean_Image_23.png │ │ │ │ ├── rust_clean_Image_23.png.import │ │ │ │ ├── rust_clean_Image_26.png │ │ │ │ ├── rust_clean_Image_26.png.import │ │ │ │ ├── rust_clean_Image_27.png │ │ │ │ ├── rust_clean_Image_27.png.import │ │ │ │ ├── rust_clean_Image_5.png │ │ │ │ ├── rust_clean_Image_5.png.import │ │ │ │ ├── rust_clean_Image_7.png │ │ │ │ ├── rust_clean_Image_7.png.import │ │ │ │ ├── rust_clean_Image_8.png │ │ │ │ ├── rust_clean_Image_8.png.import │ │ │ │ ├── rust_clean_textured.gd │ │ │ │ ├── rust_clean_textured.gd.uid │ │ │ │ └── rust_clean_textured.tscn │ │ │ ├── rust_preview.jpg │ │ │ └── rust_preview.jpg.import │ │ ├── sound │ │ │ ├── 308 Bolt Cycle MP3.mp3 │ │ │ ├── 308 Bolt Cycle MP3.mp3.import │ │ │ ├── 556 Single Isolated MP3.mp3 │ │ │ ├── 556 Single Isolated MP3.mp3.import │ │ │ ├── 762x54r Single Isolated MP3.mp3 │ │ │ ├── 762x54r Single Isolated MP3.mp3.import │ │ │ ├── 9mm Pistol Chamber Check Full.mp3 │ │ │ ├── 9mm Pistol Chamber Check Full.mp3.import │ │ │ ├── 9mm Pistol Rack Full.mp3 │ │ │ ├── 9mm Pistol Rack Full.mp3.import │ │ │ ├── bing1.mp3 │ │ │ ├── bing1.mp3.import │ │ │ ├── click.mp3 │ │ │ ├── click.mp3.import │ │ │ ├── headshot_ping.mp3 │ │ │ ├── headshot_ping.mp3.import │ │ │ ├── hit-by-a-wood.mp3 │ │ │ ├── hit-by-a-wood.mp3.import │ │ │ ├── hitmarker.mp3 │ │ │ └── hitmarker.mp3.import │ │ ├── textures │ │ │ ├── texture_10_green.png │ │ │ ├── texture_10_green.png.import │ │ │ ├── texture_10_orange.png │ │ │ ├── texture_10_orange.png.import │ │ │ ├── texture_10_purple.png │ │ │ ├── texture_10_purple.png.import │ │ │ ├── texture_10_red.png │ │ │ └── texture_10_red.png.import │ │ ├── ui │ │ │ ├── keys │ │ │ │ ├── 1.png │ │ │ │ ├── 1.png.import │ │ │ │ ├── 2.png │ │ │ │ ├── 2.png.import │ │ │ │ ├── A.png │ │ │ │ ├── A.png.import │ │ │ │ ├── C.png │ │ │ │ ├── C.png.import │ │ │ │ ├── D.png │ │ │ │ ├── D.png.import │ │ │ │ ├── R.png │ │ │ │ ├── R.png.import │ │ │ │ ├── S.png │ │ │ │ ├── S.png.import │ │ │ │ ├── SHIFTBIGGER.png │ │ │ │ ├── SHIFTBIGGER.png.import │ │ │ │ ├── TAB.png │ │ │ │ ├── TAB.png.import │ │ │ │ ├── W.png │ │ │ │ └── W.png.import │ │ │ └── progress-bar │ │ │ │ ├── Scenes │ │ │ │ ├── display_continuous_flow_bars.tscn │ │ │ │ ├── display_continuous_flow_discrete_bars.tscn │ │ │ │ ├── display_discrete_flow_bars.tscn │ │ │ │ ├── display_discrete_flow_fade_bars.tscn │ │ │ │ └── example_game_scene.tscn │ │ │ │ ├── Scripts │ │ │ │ ├── demo_controller.gd │ │ │ │ ├── demo_controller.gd.uid │ │ │ │ ├── player_example.gd │ │ │ │ ├── player_example.gd.uid │ │ │ │ ├── progress_bar.gd │ │ │ │ └── progress_bar.gd.uid │ │ │ │ ├── Textures │ │ │ │ ├── frame_00.png │ │ │ │ ├── frame_00.png.import │ │ │ │ ├── frame_01.png │ │ │ │ ├── frame_01.png.import │ │ │ │ ├── frame_02.png │ │ │ │ ├── frame_02.png.import │ │ │ │ ├── frame_03.png │ │ │ │ ├── frame_03.png.import │ │ │ │ ├── frame_04.png │ │ │ │ ├── frame_04.png.import │ │ │ │ ├── frame_05.png │ │ │ │ ├── frame_05.png.import │ │ │ │ ├── frame_06.png │ │ │ │ └── frame_06.png.import │ │ │ │ ├── progress_bar.gdshader │ │ │ │ └── progress_bar.gdshader.uid │ │ └── weapons │ │ │ ├── BulletHoleDecal.png │ │ │ ├── BulletHoleDecal.png.import │ │ │ ├── atlass_1_diffuse.png │ │ │ ├── atlass_1_diffuse.png.import │ │ │ ├── low_poly_pistol │ │ │ ├── Pistol.glb │ │ │ ├── Pistol.glb.import │ │ │ └── low_poly_pistol_mesh.res │ │ │ ├── muzzle │ │ │ ├── muzzle1.mtl │ │ │ ├── muzzle1.obj │ │ │ ├── muzzle1.obj.import │ │ │ ├── muzzle1_transform2_6.png │ │ │ └── muzzle1_transform2_6.png.import │ │ │ └── sniper │ │ │ ├── EquipAnimSniperRifle.res │ │ │ ├── ReloadAnimSniperRifle.res │ │ │ ├── ShootAnimSniperRifle.res │ │ │ ├── UnequipAnimSniperRifle.res │ │ │ ├── sniper_clean.glb │ │ │ ├── sniper_clean.glb.import │ │ │ ├── sniper_clean_sniper rifle multipurpose.png │ │ │ ├── sniper_clean_sniper rifle multipurpose.png.import │ │ │ ├── sniper_clean_sniper rifle.png │ │ │ ├── sniper_clean_sniper rifle.png.import │ │ │ ├── sniper_clean_sr bolt.png │ │ │ └── sniper_clean_sr bolt.png.import │ └── world │ │ ├── world.gd │ │ ├── world.gd.uid │ │ ├── world.tscn │ │ ├── world_boundaries.tscn │ │ └── world_environment_rust.tres ├── lobby │ ├── lobby_chat │ │ ├── lobby_chat.gd │ │ ├── lobby_chat.gd.uid │ │ └── lobby_chat.tscn │ ├── lobby_color_grid │ │ ├── color_button_group.tres │ │ ├── lobby_color_grid.gd │ │ ├── lobby_color_grid.gd.uid │ │ └── lobby_color_grid.tscn │ ├── lobby_menu.gd │ ├── lobby_menu.gd.uid │ ├── lobby_menu.tscn │ ├── lobby_player_row │ │ ├── lobby_player_row.gd │ │ ├── lobby_player_row.gd.uid │ │ └── lobby_player_row.tscn │ ├── lobby_quick_connect.gd │ ├── lobby_quick_connect.gd.uid │ ├── lobby_quick_connect.tscn │ ├── lobby_system.gd │ ├── lobby_system.gd.uid │ └── theme │ │ ├── MinimalUI.tres │ │ ├── OFL.txt │ │ ├── Strait-Regular.ttf │ │ ├── Strait-Regular.ttf.import │ │ ├── background.gdshader │ │ ├── background.gdshader.uid │ │ ├── icons.svg │ │ ├── icons.svg.import │ │ ├── lobby_panel_container_styleboxflat.tres │ │ └── lobby_player_container_styleboxflat.tres ├── main.gd ├── main.gd.uid ├── main.tscn ├── project.godot ├── server.py ├── webrtc-godot-logo.png ├── webrtc-godot-logo.png.import └── webrtc │ ├── LICENSE.libdatachannel │ ├── LICENSE.libjuice │ ├── LICENSE.libsrtp │ ├── LICENSE.mbedtls │ ├── LICENSE.plog │ ├── LICENSE.usrsctp │ ├── LICENSE.webrtc-native │ ├── lib │ ├── libwebrtc_native.android.template_debug.arm64.so │ ├── libwebrtc_native.android.template_debug.x86_64.so │ ├── libwebrtc_native.android.template_release.arm64.so │ ├── libwebrtc_native.android.template_release.x86_64.so │ ├── libwebrtc_native.ios.template_debug.arm64.dylib │ ├── libwebrtc_native.ios.template_debug.x86_64.simulator.dylib │ ├── libwebrtc_native.ios.template_release.arm64.dylib │ ├── libwebrtc_native.ios.template_release.x86_64.simulator.dylib │ ├── libwebrtc_native.linux.template_debug.arm32.so │ ├── libwebrtc_native.linux.template_debug.arm64.so │ ├── libwebrtc_native.linux.template_debug.x86_32.so │ ├── libwebrtc_native.linux.template_debug.x86_64.so │ ├── libwebrtc_native.linux.template_release.arm32.so │ ├── libwebrtc_native.linux.template_release.arm64.so │ ├── libwebrtc_native.linux.template_release.x86_32.so │ ├── libwebrtc_native.linux.template_release.x86_64.so │ ├── libwebrtc_native.macos.template_debug.universal.framework │ │ ├── Resources │ │ │ └── Info.plist │ │ └── libwebrtc_native.macos.template_debug.universal.dylib │ ├── libwebrtc_native.macos.template_release.universal.framework │ │ ├── Resources │ │ │ └── Info.plist │ │ └── libwebrtc_native.macos.template_release.universal.dylib │ ├── libwebrtc_native.windows.template_debug.x86_32.dll │ ├── libwebrtc_native.windows.template_debug.x86_64.dll │ ├── libwebrtc_native.windows.template_release.x86_32.dll │ └── libwebrtc_native.windows.template_release.x86_64.dll │ ├── webrtc.gdextension │ └── webrtc.gdextension.uid └── typescript-websockets-lobby ├── .editorconfig ├── .gitignore ├── .prettierrc ├── .vscode └── settings.json ├── .yarnrc.yml ├── README.md ├── package.json ├── src ├── base │ └── enumerators.ts ├── handlers │ ├── game-server-handler.ts │ └── protocol-handler.ts ├── helpers │ ├── date-helper.ts │ ├── logger-helper.ts │ └── turn-helper.ts ├── index.ts └── models │ ├── 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