├── data
├── __init__.py
├── states
│ ├── __init__.py
│ ├── load_screen.py
│ └── main_menu.py
├── components
│ ├── __init__.py
│ ├── collider.py
│ ├── checkpoint.py
│ ├── castle_flag.py
│ ├── flashing_coin.py
│ ├── coin.py
│ ├── score.py
│ ├── flagpole.py
│ ├── coin_box.py
│ ├── enemies.py
│ ├── bricks.py
│ ├── powerups.py
│ └── info.py
├── main.py
├── setup.py
├── game_sound.py
├── constants.py
├── tools.py
└── env.py
├── resources
├── fonts
│ ├── __init__.py
│ └── Fixedsys500c.ttf
├── music
│ ├── __init__.py
│ ├── death.wav
│ ├── flagpole.wav
│ ├── game_over.ogg
│ ├── invincible.ogg
│ ├── main_theme.ogg
│ ├── out_of_time.wav
│ ├── stage_clear.wav
│ ├── world_clear.wav
│ └── main_theme_sped_up.ogg
├── sound
│ ├── __init__.py
│ ├── bump.ogg
│ ├── coin.ogg
│ ├── kick.ogg
│ ├── pipe.ogg
│ ├── one_up.ogg
│ ├── stomp.ogg
│ ├── big_jump.ogg
│ ├── fireball.ogg
│ ├── powerup.ogg
│ ├── brick_smash.ogg
│ ├── count_down.ogg
│ ├── small_jump.ogg
│ ├── powerup_appears.ogg
│ └── main_theme_sped_up.ogg
└── graphics
│ ├── __init__.py
│ ├── enemies.png
│ ├── level_1.png
│ ├── tile_set.png
│ ├── mario_bros.png
│ ├── text_images.png
│ ├── item_objects.png
│ ├── title_screen.png
│ └── smb_enemies_sheet.png
├── README.md
├── gpu_monitor.sh
├── input_log
└── input_100
├── save
└── checkpoint
├── .idea
└── vcs.xml
├── mario_level_1.py
├── test.py
├── play.py
├── dqn.py
├── ttest.py
├── main.py
├── main_async.py
└── LICENSE
/data/__init__.py:
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1 | __author__ = 'justinarmstrong'
2 |
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/data/states/__init__.py:
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1 | __author__ = 'justinarmstrong'
2 |
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/data/components/__init__.py:
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1 | __author__ = 'justinarmstrong'
2 |
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/resources/fonts/__init__.py:
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1 | __author__ = 'justinarmstrong'
2 |
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/resources/music/__init__.py:
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1 | __author__ = 'justinarmstrong'
2 |
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/resources/sound/__init__.py:
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1 | __author__ = 'justinarmstrong'
2 |
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/resources/graphics/__init__.py:
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1 | __author__ = 'justinarmstrong'
2 |
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/README.md:
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1 | # tensorflow_dqn_supermario
2 | dqn autoplay mario bros
3 |
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/gpu_monitor.sh:
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1 | #!/usr/bin/env bash
2 |
3 | while :
4 | do
5 | clear
6 | nvidia-smi
7 | done
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/input_log/input_100:
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1 | [0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 8, 9, 9, 9, 3, 9, 9, 9]
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/resources/sound/bump.ogg:
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https://raw.githubusercontent.com/joongsoo/tensorflow_dqn_supermario/HEAD/resources/sound/bump.ogg
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/resources/sound/coin.ogg:
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https://raw.githubusercontent.com/joongsoo/tensorflow_dqn_supermario/HEAD/resources/sound/coin.ogg
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/resources/sound/kick.ogg:
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https://raw.githubusercontent.com/joongsoo/tensorflow_dqn_supermario/HEAD/resources/sound/kick.ogg
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/resources/sound/pipe.ogg:
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https://raw.githubusercontent.com/joongsoo/tensorflow_dqn_supermario/HEAD/resources/sound/pipe.ogg
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/resources/music/death.wav:
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https://raw.githubusercontent.com/joongsoo/tensorflow_dqn_supermario/HEAD/resources/music/death.wav
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/resources/sound/one_up.ogg:
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https://raw.githubusercontent.com/joongsoo/tensorflow_dqn_supermario/HEAD/resources/sound/one_up.ogg
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/resources/sound/stomp.ogg:
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https://raw.githubusercontent.com/joongsoo/tensorflow_dqn_supermario/HEAD/resources/sound/stomp.ogg
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/resources/music/flagpole.wav:
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https://raw.githubusercontent.com/joongsoo/tensorflow_dqn_supermario/HEAD/resources/music/flagpole.wav
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/resources/music/game_over.ogg:
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https://raw.githubusercontent.com/joongsoo/tensorflow_dqn_supermario/HEAD/resources/music/game_over.ogg
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/resources/sound/big_jump.ogg:
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https://raw.githubusercontent.com/joongsoo/tensorflow_dqn_supermario/HEAD/resources/sound/big_jump.ogg
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/resources/sound/fireball.ogg:
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https://raw.githubusercontent.com/joongsoo/tensorflow_dqn_supermario/HEAD/resources/sound/fireball.ogg
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/resources/sound/powerup.ogg:
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https://raw.githubusercontent.com/joongsoo/tensorflow_dqn_supermario/HEAD/resources/sound/powerup.ogg
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/save/checkpoint:
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1 | model_checkpoint_path: "save_model_targetckpt-0"
2 | all_model_checkpoint_paths: "save_model_targetckpt-0"
3 |
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/resources/graphics/enemies.png:
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https://raw.githubusercontent.com/joongsoo/tensorflow_dqn_supermario/HEAD/resources/graphics/enemies.png
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/resources/graphics/level_1.png:
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https://raw.githubusercontent.com/joongsoo/tensorflow_dqn_supermario/HEAD/resources/graphics/level_1.png
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/resources/graphics/tile_set.png:
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https://raw.githubusercontent.com/joongsoo/tensorflow_dqn_supermario/HEAD/resources/graphics/tile_set.png
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/resources/music/invincible.ogg:
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https://raw.githubusercontent.com/joongsoo/tensorflow_dqn_supermario/HEAD/resources/music/invincible.ogg
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/resources/music/main_theme.ogg:
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https://raw.githubusercontent.com/joongsoo/tensorflow_dqn_supermario/HEAD/resources/music/main_theme.ogg
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/resources/music/out_of_time.wav:
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https://raw.githubusercontent.com/joongsoo/tensorflow_dqn_supermario/HEAD/resources/music/out_of_time.wav
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/resources/music/stage_clear.wav:
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https://raw.githubusercontent.com/joongsoo/tensorflow_dqn_supermario/HEAD/resources/music/stage_clear.wav
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/resources/music/world_clear.wav:
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https://raw.githubusercontent.com/joongsoo/tensorflow_dqn_supermario/HEAD/resources/music/world_clear.wav
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/resources/sound/brick_smash.ogg:
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https://raw.githubusercontent.com/joongsoo/tensorflow_dqn_supermario/HEAD/resources/sound/brick_smash.ogg
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/resources/sound/count_down.ogg:
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https://raw.githubusercontent.com/joongsoo/tensorflow_dqn_supermario/HEAD/resources/sound/count_down.ogg
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/resources/sound/small_jump.ogg:
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https://raw.githubusercontent.com/joongsoo/tensorflow_dqn_supermario/HEAD/resources/sound/small_jump.ogg
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/resources/fonts/Fixedsys500c.ttf:
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https://raw.githubusercontent.com/joongsoo/tensorflow_dqn_supermario/HEAD/resources/fonts/Fixedsys500c.ttf
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/resources/graphics/mario_bros.png:
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https://raw.githubusercontent.com/joongsoo/tensorflow_dqn_supermario/HEAD/resources/graphics/mario_bros.png
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/resources/graphics/text_images.png:
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https://raw.githubusercontent.com/joongsoo/tensorflow_dqn_supermario/HEAD/resources/graphics/text_images.png
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/resources/graphics/item_objects.png:
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https://raw.githubusercontent.com/joongsoo/tensorflow_dqn_supermario/HEAD/resources/graphics/item_objects.png
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/resources/graphics/title_screen.png:
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https://raw.githubusercontent.com/joongsoo/tensorflow_dqn_supermario/HEAD/resources/graphics/title_screen.png
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/resources/sound/powerup_appears.ogg:
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https://raw.githubusercontent.com/joongsoo/tensorflow_dqn_supermario/HEAD/resources/sound/powerup_appears.ogg
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/resources/music/main_theme_sped_up.ogg:
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https://raw.githubusercontent.com/joongsoo/tensorflow_dqn_supermario/HEAD/resources/music/main_theme_sped_up.ogg
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/resources/sound/main_theme_sped_up.ogg:
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https://raw.githubusercontent.com/joongsoo/tensorflow_dqn_supermario/HEAD/resources/sound/main_theme_sped_up.ogg
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/resources/graphics/smb_enemies_sheet.png:
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https://raw.githubusercontent.com/joongsoo/tensorflow_dqn_supermario/HEAD/resources/graphics/smb_enemies_sheet.png
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/.idea/vcs.xml:
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1 |
2 |
3 |
4 |
5 |
6 |
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/mario_level_1.py:
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1 | #!/usr/bin/env python
2 | __author__ = 'justinarmstrong'
3 |
4 | """
5 | This is an attempt to recreate the first level of
6 | Super Mario Bros for the NES.
7 | """
8 |
9 | import sys
10 | import pygame as pg
11 | from data.main import main
12 | import cProfile
13 |
14 |
15 | if __name__=='__main__':
16 | main()
17 | pg.quit()
18 | sys.exit()
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/test.py:
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1 | # -*- coding: utf-8 -*-
2 | import numpy as np
3 | import random
4 | import dqn
5 | from collections import deque
6 | from data import env
7 |
8 |
9 | env = env.Env()
10 |
11 |
12 | dis = 0.9
13 | REPLAY_MEMORY = 50000
14 |
15 |
16 | def main():
17 |
18 | max_episodes = 1500
19 | for episode in range(max_episodes):
20 | done = False
21 | step_count = 0
22 | env.reset()
23 |
24 | while not done:
25 | state, reward, done = env.step(env.get_random_actions()[0])
26 |
27 | step_count += 1
28 |
29 |
30 |
31 | if __name__ == "__main__":
32 | main()
33 |
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/data/components/collider.py:
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1 | __author__ = 'justinarmstrong'
2 |
3 | import pygame as pg
4 | from .. import constants as c
5 |
6 | class Collider(pg.sprite.Sprite):
7 | """Invisible sprites placed overtop background parts
8 | that can be collided with (pipes, steps, ground, etc."""
9 | def __init__(self, x, y, width, height, name='collider'):
10 | pg.sprite.Sprite.__init__(self)
11 | self.image = pg.Surface((width, height)).convert()
12 | #self.image.fill(c.RED)
13 | self.rect = self.image.get_rect()
14 | self.rect.x = x
15 | self.rect.y = y
16 | self.state = None
17 |
18 |
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/data/components/checkpoint.py:
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1 | __author__ = 'justinarmstrong'
2 |
3 | import pygame as pg
4 | from .. import constants as c
5 |
6 |
7 | class Checkpoint(pg.sprite.Sprite):
8 | """Invisible sprite used to add enemies, special boxes
9 | and trigger sliding down the flag pole"""
10 | def __init__(self, x, name, y=0, width=10, height=600):
11 | super(Checkpoint, self).__init__()
12 | self.image = pg.Surface((width, height))
13 | self.image.fill(c.BLACK)
14 | self.rect = self.image.get_rect()
15 | self.rect.x = x
16 | self.rect.y = y
17 | self.name = name
18 |
19 |
20 |
21 |
22 |
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/play.py:
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1 | # -*- coding: utf-8 -*-
2 | import tensorflow as tf
3 | import numpy as np
4 | from data.env import Env
5 | from tensorflow.python.framework.errors_impl import NotFoundError
6 |
7 | class AIControl:
8 | def __init__(self, env):
9 | self.env = env
10 |
11 | self.input_size = self.env.state_n
12 | self.output_size = 12
13 |
14 | self.max_episodes = 1500
15 | self.val = 0
16 | self.save_path = "./save/save_model"
17 |
18 | def control_start(self):
19 | import dqn
20 | with tf.Session() as sess:
21 | mainDQN = dqn.DQN(sess, self.input_size, self.output_size,
22 | name="main", is_training=False)
23 | tf.global_variables_initializer().run()
24 |
25 | mainDQN.restore(100)
26 |
27 | for episode in range(self.max_episodes):
28 | done = False
29 | clear = False
30 | state = self.env.reset()
31 |
32 | while not done and not clear:
33 | action = np.argmax(mainDQN.predict(state))
34 | print action
35 | next_state, reward, done, clear, max_x, _, _ = self.env.step(action)
36 | state = next_state
37 |
38 | def main():
39 | env = Env()
40 | controller = AIControl(env)
41 | controller.control_start()
42 |
43 | if __name__ == "__main__":
44 | main()
45 |
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/data/main.py:
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1 | __author__ = 'justinarmstrong'
2 |
3 | from . import setup,tools
4 | from .states import main_menu,load_screen,level1
5 | from . import constants as c
6 | import pygame as pg
7 | from pygame.surfarray import pixels3d
8 |
9 | def main():
10 | """Add states to control here."""
11 | run_it = tools.Control(setup.ORIGINAL_CAPTION)
12 | state_dict = {c.MAIN_MENU: main_menu.Menu(),
13 | c.LOAD_SCREEN: load_screen.LoadScreen(),
14 | c.TIME_OUT: load_screen.TimeOut(),
15 | c.GAME_OVER: load_screen.GameOver(),
16 | c.LEVEL1: level1.Level1()}
17 |
18 | run_it.setup_states(state_dict, c.LEVEL1)
19 | #state_dict[c.MAIN_MENU].startup()
20 | #run_it.main()
21 | while not run_it.done:
22 | run_it.event_loop(None)
23 | run_it.update()
24 | pg.display.update()
25 | if run_it.ml_done:
26 | run_it = tools.Control(setup.ORIGINAL_CAPTION)
27 | state_dict = {c.MAIN_MENU: main_menu.Menu(),
28 | c.LOAD_SCREEN: load_screen.LoadScreen(),
29 | c.TIME_OUT: load_screen.TimeOut(),
30 | c.GAME_OVER: load_screen.GameOver(),
31 | c.LEVEL1: level1.Level1()}
32 |
33 | run_it.setup_states(state_dict, c.LEVEL1)
34 |
35 |
36 | run_it.clock.tick(run_it.fps)
37 | if run_it.show_fps:
38 | fps = run_it.clock.get_fps()
39 | with_fps = "{} - {:.2f} FPS".format(run_it.caption, fps)
40 | pg.display.set_caption(with_fps)
41 |
42 |
43 |
44 |
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/data/components/castle_flag.py:
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1 | __author__ = 'justinarmstrong'
2 |
3 | import pygame as pg
4 | from .. import setup
5 | from .. import constants as c
6 |
7 |
8 | class Flag(pg.sprite.Sprite):
9 | """Flag on the castle"""
10 | def __init__(self, x, y):
11 | """Initialize object"""
12 | super(Flag, self).__init__()
13 | self.sprite_sheet = setup.GFX['item_objects']
14 | self.image = self.get_image(129, 2, 14, 14)
15 | self.rect = self.image.get_rect()
16 | self.rect.x = x
17 | self.rect.y = y
18 | self.state = 'rising'
19 | self.y_vel = -2
20 | self.target_height = y
21 |
22 |
23 | def get_image(self, x, y, width, height):
24 | """Extracts image from sprite sheet"""
25 | image = pg.Surface([width, height])
26 | rect = image.get_rect()
27 |
28 | image.blit(self.sprite_sheet, (0, 0), (x, y, width, height))
29 | image.set_colorkey(c.BLACK)
30 | image = pg.transform.scale(image,
31 | (int(rect.width*c.SIZE_MULTIPLIER),
32 | int(rect.height*c.SIZE_MULTIPLIER)))
33 | return image
34 |
35 | def update(self, *args):
36 | """Updates flag position"""
37 | if self.state == 'rising':
38 | self.rising()
39 | elif self.state == 'resting':
40 | self.resting()
41 |
42 | def rising(self):
43 | """State when flag is rising to be on the castle"""
44 | self.rect.y += self.y_vel
45 | if self.rect.bottom <= self.target_height:
46 | self.state = 'resting'
47 |
48 | def resting(self):
49 | """State when the flag is stationary doing nothing"""
50 | pass
51 |
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/data/components/flashing_coin.py:
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1 | __author__ = 'justinarmstrong'
2 |
3 | import pygame as pg
4 | from .. import setup
5 | from .. import constants as c
6 |
7 |
8 | class Coin(pg.sprite.Sprite):
9 | """Flashing coin next to coin total info"""
10 | def __init__(self, x, y):
11 | super(Coin, self).__init__()
12 | self.sprite_sheet = setup.GFX['item_objects']
13 | self.create_frames()
14 | self.image = self.frames[0]
15 | self.rect = self.image.get_rect()
16 | self.rect.x = x
17 | self.rect.y = y
18 | self.timer = 0
19 | self.first_half = True
20 | self.frame_index = 0
21 |
22 |
23 | def create_frames(self):
24 | """Extract coin images from sprite sheet and assign them to a list"""
25 | self.frames = []
26 | self.frame_index = 0
27 |
28 | self.frames.append(self.get_image(1, 160, 5, 8))
29 | self.frames.append(self.get_image(9, 160, 5, 8))
30 | self.frames.append(self.get_image(17, 160, 5, 8))
31 |
32 |
33 | def get_image(self, x, y, width, height):
34 | """Extracts image from sprite sheet"""
35 | image = pg.Surface([width, height])
36 | rect = image.get_rect()
37 |
38 | image.blit(self.sprite_sheet, (0, 0), (x, y, width, height))
39 | image.set_colorkey(c.BLACK)
40 | image = pg.transform.scale(image,
41 | (int(rect.width*c.BRICK_SIZE_MULTIPLIER),
42 | int(rect.height*c.BRICK_SIZE_MULTIPLIER)))
43 | return image
44 |
45 |
46 | def update(self, current_time):
47 | """Animates flashing coin"""
48 | if self.first_half:
49 | if self.frame_index == 0:
50 | if (current_time - self.timer) > 375:
51 | self.frame_index += 1
52 | self.timer = current_time
53 | elif self.frame_index < 2:
54 | if (current_time - self.timer) > 125:
55 | self.frame_index += 1
56 | self.timer = current_time
57 | elif self.frame_index == 2:
58 | if (current_time - self.timer) > 125:
59 | self.frame_index -= 1
60 | self.first_half = False
61 | self.timer = current_time
62 | else:
63 | if self.frame_index == 1:
64 | if (current_time - self.timer) > 125:
65 | self.frame_index -= 1
66 | self.first_half = True
67 | self.timer = current_time
68 |
69 | self.image = self.frames[self.frame_index]
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/data/setup.py:
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1 | __author__ = 'justinarmstrong'
2 |
3 | """
4 | This module initializes the display and creates dictionaries of resources.
5 | """
6 |
7 | import platform
8 |
9 | p_name = platform.system()
10 | print p_name
11 |
12 | import os
13 | import pygame as pg
14 | from . import tools
15 | from . import constants as c
16 | ORIGINAL_CAPTION = c.ORIGINAL_CAPTION
17 |
18 | current_dir = os.path.dirname(os.path.realpath(__file__))
19 | '''
20 | os.environ['SDL_VIDEO_CENTERED'] = '1'
21 | pg.init()
22 | pg.event.set_allowed([pg.KEYDOWN, pg.KEYUP, pg.QUIT])
23 | pg.display.set_caption(c.ORIGINAL_CAPTION)
24 | SCREEN = pg.display.set_mode(c.SCREEN_SIZE, 0, 32)
25 | SCREEN_RECT = SCREEN.get_rect()
26 | FONTS = tools.load_all_fonts(os.path.join("resources", "fonts"))
27 | MUSIC = tools.load_all_music(os.path.join("resources", "music"))
28 | GFX = tools.load_all_gfx(os.path.join("resources", "graphics"))
29 | SFX = tools.load_all_sfx(os.path.join("resources", "sound"))
30 | # dev env
31 | '''
32 | if True:#p_name == "aaa":
33 | import os
34 | import pygame as pg
35 | from . import tools
36 | from . import constants as c
37 | ORIGINAL_CAPTION = c.ORIGINAL_CAPTION
38 |
39 |
40 | os.environ['SDL_VIDEO_CENTERED'] = '1'
41 | pg.init()
42 | pg.event.set_allowed([pg.KEYDOWN, pg.KEYUP, pg.QUIT])
43 | pg.display.set_caption(c.ORIGINAL_CAPTION)
44 | SCREEN = pg.display.set_mode(c.SCREEN_SIZE, 0, 32)
45 | SCREEN_RECT = SCREEN.get_rect()
46 | FONTS = tools.load_all_fonts(os.path.join("resources", "fonts"))
47 | MUSIC = tools.load_all_music(os.path.join("resources", "music"))
48 | GFX = tools.load_all_gfx(os.path.join("resources", "graphics"))
49 | SFX = tools.load_all_sfx(os.path.join("resources", "sound"))
50 | # aws
51 | else:
52 | import os
53 | # import pygame as pg
54 | from . import tools
55 | from . import constants as c
56 |
57 | ORIGINAL_CAPTION = c.ORIGINAL_CAPTION
58 |
59 | os.environ['SDL_VIDEO_CENTERED'] = '1'
60 | os.environ["SDL_VIDEODRIVER"] = "dummy"
61 | os.environ["SDL_AUDIODRIVER"] = "dummy"
62 | import pygame as pg
63 |
64 | pg.init()
65 |
66 | pg.event.set_allowed([pg.KEYDOWN, pg.KEYUP, pg.QUIT])
67 | pg.display.set_caption(c.ORIGINAL_CAPTION)
68 | SCREEN = pg.display.set_mode(c.SCREEN_SIZE, 0, 32)
69 | SCREEN_RECT = SCREEN.get_rect()
70 | FONTS = tools.load_all_fonts(os.path.join(current_dir, "..", "resources", "fonts"))
71 | MUSIC = tools.load_all_music(os.path.join(current_dir, "..", "resources", "music"))
72 | GFX = tools.load_all_gfx(os.path.join(current_dir, "..", "resources", "graphics"))
73 | SFX = tools.load_all_sfx(os.path.join(current_dir, "..", "resources", "sound"))
74 |
75 |
76 |
77 |
78 |
79 |
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/data/components/coin.py:
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1 | __author__ = 'justinarmstrong'
2 |
3 | import pygame as pg
4 | from .. import setup
5 | from .. import constants as c
6 | from . import score
7 |
8 |
9 | class Coin(pg.sprite.Sprite):
10 | """Coins found in boxes and bricks"""
11 | def __init__(self, x, y, score_group):
12 | pg.sprite.Sprite.__init__(self)
13 | self.sprite_sheet = setup.GFX['item_objects']
14 | self.frames = []
15 | self.frame_index = 0
16 | self.animation_timer = 0
17 | self.state = c.SPIN
18 | self.setup_frames()
19 | self.image = self.frames[self.frame_index]
20 | self.rect = self.image.get_rect()
21 | self.rect.centerx = x
22 | self.rect.bottom = y - 5
23 | self.gravity = 1
24 | self.y_vel = -15
25 | self.initial_height = self.rect.bottom - 5
26 | self.score_group = score_group
27 |
28 |
29 | def get_image(self, x, y, width, height):
30 | """Get the image frames from the sprite sheet"""
31 | image = pg.Surface([width, height]).convert()
32 | rect = image.get_rect()
33 |
34 | image.blit(self.sprite_sheet, (0, 0), (x, y, width, height))
35 | image.set_colorkey(c.BLACK)
36 |
37 |
38 | image = pg.transform.scale(image,
39 | (int(rect.width*c.SIZE_MULTIPLIER),
40 | int(rect.height*c.SIZE_MULTIPLIER)))
41 | return image
42 |
43 |
44 | def setup_frames(self):
45 | """create the frame list"""
46 | self.frames.append(self.get_image(52, 113, 8, 14))
47 | self.frames.append(self.get_image(4, 113, 8, 14))
48 | self.frames.append(self.get_image(20, 113, 8, 14))
49 | self.frames.append(self.get_image(36, 113, 8, 14))
50 |
51 |
52 | def update(self, game_info, viewport):
53 | """Update the coin's behavior"""
54 | self.current_time = game_info[c.CURRENT_TIME]
55 | self.viewport = viewport
56 | if self.state == c.SPIN:
57 | self.spinning()
58 |
59 |
60 | def spinning(self):
61 | """Action when the coin is in the SPIN state"""
62 | self.image = self.frames[self.frame_index]
63 | self.rect.y += self.y_vel
64 | self.y_vel += self.gravity
65 |
66 | if (self.current_time - self.animation_timer) > 80:
67 | if self.frame_index < 3:
68 | self.frame_index += 1
69 | else:
70 | self.frame_index = 0
71 |
72 | self.animation_timer = self.current_time
73 |
74 | if self.rect.bottom > self.initial_height:
75 | self.kill()
76 | self.score_group.append(score.Score(self.rect.centerx - self.viewport.x,
77 | self.rect.y,
78 | 200))
79 |
80 |
81 |
82 |
83 |
84 |
85 |
--------------------------------------------------------------------------------
/data/states/load_screen.py:
--------------------------------------------------------------------------------
1 | __author__ = 'justinarmstrong'
2 |
3 | from .. import setup, tools
4 | from .. import constants as c
5 | from .. import game_sound
6 | from ..components import info
7 |
8 |
9 | class LoadScreen(tools._State):
10 | def __init__(self):
11 | tools._State.__init__(self)
12 |
13 | def startup(self, current_time, persist):
14 | self.start_time = current_time
15 | self.persist = persist
16 | self.game_info = self.persist
17 | self.next = self.set_next_state()
18 |
19 | info_state = self.set_overhead_info_state()
20 |
21 | self.overhead_info = info.OverheadInfo(self.game_info, info_state)
22 | self.sound_manager = game_sound.Sound(self.overhead_info)
23 |
24 |
25 | def set_next_state(self):
26 | """Sets the next state"""
27 | return c.LEVEL1
28 |
29 | def set_overhead_info_state(self):
30 | """sets the state to send to the overhead info object"""
31 | return c.LOAD_SCREEN
32 |
33 |
34 | def update(self, surface, keys, current_time):
35 | """Updates the loading screen"""
36 | if (current_time - self.start_time) < 2400:
37 | surface.fill(c.BLACK)
38 | self.overhead_info.update(self.game_info)
39 | self.overhead_info.draw(surface)
40 |
41 | elif (current_time - self.start_time) < 2600:
42 | surface.fill(c.BLACK)
43 |
44 | elif (current_time - self.start_time) < 2635:
45 | surface.fill((106, 150, 252))
46 |
47 | else:
48 | self.done = True
49 |
50 |
51 |
52 |
53 | class GameOver(LoadScreen):
54 | """A loading screen with Game Over"""
55 | def __init__(self):
56 | super(GameOver, self).__init__()
57 |
58 |
59 | def set_next_state(self):
60 | """Sets next state"""
61 | return c.MAIN_MENU
62 |
63 | def set_overhead_info_state(self):
64 | """sets the state to send to the overhead info object"""
65 | return c.GAME_OVER
66 |
67 | def update(self, surface, keys, current_time):
68 | self.current_time = current_time
69 | self.sound_manager.update(self.persist, None)
70 |
71 | if (self.current_time - self.start_time) < 7000:
72 | surface.fill(c.BLACK)
73 | self.overhead_info.update(self.game_info)
74 | self.overhead_info.draw(surface)
75 | elif (self.current_time - self.start_time) < 7200:
76 | surface.fill(c.BLACK)
77 | elif (self.current_time - self.start_time) < 7235:
78 | surface.fill((106, 150, 252))
79 | else:
80 | self.done = True
81 |
82 |
83 | class TimeOut(LoadScreen):
84 | """Loading Screen with Time Out"""
85 | def __init__(self):
86 | super(TimeOut, self).__init__()
87 |
88 | def set_next_state(self):
89 | """Sets next state"""
90 | if self.persist[c.LIVES] == 0:
91 | return c.GAME_OVER
92 | else:
93 | return c.LOAD_SCREEN
94 |
95 | def set_overhead_info_state(self):
96 | """Sets the state to send to the overhead info object"""
97 | return c.TIME_OUT
98 |
99 | def update(self, surface, keys, current_time):
100 | self.current_time = current_time
101 |
102 | if (self.current_time - self.start_time) < 2400:
103 | surface.fill(c.BLACK)
104 | self.overhead_info.update(self.game_info)
105 | self.overhead_info.draw(surface)
106 | else:
107 | self.done = True
108 |
109 |
110 |
111 |
112 |
113 |
114 |
115 |
116 |
117 |
--------------------------------------------------------------------------------
/data/game_sound.py:
--------------------------------------------------------------------------------
1 | __author__ = 'justinarmstrong'
2 |
3 | import pygame as pg
4 | from . import setup
5 | from . import constants as c
6 |
7 | class Sound(object):
8 | """Handles all sound for the game"""
9 | def __init__(self, overhead_info):
10 | """Initialize the class"""
11 | self.sfx_dict = setup.SFX
12 | self.music_dict = setup.MUSIC
13 | self.overhead_info = overhead_info
14 | self.game_info = overhead_info.game_info
15 | self.set_music_mixer()
16 |
17 |
18 |
19 | def set_music_mixer(self):
20 | """Sets music for level"""
21 | if self.overhead_info.state == c.LEVEL:
22 | pg.mixer.music.load(self.music_dict['main_theme'])
23 | pg.mixer.music.play()
24 | self.state = c.NORMAL
25 | elif self.overhead_info.state == c.GAME_OVER:
26 | pg.mixer.music.load(self.music_dict['game_over'])
27 | pg.mixer.music.play()
28 | self.state = c.GAME_OVER
29 |
30 |
31 | def update(self, game_info, mario):
32 | """Updates sound object with game info"""
33 | self.game_info = game_info
34 | self.mario = mario
35 | self.handle_state()
36 |
37 | def handle_state(self):
38 | """Handles the state of the soundn object"""
39 | if self.state == c.NORMAL:
40 | if self.mario.dead:
41 | self.play_music('death', c.MARIO_DEAD)
42 | elif self.mario.invincible \
43 | and self.mario.losing_invincibility == False:
44 | self.play_music('invincible', c.MARIO_INVINCIBLE)
45 | elif self.mario.state == c.FLAGPOLE:
46 | self.play_music('flagpole', c.FLAGPOLE)
47 | elif self.overhead_info.time == 100:
48 | self.play_music('out_of_time', c.TIME_WARNING)
49 |
50 |
51 | elif self.state == c.FLAGPOLE:
52 | if self.mario.state == c.WALKING_TO_CASTLE:
53 | self.play_music('stage_clear', c.STAGE_CLEAR)
54 |
55 | elif self.state == c.STAGE_CLEAR:
56 | if self.mario.in_castle:
57 | self.sfx_dict['count_down'].play()
58 | self.state = c.FAST_COUNT_DOWN
59 |
60 | elif self.state == c.FAST_COUNT_DOWN:
61 | if self.overhead_info.time == 0:
62 | self.sfx_dict['count_down'].stop()
63 | self.state = c.WORLD_CLEAR
64 |
65 | elif self.state == c. TIME_WARNING:
66 | if pg.mixer.music.get_busy() == 0:
67 | self.play_music('main_theme_sped_up', c.SPED_UP_NORMAL)
68 | elif self.mario.dead:
69 | self.play_music('death', c.MARIO_DEAD)
70 |
71 | elif self.state == c.SPED_UP_NORMAL:
72 | if self.mario.dead:
73 | self.play_music('death', c.MARIO_DEAD)
74 | elif self.mario.state == c.FLAGPOLE:
75 | self.play_music('flagpole', c.FLAGPOLE)
76 |
77 | elif self.state == c.MARIO_INVINCIBLE:
78 | if (self.mario.current_time - self.mario.invincible_start_timer) > 11000:
79 | self.play_music('main_theme', c.NORMAL)
80 | elif self.mario.dead:
81 | self.play_music('death', c.MARIO_DEAD)
82 |
83 |
84 | elif self.state == c.WORLD_CLEAR:
85 | pass
86 | elif self.state == c.MARIO_DEAD:
87 | pass
88 | elif self.state == c.GAME_OVER:
89 | pass
90 |
91 | def play_music(self, key, state):
92 | """Plays new music"""
93 | #pg.mixer.music.load(self.music_dict[key])
94 | #pg.mixer.music.play()
95 | self.state = state
96 |
97 | def stop_music(self):
98 | """Stops playback"""
99 | pg.mixer.music.stop()
100 |
101 |
102 |
103 |
--------------------------------------------------------------------------------
/data/constants.py:
--------------------------------------------------------------------------------
1 | __author__ = 'justinarmstrong'
2 |
3 | SCREEN_HEIGHT = 600
4 | SCREEN_WIDTH = 800
5 |
6 | SCREEN_SIZE = (SCREEN_WIDTH,SCREEN_HEIGHT)
7 |
8 | ORIGINAL_CAPTION = "Super Mario Bros 1-1"
9 |
10 | ## COLORS ##
11 |
12 | # R G B
13 | GRAY = (100, 100, 100)
14 | NAVYBLUE = ( 60, 60, 100)
15 | WHITE = (255, 255, 255)
16 | RED = (255, 0, 0)
17 | GREEN = ( 0, 255, 0)
18 | FOREST_GREEN = ( 31, 162, 35)
19 | BLUE = ( 0, 0, 255)
20 | SKY_BLUE = ( 39, 145, 251)
21 | YELLOW = (255, 255, 0)
22 | ORANGE = (255, 128, 0)
23 | PURPLE = (255, 0, 255)
24 | CYAN = ( 0, 255, 255)
25 | BLACK = ( 0, 0, 0)
26 | NEAR_BLACK = ( 19, 15, 48)
27 | COMBLUE = (233, 232, 255)
28 | GOLD = (255, 215, 0)
29 |
30 | BGCOLOR = WHITE
31 |
32 | SIZE_MULTIPLIER = 2.5
33 | BRICK_SIZE_MULTIPLIER = 2.69
34 | BACKGROUND_MULTIPLER = 2.679
35 | GROUND_HEIGHT = SCREEN_HEIGHT - 62
36 |
37 | #MARIO FORCES
38 | WALK_ACCEL = .15
39 | RUN_ACCEL = 20
40 | SMALL_TURNAROUND = .35
41 |
42 | GRAVITY = 3
43 | JUMP_GRAVITY = 0.9
44 | JUMP_VEL = -19
45 | FAST_JUMP_VEL = -11
46 | MAX_Y_VEL = 10
47 |
48 | MAX_RUN_SPEED = 500
49 | MAX_WALK_SPEED = 6
50 |
51 |
52 | #Mario States
53 |
54 | STAND = 'standing'
55 | WALK = 'walk'
56 | JUMP = 'jump'
57 | FALL = 'fall'
58 | SMALL_TO_BIG = 'small to big'
59 | BIG_TO_FIRE = 'big to fire'
60 | BIG_TO_SMALL = 'big to small'
61 | FLAGPOLE = 'flag pole'
62 | WALKING_TO_CASTLE = 'walking to castle'
63 | END_OF_LEVEL_FALL = 'end of level fall'
64 |
65 |
66 | #GOOMBA Stuff
67 |
68 | LEFT = 'left'
69 | RIGHT = 'right'
70 | JUMPED_ON = 'jumped on'
71 | DEATH_JUMP = 'death jump'
72 |
73 | #KOOPA STUFF
74 |
75 | SHELL_SLIDE = 'shell slide'
76 |
77 | #BRICK STATES
78 |
79 | RESTING = 'resting'
80 | BUMPED = 'bumped'
81 |
82 | #COIN STATES
83 | OPENED = 'opened'
84 |
85 | #MUSHROOM STATES
86 |
87 | REVEAL = 'reveal'
88 | SLIDE = 'slide'
89 |
90 | #COIN STATES
91 |
92 | SPIN = 'spin'
93 |
94 | #STAR STATES
95 |
96 | BOUNCE = 'bounce'
97 |
98 | #FIRE STATES
99 |
100 | FLYING = 'flying'
101 | BOUNCING = 'bouncing'
102 | EXPLODING = 'exploding'
103 |
104 | #Brick and coin box contents
105 |
106 | MUSHROOM = 'mushroom'
107 | STAR = 'star'
108 | FIREFLOWER = 'fireflower'
109 | SIXCOINS = '6coins'
110 | COIN = 'coin'
111 | LIFE_MUSHROOM = '1up_mushroom'
112 |
113 | FIREBALL = 'fireball'
114 |
115 | #LIST of ENEMIES
116 |
117 | GOOMBA = 'goomba'
118 | KOOPA = 'koopa'
119 |
120 | #LEVEL STATES
121 |
122 | FROZEN = 'frozen'
123 | NOT_FROZEN = 'not frozen'
124 | IN_CASTLE = 'in castle'
125 | FLAG_AND_FIREWORKS = 'flag and fireworks'
126 |
127 | #FLAG STATE
128 | TOP_OF_POLE = 'top of pole'
129 | SLIDE_DOWN = 'slide down'
130 | BOTTOM_OF_POLE = 'bottom of pole'
131 |
132 | #1UP score
133 | ONEUP = '379'
134 |
135 | #MAIN MENU CURSOR STATES
136 | PLAYER1 = '1 player'
137 | PLAYER2 = '2 player'
138 |
139 | #OVERHEAD INFO STATES
140 | MAIN_MENU = 'main menu'
141 | LOAD_SCREEN = 'loading screen'
142 | LEVEL = 'level'
143 | GAME_OVER = 'game over'
144 | FAST_COUNT_DOWN = 'fast count down'
145 | END_OF_LEVEL = 'end of level'
146 |
147 |
148 | #GAME INFO DICTIONARY KEYS
149 | COIN_TOTAL = 'coin total'
150 | SCORE = 'score'
151 | TOP_SCORE = 'top score'
152 | LIVES = 'lives'
153 | CURRENT_TIME = 'current time'
154 | LEVEL_STATE = 'level state'
155 | CAMERA_START_X = 'camera start x'
156 | MARIO_DEAD = 'mario dead'
157 |
158 | #STATES FOR ENTIRE GAME
159 | MAIN_MENU = 'main menu'
160 | LOAD_SCREEN = 'load screen'
161 | TIME_OUT = 'time out'
162 | GAME_OVER = 'game over'
163 | LEVEL1 = 'level1'
164 |
165 | #SOUND STATEZ
166 | NORMAL = 'normal'
167 | STAGE_CLEAR = 'stage clear'
168 | WORLD_CLEAR = 'world clear'
169 | TIME_WARNING = 'time warning'
170 | SPED_UP_NORMAL = 'sped up normal'
171 | MARIO_INVINCIBLE = 'mario invincible'
172 |
173 |
174 |
175 |
176 |
177 |
178 |
--------------------------------------------------------------------------------
/data/components/score.py:
--------------------------------------------------------------------------------
1 | __author__ = 'justinarmstrong'
2 |
3 | import pygame as pg
4 | from .. import setup
5 | from .. import constants as c
6 |
7 |
8 | class Digit(pg.sprite.Sprite):
9 | """Individual digit for score"""
10 | def __init__(self, image):
11 | super(Digit, self).__init__()
12 | self.image = image
13 | self.rect = image.get_rect()
14 |
15 |
16 | class Score(object):
17 | """Scores that appear, float up, and disappear"""
18 | def __init__(self, x, y, score, flag_pole=False):
19 | self.x = x
20 | self.y = y
21 | if flag_pole:
22 | self.y_vel = -4
23 | else:
24 | self.y_vel = -3
25 | self.sprite_sheet = setup.GFX['item_objects']
26 | self.create_image_dict()
27 | self.score_string = str(score)
28 | self.create_digit_list()
29 | self.flag_pole_score = flag_pole
30 |
31 |
32 | def create_image_dict(self):
33 | """Creates the dictionary for all the number images needed"""
34 | self.image_dict = {}
35 |
36 | image0 = self.get_image(1, 168, 3, 8)
37 | image1 = self.get_image(5, 168, 3, 8)
38 | image2 = self.get_image(8, 168, 4, 8)
39 | image4 = self.get_image(12, 168, 4, 8)
40 | image5 = self.get_image(16, 168, 5, 8)
41 | image8 = self.get_image(20, 168, 4, 8)
42 | image9 = self.get_image(32, 168, 5, 8)
43 | image10 = self.get_image(37, 168, 6, 8)
44 | image11 = self.get_image(43, 168, 5, 8)
45 |
46 | self.image_dict['0'] = image0
47 | self.image_dict['1'] = image1
48 | self.image_dict['2'] = image2
49 | self.image_dict['4'] = image4
50 | self.image_dict['5'] = image5
51 | self.image_dict['8'] = image8
52 | self.image_dict['3'] = image9
53 | self.image_dict['7'] = image10
54 | self.image_dict['9'] = image11
55 |
56 |
57 | def get_image(self, x, y, width, height):
58 | """Extracts image from sprite sheet"""
59 | image = pg.Surface([width, height]).convert()
60 | rect = image.get_rect()
61 |
62 | image.blit(self.sprite_sheet, (0, 0), (x, y, width, height))
63 | image.set_colorkey(c.BLACK)
64 | image = pg.transform.scale(image,
65 | (int(rect.width*c.BRICK_SIZE_MULTIPLIER),
66 | int(rect.height*c.BRICK_SIZE_MULTIPLIER)))
67 | return image
68 |
69 |
70 | def create_digit_list(self):
71 | """Creates the group of images based on score received"""
72 | self.digit_list = []
73 | self.digit_group = pg.sprite.Group()
74 |
75 | for digit in self.score_string:
76 | self.digit_list.append(Digit(self.image_dict[digit]))
77 |
78 | self.set_rects_for_images()
79 |
80 |
81 | def set_rects_for_images(self):
82 | """Set the rect attributes for each image in self.image_list"""
83 | for i, digit in enumerate(self.digit_list):
84 | digit.rect = digit.image.get_rect()
85 | digit.rect.x = self.x + (i * 10)
86 | digit.rect.y = self.y
87 |
88 |
89 | def update(self, score_list, level_info):
90 | """Updates score movement"""
91 | for number in self.digit_list:
92 | number.rect.y += self.y_vel
93 |
94 | if score_list:
95 | self.check_to_delete_floating_scores(score_list, level_info)
96 |
97 | if self.flag_pole_score:
98 | if self.digit_list[0].rect.y <= 120:
99 | self.y_vel = 0
100 |
101 |
102 | def draw(self, screen):
103 | """Draws score numbers onto screen"""
104 | for digit in self.digit_list:
105 | screen.blit(digit.image, digit.rect)
106 |
107 |
108 | def check_to_delete_floating_scores(self, score_list, level_info):
109 | """Check if scores need to be deleted"""
110 | for i, score in enumerate(score_list):
111 | if int(score.score_string) == 1000:
112 | if (score.y - score.digit_list[0].rect.y) > 130:
113 | score_list.pop(i)
114 |
115 | else:
116 | if (score.y - score.digit_list[0].rect.y) > 75:
117 | score_list.pop(i)
118 |
119 |
120 |
121 |
122 |
123 |
124 |
125 |
126 |
127 |
--------------------------------------------------------------------------------
/data/components/flagpole.py:
--------------------------------------------------------------------------------
1 | __author__ = 'justinarmstrong'
2 |
3 | import pygame as pg
4 | from .. import setup
5 | from .. import constants as c
6 |
7 | class Flag(pg.sprite.Sprite):
8 | """Flag on top of the flag pole at the end of the level"""
9 | def __init__(self, x, y):
10 | super(Flag, self).__init__()
11 | self.sprite_sheet = setup.GFX['item_objects']
12 | self.setup_images()
13 | self.image = self.frames[0]
14 | self.rect = self.image.get_rect()
15 | self.rect.right = x
16 | self.rect.y = y
17 | self.state = c.TOP_OF_POLE
18 |
19 |
20 | def setup_images(self):
21 | """Sets up a list of image frames"""
22 | self.frames = []
23 |
24 | self.frames.append(
25 | self.get_image(128, 32, 16, 16))
26 |
27 |
28 | def get_image(self, x, y, width, height):
29 | """Extracts image from sprite sheet"""
30 | image = pg.Surface([width, height])
31 | rect = image.get_rect()
32 |
33 | image.blit(self.sprite_sheet, (0, 0), (x, y, width, height))
34 | image.set_colorkey(c.BLACK)
35 | image = pg.transform.scale(image,
36 | (int(rect.width*c.BRICK_SIZE_MULTIPLIER),
37 | int(rect.height*c.BRICK_SIZE_MULTIPLIER)))
38 | return image
39 |
40 |
41 | def update(self, *args):
42 | """Updates behavior"""
43 | self.handle_state()
44 |
45 |
46 | def handle_state(self):
47 | """Determines behavior based on state"""
48 | if self.state == c.TOP_OF_POLE:
49 | self.image = self.frames[0]
50 | elif self.state == c.SLIDE_DOWN:
51 | self.sliding_down()
52 | elif self.state == c.BOTTOM_OF_POLE:
53 | self.image = self.frames[0]
54 |
55 |
56 | def sliding_down(self):
57 | """State when Mario reaches flag pole"""
58 | self.y_vel = 5
59 | self.rect.y += self.y_vel
60 |
61 | if self.rect.bottom >= 485:
62 | self.state = c.BOTTOM_OF_POLE
63 |
64 |
65 | class Pole(pg.sprite.Sprite):
66 | """Pole that the flag is on top of"""
67 | def __init__(self, x, y):
68 | super(Pole, self).__init__()
69 | self.sprite_sheet = setup.GFX['tile_set']
70 | self.setup_frames()
71 | self.image = self.frames[0]
72 | self.rect = self.image.get_rect()
73 | self.rect.x = x
74 | self.rect.y = y
75 |
76 |
77 | def setup_frames(self):
78 | """Create the frame list"""
79 | self.frames = []
80 |
81 | self.frames.append(
82 | self.get_image(263, 144, 2, 16))
83 |
84 |
85 | def get_image(self, x, y, width, height):
86 | """Extracts image from sprite sheet"""
87 | image = pg.Surface([width, height])
88 | rect = image.get_rect()
89 |
90 | image.blit(self.sprite_sheet, (0, 0), (x, y, width, height))
91 | image.set_colorkey(c.BLACK)
92 | image = pg.transform.scale(image,
93 | (int(rect.width*c.BRICK_SIZE_MULTIPLIER),
94 | int(rect.height*c.BRICK_SIZE_MULTIPLIER)))
95 | return image
96 |
97 |
98 | def update(self, *args):
99 | """Placeholder for update, since there is nothing to update"""
100 | pass
101 |
102 |
103 | class Finial(pg.sprite.Sprite):
104 | """The top of the flag pole"""
105 | def __init__(self, x, y):
106 | super(Finial, self).__init__()
107 | self.sprite_sheet = setup.GFX['tile_set']
108 | self.setup_frames()
109 | self.image = self.frames[0]
110 | self.rect = self.image.get_rect()
111 | self.rect.centerx = x
112 | self.rect.bottom = y
113 |
114 |
115 | def setup_frames(self):
116 | """Creates the self.frames list"""
117 | self.frames = []
118 |
119 | self.frames.append(
120 | self.get_image(228, 120, 8, 8))
121 |
122 |
123 | def get_image(self, x, y, width, height):
124 | """Extracts image from sprite sheet"""
125 | image = pg.Surface([width, height])
126 | rect = image.get_rect()
127 |
128 | image.blit(self.sprite_sheet, (0, 0), (x, y, width, height))
129 | image.set_colorkey(c.BLACK)
130 | image = pg.transform.scale(image,
131 | (int(rect.width*c.SIZE_MULTIPLIER),
132 | int(rect.height*c.SIZE_MULTIPLIER)))
133 | return image
134 |
135 |
136 | def update(self, *args):
137 | pass
138 |
139 |
140 |
141 |
--------------------------------------------------------------------------------
/dqn.py:
--------------------------------------------------------------------------------
1 | # -*- coding: utf-8 -*-
2 | import tensorflow as tf
3 | import numpy as np
4 |
5 |
6 | class DQN:
7 | def __init__(self, session, input_size, output_size, name="main", is_training=True):
8 | self.session = session
9 | self.input_size = input_size
10 |
11 | self.output_size = output_size
12 |
13 | self.net_name = name
14 |
15 | if is_training:
16 | self.keep_prob = 0.7
17 | else:
18 | self.keep_prob = 1.0
19 |
20 | self._build_network()
21 | self.saver = tf.train.Saver()
22 | self.save_path = "./save/save_model_" + self.net_name + ".ckpt"
23 | tf.logging.info(name + " - initialized")
24 |
25 | def _build_network(self, l_rate=0.3):
26 | with tf.variable_scope(self.net_name):
27 | keep_prob = self.keep_prob
28 |
29 | # input place holders
30 | self._X = tf.placeholder(tf.float32, [None, self.input_size], name="input_x")
31 | self._keep_prob = tf.placeholder(tf.float32, name="kp")
32 | self.X_img = tf.reshape(self._X, [-1, 90, 90, 1])
33 |
34 | # Conv
35 | W1 = tf.Variable(tf.random_normal([8, 8, 1, 64], stddev=0.01))
36 | L1 = tf.nn.conv2d(self.X_img, W1, strides=[1, 4, 4, 1], padding='SAME')
37 | L1 = tf.nn.relu(L1)
38 | L1 = tf.nn.max_pool(L1, ksize=[1, 2, 2, 1],
39 | strides=[1, 2, 2, 1], padding='SAME')
40 | L1 = tf.nn.dropout(L1, keep_prob=keep_prob)
41 |
42 | W2 = tf.Variable(tf.random_normal([4, 4, 64, 128], stddev=0.01))
43 | L2 = tf.nn.conv2d(L1, W2, strides=[1, 2, 2, 1], padding='SAME')
44 | L2 = tf.nn.relu(L2)
45 | L2 = tf.nn.max_pool(L2, ksize=[1, 2, 2, 1],
46 | strides=[1, 2, 2, 1], padding='SAME')
47 | L2 = tf.nn.dropout(L2, keep_prob=keep_prob)
48 |
49 | # L3 ImgIn shape=(?, 7, 7, 64)
50 | W3 = tf.Variable(tf.random_normal([3, 3, 128, 256], stddev=0.01))
51 | L3 = tf.nn.conv2d(L2, W3, strides=[1, 1, 1, 1], padding='SAME')
52 | L3 = tf.nn.relu(L3)
53 | L3 = tf.nn.max_pool(L3, ksize=[1, 2, 2, 1], strides=[
54 | 1, 2, 2, 1], padding='SAME')
55 | L3 = tf.nn.dropout(L3, keep_prob=keep_prob)
56 |
57 | print L3
58 |
59 | L3 = tf.reshape(L3, [-1, 256 * 2 * 2])
60 |
61 | W4 = tf.get_variable("W4", shape=[256 * 2 * 2, 2048],
62 | initializer=tf.contrib.layers.xavier_initializer())
63 | b4 = tf.Variable(tf.random_normal([2048]))
64 | L4 = tf.nn.relu(tf.matmul(L3, W4) + b4)
65 | L4 = tf.nn.dropout(L4, keep_prob=keep_prob)
66 |
67 | # L5 Final FC 625 inputs -> 10 outputs
68 | W5 = tf.get_variable("W5", shape=[2048, self.output_size],
69 | initializer=tf.contrib.layers.xavier_initializer())
70 | b5 = tf.Variable(tf.random_normal([self.output_size]))
71 |
72 | hypothesis = tf.matmul(L4, W5) + b5
73 |
74 | # cost/loss function
75 | # cost = tf.reduce_mean(tf.square(Y - hypothesis))
76 | #net = tf.layers.dense(net, self.output_size)
77 | self._Qpred = hypothesis
78 |
79 | self._Y = tf.placeholder(shape=[None, self.output_size], dtype=tf.float32)
80 |
81 | self._loss = tf.reduce_mean(tf.square(self._Y - self._Qpred))
82 |
83 | self._train = tf.train.AdamOptimizer(learning_rate=l_rate).minimize(self._loss)
84 |
85 | #self._train = tf.train.RMSPropOptimizer(
86 | # l_rate, momentum=0.95, epsilon=0.01).minimize(self._loss)
87 |
88 |
89 | correct_prediction = tf.equal(tf.argmax(self._Qpred, 1), tf.argmax(self._Y, 1))
90 | self.accuracy = tf.reduce_mean(tf.cast(correct_prediction, tf.float32))
91 |
92 | def save(self, episode=0):
93 | self.saver.save(self.session, self.save_path+ "-" + str(episode))
94 |
95 | def restore(self, episode=0):
96 | load_path = self.save_path + "-" + str(episode)
97 | self.saver.restore(self.session, load_path)
98 |
99 | def predict(self, state):
100 | x = np.reshape(state, [1, self.input_size])
101 | predict = self.session.run(self._Qpred, feed_dict={self._X: x, self._keep_prob: 1.0})
102 | return predict
103 |
104 | def val_test(self, x_stack, y_stack):
105 | return self.session.run([self._Qpred, self._Y], feed_dict={
106 | self._X: x_stack,
107 | self._Y: y_stack,
108 | self._keep_prob: 0.7
109 | })
110 |
111 | def update(self, x_stack, y_stack):
112 | return self.session.run([self._loss, self._train, self.accuracy], feed_dict={
113 | self._X: x_stack,
114 | self._Y: y_stack,
115 | self._keep_prob: 0.7
116 | })
117 |
--------------------------------------------------------------------------------
/data/components/coin_box.py:
--------------------------------------------------------------------------------
1 | __author__ = 'justinarmstrong'
2 |
3 | import pygame as pg
4 | from .. import setup
5 | from .. import constants as c
6 | from . import powerups
7 | from . import coin
8 |
9 |
10 |
11 | class Coin_box(pg.sprite.Sprite):
12 | """Coin box sprite"""
13 | def __init__(self, x, y, contents='coin', group=None):
14 | pg.sprite.Sprite.__init__(self)
15 | self.sprite_sheet = setup.GFX['tile_set']
16 | self.frames = []
17 | self.setup_frames()
18 | self.frame_index = 0
19 | self.image = self.frames[self.frame_index]
20 | self.rect = self.image.get_rect()
21 | self.rect.x = x
22 | self.rect.y = y
23 | self.mask = pg.mask.from_surface(self.image)
24 | self.animation_timer = 0
25 | self.first_half = True # First half of animation cycle
26 | self.state = c.RESTING
27 | self.rest_height = y
28 | self.gravity = 1.2
29 | self.y_vel = 0
30 | self.contents = contents
31 | self.group = group
32 |
33 |
34 | def get_image(self, x, y, width, height):
35 | """Extract image from sprite sheet"""
36 | image = pg.Surface([width, height]).convert()
37 | rect = image.get_rect()
38 |
39 | image.blit(self.sprite_sheet, (0, 0), (x, y, width, height))
40 | image.set_colorkey(c.BLACK)
41 |
42 | image = pg.transform.scale(image,
43 | (int(rect.width*c.BRICK_SIZE_MULTIPLIER),
44 | int(rect.height*c.BRICK_SIZE_MULTIPLIER)))
45 | return image
46 |
47 |
48 | def setup_frames(self):
49 | """Create frame list"""
50 | self.frames.append(
51 | self.get_image(384, 0, 16, 16))
52 | self.frames.append(
53 | self.get_image(400, 0, 16, 16))
54 | self.frames.append(
55 | self.get_image(416, 0, 16, 16))
56 | self.frames.append(
57 | self.get_image(432, 0, 16, 16))
58 |
59 |
60 | def update(self, game_info):
61 | """Update coin box behavior"""
62 | self.current_time = game_info[c.CURRENT_TIME]
63 | self.handle_states()
64 |
65 |
66 | def handle_states(self):
67 | """Determine action based on RESTING, BUMPED or OPENED
68 | state"""
69 | if self.state == c.RESTING:
70 | self.resting()
71 | elif self.state == c.BUMPED:
72 | self.bumped()
73 | elif self.state == c.OPENED:
74 | self.opened()
75 |
76 |
77 | def resting(self):
78 | """Action when in the RESTING state"""
79 | if self.first_half:
80 | if self.frame_index == 0:
81 | if (self.current_time - self.animation_timer) > 375:
82 | self.frame_index += 1
83 | self.animation_timer = self.current_time
84 | elif self.frame_index < 2:
85 | if (self.current_time - self.animation_timer) > 125:
86 | self.frame_index += 1
87 | self.animation_timer = self.current_time
88 | elif self.frame_index == 2:
89 | if (self.current_time - self.animation_timer) > 125:
90 | self.frame_index -= 1
91 | self.first_half = False
92 | self.animation_timer = self.current_time
93 | else:
94 | if self.frame_index == 1:
95 | if (self.current_time - self.animation_timer) > 125:
96 | self.frame_index -= 1
97 | self.first_half = True
98 | self.animation_timer = self.current_time
99 |
100 | self.image = self.frames[self.frame_index]
101 |
102 |
103 | def bumped(self):
104 | """Action after Mario has bumped the box from below"""
105 | self.rect.y += self.y_vel
106 | self.y_vel += self.gravity
107 |
108 | if self.rect.y > self.rest_height + 5:
109 | self.rect.y = self.rest_height
110 | self.state = c.OPENED
111 | if self.contents == 'mushroom':
112 | self.group.add(powerups.Mushroom(self.rect.centerx, self.rect.y))
113 | elif self.contents == 'fireflower':
114 | self.group.add(powerups.FireFlower(self.rect.centerx, self.rect.y))
115 | elif self.contents == '1up_mushroom':
116 | self.group.add(powerups.LifeMushroom(self.rect.centerx, self.rect.y))
117 |
118 |
119 | self.frame_index = 3
120 | self.image = self.frames[self.frame_index]
121 |
122 |
123 | def start_bump(self, score_group):
124 | """Transitions box into BUMPED state"""
125 | self.y_vel = -6
126 | self.state = c.BUMPED
127 |
128 | if self.contents == 'coin':
129 | self.group.add(coin.Coin(self.rect.centerx,
130 | self.rect.y,
131 | score_group))
132 | setup.SFX['coin'].play()
133 | else:
134 | setup.SFX['powerup_appears'].play()
135 |
136 |
137 | def opened(self):
138 | """Placeholder for OPENED state"""
139 | pass
140 |
141 |
142 |
143 |
144 |
145 |
146 |
147 |
148 |
149 |
150 |
151 |
--------------------------------------------------------------------------------
/data/states/main_menu.py:
--------------------------------------------------------------------------------
1 | __author__ = 'justinarmstrong'
2 |
3 | import pygame as pg
4 | from .. import setup, tools
5 | from .. import constants as c
6 | from .. components import info, mario
7 |
8 |
9 | class Menu(tools._State):
10 | def __init__(self):
11 | """Initializes the state"""
12 | tools._State.__init__(self)
13 | persist = {c.COIN_TOTAL: 0,
14 | c.SCORE: 0,
15 | c.LIVES: 3,
16 | c.TOP_SCORE: 0,
17 | c.CURRENT_TIME: 0.0,
18 | c.LEVEL_STATE: None,
19 | c.CAMERA_START_X: 0,
20 | c.MARIO_DEAD: False}
21 | self.startup(0.0, persist)
22 |
23 | def startup(self, current_time, persist):
24 | """Called every time the game's state becomes this one. Initializes
25 | certain values"""
26 | self.next = c.LOAD_SCREEN
27 | self.persist = persist
28 | self.game_info = persist
29 | self.overhead_info = info.OverheadInfo(self.game_info, c.MAIN_MENU)
30 |
31 | self.sprite_sheet = setup.GFX['title_screen']
32 | self.setup_background()
33 | self.setup_mario()
34 | self.setup_cursor()
35 |
36 |
37 | def setup_cursor(self):
38 | """Creates the mushroom cursor to select 1 or 2 player game"""
39 | self.cursor = pg.sprite.Sprite()
40 | dest = (220, 358)
41 | self.cursor.image, self.cursor.rect = self.get_image(
42 | 24, 160, 8, 8, dest, setup.GFX['item_objects'])
43 | self.cursor.state = c.PLAYER1
44 |
45 |
46 | def setup_mario(self):
47 | """Places Mario at the beginning of the level"""
48 | self.mario = mario.Mario()
49 | self.mario.rect.x = 110
50 | self.mario.rect.bottom = c.GROUND_HEIGHT
51 |
52 |
53 | def setup_background(self):
54 | """Setup the background image to blit"""
55 | self.background = setup.GFX['level_1']
56 | self.background_rect = self.background.get_rect()
57 | self.background = pg.transform.scale(self.background,
58 | (int(self.background_rect.width*c.BACKGROUND_MULTIPLER),
59 | int(self.background_rect.height*c.BACKGROUND_MULTIPLER)))
60 | self.viewport = setup.SCREEN.get_rect(bottom=setup.SCREEN_RECT.bottom)
61 |
62 | self.image_dict = {}
63 | self.image_dict['GAME_NAME_BOX'] = self.get_image(
64 | 1, 60, 176, 88, (170, 100), setup.GFX['title_screen'])
65 |
66 |
67 |
68 | def get_image(self, x, y, width, height, dest, sprite_sheet):
69 | """Returns images and rects to blit onto the screen"""
70 | image = pg.Surface([width, height])
71 | rect = image.get_rect()
72 |
73 | image.blit(sprite_sheet, (0, 0), (x, y, width, height))
74 | if sprite_sheet == setup.GFX['title_screen']:
75 | image.set_colorkey((255, 0, 220))
76 | image = pg.transform.scale(image,
77 | (int(rect.width*c.SIZE_MULTIPLIER),
78 | int(rect.height*c.SIZE_MULTIPLIER)))
79 | else:
80 | image.set_colorkey(c.BLACK)
81 | image = pg.transform.scale(image,
82 | (int(rect.width*3),
83 | int(rect.height*3)))
84 |
85 | rect = image.get_rect()
86 | rect.x = dest[0]
87 | rect.y = dest[1]
88 | return (image, rect)
89 |
90 |
91 | def update(self, surface, keys, current_time):
92 | """Updates the state every refresh"""
93 | self.current_time = current_time
94 | self.game_info[c.CURRENT_TIME] = self.current_time
95 | self.update_cursor(keys)
96 | self.overhead_info.update(self.game_info)
97 |
98 | surface.blit(self.background, self.viewport, self.viewport)
99 | surface.blit(self.image_dict['GAME_NAME_BOX'][0],
100 | self.image_dict['GAME_NAME_BOX'][1])
101 | surface.blit(self.mario.image, self.mario.rect)
102 | surface.blit(self.cursor.image, self.cursor.rect)
103 | self.overhead_info.draw(surface)
104 |
105 |
106 | def update_cursor(self, keys):
107 | """Update the position of the cursor"""
108 | input_list = [pg.K_RETURN, pg.K_a, pg.K_s]
109 |
110 | if self.cursor.state == c.PLAYER1:
111 | self.cursor.rect.y = 358
112 | if keys[pg.K_DOWN]:
113 | self.cursor.state = c.PLAYER2
114 | for input in input_list:
115 | if keys[input]:
116 | self.reset_game_info()
117 | self.done = True
118 | elif self.cursor.state == c.PLAYER2:
119 | self.cursor.rect.y = 403
120 | if keys[pg.K_UP]:
121 | self.cursor.state = c.PLAYER1
122 |
123 |
124 | def reset_game_info(self):
125 | """Resets the game info in case of a Game Over and restart"""
126 | self.game_info[c.COIN_TOTAL] = 0
127 | self.game_info[c.SCORE] = 0
128 | self.game_info[c.LIVES] = 3
129 | self.game_info[c.CURRENT_TIME] = 0.0
130 | self.game_info[c.LEVEL_STATE] = None
131 |
132 | self.persist = self.game_info
133 |
134 |
135 |
136 |
137 |
138 |
139 |
140 |
141 |
142 |
143 |
144 |
145 |
146 |
147 |
148 |
149 |
--------------------------------------------------------------------------------
/data/components/enemies.py:
--------------------------------------------------------------------------------
1 | __author__ = 'justinarmstrong'
2 |
3 |
4 | import pygame as pg
5 | from .. import setup
6 | from .. import constants as c
7 |
8 |
9 | class Enemy(pg.sprite.Sprite):
10 | """Base class for all enemies (Goombas, Koopas, etc.)"""
11 | def __init__(self):
12 | pg.sprite.Sprite.__init__(self)
13 |
14 |
15 | def setup_enemy(self, x, y, direction, name, setup_frames):
16 | """Sets up various values for enemy"""
17 | self.sprite_sheet = setup.GFX['smb_enemies_sheet']
18 | self.frames = []
19 | self.frame_index = 0
20 | self.animate_timer = 0
21 | self.death_timer = 0
22 | self.gravity = 1.5
23 | self.state = c.WALK
24 |
25 | self.name = name
26 | self.direction = direction
27 | setup_frames()
28 |
29 | self.image = self.frames[self.frame_index]
30 | self.rect = self.image.get_rect()
31 | self.rect.x = x
32 | self.rect.bottom = y
33 | self.set_velocity()
34 |
35 |
36 | def set_velocity(self):
37 | """Sets velocity vector based on direction"""
38 | if self.direction == c.LEFT:
39 | self.x_vel = -2
40 | else:
41 | self.x_vel = 2
42 |
43 | self.y_vel = 0
44 |
45 |
46 | def get_image(self, x, y, width, height):
47 | """Get the image frames from the sprite sheet"""
48 | image = pg.Surface([width, height]).convert()
49 | rect = image.get_rect()
50 |
51 | image.blit(self.sprite_sheet, (0, 0), (x, y, width, height))
52 | image.set_colorkey(c.BLACK)
53 |
54 |
55 | image = pg.transform.scale(image,
56 | (int(rect.width*c.SIZE_MULTIPLIER),
57 | int(rect.height*c.SIZE_MULTIPLIER)))
58 | return image
59 |
60 |
61 | def handle_state(self):
62 | """Enemy behavior based on state"""
63 | if self.state == c.WALK:
64 | self.walking()
65 | elif self.state == c.FALL:
66 | self.falling()
67 | elif self.state == c.JUMPED_ON:
68 | self.jumped_on()
69 | elif self.state == c.SHELL_SLIDE:
70 | self.shell_sliding()
71 | elif self.state == c.DEATH_JUMP:
72 | self.death_jumping()
73 |
74 |
75 | def walking(self):
76 | """Default state of moving sideways"""
77 | if (self.current_time - self.animate_timer) > 125:
78 | if self.frame_index == 0:
79 | self.frame_index += 1
80 | elif self.frame_index == 1:
81 | self.frame_index = 0
82 |
83 | self.animate_timer = self.current_time
84 |
85 |
86 | def falling(self):
87 | """For when it falls off a ledge"""
88 | if self.y_vel < 10:
89 | self.y_vel += self.gravity
90 |
91 |
92 | def jumped_on(self):
93 | """Placeholder for when the enemy is stomped on"""
94 | pass
95 |
96 |
97 | def death_jumping(self):
98 | """Death animation"""
99 | self.rect.y += self.y_vel
100 | self.rect.x += self.x_vel
101 | self.y_vel += self.gravity
102 |
103 | if self.rect.y > 600:
104 | self.kill()
105 |
106 |
107 | def start_death_jump(self, direction):
108 | """Transitions enemy into a DEATH JUMP state"""
109 | self.y_vel = -8
110 | if direction == c.RIGHT:
111 | self.x_vel = 2
112 | else:
113 | self.x_vel = -2
114 | self.gravity = .5
115 | self.frame_index = 3
116 | self.image = self.frames[self.frame_index]
117 | self.state = c.DEATH_JUMP
118 |
119 |
120 | def animation(self):
121 | """Basic animation, switching between two frames"""
122 | self.image = self.frames[self.frame_index]
123 |
124 |
125 | def update(self, game_info, *args):
126 | """Updates enemy behavior"""
127 | self.current_time = game_info[c.CURRENT_TIME]
128 | self.handle_state()
129 | self.animation()
130 |
131 |
132 |
133 |
134 | class Goomba(Enemy):
135 |
136 | def __init__(self, y=c.GROUND_HEIGHT, x=0, direction=c.LEFT, name='goomba'):
137 | Enemy.__init__(self)
138 | self.setup_enemy(x, y, direction, name, self.setup_frames)
139 |
140 |
141 | def setup_frames(self):
142 | """Put the image frames in a list to be animated"""
143 |
144 | self.frames.append(
145 | self.get_image(0, 4, 16, 16))
146 | self.frames.append(
147 | self.get_image(30, 4, 16, 16))
148 | self.frames.append(
149 | self.get_image(61, 0, 16, 16))
150 | self.frames.append(pg.transform.flip(self.frames[1], False, True))
151 |
152 |
153 | def jumped_on(self):
154 | """When Mario squishes him"""
155 | self.frame_index = 2
156 |
157 | if (self.current_time - self.death_timer) > 500:
158 | self.kill()
159 |
160 |
161 |
162 | class Koopa(Enemy):
163 |
164 | def __init__(self, y=c.GROUND_HEIGHT, x=0, direction=c.LEFT, name='koopa'):
165 | Enemy.__init__(self)
166 | self.setup_enemy(x, y, direction, name, self.setup_frames)
167 |
168 |
169 | def setup_frames(self):
170 | """Sets frame list"""
171 | self.frames.append(
172 | self.get_image(150, 0, 16, 24))
173 | self.frames.append(
174 | self.get_image(180, 0, 16, 24))
175 | self.frames.append(
176 | self.get_image(360, 5, 16, 15))
177 | self.frames.append(pg.transform.flip(self.frames[2], False, True))
178 |
179 |
180 | def jumped_on(self):
181 | """When Mario jumps on the Koopa and puts him in his shell"""
182 | self.x_vel = 0
183 | self.frame_index = 2
184 | shell_y = self.rect.bottom
185 | shell_x = self.rect.x
186 | self.rect = self.frames[self.frame_index].get_rect()
187 | self.rect.x = shell_x
188 | self.rect.bottom = shell_y
189 |
190 |
191 | def shell_sliding(self):
192 | """When the koopa is sliding along the ground in his shell"""
193 | if self.direction == c.RIGHT:
194 | self.x_vel = 10
195 | elif self.direction == c.LEFT:
196 | self.x_vel = -10
197 |
198 |
199 |
200 |
201 |
202 |
203 |
204 |
205 |
206 |
207 |
208 |
209 |
210 |
211 |
212 |
213 |
214 |
215 |
216 |
--------------------------------------------------------------------------------
/data/components/bricks.py:
--------------------------------------------------------------------------------
1 | __author__ = 'justinarmstrong'
2 |
3 | import pygame as pg
4 | from .. import setup
5 | from .. import constants as c
6 | from . import powerups
7 | from . import coin
8 |
9 |
10 | class Brick(pg.sprite.Sprite):
11 | """Bricks that can be destroyed"""
12 | def __init__(self, x, y, contents=None, powerup_group=None, name='brick'):
13 | """Initialize the object"""
14 | pg.sprite.Sprite.__init__(self)
15 | self.sprite_sheet = setup.GFX['tile_set']
16 |
17 | self.frames = []
18 | self.frame_index = 0
19 | self.setup_frames()
20 | self.image = self.frames[self.frame_index]
21 | self.rect = self.image.get_rect()
22 | self.rect.x = x
23 | self.rect.y = y
24 | self.mask = pg.mask.from_surface(self.image)
25 | self.bumped_up = False
26 | self.rest_height = y
27 | self.state = c.RESTING
28 | self.y_vel = 0
29 | self.gravity = 1.2
30 | self.name = name
31 | self.contents = contents
32 | self.setup_contents()
33 | self.group = powerup_group
34 | self.powerup_in_box = True
35 |
36 |
37 | def get_image(self, x, y, width, height):
38 | """Extracts the image from the sprite sheet"""
39 | image = pg.Surface([width, height]).convert()
40 | rect = image.get_rect()
41 |
42 | image.blit(self.sprite_sheet, (0, 0), (x, y, width, height))
43 | image.set_colorkey(c.BLACK)
44 | image = pg.transform.scale(image,
45 | (int(rect.width*c.BRICK_SIZE_MULTIPLIER),
46 | int(rect.height*c.BRICK_SIZE_MULTIPLIER)))
47 | return image
48 |
49 |
50 | def setup_frames(self):
51 | """Set the frames to a list"""
52 | self.frames.append(self.get_image(16, 0, 16, 16))
53 | self.frames.append(self.get_image(432, 0, 16, 16))
54 |
55 |
56 | def setup_contents(self):
57 | """Put 6 coins in contents if needed"""
58 | if self.contents == '6coins':
59 | self.coin_total = 6
60 | else:
61 | self.coin_total = 0
62 |
63 |
64 | def update(self):
65 | """Updates the brick"""
66 | self.handle_states()
67 |
68 |
69 | def handle_states(self):
70 | """Determines brick behavior based on state"""
71 | if self.state == c.RESTING:
72 | self.resting()
73 | elif self.state == c.BUMPED:
74 | self.bumped()
75 | elif self.state == c.OPENED:
76 | self.opened()
77 |
78 |
79 | def resting(self):
80 | """State when not moving"""
81 | if self.contents == '6coins':
82 | if self.coin_total == 0:
83 | self.state == c.OPENED
84 |
85 |
86 | def bumped(self):
87 | """Action during a BUMPED state"""
88 | self.rect.y += self.y_vel
89 | self.y_vel += self.gravity
90 |
91 | if self.rect.y >= (self.rest_height + 5):
92 | self.rect.y = self.rest_height
93 | if self.contents == 'star':
94 | self.state = c.OPENED
95 | elif self.contents == '6coins':
96 | if self.coin_total == 0:
97 | self.state = c.OPENED
98 | else:
99 | self.state = c.RESTING
100 | else:
101 | self.state = c.RESTING
102 |
103 |
104 | def start_bump(self, score_group):
105 | """Transitions brick into BUMPED state"""
106 | self.y_vel = -6
107 |
108 | if self.contents == '6coins':
109 | setup.SFX['coin'].play()
110 |
111 | if self.coin_total > 0:
112 | self.group.add(coin.Coin(self.rect.centerx, self.rect.y, score_group))
113 | self.coin_total -= 1
114 | if self.coin_total == 0:
115 | self.frame_index = 1
116 | self.image = self.frames[self.frame_index]
117 | elif self.contents == 'star':
118 | setup.SFX['powerup_appears'].play()
119 | self.frame_index = 1
120 | self.image = self.frames[self.frame_index]
121 |
122 | self.state = c.BUMPED
123 |
124 |
125 | def opened(self):
126 | """Action during OPENED state"""
127 | self.frame_index = 1
128 | self.image = self.frames[self.frame_index]
129 |
130 | if self.contents == 'star' and self.powerup_in_box:
131 | self.group.add(powerups.Star(self.rect.centerx, self.rest_height))
132 | self.powerup_in_box = False
133 |
134 |
135 | class BrickPiece(pg.sprite.Sprite):
136 | """Pieces that appear when bricks are broken"""
137 | def __init__(self, x, y, xvel, yvel):
138 | super(BrickPiece, self).__init__()
139 | self.sprite_sheet = setup.GFX['item_objects']
140 | self.setup_frames()
141 | self.frame_index = 0
142 | self.image = self.frames[self.frame_index]
143 | self.rect = self.image.get_rect()
144 | self.rect.x = x
145 | self.rect.y = y
146 | self.x_vel = xvel
147 | self.y_vel = yvel
148 | self.gravity = .8
149 |
150 |
151 | def setup_frames(self):
152 | """create the frame list"""
153 | self.frames = []
154 |
155 | image = self.get_image(68, 20, 8, 8)
156 | reversed_image = pg.transform.flip(image, True, False)
157 |
158 | self.frames.append(image)
159 | self.frames.append(reversed_image)
160 |
161 |
162 | def get_image(self, x, y, width, height):
163 | """Extract image from sprite sheet"""
164 | image = pg.Surface([width, height]).convert()
165 | rect = image.get_rect()
166 |
167 | image.blit(self.sprite_sheet, (0, 0), (x, y, width, height))
168 | image.set_colorkey(c.BLACK)
169 | image = pg.transform.scale(image,
170 | (int(rect.width*c.BRICK_SIZE_MULTIPLIER),
171 | int(rect.height*c.BRICK_SIZE_MULTIPLIER)))
172 | return image
173 |
174 |
175 | def update(self):
176 | """Update brick piece"""
177 | self.rect.x += self.x_vel
178 | self.rect.y += self.y_vel
179 | self.y_vel += self.gravity
180 | self.check_if_off_screen()
181 |
182 | def check_if_off_screen(self):
183 | """Remove from sprite groups if off screen"""
184 | if self.rect.y > c.SCREEN_HEIGHT:
185 | self.kill()
186 |
187 |
188 |
189 |
190 |
191 |
192 |
193 |
194 |
195 |
196 |
197 |
198 |
--------------------------------------------------------------------------------
/data/tools.py:
--------------------------------------------------------------------------------
1 | __author__ = 'justinarmstrong'
2 |
3 | import os
4 | import pygame as pg
5 | from pygame.surfarray import pixels3d, array3d
6 | from . import constants as c
7 | import platform
8 | import setup
9 | from collections import deque
10 |
11 |
12 | p_name = platform.system()
13 |
14 | keybinding = {
15 | 'action':pg.K_s,
16 | 'jump':pg.K_a,
17 | 'left':pg.K_LEFT,
18 | 'right':pg.K_RIGHT,
19 | 'down':pg.K_DOWN
20 | }
21 |
22 | class Control(object):
23 | """Control class for entire project. Contains the game loop, and contains
24 | the event_loop which passes events to States as needed. Logic for flipping
25 | states is also found here."""
26 | def __init__(self, caption, env):
27 | self.screen = pg.display.get_surface()
28 | self.done = False
29 | self.clock = pg.time.Clock()
30 | self.caption = caption
31 | #self.fps = 60
32 | self.fps = 100000
33 | self.show_fps = False
34 | self.current_time = 0.0
35 | self.keys = pg.key.get_pressed()
36 | self.state_dict = {}
37 | self.state_name = None
38 | self.state = None
39 | self.ml_done = False
40 | self.max_posision_x = 200
41 | self.correct_x = 80
42 | self.before_x = 200
43 |
44 | def setup_states(self, state_dict, start_state):
45 | self.state_dict = state_dict
46 | self.state_name = start_state
47 | self.state = self.state_dict[self.state_name]
48 |
49 | def update(self):
50 | self.current_time = pg.time.get_ticks()
51 | if self.state.quit:
52 | self.done = True
53 | elif self.state.done:
54 | self.flip_state()
55 | self.state.update(self.screen, self.keys, self.current_time)
56 |
57 | # position start = 200 / end=8519
58 | if self.state.mario.dead:
59 | self.ml_done = True
60 |
61 |
62 |
63 | def flip_state(self):
64 | previous, self.state_name = self.state_name, self.state.next
65 | persist = self.state.cleanup()
66 | self.state = self.state_dict[self.state_name]
67 | self.state.startup(self.current_time, persist)
68 | self.state.previous = previous
69 |
70 |
71 | def get_step(self):
72 | if p_name == "Darwin":
73 | next_state = pixels3d(self.screen)
74 | else:
75 | next_state = array3d(setup.SCREEN)
76 |
77 | reward = 0
78 | score = self.state.get_score()
79 | position_x = self.state.last_x_position
80 | if position_x > self.max_posision_x:
81 | reward += (position_x - self.max_posision_x)*2
82 | self.max_posision_x = position_x
83 | else:
84 | reward = 0
85 |
86 | reward = reward + score
87 |
88 | # time penalty
89 | #reward -= 0.1
90 | #if self.keys[275] == 1:
91 | # reward += 1
92 | '''
93 | if self.keys[276] == 1:
94 | reward -= 1
95 | elif self.keys[275] == 1:
96 | reward += 1
97 | '''
98 |
99 | if self.keys[275] == 1:
100 | reward += 1
101 | else:
102 | reward -= 5
103 |
104 | '''
105 | if self.before_x < position_x:
106 | reward += position_x - self.before_x
107 | self.before_x = position_x
108 | '''
109 |
110 | #if position_x < 70 and position_x != 0:
111 | # self.ml_done = True
112 |
113 | return (next_state, reward, self.ml_done, self.state.clear,
114 | self.max_posision_x, self.state.timeout, position_x)
115 |
116 |
117 |
118 | def event_loop(self, key):
119 | if key != None and self.keys != key:
120 | self.keys = key
121 |
122 | else:
123 | for event in pg.event.get():
124 | if event.type == pg.QUIT:
125 | self.done = True
126 | elif event.type == pg.KEYDOWN:
127 | self.keys = pg.key.get_pressed()
128 | self.toggle_show_fps(event.key)
129 | elif event.type == pg.KEYUP:
130 | self.keys = pg.key.get_pressed()
131 | self.state.get_event(event)
132 |
133 | def toggle_show_fps(self, key):
134 | if key == pg.K_F5:
135 | self.show_fps = not self.show_fps
136 | if not self.show_fps:
137 | pg.display.set_caption(self.caption)
138 |
139 |
140 | def main(self):
141 | """Main loop for entire program"""
142 | while not self.done:
143 | self.event_loop()
144 | self.update()
145 | pg.display.update()
146 | self.clock.tick(self.fps)
147 | if self.show_fps:
148 | fps = self.clock.get_fps()
149 | with_fps = "{} - {:.2f} FPS".format(self.caption, fps)
150 | pg.display.set_caption(with_fps)
151 |
152 |
153 | class _State(object):
154 | def __init__(self):
155 | self.start_time = 0.0
156 | self.current_time = 0.0
157 | self.done = False
158 | self.quit = False
159 | self.next = None
160 | self.previous = None
161 | self.persist = {}
162 | self.score = 0
163 | self.last_x_position = 0
164 |
165 | def get_score(self):
166 | tmp = self.score
167 | self.score = 0
168 | return tmp
169 |
170 | def get_event(self, event):
171 | pass
172 |
173 | def startup(self, current_time, persistant):
174 | self.persist = persistant
175 | self.start_time = current_time
176 |
177 | def cleanup(self):
178 | self.done = False
179 | return self.persist
180 |
181 | def update(self, surface, keys, current_time):
182 | pass
183 |
184 |
185 |
186 | def load_all_gfx(directory, colorkey=(255,0,255), accept=('.png', 'jpg', 'bmp')):
187 | graphics = {}
188 | for pic in os.listdir(directory):
189 | name, ext = os.path.splitext(pic)
190 | if ext.lower() in accept:
191 | img = pg.image.load(os.path.join(directory, pic))
192 | if img.get_alpha():
193 | img = img.convert_alpha()
194 | else:
195 | img = img.convert()
196 | img.set_colorkey(colorkey)
197 | graphics[name]=img
198 | return graphics
199 |
200 |
201 | def load_all_music(directory, accept=('.wav', '.mp3', '.ogg', '.mdi')):
202 | songs = {}
203 | for song in os.listdir(directory):
204 | name,ext = os.path.splitext(song)
205 | if ext.lower() in accept:
206 | songs[name] = os.path.join(directory, song)
207 | return songs
208 |
209 |
210 | def load_all_fonts(directory, accept=('.ttf')):
211 | return load_all_music(directory, accept)
212 |
213 |
214 | def load_all_sfx(directory, accept=('.wav','.mpe','.ogg','.mdi')):
215 | effects = {}
216 | for fx in os.listdir(directory):
217 | name, ext = os.path.splitext(fx)
218 | if ext.lower() in accept:
219 | effects[name] = pg.mixer.Sound(os.path.join(directory, fx))
220 | return effects
221 |
222 |
223 |
224 |
225 |
226 |
227 |
228 |
229 |
230 |
231 |
232 |
--------------------------------------------------------------------------------
/ttest.py:
--------------------------------------------------------------------------------
1 |
2 | import random
3 | import numpy as np
4 | import math
5 | actions = {
6 | 0: (
7 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
8 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
9 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
10 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
11 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
12 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
13 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
14 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
15 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
16 | 1: (
17 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
18 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
19 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
20 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
21 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
22 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
23 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
24 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
25 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
26 | 2: (
27 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
28 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
29 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
31 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
32 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
33 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
34 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
35 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
36 | 3: (
37 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
38 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
39 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
40 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
41 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
42 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
43 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
44 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
45 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
46 | 4: (
47 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
48 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
49 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
50 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
51 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
52 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
53 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
54 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
55 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
56 | 5: (
57 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
58 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
59 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
60 | 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
61 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
62 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
63 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
64 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
65 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
66 | 6: (
67 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
68 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
69 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
70 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
71 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
72 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
73 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
74 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
75 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76 | }
77 |
78 | a = 1e-2
79 |
80 | from collections import deque
81 |
82 | q = deque()
83 | for i in range(10):
84 | q.append(i)
85 |
86 | print q[-1]
87 | print q
--------------------------------------------------------------------------------
/main.py:
--------------------------------------------------------------------------------
1 | # -*- coding: utf-8 -*-
2 | import tensorflow as tf
3 | import numpy as np
4 | import random
5 |
6 | from collections import deque
7 | from data.env import Env
8 | from tensorflow.python.framework.errors_impl import NotFoundError
9 | import time
10 | import threading
11 | import png
12 |
13 |
14 |
15 | class AIControl:
16 | def __init__(self, env):
17 | self.env = env
18 |
19 | self.input_size = self.env.state_n
20 | self.output_size = 14
21 |
22 | #self.dis = 0.9
23 | self.dis = 0.9
24 | self.val = 0
25 | self.save_path = "./save/save_model"
26 |
27 | self.max_episodes = 20000001
28 |
29 | self.replay_buffer = deque()
30 | self.episode_buffer = deque()
31 |
32 | self.MAX_BUFFER_SIZE = 40000
33 |
34 | self.frame_action = 3
35 | self.training = True
36 | self.step = 8351
37 |
38 |
39 | def async_training(self, sess, ops):
40 | epoch = 100
41 | batch_size = 200
42 | while self.training:
43 | if len(self.replay_buffer) > self.MAX_BUFFER_SIZE/10:
44 | #replay_buffer, episode, step_count, max_x, reward_sum = self.episode_buffer.popleft()
45 | replay_buffer = list(self.replay_buffer)
46 | for idx in range(epoch):
47 | batch = random.sample(replay_buffer, batch_size)
48 | loss = self.replay_train(self.mainDQN, self.targetDQN, batch)
49 | print("Step: {}-{} Loss: {}".format(self.step, idx, loss))
50 | sess.run(ops)
51 | #sess.run(ops_temp)
52 |
53 | # 50 에피소드마다 저장한다
54 | if self.step % 50 == 0:
55 | self.mainDQN.save(episode=self.step)
56 | self.targetDQN.save(episode=self.step)
57 | self.step += 1
58 | else:
59 | time.sleep(1)
60 |
61 |
62 |
63 | def replay_train(self, mainDQN, targetDQN, train_batch):
64 | x_stack = np.empty(0).reshape(0, self.input_size)
65 | y_stack = np.empty(0).reshape(0, self.output_size)
66 |
67 | for state, action, reward, next_state, done in train_batch:
68 | Q = mainDQN.predict(state)
69 |
70 | if done:
71 | Q[0, action] = reward
72 | else:
73 | Q[0, action] = reward + self.dis * \
74 | targetDQN.predict(next_state)[0, np.argmax(mainDQN.predict(next_state))]
75 |
76 | state = np.reshape(state, [self.input_size])
77 |
78 | y_stack = np.vstack([y_stack, Q])
79 | x_stack = np.vstack([x_stack, state])
80 |
81 | return mainDQN.update(x_stack, y_stack)
82 |
83 | def get_copy_var_ops(self, dest_scope_name="target", src_scope_name="main"):
84 | op_holder = []
85 |
86 | src_vars = tf.get_collection(tf.GraphKeys.TRAINABLE_VARIABLES, scope=src_scope_name)
87 | dest_vars = tf.get_collection(tf.GraphKeys.TRAINABLE_VARIABLES, scope=dest_scope_name)
88 |
89 | for src_var, dest_var in zip(src_vars, dest_vars):
90 | op_holder.append(dest_var.assign(src_var.value()))
91 |
92 | return op_holder
93 |
94 | def control_start(self):
95 | import dqn
96 | with tf.Session() as sess:
97 | self.mainDQN = dqn.DQN(sess, self.input_size, self.output_size, name="main")
98 | self.targetDQN = dqn.DQN(sess, self.input_size, self.output_size, name="target")
99 | #self.tempDQN = dqn.DQN(sess, self.input_size, self.output_size, name="temp")
100 | tf.global_variables_initializer().run()
101 |
102 | episode = 8350
103 | best_x = 0
104 | try:
105 | self.mainDQN.restore(episode)
106 | self.targetDQN.restore(episode)
107 | #self.tempDQN.restore(episode)
108 | except NotFoundError:
109 | print "save file not found"
110 |
111 | copy_ops = self.get_copy_var_ops()
112 | copy_ops_temp = self.get_copy_var_ops(dest_scope_name="main", src_scope_name="temp")
113 | #copy_ops_temp2 = self.get_copy_var_ops(dest_scope_name="temp", src_scope_name="main")
114 | sess.run(copy_ops)
115 | #sess.run(copy_ops_temp2)
116 |
117 | training_thread = threading.Thread(target=self.async_training, args=(sess, copy_ops))
118 | training_thread.start()
119 |
120 | start_position = 500
121 |
122 | episode = 141500
123 | while episode < self.max_episodes:
124 | e = 0.2#max(0.05, min(0.75, 1 / ((self.step / 1000) + 0.2)))
125 | #max(0.05, min(0.3, 1. / ((episode / 5000) + 1)))
126 |
127 | done = False
128 | clear = False
129 | step_count = 0
130 | state = self.env.reset(start_position=start_position)
131 | max_x = 0
132 | now_x = 0
133 | reward_sum = 0
134 | before_action = [0, 0, 0, 0, 0, 0]
135 |
136 | input_list = []
137 |
138 | hold_frame = 0
139 | before_max_x = 200
140 |
141 | step_reward = 0
142 |
143 | action_state = state
144 | while not done and not clear:
145 |
146 | if step_count % self.frame_action == 0:
147 | if np.random.rand(1) < e:
148 | action = self.env.get_random_actions()
149 | else:
150 | action = np.argmax(self.targetDQN.predict(state))
151 | input_list.append(action)
152 | action_state = state
153 | else:
154 | action = before_action
155 |
156 | next_state, reward, done, clear, max_x, timeout, now_x = self.env.step(action)
157 | #print state
158 | step_reward += reward
159 |
160 | # 앞으로 나아가지 못하는 상황이 2000프레임 이상이면 종료하고 학습한다.
161 | if now_x <= before_max_x:
162 | hold_frame += 1
163 | if hold_frame > 2000:
164 | break
165 | else:
166 | hold_frame = 0
167 | before_max_x = max_x
168 |
169 |
170 | if step_count % self.frame_action == self.frame_action-1 \
171 | or done or timeout or clear:
172 | if done and not clear:
173 | step_reward = -10000
174 | if clear:
175 | step_reward += 10000
176 | done = True
177 |
178 | self.replay_buffer.append((action_state, action, step_reward, next_state, done))
179 | if len(self.replay_buffer) > self.MAX_BUFFER_SIZE:
180 | self.replay_buffer.popleft()
181 | step_reward = 0
182 |
183 | state = next_state
184 | step_count += 1
185 |
186 | reward_sum += reward
187 | before_action = action
188 |
189 | #png.from_array(next_state, 'L').save('capture/' + str(step_count) + '.png')
190 |
191 | with open('input_log/input', 'w') as fp:
192 | fp.write(str(episode) + ' - ' + str(input_list))
193 |
194 | episode += 1
195 | '''
196 | if len(self.replay_buffer) == self.MAX_BUFFER_SIZE:
197 | self.episode_buffer.append((self.replay_buffer, episode, step_count, max_x, reward_sum))
198 | if len(self.episode_buffer) > 0:
199 | print 'buffer flush... plz wait...'
200 | while len(self.episode_buffer) != 0:
201 | time.sleep(1)
202 | self.replay_buffer = deque()
203 |
204 |
205 | epoch = 100
206 | batch_size = 200
207 | if episode % 20 == 0:
208 | # replay_buffer, episode, step_count, max_x, reward_sum = self.episode_buffer.popleft()
209 | replay_buffer = list(self.replay_buffer)
210 | for idx in range(epoch):
211 | batch = random.sample(replay_buffer, batch_size)
212 | loss = self.replay_train(self.mainDQN, self.targetDQN, batch)
213 | print("Step: {}-{} Loss: {}".format(step, idx, loss))
214 | sess.run(copy_ops)
215 |
216 | # 50 에피소드마다 저장한다
217 | if step % 50 == 0:
218 | self.mainDQN.save(episode=step)
219 | self.targetDQN.save(episode=step)
220 | #self.tempDQN.save(episode=step)
221 | step += 1
222 | else:
223 | time.sleep(1)
224 | episode += 1
225 | '''
226 |
227 | # 죽은 경우 죽은 지점의 600픽셀 이전에서 살아나서 다시 시도한다
228 | '''
229 | if done and not timeout:
230 | start_position = now_x - 800
231 | else:
232 | start_position = 0
233 | '''
234 |
235 | # 에피소드가 끝나면 종료하지말고 버퍼에있는 트레이닝을 마친다
236 | self.training = False
237 | training_thread.join()
238 |
239 |
240 |
241 | def main():
242 | env = Env()
243 | controller = AIControl(env)
244 | controller.control_start()
245 |
246 |
247 | if __name__ == "__main__":
248 | main()
249 |
250 | #lightdm
--------------------------------------------------------------------------------
/main_async.py:
--------------------------------------------------------------------------------
1 | # -*- coding: utf-8 -*-
2 | import tensorflow as tf
3 | import numpy as np
4 | import random
5 |
6 | from collections import deque
7 | from data.env import Env
8 | from tensorflow.python.framework.errors_impl import NotFoundError
9 | import time
10 | import threading
11 | import png
12 | from multiprocessing import Process, Queue, Pipe, Value
13 |
14 |
15 | class DQNManager(Process):
16 | def __init__(self, input_size, output_size, train_q, pipe, is_training):
17 | Process.__init__(self)
18 | self.train_q = train_q
19 | self.pipe = pipe
20 |
21 | self.input_size = input_size
22 | self.output_size = 12
23 |
24 | self.dis = 0.9
25 |
26 | self.save_path = "./save/save_model"
27 | self.training = is_training
28 |
29 | def run(self):
30 | import dqn
31 | with tf.Session() as sess:
32 | self.sess = sess
33 | self.mainDQN = dqn.DQN(sess, self.input_size, self.output_size, name="main")
34 | self.targetDQN = dqn.DQN(sess, self.input_size, self.output_size, name="target")
35 | self.tempDQN = dqn.DQN(sess, self.input_size, self.output_size, name="temp")
36 | tf.global_variables_initializer().run()
37 |
38 | episode = 5100
39 | try:
40 | self.mainDQN.restore(episode)
41 | self.targetDQN.restore(episode)
42 | self.tempDQN.restore(episode)
43 | except NotFoundError:
44 | print "save file not found"
45 |
46 | self.copy_ops = self.get_copy_var_ops()
47 | self.copy_ops_temp = self.get_copy_var_ops(dest_scope_name="main", src_scope_name="temp")
48 | self.copy_ops_temp2 = self.get_copy_var_ops(dest_scope_name="temp", src_scope_name="main")
49 | sess.run(self.copy_ops)
50 | sess.run(self.copy_ops_temp2)
51 |
52 | predict_thread = threading.Thread(target=self.predict)
53 | train_thread = threading.Thread(target=self.train)
54 | predict_thread.start()
55 | train_thread.start()
56 | train_thread.join()
57 | predict_thread.join()
58 |
59 | def predict(self):
60 | while self.training.value:
61 | state = self.pipe.recv()
62 | self.pipe.send(np.argmax(self.mainDQN.predict(state)))
63 |
64 | def train(self):
65 | while True:
66 | replay_buffer, episode, step_count, max_x, reward_sum = self.train_q.recv()
67 | print "received"
68 | self.sess.run(self.copy_ops_temp2)
69 | for idx in range(4):
70 | # minibatch = random.sample(replay_buffer, int(len(replay_buffer) * 0.8))
71 | minibatch = replay_buffer
72 | loss = self.replay_train(self.tempDQN, self.targetDQN, minibatch)
73 | print("Episode: {} Loss: {} Accuracy: {}".format(episode, loss[0], loss[2]))
74 |
75 | self.sess.run(self.copy_ops)
76 | self.sess.run(self.copy_ops_temp)
77 |
78 | # 100 에피소드마다 저장한다
79 | if episode % 100 == 0:
80 | self.mainDQN.save(episode=episode)
81 | self.targetDQN.save(episode=episode)
82 | self.tempDQN.save(episode=episode)
83 |
84 | if not self.training.value:
85 | break
86 |
87 | def replay_train(self, mainDQN, targetDQN, train_batch):
88 | x_stack = np.empty(0).reshape(0, self.input_size)
89 | y_stack = np.empty(0).reshape(0, self.output_size)
90 | step = 0
91 | for state, action, reward, next_state, done in train_batch:
92 | Q = mainDQN.predict(state)
93 | #png.from_array(next_state, 'L').save('capture/' + str(step) + '.png')
94 |
95 | if done:
96 | Q[0, action] = reward
97 | else:
98 | Q[0, action] = reward + self.dis * targetDQN.predict(next_state)[0, np.argmax(mainDQN.predict(next_state))]
99 |
100 |
101 | state = np.reshape(state, [self.input_size])
102 | y_stack = np.vstack([y_stack, Q])
103 | x_stack = np.vstack([x_stack, state])
104 | step += 1
105 |
106 | return mainDQN.update(x_stack, y_stack)
107 |
108 | def get_copy_var_ops(self, dest_scope_name="target", src_scope_name="main"):
109 | op_holder = []
110 |
111 | src_vars = tf.get_collection(tf.GraphKeys.TRAINABLE_VARIABLES, scope=src_scope_name)
112 | dest_vars = tf.get_collection(tf.GraphKeys.TRAINABLE_VARIABLES, scope=dest_scope_name)
113 |
114 | for src_var, dest_var in zip(src_vars, dest_vars):
115 | op_holder.append(dest_var.assign(src_var.value()))
116 |
117 | return op_holder
118 |
119 |
120 | class AIControl:
121 | def __init__(self, env, train_q, play_pipe, is_training):
122 | self.env = env
123 |
124 | self.input_size = self.env.state_n
125 | self.output_size = 12
126 |
127 | #self.dis = 0.9
128 | self.dis = 0.9
129 | self.val = 0
130 | self.save_path = "./save/save_model"
131 |
132 | self.max_episodes = 2000001
133 |
134 | self.replay_buffer = deque()
135 | self.episode_buffer = train_q
136 | self.play_pipe = play_pipe
137 |
138 | self.MAX_BUFFER_SIZE = 20000
139 |
140 | self.frame_action = 3
141 | self.training = is_training
142 |
143 |
144 | def control_start(self):
145 | start_position = 0
146 | episode = 200
147 |
148 | while episode < self.max_episodes:
149 | e = max(0.05, 1. / ((episode / 30) + 1))#min(0.8, 1. / ((episode / 30) + 1)))
150 | done = False
151 | clear = False
152 | step_count = 0
153 | state = self.env.reset(start_position=start_position)
154 | max_x = 0
155 | reward_sum = 0
156 | before_action = [0, 0, 0, 0, 0, 0]
157 |
158 | input_list = []
159 |
160 | hold_frame = 0
161 | before_max_x = 200
162 |
163 | step_reward = 0
164 |
165 | while not done and not clear:
166 |
167 | if step_count % self.frame_action == 0:
168 | if np.random.rand(1) < e:
169 | action = self.env.get_random_actions()
170 | else:
171 | self.play_pipe.send(state)
172 | action = self.play_pipe.recv()
173 | input_list.append(action)
174 | else:
175 | action = before_action
176 |
177 | next_state, reward, done, clear, max_x, timeout, now_x = self.env.step(action)
178 | #print state
179 | step_reward += reward
180 |
181 |
182 | if step_count % self.frame_action == self.frame_action-1 \
183 | or done or timeout or clear:
184 | if done and not timeout:
185 | reward = -10000
186 | if clear:
187 | reward += 10000
188 | done = True
189 |
190 | self.replay_buffer.append((state, action, step_reward, next_state, done))
191 | if len(self.replay_buffer) > self.MAX_BUFFER_SIZE:
192 | self.replay_buffer.popleft()
193 | step_reward = 0
194 |
195 |
196 |
197 |
198 | state = next_state
199 | step_count += 1
200 |
201 | reward_sum += reward
202 | before_action = action
203 |
204 | # 앞으로 나아가지 못하는 상황이 1000프레임 이상이면 종료하고 학습한다.
205 | if now_x <= before_max_x:
206 | hold_frame += 1
207 | if hold_frame > 1000:
208 | timeout = True
209 | break
210 | else:
211 | hold_frame = 0
212 | before_max_x = max_x
213 | #print next_state
214 | #png.from_array(next_state, 'RGB').save('capture/' + str(step_count) + '.png')
215 |
216 | print("Episode: {} steps: {} max_x: {} reward: {}".format(episode, step_count, max_x,
217 | reward_sum))
218 |
219 | with open('input_log/input_' + str(episode), 'w') as fp:
220 | fp.write(str(input_list))
221 |
222 | # 샘플링 하기에 작은 사이즈는 트레이닝 시키지 않는다
223 | if episode % 5 == 0 and len(self.replay_buffer) > 50:
224 | self.episode_buffer.send((self.replay_buffer, episode, step_count, max_x, reward_sum))
225 | #if not self.episode_buffer.empty():
226 | # print 'buffer flush... plz wait...'
227 | # while self.episode_buffer.empty():
228 | # time.sleep(1)
229 | self.replay_buffer = deque()
230 |
231 | episode += 1
232 |
233 | # 죽은 경우 죽은 지점의 600픽셀 이전에서 살아나서 다시 시도한다
234 | '''
235 | if done and not timeout:
236 | start_position = now_x - 800
237 | else:
238 | start_position = 0
239 | '''
240 |
241 | self.training.value = False
242 |
243 |
244 |
245 | def main():
246 | env = Env()
247 |
248 | play_pipe, predict_pipe = Pipe()
249 | train_pipe1, train_pipe2 = Pipe()
250 |
251 | is_training = Value("b", True)
252 |
253 | manager = DQNManager(env.state_n, env.action_n, train_pipe1, predict_pipe, is_training)
254 | controller = AIControl(env, train_pipe2, play_pipe, is_training)
255 | manager.start()
256 | controller.control_start()
257 | manager.join()
258 |
259 |
260 | if __name__ == "__main__":
261 | main()
262 |
263 | #lightdm
--------------------------------------------------------------------------------
/data/components/powerups.py:
--------------------------------------------------------------------------------
1 | __author__ = 'justinarmstrong'
2 |
3 | import pygame as pg
4 | from .. import constants as c
5 | from .. import setup
6 |
7 |
8 | class Powerup(pg.sprite.Sprite):
9 | """Base class for all powerup_group"""
10 | def __init__(self, x, y):
11 | super(Powerup, self).__init__()
12 |
13 |
14 | def setup_powerup(self, x, y, name, setup_frames):
15 | """This separate setup function allows me to pass a different
16 | setup_frames method depending on what the powerup is"""
17 | self.sprite_sheet = setup.GFX['item_objects']
18 | self.frames = []
19 | self.frame_index = 0
20 | setup_frames()
21 | self.image = self.frames[self.frame_index]
22 | self.rect = self.image.get_rect()
23 | self.rect.centerx = x
24 | self.rect.y = y
25 | self.state = c.REVEAL
26 | self.y_vel = -1
27 | self.x_vel = 0
28 | self.direction = c.RIGHT
29 | self.box_height = y
30 | self.gravity = 1
31 | self.max_y_vel = 8
32 | self.animate_timer = 0
33 | self.name = name
34 |
35 |
36 | def get_image(self, x, y, width, height):
37 | """Get the image frames from the sprite sheet"""
38 |
39 | image = pg.Surface([width, height]).convert()
40 | rect = image.get_rect()
41 |
42 | image.blit(self.sprite_sheet, (0, 0), (x, y, width, height))
43 | image.set_colorkey(c.BLACK)
44 |
45 |
46 | image = pg.transform.scale(image,
47 | (int(rect.width*c.SIZE_MULTIPLIER),
48 | int(rect.height*c.SIZE_MULTIPLIER)))
49 | return image
50 |
51 |
52 | def update(self, game_info, *args):
53 | """Updates powerup behavior"""
54 | self.current_time = game_info[c.CURRENT_TIME]
55 | self.handle_state()
56 |
57 |
58 | def handle_state(self):
59 | pass
60 |
61 |
62 | def revealing(self, *args):
63 | """Action when powerup leaves the coin box or brick"""
64 | self.rect.y += self.y_vel
65 |
66 | if self.rect.bottom <= self.box_height:
67 | self.rect.bottom = self.box_height
68 | self.y_vel = 0
69 | self.state = c.SLIDE
70 |
71 |
72 | def sliding(self):
73 | """Action for when powerup slides along the ground"""
74 | if self.direction == c.RIGHT:
75 | self.x_vel = 3
76 | else:
77 | self.x_vel = -3
78 |
79 |
80 | def falling(self):
81 | """When powerups fall of a ledge"""
82 | if self.y_vel < self.max_y_vel:
83 | self.y_vel += self.gravity
84 |
85 |
86 | class Mushroom(Powerup):
87 | """Powerup that makes Mario become bigger"""
88 | def __init__(self, x, y, name='mushroom'):
89 | super(Mushroom, self).__init__(x, y)
90 | self.setup_powerup(x, y, name, self.setup_frames)
91 |
92 |
93 | def setup_frames(self):
94 | """Sets up frame list"""
95 | self.frames.append(self.get_image(0, 0, 16, 16))
96 |
97 |
98 | def handle_state(self):
99 | """Handles behavior based on state"""
100 | if self.state == c.REVEAL:
101 | self.revealing()
102 | elif self.state == c.SLIDE:
103 | self.sliding()
104 | elif self.state == c.FALL:
105 | self.falling()
106 |
107 |
108 | class LifeMushroom(Mushroom):
109 | """1up mushroom"""
110 | def __init__(self, x, y, name='1up_mushroom'):
111 | super(LifeMushroom, self).__init__(x, y)
112 | self.setup_powerup(x, y, name, self.setup_frames)
113 |
114 | def setup_frames(self):
115 | self.frames.append(self.get_image(16, 0, 16, 16))
116 |
117 |
118 | class FireFlower(Powerup):
119 | """Powerup that allows Mario to throw fire balls"""
120 | def __init__(self, x, y, name=c.FIREFLOWER):
121 | super(FireFlower, self).__init__(x, y)
122 | self.setup_powerup(x, y, name, self.setup_frames)
123 |
124 |
125 | def setup_frames(self):
126 | """Sets up frame list"""
127 | self.frames.append(
128 | self.get_image(0, 32, 16, 16))
129 | self.frames.append(
130 | self.get_image(16, 32, 16, 16))
131 | self.frames.append(
132 | self.get_image(32, 32, 16, 16))
133 | self.frames.append(
134 | self.get_image(48, 32, 16, 16))
135 |
136 |
137 | def handle_state(self):
138 | """Handle behavior based on state"""
139 | if self.state == c.REVEAL:
140 | self.revealing()
141 | elif self.state == c.RESTING:
142 | self.resting()
143 |
144 |
145 | def revealing(self):
146 | """Animation of flower coming out of box"""
147 | self.rect.y += self.y_vel
148 |
149 | if self.rect.bottom <= self.box_height:
150 | self.rect.bottom = self.box_height
151 | self.state = c.RESTING
152 |
153 | self.animation()
154 |
155 |
156 | def resting(self):
157 | """Fire Flower staying still on opened box"""
158 | self.animation()
159 |
160 |
161 | def animation(self):
162 | """Method to make the Fire Flower blink"""
163 | if (self.current_time - self.animate_timer) > 30:
164 | if self.frame_index < 3:
165 | self.frame_index += 1
166 | else:
167 | self.frame_index = 0
168 |
169 | self.image = self.frames[self.frame_index]
170 | self.animate_timer = self.current_time
171 |
172 |
173 | class Star(Powerup):
174 | """A powerup that gives mario invincibility"""
175 | def __init__(self, x, y, name='star'):
176 | super(Star, self).__init__(x, y)
177 | self.setup_powerup(x, y, name, self.setup_frames)
178 | self.animate_timer = 0
179 | self.rect.y += 1 #looks more centered offset one pixel
180 | self.gravity = .4
181 |
182 |
183 | def setup_frames(self):
184 | """Creating the self.frames list where the images for the animation
185 | are stored"""
186 | self.frames.append(self.get_image(1, 48, 15, 16))
187 | self.frames.append(self.get_image(17, 48, 15, 16))
188 | self.frames.append(self.get_image(33, 48, 15, 16))
189 | self.frames.append(self.get_image(49, 48, 15, 16))
190 |
191 |
192 | def handle_state(self):
193 | """Handles behavior based on state"""
194 | if self.state == c.REVEAL:
195 | self.revealing()
196 | elif self.state == c.BOUNCE:
197 | self.bouncing()
198 |
199 |
200 | def revealing(self):
201 | """When the star comes out of the box"""
202 | self.rect.y += self.y_vel
203 |
204 | if self.rect.bottom <= self.box_height:
205 | self.rect.bottom = self.box_height
206 | self.start_bounce(-2)
207 | self.state = c.BOUNCE
208 |
209 | self.animation()
210 |
211 |
212 | def animation(self):
213 | """sets image for animation"""
214 | if (self.current_time - self.animate_timer) > 30:
215 | if self.frame_index < 3:
216 | self.frame_index += 1
217 | else:
218 | self.frame_index = 0
219 | self.animate_timer = self.current_time
220 | self.image = self.frames[self.frame_index]
221 |
222 |
223 | def start_bounce(self, vel):
224 | """Transitions into bouncing state"""
225 | self.y_vel = vel
226 |
227 |
228 | def bouncing(self):
229 | """Action when the star is bouncing around"""
230 | self.animation()
231 |
232 | if self.direction == c.LEFT:
233 | self.x_vel = -5
234 | else:
235 | self.x_vel = 5
236 |
237 |
238 |
239 | class FireBall(pg.sprite.Sprite):
240 | """Shot from Fire Mario"""
241 | def __init__(self, x, y, facing_right, name=c.FIREBALL):
242 | super(FireBall, self).__init__()
243 | self.sprite_sheet = setup.GFX['item_objects']
244 | self.setup_frames()
245 | if facing_right:
246 | self.direction = c.RIGHT
247 | self.x_vel = 12
248 | else:
249 | self.direction = c.LEFT
250 | self.x_vel = -12
251 | self.y_vel = 10
252 | self.gravity = .9
253 | self.frame_index = 0
254 | self.animation_timer = 0
255 | self.state = c.FLYING
256 | self.image = self.frames[self.frame_index]
257 | self.rect = self.image.get_rect()
258 | self.rect.right = x
259 | self.rect.y = y
260 | self.name = name
261 |
262 |
263 | def setup_frames(self):
264 | """Sets up animation frames"""
265 | self.frames = []
266 |
267 | self.frames.append(
268 | self.get_image(96, 144, 8, 8)) #Frame 1 of flying
269 | self.frames.append(
270 | self.get_image(104, 144, 8, 8)) #Frame 2 of Flying
271 | self.frames.append(
272 | self.get_image(96, 152, 8, 8)) #Frame 3 of Flying
273 | self.frames.append(
274 | self.get_image(104, 152, 8, 8)) #Frame 4 of flying
275 | self.frames.append(
276 | self.get_image(112, 144, 16, 16)) #frame 1 of exploding
277 | self.frames.append(
278 | self.get_image(112, 160, 16, 16)) #frame 2 of exploding
279 | self.frames.append(
280 | self.get_image(112, 176, 16, 16)) #frame 3 of exploding
281 |
282 |
283 | def get_image(self, x, y, width, height):
284 | """Get the image frames from the sprite sheet"""
285 |
286 | image = pg.Surface([width, height]).convert()
287 | rect = image.get_rect()
288 |
289 | image.blit(self.sprite_sheet, (0, 0), (x, y, width, height))
290 | image.set_colorkey(c.BLACK)
291 |
292 |
293 | image = pg.transform.scale(image,
294 | (int(rect.width*c.SIZE_MULTIPLIER),
295 | int(rect.height*c.SIZE_MULTIPLIER)))
296 | return image
297 |
298 |
299 | def update(self, game_info, viewport):
300 | """Updates fireball behavior"""
301 | self.current_time = game_info[c.CURRENT_TIME]
302 | self.handle_state()
303 | self.check_if_off_screen(viewport)
304 |
305 |
306 | def handle_state(self):
307 | """Handles behavior based on state"""
308 | if self.state == c.FLYING:
309 | self.animation()
310 | elif self.state == c.BOUNCING:
311 | self.animation()
312 | elif self.state == c.EXPLODING:
313 | self.animation()
314 |
315 |
316 | def animation(self):
317 | """adjusts frame for animation"""
318 | if self.state == c.FLYING or self.state == c.BOUNCING:
319 | if (self.current_time - self.animation_timer) > 200:
320 | if self.frame_index < 3:
321 | self.frame_index += 1
322 | else:
323 | self.frame_index = 0
324 | self.animation_timer = self.current_time
325 | self.image = self.frames[self.frame_index]
326 |
327 |
328 | elif self.state == c.EXPLODING:
329 | if (self.current_time - self.animation_timer) > 50:
330 | if self.frame_index < 6:
331 | self.frame_index += 1
332 | self.image = self.frames[self.frame_index]
333 | self.animation_timer = self.current_time
334 | else:
335 | self.kill()
336 |
337 |
338 | def explode_transition(self):
339 | """Transitions fireball to EXPLODING state"""
340 | self.frame_index = 4
341 | centerx = self.rect.centerx
342 | self.image = self.frames[self.frame_index]
343 | self.rect.centerx = centerx
344 | self.state = c.EXPLODING
345 |
346 |
347 | def check_if_off_screen(self, viewport):
348 | """Removes from sprite group if off screen"""
349 | if (self.rect.x > viewport.right) or (self.rect.y > viewport.bottom) \
350 | or (self.rect.right < viewport.x):
351 | self.kill()
352 |
353 |
354 |
355 |
356 |
357 |
358 |
359 |
360 |
361 |
362 |
--------------------------------------------------------------------------------
/data/env.py:
--------------------------------------------------------------------------------
1 | from . import setup, tools
2 | from .states import main_menu, load_screen, level1
3 | from . import constants as c
4 | import pygame as pg
5 | import numpy as np
6 | import scipy.misc
7 | import random
8 |
9 | class Env:
10 | action_idx = {
11 | 0: 273,
12 | 1: 274,
13 | 2: 276,
14 | 3: 275, # right
15 | 4: 97,
16 | 5: 115
17 | }
18 |
19 | mapping = {
20 | 0: [0, 0, 0, 0, 0, 0], # NO
21 | 1: [1, 0, 0, 0, 0, 0], # Up
22 | 2: [0, 1, 0, 0, 0, 0], # Down
23 | 3: [0, 0, 1, 0, 0, 0], # Left
24 | 4: [0, 0, 1, 0, 1, 0], # Left + A
25 | 5: [0, 0, 1, 0, 0, 1], # Left + B
26 | 6: [0, 0, 1, 0, 1, 1], # Left + A + B
27 | 7: [0, 0, 0, 1, 0, 0], # Right
28 | 8: [0, 0, 0, 1, 1, 0], # Right + A
29 | 9: [0, 0, 0, 1, 0, 1], # Right + B
30 | 10: [0, 0, 0, 1, 1, 1], # Right + A + B
31 | 11: [0, 0, 0, 0, 1, 0], # A
32 | 12: [0, 0, 0, 0, 0, 1], # B
33 | 13: [0, 0, 0, 0, 1, 1], # A + B
34 | }
35 |
36 | controller = None
37 |
38 | action_n = len(mapping.keys())
39 |
40 | resize_x = 90
41 | resize_y = 90
42 | color_chanel = 1
43 | state_n = resize_x * resize_y * color_chanel
44 |
45 | def __init__(self):
46 |
47 |
48 | #self.resize_x = 120
49 | #self.resize_y = 120
50 | #self.color_chanel = 1
51 | #self.state_n = self.resize_x * self.resize_y * self.color_chanel
52 |
53 | self.run_it = tools.Control(setup.ORIGINAL_CAPTION, self)
54 | self.state_dict = {
55 | c.MAIN_MENU: main_menu.Menu(),
56 | c.LOAD_SCREEN: load_screen.LoadScreen(),
57 | c.TIME_OUT: load_screen.TimeOut(),
58 | c.GAME_OVER: load_screen.GameOver(),
59 | c.LEVEL1: level1.Level1()
60 | }
61 | self.run_it.ml_done = False
62 | self.run_it.setup_states(self.state_dict, c.LEVEL1)
63 |
64 |
65 | def get_random_actions(self):
66 | return random.randint(0, 13)
67 |
68 | def rgb2gray(self, image):
69 | return np.dot(image[..., :3], [0.299, 0.587, 0.114])
70 |
71 | def reset(self, start_position=0):
72 | self.state_dict = {
73 | c.MAIN_MENU: main_menu.Menu(),
74 | c.LOAD_SCREEN: load_screen.LoadScreen(),
75 | c.TIME_OUT: load_screen.TimeOut(),
76 | c.GAME_OVER: load_screen.GameOver(),
77 | c.LEVEL1: level1.Level1()
78 | }
79 | self.run_it.ml_done = False
80 | self.run_it.setup_states(self.state_dict, c.LEVEL1)
81 | self.run_it.max_posision_x = 200
82 | #if start_position < 0:
83 | # start_position = 0
84 | #self.run_it.max_posision_x = start_position
85 | #self.run_it.state.viewport.x = start_position
86 |
87 | state, _, _, _, _, _, _ = self.run_it.get_step()
88 | state = scipy.misc.imresize(state, (self.resize_x, self.resize_y))
89 | state = self.rgb2gray(state) / 255.
90 | state = scipy.misc.imresize(state, (self.resize_x, self.resize_y))
91 | #state = scipy.misc.imresize(state, (self.resize_x, self.resize_y))
92 |
93 | #state = scipy.misc.imresize(state, (self.resize_x, self.resize_y))
94 |
95 | return state
96 |
97 |
98 |
99 | def step(self, action):
100 | input_action = [
101 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
102 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
103 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
104 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
105 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
106 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
107 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
108 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
109 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
110 | action = self.mapping[action]
111 | for idx in range(len(action)):
112 | if action[idx] == 1:
113 | input_action[self.action_idx[idx]] = 1
114 | self.run_it.event_loop(tuple(input_action))
115 | self.run_it.update()
116 | pg.display.update()
117 | next_state, reward, gameover, clear, max_x, timeout, now_x = self.run_it.get_step()
118 |
119 | #self.run_it.clock.tick(self.run_it.fps)
120 | #fps = self.run_it.clock.get_fps()
121 | #with_fps = "{} - {:.2f} FPS".format(self.run_it.caption, fps)
122 | #pg.display.set_caption(with_fps)
123 |
124 |
125 | next_state = scipy.misc.imresize(next_state, (self.resize_x, self.resize_y))
126 | next_state = self.rgb2gray(next_state) / 255.
127 | next_state = scipy.misc.imresize(next_state, (self.resize_x, self.resize_y))
128 | #next_state = scipy.misc.imresize(next_state, (self.resize_x, self.resize_y))
129 |
130 | #next_state = scipy.misc.imrotate(next_state, -90.)
131 |
132 | return (next_state, reward, gameover, clear, max_x, timeout, now_x)
133 |
134 |
135 | '''
136 | keys = {
137 | 'up': (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
138 | 'down': (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
139 | 'left': (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
140 | 'right': (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
141 | 'a': (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
142 | 's': (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
143 | 'notting': (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
144 | }
145 | '''
--------------------------------------------------------------------------------
/data/components/info.py:
--------------------------------------------------------------------------------
1 | __author__ = 'justinarmstrong'
2 |
3 | import pygame as pg
4 | from .. import setup
5 | from .. import constants as c
6 | from . import flashing_coin
7 |
8 |
9 | class Character(pg.sprite.Sprite):
10 | """Parent class for all characters used for the overhead level info"""
11 | def __init__(self, image):
12 | super(Character, self).__init__()
13 | self.image = image
14 | self.rect = self.image.get_rect()
15 |
16 |
17 | class OverheadInfo(object):
18 | """Class for level information like score, coin total,
19 | and time remaining"""
20 | def __init__(self, game_info, state):
21 | self.sprite_sheet = setup.GFX['text_images']
22 | self.coin_total = game_info[c.COIN_TOTAL]
23 | self.time = 401
24 | self.current_time = 0
25 | self.total_lives = game_info[c.LIVES]
26 | self.top_score = game_info[c.TOP_SCORE]
27 | self.state = state
28 | self.special_state = None
29 | self.game_info = game_info
30 |
31 | self.create_image_dict()
32 | self.create_score_group()
33 | self.create_info_labels()
34 | self.create_load_screen_labels()
35 | self.create_countdown_clock()
36 | self.create_coin_counter()
37 | self.create_flashing_coin()
38 | self.create_mario_image()
39 | self.create_game_over_label()
40 | self.create_time_out_label()
41 | self.create_main_menu_labels()
42 |
43 |
44 | def create_image_dict(self):
45 | """Creates the initial images for the score"""
46 | self.image_dict = {}
47 | image_list = []
48 |
49 | image_list.append(self.get_image(3, 230, 7, 7))
50 | image_list.append(self.get_image(12, 230, 7, 7))
51 | image_list.append(self.get_image(19, 230, 7, 7))
52 | image_list.append(self.get_image(27, 230, 7, 7))
53 | image_list.append(self.get_image(35, 230, 7, 7))
54 | image_list.append(self.get_image(43, 230, 7, 7))
55 | image_list.append(self.get_image(51, 230, 7, 7))
56 | image_list.append(self.get_image(59, 230, 7, 7))
57 | image_list.append(self.get_image(67, 230, 7, 7))
58 | image_list.append(self.get_image(75, 230, 7, 7))
59 |
60 | image_list.append(self.get_image(83, 230, 7, 7))
61 | image_list.append(self.get_image(91, 230, 7, 7))
62 | image_list.append(self.get_image(99, 230, 7, 7))
63 | image_list.append(self.get_image(107, 230, 7, 7))
64 | image_list.append(self.get_image(115, 230, 7, 7))
65 | image_list.append(self.get_image(123, 230, 7, 7))
66 | image_list.append(self.get_image(3, 238, 7, 7))
67 | image_list.append(self.get_image(11, 238, 7, 7))
68 | image_list.append(self.get_image(20, 238, 7, 7))
69 | image_list.append(self.get_image(27, 238, 7, 7))
70 | image_list.append(self.get_image(35, 238, 7, 7))
71 | image_list.append(self.get_image(44, 238, 7, 7))
72 | image_list.append(self.get_image(51, 238, 7, 7))
73 | image_list.append(self.get_image(59, 238, 7, 7))
74 | image_list.append(self.get_image(67, 238, 7, 7))
75 | image_list.append(self.get_image(75, 238, 7, 7))
76 | image_list.append(self.get_image(83, 238, 7, 7))
77 | image_list.append(self.get_image(91, 238, 7, 7))
78 | image_list.append(self.get_image(99, 238, 7, 7))
79 | image_list.append(self.get_image(108, 238, 7, 7))
80 | image_list.append(self.get_image(115, 238, 7, 7))
81 | image_list.append(self.get_image(123, 238, 7, 7))
82 | image_list.append(self.get_image(3, 246, 7, 7))
83 | image_list.append(self.get_image(11, 246, 7, 7))
84 | image_list.append(self.get_image(20, 246, 7, 7))
85 | image_list.append(self.get_image(27, 246, 7, 7))
86 | image_list.append(self.get_image(48, 248, 7, 7))
87 |
88 | image_list.append(self.get_image(68, 249, 6, 2))
89 | image_list.append(self.get_image(75, 247, 6, 6))
90 |
91 |
92 |
93 | character_string = '0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ -*'
94 |
95 | for character, image in zip(character_string, image_list):
96 | self.image_dict[character] = image
97 |
98 |
99 | def get_image(self, x, y, width, height):
100 | """Extracts image from sprite sheet"""
101 | image = pg.Surface([width, height])
102 | rect = image.get_rect()
103 |
104 | image.blit(self.sprite_sheet, (0, 0), (x, y, width, height))
105 | image.set_colorkey((92, 148, 252))
106 | image = pg.transform.scale(image,
107 | (int(rect.width*2.9),
108 | int(rect.height*2.9)))
109 | return image
110 |
111 |
112 | def create_score_group(self):
113 | """Creates the initial empty score (000000)"""
114 | self.score_images = []
115 | self.create_label(self.score_images, '000000', 75, 55)
116 |
117 |
118 | def create_info_labels(self):
119 | """Creates the labels that describe each info"""
120 | self.mario_label = []
121 | self.world_label = []
122 | self.time_label = []
123 | self.stage_label = []
124 |
125 |
126 | self.create_label(self.mario_label, 'MARIO', 75, 30)
127 | self.create_label(self.world_label, 'WORLD', 450, 30)
128 | self.create_label(self.time_label, 'TIME', 625, 30)
129 | self.create_label(self.stage_label, '1-1', 472, 55)
130 |
131 | self.label_list = [self.mario_label,
132 | self.world_label,
133 | self.time_label,
134 | self.stage_label]
135 |
136 |
137 | def create_load_screen_labels(self):
138 | """Creates labels for the center info of a load screen"""
139 | world_label = []
140 | number_label = []
141 |
142 | self.create_label(world_label, 'WORLD', 280, 200)
143 | self.create_label(number_label, '1-1', 430, 200)
144 |
145 | self.center_labels = [world_label, number_label]
146 |
147 |
148 | def create_countdown_clock(self):
149 | """Creates the count down clock for the level"""
150 | self.count_down_images = []
151 | self.create_label(self.count_down_images, str(self.time), 645, 55)
152 |
153 |
154 | def create_label(self, label_list, string, x, y):
155 | """Creates a label (WORLD, TIME, MARIO)"""
156 | for letter in string:
157 | label_list.append(Character(self.image_dict[letter]))
158 |
159 | self.set_label_rects(label_list, x, y)
160 |
161 |
162 | def set_label_rects(self, label_list, x, y):
163 | """Set the location of each individual character"""
164 | for i, letter in enumerate(label_list):
165 | letter.rect.x = x + ((letter.rect.width + 3) * i)
166 | letter.rect.y = y
167 | if letter.image == self.image_dict['-']:
168 | letter.rect.y += 7
169 | letter.rect.x += 2
170 |
171 |
172 | def create_coin_counter(self):
173 | """Creates the info that tracks the number of coins Mario collects"""
174 | self.coin_count_images = []
175 | self.create_label(self.coin_count_images, '*00', 300, 55)
176 |
177 |
178 | def create_flashing_coin(self):
179 | """Creates the flashing coin next to the coin total"""
180 | self.flashing_coin = flashing_coin.Coin(280, 53)
181 |
182 |
183 | def create_mario_image(self):
184 | """Get the mario image"""
185 | self.life_times_image = self.get_image(75, 247, 6, 6)
186 | self.life_times_rect = self.life_times_image.get_rect(center=(378, 295))
187 | self.life_total_label = []
188 | self.create_label(self.life_total_label, str(self.total_lives),
189 | 450, 285)
190 |
191 | self.sprite_sheet = setup.GFX['mario_bros']
192 | self.mario_image = self.get_image(178, 32, 12, 16)
193 | self.mario_rect = self.mario_image.get_rect(center=(320, 290))
194 |
195 |
196 | def create_game_over_label(self):
197 | """Create the label for the GAME OVER screen"""
198 | game_label = []
199 | over_label = []
200 |
201 | self.create_label(game_label, 'GAME', 280, 300)
202 | self.create_label(over_label, 'OVER', 400, 300)
203 |
204 | self.game_over_label = [game_label, over_label]
205 |
206 |
207 | def create_time_out_label(self):
208 | """Create the label for the time out screen"""
209 | time_out_label = []
210 |
211 | self.create_label(time_out_label, 'TIME OUT', 290, 310)
212 | self.time_out_label = [time_out_label]
213 |
214 |
215 | def create_main_menu_labels(self):
216 | """Create labels for the MAIN MENU screen"""
217 | player_one_game = []
218 | player_two_game = []
219 | top = []
220 | top_score = []
221 |
222 | self.create_label(player_one_game, '1 PLAYER GAME', 272, 360)
223 | self.create_label(player_two_game, '2 PLAYER GAME', 272, 405)
224 | self.create_label(top, 'TOP - ', 290, 465)
225 | self.create_label(top_score, '000000', 400, 465)
226 |
227 | self.main_menu_labels = [player_one_game, player_two_game,
228 | top, top_score]
229 |
230 |
231 | def update(self, level_info, mario=None):
232 | """Updates all overhead info"""
233 | self.mario = mario
234 | self.handle_level_state(level_info)
235 |
236 |
237 | def handle_level_state(self, level_info):
238 | """Updates info based on what state the game is in"""
239 | if self.state == c.MAIN_MENU:
240 | self.score = level_info[c.SCORE]
241 | self.update_score_images(self.score_images, self.score)
242 | self.update_score_images(self.main_menu_labels[3], self.top_score)
243 | self.update_coin_total(level_info)
244 | self.flashing_coin.update(level_info[c.CURRENT_TIME])
245 |
246 | elif self.state == c.LOAD_SCREEN:
247 | self.score = level_info[c.SCORE]
248 | self.update_score_images(self.score_images, self.score)
249 | self.update_coin_total(level_info)
250 |
251 | elif self.state == c.LEVEL:
252 | self.score = level_info[c.SCORE]
253 | self.update_score_images(self.score_images, self.score)
254 | if level_info[c.LEVEL_STATE] != c.FROZEN \
255 | and self.mario.state != c.WALKING_TO_CASTLE \
256 | and self.mario.state != c.END_OF_LEVEL_FALL \
257 | and not self.mario.dead:
258 | self.update_count_down_clock(level_info)
259 | self.update_coin_total(level_info)
260 | self.flashing_coin.update(level_info[c.CURRENT_TIME])
261 |
262 | elif self.state == c.TIME_OUT:
263 | self.score = level_info[c.SCORE]
264 | self.update_score_images(self.score_images, self.score)
265 | self.update_coin_total(level_info)
266 |
267 | elif self.state == c.GAME_OVER:
268 | self.score = level_info[c.SCORE]
269 | self.update_score_images(self.score_images, self.score)
270 | self.update_coin_total(level_info)
271 |
272 | elif self.state == c.FAST_COUNT_DOWN:
273 | level_info[c.SCORE] += 50
274 | self.score = level_info[c.SCORE]
275 | self.update_count_down_clock(level_info)
276 | self.update_score_images(self.score_images, self.score)
277 | self.update_coin_total(level_info)
278 | self.flashing_coin.update(level_info[c.CURRENT_TIME])
279 | if self.time == 0:
280 | self.state = c.END_OF_LEVEL
281 |
282 | elif self.state == c.END_OF_LEVEL:
283 | self.flashing_coin.update(level_info[c.CURRENT_TIME])
284 |
285 |
286 | def update_score_images(self, images, score):
287 | """Updates what numbers are to be blitted for the score"""
288 | index = len(images) - 1
289 |
290 | for digit in reversed(str(score)):
291 | rect = images[index].rect
292 | images[index] = Character(self.image_dict[digit])
293 | images[index].rect = rect
294 | index -= 1
295 |
296 |
297 | def update_count_down_clock(self, level_info):
298 | """Updates current time"""
299 | if self.state == c.FAST_COUNT_DOWN:
300 | self.time -= 1
301 |
302 | elif (level_info[c.CURRENT_TIME] - self.current_time) > 400:
303 | self.current_time = level_info[c.CURRENT_TIME]
304 | self.time -= 1
305 | self.count_down_images = []
306 | self.create_label(self.count_down_images, str(self.time), 645, 55)
307 | if len(self.count_down_images) < 2:
308 | for i in range(2):
309 | self.count_down_images.insert(0, Character(self.image_dict['0']))
310 | self.set_label_rects(self.count_down_images, 645, 55)
311 | elif len(self.count_down_images) < 3:
312 | self.count_down_images.insert(0, Character(self.image_dict['0']))
313 | self.set_label_rects(self.count_down_images, 645, 55)
314 |
315 |
316 | def update_coin_total(self, level_info):
317 | """Updates the coin total and adjusts label accordingly"""
318 | self.coin_total = level_info[c.COIN_TOTAL]
319 |
320 | coin_string = str(self.coin_total)
321 | if len(coin_string) < 2:
322 | coin_string = '*0' + coin_string
323 | elif len(coin_string) > 2:
324 | coin_string = '*00'
325 | else:
326 | coin_string = '*' + coin_string
327 |
328 | x = self.coin_count_images[0].rect.x
329 | y = self.coin_count_images[0].rect.y
330 |
331 | self.coin_count_images = []
332 |
333 | self.create_label(self.coin_count_images, coin_string, x, y)
334 |
335 |
336 | def draw(self, surface):
337 | """Draws overhead info based on state"""
338 | if self.state == c.MAIN_MENU:
339 | self.draw_main_menu_info(surface)
340 | elif self.state == c.LOAD_SCREEN:
341 | self.draw_loading_screen_info(surface)
342 | elif self.state == c.LEVEL:
343 | self.draw_level_screen_info(surface)
344 | elif self.state == c.GAME_OVER:
345 | self.draw_game_over_screen_info(surface)
346 | elif self.state == c.FAST_COUNT_DOWN:
347 | self.draw_level_screen_info(surface)
348 | elif self.state == c.END_OF_LEVEL:
349 | self.draw_level_screen_info(surface)
350 | elif self.state == c.TIME_OUT:
351 | self.draw_time_out_screen_info(surface)
352 | else:
353 | pass
354 |
355 |
356 |
357 | def draw_main_menu_info(self, surface):
358 | """Draws info for main menu"""
359 | for info in self.score_images:
360 | surface.blit(info.image, info.rect)
361 |
362 | for label in self.main_menu_labels:
363 | for letter in label:
364 | surface.blit(letter.image, letter.rect)
365 |
366 | for character in self.coin_count_images:
367 | surface.blit(character.image, character.rect)
368 |
369 | for label in self.label_list:
370 | for letter in label:
371 | surface.blit(letter.image, letter.rect)
372 |
373 | surface.blit(self.flashing_coin.image, self.flashing_coin.rect)
374 |
375 |
376 | def draw_loading_screen_info(self, surface):
377 | """Draws info for loading screen"""
378 | for info in self.score_images:
379 | surface.blit(info.image, info.rect)
380 |
381 | for word in self.center_labels:
382 | for letter in word:
383 | surface.blit(letter.image, letter.rect)
384 |
385 | for word in self.life_total_label:
386 | surface.blit(word.image, word.rect)
387 |
388 | surface.blit(self.mario_image, self.mario_rect)
389 | surface.blit(self.life_times_image, self.life_times_rect)
390 |
391 | for character in self.coin_count_images:
392 | surface.blit(character.image, character.rect)
393 |
394 | for label in self.label_list:
395 | for letter in label:
396 | surface.blit(letter.image, letter.rect)
397 |
398 | surface.blit(self.flashing_coin.image, self.flashing_coin.rect)
399 |
400 |
401 | def draw_level_screen_info(self, surface):
402 | """Draws info during regular game play"""
403 | for info in self.score_images:
404 | surface.blit(info.image, info.rect)
405 |
406 | for digit in self.count_down_images:
407 | surface.blit(digit.image, digit.rect)
408 |
409 | for character in self.coin_count_images:
410 | surface.blit(character.image, character.rect)
411 |
412 | for label in self.label_list:
413 | for letter in label:
414 | surface.blit(letter.image, letter.rect)
415 |
416 | surface.blit(self.flashing_coin.image, self.flashing_coin.rect)
417 |
418 |
419 | def draw_game_over_screen_info(self, surface):
420 | """Draws info when game over"""
421 | for info in self.score_images:
422 | surface.blit(info.image, info.rect)
423 |
424 | for word in self.game_over_label:
425 | for letter in word:
426 | surface.blit(letter.image, letter.rect)
427 |
428 | for character in self.coin_count_images:
429 | surface.blit(character.image, character.rect)
430 |
431 | for label in self.label_list:
432 | for letter in label:
433 | surface.blit(letter.image, letter.rect)
434 |
435 | surface.blit(self.flashing_coin.image, self.flashing_coin.rect)
436 |
437 |
438 | def draw_time_out_screen_info(self, surface):
439 | """Draws info when on the time out screen"""
440 | for info in self.score_images:
441 | surface.blit(info.image, info.rect)
442 |
443 | for word in self.time_out_label:
444 | for letter in word:
445 | surface.blit(letter.image, letter.rect)
446 |
447 | for character in self.coin_count_images:
448 | surface.blit(character.image, character.rect)
449 |
450 | for label in self.label_list:
451 | for letter in label:
452 | surface.blit(letter.image, letter.rect)
453 |
454 | surface.blit(self.flashing_coin.image, self.flashing_coin.rect)
455 |
456 |
457 |
458 |
459 |
460 |
461 |
462 |
463 |
464 |
--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
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441 | nothing other than this License grants you permission to propagate or
442 | modify any covered work. These actions infringe copyright if you do
443 | not accept this License. Therefore, by modifying or propagating a
444 | covered work, you indicate your acceptance of this License to do so.
445 |
446 | 10. Automatic Licensing of Downstream Recipients.
447 |
448 | Each time you convey a covered work, the recipient automatically
449 | receives a license from the original licensors, to run, modify and
450 | propagate that work, subject to this License. You are not responsible
451 | for enforcing compliance by third parties with this License.
452 |
453 | An "entity transaction" is a transaction transferring control of an
454 | organization, or substantially all assets of one, or subdividing an
455 | organization, or merging organizations. If propagation of a covered
456 | work results from an entity transaction, each party to that
457 | transaction who receives a copy of the work also receives whatever
458 | licenses to the work the party's predecessor in interest had or could
459 | give under the previous paragraph, plus a right to possession of the
460 | Corresponding Source of the work from the predecessor in interest, if
461 | the predecessor has it or can get it with reasonable efforts.
462 |
463 | You may not impose any further restrictions on the exercise of the
464 | rights granted or affirmed under this License. For example, you may
465 | not impose a license fee, royalty, or other charge for exercise of
466 | rights granted under this License, and you may not initiate litigation
467 | (including a cross-claim or counterclaim in a lawsuit) alleging that
468 | any patent claim is infringed by making, using, selling, offering for
469 | sale, or importing the Program or any portion of it.
470 |
471 | 11. Patents.
472 |
473 | A "contributor" is a copyright holder who authorizes use under this
474 | License of the Program or a work on which the Program is based. The
475 | work thus licensed is called the contributor's "contributor version".
476 |
477 | A contributor's "essential patent claims" are all patent claims
478 | owned or controlled by the contributor, whether already acquired or
479 | hereafter acquired, that would be infringed by some manner, permitted
480 | by this License, of making, using, or selling its contributor version,
481 | but do not include claims that would be infringed only as a
482 | consequence of further modification of the contributor version. For
483 | purposes of this definition, "control" includes the right to grant
484 | patent sublicenses in a manner consistent with the requirements of
485 | this License.
486 |
487 | Each contributor grants you a non-exclusive, worldwide, royalty-free
488 | patent license under the contributor's essential patent claims, to
489 | make, use, sell, offer for sale, import and otherwise run, modify and
490 | propagate the contents of its contributor version.
491 |
492 | In the following three paragraphs, a "patent license" is any express
493 | agreement or commitment, however denominated, not to enforce a patent
494 | (such as an express permission to practice a patent or covenant not to
495 | sue for patent infringement). To "grant" such a patent license to a
496 | party means to make such an agreement or commitment not to enforce a
497 | patent against the party.
498 |
499 | If you convey a covered work, knowingly relying on a patent license,
500 | and the Corresponding Source of the work is not available for anyone
501 | to copy, free of charge and under the terms of this License, through a
502 | publicly available network server or other readily accessible means,
503 | then you must either (1) cause the Corresponding Source to be so
504 | available, or (2) arrange to deprive yourself of the benefit of the
505 | patent license for this particular work, or (3) arrange, in a manner
506 | consistent with the requirements of this License, to extend the patent
507 | license to downstream recipients. "Knowingly relying" means you have
508 | actual knowledge that, but for the patent license, your conveying the
509 | covered work in a country, or your recipient's use of the covered work
510 | in a country, would infringe one or more identifiable patents in that
511 | country that you have reason to believe are valid.
512 |
513 | If, pursuant to or in connection with a single transaction or
514 | arrangement, you convey, or propagate by procuring conveyance of, a
515 | covered work, and grant a patent license to some of the parties
516 | receiving the covered work authorizing them to use, propagate, modify
517 | or convey a specific copy of the covered work, then the patent license
518 | you grant is automatically extended to all recipients of the covered
519 | work and works based on it.
520 |
521 | A patent license is "discriminatory" if it does not include within
522 | the scope of its coverage, prohibits the exercise of, or is
523 | conditioned on the non-exercise of one or more of the rights that are
524 | specifically granted under this License. You may not convey a covered
525 | work if you are a party to an arrangement with a third party that is
526 | in the business of distributing software, under which you make payment
527 | to the third party based on the extent of your activity of conveying
528 | the work, and under which the third party grants, to any of the
529 | parties who would receive the covered work from you, a discriminatory
530 | patent license (a) in connection with copies of the covered work
531 | conveyed by you (or copies made from those copies), or (b) primarily
532 | for and in connection with specific products or compilations that
533 | contain the covered work, unless you entered into that arrangement,
534 | or that patent license was granted, prior to 28 March 2007.
535 |
536 | Nothing in this License shall be construed as excluding or limiting
537 | any implied license or other defenses to infringement that may
538 | otherwise be available to you under applicable patent law.
539 |
540 | 12. No Surrender of Others' Freedom.
541 |
542 | If conditions are imposed on you (whether by court order, agreement or
543 | otherwise) that contradict the conditions of this License, they do not
544 | excuse you from the conditions of this License. If you cannot convey a
545 | covered work so as to satisfy simultaneously your obligations under this
546 | License and any other pertinent obligations, then as a consequence you may
547 | not convey it at all. For example, if you agree to terms that obligate you
548 | to collect a royalty for further conveying from those to whom you convey
549 | the Program, the only way you could satisfy both those terms and this
550 | License would be to refrain entirely from conveying the Program.
551 |
552 | 13. Use with the GNU Affero General Public License.
553 |
554 | Notwithstanding any other provision of this License, you have
555 | permission to link or combine any covered work with a work licensed
556 | under version 3 of the GNU Affero General Public License into a single
557 | combined work, and to convey the resulting work. The terms of this
558 | License will continue to apply to the part which is the covered work,
559 | but the special requirements of the GNU Affero General Public License,
560 | section 13, concerning interaction through a network will apply to the
561 | combination as such.
562 |
563 | 14. Revised Versions of this License.
564 |
565 | The Free Software Foundation may publish revised and/or new versions of
566 | the GNU General Public License from time to time. Such new versions will
567 | be similar in spirit to the present version, but may differ in detail to
568 | address new problems or concerns.
569 |
570 | Each version is given a distinguishing version number. If the
571 | Program specifies that a certain numbered version of the GNU General
572 | Public License "or any later version" applies to it, you have the
573 | option of following the terms and conditions either of that numbered
574 | version or of any later version published by the Free Software
575 | Foundation. If the Program does not specify a version number of the
576 | GNU General Public License, you may choose any version ever published
577 | by the Free Software Foundation.
578 |
579 | If the Program specifies that a proxy can decide which future
580 | versions of the GNU General Public License can be used, that proxy's
581 | public statement of acceptance of a version permanently authorizes you
582 | to choose that version for the Program.
583 |
584 | Later license versions may give you additional or different
585 | permissions. However, no additional obligations are imposed on any
586 | author or copyright holder as a result of your choosing to follow a
587 | later version.
588 |
589 | 15. Disclaimer of Warranty.
590 |
591 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
592 | APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
593 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
594 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
595 | THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
596 | PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
597 | IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
598 | ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
599 |
600 | 16. Limitation of Liability.
601 |
602 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
603 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
604 | THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
605 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
606 | USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
607 | DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
608 | PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
609 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
610 | SUCH DAMAGES.
611 |
612 | 17. Interpretation of Sections 15 and 16.
613 |
614 | If the disclaimer of warranty and limitation of liability provided
615 | above cannot be given local legal effect according to their terms,
616 | reviewing courts shall apply local law that most closely approximates
617 | an absolute waiver of all civil liability in connection with the
618 | Program, unless a warranty or assumption of liability accompanies a
619 | copy of the Program in return for a fee.
620 |
621 | END OF TERMS AND CONDITIONS
622 |
623 | How to Apply These Terms to Your New Programs
624 |
625 | If you develop a new program, and you want it to be of the greatest
626 | possible use to the public, the best way to achieve this is to make it
627 | free software which everyone can redistribute and change under these terms.
628 |
629 | To do so, attach the following notices to the program. It is safest
630 | to attach them to the start of each source file to most effectively
631 | state the exclusion of warranty; and each file should have at least
632 | the "copyright" line and a pointer to where the full notice is found.
633 |
634 | {one line to give the program's name and a brief idea of what it does.}
635 | Copyright (C) {year} {name of author}
636 |
637 | This program is free software: you can redistribute it and/or modify
638 | it under the terms of the GNU General Public License as published by
639 | the Free Software Foundation, either version 3 of the License, or
640 | (at your option) any later version.
641 |
642 | This program is distributed in the hope that it will be useful,
643 | but WITHOUT ANY WARRANTY; without even the implied warranty of
644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
645 | GNU General Public License for more details.
646 |
647 | You should have received a copy of the GNU General Public License
648 | along with this program. If not, see .
649 |
650 | Also add information on how to contact you by electronic and paper mail.
651 |
652 | If the program does terminal interaction, make it output a short
653 | notice like this when it starts in an interactive mode:
654 |
655 | {project} Copyright (C) {year} {fullname}
656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
657 | This is free software, and you are welcome to redistribute it
658 | under certain conditions; type `show c' for details.
659 |
660 | The hypothetical commands `show w' and `show c' should show the appropriate
661 | parts of the General Public License. Of course, your program's commands
662 | might be different; for a GUI interface, you would use an "about box".
663 |
664 | You should also get your employer (if you work as a programmer) or school,
665 | if any, to sign a "copyright disclaimer" for the program, if necessary.
666 | For more information on this, and how to apply and follow the GNU GPL, see
667 | .
668 |
669 | The GNU General Public License does not permit incorporating your program
670 | into proprietary programs. If your program is a subroutine library, you
671 | may consider it more useful to permit linking proprietary applications with
672 | the library. If this is what you want to do, use the GNU Lesser General
673 | Public License instead of this License. But first, please read
674 | .
675 |
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