├── GrepBuildings
├── GrepBuildings.sln
└── GrepBuildings
│ ├── GrepBuildings.Designer.cs
│ ├── GrepBuildings.cs
│ ├── GrepBuildings.csproj
│ ├── GrepBuildings.resx
│ ├── ImageZoom.Designer.cs
│ ├── ImageZoom.cs
│ ├── ImageZoom.resx
│ ├── Images
│ ├── academy.png
│ ├── academyx20.png
│ ├── addx20.png
│ ├── barracks.png
│ ├── barracksx20.png
│ ├── docks.png
│ ├── docksx20.png
│ ├── emptyx20.png
│ ├── farm.png
│ ├── farmx20.png
│ ├── favicon.ico
│ ├── favor.png
│ ├── hide.png
│ ├── hidex20.png
│ ├── iron.png
│ ├── ironer.png
│ ├── ironerx20.png
│ ├── library.png
│ ├── libraryx20.png
│ ├── lighthouse.png
│ ├── lighthousex20.png
│ ├── lumber.png
│ ├── lumberx20.png
│ ├── main.png
│ ├── mainx20.png
│ ├── market.png
│ ├── marketx20.png
│ ├── oracle.png
│ ├── oraclex20.png
│ ├── statue.png
│ ├── statuex20.png
│ ├── stone.png
│ ├── stoner.png
│ ├── stonerx20.png
│ ├── storage.png
│ ├── storagex20.png
│ ├── temple.png
│ ├── templex20.png
│ ├── theater.png
│ ├── theaterx20.png
│ ├── thermal.png
│ ├── thermalx20.png
│ ├── tower.png
│ ├── towerx20.png
│ ├── trade_office.png
│ ├── trade_officex20.png
│ ├── wall.png
│ ├── wallx20.png
│ └── wood.png
│ └── Properties
│ ├── AssemblyInfo.cs
│ ├── Resources.Designer.cs
│ └── Resources.resx
├── GrepCulture
├── GrepCulture.sln
└── GrepCulture
│ ├── GrepCulture.Designer.cs
│ ├── GrepCulture.cs
│ ├── GrepCulture.csproj
│ ├── GrepCulture.resx
│ ├── Images
│ ├── breadx50.jpeg
│ ├── favicon.ico
│ ├── partyx50.jpeg
│ ├── theaterx50.jpeg
│ └── triumphx50.jpeg
│ └── Properties
│ ├── AssemblyInfo.cs
│ ├── Resources.Designer.cs
│ └── Resources.resx
├── GrepFarmers
├── GrepFarmers.sln
└── GrepFarmers
│ ├── GrepFarmers.Designer.cs
│ ├── GrepFarmers.cs
│ ├── GrepFarmers.csproj
│ ├── GrepFarmers.resx
│ ├── Images
│ ├── farm_town_1_0_0.png
│ ├── farm_town_1_0_1.png
│ ├── farm_town_1_1_0.png
│ └── farm_town_1_1_1.png
│ └── Properties
│ ├── AssemblyInfo.cs
│ ├── Resources.Designer.cs
│ └── Resources.resx
├── GrepSchedulerSmall
├── GrepSchedulerSmall.sln
└── GrepSchedulerSmall
│ ├── GrepSchedulerSmall.Designer.cs
│ ├── GrepSchedulerSmall.cs
│ ├── GrepSchedulerSmall.csproj
│ ├── GrepSchedulerSmall.resx
│ └── Properties
│ └── AssemblyInfo.cs
├── GrepUnits
├── GrepUnits.sln
└── GrepUnits
│ ├── GrepUnits.Designer.cs
│ ├── GrepUnits.cs
│ ├── GrepUnits.csproj
│ ├── GrepUnits.resx
│ ├── Images
│ ├── archerx40.png
│ ├── attack_shipx40.png
│ ├── big_transporterx40.png
│ ├── biremex40.png
│ ├── calydonian_boarx40.png
│ ├── catapultx40.png
│ ├── centaurx40.png
│ ├── cerberusx40.png
│ ├── chariotx40.png
│ ├── colonize_shipx40.png
│ ├── demolition_shipx40.png
│ ├── furyx40.png
│ ├── godsentx40.png
│ ├── griffinx40.png
│ ├── harpyx40.png
│ ├── hoplitex40.png
│ ├── manticorex40.png
│ ├── medusax40.png
│ ├── minotaurx40.png
│ ├── pegasusx40.png
│ ├── population.png
│ ├── poseidon_mini.png
│ ├── riderx40.png
│ ├── sea_monsterx40.png
│ ├── slingerx40.png
│ ├── small_transporterx40.png
│ ├── swordx40.png
│ ├── triremex40.png
│ └── zyklopx40.png
│ └── Properties
│ ├── AssemblyInfo.cs
│ ├── Resources.Designer.cs
│ └── Resources.resx
├── GrepolisBot2
├── Enable_IE10.reg
├── Enable_IE9.reg
├── GrepolisBot2.sln
└── GrepolisBot2
│ ├── ArmyUnit.cs
│ ├── Building.cs
│ ├── CaptchaHandler.cs
│ ├── Controller.cs
│ ├── CookieHelpers.cs
│ ├── CulturalEvent.cs
│ ├── CustomArgs.cs
│ ├── Farmer.cs
│ ├── GrepolisBot2.Designer.cs
│ ├── GrepolisBot2.cs
│ ├── GrepolisBot2.csproj
│ ├── GrepolisBot2.csproj.user
│ ├── GrepolisBot2.resx
│ ├── Group.cs
│ ├── HttpHandler.cs
│ ├── IOHandler.cs
│ ├── Images
│ ├── artemis_mini.png
│ ├── athena_mini.png
│ ├── favicon.ico
│ ├── favor.png
│ ├── god_mini.png
│ ├── god_minix40.png
│ ├── hades_mini.png
│ ├── hera_mini.png
│ ├── iron.png
│ ├── militia_40x40.png
│ ├── population.png
│ ├── poseidon_mini.png
│ ├── power_call_of_the_ocean_offx40.png
│ ├── power_call_of_the_oceanx40.png
│ ├── power_fertility_improvement_offx40.png
│ ├── power_fertility_improvementx40.png
│ ├── power_town_protection_offx40.png
│ ├── power_town_protectionx40.png
│ ├── reload_icon.png
│ ├── resources.png
│ ├── stone.png
│ ├── wood.png
│ └── zeus_mini.png
│ ├── MailClient.cs
│ ├── Microsoft.mshtml.dll
│ ├── Movement.cs
│ ├── Notification.cs
│ ├── Parser.cs
│ ├── Player.cs
│ ├── Program.cs
│ ├── Properties
│ ├── AssemblyInfo.cs
│ ├── Resources.Designer.cs
│ └── Resources.resx
│ ├── QueueTemplate.cs
│ ├── Research.cs
│ ├── Settings.cs
│ ├── Technology.cs
│ ├── Town.cs
│ ├── Trade.cs
│ └── jdTimer.cs
├── LICENSE
└── README.md
/GrepBuildings/GrepBuildings.sln:
--------------------------------------------------------------------------------
1 |
2 | Microsoft Visual Studio Solution File, Format Version 11.00
3 | # Visual Studio 2010
4 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GrepBuildings", "GrepBuildings\GrepBuildings.csproj", "{6609A419-3028-4B28-B5CA-3C69F3FCCB90}"
5 | EndProject
6 | Global
7 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
8 | Debug|Any CPU = Debug|Any CPU
9 | Release|Any CPU = Release|Any CPU
10 | EndGlobalSection
11 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
12 | {6609A419-3028-4B28-B5CA-3C69F3FCCB90}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
13 | {6609A419-3028-4B28-B5CA-3C69F3FCCB90}.Debug|Any CPU.Build.0 = Debug|Any CPU
14 | {6609A419-3028-4B28-B5CA-3C69F3FCCB90}.Release|Any CPU.ActiveCfg = Release|Any CPU
15 | {6609A419-3028-4B28-B5CA-3C69F3FCCB90}.Release|Any CPU.Build.0 = Release|Any CPU
16 | EndGlobalSection
17 | GlobalSection(SolutionProperties) = preSolution
18 | HideSolutionNode = FALSE
19 | EndGlobalSection
20 | EndGlobal
21 |
--------------------------------------------------------------------------------
/GrepBuildings/GrepBuildings/GrepBuildings.csproj:
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1 |
2 |
3 |
4 | Debug
5 | AnyCPU
6 | 8.0.30703
7 | 2.0
8 | {6609A419-3028-4B28-B5CA-3C69F3FCCB90}
9 | Library
10 | Properties
11 | GrepBuildings
12 | GrepBuildings
13 | v3.5
14 | 512
15 |
16 |
17 | true
18 | full
19 | false
20 | bin\Debug\
21 | DEBUG;TRACE
22 | prompt
23 | 4
24 | AnyCPU
25 |
26 |
27 | pdbonly
28 | true
29 | bin\Release\
30 | TRACE
31 | prompt
32 | 4
33 | x86
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 | Form
48 |
49 |
50 | ImageZoom.cs
51 |
52 |
53 | True
54 | True
55 | Resources.resx
56 |
57 |
58 | UserControl
59 |
60 |
61 | GrepBuildings.cs
62 |
63 |
64 |
65 |
66 |
67 |
68 | ImageZoom.cs
69 |
70 |
71 | ResXFileCodeGenerator
72 | Resources.Designer.cs
73 |
74 |
75 | GrepBuildings.cs
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/GrepBuildings/GrepBuildings/GrepBuildings.resx:
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108 |
109 | text/microsoft-resx
110 |
111 |
112 | 2.0
113 |
114 |
115 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
116 |
117 |
118 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
119 |
120 |
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/GrepBuildings/GrepBuildings/ImageZoom.Designer.cs:
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1 | namespace GrepBuildings
2 | {
3 | partial class ImageZoom
4 | {
5 | ///
6 | /// Required designer variable.
7 | ///
8 | private System.ComponentModel.IContainer components = null;
9 |
10 | ///
11 | /// Clean up any resources being used.
12 | ///
13 | /// true if managed resources should be disposed; otherwise, false.
14 | protected override void Dispose(bool disposing)
15 | {
16 | if (disposing && (components != null))
17 | {
18 | components.Dispose();
19 | }
20 | base.Dispose(disposing);
21 | }
22 |
23 | #region Windows Form Designer generated code
24 |
25 | ///
26 | /// Required method for Designer support - do not modify
27 | /// the contents of this method with the code editor.
28 | ///
29 | private void InitializeComponent()
30 | {
31 | this.SuspendLayout();
32 | //
33 | // ImageZoom
34 | //
35 | this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
36 | this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
37 | this.BackgroundImage = global::GrepBuildings.Properties.Resources.main;
38 | this.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Center;
39 | this.ClientSize = new System.Drawing.Size(40, 40);
40 | this.ControlBox = false;
41 | this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.None;
42 | this.Name = "ImageZoom";
43 | this.ShowIcon = false;
44 | this.ShowInTaskbar = false;
45 | this.SizeGripStyle = System.Windows.Forms.SizeGripStyle.Hide;
46 | this.ResumeLayout(false);
47 |
48 | }
49 |
50 | #endregion
51 | }
52 | }
--------------------------------------------------------------------------------
/GrepBuildings/GrepBuildings/ImageZoom.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.ComponentModel;
4 | using System.Data;
5 | using System.Drawing;
6 | using System.Linq;
7 | using System.Text;
8 | using System.Windows.Forms;
9 |
10 | namespace GrepBuildings
11 | {
12 | public partial class ImageZoom : Form
13 | {
14 | public ImageZoom()
15 | {
16 | InitializeComponent();
17 | }
18 |
19 | public void setLocation(int p_X, int p_Y)
20 | {
21 | this.Location = new Point(p_X, p_Y);
22 | }
23 |
24 | public void setImageByName(string p_Building)
25 | {
26 | switch (p_Building)
27 | {
28 | case "main":
29 | this.BackgroundImage = global::GrepBuildings.Properties.Resources.main;
30 | break;
31 | case "hide":
32 | this.BackgroundImage = global::GrepBuildings.Properties.Resources.hide;
33 | break;
34 | case "storage":
35 | this.BackgroundImage = global::GrepBuildings.Properties.Resources.storage;
36 | break;
37 | case "farm":
38 | this.BackgroundImage = global::GrepBuildings.Properties.Resources.farm;
39 | break;
40 | case "lumber":
41 | this.BackgroundImage = global::GrepBuildings.Properties.Resources.lumber;
42 | break;
43 | case "stoner":
44 | this.BackgroundImage = global::GrepBuildings.Properties.Resources.stoner;
45 | break;
46 | case "ironer":
47 | this.BackgroundImage = global::GrepBuildings.Properties.Resources.ironer;
48 | break;
49 | case "market":
50 | this.BackgroundImage = global::GrepBuildings.Properties.Resources.market;
51 | break;
52 | case "docks":
53 | this.BackgroundImage = global::GrepBuildings.Properties.Resources.docks;
54 | break;
55 | case "barracks":
56 | this.BackgroundImage = global::GrepBuildings.Properties.Resources.barracks;
57 | break;
58 | case "wall":
59 | this.BackgroundImage = global::GrepBuildings.Properties.Resources.wall;
60 | break;
61 | case "academy":
62 | this.BackgroundImage = global::GrepBuildings.Properties.Resources.academy;
63 | break;
64 | case "temple":
65 | this.BackgroundImage = global::GrepBuildings.Properties.Resources.temple;
66 | break;
67 | case "theater":
68 | this.BackgroundImage = global::GrepBuildings.Properties.Resources.theater;
69 | break;
70 | case "thermal":
71 | this.BackgroundImage = global::GrepBuildings.Properties.Resources.thermal;
72 | break;
73 | case "library":
74 | this.BackgroundImage = global::GrepBuildings.Properties.Resources.library;
75 | break;
76 | case "lighthouse":
77 | this.BackgroundImage = global::GrepBuildings.Properties.Resources.lighthouse;
78 | break;
79 | case "tower":
80 | this.BackgroundImage = global::GrepBuildings.Properties.Resources.tower;
81 | break;
82 | case "statue":
83 | this.BackgroundImage = global::GrepBuildings.Properties.Resources.statue;
84 | break;
85 | case "oracle":
86 | this.BackgroundImage = global::GrepBuildings.Properties.Resources.oracle;
87 | break;
88 | case "trade_office":
89 | this.BackgroundImage = global::GrepBuildings.Properties.Resources.trade_office;
90 | break;
91 | }
92 | this.Height = 40;
93 | this.Width = 40;
94 | }
95 | }
96 | }
97 |
--------------------------------------------------------------------------------
/GrepBuildings/GrepBuildings/ImageZoom.resx:
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108 |
109 | text/microsoft-resx
110 |
111 |
112 | 2.0
113 |
114 |
115 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
116 |
117 |
118 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
119 |
120 |
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/GrepBuildings/GrepBuildings/Images/academy.png:
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/GrepBuildings/GrepBuildings/Images/academyx20.png:
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/GrepBuildings/GrepBuildings/Images/docks.png:
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/GrepBuildings/GrepBuildings/Properties/AssemblyInfo.cs:
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1 | using System.Reflection;
2 | using System.Runtime.CompilerServices;
3 | using System.Runtime.InteropServices;
4 |
5 | // General Information about an assembly is controlled through the following
6 | // set of attributes. Change these attribute values to modify the information
7 | // associated with an assembly.
8 | [assembly: AssemblyTitle("GrepBuildings")]
9 | [assembly: AssemblyDescription("")]
10 | [assembly: AssemblyConfiguration("")]
11 | [assembly: AssemblyCompany("")]
12 | [assembly: AssemblyProduct("GrepBuildings")]
13 | [assembly: AssemblyCopyright("Copyright © Uthar 2014")]
14 | [assembly: AssemblyTrademark("")]
15 | [assembly: AssemblyCulture("")]
16 |
17 | // Setting ComVisible to false makes the types in this assembly not visible
18 | // to COM components. If you need to access a type in this assembly from
19 | // COM, set the ComVisible attribute to true on that type.
20 | [assembly: ComVisible(false)]
21 |
22 | // The following GUID is for the ID of the typelib if this project is exposed to COM
23 | [assembly: Guid("bf6c6ef2-7f4f-4340-9eb6-b35231cfcc22")]
24 |
25 | // Version information for an assembly consists of the following four values:
26 | //
27 | // Major Version
28 | // Minor Version
29 | // Build Number
30 | // Revision
31 | //
32 | // You can specify all the values or you can default the Build and Revision Numbers
33 | // by using the '*' as shown below:
34 | // [assembly: AssemblyVersion("1.0.*")]
35 | [assembly: AssemblyVersion("2.54.0.2")]
36 | [assembly: AssemblyFileVersion("2.54.0.2")]
37 |
--------------------------------------------------------------------------------
/GrepCulture/GrepCulture.sln:
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1 |
2 | Microsoft Visual Studio Solution File, Format Version 11.00
3 | # Visual Studio 2010
4 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GrepCulture", "GrepCulture\GrepCulture.csproj", "{675F84B2-BB08-4632-8671-4B24D9A673E6}"
5 | EndProject
6 | Global
7 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
8 | Debug|Any CPU = Debug|Any CPU
9 | Release|Any CPU = Release|Any CPU
10 | EndGlobalSection
11 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
12 | {675F84B2-BB08-4632-8671-4B24D9A673E6}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
13 | {675F84B2-BB08-4632-8671-4B24D9A673E6}.Debug|Any CPU.Build.0 = Debug|Any CPU
14 | {675F84B2-BB08-4632-8671-4B24D9A673E6}.Release|Any CPU.ActiveCfg = Release|Any CPU
15 | {675F84B2-BB08-4632-8671-4B24D9A673E6}.Release|Any CPU.Build.0 = Release|Any CPU
16 | EndGlobalSection
17 | GlobalSection(SolutionProperties) = preSolution
18 | HideSolutionNode = FALSE
19 | EndGlobalSection
20 | EndGlobal
21 |
--------------------------------------------------------------------------------
/GrepCulture/GrepCulture/GrepCulture.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.ComponentModel;
4 | using System.Drawing;
5 | using System.Data;
6 | using System.Linq;
7 | using System.Text;
8 | using System.Windows.Forms;
9 |
10 | namespace GrepCulture
11 | {
12 | public partial class GrepCulture : UserControl
13 | {
14 | private bool m_EnabledParty = false;
15 | private bool m_EnabledGames = false;
16 | private bool m_EnabledTriumph = false;
17 | private bool m_EnabledTheater = false;
18 | private string m_Index = "0";
19 | private string m_TownName = "No town selected";
20 | private string m_TownID = "0";
21 |
22 | //-->Constructor
23 | public GrepCulture()
24 | {
25 | InitializeComponent();
26 | }
27 |
28 | public GrepCulture(string p_Index, string p_ID, string p_Name, bool p_EnabledGlobal, bool p_EnabledParty, bool p_EnabledGames, bool p_EnabledTriumph, bool p_EnabledTheater)
29 | {
30 | InitializeComponent();
31 | m_Index = p_Index;
32 | m_TownName = p_Name;
33 | m_TownID = p_ID;
34 | groupBoxTown.Text = p_Name;
35 | m_EnabledParty = p_EnabledParty;
36 | m_EnabledGames = p_EnabledGames;
37 | m_EnabledTriumph = p_EnabledTriumph;
38 | m_EnabledTheater = p_EnabledTheater;
39 | }
40 |
41 | //-->Attributes
42 | public string Index
43 | {
44 | get { return m_Index; }
45 | set { m_Index = value; }
46 | }
47 |
48 | public string TownName
49 | {
50 | get { return m_TownName; }
51 | set
52 | {
53 | m_TownName = value;
54 | groupBoxTown.Text = value;
55 | }
56 | }
57 |
58 | public string TownID
59 | {
60 | get { return m_TownID; }
61 | set { m_TownID = value; }
62 | }
63 |
64 | public bool EnabledParty
65 | {
66 | get { return m_EnabledParty; }
67 | set
68 | {
69 | m_EnabledParty = value;
70 | checkBoxPartyEnabled.Checked = value;
71 | }
72 | }
73 |
74 | public bool EnabledGames
75 | {
76 | get { return m_EnabledGames; }
77 | set
78 | {
79 | m_EnabledGames = value;
80 | checkBoxGamesEnabled.Checked = value;
81 | }
82 | }
83 |
84 | public bool EnabledTriumph
85 | {
86 | get { return m_EnabledTriumph; }
87 | set
88 | {
89 | m_EnabledTriumph = value;
90 | checkBoxTriumphEnabled.Checked = value;
91 | }
92 | }
93 |
94 | public bool EnabledTheater
95 | {
96 | get { return m_EnabledTheater; }
97 | set
98 | {
99 | m_EnabledTheater = value;
100 | checkBoxTheaterEnabled.Checked = value;
101 | }
102 | }
103 |
104 | //-->Methods
105 |
106 | //-->Event handlers
107 | private void checkBoxPartyEnabled_CheckedChanged(object sender, EventArgs e)
108 | {
109 | m_EnabledParty = checkBoxPartyEnabled.Checked;
110 | }
111 |
112 | private void checkBoxGamesEnabled_CheckedChanged(object sender, EventArgs e)
113 | {
114 | m_EnabledGames = checkBoxGamesEnabled.Checked;
115 | }
116 |
117 | private void checkBoxTriumphEnabled_CheckedChanged(object sender, EventArgs e)
118 | {
119 | m_EnabledTriumph = checkBoxTriumphEnabled.Checked;
120 | }
121 |
122 | private void checkBoxTheaterEnabled_CheckedChanged(object sender, EventArgs e)
123 | {
124 | m_EnabledTheater = checkBoxTheaterEnabled.Checked;
125 | }
126 | }
127 | }
128 |
--------------------------------------------------------------------------------
/GrepCulture/GrepCulture/GrepCulture.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Debug
5 | AnyCPU
6 | 8.0.30703
7 | 2.0
8 | {675F84B2-BB08-4632-8671-4B24D9A673E6}
9 | Library
10 | Properties
11 | GrepCulture
12 | GrepCulture
13 | v3.5
14 | 512
15 |
16 |
17 | true
18 | full
19 | false
20 | bin\Debug\
21 | DEBUG;TRACE
22 | prompt
23 | 4
24 |
25 |
26 | pdbonly
27 | true
28 | bin\Release\
29 | TRACE
30 | prompt
31 | 4
32 | x86
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 | UserControl
47 |
48 |
49 | GrepCulture.cs
50 |
51 |
52 |
53 | True
54 | True
55 | Resources.resx
56 |
57 |
58 |
59 |
60 |
61 | GrepCulture.cs
62 |
63 |
64 | ResXFileCodeGenerator
65 | Resources.Designer.cs
66 |
67 |
68 |
69 |
70 |
71 |
72 |
73 |
74 |
75 |
76 |
77 |
78 |
79 |
80 |
81 |
88 |
--------------------------------------------------------------------------------
/GrepCulture/GrepCulture/GrepCulture.resx:
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1 |
2 |
3 |
62 |
63 |
64 |
65 |
66 |
67 |
68 |
69 |
70 |
71 |
72 |
73 |
74 |
75 |
76 |
77 |
78 |
79 |
80 |
81 |
82 |
83 |
84 |
85 |
86 |
87 |
88 |
89 |
90 |
91 |
92 |
93 |
94 |
95 |
96 |
97 |
98 |
99 |
100 |
101 |
102 |
103 |
104 |
105 |
106 |
107 |
108 |
109 | text/microsoft-resx
110 |
111 |
112 | 2.0
113 |
114 |
115 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
116 |
117 |
118 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
119 |
120 |
--------------------------------------------------------------------------------
/GrepCulture/GrepCulture/Images/breadx50.jpeg:
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/GrepCulture/GrepCulture/Images/favicon.ico:
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/GrepCulture/GrepCulture/Images/partyx50.jpeg:
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/GrepCulture/GrepCulture/Images/triumphx50.jpeg:
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/GrepCulture/GrepCulture/Properties/AssemblyInfo.cs:
--------------------------------------------------------------------------------
1 | using System.Reflection;
2 | using System.Runtime.CompilerServices;
3 | using System.Runtime.InteropServices;
4 |
5 | // General Information about an assembly is controlled through the following
6 | // set of attributes. Change these attribute values to modify the information
7 | // associated with an assembly.
8 | [assembly: AssemblyTitle("GrepCulture")]
9 | [assembly: AssemblyDescription("")]
10 | [assembly: AssemblyConfiguration("")]
11 | [assembly: AssemblyCompany("")]
12 | [assembly: AssemblyProduct("GrepCulture")]
13 | [assembly: AssemblyCopyright("Copyright © Uthar 2012")]
14 | [assembly: AssemblyTrademark("")]
15 | [assembly: AssemblyCulture("")]
16 |
17 | // Setting ComVisible to false makes the types in this assembly not visible
18 | // to COM components. If you need to access a type in this assembly from
19 | // COM, set the ComVisible attribute to true on that type.
20 | [assembly: ComVisible(false)]
21 |
22 | // The following GUID is for the ID of the typelib if this project is exposed to COM
23 | [assembly: Guid("5fc69eee-3ed9-4a43-92d0-2d6c3e1932aa")]
24 |
25 | // Version information for an assembly consists of the following four values:
26 | //
27 | // Major Version
28 | // Minor Version
29 | // Build Number
30 | // Revision
31 | //
32 | // You can specify all the values or you can default the Build and Revision Numbers
33 | // by using the '*' as shown below:
34 | // [assembly: AssemblyVersion("1.0.*")]
35 | [assembly: AssemblyVersion("1.0.0.0")]
36 | [assembly: AssemblyFileVersion("1.0.0.0")]
37 |
--------------------------------------------------------------------------------
/GrepCulture/GrepCulture/Properties/Resources.Designer.cs:
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1 | //------------------------------------------------------------------------------
2 | //
3 | // This code was generated by a tool.
4 | // Runtime Version:4.0.30319.235
5 | //
6 | // Changes to this file may cause incorrect behavior and will be lost if
7 | // the code is regenerated.
8 | //
9 | //------------------------------------------------------------------------------
10 |
11 | namespace GrepCulture.Properties {
12 | using System;
13 |
14 |
15 | ///
16 | /// A strongly-typed resource class, for looking up localized strings, etc.
17 | ///
18 | // This class was auto-generated by the StronglyTypedResourceBuilder
19 | // class via a tool like ResGen or Visual Studio.
20 | // To add or remove a member, edit your .ResX file then rerun ResGen
21 | // with the /str option, or rebuild your VS project.
22 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
23 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
24 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
25 | internal class Resources {
26 |
27 | private static global::System.Resources.ResourceManager resourceMan;
28 |
29 | private static global::System.Globalization.CultureInfo resourceCulture;
30 |
31 | [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
32 | internal Resources() {
33 | }
34 |
35 | ///
36 | /// Returns the cached ResourceManager instance used by this class.
37 | ///
38 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
39 | internal static global::System.Resources.ResourceManager ResourceManager {
40 | get {
41 | if (object.ReferenceEquals(resourceMan, null)) {
42 | global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("GrepCulture.Properties.Resources", typeof(Resources).Assembly);
43 | resourceMan = temp;
44 | }
45 | return resourceMan;
46 | }
47 | }
48 |
49 | ///
50 | /// Overrides the current thread's CurrentUICulture property for all
51 | /// resource lookups using this strongly typed resource class.
52 | ///
53 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
54 | internal static global::System.Globalization.CultureInfo Culture {
55 | get {
56 | return resourceCulture;
57 | }
58 | set {
59 | resourceCulture = value;
60 | }
61 | }
62 |
63 | internal static System.Drawing.Bitmap breadx50 {
64 | get {
65 | object obj = ResourceManager.GetObject("breadx50", resourceCulture);
66 | return ((System.Drawing.Bitmap)(obj));
67 | }
68 | }
69 |
70 | internal static System.Drawing.Bitmap partyx50 {
71 | get {
72 | object obj = ResourceManager.GetObject("partyx50", resourceCulture);
73 | return ((System.Drawing.Bitmap)(obj));
74 | }
75 | }
76 |
77 | internal static System.Drawing.Bitmap theaterx50 {
78 | get {
79 | object obj = ResourceManager.GetObject("theaterx50", resourceCulture);
80 | return ((System.Drawing.Bitmap)(obj));
81 | }
82 | }
83 |
84 | internal static System.Drawing.Bitmap triumphx50 {
85 | get {
86 | object obj = ResourceManager.GetObject("triumphx50", resourceCulture);
87 | return ((System.Drawing.Bitmap)(obj));
88 | }
89 | }
90 | }
91 | }
92 |
--------------------------------------------------------------------------------
/GrepCulture/GrepCulture/Properties/Resources.resx:
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1 |
2 |
3 |
62 |
63 |
64 |
65 |
66 |
67 |
68 |
69 |
70 |
71 |
72 |
73 |
74 |
75 |
76 |
77 |
78 |
79 |
80 |
81 |
82 |
83 |
84 |
85 |
86 |
87 |
88 |
89 |
90 |
91 |
92 |
93 |
94 |
95 |
96 |
97 |
98 |
99 |
100 |
101 |
102 |
103 |
104 |
105 |
106 |
107 |
108 |
109 | text/microsoft-resx
110 |
111 |
112 | 2.0
113 |
114 |
115 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
116 |
117 |
118 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
119 |
120 |
121 |
122 | ..\Images\breadx50.jpeg;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
123 |
124 |
125 | ..\Images\partyx50.jpeg;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
126 |
127 |
128 | ..\Images\theaterx50.jpeg;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
129 |
130 |
131 | ..\Images\triumphx50.jpeg;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
132 |
133 |
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/GrepFarmers/GrepFarmers.sln:
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1 |
2 | Microsoft Visual Studio Solution File, Format Version 11.00
3 | # Visual Studio 2010
4 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GrepFarmers", "GrepFarmers\GrepFarmers.csproj", "{161494A5-62DB-40E2-9544-5FAEF18389D1}"
5 | EndProject
6 | Global
7 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
8 | Debug|Any CPU = Debug|Any CPU
9 | Release|Any CPU = Release|Any CPU
10 | EndGlobalSection
11 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
12 | {161494A5-62DB-40E2-9544-5FAEF18389D1}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
13 | {161494A5-62DB-40E2-9544-5FAEF18389D1}.Debug|Any CPU.Build.0 = Debug|Any CPU
14 | {161494A5-62DB-40E2-9544-5FAEF18389D1}.Release|Any CPU.ActiveCfg = Release|Any CPU
15 | {161494A5-62DB-40E2-9544-5FAEF18389D1}.Release|Any CPU.Build.0 = Release|Any CPU
16 | EndGlobalSection
17 | GlobalSection(SolutionProperties) = preSolution
18 | HideSolutionNode = FALSE
19 | EndGlobalSection
20 | EndGlobal
21 |
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/GrepFarmers/GrepFarmers/GrepFarmers.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.ComponentModel;
4 | using System.Drawing;
5 | using System.Data;
6 | using System.Linq;
7 | using System.Text;
8 | using System.Windows.Forms;
9 |
10 | namespace GrepFarmers
11 | {
12 | public partial class GrepFarmers : UserControl
13 | {
14 | private string m_Index = "0";
15 | private string m_TownID = "0";
16 | private string m_TownName = "No town selected";
17 |
18 | private ToolTip m_Tooltip = new ToolTip();
19 |
20 | //-->Constructor
21 |
22 | public GrepFarmers()
23 | {
24 | InitializeComponent();
25 | }
26 |
27 | //-->Attributes
28 |
29 | public string Index
30 | {
31 | get { return m_Index; }
32 | set { m_Index = value; }
33 | }
34 |
35 | public string TownID
36 | {
37 | get { return m_TownID; }
38 | set { m_TownID = value; }
39 | }
40 |
41 | public string TownName
42 | {
43 | get { return m_TownName; }
44 | set
45 | {
46 | m_TownName = value;
47 | groupBoxTown.Text = m_TownName;
48 | }
49 | }
50 |
51 | //-->Methods
52 |
53 | public void setFarmersStatus(string p_Relations, string p_Limits)
54 | {
55 | string[] l_Relations = new string[] { "", "" };//dynamic array
56 | string[] l_Limits = new string[] { "", "" };//dynamic array
57 | l_Relations = p_Relations.Split(';');
58 | //Input parameter is true when limit is reached. Need to invert boolean here!
59 | l_Limits = p_Limits.Split(';');
60 |
61 | for (int i = 0; i < flowLayoutPanelFarmersA.Controls.Count; i++)
62 | {
63 | if (l_Relations[i].Equals("False") && l_Limits[i].Equals("True"))
64 | ((Label)(flowLayoutPanelFarmersA.Controls[i])).Image = global::GrepFarmers.Properties.Resources.farm_town_1_0_0;
65 | else if(l_Relations[i].Equals("False") && l_Limits[i].Equals("False"))
66 | ((Label)(flowLayoutPanelFarmersA.Controls[i])).Image = global::GrepFarmers.Properties.Resources.farm_town_1_0_1;
67 | else if (l_Relations[i].Equals("True") && l_Limits[i].Equals("True"))
68 | ((Label)(flowLayoutPanelFarmersA.Controls[i])).Image = global::GrepFarmers.Properties.Resources.farm_town_1_1_0;
69 | else
70 | ((Label)(flowLayoutPanelFarmersA.Controls[i])).Image = global::GrepFarmers.Properties.Resources.farm_town_1_1_1;
71 | }
72 |
73 | for (int i = 0; i < flowLayoutPanelFarmersB.Controls.Count; i++)
74 | {
75 | if (l_Relations[i+4].Equals("False") && l_Limits[i+4].Equals("True"))
76 | ((Label)(flowLayoutPanelFarmersB.Controls[i])).Image = global::GrepFarmers.Properties.Resources.farm_town_1_0_0;
77 | else if (l_Relations[i+4].Equals("False") && l_Limits[i+4].Equals("False"))
78 | ((Label)(flowLayoutPanelFarmersB.Controls[i])).Image = global::GrepFarmers.Properties.Resources.farm_town_1_0_1;
79 | else if (l_Relations[i+4].Equals("True") && l_Limits[i+4].Equals("True"))
80 | ((Label)(flowLayoutPanelFarmersB.Controls[i])).Image = global::GrepFarmers.Properties.Resources.farm_town_1_1_0;
81 | else
82 | ((Label)(flowLayoutPanelFarmersB.Controls[i])).Image = global::GrepFarmers.Properties.Resources.farm_town_1_1_1;
83 | }
84 |
85 | }
86 |
87 | public void setFarmersName(string p_Names)
88 | {
89 | string[] l_Names = new string[] { "", "" };//dynamic array
90 | l_Names = p_Names.Split(';');
91 |
92 | for (int i = 0; i < flowLayoutPanelFarmersA.Controls.Count; i++)
93 | {
94 | m_Tooltip.SetToolTip(((Label)(flowLayoutPanelFarmersA.Controls[i])), l_Names[i]);
95 | }
96 |
97 | for (int i = 0; i < flowLayoutPanelFarmersB.Controls.Count; i++)
98 | {
99 | m_Tooltip.SetToolTip(((Label)(flowLayoutPanelFarmersB.Controls[i])), l_Names[i+4]);
100 | }
101 | }
102 |
103 | public void setFarmersLootTime(string p_LootTimes)
104 | {
105 | string[] l_LootTimes = new string[] { "", "" };//dynamic array
106 | l_LootTimes = p_LootTimes.Split(';');
107 |
108 | labelTimerFarmer1.Text = l_LootTimes[0];
109 | labelTimerFarmer2.Text = l_LootTimes[1];
110 | labelTimerFarmer3.Text = l_LootTimes[2];
111 | labelTimerFarmer4.Text = l_LootTimes[3];
112 | labelTimerFarmer5.Text = l_LootTimes[4];
113 | labelTimerFarmer6.Text = l_LootTimes[5];
114 | labelTimerFarmer7.Text = l_LootTimes[6];
115 | labelTimerFarmer8.Text = l_LootTimes[7];
116 | }
117 |
118 | public void setFarmersMood(string p_Mood)
119 | {
120 | string[] l_Mood = new string[] { "", "" };//dynamic array
121 | l_Mood = p_Mood.Split(';');
122 |
123 | labelMoodFarmer1.Text = l_Mood[0];
124 | labelMoodFarmer2.Text = l_Mood[1];
125 | labelMoodFarmer3.Text = l_Mood[2];
126 | labelMoodFarmer4.Text = l_Mood[3];
127 | labelMoodFarmer5.Text = l_Mood[4];
128 | labelMoodFarmer6.Text = l_Mood[5];
129 | labelMoodFarmer7.Text = l_Mood[6];
130 | labelMoodFarmer8.Text = l_Mood[7];
131 | }
132 |
133 | public void setFarmersLimit(string p_Limit)
134 | {
135 | string[] l_Limit = new string[] { "", "" };//dynamic array
136 | l_Limit = p_Limit.Split(';');
137 |
138 | labelLimitFarmer1.Text = l_Limit[0];
139 | labelLimitFarmer2.Text = l_Limit[1];
140 | labelLimitFarmer3.Text = l_Limit[2];
141 | labelLimitFarmer4.Text = l_Limit[3];
142 | labelLimitFarmer5.Text = l_Limit[4];
143 | labelLimitFarmer6.Text = l_Limit[5];
144 | labelLimitFarmer7.Text = l_Limit[6];
145 | labelLimitFarmer8.Text = l_Limit[7];
146 | }
147 |
148 | public string getSelectedFarmers()
149 | {
150 | string l_Selected = checkBoxFarmer1.Checked.ToString() + ";" + checkBoxFarmer2.Checked.ToString() + ";" + checkBoxFarmer3.Checked.ToString() + ";" +
151 | checkBoxFarmer4.Checked.ToString() + ";" + checkBoxFarmer5.Checked.ToString() + ";" + checkBoxFarmer6.Checked.ToString() + ";" +
152 | checkBoxFarmer7.Checked.ToString() + ";" + checkBoxFarmer8.Checked.ToString() + ";";
153 | return l_Selected;
154 | }
155 |
156 | public void setSelectedFarmers(string p_SelectedFarmers)
157 | {
158 | try
159 | {
160 | string[] l_SelectedFarmers = new string[] { "", "" };//dynamic array
161 | l_SelectedFarmers = p_SelectedFarmers.Split(';');
162 | checkBoxFarmer1.Checked = l_SelectedFarmers[0].Equals("True");
163 | checkBoxFarmer2.Checked = l_SelectedFarmers[1].Equals("True");
164 | checkBoxFarmer3.Checked = l_SelectedFarmers[2].Equals("True");
165 | checkBoxFarmer4.Checked = l_SelectedFarmers[3].Equals("True");
166 | checkBoxFarmer5.Checked = l_SelectedFarmers[4].Equals("True");
167 | checkBoxFarmer6.Checked = l_SelectedFarmers[5].Equals("True");
168 | checkBoxFarmer7.Checked = l_SelectedFarmers[6].Equals("True");
169 | checkBoxFarmer8.Checked = l_SelectedFarmers[7].Equals("True");
170 | }
171 | catch(Exception)
172 | {
173 | }
174 | }
175 |
176 | public void selectAll()
177 | {
178 | checkBoxFarmer1.Checked = true;
179 | checkBoxFarmer2.Checked = true;
180 | checkBoxFarmer3.Checked = true;
181 | checkBoxFarmer4.Checked = true;
182 | checkBoxFarmer5.Checked = true;
183 | checkBoxFarmer6.Checked = true;
184 | checkBoxFarmer7.Checked = true;
185 | checkBoxFarmer8.Checked = true;
186 | }
187 |
188 | public void deselectAll()
189 | {
190 | checkBoxFarmer1.Checked = false;
191 | checkBoxFarmer2.Checked = false;
192 | checkBoxFarmer3.Checked = false;
193 | checkBoxFarmer4.Checked = false;
194 | checkBoxFarmer5.Checked = false;
195 | checkBoxFarmer6.Checked = false;
196 | checkBoxFarmer7.Checked = false;
197 | checkBoxFarmer8.Checked = false;
198 | }
199 |
200 | public void hideFarmers()
201 | {
202 | flowLayoutPanelFarmersLayout.Visible = false;
203 | }
204 |
205 | public void showFarmers()
206 | {
207 | flowLayoutPanelFarmersLayout.Visible = true;
208 | }
209 | }
210 | }
211 |
--------------------------------------------------------------------------------
/GrepFarmers/GrepFarmers/GrepFarmers.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Debug
5 | AnyCPU
6 | 8.0.30703
7 | 2.0
8 | {161494A5-62DB-40E2-9544-5FAEF18389D1}
9 | Library
10 | Properties
11 | GrepFarmers
12 | GrepFarmers
13 | v3.5
14 | 512
15 |
16 |
17 | true
18 | full
19 | false
20 | bin\Debug\
21 | DEBUG;TRACE
22 | prompt
23 | 4
24 | x86
25 |
26 |
27 | pdbonly
28 | true
29 | bin\Release\
30 | TRACE
31 | prompt
32 | 4
33 | x86
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 | UserControl
48 |
49 |
50 | GrepFarmers.cs
51 |
52 |
53 |
54 | True
55 | True
56 | Resources.resx
57 |
58 |
59 |
60 |
61 |
62 | GrepFarmers.cs
63 |
64 |
65 | ResXFileCodeGenerator
66 | Resources.Designer.cs
67 |
68 |
69 |
70 |
71 |
72 |
73 |
74 |
75 |
76 |
77 |
78 |
79 |
80 |
81 |
82 |
89 |
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/GrepFarmers/GrepFarmers/GrepFarmers.resx:
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98 |
99 |
100 |
101 |
102 |
103 |
104 |
105 |
106 |
107 |
108 |
109 | text/microsoft-resx
110 |
111 |
112 | 2.0
113 |
114 |
115 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
116 |
117 |
118 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
119 |
120 |
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/GrepFarmers/GrepFarmers/Images/farm_town_1_0_0.png:
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/GrepFarmers/GrepFarmers/Images/farm_town_1_0_1.png:
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/GrepFarmers/GrepFarmers/Images/farm_town_1_1_0.png:
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https://raw.githubusercontent.com/josdemmers/Grepolis2Bot/58df35f8d660fbed54d10b2412a6c6dc7bcd84fe/GrepFarmers/GrepFarmers/Images/farm_town_1_1_0.png
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/GrepFarmers/GrepFarmers/Images/farm_town_1_1_1.png:
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/GrepFarmers/GrepFarmers/Properties/AssemblyInfo.cs:
--------------------------------------------------------------------------------
1 | using System.Reflection;
2 | using System.Runtime.CompilerServices;
3 | using System.Runtime.InteropServices;
4 |
5 | // General Information about an assembly is controlled through the following
6 | // set of attributes. Change these attribute values to modify the information
7 | // associated with an assembly.
8 | [assembly: AssemblyTitle("GrepFarmers")]
9 | [assembly: AssemblyDescription("")]
10 | [assembly: AssemblyConfiguration("")]
11 | [assembly: AssemblyCompany("")]
12 | [assembly: AssemblyProduct("GrepFarmers")]
13 | [assembly: AssemblyCopyright("Copyright © Uthar 2012")]
14 | [assembly: AssemblyTrademark("")]
15 | [assembly: AssemblyCulture("")]
16 |
17 | // Setting ComVisible to false makes the types in this assembly not visible
18 | // to COM components. If you need to access a type in this assembly from
19 | // COM, set the ComVisible attribute to true on that type.
20 | [assembly: ComVisible(false)]
21 |
22 | // The following GUID is for the ID of the typelib if this project is exposed to COM
23 | [assembly: Guid("794d764e-55d3-49d0-9acd-f73f9c97064f")]
24 |
25 | // Version information for an assembly consists of the following four values:
26 | //
27 | // Major Version
28 | // Minor Version
29 | // Build Number
30 | // Revision
31 | //
32 | // You can specify all the values or you can default the Build and Revision Numbers
33 | // by using the '*' as shown below:
34 | // [assembly: AssemblyVersion("1.0.*")]
35 | [assembly: AssemblyVersion("1.0.0.0")]
36 | [assembly: AssemblyFileVersion("1.0.0.0")]
37 |
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/GrepFarmers/GrepFarmers/Properties/Resources.Designer.cs:
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1 | //------------------------------------------------------------------------------
2 | //
3 | // This code was generated by a tool.
4 | // Runtime Version:4.0.30319.225
5 | //
6 | // Changes to this file may cause incorrect behavior and will be lost if
7 | // the code is regenerated.
8 | //
9 | //------------------------------------------------------------------------------
10 |
11 | namespace GrepFarmers.Properties {
12 | using System;
13 |
14 |
15 | ///
16 | /// A strongly-typed resource class, for looking up localized strings, etc.
17 | ///
18 | // This class was auto-generated by the StronglyTypedResourceBuilder
19 | // class via a tool like ResGen or Visual Studio.
20 | // To add or remove a member, edit your .ResX file then rerun ResGen
21 | // with the /str option, or rebuild your VS project.
22 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
23 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
24 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
25 | internal class Resources {
26 |
27 | private static global::System.Resources.ResourceManager resourceMan;
28 |
29 | private static global::System.Globalization.CultureInfo resourceCulture;
30 |
31 | [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
32 | internal Resources() {
33 | }
34 |
35 | ///
36 | /// Returns the cached ResourceManager instance used by this class.
37 | ///
38 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
39 | internal static global::System.Resources.ResourceManager ResourceManager {
40 | get {
41 | if (object.ReferenceEquals(resourceMan, null)) {
42 | global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("GrepFarmers.Properties.Resources", typeof(Resources).Assembly);
43 | resourceMan = temp;
44 | }
45 | return resourceMan;
46 | }
47 | }
48 |
49 | ///
50 | /// Overrides the current thread's CurrentUICulture property for all
51 | /// resource lookups using this strongly typed resource class.
52 | ///
53 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
54 | internal static global::System.Globalization.CultureInfo Culture {
55 | get {
56 | return resourceCulture;
57 | }
58 | set {
59 | resourceCulture = value;
60 | }
61 | }
62 |
63 | internal static System.Drawing.Bitmap farm_town_1_0_0 {
64 | get {
65 | object obj = ResourceManager.GetObject("farm_town_1_0_0", resourceCulture);
66 | return ((System.Drawing.Bitmap)(obj));
67 | }
68 | }
69 |
70 | internal static System.Drawing.Bitmap farm_town_1_0_1 {
71 | get {
72 | object obj = ResourceManager.GetObject("farm_town_1_0_1", resourceCulture);
73 | return ((System.Drawing.Bitmap)(obj));
74 | }
75 | }
76 |
77 | internal static System.Drawing.Bitmap farm_town_1_1_0 {
78 | get {
79 | object obj = ResourceManager.GetObject("farm_town_1_1_0", resourceCulture);
80 | return ((System.Drawing.Bitmap)(obj));
81 | }
82 | }
83 |
84 | internal static System.Drawing.Bitmap farm_town_1_1_1 {
85 | get {
86 | object obj = ResourceManager.GetObject("farm_town_1_1_1", resourceCulture);
87 | return ((System.Drawing.Bitmap)(obj));
88 | }
89 | }
90 | }
91 | }
92 |
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/GrepFarmers/GrepFarmers/Properties/Resources.resx:
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1 |
2 |
3 |
62 |
63 |
64 |
65 |
66 |
67 |
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99 |
100 |
101 |
102 |
103 |
104 |
105 |
106 |
107 |
108 |
109 | text/microsoft-resx
110 |
111 |
112 | 2.0
113 |
114 |
115 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
116 |
117 |
118 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
119 |
120 |
121 |
122 | ..\Images\farm_town_1_0_0.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
123 |
124 |
125 | ..\Images\farm_town_1_0_1.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
126 |
127 |
128 | ..\Images\farm_town_1_1_0.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
129 |
130 |
131 | ..\Images\farm_town_1_1_1.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
132 |
133 |
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/GrepSchedulerSmall/GrepSchedulerSmall.sln:
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1 |
2 | Microsoft Visual Studio Solution File, Format Version 11.00
3 | # Visual Studio 2010
4 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GrepSchedulerSmall", "GrepSchedulerSmall\GrepSchedulerSmall.csproj", "{9EA2FAE0-6A5A-42C2-B9B1-8145183F73B1}"
5 | EndProject
6 | Global
7 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
8 | Debug|Any CPU = Debug|Any CPU
9 | Release|Any CPU = Release|Any CPU
10 | EndGlobalSection
11 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
12 | {9EA2FAE0-6A5A-42C2-B9B1-8145183F73B1}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
13 | {9EA2FAE0-6A5A-42C2-B9B1-8145183F73B1}.Debug|Any CPU.Build.0 = Debug|Any CPU
14 | {9EA2FAE0-6A5A-42C2-B9B1-8145183F73B1}.Release|Any CPU.ActiveCfg = Release|Any CPU
15 | {9EA2FAE0-6A5A-42C2-B9B1-8145183F73B1}.Release|Any CPU.Build.0 = Release|Any CPU
16 | EndGlobalSection
17 | GlobalSection(SolutionProperties) = preSolution
18 | HideSolutionNode = FALSE
19 | EndGlobalSection
20 | EndGlobal
21 |
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/GrepSchedulerSmall/GrepSchedulerSmall/GrepSchedulerSmall.csproj:
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1 |
2 |
3 |
4 | Debug
5 | AnyCPU
6 | 8.0.30703
7 | 2.0
8 | {9EA2FAE0-6A5A-42C2-B9B1-8145183F73B1}
9 | Library
10 | Properties
11 | GrepSchedulerSmall
12 | GrepSchedulerSmall
13 | v3.5
14 | 512
15 |
16 |
17 | true
18 | full
19 | false
20 | bin\Debug\
21 | DEBUG;TRACE
22 | prompt
23 | 4
24 | x86
25 |
26 |
27 | pdbonly
28 | true
29 | bin\Release\
30 | TRACE
31 | prompt
32 | 4
33 | x86
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 | UserControl
48 |
49 |
50 | GrepSchedulerSmall.cs
51 |
52 |
53 |
54 |
55 |
56 |
57 | GrepSchedulerSmall.cs
58 |
59 |
60 |
61 |
68 |
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/GrepSchedulerSmall/GrepSchedulerSmall/GrepSchedulerSmall.resx:
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97 |
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99 |
100 |
101 |
102 |
103 |
104 |
105 |
106 |
107 |
108 |
109 | text/microsoft-resx
110 |
111 |
112 | 2.0
113 |
114 |
115 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
116 |
117 |
118 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
119 |
120 |
--------------------------------------------------------------------------------
/GrepSchedulerSmall/GrepSchedulerSmall/Properties/AssemblyInfo.cs:
--------------------------------------------------------------------------------
1 | using System.Reflection;
2 | using System.Runtime.CompilerServices;
3 | using System.Runtime.InteropServices;
4 |
5 | // General Information about an assembly is controlled through the following
6 | // set of attributes. Change these attribute values to modify the information
7 | // associated with an assembly.
8 | [assembly: AssemblyTitle("GrepSchedulerSmall")]
9 | [assembly: AssemblyDescription("")]
10 | [assembly: AssemblyConfiguration("")]
11 | [assembly: AssemblyCompany("")]
12 | [assembly: AssemblyProduct("GrepSchedulerSmall")]
13 | [assembly: AssemblyCopyright("Copyright © Uthar 2012")]
14 | [assembly: AssemblyTrademark("")]
15 | [assembly: AssemblyCulture("")]
16 |
17 | // Setting ComVisible to false makes the types in this assembly not visible
18 | // to COM components. If you need to access a type in this assembly from
19 | // COM, set the ComVisible attribute to true on that type.
20 | [assembly: ComVisible(false)]
21 |
22 | // The following GUID is for the ID of the typelib if this project is exposed to COM
23 | [assembly: Guid("c4dabe55-aaae-4aa8-9874-7c7a1e2775f1")]
24 |
25 | // Version information for an assembly consists of the following four values:
26 | //
27 | // Major Version
28 | // Minor Version
29 | // Build Number
30 | // Revision
31 | //
32 | // You can specify all the values or you can default the Build and Revision Numbers
33 | // by using the '*' as shown below:
34 | // [assembly: AssemblyVersion("1.0.*")]
35 | [assembly: AssemblyVersion("1.0.0.0")]
36 | [assembly: AssemblyFileVersion("1.0.0.0")]
37 |
--------------------------------------------------------------------------------
/GrepUnits/GrepUnits.sln:
--------------------------------------------------------------------------------
1 |
2 | Microsoft Visual Studio Solution File, Format Version 11.00
3 | # Visual Studio 2010
4 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GrepUnits", "GrepUnits\GrepUnits.csproj", "{94B01079-AA08-4DA3-B962-510242852082}"
5 | EndProject
6 | Global
7 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
8 | Debug|Any CPU = Debug|Any CPU
9 | Release|Any CPU = Release|Any CPU
10 | EndGlobalSection
11 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
12 | {94B01079-AA08-4DA3-B962-510242852082}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
13 | {94B01079-AA08-4DA3-B962-510242852082}.Debug|Any CPU.Build.0 = Debug|Any CPU
14 | {94B01079-AA08-4DA3-B962-510242852082}.Release|Any CPU.ActiveCfg = Release|Any CPU
15 | {94B01079-AA08-4DA3-B962-510242852082}.Release|Any CPU.Build.0 = Release|Any CPU
16 | EndGlobalSection
17 | GlobalSection(SolutionProperties) = preSolution
18 | HideSolutionNode = FALSE
19 | EndGlobalSection
20 | EndGlobal
21 |
--------------------------------------------------------------------------------
/GrepUnits/GrepUnits/GrepUnits.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Debug
5 | AnyCPU
6 | 8.0.30703
7 | 2.0
8 | {94B01079-AA08-4DA3-B962-510242852082}
9 | Library
10 | Properties
11 | GrepUnits
12 | GrepUnits
13 | v3.5
14 | 512
15 |
16 |
17 | true
18 | full
19 | false
20 | bin\Debug\
21 | DEBUG;TRACE
22 | prompt
23 | 4
24 | x86
25 |
26 |
27 | pdbonly
28 | true
29 | bin\Release\
30 | TRACE
31 | prompt
32 | 4
33 | x86
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 | UserControl
48 |
49 |
50 | GrepUnits.cs
51 |
52 |
53 |
54 | True
55 | True
56 | Resources.resx
57 |
58 |
59 |
60 |
61 |
62 | GrepUnits.cs
63 |
64 |
65 | ResXFileCodeGenerator
66 | Resources.Designer.cs
67 | Designer
68 |
69 |
70 |
71 |
72 |
73 |
74 |
75 |
76 |
77 |
78 |
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165 |
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/GrepUnits/GrepUnits/GrepUnits.resx:
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1 |
2 |
3 |
62 |
63 |
64 |
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67 |
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100 |
101 |
102 |
103 |
104 |
105 |
106 |
107 |
108 |
109 | text/microsoft-resx
110 |
111 |
112 | 2.0
113 |
114 |
115 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
116 |
117 |
118 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
119 |
120 |
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/GrepUnits/GrepUnits/Properties/AssemblyInfo.cs:
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1 | using System.Reflection;
2 | using System.Runtime.CompilerServices;
3 | using System.Runtime.InteropServices;
4 |
5 | // General Information about an assembly is controlled through the following
6 | // set of attributes. Change these attribute values to modify the information
7 | // associated with an assembly.
8 | [assembly: AssemblyTitle("GrepUnits")]
9 | [assembly: AssemblyDescription("")]
10 | [assembly: AssemblyConfiguration("")]
11 | [assembly: AssemblyCompany("")]
12 | [assembly: AssemblyProduct("GrepUnits")]
13 | [assembly: AssemblyCopyright("Copyright © Uthar 2015")]
14 | [assembly: AssemblyTrademark("")]
15 | [assembly: AssemblyCulture("")]
16 |
17 | // Setting ComVisible to false makes the types in this assembly not visible
18 | // to COM components. If you need to access a type in this assembly from
19 | // COM, set the ComVisible attribute to true on that type.
20 | [assembly: ComVisible(false)]
21 |
22 | // The following GUID is for the ID of the typelib if this project is exposed to COM
23 | [assembly: Guid("416e3637-a476-4165-bf99-b7fc785cbc32")]
24 |
25 | // Version information for an assembly consists of the following four values:
26 | //
27 | // Major Version
28 | // Minor Version
29 | // Build Number
30 | // Revision
31 | //
32 | // You can specify all the values or you can default the Build and Revision Numbers
33 | // by using the '*' as shown below:
34 | // [assembly: AssemblyVersion("1.0.*")]
35 | [assembly: AssemblyVersion("2.80.0.1")]
36 | [assembly: AssemblyFileVersion("2.80.0.1")]
37 |
--------------------------------------------------------------------------------
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/GrepolisBot2/GrepolisBot2.sln:
--------------------------------------------------------------------------------
1 |
2 | Microsoft Visual Studio Solution File, Format Version 11.00
3 | # Visual Studio 2010
4 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GrepolisBot2", "GrepolisBot2\GrepolisBot2.csproj", "{111002A6-55F2-4CF5-AE03-731D3D68B45C}"
5 | EndProject
6 | Global
7 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
8 | Debug|x86 = Debug|x86
9 | Release|x86 = Release|x86
10 | EndGlobalSection
11 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
12 | {111002A6-55F2-4CF5-AE03-731D3D68B45C}.Debug|x86.ActiveCfg = Debug|x86
13 | {111002A6-55F2-4CF5-AE03-731D3D68B45C}.Debug|x86.Build.0 = Debug|x86
14 | {111002A6-55F2-4CF5-AE03-731D3D68B45C}.Release|x86.ActiveCfg = Release|x86
15 | {111002A6-55F2-4CF5-AE03-731D3D68B45C}.Release|x86.Build.0 = Release|x86
16 | EndGlobalSection
17 | GlobalSection(SolutionProperties) = preSolution
18 | HideSolutionNode = FALSE
19 | EndGlobalSection
20 | EndGlobal
21 |
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/GrepolisBot2/GrepolisBot2/ArmyUnit.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Text;
5 |
6 | namespace GrepolisBot2
7 | {
8 | class ArmyUnit
9 | {
10 | private string m_Name = "";
11 | private string m_LocalName = "";
12 | private int m_Population = 0;
13 | private int m_Capacity = 0;
14 | private string m_God = "none";
15 | private bool m_IsFromBarracks = true;
16 | private int m_CurrentAmount = 0;//Currently in town
17 | private int m_TotalAmount = 0;//Total units (Includes those on a mission)
18 | private int m_MaxBuild = 0;//How many you can build with the current resources
19 | private int m_QueueBot = 0;//Target training amount
20 | private int m_QueueGame = 0;//Current amount that is being trained ingame
21 | private bool m_IsResearched = false;
22 | private int m_Wood = 0;
23 | private int m_Stone = 0;
24 | private int m_Iron = 0;
25 | private int m_Favor = 0;
26 | private int m_TempleLvlReq = 0;
27 | private int m_BarracksLvlReq = 0;
28 | private int m_DocksLvlReq = 0;
29 |
30 | //-->Constructors
31 |
32 | public ArmyUnit()
33 | {
34 |
35 | }
36 |
37 | public ArmyUnit(string p_Name, int p_Population, int p_Capacity, string p_God, bool p_IsFromBarracks,
38 | bool p_IsResearched, int p_Wood, int p_Stone, int p_Iron, int p_Favor, int p_TempleLvlReq, int p_BarracksLvlReq, int p_DocksLvlReq)
39 | {
40 | m_Name = p_Name;
41 | m_Population = p_Population;
42 | m_Capacity = p_Capacity;
43 | m_God = p_God;
44 | m_IsFromBarracks = p_IsFromBarracks;
45 | m_IsResearched = p_IsResearched;
46 | m_Wood = p_Wood;
47 | m_Stone = p_Stone;
48 | m_Iron = p_Iron;
49 | m_Favor = p_Favor;
50 | m_TempleLvlReq = p_TempleLvlReq;
51 | m_BarracksLvlReq = p_BarracksLvlReq;
52 | m_DocksLvlReq = p_DocksLvlReq;
53 | }
54 |
55 | //-->Attributes
56 |
57 | public string Name
58 | {
59 | get { return m_Name; }
60 | set { m_Name = value; }
61 | }
62 |
63 | public string LocalName
64 | {
65 | get
66 | {
67 | //Forces LocalName to return dev name of unit when translation is not available.
68 | if (m_LocalName.Length > 0)
69 | return m_LocalName;
70 | else
71 | return m_Name;
72 | }
73 | set { m_LocalName = value; }
74 | }
75 |
76 | public int Population
77 | {
78 | get { return m_Population; }
79 | set { m_Population = value; }
80 | }
81 |
82 | public int Capacity
83 | {
84 | get { return m_Capacity; }
85 | set { m_Capacity = value; }
86 | }
87 |
88 | public string God
89 | {
90 | get { return m_God; }
91 | set { m_God = value; }
92 | }
93 |
94 | public bool IsFromBarracks
95 | {
96 | get { return m_IsFromBarracks; }
97 | set { m_IsFromBarracks = value; }
98 | }
99 |
100 | public int CurrentAmount
101 | {
102 | get { return m_CurrentAmount; }
103 | set { m_CurrentAmount = value; }
104 | }
105 |
106 | public int TotalAmount
107 | {
108 | get { return m_TotalAmount; }
109 | set { m_TotalAmount = value; }
110 | }
111 |
112 | public int QueueBot
113 | {
114 | get { return m_QueueBot; }
115 | set { m_QueueBot = value; }
116 | }
117 |
118 | public int QueueGame
119 | {
120 | get { return m_QueueGame; }
121 | set { m_QueueGame = value; }
122 | }
123 |
124 | public int MaxBuild
125 | {
126 | get { return m_MaxBuild; }
127 | set { m_MaxBuild = value; }
128 | }
129 |
130 | public bool IsResearched
131 | {
132 | get { return m_IsResearched; }
133 | set { m_IsResearched = value; }
134 | }
135 |
136 | public int Wood
137 | {
138 | get { return m_Wood; }
139 | set { m_Wood = value; }
140 | }
141 |
142 | public int Stone
143 | {
144 | get { return m_Stone; }
145 | set { m_Stone = value; }
146 | }
147 |
148 | public int Iron
149 | {
150 | get { return m_Iron; }
151 | set { m_Iron = value; }
152 | }
153 |
154 | public int Favor
155 | {
156 | get { return m_Favor; }
157 | set { m_Favor = value; }
158 | }
159 |
160 | public int TempleLvlReq
161 | {
162 | get { return m_TempleLvlReq; }
163 | set { m_TempleLvlReq = value; }
164 | }
165 |
166 | public int BarracksLvlReq
167 | {
168 | get { return m_BarracksLvlReq; }
169 | set { m_BarracksLvlReq = value; }
170 | }
171 |
172 | public int DocksLvlReq
173 | {
174 | get { return m_DocksLvlReq; }
175 | set { m_DocksLvlReq = value; }
176 | }
177 | }
178 | }
179 |
--------------------------------------------------------------------------------
/GrepolisBot2/GrepolisBot2/Building.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Text;
5 |
6 | namespace GrepolisBot2
7 | {
8 | class Building
9 | {
10 | private string m_LocalName = "";
11 | private string m_DevName = "";
12 | private int m_Level = 0;//Includes the buildings in the ingame queue
13 | private int m_NextLevel = 0;
14 | private int m_TearDownLevel = 0;
15 | private int m_MaxLevel = 0;
16 | private bool m_IsMaxLevel = false;
17 | private int m_MaxLevelHero = 0;
18 | private int m_TargetLevel = 0;
19 | private bool m_Upgradable = false;
20 | private bool m_Teardownable = false;
21 | private double m_PopBase = 0;
22 | private double m_PopFactor = 0;
23 |
24 | //-->Constructors
25 |
26 | public Building()
27 | {
28 |
29 | }
30 |
31 | public Building(string p_DevName, int p_MaxLevel, int p_MaxLevelHero, double p_PopBase, double p_PopFactor)
32 | {
33 | m_DevName = p_DevName;
34 | m_MaxLevel = p_MaxLevel;
35 | m_MaxLevelHero = p_MaxLevelHero;
36 | m_PopBase = p_PopBase;
37 | m_PopFactor = p_PopFactor;
38 | }
39 |
40 | //-->Attributes
41 |
42 | public string LocalName
43 | {
44 | get
45 | {
46 | if (m_LocalName.Length > 0)
47 | return m_LocalName;
48 | else
49 | return m_DevName;
50 | }
51 | set { m_LocalName = value; }
52 | }
53 |
54 | public string DevName
55 | {
56 | get { return m_DevName; }
57 | set { m_DevName = value; }
58 | }
59 |
60 | public int Level
61 | {
62 | get { return m_Level; }
63 | set { m_Level = value; }
64 | }
65 |
66 | public int NextLevel
67 | {
68 | get { return m_NextLevel; }
69 | set { m_NextLevel = value; }
70 | }
71 |
72 | public int TearDownLevel
73 | {
74 | get { return m_TearDownLevel; }
75 | set { m_TearDownLevel = value; }
76 | }
77 |
78 | public int MaxLevel
79 | {
80 | get { return m_MaxLevel; }
81 | set { m_MaxLevel = value; }
82 | }
83 |
84 | public bool IsMaxLevel
85 | {
86 | get { return m_IsMaxLevel; }
87 | set { m_IsMaxLevel = value; }
88 | }
89 |
90 | public int MaxLevelHero
91 | {
92 | get { return m_MaxLevelHero; }
93 | set { m_MaxLevelHero = value; }
94 | }
95 |
96 | public int TargetLevel
97 | {
98 | get { return m_TargetLevel; }
99 | set { m_TargetLevel = value; }
100 | }
101 |
102 | public bool Upgradable
103 | {
104 | get { return m_Upgradable; }
105 | set { m_Upgradable = value; }
106 | }
107 |
108 | public bool Teardownable
109 | {
110 | get { return m_Teardownable; }
111 | set { m_Teardownable = value; }
112 | }
113 |
114 | public double PopBase
115 | {
116 | get { return m_PopBase; }
117 | set { m_PopBase = value; }
118 | }
119 |
120 | public double PopFactor
121 | {
122 | get { return m_PopFactor; }
123 | set { m_PopFactor = value; }
124 | }
125 |
126 | //-->Methods
127 |
128 | public override string ToString()
129 | {
130 | return m_LocalName + " " + m_Level.ToString();
131 | }
132 |
133 | public int getPopulationAtTargetLevel()
134 | {
135 | double l_PopExact = m_PopBase * Math.Pow(m_TargetLevel, m_PopFactor);
136 | int l_Pop = (int)(l_PopExact + 0.5);
137 | return l_Pop;
138 | }
139 |
140 | public int getMaximumLevel(bool p_IsHeroMode)
141 | {
142 | int l_Level = 0;
143 |
144 | if (p_IsHeroMode)
145 | {
146 | l_Level = m_MaxLevelHero;
147 | }
148 | else
149 | {
150 | l_Level = m_MaxLevel;
151 | }
152 |
153 | return l_Level;
154 | }
155 | }
156 | }
157 |
--------------------------------------------------------------------------------
/GrepolisBot2/GrepolisBot2/CaptchaHandler.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Text;
5 | using System.IO;
6 | using System.Drawing;
7 |
8 | namespace GrepolisBot2
9 | {
10 | class CaptchaHandler
11 | {
12 | public static string imageToBase64(Image p_Image, System.Drawing.Imaging.ImageFormat p_Format)
13 | {
14 | using (MemoryStream l_Ms = new MemoryStream())
15 | {
16 | // Convert Image to byte[]
17 | p_Image.Save(l_Ms, p_Format);
18 | byte[] l_ImageBytes = l_Ms.ToArray();
19 |
20 | // Convert byte[] to Base64 String
21 | string l_Base64String = Convert.ToBase64String(l_ImageBytes, 0, l_ImageBytes.Length);
22 | return l_Base64String;
23 | }
24 | }
25 | }
26 | }
27 |
--------------------------------------------------------------------------------
/GrepolisBot2/GrepolisBot2/CookieHelpers.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Net;
5 | using System.Runtime.InteropServices;
6 | using System.Text;
7 |
8 | namespace GrepolisBot2
9 | {
10 | static class CookieHelpers
11 | {
12 | [DllImport("wininet.dll", SetLastError = true)]
13 | public static extern bool InternetGetCookieEx(string url, string cookieName, StringBuilder cookieData, ref int size, Int32 dwFlags, IntPtr lpReserved);
14 | private const Int32 InternetCookieHttponly = 0x2000;
15 | [DllImport("wininet.dll", SetLastError = true)]
16 | private static extern bool InternetSetOption(IntPtr hInternet, int dwOption, IntPtr lpBuffer, int lpdwBufferLength);
17 | private const int INTERNET_OPTION_END_BROWSER_SESSION = 42;
18 |
19 | public static CookieContainer GetUriCookieContainer(Uri uri)
20 | {
21 | CookieContainer l_Cookies = null;
22 | // Determine the size of the cookie
23 | int l_Datasize = 8192 * 16;
24 | StringBuilder l_CookieData = new StringBuilder(l_Datasize);
25 |
26 | if (!InternetGetCookieEx(uri.ToString(), null, l_CookieData, ref l_Datasize, InternetCookieHttponly, IntPtr.Zero))
27 | {
28 | if (l_Datasize < 0)
29 | return null;
30 |
31 | // Allocate stringbuilder large enough to hold the cookie
32 | l_CookieData = new StringBuilder(l_Datasize);
33 |
34 | if (!InternetGetCookieEx(uri.ToString(), null, l_CookieData, ref l_Datasize, InternetCookieHttponly, IntPtr.Zero))
35 | return null;
36 | }
37 |
38 | if (l_CookieData.Length > 0)
39 | {
40 | l_Cookies = new CookieContainer();
41 | l_Cookies.SetCookies(uri, l_CookieData.ToString().Replace(';', ','));
42 | }
43 | return l_Cookies;
44 | }
45 |
46 | public static void ClearCookie()
47 | {
48 | InternetSetOption(IntPtr.Zero, INTERNET_OPTION_END_BROWSER_SESSION, IntPtr.Zero, 0);
49 | }
50 | }
51 | }
--------------------------------------------------------------------------------
/GrepolisBot2/GrepolisBot2/CulturalEvent.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Text;
5 |
6 | namespace GrepolisBot2
7 | {
8 | class CulturalEvent
9 | {
10 | private string m_Name = "";
11 | private string m_NameLocal = "";
12 | private bool m_Ready = false;//Checks if already started and if building requirements are OK
13 | private bool m_EnoughResources = false;
14 |
15 | //-->Constructor
16 | public CulturalEvent(string p_Name)
17 | {
18 | m_Name = p_Name;
19 | }
20 |
21 | //-->Attributes
22 | public string Name
23 | {
24 | get { return m_Name; }
25 | set { m_Name = value; }
26 | }
27 |
28 | public string NameLocal
29 | {
30 | get { return m_NameLocal; }
31 | set { m_NameLocal = value; }
32 | }
33 |
34 | public bool Ready
35 | {
36 | get { return m_Ready; }
37 | set { m_Ready = value; }
38 | }
39 |
40 | public bool EnoughResources
41 | {
42 | get { return m_EnoughResources; }
43 | set { m_EnoughResources = value; }
44 | }
45 |
46 | //-->Methods
47 |
48 | }
49 | }
50 |
--------------------------------------------------------------------------------
/GrepolisBot2/GrepolisBot2/CustomArgs.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Text;
5 |
6 | namespace GrepolisBot2
7 | {
8 | class CustomArgs : System.EventArgs
9 | {
10 | private string m_Message;
11 |
12 | //-->Constructor
13 |
14 | public CustomArgs(string p_Message)
15 | {
16 | m_Message = p_Message;
17 | }
18 |
19 | //-->Methods
20 |
21 | public string getMessage()
22 | {
23 | return m_Message;
24 | }
25 | }
26 | }
27 |
--------------------------------------------------------------------------------
/GrepolisBot2/GrepolisBot2/Farmer.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Text;
5 |
6 | namespace GrepolisBot2
7 | {
8 | class Farmer
9 | {
10 | private string m_ID = "";
11 | private string m_Name = "";
12 | private int m_ExpansionState = 0;
13 | private int m_Mood = 0;
14 | private string m_IslandX = "000";
15 | private string m_IslandY = "000";
16 | private bool m_RelationStatus = false;
17 | private string m_LootTimer = "";//When you are able to loot again displayed in seconds.
18 | private string m_LootTimerHuman = "";//Shows in understandable words when you're able to loot again.
19 | private string m_Limit = "0/0";
20 | private string m_Looted = "0";//When m_Limit ends with /0 replace m_Limit with m_Looted.
21 | private bool m_FarmersLimitReached = false;
22 | private bool m_Enabled = false;
23 |
24 | //-->Constructors
25 |
26 | public Farmer()
27 | {
28 |
29 | }
30 |
31 | public Farmer(string p_ID, string p_Name, string p_ExpansionState, string p_IslandX, string p_IslandY, string p_Mood, string p_RelationStatus, string p_LootTimer, string p_LootTimerHuman)
32 | {
33 | m_ID = p_ID;
34 | m_Name = p_Name;
35 | m_ExpansionState = int.Parse(p_ExpansionState);
36 | m_IslandX = p_IslandX;
37 | m_IslandY = p_IslandY;
38 | m_Mood = int.Parse(p_Mood);
39 | m_RelationStatus = p_RelationStatus.Equals("1");
40 | m_LootTimer = p_LootTimer;
41 | m_LootTimerHuman = p_LootTimerHuman;
42 | }
43 |
44 | //-->Attributes
45 |
46 | public String ID
47 | {
48 | get { return m_ID; }
49 | set { m_ID = value; }
50 | }
51 |
52 | public String Name
53 | {
54 | get { return m_Name; }
55 | set { m_Name = value; }
56 | }
57 |
58 | public int ExpansionState
59 | {
60 | get { return m_ExpansionState; }
61 | set { m_ExpansionState = value; }
62 | }
63 |
64 | public int Mood
65 | {
66 | get { return m_Mood; }
67 | set { m_Mood = value; }
68 | }
69 |
70 | public string IslandX
71 | {
72 | get { return m_IslandX; }
73 | set { m_IslandX = value; }
74 | }
75 |
76 | public string IslandY
77 | {
78 | get { return m_IslandY; }
79 | set { m_IslandY = value; }
80 | }
81 |
82 | public bool RelationStatus
83 | {
84 | get { return m_RelationStatus; }
85 | set { m_RelationStatus = value; }
86 | }
87 |
88 | public string LootTimer
89 | {
90 | get { return m_LootTimer; }
91 | set { m_LootTimer = value; }
92 | }
93 |
94 | public string LootTimerHuman
95 | {
96 | get { return m_LootTimerHuman; }
97 | set { m_LootTimerHuman = value; }
98 | }
99 |
100 | public string Limit
101 | {
102 | get
103 | {
104 | if (m_Limit.EndsWith("/0"))
105 | return m_Looted;
106 | else
107 | return m_Limit;
108 | }
109 | set { m_Limit = value; }
110 | }
111 |
112 | public string Looted
113 | {
114 | get { return m_Looted; }
115 | set { m_Looted = value; }
116 | }
117 |
118 | public bool FarmersLimitReached
119 | {
120 | get { return m_FarmersLimitReached; }
121 | set { m_FarmersLimitReached = value; }
122 | }
123 |
124 | public bool Enabled
125 | {
126 | get { return m_Enabled; }
127 | set { m_Enabled = value; }
128 | }
129 |
130 | //-->Methods
131 |
132 | public bool isLootable(string p_ServerTime)
133 | {
134 | Settings l_Settings = Settings.Instance;
135 |
136 | bool l_Lootable = false;
137 | long l_TimeRemaining = 1;
138 |
139 | l_TimeRemaining = long.Parse(m_LootTimer) - long.Parse(p_ServerTime);
140 |
141 | //Added an extra 60 seconds to handle server lag
142 | if (m_RelationStatus && l_TimeRemaining <= (0-l_Settings.AdvFarmerLootLag) && long.Parse(m_LootTimer) != 0)
143 | l_Lootable = true;
144 |
145 | return l_Lootable;
146 | }
147 | }
148 | }
149 |
--------------------------------------------------------------------------------
/GrepolisBot2/GrepolisBot2/GrepolisBot2.csproj:
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1 |
2 |
3 |
4 | Debug
5 | x86
6 | 8.0.30703
7 | 2.0
8 | {111002A6-55F2-4CF5-AE03-731D3D68B45C}
9 | WinExe
10 | Properties
11 | GrepolisBot2
12 | GrepolisBot2
13 | v3.5
14 | 512
15 | OnOutputUpdated
16 |
17 |
18 | x86
19 | true
20 | full
21 | false
22 | bin\Debug\
23 | DEBUG;TRACE
24 | prompt
25 | 4
26 |
27 |
28 | x86
29 | pdbonly
30 | true
31 | bin\Release\
32 | TRACE
33 | prompt
34 | 4
35 |
36 |
37 | Images\favicon.ico
38 |
39 |
40 |
41 | ..\..\GrepBuildings\GrepBuildings\bin\Release\GrepBuildings.dll
42 |
43 |
44 | ..\..\GrepCulture\GrepCulture\bin\Release\GrepCulture.dll
45 |
46 |
47 | ..\..\GrepFarmers\GrepFarmers\bin\Release\GrepFarmers.dll
48 |
49 |
50 | ..\..\GrepSchedulerSmall\GrepSchedulerSmall\bin\Release\GrepSchedulerSmall.dll
51 |
52 |
53 | ..\..\GrepUnits\GrepUnits\bin\Release\GrepUnits.dll
54 |
55 |
56 | False
57 | True
58 | .\Microsoft.mshtml.dll
59 | True
60 |
61 |
62 |
63 |
64 |
65 |
66 |
67 |
68 |
69 |
70 |
71 |
72 |
73 |
74 |
75 |
76 |
77 |
78 |
79 |
80 |
81 | Form
82 |
83 |
84 | GrepolisBot2.cs
85 |
86 |
87 |
88 | Component
89 |
90 |
91 |
92 |
93 |
94 |
95 |
96 |
97 |
98 |
99 |
100 |
101 |
102 |
103 |
104 |
105 |
106 | GrepolisBot2.cs
107 |
108 |
109 | ResXFileCodeGenerator
110 | Resources.Designer.cs
111 | Designer
112 |
113 |
114 | True
115 | Resources.resx
116 | True
117 |
118 |
119 |
120 |
121 |
122 |
123 |
124 |
125 |
126 |
127 |
128 |
129 |
130 |
131 |
132 |
133 |
134 |
135 |
136 |
137 |
138 |
139 |
140 |
141 |
142 |
143 |
144 |
145 |
146 |
147 |
148 |
149 |
150 |
151 |
152 |
153 |
154 |
155 |
156 |
157 |
158 |
159 |
160 |
161 |
162 |
163 |
164 |
165 |
166 |
167 |
168 |
169 |
170 |
171 |
172 |
173 |
174 |
175 |
176 |
177 |
178 |
179 |
180 |
181 |
182 |
183 |
184 |
185 |
186 |
187 |
188 |
189 |
196 |
197 | if /I "$(ConfigurationName)" == "Release" Eazfuscator.NET.exe "$(TargetPath)" --msbuild-project-path "$(ProjectPath)" --msbuild-project-configuration "$(ConfigurationName)" --msbuild-project-platform "$(PlatformName)" --msbuild-solution-path "$(SolutionPath)" -n --newline-flush -v 3.3
198 |
199 |
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/GrepolisBot2/GrepolisBot2/GrepolisBot2.csproj.user:
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
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/GrepolisBot2/GrepolisBot2/Group.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Text;
5 |
6 | namespace GrepolisBot2
7 | {
8 | class Group
9 | {
10 | private string m_ID = "";
11 | private string m_Name = "";
12 | private bool m_IsAdministrator = false;
13 | private List m_Towns = new List();
14 |
15 | //-->Constructor
16 |
17 | public Group()
18 | {
19 |
20 | }
21 |
22 | public Group(string p_ID, string p_Name, bool p_IsAdministrator)
23 | {
24 | m_ID = p_ID;
25 | m_Name = p_Name;
26 | m_IsAdministrator = p_IsAdministrator;
27 | }
28 |
29 | //-->Attributes
30 |
31 | public string ID
32 | {
33 | get { return m_ID; }
34 | set { m_ID = value; }
35 | }
36 |
37 | public string Name
38 | {
39 | get { return m_Name; }
40 | set { m_Name = value; }
41 | }
42 |
43 | public List Towns
44 | {
45 | get { return m_Towns; }
46 | set { m_Towns = value; }
47 | }
48 |
49 | //-->Methods
50 |
51 |
52 | }
53 | }
54 |
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/GrepolisBot2/GrepolisBot2/HttpHandler.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Text;
5 | using System.Net;
6 | using System.Collections.Specialized;
7 |
8 | namespace GrepolisBot2
9 | {
10 | class HttpHandler : WebClient
11 | {
12 | private CookieContainer m_CookieContainer = new CookieContainer();
13 |
14 | protected override WebRequest GetWebRequest(Uri address)
15 | {
16 | Settings l_Settings = Settings.Instance;
17 | WebRequest request = base.GetWebRequest(address);
18 | if (request is HttpWebRequest)
19 | {
20 | (request as HttpWebRequest).CookieContainer = m_CookieContainer;
21 | //The underlying connection was closed: A connection that was expected to be kept alive was closed by the server.
22 | (request as HttpWebRequest).KeepAlive = false;
23 | (request as HttpWebRequest).UserAgent = l_Settings.AdvUserAgent;
24 | }
25 |
26 | //The underlying connection was closed: The connection was closed unexpectedly.
27 | //request.ConnectionGroupName = Guid.NewGuid().ToString();
28 | return request;
29 | }
30 |
31 | public CookieContainer CookieContainer
32 | {
33 | get { return m_CookieContainer; }
34 | set { m_CookieContainer = value; }
35 | }
36 |
37 | public void clearCookies()
38 | {
39 | m_CookieContainer = new CookieContainer();
40 | }
41 | }
42 | }
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/GrepolisBot2/GrepolisBot2/Images/resources.png:
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/GrepolisBot2/GrepolisBot2/Images/stone.png:
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/GrepolisBot2/GrepolisBot2/Images/wood.png:
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/GrepolisBot2/GrepolisBot2/Images/zeus_mini.png:
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/GrepolisBot2/GrepolisBot2/MailClient.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Text;
5 | using System.Net;
6 | using System.Net.Mail;
7 | using System.Windows.Forms;
8 | //using Google.GData.Calendar;
9 | //using Google.GData.Extensions;
10 | //using Google.GData.Client;
11 |
12 | namespace GrepolisBot2
13 | {
14 | class MailClient
15 | {
16 |
17 | //-->Constructors
18 |
19 | public MailClient()
20 | {
21 |
22 | }
23 |
24 | //-->Attributes
25 |
26 | //-->Methods
27 | public void sendMail(string p_Server, int p_Port, bool p_Ssl, string p_User, string p_Pass, string p_Receiver, string p_Subject, string p_Message, bool p_Test)
28 | {
29 | IOHandler l_IOHandler = IOHandler.Instance;
30 |
31 | try
32 | {
33 | if (isValid(p_Server, p_Port, p_Ssl, p_User, p_Pass, p_Receiver))
34 | {
35 | SmtpClient l_Client = new SmtpClient(p_Server, p_Port);
36 | l_Client.EnableSsl = p_Ssl;
37 | NetworkCredential l_NetworkCredential = new NetworkCredential(p_User, p_Pass);
38 | l_Client.Credentials = l_NetworkCredential;
39 | l_Client.Send(p_User, p_Receiver, p_Subject, p_Message);
40 | }
41 | }
42 | catch (Exception ex)
43 | {
44 | if(p_Test)
45 | MessageBox.Show(ex.Message, "Problem sending mail", MessageBoxButtons.OK);
46 | l_IOHandler.debug(ex.Message);
47 | }
48 | }
49 |
50 | /*
51 | * Sends a sms using the google api.
52 | * No longer works, sms reminders seem to be disabled for event created via the api
53 | */
54 | public void sendSMS(string p_UserName, string p_Password, string p_Message)
55 | {
56 | /*CalendarService service = new CalendarService(p_UserName);
57 | service.setUserCredentials(p_UserName, p_Password);
58 |
59 | EventEntry l_Message = new EventEntry();
60 |
61 | l_Message.Title.Text = p_Message;
62 | //When l_When = new When(DateTime.Now.AddSeconds(80), DateTime.Now.AddHours(1));
63 | DateTime l_Start = DateTime.Now.AddMinutes(31);
64 | DateTime l_End = DateTime.Now.AddMinutes(31);
65 | l_End = l_End.AddHours(1);
66 | When l_When = new When(l_Start, l_End);
67 |
68 | l_Message.Times.Add(l_When);
69 |
70 | Reminder l_Sms = new Reminder();
71 | l_Sms.Minutes = 10;
72 | l_Sms.Method = Reminder.ReminderMethod.sms;
73 | l_Message.Reminders.Add(l_Sms);
74 |
75 | Uri l_Uri = new Uri("http://www.google.com/calendar/feeds/default/private/full");
76 |
77 | AtomEntry insertedEntry = service.Insert(l_Uri, l_Message);*/
78 | }
79 |
80 | private bool isValid(string p_Server, int p_Port, bool p_Ssl, string p_User, string p_Pass, string p_Receiver)
81 | {
82 | bool l_IsValid = false;
83 | if (p_Server.Length > 0 && p_Port >= 0 && p_User.Length > 0 && p_Pass.Length > 0 && p_Receiver.Contains("@"))
84 | {
85 | l_IsValid = true;
86 | }
87 | return l_IsValid;
88 | }
89 | }
90 | }
91 |
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/GrepolisBot2/GrepolisBot2/Microsoft.mshtml.dll:
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https://raw.githubusercontent.com/josdemmers/Grepolis2Bot/58df35f8d660fbed54d10b2412a6c6dc7bcd84fe/GrepolisBot2/GrepolisBot2/Microsoft.mshtml.dll
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/GrepolisBot2/GrepolisBot2/Movement.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Text;
5 |
6 | namespace GrepolisBot2
7 | {
8 | class Movement
9 | {
10 | //General
11 | private string m_Type = "";
12 | private bool m_Cancelable = false;
13 | private string m_Started_at = "";
14 | private string m_Arrival_at = "";
15 | private string m_Arrival_eta = "";
16 | //private string m_Arrival_seconds_left = "";
17 | private string m_Arrived_human = "";
18 | private string m_Id = "";
19 | private bool m_Incoming = false;
20 | private bool m_Incoming_attack = false;//Only when l_MovIncoming is true
21 | private string m_Command_name = "";
22 | //Origin movement
23 | private string m_OriginTownID = "";
24 | private string m_OriginTownName = "";
25 |
26 | //-->Constructors
27 |
28 | public Movement()
29 | {
30 |
31 | }
32 |
33 | public Movement(string p_Type, bool p_Cancelable, string p_Started_at, string p_Arrival_at, string p_Arrival_eta, string p_Arrived_human, string p_Id, bool p_Incoming, bool p_Incoming_attack, string p_Command_name)
34 | {
35 | m_Type = p_Type;
36 | m_Cancelable = p_Cancelable;
37 | m_Started_at = p_Started_at;
38 | m_Arrival_at = p_Arrival_at;
39 | m_Arrival_eta = p_Arrival_eta;
40 | //m_Arrival_seconds_left = p_Arrival_seconds_left;
41 | m_Arrived_human = p_Arrived_human;
42 | m_Id = p_Id;
43 | m_Incoming = p_Incoming;
44 | m_Incoming_attack = p_Incoming_attack;
45 | m_Command_name = p_Command_name;
46 | }
47 |
48 | //-->Attributes
49 |
50 | //General
51 | public string Type
52 | {
53 | get { return m_Type; }
54 | set { m_Type = value; }
55 | }
56 |
57 | public bool Cancelable
58 | {
59 | get { return m_Cancelable; }
60 | set { m_Cancelable = value; }
61 | }
62 |
63 | public string Started_at
64 | {
65 | get { return m_Started_at; }
66 | set { m_Started_at = value; }
67 | }
68 |
69 | public string Arrival_at
70 | {
71 | get { return m_Arrival_at; }
72 | set { m_Arrival_at = value; }
73 | }
74 |
75 | public string Arrival_eta
76 | {
77 | get { return m_Arrival_eta; }
78 | set { m_Arrival_eta = value; }
79 | }
80 |
81 | /*public string Arrival_seconds_left
82 | {
83 | get { return m_Arrival_seconds_left; }
84 | set { m_Arrival_seconds_left = value; }
85 | }*/
86 |
87 | public string Arrived_human
88 | {
89 | get { return m_Arrived_human; }
90 | set { m_Arrived_human = value; }
91 | }
92 |
93 | public string Id
94 | {
95 | get { return m_Id; }
96 | set { m_Id = value; }
97 | }
98 |
99 | public bool Incoming
100 | {
101 | get { return m_Incoming; }
102 | set { m_Incoming = value; }
103 | }
104 |
105 | public bool Incoming_attack
106 | {
107 | get { return m_Incoming_attack; }
108 | set { m_Incoming_attack = value; }
109 | }
110 |
111 | public string Command_name
112 | {
113 | get { return m_Command_name; }
114 | set { m_Command_name = value; }
115 | }
116 |
117 | //Origin movement
118 | public string OriginTownID
119 | {
120 | get { return m_OriginTownID; }
121 | set { m_OriginTownID = value; }
122 | }
123 |
124 | public string OriginTownName
125 | {
126 | get { return m_OriginTownName; }
127 | set { m_OriginTownName = value; }
128 | }
129 |
130 | //-->Methods
131 |
132 | public void addTOIInfo(string p_Id, string p_Name)
133 | {
134 | Parser l_Parser = Parser.Instance;
135 |
136 | m_OriginTownID = p_Id;
137 | m_OriginTownName = p_Name;
138 | }
139 | }
140 | }
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/GrepolisBot2/GrepolisBot2/Notification.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Text;
5 |
6 | namespace GrepolisBot2
7 | {
8 | class Notification
9 | {
10 | private string m_ServerTime = "";
11 | private string m_Notify_id = "";
12 | private string m_Time = "";
13 | private string m_Type = "";//building_finished, newreport, phoenician_salesman_leave
14 | private string m_Subject = "";
15 |
16 | //-->Constructor
17 |
18 | public Notification()
19 | {
20 |
21 | }
22 |
23 | public Notification(string p_ServerTime, string p_Notify_id, string p_Time, string p_Type, string p_Subject)
24 | {
25 | m_ServerTime = p_ServerTime;
26 | m_Notify_id = p_Notify_id;
27 | m_Time = p_Time;
28 | m_Type = p_Type;
29 | m_Subject = p_Subject;
30 | }
31 |
32 | //-->Attributes
33 |
34 | public string ServerTime
35 | {
36 | get { return m_ServerTime; }
37 | set { m_ServerTime = value; }
38 | }
39 |
40 | public string Notify_id
41 | {
42 | get { return m_Notify_id; }
43 | set { m_Notify_id = value; }
44 | }
45 |
46 | public string Time
47 | {
48 | get { return m_Time; }
49 | set { m_Time = value; }
50 | }
51 |
52 | public string Type
53 | {
54 | get { return m_Type; }
55 | set { m_Type = value; }
56 | }
57 |
58 | public string Subject
59 | {
60 | get { return m_Subject; }
61 | set { m_Subject = value; }
62 | }
63 |
64 | //-->Methods
65 |
66 | public string getHumanTimeCreated()
67 | {
68 | Settings l_Settings = Settings.Instance;
69 | //double l_Offset = double.Parse(l_Settings.ServerTimeOffset) - double.Parse(l_Settings.LocaleTimeOffset);
70 | //double l_Offset = double.Parse(l_Settings.ServerTimeOffset);
71 | double l_Offset = double.Parse(l_Settings.LocaleTimeOffset);
72 |
73 | while (m_ServerTime.Length > 10)
74 | {
75 | m_ServerTime = m_ServerTime.Remove(m_ServerTime.Length - 1);
76 | }
77 |
78 | double l_Seconds = double.Parse(m_ServerTime) + (l_Offset * 1.0);
79 | DateTime l_Time = new DateTime(1970, 1, 1, 0, 0, 0).AddSeconds(l_Seconds);
80 | return l_Time.ToString();
81 | }
82 |
83 | public string getHumanTimeNotification()
84 | {
85 | Settings l_Settings = Settings.Instance;
86 | //double l_Offset = double.Parse(l_Settings.ServerTimeOffset) - double.Parse(l_Settings.LocaleTimeOffset);
87 | //double l_Offset = double.Parse(l_Settings.ServerTimeOffset);
88 | double l_Offset = double.Parse(l_Settings.LocaleTimeOffset);
89 |
90 | while (m_Time.Length > 10)
91 | {
92 | m_Time = m_Time.Remove(m_Time.Length - 1);
93 | }
94 |
95 | double l_Seconds = double.Parse(m_Time) + (l_Offset * 1.0);
96 | DateTime l_Time = new DateTime(1970, 1, 1, 0, 0, 0).AddSeconds(l_Seconds);
97 | return l_Time.ToString();
98 | }
99 | }
100 | }
101 |
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/GrepolisBot2/GrepolisBot2/Program.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Windows.Forms;
5 |
6 | namespace GrepolisBot2
7 | {
8 | static class Program
9 | {
10 | ///
11 | /// The main entry point for the application.
12 | ///
13 | [STAThread]
14 | static void Main()
15 | {
16 | Application.EnableVisualStyles();
17 | Application.SetCompatibleTextRenderingDefault(false);
18 | Application.Run(new GrepolisBot2());
19 | }
20 | }
21 | }
22 |
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/GrepolisBot2/GrepolisBot2/Properties/AssemblyInfo.cs:
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1 | using System.Reflection;
2 | using System.Runtime.CompilerServices;
3 | using System.Runtime.InteropServices;
4 |
5 | // General Information about an assembly is controlled through the following
6 | // set of attributes. Change these attribute values to modify the information
7 | // associated with an assembly.
8 | [assembly: AssemblyTitle("Grepolis 2 Bot")]
9 | [assembly: AssemblyDescription("This is a bot for the browsergame Grepolis")]
10 | [assembly: AssemblyConfiguration("")]
11 | [assembly: AssemblyCompany("")]
12 | [assembly: AssemblyProduct("Grepolis 2 Bot")]
13 | [assembly: AssemblyCopyright("Copyright © Uthar 2015")]
14 | [assembly: AssemblyTrademark("")]
15 | [assembly: AssemblyCulture("")]
16 |
17 | // Setting ComVisible to false makes the types in this assembly not visible
18 | // to COM components. If you need to access a type in this assembly from
19 | // COM, set the ComVisible attribute to true on that type.
20 | [assembly: ComVisible(false)]
21 |
22 | // The following GUID is for the ID of the typelib if this project is exposed to COM
23 | [assembly: Guid("d2cbafdd-ffd2-4e24-a3e7-00891dd49db8")]
24 |
25 | // Version information for an assembly consists of the following four values:
26 | //
27 | // Major Version
28 | // Minor Version
29 | // Build Number
30 | // Revision
31 | //
32 | // You can specify all the values or you can default the Build and Revision Numbers
33 | // by using the '*' as shown below:
34 | // [assembly: AssemblyVersion("1.0.*")]
35 | [assembly: AssemblyVersion("2.86.0.1")]
36 | [assembly: AssemblyFileVersion("2.86.0.1")]
37 |
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/GrepolisBot2/GrepolisBot2/Properties/Resources.Designer.cs:
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1 | //------------------------------------------------------------------------------
2 | //
3 | // This code was generated by a tool.
4 | // Runtime Version:4.0.30319.239
5 | //
6 | // Changes to this file may cause incorrect behavior and will be lost if
7 | // the code is regenerated.
8 | //
9 | //------------------------------------------------------------------------------
10 |
11 | namespace GrepolisBot2.Properties {
12 | using System;
13 |
14 |
15 | ///
16 | /// A strongly-typed resource class, for looking up localized strings, etc.
17 | ///
18 | // This class was auto-generated by the StronglyTypedResourceBuilder
19 | // class via a tool like ResGen or Visual Studio.
20 | // To add or remove a member, edit your .ResX file then rerun ResGen
21 | // with the /str option, or rebuild your VS project.
22 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
23 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
24 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
25 | internal class Resources {
26 |
27 | private static global::System.Resources.ResourceManager resourceMan;
28 |
29 | private static global::System.Globalization.CultureInfo resourceCulture;
30 |
31 | [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
32 | internal Resources() {
33 | }
34 |
35 | ///
36 | /// Returns the cached ResourceManager instance used by this class.
37 | ///
38 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
39 | internal static global::System.Resources.ResourceManager ResourceManager {
40 | get {
41 | if (object.ReferenceEquals(resourceMan, null)) {
42 | global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("GrepolisBot2.Properties.Resources", typeof(Resources).Assembly);
43 | resourceMan = temp;
44 | }
45 | return resourceMan;
46 | }
47 | }
48 |
49 | ///
50 | /// Overrides the current thread's CurrentUICulture property for all
51 | /// resource lookups using this strongly typed resource class.
52 | ///
53 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
54 | internal static global::System.Globalization.CultureInfo Culture {
55 | get {
56 | return resourceCulture;
57 | }
58 | set {
59 | resourceCulture = value;
60 | }
61 | }
62 |
63 | internal static System.Drawing.Bitmap artemis_mini {
64 | get {
65 | object obj = ResourceManager.GetObject("artemis_mini", resourceCulture);
66 | return ((System.Drawing.Bitmap)(obj));
67 | }
68 | }
69 |
70 | internal static System.Drawing.Bitmap athena_mini {
71 | get {
72 | object obj = ResourceManager.GetObject("athena_mini", resourceCulture);
73 | return ((System.Drawing.Bitmap)(obj));
74 | }
75 | }
76 |
77 | internal static System.Drawing.Icon favicon {
78 | get {
79 | object obj = ResourceManager.GetObject("favicon", resourceCulture);
80 | return ((System.Drawing.Icon)(obj));
81 | }
82 | }
83 |
84 | internal static System.Drawing.Bitmap favor {
85 | get {
86 | object obj = ResourceManager.GetObject("favor", resourceCulture);
87 | return ((System.Drawing.Bitmap)(obj));
88 | }
89 | }
90 |
91 | internal static System.Drawing.Bitmap god_mini {
92 | get {
93 | object obj = ResourceManager.GetObject("god_mini", resourceCulture);
94 | return ((System.Drawing.Bitmap)(obj));
95 | }
96 | }
97 |
98 | internal static System.Drawing.Bitmap god_minix40 {
99 | get {
100 | object obj = ResourceManager.GetObject("god_minix40", resourceCulture);
101 | return ((System.Drawing.Bitmap)(obj));
102 | }
103 | }
104 |
105 | internal static System.Drawing.Bitmap hades_mini {
106 | get {
107 | object obj = ResourceManager.GetObject("hades_mini", resourceCulture);
108 | return ((System.Drawing.Bitmap)(obj));
109 | }
110 | }
111 |
112 | internal static System.Drawing.Bitmap hera_mini {
113 | get {
114 | object obj = ResourceManager.GetObject("hera_mini", resourceCulture);
115 | return ((System.Drawing.Bitmap)(obj));
116 | }
117 | }
118 |
119 | internal static System.Drawing.Bitmap iron {
120 | get {
121 | object obj = ResourceManager.GetObject("iron", resourceCulture);
122 | return ((System.Drawing.Bitmap)(obj));
123 | }
124 | }
125 |
126 | internal static System.Drawing.Bitmap militia_40x40 {
127 | get {
128 | object obj = ResourceManager.GetObject("militia_40x40", resourceCulture);
129 | return ((System.Drawing.Bitmap)(obj));
130 | }
131 | }
132 |
133 | internal static System.Drawing.Bitmap population {
134 | get {
135 | object obj = ResourceManager.GetObject("population", resourceCulture);
136 | return ((System.Drawing.Bitmap)(obj));
137 | }
138 | }
139 |
140 | internal static System.Drawing.Bitmap poseidon_mini {
141 | get {
142 | object obj = ResourceManager.GetObject("poseidon_mini", resourceCulture);
143 | return ((System.Drawing.Bitmap)(obj));
144 | }
145 | }
146 |
147 | internal static System.Drawing.Bitmap power_call_of_the_ocean_offx40 {
148 | get {
149 | object obj = ResourceManager.GetObject("power_call_of_the_ocean_offx40", resourceCulture);
150 | return ((System.Drawing.Bitmap)(obj));
151 | }
152 | }
153 |
154 | internal static System.Drawing.Bitmap power_call_of_the_oceanx40 {
155 | get {
156 | object obj = ResourceManager.GetObject("power_call_of_the_oceanx40", resourceCulture);
157 | return ((System.Drawing.Bitmap)(obj));
158 | }
159 | }
160 |
161 | internal static System.Drawing.Bitmap power_fertility_improvement_offx40 {
162 | get {
163 | object obj = ResourceManager.GetObject("power_fertility_improvement_offx40", resourceCulture);
164 | return ((System.Drawing.Bitmap)(obj));
165 | }
166 | }
167 |
168 | internal static System.Drawing.Bitmap power_fertility_improvementx40 {
169 | get {
170 | object obj = ResourceManager.GetObject("power_fertility_improvementx40", resourceCulture);
171 | return ((System.Drawing.Bitmap)(obj));
172 | }
173 | }
174 |
175 | internal static System.Drawing.Bitmap power_town_protection_offx40 {
176 | get {
177 | object obj = ResourceManager.GetObject("power_town_protection_offx40", resourceCulture);
178 | return ((System.Drawing.Bitmap)(obj));
179 | }
180 | }
181 |
182 | internal static System.Drawing.Bitmap power_town_protectionx40 {
183 | get {
184 | object obj = ResourceManager.GetObject("power_town_protectionx40", resourceCulture);
185 | return ((System.Drawing.Bitmap)(obj));
186 | }
187 | }
188 |
189 | internal static System.Drawing.Bitmap reload_icon {
190 | get {
191 | object obj = ResourceManager.GetObject("reload_icon", resourceCulture);
192 | return ((System.Drawing.Bitmap)(obj));
193 | }
194 | }
195 |
196 | internal static System.Drawing.Bitmap resources {
197 | get {
198 | object obj = ResourceManager.GetObject("resources", resourceCulture);
199 | return ((System.Drawing.Bitmap)(obj));
200 | }
201 | }
202 |
203 | internal static System.Drawing.Bitmap stone {
204 | get {
205 | object obj = ResourceManager.GetObject("stone", resourceCulture);
206 | return ((System.Drawing.Bitmap)(obj));
207 | }
208 | }
209 |
210 | internal static System.Drawing.Bitmap wood {
211 | get {
212 | object obj = ResourceManager.GetObject("wood", resourceCulture);
213 | return ((System.Drawing.Bitmap)(obj));
214 | }
215 | }
216 |
217 | internal static System.Drawing.Bitmap zeus_mini {
218 | get {
219 | object obj = ResourceManager.GetObject("zeus_mini", resourceCulture);
220 | return ((System.Drawing.Bitmap)(obj));
221 | }
222 | }
223 | }
224 | }
225 |
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/GrepolisBot2/GrepolisBot2/QueueTemplate.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Text;
5 |
6 | namespace GrepolisBot2
7 | {
8 | class QueueTemplate : IComparable
9 | {
10 | private string m_Name = "";
11 | private string m_Queue = "";
12 |
13 | private List m_ArmyUnits = new List();
14 | private List m_Buildings = new List();
15 |
16 | //-->Constructor
17 |
18 | public QueueTemplate()
19 | {
20 |
21 | }
22 |
23 | public QueueTemplate(string p_Name)
24 | {
25 | m_Name = p_Name;
26 | addBuildings();
27 | addArmyUnits();
28 | }
29 |
30 | public QueueTemplate(string p_Name, string p_Queue)
31 | {
32 | m_Name = p_Name;
33 | m_Queue = p_Queue;
34 | addBuildings();
35 | addArmyUnits();
36 | }
37 |
38 | //-->Attributes
39 |
40 | public string Name
41 | {
42 | get { return m_Name; }
43 | set { m_Name = value; }
44 | }
45 |
46 | public string Queue
47 | {
48 | get { return m_Queue; }
49 | set { m_Queue = value; }
50 | }
51 |
52 | //-->Methods
53 |
54 | private void addBuildings()
55 | {
56 | m_Buildings.Add(new Building("main", 25, 25, 1, 1.5));
57 | m_Buildings.Add(new Building("hide", 10, 10, 3, 0.5));
58 | m_Buildings.Add(new Building("storage", 30, 35, 0, 1));
59 | m_Buildings.Add(new Building("farm", 40, 45, 0, 0));
60 | m_Buildings.Add(new Building("lumber", 40, 40, 1, 1.25));
61 | m_Buildings.Add(new Building("stoner", 40, 40, 1, 1.25));
62 | m_Buildings.Add(new Building("ironer", 40, 40, 1, 1.25));
63 | m_Buildings.Add(new Building("market", 30, 40, 2, 1.1));
64 | m_Buildings.Add(new Building("docks", 30, 30, 4, 1));
65 | m_Buildings.Add(new Building("barracks", 30, 30, 1, 1.3));
66 | m_Buildings.Add(new Building("wall", 25, 25, 2, 1.16));
67 | m_Buildings.Add(new Building("academy", 30, 36, 3, 1));
68 | m_Buildings.Add(new Building("temple", 25, 30, 5, 1));
69 | m_Buildings.Add(new Building("theater", 1, 1, 60, 1));
70 | m_Buildings.Add(new Building("thermal", 1, 1, 60, 1));
71 | m_Buildings.Add(new Building("library", 1, 1, 60, 1));
72 | m_Buildings.Add(new Building("lighthouse", 1, 1, 60, 1));
73 | m_Buildings.Add(new Building("tower", 1, 1, 60, 1));
74 | m_Buildings.Add(new Building("statue", 1, 1, 60, 1));
75 | m_Buildings.Add(new Building("oracle", 1, 1, 60, 1));
76 | m_Buildings.Add(new Building("trade_office", 1, 1, 60, 1));
77 | }
78 |
79 | private void addArmyUnits()
80 | {
81 | m_ArmyUnits.Add(new ArmyUnit("sword", 1, 0, "none", true, true, 95, 0, 85, 0, 0, 1, 0));
82 | m_ArmyUnits.Add(new ArmyUnit("slinger", 1, 0, "none", true, false, 55, 100, 40, 0, 0, 1, 0));
83 | m_ArmyUnits.Add(new ArmyUnit("archer", 1, 0, "none", true, false, 120, 0, 75, 0, 0, 1, 0));
84 | m_ArmyUnits.Add(new ArmyUnit("hoplite", 1, 0, "none", true, false, 0, 75, 150, 0, 0, 1, 0));
85 | m_ArmyUnits.Add(new ArmyUnit("rider", 3, 0, "none", true, false, 240, 120, 360, 0, 0, 10, 0));
86 | m_ArmyUnits.Add(new ArmyUnit("chariot", 4, 0, "none", true, false, 200, 440, 320, 0, 0, 15, 0));
87 | m_ArmyUnits.Add(new ArmyUnit("catapult", 15, 0, "none", true, false, 1200, 1200, 1200, 0, 0, 1, 0));
88 | m_ArmyUnits.Add(new ArmyUnit("minotaur", 30, 0, "zeus", true, true, 1400, 600, 3100, 202, 10, 1, 0));
89 | m_ArmyUnits.Add(new ArmyUnit("manticore", 45, 0, "zeus", true, true, 4400, 3000, 3400, 405, 15, 1, 0));
90 | m_ArmyUnits.Add(new ArmyUnit("centaur", 12, 0, "athena", true, true, 1740, 300, 700, 100, 4, 1, 0));
91 | m_ArmyUnits.Add(new ArmyUnit("pegasus", 20, 0, "athena", true, true, 2800, 360, 80, 180, 12, 1, 0));
92 | m_ArmyUnits.Add(new ArmyUnit("harpy", 14, 0, "hera", true, true, 1600, 400, 1360, 130, 5, 1, 0));
93 | m_ArmyUnits.Add(new ArmyUnit("medusa", 18, 0, "hera", true, true, 1500, 3800, 2200, 210, 10, 1, 0));
94 | m_ArmyUnits.Add(new ArmyUnit("zyklop", 40, 0, "poseidon", true, true, 2000, 4200, 3360, 360, 12, 1, 0));
95 | m_ArmyUnits.Add(new ArmyUnit("cerberus", 30, 0, "hades", true, true, 1250, 1500, 3000, 320, 10, 1, 0));
96 | m_ArmyUnits.Add(new ArmyUnit("fury", 55, 0, "hades", true, true, 2500, 5000, 5000, 480, 16, 1, 0));
97 | m_ArmyUnits.Add(new ArmyUnit("griffin", 38, 0, "artemis", true, true, 3800, 1900, 4800, 250, 15, 1, 0));
98 | m_ArmyUnits.Add(new ArmyUnit("calydonian_boar", 20, 0, "artemis", true, true, 2800, 1400, 1600, 110, 10, 1, 0));
99 | m_ArmyUnits.Add(new ArmyUnit("godsent", 3, 0, "none", true, true, 0, 0, 0, 15, 1, 1, 0));
100 | m_ArmyUnits.Add(new ArmyUnit("big_transporter", 7, 20, "none", false, true, 500, 500, 400, 0, 0, 0, 1));//19
101 | m_ArmyUnits.Add(new ArmyUnit("bireme", 8, 0, "none", false, false, 800, 700, 180, 0, 0, 0, 1));
102 | m_ArmyUnits.Add(new ArmyUnit("attack_ship", 10, 0, "none", false, false, 1300, 300, 800, 0, 0, 0, 1));
103 | m_ArmyUnits.Add(new ArmyUnit("demolition_ship", 8, 0, "none", false, false, 500, 750, 150, 0, 0, 0, 1));
104 | m_ArmyUnits.Add(new ArmyUnit("small_transporter", 5, 10, "none", false, false, 800, 0, 400, 0, 0, 0, 1));
105 | m_ArmyUnits.Add(new ArmyUnit("trireme", 16, 0, "none", false, false, 2000, 1300, 900, 0, 0, 0, 1));
106 | m_ArmyUnits.Add(new ArmyUnit("colonize_ship", 170, 0, "none", false, false, 10000, 10000, 10000, 0, 0, 0, 20));
107 | m_ArmyUnits.Add(new ArmyUnit("sea_monster", 50, 0, "poseidon", false, true, 5400, 2800, 3800, 400, 22, 0, 1));
108 | }
109 |
110 | public override string ToString()
111 | {
112 | return m_Name;
113 | }
114 |
115 | public int CompareTo(QueueTemplate p_Obj)
116 | {
117 | return m_Name.CompareTo(p_Obj.ToString());
118 | }
119 |
120 | public int getUnitTargetAmount(string p_Name)
121 | {
122 | int l_Target = 0;
123 |
124 | for (int i = 0; i < m_ArmyUnits.Count; i++)
125 | {
126 | if (m_ArmyUnits[i].Name.Equals(p_Name))
127 | l_Target = m_ArmyUnits[i].QueueBot;
128 | }
129 |
130 | return l_Target;
131 | }
132 |
133 | public void setUnitTargetAmount(string p_Name, int p_Amount)
134 | {
135 | for (int i = 0; i < m_ArmyUnits.Count; i++)
136 | {
137 | if (m_ArmyUnits[i].Name.Equals(p_Name))
138 | m_ArmyUnits[i].QueueBot = p_Amount;
139 | }
140 | }
141 | }
142 | }
143 |
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/GrepolisBot2/GrepolisBot2/Research.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Text;
5 |
6 | namespace GrepolisBot2
7 | {
8 | class Research
9 | {
10 | //Custom classes
11 | private List m_Technologies = new List();
12 |
13 | //-->Constructor
14 |
15 | public Research()
16 | {
17 | initTechnologies();
18 | }
19 |
20 | //-->Attributes
21 |
22 | //-->Methods
23 |
24 | private void initTechnologies()
25 | {
26 | m_Technologies.Add(new Technology("slinger"));
27 | m_Technologies.Add(new Technology("archer"));
28 | m_Technologies.Add(new Technology("hoplite"));
29 | m_Technologies.Add(new Technology("town_guard"));
30 | m_Technologies.Add(new Technology("diplomacy"));
31 | m_Technologies.Add(new Technology("espionage"));
32 | m_Technologies.Add(new Technology("booty"));
33 | m_Technologies.Add(new Technology("pottery"));
34 | m_Technologies.Add(new Technology("rider"));
35 | m_Technologies.Add(new Technology("architecture"));
36 | m_Technologies.Add(new Technology("instructor"));
37 | m_Technologies.Add(new Technology("bireme"));
38 | m_Technologies.Add(new Technology("building_crane"));
39 | m_Technologies.Add(new Technology("meteorology"));
40 | m_Technologies.Add(new Technology("chariot"));
41 | m_Technologies.Add(new Technology("attack_ship"));
42 | m_Technologies.Add(new Technology("conscription"));
43 | m_Technologies.Add(new Technology("shipwright"));
44 | m_Technologies.Add(new Technology("demolition_ship"));
45 | m_Technologies.Add(new Technology("catapult"));
46 | m_Technologies.Add(new Technology("cryptography"));
47 | m_Technologies.Add(new Technology("colonize_ship"));
48 | m_Technologies.Add(new Technology("small_transporter"));
49 | m_Technologies.Add(new Technology("plow"));
50 | m_Technologies.Add(new Technology("trireme"));
51 | m_Technologies.Add(new Technology("phalanx"));
52 | m_Technologies.Add(new Technology("mathematics"));
53 | m_Technologies.Add(new Technology("ram"));
54 | m_Technologies.Add(new Technology("cartography"));
55 | m_Technologies.Add(new Technology("take_over"));
56 | }
57 |
58 | public bool isResearched(string p_Id)
59 | {
60 | bool l_IsResearched = false;
61 | for (int i = 0; i < m_Technologies.Count; i++)
62 | {
63 | if (m_Technologies[i].Id.Equals(p_Id) && m_Technologies[i].Researched)
64 | {
65 | l_IsResearched = true;
66 | break;
67 | }
68 | }
69 | return l_IsResearched;
70 | }
71 |
72 | public void setResearchStatus(string p_Id, bool p_Researched)
73 | {
74 | for (int i = 0; i < m_Technologies.Count; i++)
75 | {
76 | if (m_Technologies[i].Id.Equals(p_Id))
77 | {
78 | m_Technologies[i].Researched = p_Researched;
79 | break;
80 | }
81 | }
82 | }
83 | }
84 | }
85 |
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/GrepolisBot2/GrepolisBot2/Technology.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Text;
5 |
6 | namespace GrepolisBot2
7 | {
8 | class Technology
9 | {
10 | string m_Id = "";
11 | bool m_Researched = false;
12 |
13 | //-->Constructor
14 |
15 | public Technology(string p_Id)
16 | {
17 | m_Id = p_Id;
18 | }
19 |
20 | //-->Attributes
21 |
22 | public string Id
23 | {
24 | get { return m_Id; }
25 | set { m_Id = value; }
26 | }
27 |
28 | public bool Researched
29 | {
30 | get { return m_Researched; }
31 | set { m_Researched = value; }
32 | }
33 | }
34 | }
35 |
--------------------------------------------------------------------------------
/GrepolisBot2/GrepolisBot2/Trade.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Text;
5 |
6 | namespace GrepolisBot2
7 | {
8 | class Trade
9 | {
10 | private string m_Origin_town_id = "";
11 | //private string m_origin_town_name = "";
12 | //private string m_origin_ix = "";
13 | //private string m_origin_iy = "";
14 | //private string m_origin_town_player_id = "";
15 | //private string m_origin_farm_town_name = "";
16 | private string m_Destination_town_id = "";
17 | //private string m_destination_town_name = "";
18 | //private string m_destination_ix = "";
19 | //private string m_destination_iy = "";
20 | //private string m_destination_town_player_id = "";
21 | //private string m_destination_farm_town_name = "";
22 | //private string m_wonder_type = "";
23 | //private string m_wonder_ix = "";
24 | //private string m_wonder_iy = "";
25 | private string m_Id = "";
26 | private string m_Wood = "0";
27 | private string m_Stone = "0";
28 | private string m_Iron = "0";
29 | //private string m_started_at = "";
30 | //private string m_arrival_at = "";
31 | //private string m_origin_town_type = "";
32 | //private string m_destination_town_type = "";
33 | private string m_In_exchange = "";
34 | //private string m_arrival_seconds_left = "";
35 | //private string m_cancelable = "";
36 | //private string m_origin_town_link = "";
37 | //private string m_destination_town_link = "";
38 |
39 | //-->Constructors
40 |
41 | public Trade()
42 | {
43 |
44 | }
45 |
46 | public Trade(string p_Id)
47 | {
48 | m_Id = p_Id;
49 | }
50 |
51 | //-->Attributes
52 |
53 | public string Origin_town_id
54 | {
55 | get { return m_Origin_town_id; }
56 | set { m_Origin_town_id = value; }
57 | }
58 |
59 | public string Destination_town_id
60 | {
61 | get { return m_Destination_town_id; }
62 | set { m_Destination_town_id = value; }
63 | }
64 |
65 | public string Id
66 | {
67 | get { return m_Id; }
68 | set { m_Id = value; }
69 | }
70 |
71 | public string Wood
72 | {
73 | get { return m_Wood; }
74 | set { m_Wood = value; }
75 | }
76 |
77 | public string Stone
78 | {
79 | get { return m_Stone; }
80 | set { m_Stone = value; }
81 | }
82 |
83 | public string Iron
84 | {
85 | get { return m_Iron; }
86 | set { m_Iron = value; }
87 | }
88 |
89 | public string In_exchange
90 | {
91 | get { return m_In_exchange; }
92 | set { m_In_exchange = value; }
93 | }
94 | }
95 | }
96 |
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/GrepolisBot2/GrepolisBot2/jdTimer.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Text;
5 | using System.Timers;
6 |
7 | namespace GrepolisBot2
8 | {
9 | class jdTimer
10 | {
11 | private DateTime m_StartTime = new DateTime();
12 | private DateTime m_EndTime = new DateTime();
13 | private Timer m_InternalTimer = new Timer();
14 | private double m_Interval = 100;//Internal timer
15 | private double m_Duration = 1;//Duration in minutes
16 |
17 | //-->Constructor
18 |
19 | public jdTimer()
20 | {
21 | m_StartTime = DateTime.Now;
22 | m_EndTime = DateTime.Now;
23 | initEventHandlers();
24 | initTimer();
25 | setTimer();
26 | }
27 |
28 | //-->Attributes
29 |
30 | public string TimeLeft
31 | {
32 | get { return getTimeLeft(); }
33 | }
34 |
35 | public double Duration
36 | {
37 | get { return m_Duration; }
38 | set { m_Duration = value; }
39 | }
40 |
41 | public Timer InternalTimer
42 | {
43 | get { return m_InternalTimer; }
44 | set { m_InternalTimer = value; }
45 | }
46 |
47 | //-->Methods
48 |
49 | private void initEventHandlers()
50 | {
51 | m_InternalTimer.Elapsed += new ElapsedEventHandler(timeout);
52 | }
53 |
54 | private void initTimer()
55 | {
56 | m_InternalTimer.Stop();
57 | m_InternalTimer.AutoReset = true;
58 | m_InternalTimer.Interval = m_Interval;
59 | }
60 |
61 | public void setRefreshInterval(double p_Milliseconds)
62 | {
63 | m_Interval = p_Milliseconds;
64 | m_InternalTimer.Interval = m_Interval;
65 | }
66 |
67 | private void setStartTime()
68 | {
69 | m_StartTime = DateTime.Now;
70 | }
71 |
72 | private void setEndTime()
73 | {
74 | m_EndTime = m_StartTime.AddMinutes(m_Duration);
75 | }
76 |
77 | private void setTimer()
78 | {
79 | setStartTime();
80 | setEndTime();
81 | }
82 |
83 | public string getTimeLeft()
84 | {
85 | string l_TimeLeft = m_EndTime.Subtract(DateTime.Now).ToString();
86 | l_TimeLeft = l_TimeLeft.Substring(0, 8);
87 | return l_TimeLeft;
88 | }
89 |
90 | public string getElapsedTime()
91 | {
92 | string l_TimeElapsed = DateTime.Now.Subtract(m_StartTime).ToString();
93 | l_TimeElapsed = l_TimeElapsed.Substring(0, 8);
94 | return l_TimeElapsed;
95 | }
96 |
97 | public bool isTimerDone()
98 | {
99 | bool l_Ready = false;
100 | string l_TimeLeft = getTimeLeft();
101 | if (l_TimeLeft.Equals("00:00:00") || l_TimeLeft.Contains("-"))
102 | l_Ready = true;
103 | return l_Ready;
104 | }
105 |
106 | public void start(double p_Minutes)
107 | {
108 | m_Duration = p_Minutes;
109 | setTimer();
110 | m_InternalTimer.Start();
111 | }
112 |
113 | public void stop()
114 | {
115 | m_InternalTimer.Stop();
116 | }
117 |
118 | public void resume()
119 | {
120 | m_EndTime = m_StartTime.AddMinutes(m_Duration);
121 | m_InternalTimer.Start();
122 | }
123 |
124 | //-->Event Handler
125 |
126 | /**
127 | * Timeout of the internal timer
128 | */
129 | void timeout(object sender, ElapsedEventArgs e)
130 | {
131 | //Handled by the controller class
132 | }
133 | }
134 | }
135 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | #### Notice
2 | This is the source code from the [Grepolis 2](http://en.grepolis.com/) Bot project on http://bots.uthar.nl.
3 | It started as a small hobby project back in 2011, and has currently grown in a full featured bot. Now that the development has come to an end (13-4-2015) I decided to make the source code public. Feel free to fork this project to continue with your own version of the bot.
4 |
5 | # License
6 | Grepolis2Bot is licensed under [GPL v2](http://choosealicense.com/licenses/gpl-2.0/)
7 |
8 | # Grepolis2Bot
9 | Bot for the browsergame [Grepolis 2](http://en.grepolis.com/) written in C#. The user guide explaining all the features of the bot can be found here:
10 | http://bots.uthar.nl/155/grepolis-2-bot-guide
11 |
12 | ## Directories
13 | GrepolisBot2: Main project.
14 | GrepBuildings: Custom .NET control used by Grepolis2Bot.
15 | GrepCulture: Custom .NET control used by Grepolis2Bot.
16 | GrepFarmers: Custom .NET control used by Grepolis2Bot.
17 | GrepSchedulerSmall: Custom .NET control used by Grepolis2Bot.
18 | GrepUnits: Custom .NET control used by Grepolis2Bot.
19 |
20 | ## Development
21 | Most of the important methods are commented, however if you are missing some comments or want me to extend some of them, let me know. In the next section you'll find sequence diagrams to clarify some processes.
22 |
23 | ### Sequence Diagrams
24 | Simplified diagram of the login process including the first server request used to get basic information about your towns.
25 | 
26 |
27 |
28 |
29 |
30 |
31 |
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